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I GEDNOSIS IEGO KAMIND KESSEL KINTAN MAKEM TE 48 5[] 55 liS 72 81 85. Shenbit Bonecrusher Ourgolosk Airsquid___ _ _ _ _ _ _ _ __ _ Purbdle Shear Mite _ Ja Field Septoid Eriaduan Rat Merdeth Ur-Greedle: Mutant Acklay_ Oiathim (Angel) Maelibus (Demon)_ _ _ __ Rollerfish Aiwha Spike.5 34 34 4-9 50 1i4 Ei4 115 12 72 78 78 Lutrillian Saheelindeeli VuzlUm buinuogwuin SwokesSwokes Kobok Hrakian Kilmaulsi Paigun Squalris Vorzydiak Huralok Murachaun _ __ _ 78 79 85 89 95 102 102 1113 103 118 liB 126 130 131 • 55 YA~IN4 BS B8 B9 93 93 9~ !.Finned Sounder Saberjowl Energy Spider Kintan Strider Sthinga Shikou 5u5simi Blossoming Gulper Nano-Star Whaladon Kalak Mogo lylek Sandigo Dark Wolf NEW DROtD Harvester 19 19 2. 108 113 MDN CALAMARI MUUNIUNST OSSUS RODN RYLDTH liB 1:28 131 138 '143 15t 151 Tokkal 44 Rivoche Tarkin _ 49 luthus Tadrin _ 54 Chine Gabbard _ 54 Rude Oromalh 54 Typtus 01 the 33rd Egg_ __ _ _ 82 Ac. • 9 S 9 18 2[) '3 Seegree lotran Guard RiklonTost A.DO 100 IDI 101 117 148 148 149 149 ISO 159 160 . Electro-Collar Electro-Jabber Sith Abatlar __ _ _ __ _ _ __ _ Geonosian Ritual Weapons_ _ Pocker CoilingTack 14 14 32 SO 76 92 35 4D 40 fORm MnDN OFENonR ERIAOU GARQ.klay Chopper 62 Sun Fac _ 63 Marmio Mio _ 63 YUbookoo _ 63 Coli Carinth _ 69 Oarubang Yosa _ __ _ _ __ _ _ 69 Flax'Supt'ai __ _ __ _ _ _ _ _ _ 70 Taun We 77 Ko Sai Kina Ha Spar ARCTfooper Oolea Pimfn Jurec Tre HeycNomar The Morgukai Ma'kis'shaalas _ ~_ _ _ _ _ _ _ Woorta Woorta Fa bswa the Mu tilated Burba ot Sirekk Colonel Guarran Haum 00 Bringe Malgio 77 79 BO BO 84 8li Kufra Ahara UlricTagge Redkihl Rokk R-92 _______________ NEW Meerian Svlvreni SPECIES ISB [58 159 159 • 14 15 25 _ 39 44 70 94 SRILUUR SULLUST THULE VORZYD YAVIN V NEW CREATURES.D7 lOB mB 25 3[] 13 14 IS 1!1 _ _ 24 24 24 ~ _ _ 28 29 28 33 34 34 __ __ __ 37 38 _ 39 ~ __ 43 44 flO 112 liS 117 124 124 125 125 126 129 130 [37 137 137 13B 139 142 142 143 1~7 Iia 14B 156 157 15B NEW EQUIPMENT.Arden-Govia Salia Arden-Govia GovernorSonTaL Kitalic Nirasik Offworld Guard Karshnak Kursma Commander Hagesso Sawthawne KingOzz Omow Moder Pronen Fosky Talrin Yaup War Chief Robetheri ClanM01herMrnnnee Reen Hokhas Ap-Ianghe Sosal Kual O'Arsan Cobb Salfur King Terak . NEW VEHICLES • Longspur and AlioiAirhook 22 Maslavar Copter 37 Flitknot Speeder 61 lego Ramshackle 68 KE·8 Enforcer Ship III Mon Cal Submersible 98 L9 Crestrunner _ _ _ _ _ _ _ _99 Amphibious Speeder HIS Ubrikkian Floater-935 liS Flitter Cab i4G NEW STARSHIP IR-3F Patrol Craft • B SO 85 1[]3.INTO THE OUTER RIM BAKURA BANODMEER 8ARABI BESPIN CLAK'ODR DATHOMIR DESEVRD ENDDR VII • 5 S I[) NEWGM CHARACTERS Conn Doruggan Six .emont Sllltb Esa Parna Knossa Security Knight _ _ _ _ Ysanna Nomads AurenYomm Galf Reelov Hoolh EeJie: Tensh ly'alu Oren Kuu'la Ru'up 8enpo Sora 8ulq Disac Pirates Sollos8e:nmub Anub 8yus Syv8ullnumull UmumYulluruub UIlMurub Galo Thriven Orevve:ka HoclU Captain Hurnoj Arqu'uthun Simon Greyshade Sanglui Hathox Greb Q-7N Bash Fateau AmiseGrilf 102 106 1.

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Bakura. wh iIe new processl n9 sta lions turned na rna na . Por years. which holds that every intelligent being's action is balanced by another beinq's offsetting action. The planet began as a corporate mining colony. whom he knew was not far away at Ender. Bakura's mineral veins played out quickly. B·Knos and G'rho were somehow connected with such talk. mountains Atmosphere: Breathable BI"'ElVlty: Standard Diam8ter: 21. and cantina tares had hinted that the destruction of small outposts such as Kammia. The Alliance and the Ssi-ruuk fougllt to a stalerna te: while Forests. however. Balance. a task force from the Ssi-ruuvi Imperium invaded the system. Nereus betrayed the Atltance--but the citizens of Bakura rose up against his troops. fiilT beyond Republic space. These officers saw Hemet's C011cent ration of wealth as disruptive to the Balance. [Ironically. Medicine. . the Balance is extinct as a faith all Hernei and Bakur Corporation is now a H'Lokk subsidtary. technology Tar-r-ainSystem/StBI"': Bakura Type Planets Moons Bak KUT Bakura Arden Bakura-S Bakura-B Bakura-7 Bakura-B Searing rock Barren rock Terrestrial Gas giant Barren rock Icc Dall Ice ball Ice ball a a 2 7 1 0 0 Description Bakura is a lush world located in a hal F-explored region on [he "edge of the galaxy. a mirror image of Hernei. a small Imperial ned annexed Bakura by Foree.9 standard hours length of Year: 302 standard days Sentient Species: Humans. The Alliance received the message and sent a cobbled-tcqethcr Lask force down the little. prompting Governor Wilek Nereus to send a desperate message La the Emperor.l Thoug h shaken by a brief Separatist incursion. Palpatine had secretly agreed to cede parts of the galaxy to the invaders. Neatly lour yeats later. The Rebels struck a truce with Nereus. When the Ssl-ruuk began to withdraw. JU$L days before the Hattie or Ender. spurring a boom in population and production. The brief-lived bargain marked the first truce between Rebel and Imperial forces after the Emperor's death. the Ssi-ruuk invaded. after which he planned to renege on his bargain and seize the Ssi-ruuk technology. stealing crews From lheir ships. whleh seized Bakura shortly after the Battle of'Yavin to ensure its production would be used for Imperial ends.tree nectar into liqueurs and candies. an independent Bakura opened itself to outside settlement during the Clone Wars. Though the truth wouldn't emerge Foryears. That caught the eye of the Empire. Bakurans established new mining operations on three outer-system worlds and 011 Bakura's lWO moons. and so did Bakur's interest in its colony. 5% Kurtzen I3DVeF"nment: Democracy or Imperial governorship Major Exports: Repulscrllft coils. spacers had whispered that egg-shaped warships prowled the Shirltoku. seeking to enslave the Bakurans and "entech" their life energies In bettie drotds. Kurtzen languagas. plains. survived the calamitous sabotage of its drolds by the rival H'Lckk Consortium and made peace wilh [he native Kurtzen. in Lime. Some 150 years before the Battle of ravin. A Rebel battle group responded La Bakura's 50S and joined with Imperial warships to repulse the invasion. Basic. lhey searched the galactic edge for a system that could become a self-sufficlent colony and. namana-based products Major Imports. An Alliance fleet pursued the Ssi-ruuk to their home cluster and found an unknown enemy-later revealed as the enigmatic Chiss=had ravaged their worlds. But those industries were dwarfed by Bakurs's success as a maker of repulsorlift coils. The new colony.traveled Bakura Trace. then diverslfied and became a moderately well-known maker of repulsorlift components.400 km Length of Dey: 22. and both sides Fought furiously against the invaders. Kurtzen Population: 66 million Spl:lcias Mix: 95% Human. in a bit of faith-based diversification.Bakura Planet Type: Terrestrial Climate: Temperate Hlstnr-v The Bakur Corporation was an exploratory mining censortiurn based on the wealthy Core World of Hernei IV whose top ofhcers believed in the Cosmi<. scouts located a perfect candidate Oil the outer edge of the thinly inhabited Shtritoku Spur. Those tales now proved horrlbly true: The Ssi-ruuk attacked Bakurs in force. That attracted Imperial attention: A few months after the Battle of Yavin.

The Child of the Feather remains part of secular Bakuran society and receives Zanazl funds for higher education. They immcdlatcly want to know two facts about other Bakurans they meet: Are they deseendsn ts. leaving Bakurans with a distrust of automatons.jt> 09 1 08 6{) People lot. Families who count themselves among the Faithful bear pairs of children dose in age and follow the "Ruleof Feather and Bowl. Aside from the KUT zen. who wrote Its sacred text. Those fears were well founded: The Ssi-ruuk nearly captured Bakura in an elaborate gambit that came undone only whim the P'w'eck. The city is laid out in a roughly circular de. and founded the order cf priest-prophets known as the Zanazl. located atop D'aarrnont. fractlous 20 c B o ~ 0 16 R Cl'Z 18. gt31eful to the New Republic. Many of the first Bakurans died in a drold rebellion enqineered by the H'L0kk Consortium. they undergo aptitude tests. serving the Zanazi as an ascetic.of the original settlers.joins a communal Simple Heme. Locations Bakura has a number of interesting locations For heroes to visit. [These streetliqhts hover on repulsorltfts. insular and proud of their planet. leaving many Bakurans suspicious or even fearful of them. including those described below. sprunq a surprise of thefr own and betrayed their masters. When each pair of children are teenagers. with its major streets either concentric circles or spoke boulevards. believiJ1g this inequality will be redressed in tile life To Corne. a huge outcropping of quartz three kilometers long and I'Jrty ktlerneters wide at the confluence of the East and West rivers. the Fulcrum.) Salis D'aar's inner district is primarily for public buildings and lit bluewhite. After the YUUZh8T1 VOllg invaded the galaxy. which are banned from public use. 111(' Child of the Bowl leaves home and Bakurans are 311 lndependent-rnlnded.sign. Bakura and the other Shirltoku worlds chose Lostay independent. and the area remained forrnally part of Wild Space. the Shiri toku worlds went on high alert. Salis D'aar Some seven mllH011 Bakurans live D 1-1 l~ 12 13 ar:> 5 0 15 14<> l. which are wltlespread on Bakuraeven hand tools and toys sport thcm. but most submit to 3 lifetime of service.f88 [J [J[J . Bakura repaid part of its debt to the New Republic when its warships intervened in the Corellian Incident.theyadherents of the Balance? The Balance flowered as a faith on Bakura under the hierophanl Dif lstuvi. the middle district is mostly divided between re idential ann commercial buildings and lit pale yellow. fearful that the Ssi-ruck might attack again. Salis D'aar's three districts are also concentric circles iden tifled by dlfferent-cotored streetlights. and work in the planet's graceful capital. alien species are all but unknown on Bakura. The more-promising child gets a small white feather: the other recetves a small golden bowl. Some Children of the Bowl leave the Faith. and ate. jl Ssl-ruuvi client species.

M -4. Ifyou're a player. on D'aarmcnt. and sent from there to Imperial-allied manufacturers such as Aratech. the nearest major system within the formal boundaries of LITe Empire. and Floor panels. which are variously of smooth white stone or 'Polished namana wood. at the end of it is the wreckage of a stranqe alien ship.000 (used) Maximum SpBed In Space: Attack (7 squares/action) Atmospheric Speed: 1. Technology This sec! ion features technology that players might come across while traveling on or near Bakura. this vast plant is located just north or D'aarmont.r: +1 (-1 size. Sienar Fleet Systems Class' Capital ship Slze: Large (110 m long) IR-3F Arden Repulscrlift Plant Named for Bakura's first prime minister. Adventures Feel free to use or adapt the following adventure for your home campaign. BuL as he's mUlling how to salvage the wreck. Ikas-Adno. +4-lire-linked). The Arden plant and its satellite factories elsewhere on Bakura produce nearly lrfty million repulsorlift drives a year. The Complex will surprise visitors used La drab government buildings. 1. an arboretum in the building's center domlnated by a large central tountain and fliled with tall pokkta ferns and passion-bud vines. whose well-made cloud cars and airspeeders are sold locally and 0 worlds 35 far away 35 the Senex and Juvex Sectors. For the GM The adventure hooks and supporting characters described in this section are meant for GMs only.500. Deredith Arden. After the Ssi-ruuk invasion.""Ccmplex Just scuthwest of Salis D'aar's central park sprawls the Bakur Memorial Building Bakura's seat of government. stop reading now. An intricate system of gutters feeds rain into Iransparent pillars. Crew: 11 (Normal +2) lntttattva: +1 (-I size. a strike team of . Bakura's principal spaceport sits just sOUt11 of Salts D'aar. The res! helong 0 Bakur RepulsorCarp .and the outer circle is reserved for service buildings and lighL industry and Iii deep red. This system runs 1hroug. A kilometer south of that is an Imperial garrison base identical to those found on countless worlds. The JR-JFs lack hyperdrives but have fast subliqht engines. three survived the battle and remained hi Bakuran service Ior decades. +8 armor) Cargo Capacity: 180 tons Shield Points: 200 (DR 20) Consumables: 3 months Hull Paints: 240 (DR 20) Cast: 2. they fmd a kilometers-long furrow gouged in the soil. wall tubes..000 km/h (17 squares/action) Weapon: Heavy laser cannons (4 fire-linked). The visible parts of the complex are rolling lawns and small. A triumphant Arden-Govia Identifies the wreck as one of the alien ships he's seen prowling the Shiritoku. Fire Arc: Front. +2 crew) Passengers: 10 (troops) OefelTS'EI: 17 (-I size. AUe'ck Bonus: +5 (-I size. Baku. When the heroes the investigate. +2 crew.x2. ' New Starship: IR-3F Patrel Craft Five of these outmoded but tough patrol ships formed the Imperial Navy's DigH Squadron when the Ssi-ruuvi invasion came. 5 -2. Two-thirds of these are shipped down the Shiritoku Way 10 the depots at Tlmora. many enhanced by colored Jigh ting.houl the Complex's maze of rooms and corridors. and Merkuun. shellers and weapollS caches were built in the Complex's sublevels in case of a future attack. L-6. +2 crew) Hvperdriva: None Maneuve.000. Many informal discussions are held in the Greenwell. with high arched ceilings and ever-present greenery. Oamage: Sdl 0. hooks Black Hulk Down The heroes are hired by Bix Aroen-Govta to help investigate a rumor gOil1g around Salis D'aar: A strange ship trashed 111 Pry tis Forest a week ago.000 (new). Range Modifiers: PB +0. tidy research labs and offices: most assembly is done ill automated factories built underground in an old mine.

He had also mellowed toward his homeworld. Starshtp Dodge (space transport}. Conn Doruggan read HoloNel accounts or the depredations or bandits beyond the Empire's boundaries. Rep +7: Str 11. trailblazing. Dodge. uncanny dodge (can't be flanked). Alk +9/+4 (ld4 knife) or +11/+6 ranged (1d6-1. SQ Leadership. They're meeting wlth Bakur officlals at the Arden plant when the saboteur makes contact again. Pilot +7. Armor Proficiency (light). Ref +11. thin man with a gleaming shaved head. uncanny dodge [Dex bonus 10 Defense]: SV Fort +6. Cha 12. Diplomacy +10. SZ M: FP 0: D5P 1. Starship Operation (space transport]. Computer Use + 10. Conn DCI"LlggEln: Male HU1TIanSoldier 9/0ffll:er 2: lnit +7 (+3 Dex. Inl 14. +2 dodge): DR 3. Weapon Group 'Proficiency (blaster pistols blaster rifles. Capt. familiarity. Equipment: Blasfech DH -17 blaster pistol. Bix ArdenGovia fled a pampered life 011 his family'S estate in southern Pry tis to sign on as ship's boy for a freighter out of nearby Gymelo. Defense 18 (+6 class.stormtroopers led by Conn Doruggan arrives with urgent orders sent up the Shiri toku Way from Timora: Secure the site and kill anyone who's discovered it. Will-+5. Skills: Astrcqate +3. possi bly killi ng 1housands. BlasTech £-11 blaster rifle. which found him rather dashing. GDnn Doruggan As a boy on Alderaan.] What Goes Up . so it hires the heroes to crack the case. A Bakur tech traces the cornllnk sig nal to somewhere in the automated factories below the planl. Bilt Arden-Govia. freedoms. field kit. Fame. . Demolitions +B. Slarship Opera Lion [starnqhter]. Diplomacy '1"13. simple weapons. heavy weapons. Simple weapons]. tn The New Jedi Order period.sts The following characters an. Equipment: Imperial Munitions OL-44 heavy blaster pistol. datapad. he served under Wliek Nereus and became a valued member of his personal staff. Re-pair +8. the wrecked ship will be easily identified as a Ssiruuvi Fu"Sf'Il-class picket shlp. FP 0. Gamble +5. Defense 21 (+7 class. Will +10:52 M. Six Arden-Govia A Sci011 of two prominent Bakuran families. Ride +5. As a youth. unarmed strtke] or + 11/+6 ranged (3d8. his horror at those acts hardened into a belief that the galaxy needed order above all else. vehicle weapons. Improved Initiative. A powerful man wilh enormous hands. lnl 12. breath mask. Con 10. Dex 15. His horneworld was destroyed when he was a cadet at Ratthal Military Academy. Doruggan supervised Nereus's efforts to inftltrale resistance cells. Cha 14. On Bakura.. Of t he OM is playi I1g iIT tile Ris!. The heroes must find the saboteur. Ref +7. but that might ruin the company. holorecorder. +2 Dex. Knowledge ('Bakura) +11. skill mastery (pilot). vfbro weapons). Male Human Seoul S/Starship Ace 3/ Noble 2. inspire confidence. COmputer Use +8. h~ will send a signal 10 the planet's vehicles that will burn out their repulsorli ft coi Is. but Doruqgan remained steadfast in his love for the Empire and his hatred for all who would undermine its rule. Peats: Advanced Martial Arts. +2 Dexl: Spd )0 m: VP/WP 62/10. S-pacer. Knowledge (Shi ritoku Spur) +21. favor -+3. the strike team is made up of rogues hired by a Bakuran collector. extreme effort (2/day). returning to buy his own narnana plantation and even deigning to reenter Salis D'aar society. SoroSuub Hush-98 comllnk. Wis 13. but they don't know he's taken control of the factories and can turn the very maehinery against his would -be captors. SQ Evasion. flight suit. Astroqate +21. Arden-Govia is a tall. Silver Cratscu (modified YT2400 space trans-porn. Atk + 13/+8 melee (Jd4+6. blaster pistol] or 11/+6 ranged (3da/19-20. SV Fort +11. She did poorly at Gesco Preparatory and at 16 became a cadet in the militia.Knowledge (alien species) +3. cred stick (63. krrife. Profession [Spacehand] +8.' just a few or the in teresiing 01 dsnqerous personalities heroes might interact with on Bakurs. Influence. Salia Arden-GDvia A niece or Six Arden-Gnvia. Weapon Group Proficiency (blaster pistols. blaster tines. Salia grew up in Salis D'aar idolizing her absent uncle and noisily rebelling-with considerably less grace than Bix showed-against the strictures of Bakuran SOciety. Con 16. starship defense. Search -+3. Dorugg. heart +1. Wis 11. A saboteur claims he's tampered with recent models ofBakur RepulsorCorp's Tlnok-F patrol cloud cars and Kishh'Lih civilian airspeeders. He presents a coot front to newcomers but is easily drawn out by anyone looking for a good spacer's tale.. Repair + 10 (+ 12 LO Allies and AntagQni. Skill "Emphasis (Knowledge [Shiritoku Spur]]. Defensive Martial Arts. Bakur could 9 round all its vehicles."0 f the Empire or The New Jedi Order eras. Spot +2. glow rod. i-4 Improved Initiative). Str 16. Mobility. IF his demands aren't met. Rep +3. Knowledge (Bakura) +8. datapad. DS? 0. Dex 14. Pilot +22 (+24 In Slluer Cl'Utscfl). Challenge Code F. Trustworthy. blaster pistol). combat jumpsuit.000 credits). There.m was a star wegsphere player in his youth. code cylinder. Spu 10 m: VPfWP 89/ 16. Improved Martial Arts. Salta graduated a Sil Fer era tsch lFeats. even if the price or maintaining order was basic. Skills: Appraise +9. combat gloves. After graduaLion. she found her true love: starfighters. By the time of the Ssl -ruuvi invasion. Challenge Code "E. he knew more about the Shiritoku worlds than any being in the galaxy-alld was nctorlous for telling anyone who would lis len that vicious aliens haunted the Spur's fringes. blaster rifle). Treat Injury +7. In it +2.

SV Fort +2. Each occupy approxmrately half the planet's surface.. The world . Weapon Group Proficiency (blaster pistols.few months after the Yuuzhan Yang invaded the galaxy and was attached to a patrol squadron nying one of the Bskuran Defense Fleers aged V-Wings. These illicit activities eventually doomed the company's monopolistic hold on the world. flight suit. 21. SystamIStar: Bandorneer Planets Envos Bandorneer Type labor Moons 4 Filee Gas gia!1l Terrestrial Barren rock 0 Description A small world controlled by mining interests. Defense 14 (+3 class. Dex 12. Wis 11. Gather Infermalion +2. lihorese Population. Repair +9. Before the Empire's rise. forming "Enrkhmeru Zones" where crops are La be grown. trailblazing. Knowledge (Baknra) +9. Meerian. tonite Major Imports: Foodstuffs. The world's lone cily. Meerians Languages: Basic. She hungers [0 And a Ssi -ruuvi or Yuuzhan Vong ship in her sights. Str 12. History Under the Republic's auspices. Spd 10m. +1 DexJ. Salia is a stout young woman with close-cropped black hair. Bandorneer was controlled by a collection of mining companies (i:Hnong them Vulra BandnrnaerPlanet Type~ Terrestrial Cllmat. "Rep +1. That discovery prompted literally hundreds of mining inlerests to begin exploration 011 the planet. datapad. ALk +4 melee (ld3+1. T hose on th e con tin ent co nslst of 1'1l assive azurite strip-mine pits kilometers wide. which Jedi "Knight Qui-Gon Jinn and his Padawan Obi-Wan Kenobi were involved in exposing. because very Few were interested in remaining on-world to help bring about such change. Equipment: Merr-Sonn MadeJ 44 blaster pistol.. Can 10. high technology. vp/wp 21/10. "Ref+3. Srarshlp Opera lion (stadighter). 10% Arcona. blaster rifles.500 credits). local governorship Major Exports~ Azurite. lnit + 1. This plan is intended to not only repair some of the damage done to Bandomeer's environment but also reduce the planet's reliance on imported foodstuffs. which have since turned the world's skies into a drab haze of pollution and particles. simple weapons). Several incidents involving corruption and murder schemes came to plague the company. during the Republic and Imperial eras. various native Meerians' domiciles. SZ M: F1' 0.s: Temperate Terrain: OC(.986 km Length of Day: 24 standard rocky hours Length of Year: 320 standard days Sentient Spec:. Pilot +10. known as the Great Sea. The rest of the world's landscape is dominated by min ing ven lures. The sea is dotted by huge platforms where. 20% Meerians. Bandomeer has been rUled by mining ccrporatlons for centuries-ever since Republic survey learns learned that tilt' world was rich with minerals (primarily azurite). and conditions on the world were so miserable that almost any being who could save enough credits for transport off the world willingly left-even native MCl>rians. InL 14. and extensive minil10 operations.1'0 other Government: Corporate. Challenge Code c. ionite is one of the mOSL valuable minerals in the galaxy. Though Offworld bad absolute power during the later years of the Republic. SQ Hearl + 1. DSP 0. Under the Empire's reiqn.hip (7. a sharp Chin and a penetrating stare. Bandcmeer is one of the frrst inhabitable worlds in the Outer Rim territories as one travels via the Hydian Way. ccnsists of one expansive land mass and one enormous sea. plains Atmosphere: Breathable Gravity: Standard Diametsr: 7. Sta ship Dodge (starrlghterl. Survival +6. Bander.s: Humans.e. blaster pistol). The discovery of ionite in the planet's mineral veins promised wealth enough Io pull the world from its squalor. The disillusionment with 1he planet and the harsh policies of Offworld have nearly crippled the Bandomeer government's ability to institute change. nothing lasts forever. Will +2. Jedt-sancttoned AgriCorps representatives work to restore and reclaim the stripped lands. Ride +8. allowing other lnterests=amonq them Arconan Harvest and the allied Horne Planet Party-to nourish and bring about positive change. breath mask. Salia Arden-Govla: Female Human Scout 4. Bandorneer was tightly held by Off world Corporation. houses the meager governmenl facilities and the governor's official residence. 5Tlfo hnbats. unarmed strike) or +4 ranged (3d6. uncanny dodge [Dex bonus to Defense).i. 718 million Spet:ies Mix: 60% Humans. Computer Use +9. Skins: Astrogate + 11. Peats: Spacer. credit c. 3% Phindians. Cha 12.311S. indentured servants toil Par the largesL interest=Offworld Corporation. mountains.

representatives of the company have little H"<lSOl] to visit the dark.worldcrs. HotClil1g both hands out. The New Republic broughL about some change to Bandomeer's condition.Minerals. and Hydian Exploration).. Meerians work in various trades and support services as wet! as in the mines around Bandor. The mining platforms lire constructed in a design similar to drilling and mining platfcrms Found the galaxy over. That -progress was brouqht to an unquestionable end when the Yuuzhan Vong lore through the Bandorneer system. People Common society is composed of two main groups on Bandomeer: the miners and the native Meerlans (the Former far outnumbering the latter]. the platforms are not anchored. the deepsea platforms amount to Ave-year death sentences. agreements during the later years of the Republic. Very few upper-echelon corporate employees live on-world. The facilities are arranged upon a rectangular platform supported by massive columns anchored to the sea floor. Deepsea Mining Platforms Most miners-even those who do not toil on Bandomeer= speak of the deepsea mining pial Forms of the Great Sea in hushed tones. Bandor is also horne to one of the most recognized lthorian expatrlale populatlons in rhc DULer Rim. Most of the corporal ions with stakes in Bandomeer have an office in Ihe city: the city is also the seat of the native Meerian government. and though there were improvements. most are represented by low. palms up one is base humanotd) is the stanuard greeting. stripped world. but because it had been staffed by Arconan lrmnlgrants and native Meerians. Numerous mines and drflling projects dOL the city. Several insurrections were enacted and summarlly crushed by the Imperial garrison established just off the coast of Bander. Elsewhere along the Gray Westerly (an old trade Wind route or the Great Sea). Those who remain On Bandorneer are lypically a broken.ght to OWn companies and commandeered all facilities. Visitors to Bandcrneer can facilitate their experience by learning the simple hand gestures the Meerians use in greeting. Since all runds and profits From the azurite and other mining endeavors are transferred off Bandomeer. the Empire did not recognize their ri. 3S knowledge of the geslures do a 9 reat deal 10 allay Meerla I1S' dtsl rust 0 r off . brutal places that can make the spice mines of Kessel look invi ting. dispirited lot. The Areonan cooperative continued to operate. Locations Bandomeer has a number of interesting locations for heroes 10 Visit. extendlnq the hands au t with the palms up 311d then turninq the hands over so the palms f<lce down is a parting gesture. Bander is a desolate. for one. . Thouqh the lthorian population all Bandomeer numbers fewer than 1. . including those described below. the Meenan Hammerheads (as they've become known) have been the subject of numerous celebrated holodocumentaries over the years. or In addition to the native Meenan population. progress was slow. The Arconans and Meerians were faced with all oppressor considered by many to be even worse than Offworld. Infamous. Inconsequential urban center that sits along the northern mid-latitudes of the Great Sea's shores. leaving the world even more wasted than had lts long Ilne of negligent stewards. . Offworld Cerporarion. lntertialactic Ore. polluted world unless absolu tely necessary. is known to regularly Falsify employment. the city also served as the adrninistratlve seal for the AgriCorps projects. The documentaries are a curious study into the lives and loves of an a9 rarian people who have made tile odd decision to live on such a barren. Before the Empire's rise.200. as fewer than one In Four survive tha llong. Many are nothing more than indentured servants to the mining companies. Corporate interests continued to overpower those of the Meerians. Many unschooled Outer Rim denizens only know of llhorlan culture through the widely distributed nolodocumentaries. relying 011 a complex san arld station system to follow the bander: urn velns. but nOLas much as was hoped. (Bandorium is a prized Bandor The world's only city.or mid -levcl lackeys who do the company's bidding.

lhe ice mines serve as an Informal refuge area ror smugglers and.OW. it would be ve:ry displeased. lf Offworld Corporation were to learn of South Bandorneer's scheme. Adventures Feel fre. where the ice caps blur the distinction between sea and land with massive ice sheets and glaciers. as the ice mines are formerly known. The ice mines are all below seventy degrees southern latitude. though the mining corporations haw yet to de ermine specifically f. allied Rebel operatives. Sub-7D Ice Mines In the extreme southern latitudes of Bandomeer. lay the infamous Ice mines that some say would make the deepsea platform seem like a vacation resort on Alassa Major by compare. If you're a player. in a series of caves and tunnels that have been expanded to cover several hundred square kilometers during tile decades before the Empire's rise. Instead. Geld CDmfert ice-encrusted mines of Southern Bandomee:r Consolidated. the workers are OJ diverse-and 'danqerous=rrri of some of the strongest species in the galaxy: Wookiees. For the GM The adventure hooks and supporting characters described ill this section are meant For GMs only. however. Talz. the work is very difficult. Very Few Humans are recrulted for the work. though the tunnels buill into lhe sea ice are abandoned and left to lowly fill back in.Itquid metal used in some advanced counter-sensor packages and is rumored Lobe an integral component of cloaking devices. are legitimate owners who actually provide their employees with the optlon of working er taking transport off-world (For a price).' bored into the world's crust remain occupied.e to use or adapt the follOWing adventure hooks for your home campaiqn. becau e their physiology typically prevents them from toiling in such unforgiving clime without extensive (and costly) cold-weather gear. Only tho f. Whiphids. Once Offwcrtd loses its control 011 Bandorneer in the late years and during the Rebellion era.) The Gray Weslerly winds dictate the ebb and flow of the bandoriurn veins. stop reading now. later. The owners of South Bandorneer Consolidated. eight Yuzzum miners have disappeared from a series of twisted and half-collapsed tunnels tha: s11along In the . This is not to say they are a charity: Thouqh the pay is good. and other species well-suited La endure the hardships of mining in subzero temperatures in grueling conditions. "BuL they provide safety and security for their workers and incur prof- its from their endeavors because Offworld has already provided their employees with the "training" necessary to make them competent miners. The ice mines are hardly the death sentence the deepsea platforms often prove La be. The contracts of these miners are those typically "bough l" from Offworld and the other lesser interests.

and directed entire ore barge fleets through the Vactooine system. Allies and Antagonists Tile following charactt:rs are just a few of the interesting or dangerous personalities heroes might interact with 011 Bandorneer. Atk +11/+6 melee (ld3+2. Str 12. Feats: Cautious. call Ihe heroes prove thelr innocence and e pose OfFworld's complicity in the scheme? VP/WP 28/J4. poi5011 restsranee. Kirallc Nirasik is a stou 1 S. OSP OJ Rep t6. If it's at the expense of Offworld Corporation. VP/WP 44116. When three Arcenan leaders of a promisihg new Enrichment Zone are accu ed or trafficking salt (a drug to the Arconansl.gooders" who've come in to cultivate the portions of Bandomeer's surface they feel right fully belongs 10 the company.. instant mastery (Knowledge KITALIc N. overseen rneleentum extraction from lhe brutal mines of Af'EI. 1'1 Dex]: Spd 10 m. using his explorations of the world's southern extremes as Ihe perfect pretext for buying out the contracts or appropriate laborers. There is lillie he hasn't seen and likely rrothinq he hasn't done with regard to the mining industry. Trustworthy.lnit+l.. Challenge Code C.. as is the Meerian style. and is an imposing presence despite her small physical size. but Offworld Corporation certainly doesn't appreciate the "ag rarian do. 9. Spd 6 rn: . The heroes Idiscover a long-Forgot ten submarine base that Force-sensitive characters will determine reeks of the dark side. Well-regarded in Meerian society for her promotion of Meerlan unity and economic' wei Fare. -1 Dex. Governor SonTag is a middle-aged Meerlan woman with a strong mor-al code and a dark gaze. the Empire). Defense 18 (+7 class.lcilfty has several pressure-equalized dive rooms that provide easy access to the shallow seas nearby. Ref+J. COil 14. lnit-l. HC"s toiled in the dank mines of Svivren's harsh Nalvar reqions. De>. simple weapons). Was this a secret ilh lair. Gather Information +10. lnt 14. blaster rifle): SQ Expert (Knowledge [geology]). Honorable ilnd hard-working. the management of the ice mines hires the heroes to assist with the search For the Yuzzurns. FP 0. She wears her silver hair in cropped tufts. unarmed strike) or -1'10/+5 ranged (3d8/19-20. Weapon Group Profrctency (blaster pistols. or something more sinister? Salt of the Earth The AgriCorps on Bsndorneer have the support of the Jedi Council and the goodwill of the native Meerians. expert (Knowledge [mining]). Knowledge (mining industries) +5. Wis 15. +1 size). The fi. Eager to avoid any entanglements with Offworlri Corporation (or later.SonTag serves as governor in the decades before the Republic's fall and is present to oversee the restructure of the Mining Investment Sta t utes (ofLen simply "MIS" am0119 bureaucrats) once Offworld loses power on Banoorneer. Will +8: s:z M. coordina te +2. Bluff +3. Nlrasik has worked at nearly every level or the mining industry. Nirasik is also exceptionally stubborn and is not fool enough to 10 e money rescuing enslaved miners: He always finds II way to profit from his good deeds. Sense Motive +6. equipment: Datapad. Survival +2.vrent male i wi! h a 1011g history of mining expertise sno philanthropic-yet entirely prcfttable--activity. Persuasive.the edge of the Offill Sea. -1'5/+0 ranqed. KitaUc Nirasik The chief executive of Southern Bandorrreer Consolidated. inspire confidence. Governor SonTag: Female Mcerian Noble 8. Favor +3. SV Fort +4. Listen +7. He i a graduate of the Svlvren Xenomineralogy Institute and the recipient of numerous supplemental degrees from universities and colleges lhroughout the Republic. G. He slowly built Southern Bandorneer's facilities to thwart Offworld's control of the planet. it fortress for a reclusive Dark Jedl. Cha is. Diplomacy +7. Knowledge [Bandomeer] + 12. Atk +7/+2 melee (ld3+1. unarmed strike] or SQ Bonus class skill (Gather Information). Kltalic Nlrasik: Male Svivreni Tech Specialist 12. Skills: Appraise +2.RAS:~K Defense 15 (+5 class.avernor SonTag The diminutive leader of Bandomeer's native population. all the better.

Physil:al Description: Meertans have metallic hair. Adult Meerians stand 1. Cha 9. Whereas slaving collars are lypically pan of a chain LO keep lines of slaves together and can transrrf Lpunishing impulses. Skill Emphasis (Knowledge [minlnqj].2 kg lllegal New Equipment: Electro-Jabber A hand-held shock device. often matching the color of their hair. a mining world In the Outer "RIm. Compuler Use + 10. but to dale their efforts have mel with lillie success. the Meerians have earned nothing more than the rlqht to help with the strip-mining and share the profits. had little sway with the Republic and their mining COnscrtiums. Feats: Dodge. wiry humanoids wJm mow in a slow. SZ M. simple weapons). An "activated" collar deals adS points of damage. Profession (miner) +15. use the statisttcs for ihe LowLevel l'hug in Chapter 14 of the Star Wars Roleplaying Game. Handle Animal +10. Meerians want nothing more than to make Bandorneer a more hospitable home.[oresl). Wilen Republic: survey teams learned thai the Meel'iam' homeworld was rich with minerals. the electro-collar is a restraining device strapped around a prisoner's neck that can be remotely triggered to explode and thereby kill the wearer. +1 Constitution. FP 4. Despite their resilience. an altitude unknown La previous generati('lIls. One massive landmass and one enormous sea divide the planet nearly in half. with pi!te si lver and Iustrousqold bel119 th e most prorninent colors. 1. Personality: Meerians are agreeable. B. 18 Har-dnas. Meerlans prefer to speak eye-to-eye and use comfortable seats with repulsorltlts when conversing with taller sperles. Bandomeer. Their heads are proportlonally loa small for lheir bulky bodies. and they have lonq. Offworld executives arranged for a shipment of lrnhat security through NOTta the Toydarien's auspices: NOTta is known to deal in indentured. Cost: 1. Hundreds of generations of mining on Bandorneer have forced the Meerialls 10 adapt LO the constant smog and particulate mailer permeating the atmosphere. Meerians lack pupils. They believe that speakinq eye-to-eye is one way to insure that all partictparus tn a conversation regard one another as equals. The Meerians. SV Fort +8. has hardness 10 (120 wound points]. Ref +6. Each collar has a specific coded frequency. the electro-collar is an individual piece seldom linked to other wearers. tech specialty [metallurgy specialist +2). Skill Emphasis (Computer Use]. Despite the "Republic Senate's recognition of the Meerians as the righlrul OWners of Bandorneer. Several Meerians who have embraced this philosophy have taken their earnings and left Bandomeer. They can learn to speak Basic with no dlfficul ty. Weapon Focus [blaster rifle]. blaster rifles. They want to reduce the amount of mining and repair he damaged ecosphere.e mote common (yet still illegal) "slaving collars" worn by slaves. optimistic. enslaved. Language: Meerians speak and read Meerial1. tlrooping ears. and a break DC of 45. slrnplifted version or the typical stun baton used when less subtle means of crowd suppression [such as neuronic whips) are inappropriate. 0. Str 15. Knowledge (111elallurgyJ + 15.Weight: Group: Simple weapons eod e E. Proficiency Damage:. Dex \3. due to the lack of sunllqht that makes it through the polluted sky of Bandomeer. restricted New Species: Meerian Meerians are small. New Equipment: Electro-Collar A brutal adaptation of U. Rep +6. Survival +12. Will +7. Offwarld Suard Most guards of Offworld facilities on Bandomeer are Imbats. The con irols For the collars are malruatned in Bander (on the mainland]. the electro-jabber is all older. and all laborers on Bandorneer's deepsea mining platforms are litted with one. Iron Will.s: 5 Availability. allowing them to move around in areas where breath masks are normally required.1 kg Fort DC. Their short . Wis 10. and sympathetic to (he needs of others. Skill Emphasis (Knowledge [metallurqyj}. Skin tone is pale. Search +15. . research.6 meters tall.e collars C~II"t e deactivated from b the deep-sea platforms: the controls must be directly canceled from the mainland facilities. their discovery prompted hundreds of 111'i'n1119 companies to be:g ill pillaging the planet's resources. safety gear. and their eyes also retain a metallic hue. Meerians continue to have little say in what happens to their world. Equipment: Blaster rifle.1 La 1. setting their sights on the stars. grasping toes. Weight: 1.ludgeaning WP: 2 Size: Small Break DC: 14 Common. Jump +8. with the fullowinq adjustments: +2 Strength.stature and relative strength make them excellent miners. heavymuscled leqs with broad. Offworld Corporal ion security forces USc:: electro-jabbers La control laborers. which often makes It hard for Meeriam to reach a decision or consensus without much debate or equivocation. Skills: Climb +8. Point Blank Shot. Knowledge (mining) + \5. Touqhncss. Listen +4. Con 16. Chal1el1ge nsp WeapDn Type: Melee weapon Cost: 700 CritIcs!' Type. Hnmawur-Id. deliberate manner. TIle apathy of the mining corporations has introduced an "Every Meerlan for hlmself" mentality into Meerian society. TI. TIley can see and appreciate opposing sides of an argument. and -3 Intelligence. lnt 15. Weapon Group Proficiency (blaster pistols. Repatr +5.OPO Availabllity: Specialized. primitive by galactic standards. Intimidate +3. marginally sentient brutes with leathery skin that stand well over 2-1/2 meters Lall and have thick. heavy weapons. Their lungs and 110se lrlter out the most harmful chemicals and toxins. For each 0 Ffworld guard. and otherwise questionable forms of labor.

@ Medium-size: As Medium-size creatures. Svivreni traditionally wear sleeveless tunics and work trousers Ihat are covered with pouches and pockets for carrying the various tools used in the course of a day's labor. Meerian Species Traits G Ability Modlfiers: -2 Dexterity. hired specifically LO oversee mining projects). e Automa LieLang uage: Speak and Read{Write Meerian. many individual Svivrenl have assisted Ihe Rebellion. Imperial Forces moved on Svivren dUTing the Thrawn Crisis bUL were repelled.Example Nemes: GanFe1. young adult 12-17: adult \8-55. +2 Constitution. large eyes. Adventurars. Speak Meenan. Defense 10 H Dex. HerZan. Lirlan. Age in Vesr-s: Child l~ II. EISpeed: Meerian bast' speed is 6 meters. well as thick heads with broad snouts. Will +0. young adult 13-15. Thls trail bodes trouble for the Imperial forces under command of Gram] Admiral Thrawn who-vapproximately frve years after the Battle of Ender=attempt to move 011 the Svlvreni homeworld and are met with stiff resistance.: Most Svivreni Equipment: Variety of personal belongings. . Hnmewor-ld: Svivren. Personality: If asked to sum up the Svivreni in one word. -2 Charisma." Svivreni are nearly impossible to sway once lhey have made a decision. Svivreni custom dictates that adults do not cut their hair-long hair among their kind is believed to be an indication or intelligence and fertility (older Svivrenl males of tell have hair below their waists]. Inl 10. Feats: None. Phvsical Descr-iption: Though ShOTt(usually less than a meter tall). Svivreni are heavily muscled and exceptionally resilient. DSf' 0. middle age 56-89. and prick ears. 85. a dangerous. a being would be hard-pressed to offer anything other than "stubborn. Mihalik. Challenge Code A. Casin Mak. and a +4 size bonus on Hide checks. rnidd II' a ge45~59. Knowledge (anyone) + 1. and later the New Republic and Galactic Alliance. Example Names: Kitalic Nlrasic. old 60-79. GSrnall: As Small creatures. but crime 011 5vivren does remain low.Profession (anyone) + 1. Gommoner: lnit +0. mountain-studded Outer Rim world not far from Andalasa. These Svivreni codes are criticized by groups throughout lhe galaxy. venerable 125+. Adventurers: Meerian adventurers tend to be fringers and scoundrels. Speak Basic. SQ Species traits. and their lifting and earryinq limits are three-quatters those of M edi u m . COIl tact.ni have 110 special modifiers due to their size.size cha racters. SV Fort +1. They musl use smaller weapons than Medium-size beings usc. SonTag. Svlvren is known for its harsh laws: Weapons are not allowed on-world. -2 Wisdom. adult 1644. Spd 6 m:VP!WP 0/12. Rer-1.. ~ep +0.1 size). old 90-124. Languags: Svivreni speak and read Svivreni. SZ 5. Svivreni @ SpeCies Traits Ability Mmllilers: +2 Cnnstituticn. GilVog. Smugglers and other such scoundrels and rag ues generally avoid the world. Srr 10. Cha 10. Meerlans gain a +1 size bonus to their Defense. Some Svlvreni Jedl consulars are known to ply the Outer Rim and Unknown Regions. '\lk + I melee (I d2. the 'local range for which most other species (including Humans) cannot emulate. VeerTa. WinLos. Spd 8 Svivranl m: Vl'/WP Oj12.. or injury poisons and <J +4 species bonus on Fortitude save 10 resist inhaled poisons and polluted air. (I +1 size bonus 011 attack rolls. Svivreni gain the bonus feats Great Fortitude and Iron Will. unarmed strike] or +0 ranged. TIlough officially nonaligned during the Emptre's reiqn. Can 12. encountered In the galaxy at large will eilher be scouts or experts (most commonly in the fields of metallurgy or geology. New Species: Svivreni The Svivreni are a wen-regarded equinold species known for thelr work iTT the mining and metallurgic lndustrles. RonTha. Skills: Hide +3. Meerian Commoner: lnit ~ I. Svivre. Read/Write Basic. a Free Language Skills: Read/Write and Speak Svivreni. Violence on Svivren results in the immediate execution of the perpetrator. Alk +0 melee (ld3. aside from those carried by lhe heavily armed security troops.d hands and cloven hooves. @ Speed: Svivreni base speed is 8 meters. JegLor. Wis 10. unarmed strike) or +0 . Dex 8. G Bonus Feats. Defense 10. Fl' 0. a Poison Resistance: MeeTians receive a +2 species bonus on Fortllude saves to resist ingested. Svivreni possess four-digHe. Read/Write Meerian. Their bodies are almost completely covered in thick hair. ven erabl e BO+. ]\11051 work in the private sector. Age in Vears: Child \-12.

and a clan's largest kill of the nighL must be given ~o lhe head of another clan. Barab I remained unknown to the galaxy IH1LiI it was rediscovered during Palparine's reign. 8. A5 Far as historians can tell. CIa us and communities lived much as they do now. Feats: Great Fortitude. Challenge Code A. The radiation level during dayliqht is always at least mild. but during the middle ten hours. 34 Description Barab 1 is a dark. Thick clouds engulfthl: planet blocking most of the lighl from Barsh. This mediation had a dramatic effect on the Barabel.m/Star: Barab Planets Barab I Barab 11 Barab 111 Type terrestrial Frozen rock Gas giant Irradiated M[JIms 0 0 Star Wars Roleplaying Game for the effects of radiation poisoning). the high atmosphere is thin. Wi.: Breathable Gr'avity: Standard Diameter: 10. Barabel forever a fter revered Jedi and accepted whatever judgment a Jedi passed. This reverence was irrelevant in the short term. 1n accordance with the Jedi's decree. drenching the planet's surface in heavy rains. The ancient Jedi stories told of ships "from beyond the clouds. the Barabel never agaill roughL over hunting tNritory. The Food chain is complex but always vividly violent. warring in underground caves and hunting un the surface in the night. A few plants survive in this environment. Profession (anyone) + I. metal and plasteel goods Syste. DSP 0. preventing a war that would have encompassed the known world at the lime." When ships arrived again during the Rebellinn era. extremely adapted to exist in the dim light and harsh radiation. Skill: Knowledge (anyone) +2. the Jedi mediated a peace between the clans. ' Hard radiation from the sun conspires with the heal to drive all animal liFe underground. and animals creep ou L 0 f their undergrou nd hi di ng pia ces. Some wrap themselves in cocoons wi! h metallic sheens to reflect radiatlon during the day. SZ M. Temperatures drop to a relatively cool )0 degrees centigrade. it increases to strong and becomes even mare powerful in direct sunligll! or above 4. Equipment: Variety of personal belongings. Read/Wri~e Svivreni. since the Jed! lett after the mediation and never reported Barab l's existence to the Council. one incident has resonated through the hisLory of the species. allhough Lhey fare better than visitors do over short periods.000 km in altitude (see Table 12-24 in the . and 1110re importantly In the larger galaxy. These atmospherle conditions make the planet an irradiated greenhouse With extremely acrive water cycles. However. a Jcdi-somctimes a band of Jedi. Sy FOrL +3. SlT 10. the Barabel believed the Jedi had returned and greeter] them openly. water condenses. Two large clans were on the verge of war over bunting ground rights. for completely different reasons. De>: 10. because of the Jedi's wisdom and decisiveness. Almost all surface water evaporates quickly When the sun rises leaving tile planet encased in steamy Fog. First. fP 0.4 billion Species Mix: 1000/0 Barabel Government: Independent clans Major Exports: Exotic wildlife. I ron Will. Despite this. Ref +0. clans must always-share hunting grounds. Their increased surface area allows them a greater chance for water to condense or remain trapped in tlll~ir leaves. allowillg heat and radialion to penetrate to the surface.ranged: SQ Species traits. Speak Svivreni. Even herbivores and small prey animals are capable of killing larger creatures. Iistenillg to whatever they had to say. leaving the surface sparsely vegetated and practically barren. Plants are sessile-shan. Life 011 Barab I is dictated by day-nighl cycles. Nearly everylhing hunts during the niqht.448 km Length of Day: 60 standard hours Length of Year: 146 standard days Santient Species: Barahel Languages: Barabel Population: 1. Even Barabel cannot survive a full day's exposure without protection. The story goes that sometirne in the distant past. Daytime outdoor survival is nearly impossible without protective gear: nearly all animal activity is nocturnal. Con 12. Irn 10. broad affairs that bloom across the ground. and sametimes a single Jed. caves Atmosphere. History Barabel began Writing down their histo~y only about four hundred years before the Battle ofYavin. The daytime temperature on the planet's surface varies between 45 and 55 degrees centigrade throughout the year. damp world that orbits very close to its red dwarf sun. mercenaries Major Imports: Weapons. During the night. eha 8. Rep +0. Fortunately. Will + I. With ccmpamens-vtstted Barab I. Barsh 1 would l1kely rank with Kashyyyk In dangerous fauna if il were better known. life before that Lime was not remarkably different From life after. making this time just as danqcrous as day. Second. Barab I Planet Type: Irradiated terrestrial Climate: Arid Terrain: Roeky badlands.

and shocrboxers. Barabel ltve in cave complexes that honeycomb the planet's mantle. or even all tha l comfortable to non -Barabel. though most either escaped or killed their "masters" when pushed too hard and became independent operators. Outsiders so me tl Illes COil fuse Ba ra bel viciousness with stupidity. Some were sent off In indentured servitude. taciLly admiLting the first community's greater power and prowess. and the Barahel usually had to lend for themselves. News of the plethora of dangero us. Communities remain in contact by hunting in overlapping regions and compete with each other by bringing back kills after each night's hunt. TIlOUg!1 technolcqically primitive. Waf was averted through careful diplomacy. black kerat in scales cover their bodles. Many Barabel were "exported" as bounty hunters. although they also engage in some daytime activity in their cave homes. U1e Arst arrivals were not Jedl. The rival community might suffer the indignity of having LO accept a g. leadership is generally determined by combat. even as they filtered into Lhe galaxy and lived among them. the entire planet was ready to go to war against the Verpine when the shipbuilders defaulted 011 a contraet for the planetary rulers. bot clan elders can mitigate a leader's influence.000 people. and several clans form communities that occupy entire cave complexes. both formally ancl informally. mercenaries. The largest communities have as many as 10. but most number in the hundreds. Their homes are not complex. most dangerous creatures found 011 any given night. No overt planetary qovernment exists. . Barabel are famously mean-spirited. k i liable w ildl iFe (i ndudin 9 the B arabel themselves] spread. They learned to distrust outsider>. making Barab I all open secret among the ellte hunters of the gabxy. and the Barahet are said LO be able to shed their tails when necessary. overlapping. bones. The Barahel met the new visitors with open arms. However. and various artifacts from a lifetime of hunts. They were repaid withexplottatton. Finally. Barabel are socially and economically adaptable... These nightly exchanges Forn] a 100se worldwide ccmrnunity in which prestige is gained throuq h giving away the largest. This normally manifests itsel f in direct physical confrcntatton. People The Barabel are a Vicious reptilian species witb a hUI11illg culture. On average. A community gives its biggest kill to the leader of another community who shares the hunting ground. but Barabel have no qualms with properly destruction. bul the prciecuen was inconsistent. A Barabel trader will attempt LO harm business rivals with rouqh nepottatlons in the conference room as zealously as she would rake with her claws in a listftght. or even crueler tactics. traps. either. Barab l's proximity to Hutl Space made it the perfect place for Hurts to "disappear" certain people. When tilt New Republic fanned. lndivlduals rarely travel farther than a hundred kilometers from their home in their lives. indirect fue. Lhey stand 2 meters t311 and weigh 130 kilog-r<lms. They live in rOck homes decorated With skins. Jagged. The Empire controlled the planet and provided some protection to the Barabel during the Rebellion. They organize themselves by clans. bu L the larges-t dans have representatives in Alater-ka who have learned a negotiate with barbed rhetoric rather than pure combat. they allowed Barab Ito join but found the nat ives' viclousness and distrust ciiffT(:ultto absorb. Just fOUT yean. but wildcat planetary scouts from a corporation known as Planetary Safaris.Stldly. The marketable rerocity of the Barabel was not lost on tile various business people and criminals who visited.eatN kill. shells. but Barab I remains one of the more difficult members of the New Republic. They tend to be nocturnal. The Barahe] were so committed to the war that they had arranged to sell the Freezl'-rltied remains of their opponents to the insectivore Kubaz. after the Battle or Ender. nearly IlVl"ry comrnunity has or knows of a Barahel who has left the planet to work as a mercenary or hou nty hunter.

They've lost a passenger-one Dramo the Hutt-In the undergrowth. enough off-worlders had e-stablished themselves ill private business to keep the spaceport active. The following characters are just a few or the interesting or dangerous personalities heroes might interact with on Barab I. and in return are usually asked to arbitrate disputes between dans or powerful individuals.1 Jedi Znna This hiqh-cellinped cave is hundreds of meters long and wide. Locations Most Bsrabel communities arc small. they might be able to learn even more. Kershnak leads a clan of several hundred Barabel who believe that outsiders meddling in Barab l's sacred past will create unrest and rouse spirits of the dead to new violence. small-scale skirmishes. Within Barabel memory. and won't bother. For tha GM The adventure hooks and sUllporLing characters described in this section are mean! for GMs only. Neutra. llllumub will pay extra. sabotage their equipment. VisiLing Jed! and thelr companions arc offered luxury accommodations in the Neutral Jedi Zone. outsiders are still distrusted. mercenary agents. they have only 5 hours La lind Drama before -sunrise.worlders. If the. but the proportions suggest the lost Jedi was rOllgl1ly Human in size. Speaking thoughtlessly can earn the enmity of an entire clan or community who won't dismiss a Jedl's words. or course. A shenhil bonecrusher ambush upset their skiff. It serves as a world court where Barabel solve disputes thal rise above local concern. and mean-spirited debates wbere Barabel "diplomats" argue their points by making wicked per on-aI attacks on their opponents. Caves closer to Alater. and entire clans will declare war for a sligh 1 against one member. Jedl or no. even without Korshnak's explicit direction. but might foll0W the letter of a pronouncement instead of the spirit. The Barabel locals don't give the Hutt a chance [0 live. Korshnak won't epenly contradict or countermand a Jedi. covering the head and face. Finding the Lost Jedi Researchers have discovered ancient Barabel pots and wall carvlnqs that shed light on the identity of the mysterious Jedi who brokered peace in the distant past. Hatchmaies are closer than most Human Families. If you're a player. the Barabel have learned From visiLillg Jedi and display impressive unity for such a vicious species. but most work In low-paying service jobs such as c. and can smooth over problems with 8 calm word and the nash of a lightsaber. off-worlders have either hunted them or competed for good hutlting. Adventures Barab I is a violent place. hunting contests. But someone doesn't want the losl Jedi round. but the Barabel have generally learned La save their savagery for hunts or ofr. Alater-ka is primarily a spaceport. If the heroes can get artifacts and hclo-footaqe back to a study center. Common methods ofarbitraLion include one-on-one combat. murderous fights still break out between individuals and whole clans. relatively primitive cave dwellings. Jedi Who prove their station are treated dcl'en':l1tially.leaning and dock work. asking for help. Even years later. Allies and Antagonists . and hunting ex ped i tl on travel a genti es. The fljJure depicted wears his or her hood up. bu I traveli ng to ano ther communi ty or l~king part In a hunL Is an excellent way to gel "sccidentally" assaulted.ka. Hutt Overb[]'ard A safari skiff that set Out a t sunset has called back 10 Alater-ka. Alater-ka The on Iy city ever buill on Ba rab I. Fragments have the words "Noqa-ta" and show a green-bladed lightsaber. Ala ter. By the time the "Empire len. Barabel don't need a leader La tell them to be ruthless when threatened. A few Barabel have caught on to the advantages of interstellar commerce and own busine scs calering to off-worlders. though a little run down. Gelling the Hull out might also be a ehallenqe.ka was constructed by Captain Osred Alater to facilitate the Empire's needs on nre planet and lsurprisingly) to help the Empire protect the Barabel from exploitation at the hands of hunters. This unity was most impressively demonstrated by the Few Barabel who studied at the Jedi Academy: their minds melded with an ease that astonished the Jedl Masters. but the respect thelr position gives them also can put them in serious binds.Despite their reputation. in addition to some Baraa I-speCific businesses such as shockboxer recruitment centers. heroes can ~ntl Dromc's favorite Twl'Iek slave who was also lost in the upset. and their nattve guide was killed in the ambush. The HUll's Sullustan assistant. Non-Barabel are generally sa re in Ala ter. The "city" aspect consists of the usual cornmercial and residential hangers011 tbat Follow wherever a spaceport crops up. so heroes have numerous opportunities to test their combat skills and quick thinking. and destroy vital tools or evidence to protect their beliefs. but a few hundred amery Barabel can ambush heroes. A visitor could spend all hi~ time in Alaier-ka and encounter more off-worlders than natlves. The catch ls Lhal if the heroes take the job. Jedi have an easier lime than some. powered appliances and vibro weaneus are not uncommon there.ka show signs or increased technological sophistication. Ullurnub is willing to pay very well for someone to venture in and retrieve her employer. stop reading now. however.

Move Group Proficiency (blaster pistols. and every so often Korshnak feels compelled to send these "champions" on dangerous missions crafted to insure their demise. Init . Challenge Code D. means "weak perS011. Feats: Armor Proftciency [light. But she doesn't mind taking occasional bookings to intimidate or bru I 31 ize i11 he r spare I i me. low-light vision. Weapon Group Proficiency (primiAlthough he is not particularly briqht for a clan leader. Korshnak's temper is nOL La be trilled wlth. +4 Improved lnitlalive). +S Wis 14. lnt II. Korshnak relies on past glory and clan supersil: ions to keep his people in line. Iron Will. In the Barabel 13I1g uage. As many have witnessed over the Though dangerous La most people in the galaxy./+7 melee (ld6+4. Con 14. bu I not spectacular. and he favorite sa Fari largel for raLuOIJs orf-wortders. Kur-srna New Creature: Durgclosk A middlewei!jhl up-and-comer all the Outer Rim shockBringing a durqolosk home after a night's hunt is an autnboxing circuit. Knowledge (history. she doesn't want a . Wi5 14. Knowledge Istreetwise] +7. extortion. Cha 10. particularly Heroic Surge. Feats: Improved Irritia t ive. We<tpol1 Skills: Climb +5. Korshl1akdoes not view his underhanded 111 a neuvertnq as cowa rdly. dark vlslon. +4 species bonus on Fortltude saves Skills: Craft (simple and primittve weapons) +8. and other intimidation techniques La New Creature: Shenbit Bonecrusher get what he Wants. simple weapons). These predators stand various crime lords who want someone hurt lndlscreetly. Bringing back a shenbit bonecrusher after a KDrshnak: Male Barabel Soldier 5: lnlt -1. Dex 9. m/2 m: (vibro wea pons) + 8. Will +3. SV Fort +6. regular gig. Korshnak has a "Hair" ror diploma y. lnt 10. FP 1. DR 4. SV Fort +9. btl ( rather 3S a neces-sary evil to make sure his dan isn't led astray by upstarts. +4 Improved Initlative}: Defense 17 (+2 Dex. FP 0. 1 frag grenades. Read/WriLc Barabel. Hide +6. simple weapons. Multiattack. Con IB. His battle scars proudly lestify to past victories and discourage others From presenting Ihemselves as rivals. His grem girth merely adds to his already Formidable presence. Iier mana ger hates that she puts herself at risk. those who obey him without question. Shenbit Banecrusher: Medium -size predator 3. Str IB. heavy blaster.500 credits. Speak Barabel.Korshnak Although laziness I'3S fattened him over the years. presumably for the greater glory of the clan. (+2 Dex. Improved Manial Arts. +2 natural).' cluster-ed beneath a torso that can Since Kursrna travels the circuit. SQ +2 species bonus on Fortitude sa ves ag a i nst radi a! ion. low-light vision. Alk + 12/+7 melee (2d4+4. Wis. Defensive Martial Arts. Defense 19 (+6 class. Cha 10. bouecrushers me considered merely "standard" prey 10 Barabel. Ref +5. on siX legs. Will +3. bite or tall slap) or +4 ranged (3d8. nsp 3. These 1+5 class. Defense 16 niqht's hunting is acceptable. Kursrna is also a part-time enforcer for marie status builder for Barabel. ReadIWri te Barabel. which an. Slr IB. tive weapons. Speak Barabcl. bite) and +5 melee (1d6+4. Martial Arts. 5 (+1 Dex. +8. +2 natural). Dex 14. Spd 10 m: VP/WP 85/16. Rrf +3. datapad. darkvlsion. Equipment: Cred slick with 3. Silently +6. SQ Darkvisicn. natural). primitive weapons. claw or bite or tail slap] or '1'9/+4 ranged.) SV Fort +7. shenbit roughly flcl6+4. +1 Oex. Can 16. scent. -1 Dex. Kursme: Female Barabel Soldier 8.000 credits. Korshnak remains a powerful represe 11 ratlve of his dan. DR 4: Spd 8 rn: VP/WP quadrupeds are almost 2 meters long and weigh around 49/14-. shenblt remains a fierce combatant when suitably provoked. Challenge Code C. cred stick with 5.m ida te + 15. he is genuinely fond of his subordinates. Clta 16. 2 claws] or +5 ranged: pike. lnt 3. Challenge Code C. unarmed strike) or +12. lind Lhus he has grown accustomed to relying on underlings to deal directly with threats to the clan. That said. Listen +6. Dex 13. vibro weapons). Jump +6. Slr 18. DSP 3. SZM. Craft against radiation potsoninq: Face/Reath 2 m by 2. Inl ." SQ +2 species bonus 011 Fortitude saves againsl radiation. Profession (sh-ockboxer) + 10. heavy blaster).. but organized shockboxlnq doesn't provide an outlet for all her violent tendencies. Blind-Fight. Rep +2. relying on veiled threats. force (I d8+4. medium). A(k +9 melee [2d8+6. Rep +1. Spea k Basic. Armor Proficiency (light]. DURGOLC5K Peats: Advanced Martial Arts. lnit +0 S2 M. Read/Wrile Baste. Spd 12 111: VP/WP 25/18: Atk + 7 melee Equipment: Padded battle armor. and a years. Force pike) Or +9 melee 90 kiloqrams. Trea l Inj u fy + 10. Improved Initiative. A few of these underlings have grown more powerfullhan Korshnak himselF. Skills: lntlmidate +15. Ref +0 Will +3. The pain of old battle wounds discourages him from taking up weapons himself. 9.

lt took a largerthan-life hero of exploration-Lord Ecclessis Figg-to open the region as a tradhlg powerhouse. poison. + 12 natural. 8Plll Ugl1aughls.swivel nearly 360 degrees. It has six eyes. bemusedly sharing their vertical environrnenl with the relatively recent Human and alien colonists in their repulsorlift cities . Can 25. The planet. bite} amJ +13 melee touch r 1d6 + I pi us poison. Includes a +-4 species bonus. Poisoll-Fortiludesave (DC 24) negates./Bespin Planets Miser Orin VeJser's Ring Bespin Type Searing rock Volcanic rock Asteroid lield Gas giant Moons 0 0 0 2 . Ref +7. Will +3. Gas gianls are rarely colonized due to the expen e involved. Hundreds of bizarre l1ying. spaced radially around it head. Spot +12". When they do hunt. lnit +2. trample 4d6+16: SV Fort t 12. buL Bespln's residents have closer wonders til spellbind their senses. Hath. 6 milllcn Species Mix: 68010 Humans.110 standard days Senfient Species: Humans. . low-light vision. initia] damage 1d6 temporary Oex. but in terms of formal colonization. I'm311yaLlraeting Republic commerce to the distan l area. they are terrors. Move Sllenuy +8. seen t. eating neatly any animal matter they can Sluff into their maws. roaming freely in search of food. cloud cars Major Imports: Foudstulfs. il iii a relatively recent addition to the galactic community. along with Varon at. secondary damage 2d6 temporary Dex. Two small moons called H'gaard and Drudonna (also known as The Twins) orbtl far overhead. Ugnatlghls Languages:Ba ic Population. 5. RUIl. Guild Major Exports: Tibanna gas. technology System/Star: Bespil. 1t owes much of its current reputation to the charisrnailc Lando Calrisstan. Wis 13.. 18% other Gllvernment. whose civic improvernents and flamboyant reputation have made Bcspin a lop-notch destination for Outer Rim gamblers and sightseers. phosphorescent algae to the churning "clcudspout" storms that roil the lower atmosphere. [JeX 14. Feats: Power Attack." a breathable band of atmosphere 3Q kilometers deep nestled within the 1. on. ami drifUng creatures have evolved in the Life Zone. floating. Its two arms are whilllike tentacles with paralyzing venom on their tips.gg ordered the construction of the airborne Floating Home mining colony. Trample-Reflex save (DC 28) halves the damage. lnt 2. Bespin and its neighbors were still considered residents or Wild Space. Such vaporous wealth has led fo the creation of many noating communities in Bespin's "Life Zone. sat along a sketchy bypass or the Corellian Trade Spine known as the lson Corridor. When his survey teams discovered that Bespln's Tibanna gas could be extracted at high pressures in "spin-sealed" form=maklnq it invaluable for powering blaster ammo pacKs-F. Staginll from GNTen rhum on the Corellian Trade Spine. 6% Lurrillians. and its mouth is Ailed with rows of' leeth Tallging from 10 to 15 centimeters long.. Anoat. Skills: Hide+8. tourism. Track. Durqolosks have no territory. As recently as four hundred years before the Battle ofYavin. Challenge Code E. Description Bespin is one of the most exotic and cosmopolilan planets in the Outer Rim-no small feat for a world with no surFace that was originally colonized as 8 gas mine. -2 size): DR 6: Spd IS 111: VP/WP 84[50: Alk +18 melee [2d8+II. Prern Ihe billows or airborne.metal rethen. and squeezing into any sultable crevice at daybreak Huqe predator 7. Face/Reach 4 m by6 m/4 m: Str 33. the "Master Trader of tile Ou ter Javin" blazed new hyperlanes through the SOl1jJ of the Twin Nebulae to reach the alien horneworlds of Lutrillia and Nctholln. and lson. Cha 5. hut Bespln's clouds contain a fortune in valuable Tibanna gas. Defense 22 [+2 Dex. Bespln is a world of rare natural splendor.000 kilometers of gaseous strata that hug Bespin's lhick core of liq uid. improved gra b. Durgolosk: History Evidence exists that Bespin has been used as a boll hole for millennia. Three Uqnauqht tribes Bespin Planet Type: Gas giant Climate: Temperate (in the Life Zone) Terrain: Gas giant Atmllsphare: Breathable [ill the Life Zone} Gravity: Standard [in the Life Zone) Diameter: 118. Sp cial Qualities: The following provides additional information all a durqolosk's special qualities. 2 ten Lacks) or 1'9 ranqed: SQ Da rkvis. Bespin's rose-colored clouds led Ecclessls Figg to dream of a noating pleasure palace thai would ride the Winds. Durqolosks sleep more than they hunt.000 kill Length of Day: 12 standard hours Length [If Vea.

Figg knew that anyone with an understanding 'Of Tibanna-qas mining would see that the scale of his operation didn't jibe with the standard collection of Tlbanna as a hyperdrive coolant. They look down their noses at the other. Alderaan-lnsptred architecture made it a moneymaker from tourism alone. and the reborn Black Sun criminal syndicate. scoundrels. Lord figg lived long enough to sec the Republic est abiish the Anoat Sector to encompass Bespln. Cloud City also 11<15 a revolving pcpularton of smugglers. Soon.lipped abouL keeping secrets. As a rule. BUL Cloud CilY'S corner on (he spin-sealed Tlbarma market gave it an insurmountable edge. Zorba the Hutt. and bounty hunters. loyal La their neighbors. while simullaneously deflecting the attention of the Mining Guild and the Empire. and they know it. Claud City has remained in consistent hands. l. with ownership scares occurring at semlregular intervals. Though Calrissian kicked Treece off Bespin. so he decided to hide his 'Operations in plain sighl. His triumphs crumbled when Darth Vader set a nap for Luke Skywalker on Bespin and lefL behind a Cloud City garrisOll under the command of Captain Treece. More than 80 percent of Bespin's residents live in CIQud City. Lando Calrissian won ownership of Cloud City shortly after the Battle ofYavlll and ill creased Tlbarma-mlnlnq profits by over 35 percent. elegant shopping. Those with desipns all the city have included Grand Admiral Thrawn. bu l ownership soon reverted to local Ugnaught leaders under the unofficia! goverrwrsbip of the city's cyborg administrator. "backwater" planets that share the Anoat Sector. fligg I. They are cxccedlnqly proud of their world bULnever boastful. He expanded the Fleating Heme i1110 the metropolis of Cloud City. pretending not to notice tile planet's natural beauty when around tourists. Bespinites are surprisingly cuI Iured for residents of tile Outer Rim. the Failed Jed' academy student Desann. and Coruscant-class restaurants. with floating platforms such as Tlbannopolis popping up alongside Cloud City to flghl for a piece of the tourism credit. Since then. Bespin continued as a local hot spot. Jabba's father.'t: Associates}.obot. the lie became the truth: Cloud City's graceful. Labat permitted a rcqular influx of refugees throughout the war. briefly won the deed to Cloud Gty. establishtng a working relationship that ha continued LO thls day. the Empire quickly returned and wasn't permanently dislodged until after th Battle of Ender.came from nearby Gentes to build the platform. Approximately a year after Ender. and tight. complete wHh gambling. and his heirs inherited the spectacularly wealthy Outer Javin Company land its privately held corporate cousin. Besptnites arc Industrious. Though Bespin remained well out of'the Yuuzhan Vang invasion corridor. and Ttbannopolts went bankrupt after the Bat tle of Geonosis. most of whom Panple .

In between is the rally district known as POrLTown. Some intere ling places are highlighted below. From there. Airhook Glass: Airspeeder Craw: 1 (Normal +2) Size: Medium (1. . but they are experts 011 Bespin's native lifeforms and weather patterns. crowned with the skeletons of rusting buildings. The Ugnaught Surface Over several generatiolls. though they are in 110 way slaves. purified.lucling Kerros TOWer. providing the basic template for tlfe STAPs employed by the Trade Federation. it is refined. UgnClughts perform most of the heavy labor in Cloud City. These scoundrels avoid drawil'lg attention to themselves and spend much of their rime off-world. hoping to locate valuable streams of' Tlbanrra gas erupting from the lower cloud layers. stretching sixteen kilometers from en d to end an d layered Iike a ch u 11 k of geological s Ifa (3. Very few of them ever strik{' it rich. New Vehicle: Langspur and Allai Airhaak Upright.QOO (new). Botrut. 3. lhe lrden.avides if5 pilat. Fire Arc: Front. but the failure of a power regulator has caused the entire construction to ltst slightly to one side. Its repulsorllfts still operate. 100 km Hun Pllints: 10 (DR 5) Cost: 10. atmosphere near the liquid rethen sea. suspended above the hiqh-pressure zes. Range one-quarter Increment: 'OV~f tD 20 m. Botrul. The "llg naugh.erdrjve~ None Maneuver: +2 (+2 crew) Passengers: None Defensll: 15* (+5 armor) CargQ Capacity: None Shillld Points: 0 Maximum Altitude_. and frozen into carbonlte blocks for storage and transport. an observation plat Fornl that is tile hiqhest point in Cloud City).9 m long) InitIative: +2 (+2 crew) Hyp. one-person HitteTs known as airhooks have been produced by long~ptlr and Alloi for decades. Locations Bespin can be reached via a short hyperjump directly off the Corellian Trade Spine. In reality.inhabit the Port Town districts where the Lutrillian ga11gster Sawihawne holds court. and lseed Itibes of Cloud City Ugnaugh ts pooled their talents to construct a Ilea ting platform on Bespin that mimicked the glory days of their ancestral homcworld of Gentes. Claud City Cloud City is a self-contained megalopolis wi1h a populatlon of over five million. Cloud City claims 10 mine Ttbarma solely for sale as a hyperdrive coolant. Att!lck Banus: +0. Independent prospectors ply the winds in Hoaling gasbag contraptions. and lsced built the floating city and remain organized along 100 e tribal lmes. The prickly spires on top are casi nos and highpric1?:dhotels [im:. which can prove volatile in a firelight. while the lowest levels are Tibanna and carbonlte facilities. but it became a ghost town during the Clone: Wars. Damage: Tibannopolis Tibannupolis once hoped to rival Cloud City as a tourist destlnation. It resembles a tabletop. five kilometers to a side. the na tural spin-sealing of Bespin's Tibanna gas makes i [ a hot commodity among blaster manufacturers. • An airhoak ". surface" is a bowl-shaped. Ilis inhabited by hundreds of Ugnallgllts led by the union kingpin known as King Ozz. The airhook's high Ilight ceiling is provided by two solid-fuel tanks. Technology This sec ion features technology that players might come across while traveling on or near Bespin. The repulsorlift beam that keeps Cloud City afloat al 0 sucks spin-sealed Tibarma gas from the lowest levels of Bespln's atmosphere. The tribes of lrden. a hangout for outlaws of all stripes. returning to Bespin as their home base bel ween missions in the Outer Rim.000 (used) Maximum Spaad in Space: Not applicable Atmospheric Speed: 300 km/hr (5 squares/action) WaapDn: Laser cannon. making it a viable stopover for tourists. Away from Cloud City. one-kilometer construction overgrown with wild vegetation and spotted with pools of water. To investors (and to the Mil~ing Guildl.

The herces will have to sabotage Tlbannopolls's aging repulsorllft generators.000 credits kicks orr a host of problems. Adventures Leek Out Below! Pori Town boss Sawthawne is launching raids on Bespin's Tibanna refineries from the deserted city of r. or leave to Fmd more allies? They might elect to flee to the Ugnaught surface.s diversionary attack and return to Cloud Cily. is to drop Tlbanncpolis from the sky.ro:5 don't know is tha. Fur. This unique card is instantly redeemable For 5. Easy money? Not quite. A gang of can artists has been trying to win the Trest casino prize by playing an . Ir King Ozz can be persuaded.000 credits.DUP in.naughts to decimate the hunters in a catand-mouse chase through the arttfieial swamp. Sawthawnes raiders will return from the light and delay the heroes' escape to safety. Opposition will come from Sawthawne's remaining guards and the hundreds or airsquids rhat have overrun the ghost rown. The best way to do this. stop readin!. the ChlUds as security for Cloud City's curren t baron-administrator. he will order his Ug. Just When Tibannopolls is beginning its fatal Hit the Deck The owners of CJoud City's Trest casino are funning a promotion For their sabacc customers-during normal ~Jlay on the casino floor. Commander Flage so of the Cloud City Wing Guard has chosen this moment to enact a de facto military coup. one of the shifting sabacc cards will come up as a specially designed Trest Jester. it is suggested. Fortunately for the heroes. Will tile heroes stay and light Flagesso's goons. the heroes soon find that the situation is more serious than their employer suspected. Claiming the 5. Wing Guard commander PJagesso IS In Icag lie with Sawthawne.the GM plunge.bannopolis. The baron-administrator keeps a secret transport Slashed 011 the city's underside near the carbon-freeztnq levels. Following are some adventure seeds La get vou started. Baron-Administr8tor Calrlssian (or his counterpart during other eras or play) hires the heroes LO knock out Sawthawne's Tibannopolis base while Cloud City's Wing Guard draws off the crime lord's l'orces in an aerial attack.! now.The adventure hooks and supportinq characters described in this-section are meant ror GMs onlylf' you're a player. Hired Bespin's bottomless clouds arc a backdrop For excitemen and danger. anc after a token show of forr:e. What the l1e. I::. the winning carel appears in 011e of their sabacc hands. he will break off hi.

favor + I. +2 Dex]. Profession [crime lord) +4. R~f +8. comlink. Equipment: Blaster pistol. Can 12. King Ozz will throw his support behind anyoneiF it is in the best interest of the Ugn8ughts_ King IJzz: Mall' UgnaQght Expert 4/Noble 6. Defense 17 (+6 class. simple weapons. Inil-I. datapad. COil TO. SV Port +5. slavery. King Oz. panhandlers. Skill Emphasis (Diplomacy]. Slr 12. blaster 'Pistol J. Commander Flaqesso has the picture-perfect good looks of a model on a recruiling poster. vibro weapons). Knowledge (Bespln] + 10. unarmed strike) or +7/+2 Defense LIJTR I LLIA N . Cha 14. Challenge Code C. tnrlmldare + II. Mobility. Cha 16. King Ozz is a wizened Ug11augllt who is the ancestral leader of the Irden trfbe. blaster pistols. +4 Improved lnitiatrvel: Defense 17 l+ 5 class. Improved lnitiatlve. Martial Arts. Search +6. W1I1 +7. Feats: Armor Proficiency (light. Skills: Appraise +9. com link. Ref +2. heavy weapons. Spot +7. Pilot +7. SZ M. Dex 12.z Now in his second century. Challenge Code D. + I Dex}: Spd 10 111: VP/WP 24/10. lucky (I/day). medium). Flaqesso rose to a lofty position within the Wing Guardand now thinks he deserves even more. Sawthawne: Male Lutrlllian ScoundrelS/Noble 2/Crime lord 1: lnlt + I. Int 9. inspire confidence. data pad. SV Fort +3. unarmed strike) or +8/+3 ranqed (3d6. Knowl ed ge (Bespin) +4. Wing Gu<'!rd commander Flaqesso has been crooked ever since he was a rookie.illegal sklfter card. +7/+2 melee (ld4+ 1. Will +2. Iron Will. Hide +9. Rt. Bluff + 11. ln11 +6 (+2 Dex. Computer Use 9. Skills: Com pu ter Use +4. Influence. As the elected head of his people's cross-tribal labor unions. Weap0n Focus (blaster pistol]. and a bounty hunter staying over in Port Town will zero in on the heroes after learning of Lheir good fortune an the Local newsnets.'8d/Wril'e Lutrillian. blaster pistol). Allies and Antagonists paths Following are a few inhabitants or Bespin who might cross with the heroes during' their adventures. Despite his bookish appearance and feeble physique. ann scoundrels rome from all over the Anoat Sector to land job with Sawthawnc. SZ M: FP 2. Weapon Group Proficiency (simple weapons. In I imida te + 11. Weapon Group Proficiency (simple weapons. -1 Uex. Listen + 10. Spd 10 rn: VP/WP 36/12. Ill' is a brilliant organizer who surrounds himself with a cadre of trained killers. Dodge. DSP J. InFamy. Meanwhile.utrilllan with the odd habit of wearing antiq ue optical spectacles. Str 8. precise attack + I. blaster rifles. Forgery +9. and prot ctlon rackets. Atk +7/+2 melee (I d2-1. DSP 1. blaster pistol]: SQ Contact. Alk +3 melee [Jdl-I. bu. Gather lnforrnarlcn +10. Stann 1V Cloud Car.VP/WP 22/12. Treat lnjury +3. Far Shot. Great Fortitude. Pilot +8. Diplomacy +12. Dex 14. Move Silently +9. Speak 'Basic. FP I. he is easily the most powerful Ugnaugllt on Bespin. Spd 61'11. A team of Cloud Cit y security officers has been keeping an eye out far the cheaters and will detain the heroes in a case of mistaken identity. Althouqh suspicious of Humans. and they will ambush the heroes to get the money they believe is rightfully theirs. He resides in a ramshackle palace on the artificial "Ugnaugflt surface" and is currently building three more floating platforms identical to lhe first. Point Blank Shot. 13 (+3 class. Speak Basic. illicit barter. CDmmander FlagessD: Male Human Soldier 6. +1 size). They say that power corrupts. Wis 13. Sense Motive +6. Sawthawne has his fingers in smuggling. SorcSuub JoOO luxury yacht Best Chance. All<. pickpockets. Speak Lutrilllan. Rep +6. Commander FlagessD Sawthawns The unofficial "130S5 of Port Town" is an unassuming l. Read/Write Basic. Quick Draw. unarmed strike] or +6 ranged (3d6. Thanks to a systems lie campaig n of blackmail and secret payments from Lulrillian crime boss Sawthawne. Feats: AlerLnCS5. Rep +2. Wis 10. Speak Huttese. Read/Write Basic. Speak Ugnaught. Int 14. Equtpment: Blaster pistol.

5pol +6. New Species: Lutrillian Lutrillians are shrewd nomads who roam their own world in gigantic wheeled cities. Can 12. Wis 12. unarmed strike) OT -t ranged. Speak Basic. Although personable.ranged. Challenge Code A. Speak Lutrllllan. water.-0: Str 10. Feats: None.881 km Length of Day: 26 standard hours Length of Year: 647 standard day$. slam) or +1 melee (ld4. SQ Improved grab. Free Language Skills: Read/Write and Speak Lui rllllan and Basic. middle age 50-74. venerable 90+. (ran (lerraforming equipment] + IS. +2 species bonus). +2 Cha risma. Skills: Crart [anyone) +2 or Knowledge (any one) +2. Intimidate +6. 5tr 8. Dex 15. Speak Ugnaught. Speak Basic. Gearhesd. Ref +3. G Insulatinq Blubber: Lutrillians possess a layer of insulating subcutaneous fat 1"11al protects them againsL New Creature: Airsquid Airsquicls are most commonly seen attached to Bespln's tltanlc beldons like scatterings of black barnacles. Equipment: Dalapad. and scouts. Headstrong. Con 7. TIley gain a +4 species bonus on Fortitude saves [0 resist the effects of extreme cold (see Heat and Cold in Chapter Twelve of the Star Wars Roleplaying Gamel. Sense Motive. PBrsIJnality: Lutrillians are greedy and adventurous. SV Fort +0. and a sharp-toothed mouth containing 18 ribbonlike adhesive tonques. Atk +0 melee Ild3. Bith PopulatiDn: 3. Knowledge (terraforminq] + IS. Professtcn (any onel +3. Equipment: Datapad. Survival +7. Skills: Hide +6. BI uff +4. Defense 9 (-1 Dexl: Spd 10m. lnt 14. Fame. Will + 14. DSP 1: Rep +6.119 beldons to reach clouds of airborne algae. HDmBwDrld: Lutrlllla. Dex 8. Persuasive.4 billion Species Mix: 990/0 Birh. Will + I: 5Z M. Amiable beings. and speak t. + 10 species bonus on saving throws against mind -lnfluencinq effects: SV Fort +2. Repair +9.lm 10. Advsnturers: Many Lurrillians buy passage off LutrilJiaand p. Computer Use -s. resonree access. Str 6. Ini1 +8 (+2 Dex. Wis 11. Example Namli!S: Atheloe.uttillian. variety of personal belongings. water. Read/Write Ugnaught.standing and respecting others' persona I space. lWO short wings. l. raw materials Syst.Speak Lutrilllan. young adult 13-17: adult 1~-49. Erathewen. Read/Write Lutrtllian. Feats: Endurance. ALk+1 melee (ld2. @Speed: Lutrillian base speed is 10 meters. Trustworthy. SQ Species traits. Cha 12. Lutrillians are accustomed to living in overcrowded rolling ci Lies and tibanna gas refineries and have trouble under. Ref -I. Santlent Spe. +4 Improved Initiative. lsnguagli!: Lutrlllians read. Hide +3. Luthince. Lutrillian Commoner: lnlt -I. lulrillians have no special moditiers due to their size. Airsquids iyptcally hitchhike on llcet.utrllliansare typically frinqers.ly the stars in search of Fortune and 5UC!<f'SS. wrhe. Age In Years: Child 1-12. Hwarrth]. e Medium-size: As Medium-size creatures.em/Star: Colu . Clak'dor VII Planet Type: Terrestrial Climete: Temperate Tar-r-ein: J ung le. Cha 2. Skills: Appraise +7. althougll they can belong to any class. Basic. SQ Coordinate + 1. 5Z 5. Hungry airsquids will gang up and overwhelm larger prey through force of numbers. a grtl Ff language punctuated by monosyllabic snorts and grunts. Demolitions +7. swamp Atmosphere: Toxic Gl'avity: Standard Diameter: 9.VP/WP 1217. Ugnaught union 10. +1 size). 800 credits. Disable Device +7. Weapon Group Profrctency (sit1111Ie weapons. Survival +8. FP 0. lnt 1. Defense 13 (+2 Dex. They strip what they can from the land=chiefly food.cies: Bith La. scoundrels. and iron ore-before relocating. Speak Nothoiin.5 to 2 meters 1~11. Con 10. Airsquid: Small airborne vermin 5. which the)' snare in thetr webs of tongues and devour. VP/WP 0/10. Diplnmacy +14. and several hundred thousand currently Iive on Bespin. Read/Write Bask. favor +2. DS? 0: Rep . inspire confidence. Challenge Code C. Many Lutrillians bored with life on their homeworld have taken LO the stars. FP 2. IDIn other Eovli!rnmli!nt: Republic assembly Major ExpDrts: Technical labor Major Imparts: Feedstuffs. They stand 1. they possess excellent bargaining skills and often serve as merchants or government functionaries on colonized worlds and 111 Outer Rim spaceports. Gather Information + 14. Ref +6. Move Silently +6. a windswepL Outer Rirn planet that features vast tundra separated by icy rivers and seas. willing \0 puL themselves at risk for personal gain. bile) or +5 ranged.Profession [union leader) +16. Knowledge [Bespin) +13. Iron Wlil. Wis 16. Will + I: Pace/Reacb 2 rn by 2 m/2m. SV Fori +4. Lutrillian Species Traits e Ability Modifiers: -2 De terlty. Cha 14. blaster pistols). An airsquid has a buoyant gasbag body.nguages. +2 Wisdom. Knowledge [Uqnauqh! unions) +15. Physical DescriptiDn: Lutrillians are bipedal beings wiLI1 leathery hirles and walruslike features. Challenge Code S. Flewel. Spd ny40 m (average). Feats: Improved Initiative. old 75-89. @ the often harsh climate of their homeworld. Dex 8. Sswthawne. Read/Write Basic.

even as a means to overthrow the corrupt Empire. t1H::Bith withdrew from the galaxy. musicians. Cohr. Clak'dor VII is the only inhabited planet in its star system. Located near the end of the Rimma Trade ROll teo the Bith have allies in their space-faring neighbors along the route. onder the New Republic's auspices. but their specialty is in biological and History During the Old Republic years. other Blth left the planet and made their way as en lcrtainers. The weapons worked exceptionally well. notably the Bith. Noz11Oand Weog. and Sluls Van. As the genetic composition of the planet' flora proved irreversible and the atmosphere became increasingly noxious.H. The one bright spot of this devastation is that the Bith learned their lesson. well-kept garden world overseen by the technologically ophisticated Bilh. being neither Humans 110r partfcula rly usefu I to the Empire. The average Bith stands 2 meters high and weighs 90 kilograms. Emerpency aid From Republic allies kept the Bith from staT¥ing. bUI many plants did. The Bith mine 1he OTher planets and asteroids for ra w materials. The Bith now live in hermetically sealed domed cities that protect them from (he ecological monstrosity they created. III the distant past. the Bllh constructed domes around thelr cities. In addition to conventional fighting. Though their attempt at clean. humanitarian aid was again given to the devastated planet. . cementinq a global society where fragmented nationalism had existed before. but Clak'dor was incapable of sustaining lifeafterward. Very little animal life survived the mutation period. Usually quiet and intellectual. so the Bitlt spent most of the Rebellion sequestered in their dome cities. Mutual destruction was averted only because each city and its allies were prepared to defend againsl its own weapons. outspoken advocates of pacifism. the Governmental Assembly began a prog ram of hiring out Bith volunteers to clients around the galaxy as technical consultants and engineers.ing t hat doesn't originate from it. the citizens of Clak'dor immediately resolved their differences.lntlcally attempt to develop planetary defenses and counter-agents against the invaders' brutal organic lcehnology. til aug h water still has La be imported from other systems to support life. the Bilh used gli'ne-altering blc-weaponry in a war that transformed the:' planet into a toxic wasteland. and the planet was terra formed into a hiologkal wasteland in a matter of decades. and biological warfare is now anathema to the 8ith mindset. Small numbers of Bith still live on Sullust. well before Palpatine usurped leadership in the galaxy. Over a Few decades. went to war over complex nationalistic issues. In the aftermath. Their star. jungles of bizarre. After the Rebellion. they resorted to biological weapons deslg ned to destroy [he other city's ecology. The Bith became completely dependent on imports to feed the populace. the mutated plants choked out the natural plant life. 8ith representatives ln the Galactic Senate became powerful.up failed. is a large. they can become suddenly outspoken when ampaigning against violence or discussing an area of specially. they renounced violence and became resol L!Le pacifists. Further. The resultant ecosystem is selfsustaining but lethal to anyt1. In desperation. Porllons of their wages were garnered by the qevernrnent to purchase food and water rOT planetary use. These hyperintelllqen] people are superb technologists. People The Bith are pale-skinned humanoids with large heads and shiny. Horrified by what they had done. the entire planet worked together to try. Sadly. mutated plants prouted from pink.Planets Clak'dor 11 Clak'dor 111 Clak'dor IV (13k'dofY Clak'dor VI Clak'dorVll TVpe Moons Molten rock Searing rock Barren rock Gas giant Asteroid field Terrestrial 0 0 2 12 0 Description Once 8 teeming. and the Bith now Fr. hut it has seemed happy to let the rest of the system live in peace since. CI8k'daT Yll (the numerals are often dropped in common use) is now an ecological disaster area. leaders of two of Clak'dor VII's larqes: city-states. the Bith were In danger of dying again From lad of Food and water. bubbling swamps. or freelance technicians. . white star that swallowed Clak'dor I roughly eight thousand years ago. During this time. During the Rebellion. A planet of pacifists far into the Outer Rim was of llule inter 1 to the Empire. Blrh have mastered nearly all forms or ccnventional technology lind science. After the il11Liai devastation. 'However. Eriadu. The plants prod uce a foul mixture of gases that make the air deadly to nearly all known life Forms. bulbous black eyes. one of the rew planets that would actually welcome transformation by the Yuuzhan Vo~g were ignored by the invaders. rejecting violence in any form.

However. In addition to their technological mastery. performers must be truly excellent to play such a distinguished venue. and musicians. lneludinq those described below. Wurokkk ls delighted at his success. sud. but all Assembly members are equal in the Assembly House. is dangerously avant-qardc. the contained ecosystem on Mezhra serves a research purpose. from election to heredity appointment. physics. the heroes learn that every Bilh who has experienced violent outbursts has also attended multiple Shluur TJerFOrn1311ces. Clak'dor govemment is a republic. noted musicians from other worlds play limited engage"Tnents here. bu I rather an unacceptable diplomatic choice. and histcry. but the Bith have created a large ship docking station that some Blth jokingly refer to as "Clak'dor VIII:' Starships dock at Mezhra and offload cargo to smaller shuttles that can land 011 the snrfsce. Ifirlvestigated and confronted. 1Lis a testament to their technological achievement that they survived the plague of their own creation. 8e. some BHh have behaved erratically: shouting. One of their arrangers. atLracting public ligures and entertainers alike. orators. the Blth are devoutly pacifist. one Btlh hurled a data pad at another. Clak'dor Nozho Llnlvar-sttv Nozho is home to the larqest urtiversiiy on the planet.. A selfsustaining environment that can survive the inhospitality of a space station has a greater chance of surviving down on Clak'dor. as astrophysics. City-states have different methods for assigT1ing representatives.at []f a Different Drum WeoQar Weogar houses the Government A sembly or Clak'dor VlI and one of the greatest music halls on the planet. Nozho also contains the planet's largltSl hydroponic garden. Fer thBGM The adventure hooks and supporting characters described in this section are meant for OMs only. which ends with an improvised orchestral cancer t played by UH~same ecol 09 ists wh 0 j u st finished presenting and defending scientific theses to each other. but ccnflict doesn't always mean violence. but everyone who lives on Clak'dor is firmly devoted to nonaggression.ecological sciences. a has is a peaceful planet. economics. the Wookiee known as WUTokkk. lOO. and in all extreme case. The planet has no defenses. perhaps reclaiming tile surface for habitation. These two aspects make WeogaT a cultural center of the planet. but the Blth relate the technical knowledge to the environment and the arts in ways that many people literally cannot understand. many Bith are skilled entertainers. The galactic touring percusslon group. A low. sometimes buck this trend. Feel free to lise or adapt the following adventure hooks for your home campaign. erustlc performances or notable lectures grace the city's scores of concert halls and entertainment venues. The bread rh and depth of technical knowledge is impressive enough. Mezhra Stat jon Clak'dor VII has no natural satellites. Tile Bith public is morri Fled.mbly. Apart From pulling their best cierulftc Face forward to visitors. SI)eci(llizing tn biological and ecological technology. Individuals. Shluur's members are eomprlsed of more than two dozen different species Who mix percussive rhythms am] vocalizations from myriad cui lures into their repertoire. from palaces to street corners. the Bith again . which seems more a matter of dlsinterest than inability. Every night.ranking governmerit official asks the heroes to quietly investigate. Getting the offen del's to acknowledge their behavior requires some deft diplomacy. and most Bith consider violence to be not the failure of diplomacy. and the washout rate fer non-Bilh students is over 90 percent. and water recycllng facilities make it almost self-sustalninq. Perhaps the only common field in which the Bith do not excel is drord construe: ion. Learning LO "think Bith" is an unofficial requirement ror attt!nding University on Clak'der. he has arranged a piece designed to subliminally encourage aggressive behavior in Bith listeners thrpugh vibrations based on their biorhythms and brainwave patterns. Shluur. but if they ask around enough. Being accepted to study at NU is both a joy and a dread fOT serious scholars. However. Locations Clak'dor VII Adventures number of tnterestinq locations for heroes [0 vlsit. One of the highllghts or the Clak'dor social calendar is the yearly Nozho Unfversity ecologfral symposium. Bith musicians play allover the galaxy in every conceivable venue. or within cargo airlocks connected to the domed cities. After a week. The station itself can tains experimental ecosystems that rotate on a biannual basis. bionics. Visiting orchestras and musical groups from various cities perform at the world-famous Purghom Musical Performance Hall. stop reading now. Because of their history. especially those who have been off-world for a long Lime. Still shocked by the behavior. has come to do two weeks of sellout performances at Plirghom hall. Bith are egalfLarian when lt comes to music-no style or instrument ls too "common" to be performed at Purghom. If you're a player. NozJ10 University is very selective about the non-Brth students it accepts. chemistry. asuonomy. Occasionally. As an experiment. damaging property. made of represenialives From each city-Slate who convene in a Government Asse. The garden feeds hair the city. thi~ categorization would do harm to every other field or rigorous thought in which they excel. The unveiling of a new ecosystem is always II public spectacle.

the Gamorreans might forgel their instructions. directly at . Bith scientists from Mezhra contact them on their ship and warn them not to shoot down Degred's shuttlecrashinq the ship could have the same effect as dropping the bomb. No one knows exactly what would happen if the bomb went off. they believe they can simultaneously end galactic ag. As a rlllal effort. He plans 10 prove he's righ1 by releasinq his gene bomb from a hijacked shuttle and let tl1e planet watch as a new Clak'dor blossoms before their eyes. He's hired an off-world pilot and some Garnorrean security to make sure his plans go smoothly. lf the heroes give chase. but they are resolute. The Yuuzhan Vong have gTaciously accepted and inform the Bith thai they will send representatives with sample cu ttings for their inspection. The heroes are on Mezhra Stat iOTI whet! Degred moves La steals a shuttle. Degred. but the scientists believe they can counter the biological weaponry with their own technoloqy if necessary. Republic officials ask the heroes to at tend the su rnmi t as "observe rs. When it comes 10 nature.ask the heroes' help 10 conduct the Wookiee composer off planet. his lthorian upbringing and mindset are intuitive and spiritual. His security has strict instructions not to attack but simply 10 restrain anyone who tries La slop him. t hey have invited Yuuzhan Vong representatives [0 the planet for a friendly summit. and is having a Lough ttrne of it. To that end. but another explosive change in envircnrneru is 1101 something the Bith want 10 tinker wtth. FIercely belleves in his unorthcdox approach. however.' or Allies and Antagonists The following supporting characters are designed For use in your eampaign. Wurokkk might have other serric-based surpri es in StOTe for his escorts.gression and return Clak'dor to a livahle state=the two ultimate goals Clak'dor science. If the heroes are violent. Accepting Implants Some Bith scientists are ravenously interested 111 studying sa rnples of plant life taken from worlds terraforrned by the Yuuzhan Yang. Bombs Away The Bith begred Han has developed a new gene bomb til at he believes will a Iter L11 e current eco logy and ret u rn his horneworld to something resembllnq its oriqinal state. Ilrnnw Meder Omow studies ecology all Clak'dor. The remaining New Republic shards have begged the Bith to reconsider. If they can unlock the invaders' biological methodology. This is deeply narve. 1-1i5colleagues frnd his experimental evidence unccmpelling and possibly frresponstble.

[Jmaw Madar. stun bacon) Of+S ranged. Defense 16 I 5 class. SZ M: FP 1: DSP 0: Rep +2. She's been around IDllg enouqh to bmw which end of the stun baton lo use. Now she's settled on Bith again to begin a teaching career. lnil + I. If it weren't rot his seemingly Inexhaustible supply of "buddies" and unconsctous manlpulattcn of the Force. Influence. Inl 12.. Challenge Code D. Listen +7. Speak tthorese. Profession (landscaper) +7. Weapon Group Proficiency (primitive weapons. Read/Write Shyriiwook. Knowledge [technology) +17. and sometimes he plays 10 frye people in a ramshackle tapeaf. Read/Write Bith. Entertain (man box) +18. Disable Device + 13. Knowledge (alien species) +B. Talrin 11 the ra re 9 tft or net on ly know in 9 how techno I09Y as works. Read/Write Bith. Read/Wrile ltherese.Listen +6. it would be foolishly prideful for Omow to believe he has nothing to learn. Ref +4. Farseeing +B. This doesn't make her useless in combs L. VP/ WP 27/11. Her mastery of so many different lang uages makes her the default professor at Nozho University for the steady stream of non-Birh who come to learn the intricacies of Bith technology. In l W. Cha 17. Speak Sullustese. the corresponding gift of being able Lo determine who cares and who doesn't. DSP 0. Speak Durese. Speak D urese. Heroic Surge. Entertain (kloo horn] +2. Bluff +15. Skill Emphasis (Repair]. Oex 13. Equipment: Masterwork mozz box. Can 10. + 1 Dex): Spd 10 rn. Heal Another + II. A mozz box legend in the Outer and Mid Rim. sporting blaster pistol. Feats: Fame. Craft (computers) +17. ReF +5. Pilot +7. Talrin V[]UP Talrin spent her time like milltons of other itinerant Bith. SZ M. Computer Use +17. Rep +6. Repair +20. Datapad. Can 10. Speak Neimoidiall. SQ Expert (Knowledge [tcchnoloqyj]. heightened smell. SO Coordinate +2. Treat Injury +9. Cha 10. What's important to Prozzen "Mozzy" Fosky is the music and stories he can tell. he's revered by music aficionados but unknown to the masses. though she can e plain the delicacies of hyperdrive circuitry lo laymen. Will +6. with such an aggressively sclentific and intellectual approach. Skills: Knowledge (wilderness lore) +5. Forte Skills: Friendship + JO. though-just selective. Talrin Yaup: Female Bith Tech Specialist 6/Noble 1. Sometimes she can be a dull conversationalist without noticing. Read/Write Sullustese. resource access: SV Fort +5. Diplomacy +. Sometimes he plays huge halls and private audiences. VP!WP 34110. Equipment: Dalapad.odds with the Bith techno-ecological tinkering. Read/Write Huttese. Defense 15 (+4 class. Omow almost can't see how the Bith consider themselves ecologically minded. Wis 10. Challenge Code C. Speak Huttese. Link. Read/Write lthorese. Puree -Scnsi tive. Read/Write Bith. Profession (computer programmer) +8. favor +3. she tries 10 avoid combat altogether. simple weapons). Equipment. Like many musicians. Rep +0. Inft +0: Defense 16 (+6 class).. +1 Dex): Spd 1Q m. Str 10. feats: Ale rtness. Force Skills: Empathy + 11. Search +14. Speak Rodese. Survival "-15. Feats: Gearl1ead. unarmed strike) or +3 ranqed: SQ Barter. PrDzzan Fosky: Male Bith Noble 9. FP 2. the Blth are respected for their knowledge. Compassion. Male ithortan Force Adept 3/Fringer 2. bu t also being able to explain it to other people. unarmed st rike) or +7/+2 ranqed (3d . Asrrogate +13. wandering the galaxy as a technical gurn. However. Speak Bith. Talrln is a staunch pacifist. Professien (musician) +12. Can 11. FP 1. Will +7: SZ M. lnt 15. S-peak llhorese. favor +1. sportIng blaster piS(01). and they have fascinating lheories about hal1'lcssing and altering nature. . kill: Appraise +6. Cha 15. Read/Write Basic. Sense. Read/Write Basic. he seems perpetually broke and often does something al least mildly illegal while husllrnq from one gig to the next. Str 11. tech specially [mechanic): SV Fort +2. Like nearly all Bit11. Unfortunately. micro-vision. simple weapons). Atk +4 melee (DC 15 stun. Speak Bith. Search +3. Sense Motive +9. Speak Blth. Grea t Forti tude. Knowledge (ecology) +9. research. Inspire confidence. Sir II. Skill Emphasls ICrarl [cornpu tersl). Heroic Surge. Computer Use +B. heightened smell. Challenge Code D. Speak Basic. Diplomacy +2. Great Fortitude. Force-Sensitive. Enhance Senses +9. Inil +1. Will +5. Read/Write Basic. stun baton. Knowledge ( treet wise] +-7. Figuring out 11ow lt all works be fore he fails his classes is the main challenge. ALk+6/+ 1 melee tld3. Speak Bothese. Vex 12. Weapon Group Proficiency (blaster pistols. SV ForI +7. Skills: Appraise +8. Force Feats: Alter. DSP 0.. 1F that doesn't work. Dex 10. Weapon Group Proficiency (blaster pistols. Ref +5. Talrin does not yet have. simple weapons]. Telepathy +-8.15. Wis 16. micro-vision. Skill Emphasis [Entertain [rnozz boxl). Spot +7. Speak R_yl. Read/Write Durese. Speak Basic. he'd certainly be found face down wilh a cooling blaster hole in his back by now. S-pd 10 m: VP!WP 25/10: Atk +3 melee (I d3. 20 credits. Wis 10. Speak Zabrak. Speak Bask. Prczzen Fcsky Prozzeu is a musical paradox so frequently found in [azz muslclans.

tar pits. incident. spell-castlnq "Witches" are organized into clans located in [and often named after] distinct patches of geography. mountains Atmospnere: Breathable Gravity: Light (90% standard) Diamets. More than 90 percent of Dathomir has gone completely unexplored by scouts.r: 10. Yodaarranged a settlement. to Dathomlr in forced contemplation of the living Force. History Six hundred years before the rise of the Empire. since the witches rely on Force-based magic and a thronq of male slaves to Lackie any problems that arise. the Jedi Council interdicted Dathornir. Paecian Papulation: 5. SOme malevolent witches managed to hnd their way off-world to work as bodyg oards and enforcers.DathnrnlrPlanst Type' Terrestrial Climate: Temperate Terrain: Forest. The witches attacked the strange invaders who had dropped ftom the sky. Two centurieslater. H is not known how much Ernpercr Palpatine knew about the witches' abuilies. Technology remains at a feudal level. During their briefperiod of dominance. the Jedi Allya. the Infinity Gale almost destroyed Coruscant with a wave of energy before Jedi Vas engineered the machine's destruction. The planet's native. Dathomir's location in the isolated Quelii Sector means that few people ever make their way to the planet. Knight Arro Euton Laseel DaL110mir Babygl10n Barmasel Stindaron Arodoni Chirgay Chav Molten rock Searing rock Jungle hothouse Terrestri a1 Gas 9ia11t Gas gia11l Gas giant Gas giant Ice ball Barren rock o o 2 4 8 13 20 18 I 2 Description Beautiful and savage. Oyer many generations. vularan. The Jedl departed. Vas discovered that the hidden teleportaticn chamber had been buill millennia earlier by the reptilian Kwa species [whose de-evolved descendants sllillived on Dathornir as the animalistic KwiJ. the Jed. the Human species has made very little impact on Dathomlr. 4% other SaVBrnment: Tribal Major Exports: NOTIe Major Imparts: None System/Star: Dathomlr Planets Type Moans the I~epublie-and later the Empire. the witches grew in number and strength. the Jedi Council sent Jed. and Yoda=came from Coruscant to arrange the release or the Clw'ulltllOr passengers. such 3S the Sing-ing Mountain Clan and the Great Canyon Clan. Dathomir is 011e of the most 0/iI1(' planets in the Outer Rim-Force-users report 3 n odd burn ing sensatlon in their sinuses when cncounrerinq the planet's sheer biomass of living beings. The Jedi subsequently deleted all references to Dathornir from available records. mountain peaks. convenienrly covering up their own mistake. the Jedl came race to face with the consequences of their decision when the great Jedi training vessel Chu'lIl1tllor crashed on Dathomir after limping away from a war zone in the nearby Drackrnar system. Following the. Under the malevolent hands of the Nighlsisters. but he allowed an Imperial prison to be buill on lhe planet's surface around the lime of the Battle ofYavin. the Jedl Council banished one of their fallen Knights. particularly the clan of dark side devotees known as the Nightsisters. Council ~lad instead created a splinter sect of rog. but the wreck of the Chu 'unthor remained. and lightly packed deciduous rorests.460 krn Length af Day: 24 standard hours Length af Vear: 491 standard days Serrtlerrt Species: Humans Languagss: Basic. Allya encountered other exiled prisoners in the forests and used her Force abilities to become their ruler. Its geography runs the scale bet ween deserts.20(} Species Mix: 96% Humans. Three Jed! Masters=Gra'aton. Eventually. Over the centuries. Rather than redeeming Allya. Going undercover on the interdicted world.ue Force-users that answered to 110 one. Nevertheless. Allya's dauqhters constructed a female-dominated society 011 Dathomir in which the Force became corrupted into a form of atavistic magic. but the witches and ihelr trained rancors sen L I he negoti1Jtors fleeing back into orbit. the Imperials . Dl"spite centuries of habitation. Approximately a year after the Battle of Naboo. and for hundreds of years it was interdicted by order of Quinlan Vos LO investigate reports of an ancien! "lnfmity Gale buried beneath the surface or Dathornir. desert.

hunted the native KWI to near-extinction. Clan leadership is hereditary. Dathornlr fell under attack by the implacable allen enemy. such trappings are superfluous. Approximately a year and a hair into the Yuuzhan Vo~g's invasion. He soon discovered rich veins of ore On one of Daihomlr's moons. fifteen years after Ender. Yuuzhan VOllg troopships landed with ease and advanced on the primitive Jeedai settlements. Native wi tch Teneniel Djo married the orr -worlder Prince Isolder to become the Qtlcen Mother of the Hapes Consortium. but Dathornir's wlrches have relied all them 50 1011g they are psychologically unable to channel the Force without them. which he nicknamed "Rancor Base. but n wasn't long before Palpatine ordered all the prison's starships destroyer! from orbit-apparently La ensure thai no Nightsisl~rs could escape off-world to upsel his personal hierarchy of Force-using servants. The stranded prison staff became slaves for the Nig"htsisters and their leader. The same conflict saw the death of Nightsister Gethzerion a11d Ihe end of Dathemir's isolation." lsinj lost his shipyard-sand his life-in battle with New Republic gen('r31 Han Sola four years after Endor. All positions of authority are filled by females.ighlighled below. Gethzerion. Many members of this clan serve(1 in the ranks of the Empire's Shadow Academy. they conceded the witches were nol easy prey. a new order of Nightsisters arose in the Great Canyon region with the remarkable trait lts males as equals. Same interesting places are I. males perform the drudgery and can achieve liule beyond their humble stations.c on Dathomir is a manifestation of the Force Invoked through spell incantations and charmed objects. After months of fighting. Warlord Zsinj seized control of the Quelii Sector from the dominant Drackmarians. while several other witches left the planet to study <II Luke Skywalker's Jedi academy. or lr('aling People Two concepts and magic. and 11(' buill a ten. In truth. with females making all decisions and males relegated 10 the status of slaves OT breeding stock. with each Clan Mother traditionally passing the mantle 10 her eldest dauqhter. IIlag.kilometer shipbuilding facility 111 planetary orbit. Locations The clans of Dathomir are concentrated in a Singh? inhablted area bordered by the Great Canyon to (he west and lhe Northern Lakes to the east. . dominate Dathornir society: matriarchy Matriarchy is taken La an extreme arnonq the dans. This ru!l ural reliance has resulted in a society that overrelies on the Force-witches will always use a levitation spell instead or a repulsorll rt or 11 sizzle of Foree lightning Instead of a blaster. Following Palpatine's death. Since the world lacked planetary defenses of any kind.

Great Canyon Clan Thejaggcd crescent of the Great Canyon is a scar cutting through the Da thomir forest. though it isn't known whether any of the witches have actually penetrated Lhe ship's interlor. According LO Jed! records. to be worn around the neck. . Porce-users With the Alter real can focus the babbling enerqie of the abattar into a destructive blast with a range of 20 meters. like most Imperial constructions. The main building is surrounded by a fence and protected by gun turrets. and the camp is filled with chimneyllke stan". and armories. and the Great Canyon Clan has claimed the scar's southern end for their own. the amulet is inexplicably heavy-nearly 8 kilograms. The clan's encampment ls bordered an one side by a plunging cliff and on the other by a curving stone wall festooned wilh spikes. Force-users who don the abauar suddenly lind themselves able to speak and understand any language. Clan Mother Mlntlnee is a firm believer in talismans. tile Chu'unthor measures an astonishing two kilometers by one kilometer. filled with libraries. The Chu'unthor New Equlprrrantt Sith Abattar This 5ith amulet consists of a thin silver ch~in adorned Designed The wreck of the great Jedi vessel Chu'[lIlt'lwr lies suspended in a bubbling field of tar with mast of its bulk submerged and out of view. With six da. TIle upper levels contain administralive offices. piles contalning supposed magic artifacts. but it lacks entry hatches.gger~shaped wedges of an unknown metal. sparring arenas. and weapons lockers. and slave quarters surround Clan Mother Mmtinee's residence.ny sections are believed to be Hooded wi rh tar and completely inaccessible. rneditarion chambers. workshops. known as the W<tleThouse For its position next to the dan well. Inside. DC 15 5th~lOth l'!tIH6th 17th-20th The Imperial Prison This plasteel and ferrocrere blockhouse=out of place on primil tve Oa thomir-ftrst appeared around the lime of 20 25 The blast requires an attack action and deals 5d6 points of damage. concentric rings of homes.User's Laval Target's SaVE. tar pH is ostensibly controlled by the NighLSister clan. A tarnished silver wedge the size (IFa flight deck is the only piece protruding above the surface. Fnr-ea. The Chu'umnor'. while the lower levels house cell blocks and a hangar that is empty of starships Techn[Jlagy This section features technology that players might come across while traveling on or near Dathomir. 11lC Battle of Yavln. though the strain of the experience drains 1 vitality point per minute. the prison's architecture is sharp-cornered and monotonous. kitchens. Ma. A succes I'ul Reflex save halves the darnaqe.

Cha 13. Skills. thai could Puppet Master Stranded OJ1 Dathomir. Can I{). Handle Animal +9. Will an all-out assault on the prison succeed? Perhaps. Intimidate + 12. Challenge Code D. Allies and Antagonists The followin{j characters are just a few of the interesting or dangerous personalitles heroes might interact with on Dathumir. Force-lmbued quarterstaff. 5pd 10 m. R. and the Nightsislers demand that one of their missing members be located and returned to the fold. Clash []f the Clans War has erupted between the Singing Mountain. VP/WP 96{13. Knowledge (D~ [hamill +7.een's hidden slave network could prove invaluable in weakening the dan hierarchies prior to a military takeover. Force-imbued quarterstaff or + 11/+6 ranged (3d6. Force flight (10 Ill]. but if the heroes tan kill Robetlleri. WA. Will + 10. the heroes must lind a way onto the interdicted planet.] A covert infiltration of the facility carries more personal risk. Success on the battlefield has caused her (0 dream of ruling the Nightsisters and eventually conquering all ef Dathomir. Climb + 10. Wis IS. while female heroes will be respected as cquals. if the heroes can convince Oreal Canyon or another clan to commit their forces to lhe IighL (Male heroes will be virtually ignOTed by Dathornir's witches. Read/Wrile Basic. Far the 13M Adventures Following are just of a few of Lhe adventures englllf the heroes on Dathomir. queen. In any timeframe prior 10 the defea 1 or Warlord Zsinj. Vex 14. The prison's defenders. The Clw'unJlwr is currently under the control of the Nightsiste-r clan. Misly Falls. If you're a player. summon storm: SV Port +7. RobeLheri has a pale. and deep within the bowels of the ship. the heroes are faced with the choice of diplomacy or v iolence. are puppets of the Nighlslster Robetheri. however. inspire fear -2. Singing Mountain asks the heroes for the skeletons of seven purboles. "Read/Write file adventure hooks and supporting characters described in this section are meant for OMs only. or perhaps dispatched by an off-l"Iorld authority to quell it. Caught up in the conflict. beautiful face accented with zigzagging black tattoos radiating from her eyes.R CHIEf' ROElETHERI . Equipment: Blaster pistol. War Chief R[]betheri: Female Human Force Adept 6/Dark Force Witch 7j lntt t2. War Chief R[]betheri This Nightsister warrior is the equivalent of a mililary general within her clan. spider walk. The heroes lind them elves on one learn or the other. blaster pistol). Str 15. facing opposition from their ideological counterpar S on the other side of the 1110ralfence. the heroes realize that the only way olf the planet is the high technology found in the Imperial prison. a lasting peace can be neqotia led if the heroes prove their fairness by performing a task for each clan: Greei Canyon wants a tribe oFwild ranCOTSshooed oul or their hunting valley. SQ Enshroud. DS"? 12. who has set up a throne in the former warden's office where she rules over her towed subjects as a dark. Ref +7. a howling tribe of purboles has taken up residence in the passa!leways leading to the vault. stop reading now. quarterstaff] or +11{+6 melee (ld6+2[tld81. Tancor moun t. Alternatively. Jump + 10. unarmed strike) or +11/+6 melee (ld6+2. A crime lord is attracted 10 the same prize. Knowledge (Shadow magic) -rB. +2 Dex). and Ni9htsisler clans. Great Canyon. Relic The Jedi Council (or Luke Skywalker's Jed! academy) is interested ill securing the Silh abattar rumored to exist in a sealed vault deep within the Chu·lIIHhorwreckage. Listen +7. Atk + 11/t6 melee (1d3+2. Misty Falls desires a dozen female sheai mites for their glue. her influence over the prisoners will eollapse. Rep +5. Int 12. Defense 20 (+8 class. SZ M: FP 1.Firing the blast drains 8 vltallry points from the user and gives the user a Dark Side Potnt.

lnit +7 (+J Dex. which they use to cover the entrances [0 their egg burrows. SV Fort +3. "Respected by the other clans and revered by the Witches of Misty Palls. Speak Paecian. Handle Animal +6. Sense Motive. Speak Paeclan. Wis 12. Sense Motive +17. Speak Basic. Ref +2. she is suspicious of her male slaves and has vowed to execute all seditious plotters-as well as everyone with whom they do business. Cont101. Speak Paeclan. Skill Emphasis [Intimidate].isten +3. Skills: Climb +5. The bile of a shear mite contains a strong dose of rock-melting actd.l. and can easily leap away from a clumsy punch or kick. Arid-Eac. Malevolent Mind Trick. Force Speed. Inl 12.rating within Dathornir's larqes! ribes. 5Z M: FP 1. Survival +7. avoiding GOI'Lact with other creatures and <lUarking. Atk +6/+1 melee (ldJ. Reen is the covert leader of a male slave intelligence network ope. Skills: Climb +6. Ride +4. Spot +7. Will +1: Fate/Reach I rn by I mlO m: Str 5. Compassion. Battlemind +11. scent: SV Fan +4. Face/Reach 2 m by 2 m/2 m. Read /W rite Paecian. Dex 9. Mother Miotinae: Female Human Force Adept 8. Illusion +5. Gather Information +9. Wis 11. Jump +6. Skills: Hide +8. Jump +4. Wis \4. Feats: Alertness. unless he decides til a Lfemale heroes have been treated unfairly by the witches. Force Feats: Aller. class. lron Will. Listen +5. Can 6. Force Flight.ll round after being bitten. Force Skills: Affect Mind + 14. Dex 17. Sense. Reen's network can provide the heroes with valuable luformatlort. They scuttle quickly through the mountain underbrush. Listen +9. Spot +4. Feats. Fear + 12. Will + 1. Raen: Male Human Fringer J. FOTceweapon + ldB. Knowledge (Dathomir) +6. l11il-l. Rsen IgI10red by his witch mistresses as a lowly slave. He will approach onty male heroes with informal ion aboul his network. Force talisman +2. +4 natural. and hostile. COil 12. Force Feats: Alter. Skill Emphasis (Sense Motive). Inl I. force talisman. Move Objcct +8. Can 10." of the strongest adhesives in the galaxy. Speak Basic. VP/WP 19/10. Re1J 4. Weapon Group Proficiency [primitive weapons. SZ M: FP 6. -I Dex): Spd 10 m. Special Qualities: The rollowing provides additional information on" shear mite's special qualities. Weapon Group Prohciency [primitive weapons. hopping From branch La branch 311d s1Jying 011 possible prey on the forest floor below. making shear mites a valued commodity in the later years of the New Republic. Survival +4. SQ Comprehend speech. Defense 20 1+4 Dex. Once he succeeds 011 the saving throw. Craft (primitive weapons] +3. Reen is a black-haired. Ref +4. Track.5pd 10 In: VP/WP 54/12. Heal Another +15. Force Grip + D. Sense. VP/WP 12{6. Cha 6. Skills: Handle Animal +7. +1 size). unarmed strike] or + 1 ra nged. Ref +8. Alk +3 melee (ld)+ 1. Wis 18. Feats: Force-Sensitive. VP/WP 12/10. Force Skills: Affecl Mind +19. PUTholes a rc clever and quick. Survival +8. smelly. Ride 11. bite) or +6 ranged: SQ low-light vision. Control. COn 10. Weap0l1 GTOUp Proficiency (simple weapons. SV Fort +4.hallenge Code D. jury-rig +2.Paecian. simple weapons). Purboles live in packs in the treetops. "Rep+0. Empat hy +6. the acid has no Further effect. primitive weapons). Force-Sensitive. Spot +9. SQ Acid. Will +2. Move Object + 12. They rarely attack alone. and under the. Rea d /Wri te Basic. Enhance Senses +9. simple weapons).-f+4. Alk +2 melee (ld2-I. Treat Injury +9. Equipment: Tattered slave clothinq. . Farsceinq +J4. DSP 2. a shear mite's opponent m1J5l succeed on a Fortitude save (DC 20) or take 1d6 points of acid damage. Skill Emphasis (Gather lnforrnationl. Int 5. Toughness. rlarkvlsi on. Drain Energy +10. Spd 8 rn. Hide +5. he could even lead his renow slaves in an upri5ing. Cha 16. His duties as messaqe-carrier ror Clan Mother Mlnttnee allow him free passage between clans. Int 14. unarmed strike) or +2 melee (ldJ-1. Feats: Toughness. razor pincer bite] or +9 ranged. Defense 141+3 Dex. Defen e 15 (+6 class. shear mites secrete an acid so powerful lt allows them to dissolve and eat solid rock. Speak Basic. Female shear mites secrete II powerful cement. Clan These small simian carnivores are annoying. SQ Barter. Force Strike +7. Equipment: Crown of rulershlp. lnit -I. De"X18. Challenge Code A. unarmed strike] or +5/+0 ranged. Str 1]. eha 2. +4 Improved Initiative). C. Defense 13 (+4 New Creature: Shear Mite Vicious half-meter insects inFesting the Daihornir mountainsides. Clan Mother Mintinee New Creature: Pur-bela Mother Mintinee leads the Misty Palls clan. Read/Write Paeclan. Survival +9. This rare "rock glue" is considered 0111. SIT 8. SheaT" Mite: Tiny vermin 5: lnit +4. -I Dex). Will +8. Perce Mastery.only when cornered. Cha 12. Rr. handsome man who adopts a sloop-shouldered posture to present the ill usion of servility. Knowledge [DalhomirJ +12. Knowledge (witch clans) +6. Read/Write Basic. Burst of Speed. Illusion +3. preferring to overwhelm their quarry by s-urrOllllding it and making quick blt-and-run strikes From all directions at once. Rage. Atk +-2 melee (ldB-3. Purbole: Small herd animal 4. Feats: Improved Initiative. and witches have lost entire limbs when simple bites went untrea ted and liquefied their bones. D5P 0. Spd 12 111. +2 size). + I0 species bon us on sa vin 9 lh rows aga lnst mtnd-tnftuencinq effects: SV Fort +2. Spot +4. Challenge Code B. Challenge tode B. Dex 9. and her lined face shows off everyone of her 99 years. right ctrcumstances. Spot +5. Mind Trick. Slr 10.

But Desevro's Humans remind themselves that the Tion includes Human settlements as old as any in the Core. are relegated to schoolchildren's histories. Desevro's janissarles joined the despot's armies on rampages thai strtpped whole planets of I]Fe and wealth. Xim's obsession with the young Hull Empire doomed him. the H utts' Klatooinian. The foundation of "Core cull UTe. stirring Up I rouble In the Cluster and piLti-ng lhe Tion states against Hull Space. the Keldrath Alignment. In the twenty-Mill year of his rule. the heart of Xim's empire broke into feudj. they found rich planets bound in a loose. and From whence the bright name of civilization was spread throughout a galaxy lost in the darkness of barbarism. That's unh appily dose to the tru fh: The Tion Hegemony has been left far from the centers of qalact!r power. while its administrators fanned out through the deliverer's worlds. the Jaminere Marches. An infuriated Xirn vowed revenge. Desevro and the other worlds or the remote Tion Hegemony. Xim died a slave in Kossak lhe Hutt's palace all Nal Hutta. ill-governed relics today. 1l was the beg-inning of a long fall. A century later.ng states. When the Expansionist Period ended len years after Desevro's conquest. he led his father's pirate bands on 8 war of conquest. 140/0 Saheelindeeli. Haashtmut. Xim's empire stretched from the Maw Cluster spinwllnl to the Radama Void. But the yOung Republic soon proved a worthy foe. Human traders claiming to hail From the center of the gala. Its warships drove the Tion ralders back up the Perlernian and out maneuvered them in subtler ways. and strange sorcerers with energy blades watched over the restless Tion from Republic Fortress worlds such as Ossus. and the Honorable Union of Desevro and Tion. among them the Kingdom of Cron. and Falang Minor. fighting two more battles at Von tor within five years. and Vodran servants. democratic unionan cl i 11. on the other hand. By tile lime the Republic began to crumble. In Lhe third." as celebre ted by Ihe Republic and perverted by ihe Em pi re. the Languages: Basic Papulation: 3 billion Species Mix: 74% Humans. 12% other BDvsrnmant: Oligarchy Majer Export.DeS8vr[J Planet Type: Terrestrial Climate: Subarctic Terrain: Mountains. the capital of a faded confederation called the Livien League. No conquest proved more valuable than Desevro. dismissed as thralls of the vile Xim the Despot in ancient times and stult ifying. The Ticn stales were jealous of the traders' rechnclogy=parueularly the advanced hyperdrives that powered their starships=and contemptuous that they accepted alien specie'> as equals. seizing a string of systems in lightning-fast strikes. WHhin centuries. The Desevrars saw lhe best and worst of Xim. lhe Tlon was a sad backwater .xy visited the Tion. lndrexu Confederation. A millennium later. destroyed Xirn's war droids.preps red for war. and Its ector capital is a gloomy world washed by the dull led rays of a fading sun. The future despot began life as heir to the planet ArgaL Before his twentieth birthday. systems that had owed fealty to Xim belonged to the 'Republic.600 krn Langth of Day~ 27 standard h(JUTS Length of Year: 522 standard days Sentient Species: Humans History The Ttcn Cluster's history beglns some twenty-five thousand years ago with the reign of the infamous Xim. Forging his "possessions into an empire. the nobles of Desevro will be happy to set them straight. processed goods SVstBmlStar: Dcsev [companion star Maugina) Planets A~us Type Gas giant Terrestrial Ice ball Moons 38 Desevro Gauiher a I Maugin~ While dwarf Description If any citizens of the galaxy still doubt Lim history is written by the victors. Nikto. HUll warships ravaged one of his expeditionary forces at Von tor in the Sl'klaata Cluster. the Thanium Worlds. Tion pirate fleers followed the new arrival back down their so-called Perlernian Trade Route: there. is tha 1 the Core Worlds are where humanity fnst took ['0 space Ul1COUl1 ted ~OIlS ago. tundra.s: Consumer goods Major Imports: Foodstuffs. and they point oul tlla Xim ruled hundreds or thousands or systems before the Republic even existed. swamps Atmosphere: Breathable Gravity: Standard Diameter: 19. while HUll battteshlps wrecked his fleet.

Those who can afford it travel in copters or arrspeeders: Maslovar's routine annoyances include streets blocked Locations Desevro has a number of inleresting locations to vlslt. opting to flag down one of the copters or airspeeders that hover around the Port. but they aren't above jabbing a thumb at it and clalming il was brtlliant yellow until the day the frrst Core trader arrived in orbit. So did the Tion Hegernony and the Cronese Mandate. JTgani's pia t forms are cormccted to each 01her by a web of poorly maintained rope bridges and to the city below by narrow stairs that wind around the outside of the pillars. Desevrsrs love conspiracies and blame much that's befallen them on complicated plots hatched by the Crunese or "the Coren-a catch-al) term used For the Republic. and steeped ill their history. and dlstricts abandoned or blasted into rubble centuries ago. Ships from Tion ports such as Cadinth. Chandaar. Even crooked copter jockeys marshal evidence that the Tion is the true birthplace of humanity and debate Xim's character as if his rule ended a week ago. and split what remained in two. Anaxes. few visitors risk such treks. bi! ter. referring to them intetchanqeably a Hults and allowing most of them only menial jobs. Most losthc al len species even more. its glories lost in legend. passengers and cargo are transferred to ships bound ror Hegemony worlds such as . which were allowed a humlliatlnqly nominal tndepen den ce. docking at an old space station co-owned by Santhe Passenger and Freight and Tion Slarfreight. Barseg. Desevrars do have a prickly sense of humor: Their sun has been a red giant for millions of years. Kanaver. entire neighborhoods swallowed by sinkholes and Iurned into lilthy lakes. Desevro's largest continent. There. lor heroes Jigani Port Desevrn's location on a spur of the Perlemian Trade Route makes it one of the Tion's busiest ports. Most travelers who head planetside land at Jigani Port. Rudrig." Unimaqinably at ancient. The Empire stripped the Tinn Hegemony of its rimward 1ndrexu possessions. The city's endless streets bypass pitiful slums reserved for its alien underclass.Y once. but most stay in orbit. Desevrars are proud. and Esseles were but Liny lights. further jumbled by haphazard efforts to rebuild after countless groundquakes and disasters. and Tlon proper. and Desevro is a mostly forgotten world. "Empire. which became the and Keldralh Sectors. But [ell a Desevrar that and he'll respondindiqnanlly that the Tion' name blazed when Coruscant.of exhausted. PeDple The Tion Hegemony crumbled millennia ogo. inelucling those described below. Maslovar is a riot or architectural styles from vartous millennia or its existence. The newborn Allied Tion became a sector of the Empire. and Lianna are common Sight'>. built atop a vertiginous outcropping of rock high above the Swamplands and the chaos of Ma lovar. and his homeworld once matched them in power and pre (lge. corrupt worlds. Jigani is a cluster of great pillars hacked out of the rock and repaired over the eons with anything at hand: Curious travelers may liml their slarships rest atop landing platforms assembled From random stone blocks covered with hiemglyphics 110 one can read and etched with bas-rellefs of rulers no nne can recognize. and New Republic. Masl[]var The tart-tongued Corellian historian Bleys Harand famously described Maslovar as "not so much a cily as it is the carcass of every CiL. Maslovar sprawls For hundreds of kilometers along the coast or Gorovod.

e'5 cover to pUOIotld posse. the waterways arc thick with skiffs being Towed to banquets on neighboring isles. Atmospheric . Adventures Halehas Ap-Ianghe Most Desevrars brood about the supposed evils done to their planet by "Crons. . Desevro's elite idle: their days away here. Evil and desperate poverty exist side by side in Msslovar: For unlcrnmares not born to the city's elue. and the casual violence inflicted on them hy tile bullying retainers. iI's arlen a race 10 see which clt!i ms them fl rst. most are also quite crooked.Pro~ideS1hree·q~G't. hoping to catch the armored crustaceans known as lhni. The vault was buill to hold something Xim considered his greatest treasure-and because the Val. H-12 C[]pter Crew: 1 (Skilled +4) Initiative: +2 (-2 size. the despot ordered a secret vault built somewhere on the Swamp land estate 0 r his Desevrar ch am berl a in.. unfortunately rather gnawed by thoi. the ancient domain or lhe city's Thirty-Seven Families.by rings of thQgs guarding their master's copter. all tended by servants ill elaborate livery. 3. patched. Unfortunalely. he enjoys hostlnq lavish banquets ill his crumbling Swamplands manor and exhortlnq his guests to consider the betrayals . +4 fire control). where their compatriots Wind up listening LO tlrades about Core Worlder and ""Hulls of all shapes and sizes.. . scheming languidly against one another from their tumbledown manses. Desevrar youths hunt winged lajunes in the Swamplands' reedy fens and canebrakes: their elders paddle canoes along the waterI\'ays to their favorite Ilshing spots. +4 armor) Passengsrs:5 Shield POints: 0 CargD I::apa C it y: 100 kg Hull Points: 15 (DR 5) Cost: 9. As a lesser member of one of the Thirty-Seven Families. The Swamplands The lowlands below Maslovar are a maze of small islands divided by ~Iuggish estuaries and misty channels. Attack Bonus: +6 (-2 size. The heroes gel a bad feeling When they visit their new boss's manor for a welcome dmner: Any aliens in the group are served in the kitchen and refused admission 10 the dining hall. Damage: 3dlOx2.linked pairs). +4 crew) Maneuver: +2 (-2 size. +4 crew) Defense: 12~(-2 size." and at first Holchas Ap-langhe seems like any of them. Airspeeder Sin: Huge (6 m long) Hvperdrlve: None S[]mething R[]tten The body of a Coruscan1i envoy visiting Desevro has been found floating fare-down in one of the Swamplands' estuaries.. that somethinq may still be there. a "Hutt" servant driven mad by the lure or a shiny bauble. stop reading now.ngers. +4 crew. 111the evening. Given Desevrc's anti-allen biases. But Was the murderer really an ~gitalor from the Cronese Manda le. But not to worry: Most copter jockeys art' quite capable. MOSl CSI(lt5 boast airspceder pads and vineyards. But Col n they live with themselves? ft Technology This sec Lion features technology that players might come across while lravelirtq on or near Desevro.lIL'S contents were protected by a powerful stasis field. A Gift Fr-nrn Xim A Ruurian archaeologist has made a Startling discovery in the ruins of Xim's palace on Argaj: In the last year of his life. Each is suitable For any era of play.of the Desevrar elite. or an addled copter jockey who fell cheated on it fare? If the heroes investigate. Fire Al"c: Partial turret (front/right/left). Wise visitors work out exact payment terms ahead of Lime am] never trust a jockey an iota more than is necessary. The Desevrars suddenly seem less interested in helping .5'00 Lorroad Flightw[]rks Clllss. Fer the GM The adventure hooks and supporting characters described m ihis section are meant For OMs only. Feel free to use or adapt the follOWing adventure hooks for vour horne campaign. Range Increment: 200 m.000 (new). When the heroes arrive to investigate. and rewired thai they scarcely appear airworthy. the dues increasingly point to someone who knows the Swamplands quite well-and was free to move about within them. COTes. Take This Job and. a copier tour of Maslovat reveals the terrible c:onditions the city's alien species endure. New Vehicle: Maslcvar Ccpter Many of these ubiq ui to us veh icles are cen tunes old and so dented. A lord of one of the Thirty-Seven Families hires the heroes to do H job Desevro's so-railed law can't seem to accomplish: hnd and capture the leader of the Alien Underground. If you're a player. The heroes can live off their patron's wealth for some time iF they CQIlCQcl even the vag lies"! tales 0 f proy ress. the heroes are hired LO pose as archaeolegists. Later. Allies and Antagcnists The following characters are just a few dF the interesting or dangerous personalities heroes might interact wilh on Desevro. Can Lhey learn their roles well enough to convince the Desevrar elile? Can anyone really trace twenty-five millennia worth of land deals? And what was Xirn's greatest treasure? (used) Speed. . the envoy's host and his neighbors are almost painfully eager to help them locate the killer and remove the slain all Desevrar honor. 240 krn/h (4 squares/action) Weapon: Blaster cannons (2 fire. and Hutts. fmd the location of the vaul Land ne90 late lhe right to retrieve it.

Over the years. precise attack + I. FP 0. Skills: Bluff +J. Rep +10. she uses her abilities as a slicer and forger to generate papers and permits for aliens. SZ M. knife with built-in well of paralytic poison. Str 12. Wis 13. Illicit barter. Stealthy. blaster rifles. Move Silen L1y +12. +4 lrn proved Initiative]: Defense 17 (+5 class. accoun ts and files of the elite. and her life's work is embarrassing the 9 rea t city's masters while easing the burden on their alien vassals. H -12 copter. SV Fort +4.of the galaxy's central governmenL. Female Saheelindeeli Scoundrel S/Noble 4/Crime 3. coordinate + 1. Intimidate +9. DC)( 14. But tllougl1 no Desevrar knows it. robes. Sosal is L11C leader of Maslovar's Alien llnderqtound. +6 [+2 Dex. and to ensure thai terrlble errors creep into the. nsp 4: Rep +2. she is smarter and better-spoken than the average Maslovar Saheelindeeli-nOl to mention several billion Desevrars Who consider themselves her betters. Wis 12. Dex 15. few have guessed he's an assassin who's trained himself as a master poisoner. Weapol1 Group Proficiency (blasler pistols. inspire confidence. lucky II/day}. Will +9. inspire Fear -2. Knowledge (De evro] +9. unarmed strike) or +-8/+3 ranged (3d6+ I. lru 14. Defense 17 (+S class. vihrublade. +2 Dex): Spd 10 rn (12 m on all fours): VP/WP 59/13: ALk +8/+3 melee rld4+1. vibroblade] or +6/+ I melee (ld4 plus poison. ell a 14. vlbro weapons). Simple weapons. Computer Usc +6. Sosal. Challenge Code E. SQ Centact. Cha lIenge Code D. she isn't at all cooperat ive. Init +6 ("1-2Dex. Gather Information +8. Male Human Soldier 4!Scoul1drel ]. Lord . Improved Martial Arts. knife) or +6/+ 1 melee (2d4. lucky (l/day). knife) or +9/+4 ranged (3d4+I. 505al has received plenty of what the casually bigoled Desevrars call cempliments: She sure is smart (OT well-spoken. Knowledge (Core Worlds) + 10. Sosal's top-notch technical skills and amiable demeanor ensure her access to the innermost sanctums of DeSeVrl1T society. su 10. SV ort +4. F? 0: DSP 0. Atk +6/+1 melee [2d6. Once in. Hulchas Ap-Illngha: lnit SDsal In her years as a computer tech. Spd 10 m: V?/WP 41/9. he's murdered scores of offworlders and aliens-before he's done. Can n. Hide + 11. Improved Initiative. Feats: Armor Proftciency (light). +4 Improved Initiative). Cha 17. Knowledge (Poisons) +10. Diplomacy +5. +2 Dex}. SZ M. lilt 16. Call 9. Disguise +9. Will +3.hold-out blaster pistol). Equipment: BlasTech DL-22 blaster pistol. SQ Illicit barter. heavy weapons. Martial Arts. he 110pe5 to murder scores more. datapsd. Ref +10. But while the jaded Desevrarknow Ap-Ianghe is a firebrand. blaster pistol). Favor +2. or cooperative) for a little green Hutt. Sosal just grins: After all. resource access (2/day). Desevrar currency [equivalent to 250 credits). Ref +6.

they sometimes seem eager to please. although they are not restricted from Force Skills: Empathy +11.Equipment: Blasfech HSB-200 hold-out blaster. Kual D'Arsan A prercrnat urally pale Desevrar of indeterminate age. Skills: Computer Usc +13. Weapon Group Proflciency (blaster pistols. on average. Physical Description·: Saheelindeeli resemble primates with bandy legs. Atk +2 (ld3-2. a dull 11-45. Sense. Personality: Saheelindeell are no! great thinkers. They stand 1. robes. middle age 46-62. security kil.rituals and harvest ceremonies-has recen Uy beg un 10 lncorpo- SA H E E UN 0 E. but they adapt quickly. SZ M: FP 8: DSP I: Rep + 1: Str 7. lnikornee. -I Dexl: Spd 10 m: VP/WP 0/8. Will +7. simple weapons). shock-ball matches. Can 8. Meeshae. where they endure poverty and the contempt of the Desevrars. and air shows in an attempt to reflect the Saheelindeeli's growing technological sophistication. Dex 8. Tumble +9. Age in Year's: Child 1-6. many Desevrars have taken it upon themselves to make sure he isn'thurt. But D'Arsan i qulte well-protected: If he doesn't access his personal databases and enter the Tighl codes at least once a week. Hnrnawnr-ld: Saheellndeel. Trust worthy. The high festival on the Saheellndeell homeworld=a lime for tribal hunting. Disable Device +7. Influence.EL I . Adventurers: Saheelindeeli who choose to leave their clans and join the greater galacl ic communi ly are usually Flingers and SCOll ls. Bluff + 13. Telepathy +12. SV Fori +1. D'Arsan has a secret or his own. Equipment: Datapad. Computer Use +20. No1 surprisingly. Kual l'J'Arsan is known as one of Maslovar's best infochanls. old 63-74. Language: Saheellndeeli read. Desevrar currency (equivalent LO 450 credits). Uliaurae. which would normally be suicide fer someone so spindly and sickly. Cha 10.6 meters tall. Profession [lnfochant] +8. Int 18. Kuel O'Arsan: Male Human Expetl 6.4 to 1. To other species. young adult 7-10. fame. and when necessary. and speak the language of the same name. lnlt=-t: Defense II h2 class. although erne nave left their homeworld seeking wealth. Skill Emphasis (FOTf)ery). slicer. a number of Files exposing the secrets of rich Desevrars will be sent around the planer. Maslovar being what it is. Sense Motive + 13. Saheelindeell like Loincorporate customs lrom other worlds into thetr own society. NE!W Species: 8aheelindeeli These gregarious humanoids art' descended from primates. Desevrar currency (equivalent to 185 ereditsl. They crave companionship and bond quickly with others. Knowledge lDesevrol +9. rate farm machinery exhibits. Skill': Balance + 10. Disguise 1'9. and excltement elsewhere in the galaxy. lie travels the city unarmed anti apparently unguarded. however: Much of his success as an infochant is due to the strange mental abilltie he's had-and concealed-since birth. securi ly ki L. including members of other species who j rest them as equals. Challenge Code B. Sheelolsn. Improved Initiative. rorger. a lyrical combination of hig11-pilched chatter and deep purring. Move Silenlly +8. lhal mean he's also a spy. Profession (Computer Technician] + 11. write. and lock-pick. Wis 15. Forgery +21 (+23 with computerized records). secured computer (accessing its programs without the proper passwords requires a Computer Use check 393. Gather lnformarion + 12. and close-set. Farseeing +13. Infamy. golden eyes. Skill Emphasis (Gather lnformattonl. Most live quietly but happily ln matriarchal dans as fanners or ranchers. Forgery + 1]. unarmed strike) or +3 ranged. Force Feats: Link.nsl DC30). Disguise til. glow rod. knife. Ref +1. they drop [0 all fours to cover ground as quickly 8S possible. datapad. Hide +9. Disable Device +11. Feats: Force-Sensitlve. venerable 75+. Not all Saheelindeeli have found happiness among the stars. Knowledge (Tiol1 Hegemony) +9. gray-green Fur. Some are menial laborers on Desevrc. They have an affinity for grandiose actions and are not known For subtlety. lool kit. 6 reprogrammed code cylinders. Diplomacy + 16. Feats. Escape Artist +7. a backwater world in the remote Tlon Hegemony. Gather Information + 17 (+ 19 with databases). Example Names: Apaazarc. com link. Zeeneffi.

SQ Species traits. Speak Basic. the off-worlders who have set fool on Ender's surface could fit aboard one large spaceliner. Will +0. Con 10. Rep +0.Gravity: Heavy (250% standard) Diameter: 148. As Medium-size creatures. Dex 12. Alk +0 melee Ferest Meen of Endor Planet Type: Terrestria) (moon) Climate: Temperate Terrain: Forests. VP/WP 0/10. Yuzzurn Languages: Ewoke e. @ Free Lang uage Skills. lakes AtmDsphare: Breathable Gravity: Light (85% standard) Diameter: 4. Wis to. Anna]. 4o/b YtIZZUITl. Str 10. mountains. II's also home LO castaways: bandits from nearby: 5anyassa and Zorbia and starhoppers from more distant ports. Crafl (any one) + 1 or Knowledge (anyone) +-1. Profession (anyone) + I. G Medium-size. including three native sentient species. Ender was a small moon in a rarely visited system in an all-but-unknown sector. D5P 0. 402 standard days Sentient SpeciBs: None Languages: trillions. Saheelindeeli Poree-users are extremely rare. Sa. Spd 10 m (12 m on all fours). Ender's sun was an uncharted point of light in the skies or Lhe new sector capital. or 12 meters when running on an fours. Challenge Code A. one of the three sectors in the Inner Zuma region.000 km Length of Day: 30 standard hours Length af Year. SahE!elindeeli Commoner: Init + I. Skills: Balance +3. lrrt 8. Yet Fot all its historical sig nlficance. -and others Mix: 950/0 Ewoks. The Forest Moon of Endor None Population: None Species Mix: None Government: (often simply called Endor) is a small green sphere. unarmed strike) or +1 ranged. At Type Moons Ender Elogyi Megiddo DOT Gas glanL Barren rock Barren rock Barren rock 9 0 Q a the time. the second of nine moons orbiting a silverbanded gas giant called Tana by lhe now-famous Ewoks. and incorporated into the Republic just flily years before the Battle ofYavin. The Moddell Sector is plagued h. The Moddell Sector. Read/Write Saheelindeeli.hBslindeeli Species Tr-aits e Ability Modifiers: +2 Dexlerlty. They cannot run 011 all fours while heldtng items in their hand. Cha 10. FoodstufFs. . Saheelindeeli have no special modifiers due to their size.xports: NOlle Major Imports: None System/Star: Endor/lbleam Planets His'tDry Until thrust into history'S spotlight.y hyperspace eddies and sinkholes. a Skill Bonuses: A Saheelindeeli is nimble and quick. Speak Saheellndeeli. and Endor is a graveyard of innumerable wrecked starships. (ldJ. Ref + I. Marauders. Tumble +3. Rekna Fungus (The New Jedl Order era only) Major Imports: Supplies lor trading post (The New Jedi Order era only) Spauias Description To uncounted of Ender signiftes Equipment: Variety of personal belongings.pursuing any class. Read/Write End Speak Saheelindeeli and Basic. While scouts have blazed new routes lhTough the sector since then. Yuzzum. a Speed: Saheelindeef base speed is 10 meters. was considered part of the Unknown Reg ions just a few centuries ago. -2 lntelltqence. 1oroother GIlVal"nmlilnt: Tribal MalDr EXports: Medicinal goOds. Ender Planet Type: Gas giant Climate: Hostile [chemical and magnet ic storms) Terrain: Gas gianl Atmosphere: Toxic . and those that exist are usually Fcrce adepts. None Major E. savannas. FP 0. SZ M. gaining a +2 species bonus on Balance and Tumble checks. SV Fort +0. Defense II 1+ I Dex]. Sanyassa 11 . Basic Populatilln: 'Unknown numbers of Ewoks. lhe Forest Moon the sudden break between Imperial despotism and New Republic democracy: II's the place where the second Death Star was secretly buill and destroyed and where Emperor Palpatinc mel his end. Endor has liqhter-Ihanstandard gravity and an ecosystem bursting with life.90{) km Length of Day: 18 tandard hours Length of Year: 402 standard days Sentient Species: Ewoks. Peats: None.

They share the Dragon's Pelt with a large band orvielous Sanyassan Marauders shipwrecked decades before the Battle of Endo« Finally.high omnivores who dwell in many areas on the moon but prefer the gianllrees of its forests. communal dwellings For unmated males and Females and visitors. Emperor Palpatine allowed the plans lor the second Dea th Star and details of the Pipeline to fall into Rebel hands as part of his plot to lure the Alliance La Endot and force an end to the Galactic Civil War.the distlnction between the Moddell and the unclaimed swaths of Wild Space bordering it remains nebulous at best. who were followed in turn by traders. but a tribe won't think twice about cooking its enemies alive over open names. lilt' so-tailed Sanctuary Moon was so remote that few travelers would stumble across iL. all 50 meters above the forest nOOT. arc vicious. First. For its brief. whlch is lIsed for work. which are often dismissed as Ewok folk tales. Second. For the two hundred Ewoks who call it home. while Ihe chieft ain-sassisted by the elders-mediates disputes and harrdles day-to. Paapla Lecatluns The Forest Moon of Endor has a number of mterestlng locations for heroes to visit. including those described below. the 20-meter-high Gorax. sernisentient giants that are all too real. whose sensory feelers and long legs help them navigate its tall grasses. and gatherings of the tribe. miners. and the lonqhouse reserved for the ill. open main platform. Bright Tree Village ~amed for a soaring central tree that catches raJ's of sunlight 011 most days. intelligence agents. Alliance forces remained on Ender briefly before being driven off by Nagai invaders. the ruzzum are capable trackers and restlienl hghters when provoked. Bright Tree IS a collection of huts and platforms connected by bridges of wood and rope. Brighl Tree is ruled joinUy by its chieftain and shaman. The Dragon's Pelt savanna is horne to the Yuzzum. To keep the project secret. storage huts.day affairs. the system's three other planets-particularly dense. above the main levels are other sentry posts and special platforms reserved for gilders. Fortunately. the Empire spent billions of credits to artificially extend an obscure hyperspace route called Ihe Silvestri Trace all the way from Sullust. But even the peddlers of Blue weren't successful for long. Generally peaceable. the dan$jerous drug Rokna Blue was brewed from an Errdorian fungus. barren little Dor--contained a treasure trove of rare metals. souvenir hunters. Ender's most famous residents are the Ewoks. Afler Palpatlne's demise. Despite their primitive technOlogy. Ewoks may look cute. Ewoks are sound engineers and cunning war-iers-ss a legion of the Emperor's best troops discovered. and even tour groups. Like most Ewok settlements. meter. only nne small trading post connected the Forest Moon with the rest of the galaxy. Other 'PIal forms support family huts.. The shaman interprets omens and offers guidance. unstable life. cooking. as wellas halls used by the tribe's elders and hunters. This platform houses the large huts reserved for Bright Tree's chieftain and shaman. The Empire had two reasons for building the 5~C'ond Death Star above Endor. Below the main levels are camouflaged sentry platforms. life in Bright Tree is centered around the wide. fifteen years after the Bat tie of Endor. Later. and iI "proved unhappily popular. . The Ewoks aren't the only intelligent species native to lhe Fnrest Moon. they're also quite rare. this "Sanetugry Pipeline' was a galactk express rou te for supply barges and super freighters carrying material 1:0 the constructicn site.

Blue PeriDd Burned-out hooks Annaj about Forest rokna addicts are becorninq a common sight on again. miners from Blagg. The heroes are sent 10 the Moon to hook up with the Ewok Tokkat. Tile Marauders are an all-too-common sight in the savanna and the fringes of the forest. logray was banished after the Battle of End or and replaced by Paploo: a Few years later. fmd the harvesters. Two lead to the post itself. Four of the columns contain lift tubes For people and supplies. The other two tubes lead La a no-frills landing platform with an automated beacon and directional lights.walled cast le Winl stone quarried from mines in the Spine's foothills. The Marauders and their lea der. storage space. and treasure hunters had carted away every piece of the old Imperial base. Sal fur's Trading Post stands on a gaggle of lO-meter metal columns ill a clearing i11 the forest. and rec center For Visiting traders and intelligence agents. It's home to a band of Marauders. leaving the Forest Moon without even a landing platform for ships. and put 811 end to their illicit traffickinq.. If you're a player. Working with funds supplied by New Republic Intelllgl"nce. bui It! he sq uare. about three kilometers southeast of Bright Tree Village. A boundary field surrounds the-post with a rOlCC field. Salfur's Trading Pest Within a few years of the Death Star's destruction. salvage crews. leaving sector authorlties worried anew the dreaded Rokna Blue. a clutch of prefab housing modules salvaged From an abandoned camp on TTl ndello that now serve as commissary. Chirps stepped Terak's Keep This gloomy fortress looms over tile savanna from atl outcropping of the mountain range known as the Dragon's Spine. Ki119 Terak. dormitory. vicious pirates from the 51 army world Sanyassa IV. Adventure!s 'Feel free to lise or adapt the following adventure For your home campaign. down and Wll'ket became Briglll Tree's chief. living area.Heroes visiting before The New Jedi Order period will fmd Bright Tree ruled by Chief Chirpa and the shaman Logray. it's switched 011 at dusk. stop reading now. . For the GM The adventure hooks and supporting characters described in this section are meant ror GMs only. mounting reptilian blurrgs and riding out to raid Yuzzum and Ewoks alike. when visitors are present. a roughneck named Cobb Salfur arrived to ftll the gap.

The heroes' ship crashes near an Ewok village-one whose warriors have collected starship parts For generations and kept them as objects La consult in the tribe's divinations. rhe heroes discover a would-be Blue kingpm. New Republic Intelligence hired Salfur to keep watch on the Forest Moon. seeing an opportunity to make a Few credits while maintaining a potentially valuable hideout. The following characters are just a few of the irrteresting or dangerous personalltles hernes might interact with un the Forest Moon of Endor. After the Battle or Endor. liking nothing better than weaving fiendish traps with which to catch new crearures to torment and sacrifice to the foulest spirits of the deep forest. a shaman's urse. Worst of all. He gets along well with the Ewoks of Bright Tree Village. The Niklo smuggler Tu'rsc'yulir has set up a crude processing station at the fOOL of the Yawari Cliffs. north of Bright Tree and Sal fur's Trading Posl. CDbb Salfur Born on the Moddell lactory world of Ovise III. they'll need to control tracts of forest-and what stands in their way besides EI few villagcs of puny Ewoks? Ewoks are vicious and cruel. The parts needed La repair the heroes' shi-p are probably in the shaman's inven tory. But what the heroes may not suspect until it's too late is that this isn't Bright Tree VlIli3ge. ll's Hanging Moss Village. Tu'rsc'yulir has been thinkinq about how to make processing Blue more effective. Tu'rsc'yulir has brougl1Lher band of l!1UgS. and Hanging Moss bas a dark name all the Porest Moon. When the illicit trade in Rokna Blue beqan a few years later. the Gunrunners could greatly increase their yield or Blue.With the help of Tokkat and a war party from Brlqht Tree Village. If the fungus could be farmed. fearing it would become a Larget for a venqeful rogue Imperial. Allies and Antagonists. He also became known as an untrustworthy roughneck. Sal fur constructed a trading post. the Klnta n GUllTunners. For all his faults. his irtvclvernern was suspected but never proven. Salfur loves nature. TIle Alliance hired Salfur as pan of its Ender commando team. wilh her ror muscle and paid off the Marauders to lead raids ImD the Ewoks' forest. To do that. only to brig him afterhe got Into a lighl with a Dresselian irregular aboard Home OIlC. blazing trails into the Monsua Nebula and hiring out in ports from Maya Kovel to As! Kikorie. or the influence of the dark side of the Force-its . For whatever reason-isolation from other villages. Cobb Salfur earned a reputation-as aile of the sector's better scouts. and woe betide Yub Yull! MWBh Hah Hahl The heroes find themselves the latest ill the long list of castaways 011 Ender when their starship runs afoul of one of (he Moddell Sector's innumerable hyperspace anomalies and plummets to the surface of the Forest Moon. msklrrq and breaking deals with impu nity and settling shady business deals with ~sts and blasters.

When Will +4: SZ M. IniL +1. Cobb Salfur: Male Human Scoundrel 8. Tokkat speaks (somewhat squeak. ship Opera lion (space transport). Rep + I: SIT 8. precise a t tack + I: SV Fori +3. blaster pistol). lntt +2. Dex 13.. Dodge. Rep +2. HeadTrailblaze. tool kit. There. The leader of the Marauders stranded Survival +4. Tokkat: Male Ewok Scout 2/Soldier 4. Forgery +4. provided with a patient tutor. simple weapons]. the equally traps For hunting and defense. Emphasis Ilnrirntdate). Survival T[]kkat Born in Brigl1t Tree Village. Move Silently TO. lnit +1: Defense 15 forest floor. he was one of tile planet's vibro weapons). FP 1. Demolilions + 4.the thouqhtless visitor who throws garbage off one of his tradinq post's platforms. I1lght suit. Wis 12. breath mask. He has a weakness for a good spacer's tale. lilt! I. observan Lheroes will nolle!" cabled muscle and a surprising grace. club. blaster pistol): 5Q Natural armor. Cha 11. -1"1size). Weapon Group Proficiency (blaster vibrodagger. Sir 15. Yuzzurn (3d6.y) Bask. discussed only in whispers in Ewok villages and Yuzzurn burrows alike. Challenge Code C. Dex 14. Feats: Arl110r Proficiency (light). but fOT a cent ury prior. technQlogy. simple weapons. Field kit. FP 0. datapad. Power Altack. Yuzzurn occupy the King Tar-ek: Male Sanyassan Thug 9. +1 natural). MOSL of the lew Yuzzum who have lefl Equipment: Greff-Timms Industrial ATAPulse-Wave the Forest Moon are performers. where they hunt for ruggers (small. Hide +12. Salfur has taught S0111e of Bright Tree's more-adventurous Ewok scouts the joys of sabacc and ciqarras. Spring pered and ruthless as his followers. "Dodge. Repair +6. Terak is as iii-temcoee SAL. delicious ~+] class. +1 DeX)i Spd 10 rn: VP/WP 41/13: ALk +8/+3 melee nus-z. ring. Yowza. Knowll. C011 12. Tokkal and Wunka served as gunners aboard the New Republic Star Destroyer Liberalor and saw groulld combat after their vessel was shot down over CoruscanL during the lime of the reborn EmpeJOT. the Ewoks. have highly developed vocal cords and keen ears.'dge (8l1dorl +5. Pilol +7. Rep +2. blaster pistol). Skill Emphasis (Bluff). he found the quiet of his homeworld no longer stifling but comforting. Challenge Code D. rodents).VP/WP 0/12. culd Iomin ale. Defense 17 (+4 class. Knowledge [Ender] +8.FUR Feats: Alertness. live in the trees of Ender's Forest Moon. Speak Ewokese. vibrodagger) or +8 ranged (3d6.longsword) or -tiO/+5 ranged Because their language is based on song. Defense 16 (+5 class. fusion kit. Ender. Wis II. Con 13. Skill 'OS!' 0. Challenge Code C. BlufF + 12. AstrogaLe T 16. and he took his place as an honored hunter of Bright Tree Village and its unofficial ambassador to the New Republic. Among Ihem are Joh blaster pistol. SPIll +6. King Terak Read/Write Basic. pistols. Gather Information + 10. Mobility. Spot 4. psr 0. SQ "Feat s: Combat Reflexes. SZ 5. Ref +7. Ref +4. other languages. lilt II. +5. a taut game of sabacc.5 technological societies. primitive weapons. club) Or + 7/+2 ranged (Jd8+3. Wi 9. and fal cigarras-the stinkier. FP 0. who plies the Outer Rim with the Max Rebo Band . Lhey can learn to sing in Can 12. Pilot + 16. electrobinoculars. lool kit. Tokkat and his brother WlInka left their homeworld with the Rebels after the Battle of Endor and quickly adjusted LO the ways of the galaxy and i1. Repair + 12. SQ 1I]icH barter. ruling his band with brutish but effective calculaOperation (Space Transport)' Track. on the Forest Moon. Dex 12. DSP 4. StarCha 11. biggest scourges. Profession (Sparehand] +8. Aftn Wwnka died in a skirmish on Holaqeus. Salfur is a bald. Spacer. strong. Starshrp Operatlcn (Capital Ship). lucky (2/ day). +1 DeX. Equipment: Blasf ch T-G Skills: Intimidate +9. Spd !O m. Int 10. Cha 9. Gamble + 7. Str 14. bul underneath his hug-e belly and extra chins. Tokkat returned La the Forest Moon to bury his brother. an indulgence that's proved startlinq for more than one unsuspecting visitor to the trading post. While their netghbors. Atk +11/+6 melee (ld8+2. SV Fort +7. Speak Basic. scarred hulk of a man who is running to Fat. heavy blaster pistol. He's also Attack. all-ternperature cloak. Weapon Group Proficiency (blaster pistols. simple weapons}. Intimidate +9. Terak was killed several months before lhe Battle of ciency (blaster pistols. the better. Weapon Group ProfiLion. YUZZU111 employ spears and can use Terak's statistics For one of his sons. New Species: Yuzzum GMs whose campaigns are set after the Battle of Endor Primitive hunter-qatherers. +2 Dex. Knowledge (Moddell Sector) +9. and Lhey lack industrial brutal Zakul. Skills: Appraise +8. longsword. VP/WPJ2/12: Alk +5 melee (2d4-1. Ref +40 WIll +2. Star hlp smarter. Will +3: SZ M. Spd 6 m. SV ForL +7. datapad. Skills: Climb +4. Equipment: SoroSuub ELG-3A blaster pistol.

unarmed 51rike] or -1 melee (1d6-1. Yuzzum commoners receive the bonus feat Weapon 6rouTJ Proficiency [primitive weapons) only. .Iccated in the Durer Rim. thin. Challenge COOl"A. Yuzzurn have no special modifiers due to their size.during the Rebellion Era. Lub. venerable 53+. DSf> 0. adult 9-25. middle age 26-40. Rep +0. stiltllke legs. while others have blunt teeth and sparse fur. to II lesser extent. Physic. Defense 11 l+ 1 Dex]: Spd 10 m: VP/WP 0/10. Personality: from the. Yuzzum make poor teen specialists. an outlaw sing~T working Jed! Order. Speak Yuzzum. Skills: Listen + I. Feats: None. and get along well with outsiders who respect lheir beliefs and their territorlal rig his. old 41-52. Will +0: SZ M. e Primitive: YUZZUI11 wilh professional or heroic classes receive the bonus feats Weapon Group Proficieney (primitive weapons) and Weapon Group Proficiency (simple weapons) instead of the usual Weapon Group Proficiency feats. They stand between 1. Mlldi. Exarnpla Names: Bur. Cha 10. Job Yowza. Their CO!TllnOI1 traits e0n111101l include a round body supported by a pair of long. Fod. SOllie YUZZUIll display fangs ami thick coats of hair. e Medium-size: As Medium-size creatures. e Skill Bonuses: YUZZU]TI gain a +2 species bonus on Survival checks. FP 0. scoundrels. G Speed: Yuzzu m base speed is lOme ters. Wis 10. and "Fugitive" Fed. society belies great curiosity and cunning. young adult 4-8. Shy Leba. Atk -1 melee (ld3-1. Adventurers: Yuzzurn removed from the primitive ~ociety all the Forest Moon of Endor survive in the yalaxy as scouts and. Dex 12.al DescrIption: Yuzzum vary in appearance Irorn tribe 10 tribe.4 and 2 meters tall. Yuzzum Commonar: \nit + I. Equipment: Spear. variety or personal belongings. $Q Species traits: SV Forl +0. Corporate Sector during The New furry beings are more savage than buL their primitive and barbaric These their Ewok neighbors. spear) or + 1 ranged. SIr 8. and soldiers. Homeworld: The Forest Moon of Endor. Survival +4. which is based 011 SOl1g and bears no written alphabet. Yuzzum SpE!ciE!sTraits 6 Ability Modllrers: -2 Strength. e Free Language Skills: Speak Yuzzum. Language: Yuzzum speak their own lanquaqe. Yuzzum are mindful. SpOL + 1. lnt 10. +2 Dexterity. however. Con io. and few of them are sensitive to the Force. Ref + I. Age in Years: Child 1-3.

the Various Rebel aqen ts use Erilldu as Ll1eirbase of operations. atmosphere scrubbers. various alien species Basic 22 billion SpeciE!s Mix: 860(0 Human.: Imperial governorship Major . That changed under the leadership of the Quintad. Despite this. lommite are Sentient Species: Languages: Population: System/Star: Eriadu Type Planets Muruiadu Jaroons Erinar Eriadu Tarastra Kelliadu Molten rock Volcanic rock Volcanic rock Terrestrial Gas giant Ice ball Moons 0 0 1 1 7 0 DescriptiDn A polluted factory world at the heart of the Seswerma Sector. conducting their resistance elsewhere.Exports: Computer technology. the site of prestigious shipyards and the very model of all ambitious.490 km Length [If Day: 24 standard hours Length [If Year: 360 standard days Humans. but fOT centuries Ertadu was known more for its delicate shellwctk Jewelry than For its rnanufacturinq might. [Erjatiu does not beneftt from the advanced waste disposal systems. and aquifer purifiers most prosperous worlds install as a mat Ier of course. Eriadu is a slall. During the Done Wars. A movement is growing within the sector La acknowledq the realities of economic power and move the sector capital from Seswenna to Eril. Eriadu is one of the forward positions of" the Republic because the surrounding sectors are heavy Wilh Separatist forces. 111 cooperation with Brigadier Gideon Tarkln (younger brother of Governor Tarkin]. Eriadu is Ii key economic power in the Outer Rim. sltusted at the intersection of the Rimma Trade Route and Hydlan Way (as well <IS a number smaller trade routes].. becomes a formal part of the Rebellion. Eriadu is st if] a bustling trading and governmental hub in the OULer Rim. an oligarchy of five powerful and driven families of Corulag ancestry who mlqrated LO Eriadu approximately nine hundred years before the Battle or Yavin.) 111 the last cen tury of the Republic. after the Corelltan Treaty. one of the goals of Eriadu's leaders has long been to fashion the planet into the "Coruscant of the Outer Rim.Eriadu Planet TVPE!: Terrestrial Climate: Polluted Terrain: Industrial cityscape. so many traders departed from the Hydian Way proper in favor of the loop 011ce known as the Eriadu Bypass that some chartkeepers consider that portion of the mighty trade rou te to have "jumped. and sea with the constant toxic by~prod ~ ucts spewed from countless unrequlared factories. Upon Palpa tine's resiructuring of ihe galactic qovernment. and Vankirk Route ensured a certain level of importance from the momen t colonists set fool in it. is 111atvery little-none. a center for induslry and commerce that (very slowly] has curtailed some of its environmentally harmful practices. and Eriadu serves as Governor larkin's base of operations.'~gray glGbe or rugged landmasses and slender seas." and they now place Eriadu on the Way. (Somt:' in the Republic WOl. which.ipsec Run. Under the auspices of the New Republic. medicinals. Eriadu does become somelhing of a focal poim for t11C acccmmodaill1g Peace Brigade. Indeed. Though the world does not fall viclim to the hostile forces (luring the Yuuzhan Yang's incursion into the galaxy. where they holster [he initial defense force againsllhe Republic's opponents. the Jed. land. or History Eriadu has often been considered a Core World w1L11 the mlsfortunc of having been located in the Outer Rim.ldu. droids Major Imports: Foodstuffs. Instead. The I. Subsequent skirmishes result in even more Republic military and Jedi presence on theworld. waste zones Atrnosphere: Breathable Gravitv: Standard Diameter: 13.l An orange haze dominates the lower atmosphere and gives most of the urban areas an especially drab appearance. l. however. the ambit ious Wilhuff Tarkin is granted command of the Seswenna Sector. Those who would acquiesce to the YUUZha11 Yong's will are in high number once the Ncw . really-of tile activity takes place on Eriadu: The Imperial reprisals would crush any partictpants. textiles." The Eriadu system's location at lhe intersection of the Rimma. entrepreneurial Rimworld.!Id append the term "ruthless" to that descrlptton. manufacturing. By the lime or the Battle of Naboo. The world is dominated by heavy industry that has fouled the air.--ey point. Council moves OJ dozen Delta-7 Athersprite starfighters to Pheler Port. From (he outset of the New Order. Eriadu had been an industrial pOWerhouse for generations. Eriadu also hosts a sizeable underq round resistance. 14C¥o other [mostly slaves) Gcvernment.

acccrnpanyinq the run's fantastic light display as it wanes through the. as Trade Federaticn. safe For those aliqned with the Jedi the Republic's policies of resistance. heavily industrialized region wiLh blocky. the slaves held on Erladu are liberated. for that matter. vacation retreats and other abodes for the well-to-de. A dusty. their support remains fairly consistent. 1t is situated alcngsrde all ice-laden river that pours from the south into the Bay or Conquest (known as Ja-Phelar Eriadu has a number or interestillg locatiens visit. military. Phelar Port The key spaceport area on Eriadu (and. Like most inhabited reg iOllS on Eriadu. The privileged consist of such luminaries as Wilhuff Tarkin (who rises from Lleutenant Govemor to Grand MaFr bel ween the Battle of Naboo and the Bartle of Yavin).Republic mounts any real resistance.spite [he presence of several drold manufacturers. In a twist of irony few might appreciate. the impressive Iarkin Memorial Conference Center. Eriadu CiLy houses numerous industrial factories and foundries. when the Empire rises From the Republic and the New Republic from 111l' Empire. [Durtnq the New Republic's ascension. the presence of the EPS augments Phelar Port's stature as well. labor ill various manufacturlnq factories or work in the supporting services. and Seswerma Seclor's primary administrative facilities. A substantial slaw population (nearly three billion beings] exists on Eriadu during the tenure of the Old Republlc ilnd the Empire. From the bay. but certainly not one of the opulent excesses enjoyed by the magnates and executives of the palatial estates that dol the outer area or Eriadu City. armosphere's countless pcllutams. including those described below. Phelar Pert is a dillgy. and private venture traffic all increase ill the region-all to the Port's benefit. the Eriaduan population consists primarily of two groups: the privileged few and the downtrodden majority. A busy hub of transnortation for centuries. The Ertaduan commoner is typically a hard-working cerulean-cuff with the means to support a Family. Along the suburban perimeter reside villas. Deep in the heart of the polluted cityscape-in areas such as Old TOWn's Factoryville-reside the poor and oppressed. but nOI much else. The polarity of Eriadu's social classes is exceptionally apparent in Eriadu City. as well a the main offices of Accutronlcs (a major droid manufacturer]. Most other Erisduans. A lawlessness also increases. Theirs is not necessarily <Illuncomfortable nrc. which proves a harsh blow to Eriadu's economy In the short-term.. smuqqler. Most Eriaduans are very loyal 10 tile ruling galactic government. droid labor is nol common on Briadu). many of whom are slaves to the massive corporate entities or the world. most of which labors in the various heavy industries (de. utilitarian architecture.rnmenlis stable . tridesecnt ozone spangles. 01' and the world is nOL those who support People As on so many worlds.] city. and seedy city by fJa!actic standards. dependln g on era. as wen as several Outer Rim business leaders and hiqh-level bureaucrats. ty (EPS)launchporl complex. The largely l1 urna n popu lation ty pically fares well when Ih e gov<. It is located in the sou them hemisphere along the shores of a linger-shaped bay over which swirls the same sulfur-yellow clouds. as they are known. Phelar Port is horne to Eriadu ManuFacturing's main facilities and the Eriadll Planetary SCCUT. and greell llashes or chloride endemic to the other cityscapes en the planet. Phelar Port beg ins \0 boom in the last few decades of the Republic. the city extends in the outlying hills and nearly a hundred kilometers ill land along the mouth of the murky Orrineswa River. the Seswenna Sector). The Launchport complex is administered by the standing navy and heavily policed by Republic soldiers or 1m perta I storm troopers. Ertadu City does boast beautiful sunsets: Enormous balls of name spew from the foundries (hal dominate the northern and eastern perimeters of the . Corporate Alliance. Locations for heroes La Eriadu City I:riadu City is the world's capital and primary urban center. forlorn. A small percentage of lhe slaves on -world loil as indentured ervants in the palatial estates of corporate execut ives and bureaucrats.

ill of Commander Motti. Wh ereas 111 ost of [he heavy industry on Eriadu is conducted in Eriadu City. Adventures Feel free to use or adapt the ('allowing adventure rOT your home campaign.l For the GM The' adventure hooks and supporting characters in this 51. nearly half of wl1ich are slaves during the Republic and Empire.'(t.and IindlJ1g Sheila is only half the challenge. are hired to ~eSCLU! young Sheila and return her to Tarkin's estate an E~.uring will never rival those of Kua: or Slenar. during Palpatine's reign. niece of Governor and Lady Tarkiu and CQU). (The largest employe r on the plane r. hooks Eriadu Manufacturing Shipyards While the Iaclliues of Ertadu Manufac\. 3 described player.] The Conference Job The Empire's wealthiest citizens are doe to assemble in top-secret negotiations in Eriadu Oly in the Tarkin B_8mquet Hall ana main Conference R80m . they are a financial viable Yours for the Tarkin II's com man knowledge-especially all Eriadu. and espeof the Clone Wars-thaI it's not wise to cross the Tarkln clan. the characters.lfyou're stop reading now. Though set in what could be (and was. promoted. is also by far the greatest polluter. So when agents of the Nebula Front kidnap Sheila Matti. regardless of their political affiliations. Eria du Ma nu factu r in g. in fact. enslavement of non-Humans is perfectly legal and.. Much of the environmental damage done 10 the planet's ecosystem is a direct result of EM's nrocesses. EM produces civilian repulsorl ift and spacefa rin 9 era ft. and littleaquatic life thrives in the region.adll. Millions of laborers work in the EM foundries and assembly yards. bUL can they survive failing Governor Tarkm? cially in the aftermath interest well-regarded for their quality. (During the rule of llle Republic. slavery is outlawed. centuries agol a picturesque locale.' shipyards lo central Phelar Port. and the spacecraft and repulsorcraft facilities closer to the Bay of Conquest.. but those laws are nOI enforced in the Outer Rim.Bay before the Empire's rise). The young Motti heir refuses to return to her family. with mugllly the same output capacity as the yards at Sluts Van. the endwaters of the Phelar Floe are caked in industrial pollutarrts. The 8M complex is divided into three main facilities: the administrative offices atop Ja Knoll. Major Ihoroughfarcs connect 1111.011 me meant for GMs only. EM's main factli! ies arc aside Phelar Port. and she has already hired a second team of agents-one led by a bounty hunter with whom tile heroes have tussled before-do prevent her return. But locating the Nebula Front's hideout. The characters are caught in 1'1 web of deception and dissent thai runs deeper Ulan even those involved In the situation might imagine . alonfJ the eastern banks of the Phelar Floe. Financed by members of the Valorurn family.

Security is draconian and the trade delegates' valuables are under guard il1 theirrespective hotels and/or vessels. Rer +6. Riv~:u:hB Tar-kin: Female Human Noble 8. they'd Simply smash it to dust. pp 0. Placed under the (are of her uncle Will1uff (beuer known to mosL as Governor or Grand MoFr Tarkin).Memorial Conference Center. poison resistance: SV Fort +4. The Alliance base On New Cylimba and its crew would likely have been crushed by the Imperial orces had she not provided the necessary intelllqcnce 19 avold the massacre. Eventually cognizanl of Darklighter's "questionable" lies. lron wm. TIle characters are tasked to recover an R5 unit lost In the underbelly of'Eriadu CilY. . unarmed strike] or +S/+3 ranged {3M. Swim +3.511' 14. Search +7.: Ja Field SeptDid 11 has often been noted that insects prove La be among the hardiest llfeforrns when radiation storms. Dex 14. learn. has withstood centuries of exlerminatlon attempts. Use the map of the Tarkln Memorial Conference Center ror this adventure. Feats. poisondetectinq broach (contains secret hclorecordinq device). Will +9: SZ M. Ride +4. Rivcche larkin As a young teen. Knowledge llmperiat military planning] +7. Knowledge (bureaucracy) +7. Alk +8/+3 melee: (ld3+2. SQ Bonus class skfll (Gather lnfbrmatinnl. + 2 Dcx]: Spd 10 m. Challenge Codc D. The field septoid from Eriadu's Ja highlands bears that theory out exponentially. Inspire Cali lidence +2. Rivoche has proven herself 0111' or the most invaluable. Duro insurgents. Rlvoche steeled herself and made the decision to pass Darkliqhter 50l11e sensitive information she was mivy LO regarding a pending CompForce strike aqainst New Creature. Brigadier Gideon Tarktn. A mid-level Black Sun enforcer looking to impress his bosses with a big score is paying a hE'fty percentage of the take to the criminal crew [hat can successfully rob the most attendees-not an easy task. Rivoche proved to be something of a problenratic teenager. thanks La her information. As Eriadu's global pollution increased. it was a blesstng. Since that crucial Duro extraction. Skills: 81uff +9. Meet the Maker Even with the Yuuzhan VOllg threat not directly reaching the Seswenna Sector. Persuasive. eldest son of Moff Jamson Caglio). Wis 13. or beings in the \Hong place at the wrong time. she increasingly questioned her uncle's rand the Empire's) pollries. hold . Diplomacy +13. Disable Device +3. so too did the creature's durability. When Peace l3rigade activities increase il1 the Seswenna Seelor and Eriadu in particular. But the traitorous Peace Brigade knows an astromech with New Republie markings may be of some use o them. The heroes become embroiled in the chaotic competition to steal the most loot. On her supposed wedding day. Defense 18 (+6 class. Gather lnfotmatlon + 12. Compu ter Use +3. Rlvoche operates during the peak years of the Galactic Civil War post-Yavln until her identity is compromised just prior to her fUSC weddfllg(to Vastin Caglio. Bnd she was eventually sent to an exclusive preparatory academy on Cleer. Only a few operatives within the Alliance know of her status. Her hunch about young Darklighler was proven right: The Imperial plans were foiled.r. SleighL of Hand +7.spies. Intimidate +8. It was at one such function that Rivoche met iI dashing young Academy cadet by the name of Biggs Darklight. Equipment: Hold-out blaster. As she grew older. only to adapt. undercover law enforcement. For the Hedgling Rebel Alliance. she is extracted by Rebel agents just ahead of ISB agents and is previded safe harbor at faciliLies under the command of General Airen Cracken. Tile Yuushan V"Hlg wouldn't debase themselves by searching the druid's memory.lnil +2. a vicious hunter and fearless pest. Knowledge [cultures] +5. pampered and privileged Rivoche Tarkin was suddenly orphaned when her Father.VP!WP 28114. and continue to thrive. one that holds the coordinates of several refugee worlds key 10 the Republic. the Yuuzhan Vong's hatred of droids threatens the livelihood of companies such ~s Accutronics land the lives of their corporate officers]. supernovae. Rep +2. DSP 0. or massive toxic pollution drastically changes their environment. And so it was the young Tarkin passed the point of 110 return. COil 14. The term "touqh as a septoid" is a common one arnonq the hardscrabble denizens of Eriadu City and Phela r Port's roug her 11eigh bo rs. This hardy arthronid. all the while attendinc the social functions expected of a young lady of her heritage and upbringing. favor -t3.out blaster). Weapon Group Proficlency (blaster pistols). Allies and AntagDnists The following characters are just a Few of the interesting or dangerous personalities heroes mfgh 1 lnleract with on Eriadu. tnt 14. coordinate +2. either as willing participants. but she continues to prove enormously useful. every droid's safety is compromised.r. was killed in the Erhynradd Muliny. Chal5.

Atk +3 melee IId3-4. Will +2. forests. After tnitial exposure. fasl healing 2. Str 4. Survival +6.000 Spech'!s Mix: 92% Human. ocean Atmosphere: Breathable Iiravity. Will +2: Face/Rtach I m by 1 rn/l m: Slr 8.. Barely larger than a whlsperkit. and three parrs of compound eyes. Defense 14 (+2 Dex. mutating in the toxic runoff of the factories and industrial compounds into vicious scavengers. lilt I. with the legs surrounding the body so that the creature has no real "front" or "back. Alk +0 melee (ld3-4 plus poison. Septajd: Tiny vermin 3. 8uto other GovElrnment. bite) or +6 ranged. Ref +5. Special Qualities: The following provides additional information on an eriaduan rat's special qualities. climb 4 rn: vr/wp 31/11.nl Moons 0 0 1 0 7 New Creature: Eriaduan Rat One of the 0111ynative species 10 avoid extinction in the mire or Erladu's rapid industrialization. Garqi's history proves that even isolated little worlds can be "Caught up In the sweep of great events-unhappily. Poison-Fortitude ave [DC 8) negates. sickening environment that proved the death of nearly all other Erladuan fauna.When any creature larger than the ral enters hs territory [aside from Human-sized sentients). While Garqi Agricultural University attracts brigh l students and learned scientists from beyond the Rimworlds.Dex. The rat's bite is toxic by virtue of the environment in which it dwells. Standard Diameter: 12. Garq] is all unassuming Eriaduan . bi1e) or +8 ranged. the rat is kilo-for-kilo one of the most foul-tempered urban scavengers this side of the storm drains of Dra 111. +2 size]: Spd 8 m. Cha 16. Ihey receive a +4 species bonus all fortitude saves against the radiation. Dex 15. its system filled with such poison (hal its saliva transmits 1I1Osetoxins to its victim. is a graceful city of plazas and tree-lined avenues. R(uliolioll ResistI11'l('f-Seploids Lake half the normal penalties of radiation exposure and sickness for 1I1e frrst Jd8 weeks of direcL exposure. and full-grown adults can be sick for weeks (Man Calamari are especially suscepttble to the toxins' effects)." The creature possesses twp sets of nonvennrnous fangs that slt high on its small face. the rats have multiplied at an accelerated rate. all sharp and consisting of serrated daggercrablike chit in tha. Init +2. Ref +7. Hide +6. SQ Darkvlsion. Skills: Climb +5. a septold is nonetheless a tenacious creature. in Garqi's case. the six-legged Ertaduan Tal actually thrives in the dank. Defense 16 [+4. Garqi Planet Type: Terrestrial Climate: Temperate Terrain: Plains. Their prodigious birthrate no longer kept in check by predators. Survival +17. The Tal's bite can kill smaller creatures and immature Humans. Garql's fertile fields and lack of defenses did not go unnoticed. climb 2 m: VP/WP 7/3.JOO krn Length Df Day: 29 standard hours Length nf Year: 388 standard days Sentient Species: Humans LangUEILges: Basic Population: 8'00.alki l<alki's Braid Garqi Jinalhik 61s11O Type Searing rock Asteroid field Terrest ria I Asteroid field Gas gia. Fort +0. give It a distinctive sound when walking on a hard surface such as duracete. The capital. Face/Reach 1 m by I mlO m. Challenge Code B. When 111e Yuuzhan Vong swept through the Outer Rim. a septoid walks on seve l' legs.As its name implies. il is an important producer of staples for the three sectors collectively known as the Cassandran Worlds and a source of luxury foodstuffs fOT consumers in the Core Worlds. Pesktda. Dex 19. +8 species bonus 011 melee allack ami damage rolls agai115l larger opponents. Con 22. NOl overly aggressive. Rat: Tiny vermin 3: lnit +8 l+4 Dex. Spd 4 m. Hide +\2. Cha 7. SV bonus on saving throws agail1st mind-influencing effects. 10 species bonus 011 saVing throws against mind -inl1 ueneing effects. Feats: lrnoroved Initiative. + 10 species +4 Improved Initiative): Description world of'ferttle plains. poison. dozens or hundreds or the Feral beasts attack the trespassing creature. radiation resistanee. Its head and eyt'stalks are located centrally on the thorax. metals System/Star: Garqi Planets l<. Wis 13. 'Fortunately For most of Eriadu's Human population. . + 12 species bonus on melee attack and damage rolls against larger opponents. Wis 13. Feats: Stealthy. Challenge Cede B. Skills: Climb +10. Con 5. initial damage \d4+2 wound points. +2 size). and oceans lucked away in an unimportant corner of the Outer Rim Territories. SQ Darkvision. Though thinly pepulated and rarely visited. Special Oualitles: The following provides additional information 011 a septoid's special qualities. rain forests. SV Fort +9. secondary damage Id4 wound points. the rats prefer the squalor such as that in which the alien slave population lives. lnt 1. but it wi II sti II suqnise jaded visttors who expect nolhi11g more than harvester drotds a I1d processing plants. Imperial governorsl1ip or democracy Major Exports: Foodstuffs Major Imparts: Technology. Garq! may not be well known even as agricultural worlds go.

Rebellious students at Garqi Ag University helped spark a skirmish that won Garql's independence. though guarded only by a pair ofVicrory Star Destroyers and a few flights of TIE fighters. Cassander Tadrtn was the charismatic head of a giant. and Garqt. After the Battle of Ender. of Yavin. and these plazas boast planters. By the time of the Clone Wars. By order of the: Imperial Procurator. and the half-explored parsecs around the Ka Iki Nebu la became the Tend ran na n Sector. which are in turn divided into blocks of Him Cassandrsn cottages with lush back gardens . The Empire's small qarrison has its own small spaceport and facilities to the east of the city. benches. He then sold off his company's holdings and led lens of thousands of loyal employees and 'their Families beyond the Rim to settle the new worlds he'd found. Shortly before the Battle The Cassandran Sectors joined the New Republic. trade with the larger galaxy wasn't a priority. A team of Jedi Knights visiLed the planet. the lush agriworlds or Biitu. Beneath Pesktda is a grid of tunnels and conduits used by service droids and freight robohacks. Those freighters attracted the attention of raiders. and mineral-rich worlds such as Isiril1g and Monhutlle. He was also stlfled by the self-satisfied culture of the Core 8ml desperately bored. WIese. [11 Tadrin's lifetime. While the Cassandrans resented the takeover. and Lhey rather enjoy the Fad thllt a Garqian accent is often mistaken for that of II Core World.AlI of Pesktda's neighborhoods are dotted with plazas big and small. . Pesktda is a grid of broad avenues lined with tali. Over the decades. struggle against the Yuuzhan Vong. much of·Garqi's agricultural production was shifted to lux ury foodstuffs such as b ea ns ror 9 ourmet car and hafa vines. Some outsiders call Garqians pampered and sort. a spaeelane running from Bandomeer 1)11 Lhel~ydian Way across the Rim to the edges of Wild Space. the lthorians honored the Garqians' love of their planet's environment with a ra re gift 0 f ba fforr. Cassandran Freighters Had become common . among them the industrial planets of New Bakstre arid Minashee.. berderinq Pesktda Port. While what passes for tapcaf society on Garqi can be found in Bimiza Hill. People Young Garqians hanging on spacers' tales in Pesktda Port can seem as eager as any other Rlmmers to escape a backwater region fOT the bright lights of the Core. governed From lSiring. the basis of the potent llquor known as Cassandran choholl.slaves. Forsen. this domain grew Lo embrace more than a hundred star systems. which keeps rraffic LO a minimum aboveground. the Ernpetor's hand rested lightly so far from Coruscant. the Cassandran Sectors remained in Imperial hands. Tadrin invested in a slew of survey droids to peer into unexplored pockets of the galaxy until he located what he was looking for. But the Jedi raid neither dislodged the Yuuzhan Vong nor cased U1e planet's desperation. and the Garqians showed their grit in their brave. technicians toying with harvester-druid programs. including those described below. Pesktda One out of rour Garqians lives in the planet's graceful capital. though doomed. depopulating Garqi and turning it into an experimental station for pmdutillg. making Cassander a favored destinatlon for fighter jockeys looking for work defendinq the domain's convoys. But much of this can be attributed to jealousy of the planet's fl'rtilit:y and wealth. privately held Essetlan cOl1glomerate that controlled 24 ag riworlds. near the Xenobotanical Garden and Garqi Ag's main campus. But Garqi and the other Cassandran Worlds pTOduced such a wealth of foodstuffs and Taw materials that subsequent generations sought markets for the surplus. Cassander' s Star-Iatrr known simply as Cassanderbecame the dominant world or a loosely governed dcmain called the Cassandran Worlds. After all. Lrmatlnna Garqi has it number of interesting locations for heroes to visi l. is home to the planet's le()ding academics. and the Fmpire soon abandoned the sec tors entirely. which included Garql. but that allegiance proved short-lived.trees for the Pesktda Xenobotanital Garden. Yuuzhan Vong invaders ravaged the area. and fountains. The Worlds Were divided into three sectors-Cassander became capital or a sector with the same name: Minashee became capital of Tadrin Sector.Hlstnr-v A century before the "Republic's fall. linking up with nat ive resistance lighters. or academics pottering in greenhouses. an Imperial task force arrived above Cassandcr. But Garqians aren't your typical Rimworlders: They carry themselves with 8 pride and independence typical of Cassandrans 'and (heir Esselian forebears. dismissing them as either sccountams ringing up agricultural profns. most of the rest of the population is scattered among towns built around the planet's far-flung network of harvest depots and harvester-drcld stations. fragrant blrniza trees that separate residential neighborhoods.lgl1ts on the nearby Braxant Run.

One of the few areas on the planet unsuitable for farming is the region of forested bl uffs and canyons around the meanderinq Vlassy River. as does the Ruurian ecologist Amlsus Funti. 11 dean st III Ie-gendary at G arqi Ag. tile Garden also includes namana trees from Bakura. which market their crops UI1dcI' the collective banner of the Garqi Agriculture Combine. During the war againsl the Yuuzhan Vong. Taday. atiracttnq students from far beyond the Csssandran Sectors. several small satellite campuses and research stations are located at other location around Garqi and elsewhere in the Cassandran Sectors.notch. the Garden was the site of an important discovery: The invaders' living armor was violently <llIergic: to baffurr pollen. But that inst ruction is top. some eight hundred - . institute' of higher learning and has little to offer besides tnstructlcn in the ag ricultural arts. the twin groves of bafforr and greel trees became the end points of a com pi ex of g reenhouses and ornamental gardens dedicated to off-world trees. Garqi Ag's main campus adjoins the Xerrobotanlcal Garden. a deleqatton from Hhor Was so impressed with Garqi Ag that il sent the school a parcel exhausted. High-rankinq scienti ts from agricorps such as Salllche Ag and Rehemsa Consumabies have served as visiting professors. Garqi Ag·s facilities form a rough square around Pesktda's outskirts. and letting the rain Forests take back over. shrubs. 1n Dean Biu1 f's last years. Over the next decade. and a stunted wisdom-tree from Selab. Suchslash-and-burn techniques have been the ruin of many planets-sand Garqians are somewhat sensitive about them-but birniza trees grow so quickly and create such rich soil that Garqi continues to employ these techniques without harming the environment. working the soil unul it's Pesktde Xannbertanlcal Garden The Garden. time of Prost BI ul F. Vlassy Nature Preserve Agriculture on Garqi is typically practiced by clearing the rain forests of blmtza trees. Having wiped out the Yuuzhan Vong forces that entered the Garden. and Garqi Ag is a trainil1fj ground for the planet's homeqrown agricorps. Teachers aren't lirnlted to native Garqlans: the famed Itharian geneticist Phorrtos Ojo calls Garq: Ag home.Gerqi Agriculturel University Garqi Ag is the planet's sole. as it's Known on Garqi. they burned the Garden and its treasures. of bafforr seedlinqs. Most of these facilities back onto fields u ed ln research and development. alternating with (he headquarters of the planet'S agricultural companies. began as a field used for experlmenrs on greel seedlings from Pii dUTing LIlt'. and soils. the Jedi and their allies with the Garqi Restsranee realized the importance of keeping the invaders from leiHl1ing of the ba Fforr-pollen allergy Retucian tly. senori trees From New Carristel.

all Garqi to familiarize themselves with the basics of the ag business. raiders on the Braxant Run have had uncanny success hitting the richest Garql Ag Combine. The heroes have (0 ligure out the source of the contagion. The area has been a nature preserve ever since the planet's founding. or to relax in yuesthouses and admire Garql's brilliantly colored rdava-birds.rthe GM rile adventu re h oaks and supporti n9 ch aracters described in this section are meant for GMs only. Now. Extraction of Assets Clarqi has been lost La the Yuuzhan Vong. and frnd an antidote before it's too late. SOU1 Garqians and off-world tourists visit to go boatinq or hiking. Lhey fmd sorrrethlnq strange: One professor has published . Their cover story: They're new hires for a Cassandran liaison office in the Republic Senate. The heroes are dispatched Lo Garqi to make contact with Rsde Dromath and whatever forces he has left and take them off-planet. Cassandran officials suspect an mslde job. Pesktda [GarqiJ 0 0 10 DO 5 D 0 8. They must pass themselves off as political workers eager to learn while hunting lor a security breach. TIle professor's papers turn out to contain encoded details about Combine shipments and routes. ThE! Rdava in the Ravir:1e The heroes are hired as part of an investigation into U1C deaths of rdava -blrds all over the Vlassy Nature Preserve. the New Republic has intellige11ce thal suggests L11e invaders intend to divert forces to wipe Garql clean of life once and for all. Publish and PE!rish For months. Adventures Feel free to use or adapt the following adventure hooks ror your home campaign. CorUSC3nt has decided the Resistance's knowledqe of the Yuuznan Yong and their tactics is too valuable to lose. The heroes audit courses at Garqi Ag. heroes' job is to provide 111 uscle for a team of bookish biologists from Cassander. If you're a player. research results 011 the HoloNct three days before each raid. storm the research station. If their lnvestiqattons are thorouql: enouqh. The culprit is a nerve agent from Chine Gabbard's research station upwind of the Vlassy. stop reading now. rreighters. and are introduced to Pesktda society. but the Resistance nghls on-with what meager help the New Republic Can offer. The. But how do yOIJ aSK fighlers La abandon the world they love? Fc. 0 DO 0 D DD0 D D 0 0 D 8 0 D0 Dna Square : 250 mete's kliomelerS southwest of Pesktda. but before long. and the heroes are hired to go to Garqi Ag and investigate. get tours of Garqi's BgTicultural operations. whether he's innocent or being set up by someone close to him is up to the GM. the biologists are dead alld the heroes don't feel too well themselves.1 d [ill D m 80 D 0 D 2.

Alk +5 melee (ld4. He spends most of his days on the beaches or Spira and Shulxi in the Core. Will .000 credits). datapad with da aeards for biology and genetics. He has had some success bioengineering hafa pollen a carry various nerve agents and is close to recommending that the Empire seize Garqi and turn it into a production center Forbioweapons. Knowledge IG. Entertain +6. Martial Arts. In! 13. Weapon Group Preficlency (blaster pistols.. Spd 10 m. China Gabbard: Male Human Expert 2/Diplomat 3/Tecl1 Specialist 5. Influence. rnastercraft data pad +2. Luthus Tadrin One of Cassander Tadrin's many descendants. Inil +0: Defense 13 (+3 class): Spd 10 m: VP/WP 21/l2. Feats: Fame. Wis 10. Disable Device Information +11. DSP 0: Rep +7. assisted by Garqi Ag students. Survival +6. he fOllncl himself a leader of the Garqi Resistance. Ref +4. Skills. CHINE I3ABBARO . Search +5. Diplomacy +9. and blue-eyed. Knowledge (Biology) +2 r (+26 when using databases or other sources). his work improving the yield of hafa vines has aroused considerable lntere L That work is performed at a research station near the Vlassy Preserve that Gabbard has set up with Rehemsa funds and staffed with its researchers. SQ Favor +4 l/wk. where he is an executive for Rehernsa Consumables. Atk +5/+0 melee (1d3-1. ions-but his leanmqs served him well when the Empire annexed the Cassandran Worlds. SV Fort +3. Trick. squandcring his part of the Tadrin fortune and bemoaning the Empire's decline. Pilot +7. SQ Computer speclallst. blond. Challenge Code C. Cha 15.000 credits). Equipment: SoroSuub HLG-JA blaster pislol. Persuasive. SoroSuub Hush -98 comlink. holorecorder. Tsdrin leaves the day-to-dayqcvernsnce of his sector LO a slew of prefects appointed by Coruscant. knowledge [GeJletics) +22 (+27 when using databases or other sources). ranged (3d4+ 1. Knowledge (Minasl1ee) +9. blaster eistol). but he enjoyed that Tank for only a few years before the Emperor died at Ender. cred stick (100. Diplomacy +10.nqil +3. Because of his Imperial sympathies. Sense Motive +8. What the Garqtans don't know is that Gabbard's goal is to transform hafa vines into a bloweapon for Imperial black ops. Skill Ernpha is (Knowledge [Biology]). and at Garqi Ag. Luthus was born on Garqt and spent his youth as a playboy on iVlinashee before becoming an enthusiastic convert to the New Order. Profession (Scien rist) +12. blaster pistol].10: SZ M. Rep +2. Bluff +14. FP 0. He is well aware that his larnily loathes him and is seen only occasionally 011 Minasilee or in the governor's restdence in Pesktda. VP/WP 12/10. lnt 16. Feats: Gearhead. Weapon Group Proficiency (blaster pistol).. lnit +0: Defense 13 (+3 class). unarmed strike) or +5 Tadr-Iru Male Human Expert 3/Diplomal 4!Noble 3. Drornath was a leaching assistant at Gllrqi Ag when the Yuuzhan Vong invaded the planet. Repair + 16. Skill "Emphasis (Computer Use). Cha 13. Can 10. Skill Emphasis (Knowledge [Genetic J). Forgery +5. Handle Animal +7. Call 12. Tadrin won an appointment as governor of the newly minted Tsdrin Sector. research. Within days. inspire can ~det1ce. unarmed strike) or +6/+ 1 rangeu (3u6. Trustworthy. Appraise +6. Dex 10. Ride +3. Gather Rade Drcmath Tall. +8. SZ M: FP OJ DSf' 2. he was passed over for a string of family-held pas. Cierenlan Communications Model SW-95 message transceiver. Luthus resource access: SV ForI +3. Str 9. Equipment: Merr-Sorm B22 blaster Tlistol. Dex II. credit chip (34.. Ref +3. simple weapons). Will +9. Gather lnforrnatlon +13. Wis 12.Allies and Antagonists The following characters arc just a Iew of the interesting or dangerous personalities heroes migh L interact with on Garqi . Trustworthy. Gabbard is a botany researcher at Garql Ag Who hails from Rehernsa in the COre. Chine Gabbard A snowy-haired man with pcnetrating green eyes. Profession (Farmer) +5. code cylinder. Skill Emphasls (Gamble). Str 1I. Challenge Code C. Gabbard's good looks and generosity have made hi parties A-list events in Pesktda. Gamble 15. field kit kills: Computer U e +21.

stBr Cargo Cilpilclty: 50 tons Defense: 7· (-8 size. Rede Dromath: Male Human Expert s/Scour 4. har~~ster. GBcn[]sis Planet Type: Terrestrial Climate: Temperate Tar-r-atrn Rocks.degree worker drotds. Survival + 15. Demolitions. Will +6: SZ M. Challenge Code C. trailblaze. Their four arm mounts can be lipped with plowing arms. Cha D. Profession [Scientist) +9. Iertillzer dispensers.1axy on l<. glow rod. The boy soon fell in love with his mother's homeworld and eventually enrolled at Garqi Ag. We. 30. Point Blank Shot. 130lh are reached by cirmbing a ladder on the side and inching along a catwalk. But money conquers all. labor. +4. Skills: Computer Use +9. +4 Improved lnttiatlve]: Defense \3 (+-2 class. marked the start of the Clone Wars and the dawn of a new order for the galaxy. Move Silently + 12. Wis II. Hide + 12. Repatr +6. seeders. Knowledge (Pesktda and environs] + i 1. Oynba Tcsc. Velocity: 60 km/h Hull Points: 30 (DR 10) Cost: 45. was one of the Garqi Ag students who agitated against the Empire. knife) or +7/+2 ranged (1d8. Throw in the fact that the planet sits -away from busy hyperspace lanes and is surrounded by a perilous swarm of asteroids. Water is scarce.370 km Length af Day: 30 standard hours Length of Year: 256 standard days Sentient Species: Geonosians Languages: Geonosian Population: 100 billion Species Mill(:990/0 Geonoslans. Con II. Geonosis' droid output eventually triggered a galacticcrisis. Inlr +5 (+ 1 Dex.. Gather lnforrnation +4. Handle Animal +11.urts: Droids. opened (after a thorough cleaning). SV Fort +4. Twenty-two years before the Battle of Yavln. Fire Arc: -. Atop harvester droids are simple interface terminals (which allow other droids lo pilOt the harvester] and shut-clown switches. Dromath was born halfway acrnss the ga. Atk +7/+2 melee (1 d4+ 1. Eons ago. deserts Atmosphere: Breathable Gravity: Light (900/0 standard) Diameter: 11. her son used his extensive knowledge of Pesktda's environs 10 lead hit-and-run assaults on the invaders. they have more similarities to vehicles than Lhey do to droids. Equipment: BlasTech DL-44 blaster pistol. Ruggt"d. 311d a load-carrier can be attached for collecting grain. and combat automata in alliance with the Baktoid Corporation. Damage: 2dlOx2.000 (new). a comet smashed into the planet's largest moon. He fought alongside a Jedi strike team in the city. uncanny dodge. WI1ile technically fi ml. 10!0other Goveronment: -Ruling archduke.cth:B BigSccop Rcbo-HarvB. Tesc was killed ill the initial Yuuzhan Vong assault. Dex u. hiqh tech Major Imports: Raw materials System/Star: Geol1osis/Ea Planets Type Moons 4 4 Geriss Geonosls COIlUS Mabonte Abyssissa Airless rock Rocky terrestrial Volcanic rock Toxic ball Frozen rock 2 Description Geonosis is a hellish world scoured by radiation. For hundreds of years. lrrt 13. +8 guidance system). field klt. and it seems a foregone concl usion tha L Geonosis would remain one or those worlds never visited by outsiders. RElach: 6 m. Attack Bonus: +0 (-8 size. • Pfov. Closed. Skill Emphasis [Survival).ailion. simple weapons). PI' 0: OS? 0: Rep +2. bUL refused to leave the planet with them. datapad. the quasiinsectoid natives have dedicated their hive-based cui Lure toward the ptoductien of protocol.des History The prehistory one·half rover to anyone arop Ill . but returned to a free Garqi with his rncther after his fa ther's death. Capfech stcalthpak. where even the rocks are iI fiery red. or whirling harvester blades. a Jed·i-Ied Republlc army invaded the planet i11 order to wipe out thousands of newly made battle droids ordered by the Separatist-aligned Trade Federation. bravery ran in his blood: His mother. their yawning holds carry fertlllzer and seed. and the planet's sole sentient species can barely contain its contempt Foroff-worlders. il arrives in an annual torrent that drowns and destroys. atl-temperarure cloak.Fortunately. macroblnoculars. Feat: Animal Affmity." dense fog in the upper atmosphere blots out the un for weeks at a time.3 thermal detonators. During the planet's gloomy "long nights. Spd 10 m: vP/wr 17/11. and when II does come. of Geonosis is marked by cataclysm. Improved lnluartve. +5 armor) Speed: 20 m Shield Points: 0 Max. and the Geonosians offer something that few other civlltaations C3l1: precision droid manufacturing in bulk. Knowledge (Agrlculturel + 11.apon Group Proficiency (blaster pistols. New Droid: Harvester These giant agrirobots are common sights on large Farms in all eras. . Ref +4. hive councils Major Exp. BeC multtnode comllnk. StT 13. 6 rrag grellades. knife. SQ Hearl + I.000 (used) Weapon: Harvester blades (4). a port of the 77 Sectors. The beasts that prowl the surface ore vicious. tool kit. The confltct. Search +4. blaster pistol). carnivorous monsters. A rear hatch opens as well. recorded in the historical chronicles as the Battle of Geonosis. they collect cut grain. Glass: Tracked (Ground) Crew: a Size: Colossal (25 m long) Initiative: -8 (-8 size) Passenllers: 0 Meneuver: -8 (-8 size) Cybat Gala. + \ Dex].

The influx of galactic-level technology captivated the Geonosians' mechanical minds. Conveniently. Millions of soldier drones Lore each other apart with sonic cannons and choked the catacombs with their corpses. Geonosian hives learned to create rock pastil by raising farms of parasitic insects called phidnas. P0ggle. According to Geonostan myth. They are fiercely cornpetitive <)JTIongone another yet almost never use physical . the three Geonosian castes are queen. Pso. Darth Sidious's giFt or an arsenal of weaponry brought Poggle back frDm the brink of-defeat.toid to avoid bothersome Republic legislation. Below the vaulted chambers lay kilometers of tangled catacombs where drones toiled nighl and day. and the death of a queen canspell doom for an entire hive. over millions of years. Eventually. though drones are divided into many subcastes that command varying levels of prestlqe. Hun d reds 0 f thousa nds of Geoncsia 11. Soon. In time. and drone. Similar on the outside La the aboriqinal mounds used by the Geonostans' ancestors. To complete: his triumph. Aristocrats are unbearably arrogant. responsible for biTlhhlg every member of a colony. More than 99 percent of Geonosls' species died out in the resulting global extinction. disdainful of drones and derisive of other species. Business fluctuated-occasionally. only llfeforms that proved themselves vicious or cunning remained alive on Geonosis. or petranaki. dark lair of the hive COl011Y queen. thanks to the Sith Lord's con nections with the Trade Federation. Thus began the spectacle err Geonosian gladiatorial combat. and within a year. including the queen. the Techno Union corporal ion Baktoid Arm or Worksh op st ruck a dis t ribu \ ion deal with the Geonosians. At the terminus of the deepest catacomb lay rhe warm. his revolutionaries had conquered the Stalgasin hive. Poggle developed combat improvements lhat resulted in the super baule droid. Geonosian worker drones then used phidna rock paste to construct soaring spires wiLh the organic look or melted bone. Poggle entered the High Audiense Chamber on the Eve of Meckgin. Baktoid moved most of its orders to the isolated planet. reclaimed their transformed planet. The aliens filled their subterranean chambers with machines and beqan prnducinq robots in their own image. Shortly after the Battle of'Naboo. The monster tore Hadiss the Vaulted into gory chunks.e Like the colony insects from which they arose. Oueens are the most important members of Ge:onosian society. eliminating all potential challenqers by sentencmq them to death ill the arena. aristocrat. In broad terms. Geonosts remained largely overloccked by the rampaging aliens. this allowed Bak. the hive overlords=towerlnq Gecnosian giants of great srrenq th a 11 d wi sdom. During the Yuuzhan Yang invasion. Dlsg usted with th e Tra d e Federa lion '5 disastrous insistence that the droids run on a single master-control signal. Backup queen larvae ale kept ill jelly-lilted cells. The loss of drone production during lhis period can cripple a hive and leave it vulnerable to conquest by rivals. The insectold Geonosians became masters of their planet by virtue of their brainpower and their efficient societal structure. the Geonosians made contact with the outside galaxy-frrlit through scouts and traders. and later establi511ing commerce with Outer Rim businesses. Her ol1ly function is to lay egg clusters. the new spire-hives had spacious interiors with airy arches and shadowed alcoves where the Geenostan aristocrats held court.pl. ATistocrats make up only 511ercent or the hive populalion but rule Geoncslan society. The Republic sent in team of Clone Commandos to uproot them. the Silh Lord Darth Sidious set into motion a power play on Geonosis by secretly funding a local rebel named Poggle the Lesser. Like a gardener pruning sickly branches. AILhough the Battle of Geonosis resulted in defeat for Poggle's forces. Rival hives arlen declared war on one another and clashed in vast underground battles. most or his warriors hid in the catacombs.b lJ II t battle drolds were used during the Battle of Naboo. but raising one: to maturity lakes years. born a low-caste soldier drone. But Poggle's alliance wuh Darth Sidious broughL about an era of prosperity fOT Geonosts. allowing Lhem to sell their droids throughoul the "Rim. riding on the back of an acklay.creating a debris Field that hammered the surface into apocalyptic ruin [but eventually settled into a thick ring ofbrbiting asteroids].grew angry with the bloodshed and be ttled one another in open combat on the planet's surface in sight of their awed subjects. had been struggling to overthrow reigning Archduke Hadiss the Vaulted lor years but had nearly exhausted his meager resources. Geonosians ate a hive species in which all individuals serve rigid societal functions based solely 011 their birth castes. A mature queen is gigantiC and immobile. Geonosis became a member of the Confederacy of Independent Systerns two years before the Done: Wars. A Few hardy creatures survived the annihilation and. secreted away in the dark catacombs below a spire-hive and attended by legions of sightless drones. meteor impacts repeatedly smashed lesser species into extlnction. the Geenosians had to shut down their droidworks=but eventually. Poggle proved to be even crueler than his predecessor.

These subcastes are bioi ogka lly dtstin ct. pilot. All members of lhe aristocrat caste have wings. lis droid factory is the most advanced facility on the planet. Drones lack names since aristocrats consider their workers interchangeable. The vast majority of Geonosians are drones. and that they even enjoy them. set aside on he Geonosian calendar to honor the aristocrats by celebrating the virtues of indusLry. maker. This has led to rising dissatisfaction among the drone caste. 13eing born into the worker caste has doomed them to a life of unceasing toil. while labor drones arc wingless) that are suited to their duties. For heroes Stalgasin The Stalgasin Hive spire-hive is the dominant hive on Geonosis. Many observers assume that drenes are Tesig ned to their roles. with the most famous example being Poggle 1 he Lesser=t he soldier who became archduke. f\ny offworlders doing business on Geonosis will almost ceri ainly interact only with aristocrats throughout their stay. other hives would dearly love to smash it in LO rubble-including its primary rival. Drones even have a special day.violence-not when they have soldier drones and battle druids LO carry out thetr whims. and soldier. When Golbah's drones rose up in rebellion. the arena's picadors are actually fermer drones who proved themselves capable combatants and earned a (marginally) better life. labor. Mosl offworld Visitors to the hive never see anything other than the capacious lower conference rooms and perhaps a quick glimpse of the droid factory. Locations Geonosis has a number of inLeresting locations to visit. A great many drones have begun to realize that their duties could easily be performed by the very drolds pumped out by the hundreds of thousands in Geonosis' factories. Gehenhar. Only Geonosians are permitted i 11 to the drone catacombs and the chamber of the colony queen. Meekgtn. The diane caste is spill into subcastes lnchrdlnq service. This is untrue. Farmer. inc:luding those described below. Drones regularly try to rise above their station through arena combat. home to the recent archdukes Hadiss the Vaulted and Poggle the Lesser. and older aristocrats can be recognIzed by drooping Facial wattles that resemble the beards sported by many mammalian species. overseer. the overwhelmed aristocrats refused to cede control and instead destroyed the enure hive wilh a proton bomb. Which reached its apex in an outlying spire-hive Known as Golbah. Despite Stalgasin's power. . wi th men tal differen ces [pilots are smarter than farmers) and physical differences (soldiers can fly. and the hive enjoys a 51 rateqlc location near the execution arena. All drones are permitted the opportunity of battllnq in the arena to win fame thmugh combat.

and the emire region Iloods. equipped with water jugs. Winding conveyer belts take droids to weJding. and the air is tinged with the unpleasant taste of grease and metal. DUrillg lhe E'Y-Akh desert's annual nooding. The Ilood waters recede within days. the desert's subterranean aquifers overflow. and boxes of surViV1l1 gear. patient observation reveals the pattern and meticulous timing of the factory's operations. It is a low ann largely featureless expanse of sand dunes near the execution arena. Her Corelllan Action IV transport will never ny again but serves as an adequate shelter. nutritious Dolle roots. Before the deluge. and every day worker drones die in messy accidents. During Oeonosls' annual downpours. More than a decade prior to the Clone Wars. sta mping. the Stalqasin factory began -producing battle droids for the Trade Federation.Dr-uid Factories fame. the droid factories are 11 idtien underground. Safely precautions in lhe factory are nonexistent. Later. it added su-per battle drolds and Colicold -desig ned droidekas to the order. filling a rec:tang ular cavern nearly a La Gccnosls' economic claim (including I1w:Imperial Department after the Emperor's ascenstcn. The factory suffered damage from Republic raids tlnoughoul the Clone Wars. but il survived to take on new clients This forblddinq wasteland makes up the majorilY or Stalga~fn hive's territory. Mio buoys her freighter on ballast tanks and uses a landing shackle La anchor the vehicle to the desert's rock bed. and assembly stations. The Stalgasin factory is the oldest and largesl droidworks. . ending at the badlands of N'G'Zi. Though the eye is initially overwhelmed by llte riot of assemblyline activity. At the Far end of the chamber is a lowpowered superlaser (operating under the same prlncfples as the Death Star's planet-shattering superlaser] for mel ring ores that are then poured into l1uge iron vats. Stepping into this environment constitutes an assault on every sense-vsparks flash. waste silos stink. The transport is surrounded by six colossal merdeth shells that serve as an impressive but ineffective perimeter fence.ighter Marmio Mio. crashed on Gennosls years ago and sull llves In the E'Y-Akh desert. E'Y-Akh Desert Marmie Mie's Fre. of MllttaryResearchl kilometer deep. dried massiff steaks. gears squeal. leaving behind hundreds of glittering mcrdeth shells. knowing that the huge and deadly insects will swiftly drown. detectable at the surface only by the tell tale pi umes of smoke lea ki ng from hid den ven ts in rock spires. a Human trader. Geonosian use drolds to herd merdeths into the desert. douds or steam scald the skin.

Although most arena monsters arc kept in the outlying tunnels. Gladiator Barracks Located beneath the execution arena.ladiatorial slaves. as are sparring rooms and a crude medical facility. escaped into the planetary ecosystem years ago and now dominate the lerritory surrounding the Ebon Sea. the execution arena earned its nickname do ring Hadiss the Vaulted's reign. The site is actually the former location of the Golbah spire-hive.Gclbah's Pit Geono tans refuse to speak to outsiders about the clrcumstances that created the shattered. Whel1 Golbah's drones rose up ill revolt agait1S! their masters. which once manufactured Hailftre droids for the InterGalacLic Banking Clan. . Acklays. cre<lting mutant ilcklays that are tougher and more vicious than the. battle drolds. Unfortunately. boiling muck at its lowest point. Mutant acklays lurk beneath the water's 111min order to burst out and surprise prey. the barracks contain a few cages to hold creatures undergoing special training. The Ebnn Sea This Slag nant. common sort. originally brought to Oeoncsis as arena monsters. the pit bubbles with black. The explosion triggered a volatile chemical spill that has poisoned the pit and the surrounding desert. Prisoner executions generally consist of the condemned beil1g eaten by giall1 monsters. limping drone nicknamed Acklay Chopper. Execution Arena Properly known as the petranaki arena. MOTe than a kilometer across. and hopeful Geouoslan warriors training for their chance to fight. the Golbah hive had been resesrchinq chemical payloads for its Hailtire droids. Many believe the toxins have seeped into the nearby Ebon Sea. A traditional petrarrak! event involves drones dueling against arena gladiators. Gecnosis ruling arlstocrats obliterated the entire hive With a proton bomb. the gladiator barracks house arena staff. 10 the great delight of the blocd-lovinq crowd. scum-covered lake is one of the few perrnanent bodies of water on Geonosis. The armories holding the traditional petranaki weapons are located here. The muddy bottom of the Ebon Sea is also home to giga11tic hydra worms. rubble-filled crater known as Golbah's Pit. the ancient art of gladiatorial combat. The barracks aTC overseen by <In old. The open-air amphitheater (controlled by the Staigasin hive) has been used for generations <IS a site for the public exhibition or petranski. Hadiss the Vaulted combined the two traditions by introducing arena monsters into formal petranakHighting. g. or Geonostan massiffs.

If you ready an action [0 set the spear against a charge. \I can strike opponents 4 meters away but can't be used against an acijBcellt foe. Melee weapon Exotic plus polson" .ity damage.handled spear with a piercinq tip. points of lemporory De:r.e struck by the whip must sutic:eed an " Fott/rude save (DC IS) or suffer Ide. A long. though you don" threaten the area into which you can make an attack.le.Technology This section feature lechnology hal players might come across while travelinq on or near Geonosts. you deal double damage on a successful hit against a charging opponent. the confessors whip leaves traces of a debilitating nerve toxin (poison) in its wounds.pDn Type: ld6 1. Featuring three barbed tails.5 kg Stun Fort Availability: DC: 15 10 Piercing Large the honoree! arena-fiqhtinq art. which can temporarily slow victims' reflexes.rDUp: The picador's spear is a reach weapon.G. Arena flg'1lers-ilOl prisoners scheduled for execution-are permitted to select one of flve traditional melee weapons ta use against [heir opponents. a successful Fortitude save (DC 15) negates the stun. 1. also known as a static pike.Cost: 750 Critical: Type: 20 kg Stun Fort DC:Har-dnaas: 5 Availability: WP: 2 Slashing DC: lS Siz.e: Medium Breek Era: Specialized 10 'A creatu. the whip cannot be used against adjacent foes. involves the use of ritual weapons that have changed little ill the pasl Few centuries. Furthermore. The ltems in the "petranaki array" include: Brl!ilk DC: 16 Specialized Confessor's Whip Picador's Spear This weapon. . the picador's spear also delivers an electrical charge that stuns the target far 1 round. Weapon Damage: Type: Melee weapon CDst: 650 Critical: Type: SiZE!: WP: 3 Era: i) 20 Proficiency Weight: Hardness: Exotic Ida plus stun Group: New Equipment: Geonosian Ritual Weapons Petranakl. The confessor's whip is treated as a melee weapon with a 6-melrr reach.5 P""fli:IBncy Damage: Weight: . Wea. is identical to 1110secarried by the arena's beasl-wrangling picadors.

re/Autofire: Hardness: 8 WP: 5 Availability: Specialized ErEl: 0 A Hutt caravel belonging to the notorious Jabba went missing shortly after us departure from Tatoolne. Intd the Catacombs Cllst: 200 Critlcsl: 20 Weight: 2. A creature struck by the caster's net i considered entangled {see the Character Condition Summary on page 288 or the Star WafS Roleplaying GamrJ and must succeed 0'11 a Fortitude save (DC 12) or be stunned rot Id4+I rounds. This is a search-and -destroy mission. Though dlfftcul. scaping the 11e1 is a fullround action. curved sword with a razor edge. somewhere in the unwetcomlnq E'Y-Akh desert. Weapon Type: Melee weapon Proficiency GrDUP: Exotic Damage: WeIght: 5 kg Stun FDrt DC:: 1:2 Hardness: 3 WP: 5 Availability. Jewel of the Desert Beastwarden's Shield The beast warden's shield is a bronze disc with sharp spikes alol1g its rim. None. Adventures Geonosis is a bitter world of danger and death. the heroes must f1US11 them out.000 WeapDn. They must Keep her alive as rnerdeths zero in on their position and the clouded sky prepares to deliver a desert-Flooding deluqe. Specialized Ere: 0 Cost: 400 Critical: Type:Size: Medi. you make a ranged touch attack against your target. and the retreating Geonosians have lined them with booby traps. stop reading now. the net can both stun and immobilize opponents. As Jedl Knights or special operatives ill the "Republic army. 3. It does not protect against attacks made while the wielder is fla t-focted. All entangled creature can escape wilh a successful Escape Artist check [DC 20). If you're a player. a team of mercenaries working for a rival Hutt is gtl11ning for the heroes. A sandstorm will prevent them from reaching the ship UPO!] first arrival. Peel free to use or adapt the following adventure hooks for your home campaign. includinq covered pit-s and explosive charges. When you throw the net.Petranaki Scimitar Awell-balanced. bUI local hermit Marmio Mia can suggest alternate plan of attack.7 kg Stun FDrt OC:Hardness: 10 WP: 3 Availability: Specialized Era: 0 New Vehicle: Flitknot Speeder CDst: 500 Critical: 18-20 Type: Slashing Size: Medium Break DC: 17 T11is lightweight and highly maneuverable speeder bike is used by Geonosian perimeter scouts to track acklay and merdeth movements and [0 investigate fresh meteor impacts. the entangled creature can move only within the limits that the rope allows. Geonosian gladiators sometimes hurl the shields as ranged weapons. The standard flllknor lacks weapons. operating under the mistaken belief that the caravel contains a gem of unspeakable value. p Weapon Type: Melee weapon Proficiency Grllup: Exotic []amage: Id6 Weight: 1. Jabba hires the heroes to recover his "precious jewel" from the crashed caravel.angers: 0 CargD Capacity: 2 kg Speed: 160 m Max. the flilknol speeder is easily operated by nonnatlves. The catacombs are deep and nightmarishly twisty. Velocity: 630 km/h Cllst: 8. Count Dooku used a flitknotto rover the forty kilometers between the war room and his secret escape hangar. Whetl the heroes do reach the ship. At the Battle of Geonosts. • Provides no cover 10 irs pl1a!. Meanwhile. to use. The net's maximum range is 4 meters. IF(he net's caster controls the traiUng rope by succeeding on an opposed Strenqth check while holding it. Although primarily used for defense.5 kg Type: Piercing Size: Medium Break DC: 20 When the ligllt turned againsl him in the Bartle of Geonosis.1'" Class: Speeder (Ground) Size: Medium (2 m long) Pass. they discover that Jabba's jewel is a rrai1 Twi'lek dancer. Gaster's Net A fme-mesh circular net resembling a spider web. Unlike some Geonosian technology. Weapon Type: Ranged weapon Proficiency GrDup: Exotic Damage: Id6 Range Increment: 4 m Fort DC:Multifi. though a strike version carries a small blaster cannon.000 (new). Its transponder signal indicates that it well! down on nearby Geonosls.um Braak OC:25 Crew: 1 (Normal +2) Initiative: +2 (+2 crew) Maneuver: +2 (+2 crew) Defense: 12* (+2 armor) Shield Points: 0 Hull Points: 10 (DR 5) (used) Fer the GM The adventure hooks and supporting characters described in this section are meant for GMs only. Poggle the Lesser ordered his people to hide in the catacombs. the caster's net is Iined wi til elect ri Ii ed threads th at are activated when the thrower lets go of the dead man's switch on IIR' net's central centro: unit. ending or'lly when the . Flitknat Speede. this is the 1110st opular weapon among pelranaki combatants. The beast warden's shield gives its user a +2 bonus to Defense.

The attack will take place in the tunnels connecting the two hives. Tvptus: Male Gennnslan (Aristocral] Noble 13: lnit +0. Hull-connected light promoter-the heroes must compete ill the oldest or all games.c. Sense Motive + 17. insptre confidence. including the picadors and beast. Geonoslan warriors. the Gconosjan now known as A. ruler of Gehenbar. Craft (droids) +14. resource access. Spd to m. Computer Use + 11. Defense 18 (+5 class. Bel ween competitions. and intense. the heroes may Face Geonosian challengers in formal petranaki combat or battle fearsome arena beasts for the amusement of the crowd. battle droids. If the adventure is set during the Clone Wars or later. he hacked the monster'S head off with a sword and presented the oozing trophy to the onlooking archduke. sonic stafF) or +5/+0 ranged (2d8.] Arena! Captured during a Failed mission on Ge0I10SiS-OT secretly sold to the Geonosians by a powerful. Persuasive. Challenqe Code F. and an upper-caste Geonosian has devoted himself to restoring Typtus's glory. Tracing his birth lo the thirty-third egg in his creche (33 is a lucky number among Geonosians}.tk +9/+4 melee (ldJ. KMwll:'dge [Geenosls] + 12. where their lives are managed by a battle-scarred Geonestan drone named Acklay Chopper. Read/Write Geonosian. jewelry of rank. lnit +J H Dex. He will aid anyone who helps him and crush anyone who stand in his way. sonic . They might triumph over the monster-or they might use this opportunity to escape. inspire greal11ess. -1-1 Dex. Read/Wrile Basic. Skills: Appraise + II. droid caller. The heroes could find themselves on either side of the conflict: as Republic soldiers taking orders From Typtus or as hired muscle enlisted by Ole Separatists (or the Empire) LO protect the Stalqasin hive. lve po Iitics) + 16. favor +4. Skill Emphasis (Sense Motive). vr/wp Bug Hunt As gladiatorial slaves. Speak Geoncslan. Skill Emphasis [Intimidate]. acklay fOTuse in the arena. Re]J +4. is stockpiling explosives to shatter Lhe foundations of his rival's hive. victory will be paid in blood and Failure will cost them Lheir lives. Defense 19(+-7 class. wingless drone in the Stalqasln hive. As arena gladiators. Hadlss rewarded the brave drone with a name and the opportunity to become the arena's fighl manager. ln: 13. law-light vision. the heroes are forced by slavernaster Acklay Chopper La capture a live. Con 8. +2 natural). (The adventure can be modified to lit other eras by casting the heroes as security officers or bounty hunters in pursuit of a Geonosian erlminal. freeing their fellow slaves ill the process? Or will they win glory in the arena.heroes have captured or killed either Poggle the Lesser or the Stalgasin queen. Weapon Gro-up Proficiency (blaster pistols. They might even be pilted against their fellow gladiator slaves. Knowledge [droid marrufacturinq) + 11. Hadiss the Vaulted. including ether members of their adventuring party. Bluff +5. tile gladiaLor slaves are housed in cramped barracks underneath the arena. racking up enough victories to win respect Ircm lheir captors 1. 17_ Cha Equipment: Allies and Antagonists The Following characters are just II few of the interesting or dangerous personalilles heroes migllt interact with on Geonosis.keepers. to the roars of the approving crowd. stormtroopers or clone troopers. Combat will be dark. In his final match. FP 2: DSP 6. Acklay Chopper: Male Geonosian Expert 2/Soldier 5. Ref +6. <I wounded arklay dealt him a crippling slash. cramped. Dex 10. Krrowledqe (I. Iron Will.l11d eVeTI their freedom? Typtus of the 33rd Egg Because millions of eggs are laid by II single colony queen. the events lake on added importance since Typtus offers Slalgasin's destruction 10 the Republic or the Rebel Alliance in exchange for funding and miliLary support. Acklay Chopper Botn an anonymous. Peats: Headstrong. Will + 13. Nevertheless. Wis 15. Then. the heroes and their fellow slaves must frnd an acklay and subdue it with picador's spears. SZ M. +2 natural): Spd 10 m: VP/WP 40/12. Pro fession (3 ristocra t) + 13. Hive AliVE! The rivalry between the Stalgasin and Gehenbar hives has been pusher! inlo overdrive with the rumor lhat TyplUs. and mercenaries. family ties in Geonosian cull ure are nonexistent. Gehenbar command st<lfr. Escorted by armed guards to the shores 01 the Ebon Sea. unarmed strike) or +9/+4 ranged: SQ Natural armor. and trains hopeful warriors and newly acquired slaves in the art of combat Acklay Chopper is an aged Geonosian wiLh a scar running down the right side of his body who walks with a lurching limp. +2 bonus on Fort saves against radiation poiscninq. SV Fort +3. Acklsy Chopper supervises the arena staff. During compel ilion. members of the Gehenbar hive revere the memory of their leader Typtus the First. Speak Basic. Irrtimidale+l0. coordinate +3. involving a chaotic combination of dwarf spider droids. Will the heroes attempt a breakout. simple weapons). +4 Improved lnitiative). unarmed strike) or +8/+3 melee (ld6+2. ALk +8/+3 melee \2d4+2/19-20. Typtus of the 33rd Egg is a young royal who is mustering his Forces for 3 backbreaking strike againsl the Stalgasin hive. Speak Muun. but he rallied and fatally speared the monster through the rcof of its mouth.klay Chopper acq Wired his name after a long career as a petranaki gladiator. Diplomacy +IB. Hy 16 111 (poor): 60/8: A. sir 10. He sometimes takes his prisoners (under heavy guard] out to the Bbon Sea to cap Lure live acklays for use as arena beasts.

blaster Y wa CC. Spd 10 m. Read/Wrile. bur Yubookoo has won a small measure of respect asa gladia. Marmio Mio knows II great deal about survival on Geonusis. lnttrnldate +5. Str 14. Gamble +-5. Power Attack..s against radialion pOisoning. li. Knowledge (execution arena) . Inl 12.6. Con 12.. lilt fl. Kno. -1 Dex): Spd 10 Ill: VP/WP 46/12. Little lhat occurs topside 011 Georrosis €'stapes her notice. una rmed stri ke. Feats. Sense . Ref +5. Atk +3 melee (ld3-1. + 1 Dex. She works as . Treat lnjury +4.. Handle Animal +6. so he fights with p savage ferocity to ensure he lives to seE' one more battte. bias Lexrifle): SQ Barter. S1<i(I Em phasis (l~[imidalel. +2 bonus on Port Sfjve. Cha 10.. Craft.e weapons. Survival +13 . Knowledge (Geonosisj +9. B3Sic~ Repair +8. Cha 12.~tam: SQ: Natural armor. keys to slave q uar Iers . For this reason. ldroids] +5. Feats: Cleave. low-light V)$10n. Climb +-4. 11111+3 Marmhl MiD This Human trader claims. Reali/WriLe 0t'01'l0sian. lrai. DS? I: Rep +0. Ref +5. Yubonkoc knows he will eventually die in the arena.pedprobe droids. Trustworthy. Pilot +6. Diplomacy +18. She will re fuse any 0.wledge (Ge. SQ Ra. Cha 12. Wis 10. Profession (fight trainer] +4.. FP 0: TISF 0.iH-sl1a. speeder bike. ffe r to rranspori her 0.jury-rlq +2. Challenge Code C. YUbDIDkDO: H Dex.20.Con 10. SV Fort +9. "Hiselite posltlon within the ruling Slalgasin htves allows him La tcndurt business on beh a Ir or the lesser hives. Hide +8. Yubookoo The life or a Wookiee slave on Geonosis is a hard one. unarmed strike) or +5 ranged (Jda/ 19. Con 12. heart + 1: SV Fort +6. Eq.. FP 2.MOlive + 10. Skills: Bluff +8. Speak Huttese. Speak Muun.ge. She ltves in the wreck of a hulk . blaster rlffes. C011 8. Knowledge (business] + 14.to. Only the largesl customers are allowed to bypass Sun Far and deal directly with the archduke.lnt la. VP/WP 22{IO. Alk + 10/+5 melee {ld4+3. Weapol1 Groop Proficiency (simple. Challenge Code D. Dex 8. Yubookoo is a muscular Wookiec whose black fur is trimmed lo a short fuzz. Tf1E' same fear ... SV FOTt +5. Persuasive' Ttiek. Skills. Handle. Skills: Climb +15. Wis 17.. Sun Fac knows thls and enjoys rubbing it in their faces . SIr 1. Skills: Appraise +13. jury. to have been stranded on GeollQsis for years. Speak • Geol1osian.~. fr the planet. spy for several competing hives. Sun Fae: Male Geonesian (Ads tocra l) Diplemai 12. Read/Write. ReF +3.J or +6/+ I ranged. unarmed strike) or +7/+2 ranged: SQ Natural armor. Headstrong. Will +6..onosflln arena) +5. Listen +-6. Animal +6. Ride +4. Dex 12. Will +5. Will +2: S2 M. Sun Fac Sun Fads the head lieutenant to the archduke and theehief negotiating officer For the Stalgasin hive. Exotic Weapon Profrcieney (sonic sta ro. Shyrilwoek. Computer Use +8. with each group bollevmq she works solely For them. Skill Emphasis (Bill Ff). We.uipment: SOTik sta fr. Male Wookiee Fringer USa]dier 6. Speak Geonosian.rig +2. Hidden away in her wreck is a speeder bike and a half-dozen b:. +4 lrrrproved Initiative): Defense 161+7 class. Improved Ban tha Rush. 5-peakHuuese.lblazing. ReF +0.. He is usuany the lrrst G~onosian to meet off-worlders. To date. vibro weapons}. including rnerdeth movements and Where to furd g rounclwa ter. Alermess. Cha 16. Mar rnle MID: Female 1-1 uman Fringer 3/ Seoui 2. Feats: Rugged. Bluff' + 18. I. Speak Bas lc. Dex 12.nowh.WIS 13. Geollosian Tank bracelets. +2 natural): Spd 10 Ill. Sun Fac bfC'KcTS deals with visiling corporations and hires Ireelancers to tackl e odd jobs Telaled ["0 the ~\'CLlrily of the hive. Intimidate TlI. Speak Basic.of death might also Spur him to participate Insn escape attempt if he could frnd trustworthy allies. -rl Dex). exrraordinary recuperation. Freight!':r half buried in the sands of the E'Y-Akh desert.K C C rlfle. (r<lfL [druids] . blaster pistols. Dex 8. Inlt + I. who view this as an insult to lheir Wide. Str 8. Read/Write Geonosian. Speak Geonostan. Grea t CI ea ve.-. MaTI lal Arts. weapons). Will + 11: SZ M: FP 2. DSF 0: Rep +2. DSP I: Rep +3: Str 10. Iron Will. Equipmerrt: Comllnk. harter. but the rest of her tale is false. Move Silently +6. Gather lnforrnatlon +13. 'fly 16 III (poor): VP/ WP 0/8: Atk +6/+ I melee (ldJ.al Arts. Jump + 13. Knowledge (droid manufacturing) ~·8. +2 bonus on FoTlsaves against radiation poisoning. da tapad. lnt lEi. crashed Corell ian Action IV transport. Defense 17 (+4 class. the rulers of the other hives would dearly love 10 have S1I n Fac killed. low-lighl vision.4. Wedpon Group Profictency [simple weapons. SZ M. SV Fort +3. Init + 1. Equipment: Slave. he has skewered sixteen Geonosian thallengerson the blade of his petranaki weapon of thoiCl. and Lo all appearances the ordeal has drivcn her insane. primitive weapons). the butcher's sclmitar. Speak Basic.T. Spot +8. Hide +4. Equipment: Comlink. Defense 15 (+4 class. Listen +5.. SZ M: FP I. Marmio Mio dit: crash-land all Geonosls. clothing. Read/Write Basic.:dge (tJeonosiS) + 13. Trick. Chalknge Coden. improved MHli.apon Group Proficiency (sirnpl. Rep + I. Profession (administrator) + 12.. Wis 12. Challenge Code U.

Speak Bask [understand only}. Speak Shyriiwcok, Spot +5. Survival +L Feats: Armor Proficiency [lightJ. Cleave, Great Cleave. Improved Banrha Rush, lmpreved Initiative, Manlal Arts. Power Attack, Sunder, Weapon Group Profrclency (simple weapons, primitive weapons, vibro weapons].

as mobile extensions of the merdeth's will and disperse if the merde.th is killed. Mips are never encountered away from merdeths. Tiny parasite swarm 8: lnit» 10; Defense HI ny 20 m (perfect); VP/WP 201-; Atk Swarm {2d6); SQ Darkvision 100 rn, distraction (DC 13): half damage From slashing. piercinq, ami energy weapens: swarm traits: $V Fort +5. Ref +8, Will +3; Face/ Reach 2 m by 2 m/O m: Str 2. Dex 22. Con 8, Int 1. Wis 12. Cha I. Challenge Code C, Skills: Hide + 19, Listen +7, Move Silently + la, Spot +7. Feats: Alertness, Improved Initiative. Special Qualities: See the Swarms sidebar for addlucnal information on a mip swarm's special qualities.
Mip Swarm:

(+6 Dex, +2 slzel: Spd

New Creature: Merdeth
The awe-inspiring merdelh is the only creature on Geonosis that eats acklay for lunch. Bigger than a star rreighter, a merdeth could be mistaken at a distance For a smooth red boulder. Around the perimeter of this gfganlic shell are hundred s of scuttling legs and a mass of barbed tentacles protruding from beneath the creature's armored, lriang ular head. Small flying parasites known as rntps suck tchor from the underside of a merdeth's body, but assist their host by scou ting out food sources and attacking enemies. The sight of an advancinq merdeth and its attendant mlps has been compared by terrlfted survivors to a starfighter carrier launching a squadron of interceptors. Merdeths are slow but nearly unstoppable. They consume whatever organic material Lhey come acTUSS.Since most animals can outrun merdeths, the beasts often a ttack "nests" -stich as Gecnosien hives, acklay dens, and even parked starships-where lhey can comer their prey and feed on. helpless young. Merdeth: Colossal desert predator 10; lnit -2: Defense 15 (-2 Dex. +15 natural, -8 size); DR 15: Spd 4 m; VP{WP 215/360: Ark + 17 melee (2d6+ 15, 8 tentacles] and + 12 melee (4d8+7, bite): SQ Darkvislcn 200 m. improved grab. mip attack; SV Fort +24, Ref +5, Will +3; Face/Reach 18 m by 18 mIG rn: Str 41,
Dex 6, Can 45. 1111 2.

New Creature: Ur-Greedle
Ur-qreedles are dose evolutionary cousins to Geortcsians. but remain more closely Lied to the tnsectoid forebears from which both species sprang. An ur-greedle resembles a shorter Geonosian (1.5 meters on average) with a hard. crimson exoskeleton. three- taloned claws used for digging. and six rapidly buzzing wings. They inhabit dirt mounds that-from the outside-look almost identical 10 Geenoslan spire-hives. They are notorious For stealing shiny objects; after the Battle of Geonnsis, ur-qreedles made off with dozens of Jedtllqhrsabers before Republic troops could clear lhe dead from the battlefield. Medium-size subterranean herd animal 2: 13 (+<1Dex, +2. natural); Spd 8 111, fly 14 m (poor); VP/WP 5/10: Atk +1 melee (In3.
Ur-grsBdls:

Init

+ I ~Defense

Wis 10. Cha 12. Challenge Code G. Skills: Intimidate. +D, Listen +10, Spot +10, Survival
(desert] +4. Feats: Cleave. Power Attack, Stamina, Track. Special Quali-

ties: The following provides additional information 011 a merdeih's special qualities. Mip SwarmEach merdeth hosts Id6 swarms

of rnips. and it can launch these mip swarms as a Free action to attack its enemies. Mip swarms funcllon

MEROETH

talon strike] or +2 ranged; SQ Dark vision, low-light vis ion, +2 species bonus on Fortitude saves against radiation peisoning; SV Fort +3, Re f -t' I, Will +1: Face {Reach 2. m by 2 m/2 n1; Str 11, Dex 12,.Con to, lnt 5, Wis 12, Cha 6. Challenge Code A. Skills: Hlde +5, Listen +5, Search + l, Spot +5. Feats: None.

New Creatur'e:

Mutant Acklay

Thechemkal poisons of the GQlban Pit have created a mutant variety of acklay, easily identifted by its glossy black shell. A mutant acklay call take more punishment than its cousin, has heavier claws, ami has gained the ability to hunt in the dark waters of the Ebon Sea.

Mutant Acklay: Huge predator 8; lnit +3 (-1 Dex, +4 Improved Initi-a'tive); Defense 15 [-I Dex, +8 natural, -2 size); DR 7; Spd 12 m: VP/WP92/48; Atk +14/+9 melee (3d6+8, 2 claws] or + 14/+9 melee (2d4+4, bitel or +S{+O ranged; 5Q B lindsigh t. breathe underwater, +4 species bonus on Fortitude saves against radiatton: SYFort +13, "Ref +5, Will +2; Face/Reach 4 m by 6 m/6 t11; Str 27, Dex ,Con 24_,lilt], Wis 10, Chs 12. Chall'enge Code E. Skjlls: Climb + 14, lntirrridate +7, Jump + 1'4, Spot +6, Survival +2, Swim + 12·. Includes a +4 species. bonus, Feats: Cleave, Improved Initiative, Power Attack.

lego
Planet Type: Terrestrlal GlimBte.: Temperate, tropical Terrain: Rocks, wastelands Atmosphere: Breathable .Gravity: Standard Dia-meh!r: 2.730 krn Length of Day: Not applicable Length of Year; Not applicable Santient Species: Diathim, Maelibl, mixed-species

are whispered about the Angels, namely that leg.o is a quick trip to an early grave.

castaways unknown number of Dialhirn and Maelibi Species Mix: 40% Humans, 60!l/o other [arnonq castaways) Government: Compeli119 tribes Major Exports: NOlle Major Imports: None System/Star: lego/None Planets lego
Type Languages: Po.pu(ation:

Bask
4,500 castaways.

Moons
42

Terrestrial

Daacr-lprltm
In a g~laxy of untold wonders, seasoned spacers quickly become jaded. But lego is one of those enignlat ic destina lions, wrapped in myth and tinfjed with menace, that can strike awe into the hearts of even the most fearless hyperspace wanderers. Tl1e precise loca ti on of leqo is unrecorded on star charts, and facts about its fantastic lnhabttarns are contradictory-ask three wrinkled spacers for information on lego, and you'll get three different accounts. The body of lego lore Is consistent on several points, however. South of the Perlemlan, far away From any major hyperspace lane, exists a luminous nebulae pocket known as the Extricta ri 1,1111. Inside, the small planetoid Of lego floats amid a motionless host of several dozen .liny moonlets, None of tile spherotds orbit one another, nor do they rotate, nor are they crushed together lruo a reeky lump from mutual gravilic attraction. Blazinqly brighL nebular patches illuminate this suspended tableau with the light of len suns. 1n this implausible envirenment live lhe most fanciful creatures to ever haunt Outer Rim mythology. The Angels, to those who believe ill them, are so shockingly beautiful that their appearance can make even the most hardened star traveler weep with rapture. Other, less-benign rumors

The legend of the Angels has persisted since tile dawn of hyperspace "igMt, whispered across darkened tables in filthy Outer Rim cantinas. Since no one can supply the coordinates of lego and most stories are told as something thai happened to a "friend of a friend," tile scientific community dismisses the whole affair as il spacefarer's myth. Yet folklorists at the University of Sanbra point out that COTeelements of the tale have remained remarkably consistent through every telling. The Following lnformatiol1 represents Sanbra's "best guess" on the facts behind the lego puzzle. lego appears to draw travelers to it, no matter where they are at the time or where Ihey had hoped to go. Due to the peculiarities of hyperspace travel and the legel1dary abilities of the Angels, ships have been said to vanish from the Core and materialize halfway across the galaxy at leqo during what should have been short, routine hyperspace hops, WhetllC'.T the new arrivals try L0 investigate lego or make a break for the walls of lhe Bxrrtctarturn Nebula appears to make linle difference. A host of luminous Angels appear almost immediately. stlJW'fying onlookers with their beauty. Witnesses claim that pilots will plunge their ships into violent crash-landings on lego as iF hypnotized. Na1 urally, spacers have Spun this nugget of information into rich. fantastic yarns, most involving lost treasure galleons rotting on the planetoid like overripe fruit, With gusners of Ilregems and elect rum i'190t5 s-pillit19 From their split hulls, Every year. dozens of fortunehunters hire crews for new lego expeditions; the vast majority return empty-handed and disappointed, reluctantly conceding that the world is Indeed <1 rnylh, Some return with tales of wonder or horror, contributing to the legend in their own way. Some never return at all. lego seems to exist outside till;' normal galaxy, unaffected by the actions of the Republic or the Empire. Evel] the invasion of the Yuuzhan Vong would mean nothing to those isolated inside the strange pocket nebula,

Histllrv

People
lego is famed for its Angels (provisionally known among Sanbra University xenobioloqists as the Drathim], creatures of legendary beauty about whom little is known. Most accounts describe rhern as l111n, feminine humanetds 2 to 3 meters tall. with six bladellke wings

making it difficult to identlfy biological details. it is assumed that they live on the moenlers. or Maelihi. Maelibi are said to be achingly beautirul-even more radiant than the Angels-wfth bodies like molten gold and lyrical voices that seem to capture the 'Very essence of song. Most. most or whom are dangerous and quite mad. choose to live near the Sea tter. despite their known efforts at sabotage. Tile Scatter resembles <J frozen lake glittering fiercely In 'the planet's omnipresent light. some malignant. Givin. All Angels seem to be composed of searing white light tinged with a yellowish aura.MAELIBUS AND DIATHIM s?ro~lting from their backs. These Demons interrni rtently poach the castaway population for sustenance. Several castaways have Circumnavigated and mapped the ent ire sphere. lego is inexplicably tiny. Those wilh a lew drinks in their bellies whisper thal Demons. Humans who fought in the Great 5ith War four thousand years ago could still be alive 011 leg-D. lego has 110 apparent natural resources. but those doomed to live there supposedly no longer feel the effects of age or hunger. Spacer have been willding up at lego since the dawn of hyperspace travel. Only a handful of people know about lege's other Indigenous species. with its meta) wreckaqe evoking jagged pack ice and hulKing starship fuselages tanding in for glaciers. including those described below. Some of the tribes are charitable. but so far their dwellings have remained hidden. and most of them refuse to tell the tale. tile petty . however. 111the dark shadows cast by the Scatter's larger shipwrecks live lego's few I ribeless ou tcasts. Some claim the Angels are more androgynous in form. and many alien spacers swear thai the Angels appear as exotic-looking Verpine. Sadly. The accumulated number of cash ways 011 the planet now makes up a population thousands strong. Each of the shipwreck survivors pledges allegiance to one of lego's competing tribes. Angels have no apparent language and convey an aura or overall benevolence. selecting their screaming victims and casually carrying them below ground under their strong arms. and some have gone feral in Iheir desperation. ThE!Scatter Despite its standard gravitational FIeld. Curiously. Locations lego has a number of lnterestinq locations for heroes to visit. a shallow valley many kilometers wide where all starships are ill teutlouslly crashed by the Angels. Since th~ glide out from lego's rnoonlets to greet arriving ships. Among the thousands of shredded wrecks are many functional slsrship componerrts and other parts that can be repaired with a ltttle effort. Aceording LO spacer lore. or similar representatives of their own native speeies. dwell below the surface of l~go.

Scavenged metal and plasteel sheeting make up a village of makeshift huts. one can see distant nickerings of flame deep underqround and hear the distant. Curious heaps of bones litter till' face or lego . . Technology This section features technology hat players might come across while traveling on or near lego. forming a column or light stretching from the star valley to a point far overhead in space. Those who have stood in t he center of the structure report that the moonlets vlslble lrcm that vantage point seem aligned in eleganl geometri r pa rter 115. and immense rib cages are positioned directly over holes ill the planet's crust. Though the devices are unreliable. Clicksticks Tribe Most tribes on 1ego control patches of territory immediately surrounding the Scatter. dulcet tones of lege's Demons. Between the Scatter and the Boneyard is 11 geologic feature too angular to be nal ural. New Vehicle: lege Ramshackle Built from ihe starship detritus lineriT1g the Scat tel'. carved into the shape of ~ nine-pointed star. Mosl of the bones here are gigantic and unidentifiable. known to the castaways as the Boneyard. The BDneyard The Chair Alignment The Diathirn of 1ego spend their lives on the system's o 11100111etsand in the rarefied space within the ExtricLarium Nebula. Some of leqo's inhabitants arc willing to kill For the planet's Few scraps of advanced machinery. Sunken into the rock is a miniature valley 100 meters across. ramshackles are jury-rigged repulsorti ft contraptions buill to transport leqn's castaways. The Cltcksticks tribe occupies a high mesa with a good view of the Scatter and the surrounding terrain. lies north of the Scatter in rocky. Tribe leader Darubanq Yosa can trigger rockslides to crush any strangers attempting to scale the mesa.. There is one place.The largest pile. 1005e1y holding together a mBSS of scavenged engine components. Each resembles a reclining chair made From structural lubes. where the Angels regularly touch down 011 the planet for reasons known only to them elves. Angels treq uen tly COllg reg ate in the area. inhospitable terrain. however. An anctent and wise star dragon is rumored to. live in the ca nyons north of the Boneyard.tribal orqanizatton of leqo's castaways has prevented any group from assembling a working ship as a means of escape. they're greatly prized. "Peering down through lhe ribs.

SQ Trailblazing. Dex 16. Repair +8.' who takes the controls. Female Human Scout 4. CDIi Carinth: The adventure hooks and supporting characters described in this section are meant For GMs only. until the ship escapes to the outside or the pocket nebula or is brought down on lego's surface. Con 10. SV Forl +11. But Caril1th doesn't realize that the Angels have subverted her mind. Yosa is a wiry woman with dark skin and a waistlength hair braid. many of the heroes will surmise that they've reached the. Yusa Darubanq Yosa leads the Clicksticks Str-anded! Through a series of mishaps lincluding railure at either of the previous adventure seeds). SZ M: FP I. Str 12. seasoned I~o guide Coli Carmth will provide them with false intelligence and try to shoot them down once they follow her La the planet. Wis 13. DarubElng Vasa: Female Human Soldier 2/Scou1 10. SQ Trailblazlnq.engEll's: 1 CargD Capacity: 4 kg Spl!sd.80 m Mal(VelDcity: 250 km/hr Crew: 1 (Normal +2) Initiative: +1 (-1 size. 'Stop reading now. DexIS. the heroesare srrarrdeo on lego with a damaged starship. Ff' 5: nSF' 1. Read/Write Basic. Peel free to use or adapt them for your home campaign. Skills: Astroqate +6. extreme effort. blaster ri fles. Fer the GM Adventures The following adventure seeds on legendary lego offer a change of pace from more traditional Star Wars environments. SZ M. but the path to her lair is perilous. Skill Emphasis (Pilot). Ref +7. evasion. Intimidate + 14. Cha 15. Yosa's tribe has been assembling its own transport in secret-tf the heroes nlld parts For a second vessel. knowledge (hyperspace travel) +6. Knowledge (lego) + 10. +2 Dex). Will +3. Challenge Code E. unarmed strike) or +10/+5 melee (I d6+ I. Darubang tribe of castaways. Speak Basic. lnt 10. Weapon Group Profrciency (simple weapons. Ref +9. Any heroes who ask Yosa how she arrived on lego will realize she has been on the planet for more than a century. Rep +3. She will lead paying customers to lego and sr ra 11d them there. Into the Fire The heroes ate hired to retrieve a lost treasure or a missing person from lego. insisting that ~l1yinterested party slave its ship's hyperdrive to her YT -1300 transport. Challenge Code C. uncanny dodge (Dex bonus to Defense). skill mastery (Climb. Cast: Not applicable • 11 flJl11shuckle prall/des no "over Cali Carinth Coli Carinth is one of the f~w Outer Rrm spacers who knows how to get to lego. vibrodagger. Init +3: Defense 16 (+3 class. TIle blind Dulnucqwuin Flax'Supt'ai is rumored to know everything about lego [including where to Irnd a Functional power core). Rep + t: Str 10. The attacks will not cease. YT. to greet them.. Inl9. Climb +1 I. Out of NowhE!rE! The heroes are shocked to lind their starshlp dropped hnc the strange lego system. Starshlp Operation (space transport). Will +6. Carin t h will not sell th e eeord! na tes to (he planet. All alliance with Darubang Yosa and the Cllcksticks tribe may be the heroes' best hope. Computer Use +8. heart . Yosa will help the heroes journey past the Demons to reach Plax'Supt'ai. . sabael' deck. lf the heroes survive Carinth and the Angels long cllough to reach lego's surface intact. Now the problem is-how to gel out again? The Anqels will try to mesmerize the Shill'S pilot 3S wen as anyone e151. heart +1.. they must locate their quarry While fendi11g orF hordes of desperate castaways and the Demons that prowl near their landing site. then leave without any recollection of her actions. Feats: Gearhead. Spd 10 rn: VP/WP 59/1 Q: Atk. Equipment: Blaster pistol. If persuaded. SV Fort +2.1. bow with 15 arrows. lnit +2: Defense 19 (+7 class. +3 Dexl: Spd 10 m: Vf>fwr 18/10: Atk +3 melee (ld3. +2 crew) Defense: 9* (-1 size) Shield Pnlnta: 0 Hull Points: 8 (DR 2) ro irs pilar or passenger. JU111p). Hide + 12. but the more vicious castaway tribes will try to kill the heroes and eize anythlnq they find. vlbto weapons).1300 Cerellian transport Arc/wi.lege Ramshackle Class: Speeder (ground) Size: Large (4. blaster pistols. Another solution is \0 salvage starship parts From the junk piles il1 the Scatter. unarmed strike) or +3 melee l2d4. lJnfortunately. Pilot T13. or f1ght the other tribes For control of the Scatter. bow). vibrcdaqqer] OT +6 ranged (3d6. Skills: Astrcqate +5. If you're a player. which numbers between two and three dozen. having been there nearly a dozen times. 1JnGH1l1Y dodge [can'I be flanked]. +2 crew) Maneu var-: + 1 (-1 size. Yosa's tribe maintains a well-defended patch of 1311doverlooking the Scatter. Craft (survival gear) +5. They can also drain lhe hlp' power or lire cones of destructive energy. planet of spacer legend. lego ramshackle. Wis 12. Survival +5. Cha 11. blaster pistol). Jump +6. they can rescue dozens of castaways from permanent exile. Allies and Antagonists The rollowing characters are just a few of the interesting or dangerous personalities heroes might interact with on lego. DSf 2.7 m long) pass. quarterstaff or + 11/+6 ranged (ld8. Spot +6. + 10/+5 melee (2d4+ 1/19-20. uncanny dooge (Dex bonus to Defense). Equipment: Quarter~t8Ff. When a 111 ultllude of Angels nocks From the moonlets. Can 10.

blaster pistols. Battlernind +5 Empathy + 16."lllyent. Str 26. vibro weapons). blaster rifles. her reason for remalninq on lego far so many years is a mystery. Flax'Supt'ai is an albino Duinuogwuin. Frighlful Presence. Fo'rce Defense + I. SZ C.go·s light-bleached surface Ior so long that she has lost her sight. il seems likely that their bodies conceal some organ that functions as a repulsurlift mechanism. during the Cronese Sweeps thaI presaged the rise or Xim the Despot. Heal Self + 13. Plax'Supt'ai Flax'Supt'al: Fernale Duinuogwuin Force Adept 16. Track. Force weapon +2dB. Force Peats: Alter. Survival +33. Wis 18. Weapon Group Proficlency (simple weapons. l<nowledge [ancient history] + 15. lnlt +7 (+3 Dex. Knowledge (Iego) +16. therefore. Since Ouinuogwuins are natural space travelers. D5P 2: Rep +3. Skills. heavy weapons. Alk + 121+71+2 melee [4d6+ 12. Search +7. Mosl star dragons encoun tered in the galaxy average 10 meters long. +3 Dex. although specimens ten times that size have been encountered. Sense. Sense Motive +19./-3 ranged: SQ Survive in vacuum. Great Fortitude. Spot +6. The ability to generate such heat suggests the Duinuogwllln have some method of generating immense amounts of energy. lnt 16. Ref + 10. Flax'Suptai arrived on lego before lI1I:'dawn of the Republic. +4 Improved Initiative). Force Skills: Affect Mind +15. Cha 17. Endurance. Link. Feats: Improved Brnphasis [primitive Force-Sensitive. Listen + 17. Speak Basic. star dragons can recycle water and oxygen as We'll as hermetically seal their bodies 8gainS1 the loss of these necessities. Track. simple weapons). 2 front claws] or . comprehend s-peech. lntimidate +9. Compassion. . Face/Reach IBm by 18 m/6 rn: F"P 9. Since xenobioTogists have never had occasion to study Duinuogwuin anatomy. Farseeing + 16. star dragolls are rarely startled or surprised by the acti ons of 0 thers. Treat Injury +11Feats: Armor Proficiency [liqht]. Survival +1]. 111usion +5. for the number of Duinuogwuin scientists interested in undoing the species' hereditary infirmity through the 51 udy of nuclear physics and biological genetics. although they enjoy each other's company immensely. Plax'Supt'al lives alone in the lnhospltable rock piles north of the Boneyard and is more than a match for the mightiest Demon.. breath weapon. Duinuogwuin can exhale superheated gases capable of scorching or melting anything short of plastlsteel. New Species. fly 20 ~ (poor). This assumed genetic tl"w may aceoun. SV Fori +14. a multilegged. Far Shot. lnitiattve. Speak Basic. Rugged. Treat lnjury +14. bite] or +12/+7/+2 melee (2d8+8. ~ead/Writc Bask. or star dragon. possibly some sort of organic cold fusion. Weapon Group ProfiCiency weapons.Pilot +7. Con 25. Dex 16. She has lived on le. Repair +12. Control. Skill [Survivall. Spd 16 rn. PersJJnality: The Duinuogwuin are fntl. Their self-sufficient physiology also allows them to survive in harsh p laneta ry envrrcnmen ts. Duinucgwuin Often called "star dragons. De ense 31 (+9 class. Improved Heal Sen. VP{WP 1701200. and noble isolationists who prize their solitude and privacy. star dragons do not shirk from punishing the deservinq. it would prove impossible for the delicate wings of the Duinuogwuin to Lake the strain of lifting their massive bodies agaimt U1C pull of gravily. reptilian creature more than JO meters long. Move Object + 13." the Duinuoqwuin are enormous serpentine multipeds with gossamer wings. Improved Martial Arts. OUINUOGWUIN Listen +9. In order to brave the vacuum without protective equipment. t 17 natural. Martial Arts. -8 size). Skill "Emphasis [Sense Motive). Move Silently + 11. Heal Another + 16. Force talisman +4. On any world except those with extremely low graVity. Such creatures become raving monsters that the parent must either destroy (']'1' isolate. Sense Motive +4. Improved Heal Another. Headstrong. Mind Trick. Mettle. Telepathy +16. wise. Sharp-Eyed. When two star dragons mate. Because they live a long time. Climh+t9.- +71+1. this theory is purely hypothetical. Although they loathe violence. Will + 14. Dulnuogwuin have the ability to ny through space. the chance is greal that the offspring will be nonintelligenl. winged.

The scales on a star clragon's face are so nne that Liley resemble pebbly skin. +8 Charisma. Their Ii ftillg and carrying capacity is four times that of Medium-size creatures. A Duinucqwutn holds the body segment closest to Its head erect. '1'6 Charisma. +B Wisdom. A successful Rt"flcx save (UC 10 t 1/2 the star dragon's character level + its Constitution modifier) halves the darnaqe.Star dragons are secretive about their pasts.n Species Traits e Ability ModiFters: Duinuoqwuin gaill the following ability modifiers based on age: Cnitd: +4 Strength. young adult +6.gons. and a -8 Strength. +10 Charisma. The bitc attack does not provoke an attack of opportunity. middle age 651-1. Et Skill Bonuses: Star dragons gain a +8 species bonus all Astrogale checks and a +16 species bonus on Survival checks. Duinuogwuin have one pair of legs per body segment. LanguagE!: Star dragons speak. e Free Language Skills: Speak Basic and lkad!Write and Speak Duinuoqwuin. middle age +11. Force adepts. (A Duinuogwuin commoner has an effective character level of zero. and lego. Many star dragons also learn to speak Basic. +2 lntelltgence. +4 Constltutien. while their diaphonous. Ad wit and middle-aged Dutnuogwuin 3r€ Ga. Example NamBS: tr'cara'suhl. +10 Constitutlon. adult 100-650. Contemplative isclatioriists.201-2.l remains a mystery. They can belong 10 any non-Jedi class. e Natural Weapon: A Duinuoqwuln has pewerful jaws with which il can bite prey. Star draqens are not playable as heroes. +8 Intelligence.5 x Ihe Duinuogwuin's Strength modifier.) The size of the cone and damage is based on the Duinuogwuin's age. and the irises of a star dragon's eyes sparkle as thou. AdlllT and middle age:+14 size penal y 011 Hide checks. The location of tile Duinuogwuin homeworl!. +6 Intelligence.000. old +14. +2 Wisdom. They have a minimum face of 14 m by 14 m and a Reach of 6 m. Ouinu[]gwui. +12 Constitution. a -8 size penalLy on attack Tolls. Age in Yaar-a: Child 1-20. from dirty while La silver to pale blue tn black. although fringers. plus 1. Cona. and they treat inquiries into ihetr nature and physiologies With polite indl lference at best. and the le:g5all this ~l'gmeni haveevolved for use as arms and hands. Adventurars. young adullll-l00. a language of hissing sibilants and gutteral growls that other species can't duplicate with their puny vocal cords. Vellerable: +10 Strength. e Natural Armor: A star dtagon's scaly hide grams. eSpeed: Duinucqwuln base speed on land is 16 meters. yet their noppy ears are distinctly mammalian. Old and venerable star dragons are Colossal bcings who take a -8 size penally to Defense. Phvsical Description. & Variable Size: Duinuoqwuin children and young adults are Huge beings who take a -2 size penalty to Defense. as indicated in the chart below: Age Cone Damage Child Young adult Adull Middle age Old Venerable 10 meters 12 meters 14 meters 16 meters 18 meters 20 meters 4d6 SdG 6d6 8d6 IOd6 12d6 Lion. TIley move 20 meters while flying and have poor maneuverability. Homeworld. Old: +12 Strenqth. Their lifting and tarrying capacity is sixteen times that of Medium -stze creatures.200: old 1.rgantuan beings who take a -4 size penalty to Defense. Vir'anax'sath. t2 Charisma.001+. many Duinuogwuin tend to be absent-minded and preoccupied. venerable +17. They have a Face or 10 m by 10 m and a Reach or 6 m. read. Shaly 'har'zan. +10 Intelligence. a natural armor bonus la Defense that increases with age: child +4. adult +8. their sharply keeled sternums and overdeveloped pectoral muscles are avian. the Dutnuogwuin are not adVe11lUTOUS beings and do not consort with Diller intelligent species on a regular basis. and write Duinuogwuin. except perhaps to the oldest star dra. A Duinuog wuin's bite attack deals piercing damage based 011 its size (see below).g11 covered with glitter. Members of the species are known to inhabit Inhospitable planetoids as well 85 hospitable worlds such iI5 Barab I. The star dragon's scales are basically gray. and a -12 size penalty on Hide checks. a -2 size penally on attack rolls. and their segmeJ1led bodies are arthropodal. YOlll1g adult: +B Streng lh. qossamer wings are attached to the upper portion of each segment lthe wingspan usually being oneand-a-halftimes their lenqth]. Their lifting and carrying capacilY is eighL times that of Medium-size creatures. Due to the cosmic nature of their contemplattcns. +l4 tOTIstiLlI+6 WIsdom. in Vacuum: Dulnuoqwuin can operate in a vacuum without a vacuum suil or oxygen supply. a -4 size penalty on auack rolls. Zephata'ru'tor. while the shapes of the pupils are irregular and vary wiLh the Duinuogwuin's mood. and tech specialists are the most common. Size BitE! Damage 2d6 2da 4d6 Huge Gargantuan Colossal Et Breath Weapon: A star dragon can breathe a cone of FIre as an attack action once every ld4 rounds. Star dragons are covered with large scales that give them a reptilian appearance. e Survive . venera ble 2. They have a Face of 8 rn by B In and a Reach of 4 rn. +10 Wisdom. althouqh this coloration varies greatly within that lone. and a -16 size penalty 011 Hide checks. +8 Constitution.

Foodstuffs System/Star: Kamino PlanE!ts Kas Yuka Jomon Faa Type Mallen rock Searing rock Sea ri Pg rock Terrestrial Terrestrial Barren rock Barren rock Barren rock Gas giant Gas giant Frozen rock Frozen rock Ice ball Muons 0 0 0 New Creature: Dlathim Six-winged. Skills: Astroqatc s-I l. -1 size). Feats: Flyby Attack. luminous beings fOUl1d only on lego's coplOLIS m00111eI5. survive in vacuum. Spot +6. Atk tI4/+9 melee (Jd4+5. Skills: Climb+l0. Facet Reach 2 m by 2 IllJ4 m. and the range increment of the ~'Mergy pulse is 100 meters. Defense 14 (+8 natural. Challenqe Code C Equipment: None. Search +4.270 km Length of Day: 27 standard hours Length of Year: 463 standard days Sentient Specias: Kaminoans LanguagBs:Kaminoan Populati[]n! 1 billion SpE!cies Mix: 100010Karninoans Govarnment: Ruling council Maj[]i"' Ex acr-ts. Con 24. Str 24. terrifying presence. lnt 9.Track. Inil +9 (+5 Dex. they select victims Irorn among the castaways and carry them underground for consumption. Face/Reach 10 m by 10 mIG Ill. sQ Blin dsig h l. Those who gel caught in their spell. Dex 10. those who have seen them still consider them to be eVC11 more beautiful than the dial\1im. Challenge Code O. spd 16 m. Con 19. Speak Basic. Will +5. unknown to the vast majority of Republlc citlzenry. Will +5. Sense. Improved lnlttative. and therefore beyond the recognized jurisdiction of "Republic (and later Imperial) law. military weapons and hardware Major Imports. Maellbi are humanoid giants with bodies of shimmering gold and melodic voices that sing a strange language. R!. Though they an: not capable of mind control. lru 16. SV Fort +7. Inil + 2: Defense 11 (+2 Dex. Listen +9. Control. Challenqe Code E. VP/WP 105/22. SV For t + I 0. POwer Attack. and is the lirth of thirteen worlds circling an aging star. Kamino Mira Mlyuu 2 3 0 5 17 Donoa Casna ALire Casna Besh lmoco Talita 28 43 a 6 New Creature: Maelibus The maelibi (often referred to as "demons"] inhabit lego's core and. Spot +10. Force SKills: Fear + 12-. Illusion + 14. Diathim: Larqe vacuum herd animal 8. Listen +8. Ref to. Cha 16. Read/Write Duinucqwuin. DR 10. Maelibus: Large desert predator 10. -1 size). matter. Energy PrJ/Sf-Once every 104 rounds. Cha 20. Cha 18. A remote world even by Outer Rlm standards. SV Fort + 13. Defense 14 [+5 Dex. Wls 16. Kamino isn't on any major lor even mtnorl trade route and receives very few visitors. Intimidate +14. Force-Sensttive. Diplomacy +5 or Intimidate +5. their existence is known only to the castaways on the planet's surface. Con 22. fOT the mest part.r: lnit +0. Diaihirn do not speak and do not appear LO feed on anything. will gladly crash their starships on lego in order to spend the rest of their lives near the objects or their desire. Kamino is some 12 parsecs beyond the Rishi Maze. publlc record).I!l. a dlathim can emit a white burst of energy from its chest that deals 4da points of damage. FP 0. slam) or +14/T9 melee (2d4+5. Will +3. Sense. DSP 0: Rep +0. VP/WP 01 96: Atk +3 meleel2d8+ 10. SQ Blindslqht. Ref T7. Located within a dwarf satellite galaxy in a dose and decaying orbit about Republic boundaries. Feats: Force-Sensitive. Survival +19. lnt a. This isolation . di a til jill (0 ften referred to as "anqels"] are rumored to be the most beautiful creatures in the universe. Unrorgivit1g and covered by one massive. SZ G. -4 size): Spd 16 rn. e 11 ergy pu lse 1. Force Skills: AFFect Mind +15. Special Qualities: The following provides additional tnforroation on a dlsthhrr's specia) qualities. +4 Improved Initiative). De>: 14. Drain Energy +10. Survival (desert] +4. Speak Duinuogwuin. Kaminc Planet Type: Terrestrial Climate: Temperate Terrain:. Skills: Hide +8. en ergy pulse. Force Feats: Aller. claw) or + 11/+6 f3ngep. Dcx 20. Force Feats: Alter. Ref +9. churnil1g ocean. Str 21. Spd fly 22 m (perfect): VPjWP 52/19: Atk T6 melee or + 8 ra ngerj [4d8. Wis 14. Kamino is actually eonsldcred part of Wild Space. Craft (anyone) +5 or Knowledge (anyone) +5. Face/Reach l m by 2 m/4 rn. bite) or -4 ranged: sQ Species traits. Str 16. Feats: None. Wis 16.Duinuugwuin (Adult) Comm[]ne. Clones. Hide -B. Approximately once each year. Yuka 1 Description Karnino is a stormy world long <1m1far removed from galactic affairs (and For tha. survive in vacuum. in their brief moments of delirium. Aquatic (saturated hydrosphere) A tmosp here': Brea t hab lc Gravity: Standard Diameter: 19. fly 20 m (poor). The dlathlrn must succeed at a ranged attack roll to hit the target. covert technology.

d to build structures and cutes that soared above even the hiqhest equatorial peaks. TI1e Karniuoans turned to genetic sciences to facilitate lheir existence on a world now hostile to them.s inhabit hermetically sealed. However. Though almost completely unexplored. The cities vary in siae. the Jedi defended the world under the stratagem of Jedi .cities ever since. Led by General Kenobi and acting on information provided by Jedi Quinlan Vos and Aayla Secura. Over the course of less lhan two centuries. lhe submerged Kamino ruins are an archeological treasure awaiting the intrepid.] remain a key point in the annals of galactic lore. the Karninoans are no longer self-sufIicil"llt and trade thei r various advanced technologies for raw materials.construction. providing the balance of moisture and dry environs to which the species was adapted. the Kaminuans were contracted by Darth Tyrannus [under lhe guise of Jedi Knight SiFo-Dyas) to create an army of clones fOT use by the Republic. When Jedi Obi-Wan Kenobl tracked an assassination attempt on Senator Amidala of Naboo to Kamino. the clone army-in-progress was discovered. Kamino wasrr't always a world covered by unending seas. and their primary industry-cloning. thetr 9 realest project. of course: T\1(' Kaminoans were constantly fOTn.lity and some of the best off-world architecture available and a Fford the amphibious Kaminoans a comfortable life even In such a now-hostile environrnen I. Centuries before the Kaminoans developed their highly regarded cloning technology. domed cities that stand atop massive stilts and anchor-columns driven deep into the seabed. Using repulsorllft construction droids and gravitonic. the smallest) was ever explored. various groups of the Kaminoan citizenry were dispatched to various points Karnino's high on Kamino's topography. the Jedl's files among them.000 clones was to be followed by millions more. The other twelve worlds in the system are largely unexplored. the atmosphere Toiled into a vicious maelstrom. but all reaurre sloped dome roofs tha. while others are descended from cloned off-world stock. the Karninoans Issued their first armies of clone troopers based 011 the genetic template of the bounty hunter . Lightning rods harness and divert the energies of the ferocious 5tOTlT!S thai con tinually lash tbe Karnino skies. The Kaminoan. and the glaciers melted at such a rapid pace lhat the Kaminoans scarcely survived the upheaval the loss of Iheir territories. The cloning industry is now their primary source of revenue. The limited traffic that does pass throuqh the system censists primarily of craft that transport supplies and trade goods fOT the native Karninoa ns' sustenance or that arc cngaged in some form of business with the Kamino inhabitants. Karnino was a largely terrestrial world with massive inland qlaciers and polar caps estimated to have contained upward of seventy percent of the planet's total water. but fiscal as well. Most Karninoans lived in cities concentrated along the coastal areas. the new land-based colonies were ultimately converted to the stilt cities that now dol the roiling surface of Kamino. History political and societal histories both have been defined by two major factors: the "GTea1 Flood" that drove them from their ages-old lifestyle into their current stilt. Facilities abandoned there centuries ago still stand. These cities are a combillatlon of Ka min oan ingem.cities above the sea. Directed by the colony leaders. Scant months after the first delivery of clone troops to the Republic. and since those events and the onset of the Clone Wars. Kaminn has played a largely unseen but key Tole in galactic affairs. Karnino's position in gahlCtic history was forged fllirly recently. Under the stewardship of Prime Minister Lama Su. As the seas rose. the Kamlnoan expatriates established colonies intended to expand into new. The initial delivery of 200. wtrhout many of the mineral resources and other material that their previous terrestrial existence provided. and life on Kamino changed forever. The planet's ractories and industries matched the high technology levels of Republic worlds. though the Kaminoal1 domiciles were earthen homes buill in accord with the world's predictable tidal schedules. layout. shed the almostconstant rains. The colonies ultimately failed. and specifics.is furthered by the removal or all Kamino records from various astronaviqation databases. cloning. Karnino exiled its ice age. and on1y one of Kammo's moons (Korasa. it is gener<ll1y acknowledged that some ten yeats prior to the Battle of Geonesis. nearly buried in the snow dunes of the rnoort's southern hemisphere. Kamino was attacked by Confederacy forces intent en crippling the Tipoca City cloning faciliLies. but in such terms that it will lonJ. There. In addition to the world's primary trading parLner-Rothana-S-ul1ust arrd lotra also provide raw materials through various Iunpublicized) 111ea11S. full-fledged cities thaI would stay above the projecleri level of Kamino's tncreastnqlyvelvminous oceans.lango Fett. has been perfected over many cen t uries. Thollgl1 some details still remain clouded. As part of those sclentlfic pursuits. The Kaminoans have lived in their sealed stilt. brought. Numerous creatures SWim the Kamino seas: some evolved on the planet. forming new industries 10 allow for their survival in not only physical terms.

one-off req UI"S ls. Fro111 the earliest times. and 1110St member were trained for speclfic tasks. In the homogenous society they've developed. the community as a whole was a focal point of life. not all Kaminoans are engaged in the cloning industry. Kaminoans distrust outsiders and deal with them only ill business terms-either selling lheir services or acquiring ores. The Kaminoans are descended From amphibious denizens of various marsh areas around the world." With very lilLIe out ide influence. induding number of lnteresrinq loeatrons for heroes those described below. breeding speclfic be. Karninoans are genetically bred to fill various niches. and no permanent alien populatlon. the Jedi teams were ultimately able to defeat the invading forces. only the occasional visitors. and necessary wares. and they harbor a certain intolerance of physical imperfection. The majority of the Kamincans' contact with the Republic and ather areas the galaxy conSiSlS prirnarily of secretive weapons contracts. and special ized prod u ctio n of cI on ed bei I1g5 or creatures. this intolerance is typically directed 0111y toward eff-worlders and the cccasional errant result of a geneti. Pe[]ple A report filed by respected sentlentoloqlst Tern Eliss rluring his undergraduate studies indicated that "a discussion of Kamino's people basically amounts to a treatise on the Kaminoan pedes.ing.3 to visit. foodstuffs. the Kaminoans have taken those mores to an extreme degree. (Forspecies-specif\C information regarding the Karninoans. .) They are a resitient people by design as well as by nature. See the tar Wars Roleplaying Game or the Ultitntne Aliell Alliliology. Many of the cloned beings the Kaminoans develop under contract a e used for private security forces or task-specific laborers [such 35 the cloned mining corps or on Subterrel]. Aloor but au ~wardly polite.> for specific roles in society. Though all are created from nearly identical genetic stock. (Those who know of the Karntnoaus hold the species' scientific prowess in high regard-particularly their clol1ing sktlls=hu. just as children typically fall within a set of genetic parameters ami are not exact duplicates of their parents. some v arialion exists. With the development of their genetic iechnoloqy.Master Rancisls. They typically do not socialize with ather species and are almost never seen off-world.c project. Kamlno possesses one of the most hcmogenous societies in the galaxy among those with space-level technology. Though there was extensive darnaqe to the facilities and many of the clones in progress were destroyed.) Lncatluns Kamino has .

An additional appeal largest and most prestigious of the Ktorral elernen 15 was tha. 111e scientists reside in the cily in alternating shifts of approximately three months each before returning to their homes and families. Republic forces were eventually able 10 repel the attackers. be they for miners destined for Subterrel or done troopers bound For Republic ba lllegrounds. Defense substations exist throughout Tipoca and the other colonies. 463 days 11 yeilT.ice age meteorological patterns also poscd a serious challenge to the Karninoans. dining halls. The Planetary Defense forces arc coordinated From Tipcca as well. largely Clue La the rlonlnq ractllues' Importance La the world. bureaucrats. the lorru of the sweeping and centralfzcd dome structures evldent ln the design of nearly all Karnino's urban centers. as workers. Karnino's urban architecture is one 01' the few instances of efF-world inl1uel1ce-and one of the most marked. given the prominence of cities in Kaminoan society. Malia Pr-esar-va Units or No matter how good the template and no matter how good the clone. and various combat rigors. Ttpoca City is the world's capital and its hub for production of off-world orders. and other support facilities. Because the defensive shields provide no protection againsl troop invasions or mcoming craft. certarn areas were kept from plain view and restricted to key personnel only (among them the ARC trooper Iraining center). marching drills. A VABS can simulate anything from srrewblown mountain ranges 10 scorching desert plateaus ~T1d even volcanic badlands (U1e latter at an increased cost to the client. the origi nal co 111 mu nal dwellings. The two primary influences used in designinG Tipoca and other Karntnoan cities came from Alderaan and Kashyyyk. shed water very well during the long storm Seasons. And like other Kaminoan cities. Military EdUcation CDmplex or The Military Education Complex in Tlpoca City is lhe largest such lT8ining center on Kamfno and dominates much of Tipcca. hi911performance communlcalton lowers that dominate much of the Tipoca City skyline. As is the case in other cittes on Kamtno. These simulated bs Itlefields are artificial landscapes that span kilometerwide rooms located in the base of many Kamino City-domes. At other times.]l11in03n5 fill. the KPD also retains emergency jurisdiction over the thousands of bred-for-combat Karninoan troopers who reside in the barracks. it was a matter of old-fashioned Kaminoan Foresight that the Malic Preserve untts were established. The advent of Kamino's post. The city consists of a network of stilt structures that spans more than a hundred kilometers along Kamlno's western equator and is considered by most tc be tile heart of Kamtnoan society. along with sleeping quarters. and others travel to and from their homes. Ttpoca City is a continuous operation. Though tile cloning facilities were nearly lost. Tlpoca relies on passive measures (ill Lhe form of enerqy shielding) and more "proactive" turbolaser emplacements. The advanced atmospheric systems can replicate virtually any climate and weather condltlon. During the development of the Republic's clone army. but they do not take residence there.Middle-periou Krorral-best known in the form of the Gkrur dan compounds on Kashyyyk and the Alaris colonies-was adopted II. During the Republic army cloning project. The bighly adaptable and reconftqurable Complex main tains Facilities for troop cornba t and conditioning exercises. a form of city construct ion used on Lhe pacifist world wherein cities were built 011 stilts in the shallow saline seas. constructed ef reinforced wattle and daub. nor is there any public space. Tlpeca City was the prime larget of Separatist fcrces intent OT1 destroying the Republic's army and ihe Karninoans' capacity La produce addirionat clone troopers. The only living quarters tn the city proper are those the prime minister and the military staff. and tertiary templates of jusi about every being and creature the . and a cluster of apartments for the cloning seientlsts. The sclenusts are quick to respond to any poteutially problematic development: any marginally dangerous situattons are tended to by KE-8 enforcer craft (see below). Aside from iLs bureaucratic and clone manufacturing functions. The Units maintain various alpha.colony and interstellar) and direct landings to the varieus pial forms about the cil ies. Nearly <IIIKarninoans who work in Tipoca live in the numerous satellite cities situated about the capital. secondary. The Space Control facilities reglliale incoming traffic (borh intra. Most of Space Control's datil come from the huge. The base concept For lhe stllt-cities was derived from the Alrleraanlan Oversell style. the facility was dedicated solely to that single endeavor. One or the key Facilities within the Complex is the variant atmosphere battle simulator [typicaily referred to as VABSJ. The Complex accommodates every aspect of the lr~ining necessary for the various done orders the 1(. During the Battle ef Kamine (two months after the Battle of Geonosls}. the Complex in Tlpoca City is pa trolled by Observation Ships staffed by Kaminoan scientists. These features provide the Kaminoans with a bevy of environmental options in which to conduct realistic simulations For their projects.Tipoca City Home 10 Karnino's cloning and !raining faeillttes. beta. Tipoca City also serves as the seal of both Kamino Space Control and the Karntno Planetary Defense lorces. two worlds well-regarded for integrating architecture into thetr respective environments. the rain-sloughing nature of the architecture bore numerous simllarttles to the Kamlnoans' land colonies. naturally). the Complex addresses various orders and projects. The millions of Karninoans who occupy Tlpoca at any given lime work either With the cloning proqrarns or with the bureaucracy (or both). Censtant traffic Tuns to and from Tipoca. Learnillg rooms occupy much of the sublevels. open 27 hours a day. and repulsorlifted floor plates can be shifted to produce a variety of topog raphical and geological features.

Though each unit is internally isolated from another. or the mysterious snakestaffs of the Far Outsiders.Kaminoans have ever cloned or bred (including. as though the submerged cities offer them some solace and remind them of a different. All these samples will eventually be cloned or studied further as Karninoan gl:!netil: technology continues to advan e. a city that combined the centuries of development with a well-conceived and well-executed centralized design. Derem City Ruins In the centuries before the Karnino ire caps melted and the world was transformed into one raging sea. The farmer eapital is now under more than three kilometers of water. bUL also on the Kamiuoans themselves. The highly efficient transit tubes=bored from ancient 9lase retia bed rock-a re now underwa ter la by rin ths. The preserve Units also hold samples of more exotic creatures and organisms the Kaminoans have yet to successfully clone. svaper variants. The Pr5CTve Units occupy a trio of peripheral platforms on Ttpoca Clty. but that depth makes it one of the most accessible "old citie. sentient Filar-Nitzan. Derem City was an excellent example of Ksminoan u-rban planninq. the Kaminoans take every llrecautlen=espectally given the damage that some of the more vicleus samples are capable of inflicting not 0111yon other samples.s -Li1e former terrestrial sprawls that now lay flooded on the new ocean floor.g Kaminoan rollerfrsh and other near-surface prey. The ruins are occasionally visited by Ka111il10an pilgrims. of len used for hunting aquatic quarry and ideal fOT targelin. It makes for a good first rifle and is used by young hunters the galaxy OVer. lnits heyday.-perbaps betterj--vxtstence. (Jango Fett. home to vicious predators but ripe for the adventurous xenoarchaeoloq ist. makes young Boba turn off the sighting mechanisms so that Boba develops his natural Instincts and doesn't learn to rely on technology to survive. The massive sunH New Equipment: Pecker The packer is a simple laser-aimed spear thrower.] ministration Hall Razoral Reefs • Sunspi~e . spires thai dominated the Skyline now serve 8S anchors lor the razoral reefs that protect several species of creatures From the larger sounders and other preda tors. These pilgrimages are somewhat contradictory to the otherwise "sensible" disposition or most Kaminoan .he various clone ironper versions made for the Republic. but some take the pilgrimages very seriously. Technology This section feature technology that players might come across while traveling on or near Kamlno. such as Roon rnudrnen. ones thai can easily be isolated from th e rest of I he ci ty i11 l he even L of a breakout or other undesirable activity. Derem Cily was the most prominent metropolls. one where they were allowed to follow a chosen path instead of being bred for a specific purpose. fOT example. and several biological agents). aiwhas.

Speak Basic. Though bred of genetically al tered stock ll ke all of her kind. much less cloned. Rep +3: SIr 10. And when the aggressive invaders learn that one or their arnphlstaves has fallen lnto the hands of the Kamlnoans. Diplomacy + 12. Adventures Feel free to use or adapt the FQllowing adventure for your home campaign. SQ Adaptable.1Sadventure hook co III ill U(.S fro 111 "Deep Research» Part l" ill tile OSSI. Taun is considered a perft'ct physical specimen. Sharp-Eyed. hooks Oeep Research-Part II 1'I. Cost:90 Critical: 20 Weight: 2 kg Type. Merr-Sann Packer LJ Weapon Type' Spear rifle Proficiency Group: Primitive Damage: lda Range Increment: 8m Fort DC:Multifil'e/Autoflre: M Hardness: 5 WP: 5 Availability: Prevalent Era:. VP /WP 45/13. refmed mannerisms . a rog ue Force-using Kaminoan who seeks to protect her hcrneworld from all incursion 1. Spd 10m. inspire confidence +3: SV Fort +4. some say. Ref +7. ca n be Faun din Chapter 1) of the Star Wil rs Roleplayillg Game. Feats: Persuasive.and fluid movements. This adventure seed can be used in any era. Knowledge (Ka. Be they Jed! or xenoarchseoloqlsts. FP 0. Survival +10. Weapon Group Proficiency (blaster pistols. and even more unwilling up aqain. Computer Use +7. DSP 0. lnforrnation about itsrnos! iTlfal1lous residents. driven-and. Defense 18 (+ 6 class. are nci just relics but tomes of preserved Jedl lore. Order period. Fer the 8M The advent ure hooks and supporting characters described in this section are meant for GMs only. simple weapons)." to relinquish sample. Read/Write Bask. stop readmq now. Piercing Siza: Medium Braak DC: 14 scope. Coming from 0551]5. this discovery is likely the greatest of the heroes' careers. intern on aking the holoCT011. which makes it all the more frustraLing when a posse of Quarren tomb raiders appears. Spacial. If you're a player. claiming il 10 be an ancient Sith weapon with terrlhle dark sick potential. Will +8. Skill Emphasis [Diplomacy]. blaster pistol]. Not Suitable Fnr. the heroes might recognize the true nature of the "Sith weapon. which gives such a fascinating the interest of Kina Ha. Wis 12. There. coordinate +4. Ko Sai is a. unarmed strike) or +9/+4 ranged (3d6. including a beautiful sea -erystal hotocron. they're determined to recover the orqanic weapon before it can be examined in detail. Knowkdge (psychology) + 14.Because of their stnrplicity and durability. ~ Ii. She serves as tlte Project Coordinator For the Republic clone army. Duplicitous and sly when necessary. +2 Qexj.ly the dark side sill' saw in a vision. SZ M. wrtl. though in The New Jed. deep with the glascretia warrens. The packer has C1 laser-assisted the user a +2 bonus to hit. slnqle-rntnded-ectenttst who pores over 11er work for days at a time. and she helps rear and tutor younq Bobs Fett when 11i5 father Jango is away fin "business: As head of' the Republic clone project. into which ancient Jc(1i Master Oalsneek the Bull (of Dellslt] imparted his knowledge to fu ture generations. the characters must access Derern City and ward off the dangerous creatures Iha111a'Ve' laken residence in the former capital. Read/Write Huttese. Listen +8. lustrous skin. Taun has studied extensively in the freld of Human emotional psychology and uses her ed ucatlon to ensure (in her capacity] that the clones develop into mentally stable individuals. Taun We: Female Kamin0811 Noble 10. Swim +9. Equipment: Blaster pistol. Dex 14. Read! Write Kamlrroan. peekers are elso popular 011 backwater and low-tech worlds. Bred of exceptlonally . datapad. 1<nowledge [cloning industry] + I 0.mina) + IS.CI[]ning One of the more exotic specimens in the Malia Preserve Units is an odd snakelike staff known to have come from "the Far OULsiders"-a mysterious extragalactic species better known as the Yuuzhan Vong. Cha 12.. the Yuuzhan Vong hire the heroes to retrieve the amphistaff from the stormy world. Taun We's sale purpose is to serve the Prfme Minister and to do so she must ensure the success of the cloninq program. Challenge Code C.lT1go Fett and Boba Felt. the target height for her generation of Kaminoans. She stands at an exact 2..lS elltry. where the rifles call be jury-rigged to tire crude hand-made spears [and do nol require frequent recharging or expensive Tihanna canisters]." Taun has nUlTleTOUS responsibilit ies. Through a third party.13 meters. clcnetroller. Speak Hut tese. Taun We Taun We is the personal assistant to the Kamino Prime Minister Lama Suo known locally as the "ministerial assisrant. the Karninoans are K[] Sai Chief Scientist or Kamino's clonl11g endeavors. J. Skills: Appraise (clones) + 12. Speak Kaminoan. Con 13. Handle Animal [aiwha] +8. OF Course. A peeker left leanlng against a tree For a decade will operate without trouble When picktd reluctant Preserve to let the characters into the dangerous Malio Units. The matter might even arouse Allies and Antagonists The following characters and creatures are among those your campaigll is likely to encounter em Karnino. Favor +5. lntt +2. Atk 7/+2 melee (lcl3. Int 15.

WHAT LIES BENEATH: LIFE IN THE I(AMINO SEAS

intelligent. near-genius researcher stock, whai Ko lacks for in social graces she more than makes up for in scienttfrc apl itude, Ko Sal has an almost merc~nary att itude in terms of her work. She is rarely known to refuse cloning or genetic manipulation Ilrojects from off-world clients. even those other Kaminoans frown upon. BuL Ko loves

her work. and by her logic. credits are credits. What her clients do with the product she delivers Is their business. Though Ko Sal is instrumenlal in the success of the Republic anny project (maintaining a respectably minuscule 3.5 percent aberrancy rate), the clonerroopers are nol the type of work that Lypically engrosses her. She takes

Defense 18 1+8 class): Spd 10 m: VP/WP 68/12; Atk + 12/ +7/+2 melee I1dJ, unarmed strike]: SQ Research, instant mastery (Knowledge [clone processll, tech specialty

Ko Sai; female Kaminoan Tech Specialist

16; lnit +0;

lclcner +2), expert (Knowledge [doning)), tech specially [genetic alteration +2), expert (Knowledge [doning]): SV Fort +8. Ref +7, Will +8; SZM, FP 0; DSF 0; Rep +8; Str 11. Dex 10, Con 12, Int 19, Wis 12, Cha 10. Challenge Code E. Equipment: Datapad, various diagnostic devices. Skills: Computer Use +13, Knowledge (biology) +15, Knowledge (chemistty) +15, Knowledge (cloning) +13. Knowledqe (genetics) + 16, Knowledge (medicine) + 15, Professton [Cloner/Sderrtisl) +18, Read/Write Basic, "Read/Write Ka111in03n, Read/Write Spaart, Search + 10, Speak Bask, Speak Kamlnoan, Speak Spaart, Survival +10. Swim +4, Treat Injury +8. Feats: Gearhead, Sharp-Eyed, Skill Emphasis (Knowledge [biology1). Skill Emphasis (Knowledge [chemistry]] Skill Emphasis [KTlowledge [cloning]). Skin Emphasis [Knowledge [genetics]). Weapon Group Prolidency (simple weapons). Kina Ha Force-using Karninoans are all but unheard of. but that's primarily because just about nobody has heard of Kina Ha, When barely an adul t, Kina's Force talents began to manifest, and rather than rate "reeducatiort." she ned Kamino. Over time, she became a student to Togue Jedi Master Kras'dohk of Trandosha. Kina Ha was trained outside the typical Master-Padawau paradigm and followed the Jedi Code more than she did the Order. Over the course of several decades. she had contact with the Council on perhaps three or four occasions. Kina 1-13 was born of a long-lived qenetie ltne bred by the Karnincans specifically for deep-space explorations. Though the deep-spate project never came to be, "Kina's longevity SaW her outlive her Master and travel for another century before she had a dream that changed her life. Kina H<I had taken temporary residence on Vorusku when she experienced what she later came to thtnk of as a vision of the future. one In which millions or soldiers from her world loaded weapons, and the dark side prompted their every move. Haunted by the vision, she returned to Kamina after more than a century. fmding nothing out of the ordinary. Painfully aware thai the future is always in motion, Kina Ha now lives and operates From the underwater ruins of the old Slid Canyon outposts, where she stands sentinel For her people. Once a remote area, the Slici stations are now a forgotten and unexplored marine trench some 10,000 meters below the surface of the southern hemisphere's seas. Kina' base of opera (ions is a lonely. hermetically sealed series of chambers formerly used in industrial applicaricns centuries ago. Though the other Kamlnoans are unaware of her presence, she- and her craft, a sturdy Uulshos DPx. lay in wail in the trenches, ready lo defend the world In which she has no place,

greater interest in the smaller. more detaileri projects such

as the aberdart variants. winged howlrunner hybrids, or the fascinating Hems held in the Preserve Units. KoSai went missing after the Separatist attack on Kamino two months after the Battle of Geonosis. Because her body was never recovered. some theorize she may have been abducted (or worse yet, lhat she defected).

Spar
Odd or even. Red or blue training uniforms (eventually). Those were the choices originally imposed UPOM the one hundred clones that represented the initial "Lest-class" of ARC troopers created by the Kaminoans in preparation for the Republic army order some ten years before the B~nle of Geonosis. The same identification parameters have been assigned La the one million standard clones and few dozen ARC troopers since, with no exceptions. BUl in that first class, there was a I percent failure rate among clones. One of the initial one hundred exhibited such independence and free-thinkinq that he refused the mantle of anonymity and eventually managed to nee the Tipoca City faciliUe_s after eight and half years, when he was growll to 17 biological years. The mall with whom he shared his genetics, Jango Fett, was off-world, and the Kamtnoans were unable to contain him. When he left the planet, he look with him the name he'd heard done handlers use for him: Spar. Spar has smce roamed the galaxy-primarily the Outer Rim-working odd jobs and surviving by virtue of the training and natural skills granted La him. It is still unclear whether or not Janqo Fett intends to apprehend the rogue clone. Male Human Thug 8; lnil +1; Defense 15 (+3 class, +2 Dex}: DR 5; Spd 10 rn: VP/WP 0112; Atk +9/+4 meier (Id3+ 1, unarmed strike) or + 10/+5 ranged l3dSl 19-20, sawed-off blaster rifle]; SQ Trailblazing, heart + I; SV Fort +7. Ref +3. Will +1: FP 0; DSP 0; Rep +2: Str 12. Dex 13. COil 12, lru 10. Wis B. Cha 9. Challenge Code C. Equipment: Sawed-off blaster Title. medium bal tie armor. 500 credits, Skills: Intimidate +3, Search +2. Spot +2, Survival +3. Feats: Armor Profieiencles (light, medium, powered), Poinl Blank Shot. Weapon Group Proficiencies [blaster pistols, blaster ri fles, simple weapons).
SPI'H':

KINA

HA

He: Female Karninoan Jedl Guardian 10: lnit +3: Defense 20 (+7 class. +3 Dexl: Spd 10m: VP/WP 75/13; Alk + 12/+7 melee" [4d8+ 1/19-20, Ijghtsaber1 or + 11/+6 (2d4+ r /19-20, unarmed strtke) or + 13/+8 ranged; SQ Deflect [defense +2). deflect (auack -4), deflect [extend defense and attack), block: SV Port +8, ReF +10. Will +6:
Kina

SZ M; FP 3; DSf 0: Rep +0 (unknown); Str 12, Db<. 17. Can I).lnl 14, Wis 12, eh.l 13. Challenge Code D. Equipment: Lightsaber", utility bell. survival "pack. "Kina Ha has constructed her own liqhtsaber, Skills: Astroqate +7, Balance +5. Craft (lightsaber} +7, Knowledge [Jedi lore) + 10, Pilot +5. "Read/Write Basic, Read/Wrile Dosh, Read/Write Kaminoan, Speak Basic, Speak Dosh, Speak Kamlnoarr, Speak Shyriiwook. Speak Wartaky. Survival + 13, Swim +4. farce Skills: Affect Mind +6, Battlemtnd +9, Enhance Ability 1"7. Force Defense +5. Force Strike +8, Heal Self +5, Move Object + I0, See Force + 11. Feats: Cernhat Expertise. Combat ReJlexes, Defensive Martial Arts, Exotic WeilPon Proficiency [lightsaberL Porce-Serrsttive. Weapon Group Proficlcnctes (blaster pistols. simple weapons). FOTce Feats: Aller, Coni rol, Knight Defense, Lightsaber Defense, Sense.

ARC Trooper
The Advanced Rec011 Clone troopers (ARC troopers) are a special breed of cloned warriors. Like the standard clenetrocpers, the ARC troopers are based on Jango Felt's genetic template but have had their personality dampenIng lessened relative to the standard trooper, allowing for more independent thinking and enabllnq the trooper to be capable of more creailve crisis resolution and II northod ox means. Exceptionally capable, the ARC. troopers were personally trained by Jango Fetl himself rOT the most critical missions. Because they are somewhat unpredictable. rllsplaying Pert's personality and Indepertdenee, the troopers are contained in stasis tubes similar 10 the Spaarti cylinders encountered by New Republic forces at Mount Tarn.iss decades later. Fanatically loyal to the defense of Kamino and to the Republic, they also hold Jango Feu's les~ sons and standing orders as sacred-it is unknown what would transpire if those loyaltles were [0 conFIlet, ARC troopers often are perceived as rude and

class. . blaster pistol. Defen e 19 (+7 Kessel Planet Type: Terrestrial/barren rock Climate. IO.tlon: 700 (military and administrative). and accessories further complement the distinctive ARC armor. DSP 0. was a slnqle-occupant ship equipped with powerful manipulater arms and electroshock prods similar to those u ed to herd nerfs 011 backwater worlds. KE-8 Enforcer Ship Class: Starfighter SIze (Stership Scale). Weapon Group Proficiencies (blaster pistols. Will +7. SZ M: FP 2. Weapon Focus (light repeating blaster rifle).arrogant: their inhibition dampening makes them blunt to the point ol beinq abrasive..Preetse ShaL. Survival +8. Improved Initiative. Skills: Climb + 16. Existence on the planet is The 1(£-8 stands approximately 4 meters hfgl1. lighl repealing blaster rifle. is the thick veins of glitterstitn running through its crust. REF +8. light repealing blaster rifle] or +13/+8/+3 ranged (3d6. which found heavy use during the creation of the Republic clone army.980 km Length of Day: 26 standard hours Length of Yaar: 322 local days Sentient Speciss: Human. Demolitions +11. A wide front viewshield provides the operator Wilh 180 degrees of physical viewing. Cha 9.82 standard Diameter: 6. stun Fort DC 26). bludgeoning damage 1dl2+10). Speak Basic. Strength 30) or a Crew: 1 (Skilled +4) Inlt. many allen species Languages: Basic Pcpula. Toughness. +4 C!Jew) Maneuver: +2 (+2 size. Rep +4. Alk +13/+8/+3 melee (ld3+2..000 (new) Maximum Speed In Space: Cruising (2 squares per action) Atmospheric Speed: 400 krn/h Weapon: Electroshock. Glltterstim is a popular spice used throughout the galaxy but found only on Kessel. Listen +15. addition aI on . unarmed strike) or +13/+8/+3 ranged (3d8/19-20. Feats: Armor Proficiencies flight. heavy. vibro weapons). ARC troopers likely wouldn't take well La receiving order from "normal" clone troopers. The ARC trooper armor is modi lied clcnetrooper armor enhanced with visor. DR 5. lnt 10. Miners work long. medium. 4 m lang) Hyperdrive: None Passengers: 1 Dargo Capacity: 2 tons Cansumables. Spo +16. barren planet of alkali flats with no native sentient life. fJghting alongside Master Tl's forces.mounted targE. Computer Use +9. Wis 12. rocky mountains Atmosphere: Breathable with gas mask Gravity: 0. Challenge Code E. anyway. blaster rifles. Read/Writt: Basic. blaster pistol]: SQ Trailblazing.: Cold and dry with thin atmosphere Terrain: Alkali flats and barren. (The supplemental blue coloring of the ARC troopers is rrot to be confused with the blue colot-flashes or the standard clone troopers. Kessel is a cold. The a-series. Senna Kessel Karedda Molten rock Terrestrial/barren lceball rock 0 I 0 New Vehicle: KE-8 Enf[]rcer Ship The Kamino Engineering enforcer ships have had a long and noted history of use by the Kamtno cloning Facililies. Init +61+2 Dex. None Cost: 80. wilh two pairs of micro-thrusters. 780/0 other Government: Military administration Major Exports: Glitlerstim spice Major Imparts: Foodstuffs. the only reason it's even worth discussing. Slr 14. Otherwise. Btll what cannot disputed is their combat competency. ARC Tr-nnpar-: Male Human SeOUL 2/SoldiN 6/Elite Trooper 4. the KE-8's powerful manipulators can act as a melee wea pon with a successful Pilot check (DC 12) that may initiate a grapple (grapple check +26. powered). Knowledge (Tactics) +11. and Spol checks). cornllnk. and the Kami110<1n5 are not in the business of llroviding politI: warriors. simple weapons. Point Blank Shot. Description The only reason Kessel is inhabited. uncanny dodge (Dex bonus). stun device (melee attack. +4 Improved Initiative). dangerous hours in the planet's hin atmosphere to dig the spice out of the ground for quick export all over the galaxy for both legitimate medicinal purposes and illicit recreational ones.board sensor packages detect other activities. +2 Dcx]. Tiny (13 m tall. machinery System/Star: Kessa Planets Typs Moons Technology This section features technology that players might come across while traveling on or near Kamino. 6 hag grenades. Spd 10 rn: VP!WP 96/17. Weapon: Manipulator arms: When hovering or moving slowly.632-7. Search.iatlve: +6 (+2 size. +4 crew) Defense: 15 (+2 size. Dex 15. Equipment: Ml'dium battle armor (adds +2 equipment bonus on Listen. Search +'7.. Rapid Shot. as well as modified blue Mandalorian hunting kama reminiscent or the Thyrsus Sun Guard belt-spats of old.] Supplemental weapons. heavy weapons. Can 14. SV Forl+j). Intimidate +13.4{)O (prisoners] Sps'cies Mix: 22% Human. Quick Draw. Dodge. +3 armor) Shield Points: 0 Hull Points: 55 (DR 5) single punch per round (attack + 10 melee against characters or +16 melee against starships.'ting reticules and other combat capactties. Endurance. The ARC troopers first saw combat during the Separatist attacks on the Kamino cloning facilities at Tipoca City.

over Lime. it quickly assumed control! of the planers output and increased productlen dramatically. but Kessel ltself survived. around lhat time. several black holes known as lhe Maw Cluster make astroqatien to and From Kessel dangerously lricky. . AnYOIic without a mask must make hourly Constitulion checks because of the thin air bee Thill Air ill Chapter 12 of the Star Wars Roleplaying Gom!"). How ever. Air-produclion factories keep the wry edgeo. The planet sports Virtually no plan l life and doesn't seem too lhrllk:d wilh the animal life that 11<1S taken up residence. planets.g pharmaceutical companies.jgJers managed to keep Kessel's coordinates 8 seeret. and politics. so nearly every species wi thin the Em pi re's reach was represented at some point during itsreiqn. since ventilation is a priori!)' several kilometers beneath the surface. Meanwhile. mining on Kessel' was a relatively small operation. few creatures roam underground in ils labyrinth of tunnels and mines. When the Empire rose Lo preminence. the Empire statloned a. criminal behavior is harder to hide among the legions of drcld miners. Pe[]ple are. from the very beginning. To ensure their dom ltrance. The DC for Astroqate checks to and from Kessel increase by + 10 due to their presence. relatively minor problem during this period. most likely organized criminals. The people who come here voluntarily do so because of the money in spice. the El11pire sought LO control criminal as well as leg itirnate trade. the Shadowy criminal factions roiled with lheir own papularion. bUI the planet's small size doesn't al. Kessel's oflicial population during this period was fewer "than a million people. "However.egitimate therapeutic uses. rival business 11 perarors discovered its location. buying and selling 0 ff Ole record. Most mlners were poorly educated and stayed on (he plane!" for the length of (heir live-year eorrrraets. The majortty species was Human. mining droids to dig for glitterstim. Air is easier to come by down in the mines. have stayed on as technical supportor to continue funneling glittersliTll off-world througll smugglers. The doctors and teclmteiarrs 011 Kessel worked out of philanthropic dedication or because or sizeable hazard pay by the conlroli!n. and both Kessel and its sale export were viewer! dimly by agents of the Senate. IIs moo n was dest rayed by an imperial remnan IDea th Star prototype. smu!. However. and thus fnhalrited. and the air is constantly refreshed. During the "Republic. Presumably. Government was n0l111n31ly under Republic control. Work was hard. depressing. rhe majority of inhabitants were Humans working FOT lew wages. A few of the former prisoners. Tile specific population make-up and ratios vary. Artel U1e Empire's fall. Por perhaps a hundred years. and lhe mining eompanies took advantage 'Of lheir cap live employees. A member of any specles who breathes normally must wesr oxygen masks When outdoors on Kessel because of the planet's thin atmosohere. "Kessel changed hands several times. Nearby. it lHIS no formal historical record. but the real ownership of Kessel cha nged hands many times OVIi"T the next few cen Iurtes in a series of bUYOUlS and small-scale wars For ownershtp. when miners were mOTE or less The occupantsof'Kessel volunteers. The Maw Cluster is visibk from the planet's surface and is sa-id to Increase the feelinqof isolation Fell by residents.o. The number of gJi nerstim addicts in the galaxy rose as weill during this lime. oHlcially operated by medical teams mining the spice fOT therspeuttc purposes. Even I ua Ily.f a breathable atmosphere on the planet. Glitlerstim addicts throughoul the galaxy were considered a. Historians believe this indicates that Kessel Was controlled by opportunists. but the Empire used Kessel <IS a dumping ground for political prisoners al1d violentcriminals of ~nkinds.isolated. Lando Calrissian obtained mining rights and began using. History Since Kessel has no native sentient species. using glitterstim as a step into the freid. econemics. though the true population reflecting the number of mtners and crlmlnal factious numbered probably around "GOUT or live millirm. Glitterstim appeared in both its medicinal and recreational forms at approximately the same lime. under the new reqime. To facil"ilate Ihis. overshadow the I. mostly those with nowhere else to g. the Empire turned Kessel into a prison pia net. depending on the era of consideration. During the Republic. Many survived the mines. glitterslim began appearmg throughout the g~laliY a few thousand years before the Battle of Yavin-a likely indlcator I hat the planet was mined. garrIson or stcrrntreopers on Kessel's moon. as varied as ally bunch of prisoners. The planet'S population soared during this period.low it to mamtatnan atmosphere for long. and potentially lethal. 'but Few were interested in committing themselves to another live years and look their meager earnings back to their home. Crime lords dealt as smecthly with Imperial overseers as [hey had with previously independent operators who conrrolled Kessel. forcing prisoners to mine or die-sserncflrnes both. lhe recreational uses or the spice eame LQ. Most recently.

311d the accomrncdalions are well appointed because it would be difficult to attract quality researchers without them. but sometimes they Flock towardi l. After the Rebellion. The criminal underground Was muted but still active eluring thls era. overseeing the prisoners. Population stausucs were unreliable. and they contain repulsorltft elevators 10 ferry miners as far as len kilometers down into Kessel's crust. At least a dozen different makes of factory and even different air-production technoloqles are used around the planet. small medical research facilities sat dumped together between major mineshafts and landing pads. The lamps are genera[)y slrung togelher with guide lines and hung on ceilings or walls at 50-meter tnrervals. bur if more than a half dozen factories failed at once. No Kessel administration has ever had ? serious evacu at ion plan for such a scenario.edical Resea. Surprisingly. composed of many different species. making them instead frustratmqly w indy. Air Factories These Factories located around the globe are essential for life on Kessel. Eventually. but many are ventilated by enormous fans. Since gliilerslim is produced by energy spiders. and the population of scientists and doctors reg rew. instead continuing to loil in obscurity amonq a ralJidly expanding droid population. Kessel's revolving ownership caused manufacture 311drepair to cycle throuqh several different hands over the centuries. the spiders avoid noise 3T)d light. Some redundancy exists in air production to guard against failure. and support Iaclllties for several thousand srormtroopers during their occupation. but the planet probably contatned more than the reported 355 minion irrhabitants. Mineshafts Mines riddle the crust of Kessel. Storrntrcopers shuttled to the moon and back in shifts. Central rnlneshafts are usually between 5 and 6 meters in diameter. Anywhere worth gOing on -planet is there because somebody put it there. but thanks to the wonder standardized parts. Empire Garrison Kessel's moon {called Garrison Moon and unofficially dubbed "sky boqey") has an errat ic orbit and no perceived value compared to the planet's surface. because the engineers ill charge depended all the factories as much as anybody. leaving the design and technology hodge podge in place. Cave-ins are also a constant lhrea l. the number of non-Human workers increased considerably as the Empire packed political pris(.h Fac. . mining continued. Upkeep was always thorouqh. The equipment in these fadlities is usually ofl1igh quality. Tun almost entirely by criminal organizations thai sold both me-dicinal and recreational forms of gilt rerstim at wildly inflated prices. more legitimate owners look control. After the Empire Fen. lilt" mines are unsafe. these facilities were converted 10 offices and storage. The empire constructed barracks.When the Empire controlled the planet. TIming the Empire's reign.lTIerSand objeclors off to walk and die in obscurity in the mines alongside violent criminals. Hund reds of di Fferent sen tien L species fro m \ h ousan ds of worlds lived together. but they didn't care enough about prisoners to invest meaningful resources in upgrading the entire planet. Smaller shafts are rarely larger [ban 2 meters ill diameter.ilities Before and after the Empire. all the artificially cut halls are the same size. The mine or M. Usually. the entire population of the planet could be dead within a week. mining must occur near their habitats. The Imperial presence on the planet contributed to a sigllincanl portion of the Human population. the runnels can be stiningly hot. Very few former prisoners got off-world. with backgrounds ratlging from diplomats and government officials to murderers and petty thieves. Pharmaceutical companies keep research facilities on Kessel as a "material investment" as part or their agreement to maintain mining righls. the buildings were destroyed with the rest of the moon. lights itl the tunnels illuminate in a in-meter radius.rc. training. but the lack of continuity and attenrion has degraded the eonditieu of many facilities. Aside from being dark and uncomfortable. The Empire imposed some unifurrntly during its brief tenure. Lncatlnns Precious feW natural wonders grace Kessel.

supports are generally sound, but accidents sometimes sabotage happens, too.

happen=and

Allies and AntagDnists
The followin9 characters are jus: II few of the interesting Of dangerous personalities heroes might interact with on Kessel. []elea Pimin the Republic era, several medical research organizations had semipermanent outposts on Kessel, Oolea 'Pimin 'Was a research doctor from Amalgamated Health Systems, 3 pharmaceutical company headquartered on Ralltiir ill the Core, She believes strongly In her work and resents smugglers who steal unprocessed qlitterstim from patients who could esc it, creating addicts who require even more medical care. Eventually she began i'tghting bad. preqrsmmtnq her medical droids to steal OT ruin g1itlerstim laundered through her lab for criminal purposes, The criminals she's stolen from have started to gel suspicious. but she's adamant about using the spice for medicinal purposes or nOL at all.
[]olel'! Pimin:

Fer the 13M
TIle advent lire hooks and supparting characters described in this sect ian are meant for GMs only. If you're a player, stall reading now,

During

Adventures
Kessel Is a legendary location far smugglers and spice pushers throughout (he galaxy. Regardless Of era, criminal activity always moves the unofficial economy of the planet. The Kessel Run
The.sm ugg1 er's ultima te tes L a F speed and pi loti ng. the

Kessel Run consists of a transport maKing deliveries to a number or different larger transport ships lusually six, but the number changes depending on the ships' relative drive sizes and what cargo is to be deposited) moving 111 different directions within the Kessel trade lane. A pllot must reach all ships before they travel beyond a certain area of space, Various deqrees of success are measured by how far a pilot had to Ay to reach all the drop-off points, Racing from ship to ship makin.g the deliveries can be exceptionally hard on a ship and her pilot. Just completing the run is an Impressive feat, even if it isn't done In record distance (anYLhing under 18 parsecs is worth bragging rights]. lL gets even more com plica red when Imperial customs agents try to f1a!!J down the smuggler. the cargo breaks loose and slides around the bay, and one of the drop-off ships is experiencing a mutiny just as the smuggler tries to get on board. Stick Figures During the Rebellion, one of the prisoners on Kessel Was Chrech Estha, a beloved leader and shaman from the little-known primitive world of Churrurna. The shaman urged his planet to light the white-shelled oppressors ~ho carne to dig their precious metals out of the 9 round. LIke any good rabble-rouser. Estha was captured and shipped off to Kessel. makinq Churrurna easy to pacify. The shaman's personal effects we're confiscated and taken LO the sterrntrooper garrison 011 the moon. Among the effects was a carved stick that bore religious symbols. The Empire had no idea that the stick was a powerful religious and political symbol that could unite or divide Churruma, If a Rebellion or New Republic team of heroes retrieves the stick, Churrurna's remaining leaders might be inclined tojoin the era-appropriate organization. If the heroes bring Chrech back with the slick, the leaders lionize the characters and follow their words closely. The heroes could organize a planetwlde rebellion against the Empire. shutting down a major source of raw materials.

Female Human Tech Specialist 9; lnit +0; Defense 15 (+5 class); Spd 10 m; VP/WP 54/14; Atk +5/ +0 melee (ldJ-l. unarmed strike) or +6{ I ranged (3ci6, blaster pistol); SQ Medical specialist +2. research; SV Fort+s. Ref +4, Will +7; 52 M; F'P 0; USP 0; Rep +2; Str 9, Dex 11, Can 14, lnt 17,Wis 13, Clra 10. ChaJlenge Code D. Equipment: Blaster piSLOI, comlink. datapad, glowrod. Ski lis; As troga te +9, Compu ter Use + 15, Disable Device +7, Knowledge (medicine) +20, Profession (research scientist) + 13. Read/Wrile Basic, Read/Write Bith, Read/Write Man Calamarian, Speak Basic. Speak Mon Calamarian, Repair +15, Search +15, Treat Injury +18. Feats: Endurance, tron Will, Skill Emphasis (Knowledge [rnedicinej}, Skill Emphasis (Treat Injury), Surgery. Weapon Group Proficiency (blaster pistols, simple weapons],

Jurec TrB
During the Rebellion era, Jurec is a miner and prisoner doing li me on Kessel For several counts of murder on Ccrrulag in the Core. An unapologetic bully, Jurec uses his strength and natural weaponry to lake Whatever he can squeeze out of the people around him, So far, he's managed 10 gel a vlbrodagger. a fusion lantern, a holdout blaster, and the top b\.II1k. J urec is probably not the touqhest prisoner 011 Kessel. but he's the toughesl in his prison block and 110 pushover, no matter who his opponents are. Just to make sure, he usually travels with a gang of lower-level thugs who do whatever he says without question,
Jure!: Tr-e. Male Spiner Thug 6-; lnit e l: Defense 12 (+2

class); Spd 10 rn: VP/WP 0/12: Atk +10/+5 melee (ld3+4. unarmed strike) OT + 10(+5 melee (lci6+4, vibrodaggerl or +3/-2 rangN] (2d4, quills) or +7/+2 ranged (3d4, holdout blaster pisroll: SQ Quills; 5V Fort +6, Ref +3, Will +4: SZ M; FP 0; DSP 2; Rep +1: Str 1.8.Uex 13, Con 12,lnl8, Wis 13, Cha 8. Cballenge. Code B.

Equipment: Fusion lantern. hcldout blaster pistol, vibrodagger. Skills: Climb +6, Intimidate +8. Read {Wri ie Bask, Speak Basic. Feats: Headstrong. Point Blank Shot, Weapon Group Proficiency (blaster pistols. simple weapons. vibro weapons). Heyc Nemer Heyc is an opportunist who's so acclimatized to life on Kessel tha: he's gone native. He has carved a niche For himself among the prisoners, miners, and/or droids as a fixer. He has nowhere else to go and wouldn't leave if he could. Heyc can be used in an)' era. During the Republic era, he probably works for a mining company. running the company store. During the Rebellion era. Heyc is a prisoner who shamelessly sucksnp to Imperial troops and is rewarded with better quarters and a Few liberties. During The New Jedi Order era. Heyc adapts co whoever is in charge, making himself useful to anyone who needs anything. 111 all eras, he has access to the underworld as well as leqitimate authority. "Heyc can be helpful to a hero who treats him well. All the same. he's not trustworthy,
Heye Nomar: Male Human Fringer 3fScoundrel2j 1nil +6 Initiative).: Defense 1.6[+4 class, +2

[+2 Vex, +4lmproved

Dex]: Spd to rn: VP/WP 24/12; ALk t J melee (1d3, unarmed

strlke] or +1 melee [ld6. club) or +5 ranqed: SQ Bartel', illicit barter.jury-riq, lucky (I/day); SV Fort +4, Ref "1"7, +2; Will SZ M: FP 0: DS? 1: Rep +0; Str 10, Dex 14, Can 12. I nt 15, Wi 12. Cha 8. Challenge Code C. Equipment: Club, cornlink. Skills: Bluff +4. Computer Use +7, Disable Device +7. Gamble +7, Hide +8, Knowledge. [streetwise] +8. Lis Len -t7, Pllot -ttl, Read/WriLe Basic. Repair + 7, Search +8. Speak Basic, Speak Dosh, Speak Ryl, Spot .... Survival +7. 7. Feats: Alertness. Dodge, Improved Initiative. Weapon Group Proticiency (blaster pistols, ptirnitrve WeilpOJ1S, simple weapons) Energy spiders live ill the mines and natural tunnels or Kessel, They are vltal to the qlltterstlm trade, because the sticky webs they produce are the source of the spice. At the same time, they arc one of the most dangerous parts of the mining job-the spiders are viciously territorial and hard to bring down safely. Thcusands of miners are killed every year by these predators, who, ironically, care nothing for the invaders who mine their leftover webs. The spiders are mainly interested in trapping and eating bogeys, small energy creatures that nil through the mines seemingly at random, subterranean predator 6: Init +8 ( 4 Dex, +4 Improved lnitialive}: Defense 19(+4 Dex, +5 natural): Spd 10 m, climb 18 rn: VP/WP 39/14; Atk +8/+3 n11.'.1e", d8+2, 2 bites) or + 10/+5 ranged; SQ (1 Darkvision, tire/blasters energy resistance 10, tow-llqlu
Energy SpidErr: Medium-size

..JuREC

TRE

vision; SV Port +7, Ref +9, Will +3; Face/Reach 2111 by 2 m/2 111;Str IS, Dex 18, Con 14. lnt 3. Wis 13, C.ha 7. Challenge Code B, Skills: C.limb +10, Hide +10", Jump +7", Listen +5, Move Silently + 13*, Spot +4. Survival +4. Includes a+4 species bonus. Feats: Comba t Re f1 exes, lm proved Irrltiative, Steal thy.

New Creature:

Energy Spider

Kintan
Planet Type: Terrestrial Climate: Temperate. Far-r-atrn Rocky wastelands, swamps. magma fields Atmosphere: Breathable
Graylty:

archipelagoes.

forests.

Standard

Diameter: 12,054 krn Length of Day: 32 standard hours Length of Year: 4]2 standard days Sentient Species: Niklo
Languages: Nikto

Populatlen: 12 million Species Mix: lOOWa Nikto Government: Hull Clan of the Ancient Major Exports: None
Major Imports:

High tech
Klruan

System/Star:

Planets

Type

MDDns

Kintan

Terresl rial

J

Description
Located wilhln the Si'klaata Cluster of Hu tt Space, Kinlan is a rugged world wracked by centuries of conflict and Nikto domination. Once a pleasant blue-preen globe, Kintan is now dominated by Forbidding was es, tectonic instabtlity, and nearly impassable mountain ranges. Kintan is devoid of nearly all indigenous fauna. The creatures of i s legend are Just that-legend. The Nikto wiped the creatures oUL to ensure Iheir own survival. What remains is a tectonically active world with perennial lava rivers, searing desert flats and limited habitable forests and swampland. Aside From the nora anc smaller, norrthrea telling erea LUTes, til e world is in ha bi ed only by live subspecies of Nikto, each adapted to their species environment.

(represented by envoy Churabba the Hurt] were faced witl a far more technologically advanced species in the Niklo. "Rather than finagle or bargain fOT the Niktn's subservience, Churabba opted to blast the Cult of M'dweshuu's seat of power from orbit, exhibiting the Hutts' superior might and thereby convincing the common Nikto that the oppressive Cult was indeed fallible. During The New Jedi Order era, Kintan is subjected to the onslauqhl of the Yuuzhan Yong. Though the world is not transformed, nearly 75 percent of its people are enslaved or slaughtered (usually the latter, given Niktos' tenacity). Those who survive do so in the most remote portions of the world,

People
Kintan's residents are overwhelmingly Nikto, ruled by the Hull Clan of Ancients and with very little say in their Own affairs. Off-world NikLo vastly outnumber those still on Kintan. Nearly all in the galaxy are in he employ of Lhe HUll clans, and with very few exceptions ..encountering a Nikro guarantees that a' Hu tl is nearby, Despite [heir subservience to the H u Lt, the species bears S uch tenacity they are almost seen as fanatical.

History
Kintan's history is nothing less than brutal. Millennia ago, Ihe star M'dweshuu went nova, flooding nearby Klntan with radia tf on, Mest lnd ig'enous 1iFe perished as a resu 1t. Those that managed to survive also thrived, mutating over the course of millennia into hideous beasts, including the massive horned trogwhale, the spine dragons (popularized in Lhe holoserials of Corellia Antilles], and huge tuskbeasts, Also among this redeftntrlcn of Kintan's fauna were diminutive reptilian quadrupeds, which Would eventually evolve into the Niktos-and to whom the greal nonsentient beasts would fall victim. The Nikto prize survival above all else, so to ensure their own, they determined it was necessary to deny it to the other creatures. Over the course of centuries, nearly every beast and plant was pushed to extinction, leaving the Ntkio as the sale predators of a world that once seethed with dangerous hunters, The rest of Kintan's fate is inextricably linked to the path of the Nikto. Once the Nik.to had established themselves as the dominant species on the world, their
technekrqyccntlnued to advance, Nikto astronomers

For more information about the Nikto species, refer to the Ultimate AIif'1I Alltl/%gy.

Lncatlnns
Though huge portions of Kintan arc empty wastelands. numerous locations are ideal for adventuring. A string or twelve primary island s and scores of smaller, rocky islets, the Gluss'elta Archipelago (sometimes simply referred to as the Gluss'elta Islands] spa ns some four thousand kilometers east-by-southeast through the Gluss'elta Sea. The Gluss'elta Sea is a turbulent body of fresh water that abuts the western edge of the WOIlf1schok (an expanse of desert also known as the Endless Wastes) and the eastern edge of the Burning Moon Range, It is home to some of the only predators remaining on the worlddeep-sea hunters who dwell in waters for which the Nikto have never had much use. The islands of the Archipelago are home Lo the Pale Nikto, Or Glus '$oWikta, the subspecies of Nikto that has evolved along the bleached, roe_ky shores of the Archipelago. The islands have al 0 been known LO serve as hideouts and boltholes For various fringers; the wavecarved inlets of Glussa Island especially are large enough to accommodate freighters and booty. Given the lack of law enforcement on Kintan and general neglect of the

Gluss'elta Archipelago

discovered the M'dweshuu Nova shortly after the fourth devastating planetary conflict, From this diseovery was born a bizarre religious roilowing known as the Cult of M'dweshuu. Eventually, the Cull Look power on the world, ruling Kintan for three decades. But the Cult's power was shon-Itved. As Hutl Space expanded Loward the Si'Klaata Cluster centuries before the rise of the Old Republic, the [nevitable conllict finally Look place. Having long ago "recruited" the Klatocinlans and Vedrans From elsewhere in the Si'Klaata (I uster, tile Hults

Clan of Ancients. nothing inhibits the use of the islands by smugglers, bounty hunters, and others W\lO operate outside Republic law.

Burning Muon Range and Fire River
Among the many perilous features of the Endless Wastes is the perilous Fire River, an anomaly recorded all Few worlds-what xenoqeomorpholoqtsts commonly term a closed-loop lava flow. Deep within the barren Wannschok. the Fire River is a perennial magma river fed by a crescent of seven active volcanoes in the sacred Burning Moon Range. The magma lrom the e volcanoes meers at various points in their descent lei form the Fire River. The Fire River flows down the massive Canyon of Despair some fony kilometers to the Ks'irasic (roug1,ly transl ated, .. Basin of Tortuous Fln111 e "l, a ri n va IIey th a t separates the northern extremities of the Korsa continent from the Endless Wastes that stretch beyond the horizon. The Basin is a seething cauldron of bubbling magma and lava, a dosed-loop mass of super-heated liquid rock dwelling just below the crust in Kintan's asthenosphere. Along the jagged cJiff faces of Ole Basin extend clusters of hyper-ferrofeldspar crystals. long and sharp enough to impale beings even as large 85 a bantha. Soil in the Canyon of Des-pair is basically ground transpsristeel, and the massive sandstorms that howl through the canyon can rend the Ilesh off an unprotected Nikto in minutes, The skeletons of fallen adventurers, scoured cleaned by the winds. can lJe round wedged bel ween lhe crystal formations and crushed beneath huge rocks loosed by the constant seismic activity. The source of the Basin's magma is the same as that of the seven volcanoes high in the Burning Moons, constantly reheated and shot back through the upward plu mes that anchor the volcanoes. Subject to the seismic whims and vast pressures of Kintarr's turbulent COTe, the Burning Moon Range-which encompasses the Canyon of Despair-is one of the Wannschok's most tectonically active reglons. The r ift that comprises the Basin of Tortuous Flame varies in wid th by kilometers. and in depth by hundreds of meters. every season. Indeed, the exact path

of the Fire River within the Canyon of Despair is different nearly every lunar cycle.

The adventure hooks and supporLing characters described in this section are meant for GMs only. If you're a player, stop re8ding now.

Fer the GM

Adventures
Feel free to L1.5e or adapt the following adventure for your home campalgn.
hooks

A Cult Wind Blows-Part I
Even before the Republic. the Cull of M'dweshuu ruled Klnlan. Several times, the Hurts who now rule the Si'Klaata Cl usrer have smashed the Cull. believing lhem destroyed, Tile H utts are consistently proved wrong, however, as small insurrections and new versions or the Cull continually arise ..again forcing the cia ns La dispatch mercenary forces to quell the disturbances on Klnu1I1. But now. as the Separatist Confederacy gains power and the Clone WaTs rage, the Cult has returned and has been terrorizing-and killing-more than two dozen travelers along the Sisar Run [a Lrade route that leads from the fringe of Hull Space to Nwarcol Poinl on the Salin Corrider). Based deep within the Endless Wastes in a series of caverns, this newest mcarnarlon or the Cult is merdless, smart, and heavily armed.

Morgukai still pursue honor and combat in the galaxy.igned Morgukai. heavy blaster pistol). Ultimately. Spring Altack. Con 18. The One That Got Away A well-funded group uf ecological crusaders has hired 8 Kamlnoan scientist to help atone For the mass exterminations all the Niktos' homeworld by cloning some of lhe last remaining preda LOTS that swim the depths of the Gluss'elta Sea. natural armor. uncanny dodge. heavy weapons. Will +6. such as the mercenaries T. Shortly after their meeting. Ref +6. Equipment: l. weapons made or cortosis fiber. After recuperat ing from that encounter ami now fitted with a prosthetic: riqht hand. with a small spear-lip at one end created in much the same way a saber blade is generat. Mobility. personal belonqtnqs. but they do so in secret. Precise Shot. Knowledge (wilderness 10Tl"j +5. the two groups witness several of the Cult freighlers launch for the Sisar Run. Treat Injury + 5. +2 natural): DR 3. Trouble is. Challenge Code E. Weapon Pocus [Morguka! cortosis staff). who are on Klrnan to investiqa te what they vag ucly describe 8S a "disturbance" in the area. Speak Basic. Feats: Ambidexterity. SpoL +7. heavy blaster pistol. Morgukai cortosis spears resembled lightsabers in reverse: a meter-long shaft laced with saber-resistant cortosis ore. Intimidate +5. specifically trained to combat Jedi (his rash son. possessed mysterious weapons and armor that even the Jedi Knights learcd. cortosls sta ff) or + 111 +6 ranged [3dB.ed. obviously part of' what the Nikto call a "war pack. Speak Nikto. simple weapons. Profession [mercenary) +8. Point Blank Shot. was destined to follow in his foo steps. Listen +7. SZ M. While doing 50. +2 Dex. Tsyr was a specially ass. Exotic Weapon Proficiency [Morgukai cortosis staffl. Jump +8. Bok. Defense 21 (+7 class.The characters are hired by local Hull interests to reconnoiter the Cult's suspected hideout. VP/WP 81/18: Alk +9/+9/+4 melee (ld6+3/ 1dB+3. SQ Desert dweller. the). the fig"hters known as the Morgukal were already on the "Verge a Fex tin ction. Read/Write Nikto. InL n. Spd 10 m.Syr and Bck. What is known is that Morgukai are always male Kajain'sa'Nikto. that's their story. Weapon Group Proficiency [blaster pistols.. MorgukBi Allies and Antagonists The FClllowing characters are just a few of the interesting or dangerous personalities heroes might interact with all Klrrtan. Even the Jedi srchtves contain only scraps of legend mixed With a Few facts. Can they avoid the Pale NiKto-and other swimming pred(llors-Iong enough to track down and capture the three "samples" targeted by their employers? Can they outfu their ship with the proper water tanks to keep the species alive during the trip 0 l<amino? And how will the heroes react when they stumble across evidence that points to a Hutt as the SOUTce of the crusaders' weallh? been said that a Morgukai who exhibited an affinity for the Force would be unstoppable in ttme. The MorgukBi crisis. SVFort +12. It has At the time car the Geonosian ancient order of Kajain'sa'Nikto WAfl!RIOR Warrior: Male Kiljai'n'sa'Nikto (Red Nikto) Soldier 6{ Elite Trooper 3. Almost nothing is known about the history of the secretive warriors. blaster rifles. encounter the legendary Nikto Jedi Ma'kis'shaalas and his buzzsrdllke Hiltlan Padawan. it's more accurate to say they lack the sklll to attempt such a daring act of vliberation. Craf'. but by then it hardly mattered: The Nikto warriors had not been heard from il' years.ighL cortesis-weave armor [combat jumpsuit)." Tllis adeenture contlnue: in "A Cu/I Wind BlQlIJsPari ll" III tile Sriluur entry. (armor) +5. and they often train their own 50115 to follow them ill a system similar to the Jedi MasterPadawan system. mosl of the crusaders are known to (and hated by) the Pale Nikto (hat occupy the Gluss'elta Archipelago. hrit +2. despit'C tile younger Niktc's impetuousness). Wis 14. and that Morgukai warriors were sometimes a match even for the fabled Jedi Kllights. Dex 15. . FP 2. Armor Proficiency (light). so the do-qooders can't explore the sea and capture any species themselves. Dodge. Str 16. Skills: Climb +8. The Empire officially declared the Morgukai an outlaw religion soon after the Clone Wars. At least. Pilot +6. a material resistant to lighrsaber blades. Though few know it. Repair +5. Bnk went on a mission to defeat the Jedi. Tsyr was felled by Quiniall Vos at Fortress Kh'aris 011 Klntan: younger Bok scarcely survived a duel against A. MoSI Morgukai. DSP 0: Rep +3. The Morqukai will overlook MORGUKAI issues of good and evil so lon9 as lheir sense of honor remains intact." Tha t's where the heroes come in.ayla Secura. vibro weapons). Cha S. cortosis staff.

The creature's ruddy pinkish -oranqe and almost laughably puffy features belie the ferocity that have endeared it with Hurt lords fur centuries and made it a respected adversary to generations of ancient Nikto orders. only to recover and return the favor doubly so. Master Windu. Ma'kis'shaalas of the Morgukai returned to lhe Wannschok. not even Tsyr. Ma'kis'Shaalas is almost fa natica I to the jedi Code -but something of a11 outsider. In his rough -hewn cloak and wlih his Iighlsaber 31 his hip. and one who committed an unspeakable crime against his former brotherhood. and II was more lhan Tsyr-now a leader among Morg ukai=cocld bear. and what some might perceive as rash.-declslons and his skill in combat that the Nikto Jedi is best known. the Weequay Jedi Master Sora Bulq. Feats: Ambidexterity. and with a relentless bloodlust. Ma'kis'shaalas holds in greal disdain the bureaucracy that has mired what he sees as potentially the greatest hope for the galaxy. club-Wielding brute or the dejarik holochess boards. Jump +8. Enhance Ability +6. Ma'kls'shaalas's hislory. a strider Is a Ferocious creature. Slr 16. Force Skills: Battlemirrd +6. the creatures can withstand long periods of sentry duty and are well suited to palace defense. Precise Shot. Zorba. While beings in the Outer Rim are enslaved and innocent people in backwater systems struggle against unchecked piracy and plague. Read/Write Nikto. heavy weapons! simple weapons. lnit +.s surrendered his armor to his brotherin-arms Tsyr and stepped into the BUTl1ing Moon Rang. For over a decade. Speak Basic. the same lnnate ability thai made him the fastest. Nobody believed Ma'kis'shaalas would survive the journey. lrn 11. Bred illegally by numerous merchants through01. he came [0 realize that he was part of something larger. That was the last the two old Iriends aw of each other. blaster pistol. Spd 10 m. a Nikto Jedi named Ma'kis'sil<1alas proved one of file most brutal combat- ants of the Jedi Order. VP/WP 94/17. vicious. passed into the Burning Moon and in lO memory. Force Grip +2. The strider was hunted and poll uted to extinction millennia before t111! Empire's rise. most perceptive. cortosis staff. Exotic We-apon Proficiency {Ilghtsaber!.) . a strider can take a ferocious beating. In time. the likes of which neither will discuss. others know to be exceptional decisiveness. The Nikio was gone and assumed dead. Craft (armor! +5. uncanny dodge. is another sl ory. Force-Sensitive. but his dedication and prior traininq caused the Council LO allow all exception.striders do not actually wield weapons. Control. Dex 13. "But over the years. +' rn New Creature: Kintan Strider A fierce creal ure originally indiqenous to the Endless Wastes. the only way to leave the order.e-according to Motgukai edict. Knowledge (wilderness lore) +5. correct. in his adherence Ma'kis'shaalas: Male Nikto Soldier 4/Elite Trooper 2/Jedi Guardian]. FP 2.1 I the gala-:y (especially in tile Corpora te Sector and Modell Sec lor) . and keenest hunter also invited dissent into his mind and heart. with no hesitation. Cha 9. Ma'kls'shaalas is a Jediof action. 1n this regard. 1-Iuu lords such as Jabba. lhe corpulent "representatives" on Coruscarrt 00 nothing. Will +7. and Durga have I'll rther popularized the creature's use as a guard [and attack) beast. blaster pistol]: SQ Desert dweller. Mind Trick. BoLb bear physical scars-Tsyr the cross-bums over his face. vibro weapons). Pilot +6. Speak Niktp. Port unately. Ma'kis'shaalas looked every part the Jedi Knight. Hurt gangsters are especially Fond of using Kin an striders as guard beasts: though not overly intelligent.y Icortosis staff).: Defense 20 (+7 class. He entered the Order at an age older than typically allowed. the Kintan strider is an ugly sigh! \0 behold. M. Force Feats: Alter. only as Ma'kis'shaala~ or the Jedi. Sense. Can 17. Equipment: Lightsaber. Dex. ligh"tsaber) or-+8/+8/+3 melee (ldG+3/ I d8+3. Repair +5. He walked away. Though Ma'kis'shaalas meditates frequently-perhaps even more so [-11311 most Jedi-he can make decisions of great import and then carry out the action he deems necessary. Intimidate +8. Ma'kis'shaalas [he staff burns across both arms-as well as mental Scars. Heal Self + 7. blaster rifles. Despite its appearance.12/+7 melee [3d8/19-2Q. one of which only Mastel Yoda. (Though often depicted With a crude club in the holochess images. sr. Atk 1. Skills: Climb +8. he is the near-polar opposite of his contemplative contemporary. It is for Ma'kis'shaalas's uncanny ability to make immediateand. however. Point Blank Shot. During the Rebellion and The New Jedi Otder eras+ While thousands of "domesticated" striders abound lhrough the galaxy-the Kintan striper Is better known to the common folk as the pink. Wls 14. DSf" 0. one of the last crea tures to perish a t the Niktos' hands (a telling testament to its hardiness). Ma'kis'shaalas is Morgukai-one of the qreatest. on a mission of peace and looking for his old friend Tsyr. cortests sra or + 10/+5 Mmgl:'lj [3d6. Weapon Group Proficiencles (blaster pistols. aggressive. The two fought along the Daggersand Ridges in a furious baule until Tsyr lost his rooting and crashed down into the SkulUaw Grottoes. Mobility. 5V Fort +13. Dodge. Ma'kis'shaalas wore the conoslsweave armorof the Kajain'sa'Nikto warrior elite. in fact. And so Ma'kis'shaala. Rep +4. invariably. and a Nikto warrior known 35 Tsyr are aware. Spot +7. Ref +7. +2 na LUTal): DR 1. Survival +5. Treat Injury +5. Armor Proficiency (light). Exotic Weaponl'roncienc. Challenge Code E. it had been transported to and bred on other worlds long before it vanished from its own. natural armor.Ma'k is'shaalas i\t the outbreak of the Clone War). the . Quick and agile. with exceptional healing abilities. But one day. Listen +7.

It lack oceans. WiII -1 . One tileis laid For every Fallen Swokes Swokes.'. TIlird planet: MnkeUl Te. Spd !O m. visited a rock quarry producing Tract stone and realized that Makem Te was rich in metals and medical-grade spice. approximately 2. the subterranean schlnqa klaug. the Republic considered Makern Te a quaint curiosity. IlO oceans. What makes the planet remarkable is the degree to which its native Swokes Swokes have decorated their world using only primitive technology. COI122. riddled wi th errors. ReclIpl'rcllioll-Kinlan striders recover 12 vitality points per hour of rest and 6 wound points per day of rest. has produced an aslonishing 1. Survival (desert) + 1 Feats: Cleave. off-worlders and advanced technology became commonplace on Mskcm Te. including the strong and obedient schinga equa.700 k111 Length of Day: 45 standard hours Langth of Year: 188 standard days Sentient Species: Swokes Swokes Langueges: Papulation: Species Swoken. U1e venom-dripping schinga ikkow. . other Government: Congress of Caliphs Majol" Exports: On. Spot +4. Essentially a giant cemetery. seas. Face/Reach 2 m by 4 m/2 m." At first. ugly world. Wis 4. Listen +3. The process. Dex 10. the reptiles came in myriad subspecies. Collectively known as schlnqas. drawing all moisture from underground aquifer that are replenished during torrential rains twice each year. one large ire cap. scrublike plants. Basic 2 billion 6(\10 Mix: 94% Swokes. Great Fortitude. Swokes. Ihey were sufficiently in trigued by the "ice cap" to land a contact team. the scientists explored (he Swokes Swokes' cast-iron cities and discovered a sparse biosphere dominated by gi3n t serpcnts. Power Attack. Cities of solid iron rise from the desert.lnl4. impossibly delicate in thelr architecture ccnsidcrtng the strel1gtl1 of their manufacture. Intimidate +8. The Tract currently takes up more than 7 percent of Makem Te's total landmass. the Tract is a checkerboard or polished stone squares. Some or the snakes had been domesticated by the natives as mounts and beasts of burden. was a linked grid of 2-meter-square stone plaques. Large desert predator 6. 111 the translated tongue of the Swokes Swokes natives. Special Qualities: The following provides additional lnformauon on a kin tan strider's special qualities.300 kllometers on each edge. and lakes. leading to cultural confusion among a people hidebound by tradition. pebbly. Cha 8. -1 size). while wild specimens slithered through the desert sands and menaced wayward travelers. Init +0. The scientists were astonished to discover that the vast mass in the northern hemisphere." The frrst Republic assessment of Rimwarrl planets along the Perlemian Route was absurdly sparse in detail and Makam Ta Planet Typs: Terrestrial Climate: Arid Terrain: Desert Atmosphere: Breathable Gravity: Standard Diameter: 12. saddled with a lonq layover at (he Republic's orbilsl fueling station. III short order. what was labeled an ice cap was actually the Tract shining brightly in the sun. each supporting a short pillar called a stela.Kintan Strider.spice Major Imparts: Foodstuffs. History "Yel/tJUJstar: Mak~lf1. SV Fort +13. 1Lchanged its tune when a pair of geologists. Str 24.2 trillion memorial squares. Skills: Hide -4. Bu l the planet's most famous construction is the Tract. Challenge Code C. the spectacle was known as the Tract. Defense 15 [+6 natural. Ref +5. Alk +12/ +7 melee r ld3+ 10. Arid. Makem Te is a dry desert planet characterized by crumbling rock and sickly. and the pureblooded serperu-stalltcn known as the schinga shikou-the "pride of Makem Te. technoloqy System/StOll": Makern Plansts Makern Pria Type Makern Dua Makern Te Makem Qal Makern Uva Makem Hek Makem SlIP Seating rock Volcanic rock Terrestrial Gas gia1'll Gas giant Gas giant Frozen rock Moans 0 0 0 19 21 33 I De s cri. For Makern Te. In (he deserts surrounding the Tract. VP/WP 63/22. Yet ILSnatives have turned it into one of the galaxy's marvels fhrough the sheer stubbornness of faith.pt ion Makern Tc is an unremarkable. Republic industrialists gTeedily signee! a contract with the planet's ruling Congress of Caliphs and buill dozens of mines. the tiny schinga picai. which has been gOing on for rmllennia. slam) or +5/+0 ranged: SQ Recuperation. When a Republic beacon crew arrived in the system much later to install a nav buoy.

Supplicants making a pilgrimage to a specifie square must register at one of several approved entry points and pay a fee (up to 500 credits) for the necessary sacraments.1and violent sect known as rhe Temple of the Beatl f1cRazor. the Republic pulled out. Their nervous systems The Tr-ant The Tract is Makem Te's most famous featulc and is considered one of the Twenty Wonders or the Galaxy. an emboldened Beettfic Razor launched an attack that exterminated the Republic peacekeeping force. it is the stone square laid in the Tract that is believed LObe the repository of the spirit. the Razor Penitents soon attracted enough Followers 10 threaten Makern Te's Congress of Caliphs. supplying blaster rifles to the caliphs but rarely dispatching storrntrooper to directly confront the Beatific Razor threat. Armed Republic ecurtly ofhcers put down the uprisings. Millions of Swokes Swokes work for the Tract Conviction as recordkeepers and death accountants. These adornments are visible only when a Swokes Swokes is screened by a bioscanner. since they lack the receptors thal communicate sensitive roueh. standing uprighl on beds of smoke as they took On carqo. Swokes Swokes are demons on the battlefield. The Empire honored the agreement between Makern Te and the Separatists. Battleships shelled the ancient Republic fueling station. lwo expressionless ftsneyes. requiring tremendous expenditures in labor and capital lo keep it expanding. Unable La devote further resources to Makem Te. and there have been many battles 011 Makem Te. Naturally. or . or schinga attack. and a mouthful of fangs. the caliphs petiticned the Republic Judicial departrnent for protection. the Yuuzhan Vong raided the world as part of their plan to disrupt traffic alonq the Perlemian. The bodies of deceased Swokes Swokes are incinerated or chopped up for good-luck charms. Their slew-flowing «blood" is more like watery sap. The relationship was so comfortable that Makem Te remained an Imperial world for nearly twenty years following the Battle of Ender. more like those or nat werms than those of sentient beings. Though Makem Te is now officially neutral in g3laclie politics. which include piebald supplicant robes whose colors permit passaqe Lhrough the appropriate zones. People are remarkably primitive.0111mon sights in the desert plain near Thousand Thousand. and high status is also exemplified by the surgical implantation of jewelry next to internal organs. dehydration. During the Clone Wars. knockinq it out of orbit and into a fiery collision with the planet's northern hemisphere-barely missing the Tract. A number of hostile splin Ler religions sprang up. with pasty. masquerading as someone of higher rank is risky and painful. but such devices are found in mo t buildings on Makern Te. Swokes Swekes are nearly impervious to pain. Which only welled the ranks of the sect. Feariup a coup. Led by eleven l-ligl1 Mystics.Environmental damage from the dust-Spewing rntnes made the hard life of the Swokes Swokes people even harder. rubbery flesh. The Swokes Swokes government is hereditary-caliphs from prominent Families rule each city-bu t the. and they can regenerate lost limbs. A Swokes Swokes looks like a niqhtmare. Even those who obey every custom sometimes die in the Tract From sunstroke. Thousands of llaistenders crisscross the Tract in landspeeders. including the FanaLica. aidinqlost supplicants and scanning for imperfections. pursuit pe rsonal powe rls g really enco UTa ged. Many na tlves adopt the double-name conventlnn that distinguishes Swokes Swokes of note. and tile Congres~ of Caliphs brokered a new protection deal with Count Dooku's Separatists. Lnnatlnns The following locations are so prominent that they an: almost inescapable by any visitor to Makern Te. long a fter the Em pire dried up in to a trl RIn g na ke or territory tar from the Perlernian. Techno Union ships soon became (. Monetary rewards await those who excel. a crown of horns. The vast gtid is a massive undertaking.

cutting deeply through spice vein and are deposits and curving away to form a half-moon canyon seventy-five kilometers from tip to tip. stop reading now. An abyss plunges deep into geologic strata on one sid of lhe complex. Coiling tack provides a +2 equipment bonus all a character's Ride skill when dealing with any rideable ~chjnga or a +5 equipment bonus if the mount is a schinga shrkou. The Mining Machines were built and owned by lhe Republic (later falling under the control of the Empire) with a percentage of the profits going to the Congress of Caliphs. S One of hundreds of similar constructions on Makern Te.ThDusand [maltem "eJ TiI1Dusand One Squara-> 100 meters IBriawfe Sur-gical f.handled electropole.000 Specialized 10 kg Ere: 0' W@ Schinga Electrcpcle Weapon Dama:ge: Weight: Stun Flirt Type: Melee weapon Group: ld8 1. Schinga Gost: Availability: Mining Machine No. TUrino. Coiling Tack Weight: 1.8 Proficiency Exotic Cost: Typa' 100 20 Critica. the city resembles a fairy-tale illustraLion.em'SO Swoken Palace Spaceport Security ta\ Rquifer Thousar:ld Thousano 0 Public Schinga Rentals o c:J Scliinga o Tracks Woorta Cent's Estate HO o Beatific Razor Temple OBSTR 08S8F. Because of their off-world allegiances. For the 8M . bridle and reins. and a 1011g.l: kg WP: 4 Era: Q W @I Specialized Piercing DG: 12 Slza: Medium BrBBk DC: 18 Har-dness: 10 Availability: TI1is section features technology thai players mighl come across while Iraveling 011 or near Makem Te. used 10 administer mild shocks to the schinqa when riding. 's pala.ceO ~ Caliph WUCk. tan be a potent weapon when set to it.:enter 0 OCaliph Verken's Palace OCaliph Caliph Ullu's PalacD OTract Zugen's Palace Huthoritu caliPh. With its spires and dome. A standard set of coiling tack includes a goldinlald saddle. A dozen caliphs reside in Thousand Thousand and often have work for oH-worlders who come to th eir pal a res bea ring 9 i fls. a bi .lT Thousand Thousand Herne to more than two million Swokes Swokes.9 is a complex of barracks and driller garages tocaied south of Thousand Thou and. Technology The adventure hook al1d support ing characters described in lhis section are meant fOT GMs only. 1f you're a player. Makem Te's Mining Machines are often victtmlzed during uprisings by the Temple of the Beatific Razor. Thousand Thousand is Makem Te's most powerful city. The elecrropole. although the use of iron as a building material has allowed the city to survive the planet's trequenl wars with Iii Lie exterior damage. highest intensity. New Equipment: Coiling Tack Swokes Swokes who ride schlnqas outfit their mounts with special accouterments collectively known as coiling tack. Mining Machine No.

Survival +5. SV Fort +5. Sense Motive + II. vibrodagger. Read/Write Swoken. Favor +3. Ref +8. blaster pistols). The following adventure seeds offer a taste of life among the 5wokes Swoke. Atk +6/+t melee 11dJ. Search +8. The chase begins during Makem Te's long. Fabswa the Mu'tilated Fabswa has achieved tile rank of first Glorious Assassin of the Temple of the Beatific Razor. the heroes must defend Mining Machine No. credit stick inlaid metal jewelry. Str 10. FP 1. Speak Muun. Climb +. -1. Feats: ArmOT Profrciency (light. the heroes are hired to recover her property and take revenge on the rustlers. SZ M.In 12. De 15. Wis 14. Handle Animal + 11. SZ M. Spot +9. Gather lnferrnation + 1Q. SQ Limb reqeneration. either. is not the heroes' only enemy. Survival +6. Woona Woona [who used to be known as Woorta Cent before she adopted a double name) used her weallh to become a successful importer. Move Silently + 11. Handh. Cha 9. She is known on Makem Te as a schinqa breeder. Listen +9. unarmed strike) or +5/+0 ranged. Assigned to an era -appropriate military unit (Republic or Ernpire] or simply caught in the crossfire.s. Animal + 16. VP/WP 55114-. Pilot + 10. Skills: Appraise + 11. Equlpment: Blaster pistol. 4 stun grenades.ed: Male Swokes Swokes Scoundrel 7150ldier 5. Atk + 10/+5 melee (1 d3. Allies and Antag[]nists The following characters are just a Few of the interesting or dangerous personalities heroes migh l interact with on Makem Te. Knowledge (Makern Tel +5. And If word gets out that they have uprooted a sacred stela to dig for trea UTe. Bluff +5. FP 0. Hide +11. lnit A Grave Situation Weerts By interrogating a Swokes Swokes debtor. Inl 12. Quick Draw. precise attack + 1. havinq eut away greaL strips of tissue in fanatical acts of self-improvement. coiling tack. Profession [schinqa breeder) + 13. moonless night. Speak Swoken. Speak Swoken. inspire confidence. VP/WP 25/14. Woorta Woorta Daughter of the Sassa dlstric. Forgery +6. unarmed strike) or + I0/ +5 melee (2d4. the Ilghting will degenerate into chaotic hand-to-hand brawlinq In the last rew minutes before rescue. Influence. Speak Basic. Improved Initiative. Speak Basic. Fabswa wears a dead schinga picai around his neck like a scarf. and fa Ligue. including a comlink in his head that allows hnn to receive instructions and hourly devotionals from his Temple superiors. vibrodagger) or + 12/+7 ranged C3d6/ 19-20. Improved Critlcal (blaster pistol). The goorl guys are packing military-grade firepower. -I Dex. Precise Shot. Dex 8. Disguise + la. Stealthy. illicit barter. He Is hal F the bulk of a typical Swokes Swokes. Weapon Group Proficiency Fabswa War Zone.Adventures Makem Te is a harsh world. more than a million credits. or Equipment: Comlink. Can 14. but the advancing Swokes Swokes amy is huge and seemingly unstoppable. will try to kill the heroes. Repair +9. Skills: Bluff +11. the heroes must obtain a map 0 Azcok's square from a flatstender and make their way to it on fool (IS dictated by supplicant protocol. Since the animals can track one another by scent. Point Blank Shot. offended by the presence of off-wonders in the Tract. stun grenade). Rep +3: Slr 10. Skill Emphasis (Disguise). Cha 16. Ref +3. and she answers their ag9 resslon by hiring brutal 11 ill ers a f her OW11. Razor penitents breached the compound of Woona Woona and made off with six (If Iter thoroughbred schinqa sbikous=a crippllnq blow to her fma nces and her honor. Snake Handlers In the dead nighL. Herolc Surge. some worlh . tntrmrdate +5. all of Makem Te will turn against them.5. Persuasive. Trustworthy. SQ Limb regeneration. Feats: Animal Affinity. WooTta Woorta is a frequent larget of BeaLific Razor penltents. Diplomacy + 15. medium). coordinate +2. DSP 0. Gather In formation +5. Fabswa has various Beatific Razor adornments implanted inside his body. Demolitions + 10. Weapon GTOUp Proficiency ( irnple weapons.Improved lnittattv e). Within hours. Read/Write Basic. If they survive the Razor penitents and the local wildlife long enough to rescue the stolen schinqas.9 long enouqh for reinforcements to arrive. Read/ Write Swoken. Beatific Razor penitents. a crime lord has learned of a packet of frreqems buried beneath the stela that memorializes the dead caliph Azook of Denden. Knowledge (schingas) +11. Wis 12. ReadlWrite Basic. the Mutllat. Makem Te is in uprlstnq. Con 14-. Defense 21 (+8 class. Will +7. Will +5. Rep +3. resource access. Dodge.lniL +6 (+2 Dex. Due to her off-world ties. calfph ill Thousand Thousand. heroes with questionable motives may decide La take on the risk-and potentia! riches-of selling the steeds themselves. 4. lucky (2/dayl. blaster pistol) or +12/+7 Tanged (DC 15/12 stun.) The trek lakes days. Challenge Code D. (Flying directly te the stela will bring down the wrath or planetary defense. Ride + 13. Unless the heroes are unusually resourceful. Challenge Code C. Defense 15 (+5 class. +2 Dex. owning 29 private stables and hundreds of pureblocded schinga shikou. + 1 natural]: 5prJ 10 rn. schlnqa shikou steed. Knowledge [Makern Tcl +6. + 1 natural): Spd to Ill. Weerta: Female Swokes Swokes Noble 8. Hired Lo retrieve he liregems. DSP 0. WOOrla WooTta gives the heroes prize schinga shikou steeds ouuuted with cotlinq tack. implanted cnmlink. SV Fort +9. and its natives aren't too friendly.

Ref +2. blaster rines. blaster pistol. blaster pistols. vibro weapons]. Most members of the species are devou tly religious and. SQ Limb regeneralion. Adventul"eT's: Swokcs Swokes adventurers are lypicany soldiers who lmd work as mercenaries. Rep +1. unarmed strike) or +3 ranged (3d6.4 to 2 meters tall. Speak Basic. as such. Wis 14. Language: Swoken. searching for damaged squares. Pel"sDnslity. blaster ri fles). Will +3. Fame. landspeeder. VP/WP 16/14. 11111 to. Swokes Swckes are properly recognized as ru lh less bulll es and centemp Lible tyra n lS who crave some combination of wealth. Equipment: Comllnk. +1 natural].lnt 8. Alk +4 melee (1 d3t 1. bodyguard. Burba af Strekk Burba is a proud fiatstender of the Tract. skimming over the monotonous expanse 36 hours of every day in a battered speeder. homed heads. Age in Veal's: Child 1-8: young ad'ull9-13. SWCKES SWCKES AST'HOE SI:lH''''GA SHIKCU . They stand 1. Burba is BIl able scout and will report or apprehend anyone who violates the sanctity of the Tact by traversing it without proper sacraments. lost suppliants. uncanny dodge (Dex bonus to Defense). Wru uta Wru u t a. Peats: Rugge-d. they can easily hold their own against better-equipped enemies due 0 their unique physiology. Homewlll"ld. Stamina. adult 14-44: middle age 45-60. BUT'ba of StT'ekk: Male Swokes Swokes 'Fringer 4. fanged faces. DSP 0.[simple weapons. Make:m Te. The few nobles an(l scoundrels that exist among the species often advance to become crime lords residing on other backwater worlds. and they Call regenerate lost limbs. or teeth. blaster pistols. and bounty hunters. Ma'Chug. old 61-74: venerable 75+. Listen +6. SIr 12. heavy weapons. Cha 8. So rpaa l. Search '1'5. Defense IS (+4 class. Tracie Weapon Group Profrciency (simple weapons. _gallstones. and rubbery skin that varies in hue from green-gray to glistening off-White. and power. located in the Outer Rim. Ride +4. Repair +4. trailblazing. Challenge Code C. 1i(lles eyes. Survival +8. Spot +7. Speak Swokcn. SZ M. Pilot +6. or schinga carcasses. heart I. SV Fori +8. Skills: 'Knowledge (Makem Tel +4. Kruke Kruke. These features make them nearly unstoppable in a fIght. Although their society remains underdeveloped by galactic tandards. Example Nsmes: Chako Chako. Their simple bodies lack all but the most critical pain receptors. a harsh and 9 utteral lanq uage with a crudely rendered alphabet. Gragra. blaster pistol). wear small pouches that contain dried remains or their dead ancestors-usually fmqers. like a throwback to a more primitive form or life. Although young. FP 0. Con 14. Physicsl Description: Swokes Swokes are bulky bipeds with nightmarish. Spd 10m. Del< 10. New Species: Swckes Swckes Swokes Swokes seen.

The bonus increases La +2 al middle age.wckes Swokes Commoner (Adult): 111ft-I: Defense 101-1 Dex. SV Fort + 11. ~ Natural Armor: A Swokes Swokes' rubbery hide grants a + 1 natural armor bonus to Defense.5 billion Species Mix: 49'1'0 Quarren. unarmed strike) or -I ranged. with red. the stars were islands in the galaClic sea. Survival (desert) +5. sparkling reefs. L. Move Silently +7. Read/Write Swoken. The pureblooded sehinga shikou is gigantic-B meters long on averaqe-sand carries its head hiqh in the air as it slithers. Spot +8.VP/WP 46/50. History To the Mon Calamari who first dreamed of leaving their homeworld and explorinq space. see n t. 'R~adfWrite Basic. poised above the blue-green glow of their homeworld. Ouarren Languages: Mon Calarnarlan. DSP 0. SZ M. e Free Language Skills: Reau/Write and Speak Swoken and Speak Basic. -2 lntelliqence. +3 at old age. the schinqa shikou is the most intelllqem of Makem Te's ublquitous schinga varieties. Ref -I. There. -2 Dexterity. Wi II +2. these early explorers and their Quarren partners buill a ring or habitats and science labs from which [hey could plan their ~oyages of discovery. Swokes Swokes have no special modifiers due Lo lheir size. Man Calamari rarely experiences tropical storms. and self-contained cities that lazily bob atop the surf II's hardly surprising that dockworker meetings sometimes erupt in flStflghts over who gets to shuttle down to Mon Calamari for supplies. 10f0 other Government: Representative council Major Exports: Seafood. Feats: None. a Resilient: Swokes Swokes become hardier as they age.030 km length of Day. starshtps. and +4 at venerable age. Ref + 4. Survival +-1. Equlprnent: Variety of personal belongings. Sc:hinga shfkou breeding is big money all Makem Te. the pawn world of the goggle-eyed Man Cals and squld-Iaced Quarren offers mild seas. Unlike similar waterworlds. allowing trained Swokes Swokes LOsaddle and ride it. 21 standard hours len"Qth of Year: 398 local days Sentient Species: Man Calamari. such as Aquaris and Kamino. SQ Constrict IdB t 10. slam) or + 12 melee (2e18+10. weapons Major Imports: Foodstuffs. ella II. Track. Wis 10. +2 Constitution. -2 Charisma. For the e weary greasejockeys. e Limb Reqencration: With len days of rest. Challenge Code A. high tech. Alk +1 melee (ld3+1. was Man Calamari's orbit. Dex 10. Adults gain a + 1 species bonus on Fortitude saves. medicine. lnt 5. The orbital dockworkers lise the phrase "going waveside" to describe their shore leaves all Mon Calamari itself. Vex 8. arid white specimens fetching high prices from agents of the caliphs. S. e Speed: Swokes Swokes base speed is 10 meters. Sce1/t-ln addition to having the normal benefits of the scent ability. Profession (anyone) +1. it has a serpentine body covered in smooth scales and a wide mouth filled with white Fangs. Like all selling-as. many hundreds or years before the current era. Speak Swoken. Their first slop on lhelr Journey of exploration. gold. Con 25. Atk +12 melee (ld6+IO. The placldlty of the setting contributed to the gentle natures of the native Mon Calamari species. whose awed voyages of discovery ull imale. technology System/Star: Calamari/Daca Planets Mol Luxu Man Calamari Iceberg One Iceberg Two Mon Eron Sep Elopcn Iceberg Three Iceberg Four Type Rocky planetoid Terrestrlal Moons 0 I 0 2 J2 0 0 Icy planetoid Ice ball Tcrrafcrmed terrestrial Ringed g~s giant Capt u red com I:' t Frozen rod New Creature: Schinga Shikcu A proud and beautiful creature. Init +4 (~4 Improved Initiative). eha 8. Challenge Code. Mcn Calamari Planat Typa: Terrestrial ocean a Medium-size: As Medium-size creatures. Fate /Reach 4 In by 10 m/6 rn: Str J I. SV Fort +2. Skills: Craft (anyone) +1 or Knowledge (anyone) +1. schinqas gain a +6 species bonus 011 Spa! and Search checks whenever scent could playa role. Ilascr-lptlnn Calamari is a cerulean planet that wears a shallow ocean From pole to pole. 4% Humans. Special Qualities: The fallowing provides additional information on a schinga shikou's special qualllles. +1 natural): Spd 10 m: VP/WP 0/12.Swnkas Swnkes Species Traits ~ Ability Modifiels: +2 Strength. reefs Atmosphare:Breailia~e Gravity: Standard Diameter: 11. bite] or +2 ranged. Rep + I. Ouarrenese. Speak Basic. FP 0. Basic PopulatiDn: 27. a Swokes Swokes can completely regrow a lost limb or organ.iy resulted in a vast web of orbital shipyards-one of the premier starship constru etten fa cili ties in the galaxy. Con 12 lnt 8. MOll Schlnga Shikcu: Huge desert predator 4. Defense 13 (+5naturat -2 size): Spd 20 m. Will +0. SQ Species trails. Climate: Temperate Terrain: Oceans. Skills: Intimidate +4. Str 12. Wis rz. 46% Man Calamari. . Feats: Improved Initiative.

Dooku knew he needed La neutralize this potential threat. Individual Mon Cals and Quarren explored the galaxy. The Empire struck back first. The devastation Frightened many Mon Cals and Quarren into cooperating with Dcoku. the "Empire could maintain a substantial military presence with which tID cow the worldS or the Tion and check the ambitions of worlds along the outer reaches of the Perlemian Trade Route. Orbital bombardments resulted in the incineration of three floating cities. having won the right to honorary senatorial represenration. The planet fell quickly. The work of the xenobiologist abo Rin is remembered wilh particular anger on the planet for his claims that imperial scouts were responsible for Men Calamari's first gala tic contact. Among those who willingly joined [he Separatist cause was Commander Merai. But while the Mon Cals eagerly embraced the Republtc and Its vast store of knowledge about the galaxy. Man Calamari and its colonies were visited infrequently.dominated gtoup. the New Order's forces saw Mon Cals and Quarrens as ideal slaves and the Mon Calamari shipyards as a rich prize. establishing colony worlds such as Ruisto and Mantan. visited Mon Calamari during this period and judged the shipyards to be nearly as sophisticated as the Republic yards at Fondor and Gyndine. however. For nearly lWID decades. A few experiments in producing Calarnarian-style ships for Imperia crews were dismal failures: display monitors and command chairs proved incompatible witl1 Human crews. as well as asteroid mining operations where Ouarren enqineers dug greedily for nw[als to supplement Man Calamari's relatively 1hin yield of useful ores. Mon Calamari sent delegates to Coruscant. Dooku. Yet the Empire's victory proved hollow. But Mon Calamari didn't formally jeil'l the Rebel Alliance. Mon Cals and Quarren alike fought back.gravity manufacturlnq to stsrshlp propulsion. Dooku attacked Mon Calamari with the Dark Reaper superweapon. 1n the last decades of the Republic. But with resistance apparently intractable. the Mon Cals remained in their orbital habitats. the Ouarren responded more ca u~ tlously. Everythinq from smelling techniques to arctusers reflected the physiologies of Mon Cals and Quarren. counsellnq discretion about the strangers and their motives. During the Clone Wars. they stud led every thing from zero .For more than a century. Captains of . merchants. and the shipyard became an Imperial possession. and enterprising scouts. The Mon Calamari victory became a beacon of freedom for the galaxy's downtrodden peoples. then with caches of weapons secreted away over the years. including some who viewed this as a11 opportunity to win glory away from their tiny corner of space. Imperials assigned to Man Calamari battled sabotage. Workers sabotaged Imperial warships brought ln for repairs. Meanwhile. and adventurers From the Republic plumbed Mon Calamari Space. killing millions and crtppling shipyard productlon. That began to change with the rise of Count Dooku's Separatist movement. With control of the shipyards. with propaganda campaigns designed to minimize any sense of connectlon between Mon Calamari and the Republic. until they felt ready to set forth into the unknown. But what happened next astonished the Imperials. which they likened to the artlfrcial barrier islands formed to protect shore settlements' fish farms. the Empire decided to make an example of the planet. When the Calarnarian Council refused Oooku's offer lo join the Confederacy of Independent SysLems.alogu. The planet and its great shipyards remained rumors to much of the gala'Xy.ed and surveyed by Republic probes. Though the system had long been ca l. Republic ships crossed paths with Mall Cal starliners. Imperial forces abandoned Mon Calamari entirely. because the Calamarian Council Feared the Quarren reaction to a treaty with yet another H urnan . After Lhe Fall of the Republic and the ascension of the Empire. re:sisLing entreaties to formally join the Republic. and outfitted privateer craft that plagued the Imperial fleet. Imperial engineers encountered nightmares in adapling the shipyard facilities to produce standardized Imperial warships. Starllners from Mon Calamari explored the nearby stars in relative peace. During ihts peaceful period of expanston. decorated hero of the Ouarren War. Bu] overall. There. it was deemed one of the coun tless thousands of habitable planets too far from the boundarles of civilized space for further exploration. Eventually. the Mon Cals launched a campaig 11 of passivs resistance againsl the 'Empire. industrial slowdowns. and a few disqruntled Quarren lowered Mon Calamari's defensive hields when an Imperial armad arrived. the two species escaped all contact with the outside Republic. Man Calamari was deemed too distant rrom major trade routes to justify the vast expenditure of eredits needed For a complete overhaul. diverted material to secret ship-construction sites beneath the planet's seas. <I collector of obscure alien starshtps. The Man Cals' a ltempts to negotiale with the Empire Failed. and other nagging instances of defiance. Commander Merai perished while leading Separatist troops against Republic forces In the Battle of Karninc. nlings We-re dirferenl. first with nothing more than kitchen implements and hand tools. On the battlefield.

Six years after Ender. The damage inflicted upon the planet in the post. calling the squid-faces "head -in-rhe-surf isolationists. submerged com rnun i ty of Coral Depths is hal r hidden inside a wrinkled reef. whic:h made their way to the front lines via roundabout hyperspace lanes. but visitors to Man Calamari's cantinas are warned never to d is-cuss local pol itics. Mon Cals painred themselves as front -Iine warriers and criticized the Ouarrens' relative safety ill the planet's depths. waves. Hikahi is a major shipbuilding center on the edgeofan island.and tourism. operated out of the tlaat\ng city of Heurkea. Following the Bartle of Y<lvin. . the Mon Calamari shipyards had become a symbol of idealism and determlnatton. mindful of the Imperial attack that all Mon Cals Feared. however.eked into frs'gmcnts when Admiral Daala hammered It With turbolaser fire. Because of Mon Calamari's isolation and military strength. They live 31 the surface of their world and typically devote tbernsetves teexplorariou and the development of high technclcqy. Almost all the deep-crustexcavarton along the mineral-rich Alopia . Admiral Daals raided the world with a. Men Calamari is home to two distinct tnrelllqent species: tile Man Calamari and the Quarren. but most seafloor constructions are controlled by Ouarren. Lrrcattnns The waterworld of Man Calamari has a number of in terestln 9 locations for heroes to visi l. des! roying the fioatil1g ci ty of Reef Home. A few unlucky floating cities bore the brunt or Imperial attacks durinG" the post-Endor wars-Heurkea and Kee. The planet's shipyards comlnued to produce warships.asLators. Governmental oflicia15.115hil1g. Admiral Ackhar led Man Calamari's finest warships to victotyat the Battle of Ender. A year later. as World Devastators slaughtered Mon Cal and Quanen cities.Endor era [first by the resurrected Emperor's World Dev.ati. while Reef Home era. sit within air-filled domes on the ocean bed. then by Admiral Daala's Imperial fleet] widened the gap between the two populartcns. Nearly four years later. the reborn Emperor brouOhl deslrucrlon to Mon Calamari on a scale not seen since the reprisals that triggered the planet's uprising. Coral City and Foarnwander are lwo of the. Imperial Forces harried the fringes of the Calamari Sector but silled away From a showdown. and the latter its higtHech defense headquarters. Although the Mon Cals and the Quarren have clashed in the past-including the short-lived Quarren War occurrinq Iwo decades before the Clone Wars-they joined forces to drive the Imperial slavers from their world and stood together against the Empire's retaltarlons despite their mutual mistrust. Some Mon Calc-ilies.s Mon Calamari's population is COnCenLr3 ted in thousands of floa ting cities. Quarren ere cold and reacttenary. Rebel warships were dispatched to "plated the seci or. the Quonen polilical radicals known as the Dar Extremists lncreased their activities. the New Republic Provisional Council made it the new galactic capital rcHowing the ["II of COfuseant. the Ca larnartan Cou I1C i1 reversed itself and agreed to become part af the Rebellion. The ongoing rivalry between the two species is generally nonviolent.ng . the shipyards began turning out warships at dizzying speed. while the. and the leg.aling cities-the former is the planet's political capltal. incillding mining. such as Aquarius.PiTu are still repairing the ciamage caused by Palpatine's World Devastators. The FIIl. while residenttal megalopolises are large enough to house tens of millions. The MOll Calamari tend to inhabit the airy top levels or the masswe constructs. By the time the Yuuzhan Yong invaded the g~:laxy. small nee tor Sta r Destroyers.Mon Cal warships entered Alliance service. Small cities such as MorjaJlssil< and Pisces Basesub51St 011 local industries. wary €If committing 100 many forces to such a remote region with the Rebels causing trouble across the galaxy. dwelling Far beneath the waves where most Ilild work as seaflocr miners.end ary Ackbar served as an nnofficialrrwmher of the Alliallce's high command following his rescue From enslavement at the hands of Grand Moff Tarkin. Mean- while.Citie. im:luding newly elected ChieF of State Cal Omas. Mall Cal~ are curious and outgoing. most prosperous flo. while rhe Quarrcl] prefer the darkened sublevels extending below the. includi ng those described below. Some industrial communities support only a few thousand Ienarrts. return. fhough the cities are not anchored. actively working against Mon Cals and off-wcrlders to fullill their rmprobable dream of a Quarren-orrly planet. The invaders bypassed Mon Calamari bu I cu t Il off fro m til I' rest 0 Fth e New Repub) ic by seizing the majority or the Perlemian Trade Route. they usually drift within a predetermined circle so arriving shtps will know where to lind them." ill The Sunken CitIes Some tities on Mon Calamari don't floaL at all.

Archaeologists on [he few remaining Mkbuto islands have recently started sifting the sands fOT building foundations.. +2 crew). The Seascape region is the domain of whaladons. buried artifacts. The requester must succeed with the appropriate Sense Molive check to receive a response From Lhe Knowledge Bank. the Knowledge Bank is an unassuming collection of mollusks si uln g all ~ protected cora I sh el f 12 me ters deep. Men Cal Submersible Class: Aquatic (submarine) Size: Huge (9 m long) F'aS$en!lers: 2-6 (de- Crew: 1 (Normal +2) Initiative: +0 (-2 size. and those who wish to see the _huge creatures "feeding and breeding" can hire one of the many lOUT operators in [he sunken city of Aquarius. coloring the currents with swirls of green. he researched the MkbulO region's tectonic plate activity from a noating habitat in the Seatree Preserve.k Bonus: +0 (-2 size. not in a submersible or similar vehicle) lo communicate wlth the Knowledge Bank. +2 crew) Maneuver: +0 10 15 20 30 The in formaLion is readily available and pertains 10 an event less than a week old The information is moderately obscure and pertains to an event less than 8 year old The information is highly obscure. supporting a delicate ecosystem of needlefish and turnblebaskers amid a forest of waving searree fronds. When Admiral Ackbar retired from New Republic service following the Emperor's World Devastator attacks.000 (used) Weapon: Torpedo launcher (1. Range [ner-amarrt: pending on interior layout) (-'2 siZee. Those who desire inforrnatlon from the Knowledge Bank must phrase their requests in a rhythmic. and nann-stars have made their homes in the NIlIIi. Damage: 3dlO. A Force-sensi live character may communicate with the Knowledge Bank directly.fier-5's llooded corridors. and sport divers have started mapping the ship's labyrinthine interior. DC Request Technology This section reature technoloqy that players might come across while traveling on or near Mon Calamari.covered with an iridescent skin that resembles fish scales. most of them high-ranking leaders or lifelong ecclesiastics. Like many Man Cal cres lions. and other clues to Man Cal prehlstery. capable of skimming the waves or diving down to the Ouarren communities 011 Lhe ocean floor. Mkbutc The Mkbuto Seatree Preserve extends for hundreds of kilometers. The Nullif!er-5sank during the BaLLIeof MOll Calamari and was deemed too expensive to salvage. . Beneath this emerald blanket sits the World Deva tater Nlillifier-5.ity: 220 krn/hr Hull Points: 35 (DR 5) Cost: 18. 0 nly a few MOil Cals and Ouarren. Algae Swar-d and Seascape The equatorial sea known as the Algae Sward blooms with simple one-celled plants each year. hypnotic language in which only a handful are fluent.Rift 15 undertaken the skull-crushing by hardy Ouarrcu miners who don't fear water pressure. which sank benea h the waves cent urics ago during an ocean-churning seaquake. Ackbar returned 10 his cozy sea pod to complete his memoirs. Atta<. sussimis. Using the Knowledge Bank Characters who wish te consult the Knowledge Bank must find someone willing to reveal the location of this sacred resource. after stripping the machine (. 3 missiles). Later. k-now that these clams make up a communal overmind. For millennia. by using the Force skill Telepathy (DC 10 to establish a link). Fire Arc: Front.+2 crew) Cargo Capacity: 500 kg Defense: 12+(-2 size.}f its control systems. New Vehicle: Mcn Cal Submersible Submersibles are the vehicles of choice on Man Calamari. its connlnq tower submerged ill 20 meters of water and its inactive repulsorlifts fesllng on the sea floor nearly II kilometer and a half down. The Mon Calamari bell eve their species came of age on the ancient Mkbuto i land chains. A typical submersible seats between two and six passengers ami is. Military models come equipped with torpedoes. or pertains to any event more than a year old The information is virtually unknown. during Borsk Pey'lys's tenure as li'hief of state. Just south of the Algae Sward are the Seascape Mountains. The Knowledge Bank is aware only of events that have taken place in Mon Calamari's oceans. then enlist omeone who speaks the mollusks' language (usually a scholar or a priest) to translate the information req uest. and its information may have been distorted by lime.000 (new). and many of the planet's inhabitants consider it sacred ground. +4 armor) 300 m (IS-meter burst radius). Submersibles are avallable Forsale or rent in most noalil1g cities. and no piloting license is required to operate one. Characters can make one request per day and must be ill open water til1 other words. The Mkbuto region contains no floating cities. • A submerslb/e_provides full cover to its pifQl and passengers. Krakanas. 7. the Knowledge Bank has passively recorded the ocean's history through its Force-bond with all of Mon Calamari's lifef-orms. no two are exactly alike. the Calamarian Council left it to rust. Of pertains l-O any event more than a ten tury aiel Speed: 80 m Shield Points: a Mal{Vel". The Knowledge Located Bank near the Quarren reef city of Coral Depths. a colossal range of underwater peaks whose summits pierce the surface to form the Hakawa island chain. The mollusks communicate telepathlcally by transmitting images and S0U11ds from the requested event directly into rile callers' brains.

Fire Arc: Front. As tim runs ou l before the whaladons sue eed in flooding the city. the latter made infamous by Kuat Drive Yards' fearsome Imperial AT-series walkers. whom lhey fear has been kidnapped by lrnperlal agitalors. Damage: sdio. Shield Points: 0 50 m (water) Max Vel. But has she really been kidnapped. The trail leads 10 he underwater city of Aquarius near the Seascape Mountains. 0 one seems to have witnessed her disappearance. +4 crew) Cargo Capacity: 1 ton Defense: 12· (-8 size. Range Increment: 500 m (IS-meter burst radius). with g real speed and firepower and a maximum depth range of twelve kilometers. +10 armor) Speed: 20 m (ground). Damage: 7dlO. 5 missiles each).. Attack B'!nus: +2 (-8 size.e. Following are a few adventure seeds to get you started. Krakana and blossomit19 gulpers are but two of the nat ural hazards in the warm currents swirling around the Knowh::cige Bank. Even now. Adventures Excitement is easy to find on Mon Calamari.trtunner provides full ""\II. 1 you're a player. +6 fire control). Attack Bonus: +2 (-8 size. 1'4 crew. • A Ct. Fire Arc: Front. step reading now. fire-linked). LS Crestrunner Class: Walker (ground)J Crew: 4 (Skilled 4) Fer the GM The adventure hooks and supporting characters described in thi sec Lion are meant for OMs only. Into the Briny Blue The Calamarian Council beg the 11 roe to locate Admini traror S egree. +6 fire control). and lmperial subnterstbles are on close patrol.oclty: 60 kmJhr Hull Points: 160 (DR 15) (g(ound). . Range Increment: 200 m. +4 crew) Passengers: 38 Maneuver: -4 (-8 size. Weapon: Torpedo launchers (2.New Vehicle: LS Crestrunner Ihe Mon Calamari Crcstrunner is a high-pressure ubrner lble that features both propul ion and "walker" modes. the heroe must lind Adminl trslcr Seeqree. the rna sive cetaceans are ramming the base's protective hell in a oordlnared effort or vengeance. 150 krn/hr (water) Cost: Not available for sale Weapon: Blaster cannons ('1. +4 crew. The sptderllke Cresrrurmer far exceeds the capabilities of most military submersibles. /<1 /'" trew "nd pD5SCJlgcrS. have converted the city's industry to the processing of whaladon meat and oil. and the Knowledge Bank may hold the only clue to her whereabouts. or will she betray the heroes 3S soon a an oppcrtunity presents itsel f? Aquatic (submarine) SI1O:Colossal (20 m long) Initiative: -4 (-8 slze. Imperial Forces. There.