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Expedition to the Demonweb Pits

Expedition to the Demonweb Pits

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Published by: lolmoo on Apr 15, 2011
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Characters who have ranks in Knowledge (nature) can learn
more about creatures corrupted by the Abyss. When a char-
acter makes a successful skill check, the following lore is
revealed, including the information from lower DCs.

Knowledge (Nature)

DC Result

15 An Abyssal taint has corrupted this creature into
an aberration of its kind. It can see in darkness.
20 Creatures corrupted by the Abyss resist electricity
and poison.
25 Such beings take full damage only from good
weapons. For the most challenging of these
creatures, only weapons that are both good and
cold iron deal full damage. Furthermore, when in
the Abyss, these creatures demonstrate
regenerative powers.

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APPENDIX

CORRUPTED BY

THE ABYSS

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Hit

Challenge

Dice

Rating Increase

1–3

+1

4–7

+2

8+

+3

Alignment: Always cha-

otic evil.

Armor Class: The flesh
of creatures corrupted by the
Abyss becomes tougher and
more resilient. Increase the nat-
ural armor bonus by 4 if the base
creature is Large or smaller, or
by 8 if it is Huge or larger.
Damage: The base creature’s
claws lengthen, its teeth multiply,
and its muscles harden. The base
damage die for the creature’s natu-
ral attacks increases by one die type
(MM 291, Table 4–3).
Abilities: Adjust the base
creature’s ability scores as follows:
Str +4, Dex –2 (minimum 1),
Con +4, Wis –2 (minimum 1),
Cha –2 (minimum 1).
Special Qualities: A creature
corrupted by the Abyss has all the
special qualities of the base creature,
plus the following.
Darkvision 60 ft.

Damage Reduction, Immunities, and
Resistances (Ex) A creature corrupted
by the Abyss gains additional defenses
based on its character level, as given on
the following table.

Hit Dice

Damage Reduction

Electricity

1–3

Resist 5

4–7

5/good

Resist 10

8–11

10/good

Resist 20

12+

10/ cold iron and good

Immune

Enhance Power (Su): The save DC of every special attack the
base creature has by virtue of its race increases by 4.
Fast Healing (Ex): While in the Abyss, a creature corrupted
by the Abyss heals damage equal to one-half its character level
(maximum 10 points) per round. If the base creature already
has fast healing, use the better value.
Resistance to Poison (Ex): A creature corrupted by the Abyss
gains a +4 bonus on Fortitude saves against poison.
Advancement: Same as base creature.
Level Adjustment: —.

SAMPLE ENCOUNTERS

Creatures corrupted by the Abyss are encountered in the
company of demons or other corrupted beings. The encounter
levels can vary widely and provide interesting challenges for
characters of all levels.

Raiding Party (EL 8): An ogre
corrupted by the Abyss leads four
of its untainted comrades on a pil-
laging spree into settled lands.
The Created (EL 11): A nec-
romancer 9 creates a flesh golem
from pieces of Abyssal creatures,
thereby giving it the attributes
of a creature corrupted by the
Abyss.

Fiery Corruption (EL 13):

A fire giant who has escaped
long imprisonment in the
Abyss now seeks to reunite
with her tribe.

ECOLOGY

Creatures capable of adapting
to the chaotic and violent
environment of the Abyss
become corrupted by it.
Environment: Creatures
corrupted by the Abyss are
sometimes native to the Infi-
nite Layers of the Abyss. In most
cases, however, they originate on
other planes but become tainted
by the Abyss through long-term
residence there.

Typical Physical Character-
istics: A creature corrupted by
the Abyss retains the general
appearance and physical charac-
teristics of the base creature, but
some demonic feature, such as red
eyes, scaly skin, or possibly the odor of brimstone, reveals
its taint.

SOCIETY

Creatures with this template choose to eke out a living in the
Abyss by whatever means they can. If such a being returns
to the base creature’s normal environment, it immediately
begins to use its advantages for personal gain.
Alignment: Creatures corrupted by the Abyss are always
chaotic evil, and they fully embrace the depravity of that
alignment.

TYPICAL TREASURE

Creatures corrupted by the Abyss are nasty, greedy, chaotic
evil creatures that believe the strong and powerful have the
right to abuse the weak. Because their fortunes change fre-
quently, their treasure is as given on the following table.

d%

Treasure

01–33 No treasure of note.
34–66 Standard treasure of the base creature.
67–100 Double the standard treasure of the base creature.

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