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Complete Psionic

Complete Psionic

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Published by: lolmoo on Apr 15, 2011
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Psionic bands come in pairs; one is worn on each hand. Each
pair of bands described below takes up space on the body as
a pair of gloves or gauntlets.

Bands of the Blazing Arc

This pair of metallic bands is capable of projecting fire in a
small, cone-shaped burst.
Description: These metallic bands are finely crafted.
Each bears a small red crystal that rests across the top of
the knuckles. Flames etched into the steel give the bands
a fiery appearance.
When the bands are activated, each band's crystal glows
brightly as waves of searing heat project out from the wearer's

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outstretched hands. A faint aroma of brimstone is present
after activation.

Activation: To activate the bands, you give a mental
command while simultaneously bringing
both worn bands together so they touch
(a standard action). The bands can be
activated three times per day.
Effect: When activated, the
bands project a 15-foot cone-
shaped burst of flame that
deals 4d4+4 points of fire
damage to anything caught
in the area. A DC 14 Reflex
saving throw reduces the
damage by half.

Aura/Manifester Level:

Moderate psychokinesis. ML
7th.

Construction: Craft Univer-
sal Item, energy arc, 2.835 gp, 226
XP, 3 days.

Variants: Bands have been created
for the other energy types common to
psionic energy powers. Bands of the electric
arc deal 4d4 points of electricity damage
with a save DC of 16, bands of the frozen arc
deal 4d4+4 points of cold damage with a
save DC of 14, and bands of the thundering
arc ignore hardness and deal 4d4–4 points of sonic damage
with a save DC of 14. These variants have no change in
cost or aura.
Weight: 1/2 lb.
Price: 6,300 gp.

Bands of Ethereal Abduction

This pair of metallic bands allows you to send troublesome
foes onto the Ethereal Plane.
Description: These metallic bands are finely crafted.
Each bears a small clear crystal that rests across the top of
the knuckles. The bands are thin and almost translucent in
bright light. When activated, the crystals glow with a pale
white light.

Activation: To activate the bands, you give a mental
command while simultaneously bringing both worn bands
together so they touch (a standard action). The bands can be
activated once per day.
Effect: When activated, the bands project a 15-foot cone-
shaped burst that has a chance of sending foes tumbling
headlong onto the Ethereal Plane. A DC 19 Will saving
throw negates the effect. Creatures that fail their saving
throws are forced temporarily onto the Ethereal Plane along
with their equipment. They remain there for 11 rounds
unless they have another way of leaving. The bands can
also be used from the Ethereal Plane against a target that
exists on the Material Plane, pulling the target to your
ethereal location.
Aura/Manifester Level: Moderate psychoportation.

ML 11th.

Construction: Craft Universal Item, ethereal abduction,
23,760 gp, 1,900 XP, 24 days.
Weight: 1/2 lb.
Price: 47,530 gp.

Bands of Extended Range

This pair of metallic bands allows you to increase the range
of thrown weapons.

Description: These metallic bands
are finely crafted. Each bears a small
violet crystal that rests across the top
of the knuckles. When activated,
the crystals generate a purplish
aura that encompasses the wear-
er's hands.
Activation: To activate the
bands, you need only put them
on.

Effect: Whenever you wear the
bands and use a throwing weapon
(classified as a weapon typically ca-
pable of being thrown), the bands
give the weapon a telekinetic push,
doubling its range increment as if
you enjoyed the effect of extend range
(page 89).
Aura/Manifester Level: Faint
psychokinesis. ML 5th.
Construction: Craft Universal Item,
extend range, 1,000 gp, 80 XP, 1 day.
Weight: 1/2 lb.
Price: 2,000 gp.

Bands of Mindfire

This pair of metallic bands allows you to inflict a mentally
crippling disease upon those you touch.
Description: These metallic bands are finely crafted.
Each bears a small amber crystal that rests across the
top of the knuckles. The bands appear to be pitted and
decayed, even though the metal they are composed of is
quite sound.

When the bands are activated, the crystals glow brightly.
A sickly, grayish-brown aura encompasses the hands of
the wearer.

Activation: To activate the bands, you give a mental
command while simultaneously bringing both worn bands
together so they touch (a standard action). The bands can be
activated once per day.
Effect: When activated, the bands project a 15-foot
cone-shaped burst of mental sickness that has a chance
of affecting those in the area with the mindfire disease. A
DC 14 Fortitude saving throw negates the effect. Creatures
that fail their saving throws contract a virulent form of
mindfire.

Mindfire has no incubation period; a victim immedi-
ately takes 1d4 points of Intelligence damage. Each day
thereafter, the victim must succeed on a DC 14 Fortitude
saving throw or take another 1d4 points of Intelligence
damage. If the victim makes her Fortitude save for two
days in a row, she fights off mindfire and recovers, taking
no more damage.
Aura/Manifester Level: Faint psychometabolism.

ML 5th.

Construction: Craft Universal Item, mindfire, 5,500 gp,

440 XP, 6 days.
Weight: 1/2 lb.
Price: 11,000 gp.

The bands of the thundering arc
release a spray of sonic energy
when the worn bands are
brought together

114

CHAPTER 4

POWERS, MANTLES

AND ITEMS

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