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PHANTOM TITAN ........................................................................................................................................................

2500 points per model
Wargear: Carapace Weapons: • The Phantom Titan is armed with the following: - Phantom Titan missile launcher - Phantom Titan AA launcher on anti-aircraft mount - Phantom Titan Starcannon Arm Weapons: • The Phantom Titan must choose two weapons from the following: - Phantom Titan Pulsar - Phantom Titan Distortion Cannon - Titan close combat weapon (may only take one Titan close combat weapon - gain +3A) including twin-linked Phantom Starcannons. Options: • The Phantom Titan may replace its carapace mounted Phantom Titan Starcannon with a Pulse Laser for free.

Phantom Titan WS BS 3 4

Armour S F S R 10 13 13 11

I 3

A 3

Unit Composition: • 1 Phantom Titan Type: • Super-heavy Walker Structure Points: • 8 Special Rules: • Enhanced Eldar Titan holofields • Agile • Towering Monstrosity • Spirit Guide

Enhanced Eldar Titan Holofields: The Phantom Titan has a 5+ Invulnerable save. In addition, as long as the Titan has moved in the previous turn, this save is increased to 4+. After a turn where the Phantom Titan diverts full power to movement (firing no primary weapons and moving an extra 3D6"), this Invulnerable save is increased to 3+ in the subsequent turn. Agile: In the Shooting phase the Phantom may divert some of the energy from its weapons to its legs, so it can either: - fire all available weapons as normal - fire a single primary weapon and move an extra 2D6" - fire no primary weapons at all and move an extra 3D6" Towering Monstrosity: Designed solely for use against long range targets, the Phantom Titan’s shoulder-mounted weapons cannot be inclined to fire at a foe who is close to it. Its shoulder weapons therefore cannot target an enemy unit within 12" of the Phantom Titan. Spirit Guides: The Phantom’s wraithbone core is inhabited by many ancient spirits, which aid and guide the Steersman. If the Phantom suffers a Driver Stunned result on the Super-Heavy Damage chart then the Eldar player may treat the result as Gun Crew Shaken instead. He may keep the Driver Stunned result if he wishes.

Weapons
Phantom Pulsar

Range
120"

Str
D D

AP
1 2

Special
Heavy 4, 5" Blast, Primary Weapon Ordnance 1, 10" Blast, Barrage, Primary Weapon, D-Cannon* Heavy 4 Heavy 4, AA mount Heavy 3 Heavy 2

Phantom D Cannon 72"

Phantom Missile Launcher Phantom AA Launcher Phantom Starcannon Pulse Laser

12"-48" 12"-48" 12"-48" 12"-48"

8 7 6 8

3 3 2 2

Phantom D-Cannon: The Distortion Cannon uses the Eldar’s sophisticated knowledge of warp technology to create a rift of seething warp energy. A D-Cannon’s attacks bypass power fields and void shields. *Inflicts D3 rolls on the Super-heavy Damage chart per hit inflicted.