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Th e Divine and th e Devoted is a series of P F of D s nine rel igions for any fantasy cam paign. W h il e original designed for th e Myth osa setting, th e l y gods and goddesses presented h ere can easil be y dropped into oth er w orl ds. Clrical aim e nt e R s Garm ents w orn by priests of th e rel igion. H ol Days and Tim e s y L th e rel s h ol ists igion’ idays and h ol h ours. y R e l ions h ips at D iscusses th e rel ationsh ips th e faith h as w ith th e oth er rel igions as w elas secul organizations. l ar Es s e nce of t e Fait h h A sum m ary of th e rel s dogm a. igion’ Fact ions and O rde rs Any factions, orders, or groups of note w ith in th e rel igion are m entioned h ere. Gam e Inf orm at ion D etail th e actual gam e el ents used w h en s em pl aying one of th e deity’ cl s ergy (cl druid, or eric, pal adin) or one th eir l (non-cl aity erical orsh ipers). w Dom ains Th e dom ains av abl to cl ail e erics of th e rel igion are giv h ere for conv en enience.
Using th is Book
Th e suppl ents in th is series provide detail em s about each of th e nine m aj rel or igions in Myth osa. Th e form at and nature of th is inform ation is described bel ow. Tite s l Next to th e deity’ nam e are l s isted th e titl th ey es h av been giv by th eir cl e en ergy. Port ol f io A sh ort account of w h at th e deity rul ov es er. Sym bol A description of th e rel s h ol sym bol igion’ y . De s cript ion D escribes h ow th e god’ w orsh ipers de pict th em s in a ph ysical form , giv an ov es erview of th e rel s goal and purposes, and describes th e igion’ s oth erw orl h om e of th e deity. dy W ors h ip D etail w h o w orsh ips th e deity, w h ere th e s m aj ority of w orsh ipers are l ocated, and w h at pl tend to be sacred to th e rel aces igion. Te m pls e Inform ation about th e tem pl and sh rines of th e es rel igion incl uding th eir arch itecture and w h ere th ey are com m onl l y ocated. Th e l ocation of th e rel s ch ief tem pl (if it h as one) is l igion’ e isted as w el as cities w h ere additional tem pl can be l es found.L ocations of sh rines are not l isted.
© 2006 by Bruce Gule.AlR igh ts R eserv “d20 System ” and th e “d20 System L k l ed. ogo” are Tradem ark s ow ned by W izards of th e Coast and are used according to th e term s of th e d20 System L icense v ersion 6. A copy of th is l 0. icense can be found at w w w. izards. /d20. D ungeons & w com D ragons® and W izards of th e Coast® are
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Artw ork © 2001-2006 Bruce Gule. Th is m aterial protected under th e copyrigh t l s k is aw of th e United States of Am erica.Any re production or unauth orized use of th e artw ork or non-O GL m aterialh erein is proh ibited w ith out th e express w ritten perm ission of Bruce Gule. Th is docum ent is a w ork of fiction. Any sim il k arity to actualpeopl e, organizations, pl aces, or ev ents is purel coincidental Th is docum ent is not affil y . iated w ith any oth er com m ercial ication. publ
Cov Il er l ustration by Bruce Gule k Interior il l ustrations by Bruce Gule and Teri Gule. k k
P ortfol io Sym bol
Murder, secrecy, undeath , th e Underw orl d A dark m etaldisk , engrav w ith a sk ul fl ed ed l ank by tw o serpents and topped w ith a bat.
W ick ed Lord of th e Dark est Sh ad ows Master of th e Legions of R estl Dead ess Profane King of th e Dark Pl Und er th e E arth aces
Sh aarizad is a m al ol ev ent god of pure, unadul terated evil Th ere is no singl ph ysical . e description th at fits h im , as Sh aarizad is portrayed differentl by th e v y arious cul tures and races th at k now of h im , and ev h is ow n cul disagree on en ts w h at th eir god’ “true” form is. Th e m ost s com m on descriptions l ean tow ard eith er a sh adow y, incorporeal being or a tentacl ed, abom inabl h orror. Sh aarizad seek s noth ing l e ess th an to cov th e entire w orl in a cl of er d oak sh adow s and to al evilto spread unch eck ed. l ow H is priests, th e Sh ad arans, dedicate th eir l es to iv furth ering th is obj ectiv bel e, ieving th ey w il be l rew arded w h en th is tim e com es. Sh aarizad’ real is a spraw l city in th e center s m ing of Mal edicium k now n as N ecropol Necropol is is. is both abov and bel ground;on th e surface, it e ow cov ers a h uge area w ith crypts, m ausol s, eum brok en tow ers, and ruined tem pl Underneath es. th e city are extensiv tom bs, grav e es, and catacom bs. L egions of Undead fil Necropol l is, and th ey constantl cl w ith th e devil and y ash s dem ons th at roam th e pl ane.
Pronunciat ion: Al ignm e nt : Com m on Nam e s : Clrgy H onorif e ic:
SH AR -uh -zah d Neutral Evil Th e Sh adow , th e Serpent, th e Spider Sh adaran nam e (cl eric) K ee per nam e (H igh P riest)
Elm e nt e : Col : ors Me t s : al Ge m s t s : one Ince ns e : W oods : H e rbs /Pl s : ant
Num be r: Anim al/Be as t : s s
Earth Bl , siler ack v Iron, l ead Moonstone, ruby Bl th orn, pe pper ack H aw th orn Bl l ack otus, m andrak e, m onk sh ood O ne Bat, serpent, spider
Tem pl es
W orsh ip
Sh aarizad is one of th e m ost revil deities in th e ed w orl H is w orsh ip is forbidden and general d. l y punish abl by death , in al ost ev civil (and e m ery ized m any sem i-civil ized) real . Stil th ere are th ose m l , w h ose greed, am bition, or dark soul l e th em s eav no option but to serv th is dark est of dark gods. e
Tem pl to Sh aarizad are al ost al ays found es m w underground, in natural cav erns or cav e com pl exes, th ough th ey'l often h av a sm al l e l “entrance foyer” buil abov ground. Th e tem pl t e es are adorned w ith im ages of death , evil and , dark ness. Undead serv ants are com m on, and l t igh is k e pt to a m inim um , if it is used at al l (Sh adarans are encouraged to use spel or m agic l s item s to al th em to see w ith out artificialigh t). l ow l
r Th e D iv and th e D ev ine oted - Sh aarizad s Th e principal tem pl to Sh aarizad is cal e l ed Mal ir. No one outside a sel few cl goth ect erics k now s w h ere Mal ir is, th ough m ost bel e it goth iev is l ocated som ew h ere in Al araq . ’ Sh Gre at Te m pl: Sh aarizad’ Great Tem pl is cal e s e l ed Mal ir. Neith er its l goth ocation nor th e identity of th e P rofane K ing’ prel are k now n, th ough th e s ate l atter coul be th e Sh araq i rul k now n as th e d er Bl P ack riest [ m al cl (Sh aarizad) 16] NE e eric . Te m pls : Tem pl to Sh aarizad can be found in e es th e fol ing cities: Gh ark h az, K h em al Q et, l ow , Sah zarem , Sindal Sinytus, Tetrigrad, Urnsk , , V asterrak , oth er l ocations unk now n. At it s Tow ards O t e r Fait s t ude h h Aadu: Unfriendl y Bal H ostil t ur: e Ae ryandris : H ostil Dyne ra: Unfriendl e y Al yara: H ostil e J adara: H ostil h e Azak h ar: Unfriendl L y yranis : H ostil e
Essence of th e Faith
D ying in service to Sh aarizad w il ensure your l pl at h is side in th e afterw orl ace d. Sm oth er th e l t w ith igh D ark ness. our Master's unh ol y
Th ose w h o w ilnot serv Sh aarizad in l sh aldo l e ife l so in Undeath . Al w ith th e Underw orl races;th ey are stronger l y d and m ore pow erfulth an th ose w h o l e on th e iv surface, as th ey dw el in th e sacred cav l erns of Sh aarizad. Attack th e surface during th e nigh t, as ev ening is th e al of th e cav j as sunl t is its enem y. l y ern ust igh Truth s th at are sh adow ed are far m ore pow erful th an th ose exposed to th e l t. igh
Cl erical Raim ents
Sh adarans w ear h ooded bl ack robes. D uring specialcerem onies, h igh priests w ear siler sk ul v l m ask s.
H ol D ays and Tim es y
Th e h ol (or unh ol iest iest) tim es of th e year for Sh adarans are th e nigh ts of th e th irteenth new m oon of th e year, a tim e th ey calth e “Nigh ts of l D ee pest Sh adow. O n th ose ev ” enings, th e Sh adarans rev in orgies of death and evil Th ey el . sacrifice as m any victim s to Sh aarizad as th ey possibl can, engaging in raids and m assacres in y th eir desire to appease th eir god. In return, th e evildeity grants th em a great dealof extra pow er for spel and rebuk ing/com m anding th e Undead, l s as w el as an increase in com bat sk il (th e l l s Sh adarans are indeed a fearfulenem y during th e “Nigh ts”). Sh adarans pray for spel during th e l s h ours of D ee pnigh t.
Factions and O rders
Rel ationsh ips
Th e ch urch of Sh aarizad l es ev oth er faith , oath ery th ough it som etim es w il w ork w ith th e cl of l ergy Azak h ar or Aadu if it w il furth er th eir ends. l L ew ise, th e oth er rel ik igions consider Sh aarizad to be a m aj enem y, as do m ost rul and or ers organizations.
Th ere are undoubtedl scores of Sh aarizad cul y ts; th e th ree best k now n are th e Broth erh ood of Ineffab l e Dark ness, a h um an faction operating al ong th e Em eral Coast and in th e V ani D esert; th e d argh Ch ilren of th e Dark ness, an order of O rcish d sh am an, found prim aril in Gh arak aag; and th e y N octus Serpentis, a cul m ade up of th e norm al t l y antith eist D rak ari, w h ich operates out of som e unk now n subterranean city. Th ere is al an order so k now n as th e Sisters of th e Dark . Th ey are fem al e Sh adarans w h o h av been trained as assassins. e
r Th e D iv and th e D ev ine oted - Sh aarizad s
Gam e Inform ation
Al e d Al l ow ignm e nt : Any non-good s Div ine Gif s : Ch aracters w ith th is god as th eir t patron m ay cast d oom once per m onth . O n th eir h ol days, th ey m ay cast d eath k nel. y l
D om ains
Cav D om ain ern
Grant d Pow e r e You gain a + 2 on Search ch eck s to notice unusual stonew ork , stonew ork traps, new construction, etc. If you al ready h av a bonus to such ch eck s it e increases to + 4. Cav rn Dom ain Spe l e l s 1.D etect Secret D oors 2.D ark ness 3.Stone Sh ape 4.Giant V in erm 5.P rying Eyes 6.F th e P ind ath 7.P ase D oor h 8.Earth q uak e 9 .Im prisonm ent
Dom ains : Cav ern, EvilMurder, Secrets, Undead , Fav d W e apon: Bl sk ul(m orning star) ore ack l Figh t O rde r: n/a ing H ol Day Pow e rs : O n th e rel s h ol day, y igion’ y cl erics are granted an al ent of spel as if th ey l otm l s w ere tw o l el h igh er th an th ey actual are ev s l y (exam pl a 3rd l elcl w ith W IS 13 norm al e: ev eric l y h as a spel array of 4 / 3+ 1 / 1+ 1;on th e h ol l y day, it w oul be 5 / 4+ 1 / 2+ 1 / 1+ 1). Spel d l effects based on l elstil use th e cl s actual ev l eric’ l elGranted pow ers are eith er doubl in effect ev . ed or m ay be used tw ice as often th at day (w h ich ev er is m ore appropriate). Th e cl erics al receiv a + 4 so e profane bonus to alattem pts at rebuk ing Undead l (th is bonus appl to both th e rol for ies l determ ining th e m ost pow erfulUndead affected as w elas th e rolfor turning dam age). l l H e ral and Al s : Sh aarizad’ h eral is a 20th ds l ie s d l elcl l , ch osen from th e m ost prom ising ev eric ich of h is greatest priests. Sh aarizad’ al s l are ies nigh tm ares, 12-H D bodak s, and nigh tw ings.
Ev D om ain il
Grant d Pow e r e You cast evil l at + 1 caster l el spel s ev . Ev Dom ain Spe l il l s 1.P rotection from Good 2.D esecrate 3.Magic Circl against Good e 4.Unh ol Bl t y igh 5.D ispel Good 6.Create Undead 7.Bl em y asph 8.Unh ol Aura y 9 .Sum m on Monster IX* * Cast as an evilspel onl l y.
r Th e D iv and th e D ev ine oted - Sh aarizad s
M urder D om ain
Grant d Pow e r e You m ay use a death touch once per day. Your death touch is a supernatural ity th at produces abil a death effect. You m ust succeed on a m el ee touch attack against a l iving creature (using th e rul for touch spel W h en you touch , rol 1d6 es l s). l per cl l elyou possess. If th e totalat l eric ev east eq ual th e creature’ current h it points, it dies (no s s sav e). Murde r Dom ain Spe l l s 1.Infl L t W ounds ict igh 2.Infl Moderate W ounds ict 3.Infl Serious W ounds ict 4.Infl Critical ounds ict W 5.Infl L t W ounds, Mass ict igh 6.H arm 7.D estruction 8.F inger of D eath 9 .P er W ord, K il ow l
Undead D om ain
Grant d Pow e r e You m ay add + 2 to any turning ch eck you m ak e, but onl to rebuk e th e Undead, not to turn th em . y Unde ad Dom ain Spe l l s 1.D etect Undead 2.D esecrate 3.Anim ate D ead 4.D eath W ard 5.Unh al l ow 6.Create Undead 7.Control Undead 8.Create Greater Undead 9 .W ail th e Bansh ee of
Secrets D om ain
Grant d Pow e r e Bl uff, D eciph er Script, K now l edge (any), and Search are considered cl sk il ass l s. Se cre t Dom ain Spe l s l s 1.Com preh end L anguages 2.O bscure O bj ect 3.Nondetection 4.D etect Scrying 5.Secret Ch est 6.Misl ead 7.Seq uester 8.Mind Bl ank 9 .Tim e Stop A Sh ad aran
r Th e D iv and th e D ev ine oted - Sh aarizad s
O P GAME L EN ICENSE V ersion 1. 0a each el ent of th at P em roduct Identity.You agree not to indicate com patibil or co-adaptabil w ith ity ity any Tradem ark or R egistered Tradem ark in conj unction w ith a w ork containing O pen Gam e Content Th e fol ing text is th e property of W izards of th e Coast, Inc. and is Copyrigh t 2000 W izards of l ow th e Coast, Inc (" izards" AlR igh ts R eserv W ). l ed. 1. D efinitions: (a)" Contributors" m eans th e copyrigh t and/or tradem ark ow ners w h o h av e contributed O pen Gam e Content; (b)" eriv e Material m eans copyrigh ted m aterialincl D ativ " uding deriv e w ork s and transl ativ ations (incl uding into oth er com puter l anguages), potation, m odification, correction, addition, extension, upgrade, im prov ent, com pil em ation, abridgm ent or oth er form in w h ich an existing w ork m ay be recast, transform ed or adapted;(c) " istribute" m eans to re produce, D l icense, rent, l ease, sel broadcast, publ y displ transm it or oth erw ise distribute;(d)" pen Gam e l , icl ay, O Content" m eans th e gam e m ech anic and incl udes th e m eth ods, procedures, processes and routines to th e extent such content does not em body th e P roduct Identity and is an enh ancem ent ov th e prior er art and any additionalcontent cl y identified as O pen Gam e Content by th e Contributor, and earl m eans any w ork cov ered by th is L icense, incl uding transl ations and deriv e w ork s under copyrigh t ativ l , but specifical excl aw l y udes P roduct Identity.(e) " roduct Identity" m eans product and product l P ine nam es, l ogos and identifying m ark s incl uding trade dress; artifacts; creatures ch aracters; stories, storyl ines, pl ots, th em atic el ents, dial em ogue, incidents, l anguage, artw ork , sym bol designs, s, de pictions, l enesses, form ats, poses, conce pts, th em es and graph ic, ph otograph ic and oth er visual ik or audio re presentations;nam es and descriptions of ch aracters, spel ench antm ents, personal l s, ities, team s, personas, l enesses and special ities;pl ik abil aces, l ocations, environm ents, creatures, eq uipm ent, m agicalor supernaturalabil ities or effects, l ogos, sym bol or graph ic designs; and any oth er s, tradem ark or registered tradem ark cl y identified as P earl roduct identity by th e ow ner of th e P roduct Identity, and w h ich specifical excl l y udes th e O pen Gam e Content;(f) " Tradem ark " m eans th e l ogos, nam es, m ark , sign, m otto, designs th at are used by a Contributor to identify itsel or its products or f th e associated products contributed to th e O pen Gam e L icense by th e Contributor (g) " Use" " , Used" or " Using" m eans to use, D istribute, copy, edit, form at, m odify, transl and oth erw ise create ate D eriv e Material O pen Gam e Content.(h ) " ativ of You"or " Your"m eans th e l icensee in term s of th is agreem ent. 2. Th e L icense: Th is L icense appl to any O pen Gam e Content th at contains a notice ies indicating th at th e O pen Gam e Content m ay onl be Used under and in term s of th is L y icense. You m ust affix such a notice to any O pen Gam e Content th at you Use. No term s m ay be added to or subtracted from th is L icense exce pt as described by th e L icense itsel No oth er term s or conditions f. m ay be appl to any O pen Gam e Content distributed using th is L ied icense. 3. ffer and Acce ptance: O By Using th e O pen Gam e Content You indicate Your acce ptance of th e term s of th is L icense. 4. 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Notice of L icense Copyrigh t: You m ust update th e CO P IGH T NO TICE portion of th is L YR icense to incl ude th e exact text of th e CO P IGH T NO TICE of any O pen Gam e Content You are copying, YR m odifying or distributing, and You m ust add th e titl th e copyrigh t date, and th e copyrigh t h ol e, der's nam e to th e CO P IGH T NO TICE of any original pen Gam e Content you D istribute.7.Use of YR O P roduct Identity: You agree not to Use any P roduct Identity, incl uding as an indication as to com patibil exce pt as expressl l ity, y icensed in anoth er, inde pendent Agreem ent w ith th e ow ner of exce pt as expressl l y icensed in anoth er, inde pendent Agreem ent w ith th e ow ner of such Tradem ark or R egistered Tradem ark . Th e use of any P roduct Identity in O pen Gam e Content does not constitute a ch al l enge to th e ow nersh ip of th at P roduct Identity. Th e ow ner of any P roduct Identity used in O pen Gam e Content sh alretain alrigh ts, titl and interest in and to th at P l l e roduct Identity.8. Identification: If you distribute O pen Gam e Content You m ust cl y indicate w h ich portions of earl th e w ork th at you are distributing are O pen Gam e Content. 9 . Updating th e L icense: W izards or its designated Agents m ay publ updated v ish ersions of th is L icense.You m ay use any auth orized v ersion of th is L icense to copy, m odify and distribute any O pen Gam e Content original distributed under l y any v ersion of th is L icense.10.Copy of th is L icense: You MUST incl a copy of th is L ude icense w ith ev copy of th e O pen Gam e Content You D istribute. 11. Use of Contributor Credits: You m ay ery not m ark et or adv ertise th e O pen Gam e Content using th e nam e of any Contributor unl You ess h av w ritten perm ission from th e Contributor to do so. 12. Inabil to Com pl If it is im possibl e ity y: e for You to com pl w ith any of th e term s of th is L y icense w ith respect to som e or al of th e O pen l Gam e Content due to statute, j udicial order, or gov ernm ental regul ation th en You m ay not Use any O pen Gam e Materialso affected. 13. Term ination: Th is L icense w il term inate autom atical if You l l y fail com pl w ith alterm s h erein and fail cure such breach w ith in 30 days of becom ing aw are of to y l to th e breach . Al subl l icenses sh al surviv th e term ination of th is L l e icense. 14. R eform ation: If any provision of th is L icense is h el to be unenforceabl such provision sh al be reform ed onl to th e d e, l y extent necessary to m ak e it enforceabl e. 15.CO P IGH T NO TICE YR O pen Gam e L icense v 1. Copyrigh t 2000, W izards of th e Coast, Inc. System R eference D ocum ent 0 Copyrigh t 2000-2003, W izards of th e Coast, Inc. Auth ors J ; onath an Tw eet, Monte Cook , Sk ip W il s, R ich Bak er, Andy Col D avid Noonan, R ich R edm an, Bruce R . Cordel based on l iam l ins, l , originalm aterialby E. Gary Gygax and D av Arneson. e Modern System R eference D ocum ent
Copyrigh t 2002, W izards of th e Coast, Inc; Auth ors Bil Sl l avicsek , J Grubb, R ich R edm an, eff Ch arl R yan, based on m aterialby J es onath an Tw eet, Monte Cook , Sk ip W il s, R ich Bak er, P l iam eter Adk ison, Bruce R . Cordel J n Tynes, Andy Col and J W ik er. Sw ords of O ur F ers l oh , l ins, D ath Copyrigh t 2003, Th e Gam e Mech anics P ish ing ubl Mutants & Masterm inds Copyrigh t 2002 Green R onin
Unearth ed Arcana Copyrigh t 2004, W izards of th e Cost, Inc; Andy Col J l ins, esse
D eck er, D avid Noonan, R ich R edm an D ungeons, Copyrigh t 2000, Al derac Entertainm ent Group Evil Copyrigh t 2001, Al , derac Entertainm ent Group Entertainm ent Group D ragons, Copyrigh t 2001, Al derac W ar, Copyrigh t
Undead, Copyrigh t 2001, Al derac Entertainm ent Group
2002, Al derac Entertainm ent Group
Monster, Copyrigh t 2002, Al derac Entertainm ent Group Myth osa Gazetteer, Copyrigh t 2002-2003,
Gods, Copyrigh t 2002, Al derac Entertainm ent Group
Bruce A.Gule Th e D ivine and th e D ev k oted - Sh aarizad, Copyrigh t 2006, Bruce A.Gule k
De cl ion of O pe n Gam e Cont nt arat e Al text in th e sections " l Gam e Inform ation" and " om ains" w ith th e exce ption of proper nam es, D , is considered O pen Gam e Content.
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