This action might not be possible to undo. Are you sure you want to continue?
The options in this menu allow you to open, close and save files. You can also set up files for printing, and import and export files into different formats.
Select the Open File option to produce the following dialog. You can then navigate to a file that you have previously saved and select Open to draw the file on the screen. Please note: Files can also be opened by selecting this shortcut icon on the toolbar
Figure 1: The File Open dialog. If Loading a file in the SPA program The option in the APA program is to Load… and as above, the following dialog is produced. There is also an option to Read Macro, which again produces the same dialog allowing you to select a previously saved Macro from the required file.
To save a new file as a particular type you can select Save As. A cascade menu is produced providing options that are relevant to the program you are using, an example is shown below.
Figure 2: The Save As cascade. On selection the following dialog is produced which enables you to name the new file as the required type and place in the relevant file.
Figure 3: The Save As dialog. Saving a file in the Interface program In the Interface program the option to save is called Save Print Text. The same dialog is produced as above, this time saving the file as a Print File. Please note: You may also save a new file by using the Workspace Explorer window, described below.
Figure 4: Saving a file using the Workspace Explorer window When you have completed the work that you wish to save, right click the mouse over the file that you wish to save – oxford brogue .she in this example. This will give you the following options:
Figure 5: Right click options in the Workspace explorer. Selecting Save as will produce the following dialog that will enable you to navigate to the relevant file and save your new file.
Figure 6: The Save As dialog
This function will enable you to clear a file, or part of a file from the screen. A cascade is produced where you can select to clear either part of the file or the entire file. As the Save As options, the contents of the cascade depend on the program you are using, an example is shown below.
Figure 7: The Clear cascade options.
If Clearing a file in the SPA program If clearing a file in the SPA program, please note there is no cascade menu produced. You can choose to select Clear to clear the current data, or Delete to delete the current file.
This Option is available in the Creative, Orthopedie and power programs and enables you to open an entire Shoe Project that has been previously saved. Selecting this option will produce the following dialog that will enable you to select the required file.
Figure 8: The Open Project dialog. Please note: You can also open a Shoe Project by clicking on the following icon to display the above dialog.
Orthopedie and Power programs. Please note: You can also save a Shoe Project by clicking on the following icon to display the above dialog. particularly if you need to email projects etc. . Orthopedie and Power programs and allows you to save your file as a New Project. and selecting to Save Project automatically saves the project that is on the screen. This creates a copy of the file i. If saving a merged file in the SPA program In this program you are given the option to Save Metafile. Please be aware that if you have made any alterations to the current project to make a new one. a last and saves it within the project whilst leaving the original file intact. Figure 9: The Save Project As dialog. selecting this option will overwrite the changes. In the dialog you will notice a check box next to some of the filenames. Please note Leaving the box unchecked will re save and over-write the original file. so it is good practise to check the boxes.This option is available in the Creative. This will save the style will whatever name is displayed in the Style window with an ‘mrg’ prefix added to the beginning of the filename. The following dialog is produced allowing you to name and save the project in the required file. Save Project As This option is available in the Creative. below. To include this file within your new project you should check this box.e. See Saving a New Project. It is a good idea to include all information within all projects.
To delete a last from the library click on the relevant last from the list and select ok.For example. Figure 11: The Create Last dialog. The following dialog is produced which shows all the attributes of a last. The Add Last function is used to add the current last to the last file. . The Update button is used to update the last with the current settings. Mrg_fred_jul22_1523 Last Library This option is available in the Fotofit and Orthopedie program. Click on Calculate to update the information and then create all sizes to automatically create a last for all sizes. Selecting New allows you to name and save a new Last Library in the required area. Select Open to open a library prior to conducting a search for a last. Figure 10: The Last Library cascade found in Fotofit Each option available within the cascade menu is described below. The following cascade is produced that enables you to manage your last library.
Figure 14: The grid drawn in the SPA program You may also select to Highlight the grid. Figure 13: The Grid dialog found in SPA Using the dialog you can select to turn the grid on by clicking on Draw. Please note: The Last Library option is also found in the Orthopedie program Grid This option is found only in the SPA program and produces the following dialog. again by checking the box and can amend the offset and rotation by entering values. . and also dictate the spacing of the grid by entering values in the Spacing box.Figure 12: Delete lasts from the library dialog. shown below.
or opt to use None and use the mouse freely. Print Preview This allows you to view the print options you have selected to ensure the file will print out correctly. and then select the paper size. The paper size will now read Custom and you should double click it and add the required paper size. Figure 16: Page set up dialog. Page Setup Choose the Page Setup option to select the relevant printing options for your file. To change the paper size. Print .Figure 15: Highlighting the grid and changing the rotation and offset You may also select to snap the mouse position to the nearest grid point if required. select the button Generic Print.
e.Selecting Print produces the following dialog that enables you to select the correct printer etc and then print the file. device. and pen and knife settings. select Add to add to your connection. Figure 17: The Print dialog Configure A cascade is produced allowing you to configure your files. . if you are setting your device to com2 and zund. Set up Communications This allows you to configure your peripheral devices i. This allows you to change port. This communications set up can be saved as a file by checking the Output to File box Figure 18: The communications setup dialog. If you click on Settings the following dialog is produced.
Setup DXF Layers This allows the user to set the Bundles with a specific layers and tool number. The Mill In check box is normally unchecked as this is used for milling internal circuits within a piece. the Offset box will specify half the diameter of the specified milling tool. Milling By checking the boxes shown in the dialog. you will enable the milling software. Figure 20: The Milling dialog In the same dialog. .Figure 19: The device settings dialog.
Figure 22: The IGES Header dialog. IGES Header When exporting IGES. Clear Origin . This can be used when reading into another package. i.Figure 21: The DXF Layer dialog. but allows you to enter the origin point and then apply. IGES Origin Set origin by Cursor This allows you to set the zero position of the exported IGES unit. Set Origin by Values This is the same process as above. to align the imported object to the correct position on screen. the menu below shows the relevant information relating to the file. Delcam Duct.e.
XYZ data.This clears any origins that have been set and defaults back to the Shoemaster origin at the heel. As shown in the dialog below. Comments You are able to add information or comments regarding the IGES file in this dialog.e. Query This queries the IGES information to the Message History box. Figure 23: The Comments dialog. Invert Vertically This allows the z axis to be inverted i.e. the unit will fit under the last rather than on the same level. You are able to configure the scanner. . Configure Scanner This option allows you to configure the software to accept 3d data from different scanners. input and output i. Figure 24: The scanner settings dialog.
it is possible to configure the following. .Figure 25: The Input section Figure 26: The Output section Compulast Settings By selecting the Generate button. Each section can then be drawn individually forward and back using the < and > buttons. Draw All will draw them all together. you can generate the “Normals” and “Points” for the Compulast output file. Figure 27: The Compulast dialog By selecting Setup.
. When trying to export 3D lasts to Shoemaster QS in IGES format the following 3 criteria must be adhered to Firstly the IGES file of the last must be written out in ‘Parametric’ (entity 114) format.Figure 28: The Compulast Setup dialog Dispose Method Found only in the Interface program. this means that whenever the user has the option to export IGES data in a 'parametric' format he or she should do so. Figure 29: The Dispose Method dialog found in Interface. In essence this means avoid exporting data as IGES entities 126 and 128. Shoemaster QS does not use NURBS. they can be either 2d or 3d data. The following dialog is produced where you can control the file after it has been cut. as a result any IGES information written out in a NURBS format will not be able to be read in. Shoemaster QS is a 'Parametric' based CAD program. the Dispose Method helps you control and maintain your cut files. Import The following options are available in the importing section. Iges Iges files from other CAD programs can be read into Shoemaster.
If you require any further information on this matter. The first page of the wizard requires you to choose the item that you wish to import. Figure 30: The Create last from surface dialog. Import File Wizard The Import File Wizard has been devised to make the importing of data from other programs or files a simple process. please contact the Shoemaster Helpdesk. . and a brief description is provided below. Thirdly the upper and bottom surfaces of the IGES last must be written out to separate Layers. The following dialog is produced which enables you to determine which layer the IGES upper and bottom surfaces are on and turn the IGES last into a Shoemaster last. The options provided on the second page depend on the action chosen. Create Last Create Last turns an imported IGES last into a true Shoemaster QS last. Figure 31: Selecting an action in the Import File Wizard. for example the upper can be on Layer 1 and the bottom can be on Layer 555.Secondly the patchwork ‘surface’ that describes the shape of the last in the IGES file must be distributed in the same way as the patchwork of a ‘normal’ Shoemaster last. Click on the required item and then click Next to continue to the second page.
Importing a Last Chose from the following options: Autolast This function is a Shoemaster propriety format which is a Shoemaster Last database that has been saved as an autolast (. to be converted to vectors (lines) and then saved as IGES format. Importing a Heel Curve This option allows you to import a heel curve shape from an existing last to another last. CMi CL300. Please note: The secondary style must be created on the same last as the existing style. Ideas.e.Importing Style Lines and Packets/Pieces IGES DXF Secondary Style (Lines option only) This is a way of importing a second style over an existing style that is currently on the screen. and Shoemaster section files. Vorum. The file can then be imported as scanned pieces. Fotofit. 3d Scanner. This enables you to use certain style lines from one style to another. Scanned Pieces (Packets and Pieces option only) This option allows pieces that have been scanned on a flat bed scanner and saved as a bitmap. Shoemaster Sections This is a Shoemaster propriety format as above. to be imported. Scanned Sections This option allows scanned sections from other scanners i. Compulast By selecting this option it is possible to import a Compulast file. that can be imported. Files can be saved in this way to send via email as the autolast file is much smaller in size. To draw the Compulast file when loaded. New last. Importing a Feather Table This option allows feather tables from previous styles to be imported onto a different last. you can select Draw all to see the imported file. .asci text file). This file contains the X Y Z data and all information of flattenings.
Once you have selected the relevant action on page one. Click Next to continue to the final section. The file type will automatically be set to the one you have just chosen. you can click the Back button to go back to the previous page and amend as necessary. that if at any time you need to amend details. Select open and this will update the file to import section. Figure 32: Selecting the file type in the Import File Wizard. Please note. Figure 33: Selecting the file to import. The next section of the Wizard requires you to enter the name of the file you want to import. This can be used for reference and is also useful when designing or presenting ranges. now chose the file type you wish to import data from on the second page. Click on the Browse button and navigate to the required file in the File Open dialog. clicking on next to continue to the next page.Importing a Picture You are able to import pictures in various formats. The final section of the wizard requires you to click finish to update all the details and complete the Importing process. File… .
Clicking on File automatically produces the File Open dialog. user_style_date_time . Interface Directory This enables you to enter and select the directory that you wish to store your cut files. i.e.e. spa_style_date_time Interface Spec This function pre-fixes the file with “spec”. mrg_style_date_time Interface SPA This function pre-fixes the file with “spa”. Export The following options are available in the Exporting section. As above. spec_style_date_time Interface Style This function pre-fixes the file with “style”. Interface Cut This function pre-fixes the file with “cut”.e. cut_style_date_time Interface Merge This function pre-fixes the file with “mrg”. i.e. i. i. Interface file The options within Interface file are explained below. i.e. Figure 34: The Interface Directories dialog.e. i. style_style_date_time Interface User This function pre-fixes the file with “user”. this enables you to select the type of file and navigate to the relevant files etc to import the file of your choice.
Exporting a Heel Curve This will allow you to export a Heel Curve so that you may use it with another last. unit_style_date_time Interface File Named This function allows the user to type in the desired name. The Export File Wizard The Export File Wizard has been devised to make the exporting of data from other programs or files a simple process. The next section of the wizard requires you to select the file type you wish to export data to. Click on the required item and then click Next to continue to the second page.Interface Unit This function pre-fixes the file with “unit”. Figure 35: Selecting an action in the Export File Wizard Exporting a Last This will allow you to export a Last as an Autolast Exporting a Feather Table This will allow you to export a Feather Table so that you may use it with another last. The options provided on the second page depend on the action chosen. . i. Click on the option and then select Next to continue to the following page. This works in the same way as the Importing Wizard and you will go through a series of pages to complete the process.e. The first page of the wizard requires you to choose the item that you wish to import. and a brief description is provided below.
Figure 37: Entering a name for the file to be exported. When the name has been entered and you have selected Next. you can click the Back button to go back to the previous page and amend as necessary. File…. You will now be required to enter a name for the file you are exporting. Click on the Browse button and then navigate to the required area and name the file. This option allows you to select and name files in the same way as the Wizard and clicking on File automatically produces the File Save As dialog. In here you can select the relevant file type and save in the appropriate place to create a file for exporting. Please note. the wizard will continue to the final page where you can click on Finish to update all information and complete the exporting of the file. Exit Exit will produce a dialog asking you to confirm that you wish to exit the program. and on selecting Yes the program will automatically close .. that if at any time you need to amend details.Figure 36: Selecting a file type in the Export File Wizard.
Redo You are able to redo any operations that you previously removed using the Undo function. Undo This enables you to undo the last operation (or series of operations) you have completed. Paste Background This will allow you to Paste the image that you have selected to copy. . Copy Image Selecting Copy will copy whatever image you currently have on screen.Edit This menu allows you to Undo and Redo operations and Copy and Paste data and the following functions are found in the Edit drop down menu.
Simply set the view as required and select . Scale The following enables you to change the way you view the image on the screen. The shortcut Toolbars are also found in this menu and can be hidden or viewed as required. Save This enables the current view to be saved so that it may be restored later. Maximise This scales the image as large as possible to fully utilise the entire available screen space. show only specific surfaces. you can change the scale of your work. and choose the “rotation” of an image etc. for example you would need to do this before exporting the file into your cut file so it is cut to 100% scale.View The functions in this menu allow you to control the way your files are displayed on the screen. Others features include the Control section where you can change the colours of “layers” such as stitches and edges. Original This function sets the image at its “original” size. For example. and save it if necessary. Figure 1: Maximising the style to the screen.
the different terms are described below. . if you enter 2. Figure 2: The Set Scale dialog You are required to enter the scale you wish and when you click “OK” the image is automatically redrawn to this scale. the image will be twice as large. Choosing 100% will set your work to “original” size i.the function to Save it. selecting restore will redraw the image to the image you last saved. Please note: The number you enter will increase the drawing in size that many times. and so on. Set Scale Selecting this function will produce the following dialog. Figure 3: The Orthopedie Scale Cascade The menu works in the same way as other programs. The Orthopedie version of the Scale cascade is different from other Shoemaster programs in that the options are mainly listed in % terms. Selecting Custom allows you to enter a specific % value. Restore If you have saved a view and then changed it. Fit to screen works in the same way as Maximise in other Shoemaster programs. Please note: · This function is also available as a shortcut icon on the toolbar Using Scale options in the Orthopedie program.e. Maximise All This will maximise the image to fully utilise the entire screen. For example. for cutting purposes. as shown in the dialog below.
Toe Figure 5: The Toe view. The views are explained with a diagram. Heel Figure 6: The Heel view.Rotation The Rotation option enables the last to be viewed in a variety of positions. . Above Figure 4: The Above view.
Outside ¾ Figure 9: The Outside 3/4 view. Outside .Inside ¾ Figure 7: The Inside 3/4 view. Inside Figure 8: The Inside view.
Upper The Upper is the 3d and 2d last and flattened surface. The following options are available in this menu. Click next to the required surface to select it. I. this is useful when creating a boot style so that you can draw style lines outside of the 2d flattening area.Figure 10: The Outside view. Bottom Figure 11: The Bottom view.e. Surface The following options in this menu allow you to select and draw a specific surface. . Bottom This is the bottom of the last. Figure 12: The 2d last bottom Shell The Shell is a 2d surface that allows style lines to be drawn off the surface of the 3d last.
Draw Options and Draw Settings. which are described below. by checking the necessary boxes. Specification This surface is used for applying text and any information regarding construction of the shoe.Figure 13: The 2d shell surface Tooling This allows lines to be drawn to construct pallets and jigs etc. Figure 14: Fotofit drawing option Draw Settings . stitch patterns. Draw Selected Surface Only This will draw only the surface that you have selected to the screen. Please be aware that lines on this surface do not grade. the following dialog is produced that enables you to select specific measures and surfaces etc. The Surface function is not available in the Fotofit program. but pieces (elements) e. Draw Options On selection. will grade. but there are an additional two drop downs used specifically in Fotofit. Selecting “Options” will produce a further dialog where you can check the boxes to select the measure sections to draw. This can be printed out and used in production.g.
Select the option once to switch it on.The following functions can be found under Draw Settings: Show Alignment Grid Selecting to view the alignment grid automatically draws the following grid behind the image. To remove. Figure 16: The axes switched on Show Section Grid This option shows or hides the measure section grid. Click the function again to remove. Figure 15: the alignment grid switched on Show Axes Selecting this function will automatically draw the axes with the image. and select a second time to . select the function again.
Measure Figure 18: Displaying by measure Table . 2d Measure Text Display This option enables you to select how the measurements are displayed and each is described with a picture.switch it off. Show Section Template This option draws a template around the 2d section drawing. Figure: A section template.
Each toolbar is designed to make certain functions quicker and more accessible than using drop down menus. To close the toolbar and remove it from the screen. the Grade toolbar provides all the functions to create and modify grading on a style. This will automatically open the toolbar and place it on the screen. click next to the option in the cascade menu. For example. This can now be moved or docked as required and used until you chose to close it. all line functions are found in the Lines toolbar. The toolbars contain a specific function and can be used or hidden as required.Figure 19: displaying by table Summary Figure 20: Displaying by summary No text Figure 21: Displaying without text Toolbars There are a number of shortcuts Toolbars available within this dropdown menu. so this toolbar will be used when creating and modifying new lines. To select and open a toolbar. Similarly. click next to the option in the cascade where you will see a tick to indicate that .
Other Windows The following dialogs can be switched on or off using this cascade. Workspace Explorer This option produces the following toolbar that can be docked on screen. any colours or lighting that is used.the option has previously been selected. and so on. Project Explorer and Style View. Please Note This Window can also be displayed by using the following short cut icon on the toolbar Figure 22: The Project Explorer tab in the Workspace Explorer window . There are two tabs available. the style name. Style View This tab lists all the individual Style Lines and line types etc. Project Explorer This tab lists all the individual components that are used to make up a particular style or project. Please note that the toolbar options available depend on the program you are currently running. each function is explained below. any packets and pieces etc that are used to make up the style. This includes the Last.
This is an excellent shortcut to many of the functions found in the dropdown menus. for example.Figure 23: The Style View in the Workspace Explorer window. such as changing the Type and amending Markers. . Docking View This is a flexible. making style creation and modification quick and simple. “dockable” viewport window. Selecting this mode and then opening a style. so please note that once you have opened work within this view you will not be able to open anything else on the “main” screen. Figure 24: The Properties Window. will draw the style within the Viewport. You are able to click next to certain properties and make amendments. This works in exactly the same way as the main view. Properties Window This window shows the properties of lines or arcs.
For example if you have an error whilst using Shoemaster. This shows the current status of the program. this dialog will inform you of the fault. For example. Program Status Figure 26: The Program status dialog. a green tick will appear Errors will be indicated by a cross causing the error. It is important that you read the program status and correct the issue that is Message History . This dialog shows the recent commands used. The dialog will show Warnings and Errors.Object Browser This window displays graphically the object type that is current. You are able to type in syntax in the Command box if necessary. read the warning and closed the window. or all Punchlines and Punchshapes available in the system. . it will display all pieces in the selected Packet. Command History Figure 25: The Command History dialog. Warnings will be indicted by an exclamation mark When you have opened the program status.
This will show you the current colour.e. pieces. flattenings. To change a default colour. There is an extended list which can be switched on or off by checking the Advanced Bundle box. Control The following options allow you to manage the way your work is viewed on screen. . Each one has a default colour which you can change in the dialog that is produced. lasts. Figure 28: The Bundle Colour dialog. such as stitching and markers etc. etc will be output to this window. Bundle Colours A Shoemaster “Bundle” refers to individual components. which you can amend by clicking on the “colour” tab to produce the following dialog. click on the Bundle that you would like to amend. Most of the query functionality i.Figure 27: The Message History dialog.
etc. and the Nodes that make up the style line. Click OK to apply the new colour. Please Note The Layer Visibility function is also available by using the following short cut icon on the toolbar Enable Selecting the Enable function produces the following dialog. The ticks show that the feature is switched on. . Redraw the style to apply the changes. such as the “Arrows” showing the direction of pieces. and to switch it off you can uncheck the box. Figure 30: The Layer Visibility dialog. Select a colour from the palette.Figure 29: The Colour dialog. This allows you to switch certain features on or off. Please Note The Bundle colour function is also available by using the following short cut icon on the toolbar Layer Visibility This dialog allows you to switch “layers” on or off by checking the relevant box. or mix your own and add to the custom colours.
Figure 32: The select sizes dialog.You will need to redraw the style to apply the changes. Please Note The Enable function is also available by using the following short cut icon on the toolbar Select Sizes This will allow you to select the sizes that you wish to view on screen. Figure 31: The Enable dialog. The following dialog is produced and you can select to switch all sizes on or off. Please Note The Select Sizes function is also available by using the following short cut icon on the toolbar . or check the box of the size(s) you wish to see on screen.
Show Surfaces This dialog will allow you to switch on or off all the surfaces. Please Note The Quit function is also available by using the following short cut icon on the toolbar Settings Display Cursor The cursor provides a real-time X Y position of the screen area. The following options are available within this section. this is shown in the bottom right hand corner of the screen. Please Note The Show Surface function is also available by using the following short cut icon on the toolbar Quit Select Quit to end the function that is currently in use. Figure 33: The Show surface dialog. This function is useful if the program locks up and you are unable to use any other commands. Cursor Positions Off . or if you wish to quit whilst in the middle of a function. or check the box to view specific surfaces.
. but the cursor moves in a horizontal direction. Cursor Constraint The following commands control how the cursor moves on screen. Horizontal As above.This switches off all references to the cursor position. in X and Y from the toe on the 2d flattening. This can be switched off by selecting the function again. Free This removes any restrictions and allows free movement of the cursor.e. the cursor movement is restricted to movements in a vertical direction only. where you click the cursor will become the 0 point and wherever the cursor is moved will be relative to that 0 point. Relative This enables you to select a specific 0 point. as shown above. Cross Hairs Selecting this function changes the cursor to a vertical and diagonal line on the screen. I. Absolute This provides an “absolute” measurement. as shown below. Vertical When selecting this. providing a measurement from the 0 point that you select to a specific point on the screen. so that you will not see any figures at the bottom right. Distance This works in a similar way as above.
Rotate Figure 39: The Rotate icon. Cursor Shape The two options within this function allow you to change the cursor to either an arrow or a cross. or use the left mouse button to zoom in and the right mouse button to zoom out. Cursor Mode The cursor mode can be changed allowing you to move the image around on the screen or make selections.Figure 34: Cross Hairs cursor. A description of each is provided below. Arrow Figure 35: The arrow cursor. Pan Figure 37: The Pan icon This drags the image on screen by holding down the cursor and moving the mouse. The two options are shown below. releasing the button to hold the position. This allows you to rotate the last to any required position. Cross Figure 36: The Cross cursor. Hold the mouse button down and rotate the last. release the mouse button Zoom Figure 38: The Zoom icon. This will “zoom” the image in or out on the screen. To secure the image in the required position. Select . You can either draw a box around the area to zoom.
Split Vertically . Figure 41: The View cascade options. This allows you to select items. One View Figure 42: Screen in One View mode. Each view is described below.Figure 40: The Select icon. Please note: These functions are available as a shortcut on the toolbar. Views This section produces the following cascade that enables you to change the way you view the screen. such as lines or arcs and also group items.
Four Views Figure 45: Screen in Four Views mode. .Figure 43: Screen in Slit Vertically mode. The following dialog is produced. View 2D This will change the image from 3d to 2d and vice versa. Please Note The View Screen functions are all available by using the short cut icons on the toolbar Grid This function allows you to switch a grid on or off and modify it to suit your needs. Split Horizontally Figure 44: Screen in Split Horizontally mode.
Figure 46: The Grid dialog. shown in the example below. To enhance the grid. Figure 47: The grid function switched "on". . Click on the Draw function to show the grid. select highlight.
.Figure 48: The grid "highlighted". The example below shows it set at 5. Spacing You can change the spacing of the grid to suit your needs. and the default is 0. The default is set at 10 and the example below shows a spacing of 20 Figure 49: Spacing altered to 20. Offset The Offset sets the grid to align to the centre of the shell or image on screen. and you will see the grid has shifted 5mm from the centre.
Rotation This function changes the way the grid lines flow. In the example below the rotation has been changed to 5mm. For example. Click to The “click to” functions dictate how lines are drawn within the grid None When the “None” function is selected.Figure 50: Grid shifted 5mm up from centre line. lines can be drawn freely within the grid. Figure 51: The rotation of lines changed to 5. Grid . at present the rotation is set at 0 and the lines run straight in all directions.
. Figure 53: Lines selected to "click to" existing lines. Figure 52 Lines selected to “Click To” the Grid. as shown in the example below.This will “snap” the line to the grid. shown below. The node is automatically positioned in the corners of the grid. Line This will snap the line to the nearest line that is on screen. Intersection The cursor will snap to the closest intersection of two style lines.
.Node This will enable the line to snap to the nearest node on any line. Mid-Point This snaps the cursor to the half way position (mid-point) of any line.
Please note you will have to switch on the Cross in the Layer visibility dialog. Cross This allows the new style line to snap the centres of the crosses. .Centre This function allows a new line to snap to the centre of a circle.
Extreme This allows the cursor to snap to the “extreme” or end of the line. Figure 54: The Ruler dialog. Ruler The Ruler can be picked up and positioned by cursor. You can also rotate the ruler using the cursor. .
Figure 55: The Ruler function Tooltip Detail Tooltips provide certain details regarding lines etc and are shown when the cursor is placed over them for a few seconds. . Medium Figure 57: Tooltip set to Medium. Off This will turn all “Tooltips” off Low Figure 56: Tool tip set to Low. High Figure 58: Tooltip set to High. An example is used to describe the n umber of tips included at each level.
Each is described below by a picture. and tracing the style. Making the last translucent is useful when” Aligning a Picture to a Last”. Please note: This option is also available as a shortcut icon on the toolbar .Graphics Draw Mode The options in this section change the appearance of the 3d last. Please note: This option is also available as a shortcut icon on the toolbar Wireline Figure 60: The last set as Wireline. Translucent Figure 59: The last set as Translucent.
Please note: This option is also available as a shortcut icon on the toolbar Silhouette .Shaded Figure 61: The last set as Shaded. Please note: · This option is also available as a shortcut icon on the toolbar Wireline + Shaded Figure 62: The last set as Wireline + Shaded.
Figure 65: The silhouette line dialog. Silhouette Lines Width 2. Please note: This option is also available as a shortcut icon on the toolbar Wide Silhouette Lines Figure 64: Last set with wide silhouette lines.Figure 63: Last set as Silhouette.00 With this option you will be required to enter the line width you require. . the last lines will then change accordingly.
Inner This equates to looking at the 'inside' of the 3D surfaces from whichever rotation is selected. If any of the viewport settings do not behave correctly it is possible that the last is actually 'inside out'. Anti Alias Lines This option makes the lines i. I. In this setting the 3D model will look correct.Figure 66: Last set to specific silhouette. cleaner and smoother. look much crisper.e. Viewport View settings graphics viewports are a good way of determining whether the 3D last or unit has been created properly (for example if the last has been digitised in the correct direction). In effect the outside surface of the 3D model is being made invisible and . the centre line. but view settings graphics viewport is switched to inside the last will look as if you are looking at it from its inner. Figure 67: Last drawn with anti alias lines switched on. It will either need re-digitising or its U-direction reversed Outer This sets the 'visible' surface of the 3D model to be the outermost or exterior surface.e. For example if view rotation outside is selected. the user will not be able to see through onto any of the interior surfaces of the 3D model.
Render Quality The Render Quality equates to the level of detail or resolution that the 3D model is displayed with Normal Normal is the lowest level of model quality and produces the fastest redraw and rotation speeds. but produces the slowest redraw and rotation speeds. during model rotation the textures will not be updated Fast rotation This option turns off all piece properties i. Highlight the relevant material by clicking with the mouse and then enter a value in the boxed below.the user is seeing straight through to its inside surfaces Full Selecting this view setting will display both the interior and exterior surfaces of the 3D model simultaneously. The following options are available. Surface Reflection On selection a dialog is produced where you can select the individual materials and adjust the reflectivity on specific settings. Lighting This option is found only in the Creative program and allows you to add lights to a 3d Shoe to further enhance the finished design. Texture Texture Off Attached textures to 3D surfaces will not be displayed Texture Full Attached textures to 3D surfaces will be displayed Texture Default Attached textures to 3D surfaces will be displayed but only after rotation has ceased (i. . High This provides the highest level of model quality.e.e. anything that might slow down the process of normal last rotation. Medium A Medium level of quality is produced with “medium” speed redraw and rotation. and rotates the last in wireframe.
All the functions in this dialog provide the tools to personalise your image and further enhance the finished Shoe. Adjust Light Source This allows you to pick up and reposition the light by cursor. choosing from A-D or the default. This includes changing the colour of the light. Scheme In the cascade produced you can select a specific lighting scheme. On selection you will be prompted to “Pick up and put down the light”. The new name will be added to the list of materials. Advanced Lighting The following dialog is produced where you can change the settings of the lighting. You are able to add a number of lights to each Shoe and can modify each as required. When you have clicked to select the changes will automatically update on the 3d style. To delete material from the list. highlight the relevant material in the box and select Delete to remove it. and you will be able to navigate to the relevant file. or opting to add the light as a Floodlight or a Spotlight and change the strength of the light.There are also options to load or save a reflection file. You may also select to create a new material by clicking on New and entering a name. Figure 68: The reflectivity dialog. .
Please note. This option is also available as a shortcut icon on the toolbar . Clear Screen This will clear any information that is currently on the screen.Figure 69: The Light Settings dialog.
Flattening As above. Figure 1: The Available Flattened halves dialog. this produces a dialog that contains a list of all the flattenings that you have on the current last. Again. you will be able to click on the flattening you require to select it. This then allows you click on the relevant flattening from the list. Figure 2: The Available Flattenings dialog New .Flattening The functions in the Flattening Drop Down menu provide all the tools to create a 2d flattening of the 3d last. The options in the cascade are as follows. The process is completed in the same way that you might work traditionally. Select In this option you can select previously created Flattenings. by applying symmetry to the two halves and then merging them. The process can also be used for graded sizes. Halves Selecting Halves produces the following dialog that contains details of the Available Flattened Halves.
The flattening can be as basic or structured as you chose using this method. Select Next to begin the procedure You will then be taken through the next stage which is to set up the Thickness. Type in a Thickness for the Halves (0. The offset works like an orange peel effect. Figure 4: Setting the thickness for the new halves . The following is an overview of the Flattening Wizard. Click Next to proceed.The New Flattening menu provides all the tools to create the flattenings of your choice for the 3d last. The options are as follows Flattening Wizard The Wizard takes you through the necessary steps to create a flattening of your 3d last. This will establish the allowance around the last for different leathers and linings. with the added benefit that a thorough knowledge of the process is not necessarily required to create the very basic of flattening.5 mm is usual for most shoes). The first page of the dialog displays the current Flatterning settings. Figure 3: The Flattening Wizard dialog.
back to the original asymmetrical feather edge shape.You will now be taken through to another page.e. This is the ‘default’ setting and the one we will use in this example. and Feather edge. allows the heel curve at the feather edge to be ‘meaned’ and blended. Heel positions. The simplest to use is the ‘Vamp depth and Touch points’ method as it requires no further interaction from the user. Toplines. so that the inside and outside heel feather edges are the same i. this time to set up the symmetry of the halves. Figure 5: Applying Symmetry. to do this Uncheck default to enable you to enter the vamp depth of your choice . On the next page you will be required to specify the options to control the flattening. heel blend 4 This means that up to node 3 on the feather edge will be the same on the inside and outside and node 4 will be the blended node. Heel. Check the boxes to apply symmetry (mean) to the Centre. There are seven methods of flattening. Select Next to proceed Please Note: The ‘Feather’ option. heel mean 3. if selected. Figure 6: Specify the options to control the flattening You can either enter a vamp depth value of your choice.
The flattening does not have to be technically correct. This is useful to when creating a design. such as for production purposes. but it must not cross over at the heel positions otherwise this will restrict collection of pattern pieces. and creates a default top flattening. . Tick Default to create a top flattening. Mid . Creating a flattening in the Creative program When using Creative you will need to ensure the last has a flattening before you are able to start drawing. Therefore. Figure 7: An incorrect flattening. This means that the halves will not cross the centre line at any point. such as a Men’s Formal.Or. Select Finish This will then draw the flattening whilst showing details in the dialog Select Finish to complete the wizard and close the function. the following 3 options are available within this function to help you create the correct flattening for your last. Figure 8: A default Top Flattening. Default This is used on lasts with little or no heel height. restricting piece collection. choose to use the default option.
When you have selected Ok the halves will be drawn in 2d .5 is acceptable for most styles. The offset works like an orange peel effect. 12mm either side of the centre line. as shown in the example below. Figure 9: A Mid Flattening High The High method will join the two halves at the ‘Vamp Point’ and separate the inside and outside back heights by a distance of 24mm. This can be used on a lower heel height up to approximately 5cm as long as the back height positions are not crossing over. Figure 12: Dialog to enter the thickness of the new halves.A Mid Flattening will join the two halves half way along the centre line at the vamp point. This will be used on a higher heel of 5-9cm. Figure 10: A High flattening showing the back height distance of 24mm Halves Selecting Halves produces the following dialog that requires you to type in a value for the thickness. This will establish the allowance around the last for different leathers and linings. usually 0.
Flattening The dialog produced when selecting Flattening allows you to create the flattening you require by selecting the relevant method. Figure 14: Applying symmetry properties. Symmetry The dialog that is produced with this option requires you to tick the boxes where you wish to apply symmetry etc. Select Apply and then Ok. Tick all the relevant boxes and enter any values you require. .Figure 13: Halves drawn in 2d.
Drag Outer Use the cursor to pick up and drag the Outer half to the required position Drag Inner Use the cursor to pick up and drag the Inner Half to the required position. Below is a brief explanation of each method. If you select this option you will be prompted to “Right click to show options” Figure 16: right click menu to enable flattening. Cursor This gives you complete control over the flattening process. Rotate Inner .Figure 15: Create Flattening dialog. Rotate Both Use the cursor to rotate both halves to the required position. Drag Both Use the cursor to pick up and drag both halves to the required position.
which will then set the halves at that measurement. you can choose this option. This will then set the halves at that measurement. Rotate Outer Use the cursor to rotate the outer half to the required position. you can choose this option. Quit Select this to quit the process. You will need to enter a value in the Vamp Depth box on the dialog.Use the cursor to rotate the inner half to the required position. Vamp Depth and Cursor If you wish to apply a specific vamp depth. Accept This will accept the changes that you have made to the halves. the toes will then be rotated so that they are ‘kissed’ together. Figure 17: Right click menu produced to enable flattening. select Ok if you are happy with the result to create the new flattening. You will need to enter a value in the Vamp Depth box on the dialog. Figure 18: Continue/Quit create Form menu showing toes 'kissed' together Vamp Depth and Overlap If you wish to apply a specific vamp depth and overlap the toes when they are ‘kissed’ together you can choose this option. which will then set the halves at that measurement. As described above you will now need to rotate the halves by cursor until you are happy with the position and then chose Accept to apply the new flattening. Vamp Depth and Touch Points If you wish to apply a specific vamp depth. You will need to enter a value in the Vamp Depth box and enter a value in the Overlap box on the dialog. The toes will then be rotated so that they are ‘overlapped’ by the amount . You will be prompted to “Right click to show options” which will produce the following menu. Use the tools described above to create the flattening you need and then accept to apply the changes. You will be then shown a preview of the flattening with a Continue/Quit create Form menu.
This will then set the halves at that measurement and the toes will be rotated so that they are ‘kissed’ together and the toe will be left open by the slot amount entered. You will be then shown a preview of the flattening with a Continue/Quit create Form menu. Figure 20: Continue/Quit create form menu showing the ‘slot’ amount at the toe. you can choose this option. select Ok if you are happy with the result to create the new flattening. the toes will then need to be rotated to the desired position. you can choose this . and keep the toe open for a sandal shoe. Figure 19: Continue/Quit create form menu showing the ‘overlap’ amount at the toe. You will need to enter a value in the Back Height box on the dialog. You will be prompted to “Right click to show options” which will produce the following menu.entered. Back Height and Cursor This will enable you to apply a specific distance between the back heights and rotate the halves around the back heights to merge together. You will need to enter a value in the Vamp Depth box and enter a value in the Slot box on the dialog. Figure 21: Right click menu produced to Accept Flattening As described above you will now need to rotate the halves by cursor until you are happy with the position and then chose Accept to apply the new flattening. which will then set the halves at that measurement. Vamp Depth and Slot If you wish to apply a specific vamp depth. and a specific vamp depth. select Ok if you are happy with the result to create the new flattening. You will then be shown a preview of the flattening with a Continue/Quit Create Form menu. Back Height and Vamp Depth This enables you to apply a specific distance between the back heights.
You will need to enter a value in the Vamp Depth box and enter a value in the Back Height box on the dialog.option. causing less stress in the toe area. You will be then shown a preview of the flattening with a Continue/Quit Create Form dialog. You can check your copy has been .e. for example. Copy This enables you to copy an existing flattening and when you select the option a dialog is produced where you should enter a new name for the copy. Figure 22: Continue/Quit create Form menu showing the Back Heights set at 6mm & VD 110 Open Toe This option is usually used for sandals. and flatten all the sizes of the last. if the open toe box is checked and a slot value is typed in of 10. Figure 24: The Available Flattenings dialog This will then produce a copy of the selected flattening with the name you entered. to those parameters.5 VD 110 name. You should now click on the relevant one that you wish to copy and click Ok. Once you have entered a name. it will mean that the toe will be left open up to 10mm from the toe. the following dialog is produced showing all the available Flattenings. Flatten thickness 0. Flatten Sizes This allows you to select a flattening i. Figure 23: Enter a name for a new flattening. This will then set the halves at that measurement. select Ok if you are happy with the result to create the new flattening.
You will be prompted to select a pivot point on the flattening and then move the Form to the desired position. Modify Halves Old Alignment This will set the method to ‘align’ the halves in a way that was required in an earlier release New Alignment This option is required for all new last Flattenings. Middle This option will apply the meaning (symmetry) to the middle of both inside and outside halves and is the default setting.selected by choosing Select the Flattening from the drop down menu where you should see the new flattening in the list. Outer This option will apply the meaning (symmetry) to the outside half. Even Graded Sizes This option will remove any discrepancies in the 2d graded Flattenings. and is the default setting New Sizes This option will flatten all graded sizes of the selected halves Form Spring Form by Cursor This option will allow you to spring the Form (flattening) with the cursor in real time. overlaps or gaps between the centre lines. This command is sometimes necessary if the flattened halves are merged together with. Advanced Symmetry Inner This option will apply the meaning (symmetry) to the inside half. Heel Define Shape .
You will be prompted to “Right click to show options” which will produce the following menu. this shape can then be modified. Figure 27: Accepting the modified shape. starting at the bottom of the heel curve and continuing to the top of the heel curve. Radius . You will be prompted to start drawing the new heel curve over the halves. Figure 25: Accepting the new heel curve shape Define Shape (Gross) This option is used in the same way as above. This will require a Feather Table (lasting allowance). You will be prompted to “Right click to show options” which will produce the following menu.This option will allow the user to define a new heel curve shape on the current 2d flattened form. Digitise Shape This option is the same as ‘Define shape’ accept the new heel curve shape is digitised with a 2d digitising tablet Digitise Shape (Gross) This option is the same as ‘Define Shape Gross’ accept the new heel curve shape is digitised with a 2d digitising tablet Clear Shape This option will clear the defined heel curve shape and use the natural heel curve shape from the 3d Last. You will be prompted to “Right click to show options” which will produce the following menu. Figure 26: Accepting the new heel curve shape Modify Shape This option can only be used once you have created a new heel curve. accept the start point is at the gross heel feather edge.
Please note the heel curve radius will be applied through the back heights of the last flattening and the bottom of the heel curve. You will be prompted to “Right click to show options” which will produce the following menu. To reset the radius back to the natural heel curve shape of the 3d Last. Figure 30: Moving points and accepting the new shape.This option will allow the user to put a ‘radius’ on the flattened heel curve. the Radius heel value must be set to 0mm. Click Ok to apply the 90mm radius. Figure 28: The Enter Heel Radius dialog. and revert back to the center line of the 3D Last Draw . Centre Modify Shape This command will allow you to modify the centre line of the 2D Flattening. Figure 29: Flattening showing heel radius of 90mm overlayed original heel 3D Last heel curve. Type in the Radius value. Clear Shape This command will remove the modified center line shape. usually 90mm is the norm.
leaving only the halves Figure 32: Halves redrawn. Draw Flattening This command will draw the Flattening on the screen on top of anything that might already be visible.Draw Halves This command will draw the halves on the screen on top of anything that might already be visible. Redraw Halves This redraws the halves on a fresh screen so that anything currently on screen is removed. Figure 33: Flattening drawn. Figure 31: Halves drawn over current flattening. Redraw Flattening This redraws the flattening on a fresh screen so that anything currently on screen is removed. leaving only the halves .
Figure 36: Top draft line measure. Figure 37: Bottom draft line measure. Long Heel . Draw Sizes This command will draw all graded sizes of the 2d Flattening. showing the Flattened 2d UV lines. Figure 35: All graded sizes drawn Redraw Sizes This command will clear the screen and redraw all graded sizes of the 2d Flattening. Bottom Draft Line This command will show where the ‘Bottom Draft Line’ is being measured.Figure 34: Redrawn flattening. showing the Flattened 2d UV lines. Measures Top Draft Line This command will show where the ‘Top Draft Line’ is being measured.
Cone Heel This command will show where the ‘Cone Heel’ is being measured. Figure 38: long heel measure Short Heel This command will show where the ‘Short Heel’ is being measured.This command will show where the ‘Long Heel’ is being measured. Figure 40: Cone heel measure. Advanced Halves Draw Sizes This command will draw all graded sizes of the 2D halves without Symmetry Redraw Sizes This command will clear the screen and redraw all graded sizes of the 2D halves without Symmetry Draw Stress . Figure 39: Short heel measure.
Form Draw Stress This command will draw the Flattened Forme. Figure 41: Halves showing stress from the flattening process. showing the stress that has been applied in the Flattening process. clearing the screen and showing the stress that has been applied in the Flattening process. showing the lighter areas where there is more stress. Figure 42: Halves showing coloured stress from the flattening process. Draw Coloured Stress This command will draw the inside and outside halves in colour. showing the stress that has been applied in the Flattening process Redraw Stress This command will draw the inside and outside halves. . and the darker areas where there is less stress. Draw Halves Original This command will draw the inside and outside halves without any symmetry Redraw Halves Original This command will clear the screen and redraw the inside and outside halves without any symmetry.This command will draw the inside and outside halves.
showing stress from the flattening process. coloured. Figure 44: Flattened forme. Draw This command will draw the Flattened Forme. Draw Sizes This command will draw all graded sizes of the 2D Flattened Formes. Redraw This command will clear the screen and redraw the Flattened Forme. and the darker areas where there is less stress. showing the UV lines. Redraw This command will clear the screen and redraw the Flattened Forme. Style Draw This command will draw the Flattened Forme. Draw Coloured Stress This command will draw the inside and outside Formes in colour. . showing the lighter areas where there is more stress.Figure 43: Flattened forme showing stress from the flattening process. showing the UV lines. Redraw Stress This command will clear the screen and redraw the Flattened Forme. showing the stress that has been applied in the Flattening process.
Draw . Please note the Model size selected Flattening will be kept. Redraw Sizes This command will clear the screen and redraw all graded sizes of the 2D Flattened Formes Figure SEQ Figure \* ARABIC Delete Halves This command will delete the Flattened halves of the current size Halved Selected Sizes This command will delete the Flattened halves for the selected sizes Flattening This command will delete the current selected Flattening Flattening Selected Graded Sizes This command will delete the current selected Flattened formes for all graded sizes. Bottom This command will draw the bottom flattening showing the UV lines.Figure 45: All graded sizes drawn of 2d flattened forme.
The crosses positions can then be used for reference of ‘notches’ or markers etc. Redraw This command will clear the screen and redraw the bottom flattening showing the UV lines Draw Sizes This command will draw the bottom flattening in all grade sizes. Please note you must save as a Project to recall the LBP piece. Please note you must show the layer ‘cross’ to see this.Figure 46: Bottom flattening showing UV lines. showing the stress that has been applied in the Flattening process Last Bottom Pattern This command will automatically create a packet and piece call LBP (last bottom pattern). of the upper style line onto the LBP (last bottom pattern). showing the stress that has been applied in the Flattening process. Figure 48: Last Bottom Pattern (LBP) Draw Intersections This command will draw the intersections as crosses. Draw Stress This command will draw the Flattened bottom. showing the UV lines. Figure 47: Bottom Flattening showing stress applied through the Flattening process Redraw Stress This command will clear the screen and redraw the Flattened bottom. showing the UV lines Redraw Sizes This command will clear the screen redraw the bottom flattening in all grade sizes. .
The crosses positions can then be used for reference of ‘notches’ or markers etc. Recalculate Sizes This command will re-create the bottom Flattenings for all graded sizes. Recalculate Current Size This command will re-create the bottom flattening. and . Bottom Pattern Selecting the Bottom Pattern will produce the following menu.Figure 49: Last Bottom Pattern showing draw intersection crosses Figure 50: 3D last showing style lines that intersect with the Last bottom pattern Redraw Intersections This command will clear the screen and redraw the intersections as crosses. Please note you must show the layer ‘cross’ to see this. Please note the nodes on the new bottom pattern must be the same number as the 3D Last UV patchwork lines. The options in this menu will allow the user to modify the 2D bottom pattern and apply the modifications to the 3D Last. this is necessary when the last has been modified. Figure 51: the Last Bottom modify menu Digitise shape This option would be used if the user wanted to digitise in a new 2D bottom pattern and apply that shape to the 3D Last. this is necessary when the last has been modified. of the upper style line onto the LBP (last bottom pattern).
4 UV patches up the Last from the bottom pattern. Copy from Flattening This option copies the shape of the 2D bottom flattening onto the shell surface and allows the user to modify that bottom shape. Delete Node This option allows the user to delete nodes on the 2D bottom shape. New Shape This option clears the existing bottom shape. i. Draw This option draws the 2D bottom shape.e. Move Node mm This option allows the user to modify/move nodes by a set distance in mm on the 2D bottom shape. Delete Shape This option will delete the 2D bottom pattern shape on the shell surface. to the 3D Last. Position Heel This option is used to position the heel point on the 2D bottom pattern to be mapped to the 3D Last. Align This option will align the new 2D bottom pattern to the mapped 3D Last. Move Node This option allows the user to modify/move nodes on the 2D bottom shape. Blend Range This option is the blend range that will be used to map the 2D bottom pattern. Insert Node This option allows the user to insert nodes on the 2D bottom shape. Please note there can only be the same number of nodes on the 2D bottom shape as the 3D UV patchwork lines. Please note there can only be the same number of nodes on the 2D bottom shape as the 3D UV patchwork lines. Position Toe This option is used to position the toe point on the 2D bottom pattern to be mapped to the 3D Last. Load/Save As This option allows the user to load or save the 2D bottom pattern shape.connected with a digitising tablet. Redraw .
Draw Sizes This option draws all graded sizes of the 2D bottom shape. When you are satisfied with the revised last bottom pattern.This option clears the screen and redraws the 2D bottom shape. Press the Apply Changes to Last button This will recreate the last according to the new last bottom pattern. For more radical alterations you should use a larger figure. . The default number (4) is sufficient for most minor changes. Figure 52: Modify last bottom pattern dialog. Image By selecting this button will produce the following menu. You can then press the Close button to exit from this routine. You can move any of the nodes this way to achieve the desired results. check that the blend range is correct. If necessary you can also add or delete nodes to improve the definition of the pattern. The blend range determines how gradually the changes to the last bottom pattern will be applied to the last. The number in the Blend range box describes then number of “patches” on the last over which the change will be blended. Position the mouse pointer over a node and click the left mouse button to pick up the node Move the node to the required position and press the left hand mouse button again to release the node. Advanced Measures Query By selecting this option will produce the following menu displaying all of the Last Flattening Measures.
found in the View dropdown menu under Other Windows. The following information is displayed. Figure 55: Feather measures in the Message History dialog.Figure 53: The last flattening measures Query all Measures This option will output all Last Flattening measures to the Message History dialog. Feather This option will output the Feather distance to the Message History window. Figure 54: Query all last measures in the Message History dialog. as shown below. .
All This option will output the inner & outer halves measurements to the Message History window. Bottom . Halves The following all apply to the Halves Outer This option will output the outer halve measurement to the Message History window.The options available in this section are listed below. All This option will output the inner & outer sole measurements in 3D to the Message History window. Upper The following all apply to the Upper Surface Outer This option will output the outer Forme measurement to the Message History window. Inner This option will output the inner sole measurement in 3D to the Message History window. Inner This option will output the inner halve measurement to the Message History window. Inner This option will output the inner Forme measurement to the Message History window All This option will output the inner & outer Formes measurements to the Message History window. Sole The following all apply to the Sole Outer This option will output the outer sole measurement in 3D to the Message History window.
Distance between Two Points This option will allow the user to freely measure. Create This option will create a packet and inner and outer pieces of the Flattening.e. Figure 56: Displaying the distance on the last. The following options are available within this menu. Inner This option will output the inner bottom measurement in 2D to the Message History window. You can then open the Message History window to display the information.The following all apply to the Bottom Outer This option will output the outer bottom measurement in 2D to the Message History window. Once selected you will be prompted to “Enter the points in pairs” and should now make two clicks representing the area you wish to measure. using the cursor on the Flattening. please note the output distance will be displayed in the Message History. Please note you must save as a Project to recall the cover pieces. Covers This allows you to create and make covers that fit over a last. i. . All This option will output the inner & outer bottom measurements in 2D to the Message History window. pieces representing both halves that can be stitched together and placed over the last. This is a good check that your flattening will work.
Delete This option will delete the packet of pieces call covers.Figure 57: New Cover pieces created. Properties Selecting Properties will produce the following dialog. Draw Inner This option will draw the inner pattern piece Draw Outer This option will draw the outer pattern piece Redraw Inner This option will clear the screen and redraw the inner pattern piece. . Redraw Outer This option will clear the screen and redraw the outer pattern piece. from the name to specific measurements. There are five tabs within this dialog that provide all the details associated with the current flattening.
Figure 58: the Flattening Properties dialog. Figure 59: The Measurement section. .
the amount of points will determine the complexity and shape of the line. to complete it you will need to click the right mouse button to produce the following menu. The following provides a description of all the available functions. Note: This option can also be found on the Line Toolbar by selecting Toolbars in the View Drop down menu. New This menu allows you to create any form of new information. Figure 1: Shoemaster Line and its respective points Once you have started to create the line. . but can be changed to straight during the creation process. Shoemaster lines are constructed by adding points with a click of the left mouse button. You will also be able to “Digitise” in an existing 2d shell. from drawing new lines to mirroring and digitising a new shell. Note: The line is curved by default. New Line Selecting New Line allows you to begin drawing your style.Line The Line Drop Drown menu provides all the functions necessary to build up a style in either 2d or 3d. Figure 2: Menu produced with Right Click The following is a description of each option Undo This command will undo the last point (or multiple nodes if required) added to the line during the line creation process Accept Use the ‘Accept’ command to complete the line. See below.
select Initialise Tablet from the drop down menu. When you have selected this command. The nett toe pojnt and one other pojnt along the centre line are shown in the example with a X. you will find it easier to add a Feather Table. you will be prompted to “Enter the nett toe point.only the last left mouse click. and one point along the centre line”. any line that has been started will be quit. you will be prompted to “Enter the nett toe point. Digitise Digitise 2D This option allows the user to digitise style lines using a Digitising Tablet. Digitise Gross Feather This option allows the user to digitise the Gross Feather Line using a Digitising Tablet. Accept & New Line This command is similar to the above. This function is explained later in this manual. You can then continue digitising the Gross Feather. The Shell is now ready to digitise. You can then continue digitising the style lines in any order. and the final cursor position at this stage is not important . Using accept will create a line using all created nodes. from complete shells to individual pieces. Initialise Tablet Before using any digitiser you will have to initialise the tablet. this is because Shoemaster is bending the line to end at the position of the cursor. . When you have selected this command. smooth line. in other words.Note: You will find that after the last node has been added. and one point along the centre line”. but after accepting the line the drawing mode continues and the next line can be created. Quit Use this command will quit the line drawing process. ensure the computer and tablet are communicating. To do this.You will be prompted to “enter nett toe point and one point along the centre line” and you should enter these points by clicking along the relevant lines on your Shell. Continue Straight This command allows any subsequent nodes to be joined to each other via straight lines. Continue Curved This feature allows you to continue adding nodes to create a curved. This option will be very rarely required and if you need to add a Gross Feather. you can still affect the line shape by moving the cursor. Shell The following functions provide the tools to digitise existing work.
Style Line The Style Lines option is used once your shell has been digitised. click Accept (right or left foot) and close the menu. to add any internal style lines that make up the actual design. And Button B to accept the new line. navigate to Digitise Shell in the drop down menu. this will vary for other digitisers) Use button 1 to create the line. When all outer lines have been either digitised or duplicated. disable the tablet and move on to the next option. Once selected the following dialog will appear.Figure 3: Points to initialise tablet Digitise Shell To digitise a hand drawn shell using the initialised tablet. (The following buttons relates to the Accugrid Numonics digitiser. otherwise click ‘Digitise’ and complete as usual. click on ‘Duplicate Inner’ and the lines will automatically duplicate for you. Once you have selected the command you will be able to start clicking around the lines to enter them onto your . Figure 4: The Digitise Shell dialog Click each button and digitise the appropriate lines on your shell. If any lines for the Outer are the same as the Inner.
And Button B to accept the new line. Duplicate Line This function allows you to create a duplicate of a line. Digitise 3D This option will prompt you to “digitise bottom left. Digitise Pieces This function allows the digitising of style lines which are then automatically created into pieces.shell. Figure 5: The 3d Alignment points. . Use Button F to accept the new line and allow you to create the next line. This will create a new duplicate line on top of the original and you will notice the appearance of the original line has changed. This is done by digitising the style lines in a clockwise direction around the piece. The buttons quoted relate to the Accugrid Numonics digitiser. which can then be digitised back onto the 3d last and style. disable the tablet and move on to the next option. so that this can be printed and a designer can freely draw using a pencil onto the last or style. You must first select the line that you wish to duplicate. using a 2d digitising tablet. By “completing and accepting” on the digitsing cursor. will automatically pick up that piece. and then select the Duplicate function in the drop down menu. Each piece is then digitised in turn so that all pieces are complete 3D Alignment Points This option is used to align 3 reference points and the last together. bottom right and top right alignment points” and then continue with the new drawn lines. Use button 1 to create the line.
Then select the Offset function from the drop down menu.Figure 6: A new Duplicate line Note: This option can also be found on the Line toolbar by selecting Toolbars in the View drop down menu. . As before. Figure 7: Dialog to enter the offset value You will then be prompted to ‘Click on the side of the line to offset’ and when you have done this a new Offset line will be produced. Figure 8: New Offset line New Mirror Line To create a mirrored line of an original across the centre line you must first select the original line. New Offset Line This function allows you to create a new offset line from an original line. The following dialog is produced and you should enter a value. as shown in the example below. you will first need to select the line that you wish to create an offset from.
Figure 9: Line selected to be mirrored Then. allows you to create a new offset line from an original line but this time it will be ‘Tied’ to the original. You will be able to create a new line on the shell that is linked to an existing line. Offset This function. As before. navigate to the New Mirror line option in the drop down menu and this will create a new and mirrored line. The following dialog is produced and you should enter a value. you will first need to select the line that you wish to create an offset from. . Figure 10: New Mirrored Line New Tied Line This menu allows you to set up ‘Tied’ or linked lines on the standard. Then select the Offset function from the Drop down menu. as New Offset described earlier. and any amendments made to the original will reflect in the ‘tied’ line. A cascade is produced with the following options.
i. if you select a stitch line to offset you will create a new offset stitch line. Line Rotated This allows you to create a tied line rotated around a pivot point. you must first select the line that you wish to create an offset Hole from. You should now click on the rotation point. and so on. Figure 12: Line and rotation point selected You will be then be prompted to “Point at the start and end of the rotation” The first click will produce a line and the second will position it. rather than as an offset from an original. shown in the example below as a cross. As before. Once this has been entered you will be prompted to “Point to the side to offset the tied line” This will then create a new line that is tied to the line originally selected. First you will need to select the line that you wish to create the new tied and rotated line from. Figure 13: Newly created Line Rotated Hole Tied Hole works in the same way as a tied line in that you will be prompted to enter a value for the new offset distance and apply it to a line.Figure 11: The Offset distance dialog.e. this works for any non -edge lines such as stitching or punch lines. See example below where a tied line has been created from an original stitch line . However. and will create a tied non-edge line. When you select Line Rotated you will be prompted to “Point to the rotation point”.
Figure 15: Properties of new Hole line taken from normal edge line Mirrored Selecting this option produces a further cascade with function s allowing you to create a tied line that is mirrored across the centre line. .Figure 14: New offset “Hole” line Note: · If you have created an offset hole from a normal edge line. in the Properties of the new line you will notice that the new line has been set as Hole. As with all line functions you will first need to select the line that you wish to mirror and tie. The options are as follows. see below. Line This function will allow you to create a line that is tied to the original you select and then mirrored over the centre line. Figure 16: Line selected to be mirrored and tied When you have selected the function from the drop down menu the new mirrored and tied line will be created.
As before. you should select the line to be mirrored and tied. You can then select the function from the drop down menu. You should now select the line that you wish to mirror across. Once you have clicked on the mirror line.Figure 17: Newly created mirrored and tied line Hole This function works exactly as above but this time mirrors and ties a non-edge line. Figure 18: Newly created tied and mirrored Hole line Tied Across Line This function creates a new mirrored and tied line across an existing line. This is shown as ‘a’ in the example below. You can follow the same process as above to create a new line. such as a stitch line. Figure 19: Line 'a' to be mirrored and tied about 'b'. as shown below. you will be prompted to “Select the mirror line”. shown as ‘b’ in the example. a new line is created. . Once selected.
Figure 22: The Offset Stitch dialog.Figure 20: Line 'a' now mirrored and tied about 'b'. Offset Stitch This function produces a further cascade that allows you to add an automatic stitch line to your style. The default offset is 1. From Arc Creating a tied line from an arc is only effective if patterns have been created for the style. Figure 21: Offset stitching applied to a line Define You can change the offset allowance by using the following dialog.5mm. Average . which can be changed by using the arrows and then clicking “Ok”. Apply Selecting Apply prompts you to “Point to the direction to apply the offset stitch” and you can now click appropriately to apply an automatic offset stitch. This function would commonly be used when creating a sock pattern as a variable offset can be created (more than 2 values on pattern) and then duplicated as a style line on the shell. Further patterns can then be collected using the new style line that has been created from variable offsets.
and as shown.This function adds a new line at an average distance between two current lines. in both 2d and 3d. The user will be asked to click on two existing lines. with the same principle applying to each section. a new ‘average’ line is created Figure 23: Lines selected to add an average Figure 24: Average line added between two selected lines Shapes The shape wizard creates geometric shapes on either the surface or the last flattening. A dialog is produced providing options of various shapes and methods of applying them. Figure 25: The Circle section of the Wizard Specify the radius of the circle with this option Position the pre defined circle size using this icon Position and size the circle by clicking and dragging the mouse. Below is an explanation of the circle section. .
New Perpendicular Line This function allows you to add line at 90 degrees on an existing line. This is commonly used with bars. straps and mated circuits.Figure 26: The full Shape Wizard dialog. There are two options in this function. You will first need to select the line that you wish to add a perpendicular to. and then select the command. By Length You are able to add a line as above. Figure 27: Crosses marking the start and end point of a new Perpendicular line. You will be prompted to “Enter two points” to position the line. . It can also be used as a reference point at which to add a fitment notch. With Cursor This function allows you to add the new perpendicular line by clicking to set the position of the start and end of the new line. but this time entering a specific line length. shown below with two crosses.
This will now be added. as above. to create the new line. You will then be prompted to “select the portion to remove. starting and finishing in the direction you specified to the length you entered. and each function is explained below. on the side you want to offset”. . Figure 29: The Offset value dialog. This will produce the following dialog and you should enter the Offset value. Half Offset When you select this function you will be promoted to “select the split position”. When you have clicked to register the two points the following dialog will be produced and you must enter the offset value. This is shown in the example below. Figure 30: A new offset line Segment Offset This function works as above but enables you to select the part of the line that you wish to offset. as above. You will need to click on the section of the line that you wish to split. When you entered this value. Advanced Functions Segments This section enables you to create special offsets or mirrors to lines. You will first be prompted to “select the start of the segment” and then to “select the end of the segment”.Figure 28: Adding a length for the new perpendicular line When this has been entered you will be required to enter two points. an offset line will appear at the split point you clicked and to the value you added.
the section of line will automatically mirror across the centre line. Figure 32: The new Segment Offset. When you have clicked to register the two points. The section that you wish to keep will then automatically mirror across the centre line. You will first be prompted to “select the split point” and then “select the portion to remove when mirrored”. . as shown in the example below. When you have entered this value the new segment offset is automatically created. Half Mirror This function allows you to select a line and mirror part of it across the centre line.Figure 31: The Offset Value dialog. Figure 34: Segment of line mirrored across the centre line. Segment Mirror This function works as above but enables you to select a segment of the line that you wish to mirror. You will first be prompted to “select the start of the segment” and then to “select the end of the segment”. Figure 33: Line selected to mirror a segment.
using Bend command. Adisa Stretch Direction As above Adisa Size Marker . Bend This option is usually used for moccasin construction.e bending style lines around the bottom pattern. i. Selecting this command will then prompt the user to follow these steps: ”Select the line to bend” ”Select the line to bend to” ”Select the line to offset line” ”Select the point to start the new line” ”Select the end point” Figure 36: Lines bent around last bottom pattern. Adisa This option allows automatic nesting of patterns in conjunction with an Adisa Cutting System.Figure 35: A segment of the line mirrored across the centre line.
Offset Line This works in the same way as New Offset. A Top piece is the rubber or plastic piece placed on the bottom of a heel to protect it from wear. but this time the line will be moved by the amount you specify. followed by the command. On selection the Save As dialog will appear that allows you to name the files as a Unit Top Piece and navigate to save the file in the required place.As above Saved Top piece Line This function allows you to save a style line as a Top Piece line. this command will create style lines representing the outside of the unit face. . When a unit face has been selected. and these lines can be used to create 3d patterns for unit styling. rather than adding an additional line at the distance specified. Figure 38: The Offset distance dialog. Figure 37: Saving a Unit Top Piece file Create Boundary Lines A Boundary line is the external boundaries of a unit face (a face is a side of the unit block) and is represented in the 2d window for unit pattern creation. As with all line commands you will need to select the line first. Modify The following functions found within this section of the Line drop down menu allow a number of modifications to be made. A dialog will be produced and you should enter the amount you wish to offset the line by. The following is an explanation of each function.
You will then be prompted to ‘Click on the side of the line to offset’ and should now click to the side of the selected line. This will now move the line by the specified amount. as before. Once you have selected the function you will need to enter a value. you will be prompted to “give the direction with cursor hit” and should click to indicate where you wish the line to move. When you have selected the function the following dialog is produced and you should enter the distance that you wish to move the line. When you have entered the distance that you wish to move the line. There are five different options and an explanation for each is provided below. Horizontal Moving lines “horizontally” will move the line(s) that you have currently selected by a specific distance. Figure 40: Line selected to be moved horizontally. Figure 39: Dialog to enter value for moving line horizontally. Figure 41: Line moved horizontally by specific measurement Vertical Moving lines vertically works in exactly the same way as horizontally. Figure 42: dialog produced for entering value to move line vertically . to move the line that you have currently selected. Moving Lines The following functions allow you to move existing lines.
a string will attach to the cursor and you should click a second time to move the string in the direction you wish the line to move.Figure 43: Line selected to be moved vertically When you have entered the distance that you wish to move the line. you will be prompted to “give the direction with cursor hit” and should click to indicate where you wish the line to move. the line will them move as you have indicated. Figure 47: Line moved by direction . Figure 44: Line moved vertically by specific measurement. When you have clicked once. Direction Again this function requires you to enter a value for moving the line by a set distance. The following dialog is produced Figure 45: Dialog produced to enter value for moving line As before. you will be prompted to “give the direction with cursor hit”. When you click a second time. Figure 46: String attached to cursor to indicate movement of line.
e. . You will then be requested to “pick group and move to final position” The first click you make will “pick up” the lines and then you can click a second time to place them. i. This is shown in the following example. Figure 49: The selected line in its original form When the line moves it will retain its current form. using a choice of three methods Scale about Centre This option allows you to extend each end of the line by equal amounts. followed by the function. Figure 50: The line has moved along by the specified value Scale The following options can be used to scale a selected line or lines. The second click of the cursor will secure the line in its new position. Along Selecting this function moves the line “along” by a distance that you specify. You will be prompted to “pick group and grow to final size” and when you click to select the line you will be able to drag the cursor to expand the line to your chosen length. You must first select the line or lines that you wish to move. as if you had extended the line in one direction and shortened it in the other. The following dialog is produced and you should enter a value Figure 48: Dialog to enter offset distance Once you have entered a value the line is automatically moved along.Move by Cursor This function allows you to move a line or group of lines freely around the screen.
Figure 52: Dialog to enter percentage of incease You will then need to “select the grow point” Figure 53: Line selected to add increase in percent Once you have clicked on the line at your chosen point the line will automatically extend to the percentage that you entered. the line has been extended by 20% with the centre as the “grow point”. Figure 54: Line increased by 20% Rotate . On selecting the function. a dialog is produced and you are required to enter the value. Scale % about Point This option increases the line by a specific percentage. The second click of the cursor will secure the line in its new position. Scale about Point This option allows you to extend the line from a point that you select. thus extending the line 10% each side. In the example shown. You will first be required to “select the grow point” and should click on the area of the line that you want to be the scale point. You will then be prompted to “pick group and grow to final size” and this will enable you to drag the cursor to extend the line as above.Figure 51: Line expanded by cursor.
The three options in this section allow you to rotate a line either by Point, Centre, or Angle.
Rotate about Point
This option, once selected, prompts you to “Select rotation point”. You should then click at the point on the line that you wish to rotate about. You will then be prompted to “pick group and rotate to final position” and you can then use the cursor to rotate the line to the required position.
Figure 55: Rotation point selected and cursor moving line to required position The bolder line shows the original position of the line and the finer line is being rotated about the selected point. You should click the mouse again to secure the line in its new position.
Figure 56: Line rotated, and secured in required position
Rotate about Centre
This option completes the same procedure as above, but this time the centre of the selected line is automatically selected as the rotation point. You will be prompted to “pick group and rotate to final position” and as above, you can click to select the lines to rotate and finally click again to secure the new position.
This option allows you to rotate the line at your chosen point by a specific angle. You will first be prompted to “select the pivot node” and should click on the point of the line that you wish to use as the rotation point. The following dialog is then produced prompting you to enter the angle that you wish to move the line. Depending on the direction you wish to move the line, you can type in a positive or negative value.
Figure 57: Dialog to enter the pivot angle. Once you have entered the value the line automatically rotates.
The following three functions can be used to mirror lines across the centre line.
This command allows you to mirror a line that you have selected across the centre line. Note: Unless you have created a Duplicate of the line you wish to mirror, the line will be moved across the centre line. This will not create a new and mirrored line.
This command mirrors lines across the heel line and only applies to 2d shells and isn’t possible with 3d flattened surfaces. It is only relevant when a standard does not have identical heel curve shapes and positions.
Rather than mirroring across the centre line this command allows you to select your own line to mirror across. The mirror line should consist of only 2 points. When you have selected the line to mirror, select the command from the drop down menu. You will then be prompted to “Select the Mirror line”. Now select the 2 point line to create the mirror. Note: The line you select will move across the 2 point line unless you have first created a duplicate.
Selecting this option allows the user to move specific nodes on the line to improve the shape. You will need to select the line first, followed by the command. This will highlight the nodes on the line and you are then able to click to pick them up and click again to place them in the new position.
Move nodes by MM
This option allows the user to move a node, as above, but by a specific amount each time using the dialog below to enter a value.
Once the value has been entered you will then be able to click on the side of the line you wish to move and it will then move according to the value you have entered.
This option allows extra nodes to be added into an existing line. First select the line, followed by the command, then click on the area(s) of the line you wish to add extra nodes.
When the node is added the line becomes flexible again and the shape of the line can be changed as required.
This option allows a user to select a line and then click on the nodes to be deleted.
This function allows you to slide a node along a line without affecting the shape of it. When you have selected the line, and then the command, you will be prompted to “Slide Nodes”. You can then click to select the node and slide it to the required position, and then click again to place it.
Add Nodes on the Line
To add nodes onto an existing line, first select the line followed by the command. It allows the user to insert a new node on an existing line by selecting the line and then the new node position.
The smooth function is used to iron out any imperfections in the line. There are two options available within this command.
Selecting Line allows you to smooth the whole of the line that is currently selected. This is a repeatable command and you will need to click on the line to activate the “smooth”
Rather than smoothing the whole line you can choose a section of it. When you have selected the line and then the option you will be prompted to “select the start and end of smoothing section”. You will need to click at the start and the end of the area on the selected line to be prompted to “click again to repeat smoothing”. As before, this is a repeatable command.
There are two options available within the Bend function, described below.
This option allows you to select a line, then a pivot point and begin bending the line. When you have selected the command, you will be prompted to “select the line and pivot point”. Click on the point of the line that you wish to become the pivot point. You will then be prompted to “now alternately start and finish bend”. You can then click on the area of the line to start bending it into a new position and then click again to secure it.
Figure 58: Line selected to walk, with bend point shown with a cross
Figure 59: Line now bent from selected point
Walk feather symmetrical
This function changes the feather edge line. Select the feather edge line and then the function. You will be prompted to “alternately start and finish bend” and you should click on the point at which you wish the bend to start, and then drag the line to its new position with the cursor. Click again to secure the line in the new position.
Figure 60: Feather edge in original position
Figure 61: Feather edge moved by cursor
Tie to line
This function allows you to tie two completely independent lines together. The lines don’t have to be the same length or shape although if they are very different the results can be unpredictable!
It is sometimes necessary to untie a line to perform certain functions. Selecting Untie will separate the line from the original and allow you to use or modify them as individual lines. Select the tied line, then the command to untie.
This command is only available for use with a selected tied line. The options are similar to the Feather Table Offset options.
This allows you to move a tied line by the offset distance that you specify. The following dialog will be produced and you need to enter the value.
Figure 62: The Offset value dialog. The line will then automatically offset by the amount you specified. The offset value will be updated in the Properties Window.
When you have selected this command you will be prompted to “pick up and put down the line”. This enables you to pick up the line that is currently selected and position by cursor. The properties of the line then update, as shown below.
This function allows you rotate tied lines about a point. When you select this you will be prompted to “point to the rotation point” and then “Now point to pick up and drop the line” You can rotate the line with the cursor until it is in the correct position, and then click the cursor to position.
This will clear the rotation you have just created and the lines will return to their original position.
This will clear the Variable Offsets.
This function queries a node on the tied line, please note if there is no node, a new one will be added. You will be prompted to “point to the nodes to query” and when you have done this, the following dialog is produced.
Figure 63: The Tied Line dialog. You can then enter the required offset, at that position, and click on this icon This will then change the Properties of the line to Variable. to enable the change.
This function allows you to query and the following dialog is produced:
Figure 64: Tied line variable offset dialog.
This will remove the offset that you have just created.
This will add a new offset at the selected position. You will be prompted to “point to the node required to be added to the table” When you have clicked on the offset required, this will add to the table.
This draws the current line
. You will be prompted to “Select split point” and should then click on the area of the line you wish to split. Offset by Value This allows you to enter a specific value to offset that particular node. The offset value can then be displayed in the Query table shown previously. creating two separate lines. using the cursor. Select the line first. The line should now be split at that point. Now select the function in the drop down to automatically create a joined line. followed by the command. Set Table This will allow you to create a new offset from the beginning to the end of the line. This can be useful if you encounter problems when creating pieces. Advanced Functions Join Use this function to join lines together by selecting the lines that you wish to join.This draws the current line Offset with Cursor This allows you to modify the offset on the node. Figure 65: Lines selected to be joined Figure 66: Lines now joined together Split This command allows lines to be broken into two or more sections. Offset table by value This offsets the whole table of offsets by a specific value.
You will be prompted to “Select the line to clip with. Select the line that you wish to clip and then the command.Clip This allows you to trim a line to the intersection of another. for example if a punch shape that has been applied is going in the wrong direction. In the example below the area has been marked with a +. to see the arrows click on the enable icon redraw the style to show arrows. Figure 67: Line selected and ready to clip The red line in the diagram has been selected to clip to the intersecting line. When prompted. first select the line followed by the function to produce the following dialog. click in the necessary area to clip in the appropriate place. now There are only occasional instances when lines need to be reversed. followed by the command. on the side to remove”. The line will then clip to the intersecting line. To do this. Renumber Line There may be an occasion when you need to renumber a line. . and click in the Arrows box. to clip the line. Figure 68: Line that has now been clipped Reverse Every line created has a direction. You will need to select the line first.
e.Figure 69: Dialog to enter the new line number When you have entered the new number. You will be prompted to “Add nodes by cursor” and will need to click on the end of the existing line. Select the line you wish to extend followed by the command. This will produce a new node that can then be placed as necessary. the selected line will automatically extend. Figure 72: Line selected to be extended to another. You will then be prompted to “select the line to which you wish to continue”. Add This function allows you to extend lines by adding extra nodes. shown below. This is a repeatable command. Select the line first. i. You can check this by pointing the cursor at the line to highlight the number. When you have clicked on the line. shown below Figure 71: Checking the new line number. Figure 70: Dialog to continue or quit the new line number Once you have clicked “Ok” to accept the change the line should automatically renumber. whilst adding one node. followed by the command. the line that you want the selected line to meet. . To Use this function to extend lines to meet another by adding one additional node. Extend The following commands allow you to extend an existing line. this can be done in a number of ways and the following provides an explanation for the functions found in the cascade. another dialog will be produced.
Figure 73: Line now extended to meet the line you clicked on.
This works in exactly the same way as above but rather than adding an extra node to meet the line, the end node of the line is moved to the line to select. Follow exactly the same procedure as above to complete this function.
Use this option to extend lines by a specific amount, adding an extra node in the process. Select the line followed by the function to produce the following dialog.
Figure 74: Extend line dialog Enter the amount you wish to extend the line by. You will be prompted to “Click near the correct end” and should then click near the relevant end to extend the line This is a repeatable command.
This works in exactly the same way as the function above, but this time the end node of the line is moved rather than adding new nodes. Follow the procedure above to complete the function.
This function takes the currently selected line and extends it, whilst adding nodes, to the nearest lines to close any gaps. The example below shows the line that has been selected and the lines that surround it.
Figure 75: The current line to be extended to nearest lines. When the function has been selected the line will extend to the nearest lines, in both directions.
Figure 76: Line now extended in both directions
To Nearest (Moved)
This works in exactly the same way as the function above, but this time the end nodes of the lines are moved rather than adding new nodes. Follow the procedure above to complete the function.
This command allows the style line to be transferred using the default setting of the transfer matrix.
This command allows the style line or lines to be transferred and shifted with a transfer point. (TP) You will be prompted to “select the alignment point to shift the group with”.
Figure 77: Selected style line has been shifted with tp5, see Properties. This means that when the style is transferred to another last, the distance between tp5 and the selected line will remain the same.
This option allows the style line or lines to be Untransformed. This means they will not be able to move from their current position when transferred. This would normally be used for company logos.
Transfer to Surface
This option allows you to transfer style line or lines to a different surface. The following options are available.
The selected lines will be transferred to the Upper of the 3d last
The selected lines will be transferred to the bottom of the 3d last
The selected lines will be transferred to the tooling surface. This surface is normally used for creating palettes or alignment jigs.
This transfers style lines to the shell surface. This is a 2d surface and not related to the 3d last.
As above, but this time on the specification surface which is normally used for creating specification sheets and diagrams with text.
Swap lines in Active Packets
This swaps all pieces using a particular style line, to a new style line. You will be prompted to ‘Point to the replacement and original line(s) alternately’ and once selected and redrawn, all pieces that used the original line will now use the new line that you selected.
Swap Lines on all Packets
This does as above but on all packets in the style.
This cascade allows you to define the measurements etc for various options in the program.
This function allows you to apply a highlight to a queried line(s) and is a visual only, the actual style line will return to normal when you redraw the style.
When selected the following dialog is produced and you should type in the dash length, gap, and width, as shown below.
Figure 78: 'Highlight' dialog.
You can change the default measurement for Markers A, B, or C in this option and will need to enter the value of your choice in the dialog.
Figure 79: Dialog to change default marker settings
As above, this allows you to change the default settings of Stitch A-H. Again, a dialog will be produced prompting you to enter a value.
As above, this allows you to change the default setting of Holes A, B, or C. Again you will be required to enter a value in the dialog.
This feature will redraw the selected line on its own on the screen.
Figure 80: Line selected on the 'standard'.
When the command has been selected the line is then drawn alone on the screen, as shown below.
Figure 81: Line drawn on the screen.
This function allows you to temporarily “hide” lines that are currently on screen. This might be useful if you have a lot of information on the screen and need to focus on a few lines in particular.
Please note that the lines are not deleted and this function is temporary. The options are described below.
In the Vanish function, select Line to make the line(s) that is currently selected Vanish
Figure 82: Line selected to "vanish". When the function has been selected the line will automatically disappear.
Align Picture to Last The Align Picture to Last function allows you to place a photo or picture that you have scanned in and saved over a 3d last. You can then use the line drawing functions to “trace” over the drawing onto the last. You will first need to load a last. Figure 84: The Align Picture to Last dialog . Redraw all style lines This function is the same as the above. For example. The procedure is as follows. the following dialog is produced. This will make it easier to see the drawing and trace the lines. Please note that the lat should have a flattening otherwise you will not be able to draw any style lines. You can now select the Align Picture to Last function. if the packet is drawn on screen and you select to draw all style lines. Set the last to translucent using the following icon.Figure 83: Line "vanished" Restore Selecting Restore will restore all previously “vanished” lines to the screen. Once this has been complete you will be able to create patterns and complete a “style”. but this time the screen is first cleared so the lines are all drawn on a clean screen. they will be drawn on top of the packet. All style lines Selecting to “Draw all Style Lines” will draw all lines on top of anything that might currently be on screen.
Click on the translucent icon again to return the last to the usual colour setting. click on the Image button on the dialog. Click on the Set Heel button and then click on the heel of the picture. When the file is opened. Use the arrows to increase or decrease the tilt and roll etc. When you are happy with the positioning. Advanced Redraw Inner Lines This function draws all previously set Inner lines.To select the picture you wish to trace. you can begin tracing the lines onto the last using the line creation and modification tools. To try and get the best fit as possible. This will bring up the Open File dialog enabling you to navigate to the image you require. When you have completed this and wish to remove the drawing. . Figure 85: Aligning a picture to a last. Do the same for the toe by clicking on the Set Toe button. you can now use the Tilt. Roll and Bearing functions until you have the aligned the pictures to your satisfaction. This will leave the last on screen with the new lines. This is a repeatable command and can be used until the heels have lined up properly. the picture then appears on screen with the last and you can start the procedure for aligning the picture to the last. uncheck the Image box and close the dialog.
Figure 88: Inner and Outer lines drawn .Figure 86: Inner lines drawn in blue. Figure 87: Outer lines drawn in red. Redraw Outer Lines This function draws all previously set Outer lines. Redraw Inner and Outer This function draws all previously set Inner and Outer lines.
Draw Shell This function draws the Shell Last lines to the screen. Draw all Graded Style Lines This will draw all graded sizes of style lines to the screen. leaving only the Shell Last lines. However. you may not wish to scale some lines to fit a new shell and will need to set them as Untransformed. Draw Lines on all Surfaces This command will draw all graded style lines. Lines are normally transformed to fit onto a new last or shell during a style transfer. the lines will be drawn with anything that is currently on screen. see example below. with anything that is currently on screen.Upper surface. but this time the screen is cleared first. on all surfaces. Sole. Draw all Graded Shell Lines This will draw all graded Shell Last lines will be drawn to the screen. Side or Bottom surface.e. Figure 89: The Folded Standard. Redraw Shell As above. Shell surface.All untransformed Lines This will draw any lines that you have set to be Untransformed. Delete Delete Lines . Draw Folded Standard Selecting this function will draw the folded standard. I.
or None. in the View dropdown.e used for stitching palettes. you will not be able to permanently delete them. select all the lines that you wish to be included and then “Select Inner”. Figure 90: The Line Properties dialog showing line set as Inner. Set Neither This function can be used if you need to change a line that has been previously set up as either Inner and Outer and needs to be used as both. You will need to select the line first and then the function to set the line as “Neither” . Set The functions in this section enable you to set the lines up as Inner or Outer. Note: If the lines are used to make up pieces. Inner and Outer Lines The functions in Inner and Outer allow you to set up and work on either the Inner or Outer part of the Standard. Set Inner To set the Inner lines on the standard. A label is the number of the style line and can been viewed by switching on Labels. The centre line is an example of this.This allows you to delete the line or lines that you have currently selected. Delete Tooling Lines This removes all Tooling lines i. A description of each is provided below. construction jigs etc Delete By Label You are able to delete a style line by its label. Set Outer The same process applies to setting the Outer Lines of the Standard. You will need to do this before completing any style transfers. The lines will automatically be set as “Inner” and you can check this by right clicking on the lines and selecting Properties. selecting Control and then Enable.
Unfold and work on Inner and Outer This unfolds the standard again and allows you to work on both Inner and Outer lines. Figure 92: Folded standard.Work On Work on Inner This function will allow you to work on the Inner lines Work on Outer This function will allow you to work on Outer lines Work on Inner and Outer This will allow you to work on all Inner and Outer lines Fold Fold and work on Inner Selecting this function will automatically fold the standard and allow you to work on the Inner lines Figure 91: Folded standard. . working on Outer lines. but this time you can work on the Outer lines. working on Inner lines Fold and work on Outer As above.
Groups The following functions allow you to set lines as Groups. Figure 93: Lines selected to add to group On selecting Set the following cascade is produced giving you a choice of groups. Figure 94: Group cascade Select the group to add the lines. For example. then select Set. choosing Group 1 under the Select function will highlight all lines within that group in red. Reset all Groups Selecting Reset will remove any groups that have been set up. Set Use Set to create a new group of lines. Figure 95: Lines added to Group The selected lines will then change colour to reflect the group selected. as above. Select The Select function enables you to highlight a previously created group. . You will first need to select the lines that you wish to become part of the group. if you have created a Group 1.
the following dialog will be produced which displays the node position along the feather line. Figure 96: The Feather dialog. and will prompt you to ‘Point to the node required to be added to the table’ . Remove Offset You will be prompted to ‘Point to the node(s) who’s value you wish to remove’ and this will remove any offsets you have previously created. (See offset with cursor) Fix Offset This function allows you to add extra nodes into the feather table. and it’s offset Otherwise. Figure 97: Query the Feather Table dialog. showing information on all fixed offset points. the only information available will be regarding the start and end nodes.Feather Query Node Assuming a feather table has already been created. Query The following dialog is produced when selecting Query. you may not kick the feather edge out at the bottom. Gross Heel Point This allows you to specify a new gross heel point and prompts you to ‘Point to the position of the gross heel point’ Please note that you must specify a point in front of the original position.
This is a repeatable command and will alter the value of any node by the amount you wish. Set Table This command allows you to set the feather table by a series of offsets. Offset by Value As above this command allows you to alter the offset. Figure 98: Amending the position of a node. as shown. Offset Table by Value This function amends the whole feather table by a value and when selecting this you will be required to enter a value in the dialog box. This is a repeatable command and you will only be able to add nodes on one side of the existing nodes.Click on a node and then click again where you wish to add further nodes. You are then prompted to ‘Point to the node(s) who’s value you wish to change”. this time you are required to enter a value. Figure 99: Dialog to set the offsets for the feather table. but this time the screen is cleared first. and when selected you will need to type a value in the dialog. as the example below. which are then distributed around the feather table. Draw Style The existing style data is drawn on the screen on top of any existing data Redraw Style The style data is drawn on screen as above. Offset with Cursor This command prompts you to ‘Select nodes and offset positions alternately’ and allows you to select a node and amend its position. The following dialog is produced and you should enter the offsets with spaces between each value. .
Figure 101: Feather table after new offsets applied. Advanced .The example below shows the feather table before and after the new offsets are applied Figure 100: Feather table before new offsets applied.
Follow the instructions below to complete this. Transfer 3d Style When you select this function the following dialog is produced. See below. . In the Output section Select Default points This will attach lines and default points to the last. These are the points that will transfer accordingly to the new shell.Style Transfer Please note that before completing a 2d style transfer it is necessary to set the Inner and Outer lines. Figure 102: The style transfer dialog.
Transfer 2d Shell This process is exactly the same as the 3d transfer. Close the menu and save the new style Please note that this is a brand new style with no grading. Alternatively. Select ‘Output’ file. Set up Construction Points . This will take you to your Shoemaster/work/transhell where a temporary file can be saved.Figure 103: Default points on the Shell. load in another shell and clear the style Select ‘Transfer 3d shell’ In the Input section Select Default points Select Input file. The style will now load onto the newly digitised shell. this will open the Transhell file Select the file you have just saved. Close this menu Clear all Now digitise in the new shell that you wish to transfer the style lines to. although the patterns will have transferred.
. You will need to check the Reference points box to then show the reference points you have selected. you will need to use the View drop down menu and select Control and then Layer visibility. and back height. or ankle positions to be placed on the new transferred style. Add centre Line Select this to add a centre line to a newly digitised Standard. facing top.This process allows construction points to be set up on a style so that the transfer matrix can be positioned accordingly. Please note that this will not actually include the reference points. This enables you to select the references that you wish to show on the Shell. Once you have selected the function a line will automatically be added to the centre of the standard. Reference Points Selecting this command produces the following dialog. Figure 104: Position construction points dialog. You are able to enter new values to specify exactly where you wish the Facing Front. Shell New Model Load This allows you to load a previously saved “new model size” Save This allows you to create and then save a new model size of a graded shell.
Drag Mirrored Style This function mirrors the style and drags. as shown below. Drag the style to the position you require and then click to place. Mirror The Mirror function creates a duplicate of all the lines and mirrors all lines across the centre line. This is a repeatable command. Drag Drag Style Selecting Drag prompts you to “pick up and put down the style alternately”.Figure 105: the Last Reference Points dialog. Alternatively you select to Turn all off or Turn all on. You are able to click on the Name button and select one from the following list Figure 106: The Available Reference Points dialog. . Bottom Add Centre Line This allows a centre line to be drawn on the bottom surface. as above.
Once you have created this. Draw Sizes This draws all graded sizes of the bottom pattern.Figure 107: Centre line drawn on the bottom surface Query This function outputs all line and pattern information to the Message History window. Draw Bottom Selecting Draw will draw the bottom pattern to the screen along with any other information that is currently on the screen. you should have a last bottom pattern as this provides a surface to merge with the upper surface. leaving just the bottom pattern. Moccasin Method The following describes the procedure for creating patterns for the moccasin construction. you can then select this function to query any tables you have set up. Set up Moccasin This transfers all style lines from the Last upper surface to the 2d Shell surface. Reposition This option allows the style to be repositioned in U and V on the last. Before you start the Moccasin method. Query Reduction Table The Bottom pattern can be shortened or lengthened by applying a reduction table as a Macro file. Group Set Inner . Re draw Bottom As above. but this time the screen is refreshed first.
.This automatically adds all the inner lines to the group so they can be moved or rotated. and every user will have their own specific methods for creating a moccasin pattern. Group Set Outer As above. Help – Moccasin Method As this is a very specialised process. but for the outer lines Reset after Moccasin This function clears all lines from the group and resets all lines so that you may continue to work in the usual way. we have produced a video that describes the process.
Copy a Packet This function allows you to make a copy of the packet you have currently selected. New Packet Creating a Packet is the first step in generating a new set of patterns and to do this you will need to select New and New Packet from the Packet Drop down menu. This will produce the following dialog box where you will be prompted to enter a name for the new packet. This option is explained below. you will be prompted to enter a new name for the copy of the packet. This allows quick selection and is also a good check to see which Packet or Piece is “current” The example below shows that there are two packets available with this style and that ‘Design’ is the current packet. Please note: A quick way to check the Packets and Pieces you have available within a style is to use the Packet and Piece toolbar. leaving the original intact. Once entered. Figure 2: The Packet and Piece toolbar Modify Once a Packet has been created you can select Set VD found under Modify. Once you have selected Copy. . the Packet and all its contents will be copied and stored under a different name. Setting the Vamp Depth The Vamp depth is the measurement from the toe to the cross over position of the flattening. This can be changed to amend the fitting of the shoe when making it on the last. Figure 1: The New Packet dialog.Packet New A Packet is an “envelope” that contains all the patterns relevant to your style. and you may create more than one packet per style so you can organise patterns into separate envelopes if you wish.
Draw Knocked ‘Knocked’ in Shoemaster describes the manual process of stacking a hand-cut graded set of pieces together at the same point. I. Alternatively. Draw This will draw the entire packet of pieces on screen on top of any current 2d data. or a just the sizes you want to see. Redraw Again. the model size will be drawn. The following dialog is produced and you can select one of the previously created flattenings available. in order to show the size differences between each piece. the whole packet is drawn. This command will allow you to change the vamp depth. Selecting Draw Knocked draws the whole packet ‘knocked’ to a given knock point. if no grading has been done. If you have graded the style you can draw every piece in every size. it can allow more or less material over the front of the shoe to improve the final fitting on the foot. Redraw Shoe . or flattening type. on all patterns in the current packet to the new flattening Vamp Depth. if the 2d shell is already drawn the Packet will be drawn on top of it.e. but this time the screen is cleared first drawing just the packet on a clear screen. Draw The cascade menu Draw allows you to draw or redraw the whole packet of pieces.For example. only the model size is drawn. Draw Sizes Selecting this will draw all available graded sizes on screen. If no grading has been applied. Figure 3: The available vamp depth dialog.
Browse Pieces Selecting this allows you to view a thumbnail image of all the patterns in the current packet. you will be asked to confirm that you wish to delete the current packet. Delete To delete the packet that is currently selected. use the Delete option.This “redraws” every component of a shoe project together on the screen so that you have the complete shoe. and the following dialog is produced displaying the piece name and measurement of each perimeter. all the pieces within that packet are also deleted. Pattern Measures Perimeter This gives the length of the outline of the piece. Once selected. Figure 4: Screen showing browse pieces. This could be useful to know when making cutting knives to know how much material is required. They are displayed around the edge of the screen making it very easy to select individual Pieces. Please note that once a packet has been deleted. .
The following dialog is produced Figure 6: Table of piece areas. and a whole total packet area. . This can be used to plan for material usage and costings etc.Figure 5: Table of piece perimeters Area This gives you a list of the area for every piece in every size.
Pieces can either use the default name P_00001 and so on. When you have selected the name and clicked ‘ok’ you will be able to select the lines you need for the pattern and the lines should be selected in a clockwise direction. · Please note it is important that all lines are selected in a clockwise direction as Arcs in pieces must be directional. Figure 2: Collecting lines to make up a piece . New Piece Selecting New Piece produces the following dialog that prompts you to name the piece you are about to create. Any lines that you have selected will be drawn in a thicker red line.Piece Once a Packet has been created you are then able to start generating Pieces. New Selecting New under the Piece Drop Down menu provide the following functions that allow you to create new pieces and circuits. as shown in the example below. or can use a more formal shoemaking term from the selection supplied. The following provides the tools to create and modify a set of production standard patterns. Checking the ‘Advanced Piece Naming’ box will produce the list. Figure 1: The piece naming dialog with advanced naming on view.
Figure 3: Menu produced to 'accept' pieces etc You will need to ‘Complete & Accept’ to finish the piece. The new piece is then shown on the screen. ‘Complete. ‘Next Circuit’ is used when more than one circuit is needed to complete one pattern. rather than lines. the lines making up the pieces are now referred to as arcs. Figure 4: Newly created piece Continue this process until all pieces needed to make up your shoe are collected. Once selected. For example. Accept & New Piece’ finishes one piece and immediately starts the process for the next. Create Circuit This function can be used if you wish to add another circuit to an existing piece that is currently selected. The new piece will automatically be given a new default number which can later be renamed if necessary.When you have collected all lines needed for the pattern. you may wish to slightly amend the shape of the piece. you will be able to collect and accept lines in the usual way to complete the extra part of your piece. . ‘Quit’ can be used to disregard the piece you have just selected. This function can also be used if you have quit a piece collection in the middle of the process and wish to start again using the name you have previously selected. use the right mouse button to show the following menu. Please note that once patterns have been created. Copy Selecting Copy will allow you to create a copy of the piece that is currently selected. ‘Undo’ can be used during the line selection process if you have selected an incorrect line.
i. Modify Use the functions in the Piece Modify cascade to make alterations and modifications to the pieces you have previously created. Use the arrow key to add (or remove) it to the window and that select Ok to automatically add the required text to the centre of the pattern piece. Auto Collect Pieces This function works better on a DXF or IGES file. change it from its original place in the packet. When you have selected the pivot point.New Piece Text This section allows you to add text to the piece that you have currently selected. You are prompted to ‘Select pivot point with cursor and rotate’. Move Move allows you to pick up a piece and change its position on the screen. See example below . Moving Pieces A cascade menu appears when selecting Move.e. moving the mouse will pivot the pattern and you can position the pattern with another click of the mouse. The pattern will remain in this new position but can return to the original if you select ‘undo’ Rotate This command allows you to rotate the current piece about a point. It enables you to automatically collect nett pattern pieces and is generally used in the Esprite program. giving the following options. The following dialog is produced that enables you to select the text from the list provided that you wish to include on the pattern.
an image of the pattern appears attached to a string that enables you place the pattern and position with a click of the mouse. Figure 6: Packet redrawn with mirrored piece Figure 7: Selecting the points to mirror . When the packet is redrawn the piece will be shown in the new position.Figure 5: Piece rotating about a point Mirror Selecting this command will prompt you to ‘Enter 2 points to define mirror line’ and the pattern will be repositioned and mirrored across this line. The example shows that as the first point is selected.
Set Vamp Depth . Selecting this command will produce the usual ‘Piece Naming’ dialog box where you will be able to assign a new name to the selected piece. Insert Piece This might be used if you were creating a template to make a jig. Lists & Elements dialog The patterns then build around the current piece. This will then form the template for the components to fit in for tooling purposes. For example. you might want to create a rectangular piece and then insert a couple of Pieces within this. perhaps if you have copied another piece and need to apply a name other than the default. the following dialog is produced prompting you to select a piece from the list Figure 8: Available Pieces. You would then change the internal lines to Cut lines.Original This function restores the current piece to its original default position within the packet. Figure 9: Building pieces around the 'current' piece Rename You may wish to rename a piece. When selected. as shown in the example below.
Then. and hold the Ctrl key down whilst selecting the second arc. Firstly you will need to select the relevant piece.It is possible to set individual patterns with a different vamp depth using this command. The result is shown in the example below Figure 11: The result of mating the selected two arcs Remove . Once both arcs have been selected. Arcs This allows you to mate two circuits of a pattern together. a counter lining. When selected. Mate The Mate function provides the functions to mate separate circuits to complete a piece. a dialog will appear containing previously created flattenings that you can then choose from. you must click on the first arc to be mated. you can then navigate to Mate and then Arcs to automatically join the two selected arcs. Figure 10: A piece collected as two separate circuits In this example the pieces have been picked up as separate circuits. for example. The current piece will then be redrawn using the selected flattening.
Selecting this will automatically remove any mating from the piece that is current. you will first need to select the piece and then select the arc that you wish to ‘unfold’. Unfold One Arc This function completes the same function as Mating Arcs. The original pattern is shown below. Figure 13: Piece infolded about one arc Two Arcs This function allows you to do the same as above. shown below Figure 12: One half of piece collected As before. from which we will be selecting two mating arcs. shown below. in this instance the two straight edges. Once selected you can then chose One Arc to automatically to ‘unfold’ your piece. except that you will only need to pick up one half of the piece. but this time you can select more than one mating arc. .
e. This is useful if you have picked up a complicated piece on one side and need to generate the opposite side. Please note. Clear Selecting this will ‘undo’ the folding on the current piece Re-Apply Selecting this will ‘redo’ any folding on the current piece Swap for opposite Component This function is usually used when pattern pieces are an exact mirror with the only difference being the feather edge. However. taking into consideration the difference in the feather edge. Selecting Spring will produce a cascade menu with the following options .Figure 14: Quarter of piece collected As before. this function relies on lines being mirrored and tied. Swap Feather This enables you to unfold a piece about an arc as before. Again. foams for collars etc. as shown below Figure 15: Piece unfolded about two arcs This function is useful for creating one knife that can cut four mirrored patterns. in this instance. Springing Pieces You may need to spring a piece to flatten an area ready for piece collection. This function will only work if the lines in the piece have mirrored and tied on the opposite side. you will need to select the piece and then the two arcs that you wish to ‘unfold’ Chosing ‘Two Arcs’ in the pulldown menu will then produce the finished piece. i. the feather edge is swapped from the opposite side.
this is useful to flatten the tongue for piece collection.Spring Springing a piece allows you to flatten lines on the piece. for example. and finally to ‘Pick up and bend the lines’ In the example the red lines depict the change in the pattern and the effects on the whole style. Animated Automatic Spring This performs the same as above but leaves a display of the line movements form the original to newly sprung position. Figure 16: A 'sprung' shell Automatic Spring This command will automatically spring the piece and you will be prompted to ‘Select the arc to straighten’ then ‘select the pivot point and direction’ The pattern will then automatically spring in the direction you click. then ‘Select the pivot point’. Draw Style Lines Any style lines associated with a sprung pattern will be drawn when selecting this function Delete Unused Sprung Line Use this command to delete any extra shell lines created during an automatic and animated spring Draw . You will first be prompted to ‘Select the arc to straighten’.
this command will draw the pattern currently selected in every size. . but this time the screen is cleared first and the piece is drawn alone.Draw Piece This draws the piece that you have currently selected on top of existing data on the screen. the original pattern you created before any allowances were added. see the example below. i. this redraws the piece.e. For example. you may already have the 2d shell on the screen so selecting this will draw the piece on top of the Shell. in its correct position within the Packet. The example below shows a pattern that has allowances added and the nett pattern drawn within it. Re Draw Piece Again. Draw Style Lines This command is used to draw all style lines associated with the piece you have currently selected. Draw Nett This command allows you to draw the “nett” image of the pattern within the piece. Figure 17: The Nett piece drawn inside the original Draw Sizes Assuming the style has previously been graded.
the holes will then be “cut out”. . when the Shoe is drawn. as shown below. shown in the example below. Select the function again and redraw to turn the function off. Usually.Figure 18: The current piece drawn with associated style lines Cut out holes This function is used if you have created a Shoe with holes in the design. shown in the example below. such a brogue effect. the holes are shown as a simple line or circle. the 2d lines can be shown as 3d “holes” by selecting Cut out Holes. Figure 19: Brogue pattern drawn as 2d circles To create a more realistic effect. Figure 20: Cut out Holes switched ON Draw piece 3d flat This function renders the selected pieces as flat. When the style is redrawn.
Figure 22: Rendering the selected piece as a pattern. List A cascade menu is produced with the following options Copies Selecting Copies produces the following dialog .Figure 21: Rendering the selected piece as Flat Draw piece 3d pattern This function renders the selected piece as a pattern.
Figure 23: The Piece Copies dialog Using this dialog enables you to check the boxes to enable the piece or pieces to be redrawn together in the sizes you have selected. Figure 24: Piece information produced from the Piece Copies dialog Chosen Selecting this produces the following dialog . The dialog also allows you to query the copies that you have selected and produces the following information.
selecting this will redraw all pieces in 3d Draw Sizes This function draws all pieces in all sizes. knocked to the chosen point .Figure 25: The Chosen Pieces dialog This enables you to select only the pieces that you wish to view on the screen and switch the others off. as shown in the example below Figure 26: All pieces drawn in all sizes Draw Knocked This re draws the chosen pieces in the current packet. selecting ‘redraw chosen’ in the dialog will redraw the newly selected pieces on screen. Draw Pieces in 3d Assuming you are currently working on a 3d last.
A dialog will be produced asking you to confirm the deletion.Delete The following Delete options are available. . Delete Piece Selecting this will delete the piece that you have currently selected. Delete Piece Text Selecting this option will automatically delete the text from the piece that is current.
You will need to Draw the Style on screen and perhaps switch Browse Piece ON so that selecting a piece is simple. If in the example above you had selected Line 4. Selecting this produces a cascade menu which provides the following options The default option The Default option adds a marker along a whole line using style lines.Arc New When working with arcs you must first select the whole piece that you need to work on. Arc 2 Circuit 1 Piece P_00003. . In this example. The menu is indicating the lines and arcs present that make up the piece you have selected and you can then click on the arc. The following menu will be produced. Note: Now that you are working with Arcs rather than Lines. a stitching line or lap line. Figure 1: Menu indicating the arcs and lines that make up a piece. Then you will need to click on the individual Arc within that piece to select it. Figure 2: The Arc properties In the Arc Drop Down menu. the Properties have changed to Arc Properties. the Properties would change to Line. for example. This is used in production to mark a line on the material to indicate. selecting New will produce another cascade menu allowing you to do the following Adding new markers from lines The term Marker means to add a form of ‘slot’ large enough to draw a pencil line through.
when creating your style you may have added in stitch lines or eyelets and wish to see them on your actual piece. you will need to first select the piece and then the line. and again. Figure 3: selecting the line that will provide the marker This will now add a Marker along the whole line that you selected within the piece. Details are not automatically transferred from style lines when creating pieces and you will need to complete the following procedure to do so. shown in the example below with an arrow.Firstly. Next you must click on the style line that is to provide the marker. it is a good idea to switch Browse Pieces on so that piece selection is simple. As before. Click on the piece that you need to add the detail to. . As line This function is used to add details from your ‘style’ to a piece(s). For example. Marker A This function allows you to change an arc to a Marker A. Firstly you should have the style drawn on the screen. Once selected navigate through the Arc Drop Down menu and select Default. This will now draw the current piece on top of the style. and these will automatically be added into the selected piece. Figure 4: The Marker has now been added to the Piece using the line as a reference. as shown in the example below. click on a piece to select it. when you have done this it will be drawn over the style. Now click on the line(s) that you wish to add.
the piece will be redrawn with the line you have selected. The marker will then be created using the two new nodes. in an internal part of the piece. Figure 8:Nodes drawn on the Piece ready to create a marker Once you have done this. showing the nodes that make up the lines. Figure 9: The Marker now added using the nodes Part line adding nodes This function is very similar to above. Cut Cuts are usually used when patterns are milled. Once selected you will be prompted to 'Select the arcs' Please note: If the slot is milled the milling tool will go directly through the centre of the slot. This is usually used when a circuit of lines are used. but this time instead of selecting existing nodes you will be creating new nodes along the line. as shown in the example below. the marker will be added to the piece using the nodes that you have selected. you are able to change the lines to slots so that they may be cut out as an individual slot. Once selected. as the milling tool offsets to the right of the cut area. taking into consideration the waste area. Slot Slots are used to make a single cut inside a pattern piece. rather than individual lines. Lap . Adding markers from arcs The following describes the different markers that may be added to an arc. if you have included an internal line in your piece. you will need to select the piece and then style line then navigate to the Part Line function. This will give you more control over the length of the marker. you can then navigate to Marker A in the menu to change the arc to the marker.Once selected. perhaps in T Bar sandal. As before. Part line This function enables you to add a marker along a line but this time between two existing nodes. For example. You can now click on two nodes that you wish the marker to use.
To apply your chosen offset you must then click to the side of the arc that you wish to create the new offset. followed by the arc or arcs. Shown in the example below: Figure 10: Selected piece and arcs Figure 11: Entering the Offset figure . Then navigate to the Offset option. A Lap allowance and a marker will now be added automatically to your piece on the arc you selected. You will need to select the piece first. Note: You can add lap markers to multiple arcs. To do this you will need to select all the arcs you require and this is done by holding down the Ctrl key whilst selecting more than one arc. First you will need to select the relevant piece. As above.This function adds an offset and a marker to an arc simultaneously. you will need to select the arc or arcs to apply the changes and a marker will now be placed nett on the arc. Trimmed This function will create a trimmed marker along the number of lines you specify. Offset This function allows you to select an arc or arcs and apply an offset marker. followed by the arc that you wish to add the allowance to. This produces a dialog requiring you to enter the Offset distance.
and the stitch line will be automatically added. for example. Now click on the side of the line you require. Apply Once you have selected the arc followed by the function.Figure 12: After clicking inside of the piece. you will be prompted to 'Collect marker starting with start line. Figure 13: Changing the default offset stitch distance Advanced markers The following describes the more advanced markers that may be added to arcs. Offset Stitch These options allow an offset stitch to be applied to an arc at a pre-defined distance. The following options are available. Define This option is used to change the offset value of the stitch line. you will be prompted to “Point to the direction to apply the offset stitch”. the allowance is added to all selected arcs. . When selected. Linked markers This function allows a marker to run from one line to another. red line as shown below. add rounds etc. The marker lines will be linked and you will be able to change the continuity. Use the arrows to change the default value and then Ok to update the change. ending with end line' The first node that you select on the arc will be the actual starting point of the marker and the last node you click will be the end of the marker. The lines you select will change to a thicker.
Figure 14: Lines that have been elected to create the linked marker
After selecting the lines you are prompted to 'Right click to select option' which will produce the following menu.
Figure 15: The Right Click menu Select Accept to draw the marker on the pattern, shown in the example below.
Figure 16: The new marker created from the lines previously selected.
You will need to follow the same process as above, but this time a stringed marker is created on a line(s) that is sandwiched between two others. For example, if you wish to create a marker on the line as shown in the second example below, the lines must be collected in the correct order, starting with arrow 1 and finishing with arrow 2, Thus
creating a 'sandwich' of the marker line.
Figure 17: Selecting 3 arcs to create a Stringed Marker
Figure 18: New marker created between selection of 3 arcs
Please note that once the stringed marker is created using the two examples above, construction arcs are created that can be turned on or off using the Layer Visibility menu. This is necessary if you needed to lengthen or shorten the actual marker by offsetting the construction arcs.
Figure 19: Construction arcs switched on using the layer visibility.
This is very similar to the function explained above, but this time will allow you to select more than one arc to be the marker.
New Arc Text
This section allows you to add text to the arc that you have currently selected. The following dialog is produced that enables you to select the text from the list provided that you wish to include on the
pattern. Use the arrow key to add (or remove) it to the window and that select Ok to automatically add the required text.
Figure 20: Adding text to an arc.
This function allows you to add eyelets to a piece, providing there are 3 consecutive arcs. Select the arc first, followed by the command. The following dialog is produced and you should enter the number of holes you would like etc.
Figure 21: Specifying the number of holes for eyelets When you have entered that information, the following dialog appears requiring you to type in an offset value for the eyelets from nett. I.e. The distance in from the edge of the arc that you wish the eyelets to begin.
You will then have to do the same for the arc that the eyelets are linked to
And finally, from the third arc
When you have completed the above, redraw the piece to show the new eyelets.
You are able to produce an exact duplicate of the selected arc, and you are prompted to enter a value in the dialog. You will then be prompted to ‘point to the arc’ and a duplicate arc is produced at the value you have chosen.
The Modification functions provide all the necessary tools for you to add allowances and offsets etc to your pieces. The functions are as follows:
This function is used to insert an arc in a previously defined pattern. The example below shows a finished quarter pattern. I would like to add two new arcs to create a step.
I have drawn two new lines as a guide and now need to select Insert Arc Figure 22: Finished quarter to be amended
Figure 23: 2 new lines added to start the process of adding a new arc
When selected, you will be prompted to 'Select the arc that comes before the new arc' After selecting the arc you will be prompted to 'Collect the additional arcs', which you will do in the same way as if creating a new pattern. When you have collected the new arcs, in this example there are two to collect. Right click the mouse to produce the menu and select Accept. The pattern should now be adjusted accordingly.
Figure 24: Accepting the 2 new arcs
In the example the nett line is shown in red. and re drawing the piece. You will then be prompted to 'Point to the arc(s) to be reversed'. For example. you may wish to add an allowance to half the arc and a step continuity from one half of the arc to join the other. If you have problems with a pattern piece. To check that it has worked. If an arc is running in the wrong direction you can select Reverse the Arc. Any arcs you now select will reverse. selecting Draw and Draw Nett. Once selected you will be prompted ‘Point to the split position on the Arc’. the first thing you should check is that all the arrows are running in the right direction. and all internal cuts should run anti clockwise. This is done by switching on the arrows in the Enable menu. Splitting arcs This function is used if you need to apply two separate continuities to one arc. This will draw the nett piece within the actual piece and you can see which edges have allowances added. Figure 26: Piece with allowances drawn with Nett Piece Add a fold allowance The same applies to this command as the above by adding a predefined folding allowance.Figure 25: The pattern now showing the added arcs to create the step Reversing arcs All outlines of a piece should run in a clockwise direction. Adding allowances This option provides all the functions necessary to add allowances to pieces. the following is available: Adding a seam allowance This is an automatic command and will add a predefined allowance to a pattern edge. This will now split the arc into two places and allow you to add separate properties to each new split. . When clicking on the icon you will be prompted to ‘Point to the arc(s) to have the seam allowance’ the pattern edge will now be adjusted to include the seam allowance. you can use the Piece drop own menu. found in the View drop down menu.
You will first need to select the piece and then the relevant arc to restore it to its original size. Add a shearing allowance Again. a pre defined shearing allowance is applied Add an offset of your choice If you wish to add a more specific offset of your choice you can select the above icon. Swap line for arc This swaps the style line to a new line and only affects the current piece. It also means that you do not have to worry about the value of the existing offsets Shift This function allows you to shift an arc in a vertical and/or horizontal direction. Any arc you now select will shift accordingly. The line to be replaced is shown with an arrow . This can be used to keep stitch lengths of arcs the same. with the style drawn behind.Add a lap allowance The same applies. prompting you to enter the value(s) Click on the relevant pattern edge to apply. The following dialog is produced. Nett Selecting Nett will remove any offsets that have previously been added to an arc. This is useful for post prototype modifications when needing to add extra allowance to certain areas of the piece. adding a pre defined lap allowance. When selecting this function you will be required to type in values in the dialog and the prompted to ‘Select the arc’. Figure 27: Dialog allowing you to enter an offset value Offset by This function allows you to add an offset to an arc that already has an offset applied. When selected you will be prompted to ‘Select the arc and then the replacement style line’ The example below shows a selected piece (drawn in blue).
This will change all patterns to use the newly selected vamp depth Variable offset This allows you to create a variable offset on an arc and is commonly used when creating a sock pattern from a last bottom pattern. .Figure 28: Selecting a new line to replace the existing arc When you have selected the arc and then the line. as shown below Figure 29: Piece redrawn with new arc Setting the vamp depth This function is available in 3d and when selected will produce the following dialog Figure 30: Available Vamp Depth dialog box From here you can select any previously created flattenings. redraw your piece to show the new line on your piece.
as shown in the following example. Query node Assuming a feather table has already been created. . but on arcs rather than styles. found in the above menu. and it’s offset Otherwise. Figure 33: Dialog to show the node position along the feather line Query The following dialog is produced when selecting Query. the only information available will be regarding the start and end nodes. As shown below you must use a space between each offset.This feature works in the same way as Feather table creation. The functions of the Variable offset menu are described below Clear This function removes all offsets from the Variable Offset Table. Firstly you must ‘Set the table’. the following dialog will be produced which displays the node position along the feather line. Figure 31: Dialog produced to enter values for offsets When the values have been applied the changes will be shown against the original. showing information on all fixed offset points. The following dialog is produced where you are required to enter a set of values for your arc. Figure 32: Changes shown after new values applied The four offset positions can now be individually changed using the option Query node.
as the example below. . and will prompt you to ‘Point to the node required to be added to the table’ Click on a node and then click again where you wish to add further nodes.Figure 34: The Feather table dialog box Remove offset You will be prompted to ‘Point to the node(s) who’s value you wish to remove’ and this will remove any offsets you have previously created. This is a repeatable command and you will only be able to add nodes on one side of the existing nodes. Offset by value As above this command allows you to alter the offset. You are then prompted to ‘Point to the node(s) whose value you wish to change’. and when selected you will need to type a value in the dialog. This is a repeatable command and will alter the value of any node by the amount you wish. (See offset with cursor) Fix offset This function allows you to add extra nodes into the feather table. Draw arc The existing arc data is drawn on the screen on top of any existing data Redraw the arc The arc data is drawn on screen as above. but this time the screen is cleared first. Offset table by value This function amends the whole arc by a value and when selecting this you will be required to enter a value in the dialog box. Offset with cursor This command prompts you to ‘Select nodes and offset positions alternately’ and allows you to select a node and amend its position. this time you are required to enter a value.
The options in the menu are as follows. The dialog shows you all the default settings for Arcs. Setting This option allows you to amend any previously added system settings. which are then distributed around the arc.Set table This command allows you to set the arc table by a series of offsets. including the default Marker and the value set for rounded edges etc. Figure 36: The Default Arc Settings dialog Define allowances . as shown Figure 35: Entering the offsets to set the Arc Table Adisa This is a licensable option specifically for sending DXF files in Adisa format to the Adisa cutting system. Default settings Selecting this produces the following dialog. The following dialog is produced and you should enter the offsets with spaces between each value.
For example. i. This should then remove them from the arcs. Figure 37: Lap Allowance Dialog If you wish to permanently change the allowances you should do this in your Startup file. either the entire piece that you have selected. When you select Delete Arc this will remove the selected arc from the Piece and draw it in its new form. Delete all text To delete any text that is within a Piece. notches from an arc. shears and seams. Once selected you will be prompted to enter the new allowance you wish to add as a lap or fold etc. firstly select the relevant Piece. You will need to select the relevant piece and then select the relevant arcs. folds. or part of a piece. Delete all details If you wish to remove any details. Please contact your system administrator. you may have a circuit within a piece and need only to delete the part within rather than the whole piece. or the Shoemaster helpdesk for further information. firstly select the piece and then the arc that you wish to remove. If you then select ‘Delete all Text’ and this will then remove any text from the current piece. . firstly select the Piece and then select all the arcs that make up the Piece. Draw This option provides the following functions: Vanish This temporarily removes arcs from the screen and you are prompted to ‘Point to the arcs you wish to vanish’ Please note that this does not delete the arc and next time you redraw the arcs will appear. Delete This menu produces another cascade menu with the following options.This function temporarily allows you to define the allowances for laps.e. Then select the arcs with the details and chose ‘Delete all Details’ in the menu. Please note that deletions will be made to the Piece that is currently selected Delete circuit This function will delete a circuit. Delete arc To delete an arc.
Notch When selecting Notch you will be prompted to “Click near the arc to start inserting a notch”. such a fitment notches and scallops etc. Each option is described below.Detail The Detail menu enables you to add the finer details to your work. . Figure 2: Gaps added to a marker. Each option is described below. When you have selected the arc you will be able to slide the scallop along the arc of the current piece and place it where necessary by clicking the mouse. Scallop Once selected. you will be prompted to ‘Click near the arc to start inserting a scallop’. New The following options are available with this function allowing you to add a variety of details to your work. Figure 1: A new Notch added to an arc Gap Selecting Gap will prompt you to ‘Click near the arc to start inserting a gap’ Once you have selected the arc you will be able to slide the gap along the arc and place where required by clicking the mouse. This will place a new default notch on an arc of the current piece and allow you to slide it along until you place it by clicking with the mouse.
The example below shows where stabs have been added into a piece and the line that is created with the stab Figure 5: Quick stabs added to piece . You are prompted to ‘Point to the stab position’ and wherever you click a new stab will be added.Figure 3: Scallop added on arc Stab This function adds a new stab on an arc and when selected you will be prompted to ‘Click near the arc to start inserting the stab’ This places the stab on the arc and you are able to slide it the required place and attach by clicking the mouse Figure 4: Stab added to intenal arc. Please note that although the stab is not attached to an arc. a new ‘hidden’ line is created where the stab is added and can be seen if you select to view ‘Linings’ in the Layer Visibility icon. However. on this occasion the stab does not have to be attached to an arc. Quick stab As above this function will allow you to add a stab.
This places a slash on the arc and you are able to slide it to the required position and attach by clicking the mouse Figure 8: Adding a slash. Hartland point A Hartland point is another form of notch and can be added using the above options. In the example the smaller notch is the default notch and the bigger the square notch. you will be prompted to ‘Click near the arc to start inserting a slash’. When selected. you will be prompted to ‘Click near the arc to start inserting a square notch’.Figure 6: "hidden" lines created with "quick stabs" Square notch A square notch is bigger than the default notch and has an angle of 90 degrees. Slash A slash adds a small cut line to the edge of the arc of the current piece. This places a square notch on the arc and you are able to slide it to the required position and attach by clicking the mouse Figure 7: Adding a square notch. When selected. When selected. This places a Hartland Point on the arc and you are able to slide it to the required position and attach by clicking the mouse . you will be prompted to ‘Click near the arc to start inserting a Hartland Point’.
Figure 10: A macro for running a size code. this is a text file that tells the computer the series of notches and shapes required. All options work in the same way. To use the Size code function you will need to run the Macro by using the Tools dropdown menu and selecting Run Macro. For example. Notch . a new detail will be created on the arc. A description of each is provided below by a diagram. You can now open the file you previously saved and run the Size code function. Please note: This function will only work if you have selected a size that is included in the macro. Adding an intersecting detail The following options will place a chosen detail on an arc at a point where another line intersects. select the piece that you wish to apply the detail and then the function. at the intersection of the style line. this places a notch etc on the arc and you are able to slide it to the required position and attach by clicking the mouse. You are first prompted to ‘select the arc’ and then ‘Select the intersecting line’. To enable this to work you will have to set up a Macro.Figure 9: Adding a Hartland Point. When you have selected both. each size will have a different series of shapes and notches. Size code This is a series of notches and shapes that will be recognised in a production situation. You will be prompted to ‘Click near the arc to start inserting a size code’.
Figure 11: Intersecting notch. Gap Figure 12: Gap created on marker at intersection of style line Scallop Figure 13: Intersecting Scallop. Stab .
Slash Figure 16: Intersecting slash.Figure 14: Intersecting Stab. Square notch Figure 15: Intersecting square notch. Hartland point .
Adding advanced details The following advanced details are available and each is described below.Figure 17: Intersecting Hartland Point. When selected. When selected. Figure 18: A notch added on the end of an arc The options available in this menu are as follows and the method of applying the End detail will be the same for each. Notch Gap Scallop Square Notch Slash Hartland Point Centre – adding details at the centre of an arc The following options will add a detail at the centre of an arc. . When you have selected the arc the detail will automatically be added. you will be prompted to ‘point to the centre “detail” position’. End – adding details at the end of an arc The following options will add a detail at the very end of an arc. you will be prompted to ‘Point to the arc you want to add a “detail” on’. as described above. This will automatically add a new detail in the centre of the chosen arc.
Figure 19: Notch added at the centre of an arc. Notch Scallop Stab Intersecting Stab Square Notch Slash Hartland Point Feather – adding a detail on the feather edge This puts an intersecting notch with the nett feather line. When you select this option you will be prompted to ‘point to the feather “detail” position’ and this will automatically place a new detail on the intersection point of the nett feather. Figure 20: Notches added at the intersection of the nett feather The options available in this menu are as follows and the method of applying the Feather detail will be the same for each. The options available in this menu are as follows and the method of applying the End detail will be the same for each. as described above. as described above. Notch .
This will automatically add a detail on every node on the arc you have selected. but this time the gap is much bigger than the standard. Notch Gap Stab Square Notch Slash Big Gap This works in the same way as adding a gap. this works as usual but adds a very small gap. . Figure 21: Notches added to every node on arc. As before. when you select the function you will be prompted to ‘Point to the arc(s) which you wish to turn to “detail”’. useful on smaller markers. but this time the gap is tiny and useful for very small details. but this places a tiny gap End (Tiny) Gap This works in the same way as adding an end gap.Quick Stab Square Notch Slash All Nodes – adding a detail to all nodes on an arc This function will add a detail to all nodes that make up the arc. Tiny Gap As above. The options available in this menu are as follows and the method of applying details to all nodes will be the same for each. This is useful when applying to larger markers. Small Gap Again.
Figure 22: Default notch and notch with amended slope Slope on line Using the same principle as above this will slope the notch according to an intersecting line. details can be modified in the following ways: Slope This function can amend the ‘slope’ of the default notch and change its appearance. You will be prompted to enter a figure in the dialog box and then select the notch. You will be prompted to ‘Point to the notches required to lie on the intersecting line’ Figure 23: Notch in original position . 30 will represent the new angle at which the notch is presented on the line.e. i. Please note that the centre of the default notch lie at 90 degrees to the line The figure that you type. In the example below the top notch is the default and the bottom notch has been amended.Modify Once applied to a style.
In the example below the left scallop is the original and the bottom has a new depth of 10mm applied Figure 25: Default scallop and new depth applied on second scallop. Change category to This function will allow you to select a current detail and change its category to the following.Figure 24: After selecting slope on line Depth Selecting “Depth” will produce a dialog prompting you to enter a new scallop depth. You will then be prompted to point to the scallop you want to be the new depth which will then apply the change. Hartland point Square notch Stab Notch Gap Slash Scallop Size code Size .
Offset Again this is used on an intersecting detail and moves the detail by a specific amount along the arc. Figure 26: The modify size dialog. . Offset by As above. Nett This is used on an intersecting detail. When selected a dialog is produced requiring you to enter a value. You will be prompted to ‘Point to the detail(s) and new position(s) alternately’ and can then click and place the detail as required. Once selected you are simply prompted to ‘Point to the details to flip’. The detail is then moved accordingly. Move This function allows you to move a detail from one position to another. The following dialog is produced. Figure 27: A notch that has been flipped. The detail that have selected will then update to your chosen size. for example cha ge it from an inside notch to an outside. and when selected will replace the detail to its original position with the intersecting style line. Select the detail first and then the command. but this is used when there is an offset on the arc and takes that into consideration. Select the detail first and then the function. Flip If you wish to change the direction of a detail. you are able to do so by selecting Flip.When adding details the default size will always be used. If you wish to change the size you can do so by first selecting the detail and then choosing Size.
Query size codes When selecting this function the following dialog is produced. Figure 28: Query size code notepad You are able to save the information by clicking on the File…box. This will open the Save As dialog and enable you save the information in your chosen file. This shows you a list of the sizes and the size codes applied to the style. You can also select to print the details .Delete First select the detail you wish you delete and then the function. This will automatically delete the detail you have selected.
Figure 1: The Available PunchShapes dialog. PunchShape New . Choose Default List Selecting this option will automatically open the “File Open” dialog. Figure 2: Selecting a new Punchfile from the database. From List Selecting from List produces the following dialog where you can click on a punchshape. then “ok” to select it. where you can navigate to the relevant file and select a punch file from the database.Punch PunchShape Select The following allows you to select a list of previously created punch shapes.
On selection you will be required to enter the name of your new punch in the dialog below. Figure 4: A new and empty punch barrel. Add another Punch Shape Selecting this function produces the Add Punch Shape dialog box.This command allows you to create a new Punch shape that can later be added to a line to create a new PunchLine. You can then select the shape you require which will draw the new shape either into the empty barrel or an existing punch shape. PunchShape Modify The following provides all the tools for creating and modifying a punch shape. You can select the draw and modify tools to start creating a new style of shape. When you have done this and clicked “ok” a new empty punch barrel will draw to screen. Figure 3: Naming a new PunchShape. .
If you are creating a symmetrical punch shape it is possible for you to mirror lines. And the following two options are available. Curved This will draw all lines as curved lines. New Line Digitise The following enables you to digitise in a punch shape using a tablet. You will be prompted to “Enter the two points to define horizontal axis of punch barrel” and this will enable you to begin digitising. Figure 6: Adding a new line to a punch barrel. this is the default setting. New Line Selecting New Line will prompt you to “Enter nodes for the line then accept or quit”. When you have completed the line. Straight This will change the lines to straight lines. so you may work on only a quarter of the punchshape if you wish.Figure 5: Adding a punch shape to an existing shape. Initialise Tablet Use this function to prepare the tablet for digitising. New Line Settings This allows you to change the way the line is drawn. This will give you a punch barrel in which to add lines to. You are now able to start clicking to form the shape you require. use the right mouse click menu to Accept etc. Digitise New Line . When you have selected to use either Curved or Straight lines you will need to select New Line again to enable line drawing.
You are now able to click on the line that you wish to amend. this will now draw the nodes on the line and enable you to pick them up and reposition. Delete Nodes If you have too many nodes on a line you can delete them by first selecting the line. and then clicking on the node(s) that you wish to delete. then move nodes”. This is a repeatable command and can be used until you are satisfied with the modifications. click on the relevant line and click on the area(s) you wish to add extra nodes. Figure 7: Modifying the punch line Insert Nodes To add further nodes to a line. Use the Punch Draw function to refresh the punch.Select this function to begin the process of digitising. Make Curved This function changes a “straight” line to a “curved line” You will be prompted to “select the lines to make curved” . Move Nodes Selecting this function will prompt you to “Select line to be modified. where you can digitise lines in the barrel.
both ends of the line are meeting to create a complete shape. i. Open Line In the example below the line is “Closed”.Figure 8: A “straight” line You can now click on any straight lines to make them curved. changing a curved line to a straight line. Use this function to add a gap and “Open” the shape into a line. Make Straight This works in exactly the same way as above. Figure 9: A Straight line changed to a Curved line. .e.
Figure 10: The Closed Line When you have selected the function you will be prompted to “Select the line(s) to make open” and can click on the line to “open” it. You will be prompted to “Select and copy lines” and should click on the relevant line to produce the copy. Copy with Cursor These functions allow you to copy and existing line. . You can move the line around the shape with the mouse and can click again to secure the line in the required position. Figure 11: Clicking to Open the line Close Line This works in the same way as above but this time Closes an open line. You can now move the new line within the barrel and should click again to secure the line in the required position. and position it within the punchshape. Move with Cursor This function allows you to pick up a line with a cursor click and move it around the punchshape to find a new position. You will be prompted to “Select and move lines” and should click on the line you wish to move.
Make two clicks to place the start and end of the mirror line. You will be prompted to “Draw an axis to mirror about and then point to the lines(s) you wish to mirror”. Click again to secure the line in its new position. . When selected you will be prompted to “Select the rotation point” and should click on the relevant point on the line. Figure 13: Adding a mirror line And then click on the line that you wish to mirror across this line. You will then be prompted to “Select line and pivot by cursor movement” which will allow you to use the cursor to rotate the chosen line about the point previously selected.Figure 12: Copying a line Rotate with Cursor You can use this function to rotate a line about a point. Mirror about Line This will allow you to draw a line and mirror an existing line across it.
Mirror Vertical The line you select will be mirrored over the Vertical line of the punch barrel. Mirror Horizontal The line you select will be mirrored over the Horizontal line of the punch barrel. When you select the function you will be prompted to “Point to the line(s) you wish to mirror” and can click on the relevant line to automatically create a horizontal mirror. Figure 15: Creating a horizontal mirror.Figure 14: New mirrored line. When you select the function you will be prompted to “Point to the line(s) you wish to mirror” and can click on the relevant line to automatically create a vertical mirror. .
It will not remove the shape from the directory if it has been previously saved. PunchLine Select From List The following dialog is produced allowing you to select an available punchline.Figure 16: Creating a vertical mirror Delete Line Selecting Delete line will allow you to remove a line or lines from the punch. Once selected it will be drawn to screen. . You will be prompted to “Point to the line(s) you wish to delete” and can now click on the relevant lines. PunchShape Draw Draw This draws the punch and refreshes the shape after amendments have been made PunchShape Delete Selecting delete will remove the entire punchshape from the screen.
a new blank punchline is drawn to screen. On selecting the function you will be prompted to enter a new name in the following dialog. You are now ready to start modifying the line. PunchLine New This enables you to create a new punchline. PunchLine Modify Add Punch To add a Punch Shape to a punchline. select the function and then select an available punch from the dialog. . Figure 20: the Add punch shape to a line dialog. blank punchline. This Figure 18: Creating a new punchline.Figure 17: The available Punchlines list. Figure 19: New. Once you have entered a new name in the dialog.
e. Move Punch Once selected you will be prompted to “Select and move punches” and can now pick up individual parts of a punch and move them accordingly. This is a repeatable command. Using the dialog.You will be prompted to “Specify points at which to add new punches” and can now click along the new line to add the punches as necessary.e. Replicate Once you have placed a new punch on the line you can replicate the shape to complete a whole line i. clicking again to place them. view the finished line as it would be shown on a style. you are able to adjust the spacing between each shape on the line and also the offset distance i. leaving the original punch in its original position. This will attach a copy to the cursor and you can now position it with another mouse click. Rotate Punch . the distance from the centre line. Copy Punch Once selected you will be prompted to “select and copy punches” and can now click on the punch or part of the punch you wish to copy. Figure 21: Replicating a shape on a line.
On selection. Figure 24: Creating a Horizontal mirror. On selection you will be prompted to “Draw an axis to mirror about and then select punches to mirror”. Mirror Punch Horizontal This function will mirror the punch about the horizontal. Please note that this command will rotate any of the punches on the line about the point on the original shape you choose. Figure 23: The shape now mirrored across the axis created. You will then be prompted to “Select punch and pivot by cursor movement” and should click on the punch and use the cursor to rotate the shape and click to secure its new position with the mouse. You should now click once to start the line and a second time to end the line Figure 22: Creating a mirror axis. When you have done this you should click on the original shape to mirror it across the axis you created. but this time the mirror is created in the Vertical direction. you will be prompted to “Select a rotation point” and can click on the point that you wish to pivot the punch about. as well as rotating the actual shape about that point. Mirror Punch about Line This function allows you to create your own axis to mirror the punch.This will allow you to rotate a punch about a point and reposition as required. You will be prompted to “Select punches to mirror” and then click on the required punch to create a mirror. Mirror Punch Vertical This works in exactly the same way as above. .
Query Punch On selecting Query you will be prompted to “Select the punch to query”. On selection the following dialog will be produced that provides all information on the punch. . PunchLine Delete Selecting this function automatically deletes the punchline from the screen.Figure 25: Creating a vertical mirror. Delete Punch This function prompts you to “Select punches to delete” and then removes any punches that you then click on.
but it will automatically save when you save the shoe project as a whole. Each option is described below. . such as flattening and size etc. Clicking Update will add any specific details from the style. such a range name and season etc. Enter details Selecting this function produces the following dialog. There is no option to save the specification sheet individually. This can be as detailed as you require and include any special instructions for use in production. such as Design No etc. By clicking on the buttons. Figure 1: The Specification sheet. Draw Style This function refreshes the page and redraws the style to the screen.Specification The Specification menu enables you to add the specific details to a worksheet. you are able to add specific details to the spec sheet.
The options available are as follows: New The following dialog id produced that enables you to select and add text to the style. When you select this option the File Open dialog is produced that will enable you to navigate to the correct file. Text The following options allow you to add text to the actual style.Draw Spec Selecting Draw Spec draws the style and the specification details together. . Macro This function allows you to save a specification sheet complete with information etc and then open again as a macro to use as a master copy. Figure 2: Specification drawn with style. Figure 3: The Text dialog. as shown below.
Delete Selecting this function will allow you to click on text to delete it as required. which can then be placed on the style.Clicking on Select… produces another dialog which allows you to select specific lines of text to add. but you will not be able to rotate the text when it has been moved to a new position. Figure 5: The DIY dialog. When it has been re positioned with the first click. Move This function works in the same way as above. Alternatively. allowing you to click in the box of each option to include it in the style. you can type in your own word and click Add New to add the word to your style. Move and Rotate This allows you to pick up the text and reposition it. Figure 4: The Select dialog Clicking on DIY produces a further dialog. you can then rotate it and place it with a second click. Size You are able to change the size of the text if required and a further cascade is produced with the following options: . Clicking Ok will then attach the words to the cursor which can then be placed with an additional click. Clicking on the word will attach it to the cursor.
Figure 6: The Text size dialog. . This will automatically update the default text size. as above.When you have selected the size of text that you require you will be prompted to ‘point to the text required to be the new size’. Default Size This option allows you to set the default size of the spec sheet text. A further cascade is produced. Once you have entered a value you are able to change the size of the text as explained above. Any text that you then add to the style will reflect the default size you have chosen. Selecting “Other” will produce the following dialog and you are required to enter a value. allowing you to select the text size you wish to apply.
Unit Select The following options in Select allow you to select and work on the required surfaces. Select surface by cursor This option prompts you to “select the unit surface by cursor hit” to enable you to work on a specific area of the unit. The two options are: Select surface You are able to work on a specific surface of the unit by selecting it from the following dialog. whilst experienced users will find all the existing. New users will benefit from the automated system enabling the creation of a simple unit. Figure 1: the Select Surface dialog. Unit wizard The Wizard is designed to allow the easy creation of a unit. . New The following options provide the tools to enable you to create a whole unit or individual components. advanced tools to make a more detailed unit.
On the left hand side are the titles of the pages available and the settings you can make. The first page to complete is the Type of unit you require. The wizard will now run through the process of creating the unit.Figure 2: The Overview page of the unit wizard. starting with the insole. Figure 3: Setting the Type of unit. You can either click on the link to add your own settings or click Next to run through the process. . The next page requires you to enter a value for the thickness and then click Next to continue to the next page. and then click Next to continue to the next page. whether it is a men’s or women’s shoe and the design of the unit that you want. Click on the required box to select the gender and type of unit. The first page in the wizard (shown above) is an overview of the current unit settings.
and then enter values for the following: Figure 5: Setting the measurements of the new unit.Figure 4: Setting an insole thickness The next page sets the Sole information. you will need to ensure that the measurement is sufficient to cover the insole you may have created. Thickness: This value relates to the height of the unit you wish to create. Wall Height: This value relates to the measurement taken from the last bottom up the wall of the last. but this can be changed by in-checking the use Default box. . The default measurement is 2mm. Firstly select if you wish the back and front of the sole to use the same measurements. Please note. Figure 6: The wall height overlapping the last bottom surface and the insole.
the unit sides will be straight when set at a “0” value. a positive value and a negative value.Figure 7: The thickness of the unit Extension: This value relates to the measurement that you wish the unit to extend beyond the side of the last. and will kick out or in and the bottom according to the value set. The pictures below are examples of a “0” value. Figure 8: The extension of the unit from the last. Figure 9: A taper of 0 mm Figure 10: A taper of 12 mm . Taper: This value relates to the taper on the sides of the unit. for example.
.Figure 11: A taper of -12 mm When all the required measurements have been set. This section is only relevant if you have selected to create a “Heel” style unit. Click Next to apply and move onto the Top Piece section. or can click on the Browse button to load an existing heel shape from a file. Figure 12: Creating the heel. You are also able to enter a Taper value. In this section you are able to either enter a value for the heel position or click on the position to set it. if not required you can click Next to skip this section and move onto the next. Figure 13: Creating a Top Piece. The Top Piece section applies only if you have selected to create a “Heel” unit. click Next to move onto the Heel section.
Figure 15: Changing the appearance of the unit. As before. Use the arrows next to the boxes to select the parts you wish to apply colour to. and you will need to click Finish again to complete the Wizard. and you should enter a thickness and taper in the dialog. then click on the Custom button to produce the colour palette and select the required colour. and then either select a colour from the list or create a new colour. you can select to use No top piece and move onto the final section. as shown below. Figure 14: A top piece on the heel The final section in the Wizard allows you to select each individual part of the unit and apply a colour and/or texture. To add a new colour. . click on the New button to add another number to the list. A final page is displayed which gives you an overview of all the information you have just added. if this function is not required.This function places a top piece on the new heel. When all the required information has been entered. click on an existing colour and then the Custom button to select a replacement colour. Alternatively. click on the Finish button to apply.
you can create your own block name and select the block you want to attach it to. For example.Figure 16: An overview of the new unit. Create block This dialog provides all the tools for creating a unit to your requirements. Whilst the wizard provides a quick and easy way of applying a simple unit. Create Insole The following dialog is produced which enables you to enter a thickness and taper value for a new insole. Each operation is described below. You should now see a complete unit that reflects the information you entered. each part can be applied individually and the remainder of the NEW section provides all the tools for doing so. . Figure 17: The Create Insole dialog. The functions are similar to those found in the wizard but are a little more specific and probably more suitable for a more experienced user. and also provides the option of keeping the shape parallel to the surface or copying the shape of the last.
Click on New Block Name and enter a name in the dialog. 2. 1. 4. Select to make the block Parallel to surface or to Copy the Shape of the last 6. Select the Type of unit required by checking the box.Figure 18: the Create a Unit Block dialog. Please note: Certain options will be greyed out if they are not relevant to the type of unit you have selected to create. . Click on Attach to Block and select the block from the list of available blocks that you wish to attach the new block to – This will list only the blocks that have previously been created. Extension and Taper – NB: The values have been described in detail under the wizard documentation 5. The same process applies as using the wizard but all the information is found in one dialog. but this time the unit is attached to a style line rather than another block. Create block from style lines This works in the same way as above. This is useful for making trainers etc when the sole is moulded over the upper. 3. such as an insole. Now enter a value for the Wall height. Enter a value for the remaining options as necessary to the type of unit you have selected to create.
Figure 20: The Create from 2 lines dialog. click on the Style line 1 box and select the first style line. enter a new name for the block.Figure 19: Create block from a style line. Create block from 2 style lines This function is used to create a unit block with two style lines. if you need to add a toe cap to the overall unit. style lines have been used in the toe cap area to make an extension of the unit. In the example below. In the dialog that is produced. and then repeat the process for Style Line 2. . Then. for example.
this allows you to add a top piece to an existing block.creating a toe cap. Figure 22: Adding a Toppiece . This has been used in the example above to create the illusion of a decorative tread on the sole. Use the following dialog to select the piece – a further dialog is produced listing the pieces available in the packet. You can then select the required piece Create top piece As the function in this wizard.Figure 21: Adding a block to style lines . Alternatively. setting the height above the lowest point and the distances of the top piece along the outside and inside edge. You are now required to enter values in the remaining boxes. an existing block can be loaded by selecting Load top piece and opening the required block from the file. Create from piece This function allows you to select a piece and apply it as a block on the unit surface. Click on the arrow on the Attach to Surface box and select the piece that you wish to attach the top piece. You should click on the New Block Name button and enter a new name in the dialog.
. Figure 24: Create a tread dialog Figure 25: The setting Surface section. enter a name for the tread in the box and then select the surface to place the treads by clicking on the From button. You will be prompted to “Point to the surface to put the treads on” and can now click the cursor on the relevant surface.Figure 23: The Create toppiece dialog Add tread Selecting this feature produces the following dialog that enables you to add a tread pattern on the required block. Firstly.
you can set the angle which allows you to select the unit line to align the treads with. the diagram is an indication of the finished result. Click on the required button to set the slant of the tread. or to copy the shape of the last bottom. If required. and can then set the depth and width of the treads. Figure 28: Setting the Layout section. filled to the back and the front of the sole unit.Figure 26: The setting the Shape section. You will also need to select to add the tread parallel to the surface of the last. Apply the tread and select to Fill to back and Front to complete the tread pattern to the edges of the heel and toe. Figure 27: Setting the Slant section. Click on the Back and Front buttons and then follow the prompt to click on the area that you wish the tread finish on the front and back of the unit. Modify . The final section requires you to set the layout of the treads starting with entering a value for the gap between the treads. Figure 29: A new tread added. again. Choose the shape of the tread in the next section of the dialog using the diagrams as a guide to the finished shape.
These functions allow you to break the curve between selected points on the line and “Unbreak” them to add the curve back in. The nodes that make up the unit will then be visible and you will be prompted to “Right click to select option”. right click again and select Accept or Quit as necessary. When you have made the modification.Modify unit lines This option allows you to select and modify a specific unit line. On selection you will be prompted to “Select the unit line” and should click on the line you want to change. right click and choose Accept to complete the change. or choose Quit to quit the modification. This allows you to place a radius where there is a break in the curve. On selection you will be prompted to select the point and use a cursor hit to add and remove etc. When a modification has been made. You will need to enter a value in the dialog and then click on the area required area. Change the unit lines from straight lines to curved lines by using the functions below . move a point(s) and a delete point(s). Figure 30: selecting a unit line for modification Below is a breakdown of the menu and the functions available in the right click menu. The above functions are used to insert an extra point(s) into the unit line. The added radius can be removed with the Remove Radius at point function.
This is used when you have made modifications to the unit and need to ensure it is still flat on the bottom. You will need to accept to complete the modification. . Before selecting this function ensure that you have the correct surface selected.Figure 31: Changing the unit lines to Straight. This function makes a mirror of the outside line. Selecting Shift line produces a dialog requiring you to enter values in the x. and once entered and accepted will move the line accordingly. Add profile A profile is used to change the contour of the unit. The option to shift the line by cursor prompts you to “pick up and put down line with alternate cursor hits. Once selected this will maintain any changes you have made to the shape. but flatten the bottom. select Make line not symmetrical. This function offsets the selected unit line by your chosen value to either increase or decrease the size. Figure 32: Using the Make Line Symmetrical Function To remove the symmetry and work on the lines independently. so that any modifications made to the inner ill reflect on the outer. and is normally used on a ladies heel. y and z direction. and then enables you to reposition the line as required.
You will be prompted to “Select profile to modify” and can click on the required profile to redraw it in 2d. When you have selected the profile. Figure 34: Adding a profile to the unit. Figure 35: Modifying a profile in 2d You will then be prompted to “Right click to select option” which will produce the following menu. Redraw the last to complete the change to the profile. Duplicate profile This function duplicates one profile shape to another and on selection prompts you to “Select the profile to duplicate” and then “now select the profile to become duplicate”.On selection. the following dialog is produced and you can select Cursor to allow you to place the profile by cursor. Modify profile in 2d Select this function to modify the profile in 2d. Figure 33: The Add profile dialog. redraw the unit to update the change and copy the profile. .
The added radius can be removed with the Remove Radius at point function. Use the functions above to Insert a point into the profile and move etc to produce the shape required. This allows you to place a radius where there is a break in the curve. The example below shows a profile modified by adding two points and moving them out to create a wavy line. or choose Quit to quit the modification. . You will need to enter a value in the dialog and then click on the area required area. right click and choose Accept to complete the change. Figure 36: Inserting and moving points to modify the profile.When a modification has been made. The results of modifying the profile are shown in the example below. Figure 37: Results of modifying the profile. These functions allow you to break the curve between selected points on the line and “Unbreak” them to add the curve back in.
This function allows you to make the profile symmetrical. . To work on each profile point independently. and then any modifications you make will be reflected in both halves of the profile. Making the profile straight or curved keeps the shape of the profile. This mirrors the shape of the profile and the results are shown in the example.The above functions change the appearance of the profile. but either retains or removes the curves in the line. select to make the profile “not symmetrical”. Figure 39: Modification reflected in both halves of the Symmetrical profile. Figure 38: The Make profile Straight function.
but modifies the profile in 3d rather than 2d. Modify profile in 3d This option works in the same way as above. Select this to mirror the profile by 180 degrees.Figure 40: The Original profile. On selection. The selected profile will now mirror the original. Figure 41: The Mirrored profile. The profile will then be drawn with the nodes and you can use the right click menu to make the necessary amendments. you will be prompted to “Select the profile to modify” and can click on the required profile. redraw to update the change. Mirror profile This function enables you to mirror the values of one profile to another. . On selection you will be prompted to “Select the profile to mirror” and then “Now select the profile(s) to become mirrored” Once complete.
adding new profiles etc. This dialog enables you to select the unit surfaces and change their properties i. Define bottom shape This option enables you to create a new shape for the bottom of the last by using the following two options With cursor Use this option to define the shape with the cursor. .e. modifying unit lines and control points. Figure 42: The Unit Query dialog. On selection you will be prompted to “Define the bottom shape starting at the heel” and you can now start clicking to start creating a new line representing the bottom of the unit.Advanced Modify This dialog is for advanced and experienced users and all functionality can also be found within the drop down menu. Offsets.
the prompt changes to “Right click to select option” which can be used to Accept. i. Trim This function will trim the unit surfaces with patterns from your packet. With digitiser This works in the same way as above. Quit or Undo the line. but a digitiser will be used to create the new bottom shape. Figure 44: The unit drawn with the new line as the new bottom shape. rather than the cursor.e.Figure 43: Creating a new line to represent the bottom of the unit. When the new line has been Accepted you are prompted to “Point to the line to be modified” and you can now click on the relevant line to update the unit. Once you have started to draw the new line. . a unit is created and two style lines are drawn to represent the area to be trimmed.
Two pieces are collected from the unit surfaces. shown below Figure 46: Pieces collected for trim Figure 47: Pieces trimmed where lines were drawn . and select Create Boundary Line. To do this. select surface side. This has to be repeated for the Sole Bottom surface. go to the Line drop down menu and select New.Figure 45: Drawing 2 style lines for trimming The side and bottom surfaces need to be selected in turn and a boundary line of that surface has to be created. Advanced.
Figure 48: Available Pieces and packets dialog.e. deleting or moving the nodes. but with the piece that is currently selected. Draw Redraw unit This will refresh the page and draw the unit on screen. Make bottom surface flat This works in the same way as above but on the bottom surface of the selected unit block. The following dialog is produced that prompts you to select the current piece to trim the unit surface. select Surface Side and select the side pattern to trim that surface. Untwist surface If you have been making modifications to the unit lines i.e. With active piece This works as above. Draw unit lines . Make top surface flat This function allows you to make the top surface of the selected unit flat. Please note. This is useful if you have been modifying a unit line in the above or bottom view and the side surface has also moved and distorted.With piece The surface to be trimmed must first be selected i. Clear Select this function to clear the piece trimming on the unit blocks. it may be necessary to untwist the surface to improve the shape. Selecting this function will restore the flat surface. appropriate unit surface must be selected prior to using this function.
Query profile . A warning dialog will appear asking you to confirm the deletion first. Figure 49: Drawing the unit lines Draw block This function draws the block on top of any other data that is currently on screen.This will draw the unit in Wireframe mode. Delete group of blocks To delete a group of blocks. When you have clicked Ok the blocks will automatically delete. but this time the page is refreshed drawing just the block on screen Delete Delete block Selecting this will delete the currently selected block. Delete profile This prompts you to “Select profiles to delete” and removes the profiles you select. select this function and then enter the first part of the name in the dialog. Query Query This function queries the current unit block and the details are output to the Message History. Redraw block As above.
use the remaining features in the dialog to change the colours. Figure 51: The Set Blocks dialog. enter the characters required in the dialog and click ok. Once you have selected the surface or group to change. or you can set up the blocks as a group and apply the colour change to that. This can then be changed to position exactly as required. . To set the blocks.The following dialog is produced that allows you to see the exact position of a profile in a parametric value. Figure 50: the Query Profile dialog Settings Surface colours The surface colours of the blocks can be changed by using the dialog that is produced. You can either select the necessary blocks with the cursor by using the Select Surface button.
. therefore the block is known as an Empty block. you can choose whether to use the colour of the texture file or keep the block colour etc by checking the relevant boxes. Or. You can either select and use a colour from the existing list or change the colour by clicking the Change button and selecting an alternative colour from the palette. Click on the New button to create a new unit block by entering a name in the dialog that is produced. Once selected. The block only has a name at this stage and contains no information. Show blocks This dialog shows all the blocks available and enables you tom turn them on or off by clicking the required button on or off. To automatically update all the changes click on the Apply button. you can create a new colour that will add to the list and again chose a colour from the palette and apply. Organiser The following dialog allows you to organise existing blocks and lists the name of the block and the surfaces that are within that block. To add a texture to the surface click on the Texture button and select the required file from File Open dialog that is produced. You can also amend the angle and scale of the texture until you are happy with the appearance. Click on the Rename button Figure 53: The Unit Block Organiser dialog. The new unit name will now appear in the Block window and you will notice that there is no entry in the Surface window.Figure 52: The Surface colours dialog.
.Figure 54: The Show Blocks dialog.
Align with axes This will align the Footscan in a similar way to how it would be aligned when using a traditional wooden sizing stick. You can now use the mouse to locate the footscan and click to secure the new position. Figure 1: Aligning a foot with a traditional measuring stick Align automatic This function uses a mathematical calculation to automatically straighten the foot. based on the shape and will align the Footscan from heel to toe in a natural position for a foot. aligning the heel of the foot to the heel of the last and the bottom of the foot to the bottom of the last. On selection you will be prompted to “Select the rotation point” and once you have clicked on the required point you will then be prompted to “Pick up and rotate the footscan”.e. . Rotate This function can be used to rotate the footscan so it may be placed more accurately on the last.Footscan Align The following options allow you to align footscans in specific ways. Align with last This aligns the bottom of the foot to the bottom of the last i.
allowing you to move it with the mouse. Modify The following delete commands are available enabling you to modify the footscan.Figure 2: Rotating the footscan. Delete point This allows you to delete a single point on the last. The first click will pick up the footscan. Delete by rectangle . Drag This function can be used to drag the scan so it may be placed more accurately on the last. Figure 3: Dragging the footscan. Now click on the footscan to automatically delete points. On selection you will be prompted to “Pick up and drop the footscan”. and the second click secures the footscan in the required position. On selection you will be prompted to “Click on the points you wish to delete”.
Draw This function draws the footscan. you may use the shift key to select more than one scan. You may also use the buttons along the side of the dialog to apply a macro to the list of footscans. adding further scans to the list and deleting selected scans from the list. This is necessary for the correct measurements to be taken. To add footscans to the list select Add. Select again to hide the axes. Selecting Open will then add the scan to the list.e. export the list as a .This function will delete all points inside a rectangle. Figure 4: The Footscan List dialog. This will take you to the File Open dialog and you may navigate to the relevant file and select the required scans. Show Axes This function draws the axes on the footscan. whether you are using a right or a left foot last. When the two corners of the rectangle have been selected. the area of the last will automatically be deleted. Settings Two options are available with this function. On selection you will be prompted to “Click on two corners of the rectangle to delete points inside” and can now draw a rectangle over the area you wish to delete. Define footscan list This function is used to store a list of footscans that can later be played and viewed like a video. last and section to the screen. The features in this dialog include creating a new list. Align left Align right You can switch the footscans from either left of right alignment i.
CSV file. You may also select to work on the whole list or just on the selected scans. Selecting Draw draws the measure sections for the selected footscans When loading a footscan. Start This options runs through the cycle of the footscan list. Next This option loads the next footscan in the list. you may specify which measures to draw by selecting Options. Previous This option loads the previous footscan in the list. Draw footscan list Once a footscan list has been compiled. In Sections. . you can opt to Mirror it by checking the Mirror box in the Loading section. Stop Use this to stop the cycle. the following options are used. The play list can then be viewed to show the selected measures.
. You will be able to search for specific information or view the entire contents of the manual.Help The functions in this drop down menu provide an Online help service to our customers. Contents This dialog shows you the entire contents of the Help available. Figure 1: The Online Help Dialog. Search This part of the dialog enables you to enter a specific keyword. Figure 2: Searching for help using a keyword. You can navigate to the topic required and select to view the help pages. Clicking on “List topics” will display all the help available that has reference to the keyword.
This contains all information regarding the release of software. the version and when it was created.About Selecting About produces the following dialog. such as the program name. Selecting “View” will produce the Shoemaster Terms and Conditions .
10: Bug # Action Summary 551 Added Export a picture functionality to export file wizard 499 Fixed Program lock up when using condense syntax 1103 Fixed Knocking cursor is invisible on a black background 820 Fixed Piece move original command mirroring piece 1210 Fixed Flattening spring properties draw and redraw 778 Fixed 3D last digitising using MicroScribe 538 Added I-Ware scanner support to the import file wizard 1228 Fixed Measure 3D distance tools leave crosses behind 1226 Fixed .Changes in 4.
Stitch lines difficult to distinguish when highlighted 1106 Fixed Measure 2D distance tools leave crosses behind 1253 Fixed Unable to select upper surface after Autolast import 1236 Fixed Object browser does not select pieces by default 1262 Fixed Drag last command not applying new position 1295 Fixed Scaling of imported JPEG and TIFF is incorrect 1198 Fixed Save measures feature does not always copy the file 231 Fixed POV-Ray does not render stitch lines properly 1173 Fixed Next/previous property buttons go out of sequence 1212 Fixed Advanced line drag style command not working 1313 Fixed .
Memory leaks in unit surfaces. tree views and properties 1318 Added Background plane positioning options to POV-Ray 1229 Changed Severity of ‘overlapping detail’ error message 1312 Fixed Not possible to turn off tooling element outlines 741 Fixed Nodes do not disable after making a linked marker 1320 Fixed Paste background command only works once 1268 Fixed Line new advanced bend line command 1322 Fixed Image import and copy/paste do not work in sequence 1329 Changed Disabled object browser 2D/3D button in 2D programs 1325 Fixed Last import from latest Delcam IGES file 1319 Fixed .
Text bounding box not updated on a size change 1184 Fixed Save as pieces command doesn’t update style view 1105 Fixed Arrows not highlighted when style line or arc selected 1045 Fixed Cannot draw style transfer default points without style 1334 Fixed Unit block created from a piece has no sides 575 Fixed Intermittent browser crash when switching from 2D to 3D 764 Fixed Create flattening sometimes fails with certain boot lasts 1367 Fixed Cannot set reference points after digitising with MicroScribe 1375 Added Extend line commands enabled for multiple line selection 1371 Fixed Creation of the unit sole rand not possible in 2D 1288 Fixed .
09: Bug # Action Summary 746 Fixed Draw both shaded lasts menu command 1178 Fixed Flattening spring distance option for all lasts 1214 Fixed POV-Ray export sometimes fails for a last 1218 Fixed Speed of style line drawing on high patchwork lasts .Last shading problem when modifying last spline 1382 Fixed Object browser crash when deleting last object 1379 Fixed Duplicate unit surfaces appearing in object browser 1393 Fixed Crash when opening specific shell files 1398 Fixed Enable arrows crashes with certain shell files 1400 Fixed Save as pieces command doesn’t save the file Changes in 4.
628 Added Ability to add a grading centre to a tooling element 954 Added File clear measures menu command to Fotofit 631 Added Export of style lines to the Interface program 1242 Fixed Program slow down with multiple packets/pieces 1130 Fixed Duplicate style lines not appearing as dotted lines 1165 Fixed VRML components not exported to POV-Ray 1264 Fixed Flattening drawing from select flattening dialog 1261 Changed Arc length property precision to three decimal places 749 Fixed Classic line drawing failure under certain conditions 1269 Fixed Flattening toolbar update following delete flattening 1093 Fixed Last load heel curve file menu command 1095 Fixed Last load centre curve file menu command Changes in 4.08: Bug # Action Summary 1030 Fixed Piece delete/undo crash with multiple texts on an arc 1100 Changed .
Printing the current viewport prints the background colour 1099 Changed Restored A/B functionality to Esprite 1141 Added Functionality needed for 2D pattern tracing 665 Added Rounded details (size codes) 1147 Fixed Lines and mating arcs still selectable when not visible 1156 Fixed Re-implemented drawing of mating arcs 1066 Fixed Grid stops drawing when viewport is no longer active 814 Fixed Construction arcs should draw as in QS 3 1148 Fixed Sometimes difficult to select construction arcs 1176 Fixed Difficult to select details after they've been modified 1153 Fixed Cannot control the grading centre layer visibilty 1082 Fixed Text not displayed when knocking 780 Fixed Selected grading centre not highlighted when grading 651 Fixed Ruler option not always working correctly 1190 Fixed Measures wizard sometimes differs from properties 1104 Fixed DXF tooling element output has the wrong orientation 1198 Added New quick save measures feature for Fotofit .
06: Bug # Action Summary 771 Fixed Notches are not quite closed on a piece 753 .Changes in 4.07: Bug # Action Summary 1086 Fixed Last and flattening not updating using A/B switch 1090 Fixed Changing properties for multiple tied line selection 1102 Added Line vanish and restore functionality from QS3 1088 Fixed Delete circuit crash 1112 Changed Updated HASP dongle device driver 1115 Fixed File association in PDM XML format Changes in 4.
Hartland points and size codes drawn as part of the arc 912 Added Highlight the gap when rubber banding details 911 Fixed Right click move for details does not rubber band 831 Fixed Measures wizard does not display any results 885 Fixed Spin control in arc properties not working 960 Fixed Crash drawing details on a broken shell 811 Fixed Piece browser not updating when unfolding or mating two arcs 950 Fixed Delete arc crash 962 Added New refresh button on object browser 965 Added .Fixed Customised menus not saved in the customisation file 812 Fixed Knocking too slow on complex styles 892 Fixed Tartup options do not appear 893 Added S tyle lines can be offset from a multiple selection 897 Changed Exclude pieces and lasts from drag selection 908 Fixed Program crash exporting IGES with certain shells 888 Fixed Improved speed of detail rubber banding 909 Fixed S callops.
05: Bug # Action Summary 809 Fixed Cannot load a shell from the file open menu 810 Fixed Cannot launch Interface program from Grade program .Properties page find button finds object in object browser 953 Fixed Improved speed of loading and knocking complex styles 473 Changed Updated Portuguese translation file 899 Fixed Implement circuit stitching on DXF output 966 Fixed Customisation freezes workspace and tree views 978 Fixed Whole notch is properly selected and displayed during rubber banding 907 Fixed Undo crash after lap marker has been added 981 Fixed Details not handled properly when splitting an arc 972 Fixed After knocking line jumps to different position on selection 788 Fixed Area and perimeter calculation of pieces with details 992 Fixed Punch shapes duplicated in object browser 989 Changed T ree view items retain selection when inactive Changes in 4.
492 Fixed Unit calculation failure when reloading 747 Fixed Piece calculation failure when reloading 841 Fixed Stabs and slashes drawing on the wrong bundle 753 Fixed Customized menus not saved in the customisation file 844 Fixed All commands not appearing in the customize dialog 772 Fixed Snap to node not working on the gross feather offset 824 Changed Rotation point when right clicking with rotate object cursor 843 Fixed Loading and drawing of complicated shells too slow 813 Fixed Offsets not drawn when collecting a piece 753 Fixed Customized menus not restored on startup 845 Fixed Detail gaps not closing arc properly on the ends 866 Changed Updated Italian translations 878 Changed Updated Spanish translations Changes in 4.04: Bug # Action Summary 743 .
03: Bug # Action Summary 750 Fixed Help files are copied during patch release installation 763 Fixed PDM fixes in metadata format and shoe project import 541 Added Improved line selection in 3D when zoomed in 759 Fixed Fixed shoe project unit style saving problem Changes in 4.02: .Fixed Bounding box updates when moving arc text 756 Fixed Autocalculate grade for lines on shell surface 757 Fixed QS macros not appearing in the view menu 788 Fixed Piece perimeters now take details into account Changes in 4.
Bug # Action Summary 416 Fixed Unit lines are now selectable by cursor 452 Removed Removed the unit select surface by cursor command 478 Added Line extend to command works with multiple selection 490 Fixed Improved various speed issues with autodigitise 502 Fixed Fixed crash when moving unit profile end points 541 Fixed Improved accuracy and speed of selection 552 Fixed Added ability to change colour of multiple unit surfaces at once 567 Fixed Fixed the launch bitmap editor command 568 Added Added shoe project option when creating text .
580 Fixed Fixed cursor cross hairs 584 Fixed Creating measures and profiles in the modify by measure dialog 588 Fixed File clear footscan now redraws correctly 591 Fixed Added hold bottom pattern option to modify by measure dialog 596 Fixed Changed transparency of billboard image 635 Fixed Fixed the line shapes dialog real time drawing 644 Fixed Clear measures command now clears properties window 655 Fixed Made maximise all take A/B spacing into account 657 Fixed Improved speed of add/remove material command 664 Fixed Line feather redraw style command draws offsets .
666 Fixed Tooling lists now export to interface 669 Fixed Stopped split arc from duplicating details/text 670 Fixed Unwanted "there is no style line relating to arc" errors 674 Fixed Fixed tooling list select from list command 675 Fixed Fixed tooling list draw/redraw commands 679 Fixed Fixed tooling element select from list command 681 Fixed Fixed tooling element draw/redraw commands 682 Fixed Fixed tooling element mirror about line command 685 Fixed Fixed the unit surface new colour properties bug 694 Fixed Fixed extend to command for lines off the last .
700 Fixed Improved last modification speed when measures are loaded 701 Fixed Paste background command now works every time 703 Fixed Fixed delete key for multiple style line selections 707 Fixed Fixed right click save on footscan file 712 Fixed Packet copy command updates piece browser 717 Changed Set draw selected surface only option off by default 719 Added Allowed unit blocks to be turned into construction blocks 725 Fixed Fixed startup error due to formatting errors in translation files 727 Fixed Fixed format problem with fit string in PDM metadata file 729 Fixed Fixed PDM metadata file format for DXF .
731 Fixed Improved speed of selection 737 Fixed Piece toolbar now draws the selected piece .