The options in this menu allow you to open, close and save files. You can also set up files for printing, and import and export files into different formats.
Select the Open File option to produce the following dialog. You can then navigate to a file that you have previously saved and select Open to draw the file on the screen. Please note: Files can also be opened by selecting this shortcut icon on the toolbar
Figure 1: The File Open dialog. If Loading a file in the SPA program The option in the APA program is to Load… and as above, the following dialog is produced. There is also an option to Read Macro, which again produces the same dialog allowing you to select a previously saved Macro from the required file.
To save a new file as a particular type you can select Save As. A cascade menu is produced providing options that are relevant to the program you are using, an example is shown below.
Figure 2: The Save As cascade. On selection the following dialog is produced which enables you to name the new file as the required type and place in the relevant file.
Figure 3: The Save As dialog. Saving a file in the Interface program In the Interface program the option to save is called Save Print Text. The same dialog is produced as above, this time saving the file as a Print File. Please note: You may also save a new file by using the Workspace Explorer window, described below.
Figure 4: Saving a file using the Workspace Explorer window When you have completed the work that you wish to save, right click the mouse over the file that you wish to save – oxford brogue .she in this example. This will give you the following options:
Figure 5: Right click options in the Workspace explorer. Selecting Save as will produce the following dialog that will enable you to navigate to the relevant file and save your new file.
Figure 6: The Save As dialog
This function will enable you to clear a file, or part of a file from the screen. A cascade is produced where you can select to clear either part of the file or the entire file. As the Save As options, the contents of the cascade depend on the program you are using, an example is shown below.
Figure 7: The Clear cascade options.
If Clearing a file in the SPA program If clearing a file in the SPA program, please note there is no cascade menu produced. You can choose to select Clear to clear the current data, or Delete to delete the current file.
This Option is available in the Creative, Orthopedie and power programs and enables you to open an entire Shoe Project that has been previously saved. Selecting this option will produce the following dialog that will enable you to select the required file.
Figure 8: The Open Project dialog. Please note: You can also open a Shoe Project by clicking on the following icon to display the above dialog.
See Saving a New Project.
. below.This option is available in the Creative. In the dialog you will notice a check box next to some of the filenames. If saving a merged file in the SPA program In this program you are given the option to Save Metafile. so it is good practise to check the boxes. particularly if you need to email projects etc. Orthopedie and Power programs and allows you to save your file as a New Project. Please note: You can also save a Shoe Project by clicking on the following icon to display the above dialog. Please note Leaving the box unchecked will re save and over-write the original file. and selecting to Save Project automatically saves the project that is on the screen. It is a good idea to include all information within all projects. Please be aware that if you have made any alterations to the current project to make a new one. selecting this option will overwrite the changes. This will save the style will whatever name is displayed in the Style window with an ‘mrg’ prefix added to the beginning of the filename. The following dialog is produced allowing you to name and save the project in the required file.
Save Project As
This option is available in the Creative. a last and saves it within the project whilst leaving the original file intact. This creates a copy of the file i. To include this file within your new project you should check this box. Orthopedie and Power programs.e.
Figure 9: The Save Project As dialog.
The Update button is used to update the last with the current settings.
Figure 10: The Last Library cascade found in Fotofit Each option available within the cascade menu is described below. The following dialog is produced which shows all the attributes of a last. Click on Calculate to update the information and then create all sizes to automatically create a last for all sizes.
Selecting New allows you to name and save a new Last Library in the required area.
Figure 11: The Create Last dialog. The Add Last function is used to add the current last to the last file. The following cascade is produced that enables you to manage your last library. Select Open to open a library prior to conducting a search for a last. Mrg_fred_jul22_1523
This option is available in the Fotofit and Orthopedie program.For example. To delete a last from the library click on the relevant last from the list and select ok.
shown below. again by checking the box and can amend the offset and rotation by entering values.
. Please note: The Last Library option is also found in the Orthopedie program
This option is found only in the SPA program and produces the following dialog.
Figure 13: The Grid dialog found in SPA Using the dialog you can select to turn the grid on by clicking on Draw.Figure 12: Delete lasts from the library dialog.
Figure 14: The grid drawn in the SPA program You may also select to Highlight the grid. and also dictate the spacing of the grid by entering values in the Spacing box.
select the button Generic Print. To change the paper size. or opt to use None and use the mouse freely.
This allows you to view the print options you have selected to ensure the file will print out correctly.
Choose the Page Setup option to select the relevant printing options for your file.Figure 15: Highlighting the grid and changing the rotation and offset You may also select to snap the mouse position to the nearest grid point if required. and then select the paper size.
Figure 16: Page set up dialog. The paper size will now read Custom and you should double click it and add the required paper size.
Set up Communications
This allows you to configure your peripheral devices i. This communications set up can be saved as a file by checking the Output to File box
Figure 18: The communications setup dialog. and pen and knife settings. If you click on Settings the following dialog is produced. select Add to add to your connection. This allows you to change port. device.e.
Figure 17: The Print dialog
A cascade is produced allowing you to configure your files.Selecting Print produces the following dialog that enables you to select the correct printer etc and then print the file.
. if you are setting your device to com2 and zund.
Setup DXF Layers
This allows the user to set the Bundles with a specific layers and tool number.
Figure 20: The Milling dialog In the same dialog. you will enable the milling software.
By checking the boxes shown in the dialog.Figure 19: The device settings dialog. the Offset box will specify half the diameter of the specified milling tool. The Mill In check box is normally unchecked as this is used for milling internal circuits within a piece.
This can be used when reading into another package.
When exporting IGES.
Set Origin by Values
This is the same process as above.
Set origin by Cursor
This allows you to set the zero position of the exported IGES unit.
. Delcam Duct.Figure 21: The DXF Layer dialog.e. i.
Figure 22: The IGES Header dialog. but allows you to enter the origin point and then apply. to align the imported object to the correct position on screen. the menu below shows the relevant information relating to the file.
e. input and output i. As shown in the dialog below.e.This clears any origins that have been set and defaults back to the Shoemaster origin at the heel.
You are able to add information or comments regarding the IGES file in this dialog.
. the unit will fit under the last rather than on the same level.
Figure 24: The scanner settings dialog.
This option allows you to configure the software to accept 3d data from different scanners. You are able to configure the scanner.
This allows the z axis to be inverted i.
Figure 23: The Comments dialog. XYZ data.
This queries the IGES information to the Message History box.
you can generate the “Normals” and “Points” for the Compulast output file.
. Each section can then be drawn individually forward and back using the < and > buttons. it is possible to configure the following. Draw All will draw them all together.Figure 25: The Input section
Figure 26: The Output section
By selecting the Generate button.
Figure 27: The Compulast dialog By selecting Setup.
Figure 29: The Dispose Method dialog found in Interface. In essence this means avoid exporting data as IGES entities 126 and 128.
Iges files from other CAD programs can be read into Shoemaster. as a result any IGES information written out in a NURBS format will not be able to be read in. they can be either 2d or 3d data. When trying to export 3D lasts to Shoemaster QS in IGES format the following 3 criteria must be adhered to Firstly the IGES file of the last must be written out in ‘Parametric’ (entity 114) format. the Dispose Method helps you control and maintain your cut files.
The following options are available in the importing section. The following dialog is produced where you can control the file after it has been cut.Figure 28: The Compulast Setup dialog
Found only in the Interface program. Shoemaster QS is a 'Parametric' based CAD program. Shoemaster QS does not use NURBS. this means that whenever the user has the option to export IGES data in a 'parametric' format he or she should do so.
Import File Wizard
The Import File Wizard has been devised to make the importing of data from other programs or files a simple process. If you require any further information on this matter.
Figure 30: The Create last from surface dialog. The options provided on the second page depend on the action chosen.
Figure 31: Selecting an action in the Import File Wizard. please contact the Shoemaster Helpdesk. The following dialog is produced which enables you to determine which layer the IGES upper and bottom surfaces are on and turn the IGES last into a Shoemaster last.Secondly the patchwork ‘surface’ that describes the shape of the last in the IGES file must be distributed in the same way as the patchwork of a ‘normal’ Shoemaster last. for example the upper can be on Layer 1 and the bottom can be on Layer 555.
Create Last turns an imported IGES last into a true Shoemaster QS last. Thirdly the upper and bottom surfaces of the IGES last must be written out to separate Layers. and a brief description is provided below.
. The first page of the wizard requires you to choose the item that you wish to import. Click on the required item and then click Next to continue to the second page.
that can be imported. you can select Draw all to see the imported file.asci text file). and Shoemaster section files. Ideas.
This is a Shoemaster propriety format as above. The file can then be imported as scanned pieces.
Scanned Pieces (Packets and Pieces option only)
This option allows pieces that have been scanned on a flat bed scanner and saved as a bitmap. to be converted to vectors (lines) and then saved as IGES format.e.Importing Style Lines and Packets/Pieces
IGES DXF Secondary Style (Lines option only)
This is a way of importing a second style over an existing style that is currently on the screen. Files can be saved in this way to send via email as the autolast file is much smaller in size. New last.
. to be imported.
Importing a Heel Curve
This option allows you to import a heel curve shape from an existing last to another last. This file contains the X Y Z data and all information of flattenings. Please note:
The secondary style must be created on the same last as the existing style.
This option allows scanned sections from other scanners i.
Importing a Last
Chose from the following options:
This function is a Shoemaster propriety format which is a Shoemaster Last database that has been saved as an autolast (.
By selecting this option it is possible to import a Compulast file. Vorum.
Importing a Feather Table
This option allows feather tables from previous styles to be imported onto a different last. Fotofit. 3d Scanner. To draw the Compulast file when loaded. CMi CL300. This enables you to use certain style lines from one style to another.
Please note. The final section of the wizard requires you to click finish to update all the details and complete the Importing process. that if at any time you need to amend details. Select open and this will update the file to import section. The next section of the Wizard requires you to enter the name of the file you want to import.
Figure 33: Selecting the file to import. This can be used for reference and is also useful when designing or presenting ranges. Once you have selected the relevant action on page one.
. clicking on next to continue to the next page.Importing a Picture
You are able to import pictures in various formats. The file type will automatically be set to the one you have just chosen. now chose the file type you wish to import data from on the second page. Click on the Browse button and navigate to the required file in the File Open dialog.
Figure 32: Selecting the file type in the Import File Wizard. Click Next to continue to the final section. you can click the Back button to go back to the previous page and amend as necessary.
This enables you to enter and select the directory that you wish to store your cut files. i.Clicking on File automatically produces the File Open dialog. style_style_date_time
This function pre-fixes the file with “user”. spa_style_date_time
This function pre-fixes the file with “spec”. i. this enables you to select the type of file and navigate to the relevant files etc to import the file of your choice. i.e. mrg_style_date_time
This function pre-fixes the file with “spa”.e.e. i. spec_style_date_time
This function pre-fixes the file with “style”.
This function pre-fixes the file with “cut”.
The following options are available in the Exporting section. i. As above.e.e. cut_style_date_time
This function pre-fixes the file with “mrg”.
Figure 34: The Interface Directories dialog. user_style_date_time
The options within Interface file are explained below.
Click on the required item and then click Next to continue to the second page. Click on the option and then select Next to continue to the following page. This works in the same way as the Importing Wizard and you will go through a series of pages to complete the process.
The Export File Wizard
The Export File Wizard has been devised to make the exporting of data from other programs or files a simple process.e.
. The first page of the wizard requires you to choose the item that you wish to import.Interface Unit
This function pre-fixes the file with “unit”. The options provided on the second page depend on the action chosen. i. The next section of the wizard requires you to select the file type you wish to export data to. and a brief description is provided below. unit_style_date_time
Interface File Named
This function allows the user to type in the desired name.
Figure 35: Selecting an action in the Export File Wizard
Exporting a Last
This will allow you to export a Last as an Autolast
Exporting a Feather Table
This will allow you to export a Feather Table so that you may use it with another last.
Exporting a Heel Curve
This will allow you to export a Heel Curve so that you may use it with another last.
You will now be required to enter a name for the file you are exporting.
This option allows you to select and name files in the same way as the Wizard and clicking on File automatically produces the File Save As dialog. Click on the Browse button and then navigate to the required area and name the file. Please note. In here you can select the relevant file type and save in the appropriate place to create a file for exporting.
Exit will produce a dialog asking you to confirm that you wish to exit the program. you can click the Back button to go back to the previous page and amend as necessary. When the name has been entered and you have selected Next. the wizard will continue to the final page where you can click on Finish to update all information and complete the exporting of the file. that if at any time you need to amend details..Figure 36: Selecting a file type in the Export File Wizard.
File…. and on selecting Yes the program will automatically close
Figure 37: Entering a name for the file to be exported.
Selecting Copy will copy whatever image you currently have on screen.Edit
This menu allows you to Undo and Redo operations and Copy and Paste data and the following functions are found in the Edit drop down menu.
This will allow you to Paste the image that you have selected to copy.
This enables you to undo the last operation (or series of operations) you have completed.
You are able to redo any operations that you previously removed using the Undo function.
for example you would need to do this before exporting the file into your cut file so it is cut to 100% scale. Others features include the Control section where you can change the colours of “layers” such as stitches and edges. The shortcut Toolbars are also found in this menu and can be hidden or viewed as required.
Figure 1: Maximising the style to the screen.
This scales the image as large as possible to fully utilise the entire available screen space. show only specific surfaces.
This enables the current view to be saved so that it may be restored later. and save it if necessary.
The following enables you to change the way you view the image on the screen. Simply set the view as required and select
. For example. you can change the scale of your work. and choose the “rotation” of an image etc.
This function sets the image at its “original” size.View
The functions in this menu allow you to control the way your files are displayed on the screen.
.the function to Save it. Fit to screen works in the same way as Maximise in other Shoemaster programs. and so on.
If you have saved a view and then changed it. the image will be twice as large. Figure 2: The Set Scale dialog You are required to enter the scale you wish and when you click “OK” the image is automatically redrawn to this scale.
Figure 3: The Orthopedie Scale Cascade The menu works in the same way as other programs. Choosing 100% will set your work to “original” size i. Selecting Custom allows you to enter a specific % value.
This will maximise the image to fully utilise the entire screen. if you enter 2. the different terms are described below. For example. selecting restore will redraw the image to the image you last saved. as shown in the dialog below.
The Orthopedie version of the Scale cascade is different from other Shoemaster programs in that the options are mainly listed in % terms. for cutting purposes. Please note: · This function is also available as a shortcut icon on the toolbar
Using Scale options in the Orthopedie program. Please note: The number you enter will increase the drawing in size that many times.
Selecting this function will produce the following dialog.e.
Figure 5: The Toe view.
Figure 6: The Heel view.
Figure 4: The Above view. The views are explained with a diagram.Rotation
The Rotation option enables the last to be viewed in a variety of positions.
Figure 7: The Inside 3/4 view.
Figure 9: The Outside 3/4 view.
Figure 8: The Inside view.
Figure 11: The Bottom view. Click next to the required surface to select it.
The following options in this menu allow you to select and draw a specific surface.Figure 10: The Outside view.
Figure 12: The 2d last bottom
The Shell is a 2d surface that allows style lines to be drawn off the surface of the 3d last. The following options are available in this menu. I.e. this is useful when creating a boot style so that you can draw style lines outside of the 2d flattening area.
This is the bottom of the last.
The Upper is the 3d and 2d last and flattened surface.
Please be aware that lines on this surface do not grade. but there are an additional two drop downs used specifically in Fotofit.
Draw Selected Surface Only
This will draw only the surface that you have selected to the screen. which are described below. but pieces (elements) e. Draw Options and Draw Settings. stitch patterns. This can be printed out and used in production. by checking the necessary boxes. will grade. The Surface function is not available in the Fotofit program.g. Selecting “Options” will produce a further dialog where you can check the boxes to select the measure sections to draw. the following dialog is produced that enables you to select specific measures and surfaces etc.
This surface is used for applying text and any information regarding construction of the shoe.
Figure 14: Fotofit drawing option
.Figure 13: The 2d shell surface
This allows lines to be drawn to construct pallets and jigs etc.
To remove.The following functions can be found under Draw Settings:
Show Alignment Grid
Selecting to view the alignment grid automatically draws the following grid behind the image. select the function again.
Figure 16: The axes switched on
Show Section Grid
This option shows or hides the measure section grid. Select the option once to switch it on. and select a second time to
Figure 15: the alignment grid switched on
Selecting this function will automatically draw the axes with the image. Click the function again to remove.
2d Measure Text Display
This option enables you to select how the measurements are displayed and each is described with a picture.
Figure 18: Displaying by measure
Figure: A section template.
Show Section Template
This option draws a template around the 2d section drawing.switch it off.
This can now be moved or docked as required and used until you chose to close it. To select and open a toolbar. click next to the option in the cascade where you will see a tick to indicate that
. click next to the option in the cascade menu. To close the toolbar and remove it from the screen. Similarly. The toolbars contain a specific function and can be used or hidden as required. For example.Figure 19: displaying by table
Figure 20: Displaying by summary
Figure 21: Displaying without text
There are a number of shortcuts Toolbars available within this dropdown menu. the Grade toolbar provides all the functions to create and modify grading on a style. so this toolbar will be used when creating and modifying new lines. This will automatically open the toolbar and place it on the screen. Each toolbar is designed to make certain functions quicker and more accessible than using drop down menus. all line functions are found in the Lines toolbar.
Project Explorer This tab lists all the individual components that are used to make up a particular style or project.the option has previously been selected. and so on. the style name. any colours or lighting that is used. Please note that the toolbar options available depend on the program you are currently running. any packets and pieces etc that are used to make up the style. Project Explorer and Style View. Style View This tab lists all the individual Style Lines and line types etc. each function is explained below. Please Note This Window can also be displayed by using the following short cut icon on the toolbar
Figure 22: The Project Explorer tab in the Workspace Explorer window
This option produces the following toolbar that can be docked on screen. This includes the Last. There are two tabs available.
The following dialogs can be switched on or off using this cascade.
will draw the style within the Viewport. making style creation and modification quick and simple.
Figure 24: The Properties Window. This is an excellent shortcut to many of the functions found in the dropdown menus. “dockable” viewport window. This works in exactly the same way as the main view. You are able to click next to certain properties and make amendments. so please note that once you have opened work within this view you will not be able to open anything else on the “main” screen. for example. Selecting this mode and then opening a style.
This window shows the properties of lines or arcs. such as changing the Type and amending Markers.Figure 23: The Style View in the Workspace Explorer window.
This is a flexible.
It is important that you read the program status and correct the issue that is
. The dialog will show Warnings and Errors.Object Browser
This window displays graphically the object type that is current.
Figure 26: The Program status dialog. This shows the current status of the program. For example if you have an error whilst using Shoemaster. This dialog shows the recent commands used. For example. Warnings will be indicted by an exclamation mark
When you have opened the program status. a green tick will appear Errors will be indicated by a cross causing the error. this dialog will inform you of the fault. read the warning and closed the window. You are able to type in syntax in the Command box if necessary. . or all Punchlines and Punchshapes available in the system. it will display all pieces in the selected Packet.
Figure 25: The Command History dialog.
click on the Bundle that you would like to amend.
Figure 28: The Bundle Colour dialog.
The following options allow you to manage the way your work is viewed on screen. There is an extended list which can be switched on or off by checking the Advanced Bundle box. flattenings. such as stitching and markers etc. To change a default colour. etc will be output to this window.Figure 27: The Message History dialog. lasts.
A Shoemaster “Bundle” refers to individual components.e. pieces. Most of the query functionality i. This will show you the current colour. which you can amend by clicking on the “colour” tab to produce the following dialog.
. Each one has a default colour which you can change in the dialog that is produced.
Click OK to apply the new colour. Please Note The Layer Visibility function is also available by using the following short cut icon on the toolbar
Selecting the Enable function produces the following dialog. and the Nodes that make up the style line.
Figure 30: The Layer Visibility dialog. Redraw the style to apply the changes. such as the “Arrows” showing the direction of pieces. or mix your own and add to the custom colours. Select a colour from the palette.
. etc.Figure 29: The Colour dialog. and to switch it off you can uncheck the box. Please Note The Bundle colour function is also available by using the following short cut icon on the toolbar
This dialog allows you to switch “layers” on or off by checking the relevant box. This allows you to switch certain features on or off. The ticks show that the feature is switched on.
The following dialog is produced and you can select to switch all sizes on or off. Please Note
The Select Sizes function is also available by using the following short cut icon on the toolbar
Figure 31: The Enable dialog. Please Note The Enable function is also available by using the following short cut icon on the toolbar
This will allow you to select the sizes that you wish to view on screen.
Figure 32: The select sizes dialog.You will need to redraw the style to apply the changes. or check the box of the size(s) you wish to see on screen.
or check the box to view specific surfaces. or if you wish to quit whilst in the middle of a function. Please Note
The Show Surface function is also available by using the following short cut icon on the toolbar
Select Quit to end the function that is currently in use. this is shown in the bottom right hand corner of the screen. Please Note
The Quit function is also available by using the following short cut icon on the toolbar
The cursor provides a real-time X Y position of the screen area.
. This function is useful if the program locks up and you are unable to use any other commands.Show Surfaces
This dialog will allow you to switch on or off all the surfaces.
Figure 33: The Show surface dialog.
The following options are available within this section.
As above. I.
This works in a similar way as above.
When selecting this. in X and Y from the toe on the 2d flattening. This can be switched off by selecting the function again.
This enables you to select a specific 0 point. providing a measurement from the 0 point that you select to a specific point on the screen.
.e. so that you will not see any figures at the bottom right.
This provides an “absolute” measurement.This switches off all references to the cursor position. but the cursor moves in a horizontal direction.
The following commands control how the cursor moves on screen.
This removes any restrictions and allows free movement of the cursor. as shown below.
Selecting this function changes the cursor to a vertical and diagonal line on the screen. where you click the cursor will become the 0 point and wherever the cursor is moved will be relative to that 0 point. as shown above. the cursor movement is restricted to movements in a vertical direction only.
or use the left mouse button to zoom in and the right mouse button to zoom out. releasing the button to hold the position.
.Figure 34: Cross Hairs cursor. release the mouse button
Figure 38: The Zoom icon. The two options are shown below. This will “zoom” the image in or out on the screen.
Figure 37: The Pan icon This drags the image on screen by holding down the cursor and moving the mouse.
Figure 39: The Rotate icon. To secure the image in the required position. Hold the mouse button down and rotate the last.
The two options within this function allow you to change the cursor to either an arrow or a cross.
The cursor mode can be changed allowing you to move the image around on the screen or make selections.
Figure 36: The Cross cursor. You can either draw a box around the area to zoom.
Figure 35: The arrow cursor. A description of each is provided below. This allows you to rotate the last to any required position.
This section produces the following cascade that enables you to change the way you view the screen.
Figure 42: Screen in One View mode. Each view is described below. Please note:
These functions are available as a shortcut on the toolbar.
.Figure 40: The Select icon. This allows you to select items. such as lines or arcs and also group items.
Figure 41: The View cascade options.
Figure 43: Screen in Slit Vertically mode. The following dialog is produced.
The View Screen functions are all available by using the short cut icons on the toolbar
This function allows you to switch a grid on or off and modify it to suit your needs.
This will change the image from 3d to 2d and vice versa.
Figure 45: Screen in Four Views mode.
Figure 44: Screen in Split Horizontally mode.
Click on the Draw function to show the grid.
Figure 47: The grid function switched "on".
. To enhance the grid. select highlight.Figure 46: The Grid dialog. shown in the example below.
Figure 48: The grid "highlighted".
. The default is set at 10 and the example below shows a spacing of 20
Figure 49: Spacing altered to 20. and you will see the grid has shifted 5mm from the centre. The example below shows it set at 5.
Spacing You can change the spacing of the grid to suit your needs. Offset The Offset sets the grid to align to the centre of the shell or image on screen. and the default is 0.
Figure 51: The rotation of lines changed to 5. lines can be drawn freely within the grid. Click to The “click to” functions dictate how lines are drawn within the grid None When the “None” function is selected. at present the rotation is set at 0 and the lines run straight in all directions.
Rotation This function changes the way the grid lines flow. For example. In the example below the rotation has been changed to 5mm. Grid
.Figure 50: Grid shifted 5mm up from centre line.
Figure 52 Lines selected to “Click To” the Grid. as shown in the example below.This will “snap” the line to the grid.
Figure 53: Lines selected to "click to" existing lines. shown below. The node is automatically positioned in the corners of the grid. Intersection The cursor will snap to the closest intersection of two style lines.
Line This will snap the line to the nearest line that is on screen.
Mid-Point This snaps the cursor to the half way position (mid-point) of any line.Node This will enable the line to snap to the nearest node on any line.
Centre This function allows a new line to snap to the centre of a circle.
Cross This allows the new style line to snap the centres of the crosses. Please note you will have to switch on the Cross in the Layer visibility dialog.
The Ruler can be picked up and positioned by cursor.
Figure 54: The Ruler dialog.
. You can also rotate the ruler using the cursor.Extreme This allows the cursor to snap to the “extreme” or end of the line.
This will turn all “Tooltips” off
Figure 56: Tool tip set to Low.Figure 55: The Ruler function
Tooltips provide certain details regarding lines etc and are shown when the cursor is placed over them for a few seconds.
Figure 58: Tooltip set to High.
Figure 57: Tooltip set to Medium.
. An example is used to describe the n umber of tips included at each level.
This option is also available as a shortcut icon on the toolbar
Figure 60: The last set as Wireline.
Figure 59: The last set as Translucent. and tracing the style. Each is described below by a picture. Please note:
This option is also available as a shortcut icon on the toolbar
The options in this section change the appearance of the 3d last. Making the last translucent is useful when” Aligning a Picture to a Last”.
Please note: · This option is also available as a shortcut icon on the toolbar
Wireline + Shaded
Figure 62: The last set as Wireline + Shaded.Shaded
Figure 61: The last set as Shaded. Please note:
This option is also available as a shortcut icon on the toolbar
Figure 65: The silhouette line dialog.Figure 63: Last set as Silhouette. Please note:
This option is also available as a shortcut icon on the toolbar
Wide Silhouette Lines
Figure 64: Last set with wide silhouette lines.
Silhouette Lines Width 2.00
With this option you will be required to enter the line width you require. the last lines will then change accordingly.
Anti Alias Lines
This option makes the lines i. It will either need re-digitising or its U-direction reversed
This sets the 'visible' surface of the 3D model to be the outermost or exterior surface. cleaner and smoother. the centre line. but view settings graphics viewport is switched to inside the last will look as if you are looking at it from its inner. In this setting the 3D model will look correct. I. look much crisper. If any of the viewport settings do not behave correctly it is possible that the last is actually 'inside out'.Figure 66: Last set to specific silhouette. In effect the outside surface of the 3D model is being made invisible and
Figure 67: Last drawn with anti alias lines switched on. For example if view rotation outside is selected.
This equates to looking at the 'inside' of the 3D surfaces from whichever rotation is selected.
View settings graphics viewports are a good way of determining whether the 3D last or unit has been created properly (for example if the last has been digitised in the correct direction). the user will not be able to see through onto any of the interior surfaces of the 3D model.
On selection a dialog is produced where you can select the individual materials and adjust the reflectivity on specific settings. and rotates the last in wireframe. anything that might slow down the process of normal last rotation. The following options are available.
The Render Quality equates to the level of detail or resolution that the 3D model is displayed with
Normal is the lowest level of model quality and produces the fastest redraw and rotation speeds. but produces the slowest redraw and rotation speeds.
.e.the user is seeing straight through to its inside surfaces
Selecting this view setting will display both the interior and exterior surfaces of the 3D model simultaneously.
A Medium level of quality is produced with “medium” speed redraw and rotation. Highlight the relevant material by clicking with the mouse and then enter a value in the boxed below.
This provides the highest level of model quality.
Attached textures to 3D surfaces will not be displayed
Attached textures to 3D surfaces will be displayed
Attached textures to 3D surfaces will be displayed but only after rotation has ceased (i. during model rotation the textures will not be updated
This option turns off all piece properties i.e.
This option is found only in the Creative program and allows you to add lights to a 3d Shoe to further enhance the finished design.
and you will be able to navigate to the relevant file. choosing from A-D or the default.
The following dialog is produced where you can change the settings of the lighting. This includes changing the colour of the light. The new name will be added to the list of materials. You may also select to create a new material by clicking on New and entering a name. On selection you will be prompted to “Pick up and put down the light”.There are also options to load or save a reflection file. To delete material from the list. highlight the relevant material in the box and select Delete to remove it.
In the cascade produced you can select a specific lighting scheme.
. or opting to add the light as a Floodlight or a Spotlight and change the strength of the light. All the functions in this dialog provide the tools to personalise your image and further enhance the finished Shoe. When you have clicked to select the changes will automatically update on the 3d style. You are able to add a number of lights to each Shoe and can modify each as required.
Figure 68: The reflectivity dialog.
Adjust Light Source
This allows you to pick up and reposition the light by cursor.
This will clear any information that is currently on the screen.Figure 69: The Light Settings dialog. This option is also available as a shortcut icon on the toolbar
. Please note.
The process can also be used for graded sizes. this produces a dialog that contains a list of all the flattenings that you have on the current last.
Selecting Halves produces the following dialog that contains details of the Available Flattened Halves.
Figure 1: The Available Flattened halves dialog. you will be able to click on the flattening you require to select it. The process is completed in the same way that you might work traditionally. This then allows you click on the relevant flattening from the list.
Figure 2: The Available Flattenings dialog
In this option you can select previously created Flattenings.Flattening
The functions in the Flattening Drop Down menu provide all the tools to create a 2d flattening of the 3d last. The options in the cascade are as follows. by applying symmetry to the two halves and then merging them.
The options are as follows
The Wizard takes you through the necessary steps to create a flattening of your 3d last.
Figure 3: The Flattening Wizard dialog.The New Flattening menu provides all the tools to create the flattenings of your choice for the 3d last.
Figure 4: Setting the thickness for the new halves
. Click Next to proceed. The first page of the dialog displays the current Flatterning settings. with the added benefit that a thorough knowledge of the process is not necessarily required to create the very basic of flattening. Select Next to begin the procedure You will then be taken through the next stage which is to set up the Thickness.5 mm is usual for most shoes). The flattening can be as basic or structured as you chose using this method. This will establish the allowance around the last for different leathers and linings. The following is an overview of the Flattening Wizard. The offset works like an orange peel effect.
Type in a Thickness for the Halves (0.
if selected. Select Next to proceed Please Note:
The ‘Feather’ option. On the next page you will be required to specify the options to control the flattening. Heel. There are seven methods of flattening. This is the ‘default’ setting and the one we will use in this example. heel blend 4
This means that up to node 3 on the feather edge will be the same on the inside and outside and node 4 will be the blended node.e. so that the inside and outside heel feather edges are the same i. Heel positions.
Figure 6: Specify the options to control the flattening You can either enter a vamp depth value of your choice.You will now be taken through to another page. to do this Uncheck default to enable you to enter the vamp depth of your choice
. The simplest to use is the ‘Vamp depth and Touch points’ method as it requires no further interaction from the user. heel mean 3. allows the heel curve at the feather edge to be ‘meaned’ and blended. back to the original asymmetrical feather edge shape. Check the boxes to apply symmetry (mean) to the Centre. Toplines.
Figure 5: Applying Symmetry. this time to set up the symmetry of the halves. and Feather edge.
and creates a default top flattening. The flattening does not have to be technically correct.Or. such as a Men’s Formal.
. Tick Default to create a top flattening. This is useful to when creating a design. restricting piece collection.
. such as for production purposes.
This is used on lasts with little or no heel height. Therefore. Figure 8: A default Top Flattening. but it must not cross over at the heel positions otherwise this will restrict collection of pattern pieces. Select Finish This will then draw the flattening whilst showing details in the dialog Select Finish to complete the wizard and close the function. This means that the halves will not cross the centre line at any point. choose to use the default option.
Creating a flattening in the Creative program
When using Creative you will need to ensure the last has a flattening before you are able to start drawing.
Figure 7: An incorrect flattening. the following 3 options are available within this function to help you create the correct flattening for your last.
Figure 10: A High flattening showing the back height distance of 24mm
Selecting Halves produces the following dialog that requires you to type in a value for the thickness.
Figure 9: A Mid Flattening
The High method will join the two halves at the ‘Vamp Point’ and separate the inside and outside back heights by a distance of 24mm. This will be used on a higher heel of 5-9cm.A Mid Flattening will join the two halves half way along the centre line at the vamp point.5 is acceptable for most styles. This will establish the allowance around the last for different leathers and linings. When you have selected Ok the halves will be drawn in 2d
. The offset works like an orange peel effect. as shown in the example below. This can be used on a lower heel height up to approximately 5cm as long as the back height positions are not crossing over. 12mm either side of the centre line.
Figure 12: Dialog to enter the thickness of the new halves.
The dialog produced when selecting Flattening allows you to create the flattening you require by selecting the relevant method.
The dialog that is produced with this option requires you to tick the boxes where you wish to apply symmetry etc. Tick all the relevant boxes and enter any values you require.
Figure 14: Applying symmetry properties.
.Figure 13: Halves drawn in 2d. Select Apply and then Ok.
Drag Outer Use the cursor to pick up and drag the Outer half to the required position
Drag Inner Use the cursor to pick up and drag the Inner Half to the required position.Figure 15: Create Flattening dialog. Rotate Inner
. Rotate Both Use the cursor to rotate both halves to the required position. If you select this option you will be prompted to “Right click to show options”
Figure 16: right click menu to enable flattening. Drag Both Use the cursor to pick up and drag both halves to the required position. Cursor This gives you complete control over the flattening process.
Below is a brief explanation of each method.
you can choose this option. Accept This will accept the changes that you have made to the halves. Quit Select this to quit the process. the toes will then be rotated so that they are ‘kissed’ together.
Figure 18: Continue/Quit create Form menu showing toes 'kissed' together Vamp Depth and Overlap If you wish to apply a specific vamp depth and overlap the toes when they are ‘kissed’ together you can choose this option. which will then set the halves at that measurement. You will need to enter a value in the Vamp Depth box and enter a value in the Overlap box on the dialog. Rotate Outer Use the cursor to rotate the outer half to the required position. you can choose this option. Vamp Depth and Cursor If you wish to apply a specific vamp depth. You will need to enter a value in the Vamp Depth box on the dialog. You will be then shown a preview of the flattening with a Continue/Quit create Form menu. This will then set the halves at that measurement. You will be prompted to “Right click to show options” which will produce the following menu. Use the tools described above to create the flattening you need and then accept to apply the changes.Use the cursor to rotate the inner half to the required position. The toes will then be rotated so that they are ‘overlapped’ by the amount
. which will then set the halves at that measurement. select Ok if you are happy with the result to create the new flattening. Vamp Depth and Touch Points If you wish to apply a specific vamp depth.
Figure 17: Right click menu produced to enable flattening. As described above you will now need to rotate the halves by cursor until you are happy with the position and then chose Accept to apply the new flattening. You will need to enter a value in the Vamp Depth box on the dialog.
you can choose this
Figure 20: Continue/Quit create form menu showing the ‘slot’ amount at the toe. the toes will then need to be rotated to the desired position. You will then be shown a preview of the flattening with a Continue/Quit Create Form menu. You will be then shown a preview of the flattening with a Continue/Quit create Form menu. You will need to enter a value in the Vamp Depth box and enter a value in the Slot box on the dialog. Back Height and Vamp Depth This enables you to apply a specific distance between the back heights. Back Height and Cursor This will enable you to apply a specific distance between the back heights and rotate the halves around the back heights to merge together. select Ok if you are happy with the result to create the new flattening.
Figure 19: Continue/Quit create form menu showing the ‘overlap’ amount at the toe. Vamp Depth and Slot If you wish to apply a specific vamp depth. You will need to enter a value in the Back Height box on the dialog. which will then set the halves at that measurement. This will then set the halves at that measurement and the toes will be rotated so that they are ‘kissed’ together and the toe will be left open by the slot amount entered. You will be prompted to “Right click to show options” which will produce the following menu. and a specific vamp depth. you can choose this option. and keep the toe open for a sandal shoe. select Ok if you are happy with the result to create the new flattening.
Figure 21: Right click menu produced to Accept Flattening As described above you will now need to rotate the halves by cursor until you are happy with the position and then chose Accept to apply the new flattening.entered.
e. You will be then shown a preview of the flattening with a Continue/Quit Create Form dialog.
This enables you to copy an existing flattening and when you select the option a dialog is produced where you should enter a new name for the copy. causing less stress in the toe area. You can check your copy has been
. if the open toe box is checked and a slot value is typed in of 10. You should now click on the relevant one that you wish to copy and click Ok. and flatten all the sizes of the last.
Figure 23: Enter a name for a new flattening. the following dialog is produced showing all the available Flattenings.
Figure 24: The Available Flattenings dialog This will then produce a copy of the selected flattening with the name you entered. for example.5 VD 110 name. Flatten thickness 0. select Ok if you are happy with the result to create the new flattening.
Figure 22: Continue/Quit create Form menu showing the Back Heights set at 6mm & VD 110 Open Toe This option is usually used for sandals. This will then set the halves at that measurement. it will mean that the toe will be left open up to 10mm from the toe.option.
This allows you to select a flattening i. to those parameters. You will need to enter a value in the Vamp Depth box and enter a value in the Back Height box on the dialog. Once you have entered a name.
selected by choosing Select the Flattening from the drop down menu where you should see the new flattening in the list. This command is sometimes necessary if the flattened halves are merged together with. and is the default setting
This option will flatten all graded sizes of the selected halves
Spring Form by Cursor
This option will allow you to spring the Form (flattening) with the cursor in real time.
This option will apply the meaning (symmetry) to the middle of both inside and outside halves and is the default setting.
This option will apply the meaning (symmetry) to the inside half.
This option will apply the meaning (symmetry) to the outside half. overlaps or gaps between the centre lines.
This will set the method to ‘align’ the halves in a way that was required in an earlier release
This option is required for all new last Flattenings.
Even Graded Sizes
This option will remove any discrepancies in the 2d graded Flattenings. You will be prompted to select a pivot point on the flattening and then move the Form to the desired position.
You will be prompted to “Right click to show options” which will produce the following menu. This will require a Feather Table (lasting allowance). You will be prompted to start drawing the new heel curve over the halves.
Figure 27: Accepting the modified shape.
Figure 25: Accepting the new heel curve shape
Define Shape (Gross)
This option is used in the same way as above. You will be prompted to “Right click to show options” which will produce the following menu.
This option is the same as ‘Define shape’ accept the new heel curve shape is digitised with a 2d digitising tablet
Digitise Shape (Gross)
This option is the same as ‘Define Shape Gross’ accept the new heel curve shape is digitised with a 2d digitising tablet
This option will clear the defined heel curve shape and use the natural heel curve shape from the 3d Last. accept the start point is at the gross heel feather edge.This option will allow the user to define a new heel curve shape on the current 2d flattened form. You will be prompted to “Right click to show options” which will produce the following menu. this shape can then be modified.
Figure 26: Accepting the new heel curve shape
This option can only be used once you have created a new heel curve.
. starting at the bottom of the heel curve and continuing to the top of the heel curve.
the Radius heel value must be set to 0mm. and revert back to the center line of the 3D Last
Figure 30: Moving points and accepting the new shape.
Figure 28: The Enter Heel Radius dialog. usually 90mm is the norm. To reset the radius back to the natural heel curve shape of the 3d Last.
This command will allow you to modify the centre line of the 2D Flattening.
This command will remove the modified center line shape.This option will allow the user to put a ‘radius’ on the flattened heel curve. Click Ok to apply the 90mm radius. Type in the Radius value.
Figure 29: Flattening showing heel radius of 90mm overlayed original heel 3D Last heel curve. Please note the heel curve radius will be applied through the back heights of the last flattening and the bottom of the heel curve. You will be prompted to “Right click to show options” which will produce the following menu.
leaving only the halves
Figure 32: Halves redrawn. leaving only the halves
Figure 33: Flattening drawn.
Figure 31: Halves drawn over current flattening.Draw Halves
This command will draw the halves on the screen on top of anything that might already be visible.
This redraws the halves on a fresh screen so that anything currently on screen is removed.
This command will draw the Flattening on the screen on top of anything that might already be visible.
This redraws the flattening on a fresh screen so that anything currently on screen is removed.
showing the Flattened 2d UV lines.
.Figure 34: Redrawn flattening.
This command will draw all graded sizes of the 2d Flattening.
Figure 37: Bottom draft line measure.
Figure 35: All graded sizes drawn
This command will clear the screen and redraw all graded sizes of the 2d Flattening.
Bottom Draft Line
This command will show where the ‘Bottom Draft Line’ is being measured. showing the Flattened 2d UV lines.
Figure 36: Top draft line measure.
Top Draft Line
This command will show where the ‘Top Draft Line’ is being measured.
This command will show where the ‘Long Heel’ is being measured.
Figure 40: Cone heel measure.
This command will show where the ‘Cone Heel’ is being measured.
This command will draw all graded sizes of the 2D halves without Symmetry
This command will clear the screen and redraw all graded sizes of the 2D halves without Symmetry
Figure 39: Short heel measure.
Figure 38: long heel measure
This command will show where the ‘Short Heel’ is being measured.
Figure 41: Halves showing stress from the flattening process. showing the stress that has been applied in the Flattening process
This command will draw the inside and outside halves.
Draw Halves Original
This command will draw the inside and outside halves without any symmetry
Redraw Halves Original
This command will clear the screen and redraw the inside and outside halves without any symmetry. clearing the screen and showing the stress that has been applied in the Flattening process.
This command will draw the Flattened Forme. and the darker areas where there is less stress.This command will draw the inside and outside halves.
Draw Coloured Stress
This command will draw the inside and outside halves in colour.
Figure 42: Halves showing coloured stress from the flattening process. showing the lighter areas where there is more stress. showing the stress that has been applied in the Flattening process.
showing the UV lines.Figure 43: Flattened forme showing stress from the flattening process. showing stress from the flattening process. showing the UV lines. coloured. showing the stress that has been applied in the Flattening process.
This command will draw all graded sizes of the 2D Flattened Formes.
Draw Coloured Stress
This command will draw the inside and outside Formes in colour.
This command will clear the screen and redraw the Flattened Forme.
This command will draw the Flattened Forme. and the darker areas where there is less stress. showing the lighter areas where there is more stress.
This command will clear the screen and redraw the Flattened Forme.
Figure 44: Flattened forme.
This command will draw the Flattened Forme.
This command will clear the screen and redraw the Flattened Forme.
.Figure 45: All graded sizes drawn of 2d flattened forme. Please note the Model size selected Flattening will be kept.
This command will draw the bottom flattening showing the UV lines.
This command will clear the screen and redraw all graded sizes of the 2D Flattened Formes Figure SEQ Figure \* ARABIC
This command will delete the Flattened halves of the current size
Halved Selected Sizes
This command will delete the Flattened halves for the selected sizes
This command will delete the current selected Flattening
Flattening Selected Graded Sizes
This command will delete the current selected Flattened formes for all graded sizes.
showing the stress that has been applied in the Flattening process.
Figure 47: Bottom Flattening showing stress applied through the Flattening process
This command will clear the screen and redraw the Flattened bottom.
Figure 48: Last Bottom Pattern (LBP)
This command will draw the intersections as crosses. showing the stress that has been applied in the Flattening process
Last Bottom Pattern
This command will automatically create a packet and piece call LBP (last bottom pattern). showing the UV lines. The crosses positions can then be used for reference of ‘notches’ or markers etc. of the upper style line onto the LBP (last bottom pattern). Please note you must save as a Project to recall the LBP piece. showing the UV lines
This command will clear the screen redraw the bottom flattening in all grade sizes.
This command will clear the screen and redraw the bottom flattening showing the UV lines
This command will draw the bottom flattening in all grade sizes.
This command will draw the Flattened bottom. Please note you must show the layer ‘cross’ to see this.
.Figure 46: Bottom flattening showing UV lines.
this is necessary when the last has been modified. Please note you must show the layer ‘cross’ to see this.Figure 49: Last Bottom Pattern showing draw intersection crosses
Figure 50: 3D last showing style lines that intersect with the Last bottom pattern
This command will clear the screen and redraw the intersections as crosses.
Figure 51: the Last Bottom modify menu Digitise shape This option would be used if the user wanted to digitise in a new 2D bottom pattern and apply that shape to the 3D Last. Please note the nodes on the new bottom pattern must be the same number as the 3D Last UV patchwork lines. The options in this menu will allow the user to modify the 2D bottom pattern and apply the modifications to the 3D Last. this is necessary when the last has been modified.
Recalculate Current Size
This command will re-create the bottom flattening. of the upper style line onto the LBP (last bottom pattern).
Selecting the Bottom Pattern will produce the following menu.
This command will re-create the bottom Flattenings for all graded sizes. and
. The crosses positions can then be used for reference of ‘notches’ or markers etc.
4 UV patches up the Last from the bottom pattern. Draw This option draws the 2D bottom shape. Move Node mm This option allows the user to modify/move nodes by a set distance in mm on the 2D bottom shape. to the 3D Last. Blend Range This option is the blend range that will be used to map the 2D bottom pattern.connected with a digitising tablet. Please note there can only be the same number of nodes on the 2D bottom shape as the 3D UV patchwork lines. Align This option will align the new 2D bottom pattern to the mapped 3D Last. New Shape This option clears the existing bottom shape. Delete Node This option allows the user to delete nodes on the 2D bottom shape. Delete Shape This option will delete the 2D bottom pattern shape on the shell surface. Copy from Flattening This option copies the shape of the 2D bottom flattening onto the shell surface and allows the user to modify that bottom shape. Position Heel This option is used to position the heel point on the 2D bottom pattern to be mapped to the 3D Last.
Load/Save As This option allows the user to load or save the 2D bottom pattern shape.e. i. Redraw
. Position Toe This option is used to position the toe point on the 2D bottom pattern to be mapped to the 3D Last. Please note there can only be the same number of nodes on the 2D bottom shape as the 3D UV patchwork lines. Insert Node This option allows the user to insert nodes on the 2D bottom shape. Move Node This option allows the user to modify/move nodes on the 2D bottom shape.
check that the blend range is correct. The blend range determines how gradually the changes to the last bottom pattern will be applied to the last.
Figure 52: Modify last bottom pattern dialog. Position the mouse pointer over a node and click the left mouse button to pick up the node Move the node to the required position and press the left hand mouse button again to release the node. You can then press the Close button to exit from this routine. The number in the Blend range box describes then number of “patches” on the last over which the change will be blended. Draw Sizes This option draws all graded sizes of the 2D bottom shape. For more radical alterations you should use a larger figure.
By selecting this option will produce the following menu displaying all of the Last Flattening Measures. Image By selecting this button will produce the following menu. You can move any of the nodes this way to achieve the desired results. Press the Apply Changes to Last button This will recreate the last according to the new last bottom pattern. If necessary you can also add or delete nodes to improve the definition of the pattern. When you are satisfied with the revised last bottom pattern.
. The default number (4) is sufficient for most minor changes.This option clears the screen and redraws the 2D bottom shape.
.Figure 53: The last flattening measures
Query all Measures
This option will output all Last Flattening measures to the Message History dialog. found in the View dropdown menu under Other Windows. as shown below.
Figure 55: Feather measures in the Message History dialog.
Figure 54: Query all last measures in the Message History dialog. The following information is displayed.
This option will output the Feather distance to the Message History window.
The following all apply to the Halves
This option will output the outer halve measurement to the Message History window.
.The options available in this section are listed below.
This option will output the inner & outer sole measurements in 3D to the Message History window.
The following all apply to the Sole
This option will output the outer sole measurement in 3D to the Message History window.
This option will output the inner Forme measurement to the Message History window
This option will output the inner & outer Formes measurements to the Message History window.
This option will output the inner & outer halves measurements to the Message History window.
This option will output the inner sole measurement in 3D to the Message History window.
This option will output the inner halve measurement to the Message History window.
The following all apply to the Upper Surface
This option will output the outer Forme measurement to the Message History window.
The following options are available within this menu.
This option will output the inner & outer bottom measurements in 2D to the Message History window.
This allows you to create and make covers that fit over a last. i.
Figure 56: Displaying the distance on the last. You can then open the Message History window to display the information. This is a good check that your flattening will work.
This option will create a packet and inner and outer pieces of the Flattening. Please note you must save as a Project to recall the cover pieces.e. using the cursor on the Flattening. pieces representing both halves that can be stitched together and placed over the last.
This option will output the inner bottom measurement in 2D to the Message History window.
Distance between Two Points
This option will allow the user to freely measure.The following all apply to the Bottom
This option will output the outer bottom measurement in 2D to the Message History window. please note the output distance will be displayed in the Message History. Once selected you will be prompted to “Enter the points in pairs” and should now make two clicks representing the area you wish to measure.
There are five tabs within this dialog that provide all the details associated with the current flattening.
This option will draw the inner pattern piece
This option will draw the outer pattern piece
This option will clear the screen and redraw the inner pattern piece.
This option will delete the packet of pieces call covers.
. from the name to specific measurements.
This option will clear the screen and redraw the outer pattern piece.Figure 57: New Cover pieces created.
Selecting Properties will produce the following dialog.
Figure 59: The Measurement section.Figure 58: the Flattening Properties dialog.
but can be changed to straight during the creation process.
Figure 1: Shoemaster Line and its respective points Once you have started to create the line. from drawing new lines to mirroring and digitising a new shell.
The Line Drop Drown menu provides all the functions necessary to build up a style in either 2d or 3d. See below. Note: The line is curved by default.
Figure 2: Menu produced with Right Click The following is a description of each option Undo This command will undo the last point (or multiple nodes if required) added to the line during the line creation process Accept Use the ‘Accept’ command to complete the line. Shoemaster lines are constructed by adding points with a click of the left mouse button.
Selecting New Line allows you to begin drawing your style.
This menu allows you to create any form of new information. You will also be able to “Digitise” in an existing 2d shell. to complete it you will need to click the right mouse button to produce the following menu. the amount of points will determine the complexity and shape of the line. The following provides a description of all the available functions.
Note: This option can also be found on the Line Toolbar by selecting Toolbars in the View Drop down menu.
You can then continue digitising the Gross Feather.You will be prompted to “enter nett toe point and one point along the centre line” and you should enter these points by clicking along the relevant lines on your Shell.
This option allows the user to digitise style lines using a Digitising Tablet. The Shell is now ready to digitise. in other words. and the final cursor position at this stage is not important . you will be prompted to “Enter the nett toe point. To do this. ensure the computer and tablet are communicating. select Initialise Tablet from the drop down menu. Using accept will create a line using all created nodes. this is because Shoemaster is bending the line to end at the position of the cursor. Continue Straight This command allows any subsequent nodes to be joined to each other via straight lines. This function is explained later in this manual. When you have selected this command. The nett toe pojnt and one other pojnt along the centre line are shown in the example with a X. Quit Use this command will quit the line drawing process.
The following functions provide the tools to digitise existing work. This option will be very rarely required and if you need to add a Gross Feather. You can then continue digitising the style lines in any order.
Digitise Gross Feather
This option allows the user to digitise the Gross Feather Line using a Digitising Tablet. and one point along the centre line”.Note: You will find that after the last node has been added. Accept & New Line This command is similar to the above. but after accepting the line the drawing mode continues and the next line can be created. When you have selected this command.
Before using any digitiser you will have to initialise the tablet. and one point along the centre line”. you will find it easier to add a Feather Table. from complete shells to individual pieces. smooth line. you can still affect the line shape by moving the cursor.only the last left mouse click. Continue Curved This feature allows you to continue adding nodes to create a curved. you will be prompted to “Enter the nett toe point. any line that has been started will be quit.
(The following buttons relates to the Accugrid Numonics digitiser. Once you have selected the command you will be able to start clicking around the lines to enter them onto your
The Style Lines option is used once your shell has been digitised. Once selected the following dialog will appear. disable the tablet and move on to the next option. click Accept (right or left foot) and close the menu. navigate to Digitise Shell in the drop down menu.Figure 3: Points to initialise tablet
To digitise a hand drawn shell using the initialised tablet. And Button B to accept the new line. If any lines for the Outer are the same as the Inner. to add any internal style lines that make up the actual design.
Figure 4: The Digitise Shell dialog Click each button and digitise the appropriate lines on your shell. click on ‘Duplicate Inner’ and the lines will automatically duplicate for you. When all outer lines have been either digitised or duplicated. otherwise click ‘Digitise’ and complete as usual. this will vary for other digitisers) Use button 1 to create the line.
The buttons quoted relate to the Accugrid Numonics digitiser. By “completing and accepting” on the digitsing cursor. Use button 1 to create the line.shell. This will create a new duplicate line on top of the original and you will notice the appearance of the original line has changed.
This function allows you to create a duplicate of a line. And Button B to accept the new line. will automatically pick up that piece.
Figure 5: The 3d Alignment points. bottom right and top right alignment points” and then continue with the new drawn lines. using a 2d digitising tablet. and then select the Duplicate function in the drop down menu.
This function allows the digitising of style lines which are then automatically created into pieces. disable the tablet and move on to the next option. Use Button F to accept the new line and allow you to create the next line. which can then be digitised back onto the 3d last and style. so that this can be printed and a designer can freely draw using a pencil onto the last or style.
. You must first select the line that you wish to duplicate. Each piece is then digitised in turn so that all pieces are complete
3D Alignment Points
This option is used to align 3 reference points and the last together.
This option will prompt you to “digitise bottom left. This is done by digitising the style lines in a clockwise direction around the piece.
Figure 8: New Offset line
New Mirror Line
To create a mirrored line of an original across the centre line you must first select the original line. Then select the Offset function from the drop down menu. you will first need to select the line that you wish to create an offset from.
.Figure 6: A new Duplicate line Note: This option can also be found on the Line toolbar by selecting Toolbars in the View drop down menu. as shown in the example below.
New Offset Line
This function allows you to create a new offset line from an original line.
Figure 7: Dialog to enter the offset value You will then be prompted to ‘Click on the side of the line to offset’ and when you have done this a new Offset line will be produced. As before. The following dialog is produced and you should enter a value.
Figure 9: Line selected to be mirrored Then.
Figure 10: New Mirrored Line
New Tied Line
This menu allows you to set up ‘Tied’ or linked lines on the standard. You will be able to create a new line on the shell that is linked to an existing line. The following dialog is produced and you should enter a value. you will first need to select the line that you wish to create an offset from. as New Offset described earlier. Then select the Offset function from the Drop down menu. and any amendments made to the original will reflect in the ‘tied’ line.
This function. A cascade is produced with the following options.
. navigate to the New Mirror line option in the drop down menu and this will create a new and mirrored line. As before. allows you to create a new offset line from an original line but this time it will be ‘Tied’ to the original.
When you select Line Rotated you will be prompted to “Point to the rotation point”. See example below where a tied line has been created from an original stitch line
. and will create a tied non-edge line. As before.Figure 11: The Offset distance dialog. You should now click on the rotation point. shown in the example below as a cross. this works for any non -edge lines such as stitching or punch lines. rather than as an offset from an original.
This allows you to create a tied line rotated around a pivot point. if you select a stitch line to offset you will create a new offset stitch line. you must first select the line that you wish to create an offset Hole from. First you will need to select the line that you wish to create the new tied and rotated line from. i.
Figure 12: Line and rotation point selected You will be then be prompted to “Point at the start and end of the rotation” The first click will produce a line and the second will position it. and so on.
Figure 13: Newly created Line Rotated
Tied Hole works in the same way as a tied line in that you will be prompted to enter a value for the new offset distance and apply it to a line. However.e. Once this has been entered you will be prompted to “Point to the side to offset the tied line” This will then create a new line that is tied to the line originally selected.
As with all line functions you will first need to select the line that you wish to mirror and tie. in the Properties of the new line you will notice that the new line has been set as Hole. see below.
Figure 16: Line selected to be mirrored and tied When you have selected the function from the drop down menu the new mirrored and tied line will be created. The options are as follows.
This function will allow you to create a line that is tied to the original you select and then mirrored over the centre line.Figure 14: New offset “Hole” line Note: · If you have created an offset hole from a normal edge line.
Figure 15: Properties of new Hole line taken from normal edge line
Selecting this option produces a further cascade with function s allowing you to create a tied line that is mirrored across the centre line.
This is shown as ‘a’ in the example below. a new line is created. as shown below.
Figure 18: Newly created tied and mirrored Hole line
Tied Across Line
This function creates a new mirrored and tied line across an existing line.
Figure 19: Line 'a' to be mirrored and tied about 'b'. such as a stitch line. You can follow the same process as above to create a new line. you should select the line to be mirrored and tied. You should now select the line that you wish to mirror across.
. You can then select the function from the drop down menu. you will be prompted to “Select the mirror line”. Once selected.Figure 17: Newly created mirrored and tied line
This function works exactly as above but this time mirrors and ties a non-edge line. shown as ‘b’ in the example. As before. Once you have clicked on the mirror line.
This function produces a further cascade that allows you to add an automatic stitch line to your style.
Creating a tied line from an arc is only effective if patterns have been created for the style.
. The default offset is 1. Further patterns can then be collected using the new style line that has been created from variable offsets. This function would commonly be used when creating a sock pattern as a variable offset can be created (more than 2 values on pattern) and then duplicated as a style line on the shell.
Selecting Apply prompts you to “Point to the direction to apply the offset stitch” and you can now click appropriately to apply an automatic offset stitch.5mm.
Figure 22: The Offset Stitch dialog.
Figure 21: Offset stitching applied to a line
You can change the offset allowance by using the following dialog.Figure 20: Line 'a' now mirrored and tied about 'b'. which can be changed by using the arrows and then clicking “Ok”.
This function adds a new line at an average distance between two current lines. a new ‘average’ line is created
Figure 23: Lines selected to add an average
Figure 24: Average line added between two selected lines
The shape wizard creates geometric shapes on either the surface or the last flattening.
. and as shown.
Figure 25: The Circle section of the Wizard
Specify the radius of the circle with this option
Position the pre defined circle size using this icon
Position and size the circle by clicking and dragging the mouse. with the same principle applying to each section. in both 2d and 3d. Below is an explanation of the circle section. The user will be asked to click on two existing lines. A dialog is produced providing options of various shapes and methods of applying them.
You will first need to select the line that you wish to add a perpendicular to.
Figure 27: Crosses marking the start and end point of a new Perpendicular line. There are two options in this function. It can also be used as a reference point at which to add a fitment notch. straps and mated circuits.
. and then select the command.Figure 26: The full Shape Wizard dialog. but this time entering a specific line length.
You are able to add a line as above. You will be prompted to “Enter two points” to position the line. shown below with two crosses. This is commonly used with bars.
This function allows you to add the new perpendicular line by clicking to set the position of the start and end of the new line.
New Perpendicular Line
This function allows you to add line at 90 degrees on an existing line.
This will now be added. starting and finishing in the direction you specified to the length you entered. and each function is explained below. as above. an offset line will appear at the split point you clicked and to the value you added.
When you select this function you will be promoted to “select the split position”.
. on the side you want to offset”.
This section enables you to create special offsets or mirrors to lines.
Figure 30: A new offset line
This function works as above but enables you to select the part of the line that you wish to offset. You will then be prompted to “select the portion to remove. as above. to create the new line.Figure 28: Adding a length for the new perpendicular line
When this has been entered you will be required to enter two points. You will first be prompted to “select the start of the segment” and then to “select the end of the segment”. When you have clicked to register the two points the following dialog will be produced and you must enter the offset value. When you entered this value. This will produce the following dialog and you should enter the Offset value. This is shown in the example below. You will need to click on the section of the line that you wish to split.
Figure 29: The Offset value dialog.
You will first be prompted to “select the split point” and then “select the portion to remove when mirrored”. When you have clicked to register the two points. as shown in the example below.
Figure 32: The new Segment Offset.
This function works as above but enables you to select a segment of the line that you wish to mirror.
Figure 34: Segment of line mirrored across the centre line.Figure 31: The Offset Value dialog.
This function allows you to select a line and mirror part of it across the centre line. You will first be prompted to “select the start of the segment” and then to “select the end of the segment”. The section that you wish to keep will then automatically mirror across the centre line.
Figure 33: Line selected to mirror a segment. the section of line will automatically mirror across the centre line. When you have entered this value the new segment offset is automatically created.
Selecting this command will then prompt the user to follow these steps:
”Select the line to bend” ”Select the line to bend to” ”Select the line to offset line” ”Select the point to start the new line” ”Select the end point”
Figure 36: Lines bent around last bottom pattern.Figure 35: A segment of the line mirrored across the centre line.
This option allows automatic nesting of patterns in conjunction with an Adisa Cutting System.
Adisa Stretch Direction
Adisa Size Marker
. using Bend command.
This option is usually used for moccasin construction. i.e bending style lines around the bottom pattern.
When a unit face has been selected. On selection the Save As dialog will appear that allows you to name the files as a Unit Top Piece and navigate to save the file in the required place. but this time the line will be moved by the amount you specify. A dialog will be produced and you should enter the amount you wish to offset the line by.
Figure 38: The Offset distance dialog.
. followed by the command. this command will create style lines representing the outside of the unit face.
This works in the same way as New Offset.
Figure 37: Saving a Unit Top Piece file
Create Boundary Lines
A Boundary line is the external boundaries of a unit face (a face is a side of the unit block) and is represented in the 2d window for unit pattern creation.As above
Saved Top piece Line
This function allows you to save a style line as a Top Piece line. As with all line commands you will need to select the line first. rather than adding an additional line at the distance specified. The following is an explanation of each function. and these lines can be used to create 3d patterns for unit styling. A Top piece is the rubber or plastic piece placed on the bottom of a heel to protect it from wear.
The following functions found within this section of the Line drop down menu allow a number of modifications to be made.
to move the line that you have currently selected.
Figure 40: Line selected to be moved horizontally. When you have entered the distance that you wish to move the line.
Moving lines “horizontally” will move the line(s) that you have currently selected by a specific distance.You will then be prompted to ‘Click on the side of the line to offset’ and should now click to the side of the selected line. When you have selected the function the following dialog is produced and you should enter the distance that you wish to move the line. This will now move the line by the specified amount. you will be prompted to “give the direction with cursor hit” and should click to indicate where you wish the line to move.
The following functions allow you to move existing lines.
Figure 41: Line moved horizontally by specific measurement
Moving lines vertically works in exactly the same way as horizontally.
Figure 42: dialog produced for entering value to move line vertically
. Once you have selected the function you will need to enter a value. There are five different options and an explanation for each is provided below. as before.
Figure 39: Dialog to enter value for moving line horizontally.
Figure 43: Line selected to be moved vertically When you have entered the distance that you wish to move the line.
Figure 47: Line moved by direction
. a string will attach to the cursor and you should click a second time to move the string in the direction you wish the line to move. The following dialog is produced
Figure 45: Dialog produced to enter value for moving line As before.
Figure 46: String attached to cursor to indicate movement of line. When you have clicked once. you will be prompted to “give the direction with cursor hit” and should click to indicate where you wish the line to move. you will be prompted to “give the direction with cursor hit”.
Figure 44: Line moved vertically by specific measurement. the line will them move as you have indicated.
Again this function requires you to enter a value for moving the line by a set distance. When you click a second time.
Move by Cursor
This function allows you to move a line or group of lines freely around the screen. The second click of the cursor will secure the line in its new position. This is shown in the following example.
. using a choice of three methods
Scale about Centre
This option allows you to extend each end of the line by equal amounts.e.
Figure 49: The selected line in its original form When the line moves it will retain its current form. You will then be requested to “pick group and move to final position” The first click you make will “pick up” the lines and then you can click a second time to place them. You must first select the line or lines that you wish to move.
Selecting this function moves the line “along” by a distance that you specify. The following dialog is produced and you should enter a value
Figure 48: Dialog to enter offset distance Once you have entered a value the line is automatically moved along. i. as if you had extended the line in one direction and shortened it in the other. followed by the function.
Figure 50: The line has moved along by the specified value
The following options can be used to scale a selected line or lines. You will be prompted to “pick group and grow to final size” and when you click to select the line you will be able to drag the cursor to expand the line to your chosen length.
Figure 52: Dialog to enter percentage of incease You will then need to “select the grow point”
Figure 53: Line selected to add increase in percent Once you have clicked on the line at your chosen point the line will automatically extend to the percentage that you entered. The second click of the cursor will secure the line in its new position. In the example shown. You will first be required to “select the grow point” and should click on the area of the line that you want to be the scale point. the line has been extended by 20% with the centre as the “grow point”.
Scale about Point
This option allows you to extend the line from a point that you select.
Scale % about Point
This option increases the line by a specific percentage.Figure 51: Line expanded by cursor. a dialog is produced and you are required to enter the value.
Figure 54: Line increased by 20%
. thus extending the line 10% each side. On selecting the function. You will then be prompted to “pick group and grow to final size” and this will enable you to drag the cursor to extend the line as above.
The three options in this section allow you to rotate a line either by Point, Centre, or Angle.
Rotate about Point
This option, once selected, prompts you to “Select rotation point”. You should then click at the point on the line that you wish to rotate about. You will then be prompted to “pick group and rotate to final position” and you can then use the cursor to rotate the line to the required position.
Figure 55: Rotation point selected and cursor moving line to required position The bolder line shows the original position of the line and the finer line is being rotated about the selected point. You should click the mouse again to secure the line in its new position.
Figure 56: Line rotated, and secured in required position
Rotate about Centre
This option completes the same procedure as above, but this time the centre of the selected line is automatically selected as the rotation point. You will be prompted to “pick group and rotate to final position” and as above, you can click to select the lines to rotate and finally click again to secure the new position.
This option allows you to rotate the line at your chosen point by a specific angle. You will first be prompted to “select the pivot node” and should click on the point of the line that you wish to use as the rotation point. The following dialog is then produced prompting you to enter the angle that you wish to move the line. Depending on the direction you wish to move the line, you can type in a positive or negative value.
Figure 57: Dialog to enter the pivot angle. Once you have entered the value the line automatically rotates.
The following three functions can be used to mirror lines across the centre line.
This command allows you to mirror a line that you have selected across the centre line. Note: Unless you have created a Duplicate of the line you wish to mirror, the line will be moved across the centre line. This will not create a new and mirrored line.
This command mirrors lines across the heel line and only applies to 2d shells and isn’t possible with 3d flattened surfaces. It is only relevant when a standard does not have identical heel curve shapes and positions.
Rather than mirroring across the centre line this command allows you to select your own line to mirror across. The mirror line should consist of only 2 points. When you have selected the line to mirror, select the command from the drop down menu. You will then be prompted to “Select the Mirror line”. Now select the 2 point line to create the mirror. Note: The line you select will move across the 2 point line unless you have first created a duplicate.
Selecting this option allows the user to move specific nodes on the line to improve the shape. You will need to select the line first, followed by the command. This will highlight the nodes on the line and you are then able to click to pick them up and click again to place them in the new position.
Move nodes by MM
This option allows the user to move a node, as above, but by a specific amount each time using the dialog below to enter a value.
Once the value has been entered you will then be able to click on the side of the line you wish to move and it will then move according to the value you have entered.
This option allows extra nodes to be added into an existing line. First select the line, followed by the command, then click on the area(s) of the line you wish to add extra nodes.
When the node is added the line becomes flexible again and the shape of the line can be changed as required.
This option allows a user to select a line and then click on the nodes to be deleted.
This function allows you to slide a node along a line without affecting the shape of it. When you have selected the line, and then the command, you will be prompted to “Slide Nodes”. You can then click to select the node and slide it to the required position, and then click again to place it.
Add Nodes on the Line
To add nodes onto an existing line, first select the line followed by the command. It allows the user to insert a new node on an existing line by selecting the line and then the new node position.
The smooth function is used to iron out any imperfections in the line. There are two options available within this command.
Selecting Line allows you to smooth the whole of the line that is currently selected. This is a repeatable command and you will need to click on the line to activate the “smooth”
Rather than smoothing the whole line you can choose a section of it. When you have selected the line and then the option you will be prompted to “select the start and end of smoothing section”. You will need to click at the start and the end of the area on the selected line to be prompted to “click again to repeat smoothing”. As before, this is a repeatable command.
There are two options available within the Bend function, described below.
This option allows you to select a line, then a pivot point and begin bending the line. When you have selected the command, you will be prompted to “select the line and pivot point”. Click on the point of the line that you wish to become the pivot point. You will then be prompted to “now alternately start and finish bend”. You can then click on the area of the line to start bending it into a new position and then click again to secure it.
Figure 58: Line selected to walk, with bend point shown with a cross
Figure 59: Line now bent from selected point
Walk feather symmetrical
This function changes the feather edge line. Select the feather edge line and then the function. You will be prompted to “alternately start and finish bend” and you should click on the point at which you wish the bend to start, and then drag the line to its new position with the cursor. Click again to secure the line in the new position.
Figure 60: Feather edge in original position
Figure 61: Feather edge moved by cursor
Tie to line
This function allows you to tie two completely independent lines together. The lines don’t have to be the same length or shape although if they are very different the results can be unpredictable!
It is sometimes necessary to untie a line to perform certain functions. Selecting Untie will separate the line from the original and allow you to use or modify them as individual lines. Select the tied line, then the command to untie.
This command is only available for use with a selected tied line. The options are similar to the Feather Table Offset options.
This allows you to move a tied line by the offset distance that you specify. The following dialog will be produced and you need to enter the value.
Figure 62: The Offset value dialog. The line will then automatically offset by the amount you specified. The offset value will be updated in the Properties Window.
When you have selected this command you will be prompted to “pick up and put down the line”. This enables you to pick up the line that is currently selected and position by cursor. The properties of the line then update, as shown below.
This function allows you rotate tied lines about a point. When you select this you will be prompted to “point to the rotation point” and then “Now point to pick up and drop the line” You can rotate the line with the cursor until it is in the correct position, and then click the cursor to position.
This will clear the rotation you have just created and the lines will return to their original position.
This will clear the Variable Offsets.
This function queries a node on the tied line, please note if there is no node, a new one will be added. You will be prompted to “point to the nodes to query” and when you have done this, the following dialog is produced.
Figure 63: The Tied Line dialog. You can then enter the required offset, at that position, and click on this icon This will then change the Properties of the line to Variable. to enable the change.
This function allows you to query and the following dialog is produced:
Figure 64: Tied line variable offset dialog.
This will remove the offset that you have just created.
This will add a new offset at the selected position. You will be prompted to “point to the node required to be added to the table” When you have clicked on the offset required, this will add to the table.
This draws the current line
Now select the function in the drop down to automatically create a joined line. followed by the command.This draws the current line
Offset with Cursor
This allows you to modify the offset on the node.
. using the cursor. creating two separate lines. You will be prompted to “Select split point” and should then click on the area of the line you wish to split.
This will allow you to create a new offset from the beginning to the end of the line. The offset value can then be displayed in the Query table shown previously. The line should now be split at that point.
Use this function to join lines together by selecting the lines that you wish to join.
Offset by Value
This allows you to enter a specific value to offset that particular node.
Offset table by value
This offsets the whole table of offsets by a specific value. Select the line first.
Figure 65: Lines selected to be joined
Figure 66: Lines now joined together
This command allows lines to be broken into two or more sections. This can be useful if you encounter problems when creating pieces.
and click in the Arrows box.
Figure 67: Line selected and ready to clip The red line in the diagram has been selected to clip to the intersecting line.
This allows you to trim a line to the intersection of another. Select the line that you wish to clip and then the command. To do this. to see the arrows click on the enable icon redraw the style to show arrows.
There may be an occasion when you need to renumber a line. The line will then clip to the intersecting line. now
There are only occasional instances when lines need to be reversed. When prompted. first select the line followed by the function to produce the following dialog. In the example below the area has been marked with a +. followed by the command. You will be prompted to “Select the line to clip with. to clip the line. for example if a punch shape that has been applied is going in the wrong direction. You will need to select the line first. click in the necessary area to clip in the appropriate place. on the side to remove”.
Figure 68: Line that has now been clipped
Every line created has a direction.
When you have clicked on the line.
Use this function to extend lines to meet another by adding one additional node. the selected line will automatically extend. You will be prompted to “Add nodes by cursor” and will need to click on the end of the existing line.e. shown below.
The following commands allow you to extend an existing line.
This function allows you to extend lines by adding extra nodes. this can be done in a number of ways and the following provides an explanation for the functions found in the cascade.
. the line that you want the selected line to meet. This will produce a new node that can then be placed as necessary. whilst adding one node.
Figure 70: Dialog to continue or quit the new line number Once you have clicked “Ok” to accept the change the line should automatically renumber. Select the line first. followed by the command. shown below
Figure 71: Checking the new line number.
Figure 72: Line selected to be extended to another. This is a repeatable command. i. another dialog will be produced. Select the line you wish to extend followed by the command. You will then be prompted to “select the line to which you wish to continue”. You can check this by pointing the cursor at the line to highlight the number.Figure 69: Dialog to enter the new line number When you have entered the new number.
Figure 73: Line now extended to meet the line you clicked on.
This works in exactly the same way as above but rather than adding an extra node to meet the line, the end node of the line is moved to the line to select. Follow exactly the same procedure as above to complete this function.
Use this option to extend lines by a specific amount, adding an extra node in the process. Select the line followed by the function to produce the following dialog.
Figure 74: Extend line dialog Enter the amount you wish to extend the line by. You will be prompted to “Click near the correct end” and should then click near the relevant end to extend the line This is a repeatable command.
This works in exactly the same way as the function above, but this time the end node of the line is moved rather than adding new nodes. Follow the procedure above to complete the function.
This function takes the currently selected line and extends it, whilst adding nodes, to the nearest lines to close any gaps. The example below shows the line that has been selected and the lines that surround it.
Figure 75: The current line to be extended to nearest lines. When the function has been selected the line will extend to the nearest lines, in both directions.
Figure 76: Line now extended in both directions
To Nearest (Moved)
This works in exactly the same way as the function above, but this time the end nodes of the lines are moved rather than adding new nodes. Follow the procedure above to complete the function.
This command allows the style line to be transferred using the default setting of the transfer matrix.
This command allows the style line or lines to be transferred and shifted with a transfer point. (TP) You will be prompted to “select the alignment point to shift the group with”.
Figure 77: Selected style line has been shifted with tp5, see Properties. This means that when the style is transferred to another last, the distance between tp5 and the selected line will remain the same.
This option allows the style line or lines to be Untransformed. This means they will not be able to move from their current position when transferred. This would normally be used for company logos.
Transfer to Surface
This option allows you to transfer style line or lines to a different surface. The following options are available.
The selected lines will be transferred to the Upper of the 3d last
The selected lines will be transferred to the bottom of the 3d last
The selected lines will be transferred to the tooling surface. This surface is normally used for creating palettes or alignment jigs.
This transfers style lines to the shell surface. This is a 2d surface and not related to the 3d last.
As above, but this time on the specification surface which is normally used for creating specification sheets and diagrams with text.
Swap lines in Active Packets
This swaps all pieces using a particular style line, to a new style line. You will be prompted to ‘Point to the replacement and original line(s) alternately’ and once selected and redrawn, all pieces that used the original line will now use the new line that you selected.
Swap Lines on all Packets
This does as above but on all packets in the style.
This cascade allows you to define the measurements etc for various options in the program.
This function allows you to apply a highlight to a queried line(s) and is a visual only, the actual style line will return to normal when you redraw the style.
When selected the following dialog is produced and you should type in the dash length, gap, and width, as shown below.
Figure 78: 'Highlight' dialog.
You can change the default measurement for Markers A, B, or C in this option and will need to enter the value of your choice in the dialog.
Figure 79: Dialog to change default marker settings
As above, this allows you to change the default settings of Stitch A-H. Again, a dialog will be produced prompting you to enter a value.
As above, this allows you to change the default setting of Holes A, B, or C. Again you will be required to enter a value in the dialog.
This feature will redraw the selected line on its own on the screen.
Figure 80: Line selected on the 'standard'.
When the command has been selected the line is then drawn alone on the screen, as shown below.
Figure 81: Line drawn on the screen.
This function allows you to temporarily “hide” lines that are currently on screen. This might be useful if you have a lot of information on the screen and need to focus on a few lines in particular.
Please note that the lines are not deleted and this function is temporary. The options are described below.
In the Vanish function, select Line to make the line(s) that is currently selected Vanish
Figure 82: Line selected to "vanish". When the function has been selected the line will automatically disappear.
Figure 84: The Align Picture to Last dialog
All style lines
Selecting to “Draw all Style Lines” will draw all lines on top of anything that might currently be on screen. but this time the screen is first cleared so the lines are all drawn on a clean screen. You can then use the line drawing functions to “trace” over the drawing onto the last.
Redraw all style lines
This function is the same as the above. This will make it easier to see the drawing and trace the lines. For example. if the packet is drawn on screen and you select to draw all style lines. Set the last to translucent using the following icon. the following dialog is produced. they will be drawn on top of the packet. Once this has been complete you will be able to create patterns and complete a “style”. You can now select the Align Picture to Last function. Please note that the lat should have a flattening otherwise you will not be able to draw any style lines.
Align Picture to Last
The Align Picture to Last function allows you to place a photo or picture that you have scanned in and saved over a 3d last. You will first need to load a last. The procedure is as follows.Figure 83: Line "vanished"
Selecting Restore will restore all previously “vanished” lines to the screen.
the picture then appears on screen with the last and you can start the procedure for aligning the picture to the last.
Figure 85: Aligning a picture to a last. When the file is opened. click on the Image button on the dialog. Use the arrows to increase or decrease the tilt and roll etc. This will bring up the Open File dialog enabling you to navigate to the image you require. Do the same for the toe by clicking on the Set Toe button. To try and get the best fit as possible.To select the picture you wish to trace. uncheck the Image box and close the dialog. Roll and Bearing functions until you have the aligned the pictures to your satisfaction. When you have completed this and wish to remove the drawing. you can begin tracing the lines onto the last using the line creation and modification tools.
. This is a repeatable command and can be used until the heels have lined up properly. Click on the translucent icon again to return the last to the usual colour setting. This will leave the last on screen with the new lines. you can now use the Tilt. Click on the Set Heel button and then click on the heel of the picture.
Redraw Inner Lines
This function draws all previously set Inner lines. When you are happy with the positioning.
Redraw Outer Lines
This function draws all previously set Outer lines.Figure 86: Inner lines drawn in blue.
Figure 88: Inner and Outer lines drawn
Figure 87: Outer lines drawn in red.
Redraw Inner and Outer
This function draws all previously set Inner and Outer lines.
All untransformed Lines
This will draw any lines that you have set to be Untransformed.
Draw all Graded Shell Lines
This will draw all graded Shell Last lines will be drawn to the screen. I. However.
Draw all Graded Style Lines
This will draw all graded sizes of style lines to the screen. the lines will be drawn with anything that is currently on screen. Side or Bottom surface. see example below. but this time the screen is cleared first. you may not wish to scale some lines to fit a new shell and will need to set them as Untransformed.
Draw Folded Standard
Selecting this function will draw the folded standard.
Figure 89: The Folded Standard. Lines are normally transformed to fit onto a new last or shell during a style transfer. Sole. Shell surface.Upper surface.
Draw Lines on all Surfaces
This command will draw all graded style lines.
This function draws the Shell Last lines to the screen. with anything that is currently on screen. leaving only the Shell Last lines. on all surfaces.e.
A description of each is provided below.
The same process applies to setting the Outer Lines of the Standard. The lines will automatically be set as “Inner” and you can check this by right clicking on the lines and selecting Properties. in the View dropdown.
This function can be used if you need to change a line that has been previously set up as either Inner and Outer and needs to be used as both. You will need to select the line first and then the function to set the line as “Neither”
. Note: If the lines are used to make up pieces. or None. The centre line is an example of this.
The functions in this section enable you to set the lines up as Inner or Outer. construction jigs etc
Delete By Label
You are able to delete a style line by its label. you will not be able to permanently delete them. selecting Control and then Enable.
Figure 90: The Line Properties dialog showing line set as Inner.e used for stitching palettes.
Inner and Outer Lines
The functions in Inner and Outer allow you to set up and work on either the Inner or Outer part of the Standard. You will need to do this before completing any style transfers.
Delete Tooling Lines
This removes all Tooling lines i. A label is the number of the style line and can been viewed by switching on Labels. select all the lines that you wish to be included and then “Select Inner”.
To set the Inner lines on the standard.This allows you to delete the line or lines that you have currently selected.
Work on Inner
This function will allow you to work on the Inner lines
Work on Outer
This function will allow you to work on Outer lines
Work on Inner and Outer
This will allow you to work on all Inner and Outer lines
Fold and work on Inner
Selecting this function will automatically fold the standard and allow you to work on the Inner lines
Figure 91: Folded standard. working on Inner lines
Fold and work on Outer
Figure 92: Folded standard. working on Outer lines. but this time you can work on the Outer lines.
Unfold and work on Inner and Outer
This unfolds the standard again and allows you to work on both Inner and Outer lines.
For example. as above.
Use Set to create a new group of lines. then select Set.
Reset all Groups
Selecting Reset will remove any groups that have been set up. if you have created a Group 1.
The Select function enables you to highlight a previously created group. You will first need to select the lines that you wish to become part of the group.
Figure 95: Lines added to Group The selected lines will then change colour to reflect the group selected.
Figure 94: Group cascade Select the group to add the lines.Groups
The following functions allow you to set lines as Groups.
Figure 93: Lines selected to add to group On selecting Set the following cascade is produced giving you a choice of groups.
. choosing Group 1 under the Select function will highlight all lines within that group in red.
Figure 96: The Feather dialog. showing information on all fixed offset points. and it’s offset Otherwise.
You will be prompted to ‘Point to the node(s) who’s value you wish to remove’ and this will remove any offsets you have previously created.
The following dialog is produced when selecting Query.
Figure 97: Query the Feather Table dialog. the only information available will be regarding the start and end nodes.
Gross Heel Point
This allows you to specify a new gross heel point and prompts you to ‘Point to the position of the gross heel point’ Please note that you must specify a point in front of the original position. you may not kick the feather edge out at the bottom. (See offset with cursor)
This function allows you to add extra nodes into the feather table. and will prompt you to ‘Point to the node required to be added to the table’
. the following dialog will be produced which displays the node position along the feather line.Feather
Assuming a feather table has already been created.
This is a repeatable command and you will only be able to add nodes on one side of the existing nodes.Click on a node and then click again where you wish to add further nodes.
This command allows you to set the feather table by a series of offsets. and when selected you will need to type a value in the dialog. which are then distributed around the feather table.
Figure 98: Amending the position of a node. You are then prompted to ‘Point to the node(s) who’s value you wish to change”. but this time the screen is cleared first. as the example below. as shown.
Figure 99: Dialog to set the offsets for the feather table. The following dialog is produced and you should enter the offsets with spaces between each value.
The existing style data is drawn on the screen on top of any existing data
The style data is drawn on screen as above. this time you are required to enter a value.
Offset Table by Value
This function amends the whole feather table by a value and when selecting this you will be required to enter a value in the dialog box.
Offset by Value
As above this command allows you to alter the offset.
Offset with Cursor
This command prompts you to ‘Select nodes and offset positions alternately’ and allows you to select a node and amend its position. This is a repeatable command and will alter the value of any node by the amount you wish.
Figure 101: Feather table after new offsets applied.The example below shows the feather table before and after the new offsets are applied
Figure 100: Feather table before new offsets applied.
These are the points that will transfer accordingly to the new shell.
Transfer 3d Style
When you select this function the following dialog is produced.
Figure 102: The style transfer dialog. See below.Style Transfer
Please note that before completing a 2d style transfer it is necessary to set the Inner and Outer lines. In the Output section Select Default points This will attach lines and default points to the last. Follow the instructions below to complete this.
Transfer 2d Shell
This process is exactly the same as the 3d transfer. Alternatively. Select ‘Output’ file. load in another shell and clear the style Select ‘Transfer 3d shell’ In the Input section Select Default points Select Input file. The style will now load onto the newly digitised shell. this will open the Transhell file Select the file you have just saved. Close the menu and save the new style Please note that this is a brand new style with no grading.Figure 103: Default points on the Shell. Close this menu Clear all Now digitise in the new shell that you wish to transfer the style lines to.
Set up Construction Points
. This will take you to your Shoemaster/work/transhell where a temporary file can be saved. although the patterns will have transferred.
Selecting this command produces the following dialog.This process allows construction points to be set up on a style so that the transfer matrix can be positioned accordingly. and back height. Please note that this will not actually include the reference points.
Add centre Line
Select this to add a centre line to a newly digitised Standard. or ankle positions to be placed on the new transferred style. You will need to check the Reference points box to then show the reference points you have selected. facing top.
Figure 104: Position construction points dialog. You are able to enter new values to specify exactly where you wish the Facing Front. This enables you to select the references that you wish to show on the Shell.
. Once you have selected the function a line will automatically be added to the centre of the standard. you will need to use the View drop down menu and select Control and then Layer visibility.
This allows you to load a previously saved “new model size”
This allows you to create and then save a new model size of a graded shell.
Alternatively you select to Turn all off or Turn all on. as shown below.
Selecting Drag prompts you to “pick up and put down the style alternately”.Figure 105: the Last Reference Points dialog.
Drag Mirrored Style
This function mirrors the style and drags.
Add Centre Line
This allows a centre line to be drawn on the bottom surface.
The Mirror function creates a duplicate of all the lines and mirrors all lines across the centre line. This is a repeatable command. Drag the style to the position you require and then click to place. as above. You are able to click on the Name button and select one from the following list
Figure 106: The Available Reference Points dialog.
This draws all graded sizes of the bottom pattern.
The following describes the procedure for creating patterns for the moccasin construction.
Group Set Inner
Query Reduction Table
The Bottom pattern can be shortened or lengthened by applying a reduction table as a Macro file.
Selecting Draw will draw the bottom pattern to the screen along with any other information that is currently on the screen.
This option allows the style to be repositioned in U and V on the last. you can then select this function to query any tables you have set up. Before you start the Moccasin method. leaving just the bottom pattern. you should have a last bottom pattern as this provides a surface to merge with the upper surface.
Set up Moccasin
This transfers all style lines from the Last upper surface to the 2d Shell surface. but this time the screen is refreshed first. Once you have created this.
Re draw Bottom
As above.Figure 107: Centre line drawn on the bottom surface
This function outputs all line and pattern information to the Message History window.
Help – Moccasin Method
As this is a very specialised process. but for the outer lines
Reset after Moccasin
This function clears all lines from the group and resets all lines so that you may continue to work in the usual way. and every user will have their own specific methods for creating a moccasin pattern.
Group Set Outer
As above. we have produced a video that describes the process.This automatically adds all the inner lines to the group so they can be moved or rotated.
This will produce the following dialog box where you will be prompted to enter a name for the new packet.
Setting the Vamp Depth
The Vamp depth is the measurement from the toe to the cross over position of the flattening. This allows quick selection and is also a good check to see which Packet or Piece is “current” The example below shows that there are two packets available with this style and that ‘Design’ is the current packet. leaving the original intact.
Figure 2: The Packet and Piece toolbar
Once a Packet has been created you can select Set VD found under Modify.
A Packet is an “envelope” that contains all the patterns relevant to your style.
Figure 1: The New Packet dialog. This can be changed to amend the fitting of the shoe when making it on the last. Once entered. and you may create more than one packet per style so you can organise patterns into separate envelopes if you wish.
Copy a Packet
This function allows you to make a copy of the packet you have currently selected.
Please note: A quick way to check the Packets and Pieces you have available within a style is to use the Packet and Piece toolbar. Once you have selected Copy. the Packet and all its contents will be copied and stored under a different name. you will be prompted to enter a new name for the copy of the packet. This option is explained below.
Creating a Packet is the first step in generating a new set of patterns and to do this you will need to select New and New Packet from the Packet Drop down menu.
Again.For example. it can allow more or less material over the front of the shoe to improve the final fitting on the foot. The following dialog is produced and you can select one of the previously created flattenings available. Selecting Draw Knocked draws the whole packet ‘knocked’ to a given knock point. only the model size is drawn. If no grading has been applied.
Selecting this will draw all available graded sizes on screen.
‘Knocked’ in Shoemaster describes the manual process of stacking a hand-cut graded set of pieces together at the same point. If you have graded the style you can draw every piece in every size.
. or flattening type. or a just the sizes you want to see.
The cascade menu Draw allows you to draw or redraw the whole packet of pieces.
This will draw the entire packet of pieces on screen on top of any current 2d data. This command will allow you to change the vamp depth. if the 2d shell is already drawn the Packet will be drawn on top of it. but this time the screen is cleared first drawing just the packet on a clear screen. on all patterns in the current packet to the new flattening Vamp Depth. the whole packet is drawn.
Figure 3: The available vamp depth dialog. if no grading has been done. I. in order to show the size differences between each piece. Alternatively. the model size will be drawn.
Please note that once a packet has been deleted. They are displayed around the edge of the screen making it very easy to select individual Pieces. and the following dialog is produced displaying the piece name and measurement of each perimeter. use the Delete option.
Selecting this allows you to view a thumbnail image of all the patterns in the current packet.
This gives the length of the outline of the piece. all the pieces within that packet are also deleted. This could be useful to know when making cutting knives to know how much material is required.
Figure 4: Screen showing browse pieces.
To delete the packet that is currently selected. you will be asked to confirm that you wish to delete the current packet.This “redraws” every component of a shoe project together on the screen so that you have the complete shoe.
. and a whole total packet area. This can be used to plan for material usage and costings etc. The following dialog is produced
Figure 6: Table of piece areas.Figure 5: Table of piece perimeters
This gives you a list of the area for every piece in every size.
· Please note it is important that all lines are selected in a clockwise direction as Arcs in pieces must be directional. as shown in the example below. The following provides the tools to create and modify a set of production standard patterns.
Selecting New Piece produces the following dialog that prompts you to name the piece you are about to create.
Selecting New under the Piece Drop Down menu provide the following functions that allow you to create new pieces and circuits. or can use a more formal shoemaking term from the selection supplied. Any lines that you have selected will be drawn in a thicker red line. Pieces can either use the default name P_00001 and so on. When you have selected the name and clicked ‘ok’ you will be able to select the lines you need for the pattern and the lines should be selected in a clockwise direction.
Figure 1: The piece naming dialog with advanced naming on view.
Figure 2: Collecting lines to make up a piece
Once a Packet has been created you are then able to start generating Pieces. Checking the ‘Advanced Piece Naming’ box will produce the list.
‘Undo’ can be used during the line selection process if you have selected an incorrect line.
This function can also be used if you have quit a piece collection in the middle of the process and wish to start again using the name you have previously selected.
Figure 4: Newly created piece Continue this process until all pieces needed to make up your shoe are collected. rather than lines.
Figure 3: Menu produced to 'accept' pieces etc You will need to ‘Complete & Accept’ to finish the piece.
. ‘Quit’ can be used to disregard the piece you have just selected. The new piece will automatically be given a new default number which can later be renamed if necessary. use the right mouse button to show the following menu.
Please note that once patterns have been created. ‘Next Circuit’ is used when more than one circuit is needed to complete one pattern. Once selected. ‘Complete.
Selecting Copy will allow you to create a copy of the piece that is currently selected. For example. Accept & New Piece’ finishes one piece and immediately starts the process for the next.When you have collected all lines needed for the pattern. the lines making up the pieces are now referred to as arcs. The new piece is then shown on the screen. you will be able to collect and accept lines in the usual way to complete the extra part of your piece.
This function can be used if you wish to add another circuit to an existing piece that is currently selected. you may wish to slightly amend the shape of the piece.
Use the arrow key to add (or remove) it to the window and that select Ok to automatically add the required text to the centre of the pattern piece. moving the mouse will pivot the pattern and you can position the pattern with another click of the mouse. It enables you to automatically collect nett pattern pieces and is generally used in the Esprite program.e. giving the following options. You are prompted to ‘Select pivot point with cursor and rotate’. See example below
. change it from its original place in the packet.
Move allows you to pick up a piece and change its position on the screen. When you have selected the pivot point.
Auto Collect Pieces
This function works better on a DXF or IGES file.New Piece Text
This section allows you to add text to the piece that you have currently selected.
Use the functions in the Piece Modify cascade to make alterations and modifications to the pieces you have previously created. The following dialog is produced that enables you to select the text from the list provided that you wish to include on the pattern.
A cascade menu appears when selecting Move. The pattern will remain in this new position but can return to the original if you select ‘undo’
This command allows you to rotate the current piece about a point. i.
Figure 5: Piece rotating about a point
Selecting this command will prompt you to ‘Enter 2 points to define mirror line’ and the pattern will be repositioned and mirrored across this line. The example shows that as the first point is selected. When the packet is redrawn the piece will be shown in the new position.
Figure 6: Packet redrawn with mirrored piece
Figure 7: Selecting the points to mirror
. an image of the pattern appears attached to a string that enables you place the pattern and position with a click of the mouse.
Figure 9: Building pieces around the 'current' piece
You may wish to rename a piece. You would then change the internal lines to Cut lines.
This might be used if you were creating a template to make a jig. perhaps if you have copied another piece and need to apply a name other than the default. you might want to create a rectangular piece and then insert a couple of Pieces within this. as shown in the example below. Selecting this command will produce the usual ‘Piece Naming’ dialog box where you will be able to assign a new name to the selected piece. Lists & Elements dialog The patterns then build around the current piece. For example.Original
This function restores the current piece to its original default position within the packet.
Set Vamp Depth
. the following dialog is produced prompting you to select a piece from the list
Figure 8: Available Pieces. This will then form the template for the components to fit in for tooling purposes.
Figure 10: A piece collected as two separate circuits
In this example the pieces have been picked up as separate circuits.
This allows you to mate two circuits of a pattern together. Once both arcs have been selected. you must click on the first arc to be mated.
The Mate function provides the functions to mate separate circuits to complete a piece. Firstly you will need to select the relevant piece. for example. and hold the Ctrl key down whilst selecting the second arc. a dialog will appear containing previously created flattenings that you can then choose from. Then. a counter lining. The current piece will then be redrawn using the selected flattening.It is possible to set individual patterns with a different vamp depth using this command. The result is shown in the example below
Figure 11: The result of mating the selected two arcs
. When selected. you can then navigate to Mate and then Arcs to automatically join the two selected arcs.
Figure 12: One half of piece collected
As before. you will first need to select the piece and then select the arc that you wish to ‘unfold’.
. but this time you can select more than one mating arc. Once selected you can then chose One Arc to automatically to ‘unfold’ your piece. except that you will only need to pick up one half of the piece. The original pattern is shown below. shown below.
Figure 13: Piece infolded about one arc
This function allows you to do the same as above.
This function completes the same function as Mating Arcs. in this instance the two straight edges.Selecting this will automatically remove any mating from the piece that is current. from which we will be selecting two mating arcs.
Selecting this will ‘undo’ the folding on the current piece
Selecting this will ‘redo’ any folding on the current piece
Swap for opposite Component
This function is usually used when pattern pieces are an exact mirror with the only difference being the feather edge. this function relies on lines being mirrored and tied. Please note. you will need to select the piece and then the two arcs that you wish to ‘unfold’ Chosing ‘Two Arcs’ in the pulldown menu will then produce the finished piece.
You may need to spring a piece to flatten an area ready for piece collection. Again. the feather edge is swapped from the opposite side. This function will only work if the lines in the piece have mirrored and tied on the opposite side. i.e. Selecting Spring will produce a cascade menu with the following options
.Figure 14: Quarter of piece collected As before.
This enables you to unfold a piece about an arc as before. However. in this instance. foams for collars etc. This is useful if you have picked up a complicated piece on one side and need to generate the opposite side. taking into consideration the difference in the feather edge. as shown below
Figure 15: Piece unfolded about two arcs This function is useful for creating one knife that can cut four mirrored patterns.
Springing a piece allows you to flatten lines on the piece. for example. You will first be prompted to ‘Select the arc to straighten’. this is useful to flatten the tongue for piece collection.
Animated Automatic Spring
This performs the same as above but leaves a display of the line movements form the original to newly sprung position.
Draw Style Lines
Any style lines associated with a sprung pattern will be drawn when selecting this function
Delete Unused Sprung Line
Use this command to delete any extra shell lines created during an automatic and animated spring
. then ‘Select the pivot point’. and finally to ‘Pick up and bend the lines’ In the example the red lines depict the change in the pattern and the effects on the whole style.
Figure 16: A 'sprung' shell
This command will automatically spring the piece and you will be prompted to ‘Select the arc to straighten’ then ‘select the pivot point and direction’ The pattern will then automatically spring in the direction you click.
This draws the piece that you have currently selected on top of existing data on the screen.
This command allows you to draw the “nett” image of the pattern within the piece.e. the original pattern you created before any allowances were added. this redraws the piece.
Re Draw Piece
. see the example below. i. you may already have the 2d shell on the screen so selecting this will draw the piece on top of the Shell.
Draw Style Lines
This command is used to draw all style lines associated with the piece you have currently selected.
Figure 17: The Nett piece drawn inside the original
Assuming the style has previously been graded. The example below shows a pattern that has allowances added and the nett pattern drawn within it. this command will draw the pattern currently selected in every size. For example. but this time the screen is cleared first and the piece is drawn alone. in its correct position within the Packet.
shown in the example below. shown in the example below. the 2d lines can be shown as 3d “holes” by selecting Cut out Holes. the holes are shown as a simple line or circle. as shown below. when the Shoe is drawn. Select the function again and redraw to turn the function off. Usually.
Figure 20: Cut out Holes switched ON
Draw piece 3d flat
This function renders the selected pieces as flat. the holes will then be “cut out”. such a brogue effect.Figure 18: The current piece drawn with associated style lines
Cut out holes
This function is used if you have created a Shoe with holes in the design.
. When the style is redrawn.
Figure 19: Brogue pattern drawn as 2d circles To create a more realistic effect.
Figure 22: Rendering the selected piece as a pattern.
A cascade menu is produced with the following options
Selecting Copies produces the following dialog
.Figure 21: Rendering the selected piece as Flat
Draw piece 3d pattern
This function renders the selected piece as a pattern.
Figure 24: Piece information produced from the Piece Copies dialog
Selecting this produces the following dialog
.Figure 23: The Piece Copies dialog Using this dialog enables you to check the boxes to enable the piece or pieces to be redrawn together in the sizes you have selected. The dialog also allows you to query the copies that you have selected and produces the following information.
as shown in the example below
Figure 26: All pieces drawn in all sizes
This re draws the chosen pieces in the current packet.Figure 25: The Chosen Pieces dialog This enables you to select only the pieces that you wish to view on the screen and switch the others off. selecting ‘redraw chosen’ in the dialog will redraw the newly selected pieces on screen. knocked to the chosen point
. selecting this will redraw all pieces in 3d
This function draws all pieces in all sizes.
Draw Pieces in 3d
Assuming you are currently working on a 3d last.
Selecting this will delete the piece that you have currently selected. A dialog will be produced asking you to confirm the deletion.
Delete Piece Text
Selecting this option will automatically delete the text from the piece that is current.Delete
The following Delete options are available.
In this example. You will need to Draw the Style on screen and perhaps switch Browse Piece ON so that selecting a piece is simple. This is used in production to mark a line on the material to indicate. Then you will need to click on the individual Arc within that piece to select it.
Figure 2: The Arc properties In the Arc Drop Down menu. Arc 2 Circuit 1 Piece P_00003.
Figure 1: Menu indicating the arcs and lines that make up a piece. If in the example above you had selected Line 4. The following menu will be produced. the Properties would change to Line. Note: Now that you are working with Arcs rather than Lines. Selecting this produces a cascade menu which provides the following options
The default option
The Default option adds a marker along a whole line using style lines.Arc
When working with arcs you must first select the whole piece that you need to work on. a stitching line or lap line. for example. The menu is indicating the lines and arcs present that make up the piece you have selected and you can then click on the arc. the Properties have changed to Arc Properties. selecting New will produce another cascade menu allowing you to do the following
Adding new markers from lines
The term Marker means to add a form of ‘slot’ large enough to draw a pencil line through.
This function allows you to change an arc to a Marker A.
. you will need to first select the piece and then the line. Next you must click on the style line that is to provide the marker. when creating your style you may have added in stitch lines or eyelets and wish to see them on your actual piece. shown in the example below with an arrow. Once selected navigate through the Arc Drop Down menu and select Default. click on a piece to select it.
Figure 4: The Marker has now been added to the Piece using the line as a reference.
Figure 3: selecting the line that will provide the marker
This will now add a Marker along the whole line that you selected within the piece. it is a good idea to switch Browse Pieces on so that piece selection is simple. Firstly you should have the style drawn on the screen. Details are not automatically transferred from style lines when creating pieces and you will need to complete the following procedure to do so. As before. when you have done this it will be drawn over the style. For example. Now click on the line(s) that you wish to add. as shown in the example below. and these will automatically be added into the selected piece. This will now draw the current piece on top of the style. and again. Click on the piece that you need to add the detail to.Firstly.
This function is used to add details from your ‘style’ to a piece(s).
This function enables you to add a marker along a line but this time between two existing nodes. as shown in the example below.Once selected.
Cuts are usually used when patterns are milled. in an internal part of the piece. This will give you more control over the length of the marker. You can now click on two nodes that you wish the marker to use. For example.
Figure 8:Nodes drawn on the Piece ready to create a marker Once you have done this. Once selected. the marker will be added to the piece using the nodes that you have selected. showing the nodes that make up the lines. perhaps in T Bar sandal.
Slots are used to make a single cut inside a pattern piece. but this time instead of selecting existing nodes you will be creating new nodes along the line.
Adding markers from arcs
The following describes the different markers that may be added to an arc. rather than individual lines. as the milling tool offsets to the right of the cut area. taking into consideration the waste area. The marker will then be created using the two new nodes. you are able to change the lines to slots so that they may be cut out as an individual slot. the piece will be redrawn with the line you have selected. if you have included an internal line in your piece. This is usually used when a circuit of lines are used. you can then navigate to Marker A in the menu to change the arc to the marker. you will need to select the piece and then style line then navigate to the Part Line function.
Figure 9: The Marker now added using the nodes
Part line adding nodes
This function is very similar to above. Once selected you will be prompted to 'Select the arcs' Please note: If the slot is milled the milling tool will go directly through the centre of the slot.
To apply your chosen offset you must then click to the side of the arc that you wish to create the new offset. As above. To do this you will need to select all the arcs you require and this is done by holding down the Ctrl key whilst selecting more than one arc. Then navigate to the Offset option. Note: You can add lap markers to multiple arcs. First you will need to select the relevant piece. Shown in the example below:
Figure 10: Selected piece and arcs
Figure 11: Entering the Offset figure
. A Lap allowance and a marker will now be added automatically to your piece on the arc you selected. followed by the arc that you wish to add the allowance to.
This function will create a trimmed marker along the number of lines you specify. you will need to select the arc or arcs to apply the changes and a marker will now be placed nett on the arc. You will need to select the piece first.This function adds an offset and a marker to an arc simultaneously. This produces a dialog requiring you to enter the Offset distance. followed by the arc or arcs.
This function allows you to select an arc or arcs and apply an offset marker.
and the stitch line will be automatically added. The lines you select will change to a thicker. the allowance is added to all selected arcs. The marker lines will be linked and you will be able to change the continuity. you will be prompted to 'Collect marker starting with start line. ending with end line' The first node that you select on the arc will be the actual starting point of the marker and the last node you click will be the end of the marker.
These options allow an offset stitch to be applied to an arc at a pre-defined distance. for example.
Figure 13: Changing the default offset stitch distance
The following describes the more advanced markers that may be added to arcs.Figure 12: After clicking inside of the piece. add rounds etc. Use the arrows to change the default value and then Ok to update the change. The following options are available. red line as shown below.
. you will be prompted to “Point to the direction to apply the offset stitch”.
This option is used to change the offset value of the stitch line. When selected. Now click on the side of the line you require.
Once you have selected the arc followed by the function.
This function allows a marker to run from one line to another.
Figure 14: Lines that have been elected to create the linked marker
After selecting the lines you are prompted to 'Right click to select option' which will produce the following menu.
Figure 15: The Right Click menu Select Accept to draw the marker on the pattern, shown in the example below.
Figure 16: The new marker created from the lines previously selected.
You will need to follow the same process as above, but this time a stringed marker is created on a line(s) that is sandwiched between two others. For example, if you wish to create a marker on the line as shown in the second example below, the lines must be collected in the correct order, starting with arrow 1 and finishing with arrow 2, Thus
creating a 'sandwich' of the marker line.
Figure 17: Selecting 3 arcs to create a Stringed Marker
Figure 18: New marker created between selection of 3 arcs
Please note that once the stringed marker is created using the two examples above, construction arcs are created that can be turned on or off using the Layer Visibility menu. This is necessary if you needed to lengthen or shorten the actual marker by offsetting the construction arcs.
Figure 19: Construction arcs switched on using the layer visibility.
This is very similar to the function explained above, but this time will allow you to select more than one arc to be the marker.
New Arc Text
This section allows you to add text to the arc that you have currently selected. The following dialog is produced that enables you to select the text from the list provided that you wish to include on the
pattern. Use the arrow key to add (or remove) it to the window and that select Ok to automatically add the required text.
Figure 20: Adding text to an arc.
This function allows you to add eyelets to a piece, providing there are 3 consecutive arcs. Select the arc first, followed by the command. The following dialog is produced and you should enter the number of holes you would like etc.
Figure 21: Specifying the number of holes for eyelets When you have entered that information, the following dialog appears requiring you to type in an offset value for the eyelets from nett. I.e. The distance in from the edge of the arc that you wish the eyelets to begin.
You will then have to do the same for the arc that the eyelets are linked to
And finally, from the third arc
When you have completed the above, redraw the piece to show the new eyelets.
You are able to produce an exact duplicate of the selected arc, and you are prompted to enter a value in the dialog. You will then be prompted to ‘point to the arc’ and a duplicate arc is produced at the value you have chosen.
The Modification functions provide all the necessary tools for you to add allowances and offsets etc to your pieces. The functions are as follows:
This function is used to insert an arc in a previously defined pattern. The example below shows a finished quarter pattern. I would like to add two new arcs to create a step.
I have drawn two new lines as a guide and now need to select Insert Arc Figure 22: Finished quarter to be amended
Figure 23: 2 new lines added to start the process of adding a new arc
When selected, you will be prompted to 'Select the arc that comes before the new arc' After selecting the arc you will be prompted to 'Collect the additional arcs', which you will do in the same way as if creating a new pattern. When you have collected the new arcs, in this example there are two to collect. Right click the mouse to produce the menu and select Accept. The pattern should now be adjusted accordingly.
Figure 24: Accepting the 2 new arcs
This option provides all the functions necessary to add allowances to pieces. If you have problems with a pattern piece. In the example the nett line is shown in red.
This function is used if you need to apply two separate continuities to one arc.
Figure 26: Piece with allowances drawn with Nett Piece
Add a fold allowance
The same applies to this command as the above by adding a predefined folding allowance. selecting Draw and Draw Nett. and all internal cuts should run anti clockwise. This will now split the arc into two places and allow you to add separate properties to each new split. you may wish to add an allowance to half the arc and a step continuity from one half of the arc to join the other. If an arc is running in the wrong direction you can select Reverse the Arc. and re drawing the piece. To check that it has worked. This is done by switching on the arrows in the Enable menu. you can use the Piece drop own menu. You will then be prompted to 'Point to the arc(s) to be reversed'. Any arcs you now select will reverse. Once selected you will be prompted ‘Point to the split position on the Arc’. found in the View drop down menu. When clicking on the icon you will be prompted to ‘Point to the arc(s) to have the seam allowance’ the pattern edge will now be adjusted to include the seam allowance.
. the first thing you should check is that all the arrows are running in the right direction.Figure 25: The pattern now showing the added arcs to create the step
All outlines of a piece should run in a clockwise direction. the following is available:
Adding a seam allowance
This is an automatic command and will add a predefined allowance to a pattern edge. This will draw the nett piece within the actual piece and you can see which edges have allowances added.
When selecting this function you will be required to type in values in the dialog and the prompted to ‘Select the arc’.Add a lap allowance
The same applies. prompting you to enter the value(s) Click on the relevant pattern edge to apply. a pre defined shearing allowance is applied
Add an offset of your choice
If you wish to add a more specific offset of your choice you can select the above icon.
Add a shearing allowance
Again. When selected you will be prompted to ‘Select the arc and then the replacement style line’ The example below shows a selected piece (drawn in blue).
Figure 27: Dialog allowing you to enter an offset value
This function allows you to add an offset to an arc that already has an offset applied. The line to be replaced is shown with an arrow
. It also means that you do not have to worry about the value of the existing offsets
This function allows you to shift an arc in a vertical and/or horizontal direction.
Selecting Nett will remove any offsets that have previously been added to an arc. with the style drawn behind. This is useful for post prototype modifications when needing to add extra allowance to certain areas of the piece. You will first need to select the piece and then the relevant arc to restore it to its original size. adding a pre defined lap allowance. This can be used to keep stitch lengths of arcs the same.
Swap line for arc
This swaps the style line to a new line and only affects the current piece. Any arc you now select will shift accordingly. The following dialog is produced.
redraw your piece to show the new line on your piece.Figure 28: Selecting a new line to replace the existing arc When you have selected the arc and then the line. as shown below
Figure 29: Piece redrawn with new arc
Setting the vamp depth
This function is available in 3d and when selected will produce the following dialog
Figure 30: Available Vamp Depth dialog box From here you can select any previously created flattenings.
. This will change all patterns to use the newly selected vamp depth
This allows you to create a variable offset on an arc and is commonly used when creating a sock pattern from a last bottom pattern.
Firstly you must ‘Set the table’. as shown in the following example. The functions of the Variable offset menu are described below
This function removes all offsets from the Variable Offset Table.
Figure 33: Dialog to show the node position along the feather line
The following dialog is produced when selecting Query. showing information on all fixed offset points.This feature works in the same way as Feather table creation. the only information available will be regarding the start and end nodes. but on arcs rather than styles.
Assuming a feather table has already been created.
Figure 32: Changes shown after new values applied The four offset positions can now be individually changed using the option Query node.
Figure 31: Dialog produced to enter values for offsets When the values have been applied the changes will be shown against the original. found in the above menu. The following dialog is produced where you are required to enter a set of values for your arc.
. and it’s offset Otherwise. the following dialog will be produced which displays the node position along the feather line. As shown below you must use a space between each offset.
This is a repeatable command and will alter the value of any node by the amount you wish.
Offset with cursor
This command prompts you to ‘Select nodes and offset positions alternately’ and allows you to select a node and amend its position. this time you are required to enter a value. and when selected you will need to type a value in the dialog.
Offset table by value
This function amends the whole arc by a value and when selecting this you will be required to enter a value in the dialog box. and will prompt you to ‘Point to the node required to be added to the table’ Click on a node and then click again where you wish to add further nodes.
. This is a repeatable command and you will only be able to add nodes on one side of the existing nodes.
Offset by value
As above this command allows you to alter the offset.Figure 34: The Feather table dialog box
You will be prompted to ‘Point to the node(s) who’s value you wish to remove’ and this will remove any offsets you have previously created. (See offset with cursor)
This function allows you to add extra nodes into the feather table. as the example below. You are then prompted to ‘Point to the node(s) whose value you wish to change’.
The existing arc data is drawn on the screen on top of any existing data
Redraw the arc
The arc data is drawn on screen as above. but this time the screen is cleared first.
This command allows you to set the arc table by a series of offsets. The dialog shows you all the default settings for Arcs. The options in the menu are as follows. The following dialog is produced and you should enter the offsets with spaces between each value.
This option allows you to amend any previously added system settings.
Figure 36: The Default Arc Settings dialog
Selecting this produces the following dialog. including the default Marker and the value set for rounded edges etc. as shown
Figure 35: Entering the offsets to set the Arc Table
This is a licensable option specifically for sending DXF files in Adisa format to the Adisa cutting system. which are then distributed around the arc.
This function temporarily allows you to define the allowances for laps. either the entire piece that you have selected. Once selected you will be prompted to enter the new allowance you wish to add as a lap or fold etc. You will need to select the relevant piece and then select the relevant arcs. Please note that deletions will be made to the Piece that is currently selected
This function will delete a circuit.e. notches from an arc. shears and seams.
Delete all text
To delete any text that is within a Piece. For example.
To delete an arc. When you select Delete Arc this will remove the selected arc from the Piece and draw it in its new form. firstly select the Piece and then select all the arcs that make up the Piece.
Figure 37: Lap Allowance Dialog If you wish to permanently change the allowances you should do this in your Startup file.
. Then select the arcs with the details and chose ‘Delete all Details’ in the menu. If you then select ‘Delete all Text’ and this will then remove any text from the current piece.
This option provides the following functions:
This temporarily removes arcs from the screen and you are prompted to ‘Point to the arcs you wish to vanish’ Please note that this does not delete the arc and next time you redraw the arcs will appear. i. This should then remove them from the arcs. or the Shoemaster helpdesk for further information. firstly select the relevant Piece.
This menu produces another cascade menu with the following options. you may have a circuit within a piece and need only to delete the part within rather than the whole piece. Please contact your system administrator. or part of a piece. firstly select the piece and then the arc that you wish to remove. folds.
Delete all details
If you wish to remove any details.
When you have selected the arc you will be able to slide the scallop along the arc of the current piece and place it where necessary by clicking the mouse.
Figure 2: Gaps added to a marker.
The following options are available with this function allowing you to add a variety of details to your work. Each option is described below. Each option is described below.
Figure 1: A new Notch added to an arc
Selecting Gap will prompt you to ‘Click near the arc to start inserting a gap’ Once you have selected the arc you will be able to slide the gap along the arc and place where required by clicking the mouse.Detail
The Detail menu enables you to add the finer details to your work. This will place a new default notch on an arc of the current piece and allow you to slide it along until you place it by clicking with the mouse. you will be prompted to ‘Click near the arc to start inserting a scallop’.
. such a fitment notches and scallops etc.
When selecting Notch you will be prompted to “Click near the arc to start inserting a notch”.
a new ‘hidden’ line is created where the stab is added and can be seen if you select to view ‘Linings’ in the Layer Visibility icon. Please note that although the stab is not attached to an arc. The example below shows where stabs have been added into a piece and the line that is created with the stab
Figure 5: Quick stabs added to piece
As above this function will allow you to add a stab. on this occasion the stab does not have to be attached to an arc.Figure 3: Scallop added on arc
This function adds a new stab on an arc and when selected you will be prompted to ‘Click near the arc to start inserting the stab’ This places the stab on the arc and you are able to slide it the required place and attach by clicking the mouse
Figure 4: Stab added to intenal arc. You are prompted to ‘Point to the stab position’ and wherever you click a new stab will be added.
A Hartland point is another form of notch and can be added using the above options. you will be prompted to ‘Click near the arc to start inserting a Hartland Point’.
A slash adds a small cut line to the edge of the arc of the current piece. This places a Hartland Point on the arc and you are able to slide it to the required position and attach by clicking the mouse
. This places a slash on the arc and you are able to slide it to the required position and attach by clicking the mouse
Figure 8: Adding a slash. In the example the smaller notch is the default notch and the bigger the square notch.Figure 6: "hidden" lines created with "quick stabs"
A square notch is bigger than the default notch and has an angle of 90 degrees. This places a square notch on the arc and you are able to slide it to the required position and attach by clicking the mouse
Figure 7: Adding a square notch. you will be prompted to ‘Click near the arc to start inserting a slash’. When selected. you will be prompted to ‘Click near the arc to start inserting a square notch’. When selected. When selected.
at the intersection of the style line.
This is a series of notches and shapes that will be recognised in a production situation.
Figure 10: A macro for running a size code. this places a notch etc on the arc and you are able to slide it to the required position and attach by clicking the mouse. To enable this to work you will have to set up a Macro. a new detail will be created on the arc. select the piece that you wish to apply the detail and then the function. You are first prompted to ‘select the arc’ and then ‘Select the intersecting line’. You can now open the file you previously saved and run the Size code function. each size will have a different series of shapes and notches. All options work in the same way.
. When you have selected both. Please note: This function will only work if you have selected a size that is included in the macro.
Adding an intersecting detail
The following options will place a chosen detail on an arc at a point where another line intersects. To use the Size code function you will need to run the Macro by using the Tools dropdown menu and selecting Run Macro.Figure 9: Adding a Hartland Point. For example. this is a text file that tells the computer the series of notches and shapes required. A description of each is provided below by a diagram. You will be prompted to ‘Click near the arc to start inserting a size code’.
Figure 12: Gap created on marker at intersection of style line
Figure 13: Intersecting Scallop.
.Figure 11: Intersecting notch.
Figure 15: Intersecting square notch.
.Figure 14: Intersecting Stab.
Figure 16: Intersecting slash.
Figure 17: Intersecting Hartland Point. When you have selected the arc the detail will automatically be added. When selected. you will be prompted to ‘Point to the arc you want to add a “detail” on’. When selected.
End – adding details at the end of an arc
The following options will add a detail at the very end of an arc. as described above. you will be prompted to ‘point to the centre “detail” position’.
Notch Gap Scallop Square Notch Slash Hartland Point
Centre – adding details at the centre of an arc
The following options will add a detail at the centre of an arc. This will automatically add a new detail in the centre of the chosen arc.
Figure 18: A notch added on the end of an arc The options available in this menu are as follows and the method of applying the End detail will be the same for each.
Adding advanced details
The following advanced details are available and each is described below.
. as described above. The options available in this menu are as follows and the method of applying the End detail will be the same for each.Figure 19: Notch added at the centre of an arc.
Figure 20: Notches added at the intersection of the nett feather The options available in this menu are as follows and the method of applying the Feather detail will be the same for each. as described above.
Notch Scallop Stab Intersecting Stab Square Notch Slash Hartland Point
Feather – adding a detail on the feather edge
This puts an intersecting notch with the nett feather line. When you select this option you will be prompted to ‘point to the feather “detail” position’ and this will automatically place a new detail on the intersection point of the nett feather.
Notch Gap Stab Square Notch Slash
This works in the same way as adding a gap. but this places a tiny gap
End (Tiny) Gap
This works in the same way as adding an end gap.
Figure 21: Notches added to every node on arc. This is useful when applying to larger markers. This will automatically add a detail on every node on the arc you have selected.
Again. As before. but this time the gap is tiny and useful for very small details. when you select the function you will be prompted to ‘Point to the arc(s) which you wish to turn to “detail”’. but this time the gap is much bigger than the standard. this works as usual but adds a very small gap.Quick Stab Square Notch Slash
All Nodes – adding a detail to all nodes on an arc
This function will add a detail to all nodes that make up the arc. useful on smaller markers.
As above. The options available in this menu are as follows and the method of applying details to all nodes will be the same for each.
You will be prompted to enter a figure in the dialog box and then select the notch. details can be modified in the following ways:
This function can amend the ‘slope’ of the default notch and change its appearance. i.Modify
Once applied to a style. Please note that the centre of the default notch lie at 90 degrees to the line
The figure that you type.e.
Figure 22: Default notch and notch with amended slope
Slope on line
Using the same principle as above this will slope the notch according to an intersecting line. You will be prompted to ‘Point to the notches required to lie on the intersecting line’
Figure 23: Notch in original position
. 30 will represent the new angle at which the notch is presented on the line. In the example below the top notch is the default and the bottom notch has been amended.
You will then be prompted to point to the scallop you want to be the new depth which will then apply the change. In the example below the left scallop is the original and the bottom has a new depth of 10mm applied
Figure 25: Default scallop and new depth applied on second scallop.Figure 24: After selecting slope on line
Selecting “Depth” will produce a dialog prompting you to enter a new scallop depth.
Change category to
This function will allow you to select a current detail and change its category to the following.
Hartland point Square notch Stab Notch Gap Slash Scallop Size code
The following dialog is produced. The detail is then moved accordingly.
Figure 26: The modify size dialog.When adding details the default size will always be used.
If you wish to change the direction of a detail.
As above. If you wish to change the size you can do so by first selecting the detail and then choosing Size. for example cha ge it from an inside notch to an outside. and when selected will replace the detail to its original position with the intersecting style line.
Again this is used on an intersecting detail and moves the detail by a specific amount along the arc.
. When selected a dialog is produced requiring you to enter a value. Once selected you are simply prompted to ‘Point to the details to flip’. you are able to do so by selecting Flip. but this is used when there is an offset on the arc and takes that into consideration.
This is used on an intersecting detail.
Figure 27: A notch that has been flipped. The detail that have selected will then update to your chosen size. Select the detail first and then the function. Select the detail first and then the command. You will be prompted to ‘Point to the detail(s) and new position(s) alternately’ and can then click and place the detail as required.
This function allows you to move a detail from one position to another.
Query size codes
When selecting this function the following dialog is produced. You can also select to print the details
. This will open the Save As dialog and enable you save the information in your chosen file.Delete
First select the detail you wish you delete and then the function.
Figure 28: Query size code notepad You are able to save the information by clicking on the File…box. This will automatically delete the detail you have selected. This shows you a list of the sizes and the size codes applied to the style.
Selecting from List produces the following dialog where you can click on a punchshape.
Choose Default List
Selecting this option will automatically open the “File Open” dialog. then “ok” to select it.Punch
The following allows you to select a list of previously created punch shapes.
Figure 1: The Available PunchShapes dialog. where you can navigate to the relevant file and select a punch file from the database.
Figure 2: Selecting a new Punchfile from the database.
When you have done this and clicked “ok” a new empty punch barrel will draw to screen. On selection you will be required to enter the name of your new punch in the dialog below.
Figure 3: Naming a new PunchShape.This command allows you to create a new Punch shape that can later be added to a line to create a new PunchLine.
Figure 4: A new and empty punch barrel. You can then select the shape you require which will draw the new shape either into the empty barrel or an existing punch shape.
The following provides all the tools for creating and modifying a punch shape.
Add another Punch Shape
Selecting this function produces the Add Punch Shape dialog box. You can select the draw and modify tools to start creating a new style of shape.
use the right mouse click menu to Accept etc.
This will change the lines to straight lines. You will be prompted to “Enter the two points to define horizontal axis of punch barrel” and this will enable you to begin digitising. this is the default setting. If you are creating a symmetrical punch shape it is possible for you to mirror lines.
This will draw all lines as curved lines.
Use this function to prepare the tablet for digitising.
New Line Digitise
The following enables you to digitise in a punch shape using a tablet. so you may work on only a quarter of the punchshape if you wish. This will give you a punch barrel in which to add lines to.
Digitise New Line
. When you have completed the line.
Selecting New Line will prompt you to “Enter nodes for the line then accept or quit”. When you have selected to use either Curved or Straight lines you will need to select New Line again to enable line drawing.
New Line Settings
This allows you to change the way the line is drawn.
Figure 6: Adding a new line to a punch barrel. And the following two options are available.Figure 5: Adding a punch shape to an existing shape. You are now able to start clicking to form the shape you require.
Figure 7: Modifying the punch line
To add further nodes to a line. then move nodes”. click on the relevant line and click on the area(s) you wish to add extra nodes.
If you have too many nodes on a line you can delete them by first selecting the line. this will now draw the nodes on the line and enable you to pick them up and reposition.
This function changes a “straight” line to a “curved line” You will be prompted to “select the lines to make curved”
. This is a repeatable command and can be used until you are satisfied with the modifications.Select this function to begin the process of digitising. and then clicking on the node(s) that you wish to delete. where you can digitise lines in the barrel. You are now able to click on the line that you wish to amend. Use the Punch Draw function to refresh the punch.
Selecting this function will prompt you to “Select line to be modified.
In the example below the line is “Closed”. i.
. changing a curved line to a straight line.Figure 8: A “straight” line You can now click on any straight lines to make them curved.
Figure 9: A Straight line changed to a Curved line. both ends of the line are meeting to create a complete shape.
This works in exactly the same way as above. Use this function to add a gap and “Open” the shape into a line.e.
You will be prompted to “Select and copy lines” and should click on the relevant line to produce the copy. You can move the line around the shape with the mouse and can click again to secure the line in the required position.
. You will be prompted to “Select and move lines” and should click on the line you wish to move.
Figure 11: Clicking to Open the line
This works in the same way as above but this time Closes an open line. and position it within the punchshape.Figure 10: The Closed Line When you have selected the function you will be prompted to “Select the line(s) to make open” and can click on the line to “open” it.
Move with Cursor
This function allows you to pick up a line with a cursor click and move it around the punchshape to find a new position. You can now move the new line within the barrel and should click again to secure the line in the required position.
Copy with Cursor
These functions allow you to copy and existing line.
Mirror about Line
This will allow you to draw a line and mirror an existing line across it. You will be prompted to “Draw an axis to mirror about and then point to the lines(s) you wish to mirror”. Make two clicks to place the start and end of the mirror line. Click again to secure the line in its new position. When selected you will be prompted to “Select the rotation point” and should click on the relevant point on the line. You will then be prompted to “Select line and pivot by cursor movement” which will allow you to use the cursor to rotate the chosen line about the point previously selected.
Figure 13: Adding a mirror line And then click on the line that you wish to mirror across this line.Figure 12: Copying a line
Rotate with Cursor
You can use this function to rotate a line about a point.
. When you select the function you will be prompted to “Point to the line(s) you wish to mirror” and can click on the relevant line to automatically create a horizontal mirror.
The line you select will be mirrored over the Horizontal line of the punch barrel. When you select the function you will be prompted to “Point to the line(s) you wish to mirror” and can click on the relevant line to automatically create a vertical mirror.
Figure 15: Creating a horizontal mirror.
The line you select will be mirrored over the Vertical line of the punch barrel.Figure 14: New mirrored line.
This draws the punch and refreshes the shape after amendments have been made
Selecting delete will remove the entire punchshape from the screen.Figure 16: Creating a vertical mirror
Selecting Delete line will allow you to remove a line or lines from the punch.
. Once selected it will be drawn to screen. It will not remove the shape from the directory if it has been previously saved. You will be prompted to “Point to the line(s) you wish to delete” and can now click on the relevant lines.
The following dialog is produced allowing you to select an available punchline.
Figure 20: the Add punch shape to a line dialog. a new blank punchline is drawn to screen.
This enables you to create a new punchline. select the function and then select an available punch from the dialog.Figure 17: The available Punchlines list. Once you have entered a new name in the dialog. blank punchline.
Figure 19: New. You are now ready to start modifying the line. On selecting the function you will be prompted to enter a new name in the following dialog.
To add a Punch Shape to a punchline. This
Figure 18: Creating a new punchline.
view the finished line as it would be shown on a style.
Once selected you will be prompted to “Select and move punches” and can now pick up individual parts of a punch and move them accordingly.
.e.You will be prompted to “Specify points at which to add new punches” and can now click along the new line to add the punches as necessary. This is a repeatable command. Using the dialog. clicking again to place them.
Once you have placed a new punch on the line you can replicate the shape to complete a whole line i.
Once selected you will be prompted to “select and copy punches” and can now click on the punch or part of the punch you wish to copy.
Figure 21: Replicating a shape on a line. you are able to adjust the spacing between each shape on the line and also the offset distance i.e. This will attach a copy to the cursor and you can now position it with another mouse click. leaving the original punch in its original position. the distance from the centre line.
as well as rotating the actual shape about that point.
Mirror Punch Horizontal
This function will mirror the punch about the horizontal. When you have done this you should click on the original shape to mirror it across the axis you created.
Figure 24: Creating a Horizontal mirror. but this time the mirror is created in the Vertical direction.
Mirror Punch about Line
This function allows you to create your own axis to mirror the punch.
. You will then be prompted to “Select punch and pivot by cursor movement” and should click on the punch and use the cursor to rotate the shape and click to secure its new position with the mouse. You will be prompted to “Select punches to mirror” and then click on the required punch to create a mirror. you will be prompted to “Select a rotation point” and can click on the point that you wish to pivot the punch about. On selection you will be prompted to “Draw an axis to mirror about and then select punches to mirror”. Please note that this command will rotate any of the punches on the line about the point on the original shape you choose.This will allow you to rotate a punch about a point and reposition as required.
Mirror Punch Vertical
This works in exactly the same way as above. You should now click once to start the line and a second time to end the line
Figure 22: Creating a mirror axis.
Figure 23: The shape now mirrored across the axis created. On selection.
.Figure 25: Creating a vertical mirror.
Selecting this function automatically deletes the punchline from the screen. On selection the following dialog will be produced that provides all information on the punch.
This function prompts you to “Select punches to delete” and then removes any punches that you then click on.
On selecting Query you will be prompted to “Select the punch to query”.
you are able to add specific details to the spec sheet. Clicking Update will add any specific details from the style.
Figure 1: The Specification sheet. but it will automatically save when you save the shoe project as a whole.
Selecting this function produces the following dialog.
. Each option is described below. such a range name and season etc.Specification
The Specification menu enables you to add the specific details to a worksheet.
This function refreshes the page and redraws the style to the screen. By clicking on the buttons. such as Design No etc. There is no option to save the specification sheet individually. This can be as detailed as you require and include any special instructions for use in production. such as flattening and size etc.
Selecting Draw Spec draws the style and the specification details together. as shown below.
This function allows you to save a specification sheet complete with information etc and then open again as a macro to use as a master copy.
Figure 3: The Text dialog. When you select this option the File Open dialog is produced that will enable you to navigate to the correct file.
The following options allow you to add text to the actual style.
Figure 2: Specification drawn with style. The options available are as follows:
The following dialog id produced that enables you to select and add text to the style.
Move and Rotate
This allows you to pick up the text and reposition it. Clicking on the word will attach it to the cursor. you can then rotate it and place it with a second click.
Figure 4: The Select dialog Clicking on DIY produces a further dialog.
Figure 5: The DIY dialog. When it has been re positioned with the first click.
Selecting this function will allow you to click on text to delete it as required.
This function works in the same way as above. Alternatively.
You are able to change the size of the text if required and a further cascade is produced with the following options:
. allowing you to click in the box of each option to include it in the style. Clicking Ok will then attach the words to the cursor which can then be placed with an additional click. you can type in your own word and click Add New to add the word to your style. but you will not be able to rotate the text when it has been moved to a new position.Clicking on Select… produces another dialog which allows you to select specific lines of text to add. which can then be placed on the style.
When you have selected the size of text that you require you will be prompted to ‘point to the text required to be the new size’. A further cascade is produced. Any text that you then add to the style will reflect the default size you have chosen. allowing you to select the text size you wish to apply.
This option allows you to set the default size of the spec sheet text. Once you have entered a value you are able to change the size of the text as explained above. This will automatically update the default text size.
. Selecting “Other” will produce the following dialog and you are required to enter a value. as above.
Figure 6: The Text size dialog.
The Wizard is designed to allow the easy creation of a unit.
The following options provide the tools to enable you to create a whole unit or individual components.
Figure 1: the Select Surface dialog. advanced tools to make a more detailed unit. The two options are:
You are able to work on a specific surface of the unit by selecting it from the following dialog. New users will benefit from the automated system enabling the creation of a simple unit.
Select surface by cursor
This option prompts you to “select the unit surface by cursor hit” to enable you to work on a specific area of the unit. whilst experienced users will find all the existing.Unit
The following options in Select allow you to select and work on the required surfaces.
The next page requires you to enter a value for the thickness and then click Next to continue to the next page.Figure 2: The Overview page of the unit wizard. You can either click on the link to add your own settings or click Next to run through the process.
. Click on the required box to select the gender and type of unit. The first page to complete is the Type of unit you require. starting with the insole. On the left hand side are the titles of the pages available and the settings you can make. and then click Next to continue to the next page. whether it is a men’s or women’s shoe and the design of the unit that you want. The wizard will now run through the process of creating the unit. The first page in the wizard (shown above) is an overview of the current unit settings.
Figure 3: Setting the Type of unit.
but this can be changed by in-checking the use Default box. you will need to ensure that the measurement is sufficient to cover the insole you may have created.Figure 4: Setting an insole thickness The next page sets the Sole information.
Figure 6: The wall height overlapping the last bottom surface and the insole. Wall Height: This value relates to the measurement taken from the last bottom up the wall of the last. The default measurement is 2mm. and then enter values for the following:
Figure 5: Setting the measurements of the new unit. Firstly select if you wish the back and front of the sole to use the same measurements. Please note. Thickness: This value relates to the height of the unit you wish to create.
Figure 9: A taper of 0 mm
Figure 10: A taper of 12 mm
. Taper: This value relates to the taper on the sides of the unit. the unit sides will be straight when set at a “0” value. The pictures below are examples of a “0” value.Figure 7: The thickness of the unit Extension: This value relates to the measurement that you wish the unit to extend beyond the side of the last. and will kick out or in and the bottom according to the value set.
Figure 8: The extension of the unit from the last. a positive value and a negative value. for example.
In this section you are able to either enter a value for the heel position or click on the position to set it.Figure 11: A taper of -12 mm When all the required measurements have been set.
. You are also able to enter a Taper value.
Figure 13: Creating a Top Piece. or can click on the Browse button to load an existing heel shape from a file. The Top Piece section applies only if you have selected to create a “Heel” unit. Click Next to apply and move onto the Top Piece section.
Figure 12: Creating the heel. click Next to move onto the Heel section. if not required you can click Next to skip this section and move onto the next. This section is only relevant if you have selected to create a “Heel” style unit.
click on the Finish button to apply. and you will need to click Finish again to complete the Wizard. click on the New button to add another number to the list.
. Alternatively. as shown below. then click on the Custom button to produce the colour palette and select the required colour. A final page is displayed which gives you an overview of all the information you have just added. When all the required information has been entered. To add a new colour. and then either select a colour from the list or create a new colour. you can select to use No top piece and move onto the final section. click on an existing colour and then the Custom button to select a replacement colour. and you should enter a thickness and taper in the dialog.This function places a top piece on the new heel. if this function is not required.
Figure 14: A top piece on the heel The final section in the Wizard allows you to select each individual part of the unit and apply a colour and/or texture. As before. Use the arrows next to the boxes to select the parts you wish to apply colour to.
Figure 15: Changing the appearance of the unit.
each part can be applied individually and the remainder of the NEW section provides all the tools for doing so.
The following dialog is produced which enables you to enter a thickness and taper value for a new insole.
This dialog provides all the tools for creating a unit to your requirements. The functions are similar to those found in the wizard but are a little more specific and probably more suitable for a more experienced user.
. For example. and also provides the option of keeping the shape parallel to the surface or copying the shape of the last.
Figure 17: The Create Insole dialog.Figure 16: An overview of the new unit. You should now see a complete unit that reflects the information you entered. Whilst the wizard provides a quick and easy way of applying a simple unit. Each operation is described below. you can create your own block name and select the block you want to attach it to.
1. Enter a value for the remaining options as necessary to the type of unit you have selected to create. but this time the unit is attached to a style line rather than another block. 4. Now enter a value for the Wall height. 2. Please note: Certain options will be greyed out if they are not relevant to the type of unit you have selected to create.Figure 18: the Create a Unit Block dialog. Click on New Block Name and enter a name in the dialog.
Create block from style lines
This works in the same way as above. 3.
. The same process applies as using the wizard but all the information is found in one dialog. Extension and Taper – NB: The values have been described in detail under the wizard documentation 5. Select the Type of unit required by checking the box. This is useful for making trainers etc when the sole is moulded over the upper. Click on Attach to Block and select the block from the list of available blocks that you wish to attach the new block to – This will list only the blocks that have previously been created. such as an insole. Select to make the block Parallel to surface or to Copy the Shape of the last 6.
Create block from 2 style lines
This function is used to create a unit block with two style lines.
. In the dialog that is produced. enter a new name for the block.
Figure 20: The Create from 2 lines dialog.Figure 19: Create block from a style line. for example. Then. if you need to add a toe cap to the overall unit. and then repeat the process for Style Line 2. style lines have been used in the toe cap area to make an extension of the unit. In the example below. click on the Style line 1 box and select the first style line.
Alternatively. You should click on the New Block Name button and enter a new name in the dialog.
Figure 22: Adding a Toppiece
. an existing block can be loaded by selecting Load top piece and opening the required block from the file. Click on the arrow on the Attach to Surface box and select the piece that you wish to attach the top piece. You are now required to enter values in the remaining boxes.
Create from piece
This function allows you to select a piece and apply it as a block on the unit surface. setting the height above the lowest point and the distances of the top piece along the outside and inside edge. You can then select the required piece
Create top piece
As the function in this wizard.creating a toe cap. Use the following dialog to select the piece – a further dialog is produced listing the pieces available in the packet.Figure 21: Adding a block to style lines . this allows you to add a top piece to an existing block. This has been used in the example above to create the illusion of a decorative tread on the sole.
Figure 23: The Create toppiece dialog
Selecting this feature produces the following dialog that enables you to add a tread pattern on the required block. enter a name for the tread in the box and then select the surface to place the treads by clicking on the From button.
Figure 24: Create a tread dialog
Figure 25: The setting Surface section.
. Firstly. You will be prompted to “Point to the surface to put the treads on” and can now click the cursor on the relevant surface.
Figure 26: The setting the Shape section. Apply the tread and select to Fill to back and Front to complete the tread pattern to the edges of the heel and toe. or to copy the shape of the last bottom.
. filled to the back and the front of the sole unit.
Figure 27: Setting the Slant section. The final section requires you to set the layout of the treads starting with entering a value for the gap between the treads. You will also need to select to add the tread parallel to the surface of the last. Choose the shape of the tread in the next section of the dialog using the diagrams as a guide to the finished shape. If required.
Figure 29: A new tread added. and can then set the depth and width of the treads. you can set the angle which allows you to select the unit line to align the treads with. Click on the Back and Front buttons and then follow the prompt to click on the area that you wish the tread finish on the front and back of the unit.
Figure 28: Setting the Layout section. Click on the required button to set the slant of the tread. the diagram is an indication of the finished result. again.
These functions allow you to break the curve between selected points on the line and “Unbreak” them to add the curve back in. move a point(s) and a delete point(s). The added radius can be removed with the Remove Radius at point function. The nodes that make up the unit will then be visible and you will be prompted to “Right click to select option”. You will need to enter a value in the dialog and then click on the area required area. On selection you will be prompted to select the point and use a cursor hit to add and remove etc.
The above functions are used to insert an extra point(s) into the unit line. right click again and select Accept or Quit as necessary. right click and choose Accept to complete the change.
When a modification has been made.
Change the unit lines from straight lines to curved lines by using the functions below
. or choose Quit to quit the modification. On selection you will be prompted to “Select the unit line” and should click on the line you want to change.
This allows you to place a radius where there is a break in the curve. When you have made the modification.Modify unit lines
This option allows you to select and modify a specific unit line.
Figure 30: selecting a unit line for modification Below is a breakdown of the menu and the functions available in the right click menu.
and then enables you to reposition the line as required.
Figure 32: Using the Make Line Symmetrical Function To remove the symmetry and work on the lines independently. and is normally used on a ladies heel. You will need to accept to complete the modification.
This is used when you have made modifications to the unit and need to ensure it is still flat on the bottom.
This function makes a mirror of the outside line. Before selecting this function ensure that you have the correct surface selected.
A profile is used to change the contour of the unit. y and z direction. select Make line not symmetrical. Once selected this will maintain any changes you have made to the shape.
This function offsets the selected unit line by your chosen value to either increase or decrease the size.
Selecting Shift line produces a dialog requiring you to enter values in the x. but flatten the bottom.
.Figure 31: Changing the unit lines to Straight. so that any modifications made to the inner ill reflect on the outer. The option to shift the line by cursor prompts you to “pick up and put down line with alternate cursor hits. and once entered and accepted will move the line accordingly.
This function duplicates one profile shape to another and on selection prompts you to “Select the profile to duplicate” and then “now select the profile to become duplicate”. redraw the unit to update the change and copy the profile.
Modify profile in 2d
Select this function to modify the profile in 2d.
Figure 34: Adding a profile to the unit. You will be prompted to “Select profile to modify” and can click on the required profile to redraw it in 2d.On selection. the following dialog is produced and you can select Cursor to allow you to place the profile by cursor.
Figure 33: The Add profile dialog.
Figure 35: Modifying a profile in 2d You will then be prompted to “Right click to select option” which will produce the following menu. Redraw the last to complete the change to the profile. When you have selected the profile.
Figure 36: Inserting and moving points to modify the profile. right click and choose Accept to complete the change. The added radius can be removed with the Remove Radius at point function. or choose Quit to quit the modification. The example below shows a profile modified by adding two points and moving them out to create a wavy line.
These functions allow you to break the curve between selected points on the line and “Unbreak” them to add the curve back in.When a modification has been made. You will need to enter a value in the dialog and then click on the area required area.
Figure 37: Results of modifying the profile.
Use the functions above to Insert a point into the profile and move etc to produce the shape required.
This allows you to place a radius where there is a break in the curve. The results of modifying the profile are shown in the example below.
The above functions change the appearance of the profile. To work on each profile point independently. select to make the profile “not symmetrical”. but either retains or removes the curves in the line.
Figure 38: The Make profile Straight function. and then any modifications you make will be reflected in both halves of the profile. Making the profile straight or curved keeps the shape of the profile.
Figure 39: Modification reflected in both halves of the Symmetrical profile.
This mirrors the shape of the profile and the results are shown in the example.
This function allows you to make the profile symmetrical.
you will be prompted to “Select the profile to modify” and can click on the required profile.
. The profile will then be drawn with the nodes and you can use the right click menu to make the necessary amendments. The selected profile will now mirror the original.
Figure 41: The Mirrored profile.
Select this to mirror the profile by 180 degrees. redraw to update the change. but modifies the profile in 3d rather than 2d. Modify profile in 3d This option works in the same way as above.Figure 40: The Original profile.
This function enables you to mirror the values of one profile to another. On selection. On selection you will be prompted to “Select the profile to mirror” and then “Now select the profile(s) to become mirrored” Once complete.
This dialog enables you to select the unit surfaces and change their properties i.e. modifying unit lines and control points.Advanced
This dialog is for advanced and experienced users and all functionality can also be found within the drop down menu. adding new profiles etc.
Figure 42: The Unit Query dialog. On selection you will be prompted to “Define the bottom shape starting at the heel” and you can now start clicking to start creating a new line representing the bottom of the unit.
Define bottom shape
This option enables you to create a new shape for the bottom of the last by using the following two options
Use this option to define the shape with the cursor. Offsets.
. Quit or Undo the line. Once you have started to draw the new line.
Figure 44: The unit drawn with the new line as the new bottom shape. i. but a digitiser will be used to create the new bottom shape.Figure 43: Creating a new line to represent the bottom of the unit. rather than the cursor.
This function will trim the unit surfaces with patterns from your packet. the prompt changes to “Right click to select option” which can be used to Accept. a unit is created and two style lines are drawn to represent the area to be trimmed. When the new line has been Accepted you are prompted to “Point to the line to be modified” and you can now click on the relevant line to update the unit.e.
This works in the same way as above.
select surface side. This has to be repeated for the Sole Bottom surface. go to the Line drop down menu and select New.Figure 45: Drawing 2 style lines for trimming The side and bottom surfaces need to be selected in turn and a boundary line of that surface has to be created. Advanced. To do this. and select Create Boundary Line. shown below
Figure 46: Pieces collected for trim
Figure 47: Pieces trimmed where lines were drawn
. Two pieces are collected from the unit surfaces.
The surface to be trimmed must first be selected i. select Surface Side and select the side pattern to trim that surface. it may be necessary to untwist the surface to improve the shape.
Make bottom surface flat
This works in the same way as above but on the bottom surface of the selected unit block.
Select this function to clear the piece trimming on the unit blocks.
If you have been making modifications to the unit lines i.e. but with the piece that is currently selected. deleting or moving the nodes.e.
Draw unit lines
With active piece
This works as above. This is useful if you have been modifying a unit line in the above or bottom view and the side surface has also moved and distorted. The following dialog is produced that prompts you to select the current piece to trim the unit surface.
Figure 48: Available Pieces and packets dialog. appropriate unit surface must be selected prior to using this function.
Make top surface flat
This function allows you to make the top surface of the selected unit flat.
This will refresh the page and draw the unit on screen. Please note. Selecting this function will restore the flat surface.
When you have clicked Ok the blocks will automatically delete. select this function and then enter the first part of the name in the dialog.
This function queries the current unit block and the details are output to the Message History.
This prompts you to “Select profiles to delete” and removes the profiles you select.This will draw the unit in Wireframe mode.
Delete group of blocks
To delete a group of blocks.
Figure 49: Drawing the unit lines
This function draws the block on top of any other data that is currently on screen. A warning dialog will appear asking you to confirm the deletion first. but this time the page is refreshed drawing just the block on screen
Selecting this will delete the currently selected block.
. Once you have selected the surface or group to change. or you can set up the blocks as a group and apply the colour change to that. This can then be changed to position exactly as required. You can either select the necessary blocks with the cursor by using the Select Surface button. enter the characters required in the dialog and click ok.The following dialog is produced that allows you to see the exact position of a profile in a parametric value. use the remaining features in the dialog to change the colours.
Figure 51: The Set Blocks dialog.
Figure 50: the Query Profile dialog
The surface colours of the blocks can be changed by using the dialog that is produced. To set the blocks.
Or. you can choose whether to use the colour of the texture file or keep the block colour etc by checking the relevant boxes. You can either select and use a colour from the existing list or change the colour by clicking the Change button and selecting an alternative colour from the palette. Click on the Rename button
Figure 53: The Unit Block Organiser dialog. You can also amend the angle and scale of the texture until you are happy with the appearance.
This dialog shows all the blocks available and enables you tom turn them on or off by clicking the required button on or off.Figure 52: The Surface colours dialog. To add a texture to the surface click on the Texture button and select the required file from File Open dialog that is produced. To automatically update all the changes click on the Apply button. Click on the New button to create a new unit block by entering a name in the dialog that is produced. therefore the block is known as an Empty block. The block only has a name at this stage and contains no information. you can create a new colour that will add to the list and again chose a colour from the palette and apply. The new unit name will now appear in the Block window and you will notice that there is no entry in the Surface window.
The following dialog allows you to organise existing blocks and lists the name of the block and the surfaces that are within that block.
. Once selected.
.Figure 54: The Show Blocks dialog.
Align with last
This aligns the bottom of the foot to the bottom of the last i. based on the shape and will align the Footscan from heel to toe in a natural position for a foot.
This function can be used to rotate the footscan so it may be placed more accurately on the last.
Figure 1: Aligning a foot with a traditional measuring stick
This function uses a mathematical calculation to automatically straighten the foot.Footscan
The following options allow you to align footscans in specific ways. You can now use the mouse to locate the footscan and click to secure the new position. On selection you will be prompted to “Select the rotation point” and once you have clicked on the required point you will then be prompted to “Pick up and rotate the footscan”.
Align with axes
This will align the Footscan in a similar way to how it would be aligned when using a traditional wooden sizing stick. aligning the heel of the foot to the heel of the last and the bottom of the foot to the bottom of the last.
On selection you will be prompted to “Pick up and drop the footscan”.
Delete by rectangle
Figure 3: Dragging the footscan. and the second click secures the footscan in the required position.
This function can be used to drag the scan so it may be placed more accurately on the last. Now click on the footscan to automatically delete points.
This allows you to delete a single point on the last.
The following delete commands are available enabling you to modify the footscan. On selection you will be prompted to “Click on the points you wish to delete”. The first click will pick up the footscan.Figure 2: Rotating the footscan. allowing you to move it with the mouse.
whether you are using a right or a left foot last. last and section to the screen. You may also use the buttons along the side of the dialog to apply a macro to the list of footscans. On selection you will be prompted to “Click on two corners of the rectangle to delete points inside” and can now draw a rectangle over the area you wish to delete. Select again to hide the axes.
Figure 4: The Footscan List dialog. export the list as a
. To add footscans to the list select Add. The features in this dialog include creating a new list. you may use the shift key to select more than one scan.
This function draws the footscan. This is necessary for the correct measurements to be taken.
Define footscan list
This function is used to store a list of footscans that can later be played and viewed like a video. When the two corners of the rectangle have been selected. Selecting Open will then add the scan to the list.
Align left Align right
You can switch the footscans from either left of right alignment i. the area of the last will automatically be deleted.e.
Two options are available with this function. This will take you to the File Open dialog and you may navigate to the relevant file and select the required scans. adding further scans to the list and deleting selected scans from the list.This function will delete all points inside a rectangle.
This function draws the axes on the footscan.
This options runs through the cycle of the footscan list. the following options are used.
Draw footscan list
Once a footscan list has been compiled.
This option loads the previous footscan in the list.CSV file. Selecting Draw draws the measure sections for the selected footscans When loading a footscan. You may also select to work on the whole list or just on the selected scans. In Sections.
This option loads the next footscan in the list. you may specify which measures to draw by selecting Options. The play list can then be viewed to show the selected measures.
Use this to stop the cycle. you can opt to Mirror it by checking the Mirror box in the Loading section.
Figure 1: The Online Help Dialog.
Figure 2: Searching for help using a keyword. You can navigate to the topic required and select to view the help pages. You will be able to search for specific information or view the entire contents of the manual.
This part of the dialog enables you to enter a specific keyword.
This dialog shows you the entire contents of the Help available.Help
The functions in this drop down menu provide an Online help service to our customers. Clicking on “List topics” will display all the help available that has reference to the keyword.
Selecting About produces the following dialog. such as the program name. This contains all information regarding the release of software. Selecting “View” will produce the Shoemaster Terms and Conditions
. the version and when it was created.
Changes in 4.10: Bug # Action Summary 551 Added Export a picture functionality to export file wizard 499 Fixed Program lock up when using condense syntax 1103 Fixed Knocking cursor is invisible on a black background 820 Fixed Piece move original command mirroring piece 1210 Fixed Flattening spring properties draw and redraw 778 Fixed 3D last digitising using MicroScribe 538 Added I-Ware scanner support to the import file wizard 1228 Fixed Measure 3D distance tools leave crosses behind 1226 Fixed
Stitch lines difficult to distinguish when highlighted 1106 Fixed Measure 2D distance tools leave crosses behind 1253 Fixed Unable to select upper surface after Autolast import 1236 Fixed Object browser does not select pieces by default 1262 Fixed Drag last command not applying new position 1295 Fixed Scaling of imported JPEG and TIFF is incorrect 1198 Fixed Save measures feature does not always copy the file 231 Fixed POV-Ray does not render stitch lines properly 1173 Fixed Next/previous property buttons go out of sequence 1212 Fixed Advanced line drag style command not working 1313 Fixed
Memory leaks in unit surfaces. tree views and properties 1318 Added Background plane positioning options to POV-Ray 1229 Changed Severity of ‘overlapping detail’ error message 1312 Fixed Not possible to turn off tooling element outlines 741 Fixed Nodes do not disable after making a linked marker 1320 Fixed Paste background command only works once 1268 Fixed Line new advanced bend line command 1322 Fixed Image import and copy/paste do not work in sequence 1329 Changed Disabled object browser 2D/3D button in 2D programs 1325 Fixed Last import from latest Delcam IGES file 1319 Fixed
Text bounding box not updated on a size change 1184 Fixed Save as pieces command doesn’t update style view 1105 Fixed Arrows not highlighted when style line or arc selected 1045 Fixed Cannot draw style transfer default points without style 1334 Fixed Unit block created from a piece has no sides 575 Fixed Intermittent browser crash when switching from 2D to 3D 764 Fixed Create flattening sometimes fails with certain boot lasts 1367 Fixed Cannot set reference points after digitising with MicroScribe 1375 Added Extend line commands enabled for multiple line selection 1371 Fixed Creation of the unit sole rand not possible in 2D 1288 Fixed
09: Bug # Action Summary 746 Fixed Draw both shaded lasts menu command 1178 Fixed Flattening spring distance option for all lasts 1214 Fixed POV-Ray export sometimes fails for a last 1218 Fixed Speed of style line drawing on high patchwork lasts
.Last shading problem when modifying last spline 1382 Fixed Object browser crash when deleting last object 1379 Fixed Duplicate unit surfaces appearing in object browser 1393 Fixed Crash when opening specific shell files 1398 Fixed Enable arrows crashes with certain shell files 1400 Fixed Save as pieces command doesn’t save the file
Changes in 4.
08: Bug # Action Summary 1030 Fixed Piece delete/undo crash with multiple texts on an arc 1100 Changed
.628 Added Ability to add a grading centre to a tooling element 954 Added File clear measures menu command to Fotofit 631 Added Export of style lines to the Interface program 1242 Fixed Program slow down with multiple packets/pieces 1130 Fixed Duplicate style lines not appearing as dotted lines 1165 Fixed VRML components not exported to POV-Ray 1264 Fixed Flattening drawing from select flattening dialog 1261 Changed Arc length property precision to three decimal places 749 Fixed Classic line drawing failure under certain conditions 1269 Fixed Flattening toolbar update following delete flattening 1093 Fixed Last load heel curve file menu command 1095 Fixed Last load centre curve file menu command
Changes in 4.
Printing the current viewport prints the background colour 1099 Changed Restored A/B functionality to Esprite 1141 Added Functionality needed for 2D pattern tracing 665 Added Rounded details (size codes) 1147 Fixed Lines and mating arcs still selectable when not visible 1156 Fixed Re-implemented drawing of mating arcs 1066 Fixed Grid stops drawing when viewport is no longer active 814 Fixed Construction arcs should draw as in QS 3 1148 Fixed Sometimes difficult to select construction arcs 1176 Fixed Difficult to select details after they've been modified 1153 Fixed Cannot control the grading centre layer visibilty 1082 Fixed Text not displayed when knocking 780 Fixed Selected grading centre not highlighted when grading 651 Fixed Ruler option not always working correctly 1190 Fixed Measures wizard sometimes differs from properties 1104 Fixed DXF tooling element output has the wrong orientation 1198 Added New quick save measures feature for Fotofit
06: Bug # Action Summary 771 Fixed Notches are not quite closed on a piece 753
.Changes in 4.07: Bug # Action Summary 1086 Fixed Last and flattening not updating using A/B switch 1090 Fixed Changing properties for multiple tied line selection 1102 Added Line vanish and restore functionality from QS3 1088 Fixed Delete circuit crash 1112 Changed Updated HASP dongle device driver 1115 Fixed File association in PDM XML format
Changes in 4.
Hartland points and size codes drawn as part of the arc 912 Added Highlight the gap when rubber banding details 911 Fixed Right click move for details does not rubber band 831 Fixed Measures wizard does not display any results 885 Fixed Spin control in arc properties not working 960 Fixed Crash drawing details on a broken shell 811 Fixed Piece browser not updating when unfolding or mating two arcs 950 Fixed Delete arc crash 962 Added New refresh button on object browser 965 Added
.Fixed Customised menus not saved in the customisation file 812 Fixed Knocking too slow on complex styles 892 Fixed Tartup options do not appear 893 Added S tyle lines can be offset from a multiple selection 897 Changed Exclude pieces and lasts from drag selection 908 Fixed Program crash exporting IGES with certain shells 888 Fixed Improved speed of detail rubber banding 909 Fixed S callops.
05: Bug # Action Summary 809 Fixed Cannot load a shell from the file open menu 810 Fixed Cannot launch Interface program from Grade program
.Properties page find button finds object in object browser 953 Fixed Improved speed of loading and knocking complex styles 473 Changed Updated Portuguese translation file 899 Fixed Implement circuit stitching on DXF output 966 Fixed Customisation freezes workspace and tree views 978 Fixed Whole notch is properly selected and displayed during rubber banding 907 Fixed Undo crash after lap marker has been added 981 Fixed Details not handled properly when splitting an arc 972 Fixed After knocking line jumps to different position on selection 788 Fixed Area and perimeter calculation of pieces with details 992 Fixed Punch shapes duplicated in object browser 989 Changed T ree view items retain selection when inactive
Changes in 4.
492 Fixed Unit calculation failure when reloading 747 Fixed Piece calculation failure when reloading 841 Fixed Stabs and slashes drawing on the wrong bundle 753 Fixed Customized menus not saved in the customisation file 844 Fixed All commands not appearing in the customize dialog 772 Fixed Snap to node not working on the gross feather offset 824 Changed Rotation point when right clicking with rotate object cursor 843 Fixed Loading and drawing of complicated shells too slow 813 Fixed Offsets not drawn when collecting a piece 753 Fixed Customized menus not restored on startup 845 Fixed Detail gaps not closing arc properly on the ends 866 Changed Updated Italian translations 878 Changed Updated Spanish translations
Changes in 4.04: Bug # Action Summary 743
03: Bug # Action Summary 750 Fixed Help files are copied during patch release installation 763 Fixed PDM fixes in metadata format and shoe project import 541 Added Improved line selection in 3D when zoomed in 759 Fixed Fixed shoe project unit style saving problem
Changes in 4.Fixed Bounding box updates when moving arc text 756 Fixed Autocalculate grade for lines on shell surface 757 Fixed QS macros not appearing in the view menu 788 Fixed Piece perimeters now take details into account
Changes in 4.02:
Bug # Action Summary 416 Fixed Unit lines are now selectable by cursor 452 Removed Removed the unit select surface by cursor command 478 Added Line extend to command works with multiple selection 490 Fixed Improved various speed issues with autodigitise 502 Fixed Fixed crash when moving unit profile end points 541 Fixed Improved accuracy and speed of selection 552 Fixed Added ability to change colour of multiple unit surfaces at once 567 Fixed Fixed the launch bitmap editor command 568 Added Added shoe project option when creating text
580 Fixed Fixed cursor cross hairs 584 Fixed Creating measures and profiles in the modify by measure dialog 588 Fixed File clear footscan now redraws correctly 591 Fixed Added hold bottom pattern option to modify by measure dialog 596 Fixed Changed transparency of billboard image 635 Fixed Fixed the line shapes dialog real time drawing 644 Fixed Clear measures command now clears properties window 655 Fixed Made maximise all take A/B spacing into account 657 Fixed Improved speed of add/remove material command 664 Fixed Line feather redraw style command draws offsets
666 Fixed Tooling lists now export to interface 669 Fixed Stopped split arc from duplicating details/text 670 Fixed Unwanted "there is no style line relating to arc" errors 674 Fixed Fixed tooling list select from list command 675 Fixed Fixed tooling list draw/redraw commands 679 Fixed Fixed tooling element select from list command 681 Fixed Fixed tooling element draw/redraw commands 682 Fixed Fixed tooling element mirror about line command 685 Fixed Fixed the unit surface new colour properties bug 694 Fixed Fixed extend to command for lines off the last
700 Fixed Improved last modification speed when measures are loaded 701 Fixed Paste background command now works every time 703 Fixed Fixed delete key for multiple style line selections 707 Fixed Fixed right click save on footscan file 712 Fixed Packet copy command updates piece browser 717 Changed Set draw selected surface only option off by default 719 Added Allowed unit blocks to be turned into construction blocks 725 Fixed Fixed startup error due to formatting errors in translation files 727 Fixed Fixed format problem with fit string in PDM metadata file 729 Fixed Fixed PDM metadata file format for DXF
731 Fixed Improved speed of selection 737 Fixed Piece toolbar now draws the selected piece