File
The options in this menu allow you to open, close and save files. You can also set up files for printing, and import and export files into different formats.

Open
Select the Open File option to produce the following dialog. You can then navigate to a file that you have previously saved and select Open to draw the file on the screen. Please note: Files can also be opened by selecting this shortcut icon on the toolbar

Figure 1: The File Open dialog. If Loading a file in the SPA program The option in the APA program is to Load… and as above, the following dialog is produced. There is also an option to Read Macro, which again produces the same dialog allowing you to select a previously saved Macro from the required file.

Save As
To save a new file as a particular type you can select Save As. A cascade menu is produced providing options that are relevant to the program you are using, an example is shown below.

Figure 2: The Save As cascade. On selection the following dialog is produced which enables you to name the new file as the required type and place in the relevant file.

Figure 3: The Save As dialog. Saving a file in the Interface program In the Interface program the option to save is called Save Print Text. The same dialog is produced as above, this time saving the file as a Print File. Please note: You may also save a new file by using the Workspace Explorer window, described below.

Figure 4: Saving a file using the Workspace Explorer window When you have completed the work that you wish to save, right click the mouse over the file that you wish to save – oxford brogue .she in this example. This will give you the following options:

Figure 5: Right click options in the Workspace explorer. Selecting Save as will produce the following dialog that will enable you to navigate to the relevant file and save your new file.

Figure 6: The Save As dialog

Clear
This function will enable you to clear a file, or part of a file from the screen. A cascade is produced where you can select to clear either part of the file or the entire file. As the Save As options, the contents of the cascade depend on the program you are using, an example is shown below.

Figure 7: The Clear cascade options.

If Clearing a file in the SPA program If clearing a file in the SPA program, please note there is no cascade menu produced. You can choose to select Clear to clear the current data, or Delete to delete the current file.

Open Project
This Option is available in the Creative, Orthopedie and power programs and enables you to open an entire Shoe Project that has been previously saved. Selecting this option will produce the following dialog that will enable you to select the required file.

Figure 8: The Open Project dialog. Please note: You can also open a Shoe Project by clicking on the following icon to display the above dialog.

Save Project

selecting this option will overwrite the changes.This option is available in the Creative. Please note: You can also save a Shoe Project by clicking on the following icon to display the above dialog. and selecting to Save Project automatically saves the project that is on the screen. Orthopedie and Power programs. a last and saves it within the project whilst leaving the original file intact. below. Figure 9: The Save Project As dialog. See Saving a New Project. Please be aware that if you have made any alterations to the current project to make a new one. It is a good idea to include all information within all projects. so it is good practise to check the boxes. The following dialog is produced allowing you to name and save the project in the required file. This creates a copy of the file i. Orthopedie and Power programs and allows you to save your file as a New Project. To include this file within your new project you should check this box. particularly if you need to email projects etc. Save Project As This option is available in the Creative. In the dialog you will notice a check box next to some of the filenames. If saving a merged file in the SPA program In this program you are given the option to Save Metafile. This will save the style will whatever name is displayed in the Style window with an ‘mrg’ prefix added to the beginning of the filename. Please note Leaving the box unchecked will re save and over-write the original file.e. .

Figure 10: The Last Library cascade found in Fotofit Each option available within the cascade menu is described below.For example. Select Open to open a library prior to conducting a search for a last. . Figure 11: The Create Last dialog. Mrg_fred_jul22_1523 Last Library This option is available in the Fotofit and Orthopedie program. Selecting New allows you to name and save a new Last Library in the required area. The Update button is used to update the last with the current settings. Click on Calculate to update the information and then create all sizes to automatically create a last for all sizes. To delete a last from the library click on the relevant last from the list and select ok. The Add Last function is used to add the current last to the last file. The following dialog is produced which shows all the attributes of a last. The following cascade is produced that enables you to manage your last library.

Figure 14: The grid drawn in the SPA program You may also select to Highlight the grid. again by checking the box and can amend the offset and rotation by entering values. and also dictate the spacing of the grid by entering values in the Spacing box. . Figure 13: The Grid dialog found in SPA Using the dialog you can select to turn the grid on by clicking on Draw. Please note: The Last Library option is also found in the Orthopedie program Grid This option is found only in the SPA program and produces the following dialog. shown below.Figure 12: Delete lasts from the library dialog.

and then select the paper size.Figure 15: Highlighting the grid and changing the rotation and offset You may also select to snap the mouse position to the nearest grid point if required. Page Setup Choose the Page Setup option to select the relevant printing options for your file. Figure 16: Page set up dialog. Print Preview This allows you to view the print options you have selected to ensure the file will print out correctly. or opt to use None and use the mouse freely. select the button Generic Print. To change the paper size. Print . The paper size will now read Custom and you should double click it and add the required paper size.

e. . Set up Communications This allows you to configure your peripheral devices i. if you are setting your device to com2 and zund. This allows you to change port. and pen and knife settings.Selecting Print produces the following dialog that enables you to select the correct printer etc and then print the file. If you click on Settings the following dialog is produced. select Add to add to your connection. Figure 17: The Print dialog Configure A cascade is produced allowing you to configure your files. This communications set up can be saved as a file by checking the Output to File box Figure 18: The communications setup dialog. device.

Figure 19: The device settings dialog. Figure 20: The Milling dialog In the same dialog. you will enable the milling software. Milling By checking the boxes shown in the dialog. The Mill In check box is normally unchecked as this is used for milling internal circuits within a piece. Setup DXF Layers This allows the user to set the Bundles with a specific layers and tool number. . the Offset box will specify half the diameter of the specified milling tool.

IGES Header When exporting IGES. but allows you to enter the origin point and then apply. Clear Origin . IGES Origin Set origin by Cursor This allows you to set the zero position of the exported IGES unit.Figure 21: The DXF Layer dialog. Delcam Duct. the menu below shows the relevant information relating to the file. This can be used when reading into another package. Set Origin by Values This is the same process as above. Figure 22: The IGES Header dialog. i.e. to align the imported object to the correct position on screen.

XYZ data. the unit will fit under the last rather than on the same level. . Figure 24: The scanner settings dialog. You are able to configure the scanner.This clears any origins that have been set and defaults back to the Shoemaster origin at the heel. Query This queries the IGES information to the Message History box. Invert Vertically This allows the z axis to be inverted i.e. As shown in the dialog below. Configure Scanner This option allows you to configure the software to accept 3d data from different scanners. Comments You are able to add information or comments regarding the IGES file in this dialog. Figure 23: The Comments dialog.e. input and output i.

it is possible to configure the following.Figure 25: The Input section Figure 26: The Output section Compulast Settings By selecting the Generate button. Each section can then be drawn individually forward and back using the < and > buttons. you can generate the “Normals” and “Points” for the Compulast output file. Figure 27: The Compulast dialog By selecting Setup. Draw All will draw them all together. .

Figure 28: The Compulast Setup dialog Dispose Method Found only in the Interface program. Shoemaster QS is a 'Parametric' based CAD program. When trying to export 3D lasts to Shoemaster QS in IGES format the following 3 criteria must be adhered to Firstly the IGES file of the last must be written out in ‘Parametric’ (entity 114) format. Shoemaster QS does not use NURBS. this means that whenever the user has the option to export IGES data in a 'parametric' format he or she should do so. . Figure 29: The Dispose Method dialog found in Interface. Iges Iges files from other CAD programs can be read into Shoemaster. they can be either 2d or 3d data. Import The following options are available in the importing section. The following dialog is produced where you can control the file after it has been cut. the Dispose Method helps you control and maintain your cut files. In essence this means avoid exporting data as IGES entities 126 and 128. as a result any IGES information written out in a NURBS format will not be able to be read in.

for example the upper can be on Layer 1 and the bottom can be on Layer 555. Click on the required item and then click Next to continue to the second page. The following dialog is produced which enables you to determine which layer the IGES upper and bottom surfaces are on and turn the IGES last into a Shoemaster last. If you require any further information on this matter. Figure 31: Selecting an action in the Import File Wizard. The first page of the wizard requires you to choose the item that you wish to import. . please contact the Shoemaster Helpdesk.Secondly the patchwork ‘surface’ that describes the shape of the last in the IGES file must be distributed in the same way as the patchwork of a ‘normal’ Shoemaster last. and a brief description is provided below. Thirdly the upper and bottom surfaces of the IGES last must be written out to separate Layers. Figure 30: The Create last from surface dialog. Create Last Create Last turns an imported IGES last into a true Shoemaster QS last. Import File Wizard The Import File Wizard has been devised to make the importing of data from other programs or files a simple process. The options provided on the second page depend on the action chosen.

you can select Draw all to see the imported file. New last. 3d Scanner. Files can be saved in this way to send via email as the autolast file is much smaller in size. Scanned Sections This option allows scanned sections from other scanners i. Please note: The secondary style must be created on the same last as the existing style. Compulast By selecting this option it is possible to import a Compulast file. Ideas. Importing a Last Chose from the following options: Autolast This function is a Shoemaster propriety format which is a Shoemaster Last database that has been saved as an autolast (. that can be imported. Fotofit. to be converted to vectors (lines) and then saved as IGES format. and Shoemaster section files. The file can then be imported as scanned pieces.Importing Style Lines and Packets/Pieces IGES DXF Secondary Style (Lines option only) This is a way of importing a second style over an existing style that is currently on the screen. This file contains the X Y Z data and all information of flattenings. Scanned Pieces (Packets and Pieces option only) This option allows pieces that have been scanned on a flat bed scanner and saved as a bitmap. CMi CL300.e.asci text file). Shoemaster Sections This is a Shoemaster propriety format as above. This enables you to use certain style lines from one style to another. Vorum. To draw the Compulast file when loaded. Importing a Heel Curve This option allows you to import a heel curve shape from an existing last to another last. . Importing a Feather Table This option allows feather tables from previous styles to be imported onto a different last. to be imported.

that if at any time you need to amend details. Figure 32: Selecting the file type in the Import File Wizard. The file type will automatically be set to the one you have just chosen. The final section of the wizard requires you to click finish to update all the details and complete the Importing process. This can be used for reference and is also useful when designing or presenting ranges. The next section of the Wizard requires you to enter the name of the file you want to import. Figure 33: Selecting the file to import. you can click the Back button to go back to the previous page and amend as necessary. Click on the Browse button and navigate to the required file in the File Open dialog. Click Next to continue to the final section. Once you have selected the relevant action on page one. Please note. File… . clicking on next to continue to the next page. Select open and this will update the file to import section.Importing a Picture You are able to import pictures in various formats. now chose the file type you wish to import data from on the second page.

Interface Cut This function pre-fixes the file with “cut”. this enables you to select the type of file and navigate to the relevant files etc to import the file of your choice. user_style_date_time .e. i. Interface Directory This enables you to enter and select the directory that you wish to store your cut files. Export The following options are available in the Exporting section. As above. mrg_style_date_time Interface SPA This function pre-fixes the file with “spa”.e. i.e.Clicking on File automatically produces the File Open dialog.e. spec_style_date_time Interface Style This function pre-fixes the file with “style”. spa_style_date_time Interface Spec This function pre-fixes the file with “spec”.e. style_style_date_time Interface User This function pre-fixes the file with “user”. cut_style_date_time Interface Merge This function pre-fixes the file with “mrg”. Figure 34: The Interface Directories dialog. i.e. i. i. i. Interface file The options within Interface file are explained below.

The Export File Wizard The Export File Wizard has been devised to make the exporting of data from other programs or files a simple process. .Interface Unit This function pre-fixes the file with “unit”.e. Click on the option and then select Next to continue to the following page. This works in the same way as the Importing Wizard and you will go through a series of pages to complete the process. unit_style_date_time Interface File Named This function allows the user to type in the desired name. Exporting a Heel Curve This will allow you to export a Heel Curve so that you may use it with another last. Figure 35: Selecting an action in the Export File Wizard Exporting a Last This will allow you to export a Last as an Autolast Exporting a Feather Table This will allow you to export a Feather Table so that you may use it with another last. Click on the required item and then click Next to continue to the second page. The first page of the wizard requires you to choose the item that you wish to import. The next section of the wizard requires you to select the file type you wish to export data to. and a brief description is provided below. The options provided on the second page depend on the action chosen. i.

In here you can select the relevant file type and save in the appropriate place to create a file for exporting. Figure 37: Entering a name for the file to be exported. and on selecting Yes the program will automatically close . you can click the Back button to go back to the previous page and amend as necessary. Click on the Browse button and then navigate to the required area and name the file. Exit Exit will produce a dialog asking you to confirm that you wish to exit the program.Figure 36: Selecting a file type in the Export File Wizard. When the name has been entered and you have selected Next. File…. the wizard will continue to the final page where you can click on Finish to update all information and complete the exporting of the file. You will now be required to enter a name for the file you are exporting.. This option allows you to select and name files in the same way as the Wizard and clicking on File automatically produces the File Save As dialog. Please note. that if at any time you need to amend details.

.

Undo This enables you to undo the last operation (or series of operations) you have completed. Redo You are able to redo any operations that you previously removed using the Undo function. . Copy Image Selecting Copy will copy whatever image you currently have on screen.Edit This menu allows you to Undo and Redo operations and Copy and Paste data and the following functions are found in the Edit drop down menu. Paste Background This will allow you to Paste the image that you have selected to copy.

View The functions in this menu allow you to control the way your files are displayed on the screen. and save it if necessary. and choose the “rotation” of an image etc. Save This enables the current view to be saved so that it may be restored later. For example. Figure 1: Maximising the style to the screen. you can change the scale of your work. Maximise This scales the image as large as possible to fully utilise the entire available screen space. for example you would need to do this before exporting the file into your cut file so it is cut to 100% scale. Original This function sets the image at its “original” size. Simply set the view as required and select . Scale The following enables you to change the way you view the image on the screen. Others features include the Control section where you can change the colours of “layers” such as stitches and edges. The shortcut Toolbars are also found in this menu and can be hidden or viewed as required. show only specific surfaces.

Please note: The number you enter will increase the drawing in size that many times. For example.e. . Figure 2: The Set Scale dialog You are required to enter the scale you wish and when you click “OK” the image is automatically redrawn to this scale. and so on. Set Scale Selecting this function will produce the following dialog. for cutting purposes. if you enter 2. Selecting Custom allows you to enter a specific % value. Please note: · This function is also available as a shortcut icon on the toolbar Using Scale options in the Orthopedie program. The Orthopedie version of the Scale cascade is different from other Shoemaster programs in that the options are mainly listed in % terms. Figure 3: The Orthopedie Scale Cascade The menu works in the same way as other programs. Restore If you have saved a view and then changed it.the function to Save it. selecting restore will redraw the image to the image you last saved. the different terms are described below. Choosing 100% will set your work to “original” size i. Fit to screen works in the same way as Maximise in other Shoemaster programs. Maximise All This will maximise the image to fully utilise the entire screen. the image will be twice as large. as shown in the dialog below.

The views are explained with a diagram. . Heel Figure 6: The Heel view. Toe Figure 5: The Toe view. Above Figure 4: The Above view.Rotation The Rotation option enables the last to be viewed in a variety of positions.

Inside ¾ Figure 7: The Inside 3/4 view. Outside . Inside Figure 8: The Inside view. Outside ¾ Figure 9: The Outside 3/4 view.

Click next to the required surface to select it.Figure 10: The Outside view. Surface The following options in this menu allow you to select and draw a specific surface. The following options are available in this menu. Upper The Upper is the 3d and 2d last and flattened surface.e. this is useful when creating a boot style so that you can draw style lines outside of the 2d flattening area. I. Figure 12: The 2d last bottom Shell The Shell is a 2d surface that allows style lines to be drawn off the surface of the 3d last. Bottom Figure 11: The Bottom view. Bottom This is the bottom of the last. .

Figure 14: Fotofit drawing option Draw Settings . Specification This surface is used for applying text and any information regarding construction of the shoe. but pieces (elements) e.Figure 13: The 2d shell surface Tooling This allows lines to be drawn to construct pallets and jigs etc. which are described below. the following dialog is produced that enables you to select specific measures and surfaces etc. but there are an additional two drop downs used specifically in Fotofit. Draw Options On selection. Draw Selected Surface Only This will draw only the surface that you have selected to the screen.g. This can be printed out and used in production. will grade. Draw Options and Draw Settings. by checking the necessary boxes. stitch patterns. Please be aware that lines on this surface do not grade. The Surface function is not available in the Fotofit program. Selecting “Options” will produce a further dialog where you can check the boxes to select the measure sections to draw.

To remove. and select a second time to . Select the option once to switch it on. select the function again. Figure 16: The axes switched on Show Section Grid This option shows or hides the measure section grid. Click the function again to remove.The following functions can be found under Draw Settings: Show Alignment Grid Selecting to view the alignment grid automatically draws the following grid behind the image. Figure 15: the alignment grid switched on Show Axes Selecting this function will automatically draw the axes with the image.

Show Section Template This option draws a template around the 2d section drawing. 2d Measure Text Display This option enables you to select how the measurements are displayed and each is described with a picture.switch it off. Measure Figure 18: Displaying by measure Table . Figure: A section template.

This will automatically open the toolbar and place it on the screen. To close the toolbar and remove it from the screen. all line functions are found in the Lines toolbar. click next to the option in the cascade menu. so this toolbar will be used when creating and modifying new lines. click next to the option in the cascade where you will see a tick to indicate that . the Grade toolbar provides all the functions to create and modify grading on a style. Similarly. Each toolbar is designed to make certain functions quicker and more accessible than using drop down menus. The toolbars contain a specific function and can be used or hidden as required. This can now be moved or docked as required and used until you chose to close it.Figure 19: displaying by table Summary Figure 20: Displaying by summary No text Figure 21: Displaying without text Toolbars There are a number of shortcuts Toolbars available within this dropdown menu. To select and open a toolbar. For example.

There are two tabs available. This includes the Last. Style View This tab lists all the individual Style Lines and line types etc. Other Windows The following dialogs can be switched on or off using this cascade. Project Explorer and Style View. the style name. any packets and pieces etc that are used to make up the style. Please Note This Window can also be displayed by using the following short cut icon on the toolbar Figure 22: The Project Explorer tab in the Workspace Explorer window .the option has previously been selected. any colours or lighting that is used. Workspace Explorer This option produces the following toolbar that can be docked on screen. Project Explorer This tab lists all the individual components that are used to make up a particular style or project. and so on. each function is explained below. Please note that the toolbar options available depend on the program you are currently running.

Selecting this mode and then opening a style. This works in exactly the same way as the main view. for example. Properties Window This window shows the properties of lines or arcs.Figure 23: The Style View in the Workspace Explorer window. “dockable” viewport window. Figure 24: The Properties Window. Docking View This is a flexible. You are able to click next to certain properties and make amendments. so please note that once you have opened work within this view you will not be able to open anything else on the “main” screen. will draw the style within the Viewport. such as changing the Type and amending Markers. This is an excellent shortcut to many of the functions found in the dropdown menus. making style creation and modification quick and simple. .

For example if you have an error whilst using Shoemaster. . read the warning and closed the window. This dialog shows the recent commands used. This shows the current status of the program. it will display all pieces in the selected Packet.Object Browser This window displays graphically the object type that is current. or all Punchlines and Punchshapes available in the system. this dialog will inform you of the fault. For example. You are able to type in syntax in the Command box if necessary. It is important that you read the program status and correct the issue that is Message History . Program Status Figure 26: The Program status dialog. Warnings will be indicted by an exclamation mark When you have opened the program status. The dialog will show Warnings and Errors. a green tick will appear Errors will be indicated by a cross causing the error. Command History Figure 25: The Command History dialog.

etc will be output to this window. This will show you the current colour. Each one has a default colour which you can change in the dialog that is produced. flattenings. Control The following options allow you to manage the way your work is viewed on screen. Bundle Colours A Shoemaster “Bundle” refers to individual components.Figure 27: The Message History dialog. lasts. pieces. There is an extended list which can be switched on or off by checking the Advanced Bundle box. which you can amend by clicking on the “colour” tab to produce the following dialog. Most of the query functionality i. To change a default colour. . click on the Bundle that you would like to amend.e. such as stitching and markers etc. Figure 28: The Bundle Colour dialog.

Please Note The Layer Visibility function is also available by using the following short cut icon on the toolbar Enable Selecting the Enable function produces the following dialog. . Figure 30: The Layer Visibility dialog. Please Note The Bundle colour function is also available by using the following short cut icon on the toolbar Layer Visibility This dialog allows you to switch “layers” on or off by checking the relevant box. Click OK to apply the new colour. This allows you to switch certain features on or off. The ticks show that the feature is switched on.Figure 29: The Colour dialog. Select a colour from the palette. etc. such as the “Arrows” showing the direction of pieces. and the Nodes that make up the style line. or mix your own and add to the custom colours. Redraw the style to apply the changes. and to switch it off you can uncheck the box.

Figure 32: The select sizes dialog.You will need to redraw the style to apply the changes. Please Note The Select Sizes function is also available by using the following short cut icon on the toolbar . Please Note The Enable function is also available by using the following short cut icon on the toolbar Select Sizes This will allow you to select the sizes that you wish to view on screen. The following dialog is produced and you can select to switch all sizes on or off. Figure 31: The Enable dialog. or check the box of the size(s) you wish to see on screen.

or if you wish to quit whilst in the middle of a function. Please Note The Show Surface function is also available by using the following short cut icon on the toolbar Quit Select Quit to end the function that is currently in use. Cursor Positions Off . Figure 33: The Show surface dialog. This function is useful if the program locks up and you are unable to use any other commands.Show Surfaces This dialog will allow you to switch on or off all the surfaces. this is shown in the bottom right hand corner of the screen. The following options are available within this section. Please Note The Quit function is also available by using the following short cut icon on the toolbar Settings Display Cursor The cursor provides a real-time X Y position of the screen area. or check the box to view specific surfaces.

I. Absolute This provides an “absolute” measurement. Horizontal As above. the cursor movement is restricted to movements in a vertical direction only. providing a measurement from the 0 point that you select to a specific point on the screen. Relative This enables you to select a specific 0 point. but the cursor moves in a horizontal direction. in X and Y from the toe on the 2d flattening. . Cursor Constraint The following commands control how the cursor moves on screen. so that you will not see any figures at the bottom right. Cross Hairs Selecting this function changes the cursor to a vertical and diagonal line on the screen. as shown above. Vertical When selecting this.This switches off all references to the cursor position. Distance This works in a similar way as above. where you click the cursor will become the 0 point and wherever the cursor is moved will be relative to that 0 point. Free This removes any restrictions and allows free movement of the cursor. as shown below. This can be switched off by selecting the function again.e.

The two options are shown below. Arrow Figure 35: The arrow cursor. Cursor Shape The two options within this function allow you to change the cursor to either an arrow or a cross. This allows you to rotate the last to any required position. You can either draw a box around the area to zoom. This will “zoom” the image in or out on the screen. Hold the mouse button down and rotate the last. Select . release the mouse button Zoom Figure 38: The Zoom icon. releasing the button to hold the position. Rotate Figure 39: The Rotate icon. Pan Figure 37: The Pan icon This drags the image on screen by holding down the cursor and moving the mouse. Cross Figure 36: The Cross cursor. or use the left mouse button to zoom in and the right mouse button to zoom out.Figure 34: Cross Hairs cursor. To secure the image in the required position. Cursor Mode The cursor mode can be changed allowing you to move the image around on the screen or make selections. A description of each is provided below.

such as lines or arcs and also group items. Each view is described below.Figure 40: The Select icon. This allows you to select items. Split Vertically . Figure 41: The View cascade options. One View Figure 42: Screen in One View mode. Views This section produces the following cascade that enables you to change the way you view the screen. Please note: These functions are available as a shortcut on the toolbar.

Figure 43: Screen in Slit Vertically mode. . Please Note The View Screen functions are all available by using the short cut icons on the toolbar Grid This function allows you to switch a grid on or off and modify it to suit your needs. Split Horizontally Figure 44: Screen in Split Horizontally mode. View 2D This will change the image from 3d to 2d and vice versa. The following dialog is produced. Four Views Figure 45: Screen in Four Views mode.

. Figure 47: The grid function switched "on".Figure 46: The Grid dialog. To enhance the grid. shown in the example below. Click on the Draw function to show the grid. select highlight.

Offset The Offset sets the grid to align to the centre of the shell or image on screen.Figure 48: The grid "highlighted". . The default is set at 10 and the example below shows a spacing of 20 Figure 49: Spacing altered to 20. and the default is 0. and you will see the grid has shifted 5mm from the centre. Spacing You can change the spacing of the grid to suit your needs. The example below shows it set at 5.

Figure 50: Grid shifted 5mm up from centre line. Click to The “click to” functions dictate how lines are drawn within the grid None When the “None” function is selected. Grid . Figure 51: The rotation of lines changed to 5. For example. at present the rotation is set at 0 and the lines run straight in all directions. In the example below the rotation has been changed to 5mm. lines can be drawn freely within the grid. Rotation This function changes the way the grid lines flow.

Figure 53: Lines selected to "click to" existing lines. Intersection The cursor will snap to the closest intersection of two style lines. Figure 52 Lines selected to “Click To” the Grid. as shown in the example below. The node is automatically positioned in the corners of the grid. Line This will snap the line to the nearest line that is on screen.This will “snap” the line to the grid. shown below. .

Node This will enable the line to snap to the nearest node on any line. Mid-Point This snaps the cursor to the half way position (mid-point) of any line. .

Please note you will have to switch on the Cross in the Layer visibility dialog. Cross This allows the new style line to snap the centres of the crosses.Centre This function allows a new line to snap to the centre of a circle. .

You can also rotate the ruler using the cursor. Ruler The Ruler can be picked up and positioned by cursor. Figure 54: The Ruler dialog.Extreme This allows the cursor to snap to the “extreme” or end of the line. .

Medium Figure 57: Tooltip set to Medium. High Figure 58: Tooltip set to High. .Figure 55: The Ruler function Tooltip Detail Tooltips provide certain details regarding lines etc and are shown when the cursor is placed over them for a few seconds. An example is used to describe the n umber of tips included at each level. Off This will turn all “Tooltips” off Low Figure 56: Tool tip set to Low.

Please note: This option is also available as a shortcut icon on the toolbar Wireline Figure 60: The last set as Wireline. Please note: This option is also available as a shortcut icon on the toolbar . and tracing the style. Making the last translucent is useful when” Aligning a Picture to a Last”. Translucent Figure 59: The last set as Translucent.Graphics Draw Mode The options in this section change the appearance of the 3d last. Each is described below by a picture.

Please note: This option is also available as a shortcut icon on the toolbar Silhouette .Shaded Figure 61: The last set as Shaded. Please note: · This option is also available as a shortcut icon on the toolbar Wireline + Shaded Figure 62: The last set as Wireline + Shaded.

Figure 63: Last set as Silhouette. Figure 65: The silhouette line dialog.00 With this option you will be required to enter the line width you require. Silhouette Lines Width 2. Please note: This option is also available as a shortcut icon on the toolbar Wide Silhouette Lines Figure 64: Last set with wide silhouette lines. the last lines will then change accordingly. .

Inner This equates to looking at the 'inside' of the 3D surfaces from whichever rotation is selected. but view settings graphics viewport is switched to inside the last will look as if you are looking at it from its inner. In effect the outside surface of the 3D model is being made invisible and . It will either need re-digitising or its U-direction reversed Outer This sets the 'visible' surface of the 3D model to be the outermost or exterior surface. Viewport View settings graphics viewports are a good way of determining whether the 3D last or unit has been created properly (for example if the last has been digitised in the correct direction).e. the user will not be able to see through onto any of the interior surfaces of the 3D model. Figure 67: Last drawn with anti alias lines switched on. I. look much crisper. If any of the viewport settings do not behave correctly it is possible that the last is actually 'inside out'. Anti Alias Lines This option makes the lines i. cleaner and smoother. the centre line.Figure 66: Last set to specific silhouette. In this setting the 3D model will look correct.e. For example if view rotation outside is selected.

Render Quality The Render Quality equates to the level of detail or resolution that the 3D model is displayed with Normal Normal is the lowest level of model quality and produces the fastest redraw and rotation speeds. during model rotation the textures will not be updated Fast rotation This option turns off all piece properties i.e. Texture Texture Off Attached textures to 3D surfaces will not be displayed Texture Full Attached textures to 3D surfaces will be displayed Texture Default Attached textures to 3D surfaces will be displayed but only after rotation has ceased (i. but produces the slowest redraw and rotation speeds. . Medium A Medium level of quality is produced with “medium” speed redraw and rotation. and rotates the last in wireframe.the user is seeing straight through to its inside surfaces Full Selecting this view setting will display both the interior and exterior surfaces of the 3D model simultaneously. Highlight the relevant material by clicking with the mouse and then enter a value in the boxed below. The following options are available. Lighting This option is found only in the Creative program and allows you to add lights to a 3d Shoe to further enhance the finished design. Surface Reflection On selection a dialog is produced where you can select the individual materials and adjust the reflectivity on specific settings.e. High This provides the highest level of model quality. anything that might slow down the process of normal last rotation.

Advanced Lighting The following dialog is produced where you can change the settings of the lighting. highlight the relevant material in the box and select Delete to remove it. or opting to add the light as a Floodlight or a Spotlight and change the strength of the light. When you have clicked to select the changes will automatically update on the 3d style. Scheme In the cascade produced you can select a specific lighting scheme. You are able to add a number of lights to each Shoe and can modify each as required. This includes changing the colour of the light. On selection you will be prompted to “Pick up and put down the light”. You may also select to create a new material by clicking on New and entering a name. . The new name will be added to the list of materials. Figure 68: The reflectivity dialog. All the functions in this dialog provide the tools to personalise your image and further enhance the finished Shoe.There are also options to load or save a reflection file. choosing from A-D or the default. Adjust Light Source This allows you to pick up and reposition the light by cursor. To delete material from the list. and you will be able to navigate to the relevant file.

Figure 69: The Light Settings dialog. Clear Screen This will clear any information that is currently on the screen. Please note. This option is also available as a shortcut icon on the toolbar .

Figure 2: The Available Flattenings dialog New . Figure 1: The Available Flattened halves dialog. Flattening As above. you will be able to click on the flattening you require to select it. This then allows you click on the relevant flattening from the list. by applying symmetry to the two halves and then merging them. The options in the cascade are as follows. this produces a dialog that contains a list of all the flattenings that you have on the current last. The process can also be used for graded sizes. The process is completed in the same way that you might work traditionally.Flattening The functions in the Flattening Drop Down menu provide all the tools to create a 2d flattening of the 3d last. Select In this option you can select previously created Flattenings. Halves Selecting Halves produces the following dialog that contains details of the Available Flattened Halves. Again.

This will establish the allowance around the last for different leathers and linings.The New Flattening menu provides all the tools to create the flattenings of your choice for the 3d last. The offset works like an orange peel effect. Click Next to proceed. The first page of the dialog displays the current Flatterning settings. Figure 3: The Flattening Wizard dialog. Type in a Thickness for the Halves (0. The following is an overview of the Flattening Wizard. The flattening can be as basic or structured as you chose using this method. with the added benefit that a thorough knowledge of the process is not necessarily required to create the very basic of flattening.5 mm is usual for most shoes). The options are as follows Flattening Wizard The Wizard takes you through the necessary steps to create a flattening of your 3d last. Select Next to begin the procedure You will then be taken through the next stage which is to set up the Thickness. Figure 4: Setting the thickness for the new halves .

and Feather edge. Heel. Heel positions.e. Toplines. There are seven methods of flattening. Check the boxes to apply symmetry (mean) to the Centre. heel mean 3. this time to set up the symmetry of the halves. On the next page you will be required to specify the options to control the flattening.You will now be taken through to another page. Select Next to proceed Please Note: The ‘Feather’ option. Figure 6: Specify the options to control the flattening You can either enter a vamp depth value of your choice. heel blend 4 This means that up to node 3 on the feather edge will be the same on the inside and outside and node 4 will be the blended node. allows the heel curve at the feather edge to be ‘meaned’ and blended. so that the inside and outside heel feather edges are the same i. to do this Uncheck default to enable you to enter the vamp depth of your choice . This is the ‘default’ setting and the one we will use in this example. The simplest to use is the ‘Vamp depth and Touch points’ method as it requires no further interaction from the user. if selected. back to the original asymmetrical feather edge shape. Figure 5: Applying Symmetry.

. but it must not cross over at the heel positions otherwise this will restrict collection of pattern pieces. choose to use the default option. Figure 7: An incorrect flattening. such as a Men’s Formal. Default This is used on lasts with little or no heel height. such as for production purposes. This is useful to when creating a design. Therefore. restricting piece collection. Creating a flattening in the Creative program When using Creative you will need to ensure the last has a flattening before you are able to start drawing. and creates a default top flattening.Or. Mid . the following 3 options are available within this function to help you create the correct flattening for your last. Figure 8: A default Top Flattening. This means that the halves will not cross the centre line at any point. Select Finish This will then draw the flattening whilst showing details in the dialog Select Finish to complete the wizard and close the function. Tick Default to create a top flattening. The flattening does not have to be technically correct.

Figure 10: A High flattening showing the back height distance of 24mm Halves Selecting Halves produces the following dialog that requires you to type in a value for the thickness. as shown in the example below. usually 0. 12mm either side of the centre line. Figure 9: A Mid Flattening High The High method will join the two halves at the ‘Vamp Point’ and separate the inside and outside back heights by a distance of 24mm.A Mid Flattening will join the two halves half way along the centre line at the vamp point. This can be used on a lower heel height up to approximately 5cm as long as the back height positions are not crossing over. This will be used on a higher heel of 5-9cm. When you have selected Ok the halves will be drawn in 2d . Figure 12: Dialog to enter the thickness of the new halves.5 is acceptable for most styles. This will establish the allowance around the last for different leathers and linings. The offset works like an orange peel effect.

Figure 13: Halves drawn in 2d. Select Apply and then Ok. Symmetry The dialog that is produced with this option requires you to tick the boxes where you wish to apply symmetry etc. Tick all the relevant boxes and enter any values you require. Flattening The dialog produced when selecting Flattening allows you to create the flattening you require by selecting the relevant method. Figure 14: Applying symmetry properties. .

Drag Outer Use the cursor to pick up and drag the Outer half to the required position Drag Inner Use the cursor to pick up and drag the Inner Half to the required position. Rotate Inner . Rotate Both Use the cursor to rotate both halves to the required position. Cursor This gives you complete control over the flattening process. If you select this option you will be prompted to “Right click to show options” Figure 16: right click menu to enable flattening. Drag Both Use the cursor to pick up and drag both halves to the required position. Below is a brief explanation of each method.Figure 15: Create Flattening dialog.

You will be then shown a preview of the flattening with a Continue/Quit create Form menu. Quit Select this to quit the process. which will then set the halves at that measurement. You will need to enter a value in the Vamp Depth box and enter a value in the Overlap box on the dialog. which will then set the halves at that measurement. you can choose this option. As described above you will now need to rotate the halves by cursor until you are happy with the position and then chose Accept to apply the new flattening. Rotate Outer Use the cursor to rotate the outer half to the required position. Figure 18: Continue/Quit create Form menu showing toes 'kissed' together Vamp Depth and Overlap If you wish to apply a specific vamp depth and overlap the toes when they are ‘kissed’ together you can choose this option. the toes will then be rotated so that they are ‘kissed’ together. you can choose this option.Use the cursor to rotate the inner half to the required position. The toes will then be rotated so that they are ‘overlapped’ by the amount . This will then set the halves at that measurement. Use the tools described above to create the flattening you need and then accept to apply the changes. You will need to enter a value in the Vamp Depth box on the dialog. You will need to enter a value in the Vamp Depth box on the dialog. Figure 17: Right click menu produced to enable flattening. Accept This will accept the changes that you have made to the halves. select Ok if you are happy with the result to create the new flattening. You will be prompted to “Right click to show options” which will produce the following menu. Vamp Depth and Touch Points If you wish to apply a specific vamp depth. Vamp Depth and Cursor If you wish to apply a specific vamp depth.

Back Height and Cursor This will enable you to apply a specific distance between the back heights and rotate the halves around the back heights to merge together. you can choose this . you can choose this option. You will be prompted to “Right click to show options” which will produce the following menu. You will then be shown a preview of the flattening with a Continue/Quit Create Form menu. You will be then shown a preview of the flattening with a Continue/Quit create Form menu. Figure 20: Continue/Quit create form menu showing the ‘slot’ amount at the toe.entered. Vamp Depth and Slot If you wish to apply a specific vamp depth. select Ok if you are happy with the result to create the new flattening. Back Height and Vamp Depth This enables you to apply a specific distance between the back heights. and keep the toe open for a sandal shoe. select Ok if you are happy with the result to create the new flattening. the toes will then need to be rotated to the desired position. This will then set the halves at that measurement and the toes will be rotated so that they are ‘kissed’ together and the toe will be left open by the slot amount entered. which will then set the halves at that measurement. You will need to enter a value in the Back Height box on the dialog. Figure 19: Continue/Quit create form menu showing the ‘overlap’ amount at the toe. Figure 21: Right click menu produced to Accept Flattening As described above you will now need to rotate the halves by cursor until you are happy with the position and then chose Accept to apply the new flattening. You will need to enter a value in the Vamp Depth box and enter a value in the Slot box on the dialog. and a specific vamp depth.

You should now click on the relevant one that you wish to copy and click Ok. to those parameters. Figure 24: The Available Flattenings dialog This will then produce a copy of the selected flattening with the name you entered. and flatten all the sizes of the last. the following dialog is produced showing all the available Flattenings. Once you have entered a name. You can check your copy has been .e. Flatten thickness 0. for example. select Ok if you are happy with the result to create the new flattening.5 VD 110 name. This will then set the halves at that measurement. if the open toe box is checked and a slot value is typed in of 10. You will be then shown a preview of the flattening with a Continue/Quit Create Form dialog. it will mean that the toe will be left open up to 10mm from the toe. Figure 23: Enter a name for a new flattening. Flatten Sizes This allows you to select a flattening i. You will need to enter a value in the Vamp Depth box and enter a value in the Back Height box on the dialog.option. causing less stress in the toe area. Copy This enables you to copy an existing flattening and when you select the option a dialog is produced where you should enter a new name for the copy. Figure 22: Continue/Quit create Form menu showing the Back Heights set at 6mm & VD 110 Open Toe This option is usually used for sandals.

Modify Halves Old Alignment This will set the method to ‘align’ the halves in a way that was required in an earlier release New Alignment This option is required for all new last Flattenings. Heel Define Shape . Middle This option will apply the meaning (symmetry) to the middle of both inside and outside halves and is the default setting. Outer This option will apply the meaning (symmetry) to the outside half. Even Graded Sizes This option will remove any discrepancies in the 2d graded Flattenings. You will be prompted to select a pivot point on the flattening and then move the Form to the desired position. Advanced Symmetry Inner This option will apply the meaning (symmetry) to the inside half.selected by choosing Select the Flattening from the drop down menu where you should see the new flattening in the list. overlaps or gaps between the centre lines. and is the default setting New Sizes This option will flatten all graded sizes of the selected halves Form Spring Form by Cursor This option will allow you to spring the Form (flattening) with the cursor in real time. This command is sometimes necessary if the flattened halves are merged together with.

This option will allow the user to define a new heel curve shape on the current 2d flattened form. You will be prompted to “Right click to show options” which will produce the following menu. Radius . this shape can then be modified. You will be prompted to “Right click to show options” which will produce the following menu. You will be prompted to “Right click to show options” which will produce the following menu. Figure 27: Accepting the modified shape. starting at the bottom of the heel curve and continuing to the top of the heel curve. Figure 26: Accepting the new heel curve shape Modify Shape This option can only be used once you have created a new heel curve. You will be prompted to start drawing the new heel curve over the halves. Figure 25: Accepting the new heel curve shape Define Shape (Gross) This option is used in the same way as above. accept the start point is at the gross heel feather edge. Digitise Shape This option is the same as ‘Define shape’ accept the new heel curve shape is digitised with a 2d digitising tablet Digitise Shape (Gross) This option is the same as ‘Define Shape Gross’ accept the new heel curve shape is digitised with a 2d digitising tablet Clear Shape This option will clear the defined heel curve shape and use the natural heel curve shape from the 3d Last. This will require a Feather Table (lasting allowance).

Type in the Radius value. Clear Shape This command will remove the modified center line shape. To reset the radius back to the natural heel curve shape of the 3d Last. Figure 29: Flattening showing heel radius of 90mm overlayed original heel 3D Last heel curve. the Radius heel value must be set to 0mm. Centre Modify Shape This command will allow you to modify the centre line of the 2D Flattening. Click Ok to apply the 90mm radius. Figure 28: The Enter Heel Radius dialog. Figure 30: Moving points and accepting the new shape. and revert back to the center line of the 3D Last Draw .This option will allow the user to put a ‘radius’ on the flattened heel curve. You will be prompted to “Right click to show options” which will produce the following menu. Please note the heel curve radius will be applied through the back heights of the last flattening and the bottom of the heel curve. usually 90mm is the norm.

Figure 33: Flattening drawn. Redraw Halves This redraws the halves on a fresh screen so that anything currently on screen is removed. leaving only the halves . Redraw Flattening This redraws the flattening on a fresh screen so that anything currently on screen is removed. Draw Flattening This command will draw the Flattening on the screen on top of anything that might already be visible. leaving only the halves Figure 32: Halves redrawn. Figure 31: Halves drawn over current flattening.Draw Halves This command will draw the halves on the screen on top of anything that might already be visible.

Bottom Draft Line This command will show where the ‘Bottom Draft Line’ is being measured. showing the Flattened 2d UV lines. Long Heel . Draw Sizes This command will draw all graded sizes of the 2d Flattening. Figure 37: Bottom draft line measure. showing the Flattened 2d UV lines.Figure 34: Redrawn flattening. Measures Top Draft Line This command will show where the ‘Top Draft Line’ is being measured. Figure 36: Top draft line measure. Figure 35: All graded sizes drawn Redraw Sizes This command will clear the screen and redraw all graded sizes of the 2d Flattening.

Cone Heel This command will show where the ‘Cone Heel’ is being measured. Figure 38: long heel measure Short Heel This command will show where the ‘Short Heel’ is being measured. Figure 39: Short heel measure. Figure 40: Cone heel measure. Advanced Halves Draw Sizes This command will draw all graded sizes of the 2D halves without Symmetry Redraw Sizes This command will clear the screen and redraw all graded sizes of the 2D halves without Symmetry Draw Stress .This command will show where the ‘Long Heel’ is being measured.

Form Draw Stress This command will draw the Flattened Forme. clearing the screen and showing the stress that has been applied in the Flattening process. Draw Coloured Stress This command will draw the inside and outside halves in colour. showing the stress that has been applied in the Flattening process. Figure 42: Halves showing coloured stress from the flattening process. showing the stress that has been applied in the Flattening process Redraw Stress This command will draw the inside and outside halves. Draw Halves Original This command will draw the inside and outside halves without any symmetry Redraw Halves Original This command will clear the screen and redraw the inside and outside halves without any symmetry. Figure 41: Halves showing stress from the flattening process. and the darker areas where there is less stress. showing the lighter areas where there is more stress. .This command will draw the inside and outside halves.

showing the lighter areas where there is more stress. Figure 44: Flattened forme. . Redraw This command will clear the screen and redraw the Flattened Forme. Draw Sizes This command will draw all graded sizes of the 2D Flattened Formes. showing the UV lines. showing the stress that has been applied in the Flattening process. showing the UV lines. Redraw Stress This command will clear the screen and redraw the Flattened Forme. Style Draw This command will draw the Flattened Forme. and the darker areas where there is less stress. Draw Coloured Stress This command will draw the inside and outside Formes in colour. Draw This command will draw the Flattened Forme.Figure 43: Flattened forme showing stress from the flattening process. coloured. Redraw This command will clear the screen and redraw the Flattened Forme. showing stress from the flattening process.

Bottom This command will draw the bottom flattening showing the UV lines. Redraw Sizes This command will clear the screen and redraw all graded sizes of the 2D Flattened Formes Figure SEQ Figure \* ARABIC Delete Halves This command will delete the Flattened halves of the current size Halved Selected Sizes This command will delete the Flattened halves for the selected sizes Flattening This command will delete the current selected Flattening Flattening Selected Graded Sizes This command will delete the current selected Flattened formes for all graded sizes.Figure 45: All graded sizes drawn of 2d flattened forme. Draw . Please note the Model size selected Flattening will be kept.

. showing the stress that has been applied in the Flattening process Last Bottom Pattern This command will automatically create a packet and piece call LBP (last bottom pattern). of the upper style line onto the LBP (last bottom pattern). showing the UV lines. Please note you must save as a Project to recall the LBP piece. Draw Stress This command will draw the Flattened bottom. Figure 48: Last Bottom Pattern (LBP) Draw Intersections This command will draw the intersections as crosses. The crosses positions can then be used for reference of ‘notches’ or markers etc. Figure 47: Bottom Flattening showing stress applied through the Flattening process Redraw Stress This command will clear the screen and redraw the Flattened bottom. showing the UV lines Redraw Sizes This command will clear the screen redraw the bottom flattening in all grade sizes. showing the stress that has been applied in the Flattening process. Redraw This command will clear the screen and redraw the bottom flattening showing the UV lines Draw Sizes This command will draw the bottom flattening in all grade sizes.Figure 46: Bottom flattening showing UV lines. Please note you must show the layer ‘cross’ to see this.

Bottom Pattern Selecting the Bottom Pattern will produce the following menu. this is necessary when the last has been modified.Figure 49: Last Bottom Pattern showing draw intersection crosses Figure 50: 3D last showing style lines that intersect with the Last bottom pattern Redraw Intersections This command will clear the screen and redraw the intersections as crosses. Please note the nodes on the new bottom pattern must be the same number as the 3D Last UV patchwork lines. Please note you must show the layer ‘cross’ to see this. of the upper style line onto the LBP (last bottom pattern). The crosses positions can then be used for reference of ‘notches’ or markers etc. Recalculate Sizes This command will re-create the bottom Flattenings for all graded sizes. and . The options in this menu will allow the user to modify the 2D bottom pattern and apply the modifications to the 3D Last. this is necessary when the last has been modified. Recalculate Current Size This command will re-create the bottom flattening. Figure 51: the Last Bottom modify menu Digitise shape This option would be used if the user wanted to digitise in a new 2D bottom pattern and apply that shape to the 3D Last.

Please note there can only be the same number of nodes on the 2D bottom shape as the 3D UV patchwork lines. Delete Shape This option will delete the 2D bottom pattern shape on the shell surface. Redraw . Insert Node This option allows the user to insert nodes on the 2D bottom shape. Position Heel This option is used to position the heel point on the 2D bottom pattern to be mapped to the 3D Last. Align This option will align the new 2D bottom pattern to the mapped 3D Last. Please note there can only be the same number of nodes on the 2D bottom shape as the 3D UV patchwork lines. Blend Range This option is the blend range that will be used to map the 2D bottom pattern. Move Node This option allows the user to modify/move nodes on the 2D bottom shape. Draw This option draws the 2D bottom shape. 4 UV patches up the Last from the bottom pattern. Move Node mm This option allows the user to modify/move nodes by a set distance in mm on the 2D bottom shape. Delete Node This option allows the user to delete nodes on the 2D bottom shape. Position Toe This option is used to position the toe point on the 2D bottom pattern to be mapped to the 3D Last. Load/Save As This option allows the user to load or save the 2D bottom pattern shape. to the 3D Last.connected with a digitising tablet.e. i. New Shape This option clears the existing bottom shape. Copy from Flattening This option copies the shape of the 2D bottom flattening onto the shell surface and allows the user to modify that bottom shape.

Draw Sizes This option draws all graded sizes of the 2D bottom shape. You can then press the Close button to exit from this routine. When you are satisfied with the revised last bottom pattern. The number in the Blend range box describes then number of “patches” on the last over which the change will be blended. Position the mouse pointer over a node and click the left mouse button to pick up the node Move the node to the required position and press the left hand mouse button again to release the node. check that the blend range is correct. You can move any of the nodes this way to achieve the desired results. .This option clears the screen and redraws the 2D bottom shape. Figure 52: Modify last bottom pattern dialog. Image By selecting this button will produce the following menu. The blend range determines how gradually the changes to the last bottom pattern will be applied to the last. The default number (4) is sufficient for most minor changes. For more radical alterations you should use a larger figure. Advanced Measures Query By selecting this option will produce the following menu displaying all of the Last Flattening Measures. Press the Apply Changes to Last button This will recreate the last according to the new last bottom pattern. If necessary you can also add or delete nodes to improve the definition of the pattern.

as shown below. The following information is displayed.Figure 53: The last flattening measures Query all Measures This option will output all Last Flattening measures to the Message History dialog. Feather This option will output the Feather distance to the Message History window. Figure 55: Feather measures in the Message History dialog. Figure 54: Query all last measures in the Message History dialog. . found in the View dropdown menu under Other Windows.

All This option will output the inner & outer sole measurements in 3D to the Message History window. Bottom . Sole The following all apply to the Sole Outer This option will output the outer sole measurement in 3D to the Message History window. Upper The following all apply to the Upper Surface Outer This option will output the outer Forme measurement to the Message History window. Inner This option will output the inner halve measurement to the Message History window. Inner This option will output the inner Forme measurement to the Message History window All This option will output the inner & outer Formes measurements to the Message History window.The options available in this section are listed below. Halves The following all apply to the Halves Outer This option will output the outer halve measurement to the Message History window. All This option will output the inner & outer halves measurements to the Message History window. Inner This option will output the inner sole measurement in 3D to the Message History window.

e. Create This option will create a packet and inner and outer pieces of the Flattening. using the cursor on the Flattening. . Inner This option will output the inner bottom measurement in 2D to the Message History window. This is a good check that your flattening will work. pieces representing both halves that can be stitched together and placed over the last. i. Once selected you will be prompted to “Enter the points in pairs” and should now make two clicks representing the area you wish to measure. All This option will output the inner & outer bottom measurements in 2D to the Message History window. Figure 56: Displaying the distance on the last. Covers This allows you to create and make covers that fit over a last. Distance between Two Points This option will allow the user to freely measure.The following all apply to the Bottom Outer This option will output the outer bottom measurement in 2D to the Message History window. The following options are available within this menu. please note the output distance will be displayed in the Message History. Please note you must save as a Project to recall the cover pieces. You can then open the Message History window to display the information.

Redraw Outer This option will clear the screen and redraw the outer pattern piece. from the name to specific measurements. Draw Inner This option will draw the inner pattern piece Draw Outer This option will draw the outer pattern piece Redraw Inner This option will clear the screen and redraw the inner pattern piece. Delete This option will delete the packet of pieces call covers. Properties Selecting Properties will produce the following dialog. .Figure 57: New Cover pieces created. There are five tabs within this dialog that provide all the details associated with the current flattening.

.Figure 58: the Flattening Properties dialog. Figure 59: The Measurement section.

New This menu allows you to create any form of new information. the amount of points will determine the complexity and shape of the line. The following provides a description of all the available functions. Note: This option can also be found on the Line Toolbar by selecting Toolbars in the View Drop down menu. . Figure 1: Shoemaster Line and its respective points Once you have started to create the line. but can be changed to straight during the creation process. See below. Note: The line is curved by default. from drawing new lines to mirroring and digitising a new shell. You will also be able to “Digitise” in an existing 2d shell.Line The Line Drop Drown menu provides all the functions necessary to build up a style in either 2d or 3d. Shoemaster lines are constructed by adding points with a click of the left mouse button. New Line Selecting New Line allows you to begin drawing your style. Figure 2: Menu produced with Right Click The following is a description of each option Undo This command will undo the last point (or multiple nodes if required) added to the line during the line creation process Accept Use the ‘Accept’ command to complete the line. to complete it you will need to click the right mouse button to produce the following menu.

and the final cursor position at this stage is not important . and one point along the centre line”. Continue Curved This feature allows you to continue adding nodes to create a curved.only the last left mouse click. Digitise Gross Feather This option allows the user to digitise the Gross Feather Line using a Digitising Tablet. To do this. from complete shells to individual pieces. you will be prompted to “Enter the nett toe point. . in other words. This function is explained later in this manual. any line that has been started will be quit. Shell The following functions provide the tools to digitise existing work. this is because Shoemaster is bending the line to end at the position of the cursor. The nett toe pojnt and one other pojnt along the centre line are shown in the example with a X. but after accepting the line the drawing mode continues and the next line can be created. select Initialise Tablet from the drop down menu.Note: You will find that after the last node has been added. Quit Use this command will quit the line drawing process. You can then continue digitising the style lines in any order. and one point along the centre line”. smooth line. you will be prompted to “Enter the nett toe point. When you have selected this command. This option will be very rarely required and if you need to add a Gross Feather. Continue Straight This command allows any subsequent nodes to be joined to each other via straight lines. Accept & New Line This command is similar to the above. You can then continue digitising the Gross Feather. you can still affect the line shape by moving the cursor. you will find it easier to add a Feather Table. Digitise Digitise 2D This option allows the user to digitise style lines using a Digitising Tablet. Initialise Tablet Before using any digitiser you will have to initialise the tablet. Using accept will create a line using all created nodes.You will be prompted to “enter nett toe point and one point along the centre line” and you should enter these points by clicking along the relevant lines on your Shell. ensure the computer and tablet are communicating. When you have selected this command. The Shell is now ready to digitise.

click on ‘Duplicate Inner’ and the lines will automatically duplicate for you. Figure 4: The Digitise Shell dialog Click each button and digitise the appropriate lines on your shell. When all outer lines have been either digitised or duplicated.Figure 3: Points to initialise tablet Digitise Shell To digitise a hand drawn shell using the initialised tablet. And Button B to accept the new line. If any lines for the Outer are the same as the Inner. disable the tablet and move on to the next option. Once selected the following dialog will appear. Once you have selected the command you will be able to start clicking around the lines to enter them onto your . Style Line The Style Lines option is used once your shell has been digitised. navigate to Digitise Shell in the drop down menu. otherwise click ‘Digitise’ and complete as usual. (The following buttons relates to the Accugrid Numonics digitiser. to add any internal style lines that make up the actual design. click Accept (right or left foot) and close the menu. this will vary for other digitisers) Use button 1 to create the line.

disable the tablet and move on to the next option. bottom right and top right alignment points” and then continue with the new drawn lines. using a 2d digitising tablet. The buttons quoted relate to the Accugrid Numonics digitiser. This will create a new duplicate line on top of the original and you will notice the appearance of the original line has changed. This is done by digitising the style lines in a clockwise direction around the piece. Each piece is then digitised in turn so that all pieces are complete 3D Alignment Points This option is used to align 3 reference points and the last together. You must first select the line that you wish to duplicate. . Use button 1 to create the line. And Button B to accept the new line. Digitise Pieces This function allows the digitising of style lines which are then automatically created into pieces. Duplicate Line This function allows you to create a duplicate of a line. will automatically pick up that piece. Digitise 3D This option will prompt you to “digitise bottom left.shell. and then select the Duplicate function in the drop down menu. Use Button F to accept the new line and allow you to create the next line. which can then be digitised back onto the 3d last and style. Figure 5: The 3d Alignment points. so that this can be printed and a designer can freely draw using a pencil onto the last or style. By “completing and accepting” on the digitsing cursor.

you will first need to select the line that you wish to create an offset from. As before.Figure 6: A new Duplicate line Note: This option can also be found on the Line toolbar by selecting Toolbars in the View drop down menu. New Offset Line This function allows you to create a new offset line from an original line. Figure 8: New Offset line New Mirror Line To create a mirrored line of an original across the centre line you must first select the original line. The following dialog is produced and you should enter a value. Figure 7: Dialog to enter the offset value You will then be prompted to ‘Click on the side of the line to offset’ and when you have done this a new Offset line will be produced. . as shown in the example below. Then select the Offset function from the drop down menu.

Figure 10: New Mirrored Line New Tied Line This menu allows you to set up ‘Tied’ or linked lines on the standard. Then select the Offset function from the Drop down menu. as New Offset described earlier. navigate to the New Mirror line option in the drop down menu and this will create a new and mirrored line. and any amendments made to the original will reflect in the ‘tied’ line. The following dialog is produced and you should enter a value. you will first need to select the line that you wish to create an offset from. allows you to create a new offset line from an original line but this time it will be ‘Tied’ to the original. You will be able to create a new line on the shell that is linked to an existing line. Offset This function. A cascade is produced with the following options. . As before.Figure 9: Line selected to be mirrored Then.

Figure 11: The Offset distance dialog. Figure 13: Newly created Line Rotated Hole Tied Hole works in the same way as a tied line in that you will be prompted to enter a value for the new offset distance and apply it to a line. When you select Line Rotated you will be prompted to “Point to the rotation point”. shown in the example below as a cross. Line Rotated This allows you to create a tied line rotated around a pivot point. this works for any non -edge lines such as stitching or punch lines. i. See example below where a tied line has been created from an original stitch line . As before. Once this has been entered you will be prompted to “Point to the side to offset the tied line” This will then create a new line that is tied to the line originally selected. First you will need to select the line that you wish to create the new tied and rotated line from. However. and so on. if you select a stitch line to offset you will create a new offset stitch line. you must first select the line that you wish to create an offset Hole from. and will create a tied non-edge line.e. rather than as an offset from an original. Figure 12: Line and rotation point selected You will be then be prompted to “Point at the start and end of the rotation” The first click will produce a line and the second will position it. You should now click on the rotation point.

Line This function will allow you to create a line that is tied to the original you select and then mirrored over the centre line. As with all line functions you will first need to select the line that you wish to mirror and tie.Figure 14: New offset “Hole” line Note: · If you have created an offset hole from a normal edge line. . see below. Figure 16: Line selected to be mirrored and tied When you have selected the function from the drop down menu the new mirrored and tied line will be created. in the Properties of the new line you will notice that the new line has been set as Hole. The options are as follows. Figure 15: Properties of new Hole line taken from normal edge line Mirrored Selecting this option produces a further cascade with function s allowing you to create a tied line that is mirrored across the centre line.

As before. You can then select the function from the drop down menu. Figure 19: Line 'a' to be mirrored and tied about 'b'. Once selected. such as a stitch line.Figure 17: Newly created mirrored and tied line Hole This function works exactly as above but this time mirrors and ties a non-edge line. You can follow the same process as above to create a new line. a new line is created. This is shown as ‘a’ in the example below. . as shown below. You should now select the line that you wish to mirror across. you will be prompted to “Select the mirror line”. you should select the line to be mirrored and tied. Figure 18: Newly created tied and mirrored Hole line Tied Across Line This function creates a new mirrored and tied line across an existing line. Once you have clicked on the mirror line. shown as ‘b’ in the example.

Apply Selecting Apply prompts you to “Point to the direction to apply the offset stitch” and you can now click appropriately to apply an automatic offset stitch. Further patterns can then be collected using the new style line that has been created from variable offsets. Average . Figure 22: The Offset Stitch dialog. which can be changed by using the arrows and then clicking “Ok”. This function would commonly be used when creating a sock pattern as a variable offset can be created (more than 2 values on pattern) and then duplicated as a style line on the shell.Figure 20: Line 'a' now mirrored and tied about 'b'. Figure 21: Offset stitching applied to a line Define You can change the offset allowance by using the following dialog. Offset Stitch This function produces a further cascade that allows you to add an automatic stitch line to your style. The default offset is 1. From Arc Creating a tied line from an arc is only effective if patterns have been created for the style.5mm.

with the same principle applying to each section. Below is an explanation of the circle section. A dialog is produced providing options of various shapes and methods of applying them. in both 2d and 3d. . a new ‘average’ line is created Figure 23: Lines selected to add an average Figure 24: Average line added between two selected lines Shapes The shape wizard creates geometric shapes on either the surface or the last flattening. Figure 25: The Circle section of the Wizard Specify the radius of the circle with this option Position the pre defined circle size using this icon Position and size the circle by clicking and dragging the mouse. and as shown.This function adds a new line at an average distance between two current lines. The user will be asked to click on two existing lines.

You will first need to select the line that you wish to add a perpendicular to. With Cursor This function allows you to add the new perpendicular line by clicking to set the position of the start and end of the new line. Figure 27: Crosses marking the start and end point of a new Perpendicular line. There are two options in this function. shown below with two crosses. By Length You are able to add a line as above. . straps and mated circuits. New Perpendicular Line This function allows you to add line at 90 degrees on an existing line.Figure 26: The full Shape Wizard dialog. It can also be used as a reference point at which to add a fitment notch. This is commonly used with bars. You will be prompted to “Enter two points” to position the line. and then select the command. but this time entering a specific line length.

Half Offset When you select this function you will be promoted to “select the split position”. as above.Figure 28: Adding a length for the new perpendicular line When this has been entered you will be required to enter two points. You will first be prompted to “select the start of the segment” and then to “select the end of the segment”. You will need to click on the section of the line that you wish to split. to create the new line. When you have clicked to register the two points the following dialog will be produced and you must enter the offset value. as above. an offset line will appear at the split point you clicked and to the value you added. This will produce the following dialog and you should enter the Offset value. Figure 29: The Offset value dialog. starting and finishing in the direction you specified to the length you entered. . Figure 30: A new offset line Segment Offset This function works as above but enables you to select the part of the line that you wish to offset. This is shown in the example below. on the side you want to offset”. When you entered this value. This will now be added. Advanced Functions Segments This section enables you to create special offsets or mirrors to lines. You will then be prompted to “select the portion to remove. and each function is explained below.

Figure 33: Line selected to mirror a segment. . Figure 34: Segment of line mirrored across the centre line. Segment Mirror This function works as above but enables you to select a segment of the line that you wish to mirror. You will first be prompted to “select the start of the segment” and then to “select the end of the segment”. You will first be prompted to “select the split point” and then “select the portion to remove when mirrored”. The section that you wish to keep will then automatically mirror across the centre line.Figure 31: The Offset Value dialog. When you have entered this value the new segment offset is automatically created. When you have clicked to register the two points. Half Mirror This function allows you to select a line and mirror part of it across the centre line. Figure 32: The new Segment Offset. as shown in the example below. the section of line will automatically mirror across the centre line.

Adisa Stretch Direction As above Adisa Size Marker . Selecting this command will then prompt the user to follow these steps: ”Select the line to bend” ”Select the line to bend to” ”Select the line to offset line” ”Select the point to start the new line” ”Select the end point” Figure 36: Lines bent around last bottom pattern. i. Adisa This option allows automatic nesting of patterns in conjunction with an Adisa Cutting System.Figure 35: A segment of the line mirrored across the centre line.e bending style lines around the bottom pattern. using Bend command. Bend This option is usually used for moccasin construction.

A Top piece is the rubber or plastic piece placed on the bottom of a heel to protect it from wear. As with all line commands you will need to select the line first. When a unit face has been selected. . and these lines can be used to create 3d patterns for unit styling.As above Saved Top piece Line This function allows you to save a style line as a Top Piece line. followed by the command. rather than adding an additional line at the distance specified. this command will create style lines representing the outside of the unit face. Figure 38: The Offset distance dialog. but this time the line will be moved by the amount you specify. Figure 37: Saving a Unit Top Piece file Create Boundary Lines A Boundary line is the external boundaries of a unit face (a face is a side of the unit block) and is represented in the 2d window for unit pattern creation. Offset Line This works in the same way as New Offset. On selection the Save As dialog will appear that allows you to name the files as a Unit Top Piece and navigate to save the file in the required place. The following is an explanation of each function. Modify The following functions found within this section of the Line drop down menu allow a number of modifications to be made. A dialog will be produced and you should enter the amount you wish to offset the line by.

Figure 42: dialog produced for entering value to move line vertically . Once you have selected the function you will need to enter a value. Figure 39: Dialog to enter value for moving line horizontally. Moving Lines The following functions allow you to move existing lines. to move the line that you have currently selected. Figure 41: Line moved horizontally by specific measurement Vertical Moving lines vertically works in exactly the same way as horizontally. When you have entered the distance that you wish to move the line. When you have selected the function the following dialog is produced and you should enter the distance that you wish to move the line. There are five different options and an explanation for each is provided below. you will be prompted to “give the direction with cursor hit” and should click to indicate where you wish the line to move. Figure 40: Line selected to be moved horizontally.You will then be prompted to ‘Click on the side of the line to offset’ and should now click to the side of the selected line. as before. Horizontal Moving lines “horizontally” will move the line(s) that you have currently selected by a specific distance. This will now move the line by the specified amount.

Figure 46: String attached to cursor to indicate movement of line. you will be prompted to “give the direction with cursor hit”. a string will attach to the cursor and you should click a second time to move the string in the direction you wish the line to move. you will be prompted to “give the direction with cursor hit” and should click to indicate where you wish the line to move. Direction Again this function requires you to enter a value for moving the line by a set distance. Figure 44: Line moved vertically by specific measurement. The following dialog is produced Figure 45: Dialog produced to enter value for moving line As before.Figure 43: Line selected to be moved vertically When you have entered the distance that you wish to move the line. Figure 47: Line moved by direction . When you click a second time. When you have clicked once. the line will them move as you have indicated.

Move by Cursor This function allows you to move a line or group of lines freely around the screen. as if you had extended the line in one direction and shortened it in the other. Figure 50: The line has moved along by the specified value Scale The following options can be used to scale a selected line or lines. You will be prompted to “pick group and grow to final size” and when you click to select the line you will be able to drag the cursor to expand the line to your chosen length. Figure 49: The selected line in its original form When the line moves it will retain its current form. using a choice of three methods Scale about Centre This option allows you to extend each end of the line by equal amounts. . i. followed by the function. The second click of the cursor will secure the line in its new position. You will then be requested to “pick group and move to final position” The first click you make will “pick up” the lines and then you can click a second time to place them. Along Selecting this function moves the line “along” by a distance that you specify. The following dialog is produced and you should enter a value Figure 48: Dialog to enter offset distance Once you have entered a value the line is automatically moved along.e. This is shown in the following example. You must first select the line or lines that you wish to move.

You will then be prompted to “pick group and grow to final size” and this will enable you to drag the cursor to extend the line as above. On selecting the function.Figure 51: Line expanded by cursor. the line has been extended by 20% with the centre as the “grow point”. Scale about Point This option allows you to extend the line from a point that you select. The second click of the cursor will secure the line in its new position. Scale % about Point This option increases the line by a specific percentage. You will first be required to “select the grow point” and should click on the area of the line that you want to be the scale point. thus extending the line 10% each side. Figure 54: Line increased by 20% Rotate . Figure 52: Dialog to enter percentage of incease You will then need to “select the grow point” Figure 53: Line selected to add increase in percent Once you have clicked on the line at your chosen point the line will automatically extend to the percentage that you entered. In the example shown. a dialog is produced and you are required to enter the value.

The three options in this section allow you to rotate a line either by Point, Centre, or Angle.

Rotate about Point
This option, once selected, prompts you to “Select rotation point”. You should then click at the point on the line that you wish to rotate about. You will then be prompted to “pick group and rotate to final position” and you can then use the cursor to rotate the line to the required position.

Figure 55: Rotation point selected and cursor moving line to required position The bolder line shows the original position of the line and the finer line is being rotated about the selected point. You should click the mouse again to secure the line in its new position.

Figure 56: Line rotated, and secured in required position

Rotate about Centre
This option completes the same procedure as above, but this time the centre of the selected line is automatically selected as the rotation point. You will be prompted to “pick group and rotate to final position” and as above, you can click to select the lines to rotate and finally click again to secure the new position.

By Angle
This option allows you to rotate the line at your chosen point by a specific angle. You will first be prompted to “select the pivot node” and should click on the point of the line that you wish to use as the rotation point. The following dialog is then produced prompting you to enter the angle that you wish to move the line. Depending on the direction you wish to move the line, you can type in a positive or negative value.

Figure 57: Dialog to enter the pivot angle. Once you have entered the value the line automatically rotates.

Mirror Lines
The following three functions can be used to mirror lines across the centre line.

Line
This command allows you to mirror a line that you have selected across the centre line. Note: Unless you have created a Duplicate of the line you wish to mirror, the line will be moved across the centre line. This will not create a new and mirrored line.

Across Heel
This command mirrors lines across the heel line and only applies to 2d shells and isn’t possible with 3d flattened surfaces. It is only relevant when a standard does not have identical heel curve shapes and positions.

Across Line
Rather than mirroring across the centre line this command allows you to select your own line to mirror across. The mirror line should consist of only 2 points. When you have selected the line to mirror, select the command from the drop down menu. You will then be prompted to “Select the Mirror line”. Now select the 2 point line to create the mirror. Note: The line you select will move across the 2 point line unless you have first created a duplicate.

Modifying Nodes
Move Nodes
Selecting this option allows the user to move specific nodes on the line to improve the shape. You will need to select the line first, followed by the command. This will highlight the nodes on the line and you are then able to click to pick them up and click again to place them in the new position.

Move nodes by MM
This option allows the user to move a node, as above, but by a specific amount each time using the dialog below to enter a value.

Once the value has been entered you will then be able to click on the side of the line you wish to move and it will then move according to the value you have entered.

Insert Nodes
This option allows extra nodes to be added into an existing line. First select the line, followed by the command, then click on the area(s) of the line you wish to add extra nodes.

When the node is added the line becomes flexible again and the shape of the line can be changed as required.

Delete Nodes
This option allows a user to select a line and then click on the nodes to be deleted.

Slide Nodes
This function allows you to slide a node along a line without affecting the shape of it. When you have selected the line, and then the command, you will be prompted to “Slide Nodes”. You can then click to select the node and slide it to the required position, and then click again to place it.

Add Nodes on the Line
To add nodes onto an existing line, first select the line followed by the command. It allows the user to insert a new node on an existing line by selecting the line and then the new node position.

Smooth
The smooth function is used to iron out any imperfections in the line. There are two options available within this command.

Line
Selecting Line allows you to smooth the whole of the line that is currently selected. This is a repeatable command and you will need to click on the line to activate the “smooth”

Region
Rather than smoothing the whole line you can choose a section of it. When you have selected the line and then the option you will be prompted to “select the start and end of smoothing section”. You will need to click at the start and the end of the area on the selected line to be prompted to “click again to repeat smoothing”. As before, this is a repeatable command.

Bend Line
There are two options available within the Bend function, described below.

Walk
This option allows you to select a line, then a pivot point and begin bending the line. When you have selected the command, you will be prompted to “select the line and pivot point”. Click on the point of the line that you wish to become the pivot point. You will then be prompted to “now alternately start and finish bend”. You can then click on the area of the line to start bending it into a new position and then click again to secure it.

Figure 58: Line selected to walk, with bend point shown with a cross

Figure 59: Line now bent from selected point

Walk feather symmetrical
This function changes the feather edge line. Select the feather edge line and then the function. You will be prompted to “alternately start and finish bend” and you should click on the point at which you wish the bend to start, and then drag the line to its new position with the cursor. Click again to secure the line in the new position.

Figure 60: Feather edge in original position

Figure 61: Feather edge moved by cursor

Tied Lines
Tie to line

This function allows you to tie two completely independent lines together. The lines don’t have to be the same length or shape although if they are very different the results can be unpredictable!

Untie Lines
It is sometimes necessary to untie a line to perform certain functions. Selecting Untie will separate the line from the original and allow you to use or modify them as individual lines. Select the tied line, then the command to untie.

Tied offset
This command is only available for use with a selected tied line. The options are similar to the Feather Table Offset options.

Offset
This allows you to move a tied line by the offset distance that you specify. The following dialog will be produced and you need to enter the value.

Figure 62: The Offset value dialog. The line will then automatically offset by the amount you specified. The offset value will be updated in the Properties Window.

Shifted
When you have selected this command you will be prompted to “pick up and put down the line”. This enables you to pick up the line that is currently selected and position by cursor. The properties of the line then update, as shown below.

Rotated
This function allows you rotate tied lines about a point. When you select this you will be prompted to “point to the rotation point” and then “Now point to pick up and drop the line” You can rotate the line with the cursor until it is in the correct position, and then click the cursor to position.

Clear Rotation
This will clear the rotation you have just created and the lines will return to their original position.

Clear

This will clear the Variable Offsets.

Query Node
This function queries a node on the tied line, please note if there is no node, a new one will be added. You will be prompted to “point to the nodes to query” and when you have done this, the following dialog is produced.

Figure 63: The Tied Line dialog. You can then enter the required offset, at that position, and click on this icon This will then change the Properties of the line to Variable. to enable the change.

Query
This function allows you to query and the following dialog is produced:

Figure 64: Tied line variable offset dialog.

Remove Offset
This will remove the offset that you have just created.

Fix Offset
This will add a new offset at the selected position. You will be prompted to “point to the node required to be added to the table” When you have clicked on the offset required, this will add to the table.

Draw Line
This draws the current line

Redraw Line

followed by the command. Offset table by value This offsets the whole table of offsets by a specific value. The offset value can then be displayed in the Query table shown previously. Advanced Functions Join Use this function to join lines together by selecting the lines that you wish to join. using the cursor. Now select the function in the drop down to automatically create a joined line. creating two separate lines. Figure 65: Lines selected to be joined Figure 66: Lines now joined together Split This command allows lines to be broken into two or more sections. This can be useful if you encounter problems when creating pieces. Set Table This will allow you to create a new offset from the beginning to the end of the line.This draws the current line Offset with Cursor This allows you to modify the offset on the node. The line should now be split at that point. . Offset by Value This allows you to enter a specific value to offset that particular node. Select the line first. You will be prompted to “Select split point” and should then click on the area of the line you wish to split.

now There are only occasional instances when lines need to be reversed. click in the necessary area to clip in the appropriate place. The line will then clip to the intersecting line. first select the line followed by the function to produce the following dialog. You will be prompted to “Select the line to clip with. Select the line that you wish to clip and then the command. . Figure 68: Line that has now been clipped Reverse Every line created has a direction. and click in the Arrows box. To do this. Renumber Line There may be an occasion when you need to renumber a line. Figure 67: Line selected and ready to clip The red line in the diagram has been selected to clip to the intersecting line. You will need to select the line first. on the side to remove”. to see the arrows click on the enable icon redraw the style to show arrows. followed by the command. to clip the line. In the example below the area has been marked with a +. When prompted.Clip This allows you to trim a line to the intersection of another. for example if a punch shape that has been applied is going in the wrong direction.

another dialog will be produced. Extend The following commands allow you to extend an existing line. When you have clicked on the line.e. the selected line will automatically extend. To Use this function to extend lines to meet another by adding one additional node. . This will produce a new node that can then be placed as necessary. Figure 70: Dialog to continue or quit the new line number Once you have clicked “Ok” to accept the change the line should automatically renumber. whilst adding one node. Select the line first. shown below. i.Figure 69: Dialog to enter the new line number When you have entered the new number. This is a repeatable command. You will then be prompted to “select the line to which you wish to continue”. Figure 72: Line selected to be extended to another. this can be done in a number of ways and the following provides an explanation for the functions found in the cascade. Select the line you wish to extend followed by the command. followed by the command. You can check this by pointing the cursor at the line to highlight the number. the line that you want the selected line to meet. Add This function allows you to extend lines by adding extra nodes. shown below Figure 71: Checking the new line number. You will be prompted to “Add nodes by cursor” and will need to click on the end of the existing line.

Figure 73: Line now extended to meet the line you clicked on.

To (Moved)
This works in exactly the same way as above but rather than adding an extra node to meet the line, the end node of the line is moved to the line to select. Follow exactly the same procedure as above to complete this function.

By
Use this option to extend lines by a specific amount, adding an extra node in the process. Select the line followed by the function to produce the following dialog.

Figure 74: Extend line dialog Enter the amount you wish to extend the line by. You will be prompted to “Click near the correct end” and should then click near the relevant end to extend the line This is a repeatable command.

By (Moved)
This works in exactly the same way as the function above, but this time the end node of the line is moved rather than adding new nodes. Follow the procedure above to complete the function.

To Nearest
This function takes the currently selected line and extends it, whilst adding nodes, to the nearest lines to close any gaps. The example below shows the line that has been selected and the lines that surround it.

Figure 75: The current line to be extended to nearest lines. When the function has been selected the line will extend to the nearest lines, in both directions.

Figure 76: Line now extended in both directions

To Nearest (Moved)
This works in exactly the same way as the function above, but this time the end nodes of the lines are moved rather than adding new nodes. Follow the procedure above to complete the function.

Transfer
Default
This command allows the style line to be transferred using the default setting of the transfer matrix.

Shifted
This command allows the style line or lines to be transferred and shifted with a transfer point. (TP) You will be prompted to “select the alignment point to shift the group with”.

Figure 77: Selected style line has been shifted with tp5, see Properties. This means that when the style is transferred to another last, the distance between tp5 and the selected line will remain the same.

Untransformed

This option allows the style line or lines to be Untransformed. This means they will not be able to move from their current position when transferred. This would normally be used for company logos.

Transfer to Surface
This option allows you to transfer style line or lines to a different surface. The following options are available.

Upper
The selected lines will be transferred to the Upper of the 3d last

Bottom
The selected lines will be transferred to the bottom of the 3d last

Tooling
The selected lines will be transferred to the tooling surface. This surface is normally used for creating palettes or alignment jigs.

Shell
This transfers style lines to the shell surface. This is a 2d surface and not related to the 3d last.

Specification
As above, but this time on the specification surface which is normally used for creating specification sheets and diagrams with text.

Swap
Swap lines in Active Packets
This swaps all pieces using a particular style line, to a new style line. You will be prompted to ‘Point to the replacement and original line(s) alternately’ and once selected and redrawn, all pieces that used the original line will now use the new line that you selected.

Swap Lines on all Packets
This does as above but on all packets in the style.

Define
This cascade allows you to define the measurements etc for various options in the program.

Highlight
This function allows you to apply a highlight to a queried line(s) and is a visual only, the actual style line will return to normal when you redraw the style.

When selected the following dialog is produced and you should type in the dash length, gap, and width, as shown below.

Figure 78: 'Highlight' dialog.

Marker
You can change the default measurement for Markers A, B, or C in this option and will need to enter the value of your choice in the dialog.

Figure 79: Dialog to change default marker settings

Stitch
As above, this allows you to change the default settings of Stitch A-H. Again, a dialog will be produced prompting you to enter a value.

Hole
As above, this allows you to change the default setting of Holes A, B, or C. Again you will be required to enter a value in the dialog.

Draw
Redraw
This feature will redraw the selected line on its own on the screen.

Figure 80: Line selected on the 'standard'.

When the command has been selected the line is then drawn alone on the screen, as shown below.

Figure 81: Line drawn on the screen.

Vanish
This function allows you to temporarily “hide” lines that are currently on screen. This might be useful if you have a lot of information on the screen and need to focus on a few lines in particular.

Please note that the lines are not deleted and this function is temporary. The options are described below.

Line
In the Vanish function, select Line to make the line(s) that is currently selected Vanish

Figure 82: Line selected to "vanish". When the function has been selected the line will automatically disappear.

All style lines Selecting to “Draw all Style Lines” will draw all lines on top of anything that might currently be on screen. The procedure is as follows. Set the last to translucent using the following icon. You can then use the line drawing functions to “trace” over the drawing onto the last. they will be drawn on top of the packet. You will first need to load a last. if the packet is drawn on screen and you select to draw all style lines. Redraw all style lines This function is the same as the above. Align Picture to Last The Align Picture to Last function allows you to place a photo or picture that you have scanned in and saved over a 3d last. Please note that the lat should have a flattening otherwise you will not be able to draw any style lines. You can now select the Align Picture to Last function. Figure 84: The Align Picture to Last dialog . but this time the screen is first cleared so the lines are all drawn on a clean screen. This will make it easier to see the drawing and trace the lines.Figure 83: Line "vanished" Restore Selecting Restore will restore all previously “vanished” lines to the screen. the following dialog is produced. For example. Once this has been complete you will be able to create patterns and complete a “style”.

Advanced Redraw Inner Lines This function draws all previously set Inner lines. When you are happy with the positioning. Roll and Bearing functions until you have the aligned the pictures to your satisfaction. you can begin tracing the lines onto the last using the line creation and modification tools. Click on the translucent icon again to return the last to the usual colour setting. the picture then appears on screen with the last and you can start the procedure for aligning the picture to the last. Figure 85: Aligning a picture to a last. you can now use the Tilt. Click on the Set Heel button and then click on the heel of the picture. When you have completed this and wish to remove the drawing. This will bring up the Open File dialog enabling you to navigate to the image you require. This is a repeatable command and can be used until the heels have lined up properly. Do the same for the toe by clicking on the Set Toe button. . uncheck the Image box and close the dialog.To select the picture you wish to trace. This will leave the last on screen with the new lines. To try and get the best fit as possible. click on the Image button on the dialog. Use the arrows to increase or decrease the tilt and roll etc. When the file is opened.

Figure 88: Inner and Outer lines drawn . Figure 87: Outer lines drawn in red. Redraw Inner and Outer This function draws all previously set Inner and Outer lines.Figure 86: Inner lines drawn in blue. Redraw Outer Lines This function draws all previously set Outer lines.

but this time the screen is cleared first. I. Draw Shell This function draws the Shell Last lines to the screen. Figure 89: The Folded Standard.Upper surface. the lines will be drawn with anything that is currently on screen. you may not wish to scale some lines to fit a new shell and will need to set them as Untransformed. Redraw Shell As above. Shell surface. Draw all Graded Style Lines This will draw all graded sizes of style lines to the screen. Lines are normally transformed to fit onto a new last or shell during a style transfer. However. Draw Folded Standard Selecting this function will draw the folded standard.All untransformed Lines This will draw any lines that you have set to be Untransformed. see example below.e. with anything that is currently on screen. leaving only the Shell Last lines. Side or Bottom surface. on all surfaces. Sole. Draw all Graded Shell Lines This will draw all graded Shell Last lines will be drawn to the screen. Delete Delete Lines . Draw Lines on all Surfaces This command will draw all graded style lines.

A description of each is provided below. selecting Control and then Enable. Set Inner To set the Inner lines on the standard. you will not be able to permanently delete them.e used for stitching palettes. or None. Inner and Outer Lines The functions in Inner and Outer allow you to set up and work on either the Inner or Outer part of the Standard. in the View dropdown. Delete Tooling Lines This removes all Tooling lines i. Figure 90: The Line Properties dialog showing line set as Inner. The lines will automatically be set as “Inner” and you can check this by right clicking on the lines and selecting Properties. You will need to do this before completing any style transfers. You will need to select the line first and then the function to set the line as “Neither” .This allows you to delete the line or lines that you have currently selected. construction jigs etc Delete By Label You are able to delete a style line by its label. Set Outer The same process applies to setting the Outer Lines of the Standard. select all the lines that you wish to be included and then “Select Inner”. Set The functions in this section enable you to set the lines up as Inner or Outer. Set Neither This function can be used if you need to change a line that has been previously set up as either Inner and Outer and needs to be used as both. The centre line is an example of this. A label is the number of the style line and can been viewed by switching on Labels. Note: If the lines are used to make up pieces.

. Figure 92: Folded standard. Unfold and work on Inner and Outer This unfolds the standard again and allows you to work on both Inner and Outer lines. working on Outer lines. working on Inner lines Fold and work on Outer As above.Work On Work on Inner This function will allow you to work on the Inner lines Work on Outer This function will allow you to work on Outer lines Work on Inner and Outer This will allow you to work on all Inner and Outer lines Fold Fold and work on Inner Selecting this function will automatically fold the standard and allow you to work on the Inner lines Figure 91: Folded standard. but this time you can work on the Outer lines.

Figure 94: Group cascade Select the group to add the lines. . Figure 93: Lines selected to add to group On selecting Set the following cascade is produced giving you a choice of groups. Set Use Set to create a new group of lines. For example. then select Set. You will first need to select the lines that you wish to become part of the group. as above. Figure 95: Lines added to Group The selected lines will then change colour to reflect the group selected. if you have created a Group 1. choosing Group 1 under the Select function will highlight all lines within that group in red.Groups The following functions allow you to set lines as Groups. Select The Select function enables you to highlight a previously created group. Reset all Groups Selecting Reset will remove any groups that have been set up.

Query The following dialog is produced when selecting Query. Remove Offset You will be prompted to ‘Point to the node(s) who’s value you wish to remove’ and this will remove any offsets you have previously created. you may not kick the feather edge out at the bottom. showing information on all fixed offset points. (See offset with cursor) Fix Offset This function allows you to add extra nodes into the feather table. and it’s offset Otherwise. the only information available will be regarding the start and end nodes. Figure 96: The Feather dialog. and will prompt you to ‘Point to the node required to be added to the table’ . Figure 97: Query the Feather Table dialog. the following dialog will be produced which displays the node position along the feather line.Feather Query Node Assuming a feather table has already been created. Gross Heel Point This allows you to specify a new gross heel point and prompts you to ‘Point to the position of the gross heel point’ Please note that you must specify a point in front of the original position.

Figure 99: Dialog to set the offsets for the feather table. Set Table This command allows you to set the feather table by a series of offsets. This is a repeatable command and will alter the value of any node by the amount you wish. Offset by Value As above this command allows you to alter the offset.Click on a node and then click again where you wish to add further nodes. This is a repeatable command and you will only be able to add nodes on one side of the existing nodes. Figure 98: Amending the position of a node. this time you are required to enter a value. Offset with Cursor This command prompts you to ‘Select nodes and offset positions alternately’ and allows you to select a node and amend its position. as shown. which are then distributed around the feather table. and when selected you will need to type a value in the dialog. but this time the screen is cleared first. The following dialog is produced and you should enter the offsets with spaces between each value. as the example below. . You are then prompted to ‘Point to the node(s) who’s value you wish to change”. Draw Style The existing style data is drawn on the screen on top of any existing data Redraw Style The style data is drawn on screen as above. Offset Table by Value This function amends the whole feather table by a value and when selecting this you will be required to enter a value in the dialog box.

Advanced .The example below shows the feather table before and after the new offsets are applied Figure 100: Feather table before new offsets applied. Figure 101: Feather table after new offsets applied.

Transfer 3d Style When you select this function the following dialog is produced. Follow the instructions below to complete this. . See below. Figure 102: The style transfer dialog. In the Output section Select Default points This will attach lines and default points to the last. These are the points that will transfer accordingly to the new shell.Style Transfer Please note that before completing a 2d style transfer it is necessary to set the Inner and Outer lines.

The style will now load onto the newly digitised shell. Set up Construction Points . Close this menu Clear all Now digitise in the new shell that you wish to transfer the style lines to. load in another shell and clear the style Select ‘Transfer 3d shell’ In the Input section Select Default points Select Input file. Select ‘Output’ file. This will take you to your Shoemaster/work/transhell where a temporary file can be saved. Close the menu and save the new style Please note that this is a brand new style with no grading. this will open the Transhell file Select the file you have just saved. Alternatively.Figure 103: Default points on the Shell. Transfer 2d Shell This process is exactly the same as the 3d transfer. although the patterns will have transferred.

you will need to use the View drop down menu and select Control and then Layer visibility. This enables you to select the references that you wish to show on the Shell.This process allows construction points to be set up on a style so that the transfer matrix can be positioned accordingly. Shell New Model Load This allows you to load a previously saved “new model size” Save This allows you to create and then save a new model size of a graded shell. Figure 104: Position construction points dialog. facing top. or ankle positions to be placed on the new transferred style. You are able to enter new values to specify exactly where you wish the Facing Front. Please note that this will not actually include the reference points. Reference Points Selecting this command produces the following dialog. and back height. Add centre Line Select this to add a centre line to a newly digitised Standard. . You will need to check the Reference points box to then show the reference points you have selected. Once you have selected the function a line will automatically be added to the centre of the standard.

Drag Mirrored Style This function mirrors the style and drags. This is a repeatable command.Figure 105: the Last Reference Points dialog. as above. . Drag Drag Style Selecting Drag prompts you to “pick up and put down the style alternately”. Alternatively you select to Turn all off or Turn all on. Mirror The Mirror function creates a duplicate of all the lines and mirrors all lines across the centre line. Bottom Add Centre Line This allows a centre line to be drawn on the bottom surface. Drag the style to the position you require and then click to place. as shown below. You are able to click on the Name button and select one from the following list Figure 106: The Available Reference Points dialog.

you can then select this function to query any tables you have set up. Draw Bottom Selecting Draw will draw the bottom pattern to the screen along with any other information that is currently on the screen. Reposition This option allows the style to be repositioned in U and V on the last. leaving just the bottom pattern. Moccasin Method The following describes the procedure for creating patterns for the moccasin construction.Figure 107: Centre line drawn on the bottom surface Query This function outputs all line and pattern information to the Message History window. Group Set Inner . Once you have created this. Before you start the Moccasin method. you should have a last bottom pattern as this provides a surface to merge with the upper surface. but this time the screen is refreshed first. Set up Moccasin This transfers all style lines from the Last upper surface to the 2d Shell surface. Query Reduction Table The Bottom pattern can be shortened or lengthened by applying a reduction table as a Macro file. Re draw Bottom As above. Draw Sizes This draws all graded sizes of the bottom pattern.

Help – Moccasin Method As this is a very specialised process. . but for the outer lines Reset after Moccasin This function clears all lines from the group and resets all lines so that you may continue to work in the usual way.This automatically adds all the inner lines to the group so they can be moved or rotated. and every user will have their own specific methods for creating a moccasin pattern. Group Set Outer As above. we have produced a video that describes the process.

Once you have selected Copy. the Packet and all its contents will be copied and stored under a different name. leaving the original intact. Please note: A quick way to check the Packets and Pieces you have available within a style is to use the Packet and Piece toolbar. you will be prompted to enter a new name for the copy of the packet. This allows quick selection and is also a good check to see which Packet or Piece is “current” The example below shows that there are two packets available with this style and that ‘Design’ is the current packet. . This can be changed to amend the fitting of the shoe when making it on the last. Figure 2: The Packet and Piece toolbar Modify Once a Packet has been created you can select Set VD found under Modify. Once entered. Figure 1: The New Packet dialog. This option is explained below. and you may create more than one packet per style so you can organise patterns into separate envelopes if you wish. Copy a Packet This function allows you to make a copy of the packet you have currently selected.Packet New A Packet is an “envelope” that contains all the patterns relevant to your style. This will produce the following dialog box where you will be prompted to enter a name for the new packet. Setting the Vamp Depth The Vamp depth is the measurement from the toe to the cross over position of the flattening. New Packet Creating a Packet is the first step in generating a new set of patterns and to do this you will need to select New and New Packet from the Packet Drop down menu.

if the 2d shell is already drawn the Packet will be drawn on top of it. in order to show the size differences between each piece. Redraw Shoe . if no grading has been done. Redraw Again. Alternatively. Draw Knocked ‘Knocked’ in Shoemaster describes the manual process of stacking a hand-cut graded set of pieces together at the same point. on all patterns in the current packet to the new flattening Vamp Depth. Figure 3: The available vamp depth dialog. This command will allow you to change the vamp depth. but this time the screen is cleared first drawing just the packet on a clear screen. only the model size is drawn. Draw The cascade menu Draw allows you to draw or redraw the whole packet of pieces.e. Draw This will draw the entire packet of pieces on screen on top of any current 2d data. or flattening type. I. it can allow more or less material over the front of the shoe to improve the final fitting on the foot. Selecting Draw Knocked draws the whole packet ‘knocked’ to a given knock point. the model size will be drawn. If no grading has been applied. the whole packet is drawn. or a just the sizes you want to see.For example. Draw Sizes Selecting this will draw all available graded sizes on screen. If you have graded the style you can draw every piece in every size. The following dialog is produced and you can select one of the previously created flattenings available.

Pattern Measures Perimeter This gives the length of the outline of the piece. Delete To delete the packet that is currently selected. Browse Pieces Selecting this allows you to view a thumbnail image of all the patterns in the current packet. Once selected. all the pieces within that packet are also deleted. Figure 4: Screen showing browse pieces.This “redraws” every component of a shoe project together on the screen so that you have the complete shoe. use the Delete option. you will be asked to confirm that you wish to delete the current packet. . Please note that once a packet has been deleted. and the following dialog is produced displaying the piece name and measurement of each perimeter. This could be useful to know when making cutting knives to know how much material is required. They are displayed around the edge of the screen making it very easy to select individual Pieces.

. This can be used to plan for material usage and costings etc. The following dialog is produced Figure 6: Table of piece areas.Figure 5: Table of piece perimeters Area This gives you a list of the area for every piece in every size. and a whole total packet area.

Any lines that you have selected will be drawn in a thicker red line. · Please note it is important that all lines are selected in a clockwise direction as Arcs in pieces must be directional. The following provides the tools to create and modify a set of production standard patterns. New Piece Selecting New Piece produces the following dialog that prompts you to name the piece you are about to create. as shown in the example below. Pieces can either use the default name P_00001 and so on. Checking the ‘Advanced Piece Naming’ box will produce the list. Figure 1: The piece naming dialog with advanced naming on view. New Selecting New under the Piece Drop Down menu provide the following functions that allow you to create new pieces and circuits. When you have selected the name and clicked ‘ok’ you will be able to select the lines you need for the pattern and the lines should be selected in a clockwise direction.Piece Once a Packet has been created you are then able to start generating Pieces. or can use a more formal shoemaking term from the selection supplied. Figure 2: Collecting lines to make up a piece .

When you have collected all lines needed for the pattern. Figure 4: Newly created piece Continue this process until all pieces needed to make up your shoe are collected. Accept & New Piece’ finishes one piece and immediately starts the process for the next. . For example. rather than lines. you will be able to collect and accept lines in the usual way to complete the extra part of your piece. Create Circuit This function can be used if you wish to add another circuit to an existing piece that is currently selected. Copy Selecting Copy will allow you to create a copy of the piece that is currently selected. the lines making up the pieces are now referred to as arcs. Figure 3: Menu produced to 'accept' pieces etc You will need to ‘Complete & Accept’ to finish the piece. ‘Complete. The new piece is then shown on the screen. use the right mouse button to show the following menu. ‘Quit’ can be used to disregard the piece you have just selected. Please note that once patterns have been created. The new piece will automatically be given a new default number which can later be renamed if necessary. Once selected. ‘Undo’ can be used during the line selection process if you have selected an incorrect line. ‘Next Circuit’ is used when more than one circuit is needed to complete one pattern. you may wish to slightly amend the shape of the piece. This function can also be used if you have quit a piece collection in the middle of the process and wish to start again using the name you have previously selected.

e. Use the arrow key to add (or remove) it to the window and that select Ok to automatically add the required text to the centre of the pattern piece. When you have selected the pivot point. giving the following options. change it from its original place in the packet. i. See example below .New Piece Text This section allows you to add text to the piece that you have currently selected. You are prompted to ‘Select pivot point with cursor and rotate’. It enables you to automatically collect nett pattern pieces and is generally used in the Esprite program. The following dialog is produced that enables you to select the text from the list provided that you wish to include on the pattern. Moving Pieces A cascade menu appears when selecting Move. The pattern will remain in this new position but can return to the original if you select ‘undo’ Rotate This command allows you to rotate the current piece about a point. Auto Collect Pieces This function works better on a DXF or IGES file. Move Move allows you to pick up a piece and change its position on the screen. Modify Use the functions in the Piece Modify cascade to make alterations and modifications to the pieces you have previously created. moving the mouse will pivot the pattern and you can position the pattern with another click of the mouse.

Figure 6: Packet redrawn with mirrored piece Figure 7: Selecting the points to mirror . The example shows that as the first point is selected.Figure 5: Piece rotating about a point Mirror Selecting this command will prompt you to ‘Enter 2 points to define mirror line’ and the pattern will be repositioned and mirrored across this line. an image of the pattern appears attached to a string that enables you place the pattern and position with a click of the mouse. When the packet is redrawn the piece will be shown in the new position.

perhaps if you have copied another piece and need to apply a name other than the default.Original This function restores the current piece to its original default position within the packet. Set Vamp Depth . You would then change the internal lines to Cut lines. When selected. This will then form the template for the components to fit in for tooling purposes. you might want to create a rectangular piece and then insert a couple of Pieces within this. Figure 9: Building pieces around the 'current' piece Rename You may wish to rename a piece. Insert Piece This might be used if you were creating a template to make a jig. Lists & Elements dialog The patterns then build around the current piece. the following dialog is produced prompting you to select a piece from the list Figure 8: Available Pieces. as shown in the example below. For example. Selecting this command will produce the usual ‘Piece Naming’ dialog box where you will be able to assign a new name to the selected piece.

you can then navigate to Mate and then Arcs to automatically join the two selected arcs. you must click on the first arc to be mated. Once both arcs have been selected. a dialog will appear containing previously created flattenings that you can then choose from. Then. and hold the Ctrl key down whilst selecting the second arc.It is possible to set individual patterns with a different vamp depth using this command. for example. Arcs This allows you to mate two circuits of a pattern together. Firstly you will need to select the relevant piece. The current piece will then be redrawn using the selected flattening. Mate The Mate function provides the functions to mate separate circuits to complete a piece. a counter lining. When selected. The result is shown in the example below Figure 11: The result of mating the selected two arcs Remove . Figure 10: A piece collected as two separate circuits In this example the pieces have been picked up as separate circuits.

in this instance the two straight edges. . from which we will be selecting two mating arcs. Figure 13: Piece infolded about one arc Two Arcs This function allows you to do the same as above.Selecting this will automatically remove any mating from the piece that is current. shown below. The original pattern is shown below. shown below Figure 12: One half of piece collected As before. except that you will only need to pick up one half of the piece. you will first need to select the piece and then select the arc that you wish to ‘unfold’. Unfold One Arc This function completes the same function as Mating Arcs. but this time you can select more than one mating arc. Once selected you can then chose One Arc to automatically to ‘unfold’ your piece.

e. Again. However. taking into consideration the difference in the feather edge. Swap Feather This enables you to unfold a piece about an arc as before. in this instance. Selecting Spring will produce a cascade menu with the following options . This function will only work if the lines in the piece have mirrored and tied on the opposite side. foams for collars etc.Figure 14: Quarter of piece collected As before. you will need to select the piece and then the two arcs that you wish to ‘unfold’ Chosing ‘Two Arcs’ in the pulldown menu will then produce the finished piece. this function relies on lines being mirrored and tied. the feather edge is swapped from the opposite side. i. Springing Pieces You may need to spring a piece to flatten an area ready for piece collection. Clear Selecting this will ‘undo’ the folding on the current piece Re-Apply Selecting this will ‘redo’ any folding on the current piece Swap for opposite Component This function is usually used when pattern pieces are an exact mirror with the only difference being the feather edge. as shown below Figure 15: Piece unfolded about two arcs This function is useful for creating one knife that can cut four mirrored patterns. Please note. This is useful if you have picked up a complicated piece on one side and need to generate the opposite side.

You will first be prompted to ‘Select the arc to straighten’. for example. Animated Automatic Spring This performs the same as above but leaves a display of the line movements form the original to newly sprung position. then ‘Select the pivot point’. Draw Style Lines Any style lines associated with a sprung pattern will be drawn when selecting this function Delete Unused Sprung Line Use this command to delete any extra shell lines created during an automatic and animated spring Draw . this is useful to flatten the tongue for piece collection.Spring Springing a piece allows you to flatten lines on the piece. Figure 16: A 'sprung' shell Automatic Spring This command will automatically spring the piece and you will be prompted to ‘Select the arc to straighten’ then ‘select the pivot point and direction’ The pattern will then automatically spring in the direction you click. and finally to ‘Pick up and bend the lines’ In the example the red lines depict the change in the pattern and the effects on the whole style.

Re Draw Piece Again. in its correct position within the Packet. For example. see the example below. i. this redraws the piece. The example below shows a pattern that has allowances added and the nett pattern drawn within it. . Figure 17: The Nett piece drawn inside the original Draw Sizes Assuming the style has previously been graded. Draw Style Lines This command is used to draw all style lines associated with the piece you have currently selected. but this time the screen is cleared first and the piece is drawn alone. this command will draw the pattern currently selected in every size.e. the original pattern you created before any allowances were added. you may already have the 2d shell on the screen so selecting this will draw the piece on top of the Shell. Draw Nett This command allows you to draw the “nett” image of the pattern within the piece.Draw Piece This draws the piece that you have currently selected on top of existing data on the screen.

as shown below. the 2d lines can be shown as 3d “holes” by selecting Cut out Holes.Figure 18: The current piece drawn with associated style lines Cut out holes This function is used if you have created a Shoe with holes in the design. shown in the example below. shown in the example below. Usually. the holes are shown as a simple line or circle. such a brogue effect. . Figure 20: Cut out Holes switched ON Draw piece 3d flat This function renders the selected pieces as flat. Select the function again and redraw to turn the function off. Figure 19: Brogue pattern drawn as 2d circles To create a more realistic effect. When the style is redrawn. the holes will then be “cut out”. when the Shoe is drawn.

Figure 22: Rendering the selected piece as a pattern.Figure 21: Rendering the selected piece as Flat Draw piece 3d pattern This function renders the selected piece as a pattern. List A cascade menu is produced with the following options Copies Selecting Copies produces the following dialog .

Figure 24: Piece information produced from the Piece Copies dialog Chosen Selecting this produces the following dialog .Figure 23: The Piece Copies dialog Using this dialog enables you to check the boxes to enable the piece or pieces to be redrawn together in the sizes you have selected. The dialog also allows you to query the copies that you have selected and produces the following information.

Figure 25: The Chosen Pieces dialog This enables you to select only the pieces that you wish to view on the screen and switch the others off. selecting ‘redraw chosen’ in the dialog will redraw the newly selected pieces on screen. selecting this will redraw all pieces in 3d Draw Sizes This function draws all pieces in all sizes. Draw Pieces in 3d Assuming you are currently working on a 3d last. knocked to the chosen point . as shown in the example below Figure 26: All pieces drawn in all sizes Draw Knocked This re draws the chosen pieces in the current packet.

Delete The following Delete options are available. A dialog will be produced asking you to confirm the deletion. Delete Piece Selecting this will delete the piece that you have currently selected. . Delete Piece Text Selecting this option will automatically delete the text from the piece that is current.

The following menu will be produced. You will need to Draw the Style on screen and perhaps switch Browse Piece ON so that selecting a piece is simple. Arc 2 Circuit 1 Piece P_00003. The menu is indicating the lines and arcs present that make up the piece you have selected and you can then click on the arc. the Properties would change to Line. This is used in production to mark a line on the material to indicate. Selecting this produces a cascade menu which provides the following options The default option The Default option adds a marker along a whole line using style lines. the Properties have changed to Arc Properties.Arc New When working with arcs you must first select the whole piece that you need to work on. Figure 1: Menu indicating the arcs and lines that make up a piece. . a stitching line or lap line. Note: Now that you are working with Arcs rather than Lines. for example. selecting New will produce another cascade menu allowing you to do the following Adding new markers from lines The term Marker means to add a form of ‘slot’ large enough to draw a pencil line through. If in the example above you had selected Line 4. Then you will need to click on the individual Arc within that piece to select it. In this example. Figure 2: The Arc properties In the Arc Drop Down menu.

shown in the example below with an arrow. when creating your style you may have added in stitch lines or eyelets and wish to see them on your actual piece. as shown in the example below. and these will automatically be added into the selected piece. As line This function is used to add details from your ‘style’ to a piece(s). Once selected navigate through the Arc Drop Down menu and select Default. Figure 4: The Marker has now been added to the Piece using the line as a reference. . you will need to first select the piece and then the line. it is a good idea to switch Browse Pieces on so that piece selection is simple. Firstly you should have the style drawn on the screen. click on a piece to select it. Figure 3: selecting the line that will provide the marker This will now add a Marker along the whole line that you selected within the piece. Details are not automatically transferred from style lines when creating pieces and you will need to complete the following procedure to do so. when you have done this it will be drawn over the style. Next you must click on the style line that is to provide the marker. As before. For example. Now click on the line(s) that you wish to add. and again. Marker A This function allows you to change an arc to a Marker A. This will now draw the current piece on top of the style. Click on the piece that you need to add the detail to.Firstly.

Lap . as shown in the example below. taking into consideration the waste area.Once selected. perhaps in T Bar sandal. the marker will be added to the piece using the nodes that you have selected. Figure 8:Nodes drawn on the Piece ready to create a marker Once you have done this. The marker will then be created using the two new nodes. showing the nodes that make up the lines. if you have included an internal line in your piece. For example. the piece will be redrawn with the line you have selected. rather than individual lines. Slot Slots are used to make a single cut inside a pattern piece. Adding markers from arcs The following describes the different markers that may be added to an arc. You can now click on two nodes that you wish the marker to use. you are able to change the lines to slots so that they may be cut out as an individual slot. but this time instead of selecting existing nodes you will be creating new nodes along the line. As before. This is usually used when a circuit of lines are used. This will give you more control over the length of the marker. you can then navigate to Marker A in the menu to change the arc to the marker. Once selected you will be prompted to 'Select the arcs' Please note: If the slot is milled the milling tool will go directly through the centre of the slot. Figure 9: The Marker now added using the nodes Part line adding nodes This function is very similar to above. you will need to select the piece and then style line then navigate to the Part Line function. in an internal part of the piece. Once selected. as the milling tool offsets to the right of the cut area. Part line This function enables you to add a marker along a line but this time between two existing nodes. Cut Cuts are usually used when patterns are milled.

First you will need to select the relevant piece. Note: You can add lap markers to multiple arcs. To apply your chosen offset you must then click to the side of the arc that you wish to create the new offset. Then navigate to the Offset option. you will need to select the arc or arcs to apply the changes and a marker will now be placed nett on the arc. To do this you will need to select all the arcs you require and this is done by holding down the Ctrl key whilst selecting more than one arc. followed by the arc that you wish to add the allowance to. Shown in the example below: Figure 10: Selected piece and arcs Figure 11: Entering the Offset figure . A Lap allowance and a marker will now be added automatically to your piece on the arc you selected. Trimmed This function will create a trimmed marker along the number of lines you specify. You will need to select the piece first. This produces a dialog requiring you to enter the Offset distance. followed by the arc or arcs. Offset This function allows you to select an arc or arcs and apply an offset marker. As above.This function adds an offset and a marker to an arc simultaneously.

Apply Once you have selected the arc followed by the function. Linked markers This function allows a marker to run from one line to another. Use the arrows to change the default value and then Ok to update the change. Define This option is used to change the offset value of the stitch line. The marker lines will be linked and you will be able to change the continuity. When selected.Figure 12: After clicking inside of the piece. ending with end line' The first node that you select on the arc will be the actual starting point of the marker and the last node you click will be the end of the marker. Figure 13: Changing the default offset stitch distance Advanced markers The following describes the more advanced markers that may be added to arcs. and the stitch line will be automatically added. The following options are available. for example. Offset Stitch These options allow an offset stitch to be applied to an arc at a pre-defined distance. Now click on the side of the line you require. the allowance is added to all selected arcs. The lines you select will change to a thicker. red line as shown below. you will be prompted to 'Collect marker starting with start line. you will be prompted to “Point to the direction to apply the offset stitch”. add rounds etc. .

Figure 14: Lines that have been elected to create the linked marker

After selecting the lines you are prompted to 'Right click to select option' which will produce the following menu.

Figure 15: The Right Click menu Select Accept to draw the marker on the pattern, shown in the example below.

Figure 16: The new marker created from the lines previously selected.

Stringed marker
You will need to follow the same process as above, but this time a stringed marker is created on a line(s) that is sandwiched between two others. For example, if you wish to create a marker on the line as shown in the second example below, the lines must be collected in the correct order, starting with arrow 1 and finishing with arrow 2, Thus

creating a 'sandwich' of the marker line.

Figure 17: Selecting 3 arcs to create a Stringed Marker

Figure 18: New marker created between selection of 3 arcs

Please note that once the stringed marker is created using the two examples above, construction arcs are created that can be turned on or off using the Layer Visibility menu. This is necessary if you needed to lengthen or shorten the actual marker by offsetting the construction arcs.

Figure 19: Construction arcs switched on using the layer visibility.

Multiple stringed
This is very similar to the function explained above, but this time will allow you to select more than one arc to be the marker.

New Arc Text
This section allows you to add text to the arc that you have currently selected. The following dialog is produced that enables you to select the text from the list provided that you wish to include on the

pattern. Use the arrow key to add (or remove) it to the window and that select Ok to automatically add the required text.

Figure 20: Adding text to an arc.

Eyelets
This function allows you to add eyelets to a piece, providing there are 3 consecutive arcs. Select the arc first, followed by the command. The following dialog is produced and you should enter the number of holes you would like etc.

Figure 21: Specifying the number of holes for eyelets When you have entered that information, the following dialog appears requiring you to type in an offset value for the eyelets from nett. I.e. The distance in from the edge of the arc that you wish the eyelets to begin.

You will then have to do the same for the arc that the eyelets are linked to

And finally, from the third arc

When you have completed the above, redraw the piece to show the new eyelets.

Duplicate
You are able to produce an exact duplicate of the selected arc, and you are prompted to enter a value in the dialog. You will then be prompted to ‘point to the arc’ and a duplicate arc is produced at the value you have chosen.

Modify
The Modification functions provide all the necessary tools for you to add allowances and offsets etc to your pieces. The functions are as follows:

Insert arcs
This function is used to insert an arc in a previously defined pattern. The example below shows a finished quarter pattern. I would like to add two new arcs to create a step.

I have drawn two new lines as a guide and now need to select Insert Arc Figure 22: Finished quarter to be amended

Figure 23: 2 new lines added to start the process of adding a new arc

When selected, you will be prompted to 'Select the arc that comes before the new arc' After selecting the arc you will be prompted to 'Collect the additional arcs', which you will do in the same way as if creating a new pattern. When you have collected the new arcs, in this example there are two to collect. Right click the mouse to produce the menu and select Accept. The pattern should now be adjusted accordingly.

Figure 24: Accepting the 2 new arcs

Splitting arcs This function is used if you need to apply two separate continuities to one arc. If you have problems with a pattern piece. you may wish to add an allowance to half the arc and a step continuity from one half of the arc to join the other. found in the View drop down menu. In the example the nett line is shown in red. . For example. the first thing you should check is that all the arrows are running in the right direction.Figure 25: The pattern now showing the added arcs to create the step Reversing arcs All outlines of a piece should run in a clockwise direction. Any arcs you now select will reverse. This is done by switching on the arrows in the Enable menu. Figure 26: Piece with allowances drawn with Nett Piece Add a fold allowance The same applies to this command as the above by adding a predefined folding allowance. selecting Draw and Draw Nett. Adding allowances This option provides all the functions necessary to add allowances to pieces. You will then be prompted to 'Point to the arc(s) to be reversed'. Once selected you will be prompted ‘Point to the split position on the Arc’. you can use the Piece drop own menu. This will draw the nett piece within the actual piece and you can see which edges have allowances added. This will now split the arc into two places and allow you to add separate properties to each new split. the following is available: Adding a seam allowance This is an automatic command and will add a predefined allowance to a pattern edge. When clicking on the icon you will be prompted to ‘Point to the arc(s) to have the seam allowance’ the pattern edge will now be adjusted to include the seam allowance. If an arc is running in the wrong direction you can select Reverse the Arc. and all internal cuts should run anti clockwise. To check that it has worked. and re drawing the piece.

The line to be replaced is shown with an arrow . Add a shearing allowance Again. Swap line for arc This swaps the style line to a new line and only affects the current piece. This can be used to keep stitch lengths of arcs the same. This is useful for post prototype modifications when needing to add extra allowance to certain areas of the piece. a pre defined shearing allowance is applied Add an offset of your choice If you wish to add a more specific offset of your choice you can select the above icon. When selecting this function you will be required to type in values in the dialog and the prompted to ‘Select the arc’. It also means that you do not have to worry about the value of the existing offsets Shift This function allows you to shift an arc in a vertical and/or horizontal direction. Any arc you now select will shift accordingly. Figure 27: Dialog allowing you to enter an offset value Offset by This function allows you to add an offset to an arc that already has an offset applied. Nett Selecting Nett will remove any offsets that have previously been added to an arc. with the style drawn behind. When selected you will be prompted to ‘Select the arc and then the replacement style line’ The example below shows a selected piece (drawn in blue). The following dialog is produced.Add a lap allowance The same applies. adding a pre defined lap allowance. You will first need to select the piece and then the relevant arc to restore it to its original size. prompting you to enter the value(s) Click on the relevant pattern edge to apply.

as shown below Figure 29: Piece redrawn with new arc Setting the vamp depth This function is available in 3d and when selected will produce the following dialog Figure 30: Available Vamp Depth dialog box From here you can select any previously created flattenings.Figure 28: Selecting a new line to replace the existing arc When you have selected the arc and then the line. This will change all patterns to use the newly selected vamp depth Variable offset This allows you to create a variable offset on an arc and is commonly used when creating a sock pattern from a last bottom pattern. . redraw your piece to show the new line on your piece.

Figure 32: Changes shown after new values applied The four offset positions can now be individually changed using the option Query node. Firstly you must ‘Set the table’. As shown below you must use a space between each offset. the following dialog will be produced which displays the node position along the feather line. The following dialog is produced where you are required to enter a set of values for your arc. found in the above menu.This feature works in the same way as Feather table creation. but on arcs rather than styles. . showing information on all fixed offset points. Query node Assuming a feather table has already been created. Figure 33: Dialog to show the node position along the feather line Query The following dialog is produced when selecting Query. Figure 31: Dialog produced to enter values for offsets When the values have been applied the changes will be shown against the original. as shown in the following example. The functions of the Variable offset menu are described below Clear This function removes all offsets from the Variable Offset Table. the only information available will be regarding the start and end nodes. and it’s offset Otherwise.

this time you are required to enter a value. Offset table by value This function amends the whole arc by a value and when selecting this you will be required to enter a value in the dialog box. Draw arc The existing arc data is drawn on the screen on top of any existing data Redraw the arc The arc data is drawn on screen as above. You are then prompted to ‘Point to the node(s) whose value you wish to change’. and will prompt you to ‘Point to the node required to be added to the table’ Click on a node and then click again where you wish to add further nodes. . Offset by value As above this command allows you to alter the offset.Figure 34: The Feather table dialog box Remove offset You will be prompted to ‘Point to the node(s) who’s value you wish to remove’ and this will remove any offsets you have previously created. This is a repeatable command and will alter the value of any node by the amount you wish. and when selected you will need to type a value in the dialog. but this time the screen is cleared first. Offset with cursor This command prompts you to ‘Select nodes and offset positions alternately’ and allows you to select a node and amend its position. This is a repeatable command and you will only be able to add nodes on one side of the existing nodes. as the example below. (See offset with cursor) Fix offset This function allows you to add extra nodes into the feather table.

Set table This command allows you to set the arc table by a series of offsets. which are then distributed around the arc. including the default Marker and the value set for rounded edges etc. Figure 36: The Default Arc Settings dialog Define allowances . The following dialog is produced and you should enter the offsets with spaces between each value. as shown Figure 35: Entering the offsets to set the Arc Table Adisa This is a licensable option specifically for sending DXF files in Adisa format to the Adisa cutting system. The options in the menu are as follows. Setting This option allows you to amend any previously added system settings. The dialog shows you all the default settings for Arcs. Default settings Selecting this produces the following dialog.

Then select the arcs with the details and chose ‘Delete all Details’ in the menu. Delete all details If you wish to remove any details. firstly select the Piece and then select all the arcs that make up the Piece. or part of a piece. you may have a circuit within a piece and need only to delete the part within rather than the whole piece. either the entire piece that you have selected. Delete This menu produces another cascade menu with the following options. or the Shoemaster helpdesk for further information. When you select Delete Arc this will remove the selected arc from the Piece and draw it in its new form. notches from an arc. Delete arc To delete an arc. shears and seams.e. firstly select the piece and then the arc that you wish to remove. You will need to select the relevant piece and then select the relevant arcs. Please contact your system administrator. . firstly select the relevant Piece. Delete all text To delete any text that is within a Piece. Please note that deletions will be made to the Piece that is currently selected Delete circuit This function will delete a circuit. This should then remove them from the arcs. i. Figure 37: Lap Allowance Dialog If you wish to permanently change the allowances you should do this in your Startup file. If you then select ‘Delete all Text’ and this will then remove any text from the current piece. Once selected you will be prompted to enter the new allowance you wish to add as a lap or fold etc. For example. folds.This function temporarily allows you to define the allowances for laps. Draw This option provides the following functions: Vanish This temporarily removes arcs from the screen and you are prompted to ‘Point to the arcs you wish to vanish’ Please note that this does not delete the arc and next time you redraw the arcs will appear.

.

When you have selected the arc you will be able to slide the scallop along the arc of the current piece and place it where necessary by clicking the mouse. such a fitment notches and scallops etc. Each option is described below. Scallop Once selected. New The following options are available with this function allowing you to add a variety of details to your work. Figure 2: Gaps added to a marker. This will place a new default notch on an arc of the current piece and allow you to slide it along until you place it by clicking with the mouse. Each option is described below.Detail The Detail menu enables you to add the finer details to your work. Notch When selecting Notch you will be prompted to “Click near the arc to start inserting a notch”. Figure 1: A new Notch added to an arc Gap Selecting Gap will prompt you to ‘Click near the arc to start inserting a gap’ Once you have selected the arc you will be able to slide the gap along the arc and place where required by clicking the mouse. you will be prompted to ‘Click near the arc to start inserting a scallop’. .

However. The example below shows where stabs have been added into a piece and the line that is created with the stab Figure 5: Quick stabs added to piece . You are prompted to ‘Point to the stab position’ and wherever you click a new stab will be added. Please note that although the stab is not attached to an arc.Figure 3: Scallop added on arc Stab This function adds a new stab on an arc and when selected you will be prompted to ‘Click near the arc to start inserting the stab’ This places the stab on the arc and you are able to slide it the required place and attach by clicking the mouse Figure 4: Stab added to intenal arc. Quick stab As above this function will allow you to add a stab. on this occasion the stab does not have to be attached to an arc. a new ‘hidden’ line is created where the stab is added and can be seen if you select to view ‘Linings’ in the Layer Visibility icon.

you will be prompted to ‘Click near the arc to start inserting a square notch’. Hartland point A Hartland point is another form of notch and can be added using the above options.Figure 6: "hidden" lines created with "quick stabs" Square notch A square notch is bigger than the default notch and has an angle of 90 degrees. This places a square notch on the arc and you are able to slide it to the required position and attach by clicking the mouse Figure 7: Adding a square notch. When selected. you will be prompted to ‘Click near the arc to start inserting a Hartland Point’. When selected. In the example the smaller notch is the default notch and the bigger the square notch. This places a Hartland Point on the arc and you are able to slide it to the required position and attach by clicking the mouse . This places a slash on the arc and you are able to slide it to the required position and attach by clicking the mouse Figure 8: Adding a slash. Slash A slash adds a small cut line to the edge of the arc of the current piece. you will be prompted to ‘Click near the arc to start inserting a slash’. When selected.

at the intersection of the style line. select the piece that you wish to apply the detail and then the function. When you have selected both. Adding an intersecting detail The following options will place a chosen detail on an arc at a point where another line intersects. You are first prompted to ‘select the arc’ and then ‘Select the intersecting line’. Figure 10: A macro for running a size code. To use the Size code function you will need to run the Macro by using the Tools dropdown menu and selecting Run Macro. All options work in the same way. To enable this to work you will have to set up a Macro. this is a text file that tells the computer the series of notches and shapes required. You will be prompted to ‘Click near the arc to start inserting a size code’. Please note: This function will only work if you have selected a size that is included in the macro. a new detail will be created on the arc.Figure 9: Adding a Hartland Point. You can now open the file you previously saved and run the Size code function. this places a notch etc on the arc and you are able to slide it to the required position and attach by clicking the mouse. each size will have a different series of shapes and notches. Size code This is a series of notches and shapes that will be recognised in a production situation. For example. Notch . A description of each is provided below by a diagram.

Stab . Gap Figure 12: Gap created on marker at intersection of style line Scallop Figure 13: Intersecting Scallop.Figure 11: Intersecting notch.

Slash Figure 16: Intersecting slash. Square notch Figure 15: Intersecting square notch. Hartland point .Figure 14: Intersecting Stab.

Figure 18: A notch added on the end of an arc The options available in this menu are as follows and the method of applying the End detail will be the same for each. Notch Gap Scallop Square Notch Slash Hartland Point Centre – adding details at the centre of an arc The following options will add a detail at the centre of an arc.Figure 17: Intersecting Hartland Point. When selected. End – adding details at the end of an arc The following options will add a detail at the very end of an arc. you will be prompted to ‘Point to the arc you want to add a “detail” on’. This will automatically add a new detail in the centre of the chosen arc. Adding advanced details The following advanced details are available and each is described below. you will be prompted to ‘point to the centre “detail” position’. . When selected. as described above. When you have selected the arc the detail will automatically be added.

Notch .Figure 19: Notch added at the centre of an arc. Notch Scallop Stab Intersecting Stab Square Notch Slash Hartland Point Feather – adding a detail on the feather edge This puts an intersecting notch with the nett feather line. as described above. When you select this option you will be prompted to ‘point to the feather “detail” position’ and this will automatically place a new detail on the intersection point of the nett feather. The options available in this menu are as follows and the method of applying the End detail will be the same for each. as described above. Figure 20: Notches added at the intersection of the nett feather The options available in this menu are as follows and the method of applying the Feather detail will be the same for each.

As before. . this works as usual but adds a very small gap.Quick Stab Square Notch Slash All Nodes – adding a detail to all nodes on an arc This function will add a detail to all nodes that make up the arc. Tiny Gap As above. This will automatically add a detail on every node on the arc you have selected. but this time the gap is much bigger than the standard. Notch Gap Stab Square Notch Slash Big Gap This works in the same way as adding a gap. Figure 21: Notches added to every node on arc. when you select the function you will be prompted to ‘Point to the arc(s) which you wish to turn to “detail”’. This is useful when applying to larger markers. useful on smaller markers. but this places a tiny gap End (Tiny) Gap This works in the same way as adding an end gap. but this time the gap is tiny and useful for very small details. The options available in this menu are as follows and the method of applying details to all nodes will be the same for each. Small Gap Again.

In the example below the top notch is the default and the bottom notch has been amended. Figure 22: Default notch and notch with amended slope Slope on line Using the same principle as above this will slope the notch according to an intersecting line. Please note that the centre of the default notch lie at 90 degrees to the line The figure that you type. 30 will represent the new angle at which the notch is presented on the line. details can be modified in the following ways: Slope This function can amend the ‘slope’ of the default notch and change its appearance.e.Modify Once applied to a style. You will be prompted to enter a figure in the dialog box and then select the notch. You will be prompted to ‘Point to the notches required to lie on the intersecting line’ Figure 23: Notch in original position . i.

Change category to This function will allow you to select a current detail and change its category to the following. You will then be prompted to point to the scallop you want to be the new depth which will then apply the change. Hartland point Square notch Stab Notch Gap Slash Scallop Size code Size . In the example below the left scallop is the original and the bottom has a new depth of 10mm applied Figure 25: Default scallop and new depth applied on second scallop.Figure 24: After selecting slope on line Depth Selecting “Depth” will produce a dialog prompting you to enter a new scallop depth.

You will be prompted to ‘Point to the detail(s) and new position(s) alternately’ and can then click and place the detail as required. Offset by As above. Select the detail first and then the function. Figure 27: A notch that has been flipped. If you wish to change the size you can do so by first selecting the detail and then choosing Size. Select the detail first and then the command. Offset Again this is used on an intersecting detail and moves the detail by a specific amount along the arc. and when selected will replace the detail to its original position with the intersecting style line. Flip If you wish to change the direction of a detail. you are able to do so by selecting Flip. When selected a dialog is produced requiring you to enter a value. for example cha ge it from an inside notch to an outside. The detail is then moved accordingly. Nett This is used on an intersecting detail. . The detail that have selected will then update to your chosen size. Once selected you are simply prompted to ‘Point to the details to flip’. The following dialog is produced. Figure 26: The modify size dialog. Move This function allows you to move a detail from one position to another.When adding details the default size will always be used. but this is used when there is an offset on the arc and takes that into consideration.

This will open the Save As dialog and enable you save the information in your chosen file. Figure 28: Query size code notepad You are able to save the information by clicking on the File…box. You can also select to print the details .Delete First select the detail you wish you delete and then the function. This shows you a list of the sizes and the size codes applied to the style. This will automatically delete the detail you have selected. Query size codes When selecting this function the following dialog is produced.

Punch PunchShape Select The following allows you to select a list of previously created punch shapes. From List Selecting from List produces the following dialog where you can click on a punchshape. PunchShape New . Choose Default List Selecting this option will automatically open the “File Open” dialog. where you can navigate to the relevant file and select a punch file from the database. Figure 1: The Available PunchShapes dialog. then “ok” to select it. Figure 2: Selecting a new Punchfile from the database.

PunchShape Modify The following provides all the tools for creating and modifying a punch shape. Figure 4: A new and empty punch barrel. Add another Punch Shape Selecting this function produces the Add Punch Shape dialog box.This command allows you to create a new Punch shape that can later be added to a line to create a new PunchLine. You can then select the shape you require which will draw the new shape either into the empty barrel or an existing punch shape. When you have done this and clicked “ok” a new empty punch barrel will draw to screen. On selection you will be required to enter the name of your new punch in the dialog below. You can select the draw and modify tools to start creating a new style of shape. Figure 3: Naming a new PunchShape. .

this is the default setting. use the right mouse click menu to Accept etc.Figure 5: Adding a punch shape to an existing shape. And the following two options are available. Initialise Tablet Use this function to prepare the tablet for digitising. New Line Settings This allows you to change the way the line is drawn. Curved This will draw all lines as curved lines. Digitise New Line . When you have completed the line. You will be prompted to “Enter the two points to define horizontal axis of punch barrel” and this will enable you to begin digitising. If you are creating a symmetrical punch shape it is possible for you to mirror lines. New Line Digitise The following enables you to digitise in a punch shape using a tablet. You are now able to start clicking to form the shape you require. New Line Selecting New Line will prompt you to “Enter nodes for the line then accept or quit”. so you may work on only a quarter of the punchshape if you wish. Figure 6: Adding a new line to a punch barrel. Straight This will change the lines to straight lines. When you have selected to use either Curved or Straight lines you will need to select New Line again to enable line drawing. This will give you a punch barrel in which to add lines to.

where you can digitise lines in the barrel. Move Nodes Selecting this function will prompt you to “Select line to be modified. then move nodes”. Make Curved This function changes a “straight” line to a “curved line” You will be prompted to “select the lines to make curved” .Select this function to begin the process of digitising. click on the relevant line and click on the area(s) you wish to add extra nodes. this will now draw the nodes on the line and enable you to pick them up and reposition. You are now able to click on the line that you wish to amend. This is a repeatable command and can be used until you are satisfied with the modifications. Use the Punch Draw function to refresh the punch. Figure 7: Modifying the punch line Insert Nodes To add further nodes to a line. and then clicking on the node(s) that you wish to delete. Delete Nodes If you have too many nodes on a line you can delete them by first selecting the line.

Figure 9: A Straight line changed to a Curved line. .Figure 8: A “straight” line You can now click on any straight lines to make them curved. Make Straight This works in exactly the same way as above.e. i. both ends of the line are meeting to create a complete shape. changing a curved line to a straight line. Open Line In the example below the line is “Closed”. Use this function to add a gap and “Open” the shape into a line.

You can now move the new line within the barrel and should click again to secure the line in the required position. Figure 11: Clicking to Open the line Close Line This works in the same way as above but this time Closes an open line. Copy with Cursor These functions allow you to copy and existing line. You can move the line around the shape with the mouse and can click again to secure the line in the required position. and position it within the punchshape. You will be prompted to “Select and move lines” and should click on the line you wish to move.Figure 10: The Closed Line When you have selected the function you will be prompted to “Select the line(s) to make open” and can click on the line to “open” it. Move with Cursor This function allows you to pick up a line with a cursor click and move it around the punchshape to find a new position. You will be prompted to “Select and copy lines” and should click on the relevant line to produce the copy. .

Figure 12: Copying a line Rotate with Cursor You can use this function to rotate a line about a point. When selected you will be prompted to “Select the rotation point” and should click on the relevant point on the line. You will then be prompted to “Select line and pivot by cursor movement” which will allow you to use the cursor to rotate the chosen line about the point previously selected. Mirror about Line This will allow you to draw a line and mirror an existing line across it. Make two clicks to place the start and end of the mirror line. Click again to secure the line in its new position. . You will be prompted to “Draw an axis to mirror about and then point to the lines(s) you wish to mirror”. Figure 13: Adding a mirror line And then click on the line that you wish to mirror across this line.

When you select the function you will be prompted to “Point to the line(s) you wish to mirror” and can click on the relevant line to automatically create a vertical mirror. Figure 15: Creating a horizontal mirror.Figure 14: New mirrored line. Mirror Horizontal The line you select will be mirrored over the Horizontal line of the punch barrel. When you select the function you will be prompted to “Point to the line(s) you wish to mirror” and can click on the relevant line to automatically create a horizontal mirror. . Mirror Vertical The line you select will be mirrored over the Vertical line of the punch barrel.

You will be prompted to “Point to the line(s) you wish to delete” and can now click on the relevant lines. PunchLine Select From List The following dialog is produced allowing you to select an available punchline. .Figure 16: Creating a vertical mirror Delete Line Selecting Delete line will allow you to remove a line or lines from the punch. It will not remove the shape from the directory if it has been previously saved. Once selected it will be drawn to screen. PunchShape Draw Draw This draws the punch and refreshes the shape after amendments have been made PunchShape Delete Selecting delete will remove the entire punchshape from the screen.

. Figure 20: the Add punch shape to a line dialog.Figure 17: The available Punchlines list. select the function and then select an available punch from the dialog. PunchLine Modify Add Punch To add a Punch Shape to a punchline. blank punchline. a new blank punchline is drawn to screen. Figure 19: New. PunchLine New This enables you to create a new punchline. On selecting the function you will be prompted to enter a new name in the following dialog. You are now ready to start modifying the line. This Figure 18: Creating a new punchline. Once you have entered a new name in the dialog.

you are able to adjust the spacing between each shape on the line and also the offset distance i. Using the dialog.e. Replicate Once you have placed a new punch on the line you can replicate the shape to complete a whole line i. Rotate Punch . leaving the original punch in its original position.e. This will attach a copy to the cursor and you can now position it with another mouse click. Figure 21: Replicating a shape on a line. view the finished line as it would be shown on a style. the distance from the centre line. Copy Punch Once selected you will be prompted to “select and copy punches” and can now click on the punch or part of the punch you wish to copy. This is a repeatable command. Move Punch Once selected you will be prompted to “Select and move punches” and can now pick up individual parts of a punch and move them accordingly.You will be prompted to “Specify points at which to add new punches” and can now click along the new line to add the punches as necessary. clicking again to place them.

When you have done this you should click on the original shape to mirror it across the axis you created. You should now click once to start the line and a second time to end the line Figure 22: Creating a mirror axis. You will be prompted to “Select punches to mirror” and then click on the required punch to create a mirror. Figure 24: Creating a Horizontal mirror. as well as rotating the actual shape about that point. On selection you will be prompted to “Draw an axis to mirror about and then select punches to mirror”. Please note that this command will rotate any of the punches on the line about the point on the original shape you choose. you will be prompted to “Select a rotation point” and can click on the point that you wish to pivot the punch about. Mirror Punch Horizontal This function will mirror the punch about the horizontal. Mirror Punch about Line This function allows you to create your own axis to mirror the punch. . Mirror Punch Vertical This works in exactly the same way as above. You will then be prompted to “Select punch and pivot by cursor movement” and should click on the punch and use the cursor to rotate the shape and click to secure its new position with the mouse. Figure 23: The shape now mirrored across the axis created.This will allow you to rotate a punch about a point and reposition as required. but this time the mirror is created in the Vertical direction. On selection.

Figure 25: Creating a vertical mirror. . Delete Punch This function prompts you to “Select punches to delete” and then removes any punches that you then click on. PunchLine Delete Selecting this function automatically deletes the punchline from the screen. Query Punch On selecting Query you will be prompted to “Select the punch to query”. On selection the following dialog will be produced that provides all information on the punch.

but it will automatically save when you save the shoe project as a whole. By clicking on the buttons. Figure 1: The Specification sheet. such as flattening and size etc. There is no option to save the specification sheet individually.Specification The Specification menu enables you to add the specific details to a worksheet. Enter details Selecting this function produces the following dialog. such as Design No etc. This can be as detailed as you require and include any special instructions for use in production. Draw Style This function refreshes the page and redraws the style to the screen. Clicking Update will add any specific details from the style. such a range name and season etc. . you are able to add specific details to the spec sheet. Each option is described below.

. Macro This function allows you to save a specification sheet complete with information etc and then open again as a macro to use as a master copy.Draw Spec Selecting Draw Spec draws the style and the specification details together. The options available are as follows: New The following dialog id produced that enables you to select and add text to the style. Figure 2: Specification drawn with style. as shown below. Text The following options allow you to add text to the actual style. Figure 3: The Text dialog. When you select this option the File Open dialog is produced that will enable you to navigate to the correct file.

Clicking Ok will then attach the words to the cursor which can then be placed with an additional click. you can then rotate it and place it with a second click. Figure 4: The Select dialog Clicking on DIY produces a further dialog. Clicking on the word will attach it to the cursor. allowing you to click in the box of each option to include it in the style. Move This function works in the same way as above. Size You are able to change the size of the text if required and a further cascade is produced with the following options: . but you will not be able to rotate the text when it has been moved to a new position. Delete Selecting this function will allow you to click on text to delete it as required. which can then be placed on the style. Figure 5: The DIY dialog. When it has been re positioned with the first click. you can type in your own word and click Add New to add the word to your style. Move and Rotate This allows you to pick up the text and reposition it. Alternatively.Clicking on Select… produces another dialog which allows you to select specific lines of text to add.

Any text that you then add to the style will reflect the default size you have chosen. . A further cascade is produced. Figure 6: The Text size dialog. as above. Selecting “Other” will produce the following dialog and you are required to enter a value. This will automatically update the default text size.When you have selected the size of text that you require you will be prompted to ‘point to the text required to be the new size’. Once you have entered a value you are able to change the size of the text as explained above. Default Size This option allows you to set the default size of the spec sheet text. allowing you to select the text size you wish to apply.

Select surface by cursor This option prompts you to “select the unit surface by cursor hit” to enable you to work on a specific area of the unit.Unit Select The following options in Select allow you to select and work on the required surfaces. New users will benefit from the automated system enabling the creation of a simple unit. New The following options provide the tools to enable you to create a whole unit or individual components. Unit wizard The Wizard is designed to allow the easy creation of a unit. whilst experienced users will find all the existing. The two options are: Select surface You are able to work on a specific surface of the unit by selecting it from the following dialog. Figure 1: the Select Surface dialog. advanced tools to make a more detailed unit. .

. Figure 3: Setting the Type of unit. The first page in the wizard (shown above) is an overview of the current unit settings.Figure 2: The Overview page of the unit wizard. The first page to complete is the Type of unit you require. You can either click on the link to add your own settings or click Next to run through the process. starting with the insole. On the left hand side are the titles of the pages available and the settings you can make. Click on the required box to select the gender and type of unit. The next page requires you to enter a value for the thickness and then click Next to continue to the next page. whether it is a men’s or women’s shoe and the design of the unit that you want. and then click Next to continue to the next page. The wizard will now run through the process of creating the unit.

Firstly select if you wish the back and front of the sole to use the same measurements. Figure 6: The wall height overlapping the last bottom surface and the insole. . The default measurement is 2mm. but this can be changed by in-checking the use Default box. Thickness: This value relates to the height of the unit you wish to create. Wall Height: This value relates to the measurement taken from the last bottom up the wall of the last. you will need to ensure that the measurement is sufficient to cover the insole you may have created. Please note.Figure 4: Setting an insole thickness The next page sets the Sole information. and then enter values for the following: Figure 5: Setting the measurements of the new unit.

the unit sides will be straight when set at a “0” value. and will kick out or in and the bottom according to the value set.Figure 7: The thickness of the unit Extension: This value relates to the measurement that you wish the unit to extend beyond the side of the last. for example. Figure 8: The extension of the unit from the last. Figure 9: A taper of 0 mm Figure 10: A taper of 12 mm . The pictures below are examples of a “0” value. Taper: This value relates to the taper on the sides of the unit. a positive value and a negative value.

The Top Piece section applies only if you have selected to create a “Heel” unit. .Figure 11: A taper of -12 mm When all the required measurements have been set. In this section you are able to either enter a value for the heel position or click on the position to set it. or can click on the Browse button to load an existing heel shape from a file. click Next to move onto the Heel section. Figure 13: Creating a Top Piece. This section is only relevant if you have selected to create a “Heel” style unit. Click Next to apply and move onto the Top Piece section. You are also able to enter a Taper value. if not required you can click Next to skip this section and move onto the next. Figure 12: Creating the heel.

and you should enter a thickness and taper in the dialog. Figure 15: Changing the appearance of the unit. click on the Finish button to apply. Alternatively. Use the arrows next to the boxes to select the parts you wish to apply colour to. . you can select to use No top piece and move onto the final section. and you will need to click Finish again to complete the Wizard. Figure 14: A top piece on the heel The final section in the Wizard allows you to select each individual part of the unit and apply a colour and/or texture.This function places a top piece on the new heel. To add a new colour. When all the required information has been entered. click on the New button to add another number to the list. if this function is not required. click on an existing colour and then the Custom button to select a replacement colour. A final page is displayed which gives you an overview of all the information you have just added. as shown below. then click on the Custom button to produce the colour palette and select the required colour. As before. and then either select a colour from the list or create a new colour.

each part can be applied individually and the remainder of the NEW section provides all the tools for doing so. Create Insole The following dialog is produced which enables you to enter a thickness and taper value for a new insole.Figure 16: An overview of the new unit. you can create your own block name and select the block you want to attach it to. The functions are similar to those found in the wizard but are a little more specific and probably more suitable for a more experienced user. . Figure 17: The Create Insole dialog. Create block This dialog provides all the tools for creating a unit to your requirements. Whilst the wizard provides a quick and easy way of applying a simple unit. Each operation is described below. and also provides the option of keeping the shape parallel to the surface or copying the shape of the last. For example. You should now see a complete unit that reflects the information you entered.

This is useful for making trainers etc when the sole is moulded over the upper. Create block from style lines This works in the same way as above.Figure 18: the Create a Unit Block dialog. 1. . Click on Attach to Block and select the block from the list of available blocks that you wish to attach the new block to – This will list only the blocks that have previously been created. Please note: Certain options will be greyed out if they are not relevant to the type of unit you have selected to create. Select to make the block Parallel to surface or to Copy the Shape of the last 6. Enter a value for the remaining options as necessary to the type of unit you have selected to create. Now enter a value for the Wall height. 4. 3. The same process applies as using the wizard but all the information is found in one dialog. 2. Extension and Taper – NB: The values have been described in detail under the wizard documentation 5. Click on New Block Name and enter a name in the dialog. Select the Type of unit required by checking the box. but this time the unit is attached to a style line rather than another block. such as an insole.

. style lines have been used in the toe cap area to make an extension of the unit. and then repeat the process for Style Line 2. Then. for example. Figure 20: The Create from 2 lines dialog. In the example below. if you need to add a toe cap to the overall unit. click on the Style line 1 box and select the first style line. enter a new name for the block. Create block from 2 style lines This function is used to create a unit block with two style lines. In the dialog that is produced.Figure 19: Create block from a style line.

this allows you to add a top piece to an existing block. This has been used in the example above to create the illusion of a decorative tread on the sole. Click on the arrow on the Attach to Surface box and select the piece that you wish to attach the top piece. Use the following dialog to select the piece – a further dialog is produced listing the pieces available in the packet.creating a toe cap. Create from piece This function allows you to select a piece and apply it as a block on the unit surface. You can then select the required piece Create top piece As the function in this wizard. Alternatively. an existing block can be loaded by selecting Load top piece and opening the required block from the file. setting the height above the lowest point and the distances of the top piece along the outside and inside edge. You should click on the New Block Name button and enter a new name in the dialog. You are now required to enter values in the remaining boxes. Figure 22: Adding a Toppiece .Figure 21: Adding a block to style lines .

enter a name for the tread in the box and then select the surface to place the treads by clicking on the From button. Firstly. You will be prompted to “Point to the surface to put the treads on” and can now click the cursor on the relevant surface. Figure 24: Create a tread dialog Figure 25: The setting Surface section. .Figure 23: The Create toppiece dialog Add tread Selecting this feature produces the following dialog that enables you to add a tread pattern on the required block.

Modify . you can set the angle which allows you to select the unit line to align the treads with. Figure 28: Setting the Layout section. again. Choose the shape of the tread in the next section of the dialog using the diagrams as a guide to the finished shape. filled to the back and the front of the sole unit. Click on the required button to set the slant of the tread. You will also need to select to add the tread parallel to the surface of the last. the diagram is an indication of the finished result. and can then set the depth and width of the treads. Click on the Back and Front buttons and then follow the prompt to click on the area that you wish the tread finish on the front and back of the unit. If required. or to copy the shape of the last bottom. Apply the tread and select to Fill to back and Front to complete the tread pattern to the edges of the heel and toe. Figure 29: A new tread added. Figure 27: Setting the Slant section. The final section requires you to set the layout of the treads starting with entering a value for the gap between the treads.Figure 26: The setting the Shape section.

This allows you to place a radius where there is a break in the curve. or choose Quit to quit the modification. These functions allow you to break the curve between selected points on the line and “Unbreak” them to add the curve back in. The added radius can be removed with the Remove Radius at point function. The nodes that make up the unit will then be visible and you will be prompted to “Right click to select option”. right click and choose Accept to complete the change. When you have made the modification. Change the unit lines from straight lines to curved lines by using the functions below .Modify unit lines This option allows you to select and modify a specific unit line. move a point(s) and a delete point(s). Figure 30: selecting a unit line for modification Below is a breakdown of the menu and the functions available in the right click menu. You will need to enter a value in the dialog and then click on the area required area. When a modification has been made. On selection you will be prompted to “Select the unit line” and should click on the line you want to change. On selection you will be prompted to select the point and use a cursor hit to add and remove etc. The above functions are used to insert an extra point(s) into the unit line. right click again and select Accept or Quit as necessary.

so that any modifications made to the inner ill reflect on the outer. Once selected this will maintain any changes you have made to the shape. Selecting Shift line produces a dialog requiring you to enter values in the x.Figure 31: Changing the unit lines to Straight. y and z direction. but flatten the bottom. The option to shift the line by cursor prompts you to “pick up and put down line with alternate cursor hits. and then enables you to reposition the line as required. select Make line not symmetrical. This function offsets the selected unit line by your chosen value to either increase or decrease the size. Figure 32: Using the Make Line Symmetrical Function To remove the symmetry and work on the lines independently. and is normally used on a ladies heel. This function makes a mirror of the outside line. This is used when you have made modifications to the unit and need to ensure it is still flat on the bottom. Add profile A profile is used to change the contour of the unit. . You will need to accept to complete the modification. Before selecting this function ensure that you have the correct surface selected. and once entered and accepted will move the line accordingly.

redraw the unit to update the change and copy the profile. Figure 34: Adding a profile to the unit. Figure 35: Modifying a profile in 2d You will then be prompted to “Right click to select option” which will produce the following menu.On selection. When you have selected the profile. Figure 33: The Add profile dialog. the following dialog is produced and you can select Cursor to allow you to place the profile by cursor. Duplicate profile This function duplicates one profile shape to another and on selection prompts you to “Select the profile to duplicate” and then “now select the profile to become duplicate”. Redraw the last to complete the change to the profile. . Modify profile in 2d Select this function to modify the profile in 2d. You will be prompted to “Select profile to modify” and can click on the required profile to redraw it in 2d.

These functions allow you to break the curve between selected points on the line and “Unbreak” them to add the curve back in. . You will need to enter a value in the dialog and then click on the area required area. right click and choose Accept to complete the change. The added radius can be removed with the Remove Radius at point function. Figure 37: Results of modifying the profile. The example below shows a profile modified by adding two points and moving them out to create a wavy line. Figure 36: Inserting and moving points to modify the profile. This allows you to place a radius where there is a break in the curve.When a modification has been made. or choose Quit to quit the modification. The results of modifying the profile are shown in the example below. Use the functions above to Insert a point into the profile and move etc to produce the shape required.

This mirrors the shape of the profile and the results are shown in the example. select to make the profile “not symmetrical”. To work on each profile point independently. Figure 39: Modification reflected in both halves of the Symmetrical profile. This function allows you to make the profile symmetrical. Figure 38: The Make profile Straight function. and then any modifications you make will be reflected in both halves of the profile. but either retains or removes the curves in the line. Making the profile straight or curved keeps the shape of the profile. .The above functions change the appearance of the profile.

but modifies the profile in 3d rather than 2d. redraw to update the change. Modify profile in 3d This option works in the same way as above. On selection. you will be prompted to “Select the profile to modify” and can click on the required profile. The profile will then be drawn with the nodes and you can use the right click menu to make the necessary amendments. Select this to mirror the profile by 180 degrees. Mirror profile This function enables you to mirror the values of one profile to another. The selected profile will now mirror the original. . On selection you will be prompted to “Select the profile to mirror” and then “Now select the profile(s) to become mirrored” Once complete. Figure 41: The Mirrored profile.Figure 40: The Original profile.

Figure 42: The Unit Query dialog. On selection you will be prompted to “Define the bottom shape starting at the heel” and you can now start clicking to start creating a new line representing the bottom of the unit.Advanced Modify This dialog is for advanced and experienced users and all functionality can also be found within the drop down menu. This dialog enables you to select the unit surfaces and change their properties i. .e. Define bottom shape This option enables you to create a new shape for the bottom of the last by using the following two options With cursor Use this option to define the shape with the cursor. Offsets. modifying unit lines and control points. adding new profiles etc.

i. a unit is created and two style lines are drawn to represent the area to be trimmed. Quit or Undo the line. but a digitiser will be used to create the new bottom shape. the prompt changes to “Right click to select option” which can be used to Accept. When the new line has been Accepted you are prompted to “Point to the line to be modified” and you can now click on the relevant line to update the unit. Trim This function will trim the unit surfaces with patterns from your packet. . Once you have started to draw the new line. With digitiser This works in the same way as above. rather than the cursor. Figure 44: The unit drawn with the new line as the new bottom shape.Figure 43: Creating a new line to represent the bottom of the unit.e.

Two pieces are collected from the unit surfaces. select surface side. To do this.Figure 45: Drawing 2 style lines for trimming The side and bottom surfaces need to be selected in turn and a boundary line of that surface has to be created. Advanced. and select Create Boundary Line. go to the Line drop down menu and select New. shown below Figure 46: Pieces collected for trim Figure 47: Pieces trimmed where lines were drawn . This has to be repeated for the Sole Bottom surface.

Draw Redraw unit This will refresh the page and draw the unit on screen. Make top surface flat This function allows you to make the top surface of the selected unit flat. but with the piece that is currently selected.e. it may be necessary to untwist the surface to improve the shape. Figure 48: Available Pieces and packets dialog. Make bottom surface flat This works in the same way as above but on the bottom surface of the selected unit block. appropriate unit surface must be selected prior to using this function. select Surface Side and select the side pattern to trim that surface. Selecting this function will restore the flat surface. Please note. Clear Select this function to clear the piece trimming on the unit blocks.e. The following dialog is produced that prompts you to select the current piece to trim the unit surface. deleting or moving the nodes. With active piece This works as above. Draw unit lines .With piece The surface to be trimmed must first be selected i. This is useful if you have been modifying a unit line in the above or bottom view and the side surface has also moved and distorted. Untwist surface If you have been making modifications to the unit lines i.

When you have clicked Ok the blocks will automatically delete. Figure 49: Drawing the unit lines Draw block This function draws the block on top of any other data that is currently on screen. select this function and then enter the first part of the name in the dialog. Query profile . Delete group of blocks To delete a group of blocks. A warning dialog will appear asking you to confirm the deletion first. but this time the page is refreshed drawing just the block on screen Delete Delete block Selecting this will delete the currently selected block. Delete profile This prompts you to “Select profiles to delete” and removes the profiles you select.This will draw the unit in Wireframe mode. Redraw block As above. Query Query This function queries the current unit block and the details are output to the Message History.

The following dialog is produced that allows you to see the exact position of a profile in a parametric value. This can then be changed to position exactly as required. Figure 50: the Query Profile dialog Settings Surface colours The surface colours of the blocks can be changed by using the dialog that is produced. or you can set up the blocks as a group and apply the colour change to that. Once you have selected the surface or group to change. You can either select the necessary blocks with the cursor by using the Select Surface button. Figure 51: The Set Blocks dialog. To set the blocks. . use the remaining features in the dialog to change the colours. enter the characters required in the dialog and click ok.

Or. Show blocks This dialog shows all the blocks available and enables you tom turn them on or off by clicking the required button on or off. Click on the Rename button Figure 53: The Unit Block Organiser dialog. . The block only has a name at this stage and contains no information. you can choose whether to use the colour of the texture file or keep the block colour etc by checking the relevant boxes. You can also amend the angle and scale of the texture until you are happy with the appearance. You can either select and use a colour from the existing list or change the colour by clicking the Change button and selecting an alternative colour from the palette. you can create a new colour that will add to the list and again chose a colour from the palette and apply. Organiser The following dialog allows you to organise existing blocks and lists the name of the block and the surfaces that are within that block. The new unit name will now appear in the Block window and you will notice that there is no entry in the Surface window. Once selected. To add a texture to the surface click on the Texture button and select the required file from File Open dialog that is produced. Click on the New button to create a new unit block by entering a name in the dialog that is produced. therefore the block is known as an Empty block. To automatically update all the changes click on the Apply button.Figure 52: The Surface colours dialog.

.Figure 54: The Show Blocks dialog.

Align with last This aligns the bottom of the foot to the bottom of the last i. aligning the heel of the foot to the heel of the last and the bottom of the foot to the bottom of the last.e. You can now use the mouse to locate the footscan and click to secure the new position. Align with axes This will align the Footscan in a similar way to how it would be aligned when using a traditional wooden sizing stick. Rotate This function can be used to rotate the footscan so it may be placed more accurately on the last.Footscan Align The following options allow you to align footscans in specific ways. . Figure 1: Aligning a foot with a traditional measuring stick Align automatic This function uses a mathematical calculation to automatically straighten the foot. based on the shape and will align the Footscan from heel to toe in a natural position for a foot. On selection you will be prompted to “Select the rotation point” and once you have clicked on the required point you will then be prompted to “Pick up and rotate the footscan”.

allowing you to move it with the mouse. Drag This function can be used to drag the scan so it may be placed more accurately on the last. Figure 3: Dragging the footscan. Delete by rectangle . and the second click secures the footscan in the required position.Figure 2: Rotating the footscan. Now click on the footscan to automatically delete points. On selection you will be prompted to “Pick up and drop the footscan”. The first click will pick up the footscan. Delete point This allows you to delete a single point on the last. Modify The following delete commands are available enabling you to modify the footscan. On selection you will be prompted to “Click on the points you wish to delete”.

This function will delete all points inside a rectangle. When the two corners of the rectangle have been selected. This will take you to the File Open dialog and you may navigate to the relevant file and select the required scans. export the list as a . Select again to hide the axes. To add footscans to the list select Add. This is necessary for the correct measurements to be taken. On selection you will be prompted to “Click on two corners of the rectangle to delete points inside” and can now draw a rectangle over the area you wish to delete. Define footscan list This function is used to store a list of footscans that can later be played and viewed like a video. you may use the shift key to select more than one scan. Align left Align right You can switch the footscans from either left of right alignment i. Figure 4: The Footscan List dialog. Settings Two options are available with this function. last and section to the screen. Draw This function draws the footscan. Selecting Open will then add the scan to the list. adding further scans to the list and deleting selected scans from the list. You may also use the buttons along the side of the dialog to apply a macro to the list of footscans.e. whether you are using a right or a left foot last. The features in this dialog include creating a new list. Show Axes This function draws the axes on the footscan. the area of the last will automatically be deleted.

the following options are used. Start This options runs through the cycle of the footscan list. Draw footscan list Once a footscan list has been compiled. In Sections. You may also select to work on the whole list or just on the selected scans. you can opt to Mirror it by checking the Mirror box in the Loading section. Selecting Draw draws the measure sections for the selected footscans When loading a footscan. The play list can then be viewed to show the selected measures. Previous This option loads the previous footscan in the list. . Stop Use this to stop the cycle. you may specify which measures to draw by selecting Options.CSV file. Next This option loads the next footscan in the list.

You will be able to search for specific information or view the entire contents of the manual. Search This part of the dialog enables you to enter a specific keyword. Figure 2: Searching for help using a keyword. .Help The functions in this drop down menu provide an Online help service to our customers. You can navigate to the topic required and select to view the help pages. Figure 1: The Online Help Dialog. Contents This dialog shows you the entire contents of the Help available. Clicking on “List topics” will display all the help available that has reference to the keyword.

This contains all information regarding the release of software. Selecting “View” will produce the Shoemaster Terms and Conditions .About Selecting About produces the following dialog. such as the program name. the version and when it was created.

10: Bug # Action Summary 551 Added Export a picture functionality to export file wizard 499 Fixed Program lock up when using condense syntax 1103 Fixed Knocking cursor is invisible on a black background 820 Fixed Piece move original command mirroring piece 1210 Fixed Flattening spring properties draw and redraw 778 Fixed 3D last digitising using MicroScribe 538 Added I-Ware scanner support to the import file wizard 1228 Fixed Measure 3D distance tools leave crosses behind 1226 Fixed .Changes in 4.

Stitch lines difficult to distinguish when highlighted 1106 Fixed Measure 2D distance tools leave crosses behind 1253 Fixed Unable to select upper surface after Autolast import 1236 Fixed Object browser does not select pieces by default 1262 Fixed Drag last command not applying new position 1295 Fixed Scaling of imported JPEG and TIFF is incorrect 1198 Fixed Save measures feature does not always copy the file 231 Fixed POV-Ray does not render stitch lines properly 1173 Fixed Next/previous property buttons go out of sequence 1212 Fixed Advanced line drag style command not working 1313 Fixed .

tree views and properties 1318 Added Background plane positioning options to POV-Ray 1229 Changed Severity of ‘overlapping detail’ error message 1312 Fixed Not possible to turn off tooling element outlines 741 Fixed Nodes do not disable after making a linked marker 1320 Fixed Paste background command only works once 1268 Fixed Line new advanced bend line command 1322 Fixed Image import and copy/paste do not work in sequence 1329 Changed Disabled object browser 2D/3D button in 2D programs 1325 Fixed Last import from latest Delcam IGES file 1319 Fixed .Memory leaks in unit surfaces.

Text bounding box not updated on a size change 1184 Fixed Save as pieces command doesn’t update style view 1105 Fixed Arrows not highlighted when style line or arc selected 1045 Fixed Cannot draw style transfer default points without style 1334 Fixed Unit block created from a piece has no sides 575 Fixed Intermittent browser crash when switching from 2D to 3D 764 Fixed Create flattening sometimes fails with certain boot lasts 1367 Fixed Cannot set reference points after digitising with MicroScribe 1375 Added Extend line commands enabled for multiple line selection 1371 Fixed Creation of the unit sole rand not possible in 2D 1288 Fixed .

09: Bug # Action Summary 746 Fixed Draw both shaded lasts menu command 1178 Fixed Flattening spring distance option for all lasts 1214 Fixed POV-Ray export sometimes fails for a last 1218 Fixed Speed of style line drawing on high patchwork lasts .Last shading problem when modifying last spline 1382 Fixed Object browser crash when deleting last object 1379 Fixed Duplicate unit surfaces appearing in object browser 1393 Fixed Crash when opening specific shell files 1398 Fixed Enable arrows crashes with certain shell files 1400 Fixed Save as pieces command doesn’t save the file Changes in 4.

628 Added Ability to add a grading centre to a tooling element 954 Added File clear measures menu command to Fotofit 631 Added Export of style lines to the Interface program 1242 Fixed Program slow down with multiple packets/pieces 1130 Fixed Duplicate style lines not appearing as dotted lines 1165 Fixed VRML components not exported to POV-Ray 1264 Fixed Flattening drawing from select flattening dialog 1261 Changed Arc length property precision to three decimal places 749 Fixed Classic line drawing failure under certain conditions 1269 Fixed Flattening toolbar update following delete flattening 1093 Fixed Last load heel curve file menu command 1095 Fixed Last load centre curve file menu command Changes in 4.08: Bug # Action Summary 1030 Fixed Piece delete/undo crash with multiple texts on an arc 1100 Changed .

Printing the current viewport prints the background colour 1099 Changed Restored A/B functionality to Esprite 1141 Added Functionality needed for 2D pattern tracing 665 Added Rounded details (size codes) 1147 Fixed Lines and mating arcs still selectable when not visible 1156 Fixed Re-implemented drawing of mating arcs 1066 Fixed Grid stops drawing when viewport is no longer active 814 Fixed Construction arcs should draw as in QS 3 1148 Fixed Sometimes difficult to select construction arcs 1176 Fixed Difficult to select details after they've been modified 1153 Fixed Cannot control the grading centre layer visibilty 1082 Fixed Text not displayed when knocking 780 Fixed Selected grading centre not highlighted when grading 651 Fixed Ruler option not always working correctly 1190 Fixed Measures wizard sometimes differs from properties 1104 Fixed DXF tooling element output has the wrong orientation 1198 Added New quick save measures feature for Fotofit .

Changes in 4.06: Bug # Action Summary 771 Fixed Notches are not quite closed on a piece 753 .07: Bug # Action Summary 1086 Fixed Last and flattening not updating using A/B switch 1090 Fixed Changing properties for multiple tied line selection 1102 Added Line vanish and restore functionality from QS3 1088 Fixed Delete circuit crash 1112 Changed Updated HASP dongle device driver 1115 Fixed File association in PDM XML format Changes in 4.

Hartland points and size codes drawn as part of the arc 912 Added Highlight the gap when rubber banding details 911 Fixed Right click move for details does not rubber band 831 Fixed Measures wizard does not display any results 885 Fixed Spin control in arc properties not working 960 Fixed Crash drawing details on a broken shell 811 Fixed Piece browser not updating when unfolding or mating two arcs 950 Fixed Delete arc crash 962 Added New refresh button on object browser 965 Added .Fixed Customised menus not saved in the customisation file 812 Fixed Knocking too slow on complex styles 892 Fixed Tartup options do not appear 893 Added S tyle lines can be offset from a multiple selection 897 Changed Exclude pieces and lasts from drag selection 908 Fixed Program crash exporting IGES with certain shells 888 Fixed Improved speed of detail rubber banding 909 Fixed S callops.

Properties page find button finds object in object browser 953 Fixed Improved speed of loading and knocking complex styles 473 Changed Updated Portuguese translation file 899 Fixed Implement circuit stitching on DXF output 966 Fixed Customisation freezes workspace and tree views 978 Fixed Whole notch is properly selected and displayed during rubber banding 907 Fixed Undo crash after lap marker has been added 981 Fixed Details not handled properly when splitting an arc 972 Fixed After knocking line jumps to different position on selection 788 Fixed Area and perimeter calculation of pieces with details 992 Fixed Punch shapes duplicated in object browser 989 Changed T ree view items retain selection when inactive Changes in 4.05: Bug # Action Summary 809 Fixed Cannot load a shell from the file open menu 810 Fixed Cannot launch Interface program from Grade program .

492 Fixed Unit calculation failure when reloading 747 Fixed Piece calculation failure when reloading 841 Fixed Stabs and slashes drawing on the wrong bundle 753 Fixed Customized menus not saved in the customisation file 844 Fixed All commands not appearing in the customize dialog 772 Fixed Snap to node not working on the gross feather offset 824 Changed Rotation point when right clicking with rotate object cursor 843 Fixed Loading and drawing of complicated shells too slow 813 Fixed Offsets not drawn when collecting a piece 753 Fixed Customized menus not restored on startup 845 Fixed Detail gaps not closing arc properly on the ends 866 Changed Updated Italian translations 878 Changed Updated Spanish translations Changes in 4.04: Bug # Action Summary 743 .

03: Bug # Action Summary 750 Fixed Help files are copied during patch release installation 763 Fixed PDM fixes in metadata format and shoe project import 541 Added Improved line selection in 3D when zoomed in 759 Fixed Fixed shoe project unit style saving problem Changes in 4.02: .Fixed Bounding box updates when moving arc text 756 Fixed Autocalculate grade for lines on shell surface 757 Fixed QS macros not appearing in the view menu 788 Fixed Piece perimeters now take details into account Changes in 4.

Bug # Action Summary 416 Fixed Unit lines are now selectable by cursor 452 Removed Removed the unit select surface by cursor command 478 Added Line extend to command works with multiple selection 490 Fixed Improved various speed issues with autodigitise 502 Fixed Fixed crash when moving unit profile end points 541 Fixed Improved accuracy and speed of selection 552 Fixed Added ability to change colour of multiple unit surfaces at once 567 Fixed Fixed the launch bitmap editor command 568 Added Added shoe project option when creating text .

580 Fixed Fixed cursor cross hairs 584 Fixed Creating measures and profiles in the modify by measure dialog 588 Fixed File clear footscan now redraws correctly 591 Fixed Added hold bottom pattern option to modify by measure dialog 596 Fixed Changed transparency of billboard image 635 Fixed Fixed the line shapes dialog real time drawing 644 Fixed Clear measures command now clears properties window 655 Fixed Made maximise all take A/B spacing into account 657 Fixed Improved speed of add/remove material command 664 Fixed Line feather redraw style command draws offsets .

666 Fixed Tooling lists now export to interface 669 Fixed Stopped split arc from duplicating details/text 670 Fixed Unwanted "there is no style line relating to arc" errors 674 Fixed Fixed tooling list select from list command 675 Fixed Fixed tooling list draw/redraw commands 679 Fixed Fixed tooling element select from list command 681 Fixed Fixed tooling element draw/redraw commands 682 Fixed Fixed tooling element mirror about line command 685 Fixed Fixed the unit surface new colour properties bug 694 Fixed Fixed extend to command for lines off the last .

700 Fixed Improved last modification speed when measures are loaded 701 Fixed Paste background command now works every time 703 Fixed Fixed delete key for multiple style line selections 707 Fixed Fixed right click save on footscan file 712 Fixed Packet copy command updates piece browser 717 Changed Set draw selected surface only option off by default 719 Added Allowed unit blocks to be turned into construction blocks 725 Fixed Fixed startup error due to formatting errors in translation files 727 Fixed Fixed format problem with fit string in PDM metadata file 729 Fixed Fixed PDM metadata file format for DXF .

731 Fixed Improved speed of selection 737 Fixed Piece toolbar now draws the selected piece .

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