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Published by Gale Jing Hern K

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Published by: Gale Jing Hern K on May 18, 2011
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Sections

  • The Ramparts
  • The Palace Courtyard
  • The Treasure Vaults
  • The Stables
  • The Works
  • GAME The Fortress Courtyard
  • The Fortress Gates
  • The Prisons
  • The Sewer
  • The Baths
  • The Royal Chambers
  • The Observatory
  • The Throne Room
  • Boss Scene with Ratash
  • The Terrace
  • The Rooftop Gardens
  • The Aqueducts
  • Solomon’s Tomb
  • The Ruins of Rekem
  • Rekem’s Throne Room
  • The Sacred Fountain
  • The Rekem Reservoir
  • The Palace
  • The Final Climb

The Ramparts 1.

After a breathtaking introduction, head down the torn-up bridge and into the castle, where you must defeat the two enemies that you will encounter. 2. Make your way up to the next level. Carefully perform a wall run (R2) over the large gap in the bridge. Defeat the enemies who will be waiting for you on the other side 3. Tip: pushing/kicking enemies while near the edge will result in quick kills. 4. Perform two more wall runs before jumping up to a ledge and slowly make your way around the castle using the left analog stick and the circle button to drop between ledges. (Watch out for arrows of fire!) 5. You will eventually run into a larger group of enemies and the circle button will quickly become your friend. Use it to dodge enemies and create space before engaging in a combo attack. 6. Walk through the gate of the nearby tower and break the surrounding jars. These will provide you with some Red Spheres. 7. Walk straight to the back and perform a wall run up on the ledge to your left. Wall run again up to the next ledge and make your way around. Perform two wall jumps (x) before making two wall runs across the other side of the tower. 8. Once outside, another gap forces you to use another wall run (sound familiar?) across to another tower where there will be more pottery for you to break to earn more Red Spheres 9. Make your way inside and perform two wall runs across the tower before making a third onto a red banner. Repeat this same process to get you down to the next level. 10. This time, perform a wall run/jump combo to get across to the next ledge. A third red banner will be waiting for you, so just jump out and The Prince will use his sword to guide his way down. 11. At the bottom of the tower, step on the center button to open the door across the way. A small handful of enemies will be waiting for you, so you will have to kill them first. After you have done so, go back to the button to reopen the door, and perform a roll to make your way under the closing door as quickly as possible. 12. Perform a rather long wall run to a ledge and jump across to the other side. Although there will be a set of stairs waiting for you just under the broken ledge, don’t use them! Instead, do another long wall run to a higher ledge. Jump across to the other side and then do another wall run. 13. This next part involves a little more skill. Perform another wall run, but make sure to walk over the button in the left wall to release the door on the other side. After walking across it, quickly jump over to the right and roll under the closing door. Wall climb up two more sets of ledges. The Fortress

-As you try to make your way to catch up with Prince Malik, walk across the narrow wood plank toward the red banner and jump toward it to slide down. Kill the two enemies and remember to look around and break any pots and barrels for Red Spheres. -Wall run up two ledges and make your way across a few sets of wooden planks before jumping down another red banner. Kill the enemies at the bottom waiting for you. Wall run up a patch of bricks embedded in the wall and use the left analog stick to guide your way up. Wall run across several patches of bricks before coming to the last set; then use the circle button to drop down. -Perform a roll through a tiny hole in the wall in front of you and kill the four enemies on the other side. Make your way up a wooden ramp and do two wall runs up two sets of ledges before performing a wall run/jump to a wood beam on the right side. -Follow the bricks that will guide you and up and around to the next level of the tower where you will hit a checkpoint. -Out to your right, perform a wall run/jump over to a wood beam. Jump your way across several more beams before jumping to a ledge on your right. Follow the bricks, which will eventually lead you to a tower, where you finally meet up with Prince Malik. -After nearly getting shot by one of his guards, follow Malik’s instructions to open the large drawbridge by performing two wall runs up the sides of the tower, where you will step on two buttons. Make sure to move quickly, as there is a timer on both of these. For the third, run back through the tower and jump across to the third button on the other side to successfully open up the bridge. -After helping Malik escape, jump back across to the original tower, turn right to a wooden plank and jump across to the ledge. Head right and wall run across to a set of bricks. -Drop down and wall run across the last door on your left and walk inside. Perform a wall run to your right and immediately jump across to grab onto a set of bricks. Perform another wall run/jump combo and get ready to defeat two more guards. These guards will have shields, so make sure to use the triangle button to kick them away before trying to attack them. -Do a wall run up the center wall and step on the button to unlock the door to your right. Quickly roll under the closing door and prepare for a large group of attacking guards.

-Once you’ve defeated the guards, walk down the center aisle, turn right and do a wall run to step on another door releasing button. This time you have to hurry! Run back down the center aisle, turn left, another left, followed by a quick roll to just make it under the closing door. -Wall run across the right wall to some bricks and then another wall run to the other side. Head left down the hallway and jump on one of the white columns to climb up it. Turn yourself around to face the other column and jump across to it, before finally climbing up that column and jumping across to the ledge on your left to reach another checkpoint. The Palace Courtyard -As Prince Malik once again escapes, leaving you behind to fend for yourself, turn right and jump out to the white column. Don’t slide down, simply rotate yourself around and press X to jump to the other broken column across from you. -Jump across to the ledge and jump on the column in front of you. Climb up it and jump out to yet another column, before jumping from there to the ledge out in front of you. -Kill the guards to your left and remember to use the edge of the rail to throw enemies down to the floor. -Continue down the hallway before turning left and perform a wall run/jump combo out to the second pillar on your left (not the first broken one). -Rotate around and jump across to the next pillar. Perform this action three more times before coming to the final column against the wall and jump out to your right down the red banner. -Before you kill the four guards waiting on the other side of the rectangular lily pond, check both sides of the palace for pots for you to break (to obtain health if needed). After you kill the first four guards, a larger group will run down the palace steps. -The Prince needs another way through the main door, so after you walk up the main steps, turn left and do two wall runs up the patch of bricks. -Jump out to your right to the first column and then again to your right to the next column. -Climb up this one as high as you can before rotating your body and jumping across to the broken column out in front of you. Jump across to another one out in front of you before jumping to another one on your left.

-Jump across to the ledge out in front of you. -Walk to your right and jump out to the pole. Swing yourself around by holding up on the left analog sick before jumping toward the next ledge in front of you. Again, walk right and jump to another pole on your right where you will jump from this one to another. -Jump from here to another ledge. Walk around to your right again (dizzy yet?), but this time get close to the wall and perform a wall run all the way across to the next pole. -Swing yourself around and jump out to the ledge out in front of you. Jump toward the red banner and slide down. The Treasure Vaults -Head down the hallway and jump off the wood plank toward the wall. Immediately perform a wall run once you hit the wall to pull yourself up. -Walk off the ledge and walk to the iron gate in front of you. Turn left toward the wall and do a wall run up it before jumping out to your left and catching on to the pole. Swing around and jump to the next pole and then jump again to the ledge. -Walk across and jump to the pole. Swing around and jump to the wall in front of you where you will perform a wall run as soon as you hit the wall. -Climb up the wall. Follow the on-screen instructions and jump from wall to wall until you reach the ledge on the right side and climb up it. -Perform a wall run on the left wall toward the red banner. Slide down and walk around to your right. Press X to hop over the ledge, then X again to jump across to another red banner. -Walk down the hallway and perform a wall run on the left wall. Immediately after, jump from wall to wall before climbing up the ledge on the right side. -Kill the invaders located in the treasure room. -Wall run up the gated storage area holding the golden jars. Jump out to the pillar before jumping across to the pillar on the left. Jump out to the pole in front of you, swing and jump across the next pillar in front of you. Jump to the pillar on your right and then again to the ledge. -Walk to your right and jump out to the pole. Here, you will have to swing and jump back and froth between several different poles as you make your way up the next

level. Simply turn the left analog stick to make sure you a facing the right way before jumping to the next pole. -After you have reached the ledge, turn to your left and jump out to the fancy looking pole out in front of you. Swing across and run through the door on the other side. -After Prince Malik foolishly unlocks the Forgotten Sands, you are forced to make a mad dash out of the palace. -Follow the the path down the hallway, but be careful as the foundation breaks from under you at unexpected moments. When this happens, perform a wall run to get across to the other side. -Once you’ve reached the room with the liquid glowing door, walk through it. You will be brought into the alternate world that you saw at the beginning of the game. Run down the pathway and up the steps toward the fountain where you will meet Queen Razia. -After obtaining your instructions from Queen Razia, run back down the the steps, across the pathway, and back through the liquid door. -Go through the open door on your left, but don’t panic when you see the Prince begin to fall to his death. Simply press R1 to use the powers given to you by Queen Razia to rewind time. -Now that you have a second chance, slowly enter the open door and watch the as the foundation in front of you collapses. Perform a wall run on the left wall to get to the other side. -Turn right and head down the hallway but be extremely careful! Move slowly and wait to feel the rumble from your controller to indicate that the part of the hallway that you are on is about to collapse. When you feel this, jump back and grab on to the newly formed ledge. -Perform a wall run on the left wall, but again, don’t move too fast because there will be another break in the foundation before you get to the end of the hall. Once it falls, do another wall run on the left wall. -Turn left and look out for two more breaks in the hallway. Use wall runs to get around them, but if you happen to fall into one of them, remember you can still rewind time. -At the end of the hallway, do a wall run/jump combo to your left and head into the stables.

-At the other end of the stable. making it hard to see. Perform this same action three times. -Once on the ledge. Tip: There will be a wooden barrel to your left. -Wall run up the wooden wall and climb down using the circle button. -Rotate around and jump from column to column just as you did in the previous sequence. -Walk through and perform a roll through the partially open door on your right. Climb over to the end and do a wall run and then immediately jump out to your left and catch the column. -Move across and perform another wall run/jump combo out to the column on your right this time. . rotate around and jump out to the exposed wooden beam in the wall. -Rotate around and jump out to the column in front of you. get ready for an all out blood bath with barrage of sand monsters. -Continue up next wooden wall with a wall run and jump and swing across the two poles. walk to your left and do a wall run up the wall to catch the exposed wooden beam in the wall. This will open the gated door back on the other side of the room. break it and receive a Blue Sphere to restore your energy meter if it is low. rotate and jump to the wooden beam. After you defeat all them you will be asked to hit select and choose an upgrade for either health or energy. Again. -At the final column. Move across and perform a wall run to end up on the ledge.The Stables -Once you enter the stables. but it’s there. make a left over the burning pieces of wood and then another left through the opening. -Go up the stairs and jump out and grab onto the fancy hanging lever on your left. (This pole blends in with the roof. making your way across the room.) -Swing and jump from pole to pole until you reach the now open gated door. Make sure to use the circle button to give yourself space to fight and to avoid getting caught in the middle. once you reach the final column. -Swing from the fancy gold lever and jump out to a regular pole out in front of you.

Wait patiently for the beam to swing towards you and at the moment when it reaches its highest point. Swing from this pole and jump across to another beam. swing towards the left wall and jump out to the exposed wooden beam. followed by another wall run to a set of bricks. -Walk through the entryway and watch as sand monsters get cut to shreds by swinging bladed pendulums. Move across the beam to your left and do a wall run. Make sure you time them right or you’ll get a back full of spikes! And don’t try to jump! -Walk down the steps into a wide open room where a bunch of sand monsters will be looking to fight you. -Walk to the right side of the beam and jump to the pole. -Swing from pole to pole before jumping out to another beam in the wall. Perform a wall run on the right wall and jump back towards the pole. -Let go of the pole and perform the same action on the left side of the room. As soon as you step on the button in front of you to unlock the door on the other side. Perform a wall run up the wall before jumping back the other way to another pole. rapidly tap the circle button to perform three quick rolls in a row. then do two more quick rolls just before the door closes. -Walk across the room and before you enter the the square indentation in front of you. you will notice a pole above your head on the right side of the room. -Walk down the hallway and to your right there will be another one waiting for you. This will trigger an unlocking mechanism in a series of poles on the other side of the room. -Move to the right side of this beam and jump out to the red banner before sliding down. -Climb up and do one wall run up to another set of bricks before jumping back out toward a wooden plank. Remember to break the jars and barrels that will be located on both sides of the room for additional health and energy.-You’ll notice a swinging beam full of deadly spikes. use a quick roll to get by the first group. . swing and jump to another wooden beam. Walk to your right and jump out to a pole. then sidestep a couple. In order to get past these yourself. you need to time it just right. -Jump out to the next wooden plank. Once you are hanging on to this pole. -Move over to the right and turn the corner in the wall. followed by another.

you will have to kill a large group of sand monsters that break through the wood door. Head in the direction of the room that the lever is facing (toward the big wooden door) and go to the right side of the room. Turn around and walk back towards the left side of the room. do a wall run up the wooden door on your right. When you are finished with them. Jump from beam to beam through the other set of bladed pendulums. -Turn right and carefully navigate your way through the two bladed pendulums. followed by an immediate jump back towards the wooden beam. Do a wall run up the ledge and use a power attack on the sarcophagus by holding down the square button (wait until the sword flashes gold) and then letting go. In order to get to the hidden sarcophagus. -Walk through the entryway directly across the the way and cross the wooden beam. then hit it again to drop from the bricks. Step back out and perform a series of wall to wall jumps between the two newly erected structures. immediately followed by a series of jumps to get you on top of the wooden plank. -Hit the circle button to drop down from the ledge.-Grab the lever (R2) in the center of the room and rotate it clockwise all the way around (3 turns). Swing and jump towards the wooden panel. These hanging gold levers will trigger two rectangular structures to rise up out of the ground on both sides of the wooden door. -Jump back towards the patch of bricks located just above the door. -Jump out towards the other golden lever and swing and jump to the red banner. -Walk thorough the entryway. Do a wall run up the wall and jump back towards the pole. -Break the wooden barrels inside the tiny room that held the sand monsters. time your jump from the wooden plank at the exact moment that they cross to safely land on the other side. -After this. -Jump toward the golden lever on your left and swing and jump towards the red banner. -Go back to the lever and turn it back two turns. hit select and give yourself another upgrade. . For the last two. As soon as you hit it. -Go left and head up the stairs. do a wall run to get on top of the wooden plank. Face towards the cloth material and do a wall run up it.

followed by a jump onto the pole. immediately followed by a jump back across to the pole. Time a wall run across to your right when the gear moves to give you space to make it to the other side.) The Works -Enter the palace defense system area. Walk left and do a wall run against the door. rotate and jump to the other side. . This will erect another column. -Wait for a rising and falling door on the side of the left wall to fall before doing a wall run across it. this may differ. -Move right and do a wall run past the two huge winding gears to the ledge on the other side. Wait until they fall and become flush with the wall before doing a wall run to the other side. followed by a jump out to your right. Time a wall run across the left wall when the sliding rectangle slides back against the wall. This will erect a column over the gap. -Move all the way around to your right and wait for the big rectangle to sit flush with the wall before performing a wall run and grabbing the tiny ledge that is part of the rectangle. -Jump to the column. followed by another wall run up to the ledge. -Jump straight out and grab onto the ledge next to the huge winding gear. jump to it. Depending on the camera view. (Tip: If you simply try to rotate around the columns and then jump. make sure to hold the left analog stick down in the direction of the next column before you jump to it. -Perform a wall run up the bricks. jump down the red banner. Jump out to press the button on the wall and quickly do a wall rebound by jumping back to the column as soon as you hit it. -Now. -Wait for the rectangle to move all the way out before making a jump towards the broken column. you will not have enough time and the door will close before you get to it. This next part is kind of tricky. -More rising and falling structures in the wall. -Do a wall run up the wooden door on your right.-After your discussion with Malik. -Rotate to your right so that your back is facing the button against the wall. Hold the left analog stick down in the same direction as you jump to the other ledge and quickly roll through the door.

. Rotate it one turn to the left and jump across the other wooden plank. -Same thing again. Rotate it around two turns to your left and jump across. move to your left and wall run under two sliding blades to the next ledge. but this time wait for the sliding beam of blades to reach its lowest point before crossing. Wait for the rotating structure above you to turn to a flat spot and do a wall run up it to the next ledge. -Carefully time a wall run past the two sliding blades to get to the other side. Wait until the blade is at its highest point and then cross to the other side. -Turn left and perform a wall run across the right wall but beware of the sliding blade in the wall. -Drop down and jump across to the center structure holding the lever.-Rotate and jump to the other column before jumping to another ledge built into the sliding rectangle across the way. -Drop down and jump back to the center structure. -Pull yourself up and perform a wall run up the wooden door before jumping back out to the golden lever. another wall run up to the next ledge. -Jump across the wooden plank to the lever in the middle structure. -Wait until the rectangle rises to its highest point and perform a wall run across to the nearby pole. -Jump across to the other ledge across the way. -Swing and jump to the next pole. -Wall run against the door and jump back out to the golden lever. -Wall run up the huge metal structure in front of you and grab onto the ledge. Crank the lever one turn to the right so that you are facing the button in the structure across from you. pull yourself up. Move around to your right and wait for the sliding blade to reach its highest point before doing a wall run across to the other ledge. only this time watch out for two wooden beams with spikes before doing your wall run to the other side. Jump to the next pole before sliding down the red banner. Walk through the entryway and turn left. -Another left turn and another wall run. but wait for a space in another huge winding gear before jumping to the next pole. -Just like before: wall run up to the ledge.

-Pull yourself up and rotate the lever one turn to the left. -Head right down the hallway and jump over the sliding beam of spears. -Jump across to your right and perform a wall run up to the ledge.-Jump toward the button. jump to the newly formed column out to the right. roll and jump again over three different sets of spear-laden beams. Swing and jump to the next beam before jumping to the other side. -From there. -Quickly rotate the lever 180 degrees back toward the closing door and jump across before it closes. Jump across to the sand monsters waiting for you on the other side. Pull yourself up and jump up to the pole. -Turn the lever once. just as you did on the other side. again to the left (this should bring together the two huge columns in the center of the room). -Turn left again and jump from beam to pole to beam. Jump out to the newly lowered beam. -Once you have pulled yourself up. Turn left and perform a wall run under another sliding beam of spears. wait until it is at its highest point before performing a wall run. perform a wall run up the structure to touch it. -Turn left and jump to the golden lever. -Turn left and rotate the lever one turn to the right. -For the final sliding beam of spears. jump out toward the wall and immediately perform a wall run up it as soon as you hit it. hit select to apply an upgrade. GAME The Fortress Courtyard . Jump across the two poles on your left and slide down the red banner. -Jump from this to the other beam on your right before jumping to the pole out in front of you. After you defeat all of them. Swing from this out to the beam. -Head down the hallway and quickly jump. Turn right and jump across to the pole. followed by a jump across to your right. Swing from it and jump across to the other side. and then jump off back to the center structure.

to the pole. -After you kill the sand monsters that will be waiting for you. and down the red banner. As soon as you have touched it. jump out to your left and grab onto the pole. Perform a wall run over the gap and head up the stairs.-After getting a glimpse of Ratash. From here. -Immediately following this. Move across to your right and time a wall run as soon as the sliding blades move down. give yourself another upgrade. jump out to the wooden pole on your right. -Perform a carefully timed wall run past the set of sliding blades and step on the button. -Perform a wall run between the the two intersecting blades as soon as they cross. Swing to the next pole and jump to the ledge. -Jump from the plank. and do a long wall run to the ledge on the other side. Remember to hold the square button for a power attack and to roll whenever you get surrounded. jump back. who are now pillars of sand. -Jump back across. Do a third wall run past a final set of blades — this one will need to be timed precisely as you will need to jump from the wall out to the wood plank on your right. turn left. jump out to the left to the column. Immediately after. the foundation will break as a result of that crazy centaur-like monster ramming his horns into the side of the building. Jump from column to column before landing on the ledge on the other side. -Run toward the door blocked by the guards. -Swing from pole to pole before finally reaching the ledge. Perform a wall run up the wall on your right and jump back across to the nearby pole. a whole slew of sand monsters appear out from under the ground. jump out to your left to the pole and swing across to the other side. -Move to middle and down to your left to jump across the gap and use a power attack to break the sarcophagus. -Roll under the beam of blades. Be careful! As soon as you get to the top. Slowly step off the stairs and as soon as you feel your controller rumble. to another plank. -Make your way under the closing door and turn left. If you should fall. Carefully perform a wall run past another set of blades. -Turn left and time another wall run as soon as there is space between the blades. . Jump across the two other wooden poles before finally jumping out to a patch of bricks. remember that you have the ability to reverse time by pressing R1.

-Enter through the open doorway and kill the sand monsters that will be waiting for you. -Again. -Tip: As you’re fighting off sand monsters. by now you should have another upgrade to equip yourself with. Repeat this maneuver two more times and he’ll be slayed in no time. Perform a wall run up this wall and jump back across to catch the hanging golden lever. he doesn’t want to fight alone and summons plenty of sand monsters to come to his aid. making sure to hit the button that will open the gated door located down to your left. But don’t be intimidated. As soon as you perform a wall run past this gap. -Head left down the stairs to get to a checkpoint. When he hits the wall he will be dazed long enough for you to get some good sword hacks in on his back. This will open the gated door on your right. These guys can be annoying. -Move slowly through the doorway and get ready to jump back as soon as you feel your controller rumble. -If you haven’t done so already.-Perform another wall run past this newly formed gap. move slow as there will be another break in the foundation. get ready to roll. As you turn right. but don’t let them distract you from killing this centaurish beast. face the wall that is opposite the outside view of the palace. -You now find yourself face to face with that grunting brute who has been causing you all of this trouble. as soon as you see him rear his head and raise up one of his arms in preparation for slamming it into the ground. -In the center of this room. but his charge is easy to avoid if you give yourself enough space between you and him. -He wastes no time coming after you. Naturally. thus doing more damage to the beast. quickly do another one before another gap is formed. Perform a wall run over the newly formed gap. tap the circle button to perform a roll. before he charges at you with those deadly horns. Remember that holding the square button will perform a power attack. but adding new powers is way more fun!) . those horns do a lot of damage. (Adding a health increase is important. the key is to get alongside a wall. be careful as you do a wall run past another set of blades on the right wall. -Wait for the sliding set of blades to ascend and then do a wall run across the left wall. Just before the brute charges you. followed by a jump out to the ledge on your right.

Move fast or you’ll get nailed by spikes! Perform this same action across the other two sets of metal grates. so about halfway. This will trigger the wall that it is built in to move forward. -Perform a wall run on the right side of the wall before jumping out to the wood column on your left. as there are sliding columns full of spikes waiting for you at the end of these grates. -Perform a wall run against the wall and then jump out to the golden lever on your right. -Rotate and jump to the next column before jumping to the wood plank. do a wall run up the wall to touch it. -Once you’ve safely made it across. -Turn left and walk out across the wood beam as the swinging beam swings back. -Slowly walk out to wooden plank and as soon as this swinging beam swings back. kill the sand monsters waiting for you in the room. -Quickly tap the circle button to perform to quick rolls across the metal grate located just outside the outdoor entry. Swing and jump across several poles before landing on the other side. giving you just enough clearance to roll under it. jump out and grab the pole and quickly jump to the other side. Jump from here towards the ledge in front of you. perform another wall run before quickly jumping across to the other wall and doing a wall run up this wall to get to the top. -Go through the entryway and wait for swinging beam of spikes to swing all the way back. -Turn right and perform this same action with the next two swinging beams of spikes. . Once it moves as far forward as it can. You won’t have enough time to make it all the way across without getting it. -Moving along.-Located to the right of the door with the three sand statues is a button. hop up and finishing crossing the beam. Simply move over to the right and as soon as the beam swings back the other way. simply get through the first and wait for the next one to swing back before rolling under that one. -Walk thorough the entryway to get a checkpoint and some extra life if needed by breaking some jars and barrels. Make sure you time your rolls. roll your way across two more metal grates. Don’t try to roll through both in one motion. remembering to do a wall run as soon as you hit it to pull yourself up. tap the circle button to drop down and hang on the edge.

-Step on the button. The Fortress Gates -After meeting up once again with Malik. Turn the lever one turn to the left. -A wooden crate will rise up in front of you. -Jump out to the wall across from you and wall run up it to get on top.” -In order to make this happen. you need to adjust the levers in a specific order. -Turn left to where the two levers sit side-by-side. all three levers should be pointed west. then the right lever west. jump across to the patch of bricks on your right. then the left lever north. -Grab the lever to the right of that and turn it north (facing the gears). jump onto it before the timer runs out. you need to get the two tiny gears touching in the bottom right corner. -For this puzzle. Two more wall runs across before finally jumping out to your left on the wooden crate. with the two beams above them arranged in the shape of an L. -Grab the one that is closest to the bridge and turn it south. When you are facing the gears. Step on the button and the gears should be in perfect working order. -Walk across to the lone lever across the way and turn it so it faces east. and finally the right lever south again. -Right after this.-Walk through the entryway and step on the button to your right. an even more difficult puzzle awaits you. Do another wall run up this in order to get on top. To start with. Perform a wall run across to another patch of bricks before doing a wall run up to the ledge above you. -Jump out to the wall directly in front of you and perform a wall run up it in order to grab onto the ledge just above you. -Walk back to the lever closest to the bridge and turn it so it faces west. -Turn the left lever south. . then step on the button again. the lever on the left should be facing east (to the right) and the lever on the right should be facing south (pointed toward you). The Prince will inform you that the device is stuck. The Prince will inform you again that these gears are broken as well.

-Tip: Before you head back down the stairs to the liquid door. -Carefully make your way through the rest of the hallway. -Enter the newly opened gate and make your way past the metal grate and sliding beam of spikes. but make sure that the gear that it is moving is on the left side and touching the other gear (the side closest to you now). fight off the sand monsters. -Go back across to the lever closest to the bridge and turn it north. go back to the lone lever and turn it to face south. to the right and left of the fountain area are jars for you to break to earn Red Spheres and increase your health. jump across the steams of water. -You’ll eventually arrive at another room with one of those liquid doors. -After you talk to Malik and the gate is accidentally opened. -Walk back across to the lone lever and turn so it faces west -Walk back to the far right lever and turn it from east to west -Move to the lever closest to the bridge and turn it from west to east. -After talking again with the now-deranged Malik. jump out to the right and grab the pole before swinging to another wood platform. using them like you would poles to swing across to the other side. . -With your new power. turn right and jump out onto the wood platform.-Move over to the lever to the right of this so it faces east. -Finally. -Very Important: Go back to the lone lever across the way and turn it east. -From there jump out onto a patch of bricks in front of you. timing your rolls perfectly to avoid getting hit my spikes of any kind. Make sure you hold it down and as you do. Enter it to meet Queen Razia once again. -Next. Climb up and do a wall run to press the button above you. use L2 to control the water.

-Jump up and climb the column facing the large gated door. -Jump out to the pole and swing to the exposed beam on the other side. do another wall run and jump out to the column on your right. -Climb around and drop down the red banner -Give yourself an upgrade after you kill the sand monsters. -Turn right down the pathway and wall run up to an exposed hole in the wooden doors. -Climb around this entire structure before performing a wall run to another wooden beam. From there. solidify the water again and jump from liquid column to column holding L2 the whole time and pressing up on the left analog stick for quick jumps. Crawl up it and jump to the opening on the other side. and solidify these with L2 to jump and swing across.-Around the corner. Climb around to your right and wall-climb up the bricks. -Jump across one more frozen water column and make your way down the hallway and into the prisons. Wall run across and solidify two more streams of water as you swing across. -Solidify the water and swing across to the wooden beam in the wall. Don’t slide down once you get to the solid column. Wall run to your right and jump from there to a pole. -Activate two streams of water. -Walk into the room and freeze the column of water. The Prisons -Walk to the end of the walkway and do a wall run against the wall to the exposed beam in the wall across the way. there will be spikes just below you. Jump across to an exposed beam in the wall. -Step on the button ahead and press L2 to solidify the water and make your way across. . -Jump and swing from the golden lever. Solidify the water and quickly jump to the first column and make your way down this hallway. -Turn and solidify the water columns to jump across. -Jump across the the two wooden columns to the plank on the other side. Perform a wall run when you hit the wall to pull yourself up onto the ledge.

-Kill the small group of sand monster waiting for you after you drop down. -Turn around and do a wall run up the wall on the right side of the gated door. wall run up it and jump across to the newly formed ledge. Swing and jump back to the wall. Rotate around and jump to another before solidifying two water columns to get across. swing and jump to the wall and perform a wall run up to the wooden beam. wall run up it and . -Wall run across to another beam before jumping out to your right and landing on another big bird cage. (Remember to hold L2 the whole time or else you’ll fall!) -Jump from the wooden plank to the frozen water column before jumping out to the other golden lever on the center contraption. -Turn right and solidify the water column to jump across. -Tap the circle button to drop down two red banners -Kill the sand monsters waiting for you at the bottom. Rotate around and jump to the next one. -On the right side of the wall with the banner that you just slid down is a button. hit L2 and immediately jump back to a now solidified water pole. Rotate around and jump to another bird cage. -Jump out to the wooden beam in the wall in front of you.-Turn and jump onto one of those giant bird cages. -Wall run up the wall on your left. Rotate around and jump to the exposed beam in the wall. -Turn back around to face the wall. Jump out to the solidified water column and then onto the gold lever on the center contraption. -Wall run across to the other wooden beam. -Quickly jump from the ledge to the gold lever and swing across the solidified water to a wood beam. but don’t hold on too long or it will break and fall. -This next part is tricky: Quickly jump back to a frozen water pole. Turn back around so that you are facing the wall. Even though it looks like an impossible distance. followed by a wall run/jump combo out to the frozen water pole. -Solidify two more water columns and jump from these to another bird cage.

jump across the other and perform another wall run to get up on top. . (It’s important to let go of L2 in between water poles or your magic will run out. wait for the next two water columns to get big. solidify the water fall and use it for support as you wall run to get across to the other beam. Imitate this same move again to get onto the wooden plank just above you. Time your rolls to get by the shooting arrows. -Move around and perform this same action again. wall run up it and jump back to the higher frozen water pole. -Again. -Wait for the water to pour a thick stream before solidifying it. -Swing from this to the wooden plank and head down the hallway. Perform a wall run up one of them. -Step on the button to open the door down the hallway. -Get over to the left side of the bridge and wall run up to the exposed beam over the wooden door. -Solidify the water column in front of you. freeze them and jump across to the ledge on your right to get a checkpoint. -Move left. -Jump out to your left and grab on to the frozen pole.) -Swing across the solidified water poles before you get to the last one facing the opposite wall. -Time a wall run to get by the sliding blades. The Sewer -Kill the sand monsters at the bottom of the sewer. -Perform the same tricky maneuver where you swing and jump to the wall. then use it to get across. climb to the top and jump across to the wooden beam on the other side. -Wall run to your right and then wall run up to the beam above you.jump back to the higher frozen pole. -Stand in between the walls of water and solidify them.

wall climb up this gate. Do a wall run and then jump over to the bricks on the other side. -Solidify them and swing across the first two. You won’t be able to see it from where you are. Perform another wall run up the door and jump back to the golden lever to release two streams of water. If you’ve equipped yourself with Whirlwind (the down arrow) now would be a good time to use it. turn around and jump across the solidified columns to get to the lever on the other side. -Jump across to more solidified water columns to get to the next part of the sewer. He’s easy to kill. wall climb up it and jump back to the lever.-Jump across to the first solidified water column and climb all the way up. -Turn the lever once to change the positions of the water columns. Turn and jump across the solidified water columns. -Climb the bricks on the left wall. Then. but jump back and you will catch a higher wooden beam. you will find a gnarly looking dude who can create sand monsters at will with magic lightning bolts. -Turn the lever two turns so that the water spouts on the side of the left wall are turned on. -Get down and go left to where you pulled the hanging gold lever. Wall run up one side. -Jump across to the beam directly on the other side. Another wall run to more bricks followed by another jump to the other side. jump across to the other. -Go back to where you entered. -Wall run to get to the next part of the sewer and fight more sand monsters. Swing back across to the lever that controls the water. . -To your right. wall climb up the ledge. swing to the wall. Turn and jump over to the hidden sarcophagus. but the longer you wait the more sand monsters you will have to deal with. wall run up this side to get to the top. -Now turn the lever once so that the water columns in front of you ware turned on. -Wall run up and jump back across. -Wall run around the door entryway and follow the bricks back down and to your right. -Here. -Move to the indentation in the wall just below the lever.

Turn left. -This will open a door across the way and release a gang of sand monsters. Remember to kill the ones with the lighting bolts coming out of their hands first because they can continue to create more and more. The Baths -Step on the button in front of you to release a waterfall in the center structure. followed by a jump back towards the hanging golden lever. -Stand in between the two waterfalls.-Make your way across the beams. . -Finally. The best method is to use your whirlwind power (down button) to mow them down and then stab them for an easy kill. Hit L2 to solidify them before performing series of wall runs and jumps between both sides to get to the top. -Perform this same action on the opposite side. -Enter the newly opened room. hit L2 and perform a long wall run across the solidified waterfall to grab onto the solidified water pole. Swing across to the other side. walk to the next beam straight in front of you. release L2 and then quickly hit it again. swing across the solidified water poles and do a wall run up the wall at the end. -Walk across the balcony. -Use L2 to to solidify water falls and make your way across the room with several wall runs. Jump across and wall climb up to the ledge. Hold L2 to solidify it. Perform a wall run up the door to your left before jumping back out onto the hanging golden lever. wall run across to a beam and then head down the stairs. -Make your way across the solidified water poles. -Head back and turn left into the room with the huge wooden gear. Jump to it and right as you let go to jump. solidify the final waterfall and perform a wall rebound between this and the adjacent wall. -Turn right. -After Malik accuses you of treason. Run to it and do a wall run up it. Swing across to get another sarcophagus. right as the next stream comes on. -Before turning right. hit L2 to solidify the first water pole.

Swing to the wooden plank.-Perform a wall run against the left wall. before quickly tapping L2 to solidify the water pole in front of it. . Jump to the next column before turning left and quickly making your way across solidified water columns and water poles. -Jump across to the pole and swing over to the other side of the Royal Chambers. -After nearly getting blown away with a fireball from Ratash. -Turn right and do a wall run. jump out to the pole. -Swing and jump through the waterfall. The Royal Chambers -Walk up the stairs and press the button. -Do a wall run over the next gap and jump out to the column on your right. -Jump to the hanging golden lever and then jump across to the platform. -Once in the blue room. -Step on that button and jump across two more water poles. Move across and jump out to your right and grab the pole. Swing across to the red banner on the other side. Solidify the waterfall before you jump out to it. -Once in the next room. Swing across to the wooden beam. jump out to your left and grab onto the pole. Perform a wall run up it and jump back to the higher pole. followed by a series of jumps between solidified water columns and regular columns. do a wall run against the right wall to a solidified water pole. do a wall run towards the red banner. Right as you are about to cut through the banner. -Swing from this across to the solidified water column and make your way across. -Jump out to the solidified water column and slide down before you jump across to the next level of the Chambers. Swing from the solidified water poles and do a wall run up the water fall. -Jump out to the ledge and then wall run up to the beam. -Carefully make your way down the palace hallway as you avoid all of the sliding beams of spears. followed by a jump out to the hanging golden lever. Turn back around and jump through the waterfall to the ledge on the other side.

go to the suspicious water stream on one side of the room. Wall run up the right side and quickly jump back towards the water pole. -Following this. -After the fighting. jump back to the higher water pole. turn right and do a wall run up the wall and jump back to the poles hanging just over head. When you get to the end. -Turn left and walk all the way around. followed by a quick jump out to the the solidified water pole on your left. head left again.-Enter the room and perform a wall run through the opening on your left. . -Wall run against the left wall to the wooden plank and then jump out to the wall in front of you. wall climb up to the ledge. Do this quickly and a door will open directly in front of you containing a sarcophagus full of health and an upgrade. Make your way across the water poles where Ratash will be waiting for you on the other side. -Jump across to the wooden plank. perform a wall run up it. As you climb up it. -Swing across to the other side. turn right and perform another wall run followed by a jump back to the other pole just overhead. -Jump across to the other broken column before jumping across to the red banner and killing the sand monsters at the bottom. Make your way across several water columns before coming to another balcony. -Carefully hit and release L2 as you go from water pole to water pole in between each waterfall. jump out to the broken column on your left. right before you fall. wall rebound off of the two buttons on either side of it. Swing and jump towards the left waterfall. -After you’ve made your way across. swing and jump back toward the right waterfall and perform a wall run to get up it. Swing from this to the hanging golden lever and then on through the newly opened door. do a wall run to get up the ledge. -Do a wall run across the right wall. move around and drop to the wooden plank. make your way around. jump across to the other beam. Immediately after. -Head to the other end of the room and turn left. stand in between the two waterfalls and hit L2 to solidify them. kill all of the sand monsters who will be waiting for you. -Once inside the next room.

-Once on the ledge. Wall run up the wooden door and jump back to the golden hanging lever. Wall run up the bricks. -Jump out to the water column. -Make your way through the treacherous hallway where there will be sand monsters waiting for you in the next room. after Ratash blows away more of the palace foundation. -Head through the entryway and up the stairs. Walk to the edge of where the huge wooden gear is turning. jump across to the pole and swing up across to the tiny room holding another sarcophagus. jump back onto that tiny ledge. -Go right as you make your way across the platforms. turn left to jump to the next column. turn left and jump across the water poles to reach the exposed beam in the wall. and then slide down the red banner. -Move around and make your way to the other ledge. -Jump from the wooden plank to the water column.-Just like before. Turn right and carefully perform a wall run up to the tiny ledge in the wall. solidify the waterfall behind you and wall rebound between this and the real wall to get to the next level up. -Swing back across the water poles and jump right onto this platform. The Observatory -Turn right and jump across to the water pole. -Move across the water poles to another lever. Jump from here across to the ledge. Perform a wall run against the door and jump back out to the hanging gold lever. -After you slide down the red banner. -Wall run across the waterfall to another water beam and then jump to another water pole before jumping to the ledge. . -Climb up the bricks. perform a wall run and make your way across the solidified water poles and columns. allowing you to jump to it. Turn it two times so that a platform opens up on the center contraption. Wall run up to the next ledge to pull yourself up. Solidify the water and stop the big in order to do a wall run across to the other side. -After this turn right and head up the stairs.

As soon as you jump to it. -Move to the right of the balcony and make your way down the red banner. Turn the lever there twice to move the platforms around to the other side. Jump from the platform to the water column to the center platform. In order to jump between the next two water columns. -Wall run up the door and jump out to another hanging golden lever that will release two levers in front of you. Wall run across to the water pole and swing over to the ledge as you make your way up to the next balcony. -Turn the other lever next (so that it is pointing west. -Move across the wall and wall run to the ledge before pulling yourself up through the entryway. -Walk down the walkway and do a wall run against the right wall before jumping out to the solidified water column. -Cross over and grab onto the wood beam. -Turn the lever on the right first (so that it is pointing south). -Wall run back across to where the door is and then wall run again to the other lever. . making another path with the platforms). Turn it once and wall run back to the area with the door. Turn it twice. -Allow the yellow platform to move until it gets level with the center platform again. then jump back on to the center one. hit L2 to freeze the machine. -Jump across the two newly formed platforms on the center contraption. -Wait for the yellow platform to sit flat and land right in front of you.-Wall run across the left wall to the lever. -Allow this one to move until it is level with the red platform and then jump onto the red one. jump over. release L2 as soon as you jump. when it does. in order to give yourself enough water to grab onto. -Slide down the two red banners to reach a boss fight. -Wait for the red one to match up with the yellow platform and allow this one to take you close to the rail of the balcony before jumping for the rail. The center platform will move close to the yellow platform. -Release L2 and allow the contraption to move.

Wall climb up these to join Malik in action. This next part is tricky: while holding the second water pole. The Throne Room -Before you enter the huge doors on your right. hold down the square button and give him two good power attacks. His huge fire-laden sword is intimidating. give yourself an upgrade and break any loose jars you see for some extra health. -After you’ve defeated him. -Carefully make your way across all of the ledges down the hallway. -Wall climb up the newly formed entry way. Once he is dazed after hitting a wall. Have him do all of the hard work and kill the smaller sand monsters for you. on the right side of the door. Perform a wall run across the wall to your left and jump back across two water poles. launch a couple of good power .-For this boss all you need to know is power attacks. Immediately after. move over to the left. Repeat this and he’ll be dust in no time. but he’s actually kind of clumsy with it. Stay close to his feet and as soon as he goes for a swing run between his legs. crawl up the bricks to your left. -Jump across to the other beam and travel down the red banner to the ledge below. Right when you land against the structure. Regular swings with your sword won’t inflict any damage on this beast. Wait for him to charge at you before performing a roll to get out of the way. sneak up behind him. pull yourself up with a wall run. Boss Scene with Ratash -Only power attacks will work on Ratash. Swing around and jump out toward the waterfall. -Wall run and slide down the red banner. -Tip: When this boss tries to charge you he will kill everything in his path. There are only spikes below so don’t let go. all the way against the wall. If you don’t land just right. you’ll hit the water and the force will pull you down. Land on the ledge and break open a sarcophagus. -Head through the huge doors on the opposite side of the room where Malik is currently battling Ratash. -Make your across to the beam before jumping out and across the wood columns. -Walk to the left and swing across the water poles. Jump from here toward the bricks on the right.

Lure the sand monsters into fighting you and when you see Ratash rear back for a fireball. The Terrace -Once you’ve entered the terrace. -Turn left through the entryway and try out your new teleport power by pressing X and then the circle button. then hit the square button to unleash a lethal blow. enter the liquid door in the room. climb his back and deliver one final blow. rotate. -Once you reach Ratash and he flees again. Jump out towards Ratash. -Once he falls to his knees. roll out of the way and let it hit the sand monsters. jump and release L2 before quickly holding it again for the next water column. -After Ratash loses his sword. -Once you make it through the treacherous hallway. -After you get his health down to 50 percent. set up shop again under Ratash’s legs. release L2 and then quickly hold it again right as you make contact with the water column. though: he’ll eventually catch on and give you a power stomp with one of his legs if you’re not careful. Kill the sand monsters and finish making you way through the hallway. perform your new flight attack power by jumping over the gap and pressing the circle button.attacks to the back of his legs. -Ratash will call upon a large army of sand monsters. -Follow Malik down the hallway after he storms off. deploying power attacks when you get the chance. (Note: this only works when there is a enemy within reasonable striking distance. approach the edge of the ledge and time a jump for the water column. follow the on-screen instructions and walk to his back. As soon as you jump to the water column on your left. -Once they have been destroyed. but like every other boss. head back through the liquid door.) Kill all remaining sand monsters. -After your talk with Queen Razia. Follow the bricks up to the first balcony. Quickly make your way over to the next set of brick and beware of Ratash’s fireballs. it’s easier to have him do all of the work. Swing and jump to another water column. press the X button to climb him. -Jump from this to the pole overhead. Watch out. he leaves for higher ground. .

-For the next ledge. Don’t worry. tap the circle button to drop down shelf below. -Jump from the bricks to the beam opposite them. -Jump from the plank to pole and flight attack across. -Swing across the poles and perform a flight attack on the sand monsters on the balcony. wall run up the wall and jump back to the bricks on the other side. -Wall run up this ledge to the ledge above it. as soon as you step over the button a ledge will slide out for you to land on. Perform this same action with the next button. . -Do a wall run over the button and quickly do another wall run over to the moving ledge. so that you can wall run across the lower button. Wall run to the next beam and jump across to the right. to another beam on the far side. Quickly jump to the other column and then back towards the ledge before the timer runs out. perform a wall run and jump back to the wooden plank. -Move to the right of the door and perform a wall run up to the beam.-Turn left and perform a wall run against the right wall. swing and jump. Swing to the next pole and use a flight attack across to kill more sand monsters. then wall run across the top button before jumping out to the broken column. -Hold up on the left analog stick as you turn the lever to bring yourself down to the next level. Continue the wall run and grab the pole. Quickly turn back to face the button. -Use a flight attack ( X button plus the O button) from the ledge and kill the sand monsters on the other side. swing across. -Crawl around and make your way across the broken columns. -Flight attack across the gap and kill the two sand monsters. -Wall run up the button and jump back to the pole. Quickly turn around back toward the button. -Wall run against the left wall and stop on the button. -Just like before. wall run up the button and quickly jump back to the pole.

-Drop down to the sliding ledge. Rotate around so that your back is facing the button. -To your right. After it slides over. -After you hit the button. jump across to the beam on the other side and move across to your right. -Wall run across another button and grab another ledge. -Wall climb up it and quickly swing across the series of poles before performing a flight attack to the nearby balcony. -Drop down to the beam. Quickly wall run up the sliding ledge. -Climb up over the ledge and get ready for a battle with two crazy-looking golden bulls. Climb down and jump back to the other column before jumping back to the newly raised ledge. along with the other sand monsters. jump out to the column on your right. -Kill the sand monsters and give yourself an upgrade. Drop down to another beam and move around to your right. drop down to the lowest beam and quickly move around to the right. wall climb up and jump back to another sliding ledge. Wall run up to the button. From there. -Climb up and jump to the column on your left. -Quickly move to the right and wall run up to the bricks. flight attack across the newly opened door and kill the next batch of sand monsters on the other side. Perform a series of jumps and wall runs to move up between the two walls. jump to the pole and then swing to the beam. Immediately after you touch it. -Jump back across to a beam and move around left so that you are under the button. -After you defeat them. -Swing to the red banner on the other side and repeat this same maneuver. wall climb up it and jump across to touch the button on the other side. but make sure to jump out to the pole before you reach the end of it.-Wall run across the button and grab the next ledge. . Quickly perform a wall rebound off the button and back to the column. -Walk through the entryway and slide down the red banner.

-Wall run up the wall to your right and jump back to grab onto the hanging golden lever. -Head left down the stairs. Climb up them to get another sarcophagus. -In the next room.-Swing across to one more red banner. -Jump to the ledge out to your right. Swing from it to the wall in front of you. Swing across a solidified water pole and slide down the slope. -Wall run up the wall and jump back towards the hanging golden lever. -Turn right to head outside. before jumping out and preforming a wall attack to kill another sand monster. -Wall attack again to kill one more sand monster. but before you reach the bottom. -Wall run against the solidified waterfall on your right until you reach the water pole. Slide down from this one to the one under it. jump out to the left and teleport to the other side to kill the sand monsters. Use L2 to solidify them and make your way up them. until you are close enough to use a flight attack to kill the sand monster on the other side of the span -Wall run along the waterfall to your left as far as you can go. . Swing from this one to the next one before doing a flight attack across and killing that annoying skeleton genie who’s been trying to hit you with fireballs the whole time. -Step on the center button to trigger two waterfalls. The Rooftop Gardens -Swing between water poles and rooftops. -Once you get back down. Make sure to jump at the end of the slide to avoid hitting the spikes. -To your right are three elaborately painted ledges. enter through the main doorway and get through another booby-trapped hallway. the jump back to the water pipe farther above and swing from this to get to the top of the room. wall run over a solidified waterfall to a solidified water pole. wall climb up. -Slide down the concrete slope and flight attack across to kill the sand monster.

Make sure to jump over the gap. Wall run along the right side of the wall and jump out over the gap to your left. -Wall run up the wall and jump back to the hanging golden lever. -Swing across to the rooftop. Swing and flight attack to the other side. -Repeat the last sequence. swing towards the wall and perform a wall climb before jumping back to the higher water pole. -Wall run along the waterfall and swing to two different water poles before performing a flight attack again to kill another sand monster. -Wall run up the wall and jump back to the solidified water pole. -Turn left outside and slide down the concrete slope. Wall run up and flight attack to the left side. then jump for the red banner. -Climb up the water column and jump to the nearby ledge. -Head down the next slope and before you get to the edge. swing across the water poles and flight attack to the other side. -Turn right and slide down the concrete slope. -Follow the pathway until it ends. -Make your way through the pendulum blades in the hallway. then turn to your right and flight attack across. . Wall rebound between both waterfalls before doing a wall climb up to the ledge on the left side. -Jump to the water pole. -Kill the sand monsters who appear outside and give yourself an upgrade. get close to the left wall.-Drop down and wall run across the waterfall and make your way across the solidified water poles. -Wall run along the waterfall. hit L2 and do a wall run along the waterfall. before doing a flight attack across to kill the sand monster. -Break the sarcophagus behind the bushes. -Wall run along the waterfall and swing across the water poles to the other side. Turn back towards the wall and jump to the ledge.

swing to the wall and wall run up it. -Turn right. -Move around to the water column and solidify it before climbing to he very top. Before you get to the end. -Hold L2 to solidify the water and quickly wall run up the waterfall and make your way across the water poles to the nearest ledge. Remember to kill the ones that proliferate first (the ones with the spiked shoulder pads and heads of fire). -Move around to your right and jump to the nearby pole to swing across to the balcony. wall run along the waterfall before jumping out to the water column on your right. Jump to the next water column before jumping out and performing a flight attack on the sand monster across the way. flight attack across to the nearby balcony. The Aqueducts -Enter through the opening and time your slide down the concrete slope. Jump out to your left and make your way across before doing a flight attack to the far balcony from the last water column. flight attack across the gap. .-Flight attack across to the other side and kill more monsters. wall run up it and rebound jump back to the masonry wall and then back again to the ledge above the waterfall. -From there. -Jump across two more water columns in a row before turning right and jumping to another water column. wall run up the wall and swing across the water poles before doing another flight attack to the other side. -Perform a wall run over the solidified waterfall across to the ledge on the other side. -There will be a ton of sand monsters waiting for you here. jump out to the solidified water pole. -Make your way around to the left. solidify it. -Slowly walk through the waterfall. -Turn left. jump back and quickly swing your way along the water poles until you jump out to the ledge in the nearby wall. -Following this. -Follow the path around and flight attack across another gap to do the same. jump out to a solidified water column.

let the bucket take you up and jump across to your right to grab onto the bricks.) -After watching Malik turn into a hybrid of Ratash. release L2 to allow the bucket to come up. follow the path of the birds to get up to the ledge. give yourself an upgrade. -Make your way along a bunch of water columns before quickly climbing up he final one and jumping to the bridge. . -After you take care of them. -Wait for the one next to you to lower and jump across to it. As soon as you get close and you see the water.-Time a wall run up to the next ledge just as the spinning blade is moving back to the left. hit L2 again to hold it there and jump across to one of those giant bird cages. Then press X again to jump off of them. Once it gets to a higher position. -Wall run up to the higher ledge. -Follow the birds to the red banner and then slide down. Wall run along the wall and jump out to it. Simply jump towards them and press circle in mid-air. -Flight attack to the other side and make a right through the entryway. Follow it closely until you get under the bricks and wall run up to grab on. get ready for some button mashing against a ton of sand monsters. -Wall run across the waterfall again toward a water pole and swing across to the bridge. -Hug the wall as you slide down the concrete slope and make sure you time your dismount jump perfectly in order to catch the water column. -Time a wall run across to one of the edges of the water buckets after you have solidified the water with L2. If you haven’t done so already. follow the on-screen instructions explaining how to use the birds as temporary handholds. -Follow the bridge around to the water column. -Turn left and follow the birds again. hit L2 to solidify it. Once you are hanging on. -Once through. Rotate around and jump to a bucket on the other side by holding L2 to keep it in place. Once you let go. Solidify it and climb up it until a point at which you can flight attack across to kill the sand monster on the other side. (Make sure not to hold on for too long or you’ll fall. -Make your way through the treacherous hallway.

do another wall run along the waterfall on your left side and then jump out to your right on the ledge. You want to fight him essentially the same way as Ratash: power attacks to the back of the legs. you know he’s about to unleash a lethal attack. -Tip: When you see Malik levitate off the ground and start speaking gibberish. -After you get Malik’s health to about half-way. he levitates and destroys the temple.-Make your way down and jump to a solidified water pole. -Flight attack across to the bird and jump to the nearby balcony. he knocks you off of Solomon’s Tomb and you have to get back to him. When he does this. quickly roll behind one of the stone walls to protects yourself. Swing and flight attack to the other side and kill the sand monsters. Kill the sand monsters and continue to follow the path of the birds who will take you back to Malik. -Walk across the walkway and turn left. continue to flight attack to each one before performing another flight attack to a sand monster on the balcony. do a flight attack to each one. -Once through. -From there. After a couple of hits. -When you get Malik’s health to the last bar. -Wall run across the waterfall on your left to get you over to the concrete slope. Malik gets ticked off. -Turn left and make it through yet another dangerous hallway. wall run along the right wall and jump over to the solidified waterfall. -Next. you will jump out to a wall. The tricky part is that after the first two. follow the path of the birds. -Slide down but before you reach the bottom. do a wall run up it and flight attack back to the next bird up. . As soon as you hit it. -Flight attack to the two birds to get on top of Solomon’s Tomb. Solomon’s Tomb -Here you encounter Malik with all of his crazy new power. -Perform a series of wall run/jump combos between the two walls to get to the top.

-Down the next slope. -As you make your way down the stairway. but scary looking beetle will fly at you. -Repeat the last step once you get close to the end of the slope. -You know you are near the end when the speed picks up and there is dust everywhere. in will unexpectedly collapse and turn into a slope. Then. spike-filled hallway.) -After you have unlocked the spiral stairway. Make sure to time your jumps and wall runs to avoid getting hit by blades. Depending on how you have used your upgrades. the ice blast works great against these guys. an innocent. -After you have activated the water columns. . (All of the arms should be aligned and facing you. Continue to turn the lever until the two hands are aligned. Kill it — as soon as you do. make your way up between the deadly walls. release L2 and turn the lever until the statue is aligned and facing out towards you. and turn the lever in both directions until you get the stature lined up. hold down L2 to solidify the water. Stay close to the wall and get ready to perform a series of wall runs and jumps over gaps and to red banners. you get another one.-From there. hold L2. Get ready to jump from the falling stairway to the ledge as soon as it’s within jumping distance. move to your left side and solidify the waterfall and wall run to the other side. a whole swarm will come up out of the center of the ground. walk over to the red banner and slide down. -Walk up the stairs and go to the lever. -Go to the lever. -Walk over to the lever and turn it until the hand on the structure is facing you. carefully time a sequence of rolls through the narrow. carefully timing your jumps and remembering to let of go of L2 in between jumps to increase your time of water control. after you kill all of the beetles. -Wall run against the right wall and jump down the slope on your left. make your way across them. This will trigger a set of stairs to rise up from the ground. -Once up top. -Once you enter the room. Before you begin to turn it. -Speaking of upgrades.

-After you kill the rest of the smaller sand monsters. -Hit L1 and wall run over the new wall before jumping out to a broken column. -Once you are through to the next room. Tap L1 to reconstruct the gold outlined structure. -Once you get to the wooden plank just before the gold outline of the old structure. stay close to this boss’ feet and use power attacks on the backs of his legs. -After Queen Razia gives you Ratash’s backstory. defeat the sand monsters who will be waiting for you. and after you jump. get behind him. -Turn right and wall run across to slide down the red banner. hit X to jump on his back and finally hit the square button to finish him. wall run up and jump back to the ledge. The Ruins of Rekem -After Queen Razia tells you to meet her in the temple. . jump and press L1 in mid-air to reconstruct the next area. -After your conversation with Queen Razia. -Once you reach the end. jump across to the other wall. Once his life is half gone he should fall to his knees. Do a wall run up the same side as the red banner and jump back to swing across the poles. -Turn right. Swing to the wood plank and repeat this step to get across to the ledge. -Head through the door on your left and use your new power by tapping L1 to reconstruct an old piece of your environment. there are a ton of pots to break if you need some extra health and energy. a huge sand monster boss appears looks to pick a fight with you. -Hit L1 and go to the newly formed structure. Wall run up it. -Just like with Ratash and Malik. Use this new power to get through the hallway. The best way to get past those swinging beams of spears is to jump over them and then quickly roll over the metal grates. head back down the stairs and back through the liquid door. tap L1 to reconstruct the pole. enter the liquid door on your left.-Make your way through one of the toughest hallways yet.

Go through the entryway and get to the other side to nab a sarcophagus. -Make your way through the sliding blades of this dangerous hallway. -Wall run against the wall to grab onto the closest pole. Down inside the waterfall is a sarcophagus. Face left and jump across. -Once you make your way back to the wooden plank. -Hop over the edge of the railing toward the waterfall. -Hit L1 to reconstruct the big structure next to the door. hit L1 and hold L2 to solidify the waterfall. climb up the bricks and wall run up to pull yourself up. then jump and wall run up the waterfall and jump and wall run up the other side. -Hit L1 before doing a wall run across the newly formed structure. slide down the red banner. using L1 when necessary. and walk through the closing door. -Once you’ve reached a dead end. destroy those annoying beetles and the other sand monsters and give yourself an upgrade when you’re done. -Hit L1 and wall run up the wall before jumping across and doing a wall run up the other side to the ledge. -To get back up. jump across the hallway and slide down the banner. -Up the stairs and to the left of the throne are some bricks. -Slide down and jump to the wooden plank. climb up them. Before you fall. -Jump to the bricks and do a wall run to your left to land on the ledge.-Make your way across the broken columns and remember to hit L1 to reconstruct the old ones before jumping to them. Swing across from pole to pole until you land on the wooden beam . Stand between this and the structure next to it and wall rebound between the two to get up on top of the structure. -Jump and swing across the poles to the next broken pillar. -Wall run across the button. jump out to the broken column on your left. Rekem’s Throne Room -After talking with Queen Razia.

-Carefully make your way across the treacherous ledges to get to the next room. -Walk out on the wooden plank and jump to the plank on your left. followed by another ledge above that. Move across to your left and drop down to another ledge. wall run across. tap L1 and fall through it to land on a platform underneath that has a sarcophagus. -Turn right and roll under the partially closed door. Wall climb up the structure and pull yourself over the railing. -Crawl across the ledge and drop down on the other side. -Once you reach the top of left wall. Drop down and climb down the bricks. . Perform a wall run against the gated door and jump back to catch the hanging golden lever. move all the way over. Kill the other sand monsters that show up as well. wall run across before jumping to the ledge on the other side. -Wall run up the two ledges.-Jump towards the wall. -While standing in the middle of this structure. -Wall run across to the other ledge and wall run again to the reconstructed platform. -Reconstruct the next set of ledges. -Make your way over to the new hole in the ground where the throne once was. release L2 and flight attack through the waterfall toward the sand monster on the other side. Move over to the end and drop down. walk through it and kill all of the sand monsters. -Swing across the water poles before performing a flight attack over toward the next sand monster. and slide down the red banner. Turn and swing back towards the ledge in the wall. To the left of this is a ledge to climb up. -Jump across the way and hit L1 to reconstruct the plank. -Drop down and jump up to the ledge against the wall. -Flight attack across the opening toward the sand monster on the other side. -After you have stepped on the button to release the door down the hallway. -Solidify the waterfall to your right and perform a series of wall rebounds between the two walls. wall climb up and jump back to the reconstructed pole.

You are in tight quarters in this area. -Kill more annoying beetles. Solidify it. then wall rebound between the two walls and end up by landing over the rail. -Jump across to the solidified water column. -Once you land there. get ready for another brawl with a bunch of sand monsters. -Walk to the edge facing the waterfall. kill all of those annoying beetles and that huge ogre. Razia will return to open the next door for you. -Follow Queen Razia through the doorway. . For this next part. -Jump over to the reconstructed ledge. The Sacred Fountain -Once Razia disappears again.-Kill the other sand monsters that show up before doing a flight attack again to the sand monster across the way. -Get to the other side and defeat those pesky beetles and other sand monsters. -Swing across the three solidified water poles before doing a flight attack to the sand monster just ahead. Before you get to the next room you have to navigate through another terrifying hallway. have your index finger ready to switch back and forth between L1 and L2. -Wall run along the solidified waterfall and flight attack out to your right. -After you finish every last one. -Reconstruct the wall on your left and wall run across the solidified waterfall. -Walk through the hallway into the next room. The Rekem Reservoir -Solidify the waterfall on the right and wall run across it. Jump out to your right and pull yourself over the railing. so use your powers to inflict damage and roll to give yourself space. -Jump out to the left as you reconstruct the broken column.

Roll under the hole and get the sarcophagus inside. inside will be some jars with health and energy. -Defeat a large group of sand monsters. -Reconstruct the structure in between the two waterfalls.-Turn left and jump across the columns to the reconstructed ledge on the other side of the room. then jump back to the other side. jump across and wall run up that side. -Tip: Before you turn right onto the platform. wall run up and jump out to first bird. Solomon’s Hall . Again. stay close to the wall and repeatedly switch between L1 and L2 when necessary. -Jump down the red banner on the right side. -Jump through the waterfall on your left. Flight attack between birds and then jump from reconstructed column to solidified water column until you end up on the platform on the other side. Jump across water columns to get to two different platforms. -At the second platform. -Jump across to the reconstructed structure. wall run across the waterfall and begin your descent down a spiral slope. -Swing from a series of water poles to reconstructed platforms. wall run up and jump back to the other side. turn left down a booby-trapped hallway. look behind you and roll under that tiny hole in the side of the wall. -Repeat the same process of switching between L2 and L1 as you swing from water poles to reconstructed platforms. Wall run up it. sticking with the same theme of switching between powers. -Once you are through the other side you will have to fight off a lot of enemies in a tiny little space. -Once back in front of the two waterfalls. -Roll back under the hole and turn left. -Turn right and hit L1 to reconstruct the structure. -Next.

-After that. walk over to the button on the right side of the room. . -Swing from a water pole to a water column. This will daze them and allow you to kill them. -Swing across to the next one and let go of L2 in mid-air to allow it to appear. Remember that with the two big guys like to charge at you.-After Razia disappears from Solomon’s Hall. -Hit L1 to reconstruct the structure in front of you before swinging to it. so lure them into charging into a wall. Wall run up it and jump back to a water column. -Climb up the stairs on the left. then flight attack to the sand monster on the next platform over. -Climb up it and flight attack to the sand monster on the platform across the way. -Jump right and flight attack to the bird before performing another flight attack across to the sand monster on the next platform over. -When you are finished with both of them. -Once you hit the wall. Move across. Wall run up the wall and as soon as you hit the button. -In between the gated doorways. -Here you will face another onslaught from beetles and other sand monsters. wall run across the wall to hit the button and jump off. hold L2 to solidify the water and jump across to the solidified water pole. Five words: power attacks to the legs. look around to where you can reconstruct an old wall in between two structures. get ready for another huge battle with a ton of sand monsters. wall run up to grab the ledge. you’ll have to fight another one of those huge sand monsters with the sword. Remember to kill the ones with flames on their heads and spikes on their shoulders first. -Flight attack again to the sand monster on the right. Wall run up the wall directly ahead and jump back to the reconstructed column. -Immediately move toward the closing door in front of you and roll to just get under. -Break the sarcophagus inside and wall run up the wall to press the button and open the door. -After that whole ordeal. wall rebound between the two reconstructed structures.

-Reconstruct the old stair ledge and jump across to it. -Jump to the reconstructed column on your left. -Head through the hallway into another room with more sand monsters. -Flight attack across to the other balcony and swing away on more sand monsters. The King’s Tower . -Turn the lever 180 degrees so that the lever and the statue are both pointing towards the door. After you kill all them give yourself an upgrade. After you defeat them. give yourself an upgrade. Kill the small group of sand monsters waiting for you on the balcony. Drop down from the third one and kill the sand monsters. Jump from the last plank to the nearby platform. -Jump down the stairs to the larger platform just below and prepare for a battle with a larger group of sand monsters. Drop down and enter the door to acquire your new. -Make your way back across the plank and then the poles. -Kill them and walk through the open doorway. -Step on the button to open this door. -Wall run across to your left and jump out to the reconstructed column on your left. -Wall run up the wall to left left of the door (with the blue writing) and jump back across to the pole. -Head through the treacherous hallway to end up in the room with the liquid door. -In the next room it will be time to test your new sword against an army of sand monsters.-Jump out left toward the poles and swing from these to the wooden planks. bad-ass sword. jump to the bird and flight attack to a reconstructed balcony. -After Razia infuses herself into your sword. -Swing to the first bird and flight attack across two more birds. jump to a reconstructed column and jump to the nearby ledge. head back through the liquid door and then down the hallway on your left. Flight attack to a bird.

-Swing to another reconstructed pole. jump back to another reconstructed wall. wall run up. -Swing out to the next bird and flight attack across three more before jumping out to the reconstructed ledge. -Jump across to the reconstructed wall and wall run up to pull yourself up. -Walk through the blue outlined structure and jump across to the wall on your left. swing toward the wall. wall run up. -Jump out to the right and flight attack across the three birds before swinging across two reconstructed poles.-Walk through the newly opened door and reconstruct the staircase on your left. wall run up and jump back across one more time to the reconstructed column. . wall run up. wall run up and jump back across to the reconstructed pole overhead. turn left up the stairs. wall run up and jump back across to the reconstructed column. -Enter through that doorway. Wall run up but don’t hit L1 too soon or that wall will disappear. -Jump across to the next column and then over to a tiny reconstructed ledge near the doorway. jump across to the reconstructed wall. -Wall run across and jump out to the reconstructed pole on your right. and grab the ledge. jump across to a reconstructed wall. As soon as you hit it. -Jump back across and hit L1 in mid air to reconstruct the structure. jump back across to the side you started on. you won’t die and have to start from your last checkpoint. -Jump to the next reconstructed column and then across to the ledge and through the doorway. -Swing across to a reconstructed wall. wall run up and jump back across to the ledge. -Walk through the doorway and jump across to the reconstructed balcony. -Wall run to your right. wall run across and jump to the reconstructed column. Remember that depending on how many energy spheres you have. -Jump across to the reconstructed column. you can hit R1 to reverse time so that if you fall.

-Make sure to kill the spike shouldered guys first and then take care of the rest of them after. don’t get lured into trying to fight all of the sand monsters who will be trying to attack you. You need to get up on the ledge and kill the three sand monsters with spiked shoulder pads in order to prevent them from creating any more. -This will open a door on the opposite side. Jump out to the first bird and flight attack in a circle to the next four. -Jump from the wooden plank across to the other wooden plank before jumping across to the reconstructed ledge. -Make your way over to the side of the room with the button in the door. The Palace -Wall run up to the button on the right wall and roll under the closing door directly across the room. There will be a sarcophagus waiting for you on the nearby ledge. -Jump directly across to the other ledge and wall run up to get on top. -After you break it. -Wall run up the center door (the door that you originally entered the room from) and jump back to the golden hanging lever. (You don’t have to kill all of them to move onto the next room. -For this next fight scene.) . -Swing from this and flight attack across to the ledge with the three spike-shouldered sand monsters. step on the button and roll through the raised gate to get back to the other side.-Jump across to the other ledge on your right. -Make your way through another hallway full of spikes and blades. -This is a tight area to work from so either knock them down with a whirlwind blast or use the triangle button to kick them over the ledge. -Wall run up the door to press the button. Use your whirlwind power (down arrow) to knock down your enemies and clear a path for you. Wall run up to press it. which will lower a golden hanging lever in the center of the room.

jump to the wall. -Opposite the large door there is a wall. wall run up and jump back to the wooden plank. -Wall rebound from the plank to the button on the wall and then back. drop down to the ledge bellow it. wall run up it and jump back across to the pole. then to the ledge and roll under the closing door. use power attacks against them when they are dazed. After the door closes behind you. wall run across and roll under the closing door. along with one of his buddies and some other sand monsters. -Head up the stairs and wall run against the door before jumping back out to the wooden beam. so quickly take care of the large group of sand monsters. -Jump out to the old hanging chandelier. -Unfortunately. -Jump over to the platform and go through the closing door. -Jump to the next beam. -Turn right and wall run across the left wall to press the button. -You are a pro at this now. -Flight attack across to the other side and kill more sand monsters. -Quickly jump across to the ledge on the other wall. Wall run up to touch the button and head through the door on your left. -Move around to your right and pull yourself up before fighting more sand monsters as you make your way down the hallway. Remember to stand close to a wall and as soon as one of the golden bulls charges at you to quickly roll away. -Move around to the opening on your right and flight attack across. jump towards the wall. wall run up to press the button and jump back across to the higher beam.-Head through the doorway. jump across to the other side and wall run up to the ledge. -Quickly jump to the next beam. . wall run up it. forcing you to kill him. one of those huge golden bull sand monsters will cause the chandelier to collapse. Then. -Swing across to the next pole. -Facing the large closed door. go and step on the button to your left.

-Turn the lever once to your right. -Now go and stand on the button to the right of the door. then wall run up again to the ledge. but it’s there. Hold L2 to solidify the waterfalls that appear in front of you.-While still standing on it. solidify and land on the second. -Get between them and perform a series of wall runs and jumps between them. jump back across to the higher pole. Remember to time your jumps and wall runs and that you can reverse time if you make a mistake. Move around and pull yourself up. -Swing across to the next water pole and then jump to the wooden plank. do a flight attack over to the bird and jump across to the ledge with the lever. jump and wall run up the waterfall. . Perform a wall run up it and jump back across to the solidified water pole. (It will be hard to see through all the sand. -Turn back around. -Jump through the first water fall. -Repeat the exact same sequence as on the other side. rotate this one once to our left. -Wall run up to the beam in the right wall. then quickly solidify the water pole in front of you and catch it. hold L2 to solidify the waterfall in front of you. Wall run to the red banner and slide down. -Walk up the stairs and wall run along the right wall to a ledge on the other side. wall rebound back to the other waterfall and then jump to the solidified water pole. -Make your way through the newly opened door. -Once you reach the highest point on the right one. -Once you are to the lever. -Make your way through one of the harder hallways in the game to the next room. The Final Climb -Walk to the button in the center of the room and stand on it. then wall run across to the red banner and slide down.) -Jump across to the left and grab onto the ledge on the other side. release L2 to jump through the left one.

then repeat again twice more to the next water column. jump to the third water pole and swing across the balcony. -Once you’ve made it across. -Jump out to the first water column. . climb up it about halfway and repeat the process of jumping through the first water fall. solidifying and landing on the second. turn and swing back to the waterfall. -Swing and jump. -Repeat this process to the water column. wall run up. wall rebounding back to the other waterfall and then through to the next one. -Step on the button and hold L2 to solidify all of the new waterfalls and water columns in front you. wall run up and jump to the water pole. -Get ready to use your L2 button quite a bit. -Jump through the first water fall. Jump through the first water fall. -Jump across to the plank. wall rebound back to the other waterfall and then jump to the other plank. wall rebound back to the other waterfall and then jump through to the next one. -Jump to the solidified waterfall. walk through the doorway. -Jump across the three wooden planks. -Jump to the solidified water pole and swing to the solidified waterfall. Move across and jump over to the solidified water column. -Jump from there to the pole and swing to the plank. then to another balcony. wall run up. -Turn right and jump to the wooden beam.-Swing across to the balcony. solidify and land on the second. -Jump to the water pole and swing across to the next plank. then to another solidified water column. -Turn and jump back to the waterfall. solidify and land on the second. jump back to the higher water pole. jump out to your left and release L2 before quickly pressing it again to allow the next water pole to turn on. -Wall run up. release L2 again before pressing it to catch the next water pole and sing across to the ledge.

-Move to the left and wall run across the solidified waterfall. -Swing and flight attack in a circle between the three birds before performing another flight attack to the sand monster on the ledge. -Lots of jars and pots to break here for extra health and energy before you make your way down the hallway. kill the sand monsters as you fly through the sandstorm on a platform. -Jump and flight attack across three more birds before swinging across the two poles.-Make your way up the pathway on your right as you kill the sand monsters along the way.) -Once inside the next room. -Look through the sand and flight attack across four birds before arriving on another flying platform. -After Ratash blows you away. -Flight attack across two more birds and jump to the wood plank. -Flight attack to the sand monster on the ledge. -Jump out to the right and grab onto the bricks. -Move over to the left and flight attack across the three birds before jumping to the solidified water column. jump through the next waterfall across to the third. turn left and flight attack to the bird before jumping to the solidified water pole. wall rebound back to the second. -Jump to the solidified water column before doing a flight attack across two more birds. . (Note: if you don’t want to kill all of these guys. Be careful not to get too close to the edge! -Kill the sand monsters that appear on it. jump and flight attack across to the two birds and then to the sand monster on the balcony. -By now. jump and press the circle button repeatedly to do a flight attack from sand monster to sand monster to quickly make your way up the path. -Jump from the ledge and flight attack across four birds before performing a series of jumps and wall runs between the two solidified waterfalls. you should be ready for another upgrade.

-Kill all of the sand monsters. -Flight attack to three birds. -Once again. -Finally. slide down and jump to flight attack across two birds. quickly roll towards him and use power attacks as you take a couple of swings at the glowing medallion in his chest. -Again. Ratash will attempt to take a swing at you with his left hand. This time you will be jumping to a pole. walk to the edge and flight attack across five birds before you land on another flying platform. perform a roll. jump to a pole. jump out and flight attack across three birds. -Next. -Land and slide down the next platform before jumping and doing a flight attack across two more birds. -After Ratash takes a swing at you and you slide down the platform. -Quickly swing across and flight attack across four birds before landing on another platform.-After you finish them. Make sure you are constantly moving and right before his hand comes down. swing and flight attack to another bird before jumping and sliding down a platform. land and slide down a platform. -As he pulls his hand back up. . -Quickly swing and flight attack across three birds before landing on a platform with more sand monsters to kill. you’ve arrived at the point where you will battle Ratash. -Kill the first group of sand monsters that he creates and remember to use the triangle button to push them over the edge. -After Ratash takes another swing and a miss. -Land on the platform and kill the sand monsters. -Land and slide down another platform before performing a flight attack across three more birds. kill all of the sand monsters. -Jump out to another platform and slide down before jumping to a pole.

perform a roll to get under it. -Once you get his health down to about halfway. -Tip: stay closer to Ratash to entice him into taking a swing at you. chances are good that he will blow fireballs at you from his mouth. -Flight attack across two birds and then sit back and watch as The Prince finishes Ratash off to complete the game. Right before he does this. -If you run to the back of the platform. you’ll have a chance to get close enough to the medallion to take your swings at it. After he swings and misses. you have to be more patient. Avoid these by staying in the middle. Use rolls to avoid these. -When you get Ratash down to his last bar of health. then quickly roll towards his chest and take a couple more swings at the medallion. he’ll dig both of his claws into the sides of the platform.-Don’t stay too close to him for too long because he will take a swipe at you if you’re not careful. as he will take fewer swings and rely more on producing sand monsters and shooting fireballs. -Once you get him down to his last bit of health he will pull away. .

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