Winston Brown - Level 3 Tech

Steve Klaas – Dominating 1-3-1 Zone Defense Reasons for running this defense: 1. Put great pressure at the point of attack 2. Stop strong post play 3. Compete against superior talent Positioning 1 – Our best athlete, needs to be 2,3 – Wings • 2 is usually smaller and quicker ° Lines up on the strongside • 3 is bigger and a good rebounder ° lines up on the weakside 5 – Our big girl – always between ball and hoop. 4 – Our baseline runner • Sprints corner to corner In practice: • Always vs. 7 players Team Rules 1. Every player must stay in a stance for the entire position. 2. Read the eyes of the passer. 3. Move while the ball is in the air. 4. Look to deflect a. Turn your thumb down, and face your palm to the ball. b. steals come from someone other than the deflector. c. Mirror the ball (high/low) 5. Everyone goes to the boards mad. a. Our #1 never blocks out: he looks for caroms. 6. NEVER STOP TALKING

NCCP Level 3 Technical - Steve Klaas - 1-3-1 Zone Defense - 1

13: Slides – Quarter Court 2 – meets and pressures the ball 4 – slides to halfway between post and corner. 1 – drops to the highpost area • has to stop ball reversal 3 – drops to weakside lowpost area. 5 – Stays between ball and basket at all times. * If weʼre playing good defense, weʼll always have 4 people on ballside. ** forcing lobs allows defense to recover When the ball goes to the corner: 4 – pressures ball Strongside wing (2/3) – denies reversal 5 – fronts low post 1 – denies highpost

On corner to corner skip: • Wing high pressures, and forces baseline (until bumped away or trap) • 4 still comes, and will get there for a possible trap. • 5 needs to get around and front the new post threat.

On corner to weakside guard skip: • weakside wing really needs to read eyes and anticipate this pass. o Should be able to steal for easy layup. • 1 is busy fronting the possible highpost entry.

NCCP Level 3 Technical - Steve Klaas - 1-3-1 Zone Defense - 2

On the guard to corner skip: • wing breaks down on the high side to help 4 recover (then trap or bump back) • 1 should be in a position to deflect corner to wing pass.

13: Adjustments - Penetration • penetration – need to stop great guard o we want them to dribble the ball o help and recover Drill Adjustment – Every player attempts to drive a gap.

Penetration through a trap • 5 goes to meet the ball (hands up) • 4 and weakside wing drop to the low post spots (reading eyes) • 1 and strongside wing, recover deeper than penetration

13: Adjustment – Screens Ball screens – there always needs to be help (if theyʼve got two, we do too). • we can either trap or bump off

NCCP Level 3 Technical - Steve Klaas - 1-3-1 Zone Defense - 3

Baseline screen against our 4 • wing needs to be aware and help down quickly • 4 battles around the screen and then bumps wing up (or run Black) 23: Halfcourt 1-3-1 (Base) 1 – lines up at halfcourt 5 – is at the top of the 3pt line • strongside wing meets the ball at halfcourt • 4 is a step off the lane • weakside wing has to make a decision o read the weakside of the offense (stay at home or go for the reverse steal) o

Breakdown Drill – Ball reversal/wing piston movement. On the guard to guard pass: 2/3 – piston up and down 4 – sprints short corner to short corner * add a guard to opposite corner skip and breakdown.

13: Adjustments – Extended/Shadow Against a team with a really good perimeter guard • When they pass the ball, we let the 1 delay their slide and hang around (shadow) the star player. o We also may have a “fire” call, so that every time the star touches the ball, we send a trap.

NCCP Level 3 Technical - Steve Klaas - 1-3-1 Zone Defense - 4

13: Fire • As soon as the ball crosses halfcourt, we send the strongside wing and 1 to trap. • 4 lines up off the lane on the strongside. • 5 gets a hand in front of the middle release • weakside wing goes to the weak junction area looking to shoot a gap (reading eyes).

13: Black – Corner Trap • As soon as the ball goes to the corner, we trap. • 1 splits the highpost and the release pass. * If the ball goes to the release pass, 1 forces it back to where it came from. ** If the ball goes highpost: • 5 jams the highpost • 4 recovers to the hoop • 1 traps the ball. 13: Against Post Players • 1 stops worrying about ball reversal and helps in the high post area. • 5 sags and battles strong side post.

13 Sluff – Against teams with 7ft at the top of the key. • if we canʼt dead front, or side front. • 5 plays behind, while the other players sag (sluff) an extra step towards the post.

NCCP Level 3 Technical - Steve Klaas - 1-3-1 Zone Defense - 5

33: ¾ court • 1 lines up at the free throw line • 2/3 meets the ball at the hash mark o weakside pistons back and forth (looking to pick off lazy skip) • 5 plays behind middle entry • 4 goes sideline to sideline

NCCP Level 3 Technical - Steve Klaas - 1-3-1 Zone Defense - 6

12: 3-2 zone (almost like a 2-1-2) • When you donʼt have a 4 who can go corner to corner. • wings meet the ball, while 1 drops to the highpost area o almost inviting reversal • On the pass to the corner, 4 goes to the corner and 5 comes all the way across.

12: Zone cont On the corner to corner skip or reverse. • instead of one player sprinting sideline to sideline, 4 and 5 simply switch responsibilities.

NCCP Level 3 Technical - Steve Klaas - 1-3-1 Zone Defense - 7

BOSS – Man to man acronym B – Ball Pressure O – One pass away (on the line) S – Two passes away sinking S – Screen out Keys 1. Repeat movements 2. Donʼt coach it, teach it.

Zone Defense Options: • 13 Base • Black (corner trap) • Fire (quick trap) • Slot/sluff (sag on post) • Shawdow (star player treatment) • 12 (32 or 2-1-2 zone)

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