You are on page 1of 10

IMMERSIVE MULTIMEDIA IN ENTERTAINMENT

Name: Koe Shern Class: 5P IC no: 931226-14-5049 Teacher: Mdm Lalitha

Immersive technologies and virtual reality are powerful and compelling computer applications by which humans can interface and interact with computer generated environments in a way that mimics real life sense engagement. . science. This interactive technology is used by architects. engineering. entertainment and video games industry. distributed web systems and desktop applications. Although mostly known for its application in the entertainment industry the real promise lies in such fields as medicine. Thus immersive multimedia in entertainment is a movie. science and engineering researchers.0 Introduction Immersive multimedia refer to computer-generated simulation of reality with physical. Virtual reality systems can simulate everything from a walk-through of a building prior to construction to simulations of aircraft flight and three dimensional computer games. It l requires well-designed user interfaces and innovative content for the next generation of computer games and integrated technology like mobile devices. or game that draws you into it as if taking part. data visualization and the military to name just a few. As immersive technology becomes more integrated and available for a wide range of applications. program. spatial and visual dimensions. and the arts.1. oil exploration.

culminating in the unprecedented success of 3-D presentations of Avatar in December 2009. a special motion picture camera is used to record the images as seen from two perspectives (or computer-generated imagery generates the two perspectives). 3D Films A 3-D ("three-dimensional") film or S3D film is a motion picture that enhances the illusion of depth perception. and special projection hardware and/or eyewear are used to provide the illusion of depth when viewing the film.2. . Nonetheless. 3-D films are not limited to feature film theatrical releases. 3-D films have existed in some form since 1890.0 Examples of Immersive Multimedia in Education 1. and the lack of a standardized format for all segments of the entertainment business. primarily for marketing purposes. and later experienced a worldwide resurgence in the 1980s and 90s driven by IMAX high-end theaters and Disney themed-venues. but until 2010 had been largely relegated to a niche in the motion picture industry because of the costly hardware and processes required to produce and display a 3-D film. 3-D films became more and more successful throughout 2000-09. television broadcasts and direct-to-video films have also incorporated similar methods. followed by the record-breaking opening of Tim Burton's Alice in Wonderland in March 2010. Derived from stereoscopic photography. 3-D films were prominently featured in the 1950s in American cinema.

4D Films A 4-D film (sometimes written 4D film) is a marketing term that describes an entertainment presentation system combining a 3-D film with physical effects in the theatre. and vibration. strobe lights. in Korea. However. A 4-D film is not shown in a motion simulator. . some movie theatres also have the ability to present a 4-D film and the film Avatar was one of 10 films that have received the treatment. Some of the effects simulated in 4-D films include rain. wind. The use of water sprays and air jets is also common. although some seats in 4-D venues vibrate or may move a few inches during the presentation.2. 4-D films are usually presented only at special venues such as theme parks and amusement parks. starting with Journey to the Center of the Earth. Because the physical effects are expensive to set up. which occur in synchronization with the film.

Flight simulation is used for a variety of reasons. Flight simulation is used extensively in the aviation industry for the training of pilots and other flight crew in both civil and military aircraft. to actual aircraft cockpits with wide-field visual systems mounted on large six degree of freedom (DOF) motion platforms that feature comprehensive flight and systems models. Flight Simulator Flight simulation is an approximation.3. or simulation. of flight and various aspects of the flight environment. and may range from simple generic cockpit replicas with minimal software modeling. It is also widely used in engineering simulation and for entertainment purposes. . Flight simulations have varying degrees of detail and realism that depend largely on the purpose for which they are being used. including flight training and aircraft development.

the direct successor to the Nintendo GameCube. Nintendo states that its console targets a broader demographic than that of the two others. the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. and in December 2009 broke the record for best-selling console in a single month in the United States. Nintendo first spoke of the console at the 2004 E3 press conference and later unveiled the system at the 2005 E3. The Wii is Nintendo's fifth home console. the Wii leads the generation over the PlayStation 3 and Xbox 360 in worldwide sales. As of March 2010. . Another distinctive feature of the console is WiiConnect24. As a seventhgeneration console.4. the console won the first of several awards. the Wii Remote. Wii (Motion-sensor Console) The Wii is a home video game console released by Nintendo. which can be used as a handheld pointing device and detects movement in three dimensions. A distinguishing feature of the console is its wireless controller. and able to play all official GameCube games. At E3 2006. Nintendo CEO Satoru Iwata revealed a prototype of the controller at the September 2005 Tokyo Game Show. which enables it to receive messages and updates over the Internet while in standby mode.

5.0 Virtual Reality .

imaging and data communication technologies become more powerful and cost-effective over time. as in VR games. and omnidirectional treadmill. those limitations are expected to eventually be overcome as processor. and network communication. immersion. generally known as force feedback. Some advanced. Users can interact with a virtual environment or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse. Virtual Reality is often used to describe a wide variety of applications. artificiality. The development of CAD software. haptic systems now include tactile information. Most current virtual reality environments are primarily visual experiences. due largely to technical limitations on processing power. highly visual. or it can differ significantly from reality. but some simulations include additional sensory information. Heim identifies seven different concepts of Virtual Reality: simulation. head mounted displays. In practice. it is currently very difficult to create a high-fidelity virtual reality experience. for example. 3D environments. in medical and gaming applications. However. displayed either on a computer screen or through special or stereoscopic displays. simulations for pilot or combat training. In the book The Metaphysics of Virtual Reality. database gloves and miniaturization have helped popularize the notion. . telepresence. full-body immersion. or through multimodal devices such as a wired glove. whether that environment is a simulation of the real world or an imaginary world. People often identify VR with Head Mounted Displays and Data Suits. such as sound through speakers or headphones.Virtual reality (VR) is a computer-simulated environment. commonly associated with its immersive. Michael R. interaction. the Polhemus boom arm. graphics hardware acceleration. image resolution and communication bandwidth. The definition still has a certain futuristic romanticism attached. The simulated environment can be similar to the real world.

it is not yet possible to generate arbitrary scenes by a holographic volumetric display. The technique of holography can also be used to optically store. While holography is commonly used to display static 3D pictures. The image changes as the position and orientation of the viewing system changes in exactly the same way as if the object were still present.0 Hologram Holography is a technique that allows the light scattered from an object to be recorded and later reconstructed so that it appears as if the object is in the same position relative to the recording medium as it was when recorded. and process information. thus making the recorded image (hologram) appear three dimensional.6. . retrieve.

answers.my/images?hl=1T4ADBF_enMY31MY331&q http://wiki.com/ http://images.com/Q/Example_of_immersive_multimedia .org/wiki/Holography http://www.wikipedia.0 Reference http://en.gadgetmadness.com.google.wikipedia.3.org/wiki/4-D_film http://en.