You are on page 1of 5

W(LQ~@g@~~ &ID5~@@~~

Character Sheet
Defenses ~

Player Name/RPGA

._IE_SR_.ll_lta_n----:::-__

-:-:-

--:-_,...1 II
11 0
~T-ot-a;;;;;1 X~P--------IO-O-O

1
Level

II II
--~

Sirius
Unaligned male Human Rogue
Medium Age Height Weight Size

------:::-:-:
Deity

Action Points
Action Points

U~@~
Conditional Bonuses

Effect: Gain a standard action this tum. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.

ID1
Used

Milestones

Action Points

1 2

1 2 3

Hit Points
Second Wind (one per encounter)

MaxHP
(Bloodied

12

24

Curre nt H it Points

Effect: You spend a healing surge and regain hit points equal to your surge value. You gain a +2 bonus to all defenses until the start of your next turn.

Abilities

Death Saving Throw Failures

DDD
Saving Throw Mods

l1li

Healing Surges

Resistances/Vulnerabilities

[!J]O
Current Conditions:

Surge Value

Surges/Day

Current Conditions and Effects Basic Attacks Melee


Short sword
Arcana Athletics

Dexterity I nte II igence Strength Charisma Charisma Wisdom Constitution Wisdom I nte II igence Wisdom Charisma Wisdom Wisdom I nte II igence Dexterity Charisma Dexterity

,.,( ,.,( ,.,(

[]]

CIJ
c::§]

Combat Statistics and Senses


Initiative
Conditional Modifiers:

II

4
Strength vs. AC

II

II

1d6+1
Damage

II

Bluff Diplomacy Dungeoneering Endurance Heal History

CIJ CIJ

Ranged
Hand Crossbow

[]] C]J C]J


,.,(

Speed
Special Movement:

II

6
Dexterity vs. AC

II

II

ld6+4
Damage

II

Insight Intimidate Nature

CIJ CIJ

[]] C]J

Passive Insight

Languages
Common, Chondathan

Perception Religion Stealth Streetwise

,.,(

CIJ CIJ
[]] []]

Special Senses:

Normal

Thievery

"i7 []]

ESRTitan

Sirius

Player Name Character Details

character

Name
....._,

Equipment

Paragon Path EEie Destin;y

I I

Head Neck Arms Hands

Mannerisms and Appearance


Rings

OffHand

Personality Traits

Main Hand

I Short

Waist

sword

Armor

I Leather
Adventuring Company
Gremio de la E&V

Armor

Tattoo Feet Ki Focus

Companions and Allies

Other Equipment
1Adventurer's Kit 1 Climber's Kit 1Thieves' Tools 1 Hand crossbow

40 Crossbow Bolts

Session and Campaign Notes

Other

Notes

,'WN'PI"I.I!;;;I
Treasure
1 Gold

=6;;;;;;8

;;;;;;;;;;!III

Carrying Capacity (Ibs.)

Normal Heavy Max

~ ~

ESRTitan Player Name

Sirius
Character Name

Racial Features
Bonus Feat Choose an extra feat at 1st level. Bonus Skill Trained in one additional class skill. Human Defense +1 to Fortitude, Bonuses Reflex, and Will. Bonus At-Will your class. Power attack power from Know one extra 1st-level

Human Power Selection Choose an option for your human character.

Class/Other Features
First Strike At encounter start, get combat advantage against foes that haven't acted yet. Rogue Tactics Choose one of the rogue tactics. Artful Dodger attacks. Add Cha mod to AC against opportunity Rogue Weapon Talent Damage die increases one size with shuriken; +1 on attacks with daggers. Sneak Attack Once per turn, if you have combat advantage light blade,shortbow, and hit with a crossbow,

or sling, deal extra damage.

Feats
Human Perseverance + 1 to savi ng th rows

Backsta bber

Sneak Attack dice increase to d8s

Sirius
Levell Human Rogue
ABILITY MOD

Skills
Acrobatics Arcana Dexterity Intelligen Strength Charisma Charisma ce 9

Action Point
Base action points: 1

SCORE

12111il 121!'~:1 181.~1:1 1211.:111 1011111~1 141111 2


1
4 0
'ESRTitan

1
~

1
6

Athletics

7 2

~ ~~~~

Dungeoneering Endurance

Wisdom Co nstitution Wisdom I ntellig:en ce Wisdom

o o
5 2

Intimidate Nature

Charisma Wisdom Wisdom Intelligen Dexterity Charisma Dexterity a trained skill. ce

o
5 1
9

Em Passive Insight Em Passive Perception


Name: Standard +4 Action
VS.

Perception Religion Stealth Streetwise Thievery • indicates

Effect: Gain a standard


Special: when an action Encounter You are reset point you take

action

this turn. point You gain

2
9

to one action rest.

an extended

each milestone.

~~~-----""'.+
Melee Basic Attack
At-Will. Short sword: Melee weapon Target: creature Keyword: Attack: Hit: l[W] Weapon Strength vs. AC + Str modifier Level 21: 2.[W] + Str modifier ( + 1)

Player

AC, ld6+1 damage One

"and Crossbow: Ranged weapon

+6

VB.

AC, ld6+4 damage Target: creature One

~----~---------------=~ :r +
Short sword: +7
VS.

Special

AC, ld6+4 damage Target: creature

Melee weapon

One

Youresort to the simple attack you learned when you first picked up a melee weapon.

You resort to the simple attack you learned when you first picked up a ranged weapon.
Keyword: Attack: Weapon Dexterity vs. AC (+4) damage. (+4)

You can tum even a minor distraction into an opportunity for a deadly attack.
Keywords: Requirement: blade. Attack: Hit: Dexterity
VS.

Martial, Weapon You must be wielding a light

(+1) damage.

Hit:

1[W] + Dex modifier

Level

21: 2 [W] + Dex modifier

AC (+4) damage.

damage.

damage.

1[W] + Dex modifier

Special: advantage

If an ally is adjacent to the target


against the target for this attack.

and is able to attack it, you have combat

Additional Effects

Additiona

I Effects

Additio

na I Effects

+2d8 Attack)

to damage

once per turn

(Sneak

+2d8 Attack)

to damage

once per turn

(Sneak

+2d:8 to damage Attack)

once per turn

(Sneak

Basic Attack

Sly Flourish
At-Will. Standard Action Short sword: +7 VS. AC, ld6+6 damage Hand Crossbow: +6 VS. AC, ld6+6 damage Melee or Ranged weapon Target: creature One

Basic Attack

Deft Strike
At-Will. Standard Action Hand Crossbow: Ranged weapon +6
'IS.

Short sword: +7 vs. AC, Id:6+4 damage "and Crossbow: +6 VB. AC, ld6+4 damage Melee or Ranged weapon Target: creature One

AC, 2d6+4 damage Target: creature One

Your shot slams your foe backward.


Keywords: Requirement: Martial, Weapon You..must be wielding a

A distracting flourish causes the enemy to

A final lunge brings you into an advantageous

forget the blade at his throat.


Keywords: Requirement: Martial, Weapon You must be wielding a

position.
Keywords: Requirement: Martial, Weapon You must be wielding; a

crossbow, a I ight thrown weapon, or a 51 ing. Attack: Dexterity


VS.

crossbow, a light blade, or a sling. Attack: Hit: Dexterity vs, AC + Cha

crossbow, a light blade, or a 51 ing. Special: attack. Attack: Hit: Dexterity vs. AC (+4) damage. You..can move 2. squares before the

AC (+4) damage, and

Hit: 2.[W] + Dex modifier you push the target

1 square.

1[W] + Dex modifier (+4) (+2.) damage.

modifier

1[W] + Dex modifier

Additional Effects

Add itiona I Effeds

Additio

na I Effects

+2d8 Attack)
L_~

to damage

once per turn

(Sneak

+2d8 Attack)

to damage

once per turn

(Sneak

+2d:8 to damage Attack)

once per turn

(Sneak

Rogue Attack

Rogue Attack

Confounding
Dally. Standard

Attack
Action

Short sword: +7 VS. AC, 2d6+4 damage "and Crossbow: +6 vs. AC, 2d6+4 damage Melee weapon or Ranged

Target: One creatu.re

Your attack causes your opponent to accidentally wallop his ally. Keywords: M artia I, Weapon

Requirement: You must be wielding a crossbow, a light blade, or a sling. Attack: DBXi:eriy vs, AC t Hit: 2[W] +
[lex

modi fier ( +4) damage.

Hfed: As.a free acti on. the target makes a melee basic attack ag'ainst a creatu re of your choice adjacent to it. If you or the target has combat advantaqa against the creature and you, haven't dealt your Sneak Attack damao e during th is rou nd, you can deal your Sneak Attack damao e ag'ainst th e creatu re.
Additional Effects

+2d8 to damage Attack) Rogue Attack 1

once per turn (Sneak

Used