F.S.U.

KICKIR; GME

KEEP THE CLOCK RUNNING. THINGS WE WANT TO LOOK FOR: 1. B. TOUCHBACK OR SAFETY IS SCORED. WHEN YOU ARE AHEAD. III.' STARTS ON SNAP. STARTS ON SNAP. TIME: TIME GENERALLY BECOMES A FACTOR LATE IN THE HALF AND LATE IN THE-GAME. STARTS ON SIGNAL. C. NO HUDDLE OFFENSE (PLAYS AT THE LINE). WHEN A FAIR CATCH IS'MADE OR A BALL IS ILLEGALLY TOUCHED. STAY IN BOUNDS AFTER A TURN-OVER (INTERCEPTION). THE A. STARTS ON SNAP. QUICK PASS OUT OF BOUNDS (BIG BEN). . WHEN THERE IS AN INJURY. KNOW HOW MANY TIME OUTS YOU HAVE LEFT. c. STARTS ON SNAP. WHEN THE BALL CHANGES POSSESSION. STARTS ON SIGNAL.THE CLOCK I. WHEN BEHIND~ CONSERVE TIME AND TRY TO GET THE BALL AS QUICKLY AS POSSIBLE. STARTS ON SNAP. WHEN A TIME OUT IS CALLED. a. I. NO PENALTIES. EACH TEAM IS ALLOWED THREE (3) TIME OUTS DURING CLOCK STOPS IN THESE SITUATIONS: WHEN A TOUCHDOWN. TWO-MINUTE DEFENSE AHEAD: (WE WANT THE CLOCK TO RUN) DEFENSIVELY WE HAVE THE CLOCK IN OUR FAVOR AND WANT IT TO RUN. THINGS WE WANT TO DO: 1. WHEN A PERIOD ENDS. 2. b. PASSES THROWN CLOSE TO THE SIDELINE. WHEN A LIVE BALL GOES OUT OF BOUNDS. PLAY TO CONSUME TIME AND PREVENT A SCORE~ KNOW HOW MANY TIME OUTS YOUR OPPONENT HAS LEFT. WHEN A FORWARD PASS IS INCOMPLETE. F. B. STARTS ON SNAP. E. STARTS ON THE SNAP. WHEN A PENALTY IS CALLED. FIELD GOAL. GET UP OFF THE PILE SLOWLY. 3. 2. WHEN A TEAM IS AWARDED A FIRST DOWN. STARTS ON SNAP. K. IV. KEEP BALL CARRIER IN BOUNDS. II. TIME-OUTS: EACH HALF. J. A. H. G. THE IMPORTANCE OF TIME IS DIRECTLY RELATED TO THE SCORE. D. WHEN A MEASUREMENT IS CALLED FOR BY THE OFFICIALS.

6.4. TRICK PLAYS AND UNUSUAL FORMATIONS (TRIPS INTO THE BOUNDRY). DESPERATION PLAY~ LAST PLAY OF THE HALF OR END OF· THE GAME (HAIL MARY). 5. . OFFENSE GOING ON QUICK COUNT.

Ball will be put in play on the mln~s 25 the first-half . 3. .G. If the offense has a drive sustain on its possession it will be allowed to continue the drive beyond 12 plays to its conclusion.L. Game will be played for the honor of wearing the garnet jerseys the following week. Penalties will be assessed and will not count as a play if accepted.the offiCIals. PLAYING RULES: Each drive will consist of 12 plays~ minimum of 8 1. Offic1als calls will be final no comments to . SCORING OF POINTS: DEFENSE 1 p01nt for forcing a punt 5 pOints for fumble recovered 5 paints for_pass interception 12 paints for intercepted OFFENSE 6 pOints for a TD for TD 1 point for tackle behind the LOS 2 pOints for sack 1 point for each 1st & 10 1 point for each play ave 20 yds. However~ if the first drive is stopped and the offense starts overJ the drive will end on the 12th play no matter where the ball Is. If the penalty is rejected} the play will count.100 Plays~ 1st and 2nd unit only count in scoring. 3 pOints for each 2-pt play 1 point for blocking a PAT 3 paints for blocking a field goal 2 points for unsuccessful 2-pt play 3 pOints for stopping a 4th & 1 behind the 50 2 paints for stopping a 4th down inside the 50 3 pOints for players arguing with official 4. 2.minus 40 the second-half. 1 point for PAT 3 pOints for each F. If score 15 tied after regulation in fieldJ play-off at the G.

and 1988. I. Returns are auto reactions.O. we blocked 2 punts for touchdowns in one game. Our scheme is very simple: BASIC overloadl to out-number the protection by 1 man. Every blocked kIck in 19831 85.S. Whether it is zone protection or man. . In the 1984 seasonl we blocked 11 kicks (punts and FG)} 6 for touchdowns. It won outright 2 games and tied one in 1984. and bring out 1 or 2 men to play pass (numbering system) AS A BASIC RULEJ FSU pressures all kicks.U. 10 MAN ALIGNMENT ON L. Return opposite the block. There have been numerous shanks and traps. Our operating philosophy is quite simple: Pressure all kicks (returns and blocks) (we have all been on the side line with a bad snap and wished we had the block called) Too many things have to be right to get a return: Perfect kick Great timing in wall No blocking below waist and clips We are not going to get them all but we will get all where there Is a flaw in the offensive operation. A BLOCKED KICK IS THE GREATEST MOMENTUM BUILDER IN FOOTBALL!! II. In 19851 1987. man protection) but good if the offense gives you time to move. FOOTBALL During the 80'51 we have blocked 54 puntsl caused over 35 shanks and have trapped the punter 8 times. DISGUISE alignl by moving your personnel scramble align.S.F. (Especially good vs. This is hidden yardage and can set your offense UP in great field poslt10n. and 87 led to a score.

3. EXPLOSE OUT OF YOUR STANCE LOW AND HARD~ RUN BEHIND YOUR PADS. KEY THE BALL (GET OFF ON THE SNAP) 2. DEPENDABILITY MOST IMPORTANT POINT I CAN GIVE YOU . BLOCKER-BLOCK KICKER 7.IF YOU DO. DON'T FALL ON A BLOCKED KICK~ SCOOP IT OR PICK IT UP AND SCORE III. FILM . YOU WON'T ROUGH THE KICKER 6. 1-2-3-q SPEED PEOPLE (Wessel) (Accuracy of movement) 5-6-7 DOWN LINEMEN OR LBS. AS MANY EXPERIENCED PLAYERS OR STARTERS AS YOU CAN LEAVE IN THE GAME 3.THE SCHE"E PICtORAL SELECTION OF PERSONNEL: 1. DRILLS IV.MOST IMPORTANT (Wellel) 2. KNOW WHERE THE SPOT IS AND LAY OUT ON THE SPOT . SEE THE BALL ALL THE WAY 4. (Runners and Hitters) 8-9-10 LBS OR DBS 7-8-9-10 PLAY FAKE CRITICAL COACHING POINTS: 1. STRAIGHT LINE MOVEMENT 5.

.O. . .If YOU get thru cleanl come under fullback or away from #1 and #2.Attack end man} insure kickl force an inside release then bring wall to the ball. DEEP 2FT. . a Align in a 4 technique when and 9 pullout. to your side man.Skin thru inside shoulder of the guard and thru outside shoulder of the UP back. Also YOU must play P.6 . . COACHING POINTS .Use jump around technique (be a wiggler) accelerate to spot. Low pads.U. Straight line movement.5 . OR LT• .W. BASIC BLOCK LEFT • I!aI 9 YDS.S.THE BALL . - .run then become blocker.Auto return OPposlte the call. RT.F. KEY .Rush the spot.10 . .. .. \ ..314~51 and 6 .7 and 9 .Pull outl but not too soon to a depth of 8 to 12 yards play pass .1~2131 and 4 .

A BLOCKED PUNT CAN BE PICKED UP AND ADVANCED BY YOU. 2. YOU MUST BELIEVE YOU ARE GOING TO BLOCK THE PUNT. 2 FEET TO RIGHT OR LEFT. 4. 1. PICK THE BALL UP AND TRY TO ADVANCE REGARDLESS OF RISK. WITH THE KICKING . 5. DON'T BLOCK BELOW THE WAIST HOW TO BLOCK A PUNT I. DO EVERYTHING WITH THE INTENT BLOCKING A KICK. DON'T BE OFFSIDES.. DON'T FALL ON A BLOCKED KICK UNLESS IT IS'THIRD DOWN. BLOCK PUNT WrTH HANDS. DON'T CLIP. 6.tHE KICKING GAME 6 -DON'TS'IN THE KICKING GAPE 1. DON'T ROUGH THE KICKER (IT IS NOW AN AUTOMATIC 1ST DOWN) OR HOLDER ON X-POINTS AND FIELD GOALS. DIVE FOR THE BALL LAYING BODY OUT FLAT AND PARALLEL WITH THE GROUND COMING ACROSS THE· SPOT. THERE IS NO OTHER PHASE OF THE GAME THAT GIVES US A BETTER OPPORTUNITY FOR A BIG PLAY. A PARTIALLY BLOCKED PUNT THAT CROSSES THE LINE OF SCRIMMAGE IS A PUNT. SEE THE BALL FROM THE SNAP. 3. TAKE II OFF THE PUNTER'S FOOT. 4. 5. SEE THE BALL ALL THE WAY. DO ItOI HII IHE KICKER uun THE KICKING GAME IS NOt A PLACE FOR GUYS WHO WILL GIVE A 100% EFFORT. THE LANDMARK FOR BLOCKS IS 5 YARDS IN FRONT OF KICKER. 8. LOAF OR WON'T OF CAUSING A FUMBLE.BLOCK AND SCORE GAME.£ tHE ~TURNING POINT IN A GAME THROUGH BIG PLAY OR BY 'PUTTING A TEAM IN THE HOLE. EVERY KICK IS A CHANCE TO MAKE A GRtAT ptAY. DO TAKE YOUR EYES OFF THE BALL. WE MUST GET OFF ON THE SNAP (KEY BALL). 3. ON 3RD DOWN BLOCKED PUNT. IT IS OUR BALL. A THE KICKING GAME WILL OFTEN CAUS. THROWING rHE KEY . IN BLOCKING A KICK. DON'T LET THE BALL HIT THE GROUND. 6. ON 4TH DOWN PUNT. BE READY TO MAKE A uPETER CALLu. OPPOSITE THE BLOCK. ALL PUNT BLOCKS ARE AUTOMATIC RETURN. 2. COVER THE FOOTBALL (DO NOT TRY TO ADVANCE IT).

i II. Same as I and I I B. with a snap E. KICKING GAME DRILLS I.F. take it off the klckers foot E. 1dent i tv the spot C. player aligns D. I • . . run thru . same set UP as I B.U.see ball E. scoop the ball . use a play strip B. . . see the ball from the snap D... using 2 players~ blocker bounces up and blocks th( kicker~ otehr scores ~ . follow thru by having player bounce up and \.. Bas ic Run thru A. Lay-out with kicker A. bats ball down alignment in his • • • . start. get air borne 2 yds from the spot C.S. kicker pooches the ball until we have gained confidence C.:"_ f- f ~. Basic lay-out A. ~ ~ III. coach watches the players eyes to see that they are on the ball D.

NOTE: Since key of the ball is so vital In blocking a kickJ always simulate a live snap.O.. then 2 at a time~ then entire 1/2 li ne C. coach stands behind 1-2 and 3~ gives a variety of tnockrns patterns A.\. Working daily on the kicking game can give you "hidden yardage" next season.KICKING DRILLS CONTINUED IV. . It has not been through scheme but a belief by our coaches and players that has enabled us to enjoy the success in the kicking game. 1/2 Line ® \.. use scout squad or other deft players B. progression is to gO 1 at a time.

Do 3. Make it look just like Block 10. man. Force a rhythm kick. GOAL: MUST MAKE 1ST DOWN . man. COACHING POINTS: 1. Attack the UB. Do not let your man make the tackle. Do not let your man make the tackl~.PUNT RETURN . Attack the OG. to run thru him and collapse him down. to run thru him and collapse him down. 2. Do not let your man make the tackle. not let your man make the tackle. Attack He is 10. . Attack He is 6. Try to run thru him and collapse him down. Attack the OT.SCORE OR SET UP SCORE!!! -------- . 3. Make the right deCision. Try to run thru him and collapse him down. Do not let your man make the tackle. to run thru him and collapse him down. Try He is your man. not let your man make the tackle . - Block it if you can. CATCH THE PUNT. Attack He is 9. the your the your the your the your the your C. OG. Try He is your man. not let your man make the tackle. Try He is your man. man. Do 4.JESSIE JAMES 1. Do S. Attack the DE. Collapse your man down. DE. Try He is your man. to run thru him and collapse him down. OT. Try to run thru him and collapse him down. Do Attack He is 8. Start upfield II. Attack He is 7. man. Try to run thru him and collapse him down. Don't let your man make tackle. and break to daylight. UB. Try to run thru him and collapse him down. not let your man make the tackle. man. 2. Do not let your man make the tackle.

sCott R .JESSIE JAMES o .PUNT RETURN .

S SS o 0:CJ) :ca ' o . .. T :5 w • II o.. .'0 0 . o 0 I). T.<1>:01) " . ... . C ". S'". "0 0 <:10. . C . S5 .' S 55 ® c .: ..0 t) .: E. . IS r: S N 0 . T ~ N . o «> ~ ·0 <I> E ..=' o · o q .PUNT SAFE o o .. fT: .C) ct 0:: CJ) :'.:' E . 0 ® W r. 8 e o · · · . VI T c:a 0 8 '" ® 'c. 'C .' N ". . .. N .. o o o VI T o 8 o .

··THE IMPORTANCE OF FIELD POSITION IN THE KICKING GAME·· " realize how important a role it plays 1n determining offensive scoring ability. if we can start our opponents inside their own 20 yard line their chances of scoring are Quite poor. we have greatly increased our offense's scoring ability. For example. the closer the offense starts the easier it will be to score. so 40 20 10 40 20 10 1 out of 2 2 out of 3 The significance of this information is simply that we can utilize the kicking game to give our opponents poor scoring percentage and enhance our own offense's scoring percentages. . Conversely.. Our defensive fIeld chart clearly shows this difference. on kickoffs. On punts. if we can return to the 40 or beyond. YOU Th~ kiCking game gains importance when 20 40 50 lout of 30 lout of 8 lout lout of 5 of 3 20 40 .We already know that the farther away an offense starts from its intended ooall the more diff12Ult it will be to score.

Out run blockers. EVERYONE . 1.don't sacriflce 1 for 1 .Use hands .Protect yourself H HUDDLE - - H . 4.Don' t ever cross the 2.Cross the 30 yard line (BATTLE LINE) when the calI Is caught. 3. K ICKEI 45 yard Iine.KICK OFF COVERAGE . EVERYONE . EVERYONE .

'ng to your lane kICKER.Hangtime . right foot on 30 S yds from S.L. .4. foot on 27 1 yd 1nside goalpostl Rt foot on 27 2 yds inside hashl left foot a 28 2 yds outside hash.8 s great s avy. right foot on 31 ball on rIght hash on 30 ALIGNMENT LANDMARK 45 yd line roll·post KICKER Rl H Middle hashl containl wrong color 1 yd outside goalpost ball· . . ine before mov.:lands on knees . S yds from S.0 3.KICKOFF COVERAGE DEEP RIGHT AVOID tIGHT PLAYER Ll L2 L3 HH LS RS Rq R3 R2 S yd~ from ~.L. from align. Rt foot on 29 \ way between 1&3..L.in S.contain kick ball on numbers 5 yd. Hash 5 ---i------i------- ---i 2 HH 5LgyERYt:tm .s Hash Conta.L'I left foat·on 31 ~ way between 1&31 left foot on 30 2 yds insIde hashl left foot on 28 line up between L2 & L3 1 yd Inside Qoalpostl Rt.at any angle middle field 1 yd outside goalpost hash 4yds outside hashl 2 yds from a11gn 4 yds from RIll yd.facing the kicke:Go to th2 50 yd 1. ==== ~ .

.if everyone on offense command moves over. on front row left side etc. Kicker don't break huddle until Kick ball 20 ya.le and break to your left.line up on front HH !. Ll back row r~ght side and break huddle opposite 2.rd line on "s Everything else is the same receiving team is ready (last min.DEEP LEr'T . L3 ._------------------------I~C - 30 Rl Ll L K 30 2 25 ~ Rl . __ ~ 30~ 2C ~--------------------------------------------------------------------~ 1.Line up 1 yd wider ._--------------------~ 30 35 ~~1--~-------------------------------------------------------------------------------------------------------~ a L" K 30 a ..AVOID LEFT . 35 ~--------------------------------------------~----------------------__ R~~~ w~ _.Keep ba~ 1 in bounds row J.e Le. eft end in hudd.QrlSIDE lUCK 35 __ --------------------------------------------~.) Line up and go 25 stRPRISE CRSIDE lUCK 35 P- ~!.S RS ~25 . kick ball to R2" Don't kick til your people set L2 ' HH .Same as 8uLprise 1 R2 ' R4 ' RS . 3. Line up opposite is huddJ.Shift on kickers Kicker . SHIfT . RJ.

Sign up to vote on this title
UsefulNot useful