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Hunted: The Demon's Forge Xbox 360 Review

Hunted: The Demon's Forge Xbox 360 Review

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Published by shivambest
Set in a dark fantasy world, Hunted: The Demon's Forge is an unforgettable cooperative action game, pitting you and your partner against waves of vicious enemies. Taking control of either E'lara, a ranged weapon expert, or Caddoc, a master swordsman, you must use a variety of weapons, powerful spells, and cover tactics to battle your way through menacing dungeons, overgrown ruins, and downtrodden towns. Discover secrets and complete co-op-based puzzles whilst exploring the sinister world to discover answers to the game�s deep, dark mysteries. The dark ages have become corrupted. Heinous creatures have emerged from underground. Townsfolk across the land are disappearing. Upon the promise of their fortune in gold, mercenaries E'lara and Caddoc take on the daunting task of discovering where the innocent villagers have been taken. Their journey will lead them on a dark and twisted path where they will encounter death, slavery, and sacrifice. Travel deep within the world of Kala Moor...and to the secrets of The Demon's Forge.

Release Date: May 31, 2011
Deep in Hunted's cobwebby catacombs, protruding from a pile of mouldering bones behind one of its chatty enchanted stone head portals, there's an enormously fun, startlingly forward-thinking action role-player. That's not the best choice of introductory metaphor in some ways, because it suggests that Hunted relinquishes the good stuff grudgingly, which is far from the case: with its shoulder button marksmanship, three or four hit melee combos and geysers of health juice, this is as pick-up-and-playable a game as one could hope for.

But it does, hopefully, convey something of why Hunted can be such stonking entertainment. For Hunted is indeed a game about hunting. Hunting for gold and jewels with which to nourish the Crucible level editor. Hunting for racks of brutal, fanged, randomly selected weapons with names like "Wargar's Bane" and "Eviscerator", names that crave the attentions of Mortal Kombat's thunderous match commentator.

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Hunting for anything and everything that isn't nailed down, scraping the very bottom of each crumbling dungeon or weedy forest environment. InXile's latest may look like a Gears clone wearing Tolkein's pyjamas, but its true appeal - and most serious limitation - lies in how it melds Epic's locking, loading and rolling with the magpie commodity-lust of Diablo or Torchlight.

The campaign design thus treads carefully between direction and distraction. You'll have no trouble finding your way to the end of the corridor, a feat that can be managed in around 10 hours on normal difficulty, but there are some fairly substantial crannies to explore. Lumbering down a passage as Caddoc, Hunted's burly Winstone-esque hardman, we spot a telltale glimmer through slats in a wooden façade.

Our partner, the sparingly attired Elven archer E'lara, steps forward to backslash the barrier, revealing a mouldy spiral staircase. In the darkness below, we board the Dungeons & Dragons equivalent of a tram system, firing arrows at huge bells to grind over to new areas and, as it transpires, new skeletal foes. The puzzling's far from complex, hinging mainly on the use/misuse of pressure panels and a splash of Ye Olde Light The Torch, but sturdy enough to fill the breach between clashes with the toothy gremlin opposition.

Battle is where Hunted's local and online co-op credentials stick out most, not entirely convincingly. Caddoc and E'lara are joined at the hip by a magic system which, in addition to letting you char-grill mutant spiders with fiery otherworldly basketballs, can be used to buff or "battle charge" the other player.

Some spells also key into tag team takedowns, like Caddoc's whirlwind, which holds enemies up for E'lara to shoot at, and her ice arrows, which render their targets invitingly brittle. In practice, however, it's too easy to brush past these attempts at mechanical buddy-bonding, particularly given the long-distance revival system. Caddo
Set in a dark fantasy world, Hunted: The Demon's Forge is an unforgettable cooperative action game, pitting you and your partner against waves of vicious enemies. Taking control of either E'lara, a ranged weapon expert, or Caddoc, a master swordsman, you must use a variety of weapons, powerful spells, and cover tactics to battle your way through menacing dungeons, overgrown ruins, and downtrodden towns. Discover secrets and complete co-op-based puzzles whilst exploring the sinister world to discover answers to the game�s deep, dark mysteries. The dark ages have become corrupted. Heinous creatures have emerged from underground. Townsfolk across the land are disappearing. Upon the promise of their fortune in gold, mercenaries E'lara and Caddoc take on the daunting task of discovering where the innocent villagers have been taken. Their journey will lead them on a dark and twisted path where they will encounter death, slavery, and sacrifice. Travel deep within the world of Kala Moor...and to the secrets of The Demon's Forge.

Release Date: May 31, 2011
Deep in Hunted's cobwebby catacombs, protruding from a pile of mouldering bones behind one of its chatty enchanted stone head portals, there's an enormously fun, startlingly forward-thinking action role-player. That's not the best choice of introductory metaphor in some ways, because it suggests that Hunted relinquishes the good stuff grudgingly, which is far from the case: with its shoulder button marksmanship, three or four hit melee combos and geysers of health juice, this is as pick-up-and-playable a game as one could hope for.

But it does, hopefully, convey something of why Hunted can be such stonking entertainment. For Hunted is indeed a game about hunting. Hunting for gold and jewels with which to nourish the Crucible level editor. Hunting for racks of brutal, fanged, randomly selected weapons with names like "Wargar's Bane" and "Eviscerator", names that crave the attentions of Mortal Kombat's thunderous match commentator.

Advertisement:
Hunting for anything and everything that isn't nailed down, scraping the very bottom of each crumbling dungeon or weedy forest environment. InXile's latest may look like a Gears clone wearing Tolkein's pyjamas, but its true appeal - and most serious limitation - lies in how it melds Epic's locking, loading and rolling with the magpie commodity-lust of Diablo or Torchlight.

The campaign design thus treads carefully between direction and distraction. You'll have no trouble finding your way to the end of the corridor, a feat that can be managed in around 10 hours on normal difficulty, but there are some fairly substantial crannies to explore. Lumbering down a passage as Caddoc, Hunted's burly Winstone-esque hardman, we spot a telltale glimmer through slats in a wooden façade.

Our partner, the sparingly attired Elven archer E'lara, steps forward to backslash the barrier, revealing a mouldy spiral staircase. In the darkness below, we board the Dungeons & Dragons equivalent of a tram system, firing arrows at huge bells to grind over to new areas and, as it transpires, new skeletal foes. The puzzling's far from complex, hinging mainly on the use/misuse of pressure panels and a splash of Ye Olde Light The Torch, but sturdy enough to fill the breach between clashes with the toothy gremlin opposition.

Battle is where Hunted's local and online co-op credentials stick out most, not entirely convincingly. Caddoc and E'lara are joined at the hip by a magic system which, in addition to letting you char-grill mutant spiders with fiery otherworldly basketballs, can be used to buff or "battle charge" the other player.

Some spells also key into tag team takedowns, like Caddoc's whirlwind, which holds enemies up for E'lara to shoot at, and her ice arrows, which render their targets invitingly brittle. In practice, however, it's too easy to brush past these attempts at mechanical buddy-bonding, particularly given the long-distance revival system. Caddo

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Published by: shivambest on Jun 05, 2011
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Set in a dark fantasy world, Hunted: The Demon's Forge is an unforgettable coope rative action game, pitting you

and your partner against waves of vicious enemie s. Taking control of either E'lara, a ranged weapon expert, or Caddoc, a master swordsman, you must use a variety of weapons, powerful spells, and cover tactics to battle your way through menacing dungeons, overgrown ruins, and downtrodden towns. Discover secrets and complete co-op-based puzzles whilst exploring the si nister world to discover answers to the gameÃ‾¿½s deep, dark mysteries. The dark ages hav become corrupted. Heinous creatures have emerged from underground. Townsfolk ac ross the land are disappearing. Upon the promise of their fortune in gold, merce naries E'lara and Caddoc take on the daunting task of discovering where the inno cent villagers have been taken. Their journey will lead them on a dark and twist ed path where they will encounter death, slavery, and sacrifice. Travel deep wit hin the world of Kala Moor...and to the secrets of The Demon's Forge. Release Date: May 31, 2011 Deep in Hunted's cobwebby catacombs, protruding from a pile of mouldering bones behind one of its chatty enchanted stone head portals, there's an enormously fun , startlingly forward-thinking action role-player. That's not the best choice of introductory metaphor in some ways, because it suggests that Hunted relinquishe s the good stuff grudgingly, which is far from the case: with its shoulder butto n marksmanship, three or four hit melee combos and geysers of health juice, this is as pick-up-and-playable a game as one could hope for. But it does, hopefully, convey something of why Hunted can be such stonking ente rtainment. For Hunted is indeed a game about hunting. Hunting for gold and jewel s with which to nourish the Crucible level editor. Hunting for racks of brutal, fanged, randomly selected weapons with names like "Wargar's Bane" and "Eviscerat or", names that crave the attentions of Mortal Kombat's thunderous match comment ator. Advertisement: Hunting for anything and everything that isn't nailed down, scraping the very bo ttom of each crumbling dungeon or weedy forest environment. InXile's latest may look like a Gears clone wearing Tolkein's pyjamas, but its true appeal - and mos t serious limitation - lies in how it melds Epic's locking, loading and rolling with the magpie commodity-lust of Diablo or Torchlight. The campaign design thus treads carefully between direction and distraction. You 'll have no trouble finding your way to the end of the corridor, a feat that can be managed in around 10 hours on normal difficulty, but there are some fairly s ubstantial crannies to explore. Lumbering down a passage as Caddoc, Hunted's bur ly Winstone-esque hardman, we spot a telltale glimmer through slats in a wooden façade. Our partner, the sparingly attired Elven archer E'lara, steps forward to backsla sh the barrier, revealing a mouldy spiral staircase. In the darkness below, we b oard the Dungeons & Dragons equivalent of a tram system, firing arrows at huge b ells to grind over to new areas and, as it transpires, new skeletal foes. The pu zzling's far from complex, hinging mainly on the use/misuse of pressure panels a nd a splash of Ye Olde Light The Torch, but sturdy enough to fill the breach bet ween clashes with the toothy gremlin opposition. Battle is where Hunted's local and online co-op credentials stick out most, not entirely convincingly. Caddoc and E'lara are joined at the hip by a magic system which, in addition to letting you char-grill mutant spiders with fiery otherwor ldly basketballs, can be used to buff or "battle charge" the other player. Some spells also key into tag team takedowns, like Caddoc's whirlwind, which hol ds enemies up for E'lara to shoot at, and her ice arrows, which render their tar gets invitingly brittle. In practice, however, it's too easy to brush past these

attempts at mechanical buddy-bonding, particularly given the long-distance revi val system. Caddoc's slow but serviceable crossbow and E'lara's darting sword sk ills ensure that straying outside a character's comfort zone is seldom a recipe for self-destruction. The combat system has much to be said for it regardless. Shields disintegrate un der frenzied claw swipes, spurring you to counterattack quickly, timing is surpr isingly crucial, and while the peek-shooting lacks the heft and brutishness you' d get from something more contemporary, sending an arrow right past your partner 's ear into somebody's nostril is respectable high-five material. Caddoc and E'l ara maintain a steady barrage of pseudo-accented banter throughout, most of it p ainfully contrived but palatable with the assistance of a can or two of lager. Hunted's big failing stems less from what it brings to the table as what it leav es in Diablo's bat-infested cellar. The level editor packs each and every one of the campaign's big tricks into one tidy grid-based package, but it lacks the si ngle player's beguiling sense of mystery. Though tricky to implement, some sort of random environment generator a la the roguelike would have taken up the slack nicely (you can, to be fair, randomise the content of Crucible levels, just not the precise terrain layout). In a game which derives such lingering thrills fro m the act of rounding a shadowy corner (and butchering whatever lies beyond), it 's a shame to run out of things to discover. Tags:-download Hunted: The Demon’s Forge full version pc game , Play Hunted: The D emon’s Forge Online , free Hunted: The Demon’s Forge Play , Hunted: The Demon’s Forge System Requirements ,Hunted: The Demon’s Forge demo download ,Hunted: The Demon’s Fo rge Compressed ,Hunted: The Demon’s Forge Ripped ,Hunted: The Demon’s Forge Online , Hunted: The Demon’s Forge gameplay, Hunted: The Demon’s Forge Trailer,Hunted: The De mon’s Forge Full version download Read more: http://dlhub.net/console-games/347-hunted-the-demons-forge-xbox-360-r eview.html

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