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FFG - Horizon - Grimm Rpg

FFG - Horizon - Grimm Rpg

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Published by: Toan Nooyen on Jun 05, 2011
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01/31/2014

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' 1'·'. '01 C . 0 t ..... I r» :" . - .ter s ' . ..the . ". it ~ Ivr __ e ns e ] • .'.. e IS sele t an class a.. • . ._!I n·.' I '. ._Ine .fIe ·:···ce '.... . ~.2 ') oer .f I.~.g.'Ie' i-S andir ': m equently. see .. 'y r an a id ". e ~ot ..av. ' . :. e. nalTI. .I.._I. ._'a so id under '"... ~ et time enera: . .. U ._ iuld . ".:. I i_ a.I . . s "ita.' '1 bul ie wil ·.. . . I. "':0. . t~ . nilnte ..ee ·. ·r 11 c ri g. ·1~":' " t ". .' e . . zi -ati '··0'. a use of i naein ayers tr " n· the n.rmal. .~ R/' II 2 8 .. I . . . . rf ~ ..1... nlaci ·olr: mav ·t. '.. ' ooints fea .C. 1 ."~.]l he v . out vou. -. f .. .. ne cl' 'e" also 'a .

- -id sta -. .' -.-. "'I as have _... 1-:~~ ar . .:':'-1-1 .PI ~ " . .' ieroism /1 1 y. .e chara ter I.-.L. . ' .'. 1":" e' .I .' _ " _:..' " - . 0' . .. ':umn 11:-11' ren t .. . I" ~ t . . 11 . hare '-'0[1" '._ _'.." ~ • 1 '.ck U.-.". . . .·.:. .i- it'. l~ and I ..' .-JiU.V~ .. . ~.ast.. .'i. t t '_ .'l l " a"" • hat.. --". o':n" 'n". . " ' : _~ p ie ~:_ r :1. " 'I ~~ ..

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Dreamers have the following game statistics. Abilities: Dreamers develop a keen understanding 0 ' the 'G- imm... Lan d and to do" g. 0-' they m 'UI st b e a,W~·-::"~1~e the _ r .- ' ""u., of _ . __ subtle details, thai can mean the difference between life and death. 'Wisdom is the surest 'CO'UIse to developing their skills in awareness, Second is Dexterity, as this ability aids ~r ~~'ill .the dreamer in avoiding attacks, traps, and. other nasty ~ things that would do her harm. WmlWmflPi&~ Ability Score Modifiers: +4 Wisdom -2 Constitution
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Flaw: Dreamers tend to lose themselves in their ~. !thoughts and imaginings. Dreamers are more susceptible to ~illusi'ons and charms than other charac e ~s.~ Vhen attempt ... V ing a saving throw against spells 0,'( spell-like abilities frO'ID the Enchantment or Illusion schools, or with the mind .... ,. :. ~affecting descriptor. she uses her Charisma modifier instead of her Wisdom modifier '10 r Will saves ~Ifthe dreamer fails .~;:;.::,-::: her save against an. effect, in addition to the results of failing the save, she is dazed for round per 3 points by which ::~she failed. the save, ;:·m
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mt.If~~:'%:;:' The dreamer's archetype skills (and the key ability for * ~~- each skill] are Animal Empathy (Cha), Art (acting) (Cha), hi . Art (fine arts) (Wis), Art (music) (Wis), Art (writing) (Int), 1& Knowledge (atheltic games OR fairy tales] (Int), Notice (Wis), Puzzles (Int), and Ride (Dex), Skill Points at Ist Level: (6, -1- Int modifier) ·X. 4·~ Skill Points at E,RCh. Additional Level: 6 +. Int modifier,

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Observant (Ex): Dreamers are so in touch with the stuff that makes IIp' the Grimm Lands that they 'have almos , superhuman awareness of their surroundings. A dreamer doubles her W:iSd.OlD. modifier when making Notice checks, Bonus Focus: 'The, dreamer's imagination imbues a mundane item with power, 'manifesting as a new focus, 'Refer to Chapter .3 'for details on these special items, Believe (Ex): By 4·thlevel, the dreamer is so skilled in using her imagination that she can produce spectacular effects at a lower cost, The dreamer may reduce the cost of all imagination-fueled spells, effects, and. archetype abilities by 1 point. Thus; a 4-po ~ 11t~'· an ation for the dreamer c costs only 3 points of imagination, Reducing the imaginalion cost in this manner cannot reduce the IC10Ist of ally imag ... inatlon-fueled effect below one. I Thi.nk I Can (Ex):: By believing in herself" the dreamer can accomplish nearly anything. She may take 20 on any s1d11c . eck a'S a standard. action, even when circumstances and time would prohibit it. Avatar (So): When ','hie dreamer reaches 16th level, she can become the hero, she always imagined herselfto ble., By spending halfof'her maximum daily imagination points, she may' transform into a shining' humanoid figure ofpower and grace, such as a knight, a hunter, 'or at guardian angel, Dreamers in this state become Large. creatures, gaining a "-,12 t,o Strength, +4 to Dexteri ty, '+4 to' Constitution" a +,4 deflection bonus tO AC." and either +-20 feet tOI their land, speed or a fly speed of ,40 (average), 'Tile trsnsformation lasts 'for a number ofrounds equal to her Wisdom modifier,
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All of the 'following are archetype 'eatures of the dreamer Aware: A dreamer's flightiness in 'the real world is

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.inversely proportional to, her being 111 touch with her surroundings in the Grimm Lands, At 1st level, a dreamer gains Skill Focus (Notice) or Improved Initiative as a bonus feat, Happy Thoughts (Su): 'To, a dreamer" anything can 'be fixed with the power of'belief even dire wounds, Using her imagination, the' dreamer may heal tile wounds a,f onle of' her allies as a standard action, The dreamer and the woundEllillillim ed character 111l1St hold hands, and 111.USt' both give their full attentioll1 tOI fhe h.le'aling prlQcess" 'This actioill .prov,okes ~ attac.~ksof' op.po,rtunity. The: ,dre,alTI.er lna'y 11.e.al id4+ 1 pOlmnts .. ~ o,'f ,dw.na,ge per ilnagination p!oin't spent with this action ... Alternativei'Y, the: dreamer m,ay heal al~ iO'f her allies 'withill ,30 'feet~,Sil11ply by wil~ing' le:veryo,n,e to' 'be okay~Tl1is is a sta-nd,ard action that pro,v'olces attac]{s ,of' opp!ortunity,. All alli,es within 30 feet, includillg' the dre,amer, regain hit m=tlli"::w* p'oint p11e.r ill1aginati'on p'loint the dre,amer sp,e'll1ds, R:ap·id. Recov'ery (Ex): Im,agination 's th,e c,omersto'n,e 'O'f the drealner chara£ter, and as such sh.e lnay re,co'V'er spent im.a,gillation points nlore' rapidly' tJl,an 110·nnJal,., 'Olllc'e per d,.ay; bly spending l1alf all hou.r d.oJ]ng ]10thing but e'nj oy~ ~ '~'ngildle Iday,dre a In in.. the dreamer may re'CQv!er Id4· im.a"gg·, inatio]) points, per lev'el~
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Everything you do revolves around. sports, You're able to lift rr '. -_. . ~.. an· -',. ow . o ]11 more, nln raster, Jump higher cIimb r better-r~·" d-throw er, uru ne 'farther thao anyone else in your class. That puts you OiD a high pedestal in the: eyes of your friends, but you don't take tOIO much advantage ofthat to' be popular O'-·-~ tlell other people what to do. 'You don't even pic ... n the nerd, like leve::ryo ... ~-, ou're~ 0---' . .-, 'e one·-'1 sle~y s.e·e, yLl .• all 'n - th e: sam re team S--Uf' the ou' te • sider sucks at baseball, but dam it, he's on your team, YOLl guess you'Iljust have to work that much, harder to make up .c' hi ror mm, Jocks p' ayed at least one team sport ill tile real world; most jocks played a wide variety o'f'sports year-round, and at this young age, they were more likely' to bile co-ed rather than split into, gender-based teams~ N,ow th:at 'th.ey'~v'e bieen sucked into th.e Grimm :L!a:nds:~ that experie:n.e,e' serves them 'w1ell.. They ca:n get aIolng. 'w',ell with eV'erY',one, understand the v'alu,e' olf w',orkill,g to,gethe-r ,aD,d refilse to' ,givle ·u.p.,Joclcs tl,Sll,ally llave nlore phys'mca] pr,o'wess t11atn 'bllllies do,;, b'ut they sel,dom lIse their strength ,aold spileed to hurt others~ The downside of their extra-CtmicLllar ,act~vitiles is t11at: th,ey nev·e···;f!!l· a"d· mltcb time· for a,cade~mics reaidinoi'. or- ·fl1ig· hts a,f b· c~ ... _. fancy, so where,a8 the- oth.e.rkids :may "be at least s"omew'-h,at fa'miliar 'Wit11 the terrors this 'world brings, jO!lck.s are oft:,e-n ,,~Iu"eless,. f C'Ollrse~ arollnd. here, tl1ere are times that smlO pIle ign,of,R'Il Ce ]s all tba·t k,eeps 'y'O:" ·fro.m ID.e]tin,g m.ntlo a pool
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.i£ Wis modifier Iaw. :M@ .b'senred and 'witI10'ut cOlver or conce.. as :~we.'as it ensures that they are clever enough to outwit : their foes. Ride mu@ (Dex). and have a diffiC ilt time speaking to anyone who isn ''1 a kid.%: . The outcast receives a .." $M "iiliR::w ~.::J .eature n.li :& .es . Qulelc Outcasts are used to avoiding blows from drunken parents lorirritated cops.. constructs.a .. are nowhere near as intimi dating..'llion "* . 1'. Skill Pnlnts at Each A. or a -1 penalty for .de behind~ Tilis means. els thereafter..ddition. Compulsive Liar' •.. Outcasts find Intelligence useful. the outcast is n...~'-. .euve Ch _"S""' casts may double their Dexterity' modifier on all Sneak checks.. ~ $: "1. InrorIm. (Dlex)~. an outcast can react tOI danger before his senses would normally allow 'him to do so. ski]l. On "J -'".e .&} %: 01". "l4 '. or when the outcast flanks his. Hie retains his Dexterity bonus to AC (if any) even if be is. Industrial Arts (Dex). speakir .@:#"$-o/" 1\4' WdlliWm= W~~ =. the outcast can D. :j .-- . . Outcasts U8. Skill POi.i. ..'al state of __ downcast eyes and mu tering bitter words .DtS at 1st Level: (6 +.d.amon.! .' u .~. dynamic act. The outcast must be able to see the target well enough to nick out a vital spot land must be able to r ea c h sueh a spo:·t".~ . 'Notice (Wis).): !.Pla.o:o:-. or a creature whose vitals. .C if immobilized. LIJlli under his breath..hlile b'ein.get~ table that he c. this extra da nage is not multiplied.outcast gains Combat Expertise or Dodge' as a bonus. instead of M' oreover out ~'"_arm.An o. the outcast clan often catch opponents by surprise and can strike them in vital spots for extra damage. (and the 'key ability for The -".. . wh.n. II . reverting to hia nO]1TI.@t?B~~"<:: ..g directly to an ~ ~~NPC" or drawing a monster's attention away from 'his. C!rch~!Yp'e ~eatare15 features of. Shou d. the outcast must make a DC 0 Will save or be lli '%*'. target would be denied a Dexterity 'bonus to .% (Ex): Outcasts can swear oaths and not really mean *Jmg®:: outcast's archetype skills.astamong the . .3 everv 5 beings in a crowd.:::..~' ". ~ili&ttJW~ "¥=:mt%IM~m ~:~ JThW-~ &1h-. Outcasts suffer no ill effects from 'breaking an oath or failing to complete a quest (See Chapter 4)@ Deceptive (Ex): Though outcasts.. ::GM would rando]nly detennine a creature"s.. Nimbleness (Dex).. oozes . :.r ·: .eV"er cbio'los.ann. : w· _~. Improved Uncanny' Dodge (Ex): At ·4th level. ~ .. ·-m. ' .-_. _.' .a +·'i•. ". _ '-t. : *' Small creature.ally. the outcast gains a. "~"....". m th te oth er h d '-'"." .6 @ ..a gr'QUp of kids is attacked.e:i __ """'''''''''>:::rn. + ~'&i?'-~futfaM. .Outcasts have the following game statistics" ~~. have P'OOf' communication skills.ge lagainst tb. This extra damage is 1d:4 at 1st level. I ¥.ally tasty m targets at any other point in a combat (i.AC (w _ether the targe actually 'has a Dexterity bonus or not).imbs f tur striking tl e 1'· t. w. and Sleight of Han..g . The outcast's attack deals extra damage as listed any time his.:ij~=X* : friends.= ' 9 t 'J:: ~ :.. .. An outcast can sneak attack only living creatures with.fe. :!i. "'.penalty to the save for every HD of' tile creature he: is trying to address. Ablllty Score Modifiers: +4 Dexterity and -4 :. =: ~-" :w. this m. such as speaking up for the party._- .1. allbeit at ..always the :". the Olltcast is .l ~¥R ~ ~-#~ . -. short pieop e·' an d . feat. '. Any creature that is immune to critical hits is not vulnerable to sneak attacks... _. hie lTI. e..a Cf.I.not sneak attack while striking a creature.ever targetled bly fo..e Qlu'cas.ddi. are beyond reach. .. Sneak Attack: Because most people barely notice outcasts much less perceive them las threats.. 10:} .1' :~ unable to do so.~ . Sneak (Dex). plants.e' outcast~ Hide 10 . An IQ. and incorporeal creatures tack 'vital areas to attack. an.•it :J.." _m-M.ented with seV'iera.neak attac:k d.utcast is so for. .ll. 7~ ff.1.'_ •. he still oses his D ex'terity bonus to A.." % q to attack the outcast.e ~@t.<'" magi'nation Polnts at Ist level: 1d3 + Wis 'modifier .er. Hit Die: d. Whenever .the' outcast score a critical hit with a..Cy .ama.:..P'.' . AI] of'the {oI10'\VU1gare archetype it. .ck ability from doing s.. an ..oiln : . attacks only if the' target is within 310 feet. q.Charisma #" .g sevlera] aldjacent kids).~. ~A.!en pres. Addi ionally. and i increases by 1d4 every two outcast lev . r~ «~ 1 ~& ~>ill Forgetta"blie (Ex): N'o OlDie not~lces th.es o'n the fIrst round.otice~ leven with nothing' to 11i.. . magtnatlou 'Points at Each Additlonal Level:' 1.. Boy Scout Stuff ~~~~~ (Wis"). Int ~modifier) x 4. . ~ 'V/henever .ven w.an jllst drift out of' someone"s n. discernible anatomies-e-undead. Outcasts are pathologically shy. 'with concealment lor iki h .a. Ranged attacks can count as sneak..e their Intelligence modifier for untrained T ick checks.eak atta.alm'ent~ He must spend 1 imagination point per round spent hiding in.. e'qu. At 1st level... However. they thrive lain misdirection and deception..tional Level: 6 + Int modifier.D Sight (Su.»~_%: :~W *.-m _- -.@Wffi~~ ~ame R&!le..a11 outcast attempts to perform SQ 1ne visible. MffiijW. ~.". lo'n the first round~ If the-re is a nOl111al-kid in the gro'up.. ~~. ¥ill. . sneak attack. .IU·· teast ca tr"l. 0 to 'lle c']llec'k.whenever the . ~avel_if' he is aLddrdeSSin8:~' fa}'. caught flat-footed or struck b'Y an invisible attacker. @.o..ay' uS-Iethe Sne'al. +4 circumstance bonus to the tft.' ~. Open Lock (Dex). . 44&· s addressing a Tiny or smaller creature.O lo'nger ble flanke·d~This d"efense pre·vlents a creature with the s.the' outcast. Abllltles: Outcasts rely on 'high Dexterity scores to slip :% away from danger.. target.grO~PI to be targe'"ed by' foes . I. Booby Trap (Int). _" _ ~_~.. . target .each skill) are Art (music) (Wis).o.

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. '" . en " • II! be sui -- .::'. 0.e'.. I" earts '[I'" -t.'0. .' " I '1" .c .'n '. 'e _-. Initi ive.:_ .1. (:..'-. ~ '.. 0"" . _ '·O·U. Ii . US·.'0'1'~ " ..L +2'1' I~.'...._"._-11.10>. - C' I ' .' a' .n . - • '... u bad. .. " !.:.A. O'. .1 .. .. "e···" .:.. "n' :.. .+.. " :_" s : ill . '..·· am d ." I".. e:' 0. . ·ax . 1~. 'n:' illed Ie certair res i ienc e ..i'_I·' You -.. ite _ _' _' .' u ....~ c' rn.1 take .. g": .1. 1·· vel I: " '_-·e·. . _. .. ier __ 10 u'. at Ist le .. 1 I • .·11 '.. .'"10 lJlS ..'. . '.'.-.·: '" 'c.'1' ' .•.- . p..' r '~'. Pi .. . S~.IL. . " . 1·.axe .~ • an '.' .. .. ry> 1m' ' ~ .. J'S a tal .' '-1. a" .U' m .' CI ' .IL. --_ >.

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.i..'I . ap' . +:'. .' ._. rer 11 .:' ." . c'm.fortu 'n. "r". .'-. :. 1Il.. .'"I!I. .w~~.t : ts fe ·'1 .'m ".. are" ' smalle t ..S':! .i . . !! cceed iron: lL_.' ' .:. _ nnd vc ' "~Ol'- ~'...t 0' l ..ai' t e:-..f _ I' '.I" ___ .. .: ry'.1)ln o:4." ..' mav mrov .: ? t.'== "'"' :~::m~ a· ainst .. .+~ . 1when usi :' • ..'.. 1_ I . _: ..' 11 ' :::... 1' D.:' ation vt 'Iu'-'pe'). 'I ":_ll ...: " ..JJ.' I c l_"oil-..I :.L i . '-" "'..".' '. . In.._ • ..' .". F :.'" t~ .. "~. -.. '. . . ve 'h ':::::"":::. 'h ' bonu: .a:. t 1 : ll~_re i..ene It:.•• -- t" . .:.' ".1'::10' . '.." " '. .' voke " .. ._._'. 1i'r'- . -' I . '.qui it.: 2' '-'0'1' .011 . .'.. ".~OO* : "'.-I e 'S- it . ii . knuckl'..' I . mI .ILl."t ed ' 1.al E 'a I '.:.'.- .

: . '. .. .. : . '.....'"· ..' .iostile t the ners " . 1~:ssthat • 1~1 .• ' . . -'per tim . +.::. .'. ioble cual .. ..'T"'.... - " 1'IS . eve : 11.- .: . ~ he "ttack bo '-._ toug :i··r ~'b. " d. t .'. '" .:. t :. circum- . ab '1iti _8. . s·~'.. .1..·:'C -':-. -.. : & : ".... te -" ''... 1 . . i of ._ criein teat r " ...'as: in!e~.e :' ih ... '.'.._. ' .0 nOI ge .'.. .': . '. . . ..s ~ :::...1. Y"O-'U" ...a': i. ~ . ..1.. e l ain .q :<:: I ".. .ctmg a ~ neat ta ~o..' I .:Y.. I earr ~ " '-" " I .: r.': .~ yO"' a~.' bonus fie ._.CI. I. --1..' ings ' • . ' t ""0'_" _'..1 c-_n.'.n .. t . .. ".~.bIi..: .....-:_ 1t "q 1 11. t" Ole . ".. ir if" . '. D '. :::. 0".elec eo t e F 0]' '. ..r nmda . Oll . time: 0' e "~ th 1 '.. . .. ···.]C'~'· O'.. -. . nd .0. i~P-_-_' e's':" helt : a' d ar"t '.' 11 " ~ !!!.:.~ 8m .

.1 ' 'C i.' i...'Iiooi O--. I.."a u ber alities of th I' I .'b ok. " : eVl·... tion eve .".. d __ I. ep P-" -_. -'e··~ c: 'r'e t . m!<o:': .'1" ... __ " '-. 11. 2 spir t. U cr bo:x S.. rr .. ' a~··. · L OUl·.' t 't .:. ·U" "..(sele .: 'I h 1-' De'..'..."....I . 1-'c 11 tr 'S_. ..... "'_. ae dial ') t "i.. ....c]" . ' . et :_ izec _:'c':cl . oolbr s. r.ons ansv e . sushi small s' t~.Ii. .. v·' ..d f-e . C n_·. ...r:.. notebc '-"I"' '.m.. ..:p edia.··. nary...C :.. s __ :..1. • ."..: t... . -- 'ba. 0.un I .. '. 161: '.L..~ echanics tc Lan r... II is if... 1: '_i""'' ' '-' '._" . -.AA.. "USI~ b...JL"al cket ~ '.. . xpack.t·~. 1'4 pe ": . _ U.en.. o ier t uckle .... . ers no" ··11.' "11 I •• I"r .. '_" .......~: "".ff ...

•.'~ vanf 'dnee l:-'. :-:' :.to .me_.. . r t ' . ._ .'111-:'" .e ha... .. Jl S-·-.:. ie. r tc s: ~ SI' ..O t .OII ed . . "'or •:"~cts e '''~ am u . I ..~ __ f· ir t te tracker W 1. JlJ I ~ _rea·· ot b . at 11. '(. la.r ...r "'-.: . ~_ I . . -"I ' S .Ieel.} 1]1 - I.I_: ... ". 'ply US~ . s·'· .·'6 .. if . . . I_. ':d' . d.i .'.·Mcssion for i ..: ..":::: I .. ' t.~: _. LIS b. .lor ~'"the sa. '. " .: L:. . ft .11...·· ''"'Ie· t. .I' _ t. T"'..-' ~ . .. ~ .. " _'. '. ' {·as . t . '.' .0" _ .--' 1(··g ..-.. W'.tl'.~. .. I'll zain . .or W'.. :'. "e· '[' 110 L' .X·)".. .' . t. 2 If.S '" . ' ener I'i 1··:· '.. on 'ea. i :~. . 1".: . s:· '8" .nlity '... ':. ... ht ·. . I.e: stic ·~S that tin 11. .". ! are _..'..-UII'e I. . .. ".. '11~' . e sion of me ~ .~ ':. '. .'{l '.. "'1 b: 11 .al11 ar ed '._" . ....1..: . bala '"'. r 8 '1.. :.~. .:-.. I. . into slas nine _I - e : . '"-arzins also .1' i e 7 ... ) d .Ie ·-'r:~..-.:f" ..' . '.a' Inc ~n:llp. r'- I.·' on S (._ .a . r"" _: . ... .". '.used '. c :.' .. 1 ... leo" •. - I·.'. I in' .~ II.~ In' CI:' . ..II!. I']lg ..·)~_ ... n..~Z _.

. Ui.2 181-2 O/x2 x2 I P B S ... ld...5 'P/SlB P x3 x3· 20 ft...d4 Id6 Id·4 Id6 Id6 ld81 Id8 x2·· .d2 x2 x2 x2 x2.6 1.0 ft..ax' Large G I a tclub_ n 'c " Longspear" .4 Id8 l... x2 x3.. 5 Tin:y :encil/Pen Pocket knife Shield Switchblade Dagger 1 1. ~.5 ..ldJ10 Ild8 2d6. . - 5 ..5 1.. Hero sword Polearm" Spear" Trollaxe .2 x31 19-20/x. 10 ft. ld6 d8..·.Melee Weapons.d."'" . . . light Shortbow P B p p p p 20 ft. . 60 ft.SIP B/P S 20 ft.. .1 . 1. x2 x2 .3 4 1.3 .5 Sn1all Lawn dart Slingshot" Medium Crossbow. x. 19-20/x2 Id2 Id3 Id4 1. I Sword Warclub Wood.B B P 8 3 6· 3. S S B .2 x. 19~20/x2 19-20/x2 B P S . 2 ' .O/x2 x3 :8. 5ft .... ..-2... Small Butcher mife I ammer/Wrench Hatchet Hut iting knife C eaver. B .' :x.. 1 3 2 2 2 5 Medium Ball and cha n Baseball bat C1eav er. small Shield" I x3 . 1 . 110 tt._ Weight B B . 10 ·4 ..e (S'maII) Unarmed Strike (Medit m) Unarn ed Strike (Large) Brass Km ckles" Dmg Id2 " I Crltica! x2 x2 x2:' . Id'8 ..2d!4 Id8 ]d12 x31 .3 19·-2:0/x2 x3 "'" Sl ortsp ear" ..' . 5 fit. Unarmed Stri .2 0 1 1 S' Missile Weapons Tiny Sticks and stones Id3 Id4 Id.2 6 181-20/x2 x2 19~20/x2 x2 x2 x.d4 Id4 Id6 Id6 Id3 p P BI P P .2 IdJO d8 19~20/x2 x3 120 ft~ 1110 ft. 15 9' }. 10 ft.. 1 6 .] B B B S .d6. large Heavy branch Hockey stick" Shield" Shovel Id8..50 ft~ 9.

A longspear m..-=4 ~10 ~ 1 Ibl~ lIb .~: . '.- Speed.2 . .. .1. any given time: . special abilities for TIS weapon a.W.. at one" . 20 lbs.. .ms ill Grimm are a 1 of them. A sample . .~~rJj~m~':·: own trip attempt... . ~ . Reach: You car strike opponents 10 feet away with the. bonuses that stack: body.does r . ~ I ..5 lbs. . a character's AC is determined using' lone of the two a..~ .""....e' +2-:. -'. he has several O-p· tions. ._.".. 20 c. . ' . 7 bs."'. 'l +2 +2 ~3-'·' -2 20 ft. : ~"uccessful hit agai 1St the charging creature.~.le Soldier S armor :::": AC Bonus ~-] +2 Max Dex B:O··"D.US) Leather cap +1 Hockey helmet +1 ..elc. ses fron all three combine to create an equipment bonus.. 15 ft '.' .ay also 'be used as a heavy lance. All equipment bO·l1US is comprised.....5 . Metal cap +·2-. . bl arne 3.. +1 +1 +2 +2 . '.. .Tf Y'Dll are tripped during your s. 5lbs.''0 S'~· . s IIlm Disarm: You get a +2 bonus on opposed attack rolls ~..... . _'iWM~.. OII' wear a elmet... and applies to all attacks. 1 1 ~ 15 ft.. . but is by no means com prehensive. r 1 I··_·. 15' ft. apolearm wiek er may choose one of tl e following _:00>10'' ' . A." - '..ft 30 ft. ply' get out of t Ie way of stuff wi 11 skill a d luck. 20 ft.on his defense bonus. '1 .. :~.d. use It to make trip attac ks. ... even touch attacks. shield. '.. ~ ~ .5 ft._ .OI use. 21O! ft@ .::. equipment rather than relying. 12·' lbs 20 lbs. lbs. .2':1 "'.'. of three separate sub . $di C . ri.-6 2. 2 4 lbs.) +. ' .an drop the polearm to avoid being ..: made to. SOl. etc .:_ _. 2 0 ft..'. Heavy Armor (Body Bonus) Woodel1 barrel Turtlle shell Knight's armor Shields (Shield Bonus) Serving platte _~ Shield.:. If a character chooses t.-. por'1 'a m b you can .· · d :" .' . list is given in Table 3~2: Armor.t you can't use rt against an adjacent foe. Polearm: Polearms have a special place ". ith b .. ~': .• .. ~ - ... slings ots) reo oresei t the ability o· the underdog to triumph over larger foes.0 tt..~ Grimm.. 1. and relying on physica protection takes away that faith in yourseli and the Iuc] that watches over you.-5 ~8 .. . First of' all.. .e'S 0'. . Knight 8 hell aet +3 ~.'. 50 lbs. .. 'you deal double damage 011 a . 35..•._: .. the rle:a' n 0 ' ~ fairy tales . .0 lbs 1...Oll1.lot wear armor on his body' use a shield.. 10 lbs..ots do doub e damage against creatures one size larger t· a . costum es ..'H.eet away WI' '_ Jt~'u.' ~.. and helmet. .' . yOI can • . ..: Because then ~are SOl many shapes and sizes possible for he ~ weapon" polea .3 +3 +2 +2 +6 +·4 +5 o . --4 . but t use :. The bO'D. He lmets (Helmet B..They requi re two hands to use.' 20 ~ 2"0 25 25 30 1 1 lbs .. ':. - _. eing disarmed if 'Such an attempt fails)..' . lbs. . It represents a kid '8 natural ability . -]-. ve . 1 Speed (2'0 ft..) 20 ft. .. : ' "-'... Sli igs . 30 t. . '. .. -:-' " 3 0_'.rus. ' . disarm an opponent (including t e roll tOI avoid J~...'. uses several new types 01 AC bonuses.. II +3 +4 '+4 +5 --4 ~3 +4 '+2 +3 -2 -4 . . [.' een '. iT'1 'is bonus does no protect against touch attacks. . 16 Ibs.' ~ 0 polearm against a c arge... 1.··'k Cb Penalty -I -. myth and story. I ..' .. .0 ft 20 ft.sion. I . . Set to Rece ~ve: If yor _ use at ready action to set the ... lbs.5 ft~ ] . _.' "boo''us a'pp '.. 6 ~l .•. nl. ~.. character's d sfense bonus is always working..: tJ. 5 ft..'~As ~~:*snell.. ~ d'· .~:~ ~ 1'[ damage agai ~st creatures 1\V'0 sizes larger than he wielder. Armor Light Armor (Body BIOnlJs)' Cardboard * Leather jerkin Football pads Bandit's armor Heavy winter coat Medium Armor (Body Bonus) Hockey pads Noble's armor Wolfhild. II agatnst an aojacenr roe.They are those oddly' shaped blac es on sticks. ". light Barrel lid Shield heavy +6 +7 +8 +10 +1 +0 . even when flat-footed.20 ft. '.:· Footb~'a''l~ h e.'_is'. 31bs.. " '.* -I.. 20 . lbs...' .. " . "This incluc e"ssuch thingsi" : as Ha~·110···w·· . . castle guards and empty suits 0 armor are always hoi ding. ..."' ~.·1~! -~ 'er . all characters n ceive a defense bonus from their a chetype.' _."..-. 1< I l . I. :I I I': ' . _ . j\tf'lmallk. 1 1 .... b Trip: Because of the polearm's curved blade.. YOt] c.levels ~:..... the wielder _npte ~gmw..nly if t -e characu .:. :~ Slingshot: In.. 3 bs. slings (and their modern ). that . 2..ip!pe. • .s~ . _ .5 ft~ 21D! ft.21b. (30 ft..

. ir gs._.ik " :.. - .e . rig·.t ..' '.UL .'.< Th:' c.i er- I '-1 i. . _'e -se ~... ...'..." t .'h_ itful .I._ . e" til .. ". b . "..:" JIL. -:·S mav exist r ta . - .10 + - ODU·· er .. . I ~ " . .:: "... ..e..'.. - - e. 'e" . I'.

se. [II • !Ii '~'''. iT'·. cl i d ter at p'..ered..e ._ simply . -. r. _11..'':.. [ .. ['1 .ch g"... t est .". ~ . a". . t 'y"u. . m.. nun ..In': a _-.:-1 _'. ... rs e. I becc . : 10 1 • a'.. " device: ispec s tna _. U'.:.:- he 1 [a..'" nU11r1 _... err 'ey .' '" . .n t: I:' are .".-: .. ·~I[. ['0 ..' . on.S:· tl ":'1'"1.•..1! . n it '-ea 'l~.: 1··n1·' .. " -: 10··. ne'::. th at ".··... :U~ to .:x-· t C""U' ". .--·-.. ./er there. .- . 0 1 a' s or -nd .... r ~ tn D.:. _:...n _ ·'···et ar . edit the .as treas ire ortools.. g'c' I' . ~ "_ '.. '. .:._-_ _. - - . V E:_-... .·'D.. .

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..:"isummr .re·· Sl ~l"... ..i .:_..0 still ... ' +··.. . ··. +1 .D.= : -. . an.. r ' .. 'r.I.m... . e'" re·aI" i• tuition and i agi l .Lo.._. .. '..• . .. "Oiffi·:·. 1 ...." t level +.: . ·In·IC··'R . ' 0 Ii ~ Iii '...'._.' . ..I_fr ~_IqU~iC f .' a' 1"'" e·" . c· " In'·..' !I! :~nc -.. .. l~. for tho e·-·. " ~· -" . .' . ' ..If'! . ~. "'... 1 +'.._e:e a e eX. ~ ....' t ill ic .......... '.Qi : . . ... m ~ .. mILL' '".e··.- _..·. "0' '0. '.. . . W I I ~ .. _... '-.. S'" -'_ - v···· . e :[i'llil an.'. of he .' . minutes tc ea.··1·· ..•.S - '~ R_ ...eir :'].ati .. '.L l' .' -.. _ l e". 2 l 10 +1 4 · N.. d e £:.' .:··IO·····U·' ... I! : '".. "Lil.ints ." " . \.. · '...1I ! .... " . a ._ . '.'~' . i.- " 'iii I~'xt.

. ...j' '. .C: riati . I···w··' ." . I' V·.-. " . ~ "..e '.. . .0·· . ._.~! . 'IC"- I. . S-I" .I 'c .ere'-.: .. l I J or _I..i I . l· L. - x ( hand e 1'-". m··<· . " -. . '- O'-"fi W: ··8·· . anc '.-: t '. I ·'1 h'l - - - "..-..: . _. 1:1. .. _ "s"'le'. •. ". ·· conj ~ p .. ll·.. a a.. . ._' d e in '..' ' _. .."' ..•. o·. . '..

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..-[ it t ie s 81-... --_-m [00 . -..m ~.' t ..... . I -_.". -10m... .['..' "·'a. . _:.at y Kin Lam I 10[' -. ..' .~ . .._ ed ··. _'-_.u" .... [a ··es """"'. '1~' ...... tre ." 0 C··· 1 ve lout :·S 1_ '- tt e eprieve to .. ": 11 • :.·S her ... . th e.. 'at a . [. i . • ~ [8.IIL . e..::c-'_ '.'".... L...:. the s el ~'-'r .. ~ ..1.' ... '-1 . . L._ ~. --' . '" -an '..a o .

' "mad'In' I. I ': .'&". ne e __ a -. - ne '_ '_.'...a' ".L.. "'.-': I The so mas. ~~"-..'_ . Lands a 'I'.: _ _Ll afflic . . ... with '. I dav.~r ' y" -.L "n'.'.' O.~ ' 'a .:' one firn "!.~. '" nes ~ 'imsto" te.'" .I 'I" '..'___' -..' " .en. '. -- I les ki ..' ':.-. '.-'. " '. II ...""lD -.'r~_".. ' at an thei - 'e ' 0:' 1 B ..eadb '.' .y':..~Sl.tr.' .' 'r:' -. " I 'V I. bu _....'. t 'he COl ."I.' ..a' ' -.." -' - I. 1 experiences.'.'. '_.: ""n"..." TID .'aT. C.

a tar. damning words without thinking.11 get him or I'Il cut off my left hand.a'ct on '.ath~~ he o..elf is resp. as defined by the oath The' disease is never lethal" but has some sort of spectacular visual effect.·o. the disease.I . not a way' . rather than the Devil in disguise. the kid to th-e. Punishments are leither pennanent or last for ODie ye. A kid turned into a bat.e p!upp'y 'with . and a kid transformed into . shiny piles of go d. and sickening disease. This level represents. the true King Wenceslas..ome . One of the.De. bursting blisters. religious affilintions refuse to deal with you.. the more like .8.get ..Q1nsible for b're. thirsty people.e Grimm. may make a promise regarding things they are not ~ entirely informed of._ I.else n. For instance.ature of'the promIse is in"signifi!ca'nt. . if doing so is the only " U'i way to prevent an evil act or other such blackmail.81se of dleath.e . . This punishment lasts 'until the character meets a certain condition as defined by the oath. '!!I .. cat.Y'you are . For as long as the character has..'Wra. nobles. ' . on pain of death. . if the :~: ath maker lor his loved ones are imprisoned".:pJese:nt.w oath for these purpo ses. a .' .. Valid targets include children. d oes not carry ~"'¥Mt > any penalty. using its temptation level as the DC~ Tempting things can (but do not have to) have a target associated with them. to force prisoners and those: at your mercy I_'O behave as you wish them to.'. and saving throws. 1 I" &!&w::J~@ . greatest dangers in the Grimm. skill checks. mr:mmrn®§@'W: ~'vows that they've made. kid turned into a dog Of' horse is likely tO retain his intellect. he suffers a. alld.I . as is often the tactic ofthe Devil or the Rotten King. . go blind. ' __ .. Transformation: You.atures. Worse. even d" directty i anomer person. i I % ~ this about you. or e.~ When a player character (or sometimes an NPC) encounters a temptation. people. have a fmite ~ .a temp'tatiion.s 'woiuld. Lands prefer such subtle methods of ens aring their victims and. she must make a Will save.akillg his EO >F $ '- . on pain of death. Oath makers may s. beautiful garments. character must endeavor tOI meet all the criteria stated in the . _ -"-_ '-- _I '" .g'et grou. and other irresistible delights. little girls. wolves" witches.llolws~ An .an. to' the Devil. little boys..w.e. spirits. Oaths are never official if'made under duress or ~!W.clcing waves of pain course through yo~' body 'for the duration of' the penalty.. other hend.. animals.-lot try to fight the dragon at all. Grimm Lands" promises are binding.e pU]lishments ·bllow~ . 'be listed . or inflamed rashes. or if' he.ay the. '"oath itself There is no hiding from an oath. for instance.lot part o." that ldbi d h ku oath. much less remain able to speak. would be binding ~~ but It wouk . but not his ability tOI speak. B lindness/Deafness: The character loses sight or hearing for lone year. die. whil. 'unless the n.1 . suppurating sores. The oath is a tO 01 to ensure trust and cooperation between equals.-In.- .. Characters could gain. and places have temptation levels. is likely to retain his. -: '_'.ers tempt all Icre'atures biut :ha:ve a p1artic-ular . "I swear I'Il gei him someday" is not am . direct threat of harm.•. and becomes a 'wild animal. in the ' w: ti:. or may even swear an oath to an mDf. if'the Devil disguises him111 self King Wenceslas and! convinces a kid to swear "I wi 1 serve you to the end of my days.atio]) DC 14: kids)~ Some' things may tenlp'l~ different sets of cre.ad.!=X::> July sort of punishment imaginable can be linked tOI an o oath. transform into &1 animal. Lands is that of falling prey to temptation. and :.. ~@1@:. . thus the land abounds with tasty-looking apples. giving you a -4 penal . peasants.~ 10 circumstance penal ty to al Charisma checks".others.as pu. must carry tile penalty inside ofit.asty~ Some p. is a binding oath. on the. delicioussme ling treats.unis'hme'nts . leprosy. that. without thought for the consequences place themselves in grave jeopardy.of'kid.. If you swear a dragon.p" then yOIU suffer no temptation" Tem'. and someone else kills it before -Y'OU"I you do. bungry people. human voice..:·Sl~ sometthimg. & by stating the' oath. your soul is reserved for the Underworld. how enticing something ]S.hlle ot . All NP'C attitudes worsen 'by' two S' 'I~PS" and.orab . lose a ~ limb. This may seem a small price tO pay now. a..§m.0 retain your faculties and be able _10 communicate. imrnersian in the S ot 'of' a. or try to get someone e se to' do the deed. If you do . NP'Cs with. $ ~ Damnation: 'Alben you die. such as. tv to all attack rolls._. is adjudicated by the GM. Many 'beings in th.d as 'fo. Whether or' not you retain your intellect. '_". dragon..o:n hims.Wl completed. Various items. y'Oll must also accept the penalty for failure" Hence. conscious oaths may be extracted by ~~* trickery. .:W~Jt0Wf * enemy in disguise.. There are serious liItii~j repercussions to those who do not follow through with.ath taker dies upon brealcing his loath~This T occurs if the pers.U are v n.' . bear lor a lion will not even remember that he 'was once human._1.exmnpl." the oarh binds the lad. not die. nor any way to ® hide lor obscure the fact that one has been successfully . or f1 og.'pp'y (le.ythin"g . a 'wiser kid ~~ in the same situation were tOI swear "~I will serve King ! Wenceslas to the end of my days. '~"~I swear 1. I l '< as E:W~ 'I' I ~." however. which means that they tempt only' the corresponding target.are pllerma 'nent~ s c· as in the C. Simply saying you are going 0 do k lv to th t ~:. If.f the tar. The more innocuous the animal. Kids that give in to their basile desires. person mentioned.~8. Examp cs include a kiss from a prince or princess. lor something else of the 810rt" Diseased: You gain a horrific.However.mpt.. many' temptations do not allow you to pause and give thought to your actions. Pain~. you ~~~~'4 to stay .duration. level of 14.imp. such as "Swear to serve me or I' 1kill :~ you! " Nor mayan adversary enforce an oath if the oath %~ maker's loved ones are under duress.. An oath.en p articular character archetyp es Generally if y··.".. weeping eyes.. 1S o under the effects of mind-altering magic. or .dlei word.!i To avoid the repercussions of not fulfilling an oath. instead ensnaring you 'with their mentalcontrol and forcing you to give in. but while you live you are one of the damned and people sense I ~~~g¢lliM~':' $: One of' the less obvious but important differences IT' between the Grimm Lands and the real world . .ar.ptatio'n levels are re. S.

across tne it....... ... ' '........ ~'mlSSt"r ' iii .. _ a magic iii 'e n..'rever atter :~ " . .i ~ .. ........

.

. way U:P thrloug'h the bottiom of the maide.. and stuffing them into suddenly gaping. spreading tl1roughout her body and claiming it 41 ~ 1 ~.branches +9 melee (ld6+4) Space/Reach: 10 n/m ft. Polson (Ex): IfR81p'UDzel bites . hangs in ribbons from her skeletal frame.ffin and.ati.. ·. _ _ I~ I .rt.d6+4) 'FUlII Attack: 4.o:r' Class: 14 (-" .at .. If it wins the grapple check" it establishes a hold and lean transfer the victim to it'S maw as a move w action.. In most cases.at-:footed 16 Base AttacklGru'pple: +5/+ 13 ~ I .p."--g w·'~·th" a "hat'-red o·"f'·th-e m. vulnerability to fire Savess Fort +8.izle. :-. ~ G>mbnt As mentioned.]t~:. or stand (1.. y ~ ite dead IS. an opponent in its mouth automatically deals ~ Id12+6 points of damage.. snatching unwary kids.. the' jagge.A malevolent tree that begins the' ~ round. of opportunity. Con 12. the animated rose blush . -:.. sleep .~.arge Plant Hit Di..en IDlore 'foolish th.----er -·'"d·-n II.Abillties: Str 12. posing as normal trees.d revelill. rimmed maws. fight.o~er Temptation . they ~rely on the foolish and unwary to come 'within reach before revealing their true' natures. the spiders in her mouth inject a stream of virulent: poison (injury. initial damage 1d6 Strength secondary damage 1d6 Strength). opponent.. or some other unfortunate lass.e s.dly tra.-.ve: -3 Speed. her body' mummified land animated by the swarn1. The malevo ent tree attacks with a ~ branch. Improved 'Gr'a'b (Ex): A malevolent tree that hits a target with. Martial (natura weapons) Environment: Rapunzel's Tower Organlzatlen: Solitary (unique) 'Challenge Ratlng: .' '...an.Dl.. ~::.:9Beaa!y s B. DC . I 'I i.. I 1l~ 'i 'I I I Maevolent Tree L. normal damage and may attempt to ~ start a grapple as a free action without provoking an attack ~. +8 natural)..eis now noth.5 .-: --_.u r ing in. heir . selves.tl.. The trees. tmb uing a 1 ".. the soil around the shrine over m '" ~ ..• %f.g lothers lev.'le..'. trying to snatch the child 'up and stuffit in its mouth ~II1DI before any notice._lea_. As malevolent trees are not mobile.3 1td hai h': if' d .eo'ng WlSPY' gou: en . b llIn. dropping to the floor to' be crushed by' her shuffling steps" '[11:.s. .1 'I Attack: Branch +9 melee (]. Awful Forest is a place 0 :£ malevolence.lc.ep:lng :"' .. t. e:n. '. Regardless. Dex 16. 1 . still '-'~"~.o. satisfy their unholy hunger on the occasional 'bird Olr. attention.. preserved forever more.. and she ll~n lies waiting deep within the Great and Awful Forest.e· *h~l·t-ki-·:"11e·'d·· ts $.mg' more than. .es~·_ air "·"8 iccated husk' of a girl. Int . . pair.she "IS qu. capable of bearing 400 pounds of weight before breaking.n. males pr..arge mass 10' th D. 1 .. Cleave.nn ·.2 hp) I:niti. e 1ers a.. . 'Even the trees themselves have been known to come alive. Ref -2.S oftiny spiders crawling in and out of her various orifices. 'not SImp 1] s e. +2 Abilities: Str 18~Dex 4'i Con 16..an they~ has ki]le. e . Trick +7:$: Feats: Improved Feint.'. mostly moldered.' en d at tne c~o'wn 10' ....autifullure in. =3 Dex. (see expandled swallow whole rules in Chapter 3)~ ::.u.ce·~ This devious. malevolent trees prefer to' attack: fhle . a branch deals. Power Attack Environment: The Great and Awful Forest Organfzatlon: 'Solitary. Gretel '8 Gingerbread House and Sleeping Beauty's coffin.fp@ .. Many were ..Wis 13.'._"Wis 11~Cha '9 Skills: Sneak + 10. Completing the monstrous picture is the host of larger arachnids boiling out of her maw. her.. most .an.-:<:=:i'~ 1he:r. racial bonus to Trick checks made tOI disguise its true nature. Swallow' Whele (Ex): .pia·ot life 'with .-f" \"ymdd" Rapunzel 'waits for a :fool to finishing e limb ing her tresses and to' come through her window..gers_.1. Hair (Ex): Rapunzel's hair is quite strong". ~mm . lurking closer to the edges of the. the forest. ·8 be. ~ l.d th. . vicious wolves. Trick +5 Feats: Blind ..'. to'ue..o--~~ ~% ~1:.g' in w.~ unwary. f ·'".e:d its. ) .atchin.~Cha 11 Skills: Boy 'Scout Stuff +6". When the wouldbe savior crosses 'the sil of bier 'window.inces·-=4 It is 'unclear whether this slumbering maiden is actually :~OO@:g Sleeping Beauty.. Her dress..e]'-·" onng .ag'o work:. she embraces him in a caricatnre of [a grateful maiden. ' 1 The vengeful blood end bitter spirits o. Int 1 . aud impassible earth elementals that guarded the hidden shrine in which she lay...eping beauty~ S:b~.e: 7'd:8+21 (5..d' vertical crease revealing bits of clothing andflesh :~t••• amidst the cracked and splitting wood.. Malevolent trees are mo-re common in the Great and Awful] "Forest than most suspect. The concealing qualities of the fores hide many terrible things including Hansel and.he suitors who attempted to 'brave.e ighbori th e centuries.. exudes sensations of 'fear and dread.a. d_" .. or perhaps Snow White (of the Seven Dwarves fame)... the Great and.. 'fOT they loathe the woodsman's [axe.-6) Challenge Rating: . (1' great maw opens.d creatures as therr huD. her glass coffin.eaf and Fores As mentio ed in the previous chapter. Special Attacks: Improved grab. thorn . grabbing at trav=.-::m~ I' '~j -. with. her true love never came to wake. until someone walks beneath their boughs.1 . - :. (0 sq:uar1es) Arm. penetrateid her flesh.squirrel rather than risk attacking humans. vast forest are careful not to attract too much. Midway up the trunk. and can attempt to swallow the W victim by making a successful grapple check. Skills: Rapunzel 's corpse disguises the spiders inside giving' the collective entity a +8. concealing all manner of' nasty creatures.a dlark sentiien. .'s co. his looming tree has gray bark and blood-red' leaves.m_:_H 1_' . ¥ r-: t. :- . 1 with ochre-colored sap lea Icingfrom various cuts and rents in its bark.DC 1 6:.n 4" fl.fth'e plant ]ong' .2.~ The r010t system o. -] • - - -I .leman .. m'i~~ ~leepl!. d _.tity. Will. a dea. Malevolent trees deeper in the woods are more aggressive.f the would-be rescuers have soaked into.: 0 ft. swallow whole Special Qualities: Plant traits. she . T ~ . However..~ es.

..e grapple :'0 tong ' son a id .0' act as .to tho . 1..IS ~ :.lass F .

cast . Fortitud.. ike abili' l ty. Seeing his lex-wife ill his daughter.-4 Abilltles: Str 9~:Dex 13~Con 13" Int 16 Wis 12..'M."elite array ('15" . '".5 ft~/5 ft.5 spells at will.[1.'.o:re 'viru.n.. m:li?m&R Magie Mirror (Su): The evil queen owns a magic mirror.. 'with court Challenge Rating: 7 1 " 1 . the highest of' which could be up to Zndlevel. Next to witches. hen designing your 'witch or evil stepmothe'r. Fortitude DC 11. (6' squares] Armor Class: 12 (+ Dex. and' he enjoys smoking thick cigars.I 12." I 10 8)." _ _ . -Spiel] .5 lID villain could. is the. lof them all.#t~w~§:"'W •• I li - nill~tD1 _ _ '0:. ike abilities: ability to cast one' spell .··neen Human Male 2'D"d~l.ttribll . However.. Lands..nsc. focusing on whomever it believes the fairest ..am..~r:rr the new one. minimum 1) per Hit 'Die.e DC 4. to act. He injects such poisons in food like apples.ary abilities: as determined by the GM~ ~SllJlPI. ~ T.ary .ulch . S. Will .oats 'his dirk with a tD. -VuIne'rability: eacr villain should have a unique vulnerability. :~ His opinion of 'himself' is so high that he truly believes :@i@fuiilihi himself to be the most beautiful woman in all the land.~glij@r: 'G>mbnf The evil queen prefers to' let his lackeys.'Olne pre'~ld.-. do the dirty work. touch 11" flatfooted 1. s. ~. he grew resentful and A tried to kill her. '14. A scratchy beard shadows his "I' paint-encrusted cheeks. They' may be young and comely maidens or hideous crones. and the villain 'must be able to cast at least two spells from a previous level before 'he may gain a spell of' a higher level.~ lent :POiS'ODl (injury.~ous until th. murdered his first 'wile 80 he co. M. poison. per Hit Die. . he claimed to be the.3d4+7' (19 hp) Inftlatlve: +1 Speed: .: $ level caster.. he slipped as smoothly into insan.etennined. its lies and.dmnage targ'. s i -mm~ Wicked Witches. Knowledge (Iairytales) +:8. like the huntsma!1. has been created. and.and seco'D"dar)l :~ is dam.ag:e ] C. pears. 1 Iii =t e~i 'Q.. ~ 3'"'.9. "1 Evu matrons OCCUPY' many positions in the GritTID1. W :it m!ay' blelp to co'nnelct her to a :particular fairy' tale. so any head will do.30 ft. ring of protection + 1).P'oiso:o (Ex): The evil queen employs all sorts of 'nasty .plus poison) Space/Reach: .. These creatures are humans (or at least are shaped like them) and.:. he grows jealous "~%tmm~iW~ and violent and employs whatever witchery he has learned.as IQI]d. toe' ~~ king'. " M@@ tw.n). father's role in this ~ '. villain.othler G!otll el in Rap'unz'e]~ Tl~e:fo]low]ng '~slone ver~ sio. -Base attack bonus equal to 3/4 total Hit Dice (as cleric).es assigned using . a. which is itself a prison for a particularly nasty demon. spells Special Qualities: Vulnerability Saves: Fort +2. improving anyone for every 4 Hittiice. Fortitude if Constitution) ~ =. initial d. the' supposedly noble man. ~mm iii.. ~W%fuWm # ~~. and at least 2 Ist-level spells before he assigns a Znd-level spell. Id In. when designing which spells the villain has. false images.le evil !queen . Iron.POiSOIlS and elixirs.' When faced with a real woman of beauty. Maximum spell level available is equal to Hit Dice divided by 2. how noble and good a man can he 'be. For instance. he uses guile t and deception rather than fighting. Traits: A 'villain possesses the following traits (unless otherwise noted in the creature '8 entry). spe Is before he' assigns 1 at-level spells..e lof S:O!QW' White~ l This evil queen used to be Snow White's father. . Sleight of Hand +6" Trick +9 Feats: Brew Potion. Horne Ec +9. hiding their natures under the guise of a simple peasant life or flaunting their arcane powers with wanton abandon. What the tales do not tell" however.gertip:sL.. tl1e tal. 'Unfortunately for his subjects r he sees his daughter in all women now. Will.illl i:'~ The evil queen is a hideous and awful man dressed in ~nnM& cheap woman clothing.. ~ conditilon). Once per day.si and other Ma evolenl' Matrons Witches. 0 Base Att ack/Grap ple: +:2/+. and a few are evil queens with untold . or other sweet treats (ingested. ~pite£nl ~femolber. -A. owers at their p ~tn.0 type. The evil q'ulcen c. sc'cond.ordin. . Some are commoners. at will.lepln1other fro'01. king's new wife.et fal]s uncol. '.1 Attack: Dagger '+1 melee (ld4-1 plus poison) Full Attack: Dagger +1 melee ( . Magic Intuition '+11~Notice +6 Socialize +.d4."kiI1Focus (Magic Intuition) Envirnnment: The Checkered Kingdoms Organization: Solitary. of th. Ref +5. -Extra. .on.e victim meets 8.and st. In his frustration and outrage.l~'Qug'. ''Whe'TI forced. he OM would have to make sure that he has at ]ea~sl~2 Om"eve.evelRogue/Jrd-Ievel Enehanter Medi um -'uraaneld .: « tty as a slender hand does a glove. while' others are witches in secret.Hit Dlce: 2d6+. with quadruple skill points for the first 'Hit Die. ::.al . _. . They replace the: virtuous and loving mother wi h a spiteful hag that resents the connections between the daughter and the father. Special Attacks: Magic mirror. 18 Skills: Art (acting) +9~ Art (music) +6. if he ignores the harsh treatment: that the stepmother inflicts upon the innocent child? In the end" the husband is merely a pawn" like everyone else in the evil stepmother's life.if%D~ :%~ ~~. forcing her back into the arms lof the lecherous seven dwarves.. use the' following garre statistics: ~d8 Hit Dice. until his wife left him for O. Dressing in his former wife's clothing.• 1h ~1 . . initi. while not matching the brutality of the Wolf" are some of the most ubiqui ous evil-doers in the Grimm Lands. it 'has ero ded the queen '8 ? mind.eof the Three Pigs.'~ in some cases.ag'e Id61 C~. He would give anything _10 see his ~N daughter's head on a plate. does everything in her power to SIf!'Ver them. the mirror may cast scrying las a 10th . Further. ~Good save is assigned based on best 'key' attribute (Reflex ifDex. Cha.Sld11 points equal '110 (2 + Int modifier. They may be adepts or sorcerers druids or necromancers. Bonus feat at lst level (as if human).ernatural abilities: as determined by the G. Will if Wisdom. evil stepmothers are perhaps the most reviled characters in fairy tales.

leaving a trail of womanly tears . pearts.. . ed image 0" the surface of' his magic mirror.Vulnerabffity: The . When faced with foes" she gingerly lifts.... lit hits that opponent again.i Sit (Ex): Cind e·:'ella 10.ha. Cinderella is.'. h second and 3d6 on the third hit tru I. He offered. hold portal. 1-· ver infl icts one ony eve i:!J.. -~ " .ght upon the high balcony. . .•. but with a cruel streak just beneath the surface of her demeanor. the nonlethal damage that the cat-o -nine tails deals on the' first bit is merely 1.feet are exquisite glass slippers : that sparkle in the llght. Humpty Dumpty presented her with . 'Cin. King.. guidance.e.~' Typical Spells Prepared (4.d er was. in. . '. Awful Forest. . and the exasperated Cinderella pushed 'him over the balcony's..• .. her greatest joy'~ The ~ more P'31Dt she inflicts. '_ " " . . •• _ _ ' •• . A picture of perfect While glad that a charming prince res~ . Its. She always 'makes sure to appear radiantly' beautiful when in public.. prlnc. their platonic romance began. -: -:'. her skirt.I . s ith ished ". As an engagement gift. edge aud fled into the night.. If someone ever .. Her love ·~·for the noble 0.>. . . For instance. ired t tat he plans . and other precious stones. '$ quite chaste.. 'She wandered into. sappmres. 2nd-. dom ror .' .level): O-daz'e" detect magic.d6" but lt increases by 1d6 each time.e'vi queen Stees.. The unusual thing about the other-==~~ wis. and assails them 'with her scourge.: . _ ~ 1I _L _ . combat.. only a false reflect~w.derella soon found "that living happily ever after comes 'with a price. ~'. ::~ eagle ST splendor. without the previously required giving up of her body's purity. Humpty Dumpty. . Cinderella tbe status and high lifestyle she had come to adore. Thus. ~...as s h. the prince's hands wandered too far. -:: .n1an wea.~ h· '-'-' .'h ave a queen. i mg as h '--'O!W h was nerther h man nor at au mtereste d In -e m physical intimacy. an understated and surprisingly effective combatant.~ - . In addition.. ' I __:_:.for ] round ~ S a. . the Great and.. . m __ ~' ~ " . his .save DC 13 . . I' . and 'hie soon found to his dis-may that she could net abide to 'be touched. he flees. '...r. ~ • " '."!.M $:::if $::::::: :::. it is.cued her from ber ~ mundane life under her evil stepmother." -~ ': ._ ~w.:' . dagger.. beauty.'._~ __v~L. a foe hit 'by the scourge three times in a combat would take 1d6 nonlethal damage from the first bit.Ie WlS~ e.v:·e's·· ri .rs a low-cut ball dded 'th I hi :.' ". their pain slowly surfacing in a wicked grin Cat-o-Nine Tails (Su): When wielded by Cinderella her special scourge deals both lethal and nonlethal damage..1 st:-c. _.. . his overtures quickly met 'with success While uninterested in human women ._ . I' - -.e th·· m:ar .:.r - .I . ~~. On her o=. 2d6 the . . touch of fatigue. ~ to hurt people.' . vial of' poison for fruit.. that JUte..... - .=w". e scourge >.. i: . . .gown stuaa ea witt. " - " - ._:.'. this ~ y. makeup kit. '. 'vial of poison for dagger. __ her thr-'e:estep. '.scourge in her right hand. .. I.13/2. the more her evi] joy in i 1 .:__ Cinderella is D. OiW' an iCOiO. " I ...- 1 . . . On one romantic 'D' = . disguise self.oo.Qung WQ... (pm.". ~ :wm. . . dressing only in the most gorgeous gowns and piling: hler golden hair atop her head with ringlets framing her exquisite features..rm person.-'. see" ith _~ 1} . he explained. tprl. .reveals his true and ghastly appearance to him. She is glamorous.+ spell ~M~ glt. anyone bit 'by the scourge must make a ole· 15: Will save or be shaken . ~~~'f:' Possessions: ring a/protection +1.• isters to d10 wit . and are more painful each time they are reopened. 'wounds persevere.n point of lethal damage per hit._~ EO ::::. The shrieks from her stepsisters as they scrub the kitchen floor under her supervision are testimony enough 'to 'her own corruption. ommanon require. He courted her and. her delight in. where she encountered none other than the Rotten. in the' Rotten King's court.' .·bo···"r··t~·.e delightful image before ~yo'u is the well-used leather ~. at . T-' I "iJl I. hideous laughter._..d.

: ro tl:':~'RrM I~ r nere .! : . s:i.'. I. lone 0 " sonic ilast that deals e: ot c"'" e to en " '. nt "Ie. -.8.. e I. 1:1 1" "...': ex 1".- feet ." (. '::0 .' ." la -:' . ~..' ." P" ra 'f-. "'i! ".. " acuon..'.'..II ". ~ l. I. ares) _" . .' ) 'c. . i aitii .-c ..IJ. S I i couple meant to " t" :.1! ==-<l r" " . +'..'. nernatun '. ". q:.n' . Little S. ~cho- ':.~ ." su t:« abide tIl. '0 :lj._.4 s '. . _.. "1" • " . Ii (" '.".: .D.o .' + [.. ' ':!"""~'l' . ' . '. . hp. :.tive . .. " '" . .+~_' .. .'.1" . .

..l.el .IOl+5 melee (]..ex" -. Rapid Shot". Improved Initiative.e' a..8" Ref +8~..e tWOI~ In . _- --'-. lingering effect 'of Jack's thinly stretched. Mounted COJD'.ds~ Fro'nl tllese 'hei. and 'belen the .. ally against has former master..e'WId. :: % Base Attack/Grapple: -i-2/+2 Attack: Riding crop +2. that·t· hie" has /'gain ed_ the . fla: $" .n.!' favor ofthis som . " . devoid of"all thought and care. his champion..0".1... Further. Jack con .~N adventures . with sweet but somewhat 'frightening 'nursery rhymes" Once the child agrees tOI the " M·· th G' oo!se t'c:-e's" h.o!-er. Luck (Sa): Jack has lived so 'IO'D.'~'''King''s favorite . suffering a --4 penalty t. he is very susceptible to suggestion..:. ..5+1d. RI" + 11 T''rick .1~ to'.strosity felt :a strong: empathy for the "blo'y"s 'plig'ht. . somlewhat fiig'hty. that he directly kill anyone. ... IdrO.e. to his.g' to use her skills.' uences. h: Special Attacks: Luck: Special Qualities: Lost. '.flight jacket. p!. his d." .a.Ii.ionally' c.b'at" Rapid Reload Envfronment: Any Land or Air 10. ..- .g"g 'm. melee (ld4) or heavy crossbow .any single di'e rOil] 0: '..eath" cackling with delight at his s.. h .e'time~ Bre.' W·· . for its.I.sed t. h __rmo. Mother Medium VilIaln I.. a warm smile... U. " ' .' . ties: . T11c Rotten.' Skills: Athletics +13 Nimbleness +7'. .ce :per .. spell resistance 16 Saves: Fort +.d b·at who takes what she wants from whomever she wants.. . h.~ any' 's'eDS... ' ~W4b.an.f' self . '111r.•.v.-'ht ..o. .: an underage Robin Hood.' '.y tales and nursery rhymes attributed to his name that he no longer remembers :l" who he is supposed to be.he' '--' .li . .~'. She forces her goose mount to carry' her wherever she. t~~ng b'een in so many stori'es that he couldn't t.ed " a . So long as Hump•.. 114 A-b'·'I'ltl' Skills: Knowledge (fairy tales) +] 1" Notice +6~ Puzzles +4.4" Wi..~:vThese are virtual feats granted by class abilities *8--These are 'bonus feats granted as class [abilities I' [il iIi[ 1 .:.e.n hat. the 'bottoms iof' the ClOll.3JckBI Environment: . her. ere of 8'0 many .ou:c_.lex D' 'S '16" 16' ~ C" 13 . " •.Dug".. : Of Humpty Dumpty's servants. his right-hand man.umpty Dumpty's Court Orgamzatlon: Solitary Challenge Rating: 16' .+5 ranged (1. 'with 8..er king~ If s'ble finds :herself in.. A .6) or slingshot '+9/+4 ranged (Id-l+B) or slingshot +7/+7/+4.n.on' 11 I n" 14 2.ears simole ..Will·-2 Abill I.. wanting to h.". all orders without thinking of the conseq. Speed: 310 f1L (6 squares) . but does not kill. mission. tentedly follows. s·'a&.... . ranged (Id-l+J) Space/Reac .asts ..oc. health or heppincss .e' h· .""". Steal +8· Trick +11 Feats: 'D0 dge . he could be a valuable.~.t d 10 a.as alway's bele'D.Ii.e: that delivers a severe beating.0 m.. 'd' -1' ..: ..: Full Attack: +1 merciful woodaxe i.. hop. Str _ .e be'tier ofth. an aviator s helmet.. .. Wili$f'P&recently :£al1 ell.-..uplpo.orld~ Ja.him to Hump·-lty_ . II :1. 'di . . n h' .ck l1. meaning fairy godmoth~~~Wf' er. Ref +.5 (3 without mount) 'j il' -. he allows the lecherous : king to manipulate 'him and give him a purpose.-.I 01..Itll!!i.. to his.agtile 'last straw~ hOiwever.. 1'1 .. ty ~ ~ Dumpty does not ask.a'b]e situation of' I >:<...le. wills it.nana.. '.' .o 'be at any o. lera. - wanting to help himself in..DumPlty_..l .. ID. lack does not know why victims seem to live through his assaults.' on '16' I!I'nt. . 'S. -l' _ er... the .' easant clothing and a p~· •.' t .Qwin.3 luck bonus.from.ex .::::.:} ::.: ~ . oVle'rgrown Peter Pan or " .". identity. A young girl named Jill.-. she replaces it with anether~ Mother Goose..ll +5 btltttes: S 1'] D 17 . hs. Tr. his special operative on many a quest and. - * c.elp Jalck and 'BJ.IC'" . r Bj[a'unty gre. When she wears out: one goose.-oung man w. :! : ing against hope that 'her Jack will someday remember himself and return to. his spell resistance never applies to' such spells.:·!tr'. ng ~ this eddIed. .o all Will saves against spells and effects with the mindaffecting: descriptor. master..feathe'r' fallon.1 '.referrin. has a nasty streak that has evolved into a sort of' habit. 5 ft/S ft. He has an oblivious and happy :.t'en Kill.additioll'l 'he always lenJ"ioy··.s.'. pilot to se'nte as a c.. m. Jack is a smart young man. C' :.o.i·.on 'will run Ol].".direJct combl!at.'..' ·ew· "ha't .L .~S. lo'ng b.g·hts" she plucks the· .' '.·.lli@.._'. +'8·' .r·. A well . but since he would prefer not to kill anyone..' Feats: 'Mounted Archery.r! ¥ =t m-:~~~ :4 This y. AC" tm:illffi&0 ' .d.Q.el:' g' 'lIt' =-'.a:king his.he would be quite the.efore he has dleslcend.el1which..ass~ '_' '" . looking like an. . kn. the Y'oung m m!an and bro'ug. seeing his plight but being helpless to do anything about it.*' . S'"0. d 10) FuJI Attack: Riding crop -~2melee (ld4) . court.8 4'1 I·C·'~ 7' '118.18.d8+.'.and. Manysho v'. tve: + '1. l.the process.=Wi hero in the Grimm Lands.e t. . itt . .en fo'und. use'd naing crop. Spring' Attack. '{..cas. Instead.. d. with no regard.. and a small physique..g' in the Grimm Lands.oll.gaze. ~ peratc.' h.w . 'to the pain 'm ~~ and suffering of many. wher. '''. W·'1.Jack's madness stems from all he has done !m in the Grimm Lands." h' -. his identity as a hero. lovelorn and desii'.ourier :£or h.e_.Ii - _..child to prolo!ng th. Ja..' .I'· tary . even ones that would obviously lead.ator and.e ~hasn 't mentioned he 'act. Endurance>. IQ muc.. an.. sentient w.ay.d choolsle th. he was s. the 'undesir..PS him to.g' that t -'e 8pell's durati..he . usually cozening the In. many horrors.g. now eighteen years old" and ~IS$~~W if' it were not for his scattered mind.gon:y.' ..'I' .!'f: f This grandmotherly type has kind features.~ h'" h'lnto t.:' .as a navi..~survived so.at .lcreams. Jack is the Rotten .. . I ' .. - . '1° Ch a I. 'most las an aJten th.t d angtes .s.. wanders the countryside of the Grimm Lands. I uman) 1==f1~.:-e aU'. mon.' w Lost (Ex).. a._... She lures children tOI ride with her on her maltreated goose. As a. Jack.. secretly rep aced Jack's sharp and."~ ] 1 (+ 1 D'" 1 ¥~ . Jack lounges at his master S feet. L" .. however. has given the boy a purpose: he is.. aside from her cruel treatment of' her mounts". Ifsomeone were to bring Jack black to himself and reacquaint him with.t.or 'heavy' crossbow +5 ranged (Idl O) Space/Reach: 5 ft~l5 ft. brain~ The Rot..:.c:k may rer. Cfiown W'.e avoids . .... Beneath Mother Goose's eccentric facade lies a domineering 0.!!!! (Ymhaf MOlilie'r 'Goo..@f%t~»li.. just-Ie 1-lOW' ak' 'h"" b -1m ~lgfl19h-'. and goggles around her neck.1 O rgamza t"1 Challenge Rating: .t'Dice': 3d8 (13 hp) lti t'" ' .from his se.lo.') t.~I. King:. .. She we'ars a leather . it's just :' easier that way. . Mobility. Special Attacks: Spell-like abilities Special Qualities: Mount Saves: Fort +1 . deadly woodaxe with a magical O'D. and.sa +..

Trick +21 Feats: Combat Reflexes>.....' cow... . Ref ._' .' ". create spawn.' 1' t k "th -ier a cloth ."..e... Wolf was never particular about the things he ate. .t-l-'y...O·c. n'e'.'.'. 1- _. tc unspe ak.' ~'~...-. . h . Mou .. . e..othher G". :. . Armor Class: .:· .-:. h appene d t'.' :".e lti o . aevour snatchi ng the girl and her grandmother The plague seizing bier 'body' did not manifest right away.. ~ 1. ·t·'I ng macch.' 3'·'" '0 .' ~ ."'d~ ne '.~ ..._ ."" e I.:.c.a vampire the c ay befon -. . k . . '_ __ III M. +. vulnerability Saves: Fort + 1....'.... ._. . q.. touch 13.. . ...ans IQf' transportation . fl'· ..'d 1.."" . her stance suggestive ..' .~.. ing spel s at.UIS t. " . 'mary 'me. Special Attacks: Blood drain. she snapped. enthrall (D'C .: 1:''1T ···If release Little Red Riding Hood and her grai dmother he did not realize that the young girl had. . ". eating little chunks of the yOlung girl '8 spirit over time.+6.' .-..--'~ ne d.' ..-. -.ej ttt h: d sne carries a smau 1 b asket W'l_·~~ '.1 Uif®lill'%:: BE£~ k- (Trick) Environm.5. : ~ :' I . . .. he would have cut her apart too.od Medi... t··.· . Sneak +8. .' l~. ... Spell-like abflttles: Mother Goose may use the follow . '..k-·. .··.'. foul disease..' I i . and lesser confusion (DC. '_ . .h.1 _" .. ..'. else..'. '._' I .Focus .b . I :. .· h. . contracted a.. dominate.. .'. _ '.. ".' '... th.~ . .:. l· . ]I( ou · " ·I·'·t ." ~CI ~1. _.:.' lnt 1. taking pot-shots with her crossbow when possible . "'~ .:" ::. 19' ·-B·:"··d·'(\1'0.' I 1....'.' .."._' . !Ill '_ .11. 3).over' the top.. t·h·· woo ." '. ac ~ust .." .~: t" ~. . -'" '.13)..e PHB for details..~. -.her pri.. . the goose.)Ii I. I .' .' the poor be . .····. en e .. •• '-.. even hint that . 1.'.. 15 ft.e.a l' '. eas. Dodge>. . __ ~ _ .'.'.level caster: charm person (DC .' .'.. I '':_'.2 Attack: Sam +·2 melee (Ido+Z) Ful Attaek.J I 1 _" . Slam +2 melee (1. She sucks on the pinky of her other hand with deeply red lips.~ '_ .ting:: 4 see an attractive girt1 in...£1 ~m .. . '. _...ent:: The Great and Awful Wood Organlzatlen: Solitary' (unique) Challenge Ra.sman sp..' e " '.}es. c.d6:+'2) Space/Reach: .~ ... 9 (+. Improved Initiative Lig htning Reflexess Mobility S: l-l. '. Con =:.Having subjected hermount ... Wis 17'".':. '_ :. 13).'·s""'·.···· . . will as a 16th. ... into -'a.e. 1'l ~0 x. h 1 teens.... The Big' Bad.P').t~ Refer tOI the :lvfM and Handle Mirna' in.. '.'__ ..O'. 1t1Jearing a her tate knee-length plaid skirt and a red' cloak hanging to about h W. If' things. .. and he h: d JUS . ' '.:_ '.: . ._. ··. . Her' eyes' seem hungry. C..um.". '. Mother : :. '. .. ~ ~ ~1=IIC.'· now has the same statistics as a giant eagle that is trained as a combat 1110lm. .•.80. . n lopen t:·l_· B".3 Dex. improved grab Special Qualltlesr Fast healing 5~cold and electricity resistance 10. ._ .' '.."".···. .. '.. -:-'. rid a:'large g. ' ..' .o.e Red ···'·di~ H.' '..~ ..[iii .. Undead (Human Vampire) Hit[lce:' .."' . ':. -.:.' ".•. -'." I" .' ...' ".. '. ~. . 'Will +4 Ablllties: Str 14" Dex 16. . . DI· 3'd12" (19·. ~ (.··t .. :.. " . 1. G"·(-:"':.' ...•. _ . i. ." :' .... '_.' . .0' devc . .:: Wh'··. nerore . .0"0:'· ge' a.".. . "until one day.g ID._: _ .: ""d' relents to any command the mother might make.: ' . flat-footed 1.6 natural)... ..' SO 111' oose warpe .008e do the fighting.'."... .. IS fu . . .-. ." . an·d . Notice ~-17.+10" Athletics +9. ~ . I."..6 Base Attack/Grapple: +1/+..· .' . and the horror within ~c....•'0' t ~ . ... a:.'. she lets her g. . .' '1 h I ~ nana. .: ·'1 '.'6:' squares) ..~& %~ : :: ·it W combat.. . '.. "~ .':_..0 t --:'..5 ft.1 '. I.-': . " .. .ha 21 Skills: Animal Empathy . preferring to make her kills through deception.'years even.'. they wi 1 become dang:erous for her personally she flees Mother Goose is a coward at heart. ' Initiative: +7 . it took time. f'' t'. •• :. ".1' " I __ ' • '. enl. ·S·'P "e' d e /~..·l·' .. feather fall.s:.

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" I'·· t'ts t .' tne rotting bodies ofchildren. tarnished green fro .. Hie hates little girls and the: Slight of ". he can attempt a grapple check."'11.. . 1'0 The frog prince was never happier than when he W.eollg '·'h-'_11 a .an ~:. he leads a miserable life. screaming into us m!DU" .to pray a triesk on h an d'earn IR .' eatures ...-. nid h .--.goen..%f ~.-" ~.·. I". ..Improved Gra'b (Ex): To use this abi ity. trapped between tWOI forms.-= Small Monstrous Humanoid H'it Dlce: 4d8 (1:8 hp) Imtiative: + 1 Speed: 2. =:.iHm:t::::' "mn ij-- ' - .'·"· " L ._c.. If he succeeds.:. id h' '~'.. ..oi to use his improved ~_Blfu:M grab ability . '.: 'ith '.'Stickin up OU. 'He has.. so when the princess kissed 'him. . except that the frog had never been a prince. i·' .:./- . W..' 1 .- -... :" t. '.:. Int 12. . ~ ':'_ .':':' '.' •• .' st of ...".. ~&t5tW~ Trip (Ex): Ifthe Wolf chooses n..'.. hich u arags d' I b-lmout h to capture a "arge otue bottle fl WlC_ t "t th~. - -. .. _ .• ". grapple as a. 0 it .• 1 . them as a free action without provoking .. "I_"!i .. 1. S tarte .'ai:Z arouna ntm are.. - ' "" " .. I I lLe " "' '. """"-.81S just a frog. _ .. half-human creature...only. • ~.. " . dc' d'" '".. s:ongu. ' .LS _ rom __ ". -"h:'·" '." ".g.' head is a battered crown of brass.a .4(+ 1 size" + 1 Dcx.2 Attack: Bite +1 melee (ld._.._ . So..·"--"t"" '-.0 ·ft~(4.a. mostlyfemale On the frog-creature j...~zps IOU.. . ..the motsisture... 11. noth . +. - "1.Abilities. '_'_ - ~. Will +6 .IC-' assaults any girls or gold ...:'" ." ati ..d· DS aappea ]'f go" the '__ -c._ I.'..~ '-'1-' ~ Ii! 1 * ~f!b • lh1e" J Fi"-'r-~'o. kilO. I!!! -. ' "-h ste ". earers b that come near his pond...-.. or he is trying to esc I:p e) . his tra _-'." .. . with....'" tctang -.~ . creature.3:..' :. iccessful bite attack (e. .I" _cI'U_"len. Swallow Whole (Ex): If the Wolf starts. Str 7~ Dex 1..'. .'hi'0. ..'· . . ..'" '" .." .1 l!!. •••• '. .L!! .' '.d lit .... oY.a . become a disgusting halffrog. an opponent held in his mouth.'. ill .- I :.• "' -. Along ":.. own. he swallows his prey.'gh 'He 1 . free action without provoking an attack of opportunity..2 natura }.ose: [fi"'..• on foes after a s.'. ··tjles: Vulnerability Saves: Fort +1".'.J !II . .. '. Ref+". 5 ft~/5ft..As with most animals transformed into humans. already ful ".~ OJ't·h: wa.glI--I" Wll . :E¥WIGWltlli~ Wolf must hit with.4=2) Full Attack: Bite + 1 me: ee (ld4-2) Space/Reach.j he is ._ .:c" _.> r".:. minding hi 8....:. d lu[a._"" -.: .: . Special Attacks: Telekinesis Special Q·UI.'boma ion '0 -fc.'".y... -.. __ '. ". '. might b fun" u .<'. ..' '".. damage' each round 8 0 long as.. he has.. 'Wis 1. flat-footed 13 Base Attaek/Orapple: +4/-. tOlLICh 12.. '+. the opponent may 'not attempt to trip the Wolf ~ Fast Healing (Ex): he Big: Bad Wolf heals 5 points of' mm=w..' ": . his 'bite attack./' 8S~ The rest ter of the story pretty much happened as the Grimm Brothers recorded it.. bal [~._ . 'He may then attempt to . outc . . " h· Sitting tn a fl" etu atgae-infestea POlO 1 OJ water' ts tn is _ vetrdcreature w..'.er'_'. ing should have happened However the power of the princess's imagination and the magic ofthe 'moment were so powerful that the frog did begin to transform .th ..sold -..' '-.. existei ce.'_'. [at least 1 hit point.. the Big Bad .. .' •• "'" ' •• ' '. I. ~- . ) ". tne ' t'.. and as SUl.... "ld·· " ~ecom -.~.".".. business Ion a lily pad.e S l' 'e fly. nne iose 'C?J atrog ind " bov a .. '. -.· '/ .._.".- ':"~- '11 ::.Con.'th t it came a S]JLY little .. Ifthe trip attempt fails.'. he never quite finished. square) Armor Class: 1.- '-'. _ '_..~~_~YI0start: ·3... 'his tum..'I I 'l'.'. 'much less human...4. 'd I ". "- ' '_. _. *¥i@1:rI:'5[.) Ch.. p··--r'i"""n"-·:""C"'-"e. " I 'C'.. attack of opportunity.. comtbi those ofa frog an W ira . hie may instead attempt to' trip.

.. ).. desperate.Ck: L' ar.@~~ their homes...g8surrender. They of. .. _~_ ~ __ . ' rO..1S (Industrial Arts] Environment: Checkered Kingdoms Organization: Solitary. dispersing for ld-l . iro'o dOilors.eir busm.cklin...swi.. (6 squares) Armor Class: 18 (+'1 Dex..! . He' 'wea.ble. .ch of his repulsive b'o.rc /'_':' .·.i!-·_ . fragile P·~.: . well" . Pair.. . grapple check). Vulnerablllty: The silly trick that got the Frog Prince into. .' Jl_< .. or'-. defense.. . If kissed by' a girl (possible with a successful pin on a.! . --' The Three Pigs rely' 0'0 the defenses of their personal' fortresses to protect them from the outs ide world" As such..as fO'u... ':'" . TIle' 'Pigs take full advantage of their supplicants' needs charging exorbitant fees to even ~ the poor.. . ..'18 ~ 12. . .. ~ Medium Upright Animals r .L. 5 ft~/5 ft.. At the' same time.. -. _ _ . bly long..'" .es ha s not bee n -. scent Saaves ~ Fort +6'.eS1S (····S····· .rs tigcht:=fitt. Tile Three Pigs add their Intelligence **~modifiers to their ACs.h-ll'tles·::-tr·S-·." I. Rath.C·h 44'.ds. killill -1M~M _ oc.0-- -mt#*W$ :fi. . sickly.. a sing]e largle walle.". he 'bursts into a cloud of flies. In return for those fees.W'" .. Woodslore +9 Feats: Power Attack.+. Having oiled the Big Bad Wolf 'with 011e 'brick house. Skill FOCl..I -.m. I Dl. tr I":' ~ .'m 'Lan. 'by und.ow's~ pit traps in tb. course __.8. Booby Trap.: ..• ---'-'--.. * *' The Ugly Ducklin. fearing anyone 'who :stO'PI_. castles.5 fLlS' ft....'" _ . the Frog Prince nlay use his tongue _'0 mimic the effects of a 'D'C 1. ._ .ridiculed for his djfferent app!earancle.g·:~ 'was ..an . they are lilt..h'0.'a-.nd 'b'y« t i '® '::.:r.1 ve: +4 .··eP.. touch 11~flat .-. '. and strong. Special Attacks: Fearsome quack.(4 t.ergro.'.kl. this way provokes attacks of oP':P rtunity .e move lethal and. Int ] 5" 'Wis 13. +!6 natural)... . Tall and appearing in some ways human.. The Pigs are 'J1l. IC . Traps (Ex): The Three 'Pigs employ scads of trap's in.ne..:.-: .' \Lll ..ed.. structed barrier lor sturdy building for their clients. a11. . cO'mpound" connc'ct. scythes arrows.'~' by for a 'visit to be the Big Bad.... The Tbr'e.e Little Pigs. so.. his bog. Cha 8 Skills: Booby Trap +9.2. luring single children to 'him or simply snatching them from. I' !~.1.e:liev'e "th. Now e.5 i'-6ji.o b.g fOtlnld by an encouragin.der. including flaming pits.i -. +·10 (+ 12.nd of. :.le tbrlee had separate homies.. level 7th. pound. footed 17 Base Attack/Grapple: +'5. +0'" Speed.e Rotten Kin. but being trapped in their h"'.in~.·._..r" .·.i~I. . Save DC is Charisma-based.e'wer . their group 'with.. flexible. they have a constant stream of petitioners seeking their advice and designs for fortified homes and. iIi . buildin. " _. I. so much trouble remains his greatest weakness. ." "--: 0" .. Ref'+S.n from their piglet days into huge .'. ~ g.. . clountless " "'dden tr.es"..~M. . intruders. i! 1-1 1 'mr81 possible'.g~s regulars..a 'fall1iIy of ducks. ·II.e front lawn. 'fibrtress. frightful presence Saves: FOIt +5..0 pounds and measuring close to six feet in length.flabby beings.. . and may even dispatch their personal soldiers to 'g-=== resolve the' problem.F-·.·~-m clothing as if to' rev~ealas mu.OW aranoid. • facing these creature'S always involves bypassing a series of lethal traps.':~e:X . the s miDst v.1.er than. sneak as ...eir pl.c hp Hit D "t· +I' .Ic.... Sneak 12. Caster 10 .' '. ..e 'foltreSs.he'f. .5 telekinesis spell within 50 ft.d rnnne s~ ~4 • Medium Monstrous Humanoid rru Dice: S:d8+20 (42 hp) In .ach pig lives in 'his .19' D" Skills: Anima] Empathy ~..vlf!: their iO'WU..s of tb. Dex 10. I". and double their Intelligence 1110d~· ifier on any check involving traps. :no'W they .-:. sneak attack +3d~). do the Pigs leave their com .g -." A'tt· D...: 11>': ~''':I''.ho·w~ver{. his telekinetic tongue.40.' .o.aps ready tOI sk. .co 8 - - . .-.ecttlre. .. C'Oll 4. +7 natural).A."jJ.I se. Their O\V11 hO':ll1es ar"e testaments to th. -. the.1+·9 .' .. tH . . . Notice +7 Feats: Skill Focus (Booby Trap)..at Gruff (with whom they have a more recent M:lfflfiOOtR enmity) in disguise./Dnc··. 'I'~·'-.e: 3d-g 9. .-_.-.].gtle . Trio Challenge Rating: .I" ~ j • ".The Prog Prince relies upon deception and guile rather than a direct confrontation... but more often arrange for a. _'· . low-light vision. . l~ ..y. Speed: 30 ft.once th.i. . winld.5B •.rmce "'. ·barred.R···.ainst 'W. 'W. Once anyone navigates their way' past the' ® Pigs' lethal devices. __ The Three Little Pigs ercn 't so little anymore.ng. Nimbleness +6. bein.'.: 30 ft.. and fall . to design d'efenses B.. Special Attacks: Traps Special Qualitles: Ingenuity.. .eac.g~ HUID:P'ty Dumpty'~s brute.2 h-I'1 ) •. 1"" . T'' h'" e-". At will and as a standard action.. each weighing well in excess of .h ha.g m. 'however.g: within.:.:. - I.and led t.".. .. ea. and he pless." I._. 1-3::-'C' 1-9' I nt' . in natural settings). S.. .e- =!!3! . ~I.'. I~ •• L 11 '. Like many of the animals in the Grimm Lands. .k :la Ulg b I.o. . [S 1111P'OSS]_ ..av'er..a-n'Y would .n..". Attack: Slam ·+4 melee (Ido+Z) Full Attack: Slam +4 melee (Ide+Z) Space/Reach: .. IW~. He prefers to hide in.W_ill¥.. Attack: Large cleaver +9 melee (]d8+·6l18 20) Space/Reach. . Will +. -. the pigs dispense their group wisdom on matters of home 0.0 %&-::tm1~ "m_@W! m W _fuM . ' '~ '. this creature is a h.:.tl:ve':..ping they WI"' I'll confu se confo und••_. Under no' circumstances.bi~d. +3· W···'··· -[-2-: e'f 'ill Abflltles: Str 15...ento. they built two more.9-mell. Wolf (their ancient enemy) tiff'iNlR or a Billy GOI." 1hree II . they' can walk on their hind legs and use human tools 'with their firont ones.aranoid sty~e of arlcbit.Having gro'\Vn ~ UPI as a sW'an....p_. (6 squares) Armor' Class: 18 (+2 Int._.d.g'.· .0" m.cio'us residents of the Grim. ··'1' i. Ii 'bat" 0>mrxu .. _'. be Ingenuity (Ex):' The three pigs are smart when it comes to fortifications. touch 12" flatfooted 18 Base Attack/Grapple: +2/+4.t._~ hour rs t I ._ T· e·I·· kiO.. - '.ee ('1 d8""+6"j' 18:: 2"'0'')" Full... he Duckling 'w..ge ce.P··'..mciot.10"· -d: fi'o" r the ir he alth A:11·' th ree are we'lal\. Special Qualities: Darkvision 160 ft. -'...rriji·lc .dy as' J.. a fre.. Industrial Arts +19'.ess. ..e .. amidst . 'vora. ..' .ak. the U... Athletics . style residence safe from wolves yet fearful of intruders.an~d'.-..~1l. are cow'ardly' olpportunists w'ho have tnade it th.at hie "was. ~ The Pigs have grow'.an'Y intru.""' .un.ikle-to'PP'ed walls.•.•.d. Using his tongue in.-o.·•·. .well-con .gly Dfu. 'with sp. Track Environment: where Organization: Solitary Challenge Rating: 5 ti' - tID4iJ =.OVID fortress ..

.:· ... s" ·~r . . :'..o:. I '" ". waits anr '···o·:·rs.. IF.... _Z ~ . ... . .g. [at . o'n 10...- . s some . ". seal "'s are .·_ IDt.o . ris "'~li b -.-..' -'._"... mcklins 's jx In' ell).'" La.O"'AI.' c.::e 1[.: . 1 . "C1l'<':. ' . '_. .1. .·.. e '1' t 'e ' .. " int .''!In_. ."ti1.. J I-I .Dump _ t I'.. ..e'ar·. ro ..". small doz nb -'0['.&:.. ~'rOlnID'y·. '. -:0 -._ ti ...' '~'_ _ . ..- '·'1 -" :18 ~..:.._Iq ite u. . ex: C. . . .e· G" . . The Dragon can size ..r<:. The mons er _.:.' I"..ne ~ tc .•. " .. '_. '. .' "·1' "1" ti I bir .. ed "-!I-~ .. ...:-. .~" :::~J..

.

. lities: . ". . sp'i'ke' ~s.f 'his cho.frotn their we. - 4.. e·n' ter--i'n'. t 'h··' g'.>Q(]'.. III III - .' S' A·'b:·i1i·r:l..:u: J!l..'. fanning out to flank.enid.-. · utary or WIt h h·' C·curt.: .• _._. l~.lOUS ICO1 ¥ . tng . '..'~..)' _ _ _ . on .. Special Attacks: Kid-like grappler.·· . moustachesdroop over' tneir top .. _ ~. rU -0 ~ .ang . vulnerability . W'" '10 I.chan.+.. Socialize + 16.. land drink al the waters of the sea". Skills: Art (fine arts) +..··'U'iI'D' l1l1_.' 'I' '.:_JS h tered mind is evident in his physical form.:~warves. giving in to his madness.. Dwa~rve'n Traits: Grilnm d'warves 'ha. or take advantage of the ~'rterrain.4 . _ . ~. the kids interact with Bump'ty 'Dumpty. Ch . .ne's ~ C. . fOO:mWC ~E.'rivin. :t:=.. . . vulnerability Saves: Fort +:3.m:.chan.'ort ···. there is a :3°~1 o'n~ '. stlone' sLhape~1 stone tiel!' . +:2 natural. '. h.~ 1 . . De'x'"'14. +. .e would seize all the' Checkered Kingdoms for his O'WD".~W*. ':ii . that he j.'ti. ·h' "..]ce of the followin._. .·a:ve. from moving.._. spell-like abilities Special Quahties: Darkvision 6 0 ft."ms". Unfortunately....' ~~ I I ~ •• .Str 24.·-: Solitarv Pair. O rgamzation: '0 I" Challenge Rating': 9 I 1 1 :'~~ .ge and..(.of three feet tall. Many are quit'e raving'."'V. .IO enrage him.. flat-footed 15 Base Attack/Grappl e: + 1/~ 1 Artaclc Light 'pick +4 melee (1d6~-3/x4) Fu'D Attack: Lighr pick ~4 melee (ld6 +3/x. 'M:adness (Ex): M": ost thin gs in the" IG' lrimm . ~·.Eve'ry rioUl1d.... -.". Team (·'2.._.pty' Dllmpty pluts 'them all to sh. his throne.'Small Ff.. 'for _»:.l size..d tb'e co. Hu.combating threats as well as any single prince or knight.all the s'am'e :ra'clam.mH&f.. spell-like abilities Special Quafltles: Darkvision 6 0 ft.aster level 7th~. . ston. "~=:. lowlight vision. frightful presence. . . cooking. (4 squares).. Industrial Arts '+6.mmfw1@j Dwarves can be quite valiant if pushed to it.I 1 Ii' . 1..'lex. touch 11. dwarves c ann 0" repro duce by g i@:.33%~The Rotte'n. The once-white shell has obvious gaps and cracks. burrow ]0 ft. h .alck~ ==. . . Humpty Dumpty hides the. .arbarian ra. ~. I" dI b d. t'Ie''r.ay 'nlot vlolu.:: r.a'. '. Vuln. dwarves are tenacious grap"plers.tren.. d's witn trailing peass O.Q. dwarves ingratiate themselves to desperd ate maidens.'"0·' eiC'l.a b.kchins. He was broken by his fall and wasn 't quite successfully put back together again" (pmbnt It takes quite a lot 'to rouse the king from.aits .v..ce' in'cre'ases to . h:J . cracks las best he can . ..o-' stallt awarenless of his 'freakislmessh. _ far beneath the.11.ard is the: s'ourc.'.. If Humpty Dumpty does get 'up. together ..' 'u]'DC'·Q. Notice '+6" Woodslore +6 Fearsr Diehard. Con 20 Int II 'Wis. Ref+S Will +3 SC' __ 6 .e·". Thanks to Snow' White.'. (6 squares) Armor Class: 1.er Idw'arves in th'e MM~.Abili .gth score is halve'd..~: and vulnerable women._..~~\: ·1 ~&*~·B ~' .0t. offering shelter in exchange for services. Endurance Environment: Anywhere near the Walking' Mountains 10'" rgan ea I'O"D.' 14 'D' 10 Ion 14I. 19' 'Cha ]7 Skills: Animal Empathy +3 (+5 Inrelligenr Animals)..re'w' up their courage to stand against even them if their girl is threate . hi snat·wtt .". trtptpes an d: h I " ~ '. . . . Int I. 11 IC...4) Space/Reach: 5 ft...6... . .Y '~e-:c'c .l .~7')·:.orever bey.g spllel]s. bits of eggshell crack and fall away from his body.a:vie fe. " .er'9. AI1 Grimm Dwarves are male and ~~Mm@ tasked witl unearthing the treasures beneath the Looms ag "Peak 'I?. IJWUA... . Knowledge (fairytales) +13. attacking anythulg in sig'ht~. '_ ... kill the Moon.'anlcy C'OIt.g····· m~ to th' e· e ~r-'~k·.. _ .Fl{t0HlIrs:':::-::::::~ themselves. b·'e r·~s··v' . Hence. Power Attack Environment: The Great and Awful Forest .. .gth~ If a .. i 1 1 'l!!ii' J.. dwarven traits. equivalent of .'ntariiy' e:nd ••j' ~'. ~~ Kid-like grappler: Grimm. ~ II! .2 hp) Initiative: +0 Speed: 20 ft.. .!!._~'IS eforts. King m.t'iios·~~.(Jr..ed.: The G:rimm .. touch 11" flat-footed 15 Base Attack/Grapple: +7/-~'17 Attack: Slam +13 'melee (1d6+ 7) 'FIlD Artaek: Slam +13/+8 melee (ld6+7) Space/Reach: 110 ftll0 ft. D espite h ''It-l' .. and breeding.~... They generally Lear the Big Bad Wolf andwitches. 15 ft.ifflc. I th:·: 'a. r~mbnf U' Dwarves employ group tactics whenever they' are able.dwarf"8 be.ond reason..billty.': • '. require human women to sire marie . Scrapper (natural).8 in a'ctual combat.~". tr.at~.~" " ..'h '"I' " :l if' V. Special Attacks:' Madness._. .d.e. Trick -1-5 Feats. exposing more of his rotten yo k.J Challenge Rating: 1. ._m .3Id6+]2 (2. •- - This horrific creature is vaguely egg-shaped land wea'rs lederhosen. pummeling his opponent's corpse long' after it succumbs to death.. .ge (self only)~ soite'n.."I.. . Spel -like abflltles: Each day" a Grimm dwarfmay cast one Q. the dwarves in the Grimm.his :Str'en.' p. .:. including cleaning. he' sends small powdery fragments cascading onto the ground.. .t.'. earth and stan.of 11i8 s.. .his sh. wear:ill. that .dw'arf's ·beard is cut off. 'n_~. King wants to rule more than Just the forest.• So. until iit grows b. - - -.ce' a· .. . and whenever he moves. . He also wants to stop the Loomslag PIe-aka. 'Each rOUlld.and old.e·'Tgems. These small men stand just shy .' . s tone 111. sending those nearby into' fits of nausea. Lands have become quite famous for their pity on young -. but can =~slc..e'. .. . using the specia kid rules. ~I Hit Dice: .-.e . tered'mltlld.'R f+5'· wm+n . ron Will) Leadership. Humpty Dumpty approaches combat with homicidal directness.. • • 'IU -. .. .. shell....- .am.a.Th'e stench of his o:wn rot an... . Humpty Dumpty is quite mad. +6 natural).g: him.. ~: 0. . es anajewetry.>..~ Large Aberration Hit Dice: 10 d.hfi loth d" I .:8 tr .. __ ' ~'.2 leather jerkin).:~ ..' . 7 (~l size.Lands are a little off.It·'l~V:e . .s: 'F.8+50 (9 8 hp) Initiative: +2 Speed: 30 ft.m. it is because someone got ' he better of 'him and managed t.. Armor Class: 15 (~-.. .'I %[ffiffiU' when he moves.delving.3' ~ .+'8.as oth.r3" They wea'r stiff boiled leather beneath mantles and carry digging tools in their calloused hands" Handlebar ¥ h d. nauseating leakage.I c .o. !.:_. 3 The Rotten.lPS. "_ . and..-. ana iong oearas .e .2 Dex. c t'-o·.i.JlLv . for grappling as described 4:= 'lIn C'"h la. _ J. The' holes in his body vent foul sulfurous odors.)ZII • .. IS.

.. nur 0....'! SI .. . umpty .e . r~·..r . Ioub te f t ... :_ c .• _anstimti ....[a ' I:~" ·re ·e I··· I ..1...-..

Improved Stomp: To use this ability. hurl stones to soften their enemy. I .. sharp spikes on the bottom. However. a: ~W:% a'fmfim ~. All redcaps wear boots of iron with snort. They gain..! 1 ::::: . '. ::but are generally too stupid to' know when 0 .sheds droplets of fresh blood. MiWhl~. He has pointed ears. We·e folk disdain combat. Dex 22~ COin 12. Tooth': If the person who struck the redcap 'with a 'win.Jj&Ja Redcaps are gruesome goblin-like creatures inhabiting places where awful violence once occurred.. places 'where the Big Bad Wolf has dined.8. _ I' " '1' Base Attack/Grapple: +0/=11 Attack: -. :-:. Special Attacks: Spell-like abilities Special Qualities: Low-light vision Saves: Fort +1... their names from the . Will +.'... cap rises up . l.»>">"..• -= %. In ~.. Ref +8.-eary i i .4~ Skills: Athletics +7/+. His eyes blaze with ~:~ fl" · dl "h ..' . and.' .'":'. 18" ch flat-footed 14.ik h'ave the same statistics. they scramble away :to a high poir t and..3" flat -footed 2 Base Atraek/Grapple: + -"1-1 Attack: Boot +4 me.. Hit· D'ic.". tery tmpui d ence an d·. ~~®~ . lot 11~ Wis 1. .-3) Space/Reaeh: 2 ~ ft. Con 14·.. .4. like s toe elves. ing with their little knives.<::' ~-»~. . ~. new red . Wis 10 Cha . -: Wee Folk Tiny Fey 'H1t D~ee: 1d6 (3 hp) Initiati. to _. '. :. 'iODC ad: Redcaps' 'feet are permanently embedded in ~ on 'boots witl heavy spike C' eats.'Uke ablllti . Notice +5~ Sneak 1 " vanishes.." hits mott I e. and even brownies..2) Full Attack: 2 boots +4 melee (1 d4+2) or rock +4· ranged (ld2+2) Space/Reaeh: 5 ft. ~: ty. +2 leather). . (4 squares) Armor Class: 20 (+·2 size. all h . "' . gnomes. with tufts of hair growing out of them.. + 1 'natural) touch '. At w~11-invislbility~." are vicious when defending themselves. _..aw that is stained blood red.. a cap dyed [m~i--he bloo ./5 ft.=~ .IPS WIt.. Will +3 Abllities: Stt 14". There. are several varieties of wee folk... Ref'+e. .. (4 squares) Armor 'Class: 14 (+2 Dex. and may' . Ie is a better idea thar tile other. Int 8. 'but e receives its +4 racial bOrD.. Rating. The fcdcap may' be tripp. _'_ .~ t _ light of the moon an:' swears an loath to ne serve the child for one day... . . Sneak +10. tu heavv tron boots ana hi red nat d ms dh pauon. . the roc leap must hit 'with both boot attacks.. .. it t . (1'1 hp) Initiative': ~3 Speed: 20 ft.3. Pair" Team (3-8) Challenge Rating: 1/2 Wee folk a 'e 'helpful spirits who mend shoes. end hats.=-0= (pmbat Redcaps equally enjoy straight-up fig ts and ambushes. d in return if it fails. of victim S usu a ~. This provides many i benefits 811d. • ."".~: .. wee' :ID0. ~l@.orne Ec +. ·d-ally. leavi . I This gruesome fairy looks like a short old man with a + toothy' m.slipping or falling.=1. and. melle·e.. .. antici·: . attack of opportuni . teleport. perform any number of other useful tasks.»: . Trick +5 Feats: Skill Focus (Industrial Arts) Envlrenment: Any Land Organization: Solitary. the . drawbacks (no'.caught unawares. I.. +·6Dex.4. tiny dagger 'melee (ld2. ee (ld4+.. £. and leave behind obvious tracks.g behind Ian oversized tooth.. '.: :.Dex " 5.lO ft. east of which is causing them eter al frustration at being unable to itch between «their toes) Redcaps gair a +4 bonu ' to all rolls to avoid being tripped and to all Athletics cheeks made to avoid .jU'n1:PJ make est whole.. help..:-" =·8 Feats: Dodge or Toughness Environment: Forlorn places of former violence Organization: Gang (3-6) Challer g:. tooth. I.g' anyone :following them a + 10 [circumstance bonus to Boy Scout ~ Stuff checks made when tracking them .US to avoid being tripped. mending. . +1 size. they curse Ian. ning 'marble plants the tooth in dung tha night. pants. Caster level 7th.8 Booby Trap +4. ~~i.' spit. particularly . Industrial Arts + 10" Nimbleness + 10Oper Lock '+10.. prestidigitation.a". slash . ake a trip attack as a free action without provoking an.: he li ks ti "Pl. S' ·I. tiny dagger melee (l2-3) 'Full Attack: . • :'" _" e j _. unseen servant. chrildr en t. . givi :'...ve: +6 Speed: 2'0 ft. Vulnerability: If a winning marble strikes a redcap. If it succeeds.When attacked. gnomes arc wizened little men with tufts of hair and long pointed beards). Special Attacks: nproved sto ip Special Qualities: Ironclad" Low-l ~ vision.. vulght nerability Saves: Fort +2. ats they like to wear..·edcap Small F'ey .. bu... it bias leapt 'up and :: hit its opponent with both feet. Cha '3 Skills: .e: 2d6+4. in' 0 a cloud of offensive smoke... the boots clang loudly when ~the creatures move causing a ~ 10 penalty to all Sneak checks. ost children 'find their way:" and.:~'e·lC. Aside from differences in appearance (elves are tiny blue-skinned people witl 'white hair. 1ne creature we.3 A Tilldes: Str .ars ..eD-. they use their heavy iron boots to kic ..T.

. I~l.mce 1.'ge'. ..8tl'.' ~h.m ~ . 0 1 :. . iescents I} . " Its . a :-.l_ .····. - . 1'1' '. to 11 .

ource material :for 'your g.E t -b ~.. take you w •lerever it ·will... With the basic frame of' the story in place.aign taking the characters frlom 1st to 6th l.er the experien. we recognize the immoral acts.~. 'tlu! .F. H.oes ior roy!alty .c'h is far more com'moDl. escape to tile safe Bl1d. ~ttlrn to the :R&al ~. uman life is just as trivial.. yO'll. and. Beyond that..:.g grap. whi.ffe.g:arne is all about imaginatio'D .-. is up 1'10 you.e 'mo're div'erse the s. be able to achieve it. points Grimm does not use normal experience points. claymation.pull tt e rest of the rea'l 'w.e ch. spells.: hand . :.of a princess for marriage.""'skin of'th.should present at least one combat threat. or puppet-filled movies regarding major ..-. 'we see how violent and awful the events in the stories are. visible reward for the ::characters to strive for as the tale unfolds.. into t~b. ~ 4: f . should advance to the next archetype level after each adventure. drop in clues throughout the characters ~ adventures.of' the realm. "S.eavin.chance to . More literary refer1e'Dces :iTIclud'e fairy' talie . ing well-known story elements. Ica~turing !~e golden egg. Anderson S Fairy Tales. Tailor the style' and goal of' your Grimm campaign to reflect these interests ofthe players..elude several ..dnormal place. For others. :fairytale worlld with them~ AI. ~ ill mg an. opponent in combat helps satiate some 'p ayers' .or the light-. abilities without getting creamed by orcs. give in tOI dark powers and become their servants lor even arrange to. :s." - _~~ lcfo!:y and . . and the more interesting t ley are. the achievement of! this end should 'be rapidly attainable. The more clues leading to the escape. than the average d20 character. feel free to change it. Grimm could stretch ]11tO an extended. and methods help tOI reinforce that fact. th'e 'bett..~:desiresto throw dice and stomp on bad guys.. m.p. and just about anything else out there that captivated y'OU as a child. F'oT'the thoughtful and reflective party that wants to delve i rto the concept of human morality.resen:ts and e. J& '0 or may take the form of information. The kids are less able combatants... and stuffico. b. rinlB T NOi "«: ___ ~~.when 'hearing land reading fairy tales in our childhoods.ame..:'~~' tests give the characters a chance to use their skills and.e'hind as her. they are some of your most effective tools. fu. unicorns. and las.:. a few puzzles.o·uldn't.and retellings .d out oine by on. tend to be the 'bully tt ey balled or the popular kid they envied or to relive being the nerd or the dreamer.' _ _. campaign wherein the kids take lover the Grimm Lands and reshape ~. or even snatching the Key to Babylon l~~~ from the sleeping Dragon. of course. to $' many of their trials. idays. For longer campaigns.. In short.series of tri&als~ In normal d2'O play. . Rnal Notes i.'" '. n'ot 80 unlike the Ten :L·ittle Indians. of' danger and face the trials to b'e fO'und therein they are ready to return 'and claim their prize. p.temati.rhaps one or two .~~ adventure would be complete without a...o·f'the 'kids remaining' b. in Grimm.saby 1on. as described above. Grimm sh.. can a]ways. the kids.::B". however.pre.~. or prestigious treasures.f adult fictio'n and se'v'. the more interested your players will be ill the game. themes. l~leammg a new spell.ce shared biy a. Kids in Grimm should have a ~well-defined goal. th. but feel free to look beyond to nursery rhymes. Whether an adventure is a 3....ar ....colribats. and we notice '1" fth h uman experience within the stories.P'OIP culture. Rewards can be new >$ ..e. ing: :in . perhaps some role play«'ing with NPCs~ In Grimm.. mythology.hic novle~s.lM .b something as simple as _B. it may simply be a 'fun . Such a prize could be securing the .. and . defeat""0 . Puzzles.oIDlal real world with pe..ating cookies? .taClalls! b.e..!t ~ W: ~_ of security The goal may be to retrieve something from ')elow (or learn something while being in the depths of ~~".$:just surviving. or nng ··t . '_'0 reae hi nng B. items. Rather.R. or it may' simply be to get back tOI a safe ~11a-n. such as the next step ~::: ¥. traps" and.. For some.'.g'ame c'ould be short-lived". o . In ~ i th e tr IV I aJl ty 0 '-e this rolep aying game.ch'ildren.Also. Grimm 'is a game 10'£ parodies and allusions... ..f several famous stopanimation. ' .~'ely. Present a clear and. a_lct'ers. like any o.·an.-10. As we grow older.aI in their mouths instead o.. Qiche Cliches and s tereotypes are generally avoided. few final of the most POP'U.eral geme~ ~sp·annin. giving the children some other way tOI return horne. The children's lover '~idin.etvtisted.'h'earted and. this .~ Tb.eir teeth. 'O'f cours..~". girls trapped in strange worlds. such 'must find non-violent solutions. . lor is an extended quest that takes several sessions to complete. If you Jan for a short jaunt through fairyland.. .-. riddles.g p. n.eing s-nu.-:"'y'our own mind).. _.1 .e'o'p le'8 ho:mes tiQ whip .. 'First of all" kids haven 't experienced enough stereotypes and cliches to notice that there is anything wrong with them" Second. ~@_ ...' .t· W~~ . So let . they deserve a reward.or]d.n pmty. Each adventure .a.g:goal in Grimm is to get horne.~ the like. if the idea of Babylon ]S not to your liking.:reaks into . the order of importance revers~ es. ..gwards V Once the chi dren descend to the de-piths.s:k'e up YO'ur own t\Vist ~.i:!!~ e:xperlence. you might look at more recent twisted fairy tale stories in movie form.. Make sure to decide 'what sort of' campaign you' d like your Grimm experience to b'e before delving in.II.lar. it may be an opportunity to consider the implications of these deeper topics and others like them. however.in th. and the i characters are sometimes forced to Ideal with awful entities tOI preserve their own lives.tin their own image. ~'. Grimm s Fairy Tales are by far some Grimm personifies the nightmares we all s118Te. Riegardless of 'your style of:play. additions can help 'your Grimm game.. the true reward they eventually gain may end u:P being some_m¥©li thing else altogether.e form o.~ F. yours. bour romp that lasts 'for one evening of real-world time.evel~ culminat. realize the steps to achieve the goal. Provided they achieve all of these: ~~ objectives. always begin ylour games with "Once upon a time ~~. · ==i. 'mazes and even con .0' .d.~:: 1 Use ~arceMateria1 .ould simply be a short cam .h oe -w. ~ ~why c. such trials could j.fl. lIS.

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Distribute" means to reproduce license. modify translate and 0 herwise create Derivative Material of Open Game Content. 13. Gthi18. ID. Updating the License: Wizards or its designated Agents may publish updated.'with. personalities."-. 9..'" v 1.edit.e.: L".:' an enhancement over s the' prior art and any additional content clearly identified. Game Content except as expressly licensed in another. Game Con ent. judicial order.'...ute IUl \J.ary Gygax . .··-'·'d·th-···.6. sign. You agree not to indicate compatibility or co-adaptab .aterial by' E.'u_ . i . J]J)' You" or ~Your' means the licensee in terms of this agreement. 'C' . L '" _ •• _.':~·d.. ith '.blishing~ Inc. The 'use of atony Product Idle''tity in Open Game Content does not constitute a challenge to the. or governmental 'regulation then You may not 'Use any' Open Game Material so «: . Wizards of the IC"-.ght 'Y()ll must 'updat. 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'. 1.. No harm shull happen to yo.41' 5140 IHR.' . _'~.rd's 'of the Coast. like icnni " ''.·"·C'...._h a_ the· ban.an. _. The world is famlllar. . Explore a world of dark.c.. ' .-e'·4···~·'3·:r 11 -. But she muttered to herself.' ".' IJ'~ (. Do came in.· kids. . .k you dear childre . 1 I.e b' hili.~..'. .' aD trvli'ng:'._ .'. " .' ' .•. '1: ·-5:_-"'8:~:9·-I·g. t' t .. . _ .~. t ali !' .1'" W" . ".". 1 . . ito~r H···~ ercu I .' - .. I' '.S revision. I ••. .. •. or just plain '" stay .' you've strayed from the path.. es "'" Fco r '" "'. . and we're oh so glad to" eleome ynu -'._ -' . that will be a dainty mouthful: -F:ro... IO.' .. .a.. but one step removed 1_. the dreamer.·.• ".. .02 1 l_ .1..®I This product utilizes updated material from the 'v.. .1...::_ . '.: '" the. J he bully.1: 19 . . .' :"Jill I Use . .• I- > 5 1 '4.". .:. ale15 .N: ••.guile and imagination ·t1J avoi.:'.._ .. t·. I~S'·'··B··..10'_ ··M. 'from the stories we learned as children and the changes aren't for' the... '181589 19. 1--' r W··' ! '.. a. and the jock '. . clouds.n '.····4·1~. . better.".' . '. iii I• .cold wind picks ·U·P'.c'lI' D. 1 '.nd stay with me. 0:>'· Play .'.' The Ieaves begin to shiver.. . . .-'. and a. • .. .. befriend the talking animals of the forest " ...'. . nerd...lD·..sel and Gretel' Requires t e use of the Dungeons & Drago's® P layer's Handbook" published bey Wiz:. .'. " ·..h e sun d lps:.' i Find Incantations tnmaster in a warlock's tower. .'.LI. I." "-0 . contained RPG. _:___..dS 0 r B.~ .•.•. d tb" e '..C. hasbroullht YOH here.. my dear.:'to get home. .'" 1::-:-:-' ' :~ .' m:o th'e'fS pOlsons . ogre's club" a wolf"s j'aws" a witch's spells.'..'" ..3. yo'u do too .. "'.. t.I. and twisted fair'y'"tales in this self. discover your true heritage as a prince or princess of the vrealm. .: rve. or an evil step.1'5. .'9-'5 ). '. ~ . ..:~ "" .u .d a messy dC·II..m i'D. .

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