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Files of the A.G.

W "yellow-purple" student mage course
you can find the yellow book listed in the start of your journey..... What is the nature of magic? It is the power to communicate. That is all it is. What is the purpose of Wizardry? It is to know. What is the purpose of witchcraft? Display the different dimensions of life and death within a ritual ring. Their task is to open up every doorway cause they are drawn to it. It has to do with the living life source. But they can only mirror it. What is the purpose of a Druid? They have none. They make a purpose based on their travels, defining time and space as thy go. What is the purpose of a magus They are to hunt out the source. Like a witch they have a need to understand the beginning of things. What is the nature of a shaman? To house the energy of nature, fire, and healing to use it. Sorcery is the consumption of living energy to promote their own inner design. Necron is the inner connection between Voodoo and the Bordo. The lesser degrees/arts. * Wicca/Wica, ascribes itself to be the new pagan. Its purpose is to reflect the religious practices of things around it. *What is the purpose of Paganism? Paganism is a word, a reason to question the value of words. That is all paganism is. *What is the purpose of Satanism (modern)? To be an antagonist. They have no reason to find, or solution to give. They are a religion of pessimist * What is the purpose of A-satanistic thought? They seek to be the companions of existence, they live by the philosophy of "It is better to reign in hell, than serve in heaven." * What is the nature of the Dark Witch? To seek equal value of the magus. This is the term Witch not WITCHCRAFT.

Dragon Knowledge. Amethyst, Quartz, Stone of Self. Amethyst is truth, or truth in loyalty. Quartz is psychic will as in time and space. Stone of Self does not apply to the dragons knowledge. It is a metaphysical design based on tuning not power. Dragons deal in Transformation not manipulation. 3 candles: Red, Black, and White. To a dragon, colors represent truth. White is self honesty. Red is dedication. Black is territory, foundation or source. Lighter colors tend to exchange in disloyalty. 5 Incenses. To a dragon incenses are barriers of action. Each one is designed to bring a dragon in or remove them. 4 Rituals of Connection: Ritual of Marking, Ritual of Thirst, Ritual of Power, and Ritual of Renewal. Ritual mean nothing to a dragon unless they are oath bound. A marking is an ownership. Thirst is when the auric energy of a person is too low. Power is the dragons most powerful ritual, this is the official joining of the Dragon to its subject. Any rituals done in this fashion, whether oath or non, dragons are drawn to cement them. Technically there is no ritual of renewal. In a dragons' eyes you don't loss anything, you just forget how it works. The candle working, Tarot, Throw out, the Doll, the Dagger Oath, Sand of Fate, Devils Kiss, Marking of Touch. * Candle working, eye of the Dragon. * Tarot, gypsy design, not witchcraft. * Throwing out, psychic backlash. In a dragon's world a backlash of psychic energy is an effect that they use to find the worthy. * The Doll, there is no such object. * The dagger oath, the dragon's oath. Blade is the tooth of the dragon. * sands of Fate, metaphysical design, has nothing to do with dragons. * Devils Kiss, flame of the Dragon, a test to teach the one who holds the energy. * Markings of Touch, this is more for the dragon's companionship. Rooting Principles; workings, secrets, the witch of the wind, the 5, and the 7. The dragon's design is based in the fundamental set up of structure. Each occult design is based on this system. Starting from the main circle model which is the dragon chain ending at the youthful model of the dragon intertwining, than ankh or caduceus. The nature of the art is born in secrecy, The dragons forming the figure 8 and the Oribus, forming the snake eating its own tail are the prime examples. With a wand or stick and

masterful serpent. amphibian. No talisman in the world can control a dragon. (Wurm. This is the mind set of the Dragon. The circle is the dragon. Reasoning is always at the end. duty is absolute. Fear denies itself so it has no purpose to be judged in a purpose. The book of Shadows. 9 and 3 (which is 12. lizard. serpent. To get each power. the book the message. reptilian. even in cultures that deny it. token. the key. 3. Elemental Reasoning. power. Reflections of the shadow. For a dragon is responding to the first oath upon seeing the ring. Only a dragon teacher can communicate with dragons about that. This is what established magehood as a schooling. Dragons give their name once they are comfortable with service. the message the thought. Spirit. Sexual energy of the design is the mating partnership of the dragons commitment. Tools to the powers of self. the word. the dragon is the links of the circle. the 9and the 12 are prime designs of the ceremonial model of the magi. The word is the book. The 5 and the 7. When you face the book you become the art. Fire.) * The only wall one will face is the one they fear. awaking. You can summon a dragon. answer requires time.dagger is the key principle to the dragon ceremonial imagery. Water and Air is more what the dragon travels through. cultures of change. lay upon the ground and die. Dragons are everywhere. Earth.) This is the design of the way man sees the dragon. The circle. In every culture there is a dragon design. only rings. and the hound is guardianship. The inner word is the authority and power is exchange. bath in the fire of the Dragon. and you only get 3 until your ready for more. These are the only essentials that a dragon is apart of. Bird. dagger is the tooth. Dragons don't spell cast. Ask requires ritual. reflections are daily. Hound. duty. Fear is not being scared. Set up: Magics wall. windged-dragon. thereby it will be willing to serve. Ask. name sake. fight against their primal model or debase the idea of their existence. 5 Elemental Doorway 1. the 3 Glyphs (Ankh. word. . spell quest. is called the Key. Dragons have 3 books. 5 and 7 are the gateway. snake form. the bird is value. its about not embracing who you are or could be. answer. reasoning. (1/3/5/7/8/9/10/9/2/6/4/5/3/8/2/1) The tome or true book of learning is about embracing the psychic and territorial dream like displays of reality in an order to grant answers to the greater mysteries and comforts of brewing. but the dragon summons a deity. Dragon. 2. 1+2) is the doorway. snake. Calling. reflections. king serpent. Staff represents the penis. listen to the voices of the Dragon. The ankh is life.

8. (Vision. A dragon sees all 3 and never mixes them. What does the Plant say?: Nothing. there are 3 levels. Part of the face will be dragon like. 9. Candles teach: Only the triangle. Herbal Transformation: The walk and design of the walker. 6. 15 Spells: Witch stuff. plants talk to dragons not the other way around.4. 7. 4. 9. 3 tools (Plant images): Don't do 6. the prime source. spears. The rosewood and sage thistle (ritual): The bed of the Dragon in piece. 7. 10. 5 Rituals of trust. 12. Herbal incenses of (circle) Ritual: The 4 5. The first (Powder): Only if the fire is a dragon fire. but for the Dragon the French and Welsh ones are strongest. 3. 2. full only in protection. 3 rituals of promise: 1 ritual of trust. Nature. don't practice any one of them. 6 rituals of promise. Action): Through the eyes of the Dragon. 13. and energy: The essence of the warrior of the old way. your physical image will be transformed. you become the tools. . aka serpent. 11. 5. Witch Secrets and Symbols: Dragons know them all. (Immortality). Plants of Change. Study of Plants (the key powers): Dragons don't normally study herbology but they are attracted to certain senses. Pagan Plants: The eye of the dragon will show the nature of the plant. dragons don't mess in it. The 8 incenses (9 if your Voodoo): 4 incenses for Dragons. Tools: yes you are. The 7 Branches: Voodoo of the Dragon. 10. Colors of the Power: Aura. Your first Book of Light: Witch herbal-ism diary. 1. The 3 witches Roots: Don't need to know. 8. Follow the list.

Conduction of the aura: heat. 2. Greek Underworld (Zeus) E. 2. The dark door and the red key and the withe room: The veil of the mirror of the Dragon's Eye. to absorb. Ritual center of a dragons sleeping. Awareness of the 3 brothers: The metals. 12. The Witches Touch 1. Gateway Symbolism: Mainly those that follow the 4 incenses. Heightened underworld (Osiris) D. aka Caduceus. 5. Silver. to reflect.Tokens and Amulets 1. 13. They set the standard of what a dragon can do in a human world. Solomonic Keys: The great serpent model is based off the design. serpent ring. and greatest freedoms. The Passages: A dragon makes you face your worst fears. Dragon of Time. 8. and Tin. the immortality of man. 10. Psychic talismans: Energy from the living stone. . Dragon of Death. Coven Working A-G: Process that is broken down by culture. 11. The tools of transformation (necklace): Symbols of dragons in any language and any form. Norse Underworld (Valcor) G. Voodoo B. Ages: Dragons will give you gifts. Earth: Internal dimension of nothingness. It is about 3 dragons: Dragon of Life. Awareness of your freedoms (Protection): By serving a dragon it in turn serves you. Eyes of the 5 Power: Rule makers for the Dragons limited connection with man in the beginning. 7. Norse underworld (Balder) F. 2 Fingers of Wand and wood: 3 fingers for the dragon. A. Plans and Passages: To teach. 3. the Non. 9. for they are the ritual binding tool. Secrets of symbols: Their only task in life is to collect. 6. Underworld (Anubis) C. highest hopes. the dragon prefers Gold. 4.

The power of the circles network: connection to other dragons. Gift of the Goddess 1. night dream. The touch of the silent voice: Rain without thunder. dragons do it in the lines of markers. She who walks: Mother of Mothers. 2. The ghost world: Valhallah's lower chamber 14. To give a gift: riding the dragon. The charging of seasonal magic: Thunder without rain in the midst of Sun. Using it in the Shamans gift (healing): smoke. Hecate. Rewards of the Touch: The book. 3. Goddess of Virtue in naming: Pet of the dragon. The advanced magic: laying with the serpent. . 9. 10. Fire and Water the Dance: Sex 4. Druids Eyes (the stone message): Our Home. The circles power: Magus 13. 7. The power of sight in loss (the other side): Opening the veil. To get the sight (ritual): Candles 6. Promise and Reward: The Ring 5. 11. The gift of Goddess Love (spell as well): Witch stuff. 4. 7. 17. Vasha. The givers of witches: Fire Ring 15. The other side of Touch: The ankh/ankur. The gift of Inner Beauty: Pleasure of the Dragon. Sister of Sisters. 8. 16. 5. daggers touch.3. Reflection in the Reward: Talisman 12. The level beyond (witches ritual): Primal discovery of Dragons. 6.

8. The veil of the acolyte. 11. its true voice. Aura of the animalistic world: Secret dark message of the soul of nothing. Talismans of Venus secrets: Talisman of Mars or Saturn models for Dragons. Path of She as: riding the dragon. 11. The 5 symbols of change: seasons 3. 12. The tools and reflections: opportunity to be like the dragon. 10. The voodoo leg: serpent staff. 9. 13. Transformation Rites: Hidden will of the Dragons contract. The sacred fires: Birth of the shaman within the dragons design. 14. tool of the magus and magi. . The 8 keys of the Zodia: Principle mentality of the dragon in different seasons. 8. The watched stars: memory of travel 7. Wiccan and the weeds: derogatory statements of how magehood has been misrepresented. 13. The 5/7 doors of the spirit: magehood 4. The aura of Eyes: Dragons veil of the 3 colorations of self. 10. 6. Touch of Witch 3 Word: Gateway. Cultures of the Powers 1. The sygil temple: pyramid 2. The amulet/necklace (Ari/Eros/Su): Native American models borough about dragon will through their necklaces as well. Mercury for mages. The planets (unchanging): remedial education of the dragons will. The elements of the Divides: Conflicts between dragonic fields. 12. 5. 9. Changing worlds: working the veil with the eye of the dragon. How the sides were born: Great war of existence. mirror. guardian.

Wicca pure lie: paganism. 10. The symbolism of the Moon and Sun: History of the star dragon. Birth of the temple witch: Isis. The sides of the Passions: no such thing. emptiness of waste. The Powers of the shadow (darkness): dragon known as Chaos. The sides of said Kark means: Man 8. 5. Coven secrets: Time. The voices (the authors): the 5 A's 4.14. The dark: complete. The greater dragon design: the promise 16. The negative mystery: the Non. 4. 6. The Witches Nature 1.5: Kryl. The old: seasoned or full 15. 12. Vengeance of the Dragon. Cyrl. 3. Dryl. The collective transformation: the staff 15. 2. 2. 9. The shadow self: Daemonica. the essence of the eye of the fear. . The New: Youth 14. Stories said as witchcraft only as pagan guessing: gypsy. 7. The travel (Journey): shamanism backed by the dragon. The real rewards: the stone key. 3. The books 3. 13. The reasoning of mis-stakes: Dragons don't make mistakes. Pride of the Craft 1. Secrets of the shadow (advancing will): Necron 11. How one finds the circles voice: Dragon in the witch design.

Dark triangle is hermetic knowledge. the key to the darkness: sygil 13. The vote of religion: saints go marching out. 14. 3. The metaphysical : education of Fire and Ice principles of the shadow self. Ring of protection and promise (1-12): 4 Stories of the fire: birth of the dragons so try telling. 8. 12. of dragons. 6. Maat. but further back was their beginnings. Who is what and why: the value of existence is the measurement of the interactions visa the animal world. Summer/ witch of the 12th: Ancient culture of witch model based in Druid design. 7. 12th century Ireland. Maat (Baste): winged-serpent. Isis. Fires of the Circles 1. The unseen (silence) keys: Passages of the magi into the magus. Eco movement: surface shamanism. cultivated by fire. Hekate. The Dark Tones 1. and spirit. Secret chamber of the heart. Hekate. Baste is the ring and is outside the design. The 5 A's (the dark triangle): Work under the 5 A's. One must be dinner before predator. Ring of truth (1-5): witch 2. 11. 9. . Hidden skill of the magus in dragon. The end view at the beginning: the witch as witchcraft. Isis. 4. Ari Destrum Nox (the totem Demon): summoning or creating forces which collide with morality and subjugation of others. Education needed for the principle of self shadow evaluation. Dragons respect them. 2. The goth and the goose: the hidden eye of the animal serpent. Ring of trust (1-18): 5 3. reptile serpent. The rede that never was: Promise of the mind. Wurm. 10. body. passions of the lost: gateway of the mage in druid.5.

Inanna. Marking of the Flesh: symbols written upon the body to enhance the will of beings wanting to communicate. 5. 2. 8. The invitational oath: mage naming. The dark witches Book of Il: Lilith's grand book of power. Robe Rituals: honor and respected rituals reinforced the essence of the Egyptian model. reflect. so is to be. 14. Isis. Ceremonial (summoning’s) Actar fires: basic practice that for-fill the charging need to dragon intervention. the map of the universal key: geographical and philological signs. Sight. so to below. The Justice of the cutting circle: Dragons tooth entering the ground. so to without. Oath of the keys: dragon oath 6. 13. Covens Truth 1. dream/temple/vision. 11. As around. The naming sisterhood: Lilith. the 5 powders: 2 powders 4. Oath of the fires ring: Promise to serve the dragon. teach. 7. The coven methods" enter. 3 pages long in its beginning. Door of the mages world: Entrance and opportunity. 16. serpent/caduceus/ankh. 12. 9.5. The shadows embrace: night fall. darkness/full moon. 150+ at its end. 15. The scales: as above. Full Witch (Moon Light) wisdom: to serve the ring of the dragon's moon night. As within. 3 forms of Red magic: Power. The oath and beginning of the House. The energy of life: the Sun 3. Powers of Virtues 1. and be promised to be served by the . Sex. the 2nd candle: Breath 2. 10. Hekate. The works: One who has traveled to meet themselves.

8. Oath of the 5: Service to the 5 . 5. Advanced rituals of elemental shadow paths: necron study material. Crystal of the Powers: Amber stone. 14. opal. 9. Legacy of Ritual 1. the witches ghost: our shadow 6. The 5 masters of light: 5 basic candle formations under the training of the 5 A's 12. malachite. 15. The Moons Shadow: Our promise. necromancy. 3. Fire of Mirror: ritual of the magus 3. 4. 6. the Sun's Power: Our power 7. 4. Smoke of Glass: reflections of the witch in the mind of us.dragon. Talisman of the elder: goblet. Stone of Key: House of Magi 2. The Lost Records: Their library. The dark teacher of Solum: the magus 13. Virtues of the Venus Temple: sexual rituals of the secret of touch and points on the body. the cloak of sisterhood: cloak 10. Tools of the circles keep: magehood as a sage. Passages of the druid forest walk: mini markers of stone layed about the land. the rule of the ater wind key: use of daemons. Incense of the sacred temples: 3 5. 7. acularum-inferum contits. The rose of the Golden Moon: ritual of truth ceremonial occult. necrotonomy. Elemental mastery: study and defining of the 4 elemental basis. 11.

the ghost wish rope: staff of the Non 12. alpha. The gateway of the spectrum circle: entrance to the doorsteps of wizardry. 9.8. its your body doing the work. The wandering will: Druid road. The essence of herbs and plants is supplemental. Animal nature is about exposing ones self to the qualities that lead to self awareness and release fear.knowledge. even if there is something there. focus intensely on what you thought. 10. Scrying: visualize the image of a dragons face looking back at you. sigma 14. The reverse triangle: is animal nature. Self is also known as Delta but in dragon design self is known as Phi. Close you eyes. 13. 15. Vice used in propaganda in the story of the angels fall. Herbology: Study of the energy within the plant or herb. 6 pointed star. Candle working: light ritual. Spirit is sigma. The thitching power: shaman rebirth. Open up your eyes and see nothing there. Pentagram is a symbol of a ghost like form of the body in or around a circle. The upper key (3): As above. The lower key (5): down below. It latter was cultivated into dark witch nature only because of the hidden triangle at . Its design is shown by the image of its aura or shape. Air is Omega. Upward triangle is embracing the external message of the alpha and omega. It is the dual nature of the reversed triangle and regular triangle working as one object. Moh hou shem (from within) Fire is Alpha. omega. Reversed pentagram. even if its not drawn. Upward Triangle. Water is Beta. Yellow Book Candle: Medra. Earth is Delta. The darkness of Red fire (dual star): The psychic will. The tempest dagger: opening circle 11. Alpha being the triangle and omega being the circle within or about. No such thing.

This is druid. the answer is simple. What is man? If you can't define what he sees. As a mage to wizard. often used in occult nature. So as to show their greater answer that is down to only self freedom. communication. In magic stones have no purpose.its center. A gateway is not a doorway to the other side. but druids give the purpose. So as the forest will be the energy they can draw on. unless your in that type of deep art. Cultures in magic. 3rd is stone. not simply believes that as a model it has purpose. It is what they awaken. Cultures are defined by symbolism that chooses to accept it. Tes madu shem ari. metaphysical arts. self or personal. On going design based on cultivating 3 forms of nature: air. fire. it is theorized to create angelic symbolism and used in geometry. Is carried with person so that they have a piece of the forest. Math: is based on the system of lines. There aren't any. First is entrance. it must be advanced up to that. So that the old one can be destroyed and returned to the Earth. 2nd is living. Theology. In this they break the first and most sacred cardinal rule. Stones: tools used in massage therapy. There are 3 basic circles established in a physical form. is an expression of wisdoms intellect and not a facet of primitive ideology. Druidism. respect for what was. it will define him. and attuning simple systems of druid like nature. Religion Religion serves no magic nor principles of self worth nor good or evil nature. It is merely a tool for unleashing the unconscious will to help the one begin to physical process of . Occult supportive models use these to define a form of self royalty to bring back not the culture but to defy them as the keeper. "Cultures defy". As one evolves so do the staves. It does not know of this. lesser occult. Leave out the primitive ideas of man as a cave dwelling being fearful of the light. To know is to be. It serves to combine spiritual disciplines of ones about them. water. But true knowledge gives without taking full control. Staff: wooden extension off of the nature of man being like family. While story of the plants is the education and insight story of the candle is the sun itself. referred to as doorway. For this is rationalism created by confused critics of the awareness of the unknown. Story of the math is how the world is harnessed. not the other way around.. Story of the staff is the nature of druidism..

Mirror Rituals. Light of Moon or Sun is destiny. Working in the fire. Camp fire is space. It is a process whereby one can grow communication with another and create a bridge to for-fill the mental messages sent by the external mind or mind set. For this model is a communication object by natural means and gets stronger as it goes. Candle is self. Water reflects self and purpose. Hexes are performed when one has created discontinuity to the one who is doing the casting of the hex. Earth dropped to the ground is the mirror of the material. Soul Touching Bewitchment. as in to put out of alignments. Without proper guidance and/or awareness apart of yourself can be put out of phase. The nature of curses are to teach far reaching lessons to more than just one person. The second highest art of witchcraft. Hex means to Vex. In ancient times it was called facing judgment of the Furies. the bordo of the unconscious soul. Hexes. Curses are family oriented energy cycles. Anyone can perform mirror ritual magic. Circle fire is oath. Hex is a basic too. designed to take you from the physical scope of the psychic mind to the outer scope of atomic matter. Fire reflects time and space. not an advanced one. or not. Night fires and lighting torches. normally. Curses. Falling into madness is the punishment for any who over step their bounds against the primal oath and design of that which they stand. A task that was performed for the sake of a repeated offense. Here one learns to exercise true magic as a witch or lower design. piercing the veil between the worlds. Candles reflect soul. It can not be self inflicted.dimension shifting. Dreams Dream are unconscious messages designed to teach us by symbol our place or awareness of place so as to be of service or expanding mind to the working environment. the mirror and the unseen. Types of Ritual Mirrors. and works of magic. however you won't like the results. Glass reflects the world beyond the unseen. conscious forms of trance. you tend to drag a sense of yourself through this doorway. . Created or put into motion by the one being cursed. Workings of madness. its like saying A-choo in form of a sneeze.

Vodun. can dismiss them. Astrology is about omen making. Ghost or ghosting is a time frame that creates the energy needed for the usage of a ghost in this particular time frame. Demons. challenge them. can't threaten them. You don't need to be religious to see angels. the self defined. unions. as you go from book to book your purpose is to become the colors of it to learn the secrets. Grey in the color of yellow is the yielding to the shadow in the arts of self. underground creatures. can't control them. the Sun. Grey Yellow Book Yellow is the color of the spirit. Appalachian home born (Pow-wow). only if its allowed. Voodoo is the instrument of being an empty vessel. Ghosts do not have ectoplasm. But that is a big if. but they live by oath and restrictive contract of a knowledge gather. An Aerial Servant is not called an Aeon. This is a false idea based on them being able to reach in our world. Ghost can not harm the living. . the ID. Dragons serve everything. Voodoo. Voodoo. Demons want to be helpful but they believe in experience you learn your own answers. Psychic awareness strains the mind to be more aware of the constructive conflictions in the universal mechanics or planetary conjunctions. combine them. Prophecy on a certain level that relates to the coming changes that relates to the inevitable secondary actions. An aerial servant is a tool created in the will of magic user to advance communication to other gateways or deity. They gather the will and strength of magic for their master. The living harm the living by the energy they absorb by ghost time. They can be land creatures. block them. Can only piss them off. However we are only talking the energy or field of the ghost itself. Dragons don't mind being dominated and don't mind you being the tile master. and deaths. or even spirits. Can't summon them. reflection of light. water creatures. light. Its design is to mimic the animals trances. they don't want to and would fight it if given a chance. passages of will and latten fears. Angels. These are energies to the animals as man is an energy as well. Voodoo is the art of yielding to the animal. can't harm them. Ghosts. yielding (like the stop sign in form of the reversed triangle). the self. angelic beings transfixed with one purpose to reflect omens. Creol. Can control them. Astrology of the Stars The zodia is the evaluation of the models of influenced pressure and psychic will imposed in cycles against the human subject.Aerial Servant. Dragons. Forget what you know of the deities: Santerian. but they're bound to a bigger design that can do all the little things we can not do. relating to a specific birth date or event. the ego. They like it if you can support it.

This is a symbolic practicing master often known as a Bokor. Is a relatively modern culture based on the ancient model before Voodoo had a name. the Dijinn is the living power of Earth and the essence of nothingness. fixing the hungry. creating the next ones. The nature of death is not about causing death but inflicting it by form of curse. Shamanistic Tools The Fan. the self. death. the essence of the model is to promote fear or justice for those who loss their way. they hold no water in this practice. Black is mud or ash. make a pledge to protect life. aka Greek Fates. but here channeling. the silver. the Dijinn. the Spider Woman. Red is blood. psychic communication tool. Modern practioners try fancy magic shows. To the candles of each way in the serpents model. The silver. Sorcery is not evil. Silver is sexual fluid or body paint. Evil Sorcery. Spilling blood may excite the practioners but not the nature of true death. We study Voodoo in the mage class so to exercise the animals inner will and bring about change in those of support to the rituals themselves. a true. while a real Bokor or practioner of the faith need only show up. sending favor to the dead. a spiritual art. Vodun. it is self owned. but like a doctor. producing life. The red. Black. Though blood rituals are common practices among other forms of Voodoo practices. They know the art of death. These are the 3 harnessing factors of ritual unity. cleaning the house. Magic doesn’t play sides. When one . often looked at as the great sleep. an alchemical base and ethereal gateway. awakening a forgotten. However. Voodoo Ritual Ideals. The Black. Running omen fortune telling. upon request. The red. the spider woman is an ancient symbol based on the web of life. Silver. Those who undertake such rituals tend to become leaders of their community and spokes people for their land. locking the dead. The Red.Practice in Voodoo. The Rod. Voodoo can be faked by the systems of those others that were just written. The highest level of Voodoo is the practice of death. brushing the feet. freeing the burden. death is the teacher of the limitations of mankind. stick. However this is a mistake because Bokors heal and only act in the nature of the ritual required. practitioner will feel the difference in ritual before it starts. its a religion. the black. Even in death. Trance.staff. The Plate. the birds wing.

Druids do not tend to plants. and back out to the feet. only ture to the playing ones. Master. A psychic sensitivity between the user and the using. as a sage and student of the book and life and outer messages. If a Druid picks the root and places it in their hands while thinking about the nature of the plant. get it? Stick in the mud. These are the lies of Druidism. *Druids are woodland people born as syphs or dryad * Druids are born from fires of Dragons. Druid herbology is gypsy herbology. True they could have this but they won't give their secrets away. The word druid means reward. But a druid is a vision seeker not a vision answer. wealth. To be a druid is to be alone in a room filled with Druids an not interact with one of them. Conceptual Druidism. You access the value of the next master. As a master you merely record keep and change as time changes. e. Druid. they draw on this massive field from their feet. ) Arch-Druid. There is no such thing. not the Druid. plants tend to druids. The use has increased 5-10 times in strength. Classification of Druids. or fortune. It is a reward to be named as a Druid. However there are certain plants and herbs that Druids respect and use in ritual alone. Druid falsies. Student of Druidism. Druids are not open to the public or to any form of Order or anxiety. up the body. unless they see it first. not by age of self as in flesh. Sorry to be a stick in the mud. For a druid never stays just themselves in a world that is constantly changing. As an Arch you look over all the druids. ( However they remain true to he faith. As a student you are to understand your druid design cause it is your own.g. Druid Herbology. Druids are ranked by age of wisdom and knowledge. Teacher. Druids can feel the nature of plants like witches but harness them for stronger energy than just to use. As in fame. As one your goal is to teach the student. . No two druids are the same. For when it creates a circle around the person's whole head. to the staff. any level any design. to the hands. that is just what happens when they meet others outside the Druid design. Those invited in have to re-invite themselves in. As a druid you learn what it is to be a Druid.channels through the object. it has achieved its goal.

it is said the darkness will come to greet you. The list goes on. By doing this. Fad of vampirehood. hallucinatory individuals who seek the peace and harmony of the art above.. This is true if. Rites of the Church. like Vikings except Celtic. A simple skill any basic witch can master but a dark witch is the only one that can command it. to pursue the skills of the magus. * Druids are shaman or wizards. Vampyre Vampyre A vampyre/vampire. Or druid is synonymous with the word wizard.. Dark Arts: Dark Oath. But this is false. The most powerful rite is the power of awakening. Playing vampire you will never meet one. It is an ancient curse that has lasted centuries. The magus model is the highest level of their inner ritualism of dark witches. like the Dali-Lama. It is an unveiling of the more hidden side of being. In most occult designs you must deny the influence of the original church. socio-problematic. They get lost in their own freedom of finding what lost means. Not so much craving blood or flesh. This is their birth right. but hungering for the will that drives the blood or flesh. . There are those that believe dark womanhood and the expression of goddess like models in darker tones is dark witchcraft. ever. is a system of education that is taught in the baser animalistic forms of our unconsciousness. Not withstanding the practice of the darker tones submit to the will of the oath of entrance of Magus education. like nightmare. ego-tripping.* Their leaders are children born with great insight. for these goddess like designs of female or male awareness’s are only support factors to the energy or transformation of the dark woman to the dark witch. aka mini axe not included. It is a psychic key to the legacy of the Dark world about. Dark Witchcraft Dark witches are ones who have passed the normal cycle of basic witchcraft of study and cultural awareness. * Druids are extensions of wood people and evil entities. Roleplaying self absorbed. *Druids are a community of ancient warriors. Dark Arts: The Dreamers. Nature of the Dark Witch is to serve the pattern of the higher self in the mirror arts. * Druids worked for the Church even when they were taken over.

Like Voodoo curses. There is no easy way. The oath. Stone Eyes: Art of paralyzing the one standing against you. nor is spilling blood. The Black Eyes: The psychic ability of the conscious mind. For they are unforgiving master. you can fight 100 soldiers. those who doubt every-step of their road. Chanting a backwards religious text will not offer anything either. Even if they would like to be. now know this deity. Their goal is to hate you. The Red eyes: the influence of the blood in your system to create a psychic turbulence to fade in and out of reality. They don't like weakling’s. For once used there is no going back. They think they control their world. In these we have 3 actions your learning. from who ever or where ever. You can spill an ocean of blood. to mistreat you. For they will test you as you learn each art. You are a vessel for this unseen force that will watch you until your ready to be within. or future so you can direct it at your target or targets like a bubble that will expand outward until you say otherwise. For they are insects to the powers they desire to have. Your learning to harness the psychic energies around you and in the room. "Adi Satanus Blessed Be. and this an unforgiving art.Saying an oath will not bind you to anything. they can die from it without cause. Bravery isn't your issue. Religion is their hope." is junk if you truly seek the art. none will help you in the oath. To put you through hell on Earth just to earn your place with them. And like the Red Sea. The 5 A's The teachers of the art of the magus in shadow. You . It is forbidden to be used as a beginner. You are lost people that feel the need to go to war to find out what war is. You know the name. Astaroth. but it can be traced back to you. True you will have a reputation but no power to back it. And it grows in skill over time. in difference is their fear they are not a dark art. present. Junior teacher of the magus. There are no reasons other than to reach out. seeing the unseen. but a blind folded one. Dark Arts: Dead will Psychic Friction: Ever wanted to teach someone a lesson without having to do anything? This is the first of the skills you learn. They ritualize and call u-on the master but are laughed at all along the way. The person or animals you use it on will have a permanent fear of you. The eaten and the harvested. Grand standing will get you no where. The dark arts oath is to embody the tools and skills of the dark arts practicing one. to kick you out. The trap of the theologians. past. they will be separated into two categories.

Bones we know them as tools for oracles. Your now ready for the beginning oath. the animalist self. I put this as a re-modification of the different types of powers that happen when man accidentally unleashed illness on their being. Grab another handful of dirt as you are laying down and stand up with it. *Air the mirror * Fire the dust of the land *Water. However the dark arts can effect stones and other peoples workings. Utilizing powers of the Darker natures. Stones. but in the dark arts they are more. To exist in two worlds at the same time. Dark Aura. Forget what you know about demons or the modern of the world. to others the greatest experience felt. Cures and Curses of the Soul. Stones are nothing in the dark arts design. friend or enemies. Now you are one with the shadow. aka coining in the fountain. and this is how you get their attention. a small outer grey-like cloak will be around you. This is your chance to bath in twilight. THIS IS EDUCATION AS A MUGS. The symbol of this is the bilateral cross. you can traffic your will through them to what ever is required. NOT A LICENSE SO RESPECT IT! Bones and Stones. lightly form your hands. You will learn soon enough at the hands of Asmodeus. To most it will be nothing. For the good isn't to make enemies but to be in that aura and accept it as a magus. The Great Death. Air is revived as Earth. Calling the Nexus. . Astaroth’s third teacher to the magus. You associate with Abaddon to learn the ancient languages and master his rituals to earn his favor. It won't be noticeable until your around others like yourself. By writing a series of symbols upon the bone or fabric in which the bones are held. The cup is the cross that is broken to form the curse. Spill it around you in form of a circle. The royal magics are the connection of the 3 most powerful things of vampyrism. By undoing or enhancing the workings of another at will. Lay upon the ground until you feel like there is this energy pulling at you keeping you down. The sister is the story of the dark woman. take 2 handfuls of dirt from the ground and cover your chest with it. Vampire Ideals.

most importantly put yourself on fire. You can't quite stand it. But you do learn answers.The 4 horse men of the Apocalypse. In the arts of the mage to magus you will be hot and you will be cold. Your not hot. we will challenge the mind to remember numbers so as to reflect thoughts or actions we wish to act on. and 3 sygils are seals that must be broken. This time put your hands as they are clasped and slowly begin to draw the heat from the sky and propel it into the Earth. Gods wrath on those that did not follow his laws. until you are no longer cold. Your eyes must be closed when you do it a second time. The Black Plague. At first it is cold. As the art of the Magus learns alchemy. 4 stones must be broken. this created spoiled milk. Red Book Emotional Heat Charging: Body then Mind. but was created from a lack of food. this time with heat. Temporal Dram Return. Greed of the King took the store houses away so the rats had nothing to eat from. Don’t' panic its an exercise. Sun and Mercury. Meant to be the angelic vengeance on humanity. Was a form of toxin created by malnourished cows. As you feel the wind start moving with you until your hands come to clasp one another. Mercury: Mercury is the messenger of the Gods. As your sleeping. When you do it with heat. Slowly begin to join them together. this will prepare you for the weather. almost bare boned freezing. Then reverse the exercise. In the red book. Was mini bacteria hooked into insects trafficked to one land to another by poachers. but for us he is the messenger of self learning. Blinking in and out of conscious and unconscious thought. This is to see what your truly made of. dream about being in the cold. Mind: Psychic Conditioning. Fox Otter Sickness. You will be ripped apart and put back together like the planet Mercury. We are training our mind . Not True. The Dark Ages. We learn cures or sicknesses. You will be hot when its is cold. and cold when it is hot. but not cold. but feel neither. Your body slightly begins to feel as if its not cold anymore. Happened because of Rats. those associated with each design to teach us the meaning of the Arts in mystical terminology. Body: Lay upon the ground and have your hands wide open with your arms outstretched at your sides. Utilizing the master deities.

not their personal will. your goal is to master these levels without needing physical touch. or its energy.brotherhood Psi/Theron. or testing the dedication of ones own inner energy. or Mystress.. A consort is one who agrees to take on the will or working that is required to advance another. one can begin to break away self charge limitations set upon them by the limitations of other none natural rules or principles.the Derg. unifying. contact . Sexual Energy exchange. Iota. Symbol of power. and much much more: after you get the course.correct or direct Phi.choose. or alarm clock. Utilizing your new dark aura. Phi and Pie Brother. It is forbidden to do it in a sorcerer fashion. Pie is adria.action or interaction of forces Beta. Its a shaman like tool. Sexual Rituals are about bonding. turn or change Alpha. to act like an answering machine. the Divi.known as symbol of time. means theory or logic to theory. Energy Exchange. There is no specific set of diagrams in energy exchange. The concubine. However utilizing ancient keys.eye or Ankh Sigma. now learn how it respond. Symbolism. Sex is not part of sexual energy. however. Merely give it more to look at in its universal rite. unlike th shaman. and that is what your asking for. Psi is the cup or answer. can display the source or kinetic virtue. tantric understandings. male or female.miscommunication is not. and a picture maker. In the darker design the Sire.. Either object. Omega. unless saving them from their own limitations. Animalistic ritual devoid of thought and only out for pleasure or procreation.. The life force of a single entity or being is weaker without convention or connection to a desired internal or external force. Master. Consort Nature. you need only project your aura around them to give them your energy or take from theirs.universal symbol for truth. You can objectify it all you want in any fashion you please but when you get down to it. There are many models of help.Key Aria.word or person themselves Gama. For we are not trying to own the self. or specific aura that cultivate blockage. You know the basics. Meanwhile sexual ritual is used in symbolism while withholding excessive or personal energy connected by two counter-points of a device known as the Gnostic Pillar. or Lord. Kaspian. it is help.

.weebly..... (and room for one so many)... however its 300..... (i want the full course) and i will be happy to help you get it. So enjoy the art and this download..join our Study. but if you want in.. say in your email.00usd to join us....."Master Golden Wizard Luxas" at my email and if you want to join us formally.. . http://orderofthewise..