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Super Mario Bros. RPG para o sistema D20

Super Mario Bros. RPG para o sistema D20


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Adaptação para o RPG do jogo Super Mario Bros.
Adaptação para o RPG do jogo Super Mario Bros.

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Published by: Daniel Paes Cuter [História e RPG] on Jun 26, 2011
Copyright:Attribution Non-commercial


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Level: Spellblade 4
Components: V, S
Casting Time: 1 standard action
Range: Medium (100' + 10'/level)
Area: 20'-radius burst
Duration: 1 min./level (D)
Saving Throw: Will partial (see text)
Spell Resistance: No; see text
You draw down holy power to smite your enemies.
Only creatures with harmful intent or no intent
against the caster are affected; all creatures friendly
to the caster are unaffected.
The spell deals 1d8 points of damage per two caster
levels (maximum 5d8) to each hostile creature in
the area (or 1d6 points of damage per caster level,
maximum 10d6, to an outsider, Will for ½ damage)
and causes it to become blinded for 1 round, slowed
for 1d6 rounds, sickened for 1d4 rounds, or dazed
for one round at the caster's option (Will negates).
A successful Will saving throw reduces damage to
half and negates the secondary effect.
The spell deals only half damage to creatures who
are indifferent to the caster, and they are not
affected by the nondamaging effect. Such a
creature can reduce that damage by half (down to
one-quarter of the roll) with a successful Will save.
This spell replaces chaos hammer, holy smite,
order's wrath,
and unholy smite.

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