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Game Design

Game Design

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Published by: Arif Kashikoi アリフ on Jun 29, 2011
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05/31/2013

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The final project of the course is an Interactive Multimedia project designed in Flash.
The project will give you a chance to utilize all the skills you have learnt during the
year. It should be the most interesting and sophisticated piece of work you create, and
will be worth 20% of your final grade.

You will have the choice of doing one of any 5 projects. Read the project descriptions and
criteria carefully and decide which project is right for you.

All projects will be marked out of 25, based on the evaluation criteria for each project.

1. Animated Music Jukebox

Use the interactive capabilities of Flash to create an Animated Music Jukebox. A
jukebox is a device that plays different songs depending on which button is pressed.
The jukebox that you create should not only play songs, but present the user with a
visual animation to accompany the music.

Things to Consider:

• You can decide on whatever sort of animation you would like to use: it can either
be cartoon-like or be a purely abstract visual interpretation of the music with
lines and shapes.
• Will your “box” look like a real machine (such as a CD Player) or can you think
of a less conventional way of containing the music (such as creating a map of
an island having different music playing depending on which part of the map the
user clicks on.)

Criteria for Evaluation:

• You must use at least 5 songs.
• Well-designed buttons to allow the user to choose a song.
• Design a visually interesting “box” to showcase the music.
• Create interesting animations to accompany the music.
• You must publish your movie as a windows projector file and copy it onto a CD.

2. Choose-Your-Own-Adventure

Create a simple adventure game where the player has to guide an animated character,
using buttons, through a series of problems and hazards to reach a goal. For example,
if your character was being chased by a dragon and had reached the edge of a cliff,
you could give the player the option of jumping into the river below, or fighting the
dragon.

Introduction to Interactive Media and Video Game Design with Macromedia Flash MX v.1.0
© Rex van der Spuy, 2003 – rex@kaleidoscope-multimedia.com

36

Things to Consider:

• Will your game be in “first-person” perspective (such as from the player point of
view, like Quake or Half-Life) or will it be “third person” (such as Mario or Zelda,
where you guide a character)?
• Always give the player more than one way of reaching his/her goal. If they fail
at one point of the story, is there another way for them to succeed later?
• Make your game challenging, but not too hard – players will give up if they find it
too difficult to win.
• Decide on your theme. Will it be a mystery story, a mediaeval fantasy, a
science fiction adventure, or a real-world drama?
• Consider designing your game first as a flowchart on a big piece of drawing
paper before you begin. Making a flowchart is like drawing a map of what each
scene will be like, and how the scenes will connect depending on the decisions
the player makes. For a complicated adventure, this step is crucial for your
game to work properly.
• If you want to, create clues for your player to collect, and have them use those
clues to come up with an answer that will help them win the game. For
example, ask the player to type in the secret password to open the magically
locked door to the treasure room. To do this, you will need to know a little more
advanced Flash ActionScript. Don’t worry – it’s not hard – just ask your teacher
to show you.

Criteria For Evalutation:

• Did you create an interesting and well-designed world.
• Is your game hard enough to be challenging but easy enough not to be
frustrating?
• Is there more than one way to win, or achieve a secondary goal?
• Are your choices clear, and can the user play again if they lose?
• Publish you movie on the internet and as a windows projector file.
• You must use sound somewhere in your game.

3. Action Game

You may be surprised to know it, but with the knowledge you have, you can create a
very basic action game. The trick to doing this is by making buttons that move around
the screen so that the player has to chase them with the mouse. When the player
clicks on a button, your movie could advance to another scene (another level) and that
new level could make the game more difficult, or indicate the score. Of course, your
buttons don’t have to look like buttons, they can be any shape you want: cars,
spaceships, or anything you can think of.

Things to Consider:

• For this to work, you need to put a button into a Movie Clip Symbol and then
animate that movie clip symbol on the main stage.

Introduction to Interactive Media and Video Game Design with Macromedia Flash MX v.1.0
© Rex van der Spuy, 2003 – rex@kaleidoscope-multimedia.com

37

• When the user clicks on a button, Flash will advance to a new “labeled frame”.
You can put anything you like on this new scene: it could be a new level, the
score, or more moving buttons.
• Decide on the theme of your game.
• By learning a little more basic ActionScript, you can control Movie Clip Symbols
in your movie by clicking on buttons. This greatly adds to the complexity and
interest of your game. Ask your teacher if you would like to learn how to do this
– it’s not hard.

Criteria For Evaluation:

• Was your game interesting and challenging?
• Did you have an interesting design and concept for your game?
• Did all your buttons and programming techniques work properly?
• You must use sound in your game.
• You must give the user a chance to play again.
• You must have an introductory screen that gives the user a chance to press
“play” or “start” to start the game.
• You must publish your game on the internet and as a windows projector file.

4. Multimedia Web Site

Flash can do everything HTML can and more. Use the skill you have acquired to
create a web-site using only Flash.

Things to Consider:

• The theme or purpose of your site.
• How will you use animation and sound?
• Be careful not to use too much sound: any sounds more than a few seconds will
take too long to download.
• Make sure you have a consistent Navigation Bar.
• It is easy to add “links” to other web sites in Flash. Ask your teacher for help

with this.

Criteria For Evaluation:

• Was your site visually interesting?
• Did you use animation and sound well?
• Did you use at least 5 pages of information?
• Was your navigation bar easy to use?
• Were your buttons well-designed and properly programmed?

Introduction to Interactive Media and Video Game Design with Macromedia Flash MX v.1.0
© Rex van der Spuy, 2003 – rex@kaleidoscope-multimedia.com

38

5. Make Your Own Project:

Maybe you’ve been dying to do something all year and have just been waiting for the
chance. Well, here’s your chance. Complete the form below, discuss it with your
teach, and go for it.

Name:_____________________________________

Project Description:

Criteria For Evaluation:

1.__________________________________________________________________

2.__________________________________________________________________

3.__________________________________________________________________

4.__________________________________________________________________

5.__________________________________________________________________

6.__________________________________________________________________

7.__________________________________________________________________

8.__________________________________________________________________

9.__________________________________________________________________

10._________________________________________________________________

Introduction to Interactive Media and Video Game Design with Macromedia Flash MX v.1.0
© Rex van der Spuy, 2003 – rex@kaleidoscope-multimedia.com

39

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