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TULANE DEFENSE 2009

PRIDE
No Excuses Get It Done

TABLE of CONTENTS
Philosophy Plan to Win Keep the Cup Down & Distance Theory General Information Defensive Technique Numbering Terminology Offensive Terminology Personnel, Formations & Backfield Sets Offensive Terminology & Receiver Alignments Motions Run Concepts 2 Back Runs Run Actions Passing Concepts Passing Concepts Pass Series & Boot Series Route Tree Base Defenses Fronts Zone Defense 2 1 Read 4 Solo Lock 1 Cloud 3 5 Nickel 7 Man Defense White Yellow Nickel White Prevent 4 7 19 24 26 30 31 42 43 49 57 60 61 63 65 66 69 71 72 73 85 86 112 126 139 147 153 156 173 178 181 182 198 216 228

TABLE of CONTENTS
Zone Blitzes Spear Dagger Boundary Spear Chop Bark Frisco Boundary Frisco Chop Smack Fog Boston Fox Bingo Man Blitzes Bear Silver Over Wam Silver Under Wanda Gold Split Back Wanda Silver Peel Bonzai Flex Chop Red Split Cardinal Split Blade Goal Line Stallion Zone Stallion Crash Stallion Pinch 229 230 234 238 241 245 251 253 259 265 270 275 280 281 286 290 295 297 301 304 307 310 311 312 313

DEFENSIVE PHILOSOPHY Tulane defensive philosophy is to keep the offense out of the end zone by playing hard and being fundamentally sound. We will achieve this by aggressively swarming to the football, being great tacklers, creating turnovers and limiting big offensive plays.

THE WAVE
PLAY HARD PLAY FAST PLAY TOGETHER

Key Ingredients to a Great Defensive Football Team:

PHYSICAL TOUGHNESS
Doing the hard stuff right, snap after snap

DISCIPLINE
Doing what has to be done, when it has to be done, as well as it can be done, and doing it that way all the time

MENTAL TOUGHNESS
Ability to bring to life one¶s talents and skills on demand regardless of circumstances

TEAMWORK
Playing for something greater than yourself, teammates and coaches. One¶s worth to the team is how far from the ball you are after each play.

OUR PLAN TO WIN 1. 2. 3. 4. 5. We will play HARD We will play FAST We will play TOGETHER PHYSICAL TOUGHNESS ± Doing the hard stuff right, snap after snap. DISCIPLINE - Doing what has to be done, when it has to be done, as well as it can be done, and doing it that way all the time. MENTAL TOUGHNESS - Ability to bring to life one¶s talents and skills on demand regardless of circumstances. TEAMWORK- Playing for something greater than yourself, your teammates and coaches. One¶s worth to the defense is how far from the ball you are after each play. No LOAFS! LEADERSHIP FUNDAMENTALS 1. Stay in a football position 2. Shoulders Square 3. Pads out and helmet up 4. Play with eyes, hands and feet 5. Keep feet - Don¶t get cut 6. Proper arm and leg free 7. Cross faces 8. Separate - Find the ball

6.

7.

8. 9.

10. AREAS TO WINNING 1. Stop the run - Pursuit and tackling 2. Turnovers - Sudden Change 3. No big plays - Pursuit and tackling 4. No mental errors 5. Goal Line - Possession Downs 6. Minus Yardage Plays 7. No Foolish Penalties 8. Kicking Game 9. Enthusiasm 11. EXPECT TO WIN

Tulane Defense 2009 Goals
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 3.5 yards or less average per rushing attempt. Rushing yards: 130 or less per game. Pass defense efficiency: 120 or fewer ratings points. Total yards: 350 or less per game. Hold opponent under 19 points per game. Give up one or no big plays of 25 yards or more. Sack the QB on average of 1 out of 12 pass attempts. Intercept an average of 1 out of 22 pass attempts. Gain 3 or more turnovers per game. Stop 65% percent of third down plays. Prevent touchdowns 65 percent of time inside red zone. Gain possession 2 times or more per game inside the 50-yard line.

Tulane Defense ³KEYS TO VICTORY´
1. 2. 3. 4. 5. 6. WIN on 1st down ± less than 3 yards. 4 or more three and outs. Plus 3 turnovers. WIN in the Red Zone ± NO TD¶s 65%. NO points after sudden change. 4th Quarter shutout!

TULANE DEFENSIVE PRIORITIES

³RUN and HIT´
PURSUIT TACKLING TURNOVERS SUDDEN CHANGE ELIMINATE BIG PLAYS GOALLINE DEFENSE ELIMINATE PENALTIES ENTHUSIASM ONE PLAY AT A TIME

PURSUIT
Pursuit is an all-out effort of running to the football with proper angles. Swarm the ball.

1.

What it takes to Pursue A) Pursuit is first a mental process. (If you want to, you can.) B) Visualize Pursuing and making great plays. C) Physical Conditioning is necessary so you can have great pursuit on each play. D) Speed - think fast and quickly. We can all improve our speed.

2.

How to Pursue A) Play your responsibility first B) Take a correct course to the ball. C) Wanting to get there. (Mental) D) Get There!

3.

What Pursuit does A) Eliminate big plays. (long runs and passes) B) Discourage opponents. C) Helps cover mistakes. D) Makes us a great defensive team.

TACKLING
A tackle is a DESIRED COLLISION in which the defensive man STOPS the ball carrier. Utilize great attack through angles when tackling. 1. What it takes to tackle A) 90% of Tackling is DESIRE B) Must be aggressive - ³Out Physical´ the opponent C) Must be determined D) Must use proper technique

2.

How to tackle A) Head up, knees bent, butt low, solid base, feet moving B) Straight on tackle- chest to chest C) Angle tackle - Head across the bow, focus on the players #¶s D) On contact, explode into ball carrier, rolling your hips forward and clubbing through the ball carrier grabbing cloth E) Run through ball carrier, and put him to the ground

3.

What tackling does A) Eliminates big plays (long runs and passes) B) Discourages opponents C) Makes us a great defensive team

4.

Always keep your head up when making a tackle. See what you hit.

TURNOVERS
Turnovers are taking the ball away from your opponent 1. What it takes to create a turnover A) Creating turnovers is a mental process. (Think turnover) B) If you want to create a turnover, you can. (Believe) C) Be aware of turnover opportunities D) Expect to create a turnover

2.

How to get a turnover A) Fumble-strip Drill B) Helmet on ball C) Second man always goes for the ball D) Interception Drills (highest point) E) Tip Drill - be alert and ready to react

3.

What turnovers do A) Create momentum in our favor B) Discourages opponent C) Gives our defense an opportunity to score D) Gives our offense an opportunity to score E) Makes us a great defensive team

BALL DISRUPTION
Ball Disruption is defined as an attempt by the defense to adversely affect the normal flow of the offense by applying pressure to the football on every play. It is unrealistic to expect turnovers on every play, but our goal is to create µball disruption¶ every time the ball snaps. If we do that, the turnovers will come in bunches. Components of disruption are as followed. These plays will be referred to as M.A.D. plays- Make A Difference plays. They will be logged and shared within the group. There are no secrets; those that make these plays are THE PLAYMAKERS.

A. B. C. D. E. F. G. H. I. J. K. L. M. N. O.

Scoring on defense Interceptions Caused fumbles Fumble recoveries Pass break-ups Sacks Quarterback hits Caused interceptions Eligible receiver knockdowns Forcing eligible receiver out of bounds Third down stop tackles Fourth down stop tackles Tackles that keep the runner in bounds vs. hurry up offense Tackles for loss yardage Caused sacks (coach¶s judgment)

BALL DISRUPTION
Ball awareness is essence of ball disruption. If we are aware of where the football is and the manner in which it is being carried, we will understand the opportunities for ball disruption. We want our tacklers to see more than the bll carrier. We want to see the football. If we become more aware of the football we can apply the following axioms for ball disruption:

A. The QB is the most vulnerable ball carrier when he is in the pocket or when he is running with the football. The opportunity to cause the QB to fumble are greater than they are with any other offensive player. B. The ball carrier is vulnerable to losing the football when: 1. 2. 3. 4. 5. 6. C. He carries the ball away from his body He is being gang tackled He is switching the ball from what hand to another He carries the ball with his inside arm while near the sideline He does not see the tackler coming He takes a direct hit on the football

Anytime our opponent practices poor ball security we must have enough ball awareness to see this for what it is; an opportunity to gain possession of the football.

STRIPPING THE FOOTBALL
1. 2. If the ball is being carried in a secure manner, we want to put our hat through the ball and wrap with both hands. If the ball is being carried in a loose, away from the body manner, we want the tackler to hat up the ball carrier and punch the football with the wrap-up hand to the side of the ball. If the ball carrier is running near the sideline and the ball is in the inside hand, want the hat to go through the ball. If tackling a ball carrier from behind, we want to insure the tackle by grabbing the shoulder pads at the back of the neck while either clubbing down on the ball if it is being held loosely, or punching the ball out by reaching between the elbow and the body of the runner. When we are involved in the pass rush we have a great opportunity to club the ball away from the QB by reaching our outside arm. Understand, the ball will either be in the QB¶s chest before he starts his delivery or near his throwing shoulder as he starts his throwing motion. When the ball carrier has been hit, by appearance controlled by the tackler, we want the next man involved to tackle the ball and take it away. There are instances when a defender who is engaged by a blocker has no recourse but to lunge and arm tackle the ball carrier. When faced with this situation, grab for the ball if it is in the near arm of the ball carrier. Practical application: We will work very hard to teach ball stripping techniques. In order to develop these techniques, we will adhere to the following practical format: A. We want to develop ball awareness as we practice against our offense B. C. We will exhibit ball awareness by using the techniques mentioned above on a daily basis. These techniques will be applied in 9 on 7, 7 on 7, group, or team periods with no regards to which side of the ball is emphasized.

3. 4.

5.

6. 7.

8.

D. Even during no contact practice one can exhibit ball awareness by simply tapping the ball as you tag off the ball carrier.

M.A.D. PLAYS
³Make a difference plays!´
1. 2. 3. 4. 5. 6. 7. 8. 9. Scoring on defense/ special teams Interceptions Caused fumbles Fumble recoveries Pass break-ups Sacks Quarterback hits/ hurries Eligible receiver knockdowns Forcing eligible receivers out of bounds

10. Third down stop tackles 11. Fourth down stop tackles 12. Tackles that keep runner in bounds vs. hurry-up offense 13. Tackles for loss yardage 14. Big hits 15. Great hustle plays 16. Interception return blocks

SUDDEN CHANGE
Sudden change is an unexpected shift of momentum (usually caused by a turnover). 1. What it takes (Attitude) A) Realize that we must get up mentally and stop the opponent B) Can¶t go on the field emotionally down; must be ready to play and change the momentum. C) Accept the challenge of stopping the offense; we don¶t blame or point fingers at anyone.

2.

How to handle Sudden Change A) Always huddle up as a defensive team before you go back on the field B) Think and Talk turnover C) Running and Hitting D) Must think of keeping opponent out of end zone

3.

What Sudden Change does A) When we stop the offense, it gives us the emotional lift B) When we stop the offense, it will keep points off the scoreboard C) Makes us a great defensive team

How to Eliminate Big Plays
³KEEP THE CUP´
KEEP THE CUP is a concept we will use to teach leverage vs. a ball carrier. 3 LEVERAGE PRINCIPLES

1. FORCE:

THE DESCRIPITION OF RESPONSIBILITY FOR OUTSIDE LEVERAGE ON A BALL CARRIER.

2. PURSUIT: THE DESCRIPTION OF RESPONSIBILITY FOR INSIDE LEVERAGE ON A BALL CARRIER. 3. FILL: THE DESCRIPTION OF RESPONSIBILITY FOR THE MIDDLE PORTION BETWEEN FORCE AND PURSUIT.

KEEPING THE CUP GREATLY DIMINISHES THE CHANCE FOR GIVING UP A BIG PLAY!

GOAL LINE
The goal line represents the last opportunity the defense has to stop the offense from scoring. 1. What does it take on the Goal Line A) Attitude - nobody gets in our end zone B) Extra concentration and a higher intensity level on every play C) Big play mentality - somebody needs to rise to the occasion and make the big play.

2.

How to play at the Goal Line A) Maintain leverage, stay low and penetrate the offensive side of the ball. B) Play your responsibility first C) Play one play at a time

3.

What the Goal Line does for us A) Keeps points off the board B) Demoralizes the offense C) Puts momentum on our side D) Makes us a great defensive team

ELIMINATE PENALTIES
Eliminating penalties means getting rid of mental mistakes that handicap the team.

1.

What it takes to Eliminate Penalties A) Know and understand the rules B) Play ³smart´ football (know when to back off) C) Concentration and discipline

2.

How to Eliminate Penalties A) Play snap to whistle B) Practice smart and hard (practice how we play)

3.

What it does A) Prevents offenses from getting extra chances B) Prevents offenses from getting ³free´ yardage C) Helps keep you from beating yourself D) Makes us a great defensive team

ENTHUSIASM
Enthusiasm is an inspired attitude for the pursuit of excellence. 1. What it takes to have Enthusiasm A) Mental Discipline - getting yourself into the right frame of mind. B) Confidence - know your assignments, know you are in condition C) You must want to be the best football player you can be D) Commitment to hard work

2.

How to play with Enthusiasm A) Every drill you do and every play you play, give maximum effort (practice habit) B) Be a positive player (encourage teammates) C) Give all of yourself towards the team D) Celebrate with your teammates after a big hit, turnover, or big play

3.

What does Enthusiasm do A) Brings the entire team¶s level up. B) Gets the crowd behind us C) Discourages opponents D) Makes us a great defensive team

ONE PLAY AT A TIME
There are 5 phases to every football play, each is of vital importance to the next. You cannot have a successful play unless you execute each phase properly. 1. Call: Get and understand each phase of the call and understand what it means to you.

2.

Recognition of Formation: We must recognize each offensive formation and communicate it to each other. We must know it¶s strength, weaknesses, and tendencies and how each of these affect the call.

3.

Alignment: We must take the exact alignment required by the call and dictated by the offensive formation. Always align in the best position for you to execute your responsibility. 80% of all errors come as a result of poor alignment.

4.

Key: Your key is a tool to give you every advantage over what the offense can do to you. It will never lie.

5.

Execution: If we have taken care of the previous 4 phases, then execution becomes the key to playing great defense. We are going to execute with intelligence, desire, and enthusiasm.

There are a handful of plays (4 or 5) that will determine the outcome of the game. We need to make the majority of these plays to WIN. Many of these plays occur in the 4th quarter. We must be dominant in the 4th quarter to be a great defensive team.

DOWN AND DISTANCE THEORY
As a Defensive Unit, we must at all times know the down and distance situation. Our opponents will, in most instances, classify themselves according to down and distance as to the formations they will use, and the type of play (pass) or (run-inside or outside) we should be expecting. With this in mind, you should memorize the following down and distance chart to better help you understand how we try to set our Defenses up and prepare yourself for the situations that will present themselves. 1st & 10 2nd & 1-2 (Waste Down) 2nd & 3-6 (Normal) 2nd & 7 or more (Long) 3rd & 1-2 (Short) 3rd & 3-5 (Medium) 3rd & 6 or more (Long) A. 1st & 10 We must expect in this instance either pass or run and use one of our combination defenses which gives us an excellent running defense plus a strong passing defense. At times, due to calculated frequencies through our scouting system, we may concentrate more emphasis on one phase of their attack rather than the other in this particular down and distance. Good time to offset or use sound stunt and cause blocking problems. B. 2nd & 1-2 - Waste Down Many teams have a tendency to go for a home run play on 2nd & 1-2.

C.

2nd & 3-6 yds (Medium) In this situation percentages tend to show that most teams will favor their running attacks, although this does not eliminate the possibility of the pass. Due to such a percentage, we would tend to select one of our running defenses that is designed to impair our opponents¶ running game, but still gives us ample pass coverage.

D.

2nd & 7 or more (Long) This situation is predicated by success or failure on 1st down. If the offense ran the ball and got stopped, greater chance of pass. If the offense passed the ball and it was incomplete greater chance of run. Know what happened on 1st down!

E.

3rd & 1-2 (Short) We must expect our opponents to select their best offensive play in this situation. We will definitely concentrate on stopping their best play with our best running defense. Our theory is to meet strength with strength in this situation. We must stop their offense for no gain or a loss in this situation.

F.

3rd & 3-6 (Medium) We regard this situation in theory the same as 2nd & Normal, but whatever the offense selects to run against us, we must hold them to less than 6 yards to force them into a kicking situation.

G.

3rd & 6 or more (Long) In this situation we find through percentages that most of our opponents tend to rely upon their passing game more frequently than their running game. With this in mind we will select one of our defenses that is designed to give us maximum pass coverage. In other instances, we must select one of our blitzing defenses to put pressure on the opposing quarterbacks, thus disturbing the timing of their passing attack.

General Information

HUDDLE PROCEDURE

RC RE W T

FS N

SS LE

LC

S M

LINE UP: 1. 2. 3. 4. 5. 6. TACKLES SET HUDDLE 3 YARDS FROM FOOTBALL. FEET ± SHOULDERS WIDTH APART AND PARALLEL. HEAD AND EYES UP. SAM LB OR NICKEL MAKE THE DOWN AND DISTANCE CALL. WILL LB MAKE PERSONNEL IDENTIFICATION. (EX: 21, 11, 12, ETC.) MIKE OR ANY DESIGNATED LB MAKE DEFENSIVE CALL AND ANY ALERT CALL.

*NOTE: SUBSTITUTION MUST BE MADE ON THE RUN; CALL OUT THE NAME OF THE MAN BEING REPLACED.

COMMUNICATIONS

1.

Inside linebackers make a Left or Right call to set the fronts alignment. They will also stick out their arm to the strength side.

2.

LB¶s make any adjustment calls (defensive audibles) versus a change by offensive alignment. Sam and Will will support the call.

3.

Secondary makes calls versus motion that forces a change in coverage. Ex: Cover 31 Read and offense motions from pro to slot, cover 3 check 1 Read.

PERSONNEL IDENTIFICATION OVER

E C W

T M

E S FS C

SS

CALL END ± Defensive lineman aligned to the call side of the defense. TACKLE - Defensive lineman aligned inside on the call side of the defense. NOSE ± Defensive lineman aligned on the center away side of the defense. AWAY END ± Defensive lineman aligned to the away side of the defense. WILL ± OLB aligned to the defensive call. MIKE ± Middle linebacker. SAM ± OLB aligned away from the defensive call. LEFT CORNER ± Corner aligned to left side. STRONG SAFETY ± Safety aligned to the TE side. FREE SAFETY ± Safety aligned away from TE. RIGHT CORNER ± Corner aligned to the right side.

DEFENSIVE TECHNIQUE NUMBERING SYSTEM
F T

Y
LOOSE 9 9 8 7 6 5 4 3 2 1 SH 0 WK 1 2 3

U
4 5 6 7 8 9 LOOSE 9

1. 2.

Each number represents an alignment on an offensive lineman. The numbered technique correlates to your gap responsibility. Coaching Point: A ³Zero´ added to any technique number will be used to describe LB¶s alignment: 30, 50, 10, etc«

DEFENSIVE GAP IDENTIFICATION
T

Z Y ALLEY D C B A A B C U D ALLEY

X

DEFENSIVE TERMINOLOGY General
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. Solid side ± Side to the TE (Y). Flex Side ± Side away from TE (Y). Strong ± Passing strength. Weak ± Away from passing strength. Core ± Area between the TE & flex OT. In 22 personnel between Y and U. Stunts ± Line movements from base alignments to attack the running game. Games ± Twisting movements used by DL to rush the passer. Ice ± Call that takes off a stunt and puts DL in base technique. Zone Blitz ± Blitz that has a DL replace coverage responsibility of LB/DB. Empty ± Any formation with no RB in the backfield. Closed Call ± The call side of the defense.

Front
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. Eagle Side ± Side of a defensive front with the 3 tech. Bubble Side ± Side of a defensive front with the 1 tech. Over ± Front with the eagle side put to the solid side. Under ± Front with the eagle side put to the flex side. Under Nike ± vs. 2 x 2 play Over. Vs. 3 x 1 play under. Over Nike ± vs. 2 x 2 play Under. Vs. 3 x 1 play over. ³G´ ± Front alignment in which the shade shifts over to a 1 tech. Even ± Both N and T play a 2 tech . Split ± Front with both interior linemen in a 3 tech. for pass rush. Ends are in a loose 9 tech. Split Over ± Front in which both interior linemen line up in a 3 technique. The flex side DT spikes to A gap to create an Over fit. Split Under ± Front in which both interior linemen line up in a 3 tech. The solid side DT spikes to A gap to create an Under fit. Over Gus ± Front with the N in a 1 tech and call side DE in a 9 tech. Heavy ± 2 gap technique by DT. Bear ± Front with N in 0 tech, away from DE 3 tech and Sam in a loose 6 tech. Stud ± Call side DE in a 9 tech. Stem ± DE in a 9 tech. versus wing. Screw ± 9 tech. alignment with C gap responsibility.

DEFENSIVE TERMINOLOGY Line Movements (Stunts)
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Spike ± 3 Tech. to A gap. Stick ± DE to B gap. Longstick ± DE to A gap. Pirate ± DE sticks and 3 Tech. spikes. Hot ± Moving one gap to the outside. Gap ± Moving from A gap to A gap. Nail ± Line stunt between End and Tackle to stop Q series to 3 Tech. Stab ± Eat to both sides of the front. Slant ± Interior movement to call side. Angle ± Interior movement away from call side.

Run Technique
1. 2. 3. 4. 5. Box ± Run support technique maintaining outside leverage. Spill ± Run support technique maintaining inside leverage. Veer ± Possible change of run responsibility between DL and LB/S on bubble side. CQ ± Cutback to QB responsibility. Q ± No veer ± DE has QB and LB has FB.

Line Games
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Nut ± Interior game with N penetrating first, T wrapping second. Ton ± Interior game with T penetrating first, N wrapping second. Tex ± Outside game with T first, DE looping inside second. Exit ± Outside game with DE first N looping outside second. Pick ± Nut or Ton based on protection. Tempe ± Tex on call side and Exit on away side. Texas ± Tex on both sides ± split front El Paso ± Exit on both sides Panther ± DE¶s first, N/T looping opposite sides for contain. Sicum ± Split front with N or T countering to A gap.

DEFENSIVE TERMINOLOGY Coverage Terminology
1. 2. 3. 4. 5. 6. 7. 8. 1. 2. 3. 4. 5. 6. 7. 1. 2. 3. 4. Seam Alert ± Denotes that 2 or more receivers are split away from the core formation alerting the defense to seam routes in 1 back sets. Rock & Roll ± Adjustment between Safeties exchanging responsibilities on motion by a WR or RB. Carry ± Technique used to take away vertical route. Wall ± Technique used to run with crossing routes in man coverage. Reggie ± 2 defensive players key the same back to determine responsibility in man to man coverage. Trio ± 3 defensive players key 2 backs to determine responsibility in man to man coverage. 1 Read ± vs. 2 speed ± A read coverage between a LB, Safety & a Corner. Mix ± vs. 2 speed ± A read coverage between both Safeties & a Corner.

Bronco Coverage
Bronco Player (Br)± Relate to #2 and #3. Protect seam, handle #2 or #3 to flat. Final 3 (F3) ± Relate to #3, he goes flat, push to #2. Gut ± DL goes from Br to F3 player. Get up & Go ± DL bumps out to become Bronco player. Alert Over ± High/low concept between DB & Bronco when 1 & 2 are stacked. Stack ± Inside/outside concept between Br & F3 when 2 & 3 are stacked. Bunch ± Cone concept between DB, Br & F3 when 1,2 & 3 are in a bunch.

Man Coverage
Peel ± Coverage technique in which an outside rusher has an outside releasing back. Hug ± All blitzers responsible for back if he protects your gap. Banjo ± Inside-out concept between 2 players. Bump ± Player responsible for WR on LOS vs. stack will play bump tech.

DL TERMINOLOGY
Aiming Point Back Block Base Block Box Buzz Chase Cocked Cut Off Block Double Team Escape Exit Flash Flush Fold G Jet King Split Gut Block High Hat Hips in the Hole Hot Influence Key Kick Out Block Lawn Mower Log/Roll Point of attack. The center blocking back on a defensive tackle with a guard pulling. A block straight forward (one on one). Taking blocks on with the inside shoulder. A pass drop technique (flat). A technique following a play away from the point of attack behind the line of scrimmage. An alignment by the defensive end that is one yard outside the offensive player angled in, or tackle. A block that attempts to establish inside position. Two offensive lineman blocking one defensive lineman. A technique used to escape from blocks. An end and tackle stunt. Quick pass set by an offensive lineman then a download release. A three man stunt. A blocking scheme to call side with the tackle blocking down and the guard pulling around to block the linebacker. A blocking scheme to call side with the tight end and tackle both blocking down and the on side guard pulling. A call that puts all defensive linemen in a pass rush mode. The technique used by the defensive end to cover a back during a blitz call. A pass rush front with both tackles aligned in loose three techniques. A blocking scheme that the offensive guard blocks out and the offensive tackle pulls around to the inside and blocks the linebacker. A pass read by an offensive linemen. A technique used to beat a block when the blocker is trying to reach the defensive lineman. A technique by the tackle to cross lineman¶s face to outside. Your key showing pass then pulling to the outside. A visual starting point, before the ball is snapped. Either a back or lineman attempting to kick the defensive lineman inside out. A tackling technique used on a escaping QB. Left/Right directional call for pass rush stunts.

DL TERMINOLOGY
Looper Low Hat Natural Panther Penetrator Power Scoop Power Slip Reach Block Ricochet Scoop Sicum Spill Spin Ted Block Tex Texas Trap Block Two Way Go TACKLES: Arrow Hot Nail Spike ENDS: Long Stick Stick A player who loops behind the penetrator in a stunt. A run read by a offensive lineman. The natural exchange of pass rush lanes. A four man pass rush stunt. The first man in a pass rush stunt. The blockers initially attacking one defensive lineman with the outside blocker gaining inside position and inside blocker releasing. Two blockers initially attacking on defensive lineman with the inside blocker gaining outside position and the outside blocker releasing. The offensive lineman attempting to obtain a outside leverage. A technique used in pushing off a moving opponent. A blocker on the outside trying for inside position on the defender with your key releasing inside. A called stunt for the defensive tackles. A technique used in taking on kick out blocks with the outside shoulder. A counter technique only when at the level of the QB. A blocking scheme to the call side when the tight end blocks down and the offensive tackle pulls around. A tackle and end split. A four man stunt. Your key releasing and the opposite lineman coming to perform a kick out block. A rush option to either the inside or the outside of the pass blocker.

Angle to side µA¶ gap (read the center). Telling tackle to loop outside. 1 tech tackle to angle across the centers face. Tackle take a lateral step to µA¶ gap.

A two gap angle stunt inside (when going two gaps, always angle) A one gap stunt inside. (Could be a slant or angle depending on run/ pass pre-snap look)

LB TERMINOLOGY
Block Protection High ± Block above the waist. Cut ± Block below the waist. Crack ± Blocking coming from the outside ± in. Blocking Schemes Base ± Lineman blocking straight ahead. Down ± Lineman blocking down to next player inside his alignment. Cut-off (Backside) ± Lineman putting himself between defender and back. Reach ± Lineman blocking to outside shoulder of player aligned head-up or outside of him. G ± Pull by guard or tackle across the ball. CTR ± Pull by guard or tackle across the ball. Ted ± TE down ± tackle around. Kick out ± Back or lineman blocking from inside out. Pursuit Shuffle/Up & In ± Controlled movement not crossing feet, staying low square attack LOS. Shuffle/Cutback ± Controlled movement no crossing feet, staying low and square back hip of ball carrier. Alley ± Faster movement. Turn hips and run inside out to ball. Run through ± Attacking gap or L.O.S straight ahead. Deep Angle ± Angle away from L.O.S. to save touchdown. Tackling Angle tackle ± Tackle from side putting head across ball carrier ± aiming for far armpit. Straight on tackle ± Chest to chest contact ± slide head to side. Sideline tackle/inside-out ± Angle tackle using sideline as helper. Open field ³cup´ tackling ± Keeping ball inside and in front working with teammate.

LB TERMINOLOGY
Turnovers Fumble recover/possession ± Recovering ball finishing in fetal position. Fumble recovery/scoop & score ± Picking up ball like ³shortstop´ and securing it for return. Stripping ± Punching or ripping ball from ball carrier. Interception ± catching opponents pass, securing ball for return. Blitz Outside blitz contain ± Rushing pre-determined gap keeping ball inside (box). Inside blitz ± Rushing predetermined gap coming under back block (spill). Hug ± Attacking back you have in coverage when he blocks. Backfield Actions Flow ± Both backs to TE. Flood ± Both backs away from TE. Split± One back to TE ± one back away from TE.. Backfield Tracks Tite ± Backs angle is between tackle box (ex. Iso, inside zone). Power ± Backs angle is right over tackle (ex. Power). Stretch ± Backs angle is outside tackle box (ex. toss, speed option). CTR ± Backs angle starts like Tite then comes back (alert RB steps: side or back) Run Techniques Box ± Taking blocker on with inside arm, keeping outside free. Spill ± Taking blocker on with outside arm ± coming under blocker. Overtop ± Shuffle pursuit ± Past center, inside out to ball, no cut back. Cutback ± Shuffle pursuit staying behind ball on back hip of ball carrier, attacking L.O.S. up/in. Chase ± Pursuing ball on offensive side of L.O.S. Fold ± Pursuing ball away on defensive side of L.O.S.

LB TERMINOLOGY
Pass Techniques Zone Seam ± Pass drop tech that takes you 10-12 yards deep defending hook to curl zones. Vertical ± Pass drop tech that takes you to deep middle 1/3 ± between hashes. Sit Down ± Pass drop tech that takes you to hole between Sam and Will. Buzz ± Pass drop tech that takes you from curl to flat. Bronco - Pass drop tech vs. #2 rec that takes you from seam to flat. Final 3 ± Pass drop tech vs. #3 that takes you to wall in #3¶s direction. Red 2 ± Pass drop used in red zone that means less depth more width. Jump underneath routes. Man Outside Man ± m/m coverage favoring outside shoulder and routes of receiver (help inside) Inside Man (Blitz) ± m/m coverage favoring inside shoulder and routes of receiver (no help!) Plugger ± Short hole player (5-yds.) over ball helping on crossing routes. Read QB ± let him take you to the ball. Pass Zones Hook ± Pass zone defined 10-12 yards deep over alignment of TE. Curl ± Pass zone defined 10-12 yards deep between hook and flat. Flat ± Pass zone defined 1-10 yards deep between TE alignment and sideline. Hole ± Pass zone defined 10-12 yards deep between strong and weak hook over middle. Deep Middle ± Middle 1/3 of field between hashes. Pass Actions Drop-back Pass ± QB drops straight back between tackles. Sprint out Pass ± QB attacks perimeter outside of tackles. Dash ± QB drops back the attacks perimeter outside of tackles. Play action Flow ± QB fakes run both backs to TE. Play action Flood ± QB fakes run both backs away from TE. Play action Split ± Also know as ³boot´ or ³waggle´ ± QB fakes run one way and attacks perimeter opposite from the fake. Naked ± QB fakes run one way to both back and attacks perimeter opposite from fake.

LB TERMINOLOGY
Rules and Alignment Base Rules ± Starting alignment for Over and Under defenses. Slot Rules ± Adjustment vs. slot formation with Over 3and Over 2. Trey Rules ± Adjustment vs. 3 by 1 set away from TE. Trip Rules ± Adjustments vs. 3 by 1 set to TE. Nickel Rules ± Alignment setting N/S to #2 rec mike in middle, Will away from nickel. Backer Rules ± Adjustment in Over 3 vs. two WR¶s away from call side. Motions/Shifts Strong ± TB or FB motion to TE. Weak ± TB or FB motion away from TE. Zoom ± WR motion crossing formation ± changing strength. Zip ± WR motion ³in´ not crossing formation ± no change of strength. Tag ± WR or TE motion starts in and returns out. Yukon ± TE motion crossing the formation. TE Trade ± TE shifts from one side of formation to the other. Other Terms Bluff ± Aligning in (up) blitz position ± but not blitzing. ³Color in the Hole´ ± Closed path to ball or your gap ± work one gap wider. ³Drive´ ± Break on the QB¶s throwing motion. ³Focus on Man´ ± Zone coverage 90 % focus on QB. ³Key´ ± Tool that starts your movement (Initial Key=Back ; Confirmation Key =Lineman) Secondary contain ± LB coming out of coverage when initial contain broken Show ± Aligning in (up) blitz position on snap of ball. Square up ± Term used in pass drop when QB sets to throw. Stem ± Moving from one alignment to another. Loose 2 ± Alignment used on 3rd X-Long situations Red 2 ± Alignment used in red zone, alerts and width of drops.

DB TERMINOLOGY
Split Rules Cut ± Receiver + 3 yards from the hash. Normal ± Receiver +5 yards from the hash. Stretch ± Receiver -3 yards from the number. Bunch ± Receiver within a yard apart. Back Action Outside the Box ± Run outside the tackles. Inside the Box ± Play action pass between the guards, weak or strong. Flow ± Back strong. Flood ± Backs weak. Split ± Backs split. Pre snap reads: 1. Ball on hash or middle 2. WR splits 3. Run or pass 4. Threats in your area Run and Support Pursuit ± An all out effort to the ball with proper angles. Never follow another player and swarm the ball. Force ± Primary run technique with outside arm free. Over the top ± Inside out pursuit to the ball, check reverse. Save the touchdown ± Secondary run support technique, force the runner inside. Crack/Replace ± Secondary run support technique, when your primary threat blocks another teammate, you become force players.

DB TERMINOLOGY
Pass Technique Lock ± Man on #1 unless immediate under route. Bronco Player ± Seam to flat player. Buzz ± Work underneath #1. Curl/Flat Player ± Work through #2 to curl to flat area. Wall ± Playing inside technique on #2, forcing him to go around you. I got your back ± 3 by 1 formation, backside safety be aware of #3. Reroute ± Flat technique jam #1, then sink with him until you find out what #2 is doing. Range ± Soft technique, be deeper than any threat in your area, read the QB. Press ± Tough jam on the receiver when he is on the L.O.S. Red Zone ± +20 going in. Stem ± DB move into position prior to ball being snapped. Pass Routes China ± Call made by the corner to alert the LB or safety that #1 stopped and #2 is running a corner. High/Low ± Something in front alert, something behind.. Tier ± Three level routes. Boot ± Backs split. Naked ± Backs the same way. Waggle ± Boot/naked with OL pulling. Play action ± Run fake with deep routes. Screen ± Another way to run the sweep with a WR or RB.

Offensive Terminology

OFFENSIVE PERSONNEL COMBINATIONS
Base offensive personnel, are 2 receivers, 2 running backs, and 1 TE. Since the offenses are now using varied personnel combinations, we will use the following codes in referring to the different combinations on the field.

T F

Z X Y

PERS. 00 01 10 11 12 13 20 21 22 23 32

RB¶S TE¶S 0RB 0RB 1RB 1RB 1RB 1RB 2RB 2RB 2RB 2RB 3RB 0TE 1TE 0TE 1TE 2TE 3TE 0TE 1TE 2TE 3TE 2TE

WR¶S 5WR 4WR 4WR 3WR 2WR 1WR 3WR 2WR 1WR 0WR 0WR

OFFENSIVE PERSONNEL
T = Tailback F = Fullback QB = Quarterback Y = Tight End 1. 2. 3. 4. Z = Flanker W = 4th Wide Receiver X = Split End H = 3rd Tight End S = 3rd Wide Receiver U = 2nd Tight End to Weak Side

Each offensive set is divided into a strong and weak side which is determined by the TE. All potential receivers will be numbered as to where they align in the formation. If no TE or 2, TE call is to the passing strength. For balanced sets in the middle of the field, strength will be to the defensive left. If a balanced set is on the hash, the strength will be called to the field.
#3 STRONG #4 STRONG
T

#2 WEAK #3 WEAK #1 #1 #2
X Z Y

#3
F

#2
T

F

#1
Z QB

#1
X

#3
T

#2
T

#2 #1
Z

#3 #1
X

#2
Z

#2
Y

S

#1
Y

S

#1
X

#3
T

#1
Z

#1 #2
Y

#2
U

#1
Z

#3 #2
Y W

#2
S

X

#1
X

OFFENSIVE PERSONNEL GROUPINGS
All formations can be placed into personnel groupings. The first number is the number of backs in the formation. The second number in the number of Tight Ends in the formation. For example ³21´ would be 2 backs and 1 TE. 21 Personnel SLOT

PRO

PRO WIDE

PRO WIDE STACK

22 Personnel TITE WING

11 Personnel SINGLE TRIPS

TREY

10 Personnel DOUBLES TRIPS OPEN

20 Personnel OPEN

12 Personnel ACE KING

SINGLE WING

TRIPS WING

30 Personnel BONE OPEN POWER I FAR

31 Personnel

23 Personnel TIGHT WING

32 Personnel FULL HOUSE

00 Personnel TRIPS OPEN EMPTY

01 Personnel TRIPS EMPTY

BACKFIELD SETS

I

SPLIT

NEAR I

FAR I

NEAR

FAR

POWER I NEAR

POWER I FAR

OFFENSIVE TERMINOLOGY
1. 2. 3. 4. Y X Z SLOT The primary TE. The wide receiver aligned to the flex side on L.O.S. The wide receiver aligned to the TE side off L.O.S. A formation with the Z and the X receivers aligned to the same side. The second TE in 2-TE formations. Anytime an eligible receiver crosses formation. Whenever any back motions, the motion is determined by where he is when the ball is snapped.

5. 6. 7.

U MOTION F MOTION

FAR I MOTION

NEAR I MOTION WING I MOTION

SLOT I MOTION

NOTE: IF T MOTIONS, LEAVE OFF THE I. FOR EXAMPLE, NEAR MOTION, WING MOTION, FAR MOTION, SLOT MOTION, ETC.

8.

Y SHIFT

Y aligns off the line, then motions across the formation and resets. Y shifts from on the line of scrimmage and crosses to opposite side and resets. Y steps off the line and motions across the formation without resetting.

9.

Y TRADE

10.

YUKON

FORMATION RECOGNITION
CALLING THE FORMATION Offensive formations are broken down into four parts and are called in the following order: 1. 2. Name of the motion if applicable (Z motion, Near I Motion, etc). Name of ending formation by position of backs. (split, I, near I, far I, etc«) Position of the receivers (slot, wing, crack). The strength of the formation by run strength. (Right or Left). In two back formations, if the TE (Y) and the Flanker (Z) are on the same side. This is an example of ³PRO´ formation.
TB FB Z Y X

3. 4. 5.

I PRO LEFT If the Flanker and the Split end are on the same side, this is a form of a ³SLOT´ formation.
FB TB

Z Y X

SPLIT SLOT LEFT

BACKFIELD SETS ³T´ OR ³F´ BACKFIELD POSITIONS
SPLIT T=TAILBACK F=FULLBACK
X Y Z T F

SPLIT=T aligned away from Y with F on Y side.
F

NEAR

T

FAR
Z X

T

F

Z Y

X

Y

NEAR=T aligned to Y side with F behind center.

FAR=T aligned away from Y with F behind center.

I

T F X Y Z

NEAR I

T F Z

X

Y

I=T aligned behind F over center.

NEAR I=T aligned as an I back with F in strong position.

FAR I
F

T

SPLIT CHANGE
F Z T

X

Y

X

Y

Z

FAR I=T aligned as an I back with F in weak position.

SPLIT CHANGE=Can be any of the above sets with F and T exchanging alignment.

SINGLE BACK SETS

TRIPS WING

T

TRIPS
T S X Y Z

S X Y

Z

Off the line 1-3 yards from TE

Between TE and widest receiver

OFF I PRO

T

ACE
X U

T

X

U

Y

Z

Z Y

ACE OFF=TE off the line.

ACE=On the line in the normal TE position.

SINGLE
T

SINGLE FLIP
T

S X Y

Z

X S Y

Z

Between Tackle and widest receiver

On the L.O.S. between Tackle and widest receiver.

GUN FAR TRIPS OPEN
T W S

GUN NEAR DEUCE
T

X

Z

S Z

W

X

REMAINING RUNNINGBACK ALIGNMENTS
ACE
T

FAR ACE

T

X Y U

Z

X Y U

Z

In one-back sets when the remaining back is directly behind the QB, it is referred to ³DOT´

In one-back sets when the remaining back is offset to the TE, it is referred to as ³FAR´

NEAR ACE
T

X Y

U

Z

In one-back sets when the remaining back is offset away from the TE, it is referred to as ³NEAR´

POSITION ALIGNMENTS TIGHT END
Y TIGHT END Designates tight receiver normally aligned on the line of scrimmage on the strong side of the formation.
T F

X

Y

Z

Y NORMAL=On the line 1 yard from the Tackle
F F T

T

X

Y Z Z

Y

X

Y OFF=Off the line 1-3 yards from Tackle
T

Y OPEN=5 or more yard split from Tackle on the line of scrimmage, usually a pass alert

T X U Y Stud Z

F

Z X

Y

Y STUD=The TE that we declare as dominant for alignment strength in a multiple TE offense is called the STUD
T Y F

Y EXCHANGE=Y aligned outside the receiver

F

T

X

Z

Z

Y

X

ZOO=Anytime Y lines up or shifts into the backfield, it is called ZOO

WIDE=5 or more yard split from Tackle on The line of scrimmage, usually a pass alert

RECEIVER RECOGNITION ³Z´ RECEIVER
T F

Z RECEIVER Designates wide receiver aligned off the line of scrimmage on the strong side of formation
X Y Z

Z NORMAL=On or outside the numbers

T

F

T Z

F

X

Y

X

Y

Z

Z NASTY=Inside the numbers 4-6 yards from TE

Z-WING=1-3 yards outside TE

T

F Z Y X

T

F

Z X

Y

SLOT=Z & X are on the same side of the formation

FLIP=Z & X are on the same side of the formation and the inside receiver is on the line of scrimmage

RECEIVER RECOGNITION ³X´ RECEIVER
T F

X RECEIVER Designates wide receiver aligned on the line of scrimmage on the weak side of formation
X Y Z

X NORMAL=On or outside the numbers

T

F

T Z

F

X

Y

X

Y

Z

X NASTY=Inside the numbers 4-6 yards from Tackle

X TIGHT=On the line of scrimmage at normal TE position

ZOOM MOTION - Anytime a wide receiver goes in motion across the formation. T F Z Y
ZOOM

WR MOTIONS

X

Z TAG - Anytime a receiver motions into the formation and then reverses his path back out, it is called TAG T F Z Y

X

Z ZIP AND Z GHOST - Anytime a wide receiver motions into the formation, but by design does not reach the formation, it is called ZIP MOTION. IF he continues behind the back it is called GHOST MOTION. T F
GHOST

X

Z Y
ZIP

Z FLY - Anytime a wide receiver goes in fast motion across the formation, and the ball is snapped while he is within the core, it is called FLY MOTION. T F Z Y

X

Y MOTION - Anytime a TE motions from his off position T F

TE MOTIONS

X

Y Z

Y SHIFT - Anytime a TE motions from his off position & resets on the other side of the formation, it is called Y SHIFT MOTION T F X X Y Y Y Z Z

Y TAG - Anytime a TE motions into the formation then reverses his path back out, it is called Y TAG. T F Y X Z

Y-YUKON - Anytime a TE steps back and motions across the formation T F Y X Y Z Z

TE MOTIONS
Y TRADE - Anytime a TE shifts across the formation then resets. T F Z Z Y Y X X

Run Concepts

2 BACK RUNS

ISO

LEAD DRAW
T F

T F

Y

Y

OUTSIDE ZONE

ISO WEAK

T F

T F

Y

Y

2 BACK RUNS
SPLIT ZONE POWER O

T F F

T

Y

Y

O

COUNTER OF

COUNTER OF WEAK

T F F

T

Y

O

Y

O

2 BACK RUN ACTIONS

SPLIT RUN - TB toward TE
FB away from TE T F

FLOW RUN - Both backs toward TE

T F

Y

Y

FLOOD RUN - Both backs away
from TE T F

FLOP RUN

- TB away from TE FB toward TE

T F

Y

Y

RUN ACTIONS
TOSS

DIVE

COUNTER

DRAW

INSIDE ZONE

OUTSIDE ZONE

Passing Concepts

PASSING CONCEPTS

STAR

ANGLE DIG

OVER

DELTA

NCAA

SCISSORS

12 yds 16-20 yds

SAIL

CURL/FLAT

PASSING CONCEPTS

SEAMS

OPTIONS

NIF

FIN

SMASH

OVER

UNDER DIG

DIG UNDER

12 yds

STAR

DELTA

10-12 yds

PASSING CONCEPTS

GO FLAT

BUC PASS

DOUBLE POST

Y STICK

NAKED OFD

NAKED TRANSCONTINENTAL

FLAT

OUT

DRAG

3 LEVELS

TEXAS

15-18 yds

PASS SERIES
DROPBACK PASS (DB) - Backs divide to opposite sides

FLOOD PASS - Backs go away from TE and TE goes vertical.

FLOW PASS - Backs go to the TE and TE goes vertical.

FIRE PASS - Backs go to the TE and TE drags.

BOOT SERIES
WAGGLE - Boot with guard pull

PIN - Boot Pass with no guard pull. TE Blocks end.

NAKED ± Run action away from boot. TE Blocks, then releases.

BOOT- Boot with no guard pull..

PASS ROUTES
BACK ROUTES
T F
FLARE

X
FIN NIF

Z Y
ANGLE OPTION FLAT

DRIVE

WHEEL SEAM

SAIL

T

TE ROUTES
T

WR ROUTES

Y
DRAG FIN NIF ARROW UNDER FIN HITCH SLANT HOOK STICK DIG WHEEL CURL

X
FLAT NIF

OUT

DIG

COMEBACK

SAIL SEAM

POST

CORNER

TAKE OFF

WHEEL

Base Defenses

Base Defenses
FRONTS

Over

E C W

T M

N S

E C FS

SS
Closed Call ± Y Call End ± Defensive end to the call. 8 Tech. Tackle ± Call side. 3 Tech. Nose ± Away side. Weak shade Tech. (possible G ± 1) Away End - Defensive end away from call. 6 Tech. Will - OLB aligned to the defensive call Mike - Middle linebacker Sam ± OLB aligned away from the defensive call Left Corner - Corner aligned to the left side Strong Safety - Safety aligned to the solid side. Free Safety ± Safety aligned to flex side. Right Corner - Corner aligned to the right side

Over Run Stunts
Over ³Stick´ Over ³Buck´

E

T

E

E

T

E

COACHING POINTS: NOSE- LOOP FOR CONTAIN TO AWAY SIDE VS. PASS AWAY END- HARD ANGLE MOVE TO µB¶ GAP

COACHING POINTS: CALL END- HARD ANGLE MOVE TO µC¶ GAP

Over Gus
DESCRIPTION This is a pass rush front designed to take advantage of protections. ADDITIONAL INFORMATION 1. 2. Closed Call = Over front Y TE. DL still playing base technique

Over Gus

T

Z Y X

C FS
POS CALL END ALIGN 9 TECH BASE KEY BALL

T W

N M SS

S/N C

RUN TO D GAP

RUN AWAY QB TO CHASE

PASS OUTSIDE RUSH LANE CONTAIN INSIDE RUSH LANE INSIDE RUSH LANE OUTSIDE RUSH LANE CONTAIN

OPTIO N DIVE TO QB

COMM ENTS

TACKLE

3

BASE

BALL

B/A GAP

B/A TO PURSUE

DIVE

NOSE

1

BASE

BALL

A GAP

PURSUE

DIVE

AWAY END

6

BASE

BALL

C GAP

QB TO CHASE

DIVE TO QB

Over Gus Stunts
OVER GUS µJET¶ OVER GUS µEXIT¶

T
COACHING POINTS:

N

T

N
2 1

NOSE ± MOVE - TO 2I. ENDS CONTAIN RUSH TACKLE ± 2 WAY GO CALL END ± MOVE TO 9 OVER GUS µTEX¶

COACHING POINTS: NOSE ± STEP HARD µA¶ GAP ± DRAW GUARD¶S BLOCK THEN LOOP FOR CONTAIN AWAY END ± TWO STEPS UP THE FIELD, EAR HOLE GUARD THEN VERTICAL OVER GUS µTON¶

T
2 1 COACHING POINTS:

N

T
1

N
2

TACKLE ± ATTACK µB¶ GAP AND WORK TO INSIDE NUMBER OF OT. PICK HIM AND RICOCHET TO QB CONTAIN CALL END ±SELL IT UP THE FIELD, THEN REDIRECT, LET TACKLE CLEAR, THEN HARD INSIDE

COACHING POINTS: NOSE ± STEP THEN LOOP TO CALL SIDE µA¶ GAP TACKLE ± SPIKE TO µA¶ GAP PENETRATE END ± CONTAIN RUSH OVER GUS µTEMPE¶ LT. CALL

OVER GUS µPANTHER¶

T
1 2

N
2 1 2

T
1

N
2 1

COACHING POINTS: NOSE ± STEP UP TO LET TACKLE CLEAR LOOP FOR CONTAIN TO CALL SIDE TACKLE ± LOOP FOR CONTAIN TO AWAY SIDE BOTH ENDS ± UP THE FIELD TWO STEPS, THEN HARD INSIDE

COACHING POINTS: TEX TO CALL SIDE, AND EXIT TO AWAY SIDE. SHOULD BE GREAT VS. DRAW & SCREEN. CALL SIDE END AND AWAY SIDE TACKLE CAN¶T BE EARLY

Under

S C SS
Closed Call ± Y

E

N M

T E W FS C

Call End ± Defensive end to the call. 6 Tech. Tackle ± Away from call. 3 Tech. Nose ± To the call. Shade Tech. (Possible G ± 1). Away End- Defensive away from call. Loose 6 Tech. Will - OLB aligned on away side of defense Mike - Middle linebacker Sam - OLB aligned on closed side of defense Left Corner - Corner aligned to the left side Strong Safety - Safety aligned to the solid side. Free Safety - Safety aligned to the flex side. Right Corner - Corner aligned to the right side

Even

E C SS
Closed Call ± Y

T W

N M

E S FS C

Call End ± Defensive end to the call. 8 Tech or a 6 Tech. Tackle ± To the call. 2 Tech. Nose ± Away from the call. 2 Tech. Away End- Defensive away end from call. 6 Tech. Will - OLB aligned to the call side of defense Mike - Middle linebacker Sam - OLB aligned away from the call side of defense Left Corner - Corner aligned to the left side Strong Safety - Safety aligned to the solid side. Free Safety - Safety aligned to the flex side. Right Corner - Corner aligned to the right side

SPLIT
DESCRIPTION This is a pass rush front designed to take advantage of protections. ADDITIONAL INFORMATION 1. 2. 3. 4. Closed Call = 2 Receiver side. DT¶s will make calls for line stunts (ex. Log/Roll). GREAT Get-Off mentality when called. Know what side the Natural is on.

SPLIT

T W M

N N

Call End ± Defensive end to the call. 9 Tech. Tackle ± Align Left. 3 Tech. Nose ± Align Right. 3 Tech. Away End- Defensive away from call. Loose 6 Tech.

Split Pass Stunts
Roll Sicum Log Sicum

T
COACHING POINTS: CE: GO ± POWER MOVE CT: RUSH ³A´ GAP-STEM OR SPIKE AT: SPRINT- 2 WAY GO AE: GO ± POSSIBLE NATURAL

N

T

N

COACHING POINTS: CE: GO ± POWER MOVE CT: RUSH ³A´ GAP-STEM OR SPIKE AT: SPRINT- 2 WAY GO AE: GO ± POSSIBLE NATURAL

Log

Tex

Roll

Tex

E 2

T
1

N

E

E

T

N
1 2

E

COACHING POINTS:
CE: STEM LOOP TWO HARD STEPS UP FIELD, LOOP CT: ATTACK µB¶ GAP, WORK TO INSIDE NUMBER OF TACKLE. PICK HIM RICHOCHET TO QB CONTAIN AT: SPRINT ± 2 WAY GO AE: GO- POSSIBLE NATURAL

COACHING POINTS:
CE: STEM LOOP TWO HARD STEPS UP FIELD, LOOP CT: ATTACK µB¶ GAP, WORK TO INSIDE NUMBER OF TACKLE. PICK HIM RICHOCHET TO QB CONTAIN AT: SPRINT ± 2 WAY GO AE: GO- POSSIBLE NATURAL

Texas

Roll

Pick

E 2

T
1

N
1

E 2

E

T
1

N
2

E

COACHING POINTS: CE: TWO HARD STEPS UP FIELD, LOOP CT: ATTACK µB¶ GAP, WORK TO INSIDE NUMBER OF TACKLE PICK HIM RICHOCHET TO QB CONTAIN AT: ATTACK µB¶ GAP, WORK TO INSIDE NUMBER OF TACKLE. PICK HIM RICHOCHET TO QB CONTAIN AE: TWO HARD STEPS UP FIELD, LOOP

COACHING POINTS: CE: GO CT: SPIKE TO µA¶ GAP ± PENETRATE AT: STEM, LOOP TO FAR SIDE µA¶ GAP AE: GO

BLUE

E C W

T M

T E N FS C

SS
In Blue Over the 3 technique away from Y spikes to A. In Blue Under the 3 technique to Y spikes to A.

Both interior defensive linemen go to a 3 technique to disguise the bubble.

Base Defenses
ZONE DEFENSE

Cover 2
DESCRIPTION 7 man front defense, with 5 under 2 deep zone coverage. ADDITIONAL INFORMATION 1. 2. 3. 4. Corners must eliminate vertical release of one. Mike backer is a deep middle defender. 1 back sets- LB¶s adjust. WR motion- play it, LB¶s adjust.

Cover 2

C SS
ALIGNMENT

W

M

S FS

C

KEY

RESPONSIBILITIES 2 BACK-HOOK TO CURL (10-12 YDS) DRIVE CHECK DOWNS 1 BACK-SEAM #2 (10-12 YDS) 2 BACK-KEY RELEASE OF TE, TE VERTICAL MIDDLE 1/3, TE CROSS SIT IN HOLE 1 BACK-DEEP MIDDLE 1/3 2 BACK-HOOK TO CURL (10-12 YDS) DRIVE CHECK DOWNS 1 BACK-SEAM #2 (10-12 YDS) RUN ± FORCE PLAYER PASS ± FLAT PLAYER, COLLISION #1, SEE ACTION FOR COMBINATION ROUTE. MOT. ADJ ± PLAY IT. RUN ± FORCE PLAYER PASS ± FLAT PLAYER, COLLISION #1, SEE ACTION FOR COMBINATION ROUTE. MOT. ADJ ± PLAY IT. RUN ±SECONDARY RUN SUPPORT PASS ± DEEP ½,KEY 3-STEP MOT. ADJ ± GOT YOUR BACK RUN ± SECONDARY RUN SUPPORT PASS ± DEEP 1/2, KEY 3 ± STEP MOT. ADJ- GOT YOUR BACK

SAM

50 (SEAM VS. 1 BACK)

BACK(S)

MIKE

µ0¶ LEG CENTER

BACK(S)

WILL

50

BACK(S)

LC

4 YDS OFF MAN (SPLIT RULE)

QB

RC

4 YDS OFF MAN (SPLIT RULE)

QB

FS

12 YDS OFF L.O.S BASE ALIGNMENT RULES

QB

SS

12 YDS L.O.S BASE ALIGNMENT RULES

QB

Over 2 vs. Pro
ISO
T F F Z Z

12

OUTSIDE ZONE
T

Y

X

Y

X

E C SS W

T M

N S

E C

E W C

T M

N S

E
Veer

C

FS 3 4
T F Z

SS

FS

OUTSIDE G

PWR O
T F

Z

Y

X

Y

X

E C W

T M

N S

E Veer C FS 5 6 C

E W SS

T M

N S

E C FS

SS

SPLIT ZONE
T F Z

T F Z

SPLIT ZONE WEAK
X

Y

X

Y

E C SS W

T M

N S

E C FS 7 8 C SS

E W

T M

N S

E C FS

ISO WEAK
T F Z

OUTSIDE ZONE WEAK
T F Z

Y

X

E C W

T M

N S

E C C

Y

X

E W SS

T M

N

E S FS C

SS

FS

Over 2 vs. Pro
OUTSIDE C WEAK
Z T F Z X

12

T F

PWR O WEAK
X

Y

Y

E C W SS

T M

N S

E C FS 3 4

E C W

T M

N S FS

E C

SS

5 6

7 8

ISO
T F

Over 2 vs. Slot
OUTSIDE ZONE
12
Z X Z T F

Y

Y

X

C

E

T W SS

N M

E S C FS

C

E

T W SS

N M

E Veer S C FS

OUTSIDE G
T F Z

3 4
T F

PWR O

Z X

Y

Y

X

C

E

T W SS

N M

E
Veer

C S C FS

E

T W

N M

E S C FS

SS

SPLIT ZONE
T F Z

5 6
T F

SPLIT ZONE WEAK
Z X

Y

X

Y

C

E

T W

N M

E S FS

C C

E W

T

N M

E S FS C

SS

SS 7 8

ISO WEAK
T F Z

OUTSIDE ZONE WEAK
T F Z

Y

X

C

E

T W

N M

E C S

Y

X

E

T W

N M

E S FS C

SS FS

C SS

Over 2 vs. Slot
OUTSIDE C WEAK
Y

PWR O WEAK
T

12
F Z X

T F Z

Y

X

E C

T W

N M

E C S FS 3 4 C

E

T W

N M

E S C FS

SS

SS

5 6

7 8

Over 2 vs. Ace
ZONE
T

STRETCH G
12
T

Z

Y

U

X

Z

X

Y

U

E C SS W

T M

N S

E C

E W C FS 3 4

T

N M S

E C

SS

FS

O
T

T
T

Z

Y

U

X

Z

X

Y

U

E C W

T M

N

E S C C

E W

T M

N

E S C

SS

FS 5 6

SS

FS

ZONE WEAK
T

STRETCH T WEAK
T

Z Z

Y

U

X

Y

U

X

E C W SS

T M

N

E S C C

E

T W

N M

E S C

FS 7 8

SS

FS

O WEAK
T

T WEAK
T

Z

X

Y

U

Z

Y

U

X

E C SS W

T

N M

E S C FS C

E W

T

N M

E S C FS

SS

Over 2 vs. King
ZONE WEAK
T Z X

12

T

STRETCH G WEAK
Z X

Y

U

Y

U

C

E

T W SS

N

E M FS S C

C

E

T W SS

N

E M FS S C

O WEAK
T

3 4
T

T WEAK

Z

X Z X

Y

U Y U

C

E

T W SS

N

E M S C FS

C

E

T W SS

N

E M FS S C

ZONE
T

5 6
T

STRETCH T

Z

X

Z

X

Y

U

Y

U

C

E

T W SS

N

E M FS 7 8 S C

C

E

T W SS

N

E M S FS C

O
T

T
T

Z

X

Z

X

Y

U

Y

U

C

E

T W SS

N

E M FS S C

C

E

T W SS

N

E M S C FS

Over 2 vs. Single
READ ZONE
T Z H

12

G STRETCH
T Z H

Y

X

Y

X

E C W FS

T M

N

E N SS 3 4 C C

E W FS

T M

N

E N SS C

O
T

READ T
T

Z Z H

H

Y Y
X

X

E C FS W

T

N M

E N SS 5 6 C C

E W FS

T

N M

E N C SS

READ ZONE WEAK
Z

STRETCH C WEAK
T Z H

T

H

Y

X

Y

X

E C FS W

T M

N

E N SS 7 8 C C

E W FS

T

N M

E N SS C

O WEAK
T

T WEAK
T

Z

H

Z X

H

Y

Y

X

E C W FS

T M

N

E N SS C C

E W FS

T

N M

E N C

SS

Over 2 vs. Trey
READ ZONE
T H Z X

12
T

STRETCH G

H

Z X

Y

Y

C

E FS

T W

N

E M N C SS

C

E

T W

N

E M N SS C

FS 3 4
T

O
T

READ T

H

Z X

H

Z X

Y

Y

C

E

T W FS

N

E M SS N C

E C

T W FS

N

E M SS N C

READ ZONE WEAK
T

5 6
T

STRETCH C WEAK
H Z X

H

Z X

Y

Y

C

E

T W

N

E M SS N C

C

E

T W FS

N

E M N SS C

FS

O
T

7 8
T

READ T WEAK
H Z X

H

Z X

Y

Y

C

E

T W

N

E M SS N C

C

E

T W FS

N

E M SS N C

FS

Under 2 vs. Trips
READ ZONE
T Z H

12

STRETCH T
T Z H

Y

X

Y

X

E C SS N M

N W

T

E C C SS 3 4 N

E M

N

T W FS

E C

FS

O
T

READ T
T

Z

H

Z

H

Y

X

Y

X

E C SS N M

N W

T

E C C SS 5 6 N

E M

N W

T

E C

FS

FS

ZONE WEAK
T

T

STRETCH G WEAK
X

Z Z H

H

Y

X

Y

E C SS N M

N W

T

E C C SS 7 8 N

E M

N W

T

E C

FS

FS

O WEAK
Z H

T T

READ T WEAK
X

Z

H

Y

X

Y

E C SS N M

N W

T

E C C SS N

E M

N W

T

E C

FS

FS

Under 2 vs. Double
READ ZONE
12
T

STRETCH C
T H

H S Z X Z

S X

E C SS N

N M

T

E W FS 3 4 C C N SS

E

N M

T

E W FS C

O
T

READ T
T

H S Z X Z

H S X

E C N SS

N M

T

E W FS 5 6 C C N SS

E

N M

T

E W FS C

READ ZONE WEAK
T

T

STRETCH G WEAK
S

H S Z X Z

H X

E C N SS

N M

T

E W FS 7 8 C C N

E

N M

T

E W FS C

SS

O WEAK
T H S Z X

READ T WEAK
T

H S Z X

E C N SS

N M

T

E W FS C C N SS

E

N M

T

E W FS C

Under 2 vs. Trips Open
READ ZONE
12
T

STRETCH C
T

H Z

S X Z

H

S X

E C N SS M

N W

T

E C FS 3 4 C N SS

E M

N W

T

E C FS

O
T

READ T
T

H Z

S X Z

H

S X

E C N SS M

N W

T

E C FS 5 6 C N SS

E M

N W

T

E C FS

READ ZONE WEAK
T

T

STRETCH G WEAK

H Z

S X Z

H

S X

E C N SS M

N W

T

E C C N SS 7 8

E M

N W

T

E C

FS

FS

O WEAK
H Z S

T

T

READ T WEAK

H X Z

S X

E C N SS M

N W

T

E C C N SS

E M

N W

T

E C

FS

FS

Over Pirate 2
DESCRIPTION 7 man front defense with DL movement (Pirate), with 5 under 2 deep zone coverage. ADDITIONAL INFORMATION 1. 2. 3. 4. 5. 6. Close call to Y TE. 1 back sets ± LB¶s adjust. 2 back 2 TE¶s ± corner 2 L.O.S. WR motion- play it, LB¶s adjust. TE Motion- Backers adjust, Pirate call stays on. Coverage ck 5. TE Trade ± Reset.

Over Pirate 2

E C W SS
POS CALL END ALIGN TECH Long Stick KEY

T M S FS
RUN TO RUN AWAY PASS Inside Rush Lane OPTION COMMENTS Read Block of µOT¶ on Long Stick Read Block of µOG¶ on Spike

C

8

Ball

µB¶ Gap

Chase

Dive

TACK

3

Spike

Ball

µA¶ Gap

Pursue

Inside Rush Lane

Dive

NOSE

Weak Shade

Base

Ball

µA¶ Gap

Pursue

Loop to Call Side Contain

Dive

AWAY END

6

Base

Ball

µC¶ Gap

Chase

Outside Rush Lane Contain Hook to Curl Deep Middle vs. Verticals Hook to Curl

QB

SAM

50

Box/ Overtop

Back(s)

µB¶ Gap

Overtop

Dive

MIKE

µ0¶

Overtop/ Fast µB¶ wk.

Back(s)

µD¶ Gap

µB¶ Gap

Pitch

WILL

50

Spill/ Rope a Dope

Back(s)

µC¶ Gap

µC¶ to µD¶ Cutback

QB

Over Pirate 2
PRO
T F Z

STRONG LT.

12

STRONG LT.

SLOT
T F Z

Y

X

Y

X

C

E W
(50)

T M
(µ0)

E C S
(50)

E

T W
(A GAP)

E M
(B GAP)

C PRO RULES SLOT RULES SS

S
(SEAM)

C

SS

FS

FS

SPLIT PRO
T F

STRONG LT. 3 4 STRONG LT.

Z

Y

X

E C W
(50)

T M
(µ0)

E S
(50)

C

SS

FS

Over Pirate 2
PRO
T F

12

T F

SLOT
Z

Z Y X Y

X

C C E T N E S (50) FS
T F

E

T

W M (50) (µ0¶)

C

E N W S M ( µA¶ ) ( µB¶ ) (SEAM) FS

C

Pro Rules

SS

SS 3 4
T F Z

Slot Rules

SPLIT PRO
Z Y

TITE
U

X

Y

C

E

T

N

E S (50) C C

E

T

N S (50)

E C

W M (50) (µ0¶)

W M (50) (µ0¶)

SS

FS 5 6
T

SS
T

FS

Pro Rules

SINGLE
S

TREY
Z S X

Z Y

Y X

E C E T N E S (SEAM) FS
T

T

N W ( µA¶)

E M (µC¶ ) FS
T

W M (50) (µ0¶) SS

C

C SS

S (SEAM)

C

Trey Rules

TRIPS
Z S Y

3 4

TRIPS WING
X

Z X

S Y

C W

E

T M

N S

E C

C

E W (SEAM) SS

T M (µB¶)

N S

E C

(SEAM) (µB¶) SS Trips Rules

(STACK µA¶) FS

(STACK µA¶) FS Trips Rules

Over Pirate 2
ACE
Z Y U

1 2
T

T

KING
Z X

X Y U

C

E W (50) SS

T

N M (µ0¶)

E C S

C E

T W ( µA¶ ) SS

N

E C M ( µC¶ ) FS S (SEAM) Trey Rules

FS Strength = Wide side of Field or LT.

SINGLE
H

T

Z Y

X

E C

T W ( µA¶ ) SS

N M ( µB¶ )

E C S (SEAM) FS

Slot Rules

Over Pirate 2
Z ZOOM PRO TO SLOT
T F

Z ZOOM SLOT TO PRO 12
T F

Z Y X Y

Z X

C SS

W

M

S FS

C

C W SS M FS S

C

PLAY IT ± BACKERS ADJUST CH. SLOT RULES S ZOOM SINGLE TO TRIPS
T

BACKERS ADJUST ± PRO RULES S ZOOM TRIPS TO SINGLE
T

Z Y

S X Z F Y X

C C SS PLAY IT ± BACKERS ADJUST YUKON MOTION W M S C FS W SS M S C

FS PLAY IT ± BACKERS ADJUST TE TRADE

T

F

T

Z Y X Z Y X

C 50 W SS LB¶s ADJUST ± PLAY IT T STRONG MOTION TO EMPTY
T

M

S FS

C

C

E S

N M FS

T W

E C SS

TE TRADE ± ³RESET´ RIGHT T STRONG MOTION TO EMPTY
T

Z Y

S X Y

Z

S X

E C W SS

T

N M SPY

E S FS

C C

E W SS

T

N M

E SPY FS S

C

Ck. Empty ± Possibly Green LB¶s- Adjust ± Nose Spy/DL- µGO¶ Rush E ± T = (Game Plan)

Ck. Empty ± Possibly Green LB¶s- Adjust ± Nose Spy/DL- µGO¶ Rush E ± T = (Game Plan)

Over Pirate 2
FIRE
T

12 FLOW
T F

F

Z Y X

Z Y X

C W M S C

C W M S C

H/C SS

HOLE FS

H/C C/F

H/C SS

1/3 FS

H/ C

1/3 1/2 1/2 1/2 1/2

FLOOD
T F

WAGGLE
T F

Z Y X

Z Y X

C W M C S

C W M
(SECOND CONTAIN)

C

S H/C HOLE CROSSER H/C SS FS

1/3 SS

HOLE FS

1/2 1/2

1/2

1/2

U Over 2

DESCRIPTION Base Over front versus 22 personnel and played with Cover 2. Could run Pirate stunt.

ADDITIONAL INFORMATION 1. 2. Closed Call = U. Used to double WR versus 22 personnel.

Over Spy 2

T C FS W M SS N C

COACHING POINTS: A. B. C. D. Nose- drops and plays crossing routes and check downs. Nose -draws block and drops 2-4yds deep. Nickel and Will can play verticals deeper. Do not have to be as concerned with check downs. Like this call vs. 10 personnel and Empty sets.

Split Bluff 2

T
Flat

T M
1/3

C
1/2

Hook/Curl

W

N
Hook/Curl

Flat

C
1/2

FS

SS

COACHING POINTS: A. B. C. D. This is a disguise for Green Cover 2 LB¶s and Nickel show blitz - play 2 FS and SS show blitz - play 2 Cover 2 responsibilities

LOOSE 2

C
H/C

W FS
1/3

M

N/S C SS
H/C

POS

ALIGNMENT NICKEL RULES DEPTH = ½ BETWEEN DISTANCE NEEDED NICKEL RULES DEPTH = ½ BETWEEN DISTANCE NEEDED NICKEL RULES DEPTH = ½ BETWEEN DISTANCE NEEDED

KEY

RESPONSIBILITIES

N/SAM

QB

HOOK TO CURL

MIKE

MIDDLE 1/3 QB

WILL

QB

HOOK TO CURL

LC

5 YDS OFF MAN

QB

SOFT C-2

RC

5 YDS OFF MAN

QB

SOFT C-2

FS

12 YDS OFF MAN BASE ALIGNMENT RULES

SOFT C-2 QB

SS

12 YDS OFF MAN BASE ALIGNMENT RULES

QB

SOFT C-2

COACHING POINTS: CALL FOR 3RD LONG, 4TH LONG WITH COVER2 EXAMPLE: 3RD ± 18 ± BACKERS ALIGN 9 YDS DEEP (LOOSE) 3RD ± 12 ± BACKERS ALIGN 6 YDS DEEP (LOOSE)

LYNCH 2

C
H/C

W FS
1/3 ALIGNMENT

M

N/S C SS
1/2

POS

KEY

RESPONSIBILITIES

N/SAM

#2 TO PURSUE STRENGTH

QB

DEEP 1/2

MIKE

NICKEL RULES TRAVEL WITH N/S

MIDDLE 1/3 QB

WILL

INSIDE TE (SHOW BONZAI)

QB

HOOK TO CURL

LC

5 YDS OFF MAN (SHOW BONZAI)

QB

PLAY COV.2

RC

5 YDS OFF MAN (SHOW BONZAI)

QB

PLAY COV.2

FS

SHOW BONZAI

DEEP 1/2 QB

SS

SHOW BONZAI

QB

HOOK TO CURL

COACHING POINTS: THIS IS A DISQUISE LOOK ± MAKE THIS LOOK LIKE BONZAI.

Red 2
DESCRIPTION Red Zone defense used primarily from the 12 yard line and in. ADDITIONAL INFORMATION 1. 2. 3. 4. 5. 6. Sam/Will linebackers shorter drop and play slant of #2. Play underneath routes tough. SS/FS play #2 vertical tough from outside in. Play slant of #1. Mike linebacker plays deep middle. Safeties and corners are playing 1 Read concept versus 2 speed. Sam and Will play 3 to flat/underneath routes.

1 Read
DESCRIPTION 8 man front defense with all linebackers in the run fit. ADDITIONAL INFORMATION

1. 21 Personnel vs. Slot 12 Personnel vs. King 11/10 Personnel vs. 2x2 & 3x1 2. Can be called as Over 31 Read, Under Nike 1 Read, or Over 1 Read. 3. Play 1 Read versus 2 speed. Play Cloud versus 1 speed.

Over 1 Read
OPEN
H Z X T F

12

PRO
Z Y

3 4
T T F

SLOT
Z

Pro Rules
X Y

F

X

C

E W SS

T

N M

E S FS C

Cloud

Read
T F

TITE
Z Y

5 6
T F U Y U

WING
Z

7 8

Over 1 Read
Doubles
12
T T

TRIPS

H Z

S X Z

H

S X

E C N SS

T

N M

E W FS C

Read

Read
3 4

SINGLE
T

PRO TRIPS
T

Z Y

H X

Z

H Y X

C FS

E W

T

N M

E N SS C

Cloud

Read
5 6

TREY
T

Trey Rules

H Y

Z X

C

E

T W FS

N M

E N SS C

Cloud

Read

ACE
T

7 8

KING
Trey Rules
T

Z Y U

X Y U

Z

X

C

E

T W SS

N M

E S FS C

Cloud

Read

ISO
T F

Over 1 Read vs. Slot
OUTSIDE ZONE
12
Z X Z T F

Y

Y

X

C

E W SS

T

N M

E S C FS 3 4

C

E W SS

T

N M

E Veer S FS C

OUTSIDE G
T F Z

PWR O
T F

Z X

Y

Y

X

C

E W

T

N M
Track

E
Veer

C S C FS 5 6

E W

T

N M
Track

E S
Replace

C

SS

SS

FS

SPLIT ZONE
T F Z

T F

SPLIT ZONE WEAK
Z X

Y

X

Y

C

E W

T

N M

E S FS 7 8 C

C

E W

T

N M

E S FS C

SS

SS

ISO WEAK
T F Z

OUTSIDE ZONE WEAK
T F Z

Y

X

C

E W

T

N M

E C S FS C

Y

X

E W SS

T

N M

E S FS C

SS

Over 1 Read vs. Slot
OUTSIDE C WEAK
Y

PWR O WEAK
T

12
F Z X

T F Z

Y

X

E C W

T

N M

E C S FS 3 4 C

E W

T

N M
Track

E S FS C

Track

Replace

SS

SS

5 6

7 8

Over 1 Read vs. Single
READ ZONE
T Z H

12

G STRETCH
T Z H

Y

X

Y

X

E C W
Stack

T M

N

E
Veer

E N SS 3 4 C C W FS

T M

N

E
Veer

N SS

Stack

Track

C

FS

O
T

READ T
T

Z Z H

H

Y Y
X

X

E C W FS

T

N M
Track

E N
Replace

E C C SS 5 6 W
Stack

T

N M

E N
Track

C SS

FS

READ ZONE WEAK
Z

STRETCH C WEAK
T Z H

T

H

Y

X

Y

X

E C W
Stack

T M
Stack

N

E N
Stack

E C C W
Stack

T

N M
Track

E N
Stack

C

FS

SS 7 8
T

FS

SS

O WEAK

T

READ T WEAK
H X

Z

H

Z X

Y

Y

E C W
Stack

T M

N

E N SS C C

E W
Stack

T

N M
Track

E N
Stack

C

Track

FS

FS

SS

Over 1 Read vs. King
ZONE WEAK
Y
T

12

T

STRETCH G WEAK
Z X

Z

X

U

Y

U

C

E

T W SS

N M
Veer

E S C FS

C

E

T W SS

N M
Veer

E S C

Track

FS 3 4

O WEAK
T

T WEAK
T

Z

X Z X

Y

U Y U

C

E

T W SS
Track

N M

E S C FS 5 6

C

E

T W SS

N M
Track

E S FS C

Replace

ZONE
T

STRETCH T
T

Z

X

Z

X

Y

U

Y

U

C

E

T W SS

N M

E S FS C

C

E

T W SS

N M
Track

E S FS C

O
T

7 8

T
T

Z

X

Z

X

Y

U

Y

U

C

E

T W SS

N

E M
Track

C S C FS

E

T W SS
Track

N M

E S C FS

Replace

Over 1 Read vs. Doubles
READ ZONE
12
T

G STRETCH
T H

H S Z X Z

S X

E C SS N
Stack

T M

N
Stack

E Veer W FS 3 4 C C SS N
Track

E

T M

N

E Veer W FS C

Stack

O
T

READ T
T

H S Z X Z

H S X

E C N
Track

T M

N
Replace

E W FS 5 6 C C N
Stack

E

T M
Track

N

E W FS C

SS

SS

READ ZONE WEAK
T

T

STRETCH C WEAK
S

H S Z X Z

H X

E C N SS

T M

N
Stack

E W
Stack

E C C N SS 7 8

T M

N
Track

E W
Stack

C

FS

FS

O WEAK
T H S Z X

READ T WEAK
T H S Z X

E C N SS

T M

N
Replace

E W
Track

E C FS C N SS

T M

N
Track

E W
Stack

C

FS

Under 1 Read
OPEN
H Z X T F

12

Slow Rules

E C N SS

N M

T W

E C

Read

FS

Cloud
3 4
T

PRO
Z

T F F

SLOT

Z Y X Y X

TITE
Z Y

5 6
T F U Y U

T F

WING

Z

7 8

Under 1 Read
DOUBLES
12
T

TRIPS OPEN
Trips Rules
S X Z H S X T

H Z

E N C SS M

N W

T

E C FS

Read

Cloud

SINGLE
T

3 4

TRIPS
T

Trips Rules

Z Y

H X

Z

H Y X

E N C SS M

N W

T

E

C FS

Read
5 6
T

Cloud

TREY

H Y

Z X

ACE
Z Y

7 8
T

T

KING
Z X

X Y U U

Under 1 Read vs. Open
ISO
T F H Z X Z H

OUTSIDE ZONE
T F

12

X

E C N SS

N M

T W

E C C FS 3 4 SS N

E

N M

T W

E C

FS

OUTSIDE C
T F H Z X

PWR O
T F H Z X

E N C SS

N M

T W
Track

E C C FS 5 6 SS N

E

N M
Track

T W
Replace

E C

FS

SPLIT ZONE
T F H Z X

T F H Z

SPLIT ZONE WEAK
X

E N C SS M

N

T W

E C C FS 7 8 SS N

E M

N

T W

E C

FS

ISO WEAK
H Z

T F H X Z Veer

OUTSIDE ZONE WEAK
T F

X

E N C SS

N M

T W

E C C SS N

E

N M

T W

E C

FS

FS

Under 1 Read vs. Open
OUTSIDE G WEAK
H Z Z Veer X X T T F H

12
F

PWR O WEAK

E E N M
Track

N M
Track

T W

E C

T W

E C C FS 3 4

N
Replace

N C SS

SS

FS

5 6

7 8

Under 1 Read vs. Trips
READ ZONE
T Z H

12

STRETCH T
T Z H

Y

X

Y

X

E C N SS M

N W

T

E C FS 3 4 C N SS

E M
Track

N W

T

E C FS

O
T

READ T
T

Z

H

Z

H

Y

X

Y

X

E C N SS M
Track

N

T W
Replace

E C FS 5 6 C N SS

E M

N

T W
Track

E C FS

READ ZONE WEAK
T Z H X

T

STRETCH G WEAK
X

Z

H

Y

Y

E C N SS M

N W

T

E C FS 7 8 C N SS

E M

N W
Track

T

E C

FS

O WEAK
Z H

T T

READ T WEAK
X

Z

H

Y

X

Y

E C N SS M
Replace

N W
Track

T

E C FS C N SS

E M
Track

N W

T

E C FS

Under 1 Read vs. Doubles
READ ZONE
12
T T

STRETCH C
H

H S Z X Z

S X

E C SS N
Stack

N M
Stack

T

E W FS 3 4 C C N
Stack

E

N M
Track

T

E W FS C

SS

O
T

READ T
T

H S Z X Z

H S X

E C N SS

N M
Track

T

E W FS 5 6 C C N
Stack

E

N M
Track

T

E W FS C

SS

READ ZONE WEAK
T H S Z X Z H

T

STRETCH G WEAK
S X

E C N SS

N M
Stack

T

E W
Stack

E C C N SS 7 8

N M
Stack

T

E W
Track

C

FS

FS

O
T

READ T WEAK
T H

H S Z X Z

S X

E C N SS

N M
Replace

T

E W
Track

E C C N SS

N M
Track

T

E W
Stack

C

FS

FS

4
DESCRIPTION 8 man front depending on formation. Used versus 12,21, and 11 personnel. Coverage responsibilities depend on formation

ADDITIONAL INFORMATION 1. Versus Single (11 Personnel) play 1 Read to 2 speed and ³4´ to 1 speed. A. Run fits versus Single depends on back action. Action to TE side puts the safety in the run fit. Action to the flex side puts the Nickel/Sam in the run fit. Versus Pro (21) and Ace (12) backfield action determines the run fits. ³4´ side corners can bump or bail as a change up. Usually double called because we only want ³4´ versus certain formations. Example: A. Under Nike 4 Solo (11) B. Over 4 Lock (21) C. Over 4 Solo (12) Can also be played versus 22 personnel (Tite). Example: A. ³U´ Over 4.

2.

3. 4.

5.

Over 4
OPEN
H Z X T F

12

PRO
Z

3 4
T T F F

SLOT

Z Y X Y X

E W C SS

T M

N

E S C FS

4

³I¶m Here´

³I¶m Here´

4
5 6
T F

TITE
Z Y

T F

U Over

WING

U Y U Z

S C SS

E M

N W

T

E

C

(Clamp )

FS

4

4
7 8

Over 4
DOUBLES
12
T T

TRIPS OPEN

H Z

S X Z

H

S X

SINGLE
T

3 4
T

TRIPS

Z Y

H X

Z

H Y X

E C

T W

N M

E N SS C

4

FS
³I¶m Here´

1 Read
5 6
T

TREY

H Y

Z X

ACE
T

7 8
T

KING

Z Y U

X Z Y U X

E W C SS

T

N M

E S FS
³I¶m Here´

C

4

³I¶m Here´

4

Over 4 vs. Pro
ISO
T F F Z Z

12

OUTSIDE ZONE
T

Y

X

Y

X

E W C SS

T M

N S

E

E W C C SS 3 4

T M

N S

E
Veer

C FS

FS

OUTSIDE G
T F

PWR O
T F Z

Z

Y

X

Y

X

E W C SS

T M

N S
Track

E Veer

E W C C SS 5 6

T M

N S

E

Track

Replace

FS

FS

C

SPLIT ZONE
T F Z

T F Z

SPLIT ZONE WEAK
X

Y

X

Y

E W C SS

T M

N S

E

E W C C SS 7 8

T M

N S

E

C FS

FS

ISO WEAK
T F Z

OUTSIDE ZONE WEAK
T F Z

Y

X

E W C SS

T M

N S

E

Y

X

E W C FS C SS

T M

N

E S C FS

Over 4 vs. Pro
OUTSIDE C WEAK
Z T F Z X

12

T F

PWR O WEAK
X

Y

Y

E C SS

T W M
Track

N S

E C C FS 3 4

E W SS

T M

N S
Replace

E

C FS
Track

5 6

7 8

Over 4 vs. Ace
ZONE
T

STRETCH G
12
T

Z

Y

U

X

Z

X

Y

U

E W C SS

T

N M
Stack

E S
Stack

E W C FS 3 4 C SS
Track

T

N M
Stack

E S
Stack

C FS

O
T

T
T

Z

Y

U

X

Z

X

Y

U

E W C SS
Track

T

N M
Replace

E S
Stack

E W C SS 5 6

T

N M
Track

E S
Stack

C

C

FS

FS

ZONE
T

STRETCH T
T

Z Z

Y

U

X

Y

U

X

E W
Stack

T

N M
Stack

E S C FS 7 8 C

E W
Stack

T

N M
Stack

E S C FS
Track

C

SS

SS

O
T

T WEAK
T

Z

X

Y

U

Z

Y

U

X

E W
Stack

T M

N
Replace

E S C C FS
Track

E W
Stack

T

N M
Track

E S C FS

C SS

SS

Over 4 vs. Single
READ ZONE
T Z H

12

G STRETCH
T Z H

Y

X

Y

X

E C W FS

T M
Stackl

N

E N SS 3 4 C C

E W FS

T M
Stack

N

E N SS C

O
T

READ T
T

Z

H

Z X

H

Y

Y

X

E C W FS

T M
Track

N

E N
Replace

E C C W FS 5 6

T

N M
Track

E N C SS

SS

READ ZONE WEAK
Z

STRETCH C WEAK
T Z H

T

H

Y

X

Y

X

E C W
Stack

T M

N

E N
Stack

E C C W
Stack

T

N M
Track

E N
Stack

Stack

C

FS

SS 7 8
T

FS

SS

O WEAK
Z

T

READ T WEAK
H X

H

Z X

Y

Y

E C W
Stack

T M

N

E N SS C C

E W
Stack

T M

N

E N
Stack

C SS

Track

Track

FS

FS

U Over 4
DESCRIPTION Over front versus ³22´ personnel with cover ³4´ ADDITIONAL INFORMATION 1. 2. 3. Closed Call = ³U´ Run fits depend on backfield action. Corner to ³U´ in Tite formation is in a clamp technique.

U Over 4
OPEN
H Z X T F

12

PRO
Z

3 4
T T F F

SLOT

Z Y X Y X

TITE
Z Y

5 6
T F U Y U

T F

WING

Z

E S C SS

N M

T W

E

C
Clamp

E W C

T M

N

E C S FS

FS

4

4
7 8

SS

4

4

U Over 4 vs. Tite
ISO
T F

12

T F

OUTSIDE ZONE

Z Y U

Z Y U

E C S

N M

T W FS

E

C C

S

E

N M

T W FS

E

C

SS

SS 3 4

OUTSIDE C

T F

T F

PWR O

Z Y U

Z Y U

E C S

N M
Track

T W
Replace

E

C C

S

E

N M

T W
Replace

E

C

SS

FS 5 6
T F

SS

Track

FS

SPLIT ZONE

T F

SPLIT ZONE WEAK
U

Z Y U

Z Y

C

S SS

E

N M

T W FS

E

C C

S

E

N M

T W

E

C

SS

FS

ISO WEAK
Z Y

7 8
T F

T F

OUTSIDE ZONE WEAK

Z U Y U

S C SS

E

N M

T W FS

E

C C

S

E

N M

T W FS

E

C

SS

U Over 4 vs. Tite
OUTSIDE G WEAK
Z Y U T F

12

T F

PWR O WEAK
U

Z Y

S C SS

E

N M

T W FS

E

C C

S

E

N M

T W FS

E

C

SS 3 4

Track

5 6

7 8

U Over 4 vs. Wing
ISO
T F U U Y Y Z

OUTSIDE ZONE
T F

12

Z

E C W SS

T M

N

E C S FS 3 4 C

E W SS

T M

N S

E

Veer

C

FS

OUTSIDE G
U Y

T F

T F

PWR O

U Z Y Z

E C W SS

T M

N S

E
Veer

E C C W SS 5 6

T M
Track

N S

E C
Replace

Track

FS

FS

SPLIT ZONE

T F

T F

SPLIT ZONE WEAK
Z

U Y Z

U Y

E W C SS

T M

N S

E C

E W C SS 7 8

T M

N

E C S FS

FS

ISO WEAK
U Y

T F

OUTSIDE ZONE WEAK
T F U Y Z

Z

E W C SS

T M

N

E C S C

E W SS

T M

N S

E C

FS

FS

U Over 4 vs. Wing
OUTSIDE C WEAK
U U Y Z Y Z T F F

12

T

PWR O WEAK

E C W SS

T M
Track

N S

E C

E W C 3 4 SS

T M

N

E S FS
Track

C

Replace

FS

5 6

7 8

Solo
DESCRIPTION 8 man front defense used versus 3 x 1 sets. ADDITIONAL INFORMATION 1. Called for 3 x 1 (second call of a coverage double call). 2. Read technique on 1 & 2 of 3 receiver side. Steal technique played on 1 receiver side. 3. 3 Solo vs. 12 1 Read Solo vs. 10 or 11

4. Can be played as Over, Under Nike, Split or Even.

Over Solo
DOUBLES
12
T T

TRIPS OPEN

H Z

S X Z

H

S X

SINGLE
T

3 4
T

TRIPS

Z Y

H X

Z

H Y X

E C N SS

T M

N W FS

E C

Read
5 6

Steal

TREY
T

H Y

Z X

C

E

T W FS

N M

E N SS C

Steal

Read

ACE
Z Y

7 8
T T

KING
Z Y U X

X U

C

E

T W SS

N M

E S FS C

Steal

Read

Over Solo vs. King
ZONE WEAK
T Z X

12

T

STRETCH G WEAK
Z X

Y

U

Y

U

C

E

T W SS

N M

E S C FS

C

E

T W SS

N M
Veer

E S C

Track

FS 3 4

O WEAK
Y

T WEAK
T

T

Z

X Z X

U Y U

C

E

T W SS

N M
Replace

E S C FS 5 6

C

E

T W SS

N M
Track

E S FS C

Track

ZONE
T

STRETCH T
T

Z

X

Z

X

Y

U

Y

U

C

E

T W SS

N M

E S FS C

C

E

T W SS

N M
Track

E S FS C

O
T

7 8
T

T

Z

X

Z

X

Y

U

Y

U

C

E

T W SS

N M
Track

E S C FS

C

E

T W SS

N M

E S C FS

Replace

Track

Over Solo vs. Trips
READ ZONE
12
T
T Z H

G STRETCH
Z H

Veer Y
X

Y

X

E N C SS

T M

N W FS

E C C SS 3 4 N

E

T M
Track

N W FS

E
Veer

C

O
T

READ T
T

Z

H

Z

H

Y

X

Y

X

E C SS N

T M
Track

N W

E C C N SS 5 6

E

T M

N W
Track

E C

Replace

FS

FS

READ ZONE WEAK
Z H

STRETCH C WEAK
T
Z H

T

Y

X

Y

X

E C SS N

T M

N W FS

E C C N SS 7 8

E

T M
Track

N W FS

E C

O WEAK
Z H

T

T

READ T WEAK

Z

H

Y

X

Y

X

E C N SS

T M
Replace

N W
Track

E C C SS N

E

T M
Track

N W FS

E C

FS

Over Solo vs. Trey
READ ZONE
T H Z X

12
T

STRETCH G

H

Z X

Y

Y

C

E

T W FS

N M

E
Veer

C N C SS 3 4

E

T W
Track

N M

E
Veer

N SS

C

FS

O
T

READ T
T

H

Z X

H

Z X

Y

Y

C

E

T W
Track

N M

E N SS 5 6
Replace

E C C

T W FS

N M
Track

E N C SS

FS

READ ZONE WEAK
T H Z X

T

STRETCH C WEAK
H Z X

Y

Y

C

E

T W FS

N M

E N SS C

C

E

T W
Track

N M

E N SS C

FS 7 8

O WEAK
T H Z X

READ T WEAK
T H Z X

Y

Y

C

E

T W
Replace

N M
Track

E N SS C

C

E

T W
Track

N

E M N SS C

FS

FS

Under Solo
DOUBLES
12
T T

TRIPS OPEN

H Z

S X Z

H

S X

E C N M SS

N W

T

E C FS

Read

Steal

SINGLE
T

3 4
T

TRIPS

Z Y

H X

Z

H Y X

E C N SS M

N

T W

E C FS

Read
5 6

Steal

TREY
T

H Y

Z X

ACE

7 8
T T

KING

Z Y U

X Y U

Z

X

Under Solo vs. Trips
READ ZONE
T Z H

12

STRETCH T
T Z H

Y

X

Y

X

E C N SS M

N W

T

E C FS 3 4 C N SS

E M
Track

N W

T
Replace

E C FS

O
T

READ T
T

Z

H

Z

H

Y

X

Y

X

E C N SS M
Track

N

T W
Replace

E C FS 5 6 C N SS

E M

N

T W
Track

E C FS

READ ZONE WEAK
T Z H

T

STRETCH G WEAK
X

Z

H

Y

X

Y

E C N SS M

N W

T

E C FS 7 8 C N SS

E M

N W
Track

T

E C

FS

O WEAK
T Z H

T

READ T WEAK
X

Z

H

Y

X

Y

E C N SS M
Replace

N W
Track

T

E C C N SS

E M
Track

N W

T

E C FS

FS

Under Solo vs. Trips Open
READ ZONE
12
T

STRETCH C
T

S Z

H X Z

S

H X

E C N SS M

N W

T

E C FS 3 4 C N SS

E M

N W
Track

T

E C FS

O
T

READ T
T

S Z

H X Z

S

H X

E C N SS M
Track

N W
Replace

T

E C FS 5 6 C N SS

E M

N W
Track

T

E C FS

READ ZONE WEAK
T

T

STRETCH G WEAK

S Z

H X Z

S

H X

E
Veer

N M W

T

E C C N SS 7 8

E
Veer

N M W

T
Track

E C

C

N SS

FS

FS

O WEAK
S Z H

T

T

READ T WEAK

S X Z

H X

E C N SS M
Replace

N W
Track

T

E C C N SS

E M
Track

N W

T

E C

FS

FS

Lock
DESCRIPTION Used primarily versus Slot (21) and King (12) to allow Safeties to bracket the #2 receiver. Also allows the Corner to play outside the #1 receiver. ADDITIONAL INFORMATION 1. 2. 3. 4. Same run fits as 1 Read. Backside corner is man to man versus TE or X receiver. Can be played versus 11 personnel 3 x 1 (Trips). Great for scissors type routes.

Over Lock
OPEN
H Z X T F

12

PRO
Z

3 4
T T F F

SLOT

Z Y X Y X

C

E W SS

T

N M

E S FS C

Lock

Bracket
T F

1 Read (Outside)

TITE
Z Y

5 6
T F U Y U

WING

Z

7 8

Over Lock
DOUBLES
12
T T

TRIPS OPEN

H Z

S X Z

H

S X

SINGLE
T

3 4
T

TRIPS

Z Y

H X

Z

H Y X

5 6
T

TREY

H Y

Z X

ACE
T

7 8
T

KING

Z Y U

X Y U

Z

X

C

E SS

T W

N

E M S FS C

Lock

Bracket

Read (Outside)

ISO
T F

Over Lock vs. Slot
12
Z X

OUTSIDE ZONE
T F Z

Y

Y

X

C

E W SS

T

N M

E S C FS 3 4

C

E W SS

T

N M

E Veer S FS C

OUTSIDE G
T F Z

PWR O
T F

Z X

Y

Y

X

C

E W

T

N M
Track

E
Veer

C S C FS 5 6

E W

T

N M
Track

E S
Replace

C

SS

SS

FS

SPLIT ZONE
T F Z

T F

SPLIT ZONE WEAK
Z X

Y

X

Y

C

E W

T

N M

E S FS 7 8 C

C

E W

T

N M

E S FS C

SS

SS

ISO WEAK
T F Z

OUTSIDE ZONE WEAK
T F Z

Y

X

C

E W

T

N M

E C S FS C

Y

X

E W SS

T

N M

E S FS C

SS

Over Lock vs. Slot
OUTSIDE C WEAK
Y

PWR O WEAK
T

12
F Z X

T F Z

Y

X

E C W

T

N M

E C S FS 3 4 C

E W

T

N M
Track

E S FS C

Track

Replace

SS

SS

5 6

7 8

Over Lock vs. King
ZONE WEAK
T Z X

12

T

STRETCH G WEAK
Z X

Y

U

Y

U

C

E

T W SS

N M
Veer

E S C FS

C

E

T W SS

N M
Veer

E S C

Track

FS 3 4

O WEAK
T

T WEAK
T

Z

X Z X

Y

U Y U

C

E

T W SS
Track

N M

E S C FS 5 6

C

E

T W SS

N M
Track

E S FS C

Replace

ZONE
T

STRETCH T
T

Z

X

Z

X

Y

U

Y

U

C

E

T W SS

N M

E S FS 7 8 C

C

E

T W SS

N M
Track

E S FS C

O
T

T
T

Z

X

Z

X

Y

U

Y

U

C

E

T W SS

N

E M
Track

C S C FS

E

T W SS
Track

N M

E S C FS

Replace

1 Cloud
DESCRIPTION Coverage that allows us to play cloud versus 2 speed to the boundary. Puts Nickel/Sam and Mike in run fits with Will out of the run fit.

ADDITIONAL INFORMATION 1. 2. Only played versus 10 personnel (Doubles). Read versus 2 speed to the field and CLOUD versus 2 speed to the boundary. Played primarily with 1 Cloud Read or 1 Cloud Solo. Primarily a hash mark call.

3. 4.

Under 1 Cloud
DOUBLES
12
T T

TRIPS OPEN
Deuce Rules

H Z

S X Z

H

S X

E N C

N M

T

E W FS C

Read

SS

Cloud
3 4

SINGLE
T

TRIPS
T

Z Y

H X

Z

H Y X

5 6
T

TREY

H Y

Z X

ACE
Z Y

7 8
T T

KING
Z X

X U Y U

Under 1 Cloud vs. Doubles
READ ZONE
12
T

STRETCH C
T H S

H Z

S X Z

X

E C SS N
Stack

N M
Stack

T

E W FS 3 4 C C N
Stack

E

N M
Track

T

E W FS C

SS

O
T

READ T
T

H S Z X Z

H S X

E C N SS

N M
Track

T

E W FS 5 6 C C N
Stack

E

N M
Track

T

E W FS C

SS

READ ZONE WEAK
T

T

STRETCH G WEAK
S

H S Z X Z

H X

E C N
Read

N M

T
Read

E W FS 7 8 C C N SS

E
Read

N M
Track

T

E W FS C

SS

O WEAK
T H S Z X

READ T WEAK
T

H S Z X

E C N
Replace

N M
Track

T

E W FS C C N
Track

E

N M

T

E W FS C

SS

SS

Over 3
DESCRIPTION 8-man front with 4 under 3 deep zone coverage. Can also play Over ³G´ 3, this will put the Nose in a 1 alignment.

ADDITIONAL INFORMATION 1. 2. 3. Closed Call = Y TE Trade ± recall the closed side, ³RESET´. Probable calls would be 31 Read or 31 Lock versus 21 Personnel and 31 Solo versus 12 Personnel. 1 Back Sets ± SS and LB¶s adjust. WR motion ± Play it, zoom motion check slots rules. TE motion ± Play it. Over goes to Under.

4. 5. 6.

Cover 3
T F Z Y X

E C SS W

T M

N

E C S

FS
POSITION SAM MIKE WILL ALIGNMENT
50

KEY
BACK (S)

RESPONSIBILITY
CURL TO FLAT BUZZ TOP OF #¶S HOOK TO CURL (1 YD INSIDE HASH) HOOK TO CURL (1 YD INSIDE HASH) RUN-SECONDARY RUN-CRACK REPLACE PASS-DEEP 1/3, KEY 3 STEP MOT. ADJ-SLOT RULE RUN-SECONDARY RUN-CRACK REPLACE PASS-DEEP 1/3, KEY 3 STEP MOT. ADJ-SLOT RULE RUN-SECONDARY RUN SUPPORT PASS-DEEP 1/3, KEY 3 STEP MOT. ADJ-SLOT RULE RUN-FLOW-D GAP -FLOOD-CUTBACK, TO OVER THE TOP -SPLIT-D GAP PASS-CURL TO FLAT-BUZZ TOP OF #¶S MOT. ADJ.-SLOT RULE

µ0¶ LEG OF CENTER

BACK (S)

50

BACK (S)

LC

9 YDS. OFF MAN SPLIT RULE

QB

RC

9 YDS. OFF MAN SPLIT RULE

QB

FS

12 YDS. OFF L.O.S. BASE ALIGNMENT RULES

QB

SS

12 YDS. OFF L.O.S. STEM TO LB DEPTH SPLIT RULE BASE ALIGNMENT RULES

QB

COACHING POINTS: Slot Rule - SS Deep ½ - CB 2 LOS Flat

Over 3
OPEN
H Z X T F

12

Pro Rules

E SS C W

T M

N S

E

C FS 3 4
T

PRO
Z

Pro Rules
F

Slot Rules

T F

SLOT

Z Y X Y X

E SS C W

T M

N

E S C

C

E SS

T W

N M

E S FS C

FS

TITE
Z Y

5 6
T F U Y U

T F

WING

Z

7 8

Over 3
DOUBLES
12
T T

TRIPS OPEN

H Z

S X Z

H

S X

E SS C

T W

N M

E S C C FS 3 4 SS W

E

T M

N S

E

C

FS

SINGLE
T

TRIPS
T

Z Y

H X

Z

H Y X

E SS C

T W

N M FS

E S C C SS

E W

T M

N S

E

C FS F S

5 6
T

TREY

H Y

Z X

C

E

T W SS

N

E M S C

FS

ACE
Z Y

7 8
T

T

KING
Z X

X Y U U

E SS C

T W

N M

E S

C E

T W

N

E M S C

SS FS C FS

Over 3
Z ZOOM PRO TO SLOT
T F

Z ZOOM SLOT TO PRO 12
T F

Z Y X Y

Z X

C SS

W

M

S FS

C

C W SS M FS S

C

PLAY IT ± BACKERS ADJUST CH. SLOT RULES TREY
T

BACKERS ADJUST ± SLOT RULES CK. PRO RULES YUKON MOTION
T F

Z

S Y X

Z Y X

C C SS W M S FS SS ADJUST- WILL LINE UP IN GAP TE TRADE

C W SS M FS

S BACKER

C

SAM CK. BACKER ALIGN Mike to µB¶ Will to µA¶ SS, 10, 50

T

Z Y X

C

E S

N M FS

T W

E C SS

TE TRADE ± ³RESET´ RIGHT

Over 3 vs. Pro
ISO
T F F Z Z

12

OUTSIDE ZONE
T

Y

X

Y

X

E SS C W

T M

N S

E SS C

Veer

E W

T M FS

N S

E

C

FS

C 3 4

OUTSIDE G
T F

PWR O
T F Z

Z

Y

X

Y

X

E SS W

T M

N S
Track

E Veer SS C C 5 6

E W

T M

N S

E

Track

Replace

C

FS

FS

C

SPLIT ZONE
T F Z

T F Z

SPLIT ZONE WEAK
X

Y

X

Y

E SS C W

T M

N S

E SS C 7 8 C

E E W

T M FS

N S

E

FS

C

ISO WEAK
T F Z

OUTSIDE ZONE WEAK
T F Z X

Y

X

E SS C W

T M

N S

E C SS

Y

E W

T M

N S

E C FS

FS

C

Over 3 vs. Pro
OUTSIDE C WEAK
Z T F Z X

12

T F

PWR O WEAK
X

Y

Y

E SS C W

T M
Track

N S

E SS C 3 4 C

E W

T M
Replace

N S
Track

E

FS

FS

C

5 6

7 8

Over 3 vs. Open
ISO
T F F

OUTSIDE ZONE
12
T

H
X Z Z

H
X

E W C SS

T M

N S

E SS C

E W

T M FS

N S

E
Veer

C

FS

C 3 4

OUTSIDE G
T F

PWR O
T F

H
X Z Z

H
X

E SS C W

T M

N S
Track

E Veer SS C C 5 6

E W

T M

N S

E

Track

Replace

FS

FS

C

SPLIT ZONE
T F

T F

SPLIT ZONE WEAK
X

H
X Z Z

H

E SS C W

T M

N S

E

E W C 7 8 C SS

T M FS

N S

E

FS

C

ISO WEAK
T F

OUTSIDE ZONE WEAK
T F

H
Z X

H
X Z

E SS C W

T M

N S

E

E C FS C SS W

T M

N S

E C FS

Over 3 vs. Open
OUTSIDE C WEAK
H
X Z T F

12
H
Z

T F

PWR O WEAK
X

E SS C W

T M
Track

N S

E SS C 3 4 C

E W

T M
Replace

N S
Track

E

FS

FS

C

5 6

7 8

Over 3 vs. Ace
ZONE
T

STRETCH G
12
T

Z

Y

U

X

Z

X

Y

U

E SS C

T W

N M
Veer

E

S SS C C

E

T W
Track

N M
Veer

E

S C

FS

FS 3 4

O SOLID
T

T
T

Z

Y

U

X

Z

X

Y

U

E SS C

T W
Track

N M

E
Replace

S SS C C

E

T W

N M

E
Track

S C

FS

FS

ZONE WEAK
T

5 6

STRETCH T WEAK
T

Z Z

Y

U

X

Y

U

X

E SS C

T W

N M

E

E S C C SS

T W

N M

E
Track

S C

FS

FS 7 8

O WEAK
T

T WEAK
T

Z

X

Y

U

Z

Y

U

X

E SS C

T W

N M
Replace

E
Track

S SS C C

E

T W
Track

N M

E

S C

FS

FS

Over 3
FIRE
T

12 FLOW
T F

F

Z Y X

Z Y X

C W SS C/F M S C

C W SS H H/C CROSSER C/F FS FS 1/3 1/3 1/3 H H C M S C

1/3

1/3

1/3

FLOOD
T F

WAGGLE
T F

Z Y X

Z Y X

C W SS H C/F FS H C/FLAT M C S

C W SS CONTAIN C/F FS 1/3 1/3 1/3 1/3 1/3 1/3 M C S CROSSER FLAT

U Over 3
DESCRIPTION Defense used versus ³22´ personnel. Closed call is made to ³U´. ADDITIONAL INFORMATION 1. 2. Versus Tite formation play Slot Rules. Versus Wing play Pro Rules. A. Corner to the wing is in Cloud Technique. B. Same run fits as 3 versus Pro (21) for Linebackers. Be alert for ³U´ motion.

3.

U Over 3
OPEN
H Z X T F

12

PRO
Z

3 4
T T F F

SLOT

Z Y X Y X

TITE
Z Y

5 6
T F U Y U

T F

WING

Z

S C

E M SS

N W

T

E

C
Cloud

C
Cloud

E W SS

T M

N S

E C

FS

FS 7 8

ISO
T F

U Over 3 vs. Tite
12
T F

OUTSIDE ZONE
U

Z Y U

Z Y

S C SS

E M

N W

T

E

C C

S

E M SS

N W

T

E

C

FS 3 4
T F

FS

OUTSIDE T

T F

PWR O

Z Y U

Z Y U

S C SS

E M

N W
Track

T

E

C C

S

E M SS

N

T WTrack FS

E

C

FS

Replace

SPLIT ZONE

5 6
T F T F

SPLIT ZONE WEAK
U

Z Y U

Z Y

S C SS

E M

N W

T

E

C C

S

E M SS

N W

T

E

C

FS

FS

ISO WEAK
Z Y

7 8
T F

T F

OUTSIDE ZONE WEAK

Z U Y U

S C SS

E M

N W

T

E

C C

S

E M SS

N W

T

E

C

FS

FS

U Over 3 vs. Tite
OUTSIDE G WEAK
Z Y U T F

12

T F

PWR O WEAK
U

Z Y

S C SS

E M

N W

T

E

C C

S

E M
Replace

N W
Track

T

E

C

Track

FS 3 4

SS

FS

5 6

7 8

U Over 3 vs. Wing
ISO
T F U U Y Y Z Z

12

T F

OUTSIDE ZONE

C E C SS W FS M S T N E C

E W SS

T

N M FS S

E

Veer

C

OUTSIDE G
U Y

3 4
T F T F

PWR O

U Z Y Z

C

E W SS

T

N M
Track

E
Veer

E C C W SS

T M

N S

E C

S

Track

Replace

FS

FS 5 6

SPLIT ZONE

T F

T F

SPLIT ZONE WEAK
Z

U Y Z

U Y

E C W SS

T M

N S

E C

C SS

E W

T M FS

N S

E C

FS

ISO WEAK
U Y

7 8
T F

T F

OUTSIDE ZONE WEAK

U Z Y Z

E C SS W

T

N M

E C S SS C

E W

T M

N S

E C

FS

FS

U Over 3 vs. Wing
OUTSIDE C WEAK
U U Y Z Y Z T F F

12

T

PWR O WEAK

E C SS W

T M

N S

E C C SS

E

T W
Replace

N M
Track

E C S

Track

FS 3 4

FS

5 6

7 8

Under 5
DESCRIPTION 8-man front defense with zone coverage based on backfield set with an extra player to help scheme. Can also play Under ³G´. ADDITIONAL INFORMATION 1. 2. 3. 4. Closed call to Y TE TE trade ± ck. Reset ± Yukon ck. Over 3 Corner and FS make a ³Read´ call vs. any slot family formation. Vs. 20 personnel- sub Nickel for Sam and play Nickel Under 5.

Under 5

S C SS
ALIGNMENT

E M W

T

E C FS

KEY

RESPONSIBILITIES

SAM

9

TE

CURL TO FLAT

MIKE

STRONG B

BACK(S)

HOOK TO CURL

WILL

WEAK A

BACK(S)

HOOK TO CURL

LC

9 YDS OFF MAN SPLIT RULE

MAN

RUN ± CRACK REPLACE PASS ± DEEP 1/3, KEY 3 STEP MOT. ADJ ± READ CALL RUN ± MAN CRACK REPLACE PASS ± DEEP 1/3, KEY 3 STEP MOT. ADJ ± READ CALL RUN ± FLOW-CUTBACK TO OVER THE TOP - FLOOD, BOX - SPLIT BOX PASS ± CURL TO FLAT RUN ± SECONDARY RUN SUPPORT PASS ± DEEP MIDDLE 1/3, KEY 3 ± STEP

RC

9 YDS OFF MAN SPLIT RULE

MAN

FS

STEM TO C-7 BASE ALIGNMENT RULES

QB

SS

12 YDS L.O.S BASE ALIGNMENT RULES

QB

COACHING POINTS: FS/CB AND CORNER MAKE READ CALL VS. ALL SLOT FAMILY FORMATIONS.

Under 5
OPEN
H Z Z X Y X T F F

12

T

SLOT

E N C M

N

T W SS

E FS

S

E M

N W

T

E FS SS C

C 3 4

C

PRO
Z Y

T F

T F

WING

U X Y Z

S

E M

N W

T

E FS C C

S

E M

N W SS

T

E FS C

C SS

TITE
Z Y

5 6
T F

U

C

S

E M

N W SS

T

E FS

C

7 8

PRO

T F

Under 5
12

T

SLOT
F Z Y X Y X

Z

S C (9)

E M
( µB¶ )

N W

T

E C

S (9) C FS

E M
(µB¶)

N

T W
( µA¶ )

E C FS SS READ

( µA¶ )

SS BASE RULES TITE
T F

3 4

T

TRIPS WING

Z Y H

Z

S Y X

C

S (9) SS

E M
( µB¶ )

N W

T

E

E C S C FS M

N W

T

E C FS

( µA¶ )

SS 5 6
T

BASE RULES ACE
T

PRO RULES

KING
Z Y H X

Z Y H

X

C

S

E M
( µB¶ )

N

T W
( µA¶ )

E C FS

S C

E M

N

T W
( µA¶ )

E C FS

( µB¶ )

SS SINGLE WING
T

SS 7 8

Z Y

S X

S (9)

E M

N W

T

E FS SS C

C READ

Under 5
T

12
s Z X S Y

T

Z Y

X

S C SS M W FS C

C S SS M W FS

C

T

³H´ OR RB
Z Z Y X

³H´ OR RB
Y

T

X

S C M W FS

C

C

S M W SS

FS

C

³BUMP ± BUMP´ YUKON MOTION
T

SS

³BUMP ± BUMP´
T F

TE TRADE

Z Y X

Z Y X

C

S

E M SS W C FS

S C FS W M C

³YUKON´ ± CK OVER 3

SS TE TRADE ± ³RESET´ RIGHT

Nickel 7
DESCRIPTION 8-man front defense with a Safety rolled down in the box. 4 under, 3 deep zone.

ADDITIONAL INFORMATION 1. Defense to be run mainly vs. 10 and 11 personnel. Primarily used versus Trips and Trips Open. Strong side Safety and Mike have Hook to Curl. Nickel and Will have Curl to Flat. Can be run with any front. May run with Over, Under Nike or Split (line game) in certain situations.

2. 3. 4. 5.

Nickel 7
DOUBLES
12
T T

TRIPS OPEN

H Z

S X Z

H

S X

E N

T SS

N M FS

E W C C N SS

E

T M

N W

E C FS

C

SINGLE
T

3 4
T

TRIPS

Z Y

H X

Z

H Y X

E W C

T M FS

N

E SS N C C N

E SS

T M

N W FS

E C

5 6
T

TREY

H Y

Z X

E C W

T

N M

E SS N C

FS

ACE
Z Y

7 8
T T

KING
Z X

X U Y U

Nickel 7
DOUBLES
12
T T

TRIPS OPEN

H Z

S X Z

H

S X

E N C SS

N M

T

E W C C N SS

E M FS

N W

T

E

C

³Bail´

FS

SINGLE
T

3 4
T

TRIPS

Z Y

H X

Z

H Y X

E N C SS M

N

T W FS

E

C

5 6
T

TREY

H Y

Z X

E C W

N

T M FS

E SS N C

ACE
Z Y

7 8
T

T

KING
Z X

X Y U U

Base Defenses
MAN DEFENSE

Over White
DESCRIPTION 8-man front and man coverage with a free safety and a plugger.

ADDITIONAL INFORMATION 1. 2. Closed Call = Y Motion to One-back: A) Check Special = Strong - Bump - SS on back - Will on TE B) Weak - Sam lock Motion ± Run with your man in motion. TE trade ± Recall the closed side (RESET) Possible check Under Yellow with game plan On outside runs to the solid side - SS spills all blocks to him, and LB¶s adjust run fits. Otherwise, run fits are just like 3. Corner over vs. Slot, Trey and King.

3. 4.

5.

6.

Coverage White

T

F

Z Y X

C SS

E W

T M FS

N S

E C

POSITION SAM MIKE WILL LC

ALIGNEMENT
50

KEY
TE

RESPONSIBILITY
M/M 2ND BACK STRONG OR WEAK PLUG VS. SPLIT BACKS 1ST BACK STRONG PLUG VS. AWAY (FLOOD) RUN-SECONDARY RUN PASS-MAN ON #1 MOT. ADJ-LOCK RUN-SECONDARY RUN PASS-MAN ON #1 MOT. ADJ-LOCK RUN-ALLEY PASS-MIDDLE 1/3 MOT. ADJ-PLAY IT RUN-FLOW-SPILL-D GAP -FLOOD-CUTBACK, µD¶ OVER THE TOP -SPLIT-D GAP PASS- M/M ON TE ALAERT BUMP VS. STRONG MOTION MOT. ADJ.-LOCK

µ0¶ LEG OF CENTER

BACK (S)

50

BACK (S)

9 YDS. OFF MAN SPLIT RULE

QB

RC

9 YDS. OFF MAN SPLIT RULE

QB

FS

12 YDS. OFF L.O.S. BASE ALIGNMENT RULES

QB

SS

12 YDS. OFF L.O.S. STEM TO LB DEPTH SPLIT RULE BASE ALIGNMENT RULES

QB

Over White
OPEN
H Z X T F

12

Pro Rules

E C SS W

T M

N S

E C

Trio
FS 3 4
T F

PRO
Z

Pro Rules

Pro Rules

T F

SLOT

Z Y X Y X

E C SS W

T M

N S

E SS C

E W

T M

N

E C S C

Trio
FS

Trio
FS 5 6
T F

Connie

TITE
Z Y

T F

WING

Pro Rules

Pro Rules
U Y

Z

U

C

SS

E

T W M

N

E S

C C

SS

E W

T M

N

E S FS C

Trio

Trio
FS 7 8

Over White
DOUBLES
12
T T

TRIPS OPEN

H Z

S X Z

H

S X

SINGLE
T

3 4
T

TRIPS

Z Y

H X

Z

H Y X

5 6
T

TREY

H Y

Z X

ACE
Z Y

7 8
T T

KING
Z X

X U Y U

E C SS

T W

N S

E S C

SS

E

T W

N M

E S C C

Reggie
FS

Reggie
FS

Connie

Over White vs. Pro
ISO
T F

OUTSIDE ZONE
T F

12

Z Z

Y

X

Y

X

E SS C W

T M

N S

E SS C

Veer

E W FS 3 4

T M

N S

E

C

FS

C

OUTSIDE G
T F

PWR O
T F Z

Z

Y

X

Y

X

E SS W

T M

N S
Track

E Veer SS C C 5 6

E W

T M

N S

E

Track

Replace

C

FS

C FS

SPLIT ZONE
T F Z

T F Z

SPLIT ZONE WEAK
X

Y

X

Y

E SS C FS W

T M

N S

E SS C 7 8 C

E W FS

T M

N S

E

C

ISO WEAK
T F Z

OUTSIDE ZONE WEAK
T F Z

Y

X

E SS C FS W

T M

N S

E C C

Y

X

E SS W

T M

N S

E C

FS

Over White vs. Pro
OUTSIDE C WEAK
Z T F Z X

12

T F

PWR O WEAK
X

Y

Y

E SS C W

T M
Track

N S

E SS C 3 4 C

E W

T M
Track Replace

N S

E

C FS

FS

5 6

7 8

Over White vs. Slot
ISO
T F F Z Z X X

OUTSIDE ZONE
12
T

Y

Y

E SS W

T M

N S

E C
Connie

Veer

E SS C 3 4 W

T M

N S FS

E

C
Connie

C FS

OUTSIDE G
T F Z

PWR O
T F Z

Y

X

Y

X

T SS E W M

N S
Track

E Veer C
Connie

E SS C W

T M

N S

E C
Connie

Track

Replace

C FS 5 6

FS

SPLIT ZONE
T F Z X

T F

SPLIT ZONE WEAK
Z X

Y

Y

E SS W

T M

N S

E C
Connie

E E SS C 7 8 W

T M

N S FS

E

C
Connie

FS

C

ISO WEAK
T F Z

OUTSIDE ZONE WEAK
T F Z

Y

X

E SS W

T M

N S

E C
Connie

Y

X

E SS C W

T M

N S

E

C
Connie

C

FS

FS

Over White vs. Slot
OUTSIDE C FLEX
Y
T F Z Z X

12

T F

PWR O FLEX
X

Y

E SS W

T M
Track

N S FS

E

E C
Connie

T W M
Track Replace

N S

E C
Connie

SS C 3 4

FS

C

5 6

7 8

Over White vs. Open
ISO
T F F

OUTSIDE ZONE
12
T

H
X Z Z

H
X

E C SS W

T M

N S

E

E W C SS FS 3 4 C

T M

N S

E
Veer

C

FS

OUTSIDE G
T F

PWR O
T F

H
X Z Z

H
X

E W SS C

T M

N S
Track

E Veer

E W C C SS 5 6

T M

N S

E

Track

Replace

FS

C FS

SPLIT ZONE
T F

T F

SPLIT ZONE WEAK
X

H
X Z Z

H

E W C SS

T M

N S

E

E W C SS C 7 8

T M

N S

E

FS

FS

C

ISO WEAK
T F

OUTSIDE ZONE WEAK
T F

H
Z X

H
X Z

E W C SS

T M

N S

E

E C C FS SS W

T M

N S

E C

FS

Over White vs. Open
OUTSIDE C WEAK
H
X Z T F

12
H
Z

T F

PWR O WEAK
X

E C W SS

T M
Track

N S

E C C 3 4 SS

E W

T M
Replace

N S
Track

E

FS

FS

C

5 6

7 8

Over White vs. Ace
ZONE
T

STRETCH G
12
T

Z

Y

U

X

Z

X

Y

U

E SS C

T W

N M
Veer

E

S SS C C

E

T W
Track

N M
Veer

E

S C

FS

FS 3 4

O
T

T
T

Z

Y

U

X

Z

X

Y

U

E SS C

T W
Track

N M

E
Replace

S SS C C

E

T W

N M

E
Track

S C

FS

FS

ZONE WEAK
T

5 6
T

STRETCH T WEAK
U
X

Z Z

Y

U

X

Y

E SS C

T W

N M

E

E S C C SS

T W

N M

E
Track

S C

FS
SG-93

FS 7 8

O WEAK
T

T WEAK
T

Z

X

Y

U

Z

Y

U

X

E SS C

T W

N M
Replace

E
Track

S SS C C

E

T W
Track

N M

E

S C

FS

FS

Over White vs. King
ZONE WEAK
T

12

T

STRETCH G WEAK
Z X

Z X

Y

U

Y

U

E SS

T W

N M
Veer

E

S SS C
Connie

E

T W
Track

N M
Veer

E

S C
Connie

C FS 3 4

C

FS

O WEAK
Y

T WEAK
T Z

T

Z

U

X

X

Y

U

E SS

T W
Track

N M

E
Replace

S SS C C
Connie

E

T W

N M

E
Track

S C
Connie

C

FS

FS 5 6
T

ZONE
T

STRETCH T

Z Z X

Y

U

X

Y

U

E SS

T W

N M

E

E S C
Connie

T W

N M

E
Track

S C C
Connie

SS C

FS

FS 7 8

O
T

T
T

Z

Z X

Y

U

Y

U

X

E SS

T W

N M
Replace

E
Track

S C C
Connie

E SS

T W
Track

N M

E S C C FS
Connie

FS

ISO
T F

Over White vs. Tite
OUTSIDE ZONE
12
T F

Z Z

Y

U

Y

U

E SS W C FS

T M

N S

E

C SS C 3 4

E W FS

T M

N S

E
Veer

C

OUTSIDE G
T F

PWR O
T F Z

Z

Y

U

Y

U

E C SS W

T M

N S
Track

E
Veer

C SS C 5 6

E W

T M

N S
Replace

E

C

Track

FS

FS

SPLIT ZONE
T F Z

T F Z

SPLIT ZONE WEAK
U

Y

U

Y

E SS C W

T M

N S

E

C SS C 7 8

E W

T M

N S

E

C

FS

FS

ISO WEAK
T F Z

OUTSIDE ZONE WEAK
T F Z

Y

U

E SS C W

T M

N S

E

C

Y

U

E SS W

T M

N S

E

C

FS

C FS

Over White vs. Tite
OUTSIDE T WEAK
Z T F Z

12

T F

PWR O WEAK
U

Y Y
U

C E SS W C FS 3 4 M
Track

T

N S

E

E SS W

T M
Replace

N S
Track

E

C

C FS

5 6

7 8

Over White vs. Wing
ISO
T F U

OUTSIDE ZONE
12
T F

U

Y

Z

Y

Z

SS C

E W

T M

N S

E C C

SS

E W

T M

N S
Veer

E C

FS

FS 3 4

OUTSIDE G
T F

PWR O
T F

U

U

Y

Z

Y

Z

SS C

E W

T M

N S
Veer Track

E C C

SS

E W

T M

N S
Track

E
Replace

C

FS

FS 5 6

SPLIT ZONE
T F

T F

SPLIT ZONE WEAK
Z

U

U

Y

Z

Y

SS C

E W

T M

N S

E C C

SS

E W

T M

N S

E C

FS

FS 7 8

ISO WEAK
T F

OUTSIDE ZONE WEAK
T F U

U

Y

Z

Y

Z

SS C

E W

T M

N S

E C C

SS

E W

T M

N S

E C

FS

FS

Over White vs. Wing
OUTSIDE C WEAK
U T F

12

T F

PWR O WEAK
Z

U

Y

Z

Y

SS C

E W
Track

T M

N S

E SS C C

E W

T M
Replace

N S

E C

Track

FS 3 4

FS

5 6

7 8

Under Yellow
DESCRIPTION 8-man front defense with man to man coverage based on backfield set with an extra player to help scheme. ADDITIONAL INFORMATION 1. 2. Closed Call - Y Run with your man vs. motion or shift by their receiver. TE trade - recall the closed side. Possible check Over White by game plan; Yukon - check Over White Mike/Will/FS 3 on 2 vs. remaining backs. A) B) Check Special vs. 1-back. Safeties lock on motion by #2. Mike 1st back to TE side - bump all motion to TE. Flood Pass = Mike is plugger. FS 1st back to your side - both backs strong (flow pass) FS is plugger. Will - 2nd back strong (flow) 2nd back weak (flood) vs. split = plugger. 1-back sets - 2 remaining cover men ³Reggie´ back.

3.

C)

D)

E) 4. 5.

Vs. 22 (may call Under Yellow Check) Vs. 20 personnel- sub Nickel for Sam and play Nickel Under Yellow.

Coverage Under Yellow

T F Z Y X

C

S

E M SS

N W

T

E C FS

POSITION SAM MIKE WILL LC

ALIGNEMENT
90

KEY
TE

RESPONSIBILITY
M/M ON TE OUTSIDE MAN TECHNIQUE 1ST BACK STRONG PLUGGER VS. FLOOD 2ND BACK STRONG/WEAK PLUGGER VS. SPLIT RUN-MAN CRACK REPLACE PASS-MAN MOT. ADJ-LOCK RUN-MAN CRACK REPLACE PASS- MAN MOT. ADJ-LOCK RUN-FLOW-CUTBACK TO OVER THE TOP -FLOOD-BOX -SPLIT-BOX PASS-FIRST BACK WEAK MOT. ADJ-SLOT RULE RUN-SECONDARY RUN SUPPORT PASS-DEEP MIDDLE 1/3, READ 3 STEP MOT. ADJ.-PLAY IT

STRONG B

BACK (S)

WEAK A

BACK (S)

9 YDS. OFF MAN SPLIT RULE

MAN

RC

9 YDS. OFF MAN SPLIT RULE

MAN

FS

STEM TO C-7 BASE ALIGNMENT RULES

QB

SS

12 YDS. OFF L.O.S. BASE ALIGNMENT RULES

QB

COACHING POINTS: F/S/CB POSSIBLE COMBO CALL VS. 22 PERS.

Under Yellow
OPEN
H Z X T F

12

E C N M

N

T W

E FS C

Trio
SS

PRO
Z

3 4
T T F F

SLOT

Z Y X Y X

S C

E M SS

N W

T

E S FS C

E M

N

T W

E C FS C

Trio

Trio
SS 5 6
T F

Connie

TITE
Z Y

T F U Y U

WING

Z

C

S

E M

N

T W

E FS

C C

S

E M

N

T W

E FS C

Trio
SS

Trio
SS

7 8

Under Yellow
T T

12
Z X Z X

S C M REGGIE SS ³SPECIAL´
T

W FS
FS ³LOCK´

C

C

S M SS
SS ³LOCK´
T

W REGGIE FS

C

³SPECIAL´

³H´ OR RB
Z X Z

³H´ OR RB

X

S C M SS W FS

S C C SS M W C

FS ³BUMP-BUMP´
T T

³BUMP-BUMP´

Z X

Z X

S C SS M W C C W FS FS
³YUKON´ ± CHECK WHITE

S M SS C

TE TRADE ± ³RESET´ RIGHT 7 8

Under Yellow (LYNCH RULES)
T T

12
Z X Z X

S C M REGGIE FS ³SPECIAL´
T

W SS
SS ³LOCK´

C

C

S M SS
SS ³LOCK´
T

W REGGIE FS

C

³SPECIAL´

³H´ OR RB
Z X Z

³H´ OR RB

X

S C M FS ³BUMP-BUMP´
T

S C W SS C SS M W C

FS

³BUMP-BUMP´

T

Z X

Z X

S C FS M W C C SS W M FS SS
³YUKON´ ± CHECK WHITE

S C

TE TRADE ± ³RESET´ RIGHT 7 8

Under Yellow
DEUCE
12
T T

TRIPS

H Z

S X Z

H

S X

DOUBLES
T

3 4
T

PRO TRIPS

Z Y

H X

Z

H Y X

5 6
T

SLOT TRIPS

H Y

Z X

ACE
Z Y

7 8
T T

KING
Z X

X U Y U

S C

E M

N
Reggie

T W

E FS C S

E M

N

T W

E C FS
Connie

C

Reggie

SS

SS

Under Yellow vs. Tite
ISO
Z Y U T F Z Y

OUTSIDE ZONE
T F

12

U

S C

E M

N W SS

T

E FS

C C

S

E M

N W SS

T

E C FS

STRETCH T
Z

3 4
T T F F Z

PWR O

Y

U Y U

S C

E M

N W
Track

T

E

C C

S

E M

N W
Track

T

E FS
Replace

C

FS

SS

SS 5 6

SPLIT ZONE
Z Y

T F Z U Y

T F

SPLIT ZONE WEAK
U

S C

E M

N W SS

T

E FS

C C

S

E M

N W SS

T

E FS

C

ISO WEAK
Z Y

7 8
T F Z U Y

OUTSIDE ZONE WEAK
T F

U

S C

E M

N W SS

T

E FS

C C

S
Veer

E M

N W SS

T

E FS

C

Under Yellow vs. Tite
OUTSIDE G WEAK
Z Y U T F Z Y U

12

T F

PWR O WEAK

S C
Veer

E M

N W
Track

T

E FS

C C

S

E M
Replace

N W
Track

T

E C FS

SS 3 4

SS

5 6

7 8

Under Yellow vs. Wing
ISO
T F

OUTSIDE ZONE
T F

12

U Y Z

U Y Z

S C

E M

N W SS

T

E FS C C

S

E M

N W SS

T

E FS C

OUTSIDE T

3 4
T F T F

PWR O

U Y Z

U Y Z

S C

E M

N W

T
Track

E FS C

C

S

E M

N W
Track

T

E FS C

SS

SS 5 6

SPLIT ZONE
T F

T F

SPLIT ZONE WEAK

U Y Z

U Y Z

S C

E M

N W SS

T

E FS C C

S

E M

N W SS

T

E FS C

ISO WEAK
U Y

7 8
T F T F

OUTSIDE ZONE WEAK

U Z Y Z

S C

E M

N W SS

T

E FS C C

S

E M

N W SS

T

E FS C

Under Yellow vs. Wing
OUTSIDE G WEAK
U Y Z T F

12

T F

PWR O WEAK

U Y Z

S C
Veer

E M

N W

T

E FS C C

S

E M
Replace

N W
Track

T

E FS C

Track

SS 3 4

SS

5 6

7 8

Under Yellow vs. Pro
ISO
H F

OUTSIDE ZONE
1 2
T F

Z Y

Z X Y X

S C

E M

N W

T FS

E C C

S

E M

N W SS

T FS

E C

SS

OUTSIDE T
H F

3 4
H F

PWR O

Z
Y

X

Z
Y

X

S C

E M

N W
Track

T

E C FS C

S

E M

N W
Track

T E FS
Replace

C

SS

SS 5 6
H F T F

SPLIT ZONE

SPLIT ZONE WEAK
X

Z
Y

Z X Y

S E C M

N

T E W FS C C

S

E M

N W

T FS

E C

SS

SS 7 8

ISO WEAK
H F

OUTSIDE ZONE WEAK
H F

Z
Y

X

Z
Y

X

S E C M

N W

T

E FS C C

S
Veer

E M

N W SS

T

E FS C

SS

Under Yellow vs. Pro
OUTSIDE G WEAK
12
T T F F

PWR O WEAK

Z Y X

Z Y X

C

S

E M SS

N W
Track

T

E FS

C

C

S

E M
Replace

N W
Track

T FS

E

C

SS 3 4

5 6

7 8

Under Yellow vs. Slot
ISO
H F

OUTSIDE ZONE
1 2
T F Z Y X Y

Z X

S

E M

N W

T FS

E C C

S

E M

N W SS

T FS

E C

C

SS

OUTSIDE T
H F

3 4
H F

PWR O
Z

Z
Y

X

Y

X

S

E M

N W
Track

T

E C FS C

S

E M

N W
Track

T E C FS
Replace

C

SS

SS 5 6
H F T F

SPLIT ZONE
Z
Y

SPLIT ZONE WEAK
Z X

X

Y

S E M

N

T E C W FS C

S

E M

N W SS

T FS

E C C

SS

ISO WEAK
H F

7 8

OUTSIDE ZONE WEAK
H F

Z
Y

X
Y

Z X

S E M

N W

T

E C FS C

S
Veer

E M

N W SS

T

E FS C C

SS

Under Yellow vs. Slot
OUTSIDE G WEAK
12
T T F F Z Y X Y Z X

PWR O WEAK

S
Veer

E M

N W SS
Track

T

E FS

C

C

S

E M
Replace

N W
Track

T FS

E

C

C

SS 3 4

5 6

7 8

Under Yellow vs. Ace
ZONE
T

12

T

STRETCH C
X

Z Z Y U X Y U

C

S

E M

N W SS

T

E

FS

C

C

S

E M
Track

N W SS

T

E

FS

C

O
T

3 4
T

T

Z Y U

X

Z Y U

X

C

S

E M
Track

N W
Replace

T

E

C FS

S C

E M

N W
Track

T

E

FS

C

SS

SS 5 6
T T

ZONE WEAK
Z Y

STRETCH G WEAK
X

X U

Z Y U

C

S
Veer

E M

N W SS

T

E

FS

C C

S
Veer

E M

N W
Track

T

E

FS C

SS 7 8
T T

O WEAK
Z Y

T WEAK
X

X U

Z Y U

C

S

E M
Replace

N W
Track

T

E

FS

C

C

S

E M
Track

N W SS

T

E

FS

C

SS

Under Yellow vs. King
ZONE WEAK
T

12

T

STRETCH C WEAK
Z X

Z Y U

X Y U

C S E M SS N W T E FS S C M
Track

E

N W SS

T

E

FS C

C

O WEAK

3 4
T T

T WEAK

Z Y U

Z X Y U

X

S

E M
Track

N W
Replace

T

E

C FS C

S

E M

N W
Track

T

E

FS C

C

SS

SS 5 6
T T

ZONE

STRETCH G

Z Y U

X Y U

Z

X

S
Veer

E M

N W SS

T

E

FS

C C

S
Veer

E M

N W
Track

T

E

FS C C

SS 7 8
T T

O

T

Z Y U

X Y U

Z

X

S

E M
Replace

N W
Track

T

E

FS C C

S

E M
Track

N W SS

T

E

FS C

C

SS

Under Yellow vs. Open
ISO
T F H H Z Z X

T

OUTSIDE ZONE

12
F

X

E E N C SS M N W T FS C C E N M

N W SS

T FS

E

C

OUTSIDE C
T F

3 4
T F H

PWR O

H Z Z X X

E N C C M

N W SS

T FS

E
Replace

E N C M

N W SS

T FS

E

C
KSU-49

Track

SPLIT ZONE
T F

5 6
T F H

SPLIT ZONE WEAK
X

H Z Z X

E E N C SS M N W T FS C C E N M

N W SS

T FS

E

C

ISO WEAK
H

7 8
T F H Z

OUTSIDE ZONE WEAK
T F X Veer

Z

X

E M

N W SS

T FS

E

E N C M

N W SS

T FS

E C

N

C

C

Under Yellow vs. Open
TOSS G WEAK
H Z Z Veer X X T T F H

12
F

PWR O WEAK

E E N M SS 3 4 W
Track

N M W
Track

T FS

E

T FS

E C C

N

N C

Replace

C SS

5 6

7 8

Nickel White
DESCRIPTION Substitution defense with man-to-man coverage and a low hole player (Plugger) used versus 10 or 11 personnel. ADDITIONAL INFORMATION 1. 2. Closed Call = Y (SS, Nickel and Mike go to passing strength.) Same concept as White or Yellow but we do not check special. Nickel or extra DB has S receiver. Can play with Over, Under, Split, Over Stud, Over Gus, and Even fronts.

3.

Coverage Nickel White

T

Z Y X

C FS
POSITION N / SAM MIKE WILL LC ALIGNMENT
(PRESS ALIGNMENT) NICKEL RULES µB¶ GAP NICKEL RULES µA¶GAP NICKEL RULES

S/N W M SS
KEY
MAN MAN # 2

C

RESPONSIBILITY

BACK

BACK YOUR WAY- HUG UP M/M BACK AWAY- PLUGGER BACK YOUR WAY- HUG UP M/M BACK AWAY- PLUGGER

BACK

9 YDS. OFF MAN

MAN

MAN # 1

RC

9 YDS. OFF MAN

MAN

MAN # 1

FS

12 YDS. OFF L.O.S. STEM TO 4 YDS. OFF TE NICKEL ALIGNEMENT RULES 12 YDS. OFF L.O.S. NICKEL ALIGNMENT RULES

MAN

MAN TE MOT. ADJ ± FS LOCK CALL

SS

QB

RUN-SECONDARY RUN SUPPORT PASS-DEEP MIDDLE 1/3, READ 3 STEP MOT. ADJ.-PLAY IT

COACHING POINTS: CB¶S/N ± 3RD AND 1, 2, 3 ALERT ³BUMP´.

Nickel Over White
DOUBLES
12
T T

TRIP OPEN

H Z

S X Z

H

S X

E C N

T M

N W SS

E FS C C N SS

E

T M FS

N W

E C

Reggie

Reggie

SINGLE
T

3 4
T

TRIPS

Z Y

H X

Z

H Y X

C

E FS

T W

N M SS

E N C C N

E SS

T M FS

N W

E

C

Reggie

Reggie

5 6
T

TREY

H Y

Z X

E FS

T W

N M SS

E C N C

Reggie Connie

ACE
Z Y

7 8
T T

KING
Z X

X U Y U

Nickel Under White
DOUBLES
12
T T

TRIPS OPEN
X

H Z

S X Z

H

S

E C N M

N

T W

E FS C C N SS

E M

N W

T

E C

Reggie
SS

Reggie
FS

SINGLE
T

3 4
T

TRIPS

Z Y

H X

Z

H Y X

E C N SS M

N W

T

E

C

Reggie
FS

5 6
T

TREY

H Y

Z X

E FS M

N

T W SS

E C N C

Reggie

ACE
Z Y

7 8
T T

KING
Z X

X U Y U

Nickel Over White vs. Single
READ ZONE
T Z H

12

STRETCH G
T Z H

Y

X

Y

X

E C FS

T W

N M SS

E
Veer

E N C C FS

T W
Track

N

E
Veer

M SS

N

C

O
T

3 4
T

READ T

Z

H

Z X

H

Y

Y

X

E C FS

T W
Track

N M

E N
Replace

E C C FS

T W

N M

E N C

Track

SS

SS 5 6

READ ZONE WEAK
T Z H

STRETCH C WEAK
T Z H

Y

X

Y

X

E C FS

T W

N M SS

E N C C

E FS

T W
Track

N M SS

E N C

O
T

7 8
T

READ T WEAK
H X

Z

H

Z X

Y

Y

E C FS

T W

N M

E N C C FS

E

T W

N

E M N C

Replace

Track

Track

SS

SS

Nickel Over White vs. Trips
READ ZONE
12
T

STRETCH G
T
Z H

Z

H

Y

X

Y

X

SS N C

E

T M FS

N W

E

Veer

SS C C N

E

T M
Track

N W

E
Veer

C

FS 3 4

O
T

READ T
T

Z

H

Z

H

Y

X

Y

X

SS E N C

T M
Track

N W

E C C N
Replace

SS

E

T M FS

N

E W
Track

C

FS

READ ZONE WEAK
T Z H

5 6

STRETCH C WEAK
T
Z H

Y

X

Y

X

SS E N C

T M FS

N W

E C C N

SS

E

T M
Track

N

E W C

FS 7 8
T
T

O WEAK
Z H

READ T WEAK

Z

H

Y

X

Y

X

SS N C

E

T M
Replace

N W
Track

E C C N

SS

E

T M
Track

N W

E C

FS

FS

READ ZONE

Nickel Over White vs. Trey
12
T

STRETCH G
T
H Z X

H

Z X

Y

Y

E FS

T W

N M

E
Veer

C

N

C

E FS

T W
Track

N M

E
Veer

C

N

C

SS

SS 34

O
T

READ T
T H Z X

H

Z X

Y

Y

E FS

T W
Track

N M

E
Replace

C

N

E C FS

T W

N M
Track

E

C

N

C

SS

SS

READ ZONE WEAK
T H Z X

56
T

OUTSIDE C WEAK
H Z X

Y

Y

E FS

T W

N M

E

C

N

E C FS

T W
Track

N M

E

C

N

C

SS

SS

O
T

78
T

READ T WEAK
H Z X

H

Z X

Y

Y

E FS

T W
Replace

N M
Track

E

C

N

E C FS

T W
Track

N M SS

E

C

N

C

SS

Nickel Over White vs. Doubles
READ ZONE
12
T

G STRETCH
T H

H S Z X Z

S X

E C N

T M SS

N W

E Veer FS C C N

E

T M
Track

N W

E Veer FS C

SS 3 4
T
T

O

READ T

H S Z X Z

H S X

E C N

T M
Track

N W

E FS C C N
Replace

E

T M SS

N W

E FS
Track

C

SS 5 6

READ ZONE WEAK
T

T

STRETCH C WEAK
S

H S Z X Z

H X

E N C

T M SS

N W

E FS C C N

E

T M
Track

N W

E FS C

SS 7 8

O WEAK
T H S Z X

READ T WEAK
T

H S Z X

E N C

T M
Replace

N W
Track

E FS C C N

E

T M
Track

N W

E FS C

SS

SS

Nickel Over White vs. Trips Open
READ ZONE
12
T

G STRETCH
T H S X

H Z

S X Z

N C

SS

E

T M FS

N W

E

Veer

N C C SS

E

T M
Track

N W

E Veer C

FS 3 4

O
T

READ T
T

H Z

S X Z

H

S X

N C SS

E

T M
Track

N W

E C C N SS
Replace

E

T M FS

N W

E
Track

C

FS 5 6

READ ZONE WEAK
H Z S

T

T

STRETCH C WEAK

H X Z

S X

E N C SS

T M FS

N W

E C C

N

E SS

T M
Track

N W

E C

FS 7 8

O WEAK
T H Z S X

READ T WEAK
T

H Z

S X

SS N C

E

T M
Replace

N W
Track

E N SS C C

E

T M
Track

N W

E C

FS

FS

Nickel Under White vs. Trips
READ ZONE
T Z H

12

STRETCH T
T Z H

Y

X

Y

X

SS C N

E M FS

N W

T

E C C N

SS

E M
Track

N W

T
Replace

E C

FS 3 4
T T

O

READ T

Z

H

Z

H

Y

X

Y

X

E C N SS M
Track

N

T W
Replace

E C C N

SS

E M FS

N W

T
Track

E C

FS 5 6

READ ZONE WEAK
Z H

T T

STRETCH G WEAK
X

Z

H

Y

X

Y

E SS C N M FS

N W

T

E C C N

E SS M FS 7 8
T

N W

T

E C

Track

O WEAK
Z H

READ T WEAK

T

Z

H

Y

X

Y

X

E SS C N M
Replace

N

T W
Track

E C C N

E SS M
Track

N

T W

E C

FS

FS

Nickel Under White vs. Doubles
READ ZONE
12
T

STRETCH G
T S H Z

S H X Z X

N C

E M SS

N W

T

E FS C C 3 4

N

E M SS

N W

T
Track

E FS C

O
T

READ T
T

S X

H Z X

S

H Z

N C

E M
Track

N W

T
Replace

E FS C C

N

E M SS

N W

T
Track

E FS C

SS

5 6

READ ZONE WEAK
T

T

STRETCH C WEAK
H

S H X Z X

S Z

N C

E
Veer

N M SS W

T

E FS C C N

E
Veer

N M SS W

T
Track

E FS C

O
T

7 8

READ T WEAK
T

S H X Z X

S H Z

N C

E M
Replace

N W

T
Track

E FS C C

N

E M
Track

N W

T

E FS C

SS

SS

Nickel Under White vs. Trips Open
READ ZONE
12
T

STRETCH G
T H S Z

H X

S Z X

N C

SS

E M FS

N W

T

E C C

N

SS

E M FS

N W

T
Track

E

C

O
T

3 4
T

READ T

H X

S Z X

H

S Z

N C

E SS M
Track

N W

T
Replace

E C C

N

SS

E M

N W

T
Track

E C

FS

FS 5 6
T

READ ZONE WEAK
T

STRETCH C WEAK
Z

H X

S Z X

H

S

N C

E SS
Veer

N M W

T

E N C C SS

E
Veer

N M W

T
Track

E C

FS

FS 7 8

O
T

READ T WEAK
T

H X

S X Z

H

S

Z

N C

SS

E M
Replace

N W

T
Track

E C C

E N SS M
Track

N W

T

E C

FS

FS

1 Read Solo / Prevent

T W C FS M

T N C SS

T C FS
ADJUSTMENTS: A. B.

T W
CURL/FLAT

M
FINAL 3

N C SS

Call for 3rd & Long and 4th & Long with Cover 2. Backers¶ alignment depth is half the distance needed for the 1st down. Example: 3rd & 18 - backers align 9 yds. deep 3rd & 12 - backers align 6 yds. Deep Good vs. 10 personnel Deuce. Corners and Safeties are playing Palms but from a deeper alignment. Mike becomes a deep hole player.

C. D. E.

Zone Blitzes

Spear (Bronco)

DESCRIPTION An zone blitz with the SS blitzing. Played with a 3 deep, 3 under zone, using bronco coverage underneath. Versus slot family formations the corner will blitz. ADDITIONAL INFORMATION 1. Closed call depends on the blitz called: -Examples A. Spear ± Y B. Weak Spear ± Away from passing strength C. Back Spear ± Back Bronco Coverage A. Blitzer ± Safety or Corner B. Bronco ± OLB¶s C. Final 3 ± Mike LB¶s adjust vs 1 back sets. (Trips= Switch call between SS and will) Base personnel ± Will to call; Sam away. Corner ³Trade´ with SS vs dead side TE (slot family) SS play deep 1/3. Blitzer ± Action to spill ball outside/Action away shuffle for cutback and boot. Away End plays Box/CQ technique.

2.

3. 4. 5. 6. 7.

Spear Close Call Left
T F Z Y X

E C SS W

T M

N

E C S

FS
Position Call End Align 8 Tech Long Stick Key OT Run To B Gap Run Away B Gap Pass B Gap

Away End

Loose 6

Box

OT

C Gap

C Gap

Contain

Tackle

3

Spike

OG

A Gap

A Gap

A Gap

Nose

1

Hot Box/ Cutback Free Hitter Box/ Cutback

OG

B Gap

B Gap ³A´ Cutback A Gap Rope A Dope

B Gap

Sam

50

Backs

Box

Bronco

Mike

0

Backs

Track

Final 3

Will

50

Backs

D Gap

Bronco

Spear (Bronco)
OPEN
H Z X T F

12

E SS C Also Strong W

T M

N S FS
T

E C

µSWITCH¶

Bronco
3 4
T

PRO
Z

SLOT

F F

Z Y X Y X

SS

E W

T

N M FS

E S C

C
µTRADE¶

E SS

T W

N M FS
T F

E S C

C Also Strong

Bronco
5 6

Also Weak

Bronco

TITE
Z Y

T F U Y U

WING

Z

S C U Spear

E M

N

T W
µ

E

C
µTRADE¶

C
µTRADE¶

E W SS

T M

N S

E C

SS

FS

Bronco
7 8

U Spear

FS

Bronco

Spear (Bronco)
DOUBLES
12
T T

TRIPS OPEN
X

H Z

S X Z

H

S

E T W SS C
µSWITCH¶

N M FS

E S C C

SS

W E M

T S

N

E C

µSWITCH

Also Strong

Bronco

Also Strong 3 4

FS

Bronco

SINGLE
T

TRIPS
T

Z Y

H X

Z

H Y X

SS C Also Weak

E W

T M

N

E S C SS C

W

E

T M FS

N S

E C

µSWITCH¶

FS

Bronco

Also Strong 5 6

Bronco

TREY
T

H Y

Z X

E C
µTRADE

T

N W

E M FS

S C

SS Also Weak

Bronco
7 8
T

ACE
Z Y

T

KING
Z X

X Y U U

E SS C W

T M

N

E S C

C

E

T W SS

N

E M S C FS

µTRADE

FS Also Strong

Bronco

Also Weak

Bronco

Dagger (Bronco)
DESCRIPTION A zone blitz through the B gap. Played with Bronco coverage. ADDITIONAL INFORMATION 1. Closed call depends on the blitz called: - Examples A. Dagger ± Y B. Weak Dagger ± Away from passing strength 2. Bronco Coverage A. Blitzer ± Call OLB B. Bronco ± Call Safety and Away OLB C. Final 3 ± Mike 3. Be alert for additional calls based on the following: A. Trade ± Dead side B. Switch ± 2 Detached C. Swap ± 3 Speed Base Personnel ± Will to the call/ Sam away. Tackle blocks down (veer), blitzer comes off the tackles butt. Away End has a Box/CQ technique. Call End has a Go technique. Immediate climb to the mesh point to a flex side.

4. 5. 6. 7.

Dagger Close Call Left
T F Z Y X

E C SS W

T M

N S FS

E C

Position

Align

Tech

Key

Run To

Run Away

Pass

Call End

8

Go

TE

D Gap

D Gap

Contain

Away End

Loose 6

Box

OT

C Gap

C Gap

Contain

Tackle

3

Spike

OG

A Gap

A Gap

A Gap

Nose

1

Hot

OG

B Gap

B Gap

B Gap

Dagger (Bronco)
OPEN
H Z X T F

12

E C SS W

T M

N S FS
T

E C

Also Strong

Bronco
3 4
T

PRO
Z

SLOT

F F

Z Y X Y X

E C SS W

T

N M FS S

E C C

E W

T

N M FS
T F

E S C

Also Strong

Bronco
5 6

SS Also Weak

Bronco

TITE
Z Y

T F U Y U

PAIR PRO

Z

S C

E

N M FS

T

E W SS

C

C

E W

T

N M S FS

E C

SS

U Dagger

Bronco
7 8

U Dagger

Bronco

Dagger (Bronco)
DOUBLES
12
T T

TRIPS OPEN
X

H Z

S X Z

H

S

E T w C SS M

N

E S C C

SS

E W

T S

N

E C

M µSWAP¶ FS

Also Strong

FS

Bronco
3 4
T

Also Strong

Bronco

SINGLE

TRIPS
T

Z Y

H X

Z

H Y X

C

SS

E W

T

N M

E S C C SS

E W
µSWAP¶

T M FS

N S

E C

Also Weak

SS

Bronco
5 6

Also Strong

Bronco

TREY
T

H Y

Z X

E C SS Also Weak

T W

N

E M FS S C

Bronco
7 8
T T

ACE
Z Y

KING
Z X

X Y U U

E C W SS

T

N M FS

E S C C

E

T W

N

E M S C

SS Also Strong

Bronco

Also Weak

FS

Bronco

Boundary Spear Chop

DESCRIPTION A zone blitz with the corner rushing. Played with 3 deep, 3 under zone, using Bronco coverage. Vs. slot turns into Spear ADDITIONAL INFORMATION 1. Closed call = To Boundary A. 2. Can close it to the boundary (Boundary Spear Chop)

Vs. weak motion ± will (Bronco player) adjust.

Boundary Spear Chop Close Call Right
T F Z Y X

C

S
(BR)

E M
(F-3)

N

T W
(BR) (1/3)

E C

(1/3)

SS
Tech Key

FS
Run To Run Away Pursue Pass Inside rush lane Outside Rush Lane Inside Rush Lane Inside Rush Lane Bronco

(1/3)

Position Call End Away End

Align Loose 6

Option

Stick

Ball

B Gap

Dive

6

Go

Ball

C Gap

Chase

Pitch

Tackle

3

Spike

Ball

A Gap

Pursue

Dive

Nose

1

Hot Box/ Chase Box/ Cutback Box/ Rope-ADope

Ball

B Gap

Pursue Chase/ Fold A Gap Rope A Dope

Dive

Sam

9

TE

D Gap

Scheme

Mike

20

Backs

A Gap

Final 3

QB

Will

20

Backs

D Gap

Bronco

Pitch

ADJUSTMENTS: Corner ± QB vs. OPT: BLITZ OPEN SIDE ± QB: BLITZ TE SIDE - FLAT

Boundary Spear Chop
PRO
T s

T s

PRO ZOOM TO SLOT

12
Z

Z Y X

Y

X

S C (BR) SS M (F-3) W (BR) 1/3
T s

S C FS 1/3 34
s

C

(BR) SS 1/3

M (F-3)

W (BR) 1/3
T

C FS 1/3

1/3 SLOT

SLOT ZOOM TO PRO
Z

Z Y X

Y

X

C C W SS (BR) M (F-3) S (BR) FS 1/3 5 6
S S Z X Z X s

C SS

W (BR) 1/3

M (F-3)

S (BR) FS

C

1/3 OPEN

1/3 OPEN µS¶ ZOOM

1/3

1/3
T s

S C (BR) SS 1/3 M (F-3) W (BR) FS 1/3 1/3 C C

S (BR) SS 1/3 1/3 M (F-3) W (BR) FS 1/3 C

Bark
DESCRIPTION A Zone Blitz with Sam blitzing and Mike key blitzing. Played with a 3 deep, 3 under zone, using Bronco coverage underneath. ADDITIONAL INFORMATION 1. 2. 3. 4. 5. 6. 7. 8. 9. Closed call = 2 receiver side. 1 back sets play it ± DE Bronco single receiver side. Formation adj. ± Will ck gut vs. detached #2 aligned away from blitz. Motion adj. ± After gut ck ± if #2 motions back strong ck base. Empty ± Close = 2 rec. side. Check Rush ± must be aligned in empty. Motion to empty ³play it´. This is a good overall run/pass blitz vs. 1 or 2 back. Must work fit drills vs. run! SS and Mike ³switch´ vs. change of strength becomes ck Frisco. Can run Bark Go in passing situations. Nose and Call End exchange responsibilities.

Bark
T F Z Y X

C
(BR) (1/3) Position Align

S

E M
(KEY BLITZ)

N

T W
(F-3)

E
(BR)

C

SS
Tech Long Stick Key

(1/3) Run To Run Away Pursue

FS
Pass Inside rush lane Buzz # 1 Rec. Bronco #2 Rec. Outside Rush Lane Inside Rush Lane Outside Rush Lane Inside Rush Lane Final #3

(1/3) Option Comments

Call End Away End

6

Ball

B Gap

Dive

Loose6

Buzz or Bronco

Ball

D Gap

Fold

Pitch

GUT = Final #3

Tackle

3

Hot

Ball

C Gap

Chase

QB

Nose

St. Shade

Nail

Ball

A Gap

Pursue

Dive

Sam

9

Blitz Contain Key Blitz Box or Overtop

TE

D Gap

Chase/ Contain

QB

Mike

Strong µB¶ Weak µA¶

Backs

B Gap

Overtop

Dive

Will

Backs

B Gap

C Gap

Dive to QB

Alert Gut Call

COVERAGE CALLS: BRONCO

Bark Coverage Bronco
T F

Z Y X

C

(BR)

S M
(F-3) 1/3

E
(BR)

C
1/3

W FS

1/3

SS
ALIGNEMENT
9

POSITION SAM MIKE WILL

KEY
BALL

RESPONSIBILITY
BLITZ CONTAIN

STRONG µB¶

BACK (S)

KEY BLITZ

µ0¶

BACK (S)

FINAL 3- WALL RUN-SECONDARY RUN, CRACK REPLACE PASS- THINK QUICK PASS, KEY 3 STEP, SECURE ANY DEEP THREAT IN YOUR 1/3 MOT. ADJ-PLAY-IT RUN-SECONDARY RUN, CRACK REPLACE PASS- THINK QUICK PASS, KEY 3 STEP, SECURE ANY DEEP THREAT IN YOUR 1/3 MOT. ADJ-PLAY-IT RUN- SECONDARY RUN SUPPORT PASS-MIDDLE 1/3 MOT. ADJ-2 WR¶S WEAK BRONCO PLAYER RUN- FLOW C GAP -FLOOD C GAP, TO OVER THE TOP -SPLIT C GAP PASS-BRONCO TECH (SEAM TO FLAT)

LC

9 YDS. OFF MAN SPLIT RULE

QB

RC

9 YDS. OFF MAN SPLIT RULE

QB

FS

12 YDS. OFF L.O.S. BASE ALIGNMENT RULES

QB

SS

4 YARDS OFF L.O.S

QB

COACHING POINTS: EITHER SAFETY CAN BE BRONCO PLAYER BASED OFF FORMATION. - SS/FS ON SWITCH ± BLITZ INSIDE ³B´ GAP (FRISCO)

Bark
S ZOOM SINGLE TO TRIPS OPEN
T S Z Y X

S ZOOM TRIPS TO SINGLE
T

12
Z s Y

X

C

E (BR) W (F-3) M

S

C C 1/3

S

E (BR) SS M (Key Blitz) 1/3 W (3)

(BR)

C

(BR) SS 1/3 1/3 (Mike) FS 1/3 DE ± µGet up & Go¶/Switch call ( FS & Mike) Ck. Frisco W ZOOM DOUBLES TO TRIPS OPEN
T

FS 1/3 DE ± µGet up & Go¶

34
Z W Y X

Z ZOOM SINGLE TO TRIPS
T

S Z

S X

S C M (Blitz) SS (BR) Gut call Ck. Bronco 1/3 (BR) (F - 3)

E W C

C

E

S (BR) SS 1/3 W (3) M ( Blitz) (BR) FS 1/3 H ZOOM WING TO SLOT C

FS 1/3

1/3

1/3

T STRONG TRIPS TO EMPTY
T S X

56
Z Z Y

T

s

X

Y

C

(BR)

E W (F-3) 1/3 M (BR)

S

C C 1/3

S

E M SS 1/3 W (3)

E

(BR)

C

FS 1/3

1/3 ³Play-it´

SS

FS

1/3

Switch call ( SS & Mike) Ck. Frisco: DE µGet up & GO´ 7
F

Z ZOOM SLOT TO PRO
T

Z Y X

(BR) C

E W

E S M (BR) FS 1/3 1/3 C

1/3

SS

(F - 3)

Switch call ( FS & Mike) Ck. Frisco: DE µGet up & GO´

Frisco

DESCRIPTION A zone blitz with the Sam and FS blitzing. Played with 3 deep, 3 under zone, using Bronco coverage. ADDITIONAL INFORMATION 1. 2. Closed call = Away from the Y. Switch call between FS and Mike vs. Slot set ± FS becomes Bronco Player and Mike becomes Key Blitzer like Bark. Motion Pro to Slot- ³Switch´ Call FS/Mike. Back motion Weak = ³Switch´. Motion Twin to Pro- Ck Frisco. Mike Bronco/FS Blitz Twirl motion- ³Switch´ call goes back to Frisco call. Empty - Strength = 2 Rec. side. Check Rush. MUST be aligned in Empty. Motion to Empty = ³PLAY-IT´ Like this vs. 2 back sets, good 1st down run/pass call. Must work fit drills vs. run!!!

3.

4. 5.

6. 7.

Frisco Close Call Right
T F Z Y X

E C
1/3 (BRONCO)

T W
(FINAL 3)

N M
(BRONCO)

E

S C
1/3

SS
1/3

FS

POS CALL END

ALIGN

TECH Long Stick

KEY

RUN TO

RUN AWAY

PASS Inside Rush Lane ³A´ Gap Outside Rush Lane Inside Rush Lane Buzz #1 Bronco #2 Rec. Outside Rush Lane Contain

OPTION

COMMENTS Cheat to Head Up

6

Ball

µA¶ Gap

Pursue

Dive

TACK

3 Shade

Hot

Ball

µC¶ Gap

Pursue

QB

NOSE

Nail

Ball

µA¶ Gap

Pursue

Dive

AWAY END

8

Bronco

Ball

µD¶ Gap

Fold

Pitch

Run to Read Tackle

SAM

Walk

Blitz Contain Box/ Spill

Ball

µD¶ Gap

Chase

QB

MIKE

µ0¶

Back(s)

Inside µB¶ Gap

µC¶ Gap

Bronco

QB

Alert Switch Call

WILL

50

Box/ Overtop

Back(s)

µB¶ Gap

µB¶ Gap

Final µ3¶

Dive to QB

Frisco Coverage Bronco
T F

Z Y X

C

E
(BR)

S W M
(BR) (F-3) 1/3

C
1/3

1/3

SS
ALIGNEMENT
WALK

FS
KEY
BALL

POSITION SAM MIKE WILL

RESPONSIBILITY
OUTSIDE BLITZ CONTAIN BRONCO #2 TO SIDE OF BLITZ ALERT µSWITCH¶ CALL = BARK FINAL 3- WALL RUN-SECONDARY RUN, CRACK REPLACE PASS- THINK QUICK PASS, KEY 3 STEP, SECURE ANY DEEP THREAT IN YOUR 1/3 MOT. ADJ-PLAY-IT RUN-SECONDARY RUN, CRACK REPLACE PASS- THINK QUICK PASS, KEY 3 STEP, SECURE ANY DEEP THREAT IN YOUR 1/3 MOT. ADJ-PLAY-IT RUN- FLOW ± QB - FLOOD ± B GAP ± SPILL - SPLIT- B GAP ± CHASE MOTION ADJ- ALERT SWITCH W/MOTION TE RUN- SECONDARY RUN SUPPORT PASS- MIDDLE 1/3 - KEY QB

( µ0¶ )

BACK (S) BACK (S)

50

LC

9 YDS. OFF MAN SPLIT RULE

QB

RC

9 YDS. OFF MAN SPLIT RULE

QB

FS

4 YDS OFF L.O.S.

QB

SS

12 YDS. OFF L.O.S.

QB

COACHING POINTS:

Frisco
OPEN
H Z X T F

12

W C
1/3 µGUT¶

E
F-3

T M

N

E

S C
1/3

FS SS
1/3

PRO
Z

3 4
T T F F

SLOT

Z Y X Y X

E C
1/3

T W
F-3

N M

E FS

S C
1/3

E

T W

N M SS
1/3 T F

E S FS
µSWITCH¶

C
1/3

C
1/3

F-3

SS
1/3

TITE
Z Y

T F

Z Bark

5 6

Z Bark

WING

U Y U Z

E C
1/3

N M W
F-3

T

E

C
1/3

E C
1/3 F-3

T W

N M

E S FS
µFRISCO¶

S SS FS
1/3

C

SS
1/3

7 8

Frisco
DOUBLES
12
T T

TRIPS OPEN
X

H Z

S X Z

H

S

E C W

T

N M SS

E

S FS ³SWITCH´ 3 4 C C

W
µGUT¶

E

T M

N

E FS

S C

SS

SINGLE
T

TRIPS
T

Z Y

H X

Z

H Y X

E C

T W

N M SS

E

S FS C C

W

E

T M

N

E FS

S C

³SWITCH´

SS 5 6

TRIPS
T

H Y

Z X

E
C

T W

N M

E

S FS C 1/3 7 8
T

1/3 1/3

µSWITCH¶ SS

ACE
Z Y

T

KING
Z X

X U Y U

E C
1/3

T W
F-3

N M

E

S C SWITCH FS
1/3

E C
1/3

T W
F-3

N M SS
1/3

E

S FS SWITCH C
1/3

SS
1/3

Frisco
PRO
T s

T s

PRO ZOOM TO SLOT

12
Z

Z Y X

Y

X

E C (BR) SS 1/3 SLOT
T s

E W M FS 1/3 1/3
T

S W M (BR) FS 1/3 1/3 C (F-3) (Key Blitz) SS

S

C

C

(BR)

(F-3) (BR)

1/3

µSwitch Call¶

34
s

SLOT ZOOM TO PRO
Z

Z Y X

Y

X

E C (BR) SS 1/3 µSwitch Call¶ OPEN
T s

S W M (BR) FS 1/3 C C 1/3 (F-3) (Key Blitz)

E (BR) SS 1/3 1/3 W (F-3) M (BR)

S

C

FS 1/3 Switch Call CK. Frisco

5 6
S

S ZOOM OPEN TO SINGLE
s

S Z X

Z

X

C 1/3

E W (BR) (GUT) SS

S M (BR) FS 1/3 1/3 C C W

E (BR) (F-3) SS 1/3

M (KEY BLITZ)

S (BR)

C

³GUT CALL´

FS 1/3 1/3 Gut Check Bronco: µSwitch Call´ T STRONG PRO TO TRIPS

F WEAK PRO TO SINGLE
T s Z Z Y X Y

7 8

s

X

C 1/3 SS

E (BR)

S W (F-3) M (Key Blitz) 1/3 FS C (BR) 1/3

E (Get up & GO) C SS 1/3

S W (F-3) 1/3 M (BR) FS

C

1/3

³Switch CALL´

³Get up & GO´

Boundary Frisco Chop
DESCRIPTION A Corner blitz out of Frisco with Bronco coverage. ADDITIONAL INFORMATION 1. 2. Closed Call = Boundary Frisco with corner, contain blitzing, FS replacing in the 1/3, and the Sam blitzing B gap.

Boundary Frisco Chop Close Call Right
T F Z Y X

E C
(BR) 1/3

T W
(F-3)

N M
(BR)

E C S FS
1/3

SS
Position Align Tech Key

1/3

Run To

Run Away

Pass

Call End

6

Long Stick

OT

A Gap

A Gap

A Gap

Away End

8

Bronco

TE

C Gap

C Gap

Bronco

Tackle

3

Hot

OG

C Gap

C Gap

Contain

Nose

Wk. Shade

Nail

OC

A Gap

A Gap

A Gap

Smack
DESCRIPTION A zone blitz with a Mike and SS blitzing. Played with 3 deep, 3 under zone using Bronco coverage. ADDITIONAL INFORMATION 1. 2. 3. 4. 5. Closed Call = 2 Receiver side. SS blitzes when aligned on 2 Receiver side. De ± alert possible ³Get up and Go´ call vs. motion. Must work run fits vs. run. Vs. 3x1 (Trey or Trips) ± ³Switch´ call. SS is Final #3, Will blitz ³A´ gap.

Smack
T F Z Y X

C

S
(BR)

E M

N

T W
(F-3)

E
(BR)

C

(1/3) Position Align

SS
Tech Key

(1/3) Run To Run Away Chase

FS
Pass Outside rush lane

(1/3) Option QB to Pitch Comments

Call End Away End

6

Go

Ball

C Gap

Loose 6

Bronco

Ball

D Gap

Fold

Bronco

Pitch

Tackle

3

Hot

Ball

C Gap

Chase

Outside Rush Lane Inside Rush Lane Bronco Inside Rush Lane Final #3

QB

Nose

St. Shade

Nail

Ball

A Gap

Pursue

Dive

Sam

9

Bronco

D Gap

Fold

Pitch

Mike

Strong µB¶ Weak µA¶

Blitz

Ball

B Gap

Pursue

Dive to QB Dive to QB

Will

Final 3

Backs

B Gap

Inside out to Ball

COVERAGE CALLS: BRONCO ADJUSTMENTS: SS

Smack Coverage Bronco
T F Z Y X

C

S
(BR)

E M

N

T W
(F-3)

E
(BR)

C

(1/3)

SS
ALIGNEMENT
9 (2 Receiver side) STRONG µB¶

1/3

FS
KEY
TE Run- Box Pass- Bronco BLITZ µB¶ GAP

(1/3)

POSITION SAM MIKE WILL

RESPONSIBILITY

BALL

µA¶ GAP

BACK (S)

RUN- INSIDE OUT TO BALL PASS- FINAL 3 RUN-SECONDARY RUN, CRACK REPLACE PASS- THINK QUICK PASS, KEY 3 STEP, SECURE ANY DEEP THREAT IN YOUR 1/3 MOT. ADJ-PLAY-IT RUN-SECONDARY RUN, CRACK REPLACE PASS- THINK QUICK PASS, KEY 3 STEP, SECURE ANY DEEP THREAT IN YOUR 1/3 MOT. ADJ-PLAY-IT RUN- SECONDARY RUN SUPPORT PASS- MIDDLE 1/3 MOT. ADJ- MIDDLE 1/3 BLITZ µA¶ GAP

LC

9 YDS. OFF MAN SPLIT RULE

QB

RC

9 YDS. OFF MAN SPLIT RULE

QB

FS SS

12 YDS. OFF L.O.S.

QB

4 YARDS OFF L.O.S

QB

COACHING POINTS: SS BE PREPARED TO µSWITCH¶ VS. 3X1 (TRIPS OR TREY)

Smack 3 4
T

PRO
Z Y

T F

12
F

SLOT
Z

X Y X

C

S Bronco SS (1/3) (1/3) M W F-3

E (BR) C C

E (BR) FS W F-3 M

Bronco S SS C

FS (1/3)
T F

(1/3) 3 4
T F

(1/3)

(1/3)

OPEN
H Z

TITE

Z X Y U

Bronco C S SS (1/3) M W F-3

E (BR) C FS

C

S Bronco SS

M (1/3)

(1/3)
T

(1/3)

W F-3µ

E (BR) FS

C (1/3)

(1/3) 5 6

SINGLE
Z Y

T

TREY
H Z X

H X Y

C

E (BR) FS

W F-3 (1/3)

M

Bronco S C SS (1/3)

C

E (BR) (1/3) FS

W F-3

M (1/3) SS

Bronco S (1/3)

C

(1/3)

TRIPS
Z H Y

T

7 8
T X Z H Y

TRIPS WING

S Bronco C (1/3) ³Switch´

F-3 SS

M

E W (BR) FS C

X

S C Bronco SS (1/3) M (1/3)

E W (BR) F-3 FS (1/3) C

(1/3)

(1/3)

Smack 3 4
T

ACE
Z Y H X

T

12

KING
Z X

Y

H

C

S (BR) (1/3) SS

M

W F-3 FS

E (BR)

C (1/3)

C

E (BR) FS

(BR) W F-3 (1/3) SS M S C (1/3)

(1/3)

(1/3)

SINGLE WING
H F

T

EMPTY
Z Z Y X S T X

E C (BR) SS (1/3) W F-3 M

E S (BR) FS (1/3) C C (1/3) W (BR) FS GUT

N M
µ

E S/N SS CK. Boston C (BR) (1/3)

(1/3)

(1/3)

EMPTY
Z Y T

Strong LT
S X

E C N/S (1/3) (BR) SS CK. Boston

N M (1/3) GUT
µ

E W (BR) FS (1/3) C

Smack
S ZOOM SINGLE TO TRIPS
s

S ZOOM TRIPS TO SINGLE
T

12
S Z X S Y X

Z Y

C

E (BR) FS

S W (F-3) M S (BR) SS 1/3 1/3 34
Z S Z Y X

E M SS 1/3 W (F-3) FS (BR) C

C

C 1/3

(BR)

1/3 End ± Get up & GO´

1/3

End ± Get up & GO´ ± ³Switch´ = CK. Smack Z ZOOM SINGLE TO TRIPS
T

T STRONG TRIPS TO EMPTY
T

S X

Y

C

E (BR) FS 1/3 W (F-3) M SS

(BR) C S

C

E (BR) W (F-3) M S (BR) SS 1/3 OPEN µS¶ ZOOM 1/3 C

1/3

1/3 1/3 5 6

FS

Z ZOOM SLOT TO PRO
s T Z

s

S Z X X

Y

C

E (BR) FS 1/3

S W (F-3) 1/3 S M (BR) SS 1/3 C C (BR) SS 1/3 1/3 M W (F-3)

E (BR) FS

C

1/3

End ± Get up & GO´

Fog
DESCRIPTION A Zone Blitz with Sam and FS blitzing. Played with a 3 deep, 3 under zone, using Bronco coverage underneath. Frisco concept with DE outside and FS inside. Does not tip off blitz. ADDITIONAL INFORMATION 1. 2. 3. 4. 5. 6. 7. 8. 9. Closed call = Away from stud TE (Y), (Frisco close call Rules). Vs. empty > close 2 rec. side = check ³switch´. Vs. Pro > Sam = µA¶, FS = µB¶ Vs. #2 to close call by alignment or motion = check ³Switch´ call. Any motion or peel to closed call is a ³Switch´ Call. Y motion = Check ³Switch´. Will LB, vs. any # 2 removed gives a ³Gut´ call. Safety reads out of blitz vs. option or guard pull. Call End has a GO Technique. Call End will execute a 6 Tech vs. TE, will Box with no TE.

Fog Close Call Right
T F Z Y X

E C
(BR) 1/3

T W
(F-3)

N M
(BR) 1/3

E C S FS
PASS OPTION 1/3

SS
POS. ALIGN TECH KEY RUN TO µC¶ GAP

RUN AWAY PURSUE

COMMENTS

CALL END

LOOSE 6

LEO

BALL

CONTAIN RUSH BUZZ #1 REC BRONCO #2 REC. OUTSIDE RUSH LANE INSIDE RUSH LANE µA¶ GAP UNDER ALL BLOCKS

QB

AWA Y END

8

BRONCO

BALL

µD¶ GAP

FOLD

PITCH

RUN TO READ TACKLE

TACK LE

3

HOT

BALL

µC¶ GAP µA¶ GAP µA¶ GAP SPILL

PURSUE

QB

NOSE

WK. SHADE

NAIL

BALL

PURSUE

DIVE

SAM

µB¶ GAP

BLITZ µA¶ GAP

BALL

CHASE FLAT

DIVE

ALERT SWITCH CALL ALERT SWITCH CALL ALERT SWITCH CALL

MIKE

0

BRONCO

BACK (S)

BOX

BOX

BRONCO

PITCH

WILL

50

FINAL 3

BACK (S)

BOX

SCRAPE µB¶GAP STRONG

FINAL 3

Fog Coverage Bronco
T F Z Y X

C

E
(BR)

C W
(F-3)

M
(BR)

S FS
(1/3)

(1/3)

SS
1/3

POSITION SAM

ALIGNMENT
20

KEY
Ball

RESPONSIBILITY
Blitz µA¶ Gap to Close call. If the Guard scoop blocks, ³Chase-Flat´. Switch Call- Blitz µB¶ Gap to Close Call (Must Disguise) Run- Flood= Box (Turn Back) -Flow= Box (Turn Back) - Split= Track backs Pass- Bronco #2 Switch call= Blitz µA¶ Gap to close call Run- Flood= Scrape to St. µB¶ Gap -Flow= Turn Ball inside - Split= µA¶ Gap Pass- Final #3 Switch call= Move to µA¶ Gap, Bark Rules - If #2 removed give a ³GUT¶ Call RUN-SECONDARY RUN, CRACK REPLACE PASS- THINK QUICK PASS, KEY 3 STEP, SECURE ANY DEEP THREAT IN YOUR 1/3 MOT. ADJ-PLAY-IT RUN-SECONDARY RUN, CRACK REPLACE PASS- THINK QUICK PASS, KEY 3 STEP, SECURE ANY DEEP THREAT IN YOUR 1/3 MOT. ADJ-PLAY-IT Run- Flood= µB¶ Gap Spill - Flow = QB - Split= µB¶ Gap Chase Mot. Adj.- Alert µSwitch W/Motion TE Run- Secondary Run Support Pass- Middle 1/3 - Key QB

MIKE

(µ0¶)

Back (s)

WILL

50

BACK (S)

LC

9 YDS. OFF MAN SPLIT RULE

QB

RC

9 YDS. OFF MAN SPLIT RULE

QB

FS

4 YDS. OFF L.O.S.

QB

SS

12 YDS. OFF L.O.S.

QB

Fog
OPEN
H Z X T F

12

W C
1/3 µGUT¶

E
F-3

T M SS
1/3

N S

E C FS
1/3

PRO
Z

3 4
T T F F

SLOT

Z Y X Y X

E C
1/3

T W
F-3

N M

E S FS C
1/3

E

T W

N M SS

E

FS C
1/3

C
1/3 1/3 T F

S µSwitch´

SS
1/3

TITE
Z Y

5 6
T F U Y U ¶

WING

Z

C
1/3

FS

E S

N M
µSwitch¶

T W

E

C
1/3

E C W
F-3 1/3

T

N M SS
1/3

E S FS C
1/3

SS
1/3

Fog
DOUBLES
12
T T

OPEN

H Z

S X Z

H

S X

E C W

T

N M SS

E S ³Switch´ 3 4 FS C C

W

E

T M SS

N S

E FS C

SINGLE
T

TRIPS
T

Z Y

H X

Z

H Y X

E C

T W SS

N M

E S FS C C

W

E M

T

N S

E C FS

µSwitch¶ SS 5 6
T

TREY
H Y Z X

E C

T W

N M

E S

FS C

µSWITCH¶

SS

ACE
T

7 8
T

KING

Z Z Y U X Y U

X

E C
1/3

T W
F-3

N M

E FS S µSwitch¶ C
1/3

E C
1/3

T W
F-3

N M

E S FS C
1/3

µSWITCH¶ SS
1/3

SS
1/3

Fog
PRO
T s

T s

Z ZOOM PRO TO SLOT

12
Z

Z Y X

Y

X

E C (BR) SS 1/3 SLOT
T s

W (F-3)

M (BR) 1/3

S FS

C

C

E (BR) SS

W (F-3)

M

S (BR) FS

C 1/3

1/3 34

1/3
T

1/3 ³Switch Call´ SLOT ZOOM TO PRO
s Z

Z Y X

Y

X

C

E (BR) SS

C W (F-3) 1/3 M C S (BR) FS 1/3
T s

E (BR)

W (F-3)

M (BR)

S FS

C

1/3

1/3

SS 1/3

1/3

³Switch Call´ OPEN

³Switch Call´ CK. - FOG

56
S X

S ZOOM OPEN TO SINGLE
s

S Z Z

X

E C 1/3 W (GUT) (BR) SS 1/3 M (BR) S FS 1/3 78
Z Z Y X Y

C

C

W SS 1/3

E (BR) (F-3)

M

S (BR) FS

C 1/3

1/3 ³Gut CK. Bronco´ -³Switch Call´
T s

³Gut Call´ F WEAK PRO TO SINGLE
T s

T STRONG PRO TO TRIPS

X

C C E (BR) SS 1/3 ³Switch Call´ 1/3 W (F-3) M C S (BR) FS 1/3

E (BR)

W (F-3)

M (BR)

S FS

C

1/3

SS 1/3

1/3

³Get up & GO´

Boston
DESCRIPTION A Zone blitz with the Sam/Nickel and Mike blitzing. Played with a 3 deep, 3 under zone using Bronco coverage underneath. Run out of a Split front unless otherwise called. ADDITIONAL INFORMATION 1. Closed call = 2 Receiver side A. Spread: Wide side or Away from back! B. (Empty) Strength = 2 Rec. side C. Motion to no backs Mike play #3- come out of blitz. Strong Motion. 2 Receivers away from blitz ± Will CK. µGut¶ call ± Will becomes Bronco Player. DE becomes µGut¶/Final 3 Player. IF µGut¶ call made, motion away Will make base call to DE. Mike blitz inside µB¶ gap- stay under all blocks. N/Sam Blitz outside µB¶ Gap- stay outside all blocks. Like to run this vs. 10 personnel (Doubles, Trips open) and 11 personnel (Single, Trey, Trips). Vs. spread formation run blitz from wide side or away from off set back. Good pass blitz 2nd long-3rd long. Good change up to Cov. 2 vs. 1 back and no back. Boston ± show ± ³Fox´ or ³Bonzai´.

2.

3. 4. 5.

6.

7.

Boston Close Call Right

T Z Y H X

C

E W

T

N M

E N SS C

FS
Position Align Tech Key Run To Run Away Pass

Call End

Loose 6/9

Go

OT

C Gap

Chase

Contain

Away End

Loose 6

Bronco

TE

D Gap

D Gap

Bronco

Tackle

3

Nickel Hot

OT

C Gap

Chase

Contain

Nose

3

Arrow

OG

A Gap

A Gap

A Gap

Boston Coverage Bronco
T F Z Y X

C
(BR) (1/3)

E N/S SS

T M
(F-3) 1/3

T W FS

E
(BR)

C

(1/3)

POSITION SAM MIKE WILL

ALIGNMENT
Call side ( Strength) # 2

KEY
Ball

RESPONSIBILITY
Blitz Outside µB¶

Stack µB¶ Stack µB¶

Ball BACK (S)

Blitz Inside µB¶ Final #3 Run- Secondary Run Support±Crack Replace Pass- Middle 1/3 - Key QB Mot. Adj.- Play It. Run- Secondary Run Support±Crack Replace Pass- Middle 1/3 - Key QB Mot. Adj.- Play It. Run- Secondary Run Support Pass- Middle 1/3 Run- Bronco Tech Pass- Seam to Flat Mot. Adj. ± Play it

LC

9 YDS. OFF MAN SPLIT RULE

QB

RC

9 YDS. OFF MAN SPLIT RULE

QB

FS

12 YDS. OFF L.O.S.

QB

SS

12 YDS. OFF L.O.S. Stem to 4 yds off L.O.S.

QB

COACHING POINTS: Nickel rules SS/Nickel Align on the same side

Boston
DOUBLES
12
T T

TRIPS OPEN
H S X

H Z

S X Z

E C SS N

T M FS

N

E W C C SS N

E

T M

N W

E C

FS 3 4

SINGLE
T

TRIPS
T

Z Y

H X

Z

H Y X

E C

T W

N M FS

E N SS C C SS N

E

T M FS

N W

E C

TREY
T

5 6

H Y

Z X

E

T W

N M

E N SS C

C FS

OPEN
H Z

7 8
T F

X

E C SS N

T M

N W FS

E C

T

Boston
12

T s

Z ZOOM PRO TO SLOT
s

SLOT ZOOM TO PRO
Z

Z Y X Y

X

C

S/N (BR)

E M W (F-3) (BR) FS 1/3 C 1/3 C

E (BR)

W (F-3)

M

S/N (BR) SS

C

SS 1/3 DE ± µGet up & GO´ S ZOOM OPEN

FS 1/3

1/3

1/3

T s

S ZOOM SINGLE TO TRIPS 34
T

S Z X

Z Y

S X

C

S/N (BR)

E M W (F-3) (BR) FS 1/3 C

C 1/3

E (BR)

W (F-3)

M

S/N (BR) SS

C 1/3

SS 1/3 DE ± µGet up & GO´ S ZOOM TRIPS TO SLOT
T

FS 1/3
T

1/3

DE ± µGet up & GO´

56
S

SLOT ZOOM TO PRO
W X

Z

S Y X Z

C

S/N (BR) SS

E M W (F-3) (BR) FS 1/3 C C

S/N M (BR) SS (F-3)

E (BR) W FS Will ³GUT´ call CK. Bronco C

1/3 DE ± µGet up & GO´

1/3

Fox
DESCRIPTION
A Zone blitz with the FS and Will blitzing. Played with a 3 deep, 3 under zone using Bronco coverage underneath.

ADDITIONAL INFORMATION
1. 2. Strength call = 1 Receiver side Away side end play µGut¶ Technique, alert ³BASE´ call by Nickel with motion. Mike adjustment alignment vs. WR motion by #2, alert ³BASE´ call by Nickel. Will blitz inside µB¶ Gap ± Stay underneath all blocks. FS blitz outside µB¶ Gap ± Stay outside all blocks. FS alert trade call with Corner vs. closed side TE. Vs. spread Mike give ³Switch´ call with the FS ± Will Outside µB¶, Mike inside µB¶, FS = Bronco. Empty ± Strength = 2 rec. side. Check BOSTON, Must be aligned in Empty. Motion to Empty away from blitz ³Play-it´. Motion to Empty to blitz ³Switch´ call. FS (BR) Mike/Will Blitz. Good vs. 20 personnel. Good change up to Boston vs. 11 personnel when center and back block to the 2 receiver side and TE stays in to block. Good Pass blitz 2nd ± 3rd long ± good change up for Cover 2. Fox ± show ³Boston´ or ³Bonzai´ Mike make ³Jack´ call to close side DE if the back is offset to TE in 2x2 formations (Single).

3.

4. 5. 6. 7.

8.

9.

10. 11. 12.

Fox Close Call Right
S Z X T F

E C
(GUT FINAL 3)

T M
(BR)

N W

E C

N/S
(BR)

SS
Position Align Tech Key Run To

FS
Run Away Pass
Outside rush lane Contain

Call End

Loose 6/9

Go

Ball

C Gap

Chase

Away End

Loose 6/9

(Gut) Bronco

Ball

µB¶ Gap or Fold

Fold

(Gut) Bronco

Away Tackle

3

Nickel Hot

Ball

µC¶ Gap

Chase

Outside rush lane Contain

Call Tackle

3

Arrow

Ball

µA¶ Gap

Pursue

Inside rush lane

Nickel/Sam

Walk

Box/ Cutback

Ball

µD¶ Gap

µB¶ Gap

Bronco

Mike

Stack µB¶

Box/Spill

Back (S)

µB¶ Gap

µA¶ Gap

Bronco

Will

Stack ³B¶

Blitz inside µB¶

Ball

Inside µB¶ Gap

Inside µB¶ Gap Pursue

Inside rush lane

Fox Coverage Bronco
T F S Z X
(GUT FINAL 3)

E

C
1/3

T M
(BR)

N W
1/3

E C
1/3

N/S
(BR)

SS
KEY
QB

FS
RESPONSIBILITY

POSITION NICKEL/ SAM MIKE WILL

ALIGNMENT
AWAY SIDE #2

Bronco Mot. Adj. ± Run with # 2 ± Base Call Bronco (To side of Blitz) Final 3 vs. Base Ck. Blitz Inside µB¶ Run- Secondary Run Support±Crack Replace Pass- Middle 1/3 - Key QB Mot. Adj.- Closed side trade W/FS Run- Secondary Run Support±Crack Replace Pass- Middle 1/3 - Key QB Mot. Adj.- Closed side trade W/FS Run- Outside µB¶ Key Tackle Pass- Outside µB¶ Key Tackle Mot. Adj.- Closed side trade call W/CB Run- Secondary run support Pass- Middle 1/3 Mot. Adj. ± Play it

STACK µB¶ STACK µB¶

Back (s) Ball

LC

9 YDS. OFF MAN

QB

RC

9 YDS. OFF MAN

QB

FS

12 YDS. OFF L.O.S. STEM TO OUTSIDE LEG OF DL

TACKLE

SS

12 YDS. OFF L.O.S.

QB

COACHING POINTS: FS ± Motion to make µSwitch¶ call W/MIKE -Closed side trade call W/CB N - #2 motion make base call to END

Fox
DOUBLES
12
T T

TRIPS OPEN
H S X

H Z

S X Z

E N C

T

N M SS

E W FS C C

N

E

T M SS

N W

E C

µSWITCH¶

FS

SINGLE
T

3 4
T

TRIPS

Z Y

H X

Z

H Y X

E C FS

T W M

N

E N C C

N

E

T M SS

N W

E C FS

SS

TREY
T

5 6

H Y

Z X

C

E

T W

N M

E

N C

FS µTRADE´ µStone¶¶

SS 7 8
T F

OPEN
H Z

X

N C

E

T M

N W

E C FS

SS

Fox
PRO ZOOM TO SLOT
s T

SLOT ZOOM TO PRO
s T

12

Z Y X Y

Z X

C 1/3

E S/N (BR) (GUT) M SS 1/3 W C (BR) FS 1/3

C (BR) FS

E W M (F-3)

(BR) S/N

C

1/3

³Switch Call´ S ZOOM OPEN
s

1/3 SS 1/3 ³Trade call´ CK. - Bronco S ZOOM SINGLE TO TRIPS
s

34
T

S Z X

Z Y

S X

C 1/3

E S/N SS 1/3 (BR) M (F-3) W FS

(BR)

C

C (BR) W FS M (F-3)

E

(BR) S/N

C 1/3

1/3

1/3

1/3

SS CK. - Bronco

Bingo
DESCRIPTION A Zone Blitz with Mike & Will & SS or FS. Played with a 3 deep 3 under zone. Both DE¶s dropping. ADDITIONAL INFORMATION 1. Close Call = 2 Receiver side. (Note 3 x 1 ±FS Blitzes ± SS ± Middle 1/3). DE to Strength side = Gut player. DE away from strength side = Bronco Player. ALERT: #2 motions N/S ± give ³Change´ call. Mike & Will ± Come Outside of backs block ± SS or FS blitz up the Middle. Viking ³2´ is married to this blitz. Show ³Bingo´ play 2. N/S = Deep ½, SS = Curl.

2.

3.

4.

Bingo
T

Z Y

S X

E C
1/3 (BR)

T W M
1/3

T

E
(GUT)

N/S
(BR)

C
1/3

FS
Position Align Tech Key Run To
Fold Inside DT

SS
Run Away Pass

Call End

Loose 6/9

Gut

Ball

Chase

Gut

Away End

Loose 6/9

Bronco

Ball

µD¶ Gap

Fold

Bronco

Away Tackle

3

Nickel Hot

Ball

µC¶ Gap

Pursue

Outside rush lane Contain

Call Tackle

3

Nickel Hot

Ball

µC¶ Gap

Pursue

Outside rush lane Contain

Nickel/Sam

# 2 Strong

Bronco

Ball

µD¶ Gap

Fold

Bronco

Mike

Stack µB¶

Blitz

Ball

µA¶ Gap

µA¶ Gap

Blitz

Will

Stack ³B¶

Blitz

Ball

µA¶ Gap

µA¶ Gap

Blitz

Bingo
T

Z Y

S X

E C
1/3 (BR)

T W M
1/3

T

E
(GUT)

N/S
(BR)

C
1/3

FS
POSITION NICKEL/ SAM MIKE WILL ALIGNMENT
Call Side (Strength) #2

SS
RESPONSIBILITY

KEY
QB

Bronco Mot. Adj. ± ³Change´ Call Blitz µA¶ Gap (Stay outside backs block) Blitz µA¶ Gap (Stay outside backs block) Run- Secondary Run Support±Crack Replace Pass- Middle 1/3 - Key 3 step Mot. Adj.- Play-It Run- Secondary Run Support±Crack Replace Pass- Middle 1/3 - Key 3 Step Mot. Adj.- Play-it Run- Secondary Run Support Pass- Middle 1/3 Mot. Adj.- Play-it Run- Blitz over Center Pass- Blitz over Center Mot. Adj. ± Play it

STACK µB¶

Ball

STACK µB¶

Ball

LC

9 YDS. OFF MAN

QB

RC

9 YDS. OFF MAN

QB

FS

12 YDS. OFF L.O.S.

QB

SS

12 YDS. OFF L.O.S. Stem to Middle Blitz

QB

COACHING POINTS: Nickel ± Bronco Tech, # 2 Motion side Change call to DE¶s FS ± 3x1 Blitz over Center

SINGLE
Z Y

T

Bingo
T H X Y H

TREY
Z X

E C 1/3 (BR) FS 1/3 W M

E (GUT) N (BR) SS

C 1/3

C 1/3

E (BR) W FS

E (GUT) M SS 1/3

N (BR) C 1/3

TRIPS
T

3 4

EMPTY
W Y X

Z

H Y X

Z

S

N C 1/3 (BR)

E (GUT) SS

E M W (BR) C 1/3 1/3 FS W C 1/3

E M

E N/S C SS (BR) 1/3

(BR) (GUT) FS 1/3

CHECK BOSTON µRT¶

7 8

Bingo
S ZOOM SINGLE TO TRIPS
T

S ZOOM TREY TO SINGLE 1 2
S T

Z Y

S X Y

Z X

C (BR)

E (GUT) FS

W

E (BR) S/N M SS

C (BR) C

E (GUT) FS

W

E (BR) S/N M SS

C

³Change´ call for DE S ZOOM TRIPS TO SINGLE
T

³Change´ call for DE

S

Z Y X

C S/N

E (BR) SS

M

E W(GUT) (BR) FS

C

³Change´ call for DE

Man Blitzes

Bear Silver
DESCRIPTION A 5 man rush with Sam blitzing. Good versus run game. Versus the pass, it will keep from sliding to either 3 Tech. It is Black with no Plug help as Sam is blitzing. ADDITIONAL INFORMATION 1. 2. 3. 4. Close Call to Y T.E. White cover on strong side. Sam makes move call. Motion to 1-back A. Strong ± Bump ± SS on back ± Will to TE B. Weak ± Mike Lock WR Motion - Lock. TE Motion ± Lock TE trade ± Reset Can play Bear Stud ( Call DE = 9 Tech).

5. 6. 7. 8.

Bear Silver

C SS W

T

N

E M C

FS
POS CALL END ALIGN TECH Base KEY RUN TO RUN AWAY PASS Outside Rush Lane Contain Inside Rush Lane OPTION COMMENTS Look for Natural!

8

TE

µC¶ Gap

Chase

Dive to QB

TACKLE

3

Base

Ball

µB¶ Gap

Pursue

Dive

NOSE

0

Base

Ball

µA¶ Gap

Pursue

Inside Rush Lane

Dive

AWAY END

3

Base

Ball

µB¶ Gap

Chase

Inside Rush Lane

Dive

SAM

Loose 6

Box/ Cutback

Back(s)

Box

µC¶ Gap

Outside Rush Lane

QB

MIKE

Head Up Guard Head Up Guard

Box

Back(s)

Box

Fast

2nd back ST Or 1st Back WK

Pitch

WILL

Box

Back(s)

Box

Fast

1st back ST Pitch Or 2nd Back WK

Run toSS Spills µD¶

Bear Silver
T Z X F

E C SS

T W

N M FS

E

S C

POSITION SAM MIKE WILL LC

ALIGNMENT
Loose 6

KEY
Back (s)

RESPONSIBILITY
Chase contain Box 2nd Back Strong OR 1st back Weak 1st Back Strong OR 2nd back Weak Run- Secondary Run Support Pass- Man on # 1 Mot. Adj.- Lock Run- Secondary Run Support Pass- Man on # 1 Mot. Adj.- Lock Run- Alley Pass- Middle 1/3 Mot. Adj.- Play-it Run- FLOW- Spill- D Gap - FLOOD- Cutback µD¶ Over Top - SPLIT- D Gap Pass- Man on TE Mot. Adj. ± Play it

Head up Guard

Back (s)

Head up Guard

Back (s)

9 YDS. OFF MAN Split Rule

QB

RC

9 YDS. OFF MAN Split Rule

QB

FS

12 YDS. OFF L.O.S. Stem to Middle

QB

SS

12 YDS. OFF L.O.S. Stem to 2 x 4

TE

COACHING POINTS: CK. Special

Bear Silver
PRO
T F

T

SLOT 12
F Z Y X Y X

Z

E SS C

T W

N

E M

S SS C

E

T W

N

E M

S

C C

FS 3 4

FS

ACE

T

T

KING
Z Y H X

Z Y H

X

E SS C

T

N W

E

M S C

E SS

T

N W

E

M S C C

FS FS

SINGLE WING

T

5 6

Z Y

S X

E SS W

T

N M FS

E

S

C C

Bear Silver
Z ZOOM PRO TO SLOT
T F

T F

Z ZOOM SLOT TO PRO

12

Z Y X Y

Z X

C

E SS

T W

N

E M

S C SS

E

T W

N

E M

S

C C

LOCK

FS 3 4

FS LOCK T WEAK PRO TO SINGLE
T F Z

F STRONG PRO TO TRIPS
T F Z Y X

Y

X

C SS

E

T W

N

E M

S C C SS

E

T W

N

E M

S

C

FS BUMP- SS (BACK) WILL TE TE TRADE
T F Z Y X Z Y X

FS 5 6
T F

MIKE LOCK YUKON MOTION

C

S

E M

N

T W

E SS C

C SS

E

T W

N

E M

S C

FS RESET ± CLOSE RT

FS LOCK

Over Wam Silver
DESCRIPTION A 5 man rush with Will or Mike blitzing the ³A´ Gap. Good versus run and pass. It is White coverage with no Plug help. ADDITIONAL INFORMATION 1. 2. Close Call = Y Versus Pass: A. Center slides to blitzer; blitzer runs twist with Nose. B. Center slides away; Blitzer runs twist with Tackle. Corners Connie versus Slot family formations. Backer aligned in ³A´ gap is the blitzer. A. Example a. Single (11) ± Will blitzes b. Pro (21) ± Mike blitzes c. Ace (12) ± Will blitzes Used versus 11, 12, and 21 personnel.

3. 4.

5.

Over Wam Silver
OPEN
H Z X T F

12

E C SS W

T M FS

N

E S C

Silver

PRO
Z

3 4
T T F F

SLOT

Z Y X Y X

SS C

E W

T M

N S

E C

SS

E W

T M

N S

E

C C

Silver

FS 5 6

FS

Silver

7 8

Over Wam Silver
DOUBLES
12
T T

TRIPS OPEN

H Z

S X Z

H

S X

N C

E

T M

N W FS

E

SS C N C

E SS

T M FS

N W

E C

Silver

Silver

SINGLE
T

3 4
T

TRIPS

Z Y

H X

Z

H Y X

SS C

E

T W

N M FS

E

N C C

SS E N

T M FS

N W

E C

Silver

Silver

TREY
T

5 6

H Y

Z X

SS

E

T W

N M

E C

N C

Silver

FS 7 8
T T

ACE

KING

Z Z Y U X Y U

X

SS C

E

T W

N M

E S C

SS

E

T W

N M

E

S C C

Silver

FS

FS

Silver

Over Wam Silver
OPEN
H Z X T F

12

E C SS W

T M FS

N

E S C

PRO
Z

3 4
T T F F

SLOT

Z Y X Y X

SS C

E W

T M

N S

E C

SS

E W

T M

N S

E

C C

FS 5 6

FS

7 8

Under Wanda Gold
DESCRIPTION A 5-man rush with the Will blitzing. Good vs. run game, Pro & Slot. Vs. the pass, it will keep the OC from sliding to the 3 Tech or doubling the Nose. It is Yellow with no plug help as Will is blitzing. ADDITIONAL INFORMATION 1. 2. Close Call to Y T.E. Corner are ALWAYS Locked M/M vs. motion or shift by their Receiver. TE Trade ± Ck. Reset ± Yukon Motion = Over WAM. Mike ± FS 2 on 2 vs. remaining backs. A. Check Special = Safeties lock on motion by # 2(Trey or Single). B. Mike 1st back to TE side ± bump all motion to TE. Flood = 2nd back. C. FS 1st back to your side ± Both backs strong (Flow) = 2nd back bump all motion. D. 1 back set check Special ± Mike Cover back. Vs. 22 Corner cover T.E. Vs. 20 Personnel ± Sub Nickel for Sam and play Nickel Under Wanda Gold.

3.

4. 5.

Under Wanda Gold
T F

Z Y X

C

S

E M SS

N W

T

E C FS

Position
Call End

Align

Tech

Key

Run To

Run Away
Chase

Pass
Outside Rush Lane Contain Outside Rush Lane Contain Inside Rush Lane Contain Inside Rush Lane Contain

Option

6

Base

Ball

µC¶ Gap

Scheme

Away End

Loose 6

Base

Ball

µC¶ Gap

Chase

Scheme

Away Tackle

3

Base

Ball

µB¶ Gap

Pursue

Dive

Nose

St. Shade

Base

Ball

µA¶ Gap

Pursue

Dive

Sam

9

Spill/ Fold

TE

µD¶ Gap

Fold

M/M on TE Outside Tech.

Dive to QB

Mike

Strong µB¶

Box/Run Thru

Back (s)

µB¶ Gap Box

µB¶ Gap

M/M 2 on 2 With FS

Pitch

Will

Weak ³A¶

Blitz

Back (s)

µA¶ Gap

Inside µB¶ Gap

Blitz µA¶ Wrap if OC Away

Dive

Under Wanda Gold
PRO
Z Z Y X Y X T F F

12
T

SLOT

S C

E M

N WT

E

S C

E M SS

N

WT

E C FS C

SS

FS

TITE
Z Y

T F

3 4

T

SINGLE
S

Z Y U Z

S C

E M SS

N

WT

E

C C

S

E

N WT M

E FS C

FS

SS

TREY

T

5 6
T

TRIPS
S

Z Y

s X

X

Y

X

S

E

N W T M

E C C FS SS C

S

E

N M

WT

E C

SS

FS

Special Rules

TRIPS WING
Z S Y

T

7 8

T

ACE
Z

Z Y X H

C

SS

S

E

N M

WT

E C C

S

E

N WT M SS

E

FS C

Special Rules

FS

Under Wanda Gold
KING
T Z Y H X H Y

SINGLE WING
T S

Z

S

E

N M SS

WT

E FS

C C

S SS

E

N W T M FS

E C C

Special Rules

Under Wanda Gold
T T

12
S Z Y X Y X Z S

C

S M SS

W

C FS
µLOCK¶

C

S M SS
µLOCK¶

W

C FS ³Special´

T

T

³H´ or RB
Z Y H X Z

³H´ or RB
H Y X

C

S M

W FS SS
T f

S C C SS M FS

W

C

³Bump - Bump´

³Bump - Bump´
T f

Z Y X

Z Y X

E T C S SS M (B) ³Yukon´ Ck. Over Wam W FS C C FS W

N M SS

E S C

TE TRADE - RESET

Split Back Wanda Silver Peel
DESCRIPTION A blitz to the Back through the ³A´ Gap. Blitzer is the Backer aligned to the Back. Played with Silver Peel. Could be Mike or Will. ADDITIONAL INFORMATION 1. 2. 3. 4. 5. 6. Close Call = To offset Back or 1 Receiver side if ³Dot´. Primarily used versus ³10´ and ³11´ personnel. Good compliment to Boston. Nickel Rules apply. If Center or Guard slides to blitzer, cross his face. Follow 1 Plug Rules for coverage.

Split Back Wanda Silver Peel
DOUBLES
12
T T

TRIPS OPEN

H Z

S X Z

H

S X

E N C Silver Peel

T M

T W ³Switch´ SS

E N FS C C SS

E

T M

T W FS

E

C Silver Peel

SINGLE
T

3 4
T

TRIPS

Z Y

H X

Z

H Y X

E C Silver Peel FS

T W

T M SS

E N C C N

E SS

T M

T W FS

E C Silver Peel

TREY
T

5 6

H Y

Z X

E

T W FS

T M ³Switch´

E C SS N C

Silver Peel

Bonzai
DESCRIPTION An all out blitz with no safety in the hole. Man to Man coverage. ADDITIONAL INFORMATION 1. Closed Call Rules A. Away from TE (Except Doubles is called strong) B. 1 Back ± no TE = Left or wide of field, if back offset ± away from offset back. C. Empty = 2 Receiver side Mike & Will blitz unless TE to your side, cover him. FS & SS blitz unless # 2 detached weak or # 3 detached strong. Switch Call ± If # 2 or # 3 displaced LB gives the Safety on that side Switch Call. Empty ± Simple LB¶s ± Never take. Safety take backfield motion your way unless you are in coverage (Which is a ³Switch call´). If this is the case, alert the other Safety with ³I¶m gone Call´ and he must take motion either way. 1. Align in Empty ± Same rules Safeties cover/LB¶s Blitz Nickel and Corners always run with your man in motion (LOCK). ³Lynch 2´ is married to this blitz. Show ³Bonzai´ play 2. N/S = Deep ½: SS = Curl. Corners up at 9 yds and sit at 9 yds looking for quicks. LB covering TE if he blocks out on the DE replace and blitz. DE covers the TE. This is a Devil call. If RB steps up to block you as you blitz, take him to the QB, you own him!

2. 3. 4.

5. 6. 7. 8. 9.

Bonzai
T

Z Y

S X

C

E W

N

T M

E N/S SS C

FS
Position
Call End

Align
Loose 6

Tech

Key

Run To

Run Away
Chase

Pass
Outside Rush Lane Contain Outside Rush Lane Contain

Option

Comment

King

Ball

µC¶ Gap

Pitch

Away End

9

King

Ball

µD¶ Gap

Chase

Pitch

Alert ³Opal´ Call

Away Tackle

3

Arrow

Ball

µA¶ Gap

Pursue

Inside Rush Lane

Dive

Nose

1

µA¶ Gap

Ball

µA¶ Gap

Pursue

Rush µA¶ Gap

Dive

Make Guard Block you

Sam/ Nickel

#2

M/M

#2

Fill Where Needed

Fill Where Needed

M/M

Fill Where Needed Vs. Trips Mike M/M on TE Vs. Trips Will blitz inside µB¶

Mike

Stack µB¶

Blitz

Ball

Blitz Inside µB¶

Blitz Inside µB¶

Blitz

Dive

Will

7

M/M (TE)

TE

µC¶ Gap

Fold

M/M (TE)

Dive to QB

Bonzai
Doubles
12
T T

TRIPS OPEN

H Z

S X Z

H

S X

E C SS N

T M

N W
µSPY¶

E FS C C

N SS

E M

N
µSPY¶

T W

E FS

C

SINGLE
T

3 4
T

TRIPS

Z Y

H X

Z

H Y X

E C W

N M
µSPY¶

T

E N SS C C N

E M

N
µSPY¶

T W

E C FS

FS

SS

TREY
T

5 6

H Y

Z X

E W

N
µSPY¶

T M

E N SS C C

FS

OPEN
H Z

7 8
T F

X

E C N SS M

N
µSPY¶

T W

E C FS

Bonzai
T

Z Y

S X

E C

W

N

T M

E N/S SS C

FS
POSITION NICKEL/ SAM MIKE WILL LC ALIGNMENT
Align Nickel Rules. Always Cov. # 2 9yds. Off your man STACK µB¶

KEY
Man M/M on # 2

RESPONSIBILITY

Ball

Blitz inside µB¶ Gap (Note) vs. Trips ± M/M on TE M/M on TE (Note) vs. Trips ± Blitz Inside µB¶ Gap Run- Secondary Run Support±Crack Replace Pass- M/M on # 1 Mot. Adj.- Vs. Trips = Corner over. Run- Secondary Run Support±Crack Replace Pass- M/M on # 1 Mot. Adj.- Vs. Trips = Corner over Run- µB¶ Gap Pass- µB¶ Gap Mot. Adj.- Motion WK. FS = M/M Run- µB¶ Gap Pass- µB¶ Gap Mot. Adj.- Motion ST. SS = M/M

7

TE

9 YDS. OFF MAN

Man

RC

9 YDS. OFF MAN

Man

FS

Align Nickel Rules. 12 yds off L.O.S. Stem to µB¶ Gap Align Nickel Rules. 12 yds off L.O.S Stem to µB¶ Gap

QB

SS

QB

COACHING POINTS: SS ± Switch call vs. 3 detach to call side, M/M on # 3 FS ± Switch call vs. 2 detach wk, M/M # 2

Flex Chop Red
DESCRIPTION An Eagle side corner blitz from the outside. Played with Gold coverage. ADDITIONAL INFORMATION 1. Closed call depends on the blitz called: -Examples A. Flex Chop ± Away from Y (TE) B. Weak Chop ± Away from Passing Strength. Gold Coverage A. Blitzer ± Call Corner B. #1 to the call ± Call Safety C. #2 to the call ± Call OLB D. #3 Strong/#2 away from the Call ± Away LB Be alert for additional calls based on the following: A. Slot or Trips ± Connie Base personnel ± Will to the call / Sam away. Used primarily vs. 21 & 12 personnel. Typically called on a hash. Mike or Will has back motion to their side. Switch vs. 1 back formation on 2 speed side. Away End has a ³Go´ Technique´.

2.

3.

4. 5. 6. 7. 8. 9.

Flex Chop Red
Close Call Right
T F Z Y X

C

S

E M

N

T W

E C FS

SS
Position Call End Away End Align Tech Key Run To Run Away B Gap Pass

6

Stick

OT

B Gap

B Gap

6

6 Tech

OT

C Gap

C Gap

C Gap

Tackle

3

Spike

OG

A Gap

A Gap

A Gap

Nose

Shade/1

Hot

OG

B Gap

B Gap

B Gap

Flex Chop Red
OPEN
H Z X T F

12

N/S C Red

E

N M SS

T W

E C FS

PRO
Z

3 4
T T F F

SLOT

Z Y X Y X

E N/S C Red M

N

T W

E C FS N/S

E M

N

T W

E

C C µConnie¶ Red

FS SS 5 6

SS
T

TITE
Z Y

T F F

WING

U

U Y Z

N/S C Red

E M

N

T W

E

C C FS

N/S

E M

N

T W

E C FS Red

SS 7 8
T T

ACE
Z Y

KING
F Z

X U Y U

N/S C Red

E

N M SS

T

E W FS

C

N/S

E

N M

T

E W FS

C C

Red

Split Cardinal

DESCRIPTION An all out blitz with the Safeties blitzing from both sides. It is a Spear blitz from both sides. ADDITIONAL INFORMATION 1. Closed Call Rules: (Eagle side to call) -Examples A. Cardinal ± Y B. U Cardinal ± U Cardinal Coverage A. Blitzers ± Both Safeties B. #2¶s ± OLB¶s C. #3 ± Mike Be alert for additional calls based on the following: A. Trade ± Dead side B. Switch ± 2 speed C. Swap ± 3 speed Base personnel ± Will to call/Sam away. Can call Switch Cardinal which puts the backers blitzing instead of the safeties.

2.

3.

4. 5.

Split Cardinal
OPEN
H Z X T F

12

SS N C
µSWITCH¶

E

T M

N W

E FS C

PRO
Z

3 4
T T F F

SLOT

Z Y X Y X

E C SS W

T M

N S

E FS C C
µTRADE¶

E

T W SS

N M

E S
µSWITCH¶

FS

C

TITE
Z Y

5 6
T F U Y U µTRADE¶

T F

WING

Z

E C SS W

T M

N S

E C FS
µTRADE¶

C SS

E W

T M

N S

E FS C

7 8

Split Cardinal
DOUBLES
T

12
S X Z H S

T

TRIPS OPEN
X

H Z

N C SS

E

T M

N

E W FS C
µSWITCH¶

N C

SS

E M

T W

N

E FS C

µSWITCH¶

µSWAP¶

SINGLE
T

3 4
T

TRIPS

Z Y

H X

Z

H Y X

E C FS W

T M

N

E N SS C C SS N
µSWITCH¶

E M

T W

N

E FS

C

µSWITCH¶

TREY
T

5 6

H Y

Z X

C
µTRADE¶

E

T W

N M

E SS
µSWAP¶

N C

FS

ACE
Z Y

7 8
T

T

KING
Z X

X Y U U

E C SS W

T M

N

E S FS C

C

E

T W SS

N

E M

S FS
µSWITCH¶

C

µTRADE¶

Split Blade
DESCRIPTION A solo coverage blitz with the Safeties blitzing. It is a Dagger blitz on both sides.

ADDITIONAL INFORMATION 1. Closed Call Rules - Examples A. Blade ± Y B. U Blade ± U Blade Coverage A. Blitzers ± Both Safeties B. #2¶s ± OLB¶s C. #3 ± Mike Be alert for additional calls based on the following: A. Trade ± Dead side B. Switch ± 2 speed C. Swap ± 3 speed Base personnel ± Will to call/Sam away. Can call Switch Blade which puts backers blitzing instead of safeties.

2.

3.

4. 5.

Split Blade
OPEN
H Z X T F

12

SS C

E N

T M

N W

E FS C

µSWITCH¶

PRO
Z

3 4
T T F F

SLOT

Z Y X Y X

E C SS W

T M

N S

E FS C C
µTRADE¶

E

T W SS

N M

E S
µSWITCH¶

FS

C

TITE
Z Y

5 6
T F U Y U µTRADE¶

T F

WING

Z

E C SS W

T M

N S

E C FS
µTRADE¶

E W

T M

N S

E FS C

C SS

7 8

Split Blade
DOUBLES
12
T T

TRIPS OPEN

H Z

S X Z

H

S X

E C SS N
µSWITCH¶

T M

N

E W FS C C

N

SS

E M

T W

N

E FS C

µSWITCH¶ µSWAP¶

SINGLE
T

3 4
T

TRIPS

Z Y

H X

Z

H Y X

E C FS W

T M

N

E N SS C C SS N
µSWITCH¶ µSWITCH¶

E M

T W

N

E FS C

TREY
T

5 6

H Y

Z X

E C

T W

N M

E SS
µSWAP¶

N C

µTRADE¶

FS

ACE
Z Y

7 8
T

T

KING
Z X

X U

Y

U

E C SS W

T M

N

E S FS C C
µTRADE¶

E

T W SS

N M

E S FS C

µSWITCH¶

Goal Line

Stallion - Zone

SS C
POSITION LEFT END RIGHT END LEFT TACKLE NOSE RIGHT TACKLE SAM 8

T W
ALIGN 8 TECH

N M
KEY Ball/Tackle

T S
RUN TO µC¶ Gap

FS

RUN AWAY C¶ Gap Chase C¶ Gap Chase µB¶ Gap Drive Thru Center µB¶ Gap Cutback

PASS Outside Rush Lane Contain Outside Rush Lane Contain Inside Rush Lane Inside Rush Lane Inside Rush Lane Curl

8 3 0 3 80

8 3 0 3 80

Ball/Tackle Ball/Guard Ball/Center Ball/Guard Backs

µC¶ Gap µB¶ Gap Drive Thru Center µB¶ Gap Scrape µD¶

MIKE WILL SS FS C

00 80 Loose 9 Loose 9 Use Split Rules

00 80 Loose 9 Loose 9 Man

Backs Backs TE TE Man

µA¶ GapInside Load Scrape µD¶ Force Force Secondary Run Support

µA¶ GapInside Load Cutback Slow Fold Slow Fold Secondary Run Support

Hole Curl Leverage Flat Threat Leverage Flat Threat Man-to-Man #1

ADJUSTMENTS: 1. Closed Call- Passing strength 2. OLB - 1st adjuster to backfield motion 3. LB¶s - Will and Mike adjust to 40¶s - 1 back set

Stallion - Crash

SS C
POSITION LEFT END RIGHT END LEFT TACKLE NOSE RIGHT TACKLE SAM 8

T W
ALIGN TECH Ram

N M
KEY
Ball/Tackle

T S
RUN TO µC¶ Gap

FS

RUN AWAY C¶ Gap Chase C¶ Gap Chase µB¶ Gap Drive Thru Center µB¶ Gap Rope A Dope µA¶ GapInside Load Rope A Dope Trail/Check Boot

PASS Inside Rush Lane Inside Rush Lane Inside Rush Lane Inside Rush Lane Inside Rush Lane Banjo with Mike

8 3 0 3 80

Ram 3 0 3 Man-toMan TE 00

Ball/Tackle

µC¶ Gap µB¶ Gap Drive Thru Center µB¶ Gap Scrape µD¶ Pitch µA¶ GapInside Load Scrape µD¶ Pitch Force µD¶ Gap QB Force µD¶ Gap QB Secondary Run Support

Ball/Guard

Ball/Center

Ball/Guard

TE

MIKE

00

Backs

Banjo with OLB¶s Banjo with Mike

WILL

80

Man-toMan TE Blitz

TE

SS

Loose 9

Ball

Outside Rush Lane Contain

FS

Loose 9

Blitz

Ball

Trail/Check Boot Secondary Run Support

Outside Rush Lane Contain Man-to-Man #1

C

Inside Man

Inside Man

Man

ADJUSTMENTS: 1. Any 1 back set, check µZone¶. 2. FS/SS - If any action to = Attack FB with outside arm free - If action away = Check QB for Boot 3. Can call µStallion Slash¶, Ends play base technique (No Ram), Could put Tackles in 4¶s.

Stallion - Pinch

SS C
POSITION LEFT END RIGHT END LEFT TACKLE NOSE RIGHT TACKLE SAM MIKE WILL FS SS C 8

T W
ALIGN TECH Ram

N M
KEY
Ball/Tackle

T S
RUN TO µC¶ Gap

FS

RUN AWAY C¶ Gap Chase C¶ Gap Chase µB¶ Gap Drive Thru Center µB¶ Gap Rope A Dope µA¶ GapInside Load Rope A Dope Bend Bend Secondary Run Support

PASS Inside Rush Lane Inside Rush Lane Inside Rush Lane Inside Rush Lane Inside Rush Lane Banjo with Mike Banjo with OLB¶s Banjo with Mike Outside Rush Lane Contain Outside Rush Lane Contain Man-to-Man #1

8 3 0 3 80 00 80 Loose 9 Loose 9 Inside Man

Ram Gap 0 3 Man-toMan TE 00 Man-toMan TE Blitz Blitz Inside Man

Ball/Tackle

µC¶ Gap µB¶ Gap Drive Thru Center µB¶ Gap Scrape µD¶ µA¶ GapInside Load Scrape µD¶ Bend Bend Secondary Run Support

Ball/Guard
Ball/Center

Ball/Guard TE Backs TE Ball Ball Man

ADJUSTMENTS: 1. If OL have foot-to-foot splits or by game plan, ends could go to goal line technique. 2. Any 1 back set, check µZone¶. 3. S/SS - If any action to - Bend and bounce all blocks 4. Tackles must tighten alignment to ensure µA¶ gap penetration. 5. Anticipate 1st Sound