"

DROP BACK ~PASSING GAME WITH
GUNTER BREWER OKLAHOMA STATE
~ WR/PASS GAME COORDINATOR

4'5

RT WIDE (Wing) ·-4·92

LT ---4-68--H SIT

hot

hot -(3) 5

RT ---4-68

RT -4-93--H WHIP

H IS HOT

(2)

CHICAGO

RTWIDE

92 CHtCAGO-Y

FLAG

J

RT WIDE 92 CHICAGO··Z

SLUGGO

YING ROSE

50 .cHICAGO

16 12
(1) (2)

take it

CHICAGO Contd

LOUIE ON - 92 F"CHICAGO

(H CHICAGO

IN 11 3x1 NUB

RT NEAR HUM WIDE - 92 CHICAGO
...,

-

14

16

16

5

RT ON HUM WIDE - 68 CHICAGO
""""'q

F FLAT
.-

LOUIE ON HUM QUT· 68 CHICAGO Y Fl:.AT

16
(3)

16
12
(3)

5

RT WIDE LOWER - 68 CHICAGO

SMASH

5

STICK

RT WIDE K-64 Y -STICK alert

LION RT HUM WIDER

K-64 F Y STICKalert

alert

go-outside

re:

RT WIDE LOWER -K-68 Y STICK-WINDY alert

RT WIDE LOWER

K-68 Y STICK-F TORN alert

SPOT

u

RIP WIDE 68 SpaT

LIZ 68 SPOT

-

-e

-e

SNAG SPOT -----CRASH SPOT -----CHICAGO SPOT

20--RICKY HIGH 68 Z SNAG X SPOT

20--21--11 BUNCH..RT HIGH (WING) 68 CHICAGO

Z SPOT

16

12

(3)

- H--RUN SNEAK

-

.
Z SPOT

LION RT 68 1:RASH

Z SPOT

ZING RT NEAR 6!! CRASH


5

SNAG

RICKY--92 Z SNAG

LOUIE FAR 144 SCAT Z SNAG

alert

hot

LION RT -92 Z SNAG (162/3 SCAT Z SNAG)

5

SMASH

ROGER FAR 14.:i SMASH

RT WIDE --166 (66) SMASH

L T 144 SMASH

quick 5

r

GUNTER BREWER OKLAHOMA STATE
'''--../

WR/PASS GAME COORDINATOR

PURPLE RT--68 NEW YORK

alert

(1)

10 I

A

I I
I

I
I

-

4/5
.

hot

-

\

I

"-

2/3/
'"

)

/

u,

---5 ---

® ---3-- ..

I 00.00 o

---3---

(j)---3---'®

7 (Z

SEATTLE

RT WIDE--92 SEATILE

LOUIE OFF--93 SEAITLE MOFO (1) MOFC (1)

alert

aim at far upright

alert

alert

. ht

hot

20 RICKY OUT 92_SEA TTLE

LOUIE HUM WIDE-,93 SEATTLE

Max

F or H SEATTLE--DELAY (52/3 Prot.)

(11) RIP WIDE 53.F SEATTLE

Y DEL.A¥

WORK BENDER H TO Y DELAY vs C-2 WORK F & H vs MOFC TO OUTSIDE

(20) RICKY HIGH..53 H SEATTLE

F DELAY

WORK BENDER Y TO F DELAY vs C-2 WORK H & Y vs MOFC TO OUTSIDE

DENVER

RT WIDE--92

DENVER

RICKY - 50 DEIII.VER

alert
-14

8/12

IE=

~
5
(1)

j2)

If=
(2)

14

5/7

/
RT WIDE LOW --68 DENVER -14

8/12

IE=

~
(1)

j2)

5/7

HORNET

S's--COMEBACKS

RT WIDE-262 COMEBACKS

H -SNE4K

LlZ--(3-5-9)--51

5

/

CREASE

RIP WIDE 50 (92) CREASE

RICKY-50 CREASE

alert

RT 845 CREASE LOUIE OFF 93 CREASE

alert

alert

16
16 A

16
(1)

16
(1)

I
6

boottype adion behind center

SCISSORS

j

RIP WIDE -50 SCISSORS

RICKY-50 SCISSORS

(CAN GO 162/3)

OMAHA

RT WIDE (Wing) 9~ H OMAHA Y SNEAK

/

CLEVELAND

RT WIDE--92

CLEVELAND

(Can go 262£3 )

RT WIDE--92 CLfVELAND--H

-SEAM.(Can

go 262/3)

14
(4)

4/5


RIP WIDE--50 CLEVaAND--H -SEAM RT WIDE--92 CLEYELAND--H BOX

(2)

(CaI'I go 262/3)

14
(4) orne open late

14

CLEVELAND Cont'd
RT WIDE--92 CLEVELAND--Z SMAS~Can go 262/3) RT WIDE--92 CLEVELAND--Z STING lCan go 262/3)

14

L
come open late...

com

4/5 (2)

• •
5
RT --93 CLEVELA"ND--H READ LION RT --50 CLEVELAND--Z STING

LOUIE OFF--93 H CLEVELAND

14
come opeh late -

14

hot

RT WIDE --92 Cl:.EVELAND--H

DIG

6

5

I

I

CAT & LION BUNCHES
LION OR CAT- 62 CHEVY CAT RT 62 HOUSTON H SNEAK

A

I
I
10
(1) 5/6

alert
A-

alert
I

\

\

i
4/5 (1)

I 12

10/12 (2) 5/6 (1)

(1) ~

x x

00
5

LION OR CAT- 50 WACO

LION OR CAT-50

STING (1)

(1) 10/12

(1)

(1) 10/12 (3)

(3)

(2) (2) (2)

(2) 4/5

2/3

10C
)
z

G}·19 ~O.OO
~
5

)-00 I\::

)
5

LION OR CAT-50

WACO SWAP

CAT (LION)

RT 50/1--WACO

SCISSORS

(1) (1)

alert

(2)

(1)

)

10/12

(3)

5

(

CAT & LION BUNCHES
CAT RT 92 H SAIL

CAT (LION)

RT 92 Z SNAG

alert alert

5/6

5/6

"

,7+(3) 00
hot 5

CAT (LION)

RT 92 Z SNAG THRU

CAT- 92 SEATTLE MOFC

alert

MOFC (1 )

MOFO

(1)

alert

Z--pick-6 yds over ball

x

3rd hot

2nd

CAT RT--62 Z CHINA

CAT RT --92 H OMAHA

alert

alert

alert

18/20

)

2/3
x

5

CAT & LION PLAY ACTION

LION RT (CAT) 162 BOSTON

LION RT (CAT) 162 WACO-----(STING)

alert 16

alert

~

alert

\
10/12 10/12 (3)

5

x

z

LION (CAT) --CTR 45 HOAX RT

LION (CAT) LT --ALLEY

9 NAKED RT

alert alert

10/12 10/12

(1)

~

2/3
2/3

o

~
z

o
fake flip -alley

(1)

)

CAT & LION EMPTY
LION (CAT) RT (Fly) (Hum) LOWER (Out)- 53 WACO LION (CAT) RT (Fly) (Hum) LOWER (Out)- 53 STING

,

ooeoo
hot

o
hot

o
CAT RT HIGHEST (FLY HIGHEST)-68 HOUSTON H SNEAK

o
CAT RT HIGHEST (FLY HIGHEST)--68 CHEVY

A I 12

take 2nd it locked

J

0 - c 0 I 00eOOd0 b Iooeoo~ ~
'\
pivot I locked I
6
110..

10/12 6 I 10 2nd 3rd alert 1st

alert

0

hot take it (2)

I

1 1

)
CAT RT LOWER (FLY LOWER) --68 TORNADO--LlGHTNING

6

6

6

2/3

o

BUNCH ROGER & LOUIE OFF & EMPTY

(ROGER & LOUIE OFF HIGHEST (FLY)
92/3 DINO H JUKE EMPTY--DINO DOUBLE JUKE

92/3 WACO (STING) X SNEAK

alert


I

92/3 X-BOX EMPTY--X BOXY CROSS

66/7 Z SNAG EMPTY--Z SNAG- Y WHIP

(
"--.../ I

r--~
I I I I I
I

r--~
I I I I

...c:-,A

CD

/
~, cE

~~oo
CD alert
5/6

92/3 X SAIL EMPTY--X SAIL-

BUNCH LOUIE OFF 93--WHEELING Y CROSS

alert

I

r---~
I

-

00. 00
~ ~ ~

(;,,---1

(1)

look

I I CD 5

~o

PLAY: 50/51 Pro
DESCRIPTION:

(150/151)
COACHING POINTS: CP CP CP CP CP CP CP QB sets behind center 5 or 7 steps Poss. K tag;short QB drop for quick game Poss. Chip or Scan with Backs vs 30 by gameplan Alert for Heels or Squeeze Call 100 adds ball fake to Back 52/53 PRO - 6 man pro based on 50/51 rules; 2/3 side back free / HOT

2 back, 7 man dropback protection called to the Y in the formation. Combination Man/Zone scheme with QB "ID" of O-Line LB (middle) and the Backs have next LBs inside-out respectively to Sky.

rv

Route Route Route FSY:Block 1st OLB to Sky toward or away from Block 1st OLB to Sky toward or away from call blitz No relative pro. Same set. C.P.blitz· - route. backfield Rip/Liz as 50/51 pro involving the TE from rules alignment. ·52/53 to ~

BSY:

.!::!


.E ~

O-LiNE TECH: 7 man dropback pocket protection. QB id's the Base LB for the Center guard combination and Big or Key call opposite. CP Base side is 3 man Zone side Big/Key side is 2 man Man side CP Must determine 3 or 4 DL for Big or Key call , CP The LB "ID" by the QB is the middle, but not always the Mike CP QB is "gun"=SILENT CADENCE; center call the/cadence, then snaps FST: Base RtlLt Call, set DE, Zone side of the' Protection. Big Call, set DE, man side of Protection. CP Base Call vs 30 triangle, "watch the Mike" CP Man sets, zone games both Base and Big CP Key Call set DE to LB with near guard FSG: Base RtlLt call, set with center to ID LB. Big Call, set first DL to your side starting with A gap defender. CP Base Call vs. 30 triangle "watch the mike" CP Man sets, zone games both Base and Big \ CP Key Call set DE to LB with near tackle C: Set Base RtlLt with "appropriate" guard, DT to QB's ID LB (Center makes this Call) CP Set with uncovered guard when possible CP Uncovered set with guard toward ID LB CP Set with Covered guard when ID LB is a B gap run thru threat BSG: See FSG, same assignments based upon calls

BST: See FST, same assignments based upon calls

L.:~ E /TM M T ID ~ E ML:J 'Sl

f

'5' 8--.J' ~J

rw BIG~ (POSSIBLE

BASE BASE RIGHT BIG RIGHT

I UNDER{L~J G/ UNDER EDOUBLE BIG)LVY~ T E (150/151)J1Sl ID ID T 50/51 ]' S' E-E

I-i i-l

/

~ U Clb c{ L:J

f

L

~~

OVER WEAK

ID

LOAD

ID

M

\

E

\T

T

E
ID

E

T

/

/M
T E

IS'
L~

~ 01] ci ~ '\
BASE LEFT ~

( ~ d'iJ
BASE LEFT

c) ~

8-r
ID

BIG

~J
ID

BIG

OVER DIAMOND

30

'Wi L.!~
E M T T E

1"1

~

~~iJ<i~
BIG BASELEFT ~

LYV.J

~~I£'b
I ~ /
~

~~Sj

KEY BASE RIGHT

PLAY: 92/93 Protection
DESCRIPTION: One back, six man dropback pocket protection called to the Y. Combination Man/Zone scheme with QB "ID" of the O-line LB (middle). The back has the next Lb away from the call and Hot off next Lb to the call in relation to the "ID" (middle) LB. COACHING POINTS: CP Back flows away from protection call side; LB to Sky CP QB sets 5 to 7 steps behind center CP vs. 30 by gameplan CP Possible OL dbl read to call side of pro

FSY: Route (could be hot by pattern)

BSY: Free release Route

O-LiNE TECH: Six man dropback pocket protection. QB ID's O-line's Base LB and Big/Key opposite. CP Base side is zone side CP Big side is man side CP Must determine 3 or 4 DL for Big/Key Call CP QB gun=Silent Cadence; center call cadence, then snaps CP Possible OL dbl read with sift or sort calls by gameplan

Route (could be hot by pattern)

FST: Base RtlLt Call, set DE; Zone side of pro Big Call, set DE; Man side of pro CP Base call vs 30 triangle,"watch the Mike" CP Man set, Zone games both Base and Big CP Key Call set DE to LB with near guard CP Possible Sift or Pop calls by gameplan FSG: Base RtlLt call, set w/ center to ID LB Big call, set first DL to your side, A gap out CP Base call vs 30 triangle, "watch the Mike" CP Man sets, zone games both Base and Big CP Key call set DE to LB with near tackle CP Possible Molly or Pop call by game plan C: Set Base RtlLt with appropriate guard, DT to QB's ID LB (center makes the call) CP Set with uncovered guard when possible CP Uncovered, set with guard toward ID LB CP Set with covered guard when ID LB is a B gap threat CP Possible FSG Molly by gameplan BSG: See FSG; same assignments based upon calls CP No possible Molly call

E Pick-up back--Block 1st LB outside-in to sky away from call side

One Back is free release (could be hot by pattern

BST: See FST; same assignments based upon calls CP No possible Sift or Pop call

I

/ TI

/ MT

/ / ID ID / I HOT 92 I UNDER I /M BACK

/--,

b

BASE RIGHT

IW I /93 T \ 92 92 EL~

\ /(/ T

\ /

'-

_____ I L.:~ -1 I

E

IS'

~ O\~

~

OVER G

BACK

W

ID

HOT

92

UNDER G

BACK

M

~ ~E

,,:oJ
~
I /

/

7-:\
M

ID

92
\

I

\

'>../: t ~ ~~~;y
~\!J
~ BIG BASE RIGHT BIG

T I //

I

/

I TIE

~
I

[j) ij( ~ IL
.J-. ~

~:
ID

-1

BASE RIGHT
**MIKE B-GAP THREA T!

OVER WEAK
BACK ID

IW L~
/ ( E

/ ---M'
\

r51
\

HOT

92

LOAD

BACK

92
'\ HOT

'Wi ~~
E

M

\T)

T

:~ oIJ :<1 C(j L
-1

//

\ \

~~

;)$

~oiJ-i~:;
.~

BASE LEFT

~

BIG HOT ~

BIG

o
ID

BASE RIGHT

OVER DIAMOND

92
$

30

92

[jffi:rn-o ~J.
L
-'_J
BASE LEFT ~ BIG

.

HOT :\] \[]J

t

KEY

~

BASE RIGHT

92 I 93
OVER
BACK ID

92
M

UNDER

BACK

92
ID

IW L~
/

iMl
,-

/ T T/

I

E

E

E

TI
L.:

T :J

E S, - - \- -

[j) cf'M~
BIG ~ BACK ID BASE RIGHT BIG

l

tY ():c{C0-UtJ\)
L
~ BASE RIGHT

(team right)
ID

OVER G

92

UNDER G

92

'Wi ~!.J
E T

ffI

,
T/

E

.

E

T

T,

,,

~

E

~ c) ~CJ C(}
BIG ~ BASE RIGHT L..::.J .& BASE .RIGHT iV\fl ID BIG
.•.. 92 92 IBI ID I OVERLOADM BACK WEAK BACK $ ITE T BASE RIGHT BACK .~ I

/(y 1> ~t)C{J
~ BASE RIGHT

s

92 ~~

0

E

Q)

L

BIG

'BASE LEFT BIG

PLAY:

62/63 Protection (162/163 pro--262/3 pro)
COACHING POINTS: CP Slide type protection using dropback, man sets by OL CP Never "Full-Slide" with protection side OT uncovered; Half-Slide (Wall) CP 262/3 aggressive assign. play action-same

DESCRIPTION: Six man, One back dropback pocket protection using HALF-SLIDE (Wall) scheme from the first uncovered OL protection side, NOT including the PST. Back Double read; responsible for Mike to Sam/Will inside out and the OL works to the farthest LB backside (Will/Sam). QB wililD the O-line's LB with the point.

FSY: Route - possible hot.

BSY: ~ Route (S.A.)

O-LiNE TECH: Six man, dropback pocket protection using Half-slide (Wall) scheme. Slide begins with first uncovered OL, PSG back. PST NEVER full slides when uncovered. (Set Big to DE) CP Alert TEAM LEFT when ID LB walks up outside when Base call can not pick up CP Base RtlL T with Big call opposite. Base to the Will (except 3 DL 30 fronts) 262/3.More aggressive-same FST: Base or Big call to you set DE. CP Base call to you with 30 triangle, the mike" CP Man set and zone games "watch assign.

Route FSG: Big Call to you, set first DL to your side A gap out. Base Call to you, work center to BLSB. CP When uncovered, the Slide (wall) begins with you. C: Base RtlLt with FSG to ID LB when FSG - uncovered. (vs 30, base to first BSLB) If -FSG is covered, work Base RtlLt with BSG to ID LB. Uncovered, work with BSG with Base RtlLt. CP 30 defense by game plan CP Alert ID LB-up, Team left to ID LB . BSG: Big call CP CP call, work first DL your side. Base RtlLt to you, work center to ID LB. Alert Team RtlLt vs ID LB up Man sets, Zone games

E

62/3 Double read call side--Mike 162/3--block #2 LB outside in

to OLB to sky

262/3--Roll 44/5 Fake -Double read to call side same as above

.!:!

Double read call side--Mike to Sam to sky If not aligned to call side, free release .Out of Backfield --free #1 LB outside in to

162/3--Play Fake--Block Sky

BST: Alert HOT--Takes 2 of 3 to call side Big call CP CP call call, work second DL to your side. Base to you set DE. vs 30 by game plan Alert ID LB up outside, Team RtlLt is your to Wall to the ID LB

62 I 63
" lovER 62
ID

UNDER

ID

W

E

,,

W\

,I IMI
\ L-.J

62

'T

T

E

E

T

\

\T

E

(~O~<i~1
BASE LEFT

c/

(~V era (~J
BIG BIG

01
_

BASE RIGHT

OVER G

ID

62

UNDER G

ID

62
E

W

\

W

E

\

\

IMI

L~

\

T

T

E

E

T\

T

(~
BASE LEFT
'/>--/ ---

()~
~

<i ~ \
BIG

(~~VC!J
BASE LEFT ~ BIG

OVER WEAK
ID

62

LOAD
ID W\ ~ ;-, M-.J

62
\

M

,

,
'T

~:...J

15-'

L

E

T

E

E

\

\T

T

E

(~ diJ <i (~)
BASE LEFT ~ BIG.

,( ~ 01] ci ~ 1
BASE LEFT


B

I

BIG

OVER DIAMOND

,-l
T

62

30

WALL LEFT ID

62
\

L VjJ
ID

W
T E

E

M

,\

\
\N E

E

(~f)i:Jci~1

J

'rYr9 ITfb ~ '\
BIG

I KEY

cl

BASE RT

62 I 63
OVER

63 I UNDER
ID

63
ID

M

/ /

E

T

T/

E

E

T

T

E

S

(~ifliCi' ~
BIG

(~~ci~t
BIG

~O
ID

BASE RIGHT

~

TEAM RIGHT

OVER G

63

UNDER G
/

ID

63

M
/ /

E

T

T/

E

E

T

T/

/

E

( ~cj~~
BIG

(~() ~f)~_
BASE RIGHT
BIG

~

~

BASE RIGHT

OVER WEAK
ID

63
$

LOAD

ID

63

E

T/

/

/

/

S
T E

M

- I
E T·

IT

E

(~diJcj~
BASE LEFT

\0

~(~ ~1f'C{ ~
BIG BIG ~ BASE RIGHT

30

ID

63
E

M

E

BASE LEFT

BIG

162 /163 (21-12-20) 262/263 (1 Back Double read)
OVER
'-- /

UNDER

162

BASE LEFT

BIG

OVER G

UNDER G

162

BASE LEFT

BIG

BASE RIGHT

OVER WEAK
ID I

r::l F r::i
'L.!'J1 ~

alert!
H

162

LOAD

ID

162

\W
I

-

- -------

'-

"

E

'---I

L5 -.J
E

I $

W

\

TIT

"\ ~ o1JJci
BASE LEFT (team '-------~ left)

am
BIG

~ ~oIJciC)ct
BASE LEFT

E

\\

T

T

E \~SJ

\i

H

~BIG
ID

OVER DIAMOND

'WIF ~~
ID

ISIH L.:~
E

162
$

30

WALL LEFT

162

B

W \

~~~J ifaJt
BASE LEFT ~ BIG

W rno
\E
\N

\ \

E

ci
BASE RIGHT

BIG (key)

8)(

PLAY: 66/67 Protection
DESCRIPTION: Full slide, backside from Y. gap/area protection away COACHING POINTS: CP Can be tagged with K for an aggressive/cut pro CP Back(s) block frontside edge CP FST uncovered, TE blocks DE

FSY: Gap step and protect C gap aggressively.

O-LiNE TECH: Backside gap/area protection away from Y. DBl and squeeze down defenders to gap of responsibility. CP Rip/Liz direction call CP 66 Liz 67 Rip

BSY: ~ Route

--

FST: Frontside B gap

~

Route

FSG: Frontside A gap

E

Route or block 1st defender block.

outside TE's C: Backside A gap

!:!.

Route or block 1st defender outside TE's block. Two backs - block 1st defender outside F's block.

SSG: Backside B gap

BST: Backside C gap to Sky area

66 I 67
OVER

66 I UNDER

66

OVER G

i-l
L~J

UNDER G

66

66

OVER WEAK

66

I

LOAD

66

OVER DIAMOND

30 'Sl

66

w" "

u

w
\

~

\

~

\

\

E\ N \ E i: ~10 \ rn~~~ ~
~L~

PLAY: 166/167 (scat) Protection
DESCRIPTION: Full slide, backside gap/area protection away from the TEN. 100 puts QB and Back on ball fake and the O-line sets aggressive to sell the run. COACHING POINTS: CP 100 tag for ball fake and aggressive pro CP Backs block frontside edge CP FST uncovered. TE base the DE

FSY: Frontside C gap.

O-LiNE TECH: Backside gap/area protection away from TEN. DBl and squeeze down defenders to gap of responsibility. CP 100 is aggressive, run sets CP Rip/Liz directional call CP 166 Liz 167 Rip

~ ~

Route Route

FST: Frontside B gap

~

Route

FSG: Frontside A gap

E

Route (HOT)
C:

Backside A gap

.t!.

Hard fake and block 1st defender outside Tackle's block.

BSG: Backside B gap

QB Quick poke fake to H - 5 step tempo. Hot off OlB.

BST: Backside C gap to sky area

166/167
OVER.
W 166 I UNDER 166 W M

\

M
\

5

\\ (E

"

\

-v4)

\T \T o~iJcJo
~L~

CD

E

( 4() --< [] 0 () --<z

E

T ""T

"

\

\

\E.5

LIZ

OVER G

166

I

5

UNDER G

166

TEAM LEFT

LIZ

OVER WEAK

166

I

LOAD
W

166

\

M
\
\

\\
\ ~

~~dlJ<i
OVER DIAMOND
w.. 166
I

E

\T

E .5

LIZ

30

166

5

$

PLAY: 68/69 Protection
DESCRIPTION: 5 man, no back Pro using half-slide QB ID's the OL's LB. OL follow 62/63 rules for calls. (wall) scheme. COACHING POINTS: CP - QB can change the Pro to fit the front. CP - Call pro to 3 receiver side. CP - 62/3 rules and Hot off of 213 side LB(s).

Route FSY:Route Route CP - Hot triangleI(see setwI Center to Alert Big call,off62/63 pro) alert Team RtlLt ID Base CP - Alert-call orblitz.you,onsetBaseBase RtlLtID LB. Base Alert toyou, setprofirst ICenter your LB. A-gap out. call Team Basecalldropback Ltwatch the toto to & Base to sets or squeezeDE.pop your side, pocket opposite. -setfirstwILB with mike guard. 30 squeeze, to using mike CPmancalltosift you,RtlLtpop DLRtlLt call IDside A gap out. Big Base toRtlLt set wI DL half-slide Set Teamyou, Rt Big call Big call setbase,towatch near scheme Big 5 Base or DE you. CP - Squeeze, Pop, sift to take hit off of QB on

O-LiNE TECH: OL's LB wI point CP BST:- QB ID's BSG: C: FSG: FST:

68/69 Protection
BASE RT LOAD lOVER 1M' HOT \,

,- ID ~~ L!I.!.J ;l T: E MBASEHOTMSQUEEZE \ .E 30@)I68 BIG 68 TT\®\\ RT 68 (sift) 1M'IHOT G TEUNDER BIG (sift) E I UNDER BIG HOT 68 w

ND E

Y cfiJ ci~/

,

ID BASE LT ®
~ ~ E f

ID

HOT

KEY N I BIG\ LT I \68 IDEID W 68B W 68 BASE LT M ~W E ® 68

T

T

~O ~[fb ~\ (j) b M-o cV ~ b

T\

1M] LT® E IT BASE

i'

68/69 Protection
Take the "Hit" off the QB
ID
HOT

68

SIFT - BIC gap threat

BASE LT ID

@

BIG (sift) HOT

68

W

f T E ( () ci~ .;... \J ~ \J~
E T~
HOT l2SJ
~

J

SQUEEZE-IMMEDIATE A GAP THREAT

SQUEEZE

BASE LT

@
HOT

BIG

68
ID

W \
\

M
\

\

HOT

E

\T

\T

E
POP - POSSIBLE A GAP THREAT

~ dIJ ~~/
Lf/
POP BASE LT

@

BIG

Sign up to vote on this title
UsefulNot useful