Page 1 OFFENSIVE TERMINOLOGY

A-

Refers to the center - guard gap.

ARC BLOCK - The block on 38-39 Option where the lead back blocks force. AREA BLOCK - When a lineman blocks a man coming into his area (example: zone).

ft ~Refers to the guard - tackle gap.
BACKSIDE - Side away from where play is hitting (offside).
BSC - Backside cutoff angle by Tight End or Wide Receivers on pursuit. BASE RULE BLOCK - (8 Call) - All linemen BONE FOR1v1ATION- Inverted 7 yards deep. will block man head up and lock on,

WlShbone, split backs with an I back in two point stance at

C - Refers to the tackle - tight end gap. COMBO - A triple team technique used to pick up a down defender and linebacker. COLLISION - Technique used by a wide receiver where he makes contact with a rolled up corner and then comes off to block a safety or deep defender. CRACK - Block by a wide receiver where he seals a safety or linebacker to the irrside, CRASH - Secondary stunt from the weak side, usually the corner.
CROSSOVER CUT - Backside technique

used by offensive linemen on fold scheme to pick up

down defender one man removed. CUT BLOCK ~A block thrown at the knee cap area D - Refers
to

the area outside of the defensive end. has a predetermined give to dive back in designated hole.
then release inside and block LB.

DIVE - Quarterback

DO-DAD - Check block on defensive

lineman,

Page 2 DOUBLE TEAM BLOCK - Two offensive linemen will block on defensive man.Ialso called a read double team). 1. Post Block - made by lineman with a "mari-on". 2. Seal Block - block made by the outside of double team.
EAGLE STUNT - A defensive lineman who slants into the B Gap (also called tag).

EVEN DEFENSE - Defense without a noseguard on our center. FIRE STUNT - A hard crashing defensive end who takes quarterback on all option plays.
FIRE-lJ\T STUNT - A hard crashing defensive end in the tackle - tight end gap who takes the dive. FLOOD - Refers to three pass receivers running patterns out to the same side.

FLY MOTION - Prior to snap of the ball the pitch back will begin short motion angling behind dive back. Should get 2-3 steps in before snap of the ball. FOLD BLOCK - Backside technique used to block a down lineman and linebacker. cut technique is used on down lineman. Crossover

GEORGE - A backside scheme used to block a 2i and ILB by center and backside OG. Could be used by OT and TE if their is a 2i and 6i technique on the backside. :+ Inside running game only.
GREEN CALL - Color in QB cadence that changes the play at the line of scrimmage.

HEAD-UP RULE - An adjustment by the light end when recognizes the smoke stunt. option plays he will now block the defensive end instead of using the veer release. ISO - Predetermined hand off to I back attacking a designated up to block the ILB.

On

hole, with the fullback leading

LEAD OPTION - (38-39 Speed) Down the line option with lead back blocking force secondary defender. Wide receiver uses crack, stalk or screen technique. LOAD BLOCK - Block by playside back on a defender. Block used to stay high on a DE or Il.B. Also known as a sprint block. LOOP - This is a zone blocked inside veer scheme. O-Line will loop block the QB's read man for the dive. This is a triple read play for the QB.

L.o.s. - Line

of Scrimmage

MAN-ON - A down defender head-up or on either shoulder.
ODD DEFENSE - Defense with noseguard
Oft

our center, referred to as Okie.

Page 3 OKIE DEFENSE - 5-2 defense with LBs on guards. OPTION - Quarterback will keep or pitch depending on the defensive end.

OPTION SWITCH - Defensive adjustment where the defensive end takes the pitch and a secondary defender squats for quarterback. PITCH RELATIONSHIP - A point where the pitch back is in phase with the QB and is able to gain positive yardage on your first step after catching the pitch. PLAY SIDE - Side where the play is hitting. QUICK VEER RELEASE - One step to outside and go up field to block a linebacker, used by the tight end on lead option plays. REACH BLOCK - Block the man or gap to playside. READ - A true double team block by the offensive linemen. REDUCED DEFENSE - An alignment where the guard is covered by a defensive lineman. SCREEN - Technique used by a wide receiver when blocking a rolled up corner. SEAL BLOCK - Block the man or gap to inside; outside person on a double team block. SIDE POCKET - The gap in the secondary coverage between the cloud corner and the safety who is defending the deep zone.
SLOW PLAY DEFENSIVE END - A "waiting" defensive end who attempts to take both QB and pitch on an option (wait and skate technique).

SMOKE - Stunt by strong safety in 0 gap for QB or pitch. SMOKE-IN - Secondary stunt by the strong safety, stunting in the C gap and the defensive end going to 0 gap (taking pitch). SMOKE-OUT - Secondary stunt by the strong safety, smoking to QB in 0 gap and the defensive end looping outside (taking pitch).

Page 4 STALK - Blocking technique used by a wide receiver when blocking a perimeter defender who does not have force responsibility. This defender is responsible for the deep third in pass coverage. STEM - Defensive linemen moving around while the QB is giving the cadence at the LOS. SWITCH - Technique used in scoop scheme to block a defensive lineman and linebacker Used on inside running plays. TEAM ROUTE - A secondary route run by a receiver that runs off the secondary for the primary routeteither a post or a fly). THROWBACKS - A pass which is thrown away from play action. TRAP - Counter dive action with an OG pulling and blocking at a designated hole. TRIPLE READ - QB has 3 options: Give the ball to the dive back, pull the ball from the dive back and option the DE for pitch or keep. TWIST - Cross block used on outside veer vs. a 40 Defense. Playside OG pulls to playside LB, pla ysl de OT bJ ocks back on DT. TWO MAN SIDE (Formation) - Side of the offensive line without a tight end. TVVOMAN SIDE (Line Calls) - No defender on LOS outside of offensive tackle. VEER - Triple option play; QB may give the clive back, keep or pitch. QB will read an unblocked defender for aa give read or a pull read.
VEER RELEASE - IE takes three lateral steps to outside and block force, first step the IE will step back into the bucket and on the third step attack the support player.

WHAM - Two way load option scheme with twist blocking on the playside. * OG - blocks DE and RB goes to ILB. ZONE - Blocking scheme where linemen block any defender in a specific area. This is also another triple option play where the QB reads a blocked defender for his read on the dive.

Page 5 NDSU OFFENSE

NUMBERING SYSTEM Our entire system for calling plays was established with three principles in mind. First, we number the holes in the line so that each player knows exactly where either the play or the play take is designed to hit. All of the even number plays go to the right and the odd number plays go to the left. The last digit of any number which is called is always the hole where the initial back will hit the line; therefore, any play ending with a 4 will have a back hitting the 4 hole to the right side. 7 5 :,
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HOLE NUMBERS

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f.

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8

The backfield action is determined by the series number of the play, and this is always the first number called for any running play. All of our running plays use only these two numbers plus one or two words for clarification. The 40 Series is our scoop, veer and option series in which the playside back always dives into the hole that is called and the offside back always runs an option course for the pitch. An example would be 42 Dive where the back on the right dives at the 2 hole and the left back runs the option course to the right for the pltcn. On all 40 Series plays, the quarterback opens up to the dive back. 42 DIVE

000

o

GAP TERMINOLOGY A Gap - The gap between center and guard. S Gap - The gap between guard and tackle. C Gap - The gap between tackle and fight end.

o Gap

- The gap outside the TE.

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Page 6 38 SPEED(OPTION)

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Any time the word "option" is used following the two play numbers, it means the line base rule blocks the defense. The quarterback will then step back, attack the defensive end and proceed to option the defensive end. SERIES Teen Series Twenty Series Thirty Series Forty Series Fifty Series Eighty Series Ninety Series Sprint Out Pass, Half Sprint Pass, Iso, Cut & Bounce Series Toss Se:ries Lead Option Zone, Veer, Dive and Dlvs Option Gaunter Lead Option, Trap & Counter Trap Option Series 3 Step Drop Passes Down the Line Play Action Pass/Option LINE SPLITS AND ALIGNMENT Guards Tackles Tight Ends 2 Feet 3 Feet 3 Feet

Goal Un e Splits ~ Everyo na goes to a 1 foot split.
Alignment ~Ali.gn your eyes with the bottom of the

center's number.

BACKFIELD 1. Split" Backs - Toes guards.

ALIGNMENT

are 4 and a half yards otf LOS aligned on the inside hip of the
Split Backs

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Tanback
A. B.

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Fullback

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Fullback - back that aligns to 1he Tight End side or strong side of the format.ion called. Tailback· back that aligns away farm the Tight end or to the weak side of the lormation called.

Page 8 FORMATIONS - (Continued)

UNBALANCED LEFT

UNBALANCED RIGHT

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Page 7 FORMATIONS TIGHT LEFT TIGHT RIGHT

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PRO LEFT

PRO RIGHT

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Twins Formation - Split end becomes the inside receiver. Spit end may be aligned on or off the line of scrimmage depending upon play that is called. Must always be coordinated with the flanjter.

Page 9
FORMATIONS X-TWINS RIGHT - (Continued) X-TWINS LEFT

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Page 10 MOTION
* We

wil.l use motion to change strength and formations.

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FLIP TO PRO RIGHT

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MOTION TO TIGHT RIGHT

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MOTION FROM TRIPS RIGHT "RAT"

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'UZ' LEFT BACK SHORT MOTION TO RIGHT (6 HOLE)

"LARRY" LEFT BACK LONG MOTION TO RIGHT (S HOLE)

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"HIP" RIGI·H BACK SHORT MOTION TO LEFT (7 HOLE)

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"RANDY" HIGHl' BACK LONG MOTION TO I£FT (9 HOLE)

CADENCE AND AUDIBLES The quarterback will. call the play 'in the following sequence: t Formation 2. Play 3. Snap Count. He will then repeat the same information then call "ready", "break". The team will break trom the huddle and lmmediately get into a 3 point stance. We will use several types of cadence.
1. 2. 3. 4. 5. 6. Regular Cadence Special Cadence First Sound Opposite Bingo "Green" Call

Page 11 CADENCE AT THE LINE OF SCRIMMAGE

Regular Cadence - The cadence we use most of the time, It includes a number and possibly a color in the cadence. In the huddle the 08 will say "Pro Right 44 Zone regular on one". At the LOS he will then say "Set 39 - 39 Hut One". Th-e ball will be snapped and we will run 44 Zone. Special Cadence - A short cadence that we use that does not include a color or number, just "Set Hut One". In the huddle the QS will say "Tight Right 42 Veer special on one". At the LOS he will say "Set Hut One" and the ball will be snapped and we will run 42 Veer. First SQund - This is our quick count. In the huddle the OB will say "Twins Right 42 Option on the first sound". At the LOS the OB must wait until everybody is set and then will say "Set" the ball will be snapped and we will run 42 Option. Opposite - This is how we check plays at the LOS. In the huddle the OS will say "Twins Right 44 Zone, special on one". At the LOS he will either say "ready" or "opposite". If he chooses to run 44 Zone he will say "Rsady-Beady Set Hut" the ball will be snapped and we would run 44 Zone. If he would want to go to the left and run 45 Zone he would have said "OppositeOpposite- Set Hut n. 6iOQO- This allows us to bracket plays called in the huddle. 2 plays will, be called in the huddle, the first play the OB can give an Opposite call and be run the. other way(above example}. At the LOS, if the OS does not like the first play to either side, he will give a "Bingo" cal! and the second play called in the huddle will be run at the LOS. Example: In the huddle the OB will say "Pro Right 4~,Veer Bingo 39 Speed. At the LOS, if 42-43 Veer does not look gop~:fto either side he will give a Singo call to each side of our line. We will then run 39 Speed. Green ~ At the LOS the can change any play that was caHed in the huddle by using the hot color Green and followed by the play he wants us to get to. In the huddle he called Pro Right 38-39 Speed, Bingo 44 Zone, regular on one. At the LOS the OS will say" Green 42 Veer - Green 42 Veer Hut One". The play 38-39 Speed and 44 Zone would be erased by the "Green" call in the cadence and we would run 42 Veer. Green is the Hot Color.

as

Page 12 LABELING THE DEFENSE communications, we will use numbers to identify defensive alignment and

In order to facilitate responsibi lity.

o Technique
1 Technique

-

A down defender aligned head up on the center and responsible the playside A Gap or backside A Gap. A down defender aligned on the outside eye of the center responsibility for the A Gap. A down defender the A or B Gap. aligned head up on the guard and responsible

for

-

2 Technique

-

for

3 Technique

-

A dawn defender aligned on the outside eye of the offensive guard and responsible for the 8 Gap. A dawn defender aligned head up on the tackle and responsible for the 8 or C Gap. A down defender aligned on the outside eye of the offensive tackle and responsible for the C Gap. A defender Gap.

4 Technique

-

5 Technique

-

6 Technique

-

o

aligned head up on the TE and responsible

for the C or

7 Technique

-

A defender aligned on the outside eye of the TE and responsible for the D Gap. A down defender aligned on the inside eye of the guard and responsible for the A Gap. A down defender aligned on the insIde eye of the tackle and responsible for the 8 Gap. A defender aligned on the inside eye of the TE and responsible for the C Gap.or C Gap.

2-1 Technique

4-1 Technique

6-1 Technique

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Page 13

NORTH DAKOTA STATE UNIVERSITY Offensive line PI.ay

INTRODUCTION
The North Oakota State offense has become a diversified offense in terms 01 bloCking schemes. We have our base solid double learn blocking schemes, zone blocking schemes, trap and twist blocking schemes 10 accommodate Ihe evolution olfOOlbal1 in the 1990's. The Bison veer offense with these blocking schemes enables our players the best cnance to execute the sound fundamental football needed to win key games each

year.
OFFENSIYE LINEMEN Up front, we strive to play physical loot ball free of mental errors. On every play, each player has an assignment to execute. We keep these assignments simple. Execulion 01each assignment Is based on the physical ability 01 our alhletes. We ask each offensiv·e lineman 10make a commitment of intensity to be the best he can be. Given this competitive edgelrom our players, and given the sound zone blocking concepts we believe best maxlrnlzss player physical talents - Bison offensille foolball wiU strive to be among lha finest Ih the nation. TAClSLE CALLS Blocking asslonments are based on tackle calls. For ellery play in our offense, Ihe playside tackle sets the playsida blocking approach, whHe ,'he backside tackle sets the b.ad<:.side lOCking approacfl. These tackle calls may lIary lor b each play and for dllferent defensive fronts. Based on what both tackles call. all offensive linemen know whk:h zone, or which man, to block. Tackle calls must be memorized. Knowing which blocks toe·xecute based on fhe tackle calls must also be memorized. ZONE AND SCOQPBLQClSlNG Blocks to be executed are divided into outside plays, inside plays, and pass plays. OffensiVe linemen must know where Ihe baH is intended to go. There are some special double-team and backside blocKing rules. Oulside Bun plays Tackle Call: Zone Cut to Zone Cut on, Zone Reach to Beach Cut Off, Hea.ch Cut to ReaCh Cut Ott 8 (Base) Tackle Call: B Reach (slay on), Zone Slep to LB Tackle Specials: Reach & Come Off,Beach 1.0 Ford DE, Down Block, Double Pull-Counter Guard SpecialS: Puu- 52-53 Trap, 58-59 Option, Twist, Wham Backside Specials: Switch Block, Fold Block, Funnel, Funnel to Fold

a Zona

Inside Aun plays Zona Wall 10 Zone CUi Off, Reach to Reach and Base, Reach & Come Off, Do-Dad 8 Wedge Call Backside Special: Switch Siock

Double Team 610CkjnC
Combo Double Team Blocking (4,43,42): Combo Sa.al, Combo Post, Zone Double to Zone Cui Off Read Double Team Blocking (4,43,42): SwitCh Block Outside" Call

18-19 Series Sprint out Pass: 8a-,
12-13 Series Short Sprint Pass: 8-1 4243 Play Acnon Pass: 8·1 96-97 Series QuiCk Pass: B CUi - 8 Cut 80 Series: 8-8

Pass Protection Blocking

Page 14 OUTSIDE RUN PLAYS BlocKing Rules 44·45 Zone 44-45 Load 46-47 Veer 58-59 Option

18-19 Bounce

38-39

Spet.d I

Flash

B ZONE TACKLE CALL Zone Cut to Zone CUI Off (Uncovered Man) Reach 10 Reach Cui Off (Covered Man)

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Reaoh Cui to Reach Cui Off (CovercedMan)
8 TACKLE CALL (BASE) 8 Reach (Slay On) (Covered Man) Backer-Backer

(Center Only)

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Page 15
INSIDE RUN PLAYS BlOCking Rules 10-11 Wedge 12-131so 14-15 Cut B SCOOP TACKLE CALL 42-43 Dive

Scoop & Wall to Scoop

& Base

B

(Uncovered PG only)

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SPECIAL:

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Page 16
DOUBLE TEAM BLOCKING BlockingRu Ies 42-43 Veer 12-13 Iso 44-45 Load 38-39S,eu;J I Flash 58-59 Option (Baciksida Help)

COMBO BLOCKING 4,43,42: Zone Double to Zone Cut Off (Backside Help Man)
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Page 17 PASS PROTECTION BLOCKING Blocking Rules Sprint Out 418-419 418-419 St-op(& Go) Short Sprint 412-413 Hide 412-413 Hide Post Corner Play Action Pass 742-743 Special 342-343 342-343 Hole 212-213 [so Trade/Post Off Tackle Pass 796-797 696-697 496-497 Crack 638-639 H B Pass

88 - 1 Protection (18-19 Series)

B
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00 8 Cut Protection
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8 Cut Playside & Backside (Covered & Uncovered)

Page 18

PASS PROTECTION BLOCKING Blocking RulHS 80 Series 380 480 580 (Post Corner)

Double 8 Protection (80 Series)

TE Side "8 Call"

B

Split Side "8 Call"

Page 19
OFFENSIVE LINE Teaching Progression OUTSIDE ZONE 1. 2, 3. 4. 5.

R..U.N PLAYS

cur (Uncovered Man): Lead step playside - 6" at 45", Read the near foot of the down defender. When his foot comes a t you, dip your head in front of him. Drive into the man below his knees, knocking Ius legs out. Do not allow penetration, form a pile.

ZONE CUT OFF (Uncovered Man): 1. Lead step playside - 6" at 45". 2. Read the near foot of the down defender. 3. When foot does not wiggle, proceed at maximum angle to cut off LB. 4. Do not attack the LB, attack the path of his pursuit. 5. If LB plugs, settle your hips and cave him back. 6. Playside, stay high, roll hips, maintain contact. 7. Backside cut, deliver backside arm through playside leg below knee. REACH (Covered Man): 1. Lead step playside - 6" at 45·. 2. Aim your head at the playside number and deliver on second step. 3. Hit on the rise - roll your hips - get belly to belly. 4. Maintam contact (stretch), keep feet moving. 5. II you have the defender reached, throw your playsidc elbow. REACH CUT (Covered Man): 1. Lead step playside - 6" at 45'. 2. Deliver on second step, driving backside arm through playside 3. Drive thsougb the man, flipping his feet into the air. 4. If defender is playing soft, may have 10 deliver 01'1 third step.

leg.

REACH CUT OFF (Covered Man): 1. Lead step playside - 6" at 45·. 2. When down defender slants away, proceed upfleld to path of LB. 3. Wall inside if possible, keeping shoulders square 10 L.O.s. 4. Attack LB at maximum angle, cut only if you have to.

8 REACH (STAY ON)·
1. 2. 3. 4. 5. -6.

(Covered Man): lead step playside - 6" at 45'. Aim your head at the playside number and deliver on second step. Hit on the rise - roll your hips get belly to belly. Maintain contact (stretch), keep feet moving. If defender is reached, throw your playside elbow. Stay on down defender if he slants away - do not allow penetration.

BACKER-BACKER (Uncovered Center): 1. Lead step playside»- 6" at 45·. 2. Elbow down defender if he gets in way to help guard on his 8 Reach. 3. Eyes are always on the LB's. 4. If playside LB plugs, block him, hit on rise, maintain contact. 5. When no plug, quickly find backside LB and block him. 6. Attack path at LB, keeping shoulders square to L.O.s., hit on rise. 7. If LB tries to backdoor, settle your hips and cave him back.

Page 20
ZONE STEP (Uncovered Playside Tackle): 1. Lead step playside - 6" at 45·. 2. Elbow off outside defensive pressure while eying the LB. 3. Head straight upfield to path of LB. 4. Strike the playside number on the rise, rolling your hips. 5. May have to attack more inside if LB is sitting. REACH & COME OFF (Covered PT with No TE and a Reduced Defense): 1. Lead step playside - 6" at 45'. 2. Quickly dip back inside of defender's stretch. 3. Attack LB to his playside number. 4. Strike on the rise, TOJ] hips and maintain contact. 5. May be called to cut LB (game adjustment). 6. IF LB fast flows, do not chase, settle hips and attack backside LB.

REACH TO POLD DE (Covered Backside Tackle):
1. 2. 3. PULL 1. 2. 3. 4. S. 6. 7. Lead step playside - 6" at 45'. Reach down defender if threatened playside. With no threat toward play, head upfield to cut off pursuit of DE.

ON TRACK: (Backside Guard on 58-59 Option) Pivot step and accelerate tighl past the center. Be on a track that curves behind the option DE & heads wide. While on this track, eyes are inside looking for defender unblocked. Block first defender who crosses your track, head to outside hip, Do not come off your tra-ck to block defender, Cut LB's and inside trash, stay high on DB's, just maintain contact. Always block for pitch, meaning block for a sideline alley.

WHAM SCHEME: (playside guard pull on 44-45 Wham) 1 Pivot step. 2. Find target visually. 3 Keep pads low; anticipate fire-in, 4 Drive shoulder through far hip of DE. S Keep driving feet to tie up defender's feet. FOLD BLOCK (Covered Man): 1. Pull step (lateral) with shoulders square to LO.5. 2. Try to accelerate past down defender without making contact. J. If down defender slants, lock on with a reach block hooking him. 4. W1u1n dear of down defender, locate LB while attacking his path. 5. Cut off LB, hit on rise, maintain contact. FOLD BLOCK (Uncovered Man): 1. Crossover lead step, getting maximum lateral movement. 2. Stretch backside hand to ground and turn head to crab upfield. 3. Quickly crab into down defender, tying up his legs. 4. Maintain contact by crabbing upfield. 5. If down defender slants, pop up and cut off LB (maximum angle). BLOCK BACK (Playside O'T 01'1 "Twist or Wham Call" vs. 40 Defense; Center on all pulls): 1. Lateral step at 3 Technique. 2. Head on upfield side. 3. Roll hips hard to clear feet out of the hole. 4. Anticipate Tag and Tony stunts.

Page 21 TWIST BLOCK (Playside Guard on 46-47 Veer vs. 40 Defense): 1. Drop step. 2. Attack through B Gap. 3. Outside hand feels OT on cross - stay tight to OT's block. 4. Stay high on playside LB - aim between the numbers, SCOOP TO REACH LB (Covered Man): 1. Base step with outside font. 2. Press outside number, but be patient (alJow uncovered man to overtake). 3. If defender stretches, fight to maintain reach. 4. If defender slants inside, keep pressing outside number to allow overtake

to take place. Allow LB to

flow before releasing. Hit on the rise and lock on. 5. when in doubt, stay on down defender and gg1 movement.

scoop

AND OVERTAKE (Uncovered

Man):

1. George step (over and up). 2. Get in the hip pocket of the covered man. 3. Press the inside number and work hard to slide to far armpit. 4. If defender slants toward you, adjust your steps and seal him away from sideline. 5. If defender stretches, keep pressing inside number. Allow LB to come to you, be patient. hitting on the rise and lock on. 6. When in doubt, stay on down defender and ~ movement.

Attack LB by

INSIDE

BJ.J.N PLAYS

Page 22

SCOOP TO REACH LB (Covered Man); 1. Base step playsrde, punch BTl second step. 2. Press the outside number, staying all as long as possible. 3. If down lineman slants in, keep pressing and allow LB to come to you, 4. If down lineman stretches, IDCk on. _;. W11en in doubt, stay on down defender SCOOP &: WALL (Uncovered Playside Man): 1. Lead step playsid e - 6"a t 45". 2. Press the inside number and work 11.aTdto match hips with the man next to you. 3. Hit on the rise, roll yom hips, keep feet moving oul of the hole. 4. Keep eyes on LB. If down defender stretches, release to LB. If defender sits, stay on him and think wall. 5. Be patient. When in doubt, stay on down lineman. Allow LB to COme 10 you before engaging. REACH (Covered Man): see REACH on Outside Run Plays - SAME BLOCK.

REACH &: BASE LB (Covered Man): 1. Lead step playside - 6" at 45'. 2. When down defender slants away, proceed upfield to LB. 3. Attack LB, hit on rise, maintain contact. 8 WEDGE (Covered & Uncovered): 1. Lead step playsid€' - 6" at 45". 2. Attack gap, block who shows. 3 Get shoulder to shoulder, bun cheek to butt cheek with man 4. Maintain contact, drive upheld, whole line work together.

OTI

either sideof

you.

SWITCH BLOCK (Uncovered Man): 1. Pull step, tum shoulders, puJl behind covered lineman. 2. 1\lm upfield, put your head in his armpit, hand on his back. 3. Together drive down defender upfield, getting maximum movement. 4. If down defender slants away, tum upfield and BASE LB. S. If down defender slant to, settle hips and hook reach him. 6. If LB plugs, settle hips and cave him back. SWITOi. BLOCK (Covered Man); 1. Lead step playside - 6" at 45". 2. Aim your head at the playside number and deliver on second step. 3. Hit on rise, roll hips, drive upfield with help of backside man, 4. The key is to g,et maximum movement to cut off LB flow, 5. If down defender slants away, execute REACH CUT OFF block. GEORGE (Uncovered Man): 1. Slep over and up wi th foot closest 10 defender. 2. Deliver on second step, rnalntein your track with a geed base. 3. Be patient! Short, choppy steps to allow !:he other blocker to get position. 4. Release to LB as you feel your partner securing the defender. GEORGE (Covered Man): 1. aver and lip step with playside foot. 2. Aim playside number. Deliver on second step. 3. Hit all the rise, drive upfield for maximum movement. 4. 'fry to work your hips to seal the hole. DO DAD (Playside Tackle on Inside Veer): 1. Base step with inside foot. 2. Flipper low and hard as yOll make second step. 3. Keep eyes on LB and maintain straight ahead track, keeping B Gap open. 4. If tackle tries to slant across your face, lock on and waU him down. 5. If tackle doesn't slant, get a good dip as you approach LB, hit on the rise.

Page 23

DQUBLE.mAM

BLOCKING

4, 43, 1. 2. 3. 4. 5.

42 COMBO - ZONE DOUBLE (Backside Help): Lead step playside --6" al 45°. Read the near foot of the down defender. When the fool comes toward you, work your head in front of him. Hit on the rise, rolling your hips and swinging to your partner. Both together work to get upfield movement, maintaining contact.

4,43, 42 COMBO - ZONE CUT OFF (Backside Help): Same as in Outside Run Plays.
4,43,42 COMBO POST (Covered Man): 1. Lead step playside - 6" a I 45°. 2. Aim your head at the playside number and deliver on second step. 3. Corne off the ball hard - you have help playside and backside. 4. Hit on the rise, roll your hips, keep your feet moving. 5. If defender stretches, you will double with the seal man. 6. If defender slants away, you become seal man with backside help. 4,43,42 SEAL (For Both Combo & Read Double Teams): 1. Lead step towards double team - 6" at 45'. 2. Quick second step -- straight upHeld. 3. Continue srraight upfield, reading if post man needs help. 4. If down defender slants toward (stretches) drive upfield. Do not tum shoulders5. Never allow the down defender to cross your face. 6. If down defender is reached, continue straight to LB flow. 7. Strike LB on the rise, stay high and maintain contact. 8. If covered, execute the DO-DAD BLOCK while reading to help. 9. Anticipate upfield block on LB. 4,43,42 READ POST (Covered Man); 1. Be aware - no backside help and backside gap is yours! 2. Lead step towards double team - 6" at 45'. 3. Aim head at middle (OK to shade backside) with eyes on your gap. 4. Strike on second step, hitting on the rise, rolling your hips. 5. If your backside gap is threatened, leave defender to block gap. 6. If no threat (no plug LB), then finish post block with seal help. OUTSfDE 4 CALL (Tackle); 1. George step into C Gap, think punch on second step. 2. Keep shoulders square to L.O.S. and work upfield. 3. Know the POA; inside play - think wall at C Gap. Outside hips to the outside.

keep square to L.OS.

play - look to Reach the DE by working

Page 24 PASS PROTECTION BLOCKING

OVERALL KEYS: 1. Pass blocking is a passive block - be patient. 2. Keep YOUT feet moving. never pause until the whisUe. 3. Know where the QB will set up - protect that area. 4. NEVER GET BEAT BACKSIDE! We put our best blockers behind where the QB cannot see. Never alJow a Bison QB to be blindsided. 5. Better to risk penalty, than have our QB killed. Clear enough. 6. Pass blocking is nothing more than mental toughness. 7. Bison Pride is perfect pass protection game after game! 88-1 1. 2. 3. 4. (Covered Man): All Backside 1 Calls Each offensive lineman has his backside gap to block. Pivot to gap, elbowing man on. Keep eyes to gap, if threatened, block that defender. It is OK to keep elbowing off defender if yOtl~ ga.p is secure. 5. If your man-en down defender tries to slant backside, block him. 6. Keep helping backside, {ann a wall.

88-1 (Uncovered Man): All Backside 1 Calls 1. Each offensive lineman has his backside gap to block. 2. Step to gap, OK to be more aggressive. 3. As teammate elbows defender, pick him up to block. 4. Block that man to backside, do not get beat playside. 5. If that defender slants away, secure gap and work to backside. 88-1 TACKLE SPECIALS: AU Backside 1 Calls" -1. Backside - on your pivot, you will probably block the rushing DE. Be patient and get depth, wait for him to attack. 2. Playside &: No TE - do not elbow defender as you protect your gap. He is the RB's man. Attack your gap. If the mari-on down defender makes contact with you, allow him to CTOSS your face and block him. The RB will block the next man out.

8 CALL PLAYSIDE (Covered & Uncovered): 1. Mari-on-man protection. Block down defender on you.
2. Stay on him, he is your man.

3. Playside tackle can be more patient and get depth for DE's rush. 4 . May get hel p from backs if no bl irz, bu I do not rel y on it.
5. 6. Uncovered Guard - Block backside with 1 Call Protection. Uncovered Tackle - Block man on or outside (still block DE).

8 CUT (Covered &: Uncovered): 1. All offensive linemen block playside ga p. 2. If covered, execute a REACH CUT block (Outside Run Plays). 3. If uncovered, stay low and block first threat playside. DOuBLE 8 (TIght End Side): 1. Center a Iwa ys blocks closest shad e, if d ou ble ,3 Tech nique, go to split side. 2. OG block man on or down if uncovered (check LH plug), 3. ar blocks man on or down if uncovered. (check LB plug). 4. Attack L.O.S. aggressively. 5. Strive to get arms locked out. Think squat position. DOUBLE B (Split Side): 1 . Center Rule: Same as TE side protection. 2. ex:; has same rule as TE protection. 3. or has man on or seal to the inside if uncovered. 4 . Lock in sq ua I posi tion and be aggressi ve,

Page 25
PASS PROTECTION

BLOCKING

Blocking Rules for Bootleg and Waggle Series

Waggle

112-113 Waggle Pass
412-413 Waggle Pass

HARD 1 CALL (Everyone except Backside Guard): 1. All players except the Backside Guard are assigned 2. Step to the gap as you pivot to face the backside. 3. Be aggressive, keep low pads. 4. Don't allow rusher to cross face into backfield. 5. U unoccupied, cushion to playside.

the backside

gap.

HARD 1 CALL (Pulling Guard): 1. Take a deeper lead step than on a normal pull, turn your shoulders, and look for the end man. 2. Get depth immediately. We need to be 5 yards deep when you are behind the playside OT. 3. Secure the DE in the easiest way. You can cut if he fires in, kick him out if he comes upfield, or reach him if he stays on the L.O.S.

PLAY
COACHING POINTS
PTE:

12-13150,14-15

Cui

P.
26

8 Reach
PT:

DEFENSE:
Backside

OKIE
Pla.ysida

Half Zone Half Zone Switch Switch Funnel (Switch) B Reach (Switch) BReach

Switch

Zone

PG:

Ceoler:

BG:

~

BT:

d :1 1~
0 0
Over Zone

ETE: PTE:

DEFENSE:

PT:

Hall Zone
Backside

Switch

Playside

PG·

Half Zone

Center:

8 Reach Switch

BG:

~04
B
0
DEFENSE: Backside

~~

~

0

BT:

Swit.ch

0

BTE: PTE:

8 Reach Hall Zone Half Zone 8 Reach George George Funnel 8 Reach

40
PJaysid9

PT:

George

Zone

PG·

Cenler:

BG:

BT:
BTE:

zi1i~Z!. J.
B 0
0

PLAY:
COACHING POINTS PTE:

18-19 Bounce, 28-29 Toss

_

P
27

8 Reach
PT: PG: Center:
BG:

DEFENSE: Backside Fold

OKIE Playside Zone

Full Zone Full Zone Fold to LB Fold Cut

/~~J~~
C)

4

BT: BTE: PTE:

Reach to Fold DE

0
Downfield

0

8 Reach
PT: PG: Center: BG: BT. BTE:
PTE:

DEFENSE: Backside Fold

Over
Playside Zone

Full Zone Full Zone

8 Cui 8 Cui

vcJJc?~~
0

Fold Fold

0

0

Full Zone (Rip Reach) Full Zone (Overtake) Backside Full Zone

DEFENSE: Fold

40
Playslde Zone

PT PG: Center; BG: 8T:

Full Zone
Fold Fold Downfield

JcJJcJl~
0
0 0

1/

BTE:

PLAy:
COACHING POINTS PTE: PT: PG:
Canter:

38-39

Speed

F/tl5i.. ~----------

28

P.

4 Combo Seal
4: Combo Post

DEFENSE:
Backside __

OKIE
Plays ide 4 Combo

,;;"",,;;;BZ;.;;.0.;.;.n9_·

__

Zone Double 10 Zone Cutoff Reach 10 Reach Cutoff Zone Cut 10Zone CutoH Reach to Fold DE

so:
8T: BTE:

PTE: PT:
PG;
Center:

4 Read Seal
4 Read Post

DEFENSE:
Backside

Over 3 Man 4: Read

.._....;8;__

_

Playside

Read (Wedge)
Read (Wedge)

BG: BT: BTE:

Fold Fold

PTE: PT:
PG:
Center:

Quick Veer Release to LB
43 Combo Seal Baokslde _~8

DEFENSE:

_..::;4..::,0 _

_ 43 Combo

Playside

43 Combo Post Zone Double to Zone Cutoff
8 Cut

E

BG: BT: BTE:

8 Reach (Slay On)

PLAY'
COACHING POINTS PTE: PT: PG:
Center:

42-43 Dive

__

P.

29

Veer Release
BCul
Backside

DEFENSE:

OKIE Playslda Combo

8

42 Combo (to LB) 42 Post 42 Combo (to LB)

B~

BG: BT:

i3J[
o_

.....

B

c»;

~J;&.

BCul 8 Cut

~.
8 A..

BTE: PTE:

DEFENSE: PT: PG:
Center:

Over

BReach Backside

George

Playsida

BReach
George (to LB) George (Lock On) B Cut B Cut Inside Release to ILB or

B

...,... B

E..b~. <:»-- ~ NIT

BG: 8T: BTE: PTE: PT; PG:
Center:

5&

CuT DE
Backs.ide

DEFENSE: Switch

40 43 Combo

43 Combo Seal 43 Combo Post Zone Double to Zone Cutoff Switch (to LB) Switch (Lock On)

Playslde

BG: 8T: BTE:

~~Jb'~
<::)

B

B .«

0

0

/

)

- ;_~I ~tL Pm /;,{i<

PLAY:
COACHING POINTS
PTE: Veer Release PT; PG:
Center:

42-43 Veer

P. 30

DEFENSE: Backside Zone

OKIE Playside

Do-Dad to LB
42 Combo Seal

42 Combo

42 Combo Post Zone Double to Zone Culoff
Reach to Fold DE

8G:

BT: BTE:
PTE:

DownfieJd
Veer Release DEFENSE: Backside Switch Over 42 Read

PT: PG:
Cantor:

Do-Dad 10 LB Read (Wedge)
Read (Wedge) Switch Switch

Playsida

BG: BT:

BTE:
PTE: Veer Release 43 Read Seal

DEFENSE: Backside Switch

40
Playside

PT:

43 Read Post
Center:

George George Reach to Fold DE

~s~~}J~
43 Combo

...

BG: BT: BTE:

Vs-

')

---Itt 1;~u~ I~

PLAy:
COACHING POINTS
PTE: PT: PG:

44-45 Load

__

31

P.

e Reach (Stay On) 8 Reach (Stay On) 42 Combo Seal 42 Combo Post Zone Double to Zone Cutoff Reach to Fold DE
Downfield

DEFENSE: B aokside _...:8:...Z=.;0;;.;.n;.;.9 ___

OKIE
Playside

42 Combo

Center:

BG: 8T: 8TE: PTE: PT: PG:
Center:

8 Reach (Stay On)
8 Reach (Stay On)

DEFENSE:
Backside

Over 3 Man
8

Switch (8)

Playslde

Head (Wedge)
Read (Wedge)

. BG: 8T: BTE: PTE:

Switch (8)
Switch (8)

8 Reach (Stay On) PT: Backside 43 Read Post
Center:

DEFENSE: _6;:;.,.· _

40 43 Combo

Playside

George George
ReaCh to Fold DE

5S
" ,,

8G:

8T: BTE:

PLAY'
COACHING POINTS

44-45 Zone

P.

32

PTE: PT: PG: Center:
8G:

Veer Release
Halt Zone Backside Half Zone Zona Cui to Cutoff Zone Cui to Cutoff Reach 10Fold DE Downfield

DEFENSE:

QKIE

Zone

!!~~
0
DEFENSE:

1 )B JB
0

Playside

Zone

c?l c!-l
I

BT:
BTE:

0

PTE: PT; PG: Center:
,

Veer Release
Half Zone Backside Hall Zone Zone CuI 10 Cutoff

OKIE 4-

Zone

PlaysIde

Zone

BG·

Zone Cut to Cutoff Reach to Fold DE Downfield

.i.: c!-)
0

BT: BTE:
PTE:

0

0

DEFENSE: PT:

Backside PG: Center: BG:
8T:
I

Playside

,

BTE:

PLAy:
COACHING POINTS

44~45 Wham

__

PTE: PT:
PG:
Center:

Down block on 5 Tech
DEFENSE:

OKIE
_

Do-Dad 10 PCB
Backside
__;B;,_

Playside

VVham

PuJlto Cui DE Zone Cut to Zone Cutoff Zone Cut to Zone Cutoff

SG:

BT:
BTE:

Reach to Fold DE
Downtleld Down Block on

PTE: PT:
PG:
Cantor:

5 Tech.

DEFENSE:

Over
_
Playside

Reverse Hip 2-1 Tech.
Baekslda

__;8:;_o;;;.,r_F.,.;0.,.;ld

Wham

Pull and CuI DE Elbow 10 Bacl<er-Backer

SG:

a or toio
Reaoh to Fold DE or fold

BT:
BTE: PTE:

Quick Veer to FS

DEFENSE:

40
_
Playsido

PT: PG:
Canter: BG:

Reverse Hip 3 Tech.
Pull and Cut DE Elbow to Backer-Backer 8 Cui Reach to Fold DE

Backs!'da

B

Wham

BT:
BlE:

PLAY:
COACHING POINTS
PTE:

46~47 Veer

P.

34

4 Read (Seal)
PT:

DEFENSE: Zone

OKIE Playsida Read

4 Read (Post)
Backside

PG:

42 Combo (Seal) 42 Combo (Post) Zone Double to Zone Cutoff Reach to Fold DE

Centar:

~

BG:

;)~
DEFENSE: Fold Over Read

8T:

BTE:

PTE: 43 Read (Seal)
PT:

43 Read (Pasl)
Backside

PlaY9ida

PG:
Center:

Read (Wedge) Read (Wedge) Fold Fold

BG: BT: BTE:

vJat
13
DEFENSE:

g

PTE:
PT:

.,j

VE~JZ

40
Playside Twist

Twist (Down Block)

PC
Canter:

T~~o_gJJ-

~-.>

Backside

Fald

Elbow to Backer-Backer Fold Fold

d)J~

BG: BT:
BTE:

PLAy:
COACHING POINTS

46·47 Reverse at 9-8

_

35

P.

PTE:
PT: po:
Center;

Inside Release 10 FS Inside Gap 10 Seal Trail Switch

DEFENSE: Backside __ 8.;..... _

OKIE

Playslde

to Kick oor Comer

B
E

Switch 10 Seal Inside Out

BG:
8T:

Playside Gap to Seal Backside Pursuit
8 Reach

BTE:
PTE: PT: PG:
Center:

Inside Release to FS

DEFENSE:

Over
_
Playside

Inside Gap to Seal Trail B Cut to Kick Ou1 Comer
Backside A Gap BReach 8 Reach

Backside

__

B.;.....

to Seal Inside Qui

BG:

BT:

BTE:
PTE: PT: PG: Inside Release

to FS
Baokside

DEFENSE:

40
Plays ide

Swilch 10 Seal Trail 43 Combo Switch to Kick Out Corner

B
E

B

Center:

Backside A Gap to Seal Inside Oul 43 Combo Post 43 Combo Seal

BG: 8T: BTE:

PLAy:

52-53 Trap

___

36

P.

PTE;
DEFENSE:

PT:
Backside _ Playslde

PG;
Center;

BG: 8T:
BTE:

c?1
E
Quick Veer to FS DEFENSE:
Backside

PTE;
Over
PT:

Do-Dad to BLB PG:
Center:

Pull-Trap

Playsjde

Influence

Influence to Playside LB Bloc!<Back for Pulling Guard

BG:

Pull and Trap 3 Tech.
Funnel 5 Tech

BT: BTE:
PTE:

Quick Veer to FS
PT:

DEFENSE:

40 Inlluence

Base to Backside LB
Backside

Pull-Trap:3 Tech.

Playside

PG:

Influence to Playside LB Block Back lor Pulling Guard Pull

Center;

SG: BT:

am Trap

3 Tech.

Funnel

BTE:

PLAY:
COACHING POINTS PTE:
PT:
PG:

52-53

l~l.hd
Gun

37

P.

B Reo.ch

DEFENSE:

OKIE Playside 4 & 42 Read

BK~~
42 Read Seal 42 Read Post Pull 10Seal Funnel Veer Release

Backside

Funnel

CIInter:

E"
tV

.,

BG:
BT:

BTE:
PTE:

gR~

DEFENSE:

Over 4 Read

PT: PG:
Cenler:

8R.eo.di
a
Reach for Puller

Backside

Funnel

Playside

Block Back

B

B

BG:

Pull 10Seal Funnel

?/~tcfJ
~
DEFENSE:

BT: BTE: PTE: PT:
PG:

8 Rea.ch
43 Read Seal
Backside

40 Playsida 43 Read

Funnel

43 Read Post Block Back for Pulling Guard Pull 10 Seal Funnel Veer Release

Canter:

BG:

BT: BTE:

U

13
(!)

E

PLAY:
COACHING PTE: 4 Read Seal PT: PG: 4 Read Post
Backside

58-59 OptiOnL: <,)/1 i.e.
)

P.

38

POINTS

DEFENSE: Funnel

OKIE Plays Ide 4

s 42 Read

42 Read Seal 42 Read Post Pull - on Trad< - Sea! Funnel

C41nler:
BG: 8T: BTE: PTE:

e:

B
~

41)

Downfleld 4 Read Seal DEFENSE: Backside Funnel Over

PT:
PG: Center: BG: 8T: BTE:

4 Read Post

Playside

4 Read

BReach (S1ay On)
Block Back (for Pulling Guard)

Pull - on Track - Seal Funnel

PTE:
PT: PG: Center: BG: 8T: BTE:

Quick Veer Release Zone to LB

(PS)
Backside

DEFENSE: Funnel

40 43 Read

-

Playside

8 Reach Block Back (for Pulling Guard) Pull - on Track - Seal Funnel

PLAy:
COACHING POINTS
PTE:

80 Series

___

P.
39

DEFENSE: PT:

OKIE Plavaide

8 (Lock on 5 Tech) Check on Nose (Playside A Gap) 8 (Lock on Nose) Check on Nose (Backside A Gap) B (Lock on 5 Tech)

BacKside

B

8

PG:

Center:

) 1B
f. ~

BG:
BT:

c?!/:;'b J £

B

~

c1T£
Over

BTE:
PTE:

Pattern DEFENSE:

PT:
PG:

8 (Lock on 5 Tech)
Backslde

8

Playsida

8

8 (Lock on 3 Tech) Step 10 Near Shade (2-1)

Canlsr:

BG:

t:'l~l
DEFENSE:

B

s

1
f

8 (Lock on Nose) 8 (Lock on 5 Tech)

BT:

b~J
40
Playside 8

BTE:

Pattern

PTE:
PT:

8 (Lock on 5 Tech)
Backside

8

PG:

B (Lock on 3 Tech) Step 10 Field Side A Gap (Take 1sl Threal) 8 (Lock on 3 Tech) Backside B Gap (Help on 3 Tech) Pattern

Canter:

BG:

e:

BT:

STE:

P-'6Tct

~dl

B

~

[;

PLAY
COACHING POINTS

2-3 Pass Action

P.
40

PTE:
DEFENSE: PT; PG: Center: BG: BT: B (Lock on 5 Tech) Backside Playside A Gap Elbow Nose to Backside A Gap Check LB to Backside B Gap (5 Tech) 1 OKIE Playslds

8

Elbow 5 Tech to Backside C Gap (Gel Depth, Anticipate DE)
Pattern

~ft~~I
o.r~
DEFENSE:

g

g
E

BTE:
PTE: PT: PG:
Center:

Over

Playside 8 Gap (Attack 3 Tech)
Baokslda

1

Playsirle

8

8 (Lock on3 TeCh)
Backside A Gap <2-1)

BG: BT: BTE: PTE:

Elbow Nose to Backside B Gap (5 Tech) Elbow 5 Tech 10 Backside C Gap

(Gel Depth, Anticipate DE)

r;, ~ v(v ~ e:r. , 0. "6
DEFENSE:

B

13

Pattern
40
Playside

PT: PG:
Cenler:

Playside B Gap (Attack 3 Tech) Backside

1

8

8 (Lock on 3 Tech)
Check LBla Backside A Gap Elbow 3 Tech to Backside B Gap C Gap (Get Depth. Anticipate DE) Pattern

BG: BT: BTE:

CD

£:

V\

6t&~
2>
13"

PLAy:
COACHING POINTS PTE:

112-113 ~~~~

Waggle

Pass __ ~

_

41

P.

DEFENSE: PT: PG:
Center:

OKIE B

e (lock

on 5 Tech)

Backside

__

;..;Fu;;;.;n..;,;,n...;;8;_1Playslda __

Playside A Gap (Take 1st Threat) Elbow Nose 10 Backside A Gap Pull to Playside DE (5 Yards Depth) Funnel

BG: BT:

BTE:
PTE:

Pattern DEFENSE: Over

PT: PG:
Center:

Plays ide 8 Gap (Attack 3 Tech) Backside Playslde A Gap (1st Threat) Bbck Back for Puller
(2-1)

Funnel

Playslde

1

BG: BT:

N~~b~

Pull to Playside DE (5 Yards Depth) Funnel

BTE:
PTE:

Pattern

DEFENSE:

40
Playside

PT: PG:

Playslde B Gap (Attack 3 Tech)
Backside

Funnel

1

Playside A Gap (151 Threat) Block Back for Puller (3 Tech) Pull 10 PJayskJe DE (5 Yards Depth) Funnel Pattern

Center: BG:

8T: BTE:

E4l!J/.;IIJ£
COACHING POINTS PTE:

6'/(;;

PLAy:

18-19 Action

_

1~ ;~),i'O

42

P.

DEFENSE:

OKIE Ple.yside 8

PT:
PG: Center: BG:

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1

B
C)

8

t:

BT:
BTE:

PTE: DEFENSE: Over

PT:
PG: Cenler: BG: BT: BTE:

Elbow 5 Tech to B Gap (Attack 3 Tech) Backside Elbow 3 TeCh to Playside A Gap Ched< LB to Baokside A Gap (2·1)

, B

Playside

B8

8

Elbow Nose to Backside B Gap (5 Tech) Elbow 5 Tech to Backside C Gap (Get Depth, Anticipate DE)

Pattern

~ft~::z ,~
"
DEFENSE:

PTE: 40
Playside PT: PG: Center: BG:
8T:

Elbow 5 Tech to B Gap (Attack 3 Tech) Backside Elbow 3 Tech to Playside A Gap Check LB to Backside A Gap Elbow 3 Tech 10 Backside B Gap Get Depth, Block Backside C Gap Pattern

1

88

BTE:

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PLAy:
COACHING PTE: POINTS

~38-39 Action Pass

_

P.

43

DEFENSE:

OKIE 8 Reach

PT:
PG: Caoter: BG: BT:
8TE: PTE:

8 Aeach(Lock

on 5 Tech)

Backside

__

B;;._R_ea_c_h __

Playside

Playside B Gap (Take 1st Threat)

8 Reach (Lock on Nose) Backside A Gap (Take 1st Threat) BReach (Lock.on 5 Tech)

a.

Over
_ BReach

Pattern DEFENSE:

PT:
PG:

8 Reach (Lock on 5 Tech) 8 Reach (Lock on 3 Tech)
Plays ide A Gap (Take 1st Threa1)

Backside

___;8::..,;· R;_B_a...;c_h

Playside

Center:
BG:

8 Reach

(Lock on 2-1)

8T: BTE: PTE:

8 Reach (Lock on 5 Tech) Pattern

DEFENSE: PT: 8 Reach (Lock on 5 Tech) 8 Reach (Lock on 3 Tech) Playside A Gap (Take 1s1 Threat) Backside A Gap (Take 1st Threat) Backside B Gap (Lock on 3 Tech) Backside _~BR.;;.e_ac_h _

40
Playside 8 Reach

PG:

Cfmtar:
BG:

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B

8T: BTE:

Pattern

PLAy:
COACHING POINTS
PTE:

58-59 Action

__

P.

44

4 Read Seal PT:
PG:

DEFENSE:

OKIE

4 Read Post
Backside __

F_u_n_.n_e_l __

Playside

4 & 42 Re.ad

42 Read Seal 42 Read Posl
Pull and Cut ?Iayslde DE Funnel

Cenlat:
BG:

BT:
BTE:

Team Route
DEFENSE:

prE:
PT: PG:

Over

43 Read Seal 43 Read Post
Block Back for Puller (2-1)

Backside

Funnel

Plays-ide

43 Read

Canter:

.£ I
CV

BG:

Pull and CuI Plays ide DE
Funnel

sr.
BTE: PTE: PT:
PG:
Center;

Team Route
6 (Cut)

DEFENSE:

40
Playside

43 Read Seal 43 Read Post Block Back for Puller (:3 Tech)
Pull and Cut Playside DE

Backside

Funnel

43 Read

BG:

CD

c

8T: BTE:

Funnel Team Aoute

PLAy:
COACHING PTE: POINTS

96-97 Action

__

P.

45

DEFENSE:

OKIE Playside 8 (Cut)

PT: PG:
Oantar:

6 Cui (5 Tech) Backside Playskle B Gap to Outside 8 Cut (Post Nose) Backside A Gap (Dump Nose)
B Cut (5 Tech)

8 (Cut)

BG:
BT:

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Q.~

BTE:
PTE:

B CUI (7 Tech)
DEFENSE:

Over

PT: PG:
Center:

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8 (Cut)

Playside

6 (Cui)

BG:
8T:

8 Cut ( 2-0 B Cut (5 Tech) 8 Cut (7 Tech)

~.f:~~
DEFENSE:

13

B

BTE: PTE:

40
Playside 8 (Cut)

PT:

B Cut (5 Tech) Backside 8 Cut (3 Tech) Playside A Gap to Outside Backside A Gap (Post 3 Tech) Backside B Gap (Dump 3 Tech to Peel Back) 8 Cut (6 Tech)

8 (Cut)

PG:
Center:

B

B
~

BG:
BT:

:t~d~cf
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BTE:

Page 46 TIGHT ENDS RUNNING GAME REVIEW TERMINOLOGY 1. BACKSIDE CUTOFF(BSC) ~Technique used on any outside running play away from you. Inside release and work cutoff angle and block corner when you are on the weakside and block the strong safety when you are on the strong side. VEER RELEASE - Technique used on dive option plays when you are on the playslde .. Release outside, get depth when blocking a strong safety, no depth when blocking a free safety. 1-2-3 RULE - Base ruls on triple option plays(4.2-43 Veer,.44-45 Zone) Okie/Over Front: DT is #1, DEls #.2,.SS is #3, vser release and block #3, the SS. 40 Front: DE is #1, SS is #2, FS is #3, veer release and block #3, the FS. QUICK VEER RELEASE - A tecbnlqus used to block a lLB. A quick outside release around the DE and block the ILB REACH .AND COME OFF - A technique used to block a :ILB. Reach step and release inside the DE to block ILB. When using a reach and come off, always lock on to the DE if he crosses your face on a lire stunt. BASE BLOCK - Fire straight Into the DE and black him where ever he wants togo. Cut off inside penetration. CUT BLOCK - Backside technique on inside running plays vs. a 6; technique. CHECK VEER RELEASE -Inside step and punch with inside arm and then veer release and block support, S5. BASIC !RULE ON A DIVE - Inside release to ILB vs. 40de1ense and veer release vs, an Okle defense. HEAD UP RULE - Base block man on when the strong safety or comer is in a smoke alignment when your assignment is to block thai defender. "Must use 'smoke' call. 4 CALL(READ CALL)- Double team call from OT to TE. TE is responsible to help double team DT or work up to playsida LB if DT slants away. Switch - Used on backside of inside running plays vs ..an Okie defense. Switch 5 technique with O'I. Fold - Used on backside of inside running plays. Crossover step and cut the defender covering the OT.

2.

3.

4.

5.

6.

6. 7.

8.

9.

10.

11.

12.

13.. George - Used on backside of inside running plays .. Must have a 2i - 61on your side. OT will step out and engage 6i and release to alley player. Reach hard to "G" Gap and follow Of track. Very similar to switch technique

PAGE 47

WIDE RECEIVERS'

BLOCKING

SUMMARY

In an option offense, the perimeter blocking by the wide receivers of the play. There are five types of blocking techniques used on 1.

is critical to the success

the perimeter.
for the

Stalk - Blocking technique used by a wide receiver when blocking a perimeter defender who does not have force responsibility. This defender Is responsible deep third in pass coverage. Screen - Technique used by a wide receiver when blocking a rolled up corner.

2.

3.
4. 5.

Slam and Release - Technique used by a wide receiver where he makes contact with a rolled up corner and then comes off to block a safety or deep defender. Crack - Block by a wide receiver whers he seals a safety or lrnabacksr to the inside.

Backside Cut Off(BSCO)- Used when a wide receiver is aligned on the side away from the play direction. Sprint downfleld and cut off the secondary defender that you can get to. This block will be against the defender who may have the last chance to prevent a touchdown. Outside Release - Similar to collision outside of a rolled up corner. except

6.
7.

the receiver avoids contact by going
SE

Switch - Blocking scheme used versus Cover 5 on 2 way Lead Option plays. kicks out hard corner and flanker goes to FS.

Page

48

The following examples show the various technique or techniques used on option or veer plays that attack the perimeter. The arrow indicates the direction of the play. Cover 3 _ indicates the alignment of the secondary.

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Page

50

Split End Crack rules for Pro and Twins Formation - Make sure you force the ILB to go underneath your block, do not let him over the top.

SS
C
E

F'S
B
f T

FS
C

B
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Pro Formation

Split End Crack (No Invert) 38-39 Spud - 38-39 Special

Twins Formation (Same Plays)

Split End Crack

FLANKER

AND SPLIT END ALIGNMENTS

A.

Flanker 1. Ball on hash (strength to field) - align 2-3 yards outside of opposite hash. Ball on hash (strength into sideline) - align on outside edge of numbers. Ball in middle of field - align halfway between hash and sideline.

2.
3.

8.

Split End
1, Obtain a consistent working split in which any or any pattern can be executed from. 2. Ball on hash (strength to field - Pro) - align on 3. 8all on hash (strength to field or Twins) - align 4. Ball on hash (strength to sideline - Pro) - align type of blocking technique inside edge of number. 1 Yard outside of hash. the same as in #3.

Page 51

TEEN SERIES

The Teen Series will always have an off set i-back Of a bone backfield alignment. This is our version of the power game designed to get the ball to the i-back.
1. 12-13 Iso consists of the OS getting the ball back to the i-back as deep as possible with the playside back leading up to block the inside linebacker and the i-back to cut of the lead backs block.

r-s

i-Pro Right 12 Iso vs. 40

i-Pro Right 12 Iso vs. Slide

Spilt Back Formation Assignments Quarterback - Secure snap from center and open up playside with a 6 o'clock step on 12-13 Iso. Get as much depth as possible and hand the ball off to the RB. Carry out a boot leg fake. Playside Back - Lead up inside and block the playside LB. i-Back Align at 7 yards deep. Allow the aB to bring the -bal! back to you. Receive it at a depth of no closer than 4 yards, prefer 5 yards. Secure handoff and run hard to the bubble, make your cut and run north and south.

Page 52
2.

14-15 CUT - A zone blocking scheme that has a predetermined hand oft to the I-Back at the hole designated. This play is destgned to cut back and complements 18-19 Bounce.

Fs

r-~
S$

5~

e

c,

rfJ~
14 Cut

i3

5

r

14 Cut

VS.

40 Defensive Front

VS.

4-3 Defense

I-Back Formation Assianments Quarterback - Open up playside toot at 450 angle. Continue on track off L.O.s ..and over the 4/5 hole. Get the ball as deep as you can to the I·Back. Carry out a boot fake after exchange. Fullback - Track directly to the support player and block him. You can sprint block him or cut block him. I· Back - Align at 7 yards deep off ball. Track directly at the 4 hole (C Gap area), step with playside foot first. OS will bring you the ball and the exchange should take place on your third step. On the third step, you should think cut back reading the NG to backside for the seam.

Page 53 18-19 BOUNCE - A predetermined zone play that is designed to get the ball to the l-Back, bouncing outside with the Fullback leading the way. 14-15 Cut complements this play.

3.

FS

55

r
18 Bounce VS. 40 18 Bounce VS. Slide &-3 OCFCNSE.) I-Back Formation Assignments Quarterback - Same as 14-15 Cut initially. You must hustle back and get the ball to the I-Back. There is no cut back. The I-Back will be working hard outside. After hand off. carry out a drop back pass phase. Fullback - Track directly to the support player and block him. You can sprint block him or cut block him. I-Back - Track a little wider than 14-15 Cut, think over the butt of the Tight End.. Key the Defensive End. If he is secured to the inside, take the ball outside and get north and south. It the Defensive End stretches hard. take It up the C Gap and get north and south.

Page 54 TWENTY SERIES The Twenty Series 15 also run out of our i-formation backfield set. This is our toss series, 81 milar to 18-19 Bounce In th e blocki I1g sch erne and backfie Id assing me nts, but the Q B reverses out and tosses the ball to the i-back, The i-back will get the ball sooner than he does on bounce.

c.

28 Toss vs. 40 J-Bacls Formation AssiQoments

29 Toss

VS.

Slide

Quarterback - Secu re exchange from center, reverse out and toss the ball to the l-back. Full bacls - Same rules as 18-19 bounce. Key the 7 technlcue if there is one, if he stretches hard, go up inside(C Gap) & block first defender. Versus a 6 or 6j technique anticipate going outside TE{O Gap} and block support. I-Sack - Aiming point is the outside hip of the TE Secure toss attacking downhill and follow the full back to the hole. Cut off his block and get positive yardage.

THIRTY SERIES

Thirty Series in the Bison offense consists of our lead option type of play. There is no diveback in our Thirty Series. 1. 38-39 Speed - 2 way speed lead option play.

Fe;

55

1
o
38 SPEED VS. OKIE 39 SPEED VS. 40 Splil Back Formation Assianment Quarterback - Step back with opposite foot of hole called, gather with the second step this allows for pitch relationship then attack the defensive end's near shoulder. You must make defensive end make a decision. Pitch the ball. on the end, not on the area. Lead BIQQk - Take a crossover step and sprint 3 steps towards the support defender. Block the defender's outside thigh and get him on the ground. Coaching Point: The pitchback will react to your cut block on the defender. You can be very ag.gressive in going after the defensive back. Pitchback - Take a crossover step and get 1 yard depth sprintlnq 5 steps 10 the sideline. Be slightly turned upfleld when receiving the pitch and cut off the block of the lead back.

c..

Page 56
FORTY SERIES

This is a dive, option and veer series. The onside back is always the Oiveback and the backside back is the Pitchback. The quarterback opens to the Diveback. 1. 42-43 Yeer - A triple option veer play, known as inside veer. This is a triple option play attacking the 2-3 hole with veer blocking.

c.

42 Veer

VS.

Okie

42 Veer vs. 40

Split Back Formation

Assianments

Ouarterback - The mesh with the Diveback takes place at the inside hip of the offensive guard. As you open up with a lead step at 3 o'clock, the RS will mesh with you. The second step is the ride step. riding and placing the ball in the RS mid-section. Your read for the give or pull is the first person on or autside1he offensive tackle. If he takes the dive, pull it; if he stays or stretches, give it. If the ball is pulled, continue down the line of scrimmage and option the defensive end for keep or pitch.
piveback - Your dive route is a controlled dive track(60% speed) straight ahead at the inside hip of the offensive guard. Mesh for ride with OB. If he gives the ball, run to daylight. If you aren't given the ball, become a blocker and .b.l.Q.c.k the first off-colored jersey. Pjtchback - Crossover step and get depth '-2 yards with the pitch route keeping proper pitch relationship, the OS does give a long ride, do not run away from the OB. If the pitches you the ball you should receive the pitch attacking upfiald at a 45 degree angle. Give a "go-go" call to alert the receivers to aggressively block the perimeter, try to set up the blocks Insideout. getting the ball to the sideline.

as

Page 57

2.

42~43 Dive - This Is a predetermined dive off of 42-43 action. It should look like 42·43

Veer.

o

42 DIVE VS. OKIE

42 DIVE VS. 40

Split Back Formation ASSignments Quarterback - Basically the same footwork as 42-43 Veer, but get more depth on the first step and gather the second step. Avoid the long ride so the dive back can cut back if he has to. Carry out the fake after you hand the ball off. Back - Sarna track as 42~43 Veer. This is a predetermined dive play, have a controlled track and read the NG on the center for your cut. If the center is uncovered, your read will be the first defensive lineman backside. Make your cut and get north and south. Pitch Back - Run pitch route same as 42-43 Veer and break the line of scrimmage with your fake.

Diye

Page 58

3.

44-45 lone - A triple option play attacking the 4-5 hois with zone blocking. This play is known as Zone. The beauty of this play is the OS and the dive back will know if it is a give read or pull read before they get to the mesh point vs. and Okis front because it is zone blocked by the offensive line.

o

44 ZONE VS. OKIE

44 ZONE VS. 40

Split Back Formation ASSignments Quartr;[be,ck - Your footwork will depend on the front we are attacking. Vs. an Qkie froDt: the mesh with the diveback takes place at the inside hip of the offensive tackle. You should take a lead step of 6 inches into the LOS,crossover with the 2nd, meshing with the RS on your 3rd step and ride on your 4th, key the defensive tackle on your first 3 ste ps. If he moves to the outside, give the ball to the dlveback If he does not move or if he moves to the inside, pull the ball and then you will option the defensive end for keep or pitch. Vs, a 4Q front: (where the DT hasalready predetermined his slant and is aligned as a 3 technique or in the B gap) we treat this a a pull read. Zone becomes a 2 way option play. Ride the dive back in and pull the ball and option the DE. Diveback - Aim your dive route at the butt of the tackle with you inside foot. Vs. an Okie front you should key the 5 technique, ii he slants inside or does not stretch, get off track and become a blocker(ILB to FS). If he stretches the OS will hand the ball off to you, make your cut off the block on the ILB by the offensive guard and run to day light. Vs. a 40 front, run the same dive track as you do vs a 5 technique, the will pull the ball. It is your responsibility to block anything that' appears in your path, from the 3 technique to the free safety.

as

Pitch back - Same as 42-43 Veer but the 08 does not give much of a ride if it is a pull read. You must turn on the speed to keep pitch relationship.

Page 59 44-45 Load - Two way option play that quarterback reads for keep or pitch. Key is the defensive end. 44-45 Wham - Same as 44-45 Load but with cross blocking by playside OG and QT. " Diagram on bottom of page.

4.

c.

44 LOAD VS. OKIE

45 LOAD VS. 40

Split Back Formation ASSignments Quarterback - Very similar to 44-45 Zone except there will not be a handoff. Try to get to the defensive end and run the option. If you cannot get to the end, follow the Diveback through the natural crease in the defense. Coaching Point: Follow lead back and be prepared to make a quick cut. Diveback - Aim your dive route at the inside hip of the tackle. Your assignment is to block the playside linebacker. There will be no mesh with the quarterback, take the natural path to the linebacker. Seal the linebacker to the inside. Coaching Point: Mirror LB. He will take you to natural crease. F!tcbback - Same as 44-45 Zone.

44 WHAM VS. 40

45 WHAM VS. OVER

Page 60

5.

46-47 Yeer- A triple read play, known as outside veer, attacking to take advantage of a weak or poor defensive end technique.

the 6-7 hole, designed

46 VEER VS. OKIE

47 VEER VS. 40

Split Back Formation

Assignments

Quarterback - Same footwork as on 44-45 Zone. You must hustle down the LOS, 3 steps settle your hips and ride on the 4th step.The play will hit off the double team by the OT and TE VS. an Okie Front and it will hit just a little bit tighter vs. the 40 Front. The Q8 will read fIrst person outside the OT for dive, option the next defender (88) for pitch. Djyeback - Dive track is the same as 44-45 Zone, inside hip of the OT, hug the double team tight VS. Okie. Vs. 40froot the offensive OG & OT will twist block, follow track of OG and cutoff OG's block on ILB.

Pjtchback - 40 Series pitch route.

Page 61

FIFTY SERIES

1.

52~53 Trap - A mid-tine inside trap play with freeze trap option in the backfield.

c

52 TRAP vs. 40

52 TRAP vs. OKIE

Split Back Formation ASSignments Quarterback - Reverse pivot, step back bel1ind the playside foot taking a drop step opposite of hole called. Hand ball off to RB who should be on a track that goes over the butt of the canter. Continue the reverse pivot and carry out the fake toward the hole called. Diye Back - The dive back is the opposite of the hole called. Left Split Back for 52 Trap. Lead step inside foot at the butt of the center, secure the exchange and read the trap block to the block on the playside ILB by the OT. (Run to daylight.) Pitch Back - The pitch back is on the hole side called. Whirly Bird and run your pitch route. If we are in shift formation the l-Back should pause until QS get his second step on the ground and then run the pitch route.

Page 62

2.

52-53 Gun - A mid-line trap option play in the backfield that compliments 52-52Trap.

o

52 Gun vs. 40

53 Gun vs. Oki8

Split Back Formation Assignments Quarterbacks - Initially it is the same mechanics as 52-53 Trap, do not give the ball to the dive back, pull it and follow the pulling OG up 1he hole. If you get outside the block on the DE you can option the support player. Dive Back - Same track as 52-53 Trap, you will not be getting the ball, you should look 10 block the middle to backside ILB. Pitch Back - Same mechanics as 52-53 Trap, either out of split backs or iformation. Avoid getting too far out in front of the QB(maintain pitch relationship). Secure pitch and set up ths perimeter blocks.

Page

63

3.

58-59 Ootion/3S-39 Flash - This is a counter lead option play designed advantage of fast flow defense, especially the inside linebackers.

to take

--8

/3

o

58 OPTION VS. OKIE

59 OPTION VS. 40 DEF.

Split Back Formation ASsignments Quarterback - Reverse pivot, step back with opposite foot of hole call, get depth(backside OG Is pulling to hole called). spin and gather your next step. This should force you to pause for pitch relationship and allow the OG to get out in front of you. Attack and option the defensive end. 38-39 Special, the OG does not pull, all other mechanics are the same as 58-59 Option. Lead Back - 6" jab step with your backside foot and flash chin over toe and then reverse direction. Sprint and build arch 3 steps to sideline then attack support. Block just like 38-39 Option. 38-39 Special is the same technique. fltchback - Same footwork as the lead back and get depth sprinting and build arch 5 steps to sideline. From this point, it is just like 38-39 Option. 38-39 Special is the same technique.

Page 64 PASS OFFENSE We will throw 1) 2) 3) 4) 5) 6) 7) the ball off one of the following serles: 2-3 Hole Play Action Passes & Iso Action Passes 2-3 Hole Misdirection(Waggle Passes) 8-9 Hole Play Action Passes 6-7 Hole Play Action Passes 12-13 Hal1 Sprint Passes 18-19 Sprint Out Passes 80 Series(3 Step Drop)

All 3 digit numbers are passes --- the first digi.t is 1he pass pattern and the second digit designates the action, the third digit is the direction for play action or drop back.

By using numbers 10 describe pass patterns we are able to describe a combination

of

receivers and their respective patterns by using only one number. The number may designate one man patterns, two man patterns, or 1hree man patterns. They are as follows: 0, 4,7, B,9, - two man patterns 6 , 10- one man patterns 1, 2, 3, 5 - three man patterns

o PATTERN

oo~oo

'-------0

o
9-10

OO~

oo~oo
o

o
8-ID

2 PATTERN

o

0

Page 65

3 PAUEAN

o
4 PATIERN

o

o
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0

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o

oo~oo
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6 PAmAN

0

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0

Page 66

9

9

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0

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9 PAUEBN

10 PAITEBN

o~ o

0

o-U

o

Page 67

42-43 HOLE PLAY ACTION PASSES

Our 2-3 hole play action series are passes thrown off of 42-43 Veer. The backfield action is designed to look identical to that ot 42-43 Veer action.

Solit Back Formatioo

Assignments

Quarterback - Use same footwork technique as the play call would dictate for the running play. Critical that we get a good mesh fake to the back before preparing to throw the football. Do not hurry the play action. After the fake, you will step back off of the line of scrimmage, your steps depending upon the timing of the pattern. Dive Back - Run dive route and give great fake. The defense should react as if you have the ball. After carrying out the fake, you are responsible for blocking the playside A gap to wider. Pitch Back - Your responsibility on this series is 10 block the playside defensive end. Release out of stance as you would if running play was called. Then cup block the defensive end. Take away his inside rush lane by aiming for his inside armpit.

FS

342 Hole

Pro Right 642 T8

Page 6B

112·113 WAGGLE

PASS 1412-413

WAGGLE

PASS

These passes are designed off counter action in the backfield. We must give a good fake in the msidirsction scheme, the receivers will run the route designated with the ful.lback on the flat.

Split Back Formation

Ass.ignments

Quarterback - Use counter action giving a good fake to the i-back, rollout 10 the p.layside hole called getting depth at 7 yards. The backside guard will pull and block the defensive end. Your read is the flat player, if he takes away the side pocket route, the RS should be open on the flat. If neither look good look for the backside TE drag or post route. Full Back(Split Back) - Align playside, track 1 yard wider thean the DE and release outside the defensive end and run an out route at 5 yards.

Tail 8ack(.I-Sack) - We will always line up in i formation. Track to playside 2 steps, let OS bring the ball to you and give a good fake, then counter to backside and block DE.

5S

Twins Right 112 Waggle

Pass

Tight Right 413 Waggle Pass

Page 69 12-13 ISO ACTION PASSES &: HALF SPRINT SERIES PASSES The 12-13 Series is our Iso and short sprint out series which allows us to release the playslde tight end into a pattern and possibly a RS in the route. The quarterback wiU set up behind the guard on Iso and the tackle on the half sprint.

Split Back Formation Assignments Quarterback - On 12-13 Iso, fake the Iso action, make your read set up and throw. The half sprint series is the same initial steps as the 1,8-19 Series but pull up behind the playside tackle at least 7 yards depth. From your drop you will be ready to read coverages and throw to anyone in the formation. Lead Back - On Iso you wi II cup protect the ptayslds DE. On the baltsprlntt 12-13 action) we like to run 412 Hide. You will step up into the LOS, h.ide,then release to the weak side flat. If the flat is occupied by a defender, sit down in the window between the ILB and the weak side flat player.

Pitch BackOBack) - On Iso, you wil.1give a fake and then help block playside A gap to wider.
Be aware of the plug [LB, he is yours. On the half sprint out action(12-13) you are assigned to cup block the defensive end(same as 42-43 action pass). Tight End - Run complimentary route; 1 Route -Drag(8 yds), 4 route - Outside release and run circle route(12-15 yds between IlBs).

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412 HIDE

Page 70

6-7 HOLE PLAY ACTION PASSES Play action passes that are run off of 96 or 97 action are complimenting game series 44-45 Zone. Split Back Forma.tion Assignments Quarterback - Stay as tight to the line of scrimmage as possible ke'eping your pads down and the ball low. The dive back will cut block the end man on the LOS, let him clear the area, there will be no fake .. Continue running and belly back a little, make your read on the run and throw. If the wide receivers are covered and the pass does not look good we have our next phase, the option. Attack the perimeter give a "GOI Go!" call, carry the ball or you can pitch onthe first off-colored defender. Going to your left for a right handed DB, you should ge1 get off the LOS a Httle more than you would going to the right. Tbls allows you to get your shoulders turned properly when throwing on the run to the left. • Whenever we add a ward to any 96-97 action pass(696 Post), you will step back and set up after the dive back clears. By setting up, you can throw the ball deeper dawn fie.ld an a post. for blocking the end man on the LOS. Track as you would on 46-47 Keep then attack the end cut block his outside leg. Attack him, do not be passive. The success of this play action pass/option is your abHi1y to cut the end down . .. If we ever add a word to any 96-97 play action pass(696 .E.c..s.1), you will stay high and attack the inside shoulder of the defensive end, try to keep the defensive end on the LOS. Pitch Back - Pitch route like any running play, if the receivers are covered the OB will carry out the next phase, the option. You must be there for pitch relationship. * If we add a word to any 96-97 play action pass(696 Past), you will check back side on your 2nd step 01 the pitch route. Cup protect the back side if there is any leakage from the offensive line. pass off the running

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Page 71 8-9 HOLE PLAY ACTION PASSES

Play action passes run off the 8 or 9 Action are designed to look. like lead option(38-39 Speed) Split Back Formation Assignments Quarterback - 38-39 Action: Play action pass off of 38-39 Speed. Take the ball down the LOS to the DE. You can pitch the ball a step or 2 sooner to the pitch back. After you have pitched the ball become a blocker for the pitch back. Lead Back/Dive Back - 38-39 Action: Same as 38-39 Speed to you, block support Pitch Back - 38-39 Action: Same as 38-39 Option & Q8 will pitch you the ball, tuck it away for a step or two then set up and throw the ball to the open receiver. If he is covered, throw the ball away(Out of Bounds). Flanker - Need a great fake on the stalk block tech. do not abort the technique too early. Get the corner to bite on the run then release down field. Split End - If action comes your way, do the same as above as the flanker does. Tight End - 38-39 Action: double down VS. Okie, 8 Reach vs. 40. If you are on the backside(Unbalanced. Twins or Tight), Funnel the backside ..

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Page 72 18~19 SERIES PASSES

The 18-19 Serles is our true full sprint out series. It is actually a run-pass option for the quarterback. The key to the sprint out series is having both backs and quarterback attacking the perimeter and secondary with the threat of either the run or pass. We must break the defense's contain man.

Split Back Formation ASSignments Quarterback - The series is a run-pass option. It is your decision as to which the play becomes. If the running room is there, don't be afraid to take it. If the pattern is open, throw the ball. In either instance, we should have success. As you sprint out, you will get depth and width - but a maximum of 7 yards depth. We want to get outside as soon as possible. Lead Back - Your block IS most critical. You will block the end man on the LOS. Build a semiarch by shuHllng laterally to the LOS, when you have leverage on the end, attack and secure his outside number. This allows the to break contain and have his choice on a run/pass option. This play is most successful when you can handle the end by yourself.

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Pitch Back - We like to use shift or fly moUon with 18-19 action, this allows the to sprint out faster. If we do no use shift or fly motion you must hustle towards play side. Your rule is to block a smoke first, scrape linebacker 2nd, and possibly help on the defensive end 3rd. If none at the three show up escort the top the perimeter.

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Tight End - Outside release and run back side team route.

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418 FADE OUT vs. 40. COVER 1 FREE

Page 73

80 SERIES - 3 STEP DROP Our 80 Series action passing game is thrown 01f a 3 step drop by the quarterback. The backfield action will both be involved in pass protection with the weak side (or two man side) checking for linebacker plug or blitz and then releaSing on a swing route. Both wide receivers will run the route called and adjust to coverage. The tight end will run a complimentary route and will block man on if backfield motion or a smoke is involved.

Split Back Formation

Assignments Read is determined

QuarterQ8ck· Use a 3 step drop technique. The reads are:

by the play called.

080:

Read the strong side secondary on your drop. This is the basic flat/curl combination route. The strong safety is your read is he takes away the curl throw the balJ to the flat route. If the secondary has 3 secondary defenders on the strong side(Cover 5) you have your choice to the back side post route.

380: Preread secondary to easiest throw. (Usually away from invert player.) Look off

secondary and throw to preread. Versus rolled up coverage the wide receivers will revert hitches (or fades) 10 side pockets vs. Cover 2, read to tight end in the hole (15 yards).

480:

Read is same as above, throwaway from invert player. read stretch of invert, if there is one to weak side.

TE ru ns a 7 yard seam route,

580:

Read strong side to weak side. Look for strong side slant in window #1, then turn to backside slant in window #2 (hole). It man coverage is the read, read slant 10 TE swing route. If Post Corner is added, the weak side receiver(split end) will run a post corner route instead of a post. Orange 580 in the cadence automatic on one will also designate the split end to run a post corner route. Full Back - Cup block first person outside of OT's hip, usually the defender aligned on the TE.

Half Back - RS aligned on weak side or 2 man side, you will check for linebacker plug or blitz and block him If he does so. If he doesn't, release on the 5 or 0 pattern to your side on a swing route, an the 3 and 4 route stay in and help block on any leakage on your side. If O'I Is covered and another defender is outside of him and on the L.O.S. (Okie), you will block the DE or the widest defender.

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Page 75 MISDIRECTION PLAYS

46-47 RaversQ at 8-9 - A quick hitting reverse play that is designed to take advantage of unsound defenses on the backside. It is based on our dive option series with the pitch back getting more depth than his usual pitch route (8~9 yards) and the split end/flanker running undemeathat 7 yards for the pitch.

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46 Reverse at 9

Tight Right 46 Reverse at 9

Solit Back Format jon AS$ignments Quarterback - Same technique as the 46-47 Keep series concept, except you will predetermine pull the ball; gather your feet and pitch the ball to the split end/flanker. pitch, you will carry out a good fake, turn upfield and block backside pursuit. Dive Back - Same as 46-47 Keep track, be sure to make it look exactly like Keep block the DE.

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Attack and

Pitch Back - Pitch back mechanics will be same as usual but run at an arch backwards depth at 8 to 9 yards avoiding contact with the split end.

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Split EodLElanke[ - It is your job to be In a position to catch the ball when the OS is ready to pitch the ball. We want yau at approximately 7 yards deep on your arch as you catch the ball. The most important thing is that you are controlled when you are running so you will be able to adjust to the ball If It is not on target. Catch and secure the football. The play should break outside the defensive end. Run to daylight.

Tight End - You are responsible

for making the backside picture develop. Make liks you are on the backside of the play. then slow down and sit between numbers and hash 8-9 yards down field and look to block the FS coming back to you.

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