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Prime, LW/BS=95 Prime, Regeneration, LW/BS=105 Hive Guard x 2=100 Hive Guard x 2=100 Zoanthropes x 2=120 Gene Stealers

X 8=112 Gene Stealers X 8=112 Tervigon, Catalyst=175 Termagants x 10=50 Carnifex Brood x 2, Frag Spines, Regeneration=380 Tyranofex, Rupture Cannon=265 Tyranofex, Rupture Cannon=265 Gargoyles x 15, Adrenal Glands, Toxin Sacs=120 Total=1999 Prime, LW/BS=95 Prime, Regeneration, LW/BS=105 Hive Guard x 2=100 Zoanthropes x 2=120 Gene Stealers X 8=112 Tervigon, Catalyst=175 Termagants x 10=50 Carnifex Brood x 2, Frag Spines, Regeneration=380 Tyranofex, Rupture Cannon=265

Gargoyles x 12, Adrenal Glands, Toxin Sacs=96

Total=1498

http://synaps3.blogspot.com/2011/02/email-list-shock-and-maw.html
Pairing two fexes with two primes does something interesting. It makes 50% of the unit infantry. When 50% or more of a unit is in cover, all models can claim a cover save. As such, two primes in cover behind gants grant cover to 2 fexes even if they're in the open. If the primes are equipped differently, it also gives you 3 wound allocation pools against shooting attacks. This means the unit will eat 28 missiles with a screen or 56 missiles with FnP. This combo will also take on just about anything in close combat. the third bonus is two synapse points that are very hard to remove.

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