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I G PARTY

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UAL
STATES NAVY 1960

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AV P 34-03
EVISED 1960)
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SECTION

VII

HAND TO HAND COMBAT
General 9-31 Purpo~e_____________________________ 9-32 1'he bayonet ,___ ____________ _ 9-33 The knlie____________________________ 9-34
Par. P{'ge

Judo________________________________

9-35

402 402 402 408 411

9-31 GENERAL.-a. Hand-to-hand combat is the oldest form of combat. It involves combat with a club, knife, bayonet, or completely unarmed. b. Hand-to-hand combat is involved in assaults on enemy positions, disposing of sentinels quickly and quietly, the capture of prisoners by raiding parties and other situations where it becomes necessary to close bodily with the enemy. c. In the defense, hand-to-hand combat becomes necessary when the enemy enters t,he defensive position and friend and foe are so intermingled that firing is dangerous to either force. d. At night when the enemy eaters defensive positions and the defenders do not wish to disclose themselves by firing, hand-to-hand combat with bayonet, knife, club, or judo becomes necessary. Weapons such as blackjacks and garrotes CRn be devised (fig. 102). 9-32 PURPOSE.-Hand-to-hand combat, or close combat, is taught the individual to give him confidence in himself during situations involving physical contact, to enable him to destroy his enemy in close combat, and to impWY@ his skill in the use of his basic weapons through speeded reflexes. 9-33 THE BAYONET.------a. The will to meet and destroy the enemy in hand-to-hand combat is the spirit of the bayonet. A determined enemy cannot be driven from his position by fire alone. He will often remain in his position until sealed in or driven out in hand-to-hand combat, therefore the bayonet or the threat of it is a fact-or in every assault. The bayonet is an offensive weapon. Aggressiveness is absolutely necessary for success. There is no
402

fencing or preliminary maneuvering. Nothing but a driving attack will win. The use of the bayonet in the defense is also aggressive. The defender must turn attacker and drive the enemy from the position. The bayonet. fighter must move forward or die. b. The bayonet fighter's positions are guard, short guard, and high port. (1) Gilard.-(a) To assume the position of guurd, face the opponent. Leading with the Left foot, take 8,. short step and space the feet Laterally as well as in depth, toes pointing toward the opponent. Bending the knees slightly, incline the body sLightly forward, hips level (fig. 103). At the same time throw the rifle forward, point of the bayonet moving straight toward the opponent, and catch the rifle with both hands. This movement must be swift and sure. Grasp the rifle with the left hand, palm against the left side of the rifle at the most. convenient point forward of the balance (usually just in. front of the lower band) with the lett arm slightly bent. Grasp the small of the stock with the right hand, palm to the left. To prevent bruising the right forefinger, hold the small of the stock so the finger does not touch the trigger guard. Hold the base of the butt snugly against the side of the hip with the under, inside portion of the forearm against the comb of the stock, Hold the rifle firmly but not rigidly with both hands. Do not cant it. Point the bayonet at the base of the opponent's throat, Balance the weight of the body on both legs, ready for instant movement In any direction. Keep the eyes on the opponent's bayonet and body. (b) Short guard.-To assume the position of short guard from guard, bring the rifle back so the right hand is at the right hip. This is a convenient. carrying position when moving through dense woods, brush, trenches, around buildings, or when the enemy may be encountered suddenly at very close quarters.

104). and withdrawal. maintaining the grasp of the hands. of the left.rrote.. should also be practiced. shoulder (fig.-Without changing tho posi tion of th e feet. The bayonet fighter executes the following movements: whirl. taking down a. snap it up quickly on taking ofl'. . left arm straight. sling to the front. with the piece held in the same approximate position by the left hand alone. t l FIGURE 102. The piece will be snapped down to guard position as the jumper alights. (1) Whirl. until the left wrist is level with and in front. or bent too much j rifle gripped tensely. carry the piece diagonally across the body. To jump holding the rifle at high port. and resume the position of guard. throw the piece sharply upward and forward from tho high port on 'laking off.-(a) I'D agBUme poBitwn oj high port from the pOllition oj gttard. Tills' leaves the right hand free to assist in clearing the obstacles. c.-Ga. (2) High port.-Common errors made by inexperienced personnel are: feet not separated in a well-balanced stance ~hips not facing straight forward. .LANDING FARTY MANuAL 403 . and start the piece down when the highest point in the iump is reached. By training. however. continuous actions. or the grasp of the hands on the rifle.-To execute the whirl from the position of guard bring the piece to high port. The beginner learns these movements as separate actions. and bring it back on landing. To jump holding the rifle in the guard position. Jumping. restraining freedom of movsment . body too erect. he learns to execute them in varying combinations as swift. right forearm not firmly pressing comb of stock against the body. and point of bayonet too high. long thrust. (0) Gommon errorB. (b) Employment in jumping trenches and hurdling obstacles. sentry. short thrust. whirl to tho left about by pivoting on the ball of the left (leading) foot.

at or other opening in his body. move in swiftly with another thrust or butt stroke. 105). hold the butt of the rille inside of and pressed against the right forearm.-(a) To execute the long thrust from the guard position. bend. and straighten the rear leg. (0) Keep the eyes on the point of attack during the entire movement. gripped firmly by both hands and guided by the left.404 LANDING PARTY MANUAL FmUIlE l03. Y1GUR~lO!.-P""ition 01guard. (2) Long thrust and withrlrawal. . (b) Complete the extension of the body as the rear foot strikes the ground. FIGURE l05. advance the rear foot and lunge forward. port.-LonR thl'UBt trom position 01 guard. At the instant of full extension. incline the body well forward. to its full length so the bayonet darts toward the target. There must never by any lingering in the extended position.-Pooition 01high. Cd) If the thrust is evaded. forcefully in 0. During this movement drive the rifle. Retraction and recovery after the thrust will be instantaneous. straight line at the opponent's Chro. extending the entire body (fig. Quickly extend the left arm. the leading knee.

It is imperative for each man to know his reach and be able to judge his attack distance accurately so his thrust will reach the target. butt not braced against inside of the right forearm. In any event withdraw instnntly. body not inclined fax enough forward. 01' at a lateral angle to target. (g) To withdraw from the long thrust. eyes not on the point of attack. and weight of the body.LANDING PARTY MANUAL 405 (e) The power of the long thrust comes from the arms. leading knee not sufficiently bent. 107). If necessary. thrust made with the arms alone.-ShOIt thrust. (3) Shor: thrust and withdmwal.-(a) Ex1. . shoulders. or on withdrawal from a long thrust. Carry the body to the rear by straightening the forward leg. thrust accompanied by a slight slash. The maximum distance for each individual is determined by trial at the thrusting dummies.-Being in the guard or short guard position. The distance from which the long thrust is launched depends on the reach and speed of advance of the attacker.tion. place one foot on him and withdraw. caused by taking too long a step. 106). not with the power of the legs and body. The l FJGVlI~ IOB. legs. advance Lhe left foot and jerk your rifle back along the line of penetration with the force and weight or the entire body. prepared to execute the short thrust or a butt stroke or to assume the position of guard or short guard.-"Telegraphing" the thrust by drawing the rifle back iust before delivering the thrust.lC'U. loss of balance. FIGURE I01. By increasing the number of steps. If the enemy is down. maintain balance by shifting the right foot to tile rear (fig. back. execu te the shorb thrust in the same manner as the long thrust. preventing straight forward position. except that the leading foot is advanced in lunging Corward (fig. the individual will be trained to execute the thrust with either foot forward.-Wlthdrawal rrom long thrust. point of bayonet carried too high. (j) Gommon Errors. Do not linger in the extended positions.

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long thrust (fig.BIC 1000. making the parry just prior to the forward lunge with the forward foot.-To palTY left. Limit the diagonal forward movement to beat the opponent's blade just clear of the body. The momentum of the parry is can tinued into a thrust or butt stroke.-Slrillght pBny. .-Stra!ghi parry. (2) Execution. (c) PaTry left. FICU. Practice will . or execute another thrust or butt stroke. beat it clear of the body. lelt. n IS made by a forward and lateral movement of great force and speed. At the same time.. At. 108)..-(a) Parry right.._. moving the butt to the right and keeping the piece parallel to the guard position. Upon completion of the withdrawal. The position of the opponent's weapon will determine the direction of the parry.-Thc parry is an offensive blow to create an opening by beating the opponent's bayonet out of the way. right. Keep the comb of the stock pressed firmly against the under and inner surface of the right forearm. lunge forward as in the parry right.406 LANDING PARTY MANUAL short thrust is used when an opponent is encountered suddenly or at a range too close for the long thrust.he oppouent's blade.-Withdraw from a short thrust in the same manner as from a long thrust. execute the movement described above. thrust the piece diagonally forward and to the right by straightening the left arm in the direction of the parry. lunge forward as in 8. d. recover to the guard position. drive it into him in the same continuous movement.-To parry right from the position of guard. As the bayonet strikes t. Parries. (b) To parry right preceding a short thrust. The lateral movemen i of the blade is limited to the extent necessary to beat the opponent's weapon clear of your body. The parry invariably will be made in the direction that will best create an opening for instant execution of a thrust or butt stroke.include executing the short thrust with either the right or left foot forward. = FlOua& Ill!l. Continue the parry into a Long thrust during the same forward step..-(l) PUl'pose. (b) WithdrauJal.. thrust the rifle forward and tothe left so the butt is approximately in front '\. the instant the bayonet glances off the opponen t's 'veapon.

hitting either this point at' the - FIGUR" lH).--. When using a butt stroke he can often knee his opponent in ~he groin.--------------. or by a butt. though. 111). trip him. Butt strokes and. Guide the slash toward the junction of the neck and shoulder. continue the advance. making a wide sweeping movement. 110). while offering him a small. deflecting the opponent's bayonet clear of the body (fig. LANDING PAR'l'Y MANUAL 407 L of the left groin. caused by using the arms alone without the weight and momentum of the body. particularly in close-in fighting when there is not enough room to deliver a thrust or immediately after it thrust that has been evaded. slashes lend themselves especially to fighting in trenches. without any forward movement of the piece. . at the same time.~Vertical 4. eyes not on the opponent's weapon. difficult target.-The smash following vertical butt stroke. slashing diagonally downward 'with the bayonet. or kick him in the legs. 109). Butt strokes and slashes. (b) Smash. Put the force of the whole body into the blow (fig.--(l) General.90880-61-27 butt stroke. Cd) The parry left is followed by a thrust. (2) Vertical butt stroke series. e. step in with the rear foot.--If the opponent again retreats out of butt range or falls. or chin. The vertical butt stroke may also be started from a crouched position to hit low points on the opponent's body.--(a) . woods.-The bayonet fighter does not use butt strokes and slashes in combat when it is possible to use a thrust. Failure to use sufficient force and speed. (e) Common errors. FIGUR&lH. or in a general melee when lateral movements IlJ'B restricted.--To make the vertical butt stroke from the guard position. extending the arms fully forward and advancing the other foot to retain balance (fig. step forward swiftly with the rear foot and drive the butt at his head. stroke in case tho point of the bayonet is not on a line toward the opponent. use them advantageously in many situations. drive the butt forward and in a vertical arc to the groin. and. and brush. (c) SlMh.--If the opponent moves backward and the vertical butt stroke misses. He can. solar plexus.

c.-Horizltntal butt stroke. FIGUREUll. hortzontal butt stroke. 113). (b) The force of the !1mI and body not in the movement.-In this series the plane oj the rifle and bayonet is horizontal instead oj vertical. occurring when the plane of ilia bent right arm is not in the plane of the rifle and bayonet. 9-34 THE KNIFE. Notice that the second. from the rear so the attack will strike the enemy before the attacker is seen. (b) Smash. throat. If the blade is single-edged.-If the horizontal butt stroke misses because the opponent has. continue the attack with a slash. lay the grip of the knife diagonally across the palm and close the fingers around it firmly but not too tensely. b.-(a). maintaining the butt in the same horizontal position. advancing the rear foot.408 LANDING PARTY MANUAL head. it can face either inboard or outboard (fig. such as silencing a sentry or disposing of outposts in a night attack. (2) A knife attack is made. The knife is R "last resort" weapon. (4) Gammon erroTs. (3) Horieontal butt stroke series. 114)_ (2) The diagonal grip will give maximum control and effectiveness with the knife. (c) Slash. deliver a smash.To make the horizontal butt stroke from the guard position (fig. third.-The slasb following smash. General-(l) The knife is used primarily when stealth and quiet are required. executing the movement as directed in the vertical butt stroke series.-Th.. (c) Insufficient speed. if possible. Starwe. If the slash misses (note that a miss brings bhe movement close to the position of guard).-a. continue the attack vigorously (fig. FIGURE113. moved backward. or arms. The thumb and index finger will be just inside the guard.-(a) Failure to reach out at the opponent.-If the smash misses. Avoid an overhand or underhand grip as they are too limited in their usefulness. Grip_-(a) To grasp a knife for fighting purposes. and fourth fingers will each be wrapped around the grip more than the index finger. and swing the butt diagonally upward through an arc to the opponent's head or body.-The recommended stance for knife fighting is similar to a boxer's (with one . drive in vigorously. 112).

the throat (especially near the base) and the kidneys. The knife is held about waist high and close to the body. of course. a vital spot because of the heart and lungs within. d.-Grip On knife.F11). foot advanced) or to a wrestler's (with the feet more or less in line). but that the jugular vein(s) or the thyroid gland must be severed as well. the thighs near . (2) Slashes. whichever is best for the individual.. of course. it is not quite as vulnerable to a. However. For any of the spots mentioned.. or to maneuver him into an opening for a quick thrust or slash (fig.LANDIKG PARTY MANUAL 409 .lIIJI LH. A good slash in this region is. The eyes are always on the enemy. Other exposed areas where slashing is very effective though perhaps not fatal are: the hands. thrust as the first-mentioned spots because of the possibility of the knife being deflected or stopped by a rib. knees flexed and body bent somewhat forward from the waist. especially if the enemy has a knife or club.-(l} The parts of the body most vulnerable to thrusts are the abdomen. the blade pointing at the enemy's torso. to ward off any advances the enemy might make. Wher~ to strike. The other hand is extended in front of the body as bait. weight distributed evenly on the balls of both feet.The primary target for slashes is the throat. In any event the feet are comfortably apart. U5). It must be remembered that cutting the windpipe is often not enough. a 3-inch penetration is sufficient to cause death. The thorax is. poised and ready to react swiftly in any direction. fatal.

LANDIN'G PARTY MANUAL from its initial position in the vicinity of the wa.Knife slashes. Such a thrust might be delivered to the abdomen or throat.e instinctively. thumb and forefinger and. do not simply pull the blade straight out. the knee join ~where fL good slash will hamstring the enemy. 01. where a good cut may immobilize an arm. In withdrawing from a thrust. Taking down a sentry from behind. 1. . an alternative is to slash vigorously as the withdrawal is made. If in the course of the melee there is a chance to slash anywhere-arm. Knife thrust. The best type of slash to use depends upon the knife.0 the kidney if the enemy's side is exposed. Execute the thrust. 1£ taken by FIGUREllO. and get him down before be drops his rifle or anything else he might have in his hands (fig. A knife can be used for this purpose very effectively. especially the eyes and forehead where running blood from a slash will help blind an enemy.-On infiltration missions it may be necessary to quietly dispose of a sentry. seutry.c down n.---Slashes can be made with either the tip of the blade or a cutting edge. pinch his nostrils between tbe left.-Keep the wrist rigid and let the knife be an extension of the arm. slash straight across his windpipe with the knife. its weight and its cutting edges.n.ist straight to its mark. and to a lesser extent the insides of the wrists which are not too well exposed but where a slash may incapacitate EL hand and eventually cause death through arterial hemorrhage. the crotch.-Stsnce lor knife fighting. the face. twist it sharply as the withdrawal is made to enlarge the wound. Crawl up to sentry from behind. within 6 feet of him if possible. to the exposed vital spot by shooting the arm out and driving the knife FJGURF. The cuts all add up to weaken the enemy. Come up quietly off the ground and spring to him quickly but silently. 116). e. which is a vital area. the armpits and chest and hack muscles in the immediate vicinity. 1I6. but it is necessary to hit It vital spot as soon as possible. Clap the left hand over his mouth. Have a knee in his back.-Taki.' 1. back or anywhere elseit is natural to sbril. g. chest.

nor should he be able to struggle. 9~35 JUDO. Even a light blow to the testicles will cause great pain. pushing his side away. Late in the nineteenth century the Japanese combined all the better systems of Jiu Jitsu and called the combined systems Judo meaning "the way" or "principle". Take-downs. Grab his right arm underneath the elbow with your left hand. hit there automatically.-There are a variety of ways to throw an enemy to the ground. kneecaps.a. -(a) Grab the opponent's left side with your right hand. pulling it toward you. late in the twelfth century. mouth.fist.-This is one of the most Fmtrna 1U1o-Ctotoh blow. vital areas to work on and should always be first in mind. . The more vicious the atteck. and many others (. The vital spots oj the human body. In hand-to-hand combat nothing is banned. If bit there hard enough. and gouging. the eyes. . c. the mars successful it will be.-ThJoat blow.LAND~G PARTY ~AL 411 surprise the sentry will be unable to emit an outcry (because of hand over moutb and nose and because of severed windpipe). There is no place for sportsmanship in Judo. instep. b. nose. (3) There BJ'e many other parts of the body that are vulnerable to hitting. a man will die. shins. A hard blow to uhe crotch may cause fatal injuries and is sure to take the fight out of a man in a. Each has its advantages and disadvantages. it will kill him by collapsing his windpipe. (2) Crotch (fig. kicking. (1) The throat (fig. if the blow is hard enough. . The Judo system actually amounts to little more than scientific dirty fighting.-A blow here with the edge of the hand. . Never forget the crotch. (b) Secure his right hand under the left elbow and armpit pressing hard against his elbow (arm straight) and obtaining e. hurry.. Openings must he made and advantage taken of them.Judo is of Chinese origin and was adopted by the Japanese as their own. 119). or elbow will stun a man. 117) .They called it "Jiu Jitsu". back of the neck. (1) Hip throw. 118).. The Jiu means "gentle" and Jitsu means "art". FWURE 117. biting. lever-like action which will help twist his right shoulder . sare. General. The American Judo Club improved on the Japanese system and fBJ' outstripped it in effectiveness.There are a few simple exposed spots of the human body.fig.

Simultaneously.-A very quick. stomach.-Hlp throw. (c) Swing your right leg and heel back sharply. (d) 'I'he opponent will go down hard on his back. or edge of hand to the immediately accessible vital spots. (2) Re-at leg frip. (e) Swing your right fist up hard into his crotch. toward you. or crotch. or breast. with your right hand and his right elbow with your left. kicking his right leg (at or just below the knee) out from under him.412 LANDING PARTY MANUAL FIGtrnl!l~. fist. land with your right shoulder on his chest and rigb t forearm in ribs. (b) Swing your right leg across your left and behind his Tight leg (note now this movement protects yOUl' crotch) . 121). 120). Stay with him. (J) Follow through instantly with hard blows by knee. (c) With your right foot step quickly across your left and behind the opponent's right (still keeping the feet well under you to maintain balance) I bend your knees and get your right hip under the opponent's right hip. l FmuR!! l20. simple and effective take-down. This will spin the opponent off the ground and onto your hip (fig. preferably his left side. collar. head. part 1. landing hard on top of him. (a) Grab the enemy by the clothing. He will land on his back. (a) Reach forward with both hands and grab bold of enemy's coat by the lapels. 122). or shoulder blades. (e) When he is highest in the air suddenly pull your hip out from beneath him and fall hard on top of him. and drawing back your right fist. Push his weight onto your hip . and at the same time raise your right (left if preferred) foot and plant it hard in his . At the same time press him back and down (fig.he opponent closes in too much. (d) Straighten your legs fast and at the same time bend your trunk forward pulling back on the opponent's right elbow and pushing forward and down on his torso with your right arm.-BM~ of !leek.-Good if worked fast before t.. push his left side away with your right hand (fig. (3) Drop kick.

.-Wp tll. nose. 125).-Drop kiok. This will start to throw the opponent over your head. pull the opponent forward and sit down fast. or other accessible vulnerable parts of the body.-R ea r log tItp. mouth. !)Qrt 1.row. (4) Belt pull. crotch. 124). or if none his clothing and pull him forward. For some people it is easier this way and a more effective strangle Call be worked from it. (a) With yOUI' right fist punch your adversary hard in the stomach. (b) With your right hand grab bold of his belt.-A very effective take-down which should lea ve the. (b) Throw back your head. man beaten by the time he hits the deck. 123). (c) At the same time bring the heel of yOUI' left hand up hard under his chin bending bis j EIGtrnE 12:l. not bending your right leg too much (fig. You will be rolling on your back on the deck (fig. (c) Immediately follow through with hard hand blows to his throat. part 2. . l'lGU:U l~l. eyes. The wrists may be crossed if desired. Fmwue 123.i \ LANDING PARTY ~AL 413 ) stomach (fig.

part 2.-Drop kick.-Drop Jr1al<. F!(lWE l~. .414 LAND rna PAR'l'Y MANUAL I I l ~ FlGUJI. 124. port 3.

.lt null.b come-elonz. 127). Oatch the opponent's right thumb between your left thumb and forefingers (fig. (d) When going down on top of him turn your right side into the opponent (thus protecting your crotch) and land with all your weight on the kne. The most useful parts of Judo in this work are the come-alongs .e in his crotch. force his right hand up toward his armpit. 126).Facing opponent. Come-alongs. Go down with him."""]Ol1g.-The use of Judo is not. confined to actual combat but is widely used in peacetime police work and is an important part 01 the training of Shore Patrol and Military Police. (1) Thumb-catch come-aloug. FIGUR2 12!1. paTII. blow on jaw.-Position. The combination of the belt pull.. 128)_ 1'I<lUREI21_-Thlllllh ".00 COlIl. bending his arm and bending his wrist back (palm of hand to wrist) (Fig.1. d.-Thl. (a) Move your left hand forward palm up.-B. knee him hard in the crotch with your right knee (fig. . bent-back neck. and knee in crotch will drop the man. (b) At the same time catch his right sleeve at the elbow with your right hand and pull it forward.. part 2.Ullb·""t.1 415 LANDING PARTY MAl\'UAL head way back and gouging his eyes with your fingers.• "FIGU"'" 126. Simultaneously.

131). part I.G130. (d) Secure the crook of his right elbow well within the crook of your left elbow and bear down hard with your left band on the palm of his hand.-Fao- l ing opponent. part a. 129). Have yow: left hand ready to grasp his left hand and . 12!t-Tbumb-r. (3) Grub come-along8. (2) Handshake come-along.-Approach opponent from left rear with the club held horizontally under your right armpit withabout ] J{ feet protruding forward. thus securing the come-along (fig. completing the come-along (fig. At the same time bend the back of his hand toward his wrist. (a) Grasp Ills right hand II. (0) Secure tbe crook of his right elbow well within the crook of your left. (b) Suddenly pull him forward and at the same time step to his right with your left foot (fig. helping to bend the arm also (fig.~(a) Underarm metl~od. FWUlI.stcb nome-alnng.-B audahake COtll(Hil~og. (c) Reach under his arm and come down sharply with the cutting edge of your left hand on the inside of his right elbow.S in a handshake. 130).416 LANDING PARTY MANUAL FlOUR!. 132). elbow and bear down bard with your left hand on the hack of his right hand.-Position.

. Draw his left hand out with your left hand and slip the dub inside his left arm. The only persons upon whom this come-along is ineffective are those with vel'Y muscular forearms and wrists.At the same time bring your right hand up from below and grasp the club near the front end.-Club eome-ulong.:o come-along.-lIorldsllW. . maintain the grip on the club with your right armpit (fig.-Club eotue-slong. hand down and slightly forward (fig. 133). underarm. part 3. then forward and up so he incloses the cl ub within his lcIt elbow. 134). trapping his left wrist. Place the club along opponent's left elbow from the outside. with the right wrist thus forcing the bony part of his wriai.lI: 13o.UREla2. 135).LANDING PARTY MANUAL 417 FIGlJ!l. underarm. part 2. your right. Bear up and to the left. catch his left hand and reach inside ll'IUURE IM. (b) Side oj arm come-along. At the same time lift up on the club by raising your entire body (fig. and forearm into the club. FlC. part I. hard. Bring his left forearm back toward his body.-This is practically the same as in the underarm method.

Catch the front end of the club with your right hand (palm down). side arm. He will be off balance and unable to run or maneuver (fig. (c) Crotch come-along. purt I. At the same time grab the scruff of his collar or his left arm and push forward..-Grasp the club in tho center with the right Iiand. and at the same time bring his left hand up and bode past his shoulder. FIGUrm 136. 136).. 138). bearing down on tho club with your right hand and armpit aa you do (fig. Slip the club between the opponent's legs from the rear and lift llP hard so the horizoncal club binds the front of his thighs. .-Club como-alene.418 LANDING PARTY MANUAL of his Left arm with your right arm (fig. Walk the opponent away by keeping the club raised high. 137).

LAc'l. . crotch.DING PARTY MA1\lJAL 419 L _FWC:H.E US.-Cluh come-alone.

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