# HOW TO PLAY DAMATH BOARD GAME to play damath! do the following: 1. make a damath board 2.

make 12 chips with red or other color and another 12 for your partner 3.mark the odd with negative sign (-) and the even positive (+) 4.make your score sheet 5.start playing,then the one who got big positive score wins!
Board games used for a number of educational purposes, as have been proven to help stimulate the minds of children in a fun and informative way. Learning things like conservation of energy, mathematical operations can be difficult for young children, usually depending on their age and the amount of attention they have received on the object. It has also been long proven that most children have a better time learning skills when they are presented in a fun, interactive format, and giving educational math board games on which to make their stand. Sci - Damaths ( Sci = Science, Dama = Pinoy game checker board, maths = mathematics) is one such board game which helps children to easily begin to master the skills of basic math and energy conservation. The game plays out across a table, much like Pinoy typical game DAMA . There are 24 chips in each set of the game, which come in editions for each basic math & science skill. Some set focus on addition, while others help players learn their addition, subtraction, multiplication, and division skills. The easy format helps any player to adapt quickly to the game and with a fun, slightly competitive atmosphere; the learning aspect of the game may even go entirely unseen. Sci - Damaths can help children learn how to complete their math and science skills more quickly. This teaches children to think fast, trying to encourage them to learn how to complete the skills within a short time limit. However, players must be careful about the game, for if they end up with accumulated score in any turn. This game is incredibly popular, as it encourages quick thinking in an easy to learn, fun setting, and many children have greatly benefited from playing with it. Sci - Damaths is a great example of a game that gives children the chance to learn a number of basic math & science skills and the order of operations potentially without them even realizing it. Racing across a board made of different numbers, the players try to correctly solve variations. However, the game is not as simple as just taking chips by solving variations, for other players have the chance to either steal or swap chips, helping to complete their own and control another. This game raises the level of challenge, making the game excited, tough experience for any players participating. With such an exciting environment provided by the game, it is no wonder that Sci-Damaths game help players to learn their techniques so quickly. Teaching math and science to young

Huenda. which is governed by the moves of the players. It is coined from the Filipino checker board game “Dama”. It started in Sorsogon national High School. 24 chips _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ C. with one player having 12 chips and the other player having 12 chips have individual uniqueness and can move only in a specific way. wins this battle of minds. It is a game of mind. It characterized a mental competition between two opposing players where the one with an alert mind and strength to achieve something. Sci-damaths is a Mathematical board game invented by five time national awardee Jesus L. Scoresheet SCI.dama board for science and damath board for mathematics b. There were series of National Sci-Damaths competition sponsored by DepEd and other private firm. HOW TO PLAY SCI-DAMATHS? 1. Sci-Damaths is a game designed for elementary pupils and high school students. Prepare the following: _______:__________:____________ a. Sci. It is a board game played by two players.children has never been easier or more enjoyable. The decisive objective of the game Sci-Dama is to build up lesser points and for Damath game is to accumulate greater points.DAMATHS SCORESHEET _______:__________:____________ _______:__________:____________ Player : _______________________ : Move Score Total : _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ Player’ Signature:___________________ : Signature of Teacher/ Arbiter: ________________________ Win:_______ Lose: _______ _______:__________:____________ .

DAMATHS SCORESHEET . SCI DAMATHS SCORESHEET 4. 4. After making a move. A player who touches a chip is required to move unless it is illegal to do so. Fill up the score sheet.damaths rules. calculator ( optional) d. Touch move shall be observed in the game. a player shall record his move in one score sheet only.c. arbiter/teacher 2. SCI. Damath MATHEMATICS Counting Damaths Whole Damaths Fraction Damaths Integer Damaths Rational Damaths Radical Damaths Polynomial Damaths Binary Damathan Sci Dama SCIENCE Water patrol Dama Power patrol sci dama Electro sci dama Dama Sci notation THI Sci Dama Thermo Sci Dama 3. 2. Set the position of the chips according to the level of the game. The two players alternately take turn in moving a piece. Follow the sci. ( Pass is not allowed) 3. RULES OF THE SCI DAMATHS TO BEGIN THE GAME… 1. Toss a chip/coin to decide who move first.

7.0) . he is forced to move a chip. 6. and consequently. A warning is given to player by the arbiter if no move is made after one minute.0) (5. 9. A chip is declared a “dama” if it reaches and stops terminally in any of the following squares of the opposing player: (1.0) (3. 10.0) ( 7. However in taking or capturing the chip or chips one minute rule will not use. Each player is only allowed one minute to move including the recording. 8. 4th violation means disqualification. Continuous violation of this rule # 7 will disqualify the player even if he is leading in the score sheet at the time of the violation. Only one score sheet will be used by the two players in a game.Player : _______________________ : Move Score Total : _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ Signature of Teacher/ Arbiter: ________________________ Win:_______ Lose: _______ _______:__________:____________ Player’ Signature:___________________ 5. All moves should be in the forward direction except taking a chip ( forward or backward) of if a chip is already a dama.

7) (2. A player has no more chip. 20. 12. A player can take one chip or more than one chips with the required option to take the greater number of chips. The player with the greater accumulated total wins the games except sci-dama. Only players are allowed to raise questions during the game through the arbiter and should be solved immediately. the opposing player’s chip is declared a ‘dama” if it reaches and stops terminally in any of the following squares: (0. 17. DAMA takes Ordinary.½ . Mayor tatlo or dalawa. The remaining chips or chip of player is added to his total score. mayor tatlo. Dama takes Dama. it could slide diagonally forward in any vacant square provided no opposing chip blocks it. 22. Similarly. ( x two ) x ( four) 13. times 4. 14. It could take a chip or chips and double the score. essentially half a point rather than the full point for a win. if any ordinary chip takes a “dama” or a “dama” takes another “dama” the score in both situations is doubled . “Dama” chip should be identified by encircling the chip in the score sheet. d. A chip is cornered. 19. 23. Between a “dama” taking a chip and a “dama” takes two or more chips. dalawa over dama prevail. Mayor tatlo. 15.7) 11. Between a “ dama” taking a chip and a chip taking another chip. . 16. times 2. Ordinary takes Dama . The game also ends if: a.7) ( 6. Illegal or incorrect move-entries must be corrected. Arbiter is always right in his decisions. SPECIAL MOVES AND SCORES “DAMA” chip can move or takes a piece to any unoccupied square along the diagonal path. the former is obliged.7) ( 4. A player has no more move. Once a chip is declared a “dama”. prevail.similarly . Dama remaining chip. The player may or may not use a calculator. b. c. the moves are repetitive. e. If the remaining chip is a “dama”. If both players have the same score or tie is recorded as ½ . the value of the chip is doubled. The game ends after 20 minutes. times 2. the later prevails. Both players agree to a draw 18. 24. times 2. A player resign f. 21.

Damaths? Sci–Damaths ( Sci = Science. Its significance to dramatize the importance of Science and Mathematics using the typical game of Pinoy called DAMA.The ‘taker’ chip is always the addend ( addition ). Be mindful of good etiquette.½. you need to have an accurate scoresheet and demonstrate to the tournament arbiter that the claim is valid. Don't offer a draw on every move! And be sure to offer the draw correctly. Make your move. A x B = C. B the divisor and C the qoutient. An offer of a draw without making a move is NOT a legal offer and can be ignored by arbiter. you can offer a draw to your opponent. It is played by two players who move by turns diagonally. however. Such repetitions can easily occur in endgames when one player is using DAMA chips. I. To claimed such a draw both players must be correct. Using the chips. A is called the augend and B is called the addend. Using a Pinoy checker board composed of grids and diagonal lines . So what's a draw? That's when nobody wins. When dividing number a is called the dividend. agreed to the draw! FOR TEACHERS Addition and subtraction of binary numbers When adding binary number A B . multiplication and division game between two players that is enjoyed by pupils and students. Draws by agreement This kind of draw is the most common. B the multiplier and C the product. When subtracting binary number A. e. DRAWS Between evenly matched opponents. dividend ( division) and augend ( binary ). minuend ( subtraction ) multiplicand (multiplication). the game against another's involves the use of strategic moves and techniques using the chips. Dama = Pinoy game checker board. What is Sci. players execute tactics to remove the challenger's chips thru mathematical operations. A is called the multiplicand.e. as games and tournaments are played online and via email. At any time in the game. essentially half a point rather than the full point for a win. subtraction. 2. . offer the draw ("I offer a draw" is fine) and only then inform your arbiter (assuming that you have arbiter. A – B = C. To claim such a draw. Though the game of sci-damaths has taken many variations over its long time. When multiplying A by B to give C. today's form entered the digital age. A is called the minuend. maths = mathematics) is a line of attact and sound addition. draws are recorded as ½ . i. In tournaments. B is called the subtrahend and C is called the difference. There are two kinds of draws to discuss briefly. 1. damath games will sometime end in draws. Threefold repetition regardless of score You or your opponent can claim a draw if the same position occurs fourth times in the same game. from classroom to home. all with the same player to move.

4. How to use the board? Set the starting position of the chips. The chip can move or capture in a diagonal way unless it is obstructed by a chip.3. Each row of squares across the board is numbered as 0.6.2.1. It contains 24 chips in two colors ( 12 chips of each color).6.7 starting from left to right side of the board. Each column of squares running up the board is also numbered as 0. It can move to any square marked with an "X" The chips can move to any vacant square.0). ( 0.) The chip can capture diagonally forward or backward to the left or to the right.0 ) ( 7. Polynomial damath has its own notation ( 0.1. Each chip measure 2 cm in diameter. The chip moves to square by going one square diagonally but not in a horizontal or vertical or form the square it occupies.4. POWERS OF THE CHIPS The first example illustrates how the chip moves. Notation Sci. The chip can jump over other chips in the course Of its move ( Pass is not allowed. The chip can capture the opposing chip. .5.5.3.7 staring from left and right side of the board. Note that the chips must be arranged According to position and the level of game. CONSTRUCTION OF STANDARD SCI DAMATHS BOARD AND CHIPS ‘The Board’ the Sci-damaths board measures 32 cm x 32 cm with 8 x8 squares.How to play Sci-Damaths? Basically the rules in playing the Filipino checker board game DAMA will be used.7) .2.Damath notation has its own system.7) for corners of the scidamath board. ( 7.

( You cannot capture your own chip). x . it is accomplished by actually removing the “ taken “ chip.÷ Mathematical operations ( + .3 ). WRITING MOVES Suppose in the diagram below the white chips at ( 5. plus and minus only. Elementary Sci dama and counting damaths. THI only ( plus and minus).3) Player : _______________________ : _______:__________:____________ Move Score Total : _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ Player’ Signature:___________________ Signature of Teacher/ Arbiter: ________________________ ______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ _______:__________:____________ .2) moves ( 6. -. Mathematical operation will be used depending On the vacant square’s operation symbol where The “ taker” chips land b jumping over the “taken” chip. Sci-Damath Operation Used ) will be used. Secondary Sci Dama . This would be written 2 ( 6. A capture is the Removal of an opposing chip for the board.A move is the transfer of a chip diagonally From one square to another.

and don’t worry about losing by playing you gain experience. 2. There is no point in studying the opening if you don’t understand the middle game and if you don’t understand he end game. WHAT MAKES A DAMATH PLAYER? 1. its all a matter of style and personal fancy. GAINING EXPERIENCE At every sci-damath club and contest there will be players keen to help and encourage you so long as you play and behave sensibly. A good memory will also be used. Blunders on the damath board are usually the result of carelessness or muddled thinking. Time spent writing can’t be spent thinking. its just the same with choice of defense. 3. 2. The ability to concentrate. WHICH OPENING IS BEST: There is no answer to that question. Concentrate on the position alone. but you can always play badly enough to lose him! AVOIDING BLUNDERS To avoid making mistakes you should first understand why you make them. 4. play in every contest you can.Win:_______ Lose: _______ Notes The answer is to select one of the moves straight away. Learning opening principle is easy it is really just a matter of knowing what not to do. whatever actual openings you choose you must have a deep understanding of the ideas behind the opening play. With experience you gain knowledge and become a better players… good enough perhaps to become tomorrows champion! “ YOU CAN’T SAY ANYTHING MAKES A GOOD PLAYER EXCEPT HARD WORK. 3. The ability to think logically must help. HOW TO HANDLE TIME TROUBLE? 1. TAKING YOUR OPPONENTS SERIOUSLY Remember . you may not think your opponent is good enough to beat you. Don’t panic. Learning in a series of opening moves wont make you better damath player. Never relax and always stay calm. You make mistake when you are tired or bored or when you have just win through the excitement of a complicated series of moves.” FINDING THE RIGHT MOVE . toss a coin if necessary! Check that it is good . Don’t keep looking at the clock. 4. Join a club. The ability to calculate accurately and quickly will be useful.and play it.