Table of ConTenTs
Section 1: In the Beginning ......................... 3 Introduction................................................ 3 About.this.Manual. .................................... 3 . The.Civilopedia.......................................... 3 . System.Requirements................................ 4 . Installation................................................... 4 Steam.......................................................... 5 The.Tutorials................................................. 7 Starting.a.Game.. ...................................... 8 . The.Civilization.V.Web.Site...................... 12 Saving.and.Loading.a.Game.. .............. 13 . Game.Difficulty........................................ 14 . The.Options.Screen.................................. 15 Section 2: The Basics .................................. 17 Introduction.............................................. 17 Civilization V.Turn.Structure..................... 17 Civilizations.and.Leaders......................... 18 Advisors..................................................... 19 The.Interface............................................ 20 Fog.of.War. ............................................... 22 . Game.Info.Screens.................................. 24 Terrain........................................................ 28 Resources.................................................. 36 Units. .......................................................... 45 . Movement................................................ 51 Combat. ................................................... 54 . Barbarians.and.Ruins............................... 64 Cities.......................................................... 67 Buildings. ................................................... 75 . Food.and.City.Growth. ........................... 77 . Culture....................................................... 80 Technology............................................... 82 Workers.and.Improvements.................... 86 Worker.Action.List..................................... 90 Work.Boats................................................ 92 Social.Policies........................................... 93 City-States................................................. 96 Great.People............................................ 99 Gold......................................................... 103 Happiness. .............................................. 107 . Golden.Ages.......................................... 109 Click to go to Previous Page Wonders.................................................. 110 Diplomacy.............................................. 111 Victory.and.Defeat................................ 115 Section 3: Advanced Rules ..................... 119 Air.Combat............................................. 119 Nukes....................................................... 124 Unit.List..................................................... 126 Unit.Promotions....................................... 145 Wonder.List.............................................. 154 Building.List.............................................. 162 Civilization.List......................................... 173 Multiplayer.Civilization.V....................... 191 Mods........................................................ 194 ModBuddy.and.the.World.Builder.SDK. 95 1 Credits ....................................................... 196 Charts and Tables ..................................... 203 Policies..................................................... 203 Terrain...................................................... 205 Terrain.Features...................................... 206 . Keyboard.Shortcuts............................... 207 Units. ........................................................ 208 . Buildings. ................................................. 214 . Wonders.................................................. 217 Projects.................................................... 218 Resources................................................ 219 Improvements........................................ 220 . Technologies........................................... 221 Product Support ........................................ 224 Limited Software Warranty; License Agreement, and Information Use Disclosures ......................................... 226 Index .......................................................... 230

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seCTion 1: in The beginning
inTroduCTion Meier’s Civilization V!,.diplomacy,.technology,.culture.and.economics..There.are. V:,.cultural,.diplomatic.or.technological.victory,’.chariot.wheels,. just.another.forgotten.ruler.of.a.vanquished.people? Great.ruler,! Good.luck.and.enjoy!

About Civilization V

Civilization V,.famous.for.its.depth. V rules,,.innovative.modding.and.multiplayer.features,.

abouT This Manual V. three.sections:.“In.the.Beginning”.(’,.“The.Basics,”.which.contains.,.and. “Advanced.Rules,”.which.contains.rules.for.air.combat,.nukes,.multiplayer.and.scenario. “modding,”.credits, As.always, V,.,,,.of.course,.read.this.,’ V.“HELP”,, the.left-hand.navigation.(nav).column. The.Game.Concepts.section.of.the.Civilopedia.contains.a.slightly.condensed.version.of.this.

The Civilopedia


sysTeM requireMenTs
Minimum System Requirements:
Windows.XP.SP3 I .ntel.Core.2.Duo.1.8.GHZ.or.AMD.Athlon.X2.64.2.0.GHZ 2.GB.of.RAM 8.GB.Free Required.for.disc-based.installation 2 . 56.MB.ATI.HD2600.XT.or.better,.256.MB.nVidia.7900.GS.or.better,.or. Sound: DirectX.9.0c-compatible.sound.card. ® DirectX DirectX®.version.9.0c. Internet Connection:. Operating System:. Processor:. Memory:. Hard Disk Space:. DVD-ROM Video:.

Recommended System Requirements:
Operating System:. Processor:. Memory:. Graphics:. Internet Connection:. Windows.Vista.SP2./.Windows.7 2.4.GHz.Quad.Core.CPU 4.GB.of.RAM 512.MB.ATI.4800.or.better,.512.MB.nVidia.9800.or.better Broadband.Internet.connection.recommended

Box Install V,’s.Civilization.V,.insert.the.DVD-ROM.into.your.,,. If.prompted.for.your.Product.Code.(for.disc-based.installations), the.back.of.the.manual.cover.


of.through..required. ttp:// V through. sTeaM Civilization V Games.from.also.Install”’s. Terms. through.the.Steam…”.connection..Steam Install allows.through.connection. of.Any.’“Activate.Steam.4.Civilization h . If.not.Civ to.purchased. Installation friends.Civ V.. Internet Connection 5 .“Installation”..when.“’ some.for.available.your.from.forums.about.can.ones.(in. navigating. store.can. Check.may. 6 DLC list.and..Steam.into.Steam.rewards.if.scenarios. You.pressing.on. V from.any.the.issues).multiple.Civilization V’! Click.around.for.Achievement.from.unlock.also.more.Civ V’s– V.unique.the.specific.( Patches.displayed. Achievements– Overlay You.Game.Game Page You. Civilization V. 7 .tutorials.the.provide. of.early..cities.““guided”..some.and.of.that.a..tutorial.much.“Learn.level.. Tutorial Types Learn as You Play! This..tutorial.Civilization V’“Advisors”.of..jump.plenty.The TuTorials–’ll.chance.on.’ve.details. Tutorial 1: Movement and Exploration Tutorial 2: Founding Cities Tutorial 3: Improving Cities Tutorial 4: Combat and Conquest Tutorial 5: Diplomacy The Advisors“pop-up” Accessing the Tutorials page.. There’s.Advisors.“Learn.Instead...Tutorials. The.sessions.on.full.Game””.the.are:.try.on.“real””. these.give...or.not.“Tutorial”.Tutorial.—.Player.pretty.Main.”.which.“Advisors”.movement.On.“Starting.two.’”.“Single.See. Guided Tutorials’’ game.following.and.of.– a gaMe OTHER’ V world.on.the.on. Or.and.Civ V to.modified..on.Screen”.you.”.here.Options.instead.on.on. a. Game”..“The.the.this.“Other”“““mod”.on..( Game””.Screen” will.the.The.civilization.. The Main Menu SINGLE PLAYER The.’ own. game.on.on. 8 ..Credits.through. After.begin.“”.Civilization V executable.Click.a..creating.“Start.“Play.some. MODS Click.appears.See.Single.pick. sequence.options:.a.go.opening.Steam.the.“ OPTIONS MULTIPLAYER!.to. Click.a.“Setup.button.screen.another.Game.Screen”.“ TUTORIAL Click.where.. LOAD GAME This.the..Tutorials”“The.details.7.See.for.Game”.start. BACK This.the.takes.Menu.on.access.“default”.you’“Saving. SETUP GAME This.from..Main. game.will.this.Game”’ Single Player Screen PLAY NOW You.this. on.Setup.brings.button.a. 9

navies! 10’’’“trait”.no..the.list.associated. This.Pick.big.a.the..a.your.Earth-like.the.screen. (’ arChipelago“ Map Type Click..creates. Leader”.this.if.creates. Setup Game Screen Leader This. are: ConTinenTs pangaea“Marathon”“Huge”.Map.“Quick” Difficulty Level This. Game Pace This.civilizations/ never randomized..“”’ve.forth.. Difficulty”“Standard”. new.civilizations.the.on.Set.smallest.the.takes.many.times..after.and.goodies.can.of.“Randomize”..from.of..Size.of.extremely.a.“Epic” Randomize Button The.“Standard”.the.Map Size“”““Duel” 11 .your.

resource.web.a.Click.Screen.chosen.takes.”.. Start Game Press.Civilization V web.The Advanced Settings“ 12 V universe! www.valuable.main.“Single.screen.details..minute..options.”.and. The CivilizaTion v Web siTe Back’ve..developers’.latest.Setup.patches.“Back”’re. when.civilization5.screen.the.begin. blogs.access.Setup”““ 13’ Game.these.on.Or..waiting.Game” Special Saves Auto-Save button.on.simply.on.“Load.saved. you’ then.“Save.“”“Menu”.“Save”.to.screen. will.load.on.saved. a.” Loading a Game At the Start of a Game[CTRL-L] and loading a gaMe Saving a Game“Save..“Load.Main.button.My.”\My. The Load Game Screen Once.Game.create. johnDoe\My Documents\My Games\Sid Meier’s Civilization 5\Saves\ on.and.a.”.at.“Auto-Save”.the.“ V To..or.over.”“Menu” The Save Game Screen”’ During Play Go. Saved Game Location gaMe diffiCulTy Difficulty Levels“Quick.of.F11.less.may.less.which. 14 Settler Chieftain Warlord Prince King Emperor Immortal Deity Effects of Difficulty “Prince”.a.maintenance.your.further.including. Press.any.hurry.then.a.get. and.’ Save“”.particular.additional.”.input.the.

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Options. Terrain Detail Level: Determines.of.the.lowerend.“Accept” Leader Scene Quality: you.this.of. Effects Volume: Set. Anti-Aliasing:’ve.“on” Options Screen Resolution:“High”.prevents.If. Speech Volume: Ambiance Volume: Fog of War Quality:“ owerful.the.resolution.advisors.) p ..more.may. Overlay Detail: High Detail Strategic View: Audio Options game.graphical.quality.terrain.affect.all.try.on.loud..smooth.startup.performance.speech.changes. Music Volume: Terrain Tessellation Level: Determines. Texture Quality:– VSync: Turning.the.made.of.“tearing”.in. 16 Terrain Shadow Quality:” Water Quality:’–.to.performance. Shadow Quality: Performance Options Click.zoom.not.mesh.that.switching.X. Full Screen: This.quality.options.the. Audio

at.they’re.Civilopedia.their. r Don’“ simultaneous.– inTroduCTion Civilization v Turn sTruCTure Overview Civ V V””” Turn-Based Games A.and..a.on.We.of.Turns.Turn.“The.turn. take. Simultaneous Turns Games 17 providing.”.seCTion 2: The basiCs’“simultaneous.another.turns.turn-based:.the.of.conducts.while.maintains.– A.multiplayer.your.everybody’s.on.solo.turns.time.played.Civ V Meier’s Civilization V.“–..wealth.your.civilizations’ when.civilization’s.units.dangerous. Mastering.the.CivilizaTions and leaders“ Unique Buildings Some.has.while.big.’s.Greece.keep..the.other.example.Companion.Growth”.they.unique.leader.Wonders.which.playing.possesses..174.Egypt.are.which.each..generating. Leader Traits game.a.“Monument..the.’s.the. gets.the.Germany.Civilopedia.for.more.’“trait”“unique.Unique.. Spearman.leader.Siam.University...the.really.” 18 challenging.These.early-on..–.and.So..’.civilization’”’s. On.a.out.Horseman.has.of.strengths.that.a.“Hoplite” And.– Unique Units Each.unique.part.of.Germany..can.during.Needless.are.certain.special.You.’s.for.

You.of. turn.the.them.upper.of.and.mighty.they’re.on.“ with.and.civilization.the.current.often.for.have.of.the.four.There.and. Science Advisor“’”.” Turning Off the Advisors’ anything.provide.time.the.advice.appear.current.righthand.things.expertise: Economic Advisor there.. You.“Advisors”.you.. game..war.the.advises.something.out.relations.coterie.go..forgotten. 19“popups” dismiss.reach.provides.“ Contacting An Advisor”.corner.the...Advisor.also.’ Foreign Advisor The.might.they.determine.may. Military Advisor The.“Options” screen.see.different.can.Advisor.will. You.”.of.unit. e[PageUp]. Manually CenTer upon aCTive uniT Click.takes.can.of. zooM in and zooM ouT re-CenTer Use.a. auTo-CenTer upon uniT aCTivaTion’“known. 20 .Map.your.displays.unit.“active”’–. The Main Map This.and.all.Here.automatically.Main.neutral.lands.point.“visible”.space. you’ve.are.your.The.Screen.on.number.the.are.where. that.explored.your.[PageDown].view. Navigating the Main Map inTerfaCe The Main Screen The.action.

in.representational.“README.. F10. .the.right-clicked. some..described.TXT”.view. .best.Mini Map Click. ..the.a.(and..recenter..the.chart.a.on.the.see.find. you.list.on.of.Turn F6.of.’ve.around.The. There.on. F11.. F2.the.the. . .players.right-click. manner.Policies Strategic. .Map..a.representation.Unit Previous.the. baffling). .Unit Civilopedia Economic.upon. F1. F12.. F3.drag.accept.and.others. .full. with. .Civilization V.Info Tech.Map.the.with.and.ways..“activate” Action The Mini Map The.mouse.on.represented. You.Unit Next.for.a. Comma.“shortcut”.“ i The Keyboard 21 .View”.Screen Quick. F4.lot.out. The Strategic View Click.shows. View. Click and Drag Civilization V . keyboard.Main.enter.button.mode. See.of.manually. .simplified..View are! The Mouse Shortcut Keys Shortcut Key 22’ of War’“’s.if.resources.the..didn’’s.” you.the..and..out. of.on.moves.of. The Three States of Knowledge Visible If.well.fog.on.Subject.but.exploring. ( there.much.whether.of..units.’ on. Revealed’’t.clouds.can.your.’’s.example.anything.who.units) Forests.may. 23 them. sight.“indirect.unit..can.can.another.see.a.the.blocking.a.within.“blocking” of War Tiles.You.Units.tiles.shoot.away.(except.tile.clouds.all.number.explore.–’’ such.occupy.on.see.’t.of.mid-.which.below).”.can’t.visibility.are.someone.are.see. extend.with.impenetrable:.and.that.over blocked.don’! What is Seen You.a.war.that.hills.over..see.friendly.ranged..see.within.of.of.can.but. into..mountains.terrain.past them.tiles.unit.(except.Artillery.units. Indirect Fire Some. Obscuring Terrain Mountains..atop.the. means.units.for.hill.fog.tiles.unknown.

for.activate.from.Info”.and.Map.and.“”.“Unit.List”.list.the.screens.26)“Economic.button.go.See.The.Click.screen. page.Click.on.button.(see.the.details.panel.the. City.the. Click.keys. current.your. how..screen.screen.research.via.. City List Panel This.. Click.research.on.units.and. ““Technology”.details.the. Unit List Panel This.remain.the.a.information...” This.toggles.that.Overview”.you’re.”.screens.the.on.toggles.unit.(below). 24 .unit.displays.Screen.of.screen.“City.“unlocks.section.toggles.useful.Main.“ info sCreens Research Info Civilization V contains.on.“Research.what.that...on.all.on.”.Overview”. their.are.stuff.many.and.button.

there.has.with.It.conduct.. Victory Progress Screen This.and.wealth.up. game.out.“Diplomacy”” “ others.the.”. worst.lists.allows. over.your.score.“Victory..button.button.that.well..Defeat”.the.This.below).and.haven’t. information! 25” military.See.““Victory.List”.periodically..of.–.civilization. Notification History Info Panel This. Demographics Screen This.your.known.go.“Diplomacy.any..turns.( Economic Overview Diplomatic Overview 26 .important.People”. “ Overview Deal History Screen This.provides..your.a.. Council Screen“Advisors”.access.details.details.screen.for.provides.93.mighty.well.on.will. valuable.empire.. 27 Social Policies Screen This.Policies”.to.“Social.19. to.and.hexes.Terrain Resources These.may.of.strength.and.this.“terrain-types”.nearby.productivity. Explanation of Terrain Values: City Yield: thers.tile..tile.or.units.a.a.they.the. Coast o“features”.specific.of.basic.may..types.hexes.tile’–– Food: 1 Production: 0 Gold: 1 Combat Modifiers: None Movement Cost: 1 Cannot.cost.hexes. Combat Modifier: food.well..bonuses.spaces).build.(You.see. 28“embarked”.civilization.embarked. Movement Cost: type.unimproved.) difficult.“Resources”. Terrain Types’s.include.They.come. plains.“tiles”..the.occasionally.from.are.the.and.also.’re.unit.are.many.defensive. Food: 0 Production: 0 Gold: 0 Combat Modifiers: -33% Movement Cost: 1 Grassland”.desert.the.hard.tile’ In.“blocking.are. Food: 2 Production: 0 Gold: 0 Combat Modifiers: -33% Movement Cost: 1 Hills Food: 0 Production: 2 Gold: 0 Combat Modifiers: +25% Movement Cost: 2 29 .difficult..different. terrain. important.resources.In.a. Plains Ocean Food: 0 Production: 0 Gold: 0 Combat Modifiers: +25% Movement Cost: Impassable Mountains.civilization.Mountain proper.hexes.the.mix.slowly.and..provide.not.far.the. Food: 1 Production: 0 Gold: 1 Combat Modifiers: None Movement Cost: 1 Oceans..of. Food: 1 Production: 1 Gold: 0 Combat Modifiers: -33% Movement Cost: 1 30’re.particularly.’–.found.they’ they’ Food: 0 Production: 0 Gold: 0 Combat Modifiers: -33% Movement Cost: 1 Tundra Food: 1 Production: 0 Gold: 0 Combat Modifiers: -33% Movement Cost: 1 31’

..River... when.cleared.Egypt.for.irrigation.penalties.badly.making.the.incredibly.river.power.terrain.fertile.amount.occupying.unit.hex’ tile.the.nutrients.the.modify. flood.yield.have.Features.are.of. world.defensive.of.owed.any..forest.provide.Features.hex’s.)..most.of.may.a.a. flood.tiles.Nile.”.cleaned.the. Food: -3 Production: -3 Gold: -3 Combat Modifiers: -33% Movement Cost: 2 Fallout.more.hex.atop.that.until.of.annual.really)..( Fallout Fallout.a. 32 built.movement. Flood Plains Flood.Ancient.Fallout. Feature Values’s.reduces.Features Food: 2 Production: 0 Gold: 0 Combat Modifiers: -33% Movement Cost: 1“feature”“ Food: 0 Production: 0 Gold: 0 Combat Modifiers: None Movement Cost: Impassable from. civilization.a.forests.and. However.wood.significant.terrain...1. (except..source.tempted.a..Food.with.down.units.materials.air.people’s.a. Jungle Dark.and.animals.situated. Food: 1 Production: 1 Gold: 0 Combat Modifiers: +25% Movement Cost: 2 of..always.within.will.—.receive.. Ice’ bonus.farmland.stationed.Plains.of.jungles.impassable..are.a.away.lift.down.providing.. Food: 1 Production: -1 Gold: 0 Combat Modifiers: +25% Movement Cost: 2 33 .

attacked.barren.been.valuable. 34 .Marshes.desert.within. Food: -1 Production: 0 Gold: 0 Combat Modifiers: -33% Movement Cost: 2 Oasis An.especially.military.resources.a.. Food: 3 Production: 0 Gold: 1 Combat Modifiers: -33% Movement Cost: 1

over. City Yield Modifier– Wonders Movement Cost: impassable Combat Modifier: none Rivers Traditionally.road.a.wonders.and. Movement Effect A.protect.. crossing.a.of.they.through.providing.its. 35 .(except. River Locations Unlike. arrier. City Yield: B Offensive Penalty When.tiles.its.air..across.a..

a..kind. trade. traded.strategic.sources.of. Food: +1 Production: 0 Gold: 0 Can be Found on: Jungles Improvement Needed to Access: Plantation Cattle Food: +1 Production: 0 Gold: 0 Can be Found on: Grasslands Improvement Needed to Access: Pasture .the..a.culture.(For.other.Bonus.must.“banana”.productivity.from.kinds.different.below).your.cities.the.appropriate.or.other.within.resources.may.“improvement”’s.output.nearby.within.the.power.own.and.number.utilize.. There.To. 36 Resources.construct.a..can.get.and.(see.“plantation” Bonus Resources Bananas by.must.three.of.the.construct.not. civilization’s.have.and.

Deserts.Plains Improvement Needed to Access: Farm 37 .Hills Improvement Needed to Access: Camp Fish Food: +2 Production: 0 Gold: 0 Can be Found on: Coast Improvement Needed to Access: Fishing..Boats Sheep Food: +1 Production: 0 Gold: 0 Can be Found on: Grasslands.Plains.or..or.Hills Improvement Needed to Access: Pasture Wheat Food: +1 Production: 0 Gold: 0 Can be Found on: Flood.Plains.Tundra.or.Deer Food: +1 Production: 0 Gold: 0 Can be Found on: Forests.

luxury.a.though.Filling..of.or.( they’ Improvement Needed to Access: Plantation Furs Food: 0 Production: 0 Gold: +2 Can be Found on: Improvement Needed to Access: Plantation Dyes Food: 0 Production: 0 Gold: +2 Can be Found on:’s.. to..bonus.may.output.’d.which. growth.bonuses.not.happiness.sugar.Day”.the.civ’s.still.the..provides.small.go.a.of. you.Luxury Resources Luxury.can.request.since. Plains. In. 25%.WLtKD.into.a.Desert.bonus. another.the.will.but.. do. City Resource Requests and ‘We Love the King Day’ Periodically.Tundra Improvement Needed to Access: Camp 38 .1.get.2.rate.. same.the.will.a.hex’ 20. Only.provide.resource.or.cause.turns.turns.civilization’s.the. other..If. for.resources.a. Cotton Food: 0 Production: 0 Gold: +2 Can be Found on: Grasslands.same. “We.other.acquire.20.during.each.further.resource.return.

Hills. Improvement Needed to Access: Camp 39 .Grasslands. Improvement Needed to Access: Mine Gold Food: 0 Production: 0 Gold: +2 Can be Found on: Grasslands.Hills Improvement Needed to Access: Mine Incense Food: 0 Production: 0 Gold: +2 Can be Found on: Desert..or.Plains Improvement Needed to Access: Plantation Ivory Food: 0 Production: 0 Gold: +2 Can be Found on: Plains.Desert.or..Plains..Desert.Tundra...Plains...Gems Food: 0 Production: 0 Gold: +3 Can be Found on: Jungle.or..

.Boats Silk Food: 0 Production: 0 Gold: +2 Can be Found on: Forest Improvement Needed to Access: Plantation Silver Food: 0 Production: 0 Gold: +2 Can be Found on: Tundra.Marble Food: 0 Production: 0 Gold: +2 Can be Found on: Grasslands.Desert.Tundra.....Desert.Hills.or.Hills Improvement Needed to Access: Quarry Pearls Food: 0 Production: 0 Gold: +2 Can be Found on: Coast Improvement Needed to Access: Fishing. Improvement Needed to Access: Mine 40 ..Plains.or.

Improvement Needed to Access: Plantation 41 .Plains.Boats Wine Food: 0 Production: 0 Gold: +2 Can be Found on: Grassland.Spices Food: 0 Production: 0 Gold: +2 Can be Found on: Jungle.or. Improvement Needed to Access: Fishing.Marsh.or. Improvement Needed to Access: Plantation Sugar Food: 0 Production: 0 Gold: +2 Can be Found on: Flood. Improvement Needed to Access: Plantation Whales Food: +1 Production: 0 Gold: +1 Can be Found on: Coast.Plains.

Jet.For. resources.Theory Improvement Needed to Access: Mine Units Requiring this Resource: Ironclad Buildings Requiring this Resource: more..not. Aluminum Food: 0 Production: +1 Gold: 0 Can be Found on: available.If.can’t.Spaceship..Tundra.have.Scientific.resource.Horses.can..doesn’ You.resource. example.and.learn.use..before. Resources 42 .the.Hills Technology Revealed Technology Revealed Coal Food: 0 Production: +1 Gold: 0 Can be Found on: Grasslands.on.don’ main.Submarine Buildings Requiring this Resource: improvement.appear.available.When.Electricity Improvement Needed to Access: Mine Units Requiring this Resource:

Knight.Iron...Desert.Zero.B17.Circus.Anti-Aircraft..Snow..Ship.Swordsman...Warrior.Mandekalu.Line..of.....Carrier... Buildings Requiring this Resource: Forge.Horses Food: 0 Production: +1 Gold: 0 Can be Found on: Grassland.Cavalry...Companion.or.Archer.Offshore.Desert.Tank.Longswordsman.Gun.Hills Technology Revealed By:.Zero.Frigate...Archer.Tundra..Ocean Technology Revealed By:.Lancer...the.Submarine. Oil Food: 0 Production: +1 Gold: 0 Can be Found on: Jungle.Samurai.Catapult.Mohawk.Panzer.Fighter.Trebuchet.Plains... C .Marsh.or.Horseman.Platform Units Requiring this Resource: Battleship..Cavalry Buildings Requiring this Resource: Stable...Camel.Animal.Husbandry Improvement Needed to Access: Pasture Units Requiring this Resource: Chariot. Iron Food: 0 Production: +1 Gold: 0 Can be Found on: Grassland.Cavalry..Snow..Gun...Anti-Tank......or.Tundra Technology Revealed By:..Sipahi.Well..Tundra.or... ossack.Plains.Working Improvement Needed to Access: Mine Units Requiring this Resource: Ballista..... Bomber Buildings Requiring this Resource: None 43 .Biology Improvement Needed to Access: Oil.

Food: 0 Production: +1 Gold: 0 Can be Found on: Forests,.Jungle,.Marsh,.Grassland,.Plains,.Desert,.Tundra,.Snow,.or.Hills Technology Revealed By:.Atomic.Theory. Improvement Needed to Access: Mine Units Requiring this Resource: Giant.Death.Robot,.Atomic.Bomb,.Nuclear.Missile Buildings Requiring this Resource: Nuclear.Plant.



In.Civilization V, the.term.“unit”–.military.units,.Workers,.Settlers,.Great.People,.,.with.military.units.forming.the.bulk.of.them.

Constructing Units“Production.Cost”, know.the.“Archery”.technology,.for.example,.to.construct.Archer.units)..Some.units.also. Iron,.for.instance)..

Unit Characteristics
Movement Speed

All.units.have.three.basic.statistics.(stats):.movement.speed,.combat.strength,.and. p . romotions..

A.unit’s.Movement.Points.(MPs) Most.early.units.have.2.MPs..See.“Movement”

Combat Strength
A.unit’s.Combat.Strength.(CS),.the.earliest.combat.unit.available, CS’s.of.0.(zero)..They.are.defeated.(captured.or.destroyed) unit.


A.military.unit.may.earn.“promotions”“Unit.Promotions” Many.units.have.special.abilities,,,.for.example,.and.“ranged”.damage,,.while.most.combat.units.cannot..Check.out.a.unit’

Unit Special Abilities

National Units V“national.units.”.These.units.are., unit..The.American.civilization,.for.example,.has.a.Minuteman.unit,,,.replacing.the. Bomber.unit..The.Greek.civ.has.the.Hoplite.and.Companion.Cavalry.units,.which.replace.the. Spearman.and.Horseman.other.civs.get. See.each.civilization’ discover.its.special.unit.

Unit Movement

Generally,,.paying.the. “Movement.Cost”“Stacking”.limitations.–,.nor. can.two.non-military.units,.but non-military.unit.may move.–.land.units.cannot.enter.mountain.hexes.and. railroads.speed.a.unit’ Check.out.the.section.on.Movement.for.details.

Unit Combat are.“melee.units,” them..Some.military.units.are.“ranged.units,” more.hexes.away.. See.“Combat”


Unit Promotions
If.a.military.unit.survives.combat,.it.may.gain.“Experience.Points”.(XPs), to.purchase.“promotions”.for.the.unit..Promotions.may.improve.a.unit’ certain.circumstances.–.say,– battle. See.“Unit.Promotions”

Non-Combat Units

There.are.four.types.of.non-combat.units:.Settlers,.Workers,.Work.Boats,.and.Great.People..’“non-combat”.would.suggest,,.they.are. military.unit.when.sending.them.out.into.the.wilderness.

Combat Units
Melee Units

Combat.units.are.divided.into.several.categories..These.include.“Melee.Units,”.“Ranged. Units,”.“Naval.Units,”.“Air.Units,”.and.“Missile.Units.”, include.Warriors,.Spearmen,.Musketmen,.Infantry,.and.more..Most.of.your.military.units.are. melee.units..

Ranged Units“Range”.statistic..The.“Ranged.Combat”.statistic..An.Archer.unit,. for.example,.has.a.Combat.Strength.of.7,.a.Ranged.Combat.Strength.of.8,.and.a.Range.of.,,.it.defends.with.its.Combat.Strength.of.4.. Note.that.Ranged.units.always.employ.Ranged.combat.when.attacking.another.unit,.even.

Naval Units,.except.for. coastal.cities..Depending.upon.its.type,, Units.(see.above)..


Unit Action List The. Nuclear Units Nuclear.unit. 48 Set Up for Ranged Attack: Embark: will.unit’ Sleep: Order.action.determines.It. only. warfare.unit.become.bonus.units.This..they. action.polluted.its.selected.must. safe. Garrison: Fortify: The.bonus.again.turn.order.player.remain..defensive.“actions”.only.can.control.improvements.cities.has. Units Air.late.and.Ranged.and. Move to: Alert: Order.move.manually.the.

Great.unit.improvement. consumed. Discover Tech: This.the.paradrop.different.air.tile.the.. Fortify Until Healed:’ Rebase: Paradrop: Order.consumes.weapon.attempt.large. Air Sweep: Intercept: This.a.Person. Pillage: 49 Found City: Order.surrounding.back.It.massive.attacks.Settler.heals.damage.This.used. Hurry Production: Range Attack: Conduct Trade Mission: If.will.the.amount.unit.process.unit.’s.the..the.unit.selected.The.the.The.nuclear.all.enemy. Nuke: Launches.attack.location.The.the..full.order.will. elong.Person.current.a.consume.Great.Person.Golden.the. 50 improvement.and. Build Citadel: if.the.up.construct.order. Start Golden Age: This.Person.player.even.of.will. Age..your. Construct Landmark: This.This.the.a.of. b .consume.You. Delete:.delete.amount.the.current.and. Culture Bomb: Automate Explore: Order.and.a..turn.the. Cancel: Cancel.a.Spaceship.Person.the.a.the.tiles.make.will. Wake: Spaceship: Contribute. Construct Manufactory: .to.and.order. Build Custom House:’s.( will.“” Settlers.–. spot.Civilization“”.on.units.then.If.they’re..will.special.multiple. “Illegal..or.orders.(MPs)’””.say.clicking.because.will.your.that.don’ Most...number.Action.on.the.moving.—’ve.expended.on.decline. Legal and Illegal Moves’ much.each.expend.perhaps.naval.unit.have.movement.tile.your.cities.left-click.turn.unit. new.can.button. world.“Move.order.can.MPs.sat.of.spent.turn.the.a. How to Order a Unit to Move Right-Click When.can.and.“ continue.the.has.see.MPs.unit.the.location. Multiple-Turn Move Orders Movement Points”.units.location.. Move Mode You. across. 51 .units.illegal.have.becomes.orders.52).they.’’t.containing.cut.has.of.1.illegality. the.a.expend.cost.a.though.“stacked”.must.tile.enter.unit’ your.tile.yet.cost.It.As.any.unit’s. Rivers and Roads/Railroads 52 .unit.tile.the.stop.long.road/– Illegal Moves Certain.a.road/“’t.even.Expending Movement Points Road and Railroads’’ MPs.below).. Stacking Limitations Remember. unit.can.Types”’ and.paying. unit’s.wait.A.the.“Construction” for.a.and.can. don’ illegal.doesn’’ one.2. Naval Movement Embarking Land Units’’ will.unit.Naval.‘em).enemy.vessel.enemy’ 53 then.exert.Action.ocean.cannot.coastal.the.your. embarked.the..the.“embark”.”.two.units.naval..non-.(Optics.“Disembark”..(ZOC) During Combat Attack Orders’“Embark”..on.which.unit.To.earn.very..tiles.over.coastal.critical.tiles.cities.the.and.can.tiles. ocean..orders.that.tiles.“Zone. combat.The.units.are.Alternatively. Zones of Control Combat.expends. When.strong.(those.’ There. throughout.find..” Receiving an Enemy Declaration of War“Diplomacy”.simply. Declaring War War. page.conduct.may.war.choose.civ.a.air.entities. Attacking Another Unit You.civilization.details..are.move. (see.until..air.that.with.ask. Entering a Civilization’s Territory It. by.has.that.war..notification).on.war.somebody.with.different.If.combat.combat. 54”..also.because.pop-up.of.civ’’s.needn’t..or.on.Note.your.end.picking.( on.ranged.two.of. your.will.(naturally).cross.from.opportunity..on.111) by..enemy’”.later.that.’ Diplomatically Declaring War You.of.if.confirm.. Ending a War’re.popup.attack..the.last.civ.(“’’“Diplomacy”.don’’ll.and.may.isn’““’

combat.unit’s.may.on.of.the.Combat.enemy.Settlers.four.You.military.Points”.is.enemy. diplomatic.remain.hit.hit. Hit Points “Diplomacy”’’“Hit. 55 .page. “Ranged.combat.when.stat.damage.combat.have.Combat.halt. combat.have.negotiated.Ranged.Melee.abilities.battle.all. A.them.may.or.(any. Combat Strength Which Units Can Fight Any.the.the.which.if.that. are.ability).is.may.units.measured.Or..combatants.doesn’’s.0.. Melee Combat Melee.If.reach.destroyed.the.within. stats: Ranged Combat Strength its.have..”.points.cannot. Unit Combat Statistics A.a.Workers) Range’s.which.Ranged.points.the.(“ melee.Ranged.units.Ranged. destroyed.defending.initiate.with.. Combat.111.the.short.long.while.basic.military.enemy. great.this.Workers.people.(”.in.fully.units.eventuality.tiles.attack.military.unit’’’’t.and.defending.attack.this.’ over.’s.example) Strength any.the.learn.“Combat.units.cannot.attacker.attacking.their.up.are.determine.better! Combat Information Table”“hit.a.on.–”’’ of.unit’s.take.unit.units.survives.strength.The.many.the.against. Some.unit’s.more.flanking.units.bring.right. However..). Multiple Units in Combat’ injuries..melee. space.increase.promotions.attacking.attack. the.These.the.If.when.initiates.of. occupying.can.has.tell.damage.much.(see.Information.Table.been. Melee Combat Results At.( combat.combat. ““ganged. 56’t..bonuses. a.“flanking”.possibly.units..and.on.unit.engage.that.that.fighting.Some.enemy.non-military.g.sustained.forests.( lot.except. your.words.combat.of.Information. Initiating Melee Combat”.likely.adjacent.Bonuses”“Combat.58.of. basic.probable.when.since.melee.of. side..enemy’”

target.the.two. a.tile.–.a. Initiating Ranged Combat With.and.involved.showing.unit’“ Ranged Combat Strength”.Fire” To.Triremes..adjacent. A.Some.don’t.) Line of Sight’“2”“‘“experience.shoot.the.points. units.or.flying.mountain.would.Information.they. 57 .target.blocking.. be..that. between.cannot.“see”–.unit.“1”.it. losses. Range The.determine.have.results.unit.of. Strength..A. distinct. Ranged Combat Some.will.promotion)“Range”“ Note.(although.a.and.( number.will.adjacent.advantages.””.combat.contains.see.the.any.“ Combat Results At.unit.points.resources.into.ranged.they.can.the.units..units) Forts until.may.fortify.air.on..These.been.kill.cannot.ranged.”.not.defensive..” 58 damage.will..apply.and.variety.attack.“ when.until. its. Fortification“fortify.and.moves.Forts.units.with.common.current.unit.some.unit.a.”.is.can.destroyed.receive..enemy.benefits.points”..during.suffer.” Terrain Bonuses The.for.course.the.of.or.a.apply...“Sleep.“forts”’ units. WhiCh uniTs Can forTify Most.acquired.others.Non-military.enemy.“Terrain”.“ Combat Bonuses’”“’s.another.but..a. Naval Combat Like. Boats.are.that.opponents.or.length.section.units.within..sees.attention:.bonus) however.Combat.bonus.naval.“alert” Combat.and.units.late-era..fortified.the.can.for..’s.the.Combat.Work.Carrier.capture.However.they.on.forTifiCaTion bonuses 59 attack. see.and.initial.and.non-military.may.long.that.capture.—.all.turn.are.fortification.and.units.–.and.been..due..or. (see” city’s.turn..on.The.fortified.the.quite.Strength.“fortify.strengths.amount.ranged.special.domination.defensive.naval.units.”“Embarked””.Strength.the.ransom..remain.location.up”.fact.targets.its. civs.any.are.automatically. City Combat’ they.turns.are.decline.certain.Combat.defended.unit.the.points.there.other.if.knock.There.military.on.depends.go. The “alerT” order The.units. City Combat Stats CiTy CoMbaT sTrengTh“’s. already.1.’s.take. city’s.when.the.with. 60’s.attack.hit.Depending.more.the.unit’’ Healing Damage to Cities’“ hiT poinTs Attacking Cities with Melee Combat When.If.enemy..melee.damage. defenses.taken.hit.the.its. Attacking Cities with Ranged Units To.the.“garrison”.Combat. has.a.lot.”“0”.’ as.must.The.the.the..full.20.within.usually.more. points. Capturing Cities Garrison Units in Cities’“Cities”.combat.that).of.strength.its. Cities Firing at Attackers points.its.points.garrisoned.if..bolster.inside. unit.a... city’’’s.the.which.has.any.that.67.Whichever.the.hit.garrisoned.may.’”.itself.are.damaged.5.really.attacking.for.created.get...must.course.unit.damage.a. formula.of.–.important.the. protection.a.9.that.if.fray.enemy.HPs.enters.during.provide.has.“Great.a.combat.When.The.units.““siege.speCial CiTy CapTure rules“Great.Great.–.People”.a.amount. details.unlock.(”.containing. Effects of Damage A.policy.“–.’s. has.possible.unit’”. loses. 61 .If.– when. Combat Damage A.your.output.damage.melee..should.unit.“set. Great.helicopters.are.move..will.are.(50%).you.rule.–”.“Warrior.unit.The.” Wherever.ranged.other.of.This.General’s.can. It’s.—.city.good.does.has.less.movement.They.unit.within.25%..destination.People”.is.the.a.has.remember.weaker.heal.when. Siege.right..bonuses.and. them! Siege Weapons Great Generals

per.heal.must.location.heal. 62 .certain..a.a.upon.HP.unit’ The “Fortify Until Healed” Button If.territory.turn.its.fortify.of.Friendly.Action.its.unit.“Fortification” Damage In a City:.Healed”. In Friendly Territory:.a.unit’ Naval Units Healing Damage Naval.remain.amount.per.heals.remain.on.until..“Fortify. heals.3.heal.unless.a.cannot..of. click.this.per..accelerate.If. In Neutral or Enemy Territory:” enough...fighting.list..Here.specific.gain.them.units.of.doesn’ have..acquired.button.only..acquires.Unit”.gets.or. Being Attacked by a Ranged Unit: 2.survives. Expending XPs Some.than.XPs Barbarian Limitations: Once.for.surviving.depending.depends.30.every.for.that. Acquiring XPs Through Combat“Promotions” units.attacking. units.a. with..XPs.melee.Civilopedia.experience.enough.XPs.Civ the.lives.XPs.the.the.unit.XPs.the.constructed.large. and.acquired.“ See.upon.longer.for.are. The.immediately.provide.and.will.other.unit.has.may.advantages.) a”.round.building.promotions.XPs An Attacking Ranged Unit: 2.require.(XPs).Barracks.Civilization V.have.each. An Attacking Melee Unit: 5. Other Methods of Getting XPs destroy.policies.Promotions”.of..Experience Points and Promotions“”.click.a.. 63 ..on.other.“Unit.more. b .Also.types.“ variety.15.are.get.. Promotions List If. will.“Promote.unit.of.a.complete.promotions.can.choose.XPs Defending Against a Melee Attack: 4..unit.acquired.expended.or. The.barbarians..its.the.unit.Find.of.should.– which.tile. Weapons upgrade be.spearman.civilization.which. become.ruin.the..exploration.civilization.many.barbarians.of.of.the.say.random.fell.Ancient.Ruins.the.(lifting.The.and..when.of..tiles).can.ruin.civilization.provides. 64 .50. survivors Treasure CulTure Map and ruins Ancient Ruins During. seTTlers and Workers–.Ruins.–.them! Ruin Benefits free TeChnology The.’ in. Once.which.become.units.advanced.and.civilization.become.unit.can.the.They’re.any.stopping.the.seen.encampments.with.sweep.neutral.and.and.of.It’“encampments” Barbarian Encampments reWard for desTroying an enCaMpMenT neW enCaMpMenTs’s.can...hapless.dispersing.. population. A.take.the. near. Barbarian Naval Units Barbarian.unit.kind.their.’ Barbarian Units Barbarian.want.and.–’ 65 They.much.encampments.— a.a.

units. The End of Barbarians! Captured Civilians If.the.embarked.well-trained..retrieve.for.end.available.nearby.units. Warning:–! Experience Points Limitations 66–

citizen.they.City”.Main.the.citizens.order..a.It’s. Where to Construct Cities The City Banner The City Screen Cities.tune”..available.that.can.hex.technologies.“working” 67 “loCking” a CiTizen To a Tile“coins” Cities.good.“’s.should..are..Screen.Your.will.that.(the.Settler.contains.the.It. How to Build Cities“fine.are.on.are.are.civilization’s.them..displayed.and.cannot.a.borders.. Click.’ elements: Your Citizens at Work The.each.could work.“coins” The.and.a.can..them).a. reMoving a CiTizen froM Work City Allocation Focus’ •”.culture.concentrate.and.faster.which.the.its.arrows.return.civ’’ work. City Output Food Focus: City.have.“Unemployed”.cities.These.“ Default Focus: The.and.toward.and.happiness.and. Beneath.the.its.much.a.Combat. •.. Your. lock)..shows.many.and.arrows.a.will.earning...Love.the.and. 68 it.the.will.“-”.your. Unemployed.citizen.notes.( City Banner The.from.get.progress.( • • Civilization Output Summary city’s.the.’’“City.another. •’ • •’”.“+”. these.This.over.forth.means.are.the.worked) again.that.if.

click.that.on.unemployed.“Cancel”“-”.it.“locked” Buildings consuming.population.the. them..afford. 69 .production.button.tiles.on.If.“-”.will.same.’ll.tile”•.panel.“+” p .slot.If.your.any.Wonders.cursor. This.Growth”.on.“Buildings” Note.price..this. Buy a Tile“ and.“+” p Production Focus: The.get. Wonders This. they’ Unemployed Citizens This.more.them.tile.’’” …And.he.civilization.cost.).the.tile. urchase.want.this.much.. Citizens.“ Return to Map“

that’ Units in Cities Combat Units” production.can.for.a.change.turn:.before.the.and.The Production Menu This.(’ through..a.the.”“ another.switch.on.item. click.first. Purchase Click.increases.grayed-out.the.construct. archer.non-combat.“”.be. 70 .adds.That.the.) Non-Combat Units Only.cannot.“Garrison” so)–.under.the.the.the.Purchase.Person) “ Construction in Cities’“Purchase” The City Build Menu The.The.of.’ Changing Construction Constructing Buildings Only.“Buildings”“work”.45.become.Wonders. Constructing Wonders’s.a.item.while.longer.production.on.any.the.Only. Working the Land Cities.more.long.“Wonders”. course. 71’’s.even.books”.one.once. buildings.of.building.(You.a...details.within.are. so.the.Only.your.tiles’. Constructing Units See.same.and.units.more.a.and.“’’’“Units”’’ or.buildings.tiles.See.Once. See.“scientist” For..points.Improvements”.it..“Workers” Artist”.science.You.provide.generates.(population) Citizens to Work the Land As.assigned.provide.four..that.specialist.even..of.far.specialists.its.assign.reassign.a. Specialists’’s.100)“’ Scientist–.and.buildings.the. Improving the Land““improved”.artist. Engineer–“slots” 72 Merchant A.for.Merchants.building. Artist An.–“Workers.thus.”.want.a.toward.citizens.”..and. City Combat“garrison””’“ Attacking a City To.ranged. specialists. Defending a City There.assigned.the.attack.the.Once.for.”’“ See.on.and.“Combat...citizen.Citizen.unit.capture.whether.assigning...air.units.of.Citizen.the.while.’“unemployed.more.been.cannot.destroyed.a.or. it’ Attacking with Ranged Units to.hex.. 73’s.may.“Naval.a.enemy.unit’s.“garrisoned”’s. city.or.building.the.determined.unit. building.the.”.general..a. Effects of Assigning Specialists Upon City Output’s.–”.or.and. Unemployed Citizens’“ Specialists“Combat””.melee.’“City.less. Annexing the City’ want.displeasure.there.your.all.more.with.The.e.bonus.wonders..annex.are.“Happiness”.point.’ has.and.empire.59.time.or. Making the City a Puppet’”.bloodthirsty.. supporting.’re.bring.another.into.bully! Destroying the City’’’ll. output.defensive..not.–’’s. indesTruCTible CiTies You. just..if.Castles. 74’ Conquering a City’’s. for.’.proud.unit.them.citizens..’ 75 .List”“specialists”“Specialists”.See.If.“’’ any.a. you’ve.72.things.“Gold”..People”.one.increase.The.improve.can.that.of.a.the.the.buildings:.a.of.will.Menu”.buildings. There’ Specialists and Buildings Building Maintenance– Building Prerequisites With. Great.have.turn. as.libraries.“’ How to Construct Buildings When.of.“The.10..defenses.the.constructed.and.details. Changing Construction and Purchasing Buildings”“’t.well.resource.’s. destroyed.buildings.World..a.rebuilt.) Captured Cities’ Palace The.palace. 76

discovering.more.of..assign.can.“improve” A.provide.the..“ grassland and Jungle improvement..or.’“population”)” usually.on.. and CiTy groWTh“work” oasis Tiles Oases.gathering..well.provide. flood plains’ Best Food Tiles bonus resourCes Cities and Food A. “ 77 .another.include.the. Getting More Food Certain.increasing.many.its.of..(another.“bonus”.can.provide.can.they’ page.Screen”.acquire.on. Manually Assigning Citizens to Work the Land You.and.per.the.other.muons.plains.for.had.efforts.lot.near.rise.faster.deer.creating.details.“Resources”.their.spaces.a.can.– We Love the King Day If.below).on.less Maritime City-States 67%.Day”“We..“bucket” 78 ..wonders.( Wonders and Social Policies“Resources” City Unhappiness’s.The.for.”’ much.of.process.many. 79’’ by.into.“ Settlers and Food Production the.citizens.“Food”.of.).needed.stopping. Growth various.turn)..“Food”.or.tells.(citizens)’s.and.population.that.As.amount.of.Hover.’t.grow.Settler. The City Growth “Bucket” The.each.see..larger.point.of.’s. any.gains.Gaga’ our Palace:.(created.that.monument.lot.of.output.culture.can.before. • The.might..and. Social’ •. works.–. uildings: Certain.and. •.all.policies. B Great Artist: A.that.the.“claim” 80 .” Getting Culture Your. •.culture.a..Screen.amount.“Hamlet.a.(if.the. to..commitment.tile.allows. is.“cultural.palace.the...“Patronage”.produces..the.” .a.and.plenty.are.Screen.particularly.culture.independent.tile. • and.another.ruin.”.city.territory.a.and.a.a.first.from. Y points. branch.on.civilization’“Social.accumulated.its.turn..variety.culture.culture.gains.required..If.per.Tiki.the.turn.culture. Acquiring Social Policies You. Wonders: Expanding Territory As.“Landmark” city’’.Lady. •.to.targeted. • cities.produced. City-States: •.you.purchase.Great.big.entirely.acquisition.a.available).it.producing.a.acquire.acquire.much.“purchase” Specialists: Specialists.Your..Epic.grows. Ancient

details.Defeat”.“”.next. 81“Victory. Cultural Victory buy.93.that.culture.victory.the.for.accumulated..constructing.(See.a.“Utopia.”’s.turn. In.a.much..“ Technology and Beakers Where Do Beakers Come From?”’ll.accumulating.for.come.some.’ weaponry.palace).your.civilization.3.’ wonder.your.number.civilization.all.backwards.It.difficult.accumulating.other. Increasing Beakers (and Speeding Up Research) Here.and.agriculture.the.research. palace.pool...your.was. anCienT ruins Some.It.Civilization V. 82 .(or.accumulated.( buildings.the.technologically.TeChnology– Every..

increase. to.People”“’ll.Academy.Under.or.them.and.details.and.70.Research”.acquisition.“Specialists”’ll.a..99.get.research.of.50%..which.Rationalism. greaT sCienTisT A.Policies” 15%.the. grants.increase.Library.citizen’’“ You.. construct.tile.other. must.College.150.more.Scientist.on.the.wonder.“Future.branch.decide.are.which.each.Techs”.The.greatly.The.which. Library.beakers/turn.increase.the.your.policies.of.becomes.the.on.. the.your. Choosing a Technology to Study The raTionalisM branCh of soCial poliCies’“ 83 .more.“”’ and.5.available.research.learn.for. buildings You. Wonders A.””.the.“ details.“Building..civilizations.the.your.will.enhance.

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.the.take.the.remove.damage. start. gone.idea.or.or. land.This.are. all.Worker.not.resources.certainly.workers. gold.They.Turns 86 It’s.. Time to Clear Land Remove Forest: Workers in Combat learned.precious.not..bronze.which.these.heal.and/’s.their.time.hover..– Clearing Land and iMproveMenTs– The Worker Action Panel When.lay.clear.long.non-military.visible.Turns Remove Jungle: 6.cities.with.say.your.see.. Creating Workers Drain Marsh: 5.improve.promotions) will.improvement... tiles.worker.which. access.the. military..which.remove.“trade.If..leave..the. How Much Time is Left? for.more.tiles) improvements.worker.details.amount.same.Routes”’t.civilization.depending.longer.103. Roads.all.)“Trade. Where Improvements Can Be Constructed’t.“Road.water.the.of.appropriate.appropriate.tile..previous.any.and.Railroads” Constructing Improvements Once.resources.the.and/ games.road.road.)’t..cattle.” Leaving and Resuming an Improvement Project If.built.a.learned.construct.routes.and.then.(and.can.project.with.any.for.built.complete.built.( Roads and Trade Routes If.any.current.constructed.standard.improvements.See. cities.the.time.of.there.and.a.can.a.can. route.contain.turn.have.takes.the.a.territory.can. Roads Time to Construct a Road 87 .on. Duration to Construct

game) May Be Constructed: Forest: Total Construction Time: Technology Required: Mining May be Constructed: Total Construction Time:.Farm Improvement The.jungle.1.working.the.tiles.the.tile’ Total Construction Time:..Turns Marsh: Duration of Construction: 6. and.Turns.of..removed.improvements.wheat. Duration of Construction:’ 88 . Total Construction Resources Accessed: Resources Accessed: Mines. Jungle: Mines.“Resources” mine.and.increase.removed.12.removed.learned.Turns Marsh: Total Construction Forest: tech.mine.Farms.the.13.and.access.the.coal.Turns Jungle: Farms.constructed.bronze.and.improvement.the.( Total Construction’ Technology Required: w .resources. Mine Improvement pasTure Technology Required: Animal.constructed.friendly.offshore.Turns Resource Accessed: Oil.fort.Husbandry Construction Time: 7.Turns Resources Accessed: 89 Resource Accessed: Marble Trading Post The.a.output.Cotton.the.a.forest.doesn’t.a.Incense quarry Technology Required: Masonry Construction Time: 7.friendly.Turns Resources Accessed: planTaTion Technology Required: Calendar Construction Time: 5.the.found.The Special Fort Improvement The.and.a.the.increase.constructed.military.non-friendly.the.. protection..( May Be Constructed On: Defensive Bonus of the Fort: 50% CaMp Technology Required: Trapping Construction Time: 6.Turns Resources Accessed: Technology Required: Engineering Construction Time: oil Well Technology Required: Biology Construction Time: 8.oil. tile.or.Sugar.tile’ luMberMill Lumbermills.provides.destroyed.“pillage”’s.passable.used. Build Trading who.Wheat.increase.on.any.takes.that.of.on.3.“Work.Technology Required: Trapping Construction Time: 8.Mines.its. improves.or.– Food.“ 90 Build Farm:.the.unit.when.can.on.made.road.them.on..your.movement.improvement.It.improvement.built.used. Build’s.destroyed.improvement. any.Boat). Build Mine: Construct. on. Pillaging Roads and Improvements Worker aCTion lisT Build Road:.tile.special. Fishing Boats and Oil Platforms Water.a.them.rebuilt. Repairing Roads and Improvements May Be Constructed On: Any.order.Work.totally.temporarily.”.may.the.improving.a..another.details.can.and.tile.useless.worker.are.own.92).People”.improvements. road.Mine.never..production.must.improvements! Great People Improvements A.the.water.can..output.roads.its. They.built.tile.Build.

.by.until.utilized.built.of. like.Worker.any.resources.tile.the.Worker.improvement.on.Jungle. Automate Build:’ with.allows.covered..any. Build Plantation: Remove Remove Jungle: Order.the.Quarry.are.This.pillaging.selected. Build Oil Well: Remove Route: Lumbermill: in.must.on.Camp.a.the.The.a. Repair: Repair.tile.Lumbermills.Pasture.clear.unit.a.Order.use.the..the.feature. Build Quarry: Construct..selected.roads.the.Feature.the..oil.of.cannot. of.the.Worker..Feature.unit. This.on.tile. Quarries. Remove Marsh: Order.current.resource. Build Pasture: Build Camp: Construct. resources.benefits.current.Horses..removes.working.allowing.This.the. 91 .

Work boaTs Work.. Fishing Boats: 92 Build Offshore Platform: Order.. an.consuming. a’ Will.others.wealth.people.policy.and..Social.(located.production. tree.others.unlock.accruing.create.(once.example.and..for..your. Policies..set..adopt..Culture.into.when. points.with.unlocks.than.on.unlocks.a.increases.15.the.. policy. Acquiring Social Policies 93 .choose. e d .have.For... emocracy?. with.have. can.based.the.of.the..may.see. a. poliCies Social.first.playing.Click..or.There. see.better.little.them.more.circumstance.culture.

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enhance.policies. civ.the.and.normal. Freedom would.see.amount.”!. at. Autocracy This.Renaissance. Order Players.who.boost.a.friendship.only.the.of..the.“’ Rationalism Patronage Commerce 95 Cultural Victory“”.”“missions”’”.(” City-State Influence Your.cultured.competing.They.different.also.provide.can.“ A.or.units.““Types.actions.on.and.give..It’ Maritime Communicating with City-States Militaristic’!)“flavors” 96 . territory.into. CiTy-sTaTes Types of City-States Cultured”.go.–. you.itself.units.they. give TheM uniTs“Give.the.Civilization’s.. gold: The gifT ThaT keeps on giving!!) Once.–’

any.for.a..war.’re.or.–’’re.tend.usually.“trespassing”.to.over.will.get.with.Diplomacy.suchlike. give.a.unless.City-State’s.military.anywhere.If.a.. 97 .you’ War friends Trespassing Influence Levels perManenT War You’ highest.they’ amount.small.don’ city-state.screen.In.they.war.personality.and.allied.small.there’s.your..IPs. consequences.the.can.or.won’’t.reduce.‘em.)“friends”’ they’’ allies If.give.mission.and.doesn’ be.of.(The. neuTral–’ doing noThing If.with.through.militaristic.occurs.a..with.vary.–.you’’ve.increase.can.peace.specifically.’–.you’ll.before.You.of..Victory.people.during.will.will.and.’ a.for. War of the City-States You.In.or.on.“’ city-state.captured.they’ll.has..constructed. to.whoever.for.another.immediately.( Missions“Liberated” vote. you.ready.) 98’”.route.World. the.“mission”.for.a.that.will..with. Liberating a City-State It’s.many.attack..make.for.“liberate” Diplomatic Victory you’

turns..People.Lee.and.type. and.which.can.track.People.has.“’s.points.a.General”.of.points.the.People. Great Peoples’ Abilities Each.Great.four.“The.acquire.“Warrior.other.change.powers.engineers..GP.. They. They.generate.rather.a.Engineer. greaT people Generating Great People Great.16... points.amount.same.generate. Wonders.and.scientists.Great.E.immediately.’s.Merchants.of.points....Great.effects.Age” There.player’ Engineers.similar.which.would. Engineer.generated.a.that.turns.and.Great.effect.required.single-handedly.kinds.increases.102).first.. Generals.example. Note.created.5.the.“ 99 •.a.generate. Note.type.each.increase.would.the.Person.of.below.Great.Great.can.Great..abilities.warriors. the.(’’re.specialists.while. • cool. • 6.Carnegie.Great.are.Code”..People”.Kyoto.

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a.House.doesn’ speCial abiliTy: Trade Mission Great Scientist speCial iMproveMenT: aCadeMy You.’re.have.sudden..Engineer.Academy..the..a.your.Great. huge.with.(hammers) the. speCial abiliTy: hurry produCTion Great Merchant speCial iMproveMenT: CusToMs house Engineer speCial iMproveMenT: ManufaCTory –“Trade..the.expend.a.civ’s. speCial abiliTy: learn neW TeChnology 101 .presently.their.a.immediately.”’

culture-bombed.This.civilization.means.of.your. that.’ greaT general iMproveMenT: CiTadel speCial abiliTy: CoMbaT bonus A.the.ranged. generates.stack. tile.) 102 .are....your.your.are.They.(the.can..Great.are. earn.’s. General.If.removed... military.Citadel.Citadel.other.unit.they.combat.points.cities..they.(Note:. enemy.They. doesn’ units.a.unit.stack.(Workers.) doesn’t.. enters.points.means.units.bonus.(Workers.the. in.dies.experienced.. they.forms.You.At.gets.earn. about.all.).enemy.Settlers) Moving Great People Moving Great People cally.General..or..noncombat.turn.point.automatically.Note.If.the. by.also.. other.The Great General Great.XPs.Person’s.damages..unit. they.People..’s..the.Great.Warrior.a. Trade Routes Coast Tiles • amount.true.or.the. Where to Get Gold Terrain Types Gold.provide.the.a.of.( Wonders Some.submarine. Oasis Resources All.population..“’t.purchase.–’s.and.most.wonderful.increase.”.a.use. route”. The Trading Post!)–.armed.of.of.Gold.the.and.when. 103 .can. Ocean Tiles •.gold’’“trade.them: • Natural Wonders •.capital.You’!’re. Wonder) merchant.and/or.worked.much. Buildings Many.a. River Tiles •’ to. It.

“blockade”.harbor. Pillage Enemy Improvements Pillaging.when.mission”.(city-state.) Expending Gold There’”.gain.more.have. Capturing Cities You. trade.inoperative.– Unit and Building Maintenance 104 .Encampment Ancient Ruins Barbarian Encampment You’ll.bunch.ruin.when.a.) Road Maintenance“City-States”“ An.99..difficulty.costs.and.into.for.provide.are.enemy.costs”. your.(’s. Perform a “Trade Mission” A. City-States’s.modest.“ Diplomacy–’re.the.every.for.port.“Great.each.

purchasing.the.units.and.the. Upgrading Obsolete Units–.gold.Manhattan.sum. gold.and.– Buildings or Wonders You.will.this.larger. “Upgrade”“upgrade” Tiles You. learn.done. 105’”.powerful.’“projects”– per Turn Buying Friendship with City-States other.’ flaT fee A.’s.on.cannot.with. Purchasing from.amounts.Warrior.possess.“–“!) Diplomacy”.make.the.then.units.null.unit’ and.tiles.of.purchase.

your.more.and.your.of. Losing a City from.and. which.this.negative.the.well.your.your.possible! 106’ Running Out of Gold Plundered“plunder”’ 107 Starting Happiness boost.resource.the..population’ •’re.does. Annexed Luxury’s.within. •.amount.displayed. corner.’t. happiness.citizens’ Technologies: •. • civ. • • What Causes Happiness •.very unhappy population. Raw Population: As. If.include..policies. a.wonders.Gardens. •.a. Number of Cities:.dip.can.don’t. Social Policies: Policies.upper.this.the.number. Buildings: Certain.buildings.Piety.for.These.get.very. Natural Wonders:.unhappier.population’’t.’s.give.civilization.difficulty.the.your. Wonders: •’s.though..anywhere.... What Causes Unhappiness The.of.civ’s. other.trouble.happiness.themselves.stuff.foreign.civilization’s..increases.provide.multiple.them.they.following.Screen.grows.of.on.your.As.annex.the.affect.(in.Notre.Luxuries).discover.civ.a.your..unlike.a.

When. slowed. 108 population.cities.”.but.pissed. stop.— Very Unhappy When.military.unhappy.”’ population.citizens’—.through.pleasant.and.and..happiness.“ of Unhappiness Unhappy There.“very.

never.(“ Effects of a Golden Age“Golden. and.seem.Golden.produces.the. Happiness Bucket: Duration of the Golden Age A.collected. Person.bucket.” golden ages Entering a Golden Age that.civilization’ 109 .person.production.the...Person-based.The.create.additional.Golden.levels.Golden.more.In.acquires.Renaissance.Age.below.States.return.” ends.Golden.half.A..Age: Expend a Great Person: Losing the Construction Race gold..buildings.of.any.for.Wonders.Civilopedia’’“Culture” Effects of Wonders A.the.variety.inventions.effects. unlock.each.benefits.who.the.converted.civilization’ National. necessary.“Science.and. on. Capturing Wonders Projects If..unlike.wonders:.cities.with.two.more.(like.Epic.completes.provide.increase..’ Unlike.while. civilization’s.a.National.Bomb).of..People.may”.of.only.a. your.a.special.Wonders.are.many.the. World Wonders World. 110 National Wonders National..constructed.units.however.are.Great. the.Wonders What.speak.credulous.– 111 Diplomacy.’’ve.civilization’’t.. cooperative.that.Civilization turned.or. Initiating Diplomacy To.cities... Who Can Conduct Diplomacy You.are.another.automatically.when.others.least.a.’re.civ.and.end.relations.with.ready.cities.relations.research.filled.on.’s.can.until..launch.established..’ you’’re. It’ • • against.the.or.’re.civilizations.upon. Demand You.from. relations. When.civilization.on.button.that.’re. •.the.or.’ •.leader.options: Negotiate Peace Request.own.with.… Discuss Exit Press.Diplomacy with Civilizations Declare War Click.with.of.civ.. Ask.topics.the.may.upon.if.bigger. Trade You.peace.may.other.the.can.depend.war. 112’s.Screen.a.another.on.civilization.’ Defensive Pact Once.or.right.Borders”.a.Borders.this.civ’s.into. Open Borders Agreement Once.“Exit” side. 113 ..another.elapsed.Borders.on..civ.effect.engage.territory.return.are.”” ““What.lengths.certain.( learn.enter.civ’’“ (permission.renegotiated. agreement.offer.pact.Trade..doesn’ ask.your.units..(permission.for.that.war.. A.certain.have.want.equal:.can..the.offer.for.’t.“ civ’s.greyed. war. However.The Trade Screen The.Click.for.Trade.may.yielding.cannot.side.his.agreement.can.however. return..Pace.unless.grant.”.to..Pact.territory).trade.make.make.example.units.civ’“Propose” counter-offer..declares.other.the.turns. automatically.with.’’t.complicated.have.opponent.don’t.other.cities.preconditions.who.their.peace. Negotiating with City-States Declaring War City-States..a.offer.’ Agreements“City-States” the.. Negotiating Peace Resources You.Agreement. They.’ Other Players You.on.opponent. you. Trading Cities You.details.and/ If.on.Generally.must.costs.negotiate.Open.response 114 for.another.resources.

city-state.You.can.let.completes.civilization.were.keep.very.the.beneath.Civilization”.cannot V.below.“ 115 . becoming.victory.victory..only.or.advance..There’s.of. There.wins..civilization.Centauri..— Another Civilization Wins your.own.four. Only.spaceship.It.You. and.don’ City-States and Victory How to Lose and defeaT’t.civ. Losing Your Last City It’’s.cunning.Civilization’.do.he.–.over:..wins.your.’ When.other.can..– building.will.Civilization V: If.has.’’ve.and..civilization.worst.original.nuke.( 116 spaCe ship parTs’’ Arrives’’’.It.a. desTroying an original CapiTal Simply:.all.sneaks.…) CurrenT CapiTal vs.can.a.’ the..part..captures.if.then.leadership.victory.victory! have.will.doesn’ How to Win Domination foes.the.the. Science Victory You. original CapiTal and.around.can’t. can r 117 ..of.UN. Leader.been.relations.with.he.which...unless’ve.two Diplomatic Victory liberated.will.of. Who voTes? All. liberaTion The.If.the.““Globalization”’ multiple.must.those.of.will..purchased.civ’ Project”“branches” civilization.the. Cultural purchase.most.liberated..twice.the.a. to.the.she..or. The End of Time If.always vote.immediately.recently.been.have. which.the.making.and.votes.make.–.point.victory.gets..policies.a.

Your Score

In.many.Civilization V games, the.four.possible.victories:.Domination,.Science,.Diplomacy,.or.Culture..However,, civilization’s.“score.”. And.if.someone.does win.outright.before.2050, “Hall.of.Fame”.screen..Here’


Time to Victory Score,.you.receive.a.“score.multiplier.”.The.earlier.the.victory,. the.better.. You.earn.points.for: •. •. •. Your.population •. •. The.number.of.“future.techs”.you.possess •.

Map Size and Game Difficulty,. number.of.cities,,.the.more.everything’s.worth..(In.other. words, than.eking.out.a.marginal.victory.on.the.toughest.level.)

Your Current Score

You.can.see.everybody’s.current.score.on.the.Diplomacy.Panel..If. you.hover.the.cursor.over.your.score,.you’ll.see.where.your.points. are.coming.from..(That.doesn’’.scores,.however.),.you.then.get.the.’,.they.get. those.points..


seCTion 3: advanCed rules
air CoMbaT
By.the.Second.World.War,“force.multiplier”.in.combat,.and.the.nation.that.can.establish.air.supremacy.over.the.battlefield.has.a.huge.advantage.over.the.enemy.. Perhaps.most.importantly,,.and.with.the.advent.of.nuclear.ballistic.missiles, V.

Air Units V: helicopter.gunships,.missiles,.fighters,. bombers, Of.the.air.units,.missiles.are.essentially.“one-shot”‘em, and.they’ targets.on.the.ground,.if.not.intercepted..Anti-air.units.defend.against.fighters.and.bombers.

Helicopter Gunships
Gunship Movement

As.stated.above,,,.at.a.cost.of.1.MP. water.unless.they.embark.


Anti-Tank Bonus hefty.anti-air.assets.on.the.modern.battlefield).

Air Bases

With.the.exception.of.gunships,“based”,.nuclear.submarines,.and. missile.cruisers..Air.units.cannot.embark.(except.gunships)..If.on.extended.sea.voyages,.they.–.carrier,.cruiser,.or.nuclear.sub. Anti-air.units.and.helicopters.don’“based” other.units,.and.can.embark.

Base Locations
fighTers and JeT fighTers boMbers

sTealTh boMbers

aToMiC boMbers all Missiles,.on.missile.cruisers.and.on.nuclear.submarines.

Naval Unit Capacity

Missile Cruiser

nuClear subMarine

Air Unit Stacking
You.can.have.any.number.of.missiles,“stacking” Helicopters.and.anti-air.units.must.follow.the.standard.stacking.rules..


Air Range,.air.units.have.“range.” they.can.perform.“missions.”.It’s.also.the.distance.that.they.can.“rebase”.–,.a.fighter.unit.has.a.range.of.8..It.can.perform.its.missions. against.any.tile.within.8.spaces.of.its.current.base, carrier)


Fighters,.jet.fighters.and.stealth.bombers.have.a.special.“recon”.ability..At.the.start.of.their. turn,’’t.use.up.

Missions’s.turn,“missions.”.These.include.making. air.strikes.(ranged.attacks.against.ground.targets),.rebasing,.interception.(defending.against. enemy.air.attack).and.“sweeping”.(disabling.enemy.interception)..Some.air.units.can.perform.only.a.subset.of.these.missions.


Air Strike

Air Sweep


Air Strikes“air.strike”,,,.however,.the.attacking.unit.can.take.damage.from.the.attack..(In.another.words, tank,, Missiles.and.bombers.have.the.most.powerful.air.strikes..

121 cannot be intercepted.. fire.“intercept” SAM..damaged.might.pile.60 Range: 10 Cost: 520 Technology Only.and.a.’s.Oil Special Abilities: None 122 .fighters.. that.the..perform.ground.mission.the.the.Oil Special Abilities: Air Sweeps“air..up”.unit. Missiles Missiles.would) Resources’ Fighters. Bomber Strength: air. Air Unit List B17 Strength: Ranged:.expecting.against.“’”.single.strike.and.Radar Resources Range: 10 Cost: 520 Technology Required:.will.and.damage..bonus.intercept.(

Helicopters.and..receives.perform.bonus.other..costs.receives. verses.a..perform.Recons. Evasion.Lasers Resources Required:.Recons.terrain.and.and.Air.Rocketry Resources Required:.Flight Resources Required:.units.bonus.a.bonus.receives.bonus.a.Aluminum Special Abilities: Can.combat.Air.Helicopters. Helicopter Gunship Strength: 50 Range: 6 Cost: 450 Technology Required:.perform.Tanks.Sweeps.Aluminum Special Abilities: Strength: Ranged:.receives.movement.50 Range: 8 Cost: 420 Technology Required:.other.100%.Air.Stealth Resources Required:.and.a.and.versus. Jet Fighter Strength: Ranged: 70 Range: 10 Cost: 600 Technology Required:.and.versus.units.Recons.Intercept.Intercept.combat..Sweeps.Aluminum Special Abilities: Can. Stealth Bomber Strength: Ranged: 80 Range: 20 Cost: 800 Technology Required:. 123 .Oil Special Abilities: Can.’re.destroyed.who.the.tiles.No.capable.Weapons.–.and.become. greater. nukes” Atomic Bombs quickly.nuclear.them.damage.nuclear.receives.aircraft..for.only.atomic.because. they.destroy.“One..of.bombs.means.they.the.manner) be.cities.many.flying.Oil Special Abilities: bombs.that.sea.your..stationed.used.may.“A-bomb” Resources Required:.whole.radius.The.player’ 124’ damage. Nuclear Missiles Strength: 50 Range: 8 Cost: 420 Technology Required:.will.the.cities.a.every. you’re.even.Sweeps.bomb.will.said.missile..even.submarines. An.poison.—

+50%.a.its.all. 125 Special Abilities: Cannot. Guided Missile Strength: Ranged:. surrounding.its. surrounding.cities.Fission Resources Required:. Evasion.Uranium Special Abilities: This.Nuclear.2-tile.unit.Uranium Special Abilities: This.damage.intercepted.Receives.within.Satellites Resources Required:.850 Technology Required:. Nuclear Missile Strength: N/A Range: 8 Technology Technology Resources Required:.and.70 Range: 8 Cost:.does.radius..massive.Bombs and ICBM Unit List Atomic Bomb Strength: N/A Range: 10 Cost:.

.costs.All.are.12 Range: 2 Movement: 2 Cost: 120 Technology Required:. Archery Unit List Strength: 4. Chu-Ko-Nu Strength: 6.twice.Machinery Resources Required:.Machinery Resources Required:..attack..a.6 Range: 2 Movement: 2 Cost: 70 Technology Required:.Archery Resources Required:.list.may..None Special Abilities: Range: 2 Movement: 2 Cost: 120 Technology lisT Archer Crossbowman Strength: 6.Game. on.attacks. 126 .None Special Abilities: Performs.None Special Abilities: Performs.units.Ranged:.Ranged:. Resources Required:..a.Lasers Resources Special Abilities: Can. Giant Death Robot Strength: 150 Movement: 3 Cost:.bonus.can. 127 .to.None Special Abilities: A.Aluminum Special Abilities: Technology Required:.Longbowman Strength: 6.after.12 Range: 2 Movement: 2 Cost: 120 Technology Required:.receives..Unique.Machinery Resources Required:.Unique. attack.450 Technology Resources Required:.performing. Armored Unit List Modern Armor Strength: 80 Movement: 4 Panzer Strength: 60 Movement: 5 Cost:.Unit.Nuclear.Oil Special Abilities: A.after..performing.German.British.Ranged..1000 Technology Required:. Performs.

Sailing Resources Required:.450 Technology Required:.after.None Special Abilities: This.None Special Abilities: This.unit.can.move.attack.special.tile. Civilian Unit List Settler Movement: 2 Cost:. improvements.can.70 Technology Required:.construct. Work Boat Movement: 4 Cost:.89 Technology Required:.performing.Combustion Resources Required:.Oil Special Abilities: Can.unit.found.can.None Special Abilities: This.Tank Strength: 50 Movement: 4 Cost:.30 Technology Worker Movement: 2 128 Resources Required:.None Resources

+20%.Replaceable.Parts Resources Required:.bonus.Unique.Replaceable.Radio Resources combat.300 Technology Required:.Parts Resources Required:. Infantry Strength: 36 Movement: 2 Cost:.Helicopters.a. Anti-Tank Gun Strength: 32 Movement: 2 Cost:.perform.300 Technology Required:.Parts Resources Required:.aircraft. Foreign Legion Strength: 36 Movement: 2 Cost:..a.against. when.receives.fighting.friendly.bonus.Tanks.300 Technology Required:.territory.and.None Special Abilities: A. .bonus.Gunpowder Unit List Anti-Aircraft Gun Strength: 32 Movement: 2 Range: 2 Cost:.300 Technology Required:.combat.None Special Abilities: Can.French.+100%.outside.aircraft.receives.None Special Abilities: Receives..Unit.Replaceable..a.None Special Abilities: None 129 .

Janissary Strength: 16 Movement: 2 Cost:..another.point.versus..and.crosses. 130 .all. Mobile SAM Strength: 40 Range: 2 Movement: 4 Cost:.Gunpowder Resources Required:.air.damage.Computers Resources Required:.Helicopters..120 Technology Special Abilities: An.and.1.destroys. Mechanized Infantry Strength: 50 Movement: 4 Cost:.440 Technology Required:.Ottoman.heal.attack. bonus.None Special Abilities: None Minuteman Strength: 16 Movement: 2 Cost:.cost.Unique. Movement.Electronics Resources Required:.aircraft.receives.None Special Abilities: An.Aluminum Special Abilities: Can.all.120 Technology Resources Required:.Unique.Unit.receives.perform.+100%.450 Technology Required:.

Rifling Resources Special Abilities: None 131 .200 Technology Required:.French.five.None Special Abilities: None Paratrooper Strength: 40 Movement: 2 Cost:.unit.None Special Abilities: A. Rifleman Strength: 25 Movement: 2 Cost:.Unique.120 Technology Required:.special.Radar Resources Required:.Gunpowder Resources Required:.350 Technology Required:.Unit.tiles.None Special Abilities: This. from. Musketman Strength: 16 Movement: 2 Cost:.Gunpowder Resources Required:..“paradrop”.120 Technology Required:.away.territory.Musketeer Strength: 20 Movement: 2 Cost:.may.

132 ..receives.bonus.Unit.Greek..Brute.None Special Abilities: Technology Required:.None Special Abilities: A.against.2.Unit.combat.+50%. Resources Required:. Technology Technology Required:.may. Resources Required:.units.playing.Jungle.bonus. Jaguar Strength: 6 Movement: 2 Cost:.fighting.double.None Special Abilities: mounted. Immortal Strength: 8 Movement: 2 Cost:. Hoplite Strength: 9 Movement: 2 Cost:.None Resources Required:.a.a.. mounted..Melee Unit List Brute Strength: 6 Movement: 2’s.tiles.the..None Special Abilities: The. Resources Required:.if.damage.. unit.40 Technology Required:.

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Caliphate.continuation.—.Balkans.or.AD) Harun.Route.the.from. Leader: Harun al-Rashid (763.–.established.enormous.its.Gold.—.scientific...the.786.809.Harun.the.Romans.dominating.Anatolia.the.During.their.ruling.the.stretched.each..of. the..west.cultural. Unique Building Bazaar Replaces.and.his.“Aaron.empire.(which.Muslim.. Unique Unit Camel Archer Replaces.Market 173 .of.Guided”).the..civs.the. Unique Trait Trade Caravan: lisT Arabia Following. V. that.AD.power.largest.Mohammed’’ The.and.years.( the.such.of.prosper. And. Leader: Montezuma ( ruled.Montezuma. was.crops.his.was.but..leader.certainly. Unique Unit Jaguar Replaces Warrior Unique Building Floating Gardens Replaces Watermill 174 ..the.Montezuma.improve.centuries.I.. Spanish. height.mighty.they.their.with.American.were.the.of.nation.are.that..collapsed.would.–.Conquistadors.Aztecs.central.helped.glory.prisoners.thousands..greatly.dismantled.was.barbarity.empire.Today.the..and.nation.He.the.1469.said.AD) Unique Trait Sacrificial Captives: Gains Culture for the empire from each enemy unit gods.ensure.dominated.lot.possessed.and. most.a.a.practices.continue.religion.)—.

For.has.”.civilizations.of.That...the.rights.important.entirety..self-proclaimed.totally.type.some.and.attain.China. China Leader: Wu Zetian ( China..unheard.some...–.prehistoric.woman.the.the.– of.“–.all.most.ancestors.intervention.for. Unique Trait Art of War: Effectiveness and birth rate of Great Generals Unique Unit Chu-Ko-Nu Replaces Crossbowman Unique Building Paper Maker Replaces Library 175 .most.the.’s.some.000.people.history. large.years.Once.become.creative.of. inventions.China.given..on.including.’ Ramesses.sophisticated..mighty.also.other.Egypt’ greatest. building. Unique Trait Monument Builders: +20% Production speed of Wonders. 60.more.many. Unique Unit War Chariot Replaces Chariot Archer Unique Building Burial Tomb Replaces Temple 176 .is. credited.great.architects.of.–.well.his.And. Egypt Leader: Ramesses The Great (

AD) Unique Unit Longbowman Replaces Crossbowman Unique Unit Ship of the Line Replaces Frigate 177 .was.own:..project.force.and.and.colonial. World.around.Pacific.her.much.protected.British.the. the.British.lost.America).world..following.of.English.and.subcontinent.Northern..the.Colonies.United..thrived.”.in.seafaring.the.but..early.+2 MPs for all ocean-going naval units.the. England Leader: Queen Elizabeth I (’s.Empire.America.little.she.saw.Earth’s. survival.those. 21st.than..a.early..her.years.ruling.Historically.“ (” In.Ireland.nails.United.better.” Unique Trait Sun Never Sets:.for.Europe.and.of.New.empire.the.late.long. England’ Queen.revolution.and.the.a.colony.unerring.control.the.struggles.Caribbean.Great.Crown. they.growing.and.of.of.her.““–.18th.remains.women.the. feeble.with.Asia. brilliant.when.British. brilliant.the.genius.remains.wars.he.and.major.1821. out.knew.Europe.on.speaking. Unique Trait Ancient Regime: Provides +2 Culture per City until Steam destroyed.he.It. under.(’d..Napoleon..European..was. Unique Unit Foreign Legion Replaces Infantry Unique Unit Musketeer Replaces Musketman 178 Today.the.combined.never.weakness.across.the.height.Had.of.strength.them).if..brilliant.probably.following.England.. France Leader: Napoleon Bonaparte (1769.damage.Western.’s.of.powers..– Otto.has.long.20th..transformed.entity.technological.powerful. founded.continental.good.Germany.concentrate.modern.–.its.brilliant.have.historical.had.the.peoples. century.and. Germany.various.single-handedly.An.Bismarck...power.“Germany”.perhaps.economic.states..the.“ for.most.and. there’s a 50% chance of gaining 25 Gold and a Barbarian unit joining your side.Otto.Empire.von..the.– history. loose.has.united. Unique Trait Furor Teutonicus: When a Barbarian encampment is“Germanic”.rebuilding. rebounded.on.the.the.–.more..years.the.years.alliance.for.Europe.World.into.Germany While.come.human.Bismarck.cunning.its.” extremely.its.northern-central.years.political.German.thousands.into.140.on.weak.France. Leader: Otto Von Bismarck (1815. Unique Unit Landsknecht Replaces Pikeman Unique Unit Panzer Replaces Tank 179 .a.Bismarck.

.Mediterranean.still. Greek.the.performance.had.every. and it recovers at twice the speed as for other’s.oceans. Romans.and.the..dedicated.including.would..The.all.Europe.the. Greece Leader: Alexander the Great ( culture. Unique Trait Hellenic League: City-State influence degrades half as slowly as great.Oath. With.had.BC)’s.further..Greek.building.and.upon. Unique Unit Companion Cavalry Replaces Horseman Unique Unit Hoplite Replaces Spearman 180 Greece.’ there.has. artists.their.–’

.the.successful.great.the.a.India.disobedience.largest.led.hard.India’s.wrenching.empires.Indians.of.political. Unique Trait Population Growth: Unhappiness from number of Cities is“satyagraha.and.most.Africa.Today.once.used. assuming.wealth.courageous.that.him.shadow.cities.nonviolent. behavior.of.“ mass.the.history. bigger cities!) Unique Unit War Elephant Replaces Chariot Archer Unique Building Mughal Fort Replaces Castle 181 Gandhi.mid-twentieth.–”. and Unhappiness from total population is (Build grinding.downtrodden..”.world’s. India Leader: Gandhi ( he.The.for.a.of.Mahatma.the.century.loss..and.leader.fighting.of.Imperial.emerged. the.recognized.of.great.most.of.Gandhi.just.pioneered.the..powers.British.the.campaign.Britain.of.was.organized.of.and.Of.has.human.India.moral.King. Iroquois. Leader: Hiawatha (— According.the.agriculture.navigation.little.Little..the.Five.Onondaga.’s. tribes.usually.tradition. and..—.arts.the.words.epic. Unique Trait The Great Warpath: Units may move through Forest and Jungle tiles as if they were roads when in friendly“Ayonwentah”).the.seen.Senecas.American.Confederation.chief.population.into.around. through..skilled.Colonial.great.Dekanawidah..conquer.the.of.people.the.managed. Unique Unit Mohawk Warrior Replaces Swordsman Unique Building Longhouse Replaces Workshop 182 Dutch.against.of.Iroquois.1450?)’ of Hiawatha.. written.using...two.French.

War.of.beneath. and.Plate.its..and.only. man.thrive.job.fought.time.the.a.economic..a. even when the unit is would.the.kingdoms.1582.–—.where.and.his.over.16th. half.peril.The.Japan.Japan.end. In.Japan.–.Western.centuries.21st. —– Unique Trait Bushido: Units’ attack and defense strengths remain at full.emerging.was.II.the. brutal.huge...was. Japan Leader: Oda Nobunaga (1534.divided.unimaginable.politician.the.16th.warrior...Oda.nuclear.are. Unique Unit Samurai Replaces Longswordsman Unique Unit Zero Replaces Fighter 183 . For.nearly.brought.Japan.after.two.brilliant.brutal.deceit.backstabbing.the.a.century.much.early.–.fear.” 1566.Balkans.famous.and.Anatolia.the.goodly.AD) Suleiman.modern.a.indeed.height.fully.across. other.and.Ottoman Empire The. the.Empire.—.of.It..territory.known.Muslim.the...Empire.and.prowess..respected.ruling.the.Grand.leaders.It.and.admired.caliph.of. for. Almost..thrived.six.of.. Leader: Suleiman the Magnificent (1494.than.wealth. centuries.Europe.the.some.”.of.taking.deserves.1520.I.alongside.containing. At.Ottoman.history.He.““The.three.” Unique Trait Barbary Corsairs: Whenever you destroy a Barbarian naval unit..into.kingdom.of.Egypt.the.empire.“The.this. it.. (and.reins.Suleiman.Europe.of.Christian.greatly. there’s a 50% chance of instead converting it to your side and earning 25 Gold.Empire’s.destroyed.Legislator”.Africa.rule..fair.the. “ envied.13th.Suleiman.Asia.the.conquered..possessed.of.his.unbelievable.the.It.non-Muslim.military.beat.and.the.Persia.everyone.of.for.any.continents.its.worthy.he.subjects.Turkey).those.death.Magnificent..Islam. unknown.mighty.the.treasury.start..Great.for.honor.grudging..Rome.his.title.Europe.had. Unique Unit Janissary Replaces Musketman Unique Unit Sipahi Replaces Lancer 184 .known.mention.West.During.—.and.treatment.was.of.Britain.until.on.was.At.across.his.of.and.admiration).expanded..the.

hundred.from.of.522.their.government.Achaemenian.100.genius. as.I.anyone.themselves..treated.or.survived.Empire.implemented.–.the.the.history.and.(governor)..—..his.interfering.the. kings. during.were.the.against. his.the.the.they.was.languages.’ Persia Leader: Darius I (550. Unique Unit Immortal Replaces Spearman Unique Building Satrap’ Unique Trait Achaemenid Legacy: Golden Ages lasts 50% longer.for.He. Macedon.about..lawgivers..dangerous.single.rebellion.Alexander.ungainly.and..fairness.. Replaces Bank 185 some.Although.subjects.greatest.Achaemenian. the.provinces.throne.death..empire. Units receive a movement bonus and a +10% attack and defense strength bonus during a Golden’s.entire.than. have.time.not.barely.BC.warlord.Great.II.–.a.citizens.remain.If.and..a.height.treated.might. Unique Trait The Glory of Rome: +25% Production bonus when constructing a building (in another city) that already has been constructed in the Capital..ended.came. ruled.Romans.the..without.Augustus’.–.literature. North. Unique Unit Ballista Replaces Catapult Unique Unit Legion Replaces Swordsman 186 .basin.wars.any..great.Octavius..significant.and.the..Romans.of. Rome Leader: Augustus Caesar (63.which.of.greatly. the.Gaius. religion.areas.portions.The.. ideas.the.any. The.. make.history.a. hundred.the..dominate.warrior.Western..of.At.Peace) Born.around.civil.the.and.rule.Emperor. and.all.BC.cultures.culture.survival.of. flourished.During.their..some.they.initiated.possibly greatest).almost.survived..

country..a.and..greatest..been.lead.riddle.that.a.been. be.civilizations.a. She.100. the.history.Asia.said.could. grindingly.have.latter.poor.span.a.a.superpower. fascinating.the.Russia.– Unique Trait Mother Russia: Resources provide +1 Iron and Uranium deposits are beautiful.Like..England.AD) rulers.and.As.remains.. Unique Unit Cossack Replaces Cavalry Unique Building Krepost Replaces Barracks 187 .failed.monarchy. and Russia Leader: Catherine the Great (–

.a.history.revolution.its..Cambodia.other.small.Myanmar.flood..named.AD)“Ramkhamhaeng”– Siam Leader: Ramkhamhaeng (1240.European..first.and.mountains.and.Siam’–.forests.“The.Siam.the.years.”’s.and.every. Unique Trait Father Governs Children: Food and Culture gifts from friendly City-States are increased by 50%. romanticized.brilliant.Thailand.a.–.twenty.Siam.entertaining.greatest.have.and.has.I.and.King. mysterious.seen. Unique Unit Naresuan’s Elephant Replaces Knight Unique Building Wat Replaces University 188 .great.cover.that.Asia.been.much..

..armed.a.superior. 1493–1528)..West.stealth.Gao.small.for.largest.stability.modernizing.known.region.centuries.a.lesson..African. the.Africa. Unique Unit Mandekalu Cavalry Replaces Knight Unique Building Mud Pyramid Mosque Replaces Temple 189 .campaigns. Embarked units can defend themselves.Empire.–.to.Malinese. Unique Trait River Warlord: Receive double the standard amount of Gold when destroying Barbarian encampments and when pillaging Cities.Mohammad.” Songhai Leader: Askia ( Like.relatively.western.the..( which.of.of.people.reorganizing. Civilization: ““ Unique Trait Manifest Destiny: Increases Unit sight and provides a discount on tile costs.capable.. die. planet).”.One. Leader: George Washington (1732. as. States of America George.pugnacious.Thomas. Unique Unit Minuteman Replaces Musketman Unique Unit B17.“super-power”.that.–.everything. powerful..(’s. century.for.Bomber Replaces Bomber 190 create..that.way.Network).once.may.or.load.“’ you’““Multiplayer”.that.later)” From.choose.with.(or. players. Setup.and.list. (”.be.button.Game”. “’t. CivilizaTion v Multiplayer Menu Local Games’s.also.browse.pit..your.”.select.with.of.“Launch.players.taken.Click.of.his.change.Local.“AI”’ve.(Local.’ Menu. 191“Refresh”.duplicated.or.Room.

on.can.”.’s.’ steps.button..players. 192 Games Internet.feature.isn’ Chat You. Friends List’’’re. Auto-Matchmaking and Browsing for Games“Open.bottom.kind.(VOIP) you’d.the.private.They’“Close.’s.”.looking.“Load.the. Default.. and.reason).can.will.of.available: Map Size Duel Tiny Small Standard Large Huge Number of Players Number of City-States 2 4 4 8 6 12 8 16 10 20 12 24 Saving.reason. and Loading Games button.a..a.within.AI.available.are. Game and Map Sizes the..which..a.player.( 193 .useful.player.Hosting..long-running.chosen.Game”’s.

awesomeness.mod’s.“Enabled”– After.changed.that.a.better.The.can.Playing. yet.Markup.or.ranking.very.( 194 .“Like”’t. and Rating’ Civilization V’s.been. pre-downloaded..more.From.much.created. making.. F .screenshots.EULA. XML’s.move.“Online”“Mods” game’s..a.”.easily.previously. way)!’“ from. or.mods.mods. unit.far.can.choose.currently.the.that.(more.view.mod..or. other.a.’ rom.mod.later)

how.tag.maps.load.the.allow.just.. specific.if.folders. Mods in Single Player Click.must..minute. Automatic Mod Updates’ V’s too.scenarios.Civ V.updates.extensive.upload.system.any.of. categories.powerful.check.mod.SDK’“Single.need. how..assigned.modded.shortly. 195’”.you.on..package.can.for.installed.A.Follow.the.’s. Tutorials and Examples Uploading a Mod and The World builder sdk Coming. To.a.

CrediTs Firaxis Games Design Team Sid Meier Multiplayer Leads Jonathan Tanner Justin Randall Scott Lewis Character Lead Brian Busatti AI/Gameplay Programmers Systems Programmers Dom Cerquetti Ken Grey Greg Osefo Don Wuenschell Structure Lead Arne Schmidt Unit Lead Original Creator of Civilization Designed By Jon Shafer Tom Symonds Interface Lead Effects Lead Todd Bilger Steve Egrie Russell Vaccaro III Additional Design and Gameplay Ed Beach Scott Lewis Graphics Programmers Joshua Barczak John Kloetzli Marc Meyer Kiran Sudhakara Marek Vojtko Marc Olano Todd Smith Principal Terrain Artist Artists Aaron Anderson Jerome J Atherholt Michael R Bates Kevin Bradley Brian Busatti Greg Cunningham Taylor Fischer Nathan Gordon Arthur Gould Jason Guy David Jones Suzana Kilic Alex Kim Jonathan Mack Gregory Marlow Ryan Murray Jason Pastrana Dan Perry Brian Theodore Production Team Producer Lisa Miller Dennis Shirk Multiplayer Programmers Modding Programmers Shaun Seckman Associate Producer Additional Production Clint McCaul Michelle Menard Tools Programmers Eric Jordan Scott Ramsey Sergey Tirapolsky Justin Boswell Dan Goodman Katie Hirsch Steve Houchard Michelle Menard Daniel Selnick Bob Thomas Writers Michelle Menard Paul Murphy Additional Programmers Programming Team Programming Lead Brian Wade Tim Kipp Systems Lead AI/Gameplay Lead Ed Beach Art Team Art Lead Concept Artists Marc Hudgins Sang Han Graphics Lead Dan Baker Dorian Newcomb Chris Hickman Alex Kim Additional Art Interface Lead Marc Meyer Animation Supervisor Lead Animator Tools Lead Bart Muzzin Erik Ehoff Ed Lynch Piero Macgowan Jack Snyder Art Wiesen 196 .

Roland ChrisWithers claudelu colonelmustard dacole Dale DanQ danthrax Dominae ekmek freakmon GeneralMatt Gogf Grey Fox Gyathaar Hugin Impaler[WrG] jdog5000 jmoskie jobe Kael karadoc KillerClowns Locutus loki1232 Lord_Phan magnus333 Meredith Ming monoha Nikis-Knight Nikolai Nolan Audio Department Manager Sound Designers Music Michael Curran Geoff Knorr Paul Heitsch Roland Rizzo Ian Smith Additional Music Lyric Settings Michelle Menard Dom Cerquetti Ken Grey Don Wuenschell notyoueither OgreBG Opera Peachrocks Pfeffersack Primax rah robin-uiowa Scott-DTA seZereth SirPartyMan snafusmith snoopy369 Solver TheMeInTeam totallycres Valkrionn Velociryx vondrack WarningU2 Wilboman xienwolf yin26 Ztaesek Audio Programmers Firaxis Management CEO / President Steve Martin Sid Meier Quality Assurance Team QA Manager QA Lead Testers Grant Frazier Michael Argo Justice Avery Matthew Beach David Cerny Daron Carlock Jim Crawley Pat Glascoe Scott Wittbecker Creative Director Studio Art Directors Seth Spaulding Steve Ogden Director of Software Development Steve Meyer Executive Producer Barry Caudill Director of Marketing Kelley Gilmore Peter Murray Marketing Associate 197 .Opening Cinematic Digic Pictures Paul Murphy Mike Lemon Patrick Miller Opening Cinematic Script Audio Team Michael Curran Michael Curran Paul Heitsch Geoff Knorr Roland Rizzo Ian Smith Frankenstein Test Group Abyss ainwood AlazkanAssassin arcan bernie14 Bob Thomas bobT C.

David Ismailer VP. SVP Marketing Sarah Anderson VP Marketing Matt Gorman Josh Scanlan VP International Marketing Matthias Wehner Tom Bass IT Technician Special Projects Susan Meier Director of Marketing Global Director of Public Relations Markus Wilding AMD Support Steve Bell Bill Bilodeau Thomas Fortier Evan Hart Brian Harvey 2K PublishinG President Christoph Hartmann C. Garrett Bittner Jr.Human Resources Director Shawn Kohn Special Thanks Office Manager Donna Milesky IT Manager Matt Baros Joanne Miller To all of our families and loved ones! Thank you for your patience and support! Published by 2K Games. Creative Services Lesley Zinn Web Director Gabe Abarcar Seth Jones Senior Manager of Creative Production Chad Rocco Web Designer Senior Manager. a publishing label of Take-Two Interactive Software. Marketing Production Jackie Truong Microsoft Support Chuck Walbourne Steve Lowther V. Tiffany Nagano Ben Chang Assistant Producer Production Assistants Casey Cameron Andrew Dutra Shawn Martin Aerial Photographer Marketing Production Assistant Ham Nguyen Director of Technology Jacob Hawley 198 .O.O. 2K Games is a Division of 2K. Product Development Greg Gobbi Director of Product Development John Chowanec Director of PD Operations Kate Kellogg Director of Creative Production Jack Scalici Senior PR Manager Charlie Sinhaseni Nvidia Support Intel Support Yannis Minadakis Michael Katz Aaron Davies John Bartkiw Chris Boyd Neil Kaethler Alfred Reynolds Jason Ruymen PR Manager Jennie Sue International PR & Marketing Assistant Erica Denning Global Events Manager Karl Unterholzner Valve Support Art Director. Interactive Marketing Elizabeth Tobey Greg Laabs Gamespy Drew Curby Andrew Textor Manager Music & Talent Licensing Lydia Jenner Fork VFX Powered by Fork Particle Producer Community Manager Director.

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com/musiccredits Rita Čepurčenko Costin Anghelescu Václav Dvořák František Eret Petr Typolt Petr Hlaváč Anna Jírovcová Pavel Kutman David Šroubek Jiří Škoda Eva Rohanová Václav Riedlbauch Hana Šimečková Hana Kutmanová David Voráč Lucie Hůlová Second Violin Libor Kaňka Martin Pachner Ludvík Sklenář Jaroslav Kořán Miroslav Kosina Vlastimil Zeman Anna Vaňková JindřichVácha Jiljí Teringer Milan Machačka 200 .Jan Kotzmann Assistant Engineer . please visit: www.Stanislav Mistr QA Supervisor Sebastian Frank Hugo Sieiro Wayne Boyce Lena Brenk Mastering Engineer Localization QA Project Lead Localization QA Technicians Anthony Busselier Alba Loureiro Andreas Strothmann Antonio Grasso Fabrizio Mariani Florian Genthon Giovanni De Caro Javier Vidal Jose Minana Karim Cherif Luigi Di Domenico Oscar Pereira Stefan Rossi Tirdad Nosrati 2K Shanghai General Manager Julien Bares Liu Jing Production Director Producers Liu Shan Ren Ye Qing Yi Zheng First Violin Art Director Senior Artist Li Ying Jun Xu Jie Lead Animator Animators Yin Ji Shen Yi Xin Wu Xiao Tang Yi Fan Design Team James Crocker Tom Baker 2K International Team Agnès Rosique Alex Bickham Ben Seccombe David Halse Fabrice Poirier Jan Sturm Jean-Paul Hardy Luis De La Camara Burditt Olivier Troit Sandra Melero Simon Turner Snezana Stojanovska Stefan Eder For a complete listing of the Civilization V music credits.Petr Pycha Sound Engineer .2K International Quality Assurance QA Manager Ghulam Khan Take-Two International Operations Anthony Dodd Martin Alway Cat Findlay Nisha Verma Robert Willis Denisa Polcerova OriGinal scOre recOrdinG Philharmonic of Prague Conductor .Andy Brick Concertmasters .Cenda Kotzmann Librarian .Rita Čepurčenko & Miloš Jahoda Orchestral Music Contractor and Producer .Tomáš Kirschner Chorus Master .civilization5.

Actors Robert Heger Martin Klimánek Percussion Piccolo Jiří Skuhra Miroslav Kejmar ml. Alan Melkus Jan Nykrýn Stanislav Kodad Eduard Vaníček Vladimír Zajačik Jiří Zajíc Jindřich Moravec Kamila Puteaney Monika Boušková Basclarinet Bassoon Gražina Biernot Andrea Soukupová Marie Matějková Martina Kritznerová Věra Váchová Romana Hýžová Kateřina Kotešovcová Darina Glatzová Miroslav Plechatý Svatopluk Čech Lumír Vaněk Petr Němeček Altos DoubleBassoon Horns František Langweil Pavel Douba Tomáš Kirschner Petr Hernych Cello Dana Sedmidubská Štěpánka Pýchová Michaela Štefáčková Marie Šmaterová Jana Dvořáková Jana Drábková Ludmila Hudečková Romana Soukupová Miloš Jahoda Jaroslav Matějka Pavel Běloušek Richard Žemlička Petr Malíšek Marek Elznic Věra Anýžová Petr Šporcl Roman Stehlík David Havelík Tenors Trumpet Marek Zvolánek Svatopluk Zaal Jan Fišer Trombone Bass Jiří Novotoný František Zazvonil Petr Klíma Bronislav Palowski Tomáš Hinterholzinger Luboš Moravec Tomáš Fiala Dušan Růžička Viktor Byček Michal Foršt Basses Martin Zelenka Michal Novák Jan Buble Lukáš Verner Václav Hoskovec Aleš Benda Radomír Žalud Jan Prokop Basstrombone Petr Čihák Tuba Harp Karel Malimánek Stáňa Ramešová Flute Tympani Michal krůšek Tomáš Hanzl Miroslav Vácha Martin Vacula Wouter Tukker Jan Socha Vladimír Hambálek Jiří Sejpal Svatopluk Čech ml.Kateřina Gemrotová Martin Šandera Vlastimil Zeman Martin Tupý Oboe Liběna Sequardtová Jan Hodánek Sopranos Viola English Horn Clarinet Jan Mach Vlastimil Mareš Zdeněk Zindel Vladimír Bažant Tomáš Duda Oldřich Smola jun. Jiří Svoboda Ivan Hoznedr Narrator – Morgan Sheppard Son – Rick Pasqualone Cultural Advisor – Vanessa Aspillaga Economic Advisor – Nancy Linari Military Advisor – RF Daley 201 .

without warranty of any kind. Civilization V includes the following open source elements. which are freely distributable pursuant to the MIT License. POP Sound Original Dialog Recordists. tort or otherwise. free of charge. Inc. Rapid XML Copyright © 2006-2010 Marcin Kalicinski. and/ or sell copies of the Software. including without limitation the rights to use. express or implied. including but not limited to the warranties of merchantability. as follows: Lua Copyright © 1994–2010 Lua. Special Thanks Wave Generation. copy. whether in an action of contract. and to permit persons to whom the Software is furnished to do so. publish. distribute. fitness for a particular purpose and non-infringement. Tim West Tim Hoogenakker Dante Fazio Original Dialog Mixers. PUC-Rio. In no event shall the authors or copyright holders be liable for any Inc. to any person obtaining a copy of this software and associated documentation files (the “Software”). modify. damages or other liability. Mind’s Ear VFX Powered by Fork Particle Uses Granny Animation.Science Advisor – John Bentley Alexander the Great – Miró de Monteseppia Askia Mohammad I – Mori Majid Augustus Caesar – Émile Khordoc Catherine the Great – Svetlana Migdissova Darius I – Yassin Alsalman Gandhi – Avtar Sandhu George Washington – Marcel Jeanin Harun Al-Rashid – Laith Marouf Hiawatha – Kanentokon Hemlock Montezuma – Alfredo Camacho Napoléon Bonaparte – Greg Gobbi Oda Nobunaga – Ryosuke Aoike Otto Van Bismark – Heinz Becker Queen Elizabeth – Julia Lenardon Ramesses II – George Saad Ramkhamhaeng – Thon Kongkaewpaisarn Suleiman the Magnificent – Onur Aydemir Wu Zetian – Rachel Lei Xie Contemporary North American Flutes provided by Ken Light. subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Permission is hereby granted. The Software is provided “AS IS”. Amon Olorin Flutes Music Mastery Fox Studios Rick Fox Michael Weber Tim Schmidt Cal Halter Keith Fox Dustin Smith Joe Schmidt Scott Metcalfe. Copyright ©1999-2010 by RAD Game Gwendoline Oliviero 202 . merge. out of or in connection with the Software or the use or other dealings in the Software. Heavy Melody Dave Fraser Daniel Einzig Christopher Fiumano Jenn Kolbe David Boutry Ryan Dixon Michael Lightner Gail Hamrick Sharon Hunter Kate Ryan Michele Shadid 2K IS Team Jordan Katz David Gershik Take-Two Sales Team Take-Two Channel Marketing Team Seth Krauss Take-Two Legal Team Jonathan Washburn Cindi Buckwalter Alan Lewis Meg Maise Siobhan Boes Jason Bergman Brooke Grabrian Thomas M. sublicense. Olano Access Communications KD&E VG Market Rokkan Art Machine RDA CivAnon. POP Sound Brett Rothfeld Anthony Vanchure Stephen Selvaggio Dialog Editor Garrett Montgomery Original Dialog Mixers. to deal in the Software without restriction. arising from.

Oligarchy None Oligarchy None None None None Citizenship Citizenship Collective Rule Effect +1 Food per turn in the Capital City +33% Production when building Wonders +33% growth rate in Capital City -33% Unhappiness production in Capital City Gold cost for buying land reduced by 50% +33% combat strength to units within the empire’s borders +50% construction rate of Settlers +25% construction rate of Workers New cities start with 50% Food necessary to gain a second citizen +1 Happiness for each city connected to the Capital with a trade route +1 Culture in every City +1 Production in every City +25% combat bonus versus Barbarians. Reformation None 50% of excess Happiness added to the amount of Culture per turn Amount of Happiness required to start a Golden None Age reduced by 25% Organized Religion Immediately enter a 6-turn Golden Age 203 . and a notification sent when new Barbarian Camps are spawned within revealed territory +15% combat strength for units in a tile next to other military units -1 Unhappiness for each City with a Garrison Military Units gain double XP from combat Gold cost of Upgrading Military Units reduced by 50% A Great General appears outside the Capital City +2 to Happiness Gain 2 free Policies Honor Honor Honor Honor Honor Honor Piety Piety Piety Piety Piety None None None None None None Classical Era Classical Era Classical Era Classical Era Classical Era None None Discipline Warrior Code Military Caste None None Mandate of Heaven.CharTs and Tables poliCies Policy Name Tradition Tradition Aristocracy Landed Elite Legalism Monarchy Oligarchy Liberty Liberty Citizenship Collective Rule Meritocracy Representation Republic Honor Honor Discipline Military Caste Military Tradition Professional Army Warrior Code Piety Piety Free Religion Mandate of Heaven Organized Religion Reformation Branch Tradition Tradition Tradition Tradition Tradition Tradition Liberty Liberty Liberty Liberty Liberty Liberty Required Era None None None None None None None None None None None None Required Policies None None Aristocracy.

Allied City-States will occasionally gift you Great People +25% more Influence gained from Gold gifts to City-States Allied City-States provide a Science bonus equal to 33% of what they provide for themselves +25% Gold output in the Capital City Purchasing items in cities requires 25% less Gold +3 Production in all coastal Cities +1 Movement and +1 Sight for Naval combat units +1 Happiness from each Luxury Resource Maintenance paid on Roads and Railroads reduced by 20% Immediately enter a 5-turn Golden Age +2 Science from every Trading Post +1 Happiness from every University Gain 2 free Technologies +2 Science from every Specialist +15% Science while the empire is Happy -50% Unhappiness produced from Specialist Population -50% Food consumption by Specialists Culture doubled in all Cities with a World Wonder +50% Great People production rate -25% of Policy Culture costs +33% City Combat Strength +25% construction rate of Buildings +5 Production per City Patronage Patronage Patronage Patronage Patronage Patronage Commerce Commerce Commerce Commerce Commerce Commerce Rationalism Rationalism Rationalism Rationalism Rationalism Rationalism Freedom Freedom Freedom Freedom Freedom Freedom Order Order Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Renaissance Era None Renaissance Era Secularism Renaissance Era None Renaissance Era Free Thought Renaissance Era None Renaissance Era Humanism Renaissance Era None Renaissance Era Renaissance Era Renaissance Era Renaissance Era None None Civil Society Constitution Renaissance Era None Industrial Era Industrial Era None Planned Economy 204 . Scholasticism None Philanthropy None Trade Unions Naval Tradition None Mercantilism None Influence with City-States degrades 25% slower than normal Minimum Influence level with all City-States is 20 Quantity of Resources gifted by City-States increased by 100%.Policy Name Theocracy Patronage Patronage Aesthetics Cultural Diplomacy Educated Elite Philanthropy Scholasticism Commerce Commerce Mercantilism Merchant Navy Naval Tradition Protectionism Trade Unions Rationalism Rationalism Free Thought Humanism Scientific Revolution Secularism Sovereignty Freedom Freedom Civil Society Constitution Democracy Free Speech Universal Suffrage Order Order Communism Branch Piety Required Era Classical Era Required Policies Effect -20% Unhappiness produced by Population in nonOrganized Religion occupied Cities None None Scholasticism Aesthetics. Happiness from gifted Luxuries increased by 50%.

Marble. Pearls. Gold. Cotton. Fascism Effect +25% attack bonus when fighting in friendly territory -50% Unhappiness from number of Cities -10% Gold maintenance cost of Buildings Other players’ City-State Influence Points decrease 33% faster -33% Gold Maintenance cost for Units Quantity of Strategic Resources produced increases by 100% Gold cost of purchasing units reduced by 33%. Gems. Coal. Horses. Marble. Wine. Forest Uranium. -50% Unhappiness in Occupied Cities Wounded military units inflict +25% more damage For 20 turns. Deer. Silver. Forest. Marsh Cattle. Flood Plains Gold. Gold. Oil. Aluminum. Uranium Iron. Coal. Gems. Gems. Silver. Horses. Sheep Iron. Marble. Horses. Gems. Sheep None Iron. Cotton. Incense. Aluminum. Oil. Incense. Sheep None None Ice Oil Iron. Wheat. Jungle Marble. Oil. Ivory. Militarism None Militarism None Police State. Deer. Uranium. Forest. Sheep Iron. Oasis. Furs 205 . Jungle Uranium.Policy Name Nationalism Planned Economy Socialism United Front Autocracy Autocracy Fascism Militarism Police State Populism Total War Branch Order Order Order Order Autocracy Autocracy Autocracy Autocracy Autocracy Autocracy Required Era Industrial Era Industrial Era Industrial Era Industrial Era Industrial Era Industrial Era Industrial Era Industrial Era Industrial Era Industrial Era Required Policies None Socialism None None None Populism. Whales. Wine. Coal. Gems. Uranium. Marble. Aluminum. Silver. Gold. all Military Units receive a 33% attack bonus Terrain Terrain Base Terrain Coast Desert Food 1 0 Production Gold 0 0 1 0 Combat Modifier 0% -33% Movement Cost 1 1 Possible Features Found Ice Possible Resources Found Grassland 2 0 0 -33% 1 Hill Mountain Ocean Plains Snow Tundra 0 0 1 1 0 1 2 0 0 1 0 0 0 0 1 0 0 0 +25% +25% 0% -33% -33% -33% 2 Impassable 1 1 1 1 Fish. Aluminum. Forest. Uranium. Cotton. Oil Iron.

Bananas. Sugar None None None None None 206 . Furs. Gems. Dyes. Fuji Oasis Old Faithful Rivers Rock of Gibraltar Food 0 -3 2 1 0 0 0 1 0 2 -1 0 3 0 0 0 Combat Production Gold Modifier 2 -3 0 1 2 2 0 -1 2 0 0 2 0 2 0 2 3 -3 0 0 3 3 0 0 3 1 0 3 1 3 1 3 0% -33% -33% +25% 0% 0% 0% +25% 0% 0% -33% 0% -33% 0% 0% 0% Movement Cost Impassable 2 1 2 Impassable Impassable Impassable 2 Impassable Impassable 2 Impassable 1 Impassable All Remaining Points Impassable Possible Resources Found None None Wheat. Sugar Uranium. Spices None None Oil. Uranium.Terrain feaTures Feature Terrain Features Barringer Crater Fallout Flood Plains Forest Grand Mesa Great Barrier Reef Ice Jungle Krakatoa Lakes Marsh Mt. Dyes. Silk None None None Oil. Uranium. Deer.

Keyboard ShortcutS Action General Hotkeys Civilopedia Economic Info Military Info Diplomacy Info Social Policies Screen Tech Screen Notification Log Victory Progress Demographics Strategic View Quick Save Quick Load Hex Grid Menu End Turn Next Unit Previous Unit Zoom out Zoom in Capital City View Capital City View Capital City View Zoom in Zoom out Show resource icons Yield icons Game Options Save Load End Turn General Units Move Mode Explore (Automated) Alert Sleep Do Nothing Hotkey F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 G Esc Enter Period Comma + Insert Home End Page Up Page Down Ctrl-R Ctrl-Y Ctrl-O Ctrl-S Ctrl-L Ctrl Space M E A F Spacebar Action Delete the Unit Attack Ranged Attack Set Up Artillery Fortify until healed Air Units Rebase Mode Air Strike Mode Air Sweep Intercept Nuke Mode Civilian Units Found City Build Improvements (Automated) Construct a Road Construct a Railroad Route to Mode Remove Jungle Clear a Marsh Construct a Farm Construct a Trading Post Construct a Camp Construct a Farm Construct a Mine Construct a Plantation Construct a Quarry Construct a Pasture Construct a Fort Construct a Well Create Fishing Boats Create Offshore Platform Remove Forest Cancel Last Mission Construct a Lumber Mill Citadel Hotkey Delete Ctrl-A B S H Alt-R S Alt-S I N B A R R Alt-R Alt-C Alt-C I T H I N P Q P Ctrl-F O F O Alt-C Backspace L C 207 .

Heals 2 Damage if kills a Unit. no defensive bonuses. may not melee attack. Indian Unique Unit None May create Fishing Boats and Offshore Platforms May create and repair land-based Improvements 208 .uniTs Unit Name Cost Ancient Era Units Archer 70 Brute 20 Chariot Archer Galley Hoplite Immortal Jaguar Scout Settler Spearman Trireme War Chariot War Elephant Warrior Work Boat Worker 60 50 60 60 40 25 89 50 60 60 80 40 30 70 Combat Type Archery Melee Mounted Naval Melee Melee Melee Recon Civilian Melee Naval Mounted Mounted Melee Civilian Civilian Ranged Combat Combat Strength Strength Range 4 6 3 5 9 8 6 4 N/A 7 6 3 6 6 N/A N/A 6 N/A 6 3 N/A N/A N/A N/A N/A N/A 4 6 8 N/A N/A N/A 2 N/A 2 2 N/A N/A N/A N/A N/A N/A 2 2 2 N/A N/A N/A Resources Movement Required 2 2 4 3 2 2 2 2 2 2 4 5 3 2 4 2 None None Horses None None None None None None None None None None None None None Technology Required Archery None The Wheel None Bronze Working Bronze Working None None None Bronze Working Sailing The Wheel The Wheel None Sailing None Notes May not melee attack Barbarian replacement for the Warrior May not melee attack. cannot enter deep ocean May not melee attack. and no defensive bonuses Barbarian vessel. Greek Unique Unit Bonus vs Mounted (100). may not enter deep ocean Bonus vs Mounted (100). rough terrain penalty. and no defensive bonuses.Persian Unique Unit Combat Bonus in Jungle (50). rough terrain penalty. Aztec Unique Unit Ignores Terrain Cost Can found a new City Bonus vs Mounted (100) May not melee attack. Heals at Double Rate. Egyptian Unique Unit May not melee attack.

limited visibility. must set up to range attack. no defensive bonuses. Songhai Unique Unit 100 Siege 4 18 2 2 Iron Mathematics Catapult Companion Cavalry Horseman Legion Mohawk Warrior Swordsman Medieval Era Units Camel Archer Cho-Ko-Nu Crossbowman Knight Landsknecht Longbowman Longswordsman Mandekalu Cavalry 100 Siege 4 14 2 2 Iron Mathematics Horseback Riding Horseback Riding Iron Working Iron Working Iron Working 80 80 90 80 80 Mounted Mounted Melee Melee Melee 14 12 13 11 11 N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A 5 4 2 2 2 Horses Horses Iron Iron Iron 150 120 Mounted Archery 10 6 6 18 10 6 18 18 15 10 12 N/A N/A 12 N/A N/A 2 2 2 N/A N/A 2 N/A N/A 3 2 2 3 2 2 2 3 Horses None None Horses None None Iron Horses Chivalry Machinery Machinery Chivalry Civil Service Machinery Steel Chivalry 120 Archery 150 50 120 150 150 Mounted Melee Archery Melee Mounted 209 . combat likely to produce Great Generals. bonus vs cities (10).Unit Name Cost Classical Era Units Ballista Combat Type Ranged Combat Combat Strength Strength Range Resources Movement Required Technology Required Notes May not melee attack. weak to Pikemen. Roman Unique Unit May not melee attack. can move after attacking Roman Unique Unit Iroquois Unique Unit None No defensive bonuses. bonus vs Cities (30). German Unique Unit May not melee attack. must set up to range attack No defensive bonuses. Greek Unique Unit No defensive bonuses. can move after attacking. Arabian Unique Unit May not melee attack. and can move after attacking Bonus vs Mounted (100). British Unique Unit None No defensive bonuses. bonus vs cities (10). no defensive bonuses. may attack twice. can move after attacking. +1 Range . may not melee attack. Chinese Unique Unit May not melee attack No defensive bonuses. limited visibility. can move after attacking.

bonus vs cities (10). no defensive bonuses. limited visibility. Japanese Unique Unit May not melee attack. no defensive bonuses. must set up to range attack May not melee attack. can move after attacking All terrains cost 1 to move.Unit Name Naresuan’s Elephant Pikeman Samurai Cost Combat Type Ranged Combat Combat Strength Strength Range 22 10 18 N/A N/A N/A N/A N/A N/A Resources Movement Required 2 2 2 None None Iron Technology Required Chivalry Civil Service Steel 150 Mounted 100 Melee 150 Melee Trebuchet 170 Siege 6 20 2 2 Iron Physics Notes No defensive bonuses. no defensive bonuses. Siamese Unique Unit Bonus vs Mounted (100) +20% Combat Strength when fighting in open terrain. +25% combat bonus when attacking. no defensive bonuses. must set up to range attack +2 extra Sight. bonus vs cities (10). can move after attacking. can move after attacking. limited visibility. combat bonus against damaged enemy units. Ottoman Unique Unit Penalty on Defense. bonus vs Mounted (50). American Unique Unit French Unique Unit None Renaissance Era Units Cannon Caravel Cavalry 250 Siege 10 15 25 26 7 N/A 2 2 N/A 2 6 3 None None Horses Chemistry Astronomy Military Science Military Science Navigation Gunpowder Metallurgy Gunpowder Gunpowder Gunpowder 100 Naval 260 Mounted Cossack Frigate Janissary Lancer Minuteman Musketeer Musketman 260 Mounted 160 120 Naval Gunpowder 25 30 16 22 16 20 16 N/A 15 N/A N/A N/A N/A N/A N/A 2 N/A N/A N/A N/A N/A 3 5 2 4 2 2 2 Horses Iron None Horses None None None 220 Mounted 120 Gunpowder 120 Gunpowder 120 Gunpowder 210 . can move after attacking Penalty vs Mounted. combat very likely to produce Great Generals. no defensive bonuses. Russian Unique Unit May not melee attack Heals all damage if destroys a unit. may not melee attack Penalty vs Mounted.

may not melee attack. +1 extra Sight. +3 Extra Sight. Bonus vs Cities (10). must set up to range attack. French Unique Unit None May not enter deep ocean. Air Sweep. British Unique Unit Penalty on Defense.Unit Name Rifleman Ship of the Line Cost Combat Type 200 Gunpowder 140 Naval Ranged Combat Combat Strength Strength Range 25 N/A N/A 30 17 2 Resources Movement Required 2 None 5 Iron Technology Required Rifling Navigation Sipahi Industrial Era Units Anti-Aircraft Gun Anti-Tank Gun Artillery Battleship Carrier Destroyer 220 Mounted 22 N/A N/A 5 Horses Metallurgy Notes None May not melee attack. can see Submarines. Bonus vs Helicopters +20% Combat bonus outside friendly territory. +1 Extra Sight. limited visibility Indirect Fire. no defensive bonuses. no defensive bonuses. may not melee attack 300 300 420 Gunpowder Gunpowder Siege 32 32 16 60 30 35 N/A N/A 32 32 N/A 22 2 N/A 3 3 N/A 2 2 2 2 4 5 8 None None None Oil Oil None Radio Replaceable Parts Dynamite Telegraph Flight Electricity 500 Naval 520 Naval 380 Naval Fighter Foreign Legion Infantry Ironclad 420 Air 300 Gunpowder N/A 36 36 25 50 N/A N/A 18 8 N/A N/A 2 N/A 2 2 4 Oil None None Coal Flight Replaceable Parts Replaceable Parts Steam Power 300 Gunpowder 220 Naval 211 . may not melee attack Carries up to 3 Aircraft Units Indirect Fire. Bonus vs Helicopters Bonus vs Tanks Indirect Fire. no movement cost to pillage. Air Recon. weak against ranged attacks. can move after attacking. Interception (40). Bonus vs Submarines (100). Ottoman Unique Unit Interception (100). may not melee attack Interception (100). Bonus vs Aircraft (100).

Bonus vs Helicopters. no defensive bonuses. no defensive bonuses. Air Sweep. bonus vs Tanks. limited visibility. Air Sweep. Ignores terrain costs. Bonus vs Fighters. does massive damage to Cities and Units within blast radius Penalty vs Naval. no defensive bonuses.Unit Name Panzer Cost Combat Type Ranged Combat Combat Strength Strength Range 60 N/A N/A Resources Movement Required 5 Oil Technology Required Combustion 450 Armored Submarine 380 Naval 25 60 3 5 None Refrigeration Tank 450 Armored 50 N/A N/A 4 Oil Combustion Zero Modern Era Atomic Bomb B17 Bomber Guided Missile Helicopter Gunship 420 Air 50 N/A 8 N/A Oil Flight Notes Penalty attacking Cities. can move after attacking. American Unique Unit Penalty vs Naval Cannot be intercepted. Interception (100). unable to capture cities Interception (100). may not melee attack Penalty attacking Cities. limited visibility. Bonus vs Helicopters None Indirect Fire. interception (100). Air Recon. may enter ice tiles. can move after attacking. weak against ranged attacks. +25% combat strength vs Cities. can carry 3 missiles. Japanese Unique Unit Evasion (50). can see Submarines. weak against ranged attacks. German Unique Unit Is invisible to other units. -50% damage from interceptions. may not melee attack 850 Bomb N/A N/A N/A N/A 50 N/A 60 60 70 N/A 10 10 10 8 N/A N/A N/A N/A N/A 6 Uranium Oil Oil None Aluminum Nuclear Fission Radar Radar Satellites Rocketry 520 Air 520 Air 200 Bomb 450 Air Jet Fighter Mechanized Infantry Missile Cruiser 600 Air 440 Gunpowder N/A 50 60 70 N/A 25 10 N/A 3 N/A 4 7 Aluminum None Aluminum Lasers Electronics Robotics 520 Naval 212 . hovering unit. Air Recon.

Unit Name Mobile SAM Modern Armor Nuclear Missile Nuclear Submarine Paratrooper Rocket Artillery Cost Combat Type Ranged Combat Combat Strength Strength Range 40 80 N/A N/A N/A N/A 2 N/A 8 Resources Movement Required 4 4 N/A Aluminum Aluminum Uranium Technology Required Computers Lasers Advanced Ballistics Computers 450 Gunpowder 700 Armored 1200 Bomb 500 Naval 30 70 3 6 Aluminum 350 Gunpowder 40 18 N/A 46 N/A 3 2 3 None Aluminum Radar Rocketry 600 Siege SS Booster SS Cockpit Stealth Bomber Future Era Giant Death Robot SS Engine SS Stasis Chamber 700 Project N/A N/A N/A 150 N/A N/A N/A N/A 80 N/A N/A N/A N/A N/A 20 N/A N/A N/A 2 2 N/A 3 2 2 None None Aluminum Uranium None None Robotics Satellites Stealth Nuclear Fusion Particle Physics Nanotechnology 1000 Project 800 Air 1000 Armored 1000 Project 1000 Project Notes Interception (100). does massive damage to Cities and Units within blast radius Is invisible to other units.may enter ice tiles. bonus vs Submarines (50). One of the spaceship parts required for a Science Victory. Evasion (100). may not melee attack May paradrop up to 5 tiles from friendly territory Indirect Fire. limited visibility One of the spaceship parts required for a Science Victory. may not melee attack. no defensive bonuses. no defensive bonuses. can carry 2 missiles. Air Recon Penalty Attacking Cities. 213 . Penalty vs Naval. bonus vs aircraft (100). limited visibility. can move after attacking One of the spaceship parts required for a Science Victory. no defensive bonuses. bonus vs Helicopters Penalty attacking Cities. bonus vs Cities (10). can see submarines. can move after attacking Evasion (50). 3 are needed to complete the spaceship. One of the spaceship parts required for a Science Victory.

Requires Walls +15% Production of land units. Requires Barracks or Krepost +2 Culture and +2 Happiness. City must border a River +15 XP for all Land Units. +4 Gold +5 Defense +2 Food. +2 Food for each worked Lake tile. doubles amount of Gold given to the enemy if City is captured +3 Happiness. Requires Monument +25% Gold. Aztec Unique Building +2 Food A Russian Unique Building. Songhai Unique Building +25% Production of mounted units.5 Defense to city. provides 1 extra of Luxury Resources near city.buildings Name Cost Ancient Era Buildings Barracks 80 Floating Gardens Granary Krepost Library Monument Paper Maker 120 100 80 80 60 80 Maintenance 1 1 1 1 1 1 1 1 2 3 0 3 3 5 1 0 1 2 Technology Required Bronze Working The Wheel Pottery Bronze Working Writing None Writing Masonry The Wheel Iron Working Philosophy Horseback Riding Construction Mathematics Optics Philosophy Horseback Riding Philosophy Specialist Slots Notes +15 XP for all Land Units +15% Food. city must border a Lake or River. Arabian Unique Building +7. requires Iron nearby Scientist Scientist Walls 100 Water Mill 120 Classical Era Buildings Armory Burial Tomb Circus Colosseum Courthouse Lighthouse Mud Pyramid Mosque Stable 130 120 150 150 200 80 120 100 Temple 120 Medieval Era Buildings Bazaar Castle Forge 120 200 150 Artist 0 3 2 Currency Chivalry Metal Casting Merchant 214 . City must have a source of improved Horses or Ivory nearby +4 Happiness Eliminates Unhappiness from an occupied City +1 Food from Water Tiles. +1 Science for every 2 Citizens in the City. it provides +15 XP for all Land units and reduces the Culture cost of buying new tiles by 50%. +1 Science for every 2 Citizens in the City +2 Culture Chinese Unique Building. city must border coast Artist +5 Culture. city must have a source of improved Horses nearby +3 Culture.

Burial Tomb. Requires Temple. +2 Science from worked Scientist Jungle tiles. Persian Unique Building +2 Production from Sea Resources. Iroquois Unique Building Merchant +25% Gold Each source of city’s Gold and Silver worked produces an extra +3 Gold +2 Culture from nearby Incense and Wine +9 Defense. Indian Unique Building +50% Science. requires Library. City must have at least one improved nearby Sea Resource +4 Happiness. +50% Science. Requires Military Academy Doubles Culture. provides Gold after Flight is learned. Requires Colosseum +15% Production. Requires Museum +50% Production. Requires Barracks or Krepost +5 Culture. Paper Maker +3 Culture. City must border a Mountain +5 Culture. Requires Opera House +50% Science. City cannot be on Hills +20% production of Land Units. City must Artist border a River or Lake Forms a naval trade route with the Capital City. +2 Happiness. Requires Market or Bazaar +15 XP for all Land Units. Siamese Scientist Unique Building Engineer +20% production of Buildings Merchant +25% Gold. Requires Market.Name Garden Harbor Longhouse Market Mint Monastery Mughal Fort University Wat Cost 120 80 80 120 120 120 180 200 200 Maintenance 2 3 2 0 0 2 3 3 2 2 0 3 3 2 3 3 0 2 5 2 3 3 3 2 Technology Required Theology Compass Metal Casting Currency Currency Theology Chivalry Education Education Metal Casting Banking Military Science Archaeology Astronomy Acoustics Scientific Theory Banking Navigation Printing Press Economics Railroad Radio Steam Power Biology Workshop 100 Renaissance Era Buildings Bank 220 Military Academy Museum Observatory Opera House Public School Satrap’s Court Seaport 350 350 180 220 350 220 140 Specialist Slots Notes +25% Great People generation. Requires University or Wat +25% Gold. +25% Production of Naval Units +1 Production from each worked Forest Engineer tile. Requires Walls. Requires 1 Coal -50% Food needed for City Growth Artists Scientist Merchant Theatre 300 Windmill 180 Industrial Era Buildings Arsenal Broadcast Tower Factory Hospital 350 600 300 400 Engineer Engineer 215 . +2 Culture. or Mud Pyramid +50% Science.

Requires River. Requires 1 Uranium +100% Science. Requires Public School +25% Production.Name Military Base Stock Exchange Cost 450 650 Maintenance 4 0 Technology Required Telegraph Electricity Specialist Slots Notes +12 Defense. Requires 1 Aluminum -25% Food needed for City Growth. Requires Factory +4 Happiness. Requires Castle or Mughal Fort +33% Gold. Requires 1 Aluminum. Requires Theatre Modern Era Buildings Hydro Plant Medical Lab Nuclear Plant Research Lab Solar Plant Spaceship Factory Stadium 600 500 600 600 600 450 450 3 3 3 3 3 3 6 Plastics Penicillin Nuclear Fission Plastics Scientist Ecology Robotics Mass Media 216 . Requires Hospital +25% Production. Requires Bank or Satrap’s Merchant Court +1 Production for every tile bordering a River. City must border a Desert +50% Production of Spaceship Parts.

+5 Happiness Gold cost of upgrading military units reduced by 50% +33% Culture in all Cities +1 Production for every Specialist in all Cities +8 Culture empire-wide Free Social Policy Immediately enter a Golden Age +1 Gold from worked water tiles. Requires City to be on coast Enemy Land Units must spend 1 extra Construction Movement Point when inside your territory Theology +33% generation of Great People 217 . must be built within 2 tiles of a mountain.Wonders World Wonders Name Angkor Wat Big Ben Brandenburg Gate Chitchen Itza Cristo Redentor Eiffel Tower Himeji Castle Machu Picchu Notre Dame Pentagon Sistine Chapel Status of Liberty Stonehenge Sydney Opera House Taj Mahal The Colossus The Forbidden Palace The Great Library The Great Lighthouse The Great Wall The Hagia Sophia Cost 300 700 550 450 1200 1000 600 550 500 1200 650 1200 120 1000 600 150 600 150 130 350 300 Culture 1 1 1 1 1 1 4 1 1 1 1 1 8 1 1 1 1 1 1 1 1 Great Person Points +1 Engineer +2 Merchant +2 Scientist +1 Engineer +2 Artist +2 Merchant +2 Engineer +1 Merchant +1 Merchant +2 Merchant +2 Artist +3 Engineer +1 Engineer +2 Artist +2 Artist +1 Merchant +1 Artist +1 Scientist +1 Merchant +1 Engineer +1 Artist Required Technology Theology Economics Military Science Civil Service Telegraph Radio Chivalry Currency Education Radar Acoustics Replaceable Parts Calendar Globalization Printing Press Effect Culture cost of acquiring new tiles reduced by 75% in every city -25% Gold cost for purchasing items in cities Free Great General Length of Golden Ages increased by +50% Culture cost of adopting new Policies reduced by 33% +8 Happiness empire-wide +25% combat strength for all units in friendly territory +20% Gold from Trade Routes. Bronze Working Requires City to be on coast Influence with all City-States increased Banking by 50% Writing Free Technology +1 Movement and +1 Sight for all Naval Sailing Units.

Name The Hanging Gardens The Kremlin The Louvre The Oracle The Porcelain Tower The Pyramids United Nations

Cost 200 650 700 150 400 175 1000

Culture 1 4 1 1 1 1 1

Great Person Points +1 Artist +1 Scientist +2 Artist +1 Scientist +2 Scientist +1 Engineer +2 Merchant

Required Technology Mathematics Acoustics Archaeology Philosophy Education Masonry Globalization

Effect +1 Population in all existing Cities, ‘+3 Happiness Defensive Buildings are 50% more effective 2 free Great Artists appear near the Capital Free Social Policy A Great Scientist appears near the City Worker construction speed increased by 50% Completion triggers voting for the Diplomatic Victory

National Wonders
Name Hermitage Heroic Epic Ironworks National College National Epic Oxford University Palace Cost 310 110 170 120 120 260 0 Building Required in all Culture Cities 0 Museum Barracks or Russian 1 Krepost 1 Workshop or Longhouse 1 Library or Paper Maker 1 Monument 1 University or Wat 1 None Required Technology Archaeology Iron Working Chemistry Writing Philosophy Education None Effect Doubles output of Culture in this City All new Units in this city receive the Morale Promotion +20% Production +50% Science +25% Great People generation in this city Free Technology Indicates the Capital City. Cities connected by a Road to the Capital produce additional Gold. +2 Production, +3 Science, +2 Defense, and +2 Gold

Name Apollo Program SS Booster SS Cockpit SS Engine SS Stasis Chamber

Cost 1200 800 800 800 800 800 1500

Required Technology Rocketry Robotics Satellites Particle Physics Nanotechnology Atomic Theory None

The Manhattan Project Utopia Project

Effect Allows the building of Spaceship Parts 3 Required for the Science Victory 1 Required for the Science Victory 1 Required for the Science Victory 1 Required for the Science Victory Allows the building of Atomic Bombs and Nuclear Missiles Unlocks after fulling exploring 5 Social Policy Branches. Building triggers a Cultural Victory


Name Food Bonus Resources Bananas 1 Cattle 1 Deer 1 Fish 2 Sheep 1 Wheat 1 Strategic Resources Aluminum Coal Horses Iron Oil Uranium 0 0 0 0 0 0 Production Gold 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 3 2 2 2 2 2 2 2 2 2 1 2 Can be Found on Jungle Grasslands Forests, Tundra, or Hills Coast Grasslands, Plains, Deserts, or Hills Flood Plains, Plains Plains, Desert, Tundra, or Hills Grasslands, Plains, or Hills Grasslands, Plains, or Tundra Grasslands, Plains, Desert, Tundra, Snow or Hills Jungle, Marsh,Desert, Tundra, Snow or Ocean Forests, Jungle, Marsh, Grasslands, Plains, Desert, Tundra, Snow or Hills Grasslands, Plains, Desert Jungle, Forest Forest, Tundra Jungle, Grasslands, Plains, Desert, Tundra, Hills Grasslands, Plains, Desert, or Hills Desert or Plains Plains Grasslands, Plains, Desert, Tundra, or Hills Coast Forest Tundra, Desert, or Hills Jungle Flood Plains, Marsh Coast Grasslands, Plains

Improvement needed Plantation Pasture Camp Fishing Boats Pasture Farm Mine Mine Pasture Mine


Revealed by Electricity Revealed by Scientific Theory Revealed by Animal Husbandry Revealed by Iron Working

Offshore Revealed by Biology Platform or Well Revealed by Atomic Mine Theory Plantation Plantation Camp Mine Mine Plantation Camp Quarry Fishing Boats Plantation Mine Plantation Plantation Fishing Boats Plantation

Luxury Resources Cotton 0 Dyes 0 Furs 0 Gems Gold Incense Ivory Marble Pearls Silk Silver Spices Sugar Whales Wine 0 0 0 0 0 0 0 0 0 0 1 0


Name Tile Yields Worker Improvements Camp None Farm +1 Food Fishing Boats None Fort Lumber Mill Mine Offshore Platform Oil Well Pasture Plantation Quarry Trading Post

Improves Resources Ivory, Furs, Deer Wheat Fish, Whales, Pearls

Prerequisite Techs Can be Built on Trapping Agriculture Sailing

Defensive Bonuses +1 Production +1 Production None None None None None +2 Gold

Forests, Tundra, Plains, Hills Grasslands, Plains, Desert Coast Grasslands, Plains, Desert, None Engineering Tundra, Snow None Engineering Forests Iron, Coal, Aluminum, Grasslands, Plains, Desert, Mining Uranium, Gems, Gold, Silver Tundra, Jungle, Snow, Hills Oil Refrigeration Ocean Jungle, Marsh,Desert, Tundra, Oil Biology Snow Grassland, Plains, Desert, Horses, Cattle, Sheep Animal Husbandry Tundra or Hills Bananas, Dyes, Silk, Grasslands, Plains, Desert, Spices, Sugar, Cotton, Wine, Calendar Forests, Marsh, Flood Plains, Incense Jungle Grasslands, Plains, Desert, Marble Masonry Tundra, or Hills Grasslands, Plains, Desert, None Trapping Tundra None None None None None None Grasslands, Plains, Desert, Tundra, Snow Grasslands, Plains, Desert, Tundra, Snow Grasslands, Plains, Desert, Tundra, Snow Grasslands, Plains, Desert, Tundra, Snow Grasslands, Plains, Desert, Tundra, Snow

Great People Improvements Academy Citadel Customs House Landmark Manufactory +5 Science

Defensive Bonuses, 3 damage to adjacent None enemy units +4 Gold +4 Culture +3 Production None None None


Name Ancient Era Agriculture Animal Husbandry Archery Bronze Working Calendar Masonry Mining Pottery Sailing The Wheel Trapping Writing Classical Era Construction Horseback Riding Iron Working Mathematics Optics Philosophy Medieval Era Chivalry Civil Service Compass Currency Education 440 400 340 250 440 Cost 20 35 35 55 70 55 35 35 55 55 55 55 100 100 150 100 80 100

Prerequisite Techs Leads to Techs


Pottery, Animal Husbandry, Archery, Farm Mining Agriculture Trapping, The Wheel Horses, Pasture Agriculture Mathematics Archer Spearman, Hoplite, Immortal, Barracks, Krepost, Mining Iron Working The Colossus, remove Jungle Pottery Theology Stonehenge, Plantation Mining Construction Walls, The Pyramids, Quarry, clear a Marsh Masonry, Bronze Agriculture Mines, remove Forest Working Sailing, Calendar, Granary Agriculture Writing Work Boat, Trireme, The Great Lighthouse, Fishing Pottery Optics Boats Horseback Riding, Chariot Archer, War Chariot, War Elephant, Floating Animal Husbandry Mathematics Gardens, Water Mill, build a Road Animal Husbandry Civil Service Trading Post, Camp Paper Maker, Library, National College, The Great Pottery Philosophy Library, Open Borders None Masonry The Wheel Bronze Working The Wheel, Archery Sailing Writing Civil Service, Horseback Riding, Currency Philosophy, Trapping Optics Mathematics Theology Engineering Chivalry Metal Casting Currency, Engineering Compass Theology, Civil Service Colosseum, The Great Wall, bridges over rivers Horseman, Companion Cavalry, Stable, Circus Swordsman, Mohawk Warrior, Legion, Armory, Heroic Epic, Iron Catapult, Ballista, The Hanging Gardens, Courthouse Lighthouse, Embarking Mud Pyramid, Burial Tomb, Temple, National Epic, The Oracle, Research Agreements Knight, Camel Archer, Naresuan’s Elephant, Mandekalu Cavalry, Mughal Fort, Castle, Himeji Castle, Defensive Pact Treaties Pikeman, Landsknecht, Chichen Itza, +1 Food for Farms along fresh water Harbor Market, Mint, Bazaar, Machu Picchu Wat, University, Oxford University, Notre Dame, The Porcelain Tower

Banking Chivalry Astronomy Chivalry Astronomy, Acoustics, Banking


Workshop Trebuchet Longswordsman. Fort Crossbowman. Education Education. Oil. Seaport Theatre. Bank. Longbowman. Military Academy. Mass Media Combustion 1680 2200 1900 1900 2200 2200 1900 Hospital. The Kremlin Museum. Samurai Monastery. The Forbidden Palace Cannon. Destroyer Carrier. faster embarked movement. Broadcast Tower. The Sistine Chapel. Radio Radar Radar. Fighter. Taj Mahal Rifleman Public School. Sipahi Cavalry. Physics Economics Metallurgy Dynamite Navigation. Panzer Artillery Stock Exchange. Dynamite Fertilizer. Biology. Well Tank. Cossack. Ship of the Line. Garden. Chu-Ko-Nu. Steam Acoustics Power Archaeology. Fertilizer Military Science Dynamite Chemistry. faster road movement Longhouse. embarking across oceans Satrap’s Court. Ironworks Windmill. Brandenburg Gate Frigate. Forge. Printing Press Chemistry Physics. Gunpowder Gunpowder Education Scientific Theory Biology Navigation Economics Military Science. Janissary Lancer. Rifling Biology. Big Ben Farms without Fresh Water yield increased by 1 Musketman. The Louvre Caravel. Coal Archaeology. Metallurgy Rifling Steam Power Unlocks Lumbermill. Musketeer. Telegraph. Aluminum. Hermitage. Railroad 222 . Physics Construction Engineering Iron Working Engineering. Lasers Combustion Refrigeration. Scientific Theory Machinery. Railroad. Philosophy Education Navigation Compass. Scientific Theory Replaceable Parts. Machinery. Angkor Wat. Eiffel Tower Arsenal. Minuteman.Name Engineering Machinery Metal Casting Physics Steel Theology Renaissance Era Acoustics Archaeology Astronomy Banking Chemistry Economics Fertilizer Gunpowder Metallurgy Military Science Navigation Printing Press Rifling Scientific Theory Industrial Era Biology Combustion Dynamite Electricity Flight Radio Railroad Cost 250 440 250 440 440 250 650 1300 650 650 900 900 1300 680 900 1300 900 650 1425 1300 Prerequisite Techs Leads to Techs Mathematics. Steel Printing Press. Chivalry Gunpowder Banking. Observatory. Chemistry Astronomy Printing Press Physics. Steel Gunpowder Economics. Metal Casting Metal Casting Calendar. Steam Power Replaceable Parts Electricity Steam Power Electricity Atomic Theory. Zero Anti-Aircraft Gun. The Hagia Sophia Opera House.

Offshore Platform Anti-Tank Gun. Apollo Program SS Cockpit. Jet Fighter Stadium Atomic Bomb. Replaceable Parts. Cristo Redentor Nuclear Missile The Manhattan Project. Infantry. Mass Media Plastics. Factory. Missile Cruiser Helicopter Gunship. Military Science Electricity Lasers. Sydney Opera House Modern Armor. Advanced Ballistics Globalization. Mobile SAM Solar Plant Mechanized Infantry United Nations. Rocket Artillery. Pentagon Spaceship Factory. B17 Bomber. Penicillin Steam Power Scientific Theory. Combustion Ballistics Radio Computers Atomic Theory Advanced Ballistics Refrigeration Ecology Refrigeration Ecology Radio. Nuclear Plant Medical Lab Research Lab. Guided Missile Stealth Bomber A repeating tech which increases your Score each time its completed SS Stasis Chamber Giant Death Robot SS Engine Advanced Ballistics 3350 Atomic Theory Computers Ecology Electronics Globalization Lasers Mass Media Nuclear Fission Penicillin Plastics Radar Robotics Rocketry Satellites Stealth Future Era Future Tech Nanotechnology Nuclear Fusion Particle Physics 2600 3000 3000 2600 3350 3000 2600 3000 2600 2600 2600 3350 3000 3350 3350 4000 3300 3600 3350 Globalization Computers Particle Physics Stealth. Military Base. Rocketry Nuclear Fusion Lasers Nuclear Fusion Nanotechnology. Combustion Electricity. Lumber Mill Production yield increased by 1.Name Refrigeration Replaceable Parts Steam Power Telegraph Modern Era Cost 2200 1900 1680 2200 Prerequisite Techs Leads to Techs Electricity Plastics. Satellites None Future Tech Future Tech Nanotechnology 223 . SS Booster. Railroad Electronics Nuclear Fusion Nuclear Fission Robotics Unlocks Submarine. faster embarked movement Battleship. Nuclear Fusion Particle Physics Satellites. Robotics. Uranium Nuclear Submarine. Statue of Liberty Ironclad. Foreign Legion. Flight Rocketry. Penicillin Telegraph Ecology Flight. Stealth. Hydro Plant Bomber. Nuclear Fission Combustion Electronics. Paratrooper. Lasers Computers Particle Physics Radar Satellites Particle Physics. Advanced Radar.

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208 Ranged...181 Iroquois.24 Cultural.75.Bonuses.47 Germany.176 England.183 Ottoman.and.Site.of.59.202 Turning.19 Air.54.19....index A Achievements.73.19 Advisor.America.58..75 Unique.Build.19..74 Construction.67 The.216 City.the..196 Culture..War.Bonuses..46..the...70 Declaring.General...162 Building.Strength.Encampments..66 Barbarian... 70.Advisor.53 Naval.55 Workers..Advisor...105 Combat.70 Defending..54 Attacking.Construct.56.119–125 City.Combat..Against.72 Unemployed.Bonus..Buildings....End.65 The.resources..81.59 Ranged...a....19 Economic.171 City.180 India..Advisor..80 230 .V.City-States..Against.61 Acquiring.Victory.73.53 Credits.War.Buildings..175 Civilization.73 Units..a..the..59.186 Russia..65...98 City-States.7 Unit.66 War. 59. 102 Persia.Missions.73 Conquering..City..160 Specialists.95.17..93.During..26.77 City-States..Growth.83. 58.59.....Combat..21.60.210 Combat...63.14..159.Damage......98.6 Advisor.110 Combat.18.Land.50 Getting..12 Civilopedia.Combat.112 Egypt.54.69....68 Combat..45.Combat..End.City-States.69.75 National.215.with.Votes?.in.Strength.67.Advisor... Ending.171 City.57.68.75..79...58 Bonus......54–64.71 Citizens..208 Siege..67 Working.67–74 Captured..56..and..65 Bonus.96–98 City-State. 72.combat.115 Communicating..75 Building.60 Movement.69.58...173 Diplomacy...201 C Cities.70 Where.73 Working..77 How...19 Military.77.96 City-State..Bonus..36 Buildings.Council.18 Rome.Units..61 Combat...58 Terrain.Bomb...71.119.Wonders..Council.7.List..64.City.Land.Banner.179 Greece.54..with.58 Combat.Growth.187 Siam.19.CityStates.63 Bonuses Combat.18 Arabia.Cities..63.of.. 156.List....Panel.Banner.117..Maintenance.66 The. 114 Types.177 France. 218 Negotiating.Combat...Victory..Limitations.63 Air..List..Screen.55..States.List.Advisors..188 Songhai.47.Barbarians.Citizens..55.Combat.Bonuses....Culture.Units..Strength.76 City.Through...with..67 Unemployed.An.218 Great.Build.Empire.57.....Combat.190 Who..201 Foreign.Cities..60.65 Barbarian......Combat.182 Japan....73 Defending..24.75 How.....55.73 Combat.Web...Combat.151...59..75 Building..173 Aztec..Strength.64..27 Contacting..Cities.73 Food.67.City.3.Units..174 China.61 Tutorial.54 XP.Weapons.54..94 Encampments..Victory..86 Zones..67.Influence.69...68.XP.Control..Of.80.27 Advisors..96 Civilizations.117 Civilization.and. Diplomatic.189 United..City....185 B Barbarians.......55.Prerequisites....Cities..Strength.

11 Military.Great....73 Defending.......98..11.26 Experience..Improvements. 107 Rivers..53 Road.Maintenance.4..86 Building.52 Multiplayer..28 Marsh..114 Declaring.Improvements.111.23.Wonders...63 Demographics.....88 Pillaging..194 Maintenance.....Points.Map.10 Leader.Merchant..Info...15 231 .114..103 Golden.109 Great...154.139.3. 90.Diplomacy..Lose...192 Internet/Steam......Post..35.Fort.22...213 Installation..War.16 Leader.During.90 Special.209.....113 G Game.140.Points...104 Great...16..Traits.99 Great....Maintenance.88 Great.80..52..Games.Unit.107 Notification.35.191 Chat.Improvement.People.72.Ages.5 Interception..138....8.32 Fallout...7...52 Movement.28 Ice.a..Orders..96..72.To.28 Forest..Borders.51....of.95 Map.Combat...Improvement..25 Nukes.93.Moves...26.9.192 Local.122.23 Open.68..War.Game.118 Diplomacy.Panel.158 L Leaders.118.11.People..90 Mine..87 Farm.14.with.115 Defending Defending..100 Great.Peoples’.Movement.Terrain.Promotions F Features.Roads.....21 Mods. Jungle.10..24..72.136.114 Negotiating.Improvement..193 Map...98...Roads..57.89 Indirect..117 Load.Screens..51 Naval.11..103..Menu.72. 100.118 Diplomatic...212....99 Great....a. 217 Great.Improvements.111 Unit.People..194 Movement How.101 Great.Fire..97..Map.211....121. 134..See.Leader....28 Fog...90 Repairing. Difficulty.51.Move.Improvements.98.Type.Games. 137 Multiple-Turn..City-States.149...Unit. 105.104 Building.24..54...Railroads.49 E Economic.Improvement.69 Main..25..Improvements.Leader...89 Trading.102.20..Pace.26 Initiating.88 Mini.99...Overview.18 Choose.51 Illegal...99 Generating.Quality.87 Constructing..210.Peace..53 Movement..115 How.101.99.Move.113..58 XP.220 Great.45.126 Gold.......62 Hurry.83..Level...149 N Natural.8.People.Screen.9.Plains..D Defeat.City..191 H Happiness.Values.for.Overview.Scientist.24.and..Overview.Abilities...23 I Improvements..13...Artist..175...124 O Obscuring. 101.21..24 Game.Trade.64.107 Healing..Production... 143..107.History..144..49.9 M Main..Scene.103..28 Flood..Size.General.26 Mine. 114 The.112..105.56.and...28 Feature..8..221 Options..Engineer.18 World..and...114 Diplomacy.23..Roads...28 Oasis...

Score.Combat...85 The..List...Policies.Chart.Progress..Promotions W U X Z Zones.55 Work..81.Wonders.110......114.Research...22 Your....Social.154 Wonders.See.Victory..217 Naval.Units.Info.... 82 218 Terrain..28 How.List.59......List..42...Boats.Resources.70 Constructing.Games.21 Social.8.4 Technology.47.90 Unit.Unit.103...23.48 208 Workers.223 Research.List.86 Unit.145 Unit.Win.. 214.Player.107 Acquiring..70 Production.Menu.46.211.107 Mounted.51..142 World.160 Melee.Unit.61 Simultaneous... 192.93.List..55..Up.219 Luxury..129 National.46 Wonders.13 Settler.58 National.47.List.135 Purchasing.93.Unit...45..Do.of.55..Action.28 Technology.45 Effects.6.Types.46...See..64. 107 Strategic..46 XP..Unit.94.21 System..110 Project.Come....Wonders..Wonders.Screen...84 Choose.Requirements......195 War Against.Wonders.Beakers.98.76.219 Natural.114 Archery.Units.List.5.128 Capturing.Maintenance.Unit..78....List.83.Victory..64 S Save.List.70 Declaring.82 Resources Bonus.85 City-States.53 232 .Panel...63 Promotions.a.Action..103.Abilities.Weapons.Victory.Wonders..159.93 Cultural..Games.91..Peace..74 T V R Railroad.Unit.55 Unit..145 Unit.36.164..56.143 Unique.Unit.132 Natural..Time..Promotions..Units.108.Wonders......Agreements.Control..138 Wonders...55.Workers...and.Special.35.Unit.47.Cost.101.107...Promotions.110 Combat.84.85 Cultural.of..176 Civilian.79.116 Terrain..98..86 Unit.110.195..24 Speeding.218 Steam.Turns........Combat. 221..Resources.54 Air.Victory.Policy..Combat.54.118 Defending.Movement.List..208 Setup...80..218 Where.Units..Menu.63.XP.Unit..Victory.69 Non-Combat.80..126 Worker.83–85 Research...115 Technology.222..Victory.80.38.Resources.122 Negotiating.47...List..117 Victory.118 Turn-Based.92...161 Production.P Palace.52 Research...Screen...86 Unit.8 Social.126 Wonders...82–85 Changing.......17 Tutorials...95..........16.....End.Branches. ..82 Victory.82.59.50.Policies..114 Units Ending..Unit..154 Recon.77.17 Single.105 National.. Diplomatic.List.List.Screen..191..178.45 Creating...83.View.92 Unit..of...35.List.Wonders.81.218 Social....Characteristics.From?...War.Game....Improvements Ruins...Structure..78..7..Barbarians.110 Gunpowder.Unit.76..Tree.128.93–95....63.68 Production.Statistics.47...10 Siege.List.25 Three.Policies..17 Turn..War..140.47.90 Railroads.83.90.99.Game.Research.95... 95..93..145 Puppet.46 Unit..15..115 Technology.Units.145 Gaining...List.98.45 Promotions.Research.95 Workers.46.Knowledge..215. Armored. Unit.76.List..127 107.71 Constructing.. 128..80.Boat.223 Strategic.18 Work...

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