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Adventure Name

Campaign - this is a series of Adventures sharing the same characters or setting that is either episodic or connected by one or more story arcs. A small arc may be distinguished by a mulitpart series of Adventures, e.g. Liberation of Derilyn Part IV: Battle for Derilyn. Adventure is a stand alone story, typically designed by a GM. Frequently an Adventure will take more than one session of play to complete. A linked series of Adventures or a very long adventure may be divided into Parts. This is the equivalent of a TV episode that is "continued next week." The parts of a multipart or continued adventure are labeled with roman numberals (i.e. I, II, III, etc.). An Adventure is divided into two main subdivisions: Chapters and Scenes. Chapters are the main sections of the Adventure and should usually finish in a single play session. Chapters are typically numbered sequentially with arabic numerals. Scenes are subdivisions of Chapters. Most Chapters are divided into one or more Scenes including Cutaway Scenes. Though listed sequentially in an Adventure writeup, Scenes do not necessarily play in a linear order though they may. Scenes are typically named, but not numbered. Scenes occur in a single location and generally feature a single group of player characters. Cutaway Scenes are placed in a separate text box. Encounters are an alternate division to Scenes. Unlike Scenes, Encounters are generally not tied to a specific location and may not occur in a linear order. Encounters can be listed either all at the end of the Adventure or placed inside or between the Chapters where the Encounter is most likely to occur. Encounters have names, but are not numbered.

Chapter I: Scene 1: xxx Scene 2: yyy Scene 3: zzz Encounter abc: Chapter II: Scene 1: xxx Scene 2: yyy Scene 3: zzz Encounter abc: Chapter III: Scene 1: xxx Scene 2: yyy Scene 3: zzz Encounter abc: Chapter IV: Scene 1: xxx Scene 2: yyy Scene 3: zzz Encounter abc: Chapter V: Scene 1: xxx Scene 2: yyy

Scene 3: zzz Encounter abc: Cutaway: xxx


FADE IN: describe the scene, including NPC dialog DISSOLVE TO: next scene

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