P. 1
Games Songs (1)

Games Songs (1)

|Views: 266|Likes:
Published by Ankit MrCub Patel

More info:

Published by: Ankit MrCub Patel on Oct 06, 2011
Copyright:Attribution Non-commercial

Availability:

Read on Scribd mobile: iPhone, iPad and Android.
download as PDF, TXT or read online from Scribd
See more
See less

10/06/2011

pdf

text

original

Sections

  • GETTING ACQUAINTED
  • Outburst
  • The M & M Game
  • Partner Interviews
  • Who Am I?
  • Communication
  • Free Choice Game
  • I Can’t ... I Won’t
  • Rogerian Listening
  • Circle the Circle
  • Me Switch
  • This is My Nose
  • Burst the Balloon
  • How Do You Do?
  • Person to Person
  • Shoe Factory
  • Smaug’s Jewels
  • Zen Clap
  • Who Are We
  • Human Treasure Hunt #1: A Baker’s Dozen
  • Human Treasure Hunt #2 A Baker’s Dozen
  • Group Juggling
  • Values Continuum
  • Making the Difference
  • One And Only
  • Bill of Rights Revisited
  • Alternative Search
  • Action Research + Action Search
  • Adjective Name Game
  • Lifeline
  • My Favorite Place
  • I’m Going To Tahiti
  • Animal Friends
  • Hand Dancing
  • TRUST BUILDING
  • Experiencing Culture
  • The Card Game
  • Freeze
  • Labeling
  • The Ties That Bind Us
  • Yurt Circle
  • Happy Landing
  • Secrets
  • Do Your Own Think
  • Group Polarities
  • The Protector
  • Defuzzing Wheel
  • Rope Grope
  • Sherpa Walk
  • Rabid Nugget Rescue
  • Emergency
  • Prui
  • Money On A Book—Trust Walk
  • Driver’s Ed—Trust Walk
  • Amoeba—Group Trust Walk
  • The Glob
  • Cover The Space
  • Blind
  • Cookie Machine
  • Rattler
  • TEAM BUILDING
  • Blind Line Up
  • Monster
  • The Farmer And The River
  • All Aboard
  • Poetry In Motion
  • The Human Knot
  • The Electric Fence
  • The Diminishing Lead Problem
  • Cross the Great Divide
  • Airport
  • The Great Escape
  • Bridge It
  • Business
  • Excuse Me, I am Looking For
  • Tug of Friendship
  • The Shrinking Ship
  • Dream-Building
  • Everybody Up
  • Natures Towers
  • Popsicle Push-Up
  • Stork Stretch
  • River Crossing (Poison Peanut Butter River)
  • A Bag Full Of Props
  • Group Art
  • House Of Cards
  • Pitch A Tent
  • Carrot Sticks
  • What’s Our Logo
  • What’s On A Penny
  • Word Formation
  • Story Acting
  • N-Numbered Opera Singer/Storyteller
  • ABC Scavenger Hunt
  • Silent Line-Ups
  • Paper Chase
  • Zip, Zap, Zop
  • Number Tag
  • Marshmallows And Toothpicks
  • Situp
  • CLOSURE
  • The Gift Box
  • Positive Bombardment
  • Warm Fuzzies
  • Personal Action Plan
  • A Letter To Myself
  • Balloons, Balloons!
  • Left-Handed Compliments
  • Your Turn
  • Inverse Paranoid Projects
  • Wiggle Handshake
  • Re-Entry Questions
  • Wonderful Shuffle
  • I Wonder Statements
  • Dear Me Letter
  • Reflections and Closure
  • I Learned Statements
  • Removing the Gauntlet
  • MISCELLANEOUS
  • Money Madne$$
  • Saran Wrap Game
  • Toxic Waste Dump
  • SONGS
  • Shark Attack
  • Froggy
  • Singing in the Rain
  • Making Rain
  • Peanut Butter and Jelly
  • I like to Eat Apples and Bananas
  • How do you Feel?
  • Lion Hunt
  • Announcements
  • My Bonnie Lies Over the Ocean
  • Boom Chicka Boom
  • Fast Food
  • Little Bunny Foo Foo
  • Skips Got A Head Like A Ping Pong Ball
  • Cool Cat
  • Little Sally Walker
  • Recycle
  • Flee Fly
  • The Pony Song
  • Noble Captain Kirk
  • Banana Dance
  • Peanut Butter
  • Bootie Rock
  • OS Monkeys
  • OS Spirit Song
  • Get Down
  • Bugaloo
  • Who’s the Best?
  • In the Zoo (“The Farmer in The Dell”)
  • Dino Ditty, Ditty Dum Ditty Do (“Do Wah Diddy Diddy”)
  • Acknowledgements

Operation Snowball Activities & Songs

 2002 Operation Snowball, Inc.

1

Table of Contents
Table of Contents............................................................................................................................ 2 GETTING ACQUAINTED ............................................................................................................ 6 Outburst....................................................................................................................................... 6 The M & M Game....................................................................................................................... 6 Partner Interviews ....................................................................................................................... 6 Who Am I?.................................................................................................................................. 6 Communication........................................................................................................................... 6 Free Choice Game....................................................................................................................... 7 I Can’t ... I Won’t........................................................................................................................ 7 Rogerian Listening...................................................................................................................... 8 Circle the Circle .......................................................................................................................... 8 Me Switch ................................................................................................................................... 8 This is My Nose .......................................................................................................................... 9 Burst the Balloon ........................................................................................................................ 9 How Do You Do? ....................................................................................................................... 9 Person to Person........................................................................................................................ 10 Shoe Factory ............................................................................................................................. 10 Smaug’s Jewels......................................................................................................................... 10 Zen Clap.................................................................................................................................... 11 Who Are We ............................................................................................................................. 11 If I Could Be. . . ........................................................................................................................ 11 Human Treasure Hunt #1: A Baker’s Dozen............................................................................ 12 Human Treasure Hunt #2 A Baker’s Dozen ............................................................................. 12 Group Juggling.......................................................................................................................... 13 Values Continuum .................................................................................................................... 13 Making the Difference .............................................................................................................. 13 One And Only........................................................................................................................... 14 Bill of Rights Revisited............................................................................................................. 14 Alternative Search..................................................................................................................... 15 Action Research + Action Search ............................................................................................. 15 Adjective Name Game.............................................................................................................. 16 Lifeline...................................................................................................................................... 16 My Favorite Place ..................................................................................................................... 16 I’m Going To Tahiti.................................................................................................................. 16 Ha, Ha, Ha................................................................................................................................. 17 Animal Friends.......................................................................................................................... 17 Hand Dancing ........................................................................................................................... 17 TRUST BUILDING...................................................................................................................... 17 Experiencing Culture ................................................................................................................ 17 The Card Game ......................................................................................................................... 17 Freeze........................................................................................................................................ 18

2

Labeling .................................................................................................................................... 18 The Ties That Bind Us.............................................................................................................. 19 Yurt Circle ................................................................................................................................ 19 Happy Landing.......................................................................................................................... 19 Secrets ....................................................................................................................................... 20 Do Your Own Think ................................................................................................................. 20 Group Polarities ........................................................................................................................ 21 The Protector............................................................................................................................. 21 Defuzzing Wheel ...................................................................................................................... 21 Rope Grope ............................................................................................................................... 22 Sherpa Walk.............................................................................................................................. 22 Rabid Nugget Rescue................................................................................................................ 22 Emergency ................................................................................................................................ 23 Prui............................................................................................................................................ 23 Money On A Book—Trust Walk.............................................................................................. 23 Driver’s Ed—Trust Walk.......................................................................................................... 24 Amoeba—Group Trust Walk.................................................................................................... 24 The Glob ................................................................................................................................... 24 Cover The Space ....................................................................................................................... 24 Blind.......................................................................................................................................... 24 Cookie Machine ........................................................................................................................ 25 Rattler........................................................................................................................................ 25 TEAM BUILDING....................................................................................................................... 25 Blind Line Up ........................................................................................................................... 25 Monster ..................................................................................................................................... 25 The Farmer And The River....................................................................................................... 26 All Aboard ................................................................................................................................ 26 Poetry In Motion ....................................................................................................................... 26 The Human Knot....................................................................................................................... 26 The Electric Fence .................................................................................................................... 27 The Diminishing Lead Problem................................................................................................ 27 Cross the Great Divide.............................................................................................................. 27 Airport....................................................................................................................................... 27 The Great Escape ...................................................................................................................... 28 Bridge It .................................................................................................................................... 28 Business .................................................................................................................................... 29 Excuse Me, I am Looking For ... .............................................................................................. 29 Tug of Friendship...................................................................................................................... 29 The Shrinking Ship ................................................................................................................... 29 Dream-Building ........................................................................................................................ 30 Everybody Up ........................................................................................................................... 30 Lap Sit, Step, Touch, Clap ........................................................................................................ 30 Natures Towers ......................................................................................................................... 31 Popsicle Push-Up ...................................................................................................................... 31 Stork Stretch.............................................................................................................................. 31 River Crossing (Poison Peanut Butter River) ........................................................................... 31

3

A Bag Full Of Props ................................................................................................................. 32 Group Art .................................................................................................................................. 32 House Of Cards......................................................................................................................... 32 Pitch A Tent .............................................................................................................................. 32 Carrot Sticks.............................................................................................................................. 33 What’s Our Logo ...................................................................................................................... 33 What’s On A Penny .................................................................................................................. 33 Word Formation........................................................................................................................ 33 Story Acting .............................................................................................................................. 33 Freeze........................................................................................................................................ 33 N-Numbered Opera Singer/Storyteller ..................................................................................... 33 ABC Scavenger Hunt................................................................................................................ 34 Silent Line-Ups ......................................................................................................................... 34 Paper Chase............................................................................................................................... 34 Zip, Zap, Zop ............................................................................................................................ 34 Number Tag .............................................................................................................................. 34 Marshmallows And Toothpicks................................................................................................ 34 Situp .......................................................................................................................................... 35 CLOSURE .................................................................................................................................... 35 The Gift Box ............................................................................................................................. 35 Positive Bombardment.............................................................................................................. 35 Warm Fuzzies ........................................................................................................................... 35 Personal Action Plan................................................................................................................. 35 A Letter To Myself ................................................................................................................... 35 Balloons, Balloons!................................................................................................................... 36 Left-Handed Compliments........................................................................................................ 36 Your Turn.................................................................................................................................. 36 Inverse Paranoid Projects.......................................................................................................... 37 Wiggle Handshake .................................................................................................................... 37 Re-Entry Questions................................................................................................................... 38 Wonderful Shuffle .................................................................................................................... 38 I Wonder Statements................................................................................................................. 38 Dear Me Letter.......................................................................................................................... 39 Reflections and Closure ............................................................................................................ 39 I Learned Statements................................................................................................................. 40 Removing the Gauntlet ............................................................................................................. 40 MISCELLANEOUS ..................................................................................................................... 40 Money Madne$$ ....................................................................................................................... 40 Saran Wrap Game ..................................................................................................................... 41 Toxic Waste Dump ................................................................................................................... 41 SONGS ......................................................................................................................................... 42 Shark Attack.............................................................................................................................. 42 Froggy ....................................................................................................................................... 42 Singing in the Rain.................................................................................................................... 43 Making Rain.............................................................................................................................. 43 Peanut Butter and Jelly ............................................................................................................. 43

4

I like to Eat Apples and Bananas .............................................................................................. 44 How do you Feel? ..................................................................................................................... 44 Lion Hunt .................................................................................................................................. 44 Announcements......................................................................................................................... 44 Par, rump, rump, rump.............................................................................................................. 46 My Bonnie Lies Over the Ocean .............................................................................................. 46 Boom Chicka Boom.................................................................................................................. 46 Fast Food................................................................................................................................... 46 Little Bunny Foo Foo................................................................................................................ 47 Skips Got A Head Like A Ping Pong Ball................................................................................ 48 Cool Cat .................................................................................................................................... 48 Little Sally Walker.................................................................................................................... 48 Recycle...................................................................................................................................... 49 Flee Fly ..................................................................................................................................... 49 The Pony Song.......................................................................................................................... 49 Noble Captain Kirk ................................................................................................................... 49 Banana Dance ........................................................................................................................... 50 Peanut Butter............................................................................................................................. 50 Bootie Rock .............................................................................................................................. 50 OS Monkeys.............................................................................................................................. 51 OS Spirit Song .......................................................................................................................... 51 Get Down .................................................................................................................................. 51 Bugaloo ..................................................................................................................................... 51 Who’s the Best? ........................................................................................................................ 52 In the Zoo (“The Farmer in The Dell”)..................................................................................... 52 Dino Ditty, Ditty Dum Ditty Do (“Do Wah Diddy Diddy”) ........................................................... 52 Acknowledgements....................................................................................................................... 52

5

It may be necessary to use this type of activity at the beginning of each group meeting to get things started and create the right atmosphere. Back — describe your favorite memory. Have group members pair up and share their cards. Lou gets 1 yellow 6 . For example. Was their a common twist among the group’s cards? (Ex.GETTING ACQUAINTED The following activities are suggested to allow group members to get acquainted and practice effective communication techniques with each other. — Everyone’s favorite memory was of family. Instruct them to write or draw answers to the following on the card: Top left hand corner — describe yourself as a cookie.) Communication Ask group members to pair up and sit on the floor back to back. they come back to the group and introduce their partner with the knowledge they have gained. Give each person five different objects. Instruct the group that this is a nonverbal activity. Outburst Have group members take turns introducing themselves by saying their name. The task is to interview their partner and find out as many unique things about him or her as possible. Front center — describe yourself as a weather forecast. describing each of the items and why they chose them. This game can also be done with toilet paper! Partner Interviews Ask participants to pair up with someone in the group that they do not know. (Taking notes is an option. Once the pairs are through interviewing. Bottom left hand corner — describe yourself as an animal. but doesn’t make the game as much fun!) Who Am I? Give each group member an index card. This includes facilitators. where they are from and singing a line from their favorite song. Bottom right hand corner — describe yourself as a feeling. ask each participant to share one thing about themselves for every M & M they have taken. This includes the first discussion group. Bring the group back together when partners are done sharing and discuss what observations people made. Top right hand corner — describe yourself as a tree. The M & M Game Pass a bag of M & M’s around the circle and ask everyone to take as many as they think they need. The partners should have matching objects. (Request that no one eats their M & M’s before receiving all of the instructions!) After the bag has made its way around the circle.

.” 7 . “I won’t” affirms the responsibility for their actions. the designer must communicate to the partner the design the objects have been placed in.. He can end the game at any time. Understanding: They ask questions to gain enough information so they feel they have a good understanding of the focus person’s choice dilemma. they suggest other alternatives the focus person might want to consider. They should have at least 15 items on the list.” for “I can’t.. What other methods did they use to communicate the shape. The role play can go on for about a half-hour to forty minutes. Give partners the opportunity to switch roles. make a habit of correcting people who say “I can’t.” statements. Exploring alternatives: They inquire about alternatives the focus person sees open to him. Ask the group how they adapted to not being able to talk. social life. Once all pairs are finished. etc.. This format is not inflexible. 2.” After you have used this exercise in group. Both partners will take turns saying aloud their “I can’t. color and position of the objects? Free Choice Game This game requires that individuals divide into groups of three. Exploring consequences: They ask questions which cause the focus person to explore the consequences of the alternatives open to him. 1 paper clip and 1 blue ball. I Won’t Have the participants make a list of “I can’t. Partners need to decide who will design first... The partner also cannot talk or turn around. but each person should try to use the same amount of feeling on the “I won’t. 4.... The helper may not make a statement unless he/she first asks permission of the focus person. the questions follow a five-step progression: 1. With permission. Exploring feelings and choosing: They ask questions which encourage the focus person to explore his feelings about the alternatives and their consequences. Often this reaffirmation of responsibility even leads to the transformation of an “I cant” to an “I will.” statements. and to think about what choice he is leaning towards at that point. with appropriate feeling. Groups will naturally jump back and forth among the five stages of decision-making. 3.”. size... The designer should arrange all of the objects in a pattern in front of her/him. (e. The monitor’s job is to encourage the group to follow the five-step process if he senses they are putting the cart before the horse.block. “don’t you feel it would be wiser to . The monitor also steps in if he senses people are making statements disguised as questions. home life. The helper’s job is to help the focus person make her/his own best choice. One person is the focus person. Clarifying: They ask thought-provoking questions to test out some of their own hypotheses and to help the focus person think more deeply about his situation...” Are their “I can’t” statements really statements of something impossible. or are they statements of something possible that they simply refuse to do? Discuss the need for people to be aware of their power of refusal.”). WITHOUT TALKING OR TURNING AROUND. for example he feels they are trying to persuade him toward a given choice. I Can’t .. 5. Ask them to consider their school life. ask them to go back and say their statements out loud with one correction.” Ask them to repeat whatever they have said with the words “I won’t. 1 purple sheet of paper. Generally. crippled and controlled from the outside. Lou’s partner Maria gets 1 of each of the exact same objects. Explain that this may feel funny at first. Once their list is complete. as possible areas from which to draw these statements.. they should choose a partner. The focus person should select a choice in her/his life that she/he would like to discuss with a small group of good listeners. 1 brown crayon. He can and should tell the others if he feels pressured by their questions — if. The helper will do this by asking questions.. “I can’t” implies being unable. The focus person is in control.g. one is the monitor and the third is the helper. When the pair feels that both designs are exact duplicates they can each turn around. This time they will substitute the words “I won’t. Bring the group back together and discuss the difference between “can’t” and “won’t.” statements.

It is the monitor’s role to see that this process takes place. (3) both hands crossed in front of the chest. Circle the Circle Ask the group (12-30) to form a hand-in-hand circle. 8 . so that the previous speaker honestly feels his statement has been understood. One of us starts by saying.e. The first discussant states his position on the issue and a discussion follows. If there’s no match. why work? Fran: Well.. Jerry. through each other (i. Place two large hoops together between two people (resting on their grasped hands).. “Me. or so involved with planning our responses. No winners. Use fairly large hoops for this activity — they are sold in different diameters. Three matches by one of us wins (if we’re playing for baseball cards). In this exercise. Monitor: Fran. You’d have people knowing they’d get a decent wage if they didn’t work so .. No losers. he must summarize the essence of the previous speaker’s statement. the facilitator asks the monitor to change roles with one of the discussants. switch!” At the word switch. or do you want Jerry to repeat his point? This exercise can last as long as the group seems interested and involved in their discussion. and the call keeps alternating until there is a match. before any discussant offers his own point of view. we are so concerned with what we are going to say next. but I think just the opposite would happen.Rogerian Listening This listening exercise is named after Carl Rogers. we switch roles. a pioneer in the counseling field. Jerry: Okay. Example: Fred: . Me Switch First. One person serves as monitor. Jerry: My point was.. See how quickly the participants in the circle can cause the hoops to travel around the circle (over the people) in opposite directions. Fran: But that’s ridiculous.. Fran: Sorry.. but on which the discussants have different views or feelings.. Is that right? Fred: You got it. the others are discussants. and that’s why I’m in favor of a guaranteed. Every now and then. switch!” We each snap into one of the signals again. we snap into one of the three signals. It’s interesting to see what the group’s response is when you ask. (2) one hand pointed up and the other sideways. “Me.. It takes some thought to realize that the entire group is working as a team. why would . Monitor: Wait. It can be done in groups of three or more participants. are you satisfied that Fran understands your argument? Jerry: No. minimum annual income. Monitor: Hold it Fran. hoop through hoop) and back to the originating point. we must master the game’s three signals: (1) hands angled above the eyebrows. Jerry didn’t finish his point and you didn’t restate it before responding.. The monitor helps the discussant find a subject of mutual interest. touching the opposite elbow. that we often tune out or miss the full meaning of what is being said. In typical discussion. “Who won?” after both hoops have circled the circle.. do you want to try again.. if somebody thinks he doesn’t have to work and will get paid anyway. Jerry: Okay. and whoever was the non-caller immediately starts the next round with. you’re saying you favor the guaranteed income because you think it will break the cycle of people staying on welfare and because it will put more money in circulation and thus create more jobs. he’ll work because . The object is for the caller to trap his opponent into making the same signal he did. I’ll tell you.

Switch!” coming right after the other. standing in a circle and facing the center. thank you!” “How do you do?” “Fine. switch!” “Me. scores are added up and a winner is declared. thank you!” Then they continue on around the circle. while pointing to another part. he shouts “I Score!” and must put his hand in the air. It quickly becomes such an eyeball-to-eyeball psych-out showdown that we may find ourselves playing coast to coast. One of us could quite properly respond to him by tugging her chin and saying “This is my chin. The scorekeeper then runs up to the person whose hand is in the air. “This is my head. thank you!” all propriety is finally abandoned and the action begins. On GO. Then we should challenge him to a game and see how long he can keep the chain going before his tongue gets twisted with his anatomy. Can we add even more lift to this madcap affair? How about specifying different forms of locomotion for the trip around the circle — hopping. Burst balloons by jumping on them with both feet. “Fine. sticks his finger in his ear and says “This is my nose?” Chances are. This is My Nose How should we respond when someone approaches us. He walks around the outside of the circle. again.This game is best played ultra-fast. behind our backs. Burst balloons by squeezing them between two people. introducing himself and inquiring. the object is to break as many balloons as possible. but merely extending an invitation to play this new game. or sidestepping. The host shakes the hand of the selected guest. “Fine. shake hands again. when their paths cross somewhere on the other side of the circle. Whoever gets beaten in the race home gets to host the party for the next round. and selects one player by tapping her on the shoulder. The player then tries to break another balloon and earn more points. and marks a point down on his tally sheet. thank you!” But the host proves to be exceedingly gracious (or perhaps just hard of hearing). thank you!” The overly gracious host now asks for a third time. One of us volunteers to be the host. We should explain to him that the object of this ultimate text of hand-eye-mouth coordination is to say the body part the other person has just pointed to. by sitting on them! When a person breaks a balloon. Players stand in scatter formation.” Undoubtedly. switch!” “Me. perhaps. However. ever so solicitously. It is a contest to see who can get back to the starting place — home first. Variations: Break the balloons by putting them between the knees and squeezing them until they break. Or how about making the host and the guest get 9 . Now the formal pleasantries begin. and go through the formalities three more times: “How do you do?” “Fine. with each “Me.” and she might the pat her elbow and insist. pencil and paper for scorekeeper. for he asks again. he’s not attempting to transmit an obscure message. “How do you do?” She tells him her name and responds to his inquiry in her most genteel manner: “Fine. When all balloons are broken. Burst the Balloon What do we need? 30-40 balloons. the host and the guest must stop. “How do you do?” whereupon the guest replies. “How do you do?” all the while shaking the guest’s hand. while the guest runs in the opposite direction. The balloons are blown up and scattered on the floor. When she answers for the third time. The host dashes around the outside of the circle in the direction he was originally going. How Do You Do? We attended this game as party guests. thank you!” “How do you do?” “Fine. some onlooker will wisecrack that these two are in bad shape if they can’t tell one end from the other. skipping.

for the old one is replaced by the treasure-snatcher. This process will probably result in a tangled living sculpture that’s a veritable orthopedic Gordian Knot. we keep the matching feet together so that all the shoes are in proper pairs. for the next 500 years. If some players are inclined to remain Caller for too long. 1. As we all chant. but ideally. If he has selected a sleek new High Techno brand running shoe. But don’t worry — it’s a rare dragon that reigns for more than thirty seconds. we should find ourselves in some semblance of a circle. The Caller names two body parts which the partners must then try to have touch each other. “But where are my shoes?” We can answer that question with a single elegant move. If you get touched by him. and everyone selects an unmatched pair of shoes. Now we have two options. Next. This at least gives everyone the opportunity to confront a new dragon. The person left without a partner after the change becomes the new Caller.) Most people. we remove our shoes and place them in a ceremonial pile in the center.) Everyone else forms a circle around him and tries to steal the treasure without being tagged. upon being given this option. however. Or if you make believe you’re frozen. Smaug the Mighty can range as far from his jewels as he dares. the peak pedal experience begins. Dragons are not known for mercy. If by chance Smaug manages to get everyone before they get his jewels. A popular strategy for treasure-snatching is to sneak up behind and reach between the dragon’s legs to grab the jewels. If the Caller says “person to person. When we do find them. We simply slip out of our captive footwear. Person to Person This game helps bring players closer together in some pretty unusual ways. 3.” everyone must change partners and the Caller selects a partner also. One is to close our eyes and try to identify the owners of the shows we’ve selected. Each player selects a partner while one person remains free to be the Caller. leaving two dozen neatly arranged pairs of shoes waiting to be reclaimed by their rightful and grateful owners. you might catch Smaug unaware. Smaug’s Jewels One person chosen as Smaug stands guard over his jewels. size 6A. “Shoe! Shoe! Shoe!” we shuffle around and try to find the people who are wearing the mates to our shoes. he should just slip his toes in the shoe so he doesn’t turn it into a Low Trashmo. solid as bones. choose the second. we all take three giant steps toward the pile. 10 . and he is blessed with a 13EEE foot. 2. Once we’re all standing around wearing two strange shoes. he has the option to leave you all frozen. impose a time limit for each Caller. The contortions may become comically complicated.around the circle walking backward or with their eyes closed? Or we could exchange pleasantries and race around the circle in pairs. (A handkerchief placed on the ground is a less glamorous but eminently more practical substitute. which requires each player to put on the shoes he has selected. you are instantly frozen in place until the end of the game. just to add to the formal frenzy. and with the high ritual that this game deserves. (The name of this game is actually Olfactory. A good roar and some fancy footwork on the part of the dragon can be nearly as impressive as death breath and thunderbolt tails. neither of which are his own. And then there’s always the mass charge where most get sacrificed but one gets the treasure. Shoe Factory We start by standing in a circle. For example. “nose to knee” would have the two partners bent over with their noses touching each other’s knees.

. her fingers would point to the left. If she used her left hand. I’d be a(n) _____________________ because .” And whichever way her fingers are pointing. saying “Yin”. If I Could Be. . What does that next person do? She places either hand. In this role. . and so that person would go next. . etc. he’s allowed to stand just outside the circle and do or say anything (short of touching a player or blocking her vision) to try to make someone else miss. food. . it’s time for a new round. If I could be a musical instrument. We are people who can move and think but we can’t make magic. I’d be a(n) ___________________ because . I’d be a(n) ________________ because . If I could be a building. The game continues “Yin!” “Yang!” silent clap — at as rapid a pace as possible. . . We are different from each other. I’d be _____________________ because . . until there are just a few Zen masters trying to stay centered amidst the confusion. says the wrong word. However. . If she used her right hand. This exercise is another way of helping students clarify who they are. . “Yin”. (That’s the sound of the well-known Zen clap. facing each other. We can think. If I could be a street. One of us starts the action by placing either hand. talk and do stuff. If I could be a flower. If I could be a tree. Have the students work in pairs and talk about their written responses to such questions as. If I could be a piece of furniture. “Yang. . . When there are only three masters left. I’d be a(n) ______________ because . . Whoever goes next depends on which way the starter’s fingers are pointing. “Who has won the game before it starts?” Who Are We Ask the students to sit in a circle with you. . I’d be an _________ because . “ This done. left or right. . her fingers would be pointing to the person in the direction to the right. 11 .) Whichever way her fingertips point indicates a new starter. on top of her head. . . with fingers extended. of course). insect. If I could be a car. Now the third player has the best part of all. I’d be a(n) _____________ because . Start the discussion by asking the question: Who are we? How would you answer that question if a Martian were to ask that of us. have them form larger groups to share their choices and reasons. . . as a satori heckler.Zen Clap We all sit in a circle. After the group seems to have exhausted the “Who are we?” question you may want to switch your focus to an individual (with his or her permission. I’d be ______________________ because . For such a transgression. until some distracted soul makes the wrong motion. or goes out of turn. . “If I could be any animal (bird.). with fingers extended. right now. She performs a one-handed clap by pointing her fingertips toward anyone else in the circle while saying nothing at all. . But first ask them. . and what they want to do. and so the person to the left of the starter would continue the game. what they want to be. indicates who in the circle goes next. flower. I’d be a(n) _______________ because . I’d be a(n) __________________ because . . who gets the whole process rolling again by placing one hand on top of his head and saying. . he gets to remain in the game. If I could be a bird. . under her chin and says. Here are some ideas to start with: If I could be any animal. If I could be a stage. I’d be a(n) ______________ because . . They never once mentioned that they were “children” or “young people!” High school students and college students can handle this exercise profitably as well. in true New Games style. the daydreamer is banished from the circle of Zen masters. I’d be a(n) _______________ because . If I could be an insect. as we sit here in our circle? This exercise has been used very successfully with elementary school students. Whoever goofs joins the ranks of hecklers. Some examples of what they have said are: We are human beings. as far as we know.

Find someone who can sing three TV commercials.” Find out how they maintain their balance. Found out what they enjoy the most about their jobs. 1. 5. I’d be ____________________ because . I’d be ______________________ because . . . I’d be _______________ because . Speak to the people — please do not use prior knowledge that you have about someone. . 7. Lend ‘em an ear. I’d be __________________________because . 2. 11. bite on! 7.” 3 Find five people who have ways of showing caring in their own families that you like. Find someone whom you don’t know. Find out what makes it special. . 5. Speak to the people — please do not use prior knowledge that you have about someone. . I’d be ______________________________________ because . Carry ‘em away. 12 . Fill out as many as you can of the items on the sheet which I hand to each of you. 9. I’d be _________________because . Find three people who have gotten into a “yelling argument” with their child(ren)/parents at some point in the past. Fill out as many as you can of the items on the items on the sheet which I hand to each of you. 11. . Find three people who feel the same kind of stress on the job as you do. .If I could be a foreign country. . Find someone who feels that “you can’t fight city hall. 1 Find four people who wonder what they “want to be when they grow up. Try to fill in one item for each person you contact . Find two people who see themselves as creative. 8. If I could be a TV show. Put the appropriate name in the space provided. Find someone who can spit watermelon seeds as far as you can. Try to fill in one item for each person you contact . . Find someone who is presently wrestling with a values dilemma in his/her own life. Find five people who have heart at least three “put-downs” today. . . 8. Human Treasure Hunt #1: A Baker’s Dozen The purpose of this activity is for you to catch up on what has been happening in the lives of those people you already know and to get acquainted with people you don’t know. If I could be a movie. 4 Find two people who feel that they have a good balance between their “work life” and “home life. 10. Find someone who remembers a favorite game from age seven. If I could be a game. 13. . 6. . Give it to ‘em (figuratively). Find someone who tends to get carried away in groups. If I could be a record. 4. . Find someone who has “bombed” once in working with a group. Do something about that. . If I could be any color. Find someone who has something for lunch that you would like a bit of. Switch clothes with them.” 6. If I could be a part of speech. I’d be ______________ because . Put the appropriate name in the space provided. Find someone who has a special place. . Find three people who work at least 10 hours each day. Learn it! 9. Have them whisper in your ear what it was about. What brought on the laughter? 10. . I’d be ___________________ because . . If I could be a food. .” 2 Find three people who see themselves more as a “funnybone” than as a “backbone. . Discover the key to their creativity. Find four people who are religious readers of the PEANUTS comic strip. Sit him/her or your lap while listening to the story. . Give it to ‘em! 3. 12. Human Treasure Hunt #2 A Baker’s Dozen The purpose of this activity is for you to catch up on what has been happening in the lives of those people you already know and to get acquainted with people you don’t know. Find someone who needs a shot in the arm. . Find someone who would like to have an uplifting experience this week. Lend a listening ear. Find four people who have had a good laugh in the past week. Find someone who wears some item of clothing the same size as you do.

have available enough comparatively soft. feelings. softies. The students place themselves on the line and negotiate with the people to their right and left to ascertain the correctness of their position. Try keeping the objects going with only six people throwing — now that’s juggling! Values Continuum The continuum can be a real or an imaginary line right down the center of the classroom. i. Have the group stand in a circle facing one another and so that the circle’s diameter is no more than 12-15 feet. with each side of the room representing a different extreme.12. You may want to encourage the staff and participants to come up with their own letters as well. Find someone who has the same size thumb as you do. Group Juggling This simplistic. meanwhile.. That person lobs the ball to a person opposite from him/her and this continues until a person-to-person sequence is set. making our lives more valuable. In order to do that. As our nation moves into its third century. 13 . macro-meter activity has been around for years because it’s easy to teach and fun to accomplish. Find someone who wouldn’t mind getting a back rub from a total stranger. thinking and questioning citizens who have the courage to take a stand. Once everyone knows whom to throw to and receive from. • How far would you go to be popular with your group? • How much personal freedom do you have? • How much freedom do you want? • How do you feel about fighting? • How are you at decisions? • How do you feel about competition? • How much do you want from the family? • How do you feel about school? • How much do you talk to other people? • What percentage of the time are you happy? • How do you feel about teacher and pupil appearance? Making the Difference What is values exploration all about? Making a difference. Making a difference in the quality of life . One person in a group of six keeps the throwable objects nearby and lobs one of them to a person across the circle. we need to move from “I understand” to “take a stand. by-the-numbers.e. Express your thoughts. Students who are at the two opposite ends might profit from discussing their differences. a school district newsletter. Think about an issue of importance to you. Try reversing the sequence. throwable objects (nerf balls. beanbags. 13. . a camp newspaper. . tennis balls) so that there are a few more than one per person. Ask your large group to break up into smaller groups of 5-7. Do no throw to the person next to you. we will need active. or magazine. but often-times very difficult (to do) way of taking a stand — writing a letter to the editor. You may want to turn the letter into a petition — it could be a values clarifying experience for the staff and participants in your program to be presented with the option of signing their names to it.” This activity suggests a seemingly simple (to understand). to address important social values and who have the ability to make a difference. values around this issue in a letter to the editor — or your local newspaper. but this time includes another ball and eventually another until there are six balls being kept aloft simultaneously. throwing to the person you formerly received from. the initiator starts the ball again.

” Questions for the group to discuss: 1. Right to be seen as human. 6. 8. Social injustices do not go away just because we think about them. experiences. Right to express oneself emotionally. Right to freedom on learning. 6. 4. File cards are passed out. 7. Right to a good education. But change is difficult. you’re part of the problem? 4. The descriptions must point out their unique qualities. 14 . After each reading. 5. We may be content with merely expressing our concern. what might you do about them? One And Only Each of us is unique. Bill of Rights Revisited Materials: a copy or copies of the Bill of Rights. Do you believe that “if you’re not part of the solution. Part of us doesn’t want to change. 3. the group tries to guess who wrote it. It’s better to describe personality than physical appearance. What could others do to support you if you were to try to change a habit? What habit would you like to experiment with giving up? What habit would be hardest for you to give up? 5. Do you see any injustices in your school or camp? If so. merely writing a report. or perhaps the advantaged persons feel guilty and feels things should be changed. Right to evaluate staff. or accomplishments — the things that make them unlike any other person in the group. Write a dialogue (or role play it) between the part of you that wants change and the part of you that prefers not to change. One by one. Victims press for change. (b) It might be intriguing to join with staff and/or participants to discuss or seek consensus on the Bill of Rights — what other “rights do you think are crucial to people in our country? In the world? In your program? A group of high school students suggested these rights: 1.Change Read the following: “Ills exist in society. but in what ways do we shot it? Here’s a chance for players to reveal what sets them apart from everyone else. players read the cards they are holding. Right to be responsible. Right to voice opinions with no penalty. or just hard work. which rights are most important — this might suggest another ranking for you to do. What are your reactions to the above? 2. Give players file cards and pencils and ask them to write descriptions of themselves. You might also want to rank them according to which rights seem closest to being abridged today and which are most secure. Use the Bill of Rights to clarify your values related to social issues: (a) first try ranking the ten amendments in the order of their personal importance to you. The goal is to try to guess as quickly as possible the identity of the unique person. he will continue to be hungry. 2. But if someone is hungry. merely taking a picture of the problem. If a player receives his or her own card. Do you see yourself as doing something about some of the ills of society? What? When? 3. Directions: 1. Sometimes it means changing habits or giving up some personal advantage. Collect file cards and shuffle them. Players should not sign their names. 3. Players form a circle and sit on the floor. With regards to your own program. players close their eyes and switch cards. Right to be able to distribute political literature. 2.

The teacher may ask if any of the students would consider using any of the new alternatives in their lives. Where to go on a date. Acting as a team. 2. 5. Discussion to follow. Way to save time. The students are asked to individually brainstorm as many alternatives to the problem as they can think of in the time allotted — generally from three to five minutes or a little longer. 11. Right to dress as one wants. staff. Right to not be put in category. Right to have staff have confidence in us. Start by Listing examples of injustices. Now it’s time to search for actions to speak to the problems which you research has uncovered. brainstorm what you can do to address it. The groups are then to report their results to the class as a whole. Textbooks which exclude or distort minority contributions to America. They might agree to write Self Concepts at this point. 4. Ways to celebrate spring (autumn. Forbidding girls to play in summer baseball leagues. What parallels do you see between these and human rights/rules/laws? What “rights of the natural environment” do you want to preserve/protect in the rules of your program? Perhaps you could title your list an “Ecological Bill of Rights. 10. Taking one problem at a time. This should lead to discussion of life styles and of the importance of considering alternatives to the way we live.” Alternative Search The teacher may start out by saying that for many people life is just a collection of accumulated habits. 3. It might be interesting for you to take an inventory of the rights/rules/laws of nature. 2. Ways to earn (save) money. summer). At the same time. 1. winter.9. this activity could serve as a microcosm for creating a just “world community” and for negotiating the attendant values issues. they are to develop a list of alternative solutions by combining their individual lists and by adding any solution generated in the group setting. When the groups exhaust all the alternatives they can think of within the time allotted — about 10 minutes — they are to choose the three alternatives they like the best and rank the order. Creative ways to give presents. Things to do on a weekend in this town. He then presents the students with a values issue or life problem — little or big — that may touch their lives. 7. Action Research + Action Search This strategy is designed to help you act on your good intentions. and participants in your program to establish a just community. People who constantly litter. oppression. This is a sample list. based upon a mutual understanding of one another’s rights and responsibilities. The students are then formed into groups of three or four. 6. Things to do to improve race relations in our school. 3. What we suggest is that if you fly with the DOVE. and/or violations of your or your program’s bill of rights. depending upon how long it takes the students to run dry. 1. This particular activity can help you. then your brainstorming sessions will also soar: 15 .

when. time.. strange.” take a positive focus on every idea that comes up. my name is _________. saying. as well as reciting the leader’s name and adjective. Vast Number — the more ideas. I will write these letters by next Tuesday. and put an “N” beside those behaviors which you would prefer not to try at this point in time. off beat ideas can lead to humor and laughter (ha. like asking her if she’s written here “smelly” letters yet. signed Helen. and I’m going to Tahiti. avoid killer statements like “that’s stupid.” Adjective Name Game Each person is to identify a positive adjective that begins with the first letter of that person’s first name. are encouraged. who could support you as you seek to implement your contract). The activity begins with the leader starting by introducing him or herself. place a “C” next to those actions which you would consider pursuing. signed Gail. My Favorite Place Have each member imagine their most favorite place or situation. what they would be doing. and I’m taking with me _____________________. “ Hi.Defer Judgment — All ideas are acceptable. Individuals can only go if they take items that begin with the letter that their first name begins with. 16 . Example of contract might include: “I will write a letter to the local paper and to my representatives making them aware of the pollution caused by the local industries. ha). and then have students write down significant events that have effected their lives. etc. take a moment to analyze it by using the following coding: place a “T” next to those actions which you would feel comfortable/effective in trying. Lifeline Have members draw a horizontal time line beginning with birth to current age. When you have your list. different ideas as possible. generate a list of possible solutions to the problem at hand. Have each one then mark off years. Follow the DOVE guidelines. rather than competition. The leader then tells them whether or not they can go to Tahiti or not. smelling. you may find it helpful to commit yourself to writing a contract with yourself (and/or) with another person.. cooperation and energy. hearing. Have them share with others. which. tasting. seeing. with whom. Expand — Try to build on the contributions of your peers. in turn can spark creative ideas (aha). the better chance you have of finding good ideas. hold off criticisms. I’m Going To Tahiti Each member begins by saying the phrase. This cycle is repeated until the last person in the group is introduced and tells the adjectives and names of everyone else in the group.I will support Gail by gently nudging her — I will do this by kidding with her whenever I see her. Offbeat — Try to generate as many weird. where. In order to increase the probability of success in carrying out your good intentions. The next person then identifies him or herself. Encourage students to share the significant parts of their lives with the others in the group.

Ha. Ha Group members lie on the floor with their head on another person’s stomach. the two then pair up looking for others. The Card Game You and your co-facilitator will need to make up a set of cards prior to the group meeting. Start the music and tell the hand dancers to move their hands and bodies in rhythm to the music. etc. Then have everyone act and sound out the animal they have written on their paper. Upon approaching each other. The cards should have things listed on them from the following categories: 17 .). Hand Dancing Divide participants into pairs. Then have each participant tape the paper onto their chests with the writing facing them. Animal Friends Provide each group member with a piece of paper and a writing utensil and ask them to write the name of the animal they would like to be. Have student then seek out other animals who are like them. Please do not engage in any high risk trust activities that involve heights or other dangerous aspects. the group must start over. etc of music to add excitement. Process the activity by discussing what was learned about each individual and the group as a whole. ask each of them to share their pictures with the group. Ha. the word “Ha.. Groups should not attempt medium risk activities before completing low risk activities. The third person says three “Ha’s” and so on. One person starts off as the hand dancer. laughing. at shoulder height with their palms facing forward about one inch apart from the other person’s palms. etc. participants should be encouraged to join with others who are similar.” The second person says: two “Ha’s” : Ha. reverse roles. After groups are formed they move around as a group acting in the manner they would to animal’s enemies. Have them position their hands upright. uttering.Ha. When laughing breaks out. environment. with them standing approximately two feet apart. The trust activities are designated as low and medium risk. and if both are the same animal. When participants finish. the other is the mirror. Number one person begins by saying. Experiencing Culture Pass out paper and crayons or markers. TRUST BUILDING The following activities are suggested for use as trust building activities. age. genres. Switch tempo. gender. turn signs. If there are no exact animal matches. Ask each participant to draw on a sheet of paper something that symbolizes their cultural background (keep in mind that culture includes characteristics like ethnicity. After a minute.

Group members take turns responding to the situation. • Feelings. Once frozen. we can all learn from each other without being forced to believe what someone else believes. Be sure you cannot see through the cards. observe body language. Freeze This is an impromptu acting game where everyone is encouraged to take a positive risk. Each person’s opinion will be accepted. It is best for you as the facilitator to pass out the cards. Announce that no one should be called by these labels just because they were wearing them. asking him or her the following: How are you feeling right now and why? How are others reacting to you? Do you think you would want to continue your conversation with this group? Why or why not? What do you think your card says? If anyone appears to be having a hard time. They have been called in by the principal (you) to share their ideas and advise the school about what action should be taken. As a facilitator. Use these observations as the basis of a discussion later. without looking at it. • They should not try to guess what label they are wearing. but there should be no debate. As a group. The actors on the “stage” must “freeze” in the exact position they were in at the moment of “freezing”.” (You can’t change all of the actors. When they have received a card. no role-playing of drinking situations. • Situations that youth commonly get into The cards should be passed around the group. Labeling The purpose of this game is to allow people to step into someone else’s shoes and “see what they see. no sexual behavior. a member of the audience shouts “freeze” and raises his or her hand. one person replaces an actor on the “stage. The rules — no more than three people in a scene and the scene should be allowed to move for a reasonable amount of time before being frozen. be very careful not to stereotype individuals. Following the cardholder’s response. why we give them to people and how we can avoid labeling. These guidelines will not ruin the game. At the end of the role play. As the principal. clown. Make enough cards for each member in the group. for their actual position may have caused the brainstorm of the “freezer”! The object of “freezing” is to come in to the scene and create a totally different story. being very careful not to reinforce already existing labels by assigning a role to someone who may be classified in that sub-group back home. brown noser. approach each person. but will make it safe and fun for everyone to play without risk of being hurt or offended. On each card write a different label that is often given to a group of people. other group members may share their own view or opinion.) To “freeze” the scene. they are to hold it up to their forehead. feel what they feel”. word or concept on their card. and someone has been caught drinking on school grounds. • They should not reveal what the labels are by direct or indirect comments. brain. interaction and the position people take in the circle. nerd. Remember. Each group member should receive a card. with each member taking one card. leader. discuss what labels feel like. forcing the actors already on the stage to adapt and become “impromptu” actors! Guidelines can also be set on topics — for instance. The group should be sitting in a circle. 18 . bully. but should not look at what the card says. The following rules apply: • Group members are to treat each individual according to the label on his or her forehead. or leave someone feeling badly at the end of the activity. druggie. validate them. no putdowns of other cultures. and no attempt to change someone’s opinion should be made. facial expressions. Examples are: jock.• Issues of concern to youth today • Global issues of concern. The group members will be able to read each other’s labels. The group is to pretend that they are from the same school.

Easy. A yurt stays upright because each part is responsible for supporting the whole. We form a circle with an even number of players. One person ties the ends of the rope to each wrist. When the rower docks successfully. Explain that the rower is the lone survivor from a ship that exploded. we can lean amazingly far forward and backward without falling. standing almost shoulder to shoulder and holding hands. If we get really proficient. possible. we can try counting to three and having the Ins and Outs switch roles while we continue holding hands. is to untangle the cords without untying them. “Out”. yes. The dock worker who saw the explosion is now trying to guide the blind rower to safety. no. we can get our own yurt supporting itself in no time. Each person receives a 3-foot rope. The second partner loops his or her cord through his/her partner’s cord and then ties the ends of the rope to his/her own wrists. and so on. while the others (rocks) may stand. Ask the group members who may have figured it out or think they know the solution to keep it to themselves. The challenge. Tell them you will need two volunteers — one a rower and the other a dock worker.The Ties That Bind Us Divide the group into pairs. With a bit of practice. Some of them should stand in two lines along the channel (boundaries). we can try switching back and forth in rhythm. the next says. We then go around the circle and one person says. The other students are to be the rocks and channel sides. with an interplay of forces in opposition and in harmony at the same time. or bumps into a rock or channel boundary. a chair. each In should be standing between two Outs and vice versa. Explain to the class that this a group activity designated to test their concentration and ability to give and take directions. What could be a better metaphor for New Games? Happy Landing Equipment: One blindfold. as I am sure you have figured out. The rower will be trying to maneuver his boat through a rock-strewn channel and land at the dock. and the Ins lean toward the center of the circle while the Outs lean back. The two partners are now connected. He was blinded in the explosion but escaped in a small rowboat. keeping the structure standing. When we’re finished. Then we count to three. Processing Topics: • patience • creative thinking • perseverance • observation Yurt Circle The name of this game derives from that ingenious Mongolian nomads’ tent in which the roof pushes against the walls in perfect equilibrium. All of us face the center. Once our yurt is stable. kneel or sit at random in the channel area. “In”. The key is to reassure people that it is possible. both he and the dock worker lose their turn and must choose 19 . If we all work together. We all keep our feet stationary and support ourselves with our held hands.

Luck is the residue of design. each member reads aloud the secret he or she has drawn and gives feelings and viewpoints about it.” That is because we place much value/status in using quotations as thought-provokers. Processing: How did it feel to be the rower blindfolded and walking backwards? Which commands were easiest to understand? Which were hardest? Did the rowers trust the dock workers? Did the “rocks” want the rowers to make it? Which rowers went furthest? What accounts for this? Secrets Each member is given a piece of paper and asked to write a secret feeling. but it won’t happen if you don’t wish. One by one. Do Your Own Think We sometimes call this ritual “status quo-tations. You might like to set up a “quotes-wall” in the room and encourage participants to create a quotes quilt relating to self-esteem. goal or though about or thought about themselves which they are willing to share. (Alex Osborn) Behold the turtle — he only makes progress when he sticks his neck out. the quotes that follow may give you some kind food. The author of the “secret” may or may not identify him/herself and share his/her feelings. but often this does occur. Papers are folded and put in a bag or in a pile in the center of the table.replacements. we encourage you to do your own think — you think up your own quotes and add them to the quilt: To try and fail is at least to learn. 20 . Or. You might choose to start your quilt by drawing from the quotes interwoven throughout this book. While the new rower is putting on his blindfold. Each member draws a slip of paper. (Alfred Brandt) The best place to find a helping hand is at the end of your arm. Wishing doesn’t make it happen. Procedure: Set up the boundaries for the channel — sides and length. the “rocks” should change positions in the channel. feeling-provokers and action-provokers. There are no strangers in the world — only friends you have yet to meet. The game continues until everyone has had a turn at being rower or dock worker. The other students should place themselves at random in the channel area to be the rocks and channel sides. to fail to try is to suffer the inestimable loss of what might have been (Chester Barnard) Just as we can throttle our imagination. (Nietzche) We found each other and we are beautiful/and/you go your way/and/I go my way. we can likewise accelerate it. Failure is the line of least persistence. Of course. Have the rower stand at one end wearing a blindfold and standing with his back to the dock worker who will be at the other end of the channel standing on a chair. You do not stand still/and/I do not stand still/and/ If by chance or plan we meet again/Let Us Be Now! (Dick Krajeski) People are like tea bags — they don’t know their own strength until they get into hot water. You are not in this world to go my way/and/I am not in this world to go your way. then opens it up for group discussion. (Branch Rickey) The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently.

or switches roles with the protector (depending on whether he/she needs a rest).. e. It is important for you not to censor or prejudge any of your ideas — these is no right answer to this. Statements can then be created. They are to tag “it” by throwing the ball and hitting “it” below the knees. The group members should then be encouraged to respond to where they have been placed. Now freely associate to this concept by placing any thoughts. The defuzzing wheel is an incredibly flexible vehicle..” The Protector This exercise is a variation of Dodgeball designed to enhance cooperation and provide an experience of a dependent versus a protector. and this person is to try to stop the group from hitting “it. he/she joins the group. drug abuse. citizenship. Trust I trust people very easily.. draw a circle with spokes coming out from it. This should not be attempted until there is a base level of trust. Present a large foam ball. or good camp. racism) in the center of the circle. Shy/Confident. Discussion questions: What was the difference between the two roles? What was similar between the two roles? Does anyone find him/herself in these roles in their lives? Defuzzing Wheel Many value-loaded words are fuzzy concepts — they mean many things to different people. Please feel free to jot down anything that comes to your mind — individual words. pictures. feeling and associations around value-rich issues. In order to become aware of and explicit about your own definitions. wise use of resources. The group forms a circle around two volunteers who start by standing in the center. Some surprises may arise which should be checked out. phrases.. but truthfully. thoughts.. on the spoke leading out from the circle. For instance. I always feel.g. an opportunity to play both roles. These changes can be enacted in role plays. etc. Place the word or concept to be defuzzed (e.. competition. “Ride on!” To start your ride. Give everyone.” “My parents always said I was.. if possible. you could use it to focus on such concepts as: sexism. individuals.. Select two polarities within your group.g. and then discuss their concerns and look at what changes would be needed.. feelings. behaviors. but I always felt. such as: “Other people see me as. conditions. The other center person will be “it’s” protector.. complete sentences.g.. explain that the group working together is to tag one of the two people in the center (who will be identified as “it”). Variation: Identify a polarity. trust/mistrust.Group Polarities This exercise can be used at the beginning of a group or throughout a group’s time together. 21 . e.. Mistrust I don’t trust people at all. At times polarities will develop within your group.. we invite you to use the defuzzing wheel . Ask the group members to place themselves along the horizontal line where they would like to be. e.g. and ask for a volunteer to place others on the horizontal between the polarities.. It is an excellent way to open up areas for exploration. and ask the individual members to physically place themselves along a horizontal line that represents the two extremes..” When “it” is tagged..

they are finished. leading them to an end of the rope. a means of communications must be established in a minimum amount of time. Give the leaders a couple of minutes to discuss communication strategies while you walk back and explain the situation to the now highly organized (?) travelers. Have all of the participants put on blindfolds and get in a line. Variation: Start half of the group at one end and half of the group at the other end. Tell them to find the other end of the rope by using their hands to move along the rope. clucking. over limbs. Use something with a distinctive feel. etc. say “The next semi-human sounds you hear will come from your leaders. over logs.” Try to end up the walk in an area that allows the group to be physically close together. Explain to the remainder of the group that you will return within 5 minutes and that they should take this time to arrange themselves in some way for sightless traveling. having to crawl under and over something. no more than 15) to tie on blindfolds. Tell them they should go to the other end of the rope. Lightly tap two members of the group on the head and tell them to come with you so that you can point out the route. Do not allow the participants to see the course. When they have reached the other end of the rope. etc. clapping. to establish a challenging and enjoyable route. Sherpa Walk Ask the entire group (8. Do not tell them you are doing this. shape. etc. No one is allowed to talk. Include: bashing through some bushes. Spend some time. but can make whatever other sounds they like: whistles. through bushes and shrubs. 1 blindfold per person. what stands out the most for you? Which spoke of your wheel seems to get at the heart of the concept. The problem: Tell your blindfolded travelers that two participants will lead them blindfolded through the course. Equipment/Materials: 50' to 100' of 1/2" diameter rope. prior to the group’s initial meeting. Assure the group that you and one other proctor will be silently attending this walk to provide spotting in case of any potentially risky moves. Guides are not allowed to touch any members of the group. Take your chosen leaders (blindfolds now off) and point out a pre-selected route through which you would like them to lead the group. Partner throws a “rabid nugget” (tennis ball) as far as possible and then verbally (no physical contact) guides his/her 22 . through grass. helps develop trust and cooperation. Explain to the leaders (and eventually the group) that they are not allowed to say anything (language. indoors (rope between chairs). walking next to water (which you can splash threateningly). Rope Grope Location: Outdoors (rope between trees). Mark each end of the rope with a different distinctive feature. Rabid Nugget Rescue Use as a lead-up to Blindfold Soccer.Prioritizing Of all the data now on your defuzzing wheel (your original wheel plus the added ideas from your partners). smell. obviously. So. which association seems to cover the most ground? Place an asterisk next to that spoke. Lay out a course with rope around trees. and note (either in your mind and/or on paper) what makes that association the most significant one for you. As you see the leaders approach. inflections) that the group will understand. Everyone grabs on the rope in front of them.

Procedure: 1. You have just been notified that the dam behind the town where you live has been badly damaged by lightning. you have volunteered to spend the next ten years of your life in an isolated arctic outpost.” Your friend falls down and just lies there. with strains of “Prui? Prui? Prui?” floating around the crowd. What would you do? 3. Suddenly your best friend whispers. You are hungry. Once retrieved. then split into more manageable groups. List in order of least usefulness the things your family would do without. which everyone avoids. friendly creature that grows. You think they might get violent in a minute. Task complete. It is now late at night and raining. if you have a free hand. everyone stands in a group. Prui The Prui (pronounced proo-ee) is a gentle. are included). It seems that the Prui is also a smiling mute. the Prui doesn’t respond. For your efforts you will be well paid and become famous. To do this. Eureka! You have found the Prui at last! Now you can open your eyes and become a part of the Prui to by holding hands. switch roles. you have been instructed to eliminate the ten least useful appliances in your house (irons. and then move along a path chosen by the non-blindfolded student. The walk is made a little trickier by having the pair pick up a telephone book with a penny on each quarter. 23 . All your needs for food. everybody wants to find and become a part of the Prui. Move on to another person. this person opens their eyes. When someone bumps into you. (Your family and pets are safe. The town must be evacuated. If the group is too large. Emergency Directions: Read each of the following problems to the group. Since the Prui can see. The teacher should also participate. Ask one more time just to be sure. “Prui?” If the other person asks “Prui?” back. etc. introduce them to the Prui. You ill also have TV. for when someone bumps into him or her. Unlike the Blob. closes their eyes (or uses blindfolds) and begins milling about. “I’m not going any further and I don’t care. This exercise is particularly intense if a lot of trees or ground dips are part of the search route. radio and movies available. clocks. then you have not found the Prui. When everybody is bumping about. Somehow the other kids sense it’s a fake and start cursing. cold. shake their hand but do not respond. When someone bumps into two clasped hands.) What would you take? 2. It is often fun to ask the students if they would change any of their ideas after they have heard what others have to say. What would you take? 4. but your family has no household insurance. the referee whispers to one of the players that he or she is the Prui. When you bump into someone. one person is blindfolded while the other is expected to guide and lead the blindfolded student. tired and almost there. After a few minutes ask them to share their ideas in turn. shake his or her hand and ask. If you want to get people in touch and feeling comfortable with each other. giving anyone the right to pass. Your group has decided to complete a 30 mile hike in one day. warm clothing and shelter will be met. shakes hands and asks that gentle question. dishwasher. the ball is brought back and placed in a rabid nugget hospital (box). and ask each student to come up with a solution. Money On A Book—Trust Walk As with a normal trust walk pairing. In a long range test of human survival. TV’s.blindfolded partner to the ball. shaking hands. You may take with you a single crate of personal possessions not to exceed 100 pounds (animals and people excluded). they know they have joined the Prui somewhere in the middle and must find their way to the end. In an energy crisis.

The leader quietly points at individuals in the non-blindfolded line. These lines face each other. Members are divided into two groups of equal numbers. forming triangles with their bodies. Variations include having members grab a partner’s hand. The two groups then form two lines on opposite sides of the rectangle. Cover The Space Designate a space that is in the form of a rectangle using 4 chairs. There must be no talking. Encourage members to form a circle and pair up with someone else. When pointed at. ask the pairs to switch roles. each individual will cross to the other line. Blindfolds should be placed over the “cars” eyes. without physically contacting anyone else. no contact. and be even distributed throughout the rectangle. Drivers should stand behind the car and place hands on the shoulder (steering wheel). Blind This game uses the premise of Cover the Space. crawl. One line is blindfolded. The leader tells the group how they are doing. The Glob Provide each participant with 5 pieces of tape and instruct them to roll the tape so it will stick to their body in five different places. The group is then asked to move as a group through obstacles. so that members will not be uncomfortable. Stop the activity by yelling stop or by some other means and have the pairs switch roles. and take a blindfolded member and then physically guide them around the space inside the triangle. slow motion. get to corners and sidelines. backwards.Driver’s Ed—Trust Walk Have group members form pairs. Continue process until all five pieces of tape have been stuck so the group becomes a glob. After a while. ask members to make sure that they cover as much space as possible. the leader can ask the airs to move faster. etc. Have one individual decide who will be the “driver” and the other decide who will be the “car. and reinitiates the activity. Members need to keep moving at all times. This provides a great opportunity to allow your group members to get to know one another. A rectangle of space is made using the same method as in Cover the Space. Drivers should safely guide their cars around the room without having any accidents. Call out “stick” again and have the pairs move to another pair. The leader shouts “FREEZE” and the group should be evenly distributed around the space. Have them then walk around the room for 10-20 seconds. and to always move to empty spaces. After a while. making a group of four.” Have the car tell the driver what type of vehicle they would like to be. The game can also be played using the same rules as cover the space. 24 . Have group members start walking around the space. or other objects as corner markers. and members must continue moving. trash cans. Amoeba—Group Trust Walk The group is loosely tied together with a rope. Call out the word “stick” and have the partners choose one piece of tape on each other and stick those two pieces of tape together. To make the game more difficult. then face them forward with their arms crossed over their chest with elbows pointing out as bumpers.

When the hunter locates the prey by tagging.” ask the participants. The two players are allowed to move freely within the circle. and other clothing accessories that could scratch or poke someone. ask each group member to put on a blindfold. Each person is given a bottle filled with coins. Take time to discuss the activity afterwards. asking the participants what it felt like to be blind. One person is designated as the hunter. The rest of the group. and one backwards to maintain balance. and one of the bakers become a cookie. TEAM BUILDING The following activities are suggested for use as team building initiatives. Two lines are then formed.) Once everyone has become “legally blind. Elbows should be bent with forearms placed in front of body. with palms facing up.Cookie Machine Participants are first asked to remove all jewelry. Monster The group task is to create a monster. day and year to each other. the other as the pray. The cookie then becomes a baker. Pay attention to the different methods people use to communicate their month. Forearms should be alternated. The hunter shakes his rattle in an attempt to locate the prey. the prey must respond. You may offer a little assistance by telling them which side of the room the youngest person should be on and which side the “most experienced” person should be on. day and year. The hunter and pray are taken to opposite ends of the circle and spun to disorient them. and each member places one foot forward. For every rattle the hunter makes. Two strong bakers should be placed at the end of the oven to assist the cookie out of it. and prevent the players from leaving the circle. to line up chronologically by birthdate — month. with one player’s arms flanked by the arms of the players in front of him/her. As observer. and then slides into the oven. gleefully sing what kind of cookie the person is. The group then draws closer together. and then bounce the cookie along the conveyor belt. Rattler The group forms a circle. the prey becomes a hunter. belts) and begins by announcing what type of cookie he or she wants to be. The group member who is to be the cookie should also have removed all clothing accessories (glasses. Blind Line Up Before giving any instructions. and they must all be connected. watch who takes leadership in the activity. who serve as bakers. with members standing shoulder to shoulder. watches. 25 . The hunter then attempts to locate the prey by following the sound. and what perceptions they had while working on the activity. The members forming the circle provide safety. within the following guidelines: • The monster must be made up of all the group members. Share your observations. Two individuals are selected and blindfolded. and the hunter selects a person from the circle to become a prey. without talking. a baby rattle – something that makes noise. (Old sheets or bandannas work well.

if he leaves the fox alone with the chicken. VERY IMPORTANT: In order to keep the activity safe. This means that the entire group must stand in the spaceship (the square). For the sake of any facilitator who does not have the answer. and likewise.. The Farmer And The River Break your group into smaller groups of four.• The monster must have five feet on the ground. (i. but not unattainable!) Some additional challenges — if certain individuals are taking charge and monopolizing the planning process. It can have only five arms waving in the air like tentacles. it is possible for lightning to strike and take their voice away! Other individuals can be made blind (close their eyes or blindfold them). deep river in a rowboat which will only hold two at a time. no more. divided in half would be five. take the grain across to the fox. They get six legs and six arms. (To figure out the number of feet and arms. The group then sets the poem to motion. Process this activity by discussing who took leadership. the fox will feast. the chicken would eat the grain if left behind unattended. come back for the fox.a group of ten. Your group members are astronauts. without falling apart! (You may want to make tape marks on the floor. and they must get into the spaceship before it blasts off. If anyone falls out during the count of 30. creating a mini-skit! The Human Knot The group stands in a circle. The only restriction is you cannot hold the hand of the person standing next to you. the farmer must take the chicken over.) • The monster must make three noises. take the fox across and bring the chicken back. the group must start over. chicken. without any part of their bodies touching the ground outside of the spaceship for a count of 30. When processing this activity. The only restrictions here are you cannot take the hand of the person standing next to you. Each person puts in his or her right hand and takes someone else’s right hand. no more. divide the group in half and add one. However. each group of four has to figure out the following problem: The farmer has to get the fox. no less. feet moving and noises sounding. ask how people felt when they had to start over. In each group of four. no less. Each person then puts in his or her left hand and takes someone else’s left hand. Once the roles are established. fox and bag of grain. then come back again for the chicken! All Aboard Mark a one foot by one foot square on the floor with masking tape. and you cannot take the left hand of the person who’s right hand 26 . the members must decide who will play the following roles — farmer. with each member contributing one line. the chicken and the bag of grain across a wide. and if anything could have been done differently. There are no trick answers. Make the distance challenging. This square has just become a spaceship.e. there should be no standing or sitting on people’s shoulders.. and how did people deal with that frustration? How does this activity relate to real life? Poetry In Motion The group works together to create a poem. • The monster must be able to move from one spot to another with arms waving. how the group solved the problem. shoulders touching. facing in. How many times did they change the plan and why? Who were the leaders? How did it feel to get frustrated.

all those in contact with that beam are “dead” and must attempt another crossing. If their feet become detached. Divide the group into pairs. arms and bodies by climbing over. require that everyone wears blindfolds. The distance can vary with the estimated strength of the groups. such as chairs. 27 . two separate circles. both members must return to the start. (4) If the carried person touches the ground while being transported. (2) If the conductive beam (a small diameter log) touches the wire. Rules: (1) To cross the open area a person must be carried. Directions: 1. Caution: (1) Be careful not to let the more enthusiastic people literally throw other participants 7-8' in the air over the rope. Variations: The object can be to move the entire group across the distance in as few trips as possible (this changes the emphasis from speed to efficiently). (3) The only person allowed to walk (run) across the open area is the last person. shoes and so forth).. Have at least three people available as spotters. he is “dead” and must attempt the crossing again. the group must untangle the knot of hands.” One pair runs the course. Group has an area which everyone must get around or across without feet becoming detached. are placed on the runway. a blindfold. Any person touching the individual as he touches the wire must also return for another crossing. The width of a football field is a very physical distance. (4) The trees or other supports which hold up the “wire” cannot be safely touched and so cannot be of assistance in the problem. (5) The number of people being carried and carrying can vary with the strength and/or imagination of the group. or a figure eight. To include more of a trust factor. (3) An “electric field” extends from the wire to the ground and cannot be penetrated. under and through.you are already holding. boxes. i. boxes. The Diminishing Lead Problem Object: To move a group or series of groups (teams) across an open field as quickly as possible. 3. Be careful not to use objects that will be harmful if stepped on or bumped into. Cross the Great Divide Location: Indoor or Outdoor — any open space with a marked-of area. one-to-one is not the only way. injury will result! (2) Do not let the last person perform a head first dive into the shoulder roll. The pilot is blindfolded and stands at the opposite end. the group must begin again. In this activity. The air traffic controller stands at one end of the runway. Without breaking hands.e. until they are left standing in a circle. books. players rely on senses other than sight. The rest of the players become the runway by forming two lines about eight feet apart with the lines facing each other. Rules: (1) If a participant touches the fence (rope). Obstacles. they use radar and complicated instruments rather than relying only on the vision of the pilot. (2) The carrier must return and be carried himself. 2. Materials: Objects found in the room (chairs. books. shoes and so on. The Electric Fence Object: To transport a group over an “electrified” wire or fence using only themselves and a conductive beam. One person becomes the “pilot” while the other partner is the “air traffic controller. Airport When large airliners land. Participants form a line with sides of feet touching.

representative meeting. Procedure: Explain to both groups that the tangible purpose of this exercise is for each separate group to build a bridge toward the other group (sheet) so that the bridges meet and look as much alike as possible. remind them that they must not look on the other side of the sheet. Cross a treacherous. Climb over a 20 foot smooth barricade. You will also need the following items to be used by both group: 2 card tables. The countries have a common language but the dialects differ considerably. they will need to overcome the following obstacles: 1. The group is to decide on three things that would be useful to their escape. murky river. In order to establish a necessary dialogue between groups. the word top means bottom. side means under and laugh means high. a new representative should be chosen each time. discussion and building time. The river is plagued by bad weather and almost constant fog. First 5 min. The terminology change papers should read something like this: Side A. decision-making and creativity. 2 rooms.e. 6. one set for each group: 4 styrofoam cups. Travel through an entangled. Second 5 min. Break out of thick walled hut. Only one member from each group may talk at each meeting. Negotiate an intense barbed wire fence. 28 . They will have nothing else at their disposal. 1 sheet or blanket. food is pretty much gone and to stay there would probably mean that they would perish. 1 small box of LEGO or Tinker Toys or the like. The Great Escape This exercise can bring about some lively conversation. sticking out your tongue means how many and crisscross means parallel. discussion and building time back at the site. Try fabricating a story about two countries that are separated by a body of water but want to establish a trade and cultural relationship. Third (final) 5 min. 1 roll of masking tape. and these two individuals sit facing one another.The controller verbally guides the pilot down the runway so that the pilot avoids obstacles and the people on either side. i. deep tropical forest. meeting of the chosen group representative in a separate room. The group is told they are trapped in a hut in the middle of a large forest. No comments from the group are allowed during this time (only laughter!). Cross a malarial swamp. It can be used as a tool in working toward improvisation. 1 chair for each person. representative meeting. 5 min. Side B. 8 . The timing of the planning and building sessions should look like this: Separate groups are shown their building area and props and are given seven minutes to talk over the problems of building the bridge (amongst themselves. 1 paper and pencil (or pen). To reach safety. 7 min. separate from the other people in the room. 3. Do not offer any guidelines except to say that only the offered props may be used. 5. 4. 10 min. Set-up: Place all props for each group on separate tables. As the members adjourn to the meeting room. 1 set of terminology. not with the other group) and to begin construction if they choose to. The group cannot use things like helicopters or magical devices like laser guns. race to get the work accomplished.8" small diameter sticks (to be gathered previously by the participants). three five-minute meetings have been arranged (be very strict on the timing) at a common meeting site (another room). 2. the word tape means wide. Bridge It You will need the following props x 2. offer blindfolds if necessary..

When their partner comes into their shop to buy something. Stage Two (16 minutes). Include more small blocks than large ones. color. Split your group into pairs and then send each half to opposite ends of your room.g. If they succeed again. they find that they just don’t have it in stock. These two stages are structured to allow enough time to complete the problem in a class period (45-50 minutes). From the START. everyone’s feet must be inside of the perimeter for a predetermined time. Make the first perimeter large enough to guarantee success. There can be a discussion afterward on other possible outcomes. 15 seconds. Continue this as long as the group is willing. Tug of Friendship can also be played by stretching the rope out straight and having people sit on both sides of it. You can use either a 6-8 foot rope. the entire group should be able to come up to a standing position.. This building period is timed. Plan your tower (architects) and practice building a prototype or two (builders). If everyone pulls in harmony. Tug of Friendship A large group of people sit in a circle holding on to a thick rope that is inside the circle in front of their feet. Excuse Me. Instruct the group to stand inside of your circle or square. number of blocks. 29 . The Shrinking Ship This is a great activity for team building and decision making. You may take the blocks from the container and build as many practice towers as you like (lots of trial and error). and the height of the tower. There are two stages to this problem. The company you own won an invitation to build a small scale tower to prove that your architects and builders can do it for the least cost and the highest profit. they can help each other up. Encourage them to come to a conclusion one way or another. The rope is tied together to make a large loop. size.. Give the pairs a set time for this role play. ask the group if they would be willing to make the circle smaller. If everyone pulls on the rope.g. equally. They are to then convince the customer to purchase something similar. After recording the final time. material. The other partner is informed that they want to purchase something very specific. It’s a great cooperative alternative to Tug of War. ask them to consider an even smaller circle. Stage One (20 minutes). newspaper or segmented hula hoop (4 segments). style. One-half is told that they work in a clothes shop. e.Business Your group (keep the numbers small: 4-5) is charged with construction of a freestanding tower of any shape or size using only the provided building materials. your group must construct a freestanding tower (erect enough to be measured by the judge). I am Looking For . They are to consider the reasons they want it. but at the end of this stage all the blocks must be disengaged and place back in the box. Obviously other invited contractors will be clawing to the same mercenary gains.. facing each other in two lines. the three BIG BUSINESS GRAPHS are used to determine your result: the profit. This is an exercise in persuasion and compromise. Have them decide on the actual size. Once they have experienced success from the first round. Clarification and Real Life $ Hints.. e. and their wages are based on a commission. Allow 200 LEGO blocks (or a facsimile) per team.

The real fun of the game starts after the sitting circle has been formed. Then the mind starts seeking a way. (2) Foot contact with the same electrical set-up. Touch. Then the hand seeks other hands to help. taking three steps backwards. standing shoulder to shoulder. . creating a sitting circle. Belonging to all the hands who build. But your world and my world. it’s a wonderful way to bring a group together to end a session. 2. until the entire group eventually makes an attempt. by Langston Hughes Questions 1. Lap Sit. then four. and hands are tightly grasped. Martin Luther King had a dream which he did not live to see fulfilled What dream do you want to realize in your lifetime? Everybody Up Using this initiative exercise is a useful way to introduce the concept of group cooperation. What ways have you found to be effective in “inviting” other to share your dream? 3. From this stylized sitting position. If the pair is successful (most are). Something that began as a simple cooperative stunt becomes an initiative problem that includes the entire group.Dream-Building When a man starts out to build a world. Clap A group of players form a tight circle. . etc. ask them to seek another partner and try standing up with three people. Not my world alone. But a community dream. etc. (3) All derrieres off the ground at the same time. What is something which you have “started out to build” in your own life. Each person holds the waist of the one directly in front of him. Ask two people of approximately the same size to sit on the ground (gym floor) facing one another so that the bottoms of their feet are opposed. and then everyone turns to their right (or left). the players or gravity. It is possible to get whole schools in a single circle. clapping three times. touching the ground outside the circle. knees are bent. . but the stepping challenge becomes much more difficult. Regardless of who wins. . The players then try to sit on the knees (not the thighs) of the player behind them. everyone takes one side step toward the center of the circle to tighten it. Are there any dreams which you now have that you would like the staff and/or participants of this program to share in? 4. Thus the dream becomes not one man’s dream. . .. Do not allow interlocked arms for safety reasons (shoulder dislocation possibilities). 30 . An alternate or additional way to present this problem is to ask the participants to sit back-to-back and try to stand as a pair. This last task usually leaves the entire group in a cheerful heap on the floor. Criteria for a successful attempt are: (1) Hands grasped so that an electric current could pass through the group. by using a variety of collective actions suggested and attempted by the players: holding arms out to the side. Step. Do you have any ideas about how to build a better sense of “community” in this program? 5. a trio. ask the duo to try and pull themselves into an upright standing positions. He starts first with himself.

ask the group to continue to add people to one of the quad arrangements in an attempt to include the whole group (4 to infinity) in a mass popsicle push-up. There is only one way to cross this river without being poisoned — on magic floating folders (manila 31 . observers and judges can talk about their feelings and thoughts stemming from the activity. This “stretcher” is not designed for everyone’s body. as if preparing to do a push-up. If one of the participants has trouble getting up (foot pressure on their back might cause a problem). As you attempt this movement. everybody does a push-up. at right angles to the first person so that the tops of his/her feet are on top of the first person’s lower back. Popsicle Push-Up This cooperative activity can be used as a simple four-person stunt. most sturdy and most ecologically sound. or you can continue to add people ending up with a useful large group initiative problem. All four should be face down with their instep on someone’s back. River Crossing (Poison Peanut Butter River) Your group is now going to attempt to cross a poison peanut butter river. After the twenty minutes of tower building is completed and judged. After the planning session. The task is to be completed in twenty minutes and each group is given an additional five minutes to plan. there will be four raised bodies. Split into groups of three. stand facing each other in a triangular configuration. on their partner’s knee). Right! So. Stork Stretch Do a few back-of-the-leg warm-up activities and individual limberness exercises before trying this triad stretch. The third person repeats the procedure. The fourth person fits in this weave so as to connect everyone in a square configuration. One person raises his/her right leg and places the right foot on the right though of the person to their right. the rest of the task is to be completed without talking. all try to lean over and place their head on their right knee (or depending upon the triangular rapport. with only eight hands touching the ground. a certain tightening of the hamstring will occur. but the cooperative results are worth an attempt. After your groups of four have had some fun with this quartet push-up (including a 360 degree rotation attempt while in the up position — doomed for failure. best looking. simple but impressive. it’s width to be determined by you. offering the advantage of a head start. each group. After achieving this unique balanced position. it’s everyone’s right leg as parallel to the ground as possible. accompanied by various deep-throated guttural sounds. To set up the initial four-person attempt. builders. The left legs (3 of them in most groups) support the trio. a roll of masking tape and some airplane glue. If done together. The second person lies face down. One observer is selected from each group to observe and report on how their group completed the task. as that person continues the identical action to their right. who can do at least one push-up. The only materials provided each group are a ball of string. the facilitator. Each group goes outside and finds objects to use in building a tower. Ask one person to lie face down on the ground. There is more than one solution. ask for four volunteers. The towers can be judged for the highest. as the right leg is supported to the right hand partner’s thigh. but worth a laugh or two). and that the “permanently prone” individual should attempt a push-up on the count of two. using the second person as their foot rest. tell him/her that you will give a 1-2-3 Go count.Natures Towers Form small groups of four to eight people. One person is selected from each group to form a panel of judges. On a signal.

food items. you can make the activity more challenging by sending a “paper shark” to eat one or even two of the manila folders. (You can make is a little more challenging by making the person who has been poisoned now cross on one foot!) 3. thereby forcing the group to make the crossing on the remaining folders.folders. etc. tools. No other props can be used. 32 . and a dog/cat in the yard. Ask them to open their eyes and pass their paper to the person next to them. The group must all cross at the same time. a door. The tent should be large enough to protect the entire group. You can also blindfold one member of the group. etc. the group must cross the poison peanut butter river on the folders. then have them turn the paper over and draw the outline of a house without windows or doors. Be sure to stress that everyone in the group must be part of the skit. Following the same procedure as the group to draw windows. to “pitch a tent” using the materials. To determine the number of folders you need. school supplies) and assign them the task of creating a short skit using all the props provided. and have each member put their name on it. The group must keep all members safe at all times! 4. Group Art Tell group members that you will all together draw a picture. a fence. a sun in the sky. blow on the house or shake the table.. Provide everyone with a sheet of paper. abiding by the following rules: 1. The first persona may not get off on the far bank until the last person is safely on board. Allow the group 3-5 minutes of brainstorming before touching the materials. A Bag Full Of Props Give the group one bag of props consisting of 5-10 items (Example: cup. count the number of group members and divide in half. Afterwards. Allow the group 5-7 minutes to construct the tent. It is always better to start with too many than not enough! Now. Give each group a pile of newspapers and a roll of masking tape. Instruct them that they are to engineer and build a fortress capable of withstanding the harsh environment (wind. 2. Instruct the group. toys. With their eyes closed. If a group member happens to dip a foot in the poison peanut butter the whole group must begin again on the bank. to see if you can “bring it down” Pitch A Tent Divide the group into subgroups of five. As facilitator.) Provide the group with a reasonable amount of time to create the house. flowers. including every member. keys. earthquakes. stapled shut so they can’t be spread out). If you have any full grown people in your group you may want to add one or two folders. that is. House Of Cards Provide the group with a package of index cards and a role of tape. beginning on the bank.

As the story is being read. 33 . the group must start all over. and have the group select one person to read the story. The new actor then alters the story and the scene by bringing a new twist to the situation. A scene is created. Story Acting Pick a children’s picture/story book. trust.” the group comprised of n-numbered individuals either tells a story or sings a song about a particular topic with each individual providing one word. N-Numbered Opera Singer/Storyteller Inspired by the popular television show “Who’s Line Is It Anyway. tear off a chunk of the carrot and begin again. If the carrot is dropped.Carrot Sticks This activity can serve as a group teambuilder or as a relay event. ) and have them spell the word by standing in a way that they letters are recognizable. The group gets into a circle (or straight line if relay) with one person having a carrot between his/her knees. the rest of the group must then act out the story. using only the knees. If the group is successful. nothing else. and no more than three people act out the scene until another group member yells “FREEZE” and then enters the scene and replaces one of the actors currently in the scene. Freeze In this activity. share. impromptu theatre methods are used. care. What’s Our Logo Allow your group to select a group name and then ask the group to develop a logo that will portray who and what they are to the other event’s groups What’s On A Penny Divide the group into pairs and ask each pair to list all the distinguishable characteristics of a common penny Word Formation Provide students with a word (for example: help. love. pal. The carrot is to be passed from one person’s knees to the next. followed by the next person who provides the next word.

As the person constructs the model. 5 can call any number within the circle except for 4 and 6 (if there are 6 or more players).” that person passes it on with a “zop”/ The game then continues. Marshmallows And Toothpicks Pair individuals up and provide each individual in each pair with an identical number and type of toothpicks (color) and marshmallows (color and size). 34 .ABC Scavenger Hunt Members are asked to get out their wallets. Paper Chase Provide a piece of paper to each group and ask them to brainstorm a list of uses of that piece of paper. but says “Zap. middle name. purses. The game begins by Number One stating the number of another player. without speaking.” The member to whom the Zip is being sent. receives it with their whole body and sends it to another group member in the same fashion. The partner then attempts to duplicate the model through the verbal instruction. Zap. Zap. a number greater than the number of players playing. Zop The group forms a circle. and as a group try to find at least one item that begins with each individual letter of the alphabet. Number 1 wants with the exception of Number 2 and the Number of the last player. If One calls Number 5. and then numbered off. “Zip. Silent Line-Ups Ask group members to line up according to age. taking too long to say a number. “Zip. Low Chair. This number can be any number. All members are placed in a circle. Number 1 begins a new round by calling out the number. height. ect. and those behind him/her move up one position. who is on the other side of number one. bookbags. saying a number to either their left or right. Have the pair sit back to back. except numbers are used instead of names. The game is started when the leader acts as if there is a bolt of energy in his or her hands and with a forward motion sends the bolt straight at one of the other group members. first name. Zip. Zop” three to four times. responding to the wrong number. and have one of the pair construct a model using the marshmallows and toothpicks. One messes up by saying their own number. etc. that individual provides verbal instruction to his or her partner. Number Tag This game is like High Chair. The game is made difficult because players are responsible for keeping track of their new number. The goal of the game is to become Number 1. birthdate. that person moves to the end of the line. last name. While doing this the leader says. and everyone repeats the words..

to ensure that no one is left without. These should not be read until the participants leave OS. (Co-facilitators. arms locked together. and signed by a witness. Personal Action Plan On a sheet of paper. of what she/he plans to do with the knowledge and experience gained at OS upon returning home. in contract form. Group members can also write their names.) At the last group session. The name of the person receiving the gift should be written on the top or outside of the note. on which they should write their home address. addresses and phone numbers on the back of the contract. signed by the person writing it. depending on the size of the group. The group may want to set a time limit for each person of two or three minutes. be sure to each give a gist to every group member. feedback) on a slip of paper for other group members. each person writes a statement. someone should read the gifts aloud. This will give everyone equal opportunity and ensure that you end on time. Group members write a positive message to every person in the group on their sheets or on a slip of paper (to be dropped in the bag). CLOSURE The following activities are suggested for use in closing a group. These activities should be used in the next to the last group meeting to prepare participants for saying good-bye and in the last group meeting for wrapping things up and sharing ideas on how individuals and teams will make the transition from OS to home. One of the group facilitators then collects the sealed envelopes and tells 35 . so they may check in with each other in one month or three months to see if the action plans/contracts were completed! A Letter To Myself Ask each group member to write a positive letter to him/herself. Ask for a volunteer to turn their back to the group. Once this person is situated. knees bent. Provide each group member with an envelope. Ask the group to write anonymous gifts (positive comments. Each action plan should be dated.Situp Place two members back to back. sharing positive comments as if s/he were not in the room. Positive Bombardment The group should be seated in a circle. The Gift Box Have a wrapped box ready with a slit in the middle. Pushing off of each other the two must rise. group members will talk about the individual. After this combine pairs to make a quad. Combine quads to make a group of eight. Give each person the opportunity to be positively bombarded! Warm Fuzzies Each person writes his or her name on the top of a sheet of paper or on a paper bag.

that is. One light and lively way of saying good-bye is to extend to each other left-handed compliments.our left hand. Long I stood to where it bent in the undergrowth. I kept the first for another day Yet knowing how way leads on to way I doubted if I should ever come back. And both that morning equally lay In leaves no step had trodden black Oh. They are to write a general. up the road “a piece. you gotta go. It’s better to go feeling complete. from your past successes. The balloons are then put in the center of the circle. extend yourself and your left hand . And sorry I could not travel both and be one traveler. Inevitably. Only use this activity if you are sure you will remember to mail the letters! Balloons. Though as for that the Passing there had worn them really about the same. s/he should pop it and read the message inside! Left-Handed Compliments When it comes to saying “good-bye” to people with whom you are close (e. (The messages should be written on small slips of paper. and more importantly. So. may give you some clues about which way to turn. Then took the other. while you are shaking hands left-handed.g. If you gotta go. blow it up and tie it. . when the school year comes to a close. Two roads diverged in a yellow wood. Your Turn We turn now to an activity that will help you to focus on your dreams and goals.. when a visit from friends or relatives is over). by Robert Frost 36 . as just as fair And having perhaps the better claim Because it was grassy and wanted wear. Learning from your past mistakes. Two roads diverged in a wood And I took the one less traveled by And that made all the difference..the group that they will be mailed to them in one month. Unlike left-handed compliments (which leave kookie monster crumbs all over you). Balloons! Give each group member a balloon and a slip of paper. When everyone has a balloon. I shall be telling this with a sigh somewhere Ages and ages hence.) Once written. share an appreciation/validation with the other person that will leave him/her feeling more complete. and each group member picks a balloon (other than their own). positive message which could be received by anyone in the group.” you will encounter choice points and potential turning points. when camp ends for the summer. each member should slip his or her message into the balloon.. We have to hand it to you. . you may want to find a ritual that brings closure and that brings you closer to the people. Shaking left-handed may lead you to shake with laughter — sometimes it’s fun to do things differently — it can play an important part in adding lightness to departures. left-handed compliments leave you feeling more complete.

7. for many people.. Do something nice for someone and keep it a secret. . 17. we shake hands normally . Send a special greeting card to someone who might not expect one from you. OK.. The next time someone brings up a new idea in a discussion try to say “yes. build in a ritual for a “secret friend” or “secret Santa. Send someone an anonymous positive note. 16. we can aid people in developing their own and others’ self-esteem. Wiggle Handshake Directions to the players: Now it’s time to say good-bye. Bring a favorite possession and keep it around for the year. It might be helpful to have “teams” of people who carry out each project.. 18. Verbally validate (appreciate) five or more people in your school. The WIGGLE HANDSHAKE consists of three actions. 4.. 6. 3. 8. and shake again.. Say hello to ten strangers in one day.” — and complete the sentence with something positive rather than negative. Clip out or draw a cartoon that you think will make someone laugh — and give it or send it to that person. Here s a taste of some positive seed planting activities you could undertake: 1..” rather than “yes. but . write about. .to all our play family. 10..finally. Write a letter to the local newspaper (or school or camp paper). camp or program). 5. Throw a surprise “unbirthday” party for someone you know. 19.. Can I have a volunteer to demonstrate the handshake with me? . During a conversation with someone else. and ..” 9.In a sense every moment of our lives is a potential turning point. we rotate our four fingers over the other person’s thumb. camp or program.. grasp their hand.. In a classroom. Find in your wallet one symbol of a “success” you’ve had — and see what others find in their wallets. The WIGGLE HANDSHAKE is a great way to take with you the memories of the good times we’ve had together.” 13.and what better way to do it than with a ritual we’ll all remember: an unforgettable handshake! Now. Help carry packages at the grocery store — for free. First. Give an apple to a toll collector. 15. Inverse Paranoid Projects Here are some unique and enjoyable action projects that aim to create more inverse paranoids in the world — people who think the world is out to do them no good. with our thumbs interlocked. 20.. Susan come on up and we’ll show everyone how to focus on the sweet part of parting. 37 . Say “thanks” five times each day. then. what choice points will you be facing in the future? (5) What from your previous experience will help you when you encounter them? (6) What might you begin to do now — or continue to do — to prepare for these future turning points? The point around which this exercise turns is that you have control (and responsibility for) over what happens to you. 14. Sing or play a recording of your favorite song to someone. Plan a meal for someone new (to your school. 12. pay the toll for the car in back of you.. by creating some positive self-fulfilling prophecies. They could then get together afterwards and discuss their own and other people’s reactions and learning from the project. 2. parting really is sweet sorrow — it can be hard to say good-bye to people with whom you’ve been having fun. and/or discuss the following questions: (1) How many major turning points can you identify in your own life? (2) What made them turning points — and what “trail makers” do they leave to help you identify future turning points? (3) Did you know that they were turning points at the time — or only in hindsight? (4) If you had to project. 11.. Make one positive phone call per day. Take some time to think about. say “to be perfectly honest with you . On the turnpike.

The goal behind the game is to legitimize and encourage the expression of appreciation for one another. “Stop!” That person then shares something that made her feel good while playing that day — something about how she played. I wonder about . If there are ten seconds of silence after asking. If you could teach everybody in the world just one thing — an idea. I Wonder Statements Upon completion of a values activity or discussion.. All rush into the middle of the circle and give themselves a gigantic ovation. What is the most exciting thing that has happened to you in the last week? Over the weekend? Yesterday? What is the most exciting thing you did? Suppose you have a magic box. 38 . The circle then starts to shuffle very slowly to the left and keeps going until someone says. who seems to have a very special talent for creation within cooperative modes.. a skill. just wave good-bye to your partner.. let’s all do it! Re-Entry Questions At the closing of a program like OS. Here are some useful re-entry questions. To play Wonderful Shuffle... it can be any size or shape.. the teacher asks students to complete in writing sentences beginning with “I wonder.” such as: I wonder if ... or appreciated how another person interacted with her. I wonder why . we move our hand until it is parallel to the ground with the fingers pointing to the other person — at this point. I wonder how come . most of us are not so adept at looking for and pointing out the good or expressing appreciation to others... a fact — what would it be? What would you say has been the greatest learning experience of your life? Of the past week? What about this experience will you share with your family? Friends? School? Community? Wonderful Shuffle This is a game used by a group called Playfair to finish their cooperative play sessions on a positive note. “Stop — are we done yet?” everyone knows the game is done. players get into a big circle and put their arms around one another’s waist Each person finds out the names of the people on both sides of him. a precept. it is best to focus on where we are headed from here in a positive light. I wonder when. In it can be anything you want that would make you happy. However. What is in your box that makes you extremely happy? Share with the group an experience in which you made someone happy.with our thumbs still interlocked. We have been taught to look for flaws and weaknesses and bad points and consequently we are experts at being negative. When the first person is finished with her brief sharing..” He then shares some positive feelings. This continues until the leader senses that everyone who desires to say something has had an opportunity to do so.. interacted playfully. and move on to another person with whom you can do the WIGGLE HANDSHAKE. It was the brainchild of Pamela Kekich. OK. In which someone made you happy. I wonder whether. she says “Go!” and the circle starts shuffling in the other direction until someone else calls Stop.

You can suggest questions or statements to facilitate the writing.. Dear Me Letter It is important for the student to be able to integrate and find meaning in his experiences.. What was unique about your response? What was typical of your behavior? How honest were you when you were sharing? What about your behavior did your like the most? What about your behavior did you like the least? I need . insight or feeling which they indicate is worth taking 39 ... and think back to how they felt when they started group. Reflections and Closure This is an exercise to end a group session. This class would have been better if only . Have the entire group stand in a circle holding hands.. have the students use a piece of carbon paper. Any student may pass... Variation: Members open their eyes and verbalize one particular lesson. It can also serve as an effective means of ongoing evaluation for the teacher. too. what things puzzled them and left them with questions... of course.. such as: What was the high point of the session? What was the low point? I learned that I . and give further thought to.. Have them identify at least one important thing to leave with. I appreciated myself for .. have them look at each person in the circle. feelings that they liked and those they do not like. experiences. To do both... I wonder ... take a few deep breaths... Ask each student to individually take time to integrate his experience by writing a letter to himself.. I felt .Then the teacher goes round and round the room calling on students to share their I Wonder Statements with the class. If only I . I re-learned . A “Dear Me” letter at the end of an exercise or a class can serve this purpose. what points would they like to take away from the group. The original stays in the journal. the carbon is handed in to you. Students who wish to keep some of their responses private might remove the carbon paper while recording these responses. To bring them back into focus and connect with the group members in the present moment. I am concerned about . All are to close their eyes.. or they can be handed in to the teacher. and might even start it off with an example or two of his own. There is no discussion of the questions raised since the goal is to stimulate inquiry. These letters can be written in the journals. then have them think of moments. The teacher should participate.

“You look beautiful” “What I like about you is.. Removing the Gauntlet Do you remember the old game Running the Gauntlet? As first conceived it was a terrible game. Directions: The moderator needs a whistle and follows the sequence on the paper. Students are not called on.” or simply give her a warm smile and gentle hug. great. Each person gets $3000 to start the game.. MISCELLANEOUS Money Madne$$ Supplies Needed: Whistle.. I realized that I . so do it sparingly.. Sometimes people crawled through your legs as you paddled them on the behind. if not.” I Learned Statements The teacher prepares a chart with the following (or similar) sentence stems. play money and good sense of humor.. I re-learned that I . The chart may be posted permanently in the room or it may be posted just when it is to be used. which I have not had much success with prior to this experience. Use of game: Can be used as an icebreaker. I noticed that I .. 40 . She can stop anywhere or anytime she desires for an uplifting remark.g.... I was pleased that I . She stops at will and looks someone in the eye.. If you get asked for a $1000 you must hand it over. I learned that I . who beat or struck the helpless individual who was made to run between them.. That person has to say or do something to make her feel good: Say “I like you.. the teacher asks the students to think for a minute about what they have just learned or re-learned about themselves or their values. Two lines are made and one person walks or skips between them. “I am taking away the experience of opening up and taking risks with new people.” “You did. Tell the participants that every time they hear the whistle they have to throw a $1000 in the air.well. consisting of a double file of men facing one another. By the time she exits the gauntlet. If you get it back. Then they are to use any one of the sentence stems to share with the group one or more of their feelings... but volunteer to speak whenever they feel comfortable about it. I was displeased that I .. But you only may do this once during the game. Right after an activity or discussion. she should be feeling even better than when she went in.. Sometimes it is helpful the first time around to have students write down a few I Learned Statements before sharing them aloud. the new objective is to make the person running the gauntlet feel good. If they get down to only a $1000 they may ask someone else for a $1000. I was surprised that I . Special Note: Each participant gets one free exchange of money during the game. You can change any of the items to make them fit better with your group or where ever you might be using this game. e..with them... I discovered that I .. someone else gets it... In this version of the game.

Make sure all of the groups are in line and then say “go” and have them move to the other side of the room and retrieve a ball or some object. and one bicycle tire tube. Have each group get as close together as they can with their arms at their side. 6-8 pieces of 7 ½ foot-long rope. Then the facilitator binds each group with saran wrap remembering to cover from the shoulders down to their arms. Directions: 1. The first person to make a mistake gives $1000 to the other person. Say “AHH” together until one person runs out of breath. Find someone who has the same color hair as you do. 4. and a live forum for analyzing its prerequisites.) The loser of the game has to give the winner $1000. bubble gum in a dish…” (You know the game you all played when you were young to decide who was it first. 3. The competitor with the longest name wins $1000 from the loser. It really does not matter the size. Find someone of the same sex. that they must play on their way back. telling them that the MIDDLE person needs to get the object. 6. Background A can of highly toxic popcorn has contaminated a circle approximately 10 feet in diameter. Split up groups if need be. the toxic popcorn 41 . Discussion Questions Was your team successful? By what measures? What did your team do that helped it succeed? What did your team members do that caused it to have difficulties? What did you learn from this exercise that you can apply on the job? Materials 2 coffee cans. Options to this activity: You may have the groups sing songs as they travel to pick up their object. Find someone with glasses on. Whoever can say “ahh” the longest wins $1000 from the loser. They must switch money with you! Saran Wrap Game Supplies Needed: At least one roll of saran wrap per group (groups should be 5-10 people). Find anyone you don’t know. Both of you start singing the National Anthem one word at a time alternating between both of you. Add up the letters of your first. 5. If the poisonous popcorn is not transferred to a safe container for decontamination. but make them snug. Process: How well did the communication work in the group? How did you work together as a group in such tight quarters? Was is too fast or too slow? What did you do about that? If this were a planning committee you were on and it was going too fast or too slow what could you do? Toxic Waste Dump Objectives To provide an opportunity for planning and experiencing teamwork.1. but they must have it above their head when they come back. The toxic area extends to the ceiling. Some sort of ball or object the group can pick up. 3. 2. and last name. Be creative and use your imagination. What also works is having them pick up a bag at the other end and in that bag could be kazoos or something like that. Both of you empty your front two pockets. but you don’t want it too small. enough popcorn kernels to fill one can about half way. not saying that he or she has to pick it up. Find someone who is the same heights as you. Whoever has the most junk in them has to give the other person $1000. or contacts. 2. 4. Play the game “Bubble gum. processes. Don’t make them too tight. and consequences. middle. Find someone that looks like you.

Mouse Dog. Objective You must find a way to safely transfer the toxic popcorn from the unsafe container to the safe container. the popcorn must be transferred within 30 minutes. da. The group is responsible for the safety of all its members. Ribbit. glug. Participants may only use the materials provided. da…(both arms swimming) Mama shark. or the instruction giver. chomp… (Arms at elbows moving) Lady swimming. The participants have no protection inside the imaginary cylinder created by the 10-foot diameter rope. they can be used in any way desired. Remember. Increase speed after finishing whole song. chomp… (Movement from wrists. NO Participant may sacrifice himself or herself to aid in the transfer of the popcorn. this includes a piece of rope for each person. Dog Dog. The safe container may move anywhere in or outside the circle. the lives of thousands of people are in your hands. The unsafe container must stay inside the circle. NO spills are allowed. chomp. SONGS Shark Attack Daddy shark. ribbit. chomp… (Big arm movements) Lady swimming. bitsy teeny-weeny little bitty froggy. the rope. ribbit. Oh how I love swimming with the fishes. Cat Mouse.will contaminate and destroy the population of the entire city. Obviously. da. croak. However. croak. da… (One arm swimming. and a bicycle tire tube. and not be moved more than one foot from its center. FROGGY! Ittsy. chomp. da. but still make movement) Baby shark. 42 . da. or there will be a tremendous disaster. chomp. The popcorn will not spread its toxicity to the safe can. da…(no arms swimming. Jump high catch a fly little bitty froggy. One (unsafe) container is about half full of toxic popcorn. the person must be taken to the hospital immediately (removed from play) and may not participate in any form from then on. Therefore. For your group. chomp … (small movement at wrist to represent a baby) Lady swimming. using only the materials provided to you. with fingers curled-no teeth) Lady swimming. Inside the circle you will find two cans. glug… Froggy (Do alternating clapping and slapping tops of legs) One or two people say line initially with rest of group repeating. there is insufficient time to contact authorities and evacuate the city. The popcorn is estimated to have a safe life of exactly 30 minutes before it explodes. The other (safe) container is available for decontamination. other behind back) Grandpa shark. chomp. Rules NO participant may cross the plane of the circle with any part of the body. Fleas and flies are scrumptious and delicious. or the popcorn will explode. da… (Put head inside shirt) Glug. Cat Dog. If this occurs. the tube. Cat. croak.

ta. pick ‘em. What a glorious feeling. and you pick ‘em. totter. pick ‘em. Tongue out.Singing in the Rain Refrain: Just singing in the rain. Elbows back. Separate (or use someone as a guide across the span of the group) and slowly go through all of the actions. totter. Just singing in the rain. teeter. ta. Peanut Butter and Jelly Peanut. spread ‘em. mash ‘em. ta. and you pick ‘em. Knees together. Heels together. Refrain Then you take the peanuts and you mash ‘em And you mash ‘em and you mash ‘em. Sing the song with the same actions. teeter. Refrain First you take the grapes and you pick ‘em And you pick ‘em. mash ‘em. in order. stop ‘em. pick ‘em. teeter. Everyone must be silent in order for this to work effectively. (Sing versus either individually. whoo! Teeter. or in pairs. ta. Refrain. and then reversing the actions. totter. Actions: Snap Rub hands together Pat legs with hands Stomp feet Peanut Butter and Jelly Refrain: Peanut. totter. Peanut Butter and Jelly First you take the peanuts and you pick ‘em And you pick ‘em. whoo! Verses: Thumbs up. teeter. pick ‘em. spread ‘em. Then you take the grapes and you stomp ‘em And you stomp ‘em and you stomp ‘em. Teeter. Refrain Then you take the peanuts and you spread ‘em And you spread ‘em and you spread ‘em. Head back. Butt out. Chest out.) Making Rain This works well with a large group of people. until the teeter… part. stop ‘em. Refrain 43 .

(additional clapping is optional). Can’t go under it. eat it.make swimming gestures Cave . Going to catch a big one. spread ‘em.snap fingers Tree . a horrible way to die. How do you Feel? How do you feel? I feel good.Go in it and find lion. eat it.sloshing sounds and move hands as though sloshing Sticks . 44 . eat apples and bananas. Oh I feel so good.The you take the grapes and you spread ‘em. announcements A horrible way to die. the “a” in apples and all of the “a”s in bananas. Refrain Mmmm. Lion Hunt Going on a lion hunt. Look. that’s good! I like to Eat Apples and Bananas I like to eat. uh-uh. And you spread ‘em.make gestures of climbing up and down Gate . eat it. and you spread ‘em. Repeat song using all of the vowels in the place of the “e” in eat.make gate opening gestures Swamp . Refrain Then you take the sandwich and you eat it And you eat it and you eat it. uh. Reverse all motions quickly to get home Announcements Announcements. I’m not afraid. (Make appropriate sounds) Mud . I like to eat. I like to eat. announcements. spread ‘em. Gotta go through it. what’s up ahead? _____! Can’t go over it. Can’t go around it.

Hit him/her in the face with a chocolate pie. a windbag. Have you ever seen a windbag. announcements. Early in the morning. A terrible way to be talked to death. Dumb. Boring words of wisdom. a terrible way to die. A terrible way to die.A horrible way to start the day. Throw the announcement overboard and listen to them scream. Gently down the stream. Short and sweet. Row your boat. They’re so boring. Dumb Dumb. Row. announcements. (London Bridge) Make your announcements short and sweet. Here they come. A terrible way to die. Early in the morning? Hit him/her in the face with a chocolate pie. Words of Wisdom Words of wisdom. (Substitute other directors in position of program director if desired) Have You Ever Seen A Windbag? Have you ever seen a windbag. What do you do with a Program Director? What do you do with a program director? What do you do with a program director? What do you do with a program director. Dumb. there’s one right now. Short and sweet. A windbag. Well. Row. Dumb. Hit him/her in the face with a chocolate pie. Boring words of wisdom. Dumb. Here they come. Have you ever seen a windbag. Talks this way and that way. Make your announcements short and sweet. Words of wisdom. Announcements. Well there’s one RIGHT NOW! 45 . A horrible way to die. Swings this way and that way.

gooli. Action: As you sing each word beginning with the letter B. etc. rump. sexy. A-way-o. Goo(li): play flute in front of the person to your left. A-way-o: wave both hands good-bye. rump Par rump. Par rump. Par rump. Par rump. Everyone should be standing at the end of the song. rump. whisper. Par rump. A Pizza Hut Kentucky Fried Chicken and a Pizza Hut McDonald’s. gooli. (Repeat faster until it becomes a mess) Actions: Rump: pat both hands on the things of the person to your right. bring back. rump. bring back. a-way-o. higher. rump. a-way-o. goo. change from a standing to sitting position and vice versa. gooli. gooli. rump rump. goo. rump. gooli. goo. oh bring back my bonnie to me. rump. McDonald’s Kentucky Fried Chicken and a Pizza Hut A Burger King A Burger King Shoney’s Big Boy and a Burger King 46 . A Pizza Hut Kentucky Fried Chicken and a Pizza Hut. gooli. rump. gooli. Par rump. oh bring back my bonnie to me. rump.Par. rump. Par rump. rump. rump. groovy. gooli. rump. After mastering the movements. to me Bring back. My Bonnie lies over the ocean. louder. Fast Food A Pizza Hut. Boom Chicka Boom I said a boom chicka boom! (Group echoes) I said a boom chicka boom! (Group echoes) I said a boom chicka rocka chicka rocka chicka boom! (Group echoes) Oh yeah! (group echoes) Uh huh! (group echoes) This time ______! (group echoes) Variations: lower. A-way-o. Oh bring back my Bonnie to me. rump. Par rump. rump. rump. My Bonnie Lies Over the Ocean My Bonnie lies over the ocean. Bring back. My Bonnie lies over the sea. increase the pace of singing. rump. A Pizza Hut. goo.

I’ll give you three chances and then I will turn you into a goon. “I gave you three chances to change your ways and you didn’t obey. I don’t want to see you.put hand on top of head as though searching horizon for ship Dairy Queen .Spread out dough in front of you Kentucky Fried Chicken .make lobster claws back and forth Lean Cuisine .mimic throwing up a pizza Roy Rogers . ( repeat) Down came the good fairy and she said. Red Lobster Shoney’s Big Boy and a Burger King A Lean Cuisine A Lean Cuisine Ultra Slim Fast and a Lean Cuisine A Lean Cuisine A Lean Cuisine Ultra Slim Fast and a Lean Cuisine Weight Watchers Weight Watchers Ultra Slim Fast and a Lean Cuisine A Dairy Queen A Dairy Queen Chuckie Cheese and a Dairy Queen A Dairy Queen A Dairy Queen Roy Rogers Roy Rogers Chuckie Cheese and a Dairy Queen Actions: Pizza Hut .A Burger King.Put hands on top of head and form the “Golden Arches” Burger King . goon tomorrow.mimic milking cow Chuckie Cheese . (repeat two more chances) So the next day….pretend to ride a horse Little Bunny Foo Foo Little bunny foo foo.. 47 .lean to one side and then the other Ultra Slim Fast . A Burger King Shoney’s Big Boy and a Burger King Red Lobster. shake up and down Weight Watchers . hopping through the forest Scooping up the field mice and bopping them on the head Along came the good fairy and she said “Little bunny foo foo.” So the next day…. scooping up the field mice and bopping them on the head.flap arms like a chicken McDonald’s .hold hands as though you have a can in your hands. so now I am turning you into a goon! Poof! You’re a goon” And the moral of the story is Hare today.Strut like a macho man Red Lobster .Put hands on head with fingers up to make a crown Shoney’s Big Boy . (repeat one more chance) So the next day….

now switch” Action: have group stand in a circle. ping. do your thing. shoulders. use fingers and point in the appropriate direction. ch-ch-ch ch-ch-ch ch-ch-ch And the right. Come on girl/dude do your thing. ch-ch-ch ch-ch-ch ch-ch-ch To the left. Ping pong (seven times) ball Ping pong (six times) ball Ping. 48 . Knees. Then they dance. nose. Cool Cat Hey you look like a real cool cat With a little bit of this and a little bit of that So get down. rock on. ch-ch-ch ch-ch-ch ch-ch-ch Get up.Skips Got A Head Like A Ping Pong Ball (tune Lone Ranger Theme – William Tell Overture) Skips got a head like a ping pong ball Skips got a head like a ping pong ball Skips got a head like a ping pong ball Like a piiiiiiiiiiiing pong ball. ping. and one person in the middle is “Sally”. Head. when it says to switch. ears. ping. ch-ch-ch ch-ch-ch ch-ch-ch Actions: Point finger at person to get them to join in. ch-ch-ch ch-ch-ch ch-ch-ch portion. Knees and toes. shoulders. knees and toes. PONG (Second verse is the same only say pong where you say ping in the first verse and visa versa) – You can also change the name to another hairless member of your group. ping. Head. ping. then when doing the . knees and toes. do your thing. ping. ping. Shoulders. “Come on girl/dude do your thing. Little Sally Walker Little Sally Walker walking down the street She didn’t know what to do so she stopped in front of me She said. the two people switch places and group continues song again. Eyes. knees and toes. and Toes Head. Person continues around circle until they are suppose to stop.

shake shake your ______ Shake your _____ shake shake. to back. they’re down And when they are only halfway up. arching arms to make a heart) Recycle(roll arms down towards the ground to make “recycle”) Flee Fly Audience repeats after each phrase Fee Fee Fly Fee Fly Flow Kum a lotta. now baby (to the sides) This is what they told me. Noble Captain Kirk (Tune: The Grand Old Duke of York) The noble Captain Kirk. Ride. to side. ride that pony. The Pony Song Ride. to side. shake shake your ______ Shake your _____ shake shake. 49 . but keep loosely) Peace (put two fingers in the air. Kum a lotta vee stay Oh no not the vee stay Hex a meeny hex a meeny oh walla walla meeny Des a meeny hex a meeny oh walla wa Be billy oaten scoten bo bo de dooten Bo bo be de dotten Bo bo be de dotten Shhhh. he had 500 men He beamed them up to the Enterprize.Recycle Shake your _____ shake shake. ride. to back. ride that big fat pony. to front. And he beamed them down again And when they’re up. shake shake your ______ Word (arms open wide) Chill (cross arms across chest. they’re up And when they’re down. Lum a lotta. now baby (alternate hands in front of you) Side. This is what they told me. now baby (alternate hands behind your back) Front. to front. for peace sign) Love (Put both hands on top of head. Back.

Bootie rock Bootie. look like a fool!) Peanut Butter Peanut Butter. They’re gonna rock their bootie. peel. Bootie rock Stomp! 50 . peel. go. left right Repeat till everyone is included or till tired. to the right to the left. we’ll cheer you up Bang. peel banana (move to the right) Bananas to the left (circle arms to the left) Bananas to the right (circle arms to the right) Peel it down the middle and (uh) take a bite (grab and pull from out in front of you) Go bananas. Bootie Rock (Stomp Clap. Banana Dance Bananas unite (place arms over head) Bananas split (open arms and place at sides) Peel banana. right. bootie Rock their bootie Bootie. Reese’s Cup Stick with us. Bang choo-choo train Come on _____ do your thing! I CAN’T Why not? I JUST CAN’T Why not? BECAUSE MY BACK IS ACHING.They’re nowhere to be found. MY BELT’S TOO TIGHT AND MY BOOTIE’S SHAKING FROMT HE LEFT TO THE RIGHT! (all) To the left. peel banana (move to left) Peel banana. go bananas (do a sort of dance in a small circle. Stomp Stomp Clap) Hey _______ Hey what? Where you go? Snowball What you do? I rock. bootie Rock their bootie Rock their bootie.

ahooo. ah. ah. You know we make you sparkle too. ooo.OS Monkeys We are the Monkeys We’re the OS monkeys and we live in our huts And if you don’t believe us then watch us shake our butts Say BOOM SHAWALA WALA BOOM SHABANG BANG BOOM SHAWALA WALA It’s a Snowball thing Say BOOM SHAWALA WALA BOOM SHABANG BANG BOOM SHAWALA WALA It’s a Snowball thing. ah. “real groovy” Pee Wee Herman – dance pee wee herman style (both hands in front. “real hot y’all” 51 . Bugaloo Let me see your __________ What’s that you say? I said let me see your _________ What’s that you say? (Do motion while saying phrase at this point) Ooo-ah. You know we’ve got a style that’s all our own. then in back). Repeat several times. ah. OS Spirit Song You know we make you smile. ahooo. We are Snowball-ers! Get Down D-O-W-N.have arm out in front of you.pretend to be stepping on hot coals. make sprinkler movements “spray sound” Fried Chicken Dead Cockroach . that’s the way to get DOWN.point fingers at emergency exits. _________ Let me see your: Bogaloo – create own dance variation. “buckle up y’all” Sprinkler Head .lie on back kicking legs up “Not the Terminex Man” Churn the butter Frankenstein Alligator Hot pants . “Pee Wee’s Playhouse” Flight Attendant . ah. “Bogaloo Now” John Travolta – dance in 70’s style. ah.

Clap) Drive on Snowball. We’re so good that you’ll eat our dust.that’s our style! We’ve been that way for a long. TAKE THAT! In the Zoo (“The Farmer in The Dell”) The monkeys in the zoo. The monkeys in the zoo Zebras –They look so right in black and white Seals – They swim and splash the whole day through Lions – They lift their heads and give a roar People – they have such fun till the day is done.) He’s strong. then shake Finger “no” Dino ditty.OJ Simpson Who’s the Best? Hey Snowball? Hey What? Hey Snowball? Hey What? Who’s the best? We’re the best. dedicated . Drive On! (Clap. We’re motivated. ditty dum ditty do… Clap Acknowledgements Some of the ideas for games. ditty dum ditty do. won’t be hungry very long. Ditty Dum Ditty Do (“Do Wah Diddy Diddy”) Here he comes just a stomping with his feet. long while! Drive on Snowball. Repeat arm. Clap) What do you think of us now? OooOOOHHH. He’s huge. They bend their knees and swing from trees. (He’s huge. Dino Ditty. the best by far. Drive On! (Clap. ditty dum ditty do. The monkeys in the zoo. Clap He’s huge. then bend elbows and make fists. stomp Singing dino ditty. Clap Searching all around for something good to eat Hand over brow Singing dino ditty. (He’s strong) Stretch out arms. he’s strong. activities and songs were taken from: Illinois Teen Institute Staff Manual New Games Book 52 .

K.E. Johnston Institute Eric “Maverick” Davidson Matt Erickson Meredith Smietanski 53 . Prevention Resource Center From Peer Pressure to Peer Support.A. Activities ABRIS (Adventure Based Resource Index System) Tools for Transformation: A Community Empowerment Approach to Reclaiming Cultural Traditions.More New Games Book P.

You're Reading a Free Preview

Download
scribd
/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->