I.

WHY G K I ?

A. Historv of Inquiries concernina the scouting profession. 1. Letters, phone calls, face to face questions from many people. a. How?
A colleague and long-time (20-30 yr.) scout once asked: "Are we scouting pro ability or are we scouting college ability?"

b. What?
Division of labor Do you have to been a coach in high school? "I don't think so." What you do have to have are a mechanical mind and social skills (understanding people)

c.

When?
In the beginning it was the coaches who did the scouting. It was a collateral job until the idea of the scouting department came about The first scouting departments were staffed by retrenched coaches who 'couldn't coach' and players who 'couldn't play' Tom Landry and Al Davis came up with the idea of going out on the road Today, there is a high energy quotient of people - younger people. Ron Wolf was a typist and gopher at Pro Football Weekly when he entered scouting. From there, he went on to Tampa Bay, the New York Jets, and now he's running the show in Green Bay

d. Where?
The true scouting world is about finding them, meeting them and testing them You have to get out there. There is a lot of time involved

e. Why?
You're not just a resurrector of talent, but also an eliminator of talent.

f.

Whom?
As a scout, NEVER ANSWER THE QUESTION "Who are you scouting?" Your token answer should always be "Anyone who can play." Otherwise, you'll be known by others as "The guy who has the information." ("a Pat Summerall or John Madden guy" - GK)

2. Why different levels of interest for a scouting job (scouting job motivation)? a. NFL expansion and the possible realignment of teams
Also the annexation of the Arena League, the CFL, etc.

b. Scouting is conducive to a successful career in front office administration (General Manager, Football Operations, etc.)
You can't work in the front office unless you're the owner or son of the owner, but the people who come up work in personnel, and this cannot be denigrated Bill Polian worked in the WFL and the AFL John Beke went from a film evaluator for Kansas City onto Denver, eventually became GM and is now VP Admin Dwight Clark went from Player Relations onto personnel and is currently GM for Cleveland

c. Job retrenchment and/or career change
It's sad, but you still see really capable coaches (head coaches and staff coaches) looking for jobs But in scouting, you control the variables. If you do what you're told, you'll never get fired. In fact, they'll never let you leave!

d. Job attraction - glamour

B. The reluctance of scouting directors t o hire YOU. 1. You lack scouting experience - how t o write a report
Explaining what you did -that's what it's all about in this profession

2. Not acquainted with your work habits

3. You would be looked upon as a trainee ...and no one likes to either train a trainee or keep training people

4. You don't really know what you are getting into
This course will dispel that

11.

WHAT QUALITIES MAKE UP A GOOD SCOUT?

A. Self-Starter (but follow directions when given)
'I don't know of any scout who as soon as he receives his assignment ("here's your forms - g o get 'em) turns and asks what to do from a long-time staff member who doesn't know if we're evaluating college or pro ability'

B. "Can Do" Personality (EQ - Energy Quotient - rather than IQ)
The belief you can do it no matter how hard it is A "go getter" - Finding a way to get to Hofstra, Seton Hall and Siena while you'd rather be at or not missing Pitt and Penn State

C. Detailed (must be observant and perceptive)
Anecdote of waiting outside an interviewer's office only to come in and be asked in detail of all the items he saw while waiting Answer questions of what you saw and not what you did NOT see

D. Like to Work (love your job)
George C. Scott in Patton: "God, I love this job!"

E. Be Organized and Neat in your work
It carries over

F. Tenacity (to complete job needs)
'needs' as in 'need a time', 'need this', etc. You'll have a lot of job needs. After the season, there are subsequent meetings where you go back to school to get a time, measurement, etc.

G. Exercise your good judgement and not those of others
Watch out for the "pack mentality" Beware doing what a 'Summerall' or a 'Madden' does - ex: film room study in a group of scouts where one says aloud "Look at that! He looks great! ..."

H. Write informative reports (be descriptive)

I.

Be a closer (get it done on time; don't procrastinate)
All reports have to be in by a certain date, such as the end of December (end of the college season)

3 . People person (your ability t o communicate with others and being influential)
You've got to ask people to do something for you. Talk to doctors, trainers, chaplains, policemen, coaches, head coaches and secretaries. You have to "strip them" of information without them knowing it while having them want you back You can't be abrasive

K. Decent moral and ethical behavior (being a good citizen)
loyalty, trustworthiness

L. Enjoy travelling (it's a big part of a scout's life) M. Be accountable for your success or failure (on what you do or what you don't do)

And if so. if you plug one of these players out of his program and into the NFL he often does not fit .Don't coach that out of him.5.the extra coach is hired so the LB coach isn't overburdened) but not the Bloomsburg U's However. thus. etc. an aptitude that must be measured via mental or physical testing innate. a measurement level or i J of of proficiency or the e x ~ e r t i s e the player at his position. Scouting (with a sharp eye) is the lifeline for success on the gridiron Great players make great plays The best programs do not have bad recruiting seasons Whatever's in that draft. The scout does not make the selection decision .24 on grass?" "The 320 pounder who can't run 4. step back and let him do it . Natural Abilitv = the condition or c a ~ a c i t v that permits a player t o perform. He does a lot of things "wrong" but he does those things anyway because of his natural ability. God-given.. Another example: Pitt's Tony Dorsett: "If he's got that hitch. Abilitv .". "The coach said.the head coach. You try to give more competency at the position" Bill Parcells Does the player have any more development? 2. or owner does B. and interviewinq to determine a football player's level of talent and to afford a sound and prudent evaluation. Answer all questions about the player and his talent Eliminate "I don't know". How much does he have now? Know how deep the well is.0 by GK due to his natural talent. anyway) Example: Dan Marino graded a highest-ever 8.9 is great!" (you can't coach a 4.The quality of being able to perform or the power t o perform I . GM. The science of gathering information utilizing an orqanized system of observation.11 1. born with it "How do you coach a 4. how much more? "You develop all players at all levels. WHAT I S FOOTBALL SCOUTING? A. Acquired Abilitv .. DON'T FORGET TO MEASURE THIS! b.9 out of a possible 9. not a product of coaching." His peripheral vision and quickness (his natural ability) made him a quick back a. These players have production and great coaching -they even know how to test! Large programs will often have two coaches for a position (you also see this in the NFL: a CB coach.. from your vocabulary The "I don't know" problem occurred in Atlanta when too many "I don't know" responses led Dan Reeves to throw out Randy Moss' name due to lack of information C. recognize what's there and get the best of the best IV. testing.Implies a $ level of competency. Coaching Big programs like Nebraska and Penn State do a great job of coaching and giving expertise to their players. "I couldn't find out". Recognizing both abilities. Those specific natural and acauired abilities that measure qifted or talented plavers B..5 but can still run a 4. DEFINING FOOTBALL TALENT A. acauired and developed via: a. S coach and nickel back coach . Can he hold or absorb more? c.

the first round pick who suddenly can't handle the pressure of being a first rounder? Consider Player #I: talented guy who's lazy. Pre-visit study. Find out what they did before they came there. Notifying school (contacting liaison coach). and if not. It changes the agenda 3. this is how scouting was done years ago (i. You need organizational skills 1. Today. say.names. B E G I N N I N G THE S C O U T I N G PROCESS A. it's the talent they have. Ex: Zach Thomas' "motor" is really the key that turns on the vision. this won't happen Is the player a thoroughbred or an imposter . etc. They had great coaching. positions. He can only take you so far c.in fact. In fact. Develop a school staff list at this time Keep a book . Southern. a. But also consider Player #2: the player the who snarls and has the competitiveness. On school . but he'll only go so far Example: You could have a player who's tight. Plug him in the NFL against a Reggie White. press guide. Ex: the DL coach who never played or coached DL before. Tony Eason and PSU's Todd Blackledge were rated by most as "better" prospects than Dan Marino (Blackledge was considered the top-rated QB).Contrast this to the successful NFL players who came out of small schools like Howard. What about the functioning of a great-coached player once he's 'plugged in' to the NFL? As a scout. Confirm by letter or postcard It sets you apart from most scouts. making plays. Ohio State. The press guides tell you a lot. On players . previous tests and measurables Get any access to any information at all: last year's films. It's not where they are. He may no longer be the overachiever he was in college . you've got to know that b. That itself is not the engine . 2. You look for a combination of the two If a player doesn't have natural ability. why? Can that player develop? Another example: In the 1983 Draft. he may have nothing left over from college! Don't give a guy credit for natura!ability if he doesn't have i t or if it's acquired a-bxty Can you find the key or button for the player to reach his natural ability? Without motivation. Why did they succeed? Their natural ability (see above) Example: Jim Haslett played for a small school and dominated his level of play.location. READ IT! b. Trip itinerary (master plan) . etc. Phone call b. a. a lot of scouts don't use it. Scouts must ask if a player has faced a certain level of competition. The "engine" is classified as natural ability. diagnose.(being productive.tapes. He had natural ability. SI).it is the key that turns on the engine. etc. staff (changes) Knowledge of the staff tells you a lot about the acquired ability available. He became a great linebacker for the Buffalo Bills. angle of attack and hitting (his naturdab-uity) V. not athletic. Preparations for the school visit. desire. The sum total of those natural and acquired abilities enabling a player to accom~lish something . Playing experience c. and Mississippi Valley State (Jerry Rice). being an achiever) This is called TALENT. attitude.e. home and office phone numbers.. but he's made plays in. available timings from others. birthdays of staff and their children. you could still have acquired ability.

And listen. Head equipment man Here's the opportunity to see a side of a player you haven't seen before Example: anecdote about talking to the head equipment man as players come in from practice. Always g o through the proper channels Get your work done but be nice to people. you never know.You make your itinerary. etc . Travel plans (air. a. Secretary (remember her name) GK would bring in donuts to the secretary to give to the staff b. and then interject and get what you want out of them c.) You make your own travel plans 6. In time.. They just may be from your hometown. Assistant Coaches (position coaches) You only ask two questions: the player's character and how smart he is (mental alertness) Be nice and listen to the coaches. Abide by the rules and requests of the school a. Head Coach Ever wonder why a certain team has a great D but can't throw downfield? Or maybe the head coach puts his best players on 0 first b. Visit only when permissible b. . Follow directions of Pro liaison coach c. (Do's and Don'ts) 1. You are a guest on campus (don't f o r ~ e it) t Don't come uninvited. Introduce yourself. Enter and exit football facility via reception area 3. You may have to rely on them to get players for you Also. Other staff members when permissible 4. Liaison coach c.hotel. Assistants 6. drive . a. Head trainer Sit down and just shoot the breeze with them. people will help you when you're nice 2. they may feel comfortable enough to clue you in on some important facts. or know your Mom and Dad.. Know the backgrounds of the coaching staff (Location). No parking violations d. success and failure 4. Know the backgrounds of Sports Information (Location). 7. It was a head trainer that informed him of a prospect that was taking them b. Know the backgrounds of training staff (Location).. Example: anecdote about GK's first time of hearing about steroids. Graduate Assistants One of your most important cogs in the wheel of scouting. Make two schedule sheets: "What I Plan To Do" and "What I Actually Did" (filled in at the end of the day). you're accountable for your time. these guys can climb up the coaching ladder. It'll give you an idea of time management. Arrivins at the school. Your itinerary changes all the time.. Assistants Do something original for these guys. a. Know the backgrounds of equipment staff (Location). You could be making friends for life 5. no one else. but it requires a rapport. a. A chance to see the behavior of the players off the field b. etc . Remember.

you may miss something else while seeing he was on the ground e. SCOUTING THE PLAYER A. name. It sets you apart VI..1. considerate and above all. Don't be repetitive If you keep writing down "he's on the ground a lot. Thank you card b. Director b. defense Sheets are divided into six player sections GK's Offense Sheet lists two OL. Be organized and neat in your work Be organized.As a scout. speed. Be able t o read your notes (today and tomorrow) d. a. position.. especially secretary's name 8. to make sure if a player may have a problem playing for you c. and then the positional specifics Log which times the player did or did not perform a specific (ex: 1.0. use it Viewing sheets one for offense. home address and phone. a.0.1. Jersey #'s (light and dark jersey) . you've got to have a way to watch a lot of people Be neat in your work so YOU can read it b. etc . Letter c... year entered.. jersey number.". QB. etc. two LB's. "NEVER" forget t o say thank you after a school visit. Familiarize yourself with the player Be prepared to have the following list of information (it takes just 3 minutes to ask the coaching on your phone call with him): 1. Director b. Viewing tapelfilm..outline o f your report) Whatever's good for you. Always say goodbye 10.0. Utilize functional worksheets (notes.. say. be kind. and comments It's also good to have info on an agent (name. Disclosure #1 . and two DB's Each segment holds the player's name. one OE..Always be a credit t o your team. Know the backgrounds o f Athletic Director (Location).) Ask the secretary to have weekly stats mailed to you from the following people: a. production charts. on the ground. pulling when he doesn't pull Information sheet Get down all of the school's seniors ("I want them all") . height. weight and speed. address.. marital status. Assistants. courteous.you don't want to be the one who didn't get down a player that someone else resurrected The sheet has columns for grade. especially secretary's name 9.OBSERVATION 1. Assistants. date of birth. then the factors common to all players. height and weight. and two RB's.d o they answer your questions . you must get information about production (how many tackles.) iflwhen one is procured by a player after the season. Defense sheet lists two DL. phone .. You will always be welcomed back again. very appreciative of the opportunity t o visit that school. Do the right things. a.) Just make sure you don't grade a player high for.

Taking notes. Don't discount them . Turn your back to the action or while walking away when you write. Always say goodbye .they belong to you Don't be swayed by others (no pack mentality) Practice and Games.2. Pads hide things a. even when he flips? Flip: Is he a RDEILDE on the tackle or is he over C? Is he undershifted? Does he kick out? 3... knee. etc. and share your times with nobody 2. 7.turn away Also. Better acquainted with player's athletic ability b.. Body structure and body type Is he cut high (long legs). utilizing tape recorders . 1. Player's appearance in uniform c. etc . inches.Weight. Keep quiet. c. Neck brace . Visual identification marks Something you can identify (runs with a limp. Height . but not on film.discretion (coaches paranoia) Use a little pocket-sized book. d. a. etc . games missed Stance: does he use a right-handed or left-handed stance? Does he always use that stance. How valid were the conditions of a certain measurement? 1. stiffer. Conduct yourself accordingly. 6. 8.) including the following: 4. How does he play live? Slower? Faster? Smoother.collar. 9.. Towel hanging from hip You can never view enough tape Gain a strong feeling about a player's playing ability (you're shaping your evaluation) Get your questions answered Grade only what you see (not what others see) First impressions are usually correct. flip.. More mistakes are made evaluating players when you don't see them LIVE. or the same. Tape on wrist. Witness him live and he was described as "the dumpiest looking guy" who looked like he needed weight room work. stance. faster. or low (short legs i. than what you perceived on film? a.e. Howie Long)? You will be asked what his body structure is like. do your job. looser.thank you b. etc .TESTING = Validitv TESTING = Validity: what you are looking at to see how deep the well is A proper measurement. arm. The needs of OBSERVATION must be fulfilled Disclosure # 2 . b. This is what you see. Measureables (How to?) a. Postion(s) played. eighths . The universal language of height: 4 digits -feet. hand. Other athletic events Example: Herschel Walker at the Penn Relays Get that perspective of the person you're trying to evaluate Example: Harris Barton on film played the G and T positions very well.. You don't want to be seen as "the enemy" by the coaches Tape recorders: same protocol as taking notes . 5.. What does he do when he's not participating Observe things you don't see on film Example: Is that the QB sitting on the far end of the field by himself? 3. slower. medium (proportionally). Make sure you see the player Is he stiffer. don't clown around with other scouts. Don't leave practice until over 3...

How do you check the accuracy? 3. Have the player stand in the middle of the scales 4.) Always weigh a player before timing them.no socks Make sure the shorter players do what you ask .10": Average .. this time 45" to the left 5. DL grabbing. Everything else off .he can't elongate his neck that way 12. Have the player points his toes up . "no socks") 2. Measurement from the end of the thumb to the end of the pinky 3. Ask the player if he's ever had an injury to his hand: "Ever break your hand?" Grading Keep in the back of your mind that the following are descriptive terms of strength: 11 %". Hold the square firmly with your thumb underneath (and your forefinger above) 14. put down another piece angled 45" to the right 4. Have the player drop down and move out 15. OL punch and hold. The player places his feet upon the angled " V tape strips.Measurement Technique 1. Can't play football with small hands (receiving. From the center of the first strip. ceramic tile Have the player strip down in shorts.12": a "mitt" 10". Also look at the player's legs. From the center of that strip. Use a hard surface: concrete. heels together on the first strip of tape parallel to the wall 11.6103=6'10318" 6013=6' 1318" 6003 = 6' 318" 6004 = 6'%" (418 = %) How to accurately measure height: GK's height chart 1. Run a strip of masking tape on the floor 2 inches from the wall and parallel to it 3. and vice versa If the right hand is slightly smaller than the left hand. Player with his back turned toward you Now you will get a view of his back body structure 3. again put down a piece.. What are the conditions? Conditions: You don't want to measure on a sinking surface like a rug. Never let a player line up with shoes on 9. Relax the player.. Take the square and bring it down until it is flat upon the player's head 13. determine his body type to know what he looks like Weight . arms. Break him down. Take the adhesive height card and mount it even with the 6 foot mark 8. Measure how many inches above the 6' mark you made (if you don't have the adhesive card) 16. etc . Make a mark on the wall at the 6 foot mark 7. Take an area . The player faces you. Measure vertically 6 feet from the tape but not flush on the wall 6. Player in shorts only 2. Place your foot between his two feet. the left hand is either the same size or slightly smaller. there's atrophy present. Measure to the nearest eighth of an inch Measure BOTH hands For a right-handed person. asphalt. How do you get one player? Measurement Technique 1. etc . you niust weigh them b. shorter players have come up with creative ways to pad their feet to gain a fraction of an inch (hence. keep him from tensing vertically. Hand span. Measure to the nearest pound Nothing more precise due to the normal variation of weight (eating.11 %": Big hand 8 %". Anytime you time a player. Never let the player face the wall 10..) Measurement Technique 1.set the course up and tell the players what you want them to do 2.in the past. Hand must be outstretched on the table flat 2.

Have the player bring his arm up slowly 4. run a little test with two stopwatches.. Measure to the tip of the longest finger 5. outside the finger selection. or the full 40 .). the player is "flying" The 20 yd dashes are used primarily for WR.20 . atrophy present (AC joint out of place at one time? etc . there is no prescribed way to hold the watch Always keep the lanyard down.NEVER THE THUMB Some timers like to hold the watch parallel to the ground with an outstretched arm. like Nike-style shoes t TIS = tennis shoes. Measurement Technique 1. Repeat Steps 1-4 Player Conditions The player has to dress the way you want him to dress The ideal dress is nothing but shorts Never let a player run in bare feet (no footing) Never let a player run in track spikes Always ask the player "let's see your shoes" When recording the time. The first 20 yards of a 40 yd dash involve the start and acceleration. This will prevent slippage Don't presuppose that eight 5-yd lines will equal exactly 40 yards . In the last 20 yards. like a walking shoe t S/S = track spiked shoes: avoid t Example: SHORTS TIS = Player wore shorts and Rat-based sneakers Timing the Speed Test . Measure from the drop of the bone on the shoulder 3. sneakers: flat-based soles..10. RB The 10 yd dashes are used primarily for OL to measure what kind of initial quickness and burst an OL has A player may be timed in the 40 . Grab the tape measure and lay the line down 2. Mark a line so it runs over the nail 5.10 Be aware that the player is coming quickly to the finish on the 20 and 10 yd dashes Using the stopwatch Change the batteries every 45 days whether you used the stopwatch (in all kinds of weather) or not To test the accuracy. Place a nail in inside the hole of the tape measure on the front of the line (Always measure from the front of the line) 4. A scout shows the player how t o do the test but does not teach the player the ins and outs of the test Speed . Same principle as hand span Grading Keep in the back of your mind that the following are descriptive terms of strength: Arm length is dependent on proportional body size Shorter than 32": Small arms regardless 34 %" or longer: Is he built proportionally to his body? t 34 %"+ long and 6' tall: arms down to knees = long arms. Player starts with his arm down by his side 2. Turn him around to measure the other arm If the right arm is shorter than the left arm for a right handed person. Arm length. mark down the dress and shoes the player was wearing t FIS = football shoes t TIF = turf shoes: soles are rippled on the side.< 8 %": Small c. one in each hand. Athletic Tests a. Put a mark straight down using carpenter's marker 3.Always measure for yourself: 1. good reach 2. Place a nail down exactly 20 yards downfield. Always use either the index finger or the ring finger to press the stopwatch .Timing 40-20-10 y d dashes. Otherwise.

high grass. The Rutgers Bubble with its soft. even hardcourt and carpet Anything that is not grass is defined as artificial Conditions are described using a three-character code: Surface. Condition 4 GO1 = Grass. Unless you were at fault. cut grass to high grass.two methods: 4 If the player weighs under 200 Ibs. Subtract the reach from the height of his jump 6. etc. If the player weighs over 200 Ibs. well manicured) 4 A 0 2 = Artificial. On your scouting report. Tell the player to try to "sky" and try to go as high above the mark as he can 4. etc . slippery. Location.ficial. Add .Inside. feet to the ground. I 0 seconds If the player is blocked from behind before he takes off (ex: starting block-style): Add . Block out anything coming so you don't overcompensate and stop the watch early. etc . Some use their open hand to physically block out the view. The player is tested on two jumps. not cold.1.70 WIW 4. Time a player twice.no jumping or skipping is permitted 3. The player's hand must be on the line and must be still for at least one full count 4.the facilities at Penn State and Ohio State have been described as A12 or A13.85 GO1 75". NIW = no wind Split the difference in times to get the player's time: 4. As the player is running. Add . The finish line is the "touchdown" . The player has to hit the wall.. asphalt. Never put an estimated time on your report .leave it off (V) = Verified Time: this is your time. Astroturf. The moment the hand moves . Keep your eye on the finish line. sunny. . The player lines up and gets down . dirt. stop the watch Field Conditions Conditions can vary from dry. The is n o movement permitted (ex: arm jerking) 6 . Ideally.activate the watch 7.. The is n o stop-and-go permitted 5 . 2 = not ideal (heavy cross-wind. Don't line up too close to the end line. A/W = "against the wind". Is he keeping his arms and feet inside the plane of each shoulder? 8. like the plane of the goal line.7 or 8 feet 3.t o measure the jump. wet grass.) but not outright bad 4 GO3 = Grass. Vertical jump. you never time a player more than twice 2. Have the player mark the wall with the reach of his hand 2. wind.08 seconds Conversion from artificial surface to grass . have the player run his second test in the opposite direction to his first run (not always possible) Code: WNV = "with the wind".. and not g o through it. The Astrodome plus . knees not out. track. Also write the date of the timing and the organization and scout you borrowed the time from (Ex: 4. or just keep your eye on the line 9. watch the way he's carrying himself: Is he running high or low. high grass. 1 = ideal (sunny. he would jump once with his right body and once with his left b. Put more chalk on his jump 5..) 4 A121A13 = Arti. any jump . no wind.75 Timing adjustments If the player is wearing SIS (track spiked shoes). running downhill.08 seconds regardless of weight (supposedly comes out the same as the first method) Recording the time (E) = Estimated Time: if someone gives you an estimate.80 AMI = player time of 4.. bumpiness. I 0 seconds.86 GKI 4/97) Example of a corr~pleted record: 4. we know it's verified so we don't need to place a (V) mark above the time (B) = Borrowed Time: Someone else's verified time.any trigger. wet grass. Get back far enough . 3 = bad. "got everything" (rain. 2 and 3 for Al includes mushy turf with tendendcy to slide. mark an (E) above the time. I 5 seconds 4 Or simply Add . Add . Outside. cut grass.as soon as he hits it. is an A12 In windy conditions. Outside. spongy surface. cow pasture. NIW Shorts FIS Measurement Technique .. you first have to know the player's reach 1. Outside.

The two times are averaged 7. In comparison to the 20 yd shuttle. and return = 10 + 20 + 30 yards = 60 yards e. No slipping or sliding is permitted. once to the right A 20 yard shuttle run to the right would entail 5 yards from center to right line. Add . they are closely aligned to the 40 yd.3 9 : Outstanding 32". d. runs around and touches the third cone.no slippage On artificial surfaces. When the player goes to the right. 20 yd shuttle. he must touch the outer line with his right hand (and vice versa) 5. You can tell if you see him work on it well t YOIJdon't penalize him. 60 yd shuttle. use the applicable shoes Have the player perform this test twice . GK's favorite drill A good look at agility "Better" than the shuttle runs. the test is over The 60 yd shuttle is run 5 yards ahead. The player jumps out as far as he can . you must observe it. touch.once to the left. Record whatever his BEST jump is . The player places his hand on the center line 3. though.29": From unusual to good to average above 4. the test is over the same way an offsides penalty kills the play. dash The test is performed right-handed only Three cones are aligned on three corners of a square of 5 yards a side in an inverted "L" Timers line up on the side between the starting cone and the 'empty corner' of the square The player starts from the first cone.29": Leveled off to average If a player is schooled on the test. and return.the player gets the benefit of the highest jump. 15 yards. Take the measuring rod and stretch it out 10 feet. and 5 yards back to the center to finish = 20 yards Measurement Technique 1. You always face the player. because he still has the athletic ability to do it c. and he must always face you throughout the test 2. 10 yards all the way across to the left line. only FIS shoes are permitted (no T/F or TIS) . and back to touch the first cone The player must touch the cones No sliding or slipping is permitted Remember to show the player but don't coach him f.08 seconds to the player's second time if he failed the first time (when recording. this test measures body balance and conditioning This test is performed only once The player faces forward and touches every line with his right hand If the player falls. Long jump.97. code DQ = disqualification) Grading (WRTTEIRB) 3.7.10. Measurement technique 1. touch. The player must be motionless for at least one full second 4. He then runs outside and touches the second cone. touches the second cone and returns to touch the first cone. touch. 3 cone drill.4. Stand on the right side 3. If it occurs. and also one of the best A measure of agility On grass. 10 yards. and return. runs back on the outside and touches the second cone. There is no averaging like speed timing Grading 40" and above: Exceptional to Rare 36".4.09: "Pretty darn good" 4. Tape it down 2.36": Good Below 32": Average The most misunderstood and abused test. But don't mention penalties to the player 6.

confront him.25: Very Good Above 25: Excellent 3. A measure of bench press strength. Blend it in Look at the way he handles himself (body language. the player must lock out every lime .you're the filter Can your club supply the support group? Are you built to take that? 1. Player. etc . No falling is permitted Two tests are performed g." 2.) Possible questions (these were used at the Hutton interview): "Tell me about your family" "Is football important to you?" "Who are your heroes?" "Do you drink or use drugs?" "Were you ever in jail?" - . numbers and shapes A measure of verticallhorizontal vision alertness. Tell the players "You have 12 minutes. Wonderlic (1942) Zimmerman's The New Thinkina Man's Guide to Pro Football includes a Wonderlic Test Test Issuing Technique 1.the player's football savvy. When counting. then stop and close the book" Grading Technique Knock off 2 points for every additional time the player took the test * How many questions were attempted? In the Wonderlic Test. The player's heels must catch on landing. Keep an eye on the players who have trouble following these directions 4.Spatial relationships. You have to ask him. hasn't worked weights 15.INTERVIEWS (Answer your auestions about character and mental alertness only) Character . this is YOUR report and it's what YOU think . the questions grow progressively harder: + If a player got 19 questions right but skipped questions up to Question 50 (he answered Question 50). reaction. Ask the players "Is this the first time anyone has taken the test?" 7. Tell the players "Print your last name first" 5.. Disclosure # 3 . 5." 3. Tell the players "Do nothing until I tell you to turn it over. Tell the players "Turn it over. develops. Read with the players 8. NOT functional strength The minimum number of bench presses required can be 15 or as much as 25 depending on your team Measurement technique 1. Tell the players "Put the name of your school on the right hand corner" 6. Standard progressive matrices (1938). smarts See the column in the 9118198 issue of USA Today for some insight Remember. but don't be abrasive. his score is 19119 b. Written Tests A team cannot accept a low test score without reading the particular signals a.proper lifts -continuous 2. but the player is allowed to touch on the down part Grading 15 is the cutoff at every position Below 15: Lacks BP strength.225 Ibs.. The test includes progression. BP drill . No shortarming is permitted. Read the directions over. or is contained within . awareness Matrices grow progressively harder C. no talking" 9. Do not open it.4. Tell the players "Once we begin. Originates.how a player gets along with others and on campus Mental alertness . his score is 19150 + If a player only answered the first 19 questions but answered them correctly.

relatives. Trainers. where would you go (Canada.Who was your High School coach? Is he still w/[the high school]? The [name] County League? (if any) What was your best moment while playing college football? When you talk to a recruit. Priest. minister. telling you otherwise.teammates and opponents. Arena. Teachers. parents tell you what they really think 5. or not telling you everything? Don't ask the same questions that lead to the same answers Other players .000? Would you play for free? Do you motivate yourself to lift weights? Do you do speed work? Have you played special teams? (If so) Where? Do you like it? How did you feel when you were injured? (if applicable) When your coach left. Secretaries. Parents. . what do you think he would say? If there's something on your mind about a player. They may know opponents from high school 3. how do you sell them on the school? Who are your assistant coaches? What kind of (training) program did you work on? How do you feel about the weight room? Are you involved in any extracurricular activities? Are you an individual? What kind of music do you like? What do you like to do? Do you play any basketball? Would you go back to [your school] again not knowing the offense you played? Were you in on running plays? Did you block? Go in motion? Where do you want to be next year? Are you doing well academically? Decent GPA? Do you feel you had a great practice? How important is football to you? If the NFL does not take you. 7. Sometimes. Coaches (includes high school coaches). rabbi. 10. Girlfriend 6 . try using pertinent questions to uncover the answers: Do you think he's a liar. counselors. 9. what was going through your mind? (if applicable) How do you motivate yourself during a losing streak? Have you received any other scholarships? Why did you choose [your school]? Did you have a problem playing away from home? Do you go to church (have a faith)? How would you rate your college career on a scale from 1-10? If I were to ask (your coachlex-coach) about (your name). doctors. Europe. 8.)? Would you play for $50.. 4. Roommate..

grade 5E0465E060N t "U" = underachiever. Can both have code Y or N . Others need to read what you did 5. he is a 300 player (lacks size for that position) t Example: 300-(Wt) . Your signature is on the report. You are not writing the report for yourself.campus. GKI Scouting Scale and Guide for Rating Football Talent 9A001. Grade them as you see them and according to the system.paint a word picture of the player's talent. Be descriptive . Police departments . the 88 rookie can move him out except for the QB position 7C006-7C015: Strong: Outstanding or Very Good Ability t Player must have a critical factors grade of 7. This is the culmination of your work. WRITING THE REPORT. Equipment men.lacks weight for that position A player can overcome his lack of size from the way he plays D. A road maD to the plaver's talent. A. home. 9A002: Strong: Rare Ability t Highest grade.11. Rating Scale. If "Not". The fruit of your labor. You have to know what requirements your club has GKI Minimum Size For Position table If a player does not meet the position height and weight. 2. grade 5E031-5E045Y. Relate all you know about the player. Let players fall into place. Positional Reauirements. Final grade involved. "0" = overachiever. town. janitors. VII. different from having 7 strong critical factors t You can't project a player to another position with a grade of 7 or higher 6D016-6D030: High Marginal: Good Ability t Highest level that permits projection t Late 3rdround category 5E031-5E060: Low Marginal: Above Average Ability t Something is missing and you have to find out what it is t Can he overcome it? If "Yes". This system should be a complete roadmap to the players 6. 4. Kev to the evaluation process. Don't make players something that they're not. 8. Classmates. 12. GK never graded one 88003-88005: Strong: Exceptional or Near Great Ability t No matter how good the player is on that Championship team. C. 1. 3. 13.

nimble.94 t You don't have to write "G02" or say it is "converted" to this figure Critical Factors .low test score 100 player = drug use t Example: 7C106 .." Until you time a player. athletic ability. Body Balance: basic equilibrium.B.55" GK: "I don't know a guy who can be fast without having production.6." QAB (Quickness. under "Speed" put down his converted time of 4. put a 4 down under Confirmed Speed (Final Grade no higher than 5E031) Grade is determined using the GKI Speed Requirements For Position table which assigns a grade to a range of speeds for each position Play Speed: How fast you think he plays in practice and games Is he any faster or slower than how he ran? Example: "He plays like he runs a 4. The Player Report Form . knock-kneed player cannot change direction no matter how quick the feet are Bow-legged knees: usually (but not always) short-striders Splay feet (toes point outward): Can't change direction. adroitness.n o second thoughts about i t "Chance to Make" = chance to make over a prolonged period (5+ years) Example grade: 7C306 7C = Strong: Outstanding or Very Good Ability 3## = 300 player: lacks size for that position #06 = 6thplayer off the board 200 player = low test score t Example: 200-(TS) ..86 A12 SHORTS . ability to move Agility grade is a check on Quickness grade d. and you want to bring him in Position coach might fall in love with this guy and can get him to make the team t 2: Weak: Below Average Ability 1: Weak: Poor Ability t A reject ." GK: "If you can't run. ability to catapult or leapfrog c. ease of movement. The 7 critical factors. 2. you can't play. adroitly to get the job done Athleticism starts at the feet and goes all the way up: Pigeon-toed feet (toes point inward): Feet come down straight. any sudden movement.a: Speed -Timing 40-20-10 yd dashes Hutton entry: 4.you may accumulate information until the end of the year Heading . 4F061-4F090: Weak: Slightly Above Average Ability Late 5thand 6throunds t 3G091-3G099: Weak: Average Ability + Maybe he has size.7 timers often have short strides b. explosiveness. Quickness: ignition. 4. the "heart of the heart" a.same player as above but is a "druggie" The Actual R e ~ o r t . Quick Feet: "Happy feet" . Stride L = Long Stride: Randy Moss-like M = Medium Stride S = Short Stride: short-striders don't cover ground.first two lines t For RU's Hutton. ability not to fall on face e.. Confirmed Speed : see VI. he knows what shoe to wear. 1. 4. Can't backpedal . OK as long as the player is not knock-kneed A pigeon-toed. tough as hell. 3.the heart of the player Position Specifics Summary and Final Grade 1. Agility.2. Agility: nimbleness.TIS t "He's worked on that turf more than anybody. Balance): The athleticism of the player.ability to move feet so quickly.

4. never say die Put the number that summarizes what you put down GK: "Don't shovel shit" . football flexibility i. and move forward f. CB: QAB athleticism increases Competitor a. Team Player If you don't have anything bad to say about a player. 2ndEffort: no quit. Clutch Player: doing the right thing at the right time in the ballgame. Bad Actor c. Training Habits h. you'll never get them to do it to take to next level You hear this from weight room and position coaches If he has to be super-motivated. Is he a loser? He gets a grade of 1 c. either. Toughness: plays with pain. a hitter d. weight coach plus what you perceive f. don't take it the wrong way and ding the guy! It's NOT a negative. that you are going to describe him with You are summarizing what you saw.give him a stability grade of 9 If you have reasons to suspect (" 'better check this guy. here GK never uses the word "good" because that word is too subjective The further out from the middle guys play. 0 6 and all the way out to the WR."do we give him a 3rdchance?" a. DE. Overall Body Coordination Agility and Quick Feet are almost identical = Body Balance and Ease of Movement go together Check Acceleration with Confirmed Speed These reported attributes almost have a binary quality to them. Enjoys Football f. to the TE. the better athletes they must be From the C and MB outward through the RB. burst h. do anything to win. either he haslhasn't this attribute You'll put down a number that you think fits. Ease of Movement j. the lowest grade he should get is a 7 t Example: If the coach said "he should work harder but he's not lazy" or that he's "not the hardest worker". starchy. Lazy Player: lacks desire to do it. Coachable b. COD (Change of Direction): see discussion of feet above g. combative. plant. Flexibility: elastic. . Acceleration: a seen quickening of speed. rigid Flexibility as in functional flexibility. OL can play with splay feet and bow-legs for their broad base You have t o know what is QAB and what is being coached: Example: OL widen base as part of their technique Example: DB coach tells player to widen back foot to stop backpedal. he's doing slippery or crazy things") . Quitter: burnout? Did he lose the desire? g. Win at all cost: fierce. can the coach devote time for him or could only the college coach do it? e. but it's not an 8 or a 9. There is no averaging. making the plays when you need them e.give him a 5 If you absolutely KNOW he's on drugslalcohol -grade of 1 i. Aggressiveness: he initiates the action. Determined to be the Best: you hear a lot of this from the position coach.don't try to throw something negative into a player until you're absolutely sure of it Character A lot of players with Final Grades 5E041-5E046 get a Character grade of 1 by GK Example: Randy Moss . Stability: only 3 scores given here If you think the player's stable and he's not on drugs/alcohol . Shows Leadership Qualities: both by example and as a kick-ass leader d. pliable as opposed to stiff. 5. resilient b. vicious.

Shows That He Sees Things Happening (Awareness): we call it INSTINCT (and LB's must have it). high cut Critical Factors Grade: number of critical factors that are not WEAK (either MARGINAL or STRONG) If a player has 7 Critical Factors with a grade of 5 (MARGINAL) and better: 7 If a player has a 4 in Confirmed Speed and 6's and 7's all the way down: 6 Randy Moss: 8's in all categories but a 4 in Character: 6 + .. Need Repetition: If the player does not learn quickly.long muscles. Leg Strength (Lower Body Development) e...P. "looks like basketball 2-guard".and may still repeat mistakes (see below) c. etc. does he retain it? e. Strength d. first evaluate what you see on tapeslworkoutslgames.. Delivers Blow (Does He Pop Leather When He Hits) b. where to throw. and d) Leg Strength (Lower Body Development) For the other attributes (which you won't see)..not tight. Functional Strength: Does he stay square when he hits someone or does he roll? Does he anchor? A player has to be functionally stronger or gets bounced around a lot . B. Example: A player who is extroverted i s not "mouthy" or an automatic "locker room lawyer" Grading (how it works): + 7 or higher: A "good kid" + 6: just above alcohol + 5: suspect Be aware of team's training habits when evaluating.6.. "needs bulk upper body". Is he aware before it happens? Does he understand angles? Where to run. legs look good". not the classroom: a. Strength. . where to break. 7.P. but the guy who needs it 15-25 times. maybe the coach isn't worth a damn Mental Alertness In situations applying to football and everyday life.this rule is used for all Critical Factors attributes a.. Adjusts Quickly to Strange or New Situations (Alertness): Ex: he's working all week vs. Durability g.then make an evaluation + What you saw: is it correctable? Strength and Explosion At the combine. here) You'll see b) Arm Strength (Upper Body Development). "great quads and hamstring. the 3-4. Learns Quickly b. Arm Strength (Upper Body Development) c." First thing to mention: whether he's a 300 player or not Second thing: overall musculature + Hutton case: "long-muscled".. put down a @ (a circle 6) meaning "he's good" . you'll summarize the player's body as you measure him Describe the body + Example ". c) B. "lack BP strength" (note: we don't know about the functional strength. Retains Once He Has It: Once he has it. small ankles . now he faces a 4-3 Man Defense on the opening play. Can he make the adjustment f. A Hitter f. Example: WR who cuts 8 yds on 3rd and 9 or who runs out of bounds Coach will tell you about a player's Football Intelligence (Learns Quickly) and Reptition As a scout. Repeats Mistakes: you see this by watching the film to see if he's making the same mistakes over Does he finally respond positively or negatively? d. big feet. slim calves. does he need repetition? Everyone needs it.

adjust to the ball in flight. Biletnikoff)? Is he always a flanker? In the slot? Does he go in motion occasionally? t Is his inside foot up on the line? t What is his stance? t Is he slow getting off the line? : Initial ~ u i c k n e s sability to get off the line of scrimmage with no wasted motion t Does he have a hitch kick? (change his stance) Blocker: willing to block? Is so. will he go after people? t crack block + seal block + block downfield + pass protection on motion Release: ability to beat the jam and get into the pattern Swim or dodge technique? t Can he be held up? t Has he faced the jam in college? + Hutton: "good separation against 'weak DB's' React to Ball: eye-hand coordination. Then.the individual specifics and divide by the number of specifics Position specifics are a check on the Critical Factors = What you put in Position specifics should be in accord with what's mentioned in Critical Factors Did you overgrade? Did you grade wrong? Or perhaps he's an overachiever? 4 You can't have too many overachievers on your team otherwise you'll have no achievers. aggressiveness to come down with it t Can he sky? Is he a leaper? Hands: Does he catch the ball with his hands? t "Semi-soft" hands = basket catch t Good hands = palms are up when the ball is above the jersey #. how he lines up Heels high? Hips high? Too far forward? Does anything look different with his other-side stance? Look at the feet and the distribution o f weight Wide Receivers Stance t Is he always on the right? Does he always stay on the left (i. up on LOS. Positional specifics. Where he lines up Formation specifics (left.. "boards" = 4 Receive Short: ability to beat the underneath coverage t Does he make sharp. flexibility. how do you adjust to it? React to Crowd: ability to catch in a crowd.e. does the WR have the sensibility to stop in the seam and come back to the ball? * Receive Long: ability to line up correctly. Each individual specific is graded from 0-10 To fill the Average Specifics score. down when below the jersey # t How does the other hand coordinate with the primary hand? t Hard hands. go over the middle. run the correct route (ex: 9 route) .2. does he flip?. pluck it at the last second wlthat awareness t When the ball's in the air. slot.) 2. quick cuts? t Can he isolate on a zone? Example: If the WB drops to the flat and the MB drops to the middle. add up . right. Having one or two of them is OK A player can't play very well at his position if he has weak critical factors Answers the question "How does he play in college ability?" t You're evaluating college ability and have to project it to the pros In your descriptions.. etc . remember "lacks" means "he doesn't have it" The Stance (all positions) 1.

Slams it for the opening wlburst and courage Tight Ends Same specifics as Wide Receiver except for Stance and Blocker details: Stance Look at his hand on the ground.5 seconds to set up? Forget it! Quick Delivery: The arni comes back + Is there wasted motion bringing up the arm to throw? Or is it a dart like Esiason? Does he bring it back low like Marino? 4 Is there a hitch in the delivery? Release: The arm comes over.Does he have the speed to beat the S? To go all the way? To get deep to a point? Does he fade out of bounds when adjusting to the ball? 4 GK: "If a guy's a 4. his Play Speed's faster than 4 his Confirmed Speed" Run After Catch: ability to immediately move up the field. does he have the qualities to move into the position? If he can't. Is it a right-hand stance on the right sidellefthand stance on the left side or opposite? Does he have his heels off the ground or one foot on the ground? (the right heel is flat on a left-handed stance and vice versa) Does he have too much weight forward? Blocker: Ability to knock the guy off the ball.5s 4 He has to get the ball off in 3 seconds or consider it a sack Does it take him 2. 5-. forward. 5-step drop: 1. then shadow block on the corner + Has to be a square guy like an OL Is he lost? Does he miss? + Can he get to the secondary? Quarterbacks Arm Strength + Does he have an NFL arm? 4 Can he hit receivers on the break? 4 Does he have to wind up to throw the ball beyond 40 yards? + From the short field (college hashmarks) can he throw the deep out to the far WR W/O him adjusting? Is it a rope? (a "super-Howitzer arm") or does it have too much air under it? Poise: How does he carry himself? 4 Does he get rattled? Do blitzes bother him? Judgement: Good decision making The ability to know when to run and when to throw 4 Ability to make snap decisions to win and why Quick Set-up: Stopwatch the 3-. dart. and follows through 4 Follow through problems? + Is it a shotput push? Find 2"dReceiver 4 What's his horizontallvertical vision like? Can he see if the S forgot to drop deep after CB rolls up? + Can he change the receiver if he sees a busted coverage? Accuracy Short + Do his receivers have to adjust to his passes? 4 Does he put the ball where the receiver should be? Or do they have to make the QB look good? Accuracy Long 4 . and 7-step drops + Example: 3-step drop: 1.1s. next hit the down block. looking for blockers 4 KR qualities . just leave a grade of 0 PR qualities . ability to skirt the defenders Change of direction? Burst when running with the ball? PuntIKO Catcher: In the event your normal return man is hurt.96 but is getting beyond the S.scatbacks who can weave.

you've got a secret weapon t Leadership t Is he in control of the team? t Does he take initiative and lead on his own? Or does he stay away from everyone? Offensive Linemen Stance t Different coaches teach different stances (right side. pick and slide. Kick step t Different positions use different stances Did player ever play RG or LG? Initial Quickness: Ability to gain position. veer? Power Runner Outside Runner t Can he string it out wide.) t Hand and heel placement Initial Quickness: burst to the hole. ability to change direction after breaking tackle Fumble: Is he a fumbler? Look at the stats: t Why is he fumbling? Answer why! Switching hands? a Bad hands? t t . kick steps. ability to get away from all the trash Scramble to Run Is he good enough to put a spy on him? If so. beat the outside guy. follow daylight.a Can he throw the fade route? How far can he throw deep? Avoid to Pass: Quickness in the pocket. RHB. and burst it deep all the way? Make 1" Miss: elusive.) 1. etc . etc. wait until daylight opens. slot.. time to the hole t Is he a slow starter? Inside Runner t Does he have the power to run inside? t Can he see. inside stagger.. get the advantage Position and Sustain: For all blocks t Does he take position and keep it? t Does he lack balance? Tenacity? t Does he give one shot or is he square dominating? Run Block t Type of blocker: Finesse? Smash-mouth? t Type of blocks: Is he a good drive blocker and why? Trap: Ability to adjust on the move t Is it a quicklsmoothlhighljerky out move? t Does he take the desired angle on the insideloutside? Pulling: Ability to work and hit in space + How does he worklhit in space? Can he worklhit in space? Downfield: Ability to handle space in the screen t Can heldoes he pummel LB's? Pass Block + Quickness: Can he I ) set 2) pop and 3) drop (reset)? t Can he mirror the movement of linemen? a Can he prevent the defender from taking the anglelcorners? Is he bad on the inside or outside corner? Punt Snap t Does he take punt snaps in the game? t What is his snap time? a Measure a snap at 13 yards from snap to catch Running Backs Stance t How does he line up? (I upright. Inside foot anchored. LHB. drop step foot parallel 2.

isolate Punt CatcherIKO: see Wide Receiver Punter 8 GK: "We'd always reject all P's and K's until the end of the season. cat-like quickness Recognition: ability to see the blocks and react positively Neutralize: ability to knock back. you want a left-hand stance (left leg back. kick out. ability to get the hands up and bat the pass . and deliver a blow on the blocker Escape Run Block: ability to disengage and get out of the block. ability to locate ball Tackling: type of tackles dealt t Is he a collision type? Does he wrap up? Or is he a grabber? Pass Rush: ability not only to get the sack but to push the pocket and disturb the QB. two? A leg-stepper? One hitch? t .0s hang time? t ClutchlGame RunlPass t Does he have the athleticism? Holder If he's not a holder. Then we'd go on production. Run: concerned about the effort the player uses to get out of the block t Does he dance? Pursuit: ability to recognize and use angles. secondary quickness Vs. control. he can use the same stance Initial Quickness: ball reaction. LB's 8 Hands Willing to Block: what he does when he doesn't have the ball Does he have the same enthusiasm? t Block-Pass-Run: ability to turn out.Right Left Both: The foot he kicks with Leg Strength Does he have NFL leg strength? t Punt Steps Is he a one-footer. Does he drop low or high? t Is there something he's doinglnot doing? t Punt Distance What distances is he capable of? t Punt Hang Punt Direction: ability to coffin corner Punt Pooch Example: From the 40. reaction to movement. unless they also kick) t Kicking Ability Kicker See GK's comment under Punter Leg .Holding ball like a loaf of bread? Receive Short: Ability to beat under coverage. why? (P's are usually holders. can he punt the ball up 39 yards with a 6.Right Left Both Soccer/Conventional Leg Strength KO Distance: ability to put the ball in the endzone KO Hang: ability to get hangtime KO Direction: ability to kick the ball in the far corner and pin the S back in there KO Onside FGIGet OfflStepslRise FGlDistancelAccuracyIRange: actual stats used ClutchlGame t Has he wonllost games? How often? RunlPass Punting Ability: ability to come in and punt if P goes down wlinjury Defensive Linemen Stance Example: for a RE." Leg . right hand down) t t If he can make the plays.

A summation of what you feel about the player.t Can he get to the corner and go around it? Linebackers Stance t Where does he line up? Inside or outside? Over TE? Wide? + Does he declare? If so. Does he wrap up? BlitzIRush + Timing blitz from the LOS: Does he hit the LOS when the ball is snapped? t Can he take on and knock back a blocker and then super-accelerate? Zone Coverage + Athletic ability to drop. and come out of the backpedal? t Can he drop the backpedal? How long does it take for him to get out of it? + Can he turn and run with no wasted motion? + How is his close on the ball once he sees it and reacts? Punt CatchiKO 3. Inside Run: for plays run right at him t Can he stack the runner at the point of attack? Can he attack the POA? t Can he take on the isolation block? Double-team block? Ward o f f 2"* Block: see Defensive Linemen "Escape Run Block Pursuit Outside: see Defensive Linemen "Pursuit" Tackling: see Defensive Linemen t Collision-tacklers that unload on people. Capsule the player based on the grade you will give him . crossover and plant backpedal + Awareness of knowing what's going on Man to Man Coverage: speed to stay w/TE. use his feet. HB. FB + How far downfield can he stay with the man? Hands + How many INT's? Special Teams + Does he play? Where does he play? + Where do you think he should play and why? Example: R3 on KR? Or L4? Defensive Backs Stance + SSNVS? RClLCNVide ClShort C? (short corner liniits what he has to do) + SS on the LOS or squirmed? Declared? + On the best receiver every week? + Is he turned in on parallel? 6 yds off the ball? KeyIDiagnose: ability to read and react wlo hesitation. ability to find the ball before it gets there Neutralize Escape Run Block Can he use his hands? Does he keep a low shield? t + Can he get back into the pattern? Vs. Summation. where? Initial Quickness: see Defensive Linemen Recognition: read and react. ability to read run or pass Run Support: ability to understand and intercept angles WardOff + Does he get kick out by the FB or can take on? Can he use a low shield? Tackling Closing Quickness: athleticism + Does he have the quickness? Range Ball Reaction: ability to react to the ball upon seeing the ball = Hands: see Linebackers Zone Coverage: see Linebackers Man to Man Coverage: backpedaling ability + How well can the player backpedal.

Let them fall. "Athleticism". you can't play" Charles Jordan anecdote: GK got him just by timing him A player like Chris is actually hard to evaluate Reject wlno second thoughts? Age (as well as speed) is also a problem for a player Reminder: "Don't make things out of players that they're not.and closed the book after getting his 40 time" GK's grade: 1R . F I N A L REVIEW. Support it One Major Weaknesslstrength: one word description (at most two) Examples: "Can't run"." . Plaver Sequential List. "Lacks speed".reject "If you can't run. Feel comfortable about your grade 2. IX. etc.Explain your final grade. GK on Hutton: "No NFL team came here this year due to his lack of speed. Describe the category he's in Do you think he'll make it and why? + To consider: Do you feel your team can reach a player wlgreat ability but is burdened by work. "Outstanding talent" GK's player example: He copied the statement under the Scouting Scale and Guide for Grade 7C and didn't leave anything to chance 4 Added in example: "Football's not important enough to him" = F. drugs. "Hadn't been pushed". V I I I . If he had high production. CLASS ASSIGNMENT.? Tell why he's worthy of bringing in as a free agent or just pull out another player sheet You have to: 1. someone would've come in .

Player performs the specifics and characteristics of his position and exhibits very little ability when performing. Player must qualify for a specific STRONG position . Player may be projected to another position. LETTER "0" : Player is an overachiever. His specifics should be in the 4.a. "He Has a Better Than Average Chance to Make a Team as a Rookie. he performs above his natural talent but is extremely productive (what you see is what you get) (Y or N). A . '" c-. " . Player performs the specifics and characteristics of his position and exhibits no ability to perform.hon). the player cannot be graded any higher unless the player can overcome his weakness.iL~. f f k n t b m seven sffoo7 crijtbs/ fqcfors.0 and 7. Chance to make: 40-60% AVERAGE ABILITY. Player WEAK cannot be graded any higher than 4F if he possesses two weak critical factors.7. jp 6 D016-Do30 HIGH MARGINAL -5 5E031-5E045 (Y) 5E046-5EM0 (N) LOW MARGINAL GOOD ABILITY. e - WEAK 1 WEAK IPOOR ABILITY." learn. o7"h/ef/b & ~b." SLIGHTLY ABOVE AVERAGE ABILITY. He must have a critical factors grade of "6". Player may be projected to another position.uif.0 range. 813end 91s (project fos dd'fhlenf po8. Not Particularly a Championship Team.* pr"Je~fibn o m + k .rmpiws/. does not play up to his potential.0 to mid-range 5. o J LETTER "U" : Player is an underachiever.+he rookie cw mow him out. Player cannot be graded any higher than 3G if he possesses four or more weak critical factors. Player performs the specifics and characteristics of his position 7 C006-C015 consistently and naturally without any abnormal effort. Because of his one factor.. " . Chance to make: 70-80% 8Bao3 No m d e r how p o d fie player is on Shat Ch. Player performs the specifics and characteristics of his position usually without any abnormal and extra effort. Player must have a critical factors grade of "Z". Player must have a critical factors grade of "2"and positional specifics in the 6.ir wdh X l r n nnd c. but shows flashes of performing. a Chance to make: 60-70% ABOVE AVERAGE ABILITY. Player shows flashes of performing while only exhibiting above average ability.fica[ FdOrS 9rq& 4 7 which i d . His specifics should be in the 3.o.er %U c s n . him fo mz l 4 BELOW AVERAGE ABILITY. Player performs the specifics and characteristics of his position versus most opponents but is not consistentlv dependable versus equal or better opposition (usually the type of player who reserves his ability and effort to perform). well worth bringing to camp. "He May Make it With Some Clubs but a Doubiful Chance to Become a Starter With a Contending Team.GKI Scouting Scale and Guide for Rating Football Talent as a Rookie For Any Team That Does Not Already Have an Exceptional Player at His Position.0 range (the class "B" and class "C" free agents).0 or better.) 4 L& 5 % dfhmunds~ WEAK .0. "He Will Make a Team. A late round draft choice or class "A" free agent but in both cases. " Tc A level %f perm.0. May Not Start as a Rookie But Has the Capability to Become a Starter Eventually. (Not utilized as a graded potential. Player may have as many as 3 high marginal critical factors and positional specifics between 6. "He Will Make a Championship Team. Possibly and Usually a Spot Player. "A Slim Chance to Make it. . LETTER "N" : Player will g overcome and will not play inspite of his weakness (5EN046-5EN060). QS he/[ b&y~u wIInf fo dr~' Aim +i i@ k Chance to make: 30-70% Pos/'Jion cwch m~hhf. " ~aydc has s. e ucepf &P QB.no projections.no second thoughts about it. Player performs the specifics and characteristics of his position only F061-Fog0 occasionallv.%%?? Chance to make: 80-90% OUTSTANDING OR VERY GOOD ABILITY.b$ N & h 3rd-m u d &feqo/y. Positional specifics must be graded 5. Has the necessary talent but lacks one of the physical or mental skills to make him a productive player (Y or N)./5//. 8 p. Players skills are not yet fully developed. . g horn. . LETTER "Y": Player will overcome and play inspite of his weakness (5EY03 15EY045). f p r o j i c t a player fo 73. Player performs the specifics and characteristics of his position only if it requires a normal effort.

94 5.85 4.10 5.19 5.79 4.79 4.94 4.04 4.15 5.85 1 POS WR TE OT OG C QB FB RB DE DT ILB WLB SLB SS WS DC MINIMUM Ht Wt 5110 175 6020 6040 6030 6020 6010 6000 5110 6040 6030 6020 6010 6020 6000 5110 5100 230 270 270 270 185 225 195 270 270 235 220 230 205 195 185 .99 5.04 4.29 5.25 5.75 4.19 5.74 5.69 4.84 4.59 4.20 5.65 4.25 5.34 5.80 4.65 4.00 5.14 4.74 4.60 4.09 4.15 5.40 4.79 4.84 4.09 4.84 4.75 4.80 4.64 WEAK 4 4.90 4.89 4.45 4.30 5.70 4.00 5.44 5.60 4.69 4.05 5.19 5.64 4.65 4.84 5.69 4.75 4.85 4.85 4.64 4.00 5.90 4.80 4.59 4.90 4.70 4.64 4.80 4.64 4.19 4.80 4.85 4.14 5.24 5.60 4.65 4.85 4.74 4.75 4.60 4.05 5.39 5.74 4.35 5.75 4.25 5.35 4.49 4.54 MARGINAL 6 5 4.50 4.89 4.65 4.89 4.29 5.94 5.74 4.09 5.60 4.99 4.10 4.30 5.09 4.40 4.55 4.69 4.70 4.79 4.04 5.10 5.70 4.75 4.70 4.99 4.55 4.10 5.45 4.69 4.24 5.79 4.24 4.80 4.74 4.54 4.09 5.25 5.84 4.70 4.89 5.90 4.75 4.80 4.50 4.05 5.30 4.10 5.95 4.74 4.99 5.50 4.10 5.85 4.19 5.95 4.09 5.79 4.59 4.59 4.15 5.90 4.05 5.94 4.59 4.20 5.14 5.20 5.55 4.79 5.80 4.30 5.84 4.94 4.44 STRONG 8 4.95 5.59 4.80 4.94 5.94 4.85 5.84 5.70 4.85 4.54 4.29 4.84 5.84 4.64 4.00 5.15 5.49 4.14 4.65 4.60 4.POS 9 WR TE OT OG C QB FB RB DE DT ILB WLB SLB SS WS DC 4.95 4.55 4.95 4.85 4.64 5.05 5.70 4.20 5.55 4.70 4.90 4.34 5.39 5.95 4.69 4.75 4.90 4.00 2 4.99 5.75 4.60 4.04 4.15 5.99 4.05 5.69 4.69 5.65 4.89 4.65 4.70 4.99 4.80 4.10 5.45 3 4.49 7 4.69 4.90 4.54 4.74 4.40 5.60 4.80 4.89 4.84 4.89 4.04 4.60 4.50 4.64 4.95 5.85 4.09 4.54 4.79 4.05 5.74 4.04 5.14 5.55 4.89 4.84 4.24 5.70 4.35 5.74 4.75 4.75 4.95 5.00 5.29 5.34 5.95 4.79 4.74 5.50 4.90 4.79 4.89 4.94 4.00 5.79 4.80 4.00 4.64 4.65 4.45 4.90 5.20 5.59 4.55 4.

BALANCE 9.MOVIE ANALYSIS vs . RELEASE ARM HANDS 4 1 OFFENSIVE BACKS GET OFF TECH LANE DECISION POWER RUNNER RECEIVERS I . RUN AFTER CATCH 8. STANCE 2 3 2 3 4 BREAKPOINT CONTROL BALL ADJUSTMENT CONCENTRATION-EYES HAND BODY CATCHER CATCH O N FEET JUMP 2. UPPER LEG TYPE Pos Name # I -I----40 Test Playing Speed I Quickness & Control Competitiveness Strength & Explosion Pos Name 1 1 # I . LOS CONTROL 4 ARM STRENGTH THROWING JUDGEMENT AVOIDABILITY 4 . . GET OFF FOOTWORK 3. Ht. TEAM CONTROL 8. TENACITY 9. SET UP SPEED TECH 2 . LOS RELEASE OFFENSIVE LINE 1 . PATTERN TECH 9. RECEIVER HANDS 8. BLOCKER 10 TOUGHNESS QUICKNESS 8 CONTROL STRIDE QUICKNESS AGILITY BALANCE QUICK FEET COD ACCELERATION FLEXIBILITY COMPETITIVENESS TO U G H N ESS CLUTCH PLAYER AGGRESSIVENESS STRENGTH 8 EXPLOSION DELIVERS BLOW ARM STRENGTH LEG STRENGTH A HITTER BODY TYPE. PASSES TYPES 7.OFFENSE Date Date Date VIEWING REMINDERS: QUARTERBACKS 1. RECEIVE INSIDE 8. RELEASE FOOTWORK 3. Test Playing Speed Quickness & Control Competitiveness Wt 40 Strength & Explosion I I I - -. RUN STYLE INSTINCT 10 BODY STRENGTH - 10. PASS BLOCK 6 7 7. DURABILITY 10. ACCELERATION 6 MAKE TACKLER MISS 3 6 5. POCKET POISE 9. OUTSIDE RUNNER EXPLOSIVENESS PULLING TECH BLOCK O N MOVE 5 6 5 . RECEIVER PATTERNS 7.

- SUMMARY AND GRADE 20 SCOUT 23 SCOUT 21 SCOUT 24 SCOUT 22 SCOUT 25 SCOUT .GKI ASSIGNMENT SHEET (REPORT FORM) HEADING AND THE SEVEN CRITICAL FACTORS 1 Heading SCOUT 2 Confirmed Speed SCOUT 3 Play Speed SCOUT 4 QAB SCOUT 5 Competitor SCOUT 6 Character SCOUT 7 Mental Alertness SCOUT 8 Strength SCOUT B. POSITION SPECIFICS (WIDE RECEIVER) - 9 Stance SCOUT 10 Initial Quicks SCOUT 11 Blocker SCOUT 12 Release SCOUT 13 React to ball SCOUT 14 React to crowd SCOUT 15 Hands SCOUT 16 Receiving short SCOUT 17 Receiving long SCOUT 18 Run after catch SCOUT 19 PuntlKO catcher SCOUT C.

GKI Player Report Form dame (Last) (First) Quarterbacks DOB Jersey# Grade Grade - School Pro Pos Height Weight Speed College Pos 7 Critical Factors i ) Confirmed Speed 2) Play Speed I)QAB (Dress and Condins) a) Stride L M S b) Quickness.d) Retains Once He Has Ite) Adjusts Quickly to Strange or New Situations ( A l e r t n e s s ) 9 Shows That He Sees Things Happening (Awareness)c) B.i) Team Player- d) Lazy Player- f) Quitter- p Summation 6) Mental Alertness a) Learns Quickly.b) Win at all costSummation 5) Character d) Clutch Player- e) Determined to be the Beste) Enjoys Football- 9 2nd Effort- Grade Grade a) Coachableb) Bad A c t o r c) Shows Leadership Qualitiesg) Training Habits.P. Strengtha) Delivers Blow (Does He Pop Leather When He H i t s ) b) Arm Strength (Upper Body D e v e l o p m e n t ) d) Leg Strength (Lower Body Development)e) A Hitterf) D u r a b i l i t y g) Functional Strength- Grade- Summation i )Strength and Explosion Grade - Summation Position Specifics Arm Strength 'oise udgement Quick Set-up luick Delivery 7elease Find 2nd Receiver rccuracy Short Iccuracy Long Avoid to Pass icramble to Run Leadership Critical Factors GradeGradeGradeGradeGradeGradeGradeGradeGradeGradeGradeGradeGradeTotalAverage Specifics- Summary h e Major Weakness Summation One Major Strength k o u t Name Final Grade .h) Stability.c) A g i l i t y d) Body Balancei) Ease of M o v e m e n t j) Overall Body Coordinationc) Aggressiveness- e) Quick F e e t 9 COD- g) Acceleration- h) Flexibility- Grade - I)Competitor a) Toughness.b) Needs R e p e t i t i o n c) Repeats Mistakes.

GKI Player Report Form Name (Last) (First) Running Backs DOB Jersey# Grade Grade School Pro Pos Height Weight Speed College Pos 1) Confirmed Speed 7 Critical Factors (Dress and Contiibons) 2) Play Speed 3) QAB a) Stride L M S b) Quickness.P.c) Agility.i) Team Player- d) Lazy P l a y e r Grade - Summation 6) Mental Alertness a) Learns Quickly.c) Repeats Mistakes.d) Body Balancei) Ease of M o v e m e n t j) Overall Body Coordination Summation a) T o u g h n e s s b) Win at all costC)Aggressivenesse) Quick Feet- f) C O D g) A c c e l e r a t i o n h) Flexibility- Grade - 4) Competitor d) Clutch Player- e) Determined to be the Best e) Enjoys Footballf) 9 2nd EffortQuitter- Grade p Summation 5) Character a) Coachableb) Bad A c t o r c) Shows Leadership Qualitiesg) Training H a b i t s h) Stability. Strengtha) Delivers Blow (Does He Pop Leather When He H i t s ) b) Arm Strength (Upper Body D e v e l o p m e n t ) d) Leg Strength (Lower Body Development).e) A Hitterf) D u r a b i l i t y g) Functional Strength - Grade - 7) Strength and Explosion Grade - Position Specifics Critical Factors Grade- Initial Quickness Inside Runner Power Runner Outside Runner Make 1st Miss Fumble Receive Short Hands Willing to Block Block-Pass-Run - Grade- GradeGradeGradeGradeGradeGradeGradeGradeGradeGradeTotalAverage Specifics- Punt CatcherlKO Summary One Major Weakness One Major Strength Scout Name Final Grade .b) Needs Repetition.d) Retains Once He Has Ite) Adjusts Quickly to Strange or New Situations ( A l e r t n e s s ) f) Shows That He Sees Things Happening (Awareness)c) B.

9 Shows That He Sees Thlngs Happening (Awareness)b) Arm Strength (Upper Body Development).b) Needs Repelition.d) Body Balancei) Ease of M o v e m e n t j) Overall Body Coordination a) T o u g h n e s s b) Win at all cost .P.GKI Player Report Form Name (Last) (F~rst) Wide Receivers DOB Jersey# Grade Grade - School Pro Pos Height Weight Speed College Pos 1) Confirmed Speed 2) Play Speed 7 Critical Factors (Dress and Ccndfions) 3) QAB a) Stride L M S b) Quickness.h) S t a b i l i t y i) Team Player- d) Lazy P l a y e r 9 Quitter- Grade - 6) Mental Alertness a) Learns Quickly.c) B. Strengtha) Delivers Blow (Does He Pop Leather When He Hits)d) Leg Strength (Lower Body Development)e) A Hitter.c) Repeats M~stakesd) Retains Once He Has Ite) Adjusts Quickly to Strange or New Situations (Alertness).f) D u r a b i l i t y g) Functional Strength- Grade - Summation 7) Strength and Explosion Grade - Position Specifics - Critical Factors Grade- Initial Quickness Blocker Release React to Ball React to Crowd Hands Receive Short Receive Long Run After Catch PunUKO Catcher GradeGradeGradeGradeGradeGradeGradeGradeGradeGradeTotalAverage Specifics- Summary One Major Weakness Summation One Major Strength Scout Name Final Grade .c) Agility.C) Aggressiveness- e) Quick Feet- f) COD- g) A c c e l e r a t i o n h) Flexibility- Grade - 4) Competitor 5) Character d) Clutch Player- e) Determined to be the Best e) Enjoys F o o t b a l l 9 2nd Effort- Grade p a) Coachableb) Bad A c t o r c) Shows Leadership Qualities g) Training Habits.

b) Needs Repetition.e) A Hitterf) D u r a b i l i t y g) Functional Strength- Grade - 7) Strength and Explosion Grade - Position Specifics Critical Factors Grade- Initial Quickness Blocker Release React to Ball React to Crowd Hands Receive Short Receive Long Run After Catch PunUKO Catcher GradeGradeGradeGradeGradeGradeGradeGradeGradeGradeTotalAverage Specifics- Summary One Major Weakness Summation One Major Strength Scout Name Final Grade .P. Strengthd) Leg Strength (Lower Body Development).h) S t a b i l i t y i) Team Player- d) Lazy P l a y e r 9 Quitter- p 6) Mental Alertness a) Learns Quickly.C)A g i l i t y d) Body Balancei) Ease of M o v e m e n t j) Overall Body Coordination a) T o u g h n e s s e) Quick Feet- f) COD- g) A c c e l e r a t i o n h) Flexibility- 4) Competitor 5) Character b) Win at all cost .c) Aggressiveness- d) Clutch Player- e) Determined to be the Best .GKI Player Report Form Name (Last) (Rnt) Tight Ends DOB Jersey# Grade Grade Grade - School Pro Pos Height We~ght Speed Coilege Pos 1) Confirmed Speed 2) Play Speed 7 Critical Factors (Dress and Condbns) 3) W B a) Stride L M S b) Quickness.c) Repeats M i s t a k e s d) Retains Once He Has ite) Adjusts Quickly to Strange or New Situations ( A l e r t n e s s ) f) Shows That He Sees Things Happening (Awareness)a) Delivers Blow (Does He Pop Leather When He H i t s ) b) Arm Strength (Upper Body D e v e l o p m e n t ) c) B.f) 2nd Efforte) Enjoys Football- Grade Grade a) Coachableb) Bad A c t o r c) Shows Leadership Qualitiesg) Tra~ning Habits.

P.d) Retains Once He Has Ite) Adjusts Quickly to Strange or New Situations ( A l e r t n e s s ) f) Shows That He Sees Things Happening (Awareness)a) Delivers Blow (Does He Pop Leather When He H i t s ) b) Arm Strength (Upper Body Development)c) B. Strengthd) Leg Strength (Lower Body Development)e) A Hitterf) D u r a b i l i t y g) Functional Strength- Grade - Summation 7) Strength and Explosion Grade - Summation Position S~ecifics Critical Factors Grade- nitial Quickness 'osition and Sustain Run Block [rap ?ulling Downfield 'ass Block Dunt Snap GradeGradeGradeGradeGradeGradeGradeGrade- TotalAverage Specifics- Summary h e Major Weakness One Major Strength Scout Name Final Grade .GKI Player Report Form Aame (Last) .b) Needs Repetition.C)Aggressiveness- e) Quick Feet- f) C O D g) Acceleration - h) Flexibility- Grade - 1)Competitor d) Clutch Player- e) Determined to be the Best .i) Team Player- d) Lazy Player- 6) Mental Alertness a) Learns Quickly. .c) Repeats Mistakes.f) 2nd Efforte) Enjoys Footballf) Quitter- Grade Grade - Summation 5) Character a) Coachableb) Bad A c t o r c) Shows Leadership Qualitiesg) Training H a b i t s h) Stability.c) A g i l i t y d) Body Balancei) Ease of M o v e m e n t j) Overall Body Coordination Summation a) T o u g h n e s s b) Win at all cost . (F~rst) Offensive Linemen DOB Jersey#Grade Grade - School Pro Pos Height Weight Speed College Pos 1) Confirmed Speed 2) Play Speed 3) QAB 7 Critical Factors (Dress and Condtions) a) St~ide L M S b) Quickness.

d) Retains Once He Has Ite) Adjusts Quickly to Strange or New Situations ( A l e r t n e s s ) f) Shows That He Sees Things Happening (Awareness)c) B.e) A Hitterf) D u r a b i l i t y g) Functional Strength- Grade - 7) Strength and Explosion Grade - Position Specifics Critical Factors Grade- initial Quickness Recognition Neutralize Escape Run Block Vs. Strengtha) Delivers Blow (Does He Pop Leather When He H i t s ) b) Arm Strength (Upper Body D e v e l o p m e n t ) d) Leg Strength (Lower Body Development).c) Repeats Mistakes.GKI Player Report Form Name (Last) (First) Defensive Linemen DOB Jersey# Grade Grade School Pro Pos Height Weight Speed College Pos 1) Confirmed Speed 2) Play Speed 7 Critical Factors (Dress and Condmons) 3) QAB a) Stride L M S b) Quickness.c) A g i l i t y d) Body Balancei) Ease of M o v e m e n t j) Overall Body Coordination S~~mmation b) Win at all costc) Aggressiveness- e) Quick Feet- f) C O D g) Acceleration- h) Flexibility- Grade - 4) Competitor a) T o u g h n e s s Summation 5) Character d) Clutch Player- e) Determined to be the Best .b) Needs Repetition.f) 2nd Efforte) Enjoys FootballQuitter- Grade Grade - a) Coachableb) Bad A c t o r c) Shows Leadership Qualitiesg) Training H a b i t s h) Stability.i) Team Player- d) Lazy Player- f) Summation 6) Mental Alertness a) Leams Quickly.P. Run Pursuit Tackling Pass Rush Grade- GradeGradeGradeGradeGradeGradeGradeTotalAverage Specifics- Summary One Major Weakness Summation One Major Strength Scout Name Final Grade .

d) Retains Once He Has Ite) Adjusts Quickly to Strange or New Situations ( A l e r t n e s s ) f) Shows That He Sees Things Happening (Awareness)a) Delivers Blow (Does He Pop Leather When He H i t s ) b) Arm Strength (Upper Body D e v e l o p m e n t ) c) B P.h) S t a b i l i t y i) Team Player- d) Lazy Player- Quitter- Summation 6) Mental Alertness a) Leams Quickly.d) Body Balancei) Ease of M o v e m e n t j) Overall Body Coordination Summation a) T o u g h n e s s b) Win at all costc) A g g r e s s i v e n e s s Summation g) A c c e l e r a t i o n h) Flexibility- Grade - 4) Competitor 5) Character d) Clutch Player- e) Determined to be the Best.f) 2nd Efforte) Enjoys Footballf) Grade Grade - a) Coachableb) Bad A c t o r c) Shows Leadership Qualitiesg) Training Habits. Inside Run Ward Off 2nd Block -- Critical Factors Grade- GradeGradeGradeGradeGradeGrade- Pursuit Outside Tackling - GradeGradeGradeGradeGradeGradeGradeTotal- BlitzlRush Zone Coverage Man to Man Coverage Hands Special Teams Summary One Major Weakness Summation One Major Strength Average Specifics- Scout Name Final Grade .b) Needs RepeUtionc) Repeats Mistakes. Strengthd) Leg Strength (Lower Body Development).e) A Hitterf) D u r a b i l i t y g) Funct~onal Strength- Grade p - 7) Strength and Explosion Grade - Summation Position S~ecifics Stance Initial Quickness Recognition Neutralize Escape Run Block Vs.GKI Player Report Form Name (Last) (Rrst) Linebackers DOB Jersey# Grade - School Pro Pos He~ght We~ght Speed College Pos I) Confirmed Speed 7 Critical Factors (Dress and CondLons) 2) Play Speed 3) QAB Grade e) Quick Feetf) C O D a) Stride L M S b) Q u i c k n e s s c) Agility.

P.9 D u r a b i l i t y g) Functional Strength- Grade - Summation 7) Strength and Explosion Grade- Position Specifics Crlical Factors Grade- KeylDiagnose Run Support Ward Off - GradeGradeGradeGradeGradeGradeGradeGradeGradeGradeGradeTotalAverage Specifics- Tackling Closing Quicks Range Ball Reaction Hands Zone Coverage Man to Man Coverage - Punt CatcherlKO Summary One Major Weakness Summation One Major Strength Scout Name Final Grade .GKI Player Report Form Name (Last) (First) Defensive Backs DOB Jersey#__ Grade Grade - School Pro Pos Height Weight Speed College Pos 1) Confined Speed' 2) Play Speed 7 Critical Factors (Dress and Contiins) 3) QAB a) Stride L M S b) Quickness.d) Retains Once He Has Ite) Adjusts Quickly to Strange or New Situations ( A l e r t n e s s ) 9 Shows That He Sees Things Happening (Awareness)a) Delivers Blow (Does He Pop Leather When He H i t s ) b) Arm Strength (Upper Body Development). Strengthd) Leg Strength (Lower Body Development)e) A Hitter.i)Team Player- d) Lazy Player- Quitter- p 6) Mental Alertness a) Leams Quickly.f) 2nd Efforte) Enjoys Footballf) Grade Grade p a) Coachableb) Bad A c t o r c) Shows Leadership Qualitiesg) Training Habits.c) Repeats Mistakes.c) B.b) Needs Repetition.c) A g i l i t y d) Body Balancei) Ease of M o v e m e n t j) Overall Body Coordination Summation a) T o u g h n e s s b) Win at all costc) Aggressiveness- e) Quick F e e t f) COD- g) Acceleration - h) Flexibility- Grade - 4) Competitor 5) Character d) Clutch Player- e) Determined to be the Best.h) Stability.

GKI Player Report Form Name (Last) (Fmt) Kicker DOB Jersey# Grade Grade - School Pro Pos Height Weight Speed College Pos 1) Confirmed Speed 2) Play Speed 7 Critical Factors (Dressand Contiilions) e) Quick Feetf) C O D 3) QAB a) Stride L M S b) Q u i c k n e s s C)Agility.f) D u r a b i l i t y g) Functional Strength- Grade- Summation 7) Strength and Explosion Summation Leg Right Left Both Grade- - Position Specifics Critical Factors GradeGrade- Leg Strength KO Distance - GradeGrade- KO Hang KO Direction KO Onside FGlGet OfflStepslRise FGlDistancelAccuracylRange - GradeGradeGradeGradeGradeGradeGradeGradeTotalAverage Specifics- ClutchlGame RunlPass - Punting Ability Summary One Major Weakness Summation One Major Strength Scout Name Final Grade .e) A Hitter.i)Team Player- d) Lazy P l a y e r 9 Quitter- p Summation 6) Mental Alertness a) Learns Quickly.d) Body Balancei) Ease of M o v e m e n t j) Overall Body Coordination a) T o u g h n e s s b) Win at all cost .c) Repeats Mistakes. Strengtha) Delivers Blow (Does He Pop Leather When He H i t s ) b) A n Strength (Upper Body D e v e l o p m e n t ) d) Leg Strength (Lower Body Development).b) Needs Repetition.h) Stability.f) 2nd Efforte) Enjoys Football- Grade Grade Summation 5) Character a) Coachableb) Bad A c t o r c) Shows Leadership Qualitiesg) Training Habits.P.d) Retains Once He Has Ite) Adjusts Quickly to Strange or New Situations ( A l e r t n e s s ) f) Shows That He Sees Things Happening (Awareness)c) B.c) Aggressiveness g) Acceleration - h) Flexibility- Grade - 4) Competitor d) Clutch P l a y e r e) Determined to be the Best .

GKI Player Report Form Name (Last) (F~rst) Punter DOB Jersey# Grade Grade - School Pro Pos Height Weight Speed College Pos 7 Critical Factors 1) Confirmed Speed 2) Play Speed (Dress and Condmonsl 3) QAB a) Stride L M S b) Quickness.b) Arm Strength (Upper Body Development).b) Needs Repetition.c) A g i l i t y d) Body Balancei) Ease of M o v e m e n t Summation 4) Competitor e) Quick F e e t 9 COD- g) A c c e l e r a t i o n h) Flexibility- Grade - j) Overall Body Coordinationb) Win at all cost . Strengthd) Leg Strength (Lower Body Development).c) B.f) 2nd Effortto e) Enjoys F o o t b a l l Grade Grade - Summation 5) Character a) Coachableb) Bad A c t o r c) Shows Leadership Qualitiesg) Training Habits.e) A Hitter.f) D u r a b i l i t y g) Functional Strength- Grade - Summation 7) Strength and Explosion Summation Leg Right Left Both Leg Strength Punt Steps Punt Distance Punt Hang Punt Direction Punt Pooch ClutchlGame RunlPass Holder Kicking Ability Grade - - Position Specifics Critical Factors GradeGradeGrade-- GradeGradeGradeGradeGradeGradeGradeGradeGradeTotalAverage Specifics- Summary One Major Weakness One Major Strength Scout Name Final Grade .c) Repeats M i s t a k e s d) Retains Once He Has ite) Adjusts Quickly to Strange or New Situations ( A l e r t n e s s ) f) Shows That He Sees Things Happening (Awareness)a) Delivers Blow (Does He Pop Leather When He Hits) .c) Aggressiveness- a) T o u g h n e s s d) Clutch Player- e) Deterr~ined be the Best .h) Stability.P.i) Team Player- d) Lazy Player- 0 Quitter- Summation 6) Mental Alertness a) Learns Quickly.

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