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Angry Birds Project

# Angry Birds Project

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09/04/2012

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# Name ___________________________

Two Dimensional Motion Project Analyzing Angry Birds
Purpose: Students will use video analysis software to analyze the projectile motion of an object in a video game. Through their data and graphs, students should be able to reinforce and expand upon their knowledge of projectile motion. Due Date: Friday October 14th at 9:20 am Email to: jshaffer@bisdtx.org or bring a hard copy to your class period on Friday Instructions for Collecting Data: 1. Open Tracker. 2. Click “File” and “Open”. Locate the Angry Birds video clip. 3. You first need to create a scale - give the system a unit of distance to work with. To do this, click on the blue “calibration stick” icon. Move the calibration stick to the slingshot, and let the height of the slingshot be equal to 1 unit of distance. Double click on the box that says “100.0” and type in “1”. 4. Second you need to give the system an x and y coordinate system. Click the purple axis icon. Drag the origin of the axis down to the base of the slingshot. Your x-axis should now be running through the grass, and your y-axis should be running through the slingshot. 5. Lastly you need to track the angry bird’s flight path. Click on “Create” and then “Point Mass”. A box should have appeared saying “mass A”. Double click on “mass A”. Click “Autotrack”. Follow the instructions given in the box. Your “target” or “point mass” is the second angry bird. To get to the second angry bird you can move the slider at the bottom of your screen until the movie gets to that launch. Click “Search”. You will probably have to move the dashed box on the movie screen many times so that it captures the angry bird’s position. Once you have moved the dashed box over the angry bird, you can click “search” again for the autotrack to continue. When you are done, click “Close.”