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DASet2OpenPlaytest

DASet2OpenPlaytest

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Published by Lord911

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Published by: Lord911 on Oct 25, 2011
Copyright:Attribution Non-commercial

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03/29/2013

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In dwarven tales of tunnel and mine collapses, one common theme is the sound of tapping coming from
the far side, often long after the buried miners are sure to have perished. The sound is that of the kobalt,
the restless shades of dwarves—usually miners—who were lost in the depths, their work unfinished,
unable to rest.
Kobalt are blamed for luring the unsuspecting into dangerous areas: collapsing tunnels, mineshafts with
bad air, or to the edges of crevasses and deep pits. Some hear the rapping of their spectral picks and
hammers echoing faintly in the tunnels and caves of the Deep Roads, or hear whispered voices urging
them onward towards certain doom.
If an attempt to lure victims to their deaths fails, kobalts go mad with rage, appearing as gaunt, spectral
dwarves, wielding mining implements and moaning or shrieking with fury.

Abilities (Focuses)

0

Communication (Deception)

4

Constitution (Stamina)

0

Cunning

2

Dexterity (Brawling)

0

Magic

1

Perception

3

Strength (Axes, Bludgeons)

2

Willpower (Morale)

Combat Ratings

12 Speed
25 Health
11 Defense
0

Armor Rating

Attacks

Weapon

Attack Roll

Damage

Hammer or Pick +5

1d6+6

Powers

Favored Stunts: Knock Prone and Skirmish.
Spectral: Kobalt are spectral beings, largely immune to physical harm. Magic and magical weapons affect
them normally. An attacker can also perform a special Spectral Attack stunt when attacking a kobalt for 3
SP, inflicting normal weapon damage, but substituting Magic for Strength.

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