LINEBACKERS -- NEW ORLEANS SAINTS – Game #2

UNDER 7 SLICE BUCK: ( 4 vs any Trips Look – West, Trips, Far)

MIKE:

WILL:

Curl / Flat vs. Pro & Slots - Force vs. Run Adjust Rules: Adjust to any Displaced #2 (‘Palms’) Far Slot or Motion to Far Slot = Cloud – Motion must extend to #’s to go Cloud Split the distance vs. Slot ‘Y’-Open or Far Slot Vs. "Y" motion adjust & play Lever ‘B’ (Curl/Flat) Hook -3 vs. Pro; Hook-2 vs. Slot Lever vs. Run (Exception: "Y" motion = Spill) 'G' front vs. West , Trips, Far, West Slot & Far Slot (Align or Motion) Whenever Buck adjusts off TE - Wall TE vs. any Trips Look ( 4) Note: Wall TE vs. Far Slot - Motion or Aligned - Sit short vs. West slot When in doubt whether Motion extended – Play Wall Curl / Flat vs. Pro - Play Hook-3 vs. Slots - Spill vs. Run Alert ‘Hook’ vs. Near / Solo (Weak) Adjust to any #2 displaced Weak (Pro) - (SPIKE) - Play ‘Palms’ – Stay Inside Gap out vs. 1 back sets - 'A' Gap "Y" motion- adjust alignment to Lever - Play Curl/Flat (off backs) (FS has Vertical) *Adjust alignment according to backfield set - Green / Strong = Align on Elephant – Weak = ‘A’ gap Alert Slide vs. Solo - ‘Y’ Motion4 – Will get into Force position

STACK 'G' PIRATE 2 KICK BUCK: Curl vs. Pro - Curl / Flat vs. Slots **Be alert for Vertical vs. Flow Away Ice all Slots & Trips Look (West/Trips) Be alert for ‘Full Slide’ vs. Solo Slot – Full Slide vs. Far Slot ‘Y’ Motion ** Play heavy on run to you – Hit it Tight ** Motion to West Slot or Far Slot = Play '2' (‘Stay ‘Ice) ** Lever ‘A’ when ‘Ice’ vs. 2 Back Slots – Read FB Hook & Thru vs. Pro (Over Drop) – Read Flow (action to TE = Your Vertical) Full Action Away = Adjust to Hook Hook - 3 vs. Slots - ** Use normal progression vs. West Slot/Red Slot ** Be Alert to Carry #3 Vertical vs. Solo Slot (3 Verticals) • ‘Ice’ any ‘Double Look’ – Play ‘A’ Gap – Use normal Vertical rules Wall #2 vs. all Core Sets (Pro) – Adjust to any Displaced #2 (‘Palms’) Vs. Single width slots adjust out & play Curl (‘Kick’) – Lever ‘B’ vs. 2 Back - ‘B’ Gap vs. 1 Back – Align ‘Tight’ vs. West Slot ‘Y’ motion = Play Curl (Read Flow – Play like Buck – take Vertical vs. flow away) ** Alert Texas – Stay Tight Use Normal ‘Y’ Motion Rules – Adjust alignments * Mike & Buck – Solo Slot = Full Slide – Cheat alignments vs. Weak Slot

MIKE:

WILL:

UNDER CHINA * Single vs. any 1 back - Motion or aligned BUCK: Man TE or Down TE vs. any ‘Pair’ Play outside leverage - Win on sail route first Force vs. Run Vs. 2 back 'Y' motion - Overrun & Cover 'Y' Single = Man TE & play Force – If TE re-enters in Single – Talk to M / W (Overrun) If aligned ‘E’ Look (TE in Backfield – Play like Tyler- Lever ‘B’) 3 way on backs (Flow rules) - Lever vs. Run Safeties handle all Fly & Peel Motion (Gap Out) – Check Single Cheat alignment vs. offset back solid Single = Align in Solid "B" ! Reggie Back w/Will Note: Reggie players handle any back motion to empty their way 3 way on backs - (Flow rules) Spill vs. Run (Fast flow) Single = Align in Flex "A" & Reggie w/Mike – Show out on any displaced #2 “Spike’ if necessary Note: Reggie players handle any back motion to empty their way ** Be Alert for Fit the Funnel Situations – Communicate when they Re-enter backfield No Call = ‘Lever’ – If ‘ Down’ Left/Right – Be ready to adjust STACK ‘G’ 3 JOKER
Play ‘JOKER’ vs. all 2 Back Sets

MIKE:

WILL:

* BUCK:

4 vs. all 1 Back sets

2 Back = Curl/Flat – Lever ‘A’ 1 Back = Check ‘4’ - Curl/Flat #2 - ‘Palms’ when walked Flow Gaps vs. run (Solo/Near) – Force vs. Dbl look 2 Back = Hook-3 (Pro) / Hook-2 (Slot) – ALWAYS PLAY OFF CORE RECEIVERS ‘Spill’ vs. Run 1 Back = Check ‘4’ - Hook-3 – Flow Gaps vs. run – (Solo/Near) – ‘A’ gap vs. Dbl look ** Wall #3 vs. Trips (WR = expect 3-to-X) 2 Back = Curl/Flat – Lever ‘B’ 1 Back = Check ‘4’ – Curl/Flat #2 – ‘Palms’ when walked Flow gaps vs. run (Solo/ Near) – ‘B’ Gap when walked

MIKE:

WILL:

STACK ‘G’ 7 SLICE Use normal 7 SLICE Coverage rules Buck – Everything is like Under 7 Sl except do it from a disguised alignment *** Use normal pair adjust rules Mike = Lever ‘A’ Will is Spill - ‘A’ solid / ‘B’ flex 1 back sets – Mike (‘A’ gap) – Will (‘B’ gap) Mike – Use ‘Spike’ if necessary to handle Wall on TE – (Trips / Far Slot) *** We’re still gapped out vs. 1 back sets – Buck only slides vs. “Y” Motion /Trade

REGULAR PRESSURE (vs. Base & Tiger) ** Dolphin = Use Normal rules – Run ‘Gut’ Stunt Take any empty motion to your side – ‘Jet’ the End

UNDER SNAKE 3 STAY BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Hit Stunt - 'Tap hip for SS' 'B' vs. Green, Strong, Red, West, Trips, Far 'A' vs. Weak, Near, Solo & 'Y' Motion

MIKE: WILL:

Play Hook - 3 -- Lever vs. run Align w/ Width vs. ‘Y’ motion or Solo – Align on Tackle (‘C’ Gap) Make ‘Hook’ Call and Adjust to Curl/Flat vs. Displaced #2 (Pro set) Dolphin vs. Aligned out of Core

UNDER STORM ROLL ** BUCK: MIKE:

Align in Under and Blitz ‘C’ gap – Under all Blocks Wall #2 Strong vs. Pro (Alert #2 Open) – Play Curl/Flat vs. Slot Vs. ‘Y’ motion – Adjust to Curl/Flat – ‘Buzz’ #1 Wall #2 Weak (lever)

WILL:

UNDER MARS 3 MATCH BUCK: MIKE: WILL: Blitz Contain Run Stunt – Alert Read out vs. Full Flow run Flex – Solid ‘A’ Play Hook-3 vs. Pro – Play Curl/Flat vs. Slot or ‘Y’ Motion / Trade Lever vs. ‘Run’ Align w/ Width vs. ‘Y’ motion or Solo – Align on Tackle – ‘C’ Gap Make ‘Hook’ Call and Adjust to Curl/Flat vs. Displaced #2 (Pro set) DOLPHIN vs. aligned out of core)

UNDER BAM 2 SLAM ( BUCK: MIKE: WILL:

Blitz contain Run Mars w/ no read out – Exception = ‘Y’ Motion - Don’t go – Wall #2

Show up on LOS & Play Seam / Trail #2 (Pro) – ‘Buzz’ #1 vs. Slot – ** Wall vs. Solo Adjust out vs. ‘Peel’ motion – man up back – inside-out Lever all Runs – Fold vs. Run away UNDER MIDDLE DOG 3 STAY Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Run ‘Gut’ Stunt – Opposite ‘A’ Gap Run Gut Stunt – Alert Read Out vs. Full flow to you – Solo included (‘C’ gap) –
Work for width on read-out (Tiger - Solo)

BUCK:

MIKE: WILL:

STACK LOOSE WOLF 3 STAY BUCK: Align in Stack (‘C’ gap) – Play Hook-3 – Give Hook Call & adjust to Curl/Flat vs. Fly Motion Align in Stack (Solid ‘A’ Gap) – Cross drop to Curl/Flat - No trade w/ Will vs. ‘Peel’ – Adjust out & play SEAM/Flat TRADE vs. aligned Double Move to LOS & run like Crush stunt (No Read out) – If you get blocked out on – Play like force – Go under any block from backfield *** TRADE vs. ALIGNED DOUBLE

MIKE:

WILL:

STACK LOOSE VIPER 3 STAY BUCK: MIKE: WILL: Same as ‘Wolf’ - (** ‘Y’ Shift = Lever Player vs. Run) Align in ‘Stack’ – Blitz ‘Flex ‘B’ Align on LOS – play Curl/Flat - ** Be Alert to Fold vs. Run Away ** You become ‘Force’ Player vs. ‘Y’ Shift

STACK LION CAT FRANKO - Use normal Cat Bump rules (Banjo vs. West / East) BUCK: Man TE from Stack Alignment (‘C’ gap) – Banjo offset back w/ Mike -Communicate ** Aligned out of core = Check Will - Man TE Align in Stack (‘Lever A’) - Cover 1st back solid vs. 2 Back – Banjo offset backs Use ‘Cat Rules vs. 1 back ** Aligned out of core = Check Will - Man Remaining back Align in Stack (‘Spill’) – Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back ** Aligned out of core = Check Will – Blitz Contain

MIKE:

WILL:

STACK ‘G’ PIRATE COUGAR 1 *** Use Stack ‘Pirate’ run fits Man TE from Stack Alignment (‘Bounce’) – Banjo offset back w/ Mike -Communicate BUCK: ** Aligned out of core = Check Buck - Blitz Contain MIKE: Align in Stack (Spill) - Cover 1st back solid vs. 2 Back – Banjo offset backs Use ‘Cat Rules vs. 1 back ** Aligned out of core = Check Buck - Man TE – (Bump ‘Y’ Motion) Align in Stack (‘Lever’)– Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back *** Force vs. Solo / Near
** Aligned out of core = Check Buck – Cover remaining back (Bump ‘Y’ motion)

WILL:

UNDER SLANT CAT FRANKO (No Banjo - except for East) BUCK: MIKE: Man TE (Force) - Run w/ ‘Y’ Motion Align in Under (‘Lever’) - Cover 1st back solid vs. 2 Back - Use ‘Cat Rules vs. 1 back ** Aligned out of core = Check Will - Man Remaining back – Align to Coverage (‘A’) Align in Under (‘Spill’) – Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back ** Aligned out of core = Check Will – Blitz Contain

WILL:

UNDER SLANT/ POP / ‘A’ WILL FRANKO BUCK: MIKE: Man TE (Take Motion) - Force vs. Run – Man 1st Back Solid vs. 2 Back Sets or Remaining Back vs. 1 Back Sets FS Adjusts to all Motion from Core sets – You only take Empty Motion China Run Fits (Lever) Blitz Contain in ‘Pop’ & ‘Slant – Hit ‘A’ if Will ‘A’ – Show out on any #2 (1 back sets)

WILL:

UNDER RAM BUCK SINKO (GIANT) BUCK: MIKE: Blitz Contain ‘Spill’ - Cat Coverage Rules vs. Core Sets – Bump All Motions SS Takes the Place of Buck ** Alert to ‘Slide’ vs. Solo / Near – Align in Weak ‘A’ and Cover Back Aligned out of ‘Core’ Sets = Single -You & Will have TE & Back – Align to Coverage Cat Coverage Rules – 3-on-3 vs. 3 Core Receivers vs. ‘Core’ Sets Lever vs. 2 Back sets – ‘A’ Gap vs. West – Force vs. Solo/Near You adjust to all ‘Peel’ Motion from core Single vs. Open set

WILL:

STACK ‘G’ DOUBLE CAT ‘D’ ( BUCK:

Hooters vs. any open look – ‘Ice’ the Line – Use Stack-2 rules)

Bounce vs. run – Curl/Flat vs. pass – Adjust to any ‘Fly’ motion – Make ‘Contain call to End – Play ‘Palms’ Play like Double Zone – Align deeper vs. Slot – Cheat Alignment to Slot Bounce vs. run – Curl/Flat vs. pass Adjust to any ‘Peel’ motion – Make ‘Contain call to End – Play ‘Palms’

MIKE: WILL:

NAVAJO BULL 3 STAY BUCK: Crash ‘C’ Gap tech. vs. Core sets – Force when Mike adjusts out Contain / Force vs. ‘Y’ motion Curl/Flat #2 {Pro& Slot) - Back off line vs. ‘Y’ motion – Lever / ‘A’ – Align Smart vs. West / West Slot (Width) Curl/Flat #2 {Pro) / ‘Palms’ from Core alignment vs. Slot - Lever/’A’ vs. 2 Backs - Nose ‘A’ vs. West / West Slot/Trips - Force vs. Solo/Near - ‘Y’ Motion = Adjust up to LOS - Force vs. Double – Seam/Flat #2 (not in run game)

MIKE:

WILL:

NAVAJO MARS 3 MATCH BUCK: MIKE: WILL: Blitz Contain Blitz ‘C’ gap – Back off & Alert read out vs. ‘Y’ motion/trade Same rules as Under Mars – (Lever) - Same coverage rules ** Adjust to Solid Side Alignment vs. Slots

STACK ‘G’ OUTSIDE BLITZ Normal rules - Buck & Will Contain Blitz – Mike man Back (‘Hug’)

BASE vs. ZEBRA / ‘E’ UNDER 7 SLICE - Use Normal Rules 4

Buck & Will – ‘Palms’ when walked Mike – Hook-3 vs. Double – Wall any TE (#3) vs. Trips – Alert 3-to-X if #3 is WR Will – be sure to spike when walked *** They like Empty in Zebra down in redzone UNDER CHINA - Normal rules – Check Single Buck & Will disguise look when formation dictates – Will use ‘spike if necessary Free LB in Reggie look to passing strength 1st STACK ‘G’ DOUBLE ZONE (Zebra / ’E’) BUCK: MIKE: WILL: Align in Stack – Landmark drop – Hash (Weak) – Mid Hash & #’s (Strong) Overdrop – Solid ‘A’ gap (Spill) vs. run – Extra depth vs. Zebra Double Align in Stack – Landmark drop – Hash (Weak) – Mid Hash & #’s (Strong)

UNDER SLANT WILL FRANKO – Use Normal Rules UNDER TYLER (vs. ‘E’) – Use Normal Rules UNDER RAM BUCK SINKO (‘Zebra’ / ‘E’) Blitz contain Man TE – ‘C’ gap – Align to coverage – Bump ‘Y’ motion (Zebra) !st back solid vs. ‘E’ - SPILL WILL: Man back – Flex ‘A’ vs. Zebra – Lever vs. ‘E’ *** Mike & Will have 2 Backs vs. ‘E’ UNDER SLANT WILL 1 (vs. ‘E’) BUCK: MIKE: WILL: Disguise – Man 1st back solid (Lever ‘B’) Move to Flex ‘A’ & Man Flex back – Spill vs. run Move late & Blitz CONTAIN BUCK: MIKE:

NICKEL vs. ZEBRA / ‘E’ AGGIE CLOUD STAR ( vs. Zebra / ‘E’ ) (Call = to #87) Call Rules : We’ll make the Pass strength Alignment Rules: Will align to the call – (If ‘Y’ Wide – Adjust & Play ‘Palms’) Mike align away from call – (If TE walked – adjust & Play ‘Palms) • Mike – stunt calls vs. Zebra - ‘G’ if aligned to TE side - ‘Goat’ if no TE (Move to Solid side ‘A’) (vs. ‘Y’ motion – ‘Goat’ becomes ‘G’ & ‘G’ becomes ‘Goat’) vs. ‘E’ – always ‘Goat’ all 2 back sets (no ‘Goat’ vs. 1 back) Coverage rules: Mike & Will = both Wall players – Take care of any Verticals Be aware of ‘Palms’ situations (3-to-2) Everything else = DB’s in CARRY so you play 3-to-1 or 2-to-1 Run Fits: We’re gapped out vs. all 1 back sets Play Lever (Will) & Spill (Mike) vs. 2 back ** Will can get Bunch Call – Mike Cannot (2&2) OVER WIDE TOKYO (vs. Zebra / ‘E’) (Call = to TE Side) vs. Zebra : Make call to TE side – Mike (‘A’gap) & Will (‘B’gap) Reggie the back – free man look to help on slot side 1st – Inside & low vs. ‘E’ (2 Back sets) : Mike & Will play flow rules on the backs (Like China) – Use China run fits STACK ‘G’ DOUBLE ZONE (Call = to TE Side) MIKE: WILL: Overdrop – Solid ‘A’ gap (Spill) vs. run – Extra depth vs. Zebra Double Align in Weak (Opposite Buck) – Landmark drop (Hash) – Get good Depth

STRONG SLANT WILL 1 (Call = to Pass Strength) MIKE: WILL: Man Back Align Weak & Blitz contain

STRONG SLANT CAT FRANKO (Call = to Pass Strength) MIKE: WILL: Man Back Man TE – Align to your coverage

STRONG ISO ZONE (Call = to Pass Strength) MIKE: WILL: Blitz Strong ‘A’ gap Align ‘Weak’ – play Hook-3 ** vs. Change of Strength motion or Open #2 – make Hook Call & adjust to Curl/Flat #2

STRONG VENUS SKY ZONE (Call = to Pass Strength) MIKE: WILL: Run ‘Mars’ stunt Strong Align ‘Weak’ – play Hook-3 ** vs. Change of Strength motion or Open #2 – make Hook Call & adjust to Curl/Flat #2

AGGIE NEPTUNE ZONE (Call = to Pass Strength) MIKE: WILL: Normal Rules Apply – Same as Dime Align Weak – Blitz Inside ‘B’ – Under all Blocks (Call = to Pass Strength)

STRONG RAM BUCK 1 (vs. ‘E’) MIKE: WILL:

I&O on two backs –Spill vs. Run (2 Back) I&O on two backs –Lever vs. Run (2 Back)

STACK ‘G’ OUTSIDE BLITZ - NORMAL RULES (Call = to TE Side) ** Diggs be sure to align weak

‘U’ / TREY Notes: UNDER 7 SLICE Use normal coverage rules Same run fits STACK ‘G’ PIRATE 2 STAY ‘Pirate’ all 2 back sets – use normal Stack run fits Be alert to slide alignments to Formation strength Use normal vertical rules – Width or no Width ‘Ice’ only vs. West / Trips (Bunch) SHORT YARDAGE GOAL LINE Lean alignments to the Tilt GOAL LINE JUMBO ZONE BUCK & WILL:

Align on tackles & Spill all runs - outside zone vs. pass Be alert for play pass weak (you have the corner route) Align over ball 1 yard less than TB and mirror him - zone vs. pass Cheat alignment to Tilt (Strong or Weak)

MIKE:

GOAL LINE GUTS ALL FIRE BUCK & WILL: Play in & out on ball MIKE: Align in Weak ‘A’ & Fire gap

EMPTY RULES: REGULAR & NICKEL: Aligned = Mango –: Buck & Will cover 1ST Non-WR to your side – Mike is free ** Nickel – Will = Take 1st Non-WR to your side – Safety will play off you- TALK to Sa fety DIME: Lurk – Mike Cover 1st non-WR to Call side (3-man side) Communicate w/ Will - BJ Play-it calls = Bomb , Thriller , Lurk RED ZONE Adjust Depth by Field Position - Be Aware of field position

UNDER CHINA (TOUGH) Use Normal China Rules – Free LB help Buck 1st STACK 'G' RED 4 *** Flow gaps vs. 1` back sets – Buck & Will- action to = Force in Solo – Gap out vs. Open sets (Double / Far Slot) BUCK: Curl/Flat - Align in "7" (Stack on "7" Tech) - Cheat wider vs. Strong Lever vs. Inside run - Bounce vs. Outside run Align in normal - force position vs. West or West Slot Play Curl/Flat vs. 2 Back slots MIKE: Hook - 3 - Align in strong "A" Gap Spill vs. Inside Run - Scrape vs. Outside Run Slide (Align in "B") vs. Near / Solo Slot Align in Weak "B" - Play Curl/Flat vs. all Core sets Lever all inside runs - Bounce outside runs Play Palms when walked - (See the back) stay inside #2 unless back enters flat Align on ‘7’ vs. Solo/Near

WILL:

UNDER TYLER TOUGH

-

Play 3-on-2 vs. Backs vs. 2 Back Sets – Mike =Spill / Will = Lever Check Single vs. 1 Back Sets – Aligned or Motion

PESO

(EARLY DOWNS VS. FALCON) PESO 22 / 44 / LURK / STRONG SLANT WILL 1 / OUTSIDE BLITZ ** NORMAL DIME RULES – FALCON = ALWAYS MATCH UP TO BACK ***Make Call to offset back vs. 2&2 – Left vs. Dot Back – (to any Trips) Strong Slant Will 1 / Outside Blitz

DIME GENERAL REMINDERS:

DIME COVERAGE: ** Be sure to align to Back vs. ‘Falcon’ DIME EVEN 44 CLAMP -- Use Zone Rules – Play Hook-3 Reminder - Adjust to Curl/Flat if 'Buck' runs with 'E' motion ** Mike play Wall on #3 vs. Trips (No 3-to-‘X’) in Zebra DIME EVEN 22 Wall #3 - 2-to1 or 3-to-1 – (Match-up) - Stay over top Seam Routes when in wall EVEN DOUBLE ZONE (play-it vs. Empty) Over Drop – Open to side of Passing Strength – Take Vertical – if No vertical – Square up & look for Crossers LURK Man the Back – know where Safety is Be sure to communicate w/ Will vs. 2 Back sets DIME PACKER 22 Wall #3 – Show Bomb look Stay over top Seam Routes when in wall

DIME PRESSURE: AGGIE NEPTUNE ZONE MIKE: (Set by Buck's Roger/Louie Call)

Make call to Buck - align to call side & cross drop to Curl/Flat Weak (#2) Vs. change of strength motion you become Hook-3 - still relate to same guy as dictated by original formation Note: Vs. Trips - Check "X" for slant - work quickly for depth & width If nothing shows - Get head around & check for crossers Vs. #2 Open – Trade w/ FS – Replace him in Blitz ( outside of Will)

EVEN VENUS ZONE MIKE: Align Strong & run Mars stunt – Under all blocks

OVER LOOSE BOMB BLITZ MIKE: Make call to TE side or Strong vs. Falcon or ‘E’ Align away from call side and Blitz inside ‘B’ – Under all blocks *** Motion to Empty away – Adjust to opposite ‘B’ *** Motion to Empty your way = Blitz ‘B’ Gap your side

SPINNER THRILLER bLITZ MIKE: SPINNER: Blitz ‘A’ gap vs. 1 back / ‘B’ gap vs. 2 Back ( Blitz ‘A’ gap vs. 1 back / ‘B’ gap vs. 2 Back ( Needle) Needle)

*** JUST BE SURE TO ALIGN OPPOSITE EACH OTHER

*** SPINNER BACK DOG 1 MIKE: Align to Offset back or Solid vs. ‘Dot’ – Blitz ‘B’ Gap ** Take any Empty Motion

LINEBACKERS -- DETROIT LIONS– Game #3
UNDER 7 SLICE BUCK: ( 4 vs any Trips Look – West, Trips, Far)

MIKE:

WILL:

Curl / Flat vs. Pro & Slots - Force vs. Run Adjust Rules: Adjust to any Displaced #2 (‘Palms’) Far Slot or Motion to Far Slot = Cloud – Motion must extend to #’s to go Cloud Split the distance vs. Slot ‘Y’-Open or Far Slot Vs. "Y" motion adjust & play Lever ‘B’ (Curl/Flat) Hook -3 vs. Pro; Hook-2 vs. Slot Lever vs. Run (Exception: "Y" motion = Spill) 'G' front vs. West , Trips, Far, West Slot & Far Slot (Align or Motion) Whenever Buck adjusts off TE - Wall TE vs. any Trips Look ( 4) Note: Wall TE vs. Far Slot - Motion or Aligned - Sit short vs. West slot When in doubt whether Motion extended – Play Wall Curl / Flat vs. Pro - Play Hook-3 vs. Slots - Spill vs. Run Alert ‘Hook’ vs. Near / Solo / Offset back weak (Red, Weak, Brown) – Talk to FS Adjust to any #2 displaced Weak (Pro) - (SPIKE) - Play ‘Palms’ – Stay Inside Gap out vs. 1 back sets - 'A' Gap "Y" motion- adjust alignment to Lever - Play Curl/Flat (off backs) (FS has Vertical) *Adjust alignment according to backfield set - Green / Strong = Align on Elephant – Weak = ‘A’ gap ** WILL BE ALERT TO WALL #3 VS. SOLO SLOT Alert Slide vs. Solo - ‘Y’ Motion- 4 – Will get into Force position - Use Normal 2 Kick Coverage Rules

UNDER 'COAST' 2 KICK BUCK:

Play 2 Kick from normal Under alignment - Heavy Alignment vs. Pro – Bounce ‘C’ Gap - Curl - Slot = ‘Base’ Call to End – Play Force & Curl/Flat Play TE vertical 1st – Regardless of Flow Plays like pirate both ways vs. Pro - vs. slot play lever Normal Coverage Rules Apply – Bounce vs. Pro (Plays like ‘Pirate’ vs. Pro) – Slot = Play ‘Spill’

MIKE:

WILL:

UNDER CHINA * Single vs. any 1 back - Motion or aligned BUCK: Man TE or Down TE vs. any ‘Pair’ Play outside leverage - Win on sail route first Force vs. Run Vs. 2 back 'Y' motion - Overrun & Cover 'Y' Single = Man TE & play Force – If TE re-enters in Single – Talk to M / W (Overrun) If aligned ‘E’ Look (TE in Backfield – Play like Tyler- Lever ‘B’) 3 way on backs (Flow rules) - Lever vs. Run Safeties handle all Fly & Peel Motion (Gap Out) – Check Single Cheat alignment vs. offset back solid Single = Align in Solid "B" ! Reggie Back w/Will Note: Reggie players handle any back motion to empty their way 3 way on backs - (Flow rules) Spill vs. Run (Fast flow) Single = Align in Flex "A" & Reggie w/Mike – Show out on any displaced #2 “Spike’ if necessary Note: Reggie players handle any back motion to empty their way ** Be Alert for Fit the Funnel Situations – Communicate when they Re-enter backfield No Call = ‘Lever’ – If ‘ Down’ Left/Right – Be ready to adjust OVER / HOG 7 HARDBALL
‘GOAT’ vs. all 2 Back Sets

MIKE:

WILL:

* BUCK: MIKE: WILL:

4 vs. Any Trips

Normal 7 Slice Rules - ** Use Close Rules in Hog – when you ‘Walk’ (West / East also) Normal 7 Slice Rules – Lever ‘A’ Wall #2 vs. any Pro – Core sets (2 Back or Solo / Near) - Hook-3 vs. Slot (‘Slice’) ‘G’ vs. ‘Y’ Motion or Solo / Near (Wall) – Play ‘Palms’ when Walked on Displaced #2 Note: Check ‘4’ vs. any Trips Look (West / Trips) = Play Curl/Flat

OVER DEUCE
‘GOAT’ vs. all 2 Back Sets

* BUCK:

4 vs. Any Trips

Pro = Carry TE (‘Vice’ when needed) – Curl/Flat vs. Slot – Force - (‘Slice’) ** Alert 4 vs. any Trips (West / Trips) Pro = Wall 3-to 1 – Hook-2 vs. Slot (‘Slice’)– Lever ‘A’ ** Alert 4 vs. any Trips (West / Trips) Wall #2 vs. any Pro – Core sets (2 Back or Solo / Near) - Hook-3 vs. Slot (‘Slice’) ‘G’ vs. ‘Y’ Motion or Solo / Near (Wall) – Play ‘Palms’ when Walked on Displaced #2 Note: Check ‘4’ vs. any Trips Look (West / Trips) = Play Curl/Flat *** Exactly like 7 Hardball for you

MIKE:

WILL:

REGULAR PRESSURE (vs. Base & Tiger) ** Dolphin = Use Normal rules – Run ‘Gut’ Stunt Take any empty motion to your side – ‘Jet’ the End ** Alert Back Trying to Sneak out through line – Grab him UNDER SNAKE 3 STAY BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Hit Stunt - 'Tap hip for SS' 'B' vs. Green, Strong, Red, West, Trips, Far 'A' vs. Weak, Near, Solo & 'Y' Motion

MIKE: WILL:

Play Hook - 3 -- Lever vs. run Align w/ Width vs. ‘Y’ motion or Solo – Align on Tackle (‘C’ Gap) Make ‘Hook’ Call vs. Double (‘Dot’) Dolphin vs. Aligned out of Core

UNDER STORM ROLL ** BUCK: MIKE:

Align in Under and Blitz ‘C’ gap – Under all Blocks Wall #2 Strong vs. Pro (Alert #2 Open) – Play Curl/Flat vs. Slot Vs. ‘Y’ motion – Adjust to Curl/Flat – ‘Buzz’ #1 Wall #2 Weak (lever)

WILL:

UNDER MARS 3 MATCH BUCK: MIKE: WILL: Blitz Contain Run Stunt – Alert Read out vs. Full Flow run Flex – Solid ‘A’ ** Zone Run = Outside Lineman’s Block - Flatter Play Hook-3 vs. Pro – Play Curl/Flat vs. Slot or ‘Y’ Motion / Trade Lever vs. ‘Run’ Align w/ Width vs. ‘Y’ motion or Solo – Align on Tackle – ‘C’ Gap Make ‘Hook’ Call vs. Double (‘Dot’)

UNDER MIDDLE DOG 3 STAY BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Run ‘Gut’ Stunt – Opposite ‘A’ Gap Run Gut Stunt – Alert Read Out vs. Full flow to you – Solo included (‘C’ gap) –
Work for width on read-out (Tiger - Solo)

MIKE: WILL:

STACK LOOSE WOLF 3 STAY BUCK: Align in Stack (‘C’ gap) – Play Hook-3 – Give Hook Call & adjust to Curl/Flat vs. Fly Motion Align in Stack (Solid ‘A’ Gap) – Cross drop to Curl/Flat TRADE vs. any Double – Motion or Aligned Align in Stack - Run Stunt (Under all blocks) – Alert Read Out – Trade any Double

MIKE:

WILL:

HOG SATURN 2 SLICE ( BUCK: MIKE: WILL:

DOLPHIN vs. Aligned out of Core)

Align in Hog & hit Solid ‘A’ Gap - *** Be alert to solid side run sets Align in Hog & Blitz Flex ‘A’ Gap – Alert Solid Side run sets Wall #2 Strong vs. Pro – Curl/Flat vs. Slot ** Be alert for Far Slot / West Slot – Possible Seams

STACK ‘G’ PIRATE COUGAR 1 *** Use Stack ‘Pirate’ run fits BUCK: Man TE from Stack Alignment (‘Bounce’) – Banjo offset back w/ Mike -Communicate ** Aligned out of core = Check Buck - Blitz Contain MIKE: Align in Stack (Spill) - Cover 1st back solid vs. 2 Back – Banjo offset backs Use ‘Cat Rules vs. 1 back ** Aligned out of core = Check Buck - Man TE – (Bump ‘Y’ Motion) Align in Stack (‘Lever’)– Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back *** Force vs. Solo / Near
** Aligned out of core = Check Buck – Cover remaining back (Bump ‘Y’ motion)

WILL:

UNDER SLANT CAT FRANKO (No Banjo - except for East) BUCK: MIKE: Man TE (Force) - Run w/ ‘Y’ Motion Align in Under (‘Lever’) - Cover 1st back solid vs. 2 Back - Use ‘Cat Rules vs. 1 back ** Aligned out of core = Check Will - Man Remaining back – Align to Coverage (‘A’) Align in Under (‘Spill’) – Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back ** Aligned out of core = Check Will – Blitz Contain

WILL:

UNDER SLANT/ POP / ‘A’ WILL FRANKO BUCK: MIKE: Man TE (Take Motion) - Force vs. Run – Man 1st Back Solid vs. 2 Back Sets or Remaining Back vs. 1 Back Sets FS Adjusts to all Motion from Core sets – You only take Empty Motion China Run Fits (Lever) Blitz Contain in ‘Pop’ & ‘Slant – Hit ‘A’ if Will ‘A’ – Show out on any #2 (1 back sets)

WILL:

UNDER RAM BUCK SINKO (GIANT) BUCK: MIKE: Blitz Contain ‘Spill’ - Cat Coverage Rules vs. Core Sets – Bump All Motions SS Takes the Place of Buck ** Alert to ‘Slide’ vs. Solo / Near – Align in Weak ‘A’ and Cover Back Aligned out of ‘Core’ Sets = Single -You & Will have TE & Back – Align to Coverage Cat Coverage Rules – 3-on-3 vs. 3 Core Receivers vs. ‘Core’ Sets Lever vs. 2 Back sets – ‘A’ Gap vs. West – Force vs. Solo/Near You adjust to all ‘Peel’ Motion from core Single vs. Open set

WILL:

NAVAJO BULL 3 STAY BUCK: Crash ‘C’ Gap tech. vs. Core sets – Force when Mike adjusts out Contain / Force vs. ‘Y’ motion Curl/Flat #2 {Pro& Slot) - Back off line vs. ‘Y’ motion – Lever / ‘A’ – Align Smart vs. West / West Slot (Width) Curl/Flat #2 {Pro) / ‘Palms’ from Core alignment vs. Slot - Lever/’A’ vs. 2 Backs - Nose ‘A’ vs. West / West Slot/Trips - Force vs. Solo/Near - ‘Y’ Motion = Adjust up to LOS - Force vs. Double – Seam/Flat #2 (not in run game)

MIKE:

WILL:

NAVAJO MARS 3 MATCH BUCK: MIKE: WILL: Blitz Contain Blitz ‘C’ gap – Back off & Alert read out vs. ‘Y’ motion/trade Same rules as Under Mars – (Lever) - Same coverage rules ** Adjust to Solid Side Alignment vs. Slots

STACK ‘G’ OUTSIDE BLITZ Normal rules - Buck & Will Contain Blitz – Mike man Back (‘Hug’)

BASE vs. ZEBRA / ‘E’ UNDER 7 SLICE - Use Normal Rules 4

Buck & Will – ‘Palms’ when walked Mike – Hook-3 vs. Double – Wall any TE (#3) vs. Trips – Alert 3-to-X if #3 is WR Will – be sure to spike when walked *** They like Empty in Zebra down in redzone UNDER CHINA - Normal rules – Check Single Buck & Will disguise look when formation dictates – Will use ‘spike if necessary Free LB in Reggie look to passing strength 1st UNDER SLANT WILL FRANKO – Use Normal Rules UNDER TYLER (vs. ‘E’) – Use Normal Rules – Lever/ Spill /Lever – 3 Way on backs UNDER RAM BUCK SINKO (‘Zebra’ / ‘E’) – align to Your Coverage – **Alert ‘Zoo’ Blitz contain Man TE – ‘C’ gap – Align to coverage – Bump ‘Y’ motion (Zebra) !st back solid vs. ‘E’ - SPILL WILL: Man back – Flex ‘A’ vs. Zebra – Lever vs. ‘E’ *** Mike (‘Spill’) & Will (‘Lever’) have 2 Backs vs. ‘E’ – Will go out vs. 1 Back Sets (‘Spread’) BUCK: MIKE:

UNDER SLANT WILL 1 (vs. ‘E’) BUCK: MIKE: WILL: Disguise – Man 1st back solid (Lever ‘B’) Move to Flex ‘A’ & Man Flex back – Spill vs. run Move late & Blitz CONTAIN

NICKEL vs. ZEBRA / ‘E’ AGGIE CLOUD STAR ( vs. Zebra / ‘E’ ) (Call = to Pass Strength) -**CHECK TOKYO VS. ZOO Call Rules : We’ll make call to the Pass strength Alignment Rules: Will align to the call – (If ‘Y’ Wide – Adjust & Play ‘Palms’) Mike align away from call – (If TE walked – adjust & Play ‘Palms) • Mike – stunt calls vs. Zebra - ‘G’ if aligned to TE side - ‘Goat’ if no TE (Move to Solid side ‘A’) (vs. ‘Y’ motion – ‘Goat’ becomes ‘G’ & ‘G’ becomes ‘Goat’) vs. ‘E’ – always ‘Goat’ all 2 back sets (no ‘Goat’ vs. 1 back) Coverage rules: Mike & Will = both Wall players – Take care of any Verticals Be aware of ‘Palms’ situations (3-to-2) Everything else = DB’s in CARRY so you play 3-to-1 or 2-to-1 Run Fits: We’re gapped out vs. all 1 back sets Play Lever (Will) & Spill (Mike) vs. 2 back ** Will can get Bunch Call – Mike Cannot (2&2) OVER WIDE TOKYO (vs. Zebra / ‘E’) (Call = to TE Side) vs. Zebra : Make call to TE side – Mike (‘A’gap) & Will (‘B’gap) Reggie the back – free man look to help on slot side 1st – Inside & low vs. ‘E’ (2 Back sets) : Mike & Will play flow rules on the backs (Like China) – Use China run fits STACK ‘G’ DOUBLE ZONE (Call = to TE Side) MIKE: WILL: Overdrop – Solid ‘A’ gap (Spill) vs. run – Extra depth vs. Zebra Double Align in Weak (Opposite Buck) – Landmark drop (Hash) – Get good Depth

STRONG SLANT WILL 1 (Call = to Pass Strength) MIKE: WILL: Man Back Align Weak & Blitz contain

STRONG SLANT CAT FRANKO (Call = to Pass Strength) MIKE: WILL: Man Back Man TE – Align to your coverage

STRONG RAM BUCK 1 (Call = to Pass Strength) MIKE: WILL: Man Back Man TE

‘U’ / TREY UNDER 7 SLICE *** Remember Strength Call Rules – Apply your rules Use normal coverage rules Same run fits STACK ‘G’ PIRATE 2 STAY ‘Pirate’ all 2 back sets – use normal Stack run fits Be alert to slide alignments to Formation strength Use normal vertical rules – Width or no Width ‘Ice’ only vs. West / Trips (Bunch) SHORT YARDAGE GOAL LINE Lean alignments to the Tilt- Alert Play Pass vs. Weak / Brown They like to attack Weak – Dip ‘G’ / Toss ‘G’ Check ‘Z’s Alignment – alert for Slide If Back Motion out Weak – Know Offset (Sprint ‘G’) vs. Dot (‘U’ Pop) All Cross – Weakside LB look low to high GOAL LINE JUMBO ZONE BUCK & WILL:

Align on tackles & Spill all runs - outside zone vs. pass Be alert for play pass weak (you have the corner route) Align over ball 1 yard less than TB and mirror him - zone vs. pass Cheat alignment to Tilt (Strong or Weak)

MIKE:

GOAL LINE GUTS ALL FIRE BUCK & WILL: Play in & out on ball MIKE: Align in Weak ‘A’ & Fire gap

EMPTY RULES (Aligned): REGULAR & NICKEL: Aligned = Mango –: Buck & Will cover 1ST Non-WR to your side – Mike is free ** Nickel – Will = Take 1st Non-WR to your side – Safety will play off you- TALK to Sa fety Play Double Zone - Mike Align Deeper DIME: Lurk – Mike Cover 1st non-WR to Call side (3-man side) Communicate w/ Will - BJ Play-it calls = Bomb , Thriller , Lurk, Double Zone

RED ZONE

Adjust Depth by Field Position - Be Aware of field position

UNDER CHINA (TOUGH) Use Normal China Rules – Free LB help Buck 1st STACK 'G' RED 4 *** Flow gaps vs. 1` back sets – Buck & Will- action to = Force in Solo – Gap out vs. Open sets (Double / Far Slot) BUCK: Curl/Flat - Align in "7" (Stack on "7" Tech) - Cheat wider vs. Strong Lever vs. Inside run - Bounce vs. Outside run Align in normal - force position vs. West or West Slot Play Curl/Flat vs. 2 Back slots MIKE: Hook - 3 - Align in strong "A" Gap Spill vs. Inside Run - Scrape vs. Outside Run Slide (Align in "B") vs. Near / Solo Slot Align in Weak "B" - Play Curl/Flat vs. all Core sets Lever all inside runs - Bounce outside runs Play Palms when walked - (See the back) stay inside #2 unless back enters flat Align on ‘7’ vs. Solo/Near

WILL:

UNDER TYLER TOUGH

-

Play 3-on-2 vs. Backs vs. 2 Back Sets – Mike =Spill / Will = Lever Check Single vs. 1 Back Sets – Aligned or Motion

PESO

(EARLY DOWNS VS. FALCON) PESO 22 / 44 / LURK / STRONG SLANT WILL 1 / OUTSIDE BLITZ ** NORMAL DIME RULES – FALCON = ALWAYS MATCH UP TO BACK ***Make Call to offset back vs. 2&2 – Left vs. Dot Back – (to any Trips) Strong Slant Will 1 / Outside Blitz

DIME GENERAL REMINDERS:

DIME COVERAGE: ** Be sure to align to Back vs. ‘Falcon’ DIME EVEN 44 CLAMP -- Use Zone Rules – Play Hook-3 Reminder - Adjust to Curl/Flat if 'Buck' runs with 'E' motion ** Mike play Wall on #3 vs. Trips (No 3-to-‘X’) in Zebra DIME EVEN 22 Wall #3 - 2-to1 or 3-to-1 – (Match-up) - Stay over top Seam Routes when in wall LURK Man the Back – know where Safety is Be sure to communicate w/ Will vs. 2 Back sets DIME (‘Tom’) PACKER 22 Wall #3 – Show Bomb look Stay over top Seam Routes when in wall SPINNER 22 MAN Man the back – No help

DIME PRESSURE: AGGIE NEPTUNE ZONE MIKE: (Set by Buck's Roger/Louie Call)

Make call to Buck - align to call side & cross drop to Curl/Flat Weak (#2) Vs. change of strength motion you become Hook-3 - still relate to same guy as dictated by original formation Note: Vs. Trips - Check "X" for slant - work quickly for depth & width If nothing shows - Get head around & check for crossers Vs. #2 Open – Trade w/ FS – Replace him in Blitz ( outside of Will)

EVEN VENUS ZONE MIKE: Align Strong & run Mars stunt – Under all blocks

OVER LOOSE WILL ‘A’ Man the Back w/ ‘Hug’ Attitude OVER LOOSE BOMB BLITZ MIKE: Make call to TE side or Strong vs. Falcon or ‘E’ Align away from call side and Blitz inside ‘B’ – Under all blocks *** Motion to Empty away – Adjust to opposite ‘B’ *** Motion to Empty your way = Blitz ‘B’ Gap your side

SPINNER THRILLER BLITZ MIKE: Blitz ‘A’ gap vs. 1 back / ‘B’ gap vs. 2 Back ( Needle)

*** SPINNER WEAK DOG 1 MIKE: Man the Back w/ ‘Hug’ Attitude- BE SMART

STACK ‘G’ ARROW 2 KICK

Use normal 2 Kick Coverage Rules & slide Rules (all Slides = ‘B’ Gaps) Mike be ‘Alert’ to use ‘Louie’ / ‘Roger’ Calls vs. ‘East’ & ‘West’ **’Arrow’ call puts line back to base Technique *** ‘Pirate’ (Left / Right) any 2 Back Set ** Be Patient in your run reads – ‘Tempo’ the Ball Mike – vs. Spread – ‘Louie’ the 3 Technique – get him over there

STACK ‘G’ ARROW 2 KICK Use normal 2 Kick Coverage Rules & slide Rules (all Slides = ‘B’ Gaps) Mike be ‘Alert’ to use ‘Louie’ / ‘Roger’ Calls vs. ‘East’ & ‘West’ **’Arrow’ call puts line back to base Technique *** ‘Pirate’ (Left / Right) any 2 Back Set ** Be Patient in your run reads – ‘Tempo’ the Ball Mike – vs. Spread – ‘Louie’ the 3 Technique – get him over there

LINEBACKERS -- CAROLINA PANTHERS – Game #4
UNDER 7 SLICE BUCK: ( 4 vs any Trips Look – West, Trips, Far)

MIKE:

Curl / Flat vs. Pro & Slots - Force vs. Run Adjust to any Displaced #2 (‘Palms’) Far Slot or Motion to Far Slot = Cloud Vs. "Y" motion adjust & play Lever ‘B’ (Curl/Flat) Alert ‘Y’ motion (Stutter) – Lever Cross Key vs. Bunch Away Hook -3 vs. Pro; Hook-2 vs. Slot Lever vs. Run (Exception: "Y" motion = Spill) 'G' front vs. West , Trips, Far, West Slot & Far Slot (Align or Motion) Whenever Buck adjusts off TE - Wall TE vs. any Trips Look ( 4) Note: Wall TE vs. Far Slot - Motion or Aligned - Sit short vs. West slot When in doubt whether Motion extended – Play Wall Curl / Flat vs. Pro - Play Hook-3 vs. Slots - Spill vs. Run Alert ‘Hook’ vs. Near / Solo / Offset back Weak (Red, Weak, Brown) – Talk to FS Adjust to any #2 displaced Weak (Pro) - (SPIKE) - Play ‘Palms’ – Stay Inside Gap out vs. 1 back sets - 'A' Gap "Y" motion- adjust alignment to Lever - Play Curl/Flat (off backs) (FS has Vertical) *Adjust alignment according to backfield set - Green / Strong = Align on Elephant – Weak = ‘A’ gap ** WILL BE ALERT TO WALL #3 VS. SOLO SLOT Alert Slide vs. Solo - ‘Y’ Motion- 4 – Will get into Force position

WILL:

STACK 'G' PIRATE 2 KICK BUCK: Curl vs. Pro - Curl / Flat vs. Slots Be alert for Vertical vs. Flow Away (Pro Sets) (Solo) Ice all Slots & Trips Look (West/Trips) Be alert for ‘Full Slide’ vs. Solo Slot – Full Slide vs. Far Slot ‘Y’ Motion ** Play heavy on run to you – Hit it Tight ** Motion to West Slot or Far Slot = Play '2' (‘Stay ‘Ice) ** Lever ‘A’ when ‘Ice’ vs. 2 Back Slots – Read FB Hook & Thru vs. Pro (Over Drop) – Read Flow (action to TE = Your Vertical) Full Action Away = Adjust to Hook Hook - 3 vs. Slots Work to #3 vs. West Slot ** Be Alert to Carry #3 Vertical vs. Solo Slot (3 Verticals) • Be Aware of ‘Pirate’ & ‘Ice’ for Run Fits – (1 Back / 2 Back) • ‘Ice’ any ‘Double Look’ – Play ‘A’ Gap – Use normal Vertical rules Wall #2 vs. all Core Sets (Pro) – Adjust to any Displaced #2 (‘Palms’) Vs. Single width slots adjust out & play Curl (‘Kick’) – Lever ‘B’ vs. 2 Back - ‘B’ Gap vs. 1 Back – Align ‘Tight’ vs. West Slot ‘Y’ motion = Play Curl (Read Flow – Play like Buck – take Vertical vs. flow away) Use Normal ‘Y’ Motion Rules – Adjust alignments • Mike & Buck – Solo Slot = Full • Cheat alignments vs. Near Slot – Stack the Tackles

MIKE:

WILL:

UNDER CHINA * Single vs. any 1 back - Motion or aligned BUCK: Man TE or Down TE vs. any ‘Pair’ Play outside leverage - Win on sail route first Force vs. Run Vs. 2 back 'Y' motion - Overrun & Cover 'Y' Single = Man TE & play Force – If TE re-enters in Single – Talk to M / W (Overrun) If aligned ‘E’ Look (TE in Backfield – Play like Tyler- Lever ‘B’) 3 way on backs (Flow rules) - Lever vs. Run Safeties handle all Fly & Peel Motion (Gap Out) – Check Single Cheat alignment vs. offset back solid Single = Align in Solid "B" ! Reggie Back w/Will Note: Reggie players handle any back motion to empty their way 3 way on backs - (Flow rules) Spill vs. Run (Fast flow) Single = Align in Flex "A" & Reggie w/Mike – Show out on any displaced #2 “Spike’ if necessary Note: Reggie players handle any back motion to empty their way ** Be Alert for Fit the Funnel Situations – Communicate when they Re-enter backfield No Call = ‘Lever’ – If ‘ Down’ Left/Right – Be ready to adjust OVER 2 SLICE * BUCK: MIKE: WILL:

MIKE:

WILL:

4 vs. Any Trips

Carry vs. Pro (‘2’) / Curl/Flat vs. Slots (Slice) / 4 vs. West or Trips ** ‘Vice’ anytime you’re aligned on TE – Pro or Slot (No Vice vs. Pairs) Plays Same as Deuce – 3-to-1 vs. Pro – Hook-2 vs. Slot (‘Slice’) / 4 vs. West / Trips Same Coverage Rules as 7 Slice - Spill vs. Run – ‘G’ vs. Near/Solo/ ‘Y’ Motion

STACK ‘G’ 3 JOKER
Play ‘JOKER’ vs. all 2 Back Sets

* BUCK:

4 vs. all 1 Back sets - *** Go back to Joker if they insert

2 Back = Curl/Flat – Lever ‘A’ 1 Back = Check ‘4’ - Curl/Flat #2 - ‘Palms’ when walked Flow Gaps vs. run (Solo/Near) – Force vs. Dbl look 2 Back = Hook-3 (Pro) / Hook-2 (Slot) – ALWAYS PLAY OFF CORE RECEIVERS ‘Spill’ vs. Run 1 Back = Check ‘4’ - Hook-3 – Flow Gaps vs. run – (Solo/Near) – ‘A’ gap vs. Dbl look ** Wall #3 vs. Trips (WR = expect 3-to-X) 2 Back = Curl/Flat – Lever ‘B’ 1 Back = Check ‘4’ – Curl/Flat #2 – ‘Palms’ when walked Flow gaps vs. run (Solo/ Near) – ‘B’ Gap when walked

MIKE:

WILL:

REGULAR PRESSURE (vs. Base & Tiger) ** Dolphin = Use Normal rules – Run ‘Gut’ Stunt Take any empty motion to your side – ‘Jet’ the End ** Alert Back Trying to Sneak out through line – Grab him UNDER SNAKE 3 STAY BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Hit Stunt - 'Tap hip for SS' 'B' vs. Green, Strong, Red, West, Trips, Far 'A' vs. Weak, Near, Solo & 'Y' Motion

MIKE: WILL:

Play Hook - 3 -- Lever vs. run Align w/ Width vs. ‘Y’ motion or Solo – Align on Tackle (‘C’ Gap) Make ‘Hook’ Call vs. Double (‘Dot’) Dolphin vs. Aligned out of Core

UNDER STORM ROLL ** BUCK: MIKE:

Align in Under and Blitz ‘C’ gap – Under all Blocks Wall #2 Strong vs. Pro (Alert #2 Open) – Play Curl/Flat vs. Slot Vs. ‘Y’ motion – Adjust to Curl/Flat – ‘Buzz’ #1 Wall #2 Weak (lever) – Wall TE vs. ‘Y’ Motion

WILL:

UNDER MARS 3 MATCH BUCK: MIKE: WILL: Blitz Contain Run Stunt – Alert Read out vs. Full Flow run Flex – Solid ‘A’ ** Zone Run = Outside Lineman’s Block - Flatter Play Hook-3 vs. Pro – Play Curl/Flat vs. Slot or ‘Y’ Motion / Trade Lever vs. ‘Run’ Align w/ Width vs. ‘Y’ motion or Solo – Align on Tackle – ‘C’ Gap Make ‘Hook’ Call vs. Double (‘Dot’)

UNDER MIDDLE DOG 3 STAY BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Run ‘Gut’ Stunt – Opposite ‘A’ Gap Run Gut Stunt – Alert Read Out vs. Full flow to you – Solo included (‘C’ gap) –
Work for width on read-out (Tiger - Solo)

MIKE: WILL:

STACK LOOSE WOLF 3 STAY BUCK: MIKE: Play Hook-3 (‘C’ Gap) – Give Hook Call & adjust to Curl/Flat vs. Fly Align in Stack (Solid ‘A’ Gap) – Cross drop to Curl/Flat TRADE vs. Aligned Double – No trade vs. ‘Peel Motion Move to LOS & run like Crush stunt (No Read out) – Under any Backfield block / Outside any L.O.S. block
*** TRADE vs. ALIGNED DOUBLE

WILL:

OVER POPEYE SINKO BUCK: MIKE: WILL: Blitz Contain Use Normal Buck Sinko rules - Spill vs. run Use Normal Buck Sinko Rules - Lever vs. run

STACK ‘G’ PIRATE COUGAR 1 *** Use Stack ‘Pirate’ run fits BUCK: Man TE from Stack Alignment (‘Bounce’) – Banjo offset back w/ Mike -Communicate ** Aligned out of core = Check Buck - Blitz Contain MIKE: Align in Stack (Spill) - Cover 1st back solid vs. 2 Back – Banjo offset backs Use ‘Cat Rules vs. 1 back ** Aligned out of core = Check Buck - Man TE – (Bump ‘Y’ Motion) Align in Stack (‘Lever’)– Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back *** Force vs. Solo / Near
** Aligned out of core = Check Buck – Cover remaining back (Bump ‘Y’ motion)

WILL:

UNDER SLANT/ POP WILL FRANKO BUCK: MIKE: Man TE (Take Motion) - Force vs. Run – Man 1st Back Solid vs. 2 Back Sets or Remaining Back vs. 1 Back Sets FS Adjusts to all Motion from Core sets – You only take Empty Motion China Run Fits (Lever) Blitz – Under any Backfield block / Outside any L.O.S. block - Same as Wolf

WILL:

STACK LION CAT FRANKO - Use normal Cat Bump rules BUCK: Man TE from Stack Alignment (‘C’ gap) – Banjo offset back w/ Mike -Communicate ** Aligned out of core = Check Will - Man TE Align in Stack (‘Lever A’) - Cover 1st back solid vs. 2 Back – Banjo offset backs Use ‘Cat Rules vs. 1 back ** Aligned out of core = Check Will - Man Remaining back Align in Stack (‘Spill’) – Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back ** Aligned out of core = Check Will – Blitz Contain

MIKE:

WILL:

UNDER RAM BUCK SINKO BUCK: MIKE: Blitz Contain ‘Spill’ - Cat Coverage Rules vs. Core Sets – Bump All Motions SS Takes the Place of Buck ** Alert to ‘Slide’ vs. Solo / Near – Align in Weak ‘A’ and Cover Back Aligned out of ‘Core’ Sets = Single -You & Will have TE & Back – Align to Coverage Cat Coverage Rules – 3-on-3 vs. 3 Core Receivers vs. ‘Core’ Sets - Single vs. Open set Lever vs. 2 Back sets – ‘A’ Gap vs. West – Force vs. Solo/Near You adjust to all ‘Peel’ Motion from core

WILL:

BASE vs. ZEBRA / ‘E’ UNDER 7 SLICE - Use Normal Rules 4

Buck & Will – ‘Palms’ when walked Mike – Hook-3 vs. Double – Wall any TE (#3) vs. Trips – Alert 3-to-X if #3 is WR Will – be sure to ‘Spike’ when walked ** Will be alert for Bunch ‘Y’ Motion – Get outside UNDER CHINA - Normal rules – Check Single Buck & Will disguise look when formation dictates – Will use ‘spike if necessary Free LB in Reggie look to passing strength 1st *** Talk if ‘Y’ inserts – buck Over-run – Mike & Will Adjust to Where Buck is UNDER SLANT WILL FRANKO – Use Normal Rules UNDER TYLER (vs. ‘E’) – Use Normal Rules – Lever/ Spill /Lever – 3 Way on backs ** We adjust to all Back Motion UNDER RAM BUCK SINKO (‘Zebra’ / ‘E’) – align to Your Coverage – **Alert ‘Zoo’ Blitz contain Man TE – ‘C’ gap – Align to coverage – Bump ‘Y’ motion (Zebra) !st back solid vs. ‘E’ - SPILL WILL: Man back – Flex ‘A’ vs. Zebra – Lever vs. ‘E’ *** Mike (‘Spill’) & Will (‘Lever’) have 2 Backs vs. ‘E’ – Will go out vs. 1 Back Sets (‘Spread’) UNDER SLANT WILL 1 (vs. ‘E’) BUCK: MIKE: WILL: Disguise – Man 1st back solid (Lever ‘B’) Move to Flex ‘A’ & Man Flex back – Spill vs. run Move late & Blitz CONTAIN BUCK: MIKE:

‘U’ / TREY UNDER 7 SLICE *** Remember Strength Call Rules – Apply your rules

STACK ‘G’ PIRATE 2 STAY ‘Pirate’ vs. Everything except West or Bunch Be alert to slide alignments to Formation strength Use normal vertical rules – Width or no Width

UNDER TYLER *** Use Normal Rules – Will Be sure to Align w/ enough Width – on Tackle (w/ TE to your side) Mike – ‘Ram’ vs. Weak Sets – ‘Ice’ if FB motions Back Mike – Align Head-Up on guard vs. Green

SHORT YARDAGE
** THEY LIKE DIVE / DIVE PITCH SERIES – APPLY YOUR RULES ** BE ALERT FOR SPOT ROUTES & WHEEL ROUTES

GOAL LINE Cheat to offset Backs – lean alignments that way Like inside runs strong – Wide plays weak (‘G’ lead / Toss ‘G’ ) Strong Pair = Alert Toss Strong Be Alert for Play Pass weak out of Green Bay Packers GOAL LINE JUMBO ZONE BUCK & WILL:

Align on tackles & Spill all runs - outside zone vs. pass Be alert for play pass weak (you have the corner route) Align over ball 1 yard less than TB and mirror him - zone vs. pass Cheat alignment to Tilt (Strong or Weak)

MIKE:

GOAL LINE GUTS ALL FIRE BUCK & WILL: Play in & out on ball MIKE: Align in Weak ‘A’ & Fire gap

EMPTY RULES (Aligned): REGULAR: Aligned = Mango –: Buck & Will cover 1ST Non-WR to your side – Mike is free 4 – Double ‘Palms’ w/ Mike Carrying #3 - Alert Double cross Route Mike Read Splits of #2/#3 - Tight = Come off of #2 shallow Whiz (Shack = 4) – Buck = Curl/Flat – Mike show blitz & bust out to Hook-3 Shark (Shack = 4) - Buck = Use cover widest non-WR to your side Mike & Will run Cross stunt – Will 1st – don’t show too quick but be in position to hit it

DIME: Lurk – Mike Cover 1st non-WR to Call side (3-man side) Communicate w/ Will - BJ Play-it calls = Bomb , Thriller , Lurk, Double Zone

RED ZONE

Adjust Depth by Field Position - Be Aware of field position

UNDER CHINA (TOUGH) Use Normal China Rules – Free LB help Buck 1st STACK 'G' RED 4 *** Flow gaps vs. 1` back sets – Buck & Will- action to = Force in Solo – Gap out vs. Open sets (Double / Far Slot) Curl/Flat - Align in "7" (Stack on "7" Tech) - Cheat wider vs. Strong BUCK: Lever vs. Inside run - Bounce vs. Outside run Align in normal - force position vs. West or West Slot Play Curl/Flat vs. 2 Back slots MIKE: Hook - 3 - Align in strong "A" Gap Spill vs. Inside Run - Scrape vs. Outside Run Slide (Align in "B") vs. Near / Solo Slot Align in Weak "B" - Play Curl/Flat vs. all Core sets Lever all inside runs - Bounce outside runs Play Palms when walked - (See the back) stay inside #2 unless back enters flat Align on ‘7’ vs. Solo/Near

WILL:

UNDER TYLER TOUGH

-

Play 3-on-2 vs. Backs vs. 2 Back Sets – Mike = Spill / Will = Lever Check Single vs. 1 Back Sets – Aligned or Motion

DIME GENERAL REMINDERS: DIME COVERAGE: ** Be sure to align to Back vs. 1 Back Sets – Apply your Rules • Alert run vs. Weak or Strong DIME EVEN 44 CLAMP -- Use Zone Rules – Play Hook-3 or Curl/Flat when Backside Reminder - Adjust to Curl/Flat if 'Buck' runs with 'E' motion ** Mike play Wall on #3 vs. Trips (No 3-to-‘X’) in Zebra DIME EVEN 22 Wall #3 - 2-to1 or 3-to-1 – (Match-up) - Stay over top Seam Routes when in wall DIME EVEN 66 (Walk) Wall - 3-to-1 / Curl/Flat when Backside (Match-up) ** Think through Change of Strength Motion rules LURK Man the Back – know where Safety is Be sure to communicate w/ Will vs. 2 Back sets DIME (‘Tom’) PACKER 22 Wall #3 – Show Bomb look – Wall #3 Stay over top Seam Routes when in wall DIME EVEN 22 MAN - Man the Back – Go get him EVEN DOUBLE ZONE Use Normal Rules – ** Get extra Depth vs. 2&2 (Double Open)

DIME PRESSURE: AGGIE NEPTUNE ZONE MIKE: (Set by Buck's Roger/Louie Call)

Make call to Buck - align to call side & cross drop to Curl/Flat Weak (#2) Vs. change of strength motion you become Hook-3 - still relate to same guy as dictated by original formation Note: Vs. Trips - Check "X" for slant - work quickly for depth & width If nothing shows - Get head around & check for crossers Vs. #2 Open – Trade w/ FS – Replace him in Blitz ( outside of Will)

*** DOC BINGO LEFT 22 MAN / LURK MIKE: 2 Back = ‘Hug’ Cover back through ‘B’ unless Back releases outside – then Rush (‘Contain’) 1 Back (Aligned or Motion) = Make Contain call & Cover Back - ‘Hug’ him up *** Once Contain – Stay Contain -Don’t go back to Bingo 2 Back = ‘Peel’ Rush / 1 Back = Rush Contain

PARIS:

STRONG RAM BUCK 1 Man the Back w/ ‘Hug’ Attitude OVER LOOSE BOMB BLITZ MIKE: Make call to TE side or Strong vs. Falcon or ‘E’ Align away from call side and Blitz inside ‘B’ – Under all blocks *** Motion to Empty away – Adjust to opposite ‘B’ *** Motion to Empty your way = Blitz ‘B’ Gap your side

SPINNER THRILLER BLITZ MIKE: Blitz ‘A’ gap vs. 1 back / ‘B’ gap vs. 2 Back ( Needle)

STACK ‘G’ ARROW 2 KICK Use normal 2 Kick Coverage Rules & slide Rules (all Slides = ‘B’ Gaps) Mike be ‘Alert’ to use ‘Louie’ / ‘Roger’ Calls vs. ‘East’ & ‘West’ **’Arrow’ call puts line back to base Technique *** ‘Pirate’ (Left / Right) any 2 Back Set ** Be Patient in your run reads – ‘Tempo’ the Ball Mike – vs. Spread – ‘Louie’ the 3 Technique – get him over there

LINEBACKERS -- NEW ENGLAND PATRIOTS – Game #6
UNDER 7 SLICE BUCK: ( 4 vs any Trips Look – West, Trips, Far)

Curl / Flat vs. Pro & Slots - Force vs. Run Adjust to any Displaced #2 (‘Palms’) Far Slot or Motion to Far Slot = Cloud Vs. "Y" motion adjust & play Lever ‘B’ (Curl/Flat) Alert Run Back to you vs. ‘Y’ Motion / Shift – Stutter / Blast Hook -3 vs. Pro; Hook-2 vs. Slot Lever vs. Run (Exception: "Y" motion = Spill) 'G' front vs. West , Trips, Far, West Slot & Far Slot (Align or Motion) Whenever Buck adjusts off TE - Wall TE vs. any Trips Look ( 4) Note: Wall TE vs. Far Slot - Motion or Aligned - Sit short vs. West slot When in doubt whether Motion extended – Play Wall Curl / Flat vs. Pro - Play Hook-3 vs. Slots - Spill vs. Run Alert ‘Hook’ vs. Near / Solo / Offset back Weak – Talk to FS Adjust to any #2 displaced Weak (Pro) - (SPIKE) - Play ‘Palms’ – Stay Inside Gap out vs. 1 back sets - 'A' Gap "Y" motion- adjust alignment to Lever - Play Curl/Flat (off backs) (FS has Vertical) *Adjust alignment according to backfield set - Green / Strong = Align on Elephant – Weak = ‘A’ gap ** WILL BE ALERT TO WALL #3 VS. SOLO SLOT Alert Slide vs. Solo - ‘Y’ Motion- 4 – Will get into Force position

MIKE:

WILL:

STACK 'G' PIRATE 2 KICK BUCK: Curl vs. Pro - Curl / Flat vs. Slots Be alert for Vertical vs. Flow Away (Pro Sets) (Solo) Ice all Slots & Trips Look (West/Trips) Be alert for ‘Full Slide’ vs. Solo Slot ** West Slot = Force / West = Back off Ball (‘D’ Gap) – alert ‘Stutter’ Hook & Thru vs. Pro (Over Drop) – Read Flow (action to TE = Your Vertical) Full Action Away = Adjust to Hook Hook - 3 vs. Slots - ‘Ice’ any ‘Double Look’ – Play ‘A’ Gap – Use normal Vertical rules • Be Alert to put ‘Pirate’ back on vs. Bunch ‘F’ return to 2 back sets *** All 2 back Pro sets must be ‘Pirate’ Wall #2 vs. all Core Sets (Pro) – Adjust to any Displaced #2 (‘Palms’) Vs. Single width slots adjust out & play Curl (‘Kick’) – Lever ‘B’ vs. 2 Back - ‘B’ Gap vs. 1 Back – Align ‘Tight’ vs. West Slot ‘Y’ motion = Play Curl (Read Flow – Play like Buck – take Vertical vs. flow away) Use Normal ‘Y’ Motion Rules – Adjust alignments • Mike & Buck – Solo Slot = Full • Cheat alignments vs. Near Slot – Stack the Tackles

MIKE:

WILL:

UNDER CHINA * Single vs. any 1 back - Motion or aligned BUCK: Man TE or Down TE vs. any ‘Pair’ Play outside leverage - Win on sail route first Force vs. Run Vs. 2 back 'Y' motion - Overrun & Cover 'Y' Single = Man TE & play Force – If TE re-enters in Single – Talk to M / W (Overrun) If aligned ‘E’ Look (TE in Backfield – Play like Tyler- Lever ‘B’) 3 way on backs (Flow rules) - Lever vs. Run Safeties handle all Fly & Peel Motion (Gap Out) – Check Single Cheat alignment vs. offset back solid Single = Align in Solid "B" ! Reggie Back w/Will Note: Reggie players handle any back motion to empty their way 3 way on backs - (Flow rules) Spill vs. Run (Fast flow) Single = Align in Flex "A" & Reggie w/Mike – Show out on any displaced #2 “Spike’ if necessary Note: Reggie players handle any back motion to empty their way ** Be Alert for Fit the Funnel Situations - Gapped out Down Left/Right only applies to runs your way – Lever runs away ** Remember – Buck always ‘Outside’ vs. ‘Y’ Insert HOG 7 SLICE * BUCK: MIKE: WILL: 4 vs. Any Trips – Normal 7 Slice Coverage Rules

MIKE:

WILL:

Normal 7 Slice Rules-* Use Close Rules - any time you Displace –West / Trips/Bunch Normal 7 Slice Rules – Lever ‘A’ Use Normal 7 Slice Rules – Spill vs. Run ‘G’ vs. ‘Y’ Motion or Solo / Near – Play ‘Palms’ when Walked on Displaced #2 Note: Check ‘4’ vs. any Trips Look (West / Trips) = Play Curl/Flat

REGULAR PRESSURE ** Dolphin = Use Normal rules – Run ‘Gut’ Stunt Take any empty motion to your side – ‘Jet’ the End *** LB opposite motion = Lurk UNDER SNAKE 3 STAY BUCK: MIKE: WILL: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Hit Stunt - 'Tap hip for SS' 'B' vs. Green, Strong, Red, West, Trips, Far 'A' vs. Weak, Near, Solo & 'Y' Motion Play Hook - 3 -- Lever vs. run Align w/ Width vs. ‘Y’ motion or Solo – Align on Tackle (‘C’ Gap) Make ‘Hook’ Call vs. Double Dolphin vs. Aligned out of Core

UNDER STORM ROLL ** BUCK: MIKE:

Align in Under and Blitz ‘C’ gap – Under all Blocks Wall #2 Strong vs. Pro (Alert #2 Open) – Play Curl/Flat vs. Slot Vs. ‘Y’ motion – Adjust to Curl/Flat – ‘Buzz’ #1 Wall #2 Weak (lever) – Wall TE vs. ‘Y’ Motion

WILL:

UNDER MARS 3 MATCH BUCK: MIKE: WILL: Blitz Contain Run Stunt – Alert Read out vs. Full Flow run Flex – Solid ‘A’ ** Zone Run = Outside Lineman’s Block - Flatter Play Hook-3 vs. Pro – Play Curl/Flat vs. Slot or ‘Y’ Motion / Trade Lever vs. ‘Run’ Align w/ Width vs. ‘Y’ motion or Solo – Align on Tackle – ‘C’ Gap Make ‘Hook’ Call vs. Double

UNDER MIDDLE DOG 3 STAY BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Run ‘Gut’ Stunt – Opposite ‘A’ Gap Run Gut Stunt – Alert Read Out vs. Full flow to you – Solo included (‘C’ gap) –
Work for width on read-out (Tiger - Solo)

MIKE: WILL:

OVER POPEYE SINKO BUCK: MIKE: WILL: Blitz Contain Use Normal Buck Sinko rules - Spill vs. run Use Normal Buck Sinko Rules - Lever vs. run

UNDER SLANT/ POP WILL FRANKO BUCK: MIKE: Man TE (Take Motion) - Force vs. Run – Man 1st Back Solid vs. 2 Back Sets or Remaining Back vs. 1 Back Sets FS Adjusts to all Motion from Core sets – You only take Empty Motion China Run Fits (Lever) Blitz Contain

WILL:

UNDER RAM BUCK SINKO BUCK: MIKE: Blitz Contain ‘Spill’ - Cat Coverage Rules vs. Core Sets – Bump All Motions SS Takes the Place of Buck ** Alert to ‘Slide’ vs. Solo / Near – Align in Weak ‘A’ and Cover Back Aligned out of ‘Core’ Sets = Single -You & Will have TE & Back – Align to Coverage Cat Coverage Rules – 3-on-3 vs. 3 Core Receivers vs. ‘Core’ Sets - Single vs. Open set Lever vs. 2 Back sets – ‘A’ Gap vs. West – Force vs. Solo/Near You adjust to all ‘Peel’ Motion from core

WILL:

UNDER SLANT CAT FRANKO (No Banjo - except for East) BUCK: MIKE: Man TE (Force) - Run w/ ‘Y’ Motion Align in Under (‘Lever’) - Cover 1st back solid vs. 2 Back - Use ‘Cat Rules vs. 1 back ** Aligned out of core = Check Will - Man Remaining back – Align to Coverage (‘A’) Align in Under (‘Spill’) – Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back ** Aligned out of core = Check Will – Blitz Contain

WILL:

NAVAJO BULL 3 STAY BUCK: Crash ‘C’ Gap tech. vs. Core sets – Force when Mike adjusts out Contain / Force vs. ‘Y’ motion Curl/Flat #2 {Pro& Slot) - Lever/’A’ vs. 2 Backs - Back off line vs. ‘Y’ motion – Lever / ‘A’ – Align Smart vs. West / West Slot - Alert Wheel Curl/Flat #2 {Pro) / ‘Palms’ from Core alignment vs. Slot - Lever/’A’ vs. 2 Backs - Nose ‘A’ vs. West / West Slot/Trips - Force vs. Solo/Near - ‘Y’ Motion = Adjust up to LOS - Force vs. Double – Seam/Flat #2 (not in run game)

MIKE:

WILL:

BASE vs. ZEBRA / ‘E’ UNDER 7 SLICE - Use Normal Rules 4

Buck & Will – ‘Palms’ when walked Mike – Hook-3 vs. Double – Wall any TE (#3) vs. Trips – Alert 3-to-X if #3 is WR Will – be sure to ‘Spike’ when walked ** Will be alert for Bunch ‘Y’ Motion – Get outside as Motion extends UNDER CHINA - Normal rules – Check Single Buck & Will disguise look when formation dictates – Will use ‘spike if necessary Free LB in Reggie look to passing strength 1st *** Talk if ‘Y’ inserts –Buck Over-run – Mike & Will Adjust to Where Buck is UNDER SLANT WILL FRANKO – Use Normal Rules UNDER TYLER (vs. ‘E’) – Use Normal Rules – Lever/ Spill /Lever – 3 Way on backs ** We adjust to all Back Motion UNDER RAM BUCK SINKO – align to Your Coverage – Normal Rules STRONG RAM BUCK 1 BUCK: Blitz contain MIKE: Man Back WILL: Man TE *** Will go out vs. 1 Back Sets (‘Spread’) *** STRONG CLOUD *** BUCK: Align Strong – Play Curl – ‘Goat’ any open Side – ‘G’ vs. Trips Adjust to Seam/Flat vs. Change of Strength motion – Man any up-field or outside release ** ‘Y’ motion doesn’t change Cloud side **** Alert ‘X’ Shallow vs. Trips align to TE Side – ‘A’ gap vs. Double – ‘B’ Gap vs. Trips – Spill vs. 2 Back Play Hook-3 – Take 1st crosser unless full flow – (Trips = crosser alert) ** Deepen drop on #3 vs. 3 verticals Remember – ‘W’ motion = No Gap change / ‘Y’ motion = Slide Alignment Align Weak – ‘C’ gap vs. Double / ‘A’ gap vs. Trips – Lever vs. 2 Back SEAM/FLAT – MAN ANY UP-FIELD OR OUTSIDE RELEASE ** Change of strength motion = adjust to Curl player – Close ‘End’ vs. Trips Remember – ‘W’ motion = No Gap change / ‘Y’ motion = Slide Alignment *** Double – Z-short = Zone-it *** Slide Strong vs. Zebra Slot – Will Make ‘Close’ Call – Slide back vs. Motion *** STRONG 1 CUT *** ** Use Same Strong Front rules – Buck use ‘Goat’ if needed BUCK: – Double =‘Cut’ Slot (#2) - Trips = Cover TE Double (Change of Strength – Man #2) MIKE: -Double = Cut Slot – Trips = ‘Cut’ Slot WILL: Align Weak – ‘C’ gap vs. Double (Man TE) / ‘A’ gap vs. Trips (Man Back) *** - Trips to Double Motion = ‘Cut’ Slot - Lever vs. 2 Back

MIKE:

WILL:

*** EAGLE 2 KICK *** BUCK: MIKE: WILL: Align to Pass Strength – Play ‘Palms’ (No Gap vs. Double) ** Work #2 - Get your hands on him Align in Flex ‘A’ – Relate to Back – Wall 2-to-1 (Trips) – Hook-3 vs. Double ** Bump ‘Y’ Motion – Relate to TE Align in Solid ‘B’ – Wall TE- Wall 2-to1 vs. Double – Wall 3-to-2 vs. Trips ** Bump ‘Y’ Motion – Relate to Back

*** UNDER ‘G’ COAST DOUBLE ZONE *** - Use normal Double Zone rules BUCK: MIKE: WILL: Align Strong – Drop = Midway between hash & #’2 – Feel your #2 ** Be Alert to Deepen drop vs. #2 seam Normal Double zone Over-Drop – Get extra Depth vs. 2&2 – Check Seam both sides Align Weak – Drop = Weak Hash – Feel #2 – Widen alignment vs. displaced #2 **Be Alert to Deepen Drop vs. Seam *** Buck & Will – Alert change of strength Motion – Change Landmarks HOG DOLPHIN ** Normal Rules except Will goes 1st STRONG RAM BUCK 1 BUCK: MIKE: WILL: Blitz Contain Man Back – Weak ‘A’ gap – 2 Back = Spill Man TE – ‘C’ Gap - 2 Back = Lever

‘U’ / TREY Green Pair = Blast Insert / Dip Solid / Toss Flex (** Mike & Will Cheat Solid) Green Pair – ‘Z’ Motion = Toss Flex / Blast Green = Lead Weak , Red & Strong = Alert FB Dive & Play Pass Pairs – ‘F’ Short = Alert Wham - ‘F’ Cross = Alert Toss - No Motion = Belly & Toss *** They will go Empty out of ‘U’ (WR Screen (2) & ‘Y’ #3 Zorro) ** Always be Alert for Unbalanced – Give Solid Call 1st – then give Slide call UNDER 7 SLICE *** Normal Rules – KNOW WHO THE ‘Z’ IS – Don’t Slide vs. Motion to Slot Only slide vs. ‘Y’ Motion STACK ‘G’ PIRATE 2 STAY ‘Pirate’ vs. Everything except West or Bunch Be alert to slide alignments to Formation strength Use normal vertical rules – Width or no Width UNDER TYLER *** Normal Rules – Buck = Force Mike= Spill Will = Lever Will align w/ Width w/ TE to your side – Scrape vs. Dip ** Check Single vs. any 1 Back set – Gap out ** Mike ‘Ram’ End vs. Weak SHORT YARDAGE
** THEY LIKE DOWNHILL RUNS IN SHORT YARDAGE –**FB Dive** / Lead / Wham Alert Empty – QB Sneak *** Sneak Alert = Tackles in A’s / End in B’s

GOAL LINE They like to Feature Leads (Green) Alert Pass vs. Strong (Crossers) or Weak (Play Pass ‘U’ Corner) GOAL LINE JUMBO ZONE BUCK & WILL: MIKE:

Align on tackles & Spill all runs - outside zone vs. pass Be alert for play pass weak (you have the corner route) Align over ball 1 yard less than TB and mirror him - zone vs. pass Cheat alignment to Tilt (Strong or Weak)

GOAL LINE GUTS ALL FIRE BUCK & WILL: Play in & out on ball MIKE: Align in Weak ‘A’ & Fire gap EMPTY RULES (Aligned): REGULAR: Aligned = Mango –: Buck & Will cover 1ST Non-WR to your side – Mike is free 4 – Double ‘Palms’ w/ Mike Carrying #3 - Alert Double cross Route Mike Read Splits of #2/#3 - Tight = Come off of #2 shallow Whiz (Shack = 4) – Buck = Curl/Flat – Mike show blitz & bust out to Hook-3 Shark (Shack = 4) – Buck use Mango rules – Mike & Will run ‘Gut’ stunt (Will 1st) DIME: = Lurk – Mike Cover Back **Play-it calls =Bomb, Lurk

RED ZONE

Adjust Depth by Field Position - Be Aware of field position

UNDER CHINA (TOUGH) Use Normal China Rules – Free LB help Buck 1st STACK 'G' RED 4 *** Flow gaps vs. 1` back sets – Buck & Will- action to = Force in Solo – Gap out vs. Open sets (Double / Far Slot) BUCK: Curl/Flat - Align in "7" (Stack on "7" Tech) - Cheat wider vs. Strong Lever vs. Inside run - Bounce vs. Outside run Align in normal - force position vs. West or West Slot Play Curl/Flat vs. 2 Back slots **** If ‘FB’ inserts from Bunch – Use ‘Pirate’ if needed Hook - 3 - Align in strong "A" Gap MIKE: Spill vs. Inside Run - Scrape vs. Outside Run Slide (Align in "B") vs. Near / Solo Slot WILL: Align in Weak "B" - Play Curl/Flat vs. all Core sets Lever all inside runs - Bounce outside runs Play Palms when walked - (See the back) stay inside #2 unless back enters flat Align on ‘7’ vs. Solo/Near

UNDER TYLER TOUGH

-

Play 3-on-2 vs. Backs vs. 2 Back Sets – Mike = Spill / Will = Lever Check Single vs. 1 Back Sets – Aligned or Motion

PESO (EARLY DOWNS VS. FALCON) PESO 22 / 44 / LURK / STRONG SLANT WILL 1 ** NORMAL DIME RULES – FALCON = ALWAYS MATCH UP TO BACK ***Make Call to offset back vs. 2&2 – Left vs. Dot Back –(to any Trips) in Strong Slant Will *** Align to TE/Back vs. Empty - No help down middle when on #3 * TE / Back #2 (Match-up) – Carry #2 in 22 (Inside) – ‘Palms’ in 44 DIME GENERAL REMINDERS: DIME COVERAGE: ** Be sure to align to Back vs. 1 Back Sets – Apply your Rules ** Use normal rules if Back Motions to Empty – Play ‘Palms’ – Stay inside #2 ** Be aware of D&D – Align & Play to Sticks DIME EVEN/ TRIO 44 CLAMP -- Use Zone Rules – Play Hook-3 or Curl/Flat when Backside Reminder - Adjust Coverage if 'Buck' runs with motion

DIME EVEN CLOUD STRONG Align to back - Double = Hook-3 - Stay inside 1st Crosser – DIME EVEN/ TRIO LURK Man the Back – know where Safety is Be sure to communicate w/ Will vs. 2 Back sets Play TE head-up vs. Empty

Trips = Seam Flat #2

TRIO 22 CUT - Mike- use 22 rules – Find ‘X’ vs. Trips on 2-to-1 Read - Paris – ‘Cut’ the Slot – Inside & Low – don’t let him cross your face – Drop break-out TRIO 1 ROBBER - Mike = Man the Back – Go get him - Paris = Align Strong – Drop looking for Crossers- Low to high – Be Smart w/ D&D *** vs. Bunch – Paris Align inside & play according to D&D – Drive (5+) / Spot (2-4)

DIME PRESSURE: AGGIE NEPTUNE ZONE MIKE: Make call to Buck - align to call side & cross drop to Curl/Flat Weak (#2) Vs. change of strength motion you become Hook-3 - still relate to same guy as dictated by original formation Note: Vs. Trips - Check "X" for slant - work quickly for depth & width If nothing shows - Get head around & check for crossers Vs. #2 Open – Trade w/ FS – Replace him in Blitz ( outside of Will)

OVER LOOSE BOMB BLITZ *** Normal Rules – ‘Inside Flex ‘B’ – Empty = ‘B’ Gap to Side of Motion ** Aligned Empty = Play-it – Make sure you’re opposite ‘B’ from Safety TRIO VENUS SKY ZONE Mike = Run Stunt Paris = Play Hook-3 – Move alignment around – Know where your #3 is STRONG RAM BUCK 1 Man the Back w/ ‘Hug’ Attitude

TRIO LAZOR 22 MAN / LURK Mike = Hug rush back Paris = Blitz outside to side of Back vs. Offset or Open side vs. dot Marcus = Align to side of offset back or Open side vs. Dot – ‘RAM’ TRIO WHAM 22 CUT Mike = Blitz Solid ‘B’ gap Paris = Cut Slot – Man to Man (Inside & Low) – stay w/ him Marcus = Align on Left & rush w/ ‘B’ rules on back – Alert back leaking out inside

LINEBACKERS -- WASHINGTON REDSKINS – Game #7
UNDER 7 SLICE BUCK: ( 4 vs any Trips Look – West, Trips, Far)

Curl / Flat vs. Pro & Slots - Force vs. Run Adjust to any Displaced #2 (‘Palms’) Far Slot or Motion to Far Slot = Cloud Vs. "Y" motion adjust & play Lever ‘B’ (Curl/Flat) Alert Run Back to you vs. ‘Y’ Motion / Shift – Stutter / Blast Hook -3 vs. Pro; Hook-2 vs. Slot Lever vs. Run (Exception: "Y" motion = Spill) 'G' front vs. West , Trips, Far, West Slot & Far Slot (Align or Motion) Whenever Buck adjusts off TE - Wall TE vs. any Trips Look ( 4) Note: Wall TE vs. Far Slot - Motion or Aligned - Sit short vs. West slot When in doubt whether Motion extended – Play Wall Curl / Flat vs. Pro - Play Hook-3 vs. Slots - Spill vs. Run Alert ‘Hook’ vs. Near / Solo / Offset back Weak – Talk to FS Adjust to any #2 displaced Weak (Pro) - (SPIKE) - Play ‘Palms’ – Stay Inside Gap out vs. 1 back sets - 'A' Gap "Y" motion- adjust alignment to Lever - Play Curl/Flat (off backs) (FS has Vertical) *Adjust alignment according to backfield set - Green / Strong = Align on Elephant – Weak = ‘A’ gap ** WILL BE ALERT TO WALL #3 VS. SOLO SLOT Alert Slide vs. Solo - ‘Y’ Motion- 4 – Will get into Force position - Use Normal Rules

MIKE:

WILL:

STACK 'G' PIRATE 2 KICK BUCK:

Curl vs. Pro - Curl / Flat vs. Slots Be alert for Vertical vs. Flow Away (Pro Sets) (Solo) Ice all Slots & Trips Look (West/Trips) Be alert for ‘Full Slide’ vs. Solo Slot *** All 2 back Pro sets must be ‘Pirate’ Hook & Thru vs. Pro (Over Drop) – Read Flow (action to TE = Your Vertical) Full Action Away = Adjust to Hook Hook - 3 vs. Slots - ‘Ice’ any ‘Double Look’ – Play ‘A’ Gap – Use normal Vertical rules • Be Alert to put ‘Pirate’ back on vs. Bunch ‘F’ return to 2 back sets *** All 2 back Pro sets must be ‘Pirate’ Wall #2 vs. all Core Sets (Pro) – Adjust to any Displaced #2 (‘Palms’) Vs. Single width slots adjust out & play Curl (‘Kick’) – Lever ‘B’ vs. 2 Back - ‘B’ Gap vs. 1 Back – Align ‘Tight’ vs. West Slot ‘Y’ motion = Play Curl (Read Flow – Play like Buck – take Vertical vs. flow away) Use Normal ‘Y’ Motion Rules – Adjust alignments • Mike & Buck – Solo Slot = Full • Cheat alignments vs. Near Slot – Stack the Tackles

MIKE:

WILL:

UNDER CHINA * Single vs. any 1 back - Motion or aligned BUCK: Man TE or Down TE vs. any ‘Pair’ Play outside leverage - Win on sail route first Force vs. Run Vs. 2 back 'Y' motion - Overrun & Cover 'Y' Single = Man TE & play Force – If TE re-enters in Single – Talk to M / W (Overrun) If aligned ‘E’ Look (TE in Backfield – Play like Tyler- Lever ‘B’) 3 way on backs (Flow rules) - Lever vs. Run Safeties handle all Fly & Peel Motion (Gap Out) – Check Single Cheat alignment vs. offset back solid Single = Align in Solid "B" ! Reggie Back w/Will Note: Reggie players handle any back motion to empty their way 3 way on backs - (Flow rules) Spill vs. Run (Fast flow) Single = Align in Flex "A" & Reggie w/Mike – Show out on any displaced #2 “Spike’ if necessary Note: Reggie players handle any back motion to empty their way

MIKE:

WILL:

REGULAR PRESSURE ** Dolphin = Use Normal rules – Run ‘Gut’ Stunt Take any empty motion to your side – ‘Jet’ the End *** LB opposite motion = Lurk ** If back blocks you – grab him – Be alert UNDER SNAKE 3 STAY BUCK: MIKE: WILL: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Hit Stunt - 'Tap hip for SS' 'B' vs. Green, Strong, Red, West, Trips, Far 'A' vs. Weak, Near, Solo & 'Y' Motion Play Hook - 3 -- Lever vs. run Align w/ Width vs. ‘Y’ motion or Solo – Align on Tackle (‘C’ Gap) Make ‘Hook’ Call vs. Double – use same ‘Hook’ rules you use in Strong Snake Dolphin vs. Aligned out of Core

UNDER STORM ROLL ** BUCK: MIKE:

Align in Under and Blitz ‘C’ gap – Under all Blocks Wall #2 Strong vs. Pro (Alert #2 Open) – Play Curl/Flat vs. Slot Vs. ‘Y’ motion – Adjust to Curl/Flat – ‘Buzz’ #1 Wall #2 Weak (lever) – Wall TE vs. ‘Y’ Motion

WILL:

UNDER MARS 3 MATCH BUCK: MIKE: WILL: Blitz Contain Run Stunt – Alert Read out vs. Full Flow run Flex – Solid ‘A’ ** Zone Run = Outside Lineman’s Block - Flatter Play Hook-3 vs. Pro – Play Curl/Flat vs. Slot or ‘Y’ Motion / Trade Lever vs. ‘Run’ Align w/ Width vs. ‘Y’ motion or Solo – Align on Tackle – ‘C’ Gap Make ‘Hook’ Call vs. Double

UNDER MIDDLE DOG 3 STAY BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Run ‘Gut’ Stunt – Opposite ‘A’ Gap Run Gut Stunt – Alert Read Out vs. Full flow to you – Solo included (‘C’ gap) –
Work for width on read-out (Tiger - Solo)

MIKE: WILL:

OVER POPEYE SINKO BUCK: MIKE: WILL: Blitz Contain Use Normal Buck Sinko rules - Spill vs. run Use Normal Buck Sinko Rules - Lever vs. run

UNDER SLANT/ POP WILL FRANKO BUCK: MIKE: Man TE (Take Motion) - Force vs. Run – Man 1st Back Solid vs. 2 Back Sets or Remaining Back vs. 1 Back Sets FS Adjusts to all Motion from Core sets – You only take Empty Motion China Run Fits (Lever) Blitz Contain

WILL:

UNDER RAM BUCK SINKO BUCK: MIKE: Blitz Contain ‘Spill’ - Cat Coverage Rules vs. Core Sets – Bump All Motions SS Takes the Place of Buck ** Alert to ‘Slide’ vs. Solo / Near – Align in Weak ‘A’ and Cover Back Aligned out of ‘Core’ Sets = Single -You & Will have TE & Back – Align to Coverage Cat Coverage Rules – 3-on-3 vs. 3 Core Receivers vs. ‘Core’ Sets - Single vs. Open set Lever vs. 2 Back sets – ‘A’ Gap vs. West – Force vs. Solo/Near You adjust to all ‘Peel’ Motion from core

WILL:

UNDER SLANT CAT FRANKO (No Banjo - except for East) BUCK: MIKE: Man TE (Force) - Run w/ ‘Y’ Motion Align in Under (‘Lever’) - Cover 1st back solid vs. 2 Back - Use ‘Cat Rules vs. 1 back ** Aligned out of core = Check Will - Man Remaining back – Align to Coverage (‘A’) Align in Under (‘Spill’) – Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back ** Aligned out of core = Check Will – Blitz Contain

WILL:

BASE vs. ZEBRA / ‘E’ UNDER 7 SLICE - Use Normal Rules 4

Buck & Will – ‘Palms’ when walked Mike – Hook-3 vs. Double – Wall any TE (#3) vs. Trips – Alert 3-to-X if #3 is WR Will – be sure to ‘Spike’ when walked ** Will be alert for Bunch ‘Y’ Motion – Get outside as Motion extends ** Will – Play ‘E’ run game like Fit the Funnel – ‘A’ Gap Player ** You can go fast vs. Toss Solid – Normal Fits vs. Toss Flex UNDER CHINA - Normal rules – Check Single – ZEBRA ONLY Buck & Will disguise look when formation dictates – Will use ‘spike if necessary Will = Free vs. Double Mike = Free vs. Trips - free LB – look to Slot Side ** Communicate as to who has Back *** STRONG CLOUD *** - 4 vs. Spread BUCK: Align Strong – Play Curl – ‘Goat’ any open Side – ‘G’ vs. Trips Adjust to Seam/Flat vs. Change of Strength motion – Man any up-field or outside release ** ‘Y’ motion doesn’t change Cloud side **** Be good on 2-to-1 reads – Find #1 – look him up align to TE Side – ‘A’ gap vs. Double – ‘B’ Gap vs. Trips – Spill vs. 2 Back (‘E’) Play Hook-3 – Take 1st crosser unless full flow – (Trips = crosser alert) ** Deepen drop on #3 vs. 3 verticals Remember – ‘W’ motion = No Gap change / ‘Y’ motion = Slide Alignment Align Weak – ‘C’ gap vs. Double / ‘A’ gap vs. Trips – Lever vs. 2 Back SEAM/FLAT – MAN ANY UP-FIELD OR OUTSIDE RELEASE ** Change of strength motion = adjust to Curl player – Close ‘End’ vs. Trips Remember – ‘W’ motion = No Gap change / ‘Y’ motion = Slide Alignment ‘Spike’ vs. ‘W’ motion – ‘E’ – Play Curl (Lever ‘B’) ** Alert 4 vs. Spread – Play ‘Palms’ *** Always Goat vs. ‘E’ (2 Back sets) *** OVER STRONG 4 *** BUCK: Align to Pass Strength – Play ‘Palms/Curl-Flat’ – take any Flat Route – No Gap vs. Double / ‘D’ gap vs. Trips ** Slide to Inside Gap vs. ‘W’ motion Align to Pass Strength – ‘B’ vs. double – ‘A’ vs. Trips – Play Hook-3 (Wall vs. Trips) ** Slide alignment vs. ‘W’ Motion – no Gap change vs. ‘Y’ Motion Align Weak – ‘A’ Gap vs. Double (Plays like ‘Hook’) – ‘B’ Gap vs. Trips – Curl/Flat ** Adjust out to ‘Palms’ vs. ‘W’ motion - no Gap change vs. ‘Y’ motion – ‘G’ bubble

MIKE:

WILL:

MIKE: WILL:

*** EAGLE 2 KICK *** BUCK: MIKE: WILL: ` ** Mike & Will – No gap change vs. ‘Y’ motion Align to Pass Strength – Play ‘Palms’ (No Gap vs. Double) – (‘D’ gap vs. trips) ** Work #2 - Get your hands on him Align in Flex ‘A’ – Relate to Back – Wall 2-to-1 (Trips) – Hook-3 vs. Double ** Bump ‘Y’ Motion – Wall TE Align in Solid ‘B’ – Wall TE- Wall 2-to1 vs. Double – Wall 3-to-2 vs. Trips ** Bump ‘Y’ Motion – Relate to Back

*** EAGLE COAST DOUBLE ZONE *** - Use normal Double Zone rules BUCK: MIKE: WILL: Align Strong – Drop = Midway between hash & #’2 – Feel your #2 ** Be Alert to Deepen drop vs. #2 seam Normal Double zone Over-Drop – Get extra Depth vs. 2&2 – Check Seam both sides – Play pass 1st & Foremost Align Weak – Drop = Weak Hash – Feel #2 – Widen alignment vs. displaced #2 **Be Alert to Deepen Drop vs. Seam *** Buck & Will – Alert change of strength Motion – Change Landmarks AGGIE CLOUD STAR Call Rules : We’ll make the call to the Passing Strength Alignment Rules: Will align to the call - Mike align away from call Buck align Weak - away from call ** Mike use Normal Stunt Calls – ‘G’ if TE side – ‘Goat’ open side ** ‘Y’ motion – ‘G’ becomes Goat / Goat becomes ‘G’ Coverage rules: Will = Wall #3 (3-to2) - Mike = Wall #2 (2-to-1) ** ‘W’ motion = Check ‘4’ – Will adjust to Curl/Flat – Mike=Wall #3 Buck – always start cloud – ‘Palms’ #2 vs. ‘W’ motion Run Fits: We’re gapped out vs. all 1 back sets Play Lever (Will) & Spill (Mike) vs. 2 back - ALWAYS GOAT ***Buck- you always have outside Gap to your side ** Buck take empty Motion on backside of Zebra Slot ** Mike = Wall any #2 Weak (WR/Back/TE) – Spread also UNDER SLANT/ POP WILL FRANKO – Use Normal Rules UNDER WILL 1 – Mike (Spill) & Buck (Lever) have 2 Backs – Will Blitz contain UNDER TYLER (vs. ‘E’) – Use Normal Rules – Lever/ Spill /Lever – 3 Way on backs ** Free LB – get to 12 yards deep over ball – look to Slot UNDER RAM BUCK SINKO – align to Your Coverage – Normal Rules STRONG RAM BUCK 1 BUCK: Blitz contain MIKE: Man Back WILL: Man TE *** Will go out vs. 1 Back Sets (‘Spread’) STRONG SNAKE 3 STAY BUCK: MIKE: WILL: Align to Passing strength – Play Curl/Flat #2 (You have Wheel route) Blitz Strong ‘B’ Align ‘Weak’ – Play Hook-3 - Adjust to Curl/Flat vs. ‘W’ Motion – make Hook call

AGGIE NEPTUNE ZONE BUCK: MIKE: WILL: Align Strong & Play Curl/Flat #2 – Run w/ any ‘W’ cross Motion – C/F to C/F Same as Dime – Cross Drop to Curl/Flat Weak – Adjust to Hook-3 vs. ‘W’ motion ‘Trade’ w/ FS vs. Spread Blitz inside ‘B’ gap Weak – Under all blocks

HOG DOLPHIN ** Normal Rules except Will goes 1st HOG BUCK 3 BUCK: MIKE: WILL: Align in Hog – Blitz Solid ‘A’ gap Hook-3 if to Pass Strength – Curl/Flat if away Hook-3 if to Pass Strength – Curl/Flat if away

STRONG STORM ROLL BUCK: MIKE: WILL: Blitz from Strong-side – Under all blocks Drop to Strong #2 – ‘PALMS’ - vs. ‘W’ motion - eye 2 weak to 3 strong Wall 2 Weak – adjust to ‘Palms’ on #2 Strong vs. ‘W’ motion – make ‘Hook’ call

‘U’ / TREY UNDER 7 SLICE *** Normal Rules STACK ‘G’ PIRATE 2 STAY ‘Pirate’ vs. Everything except West or Bunch Be alert to slide alignments to Formation strength Use normal vertical rules – Width or no Width UNDER TYLER *** Normal Rules – Buck = Force Mike= Spill Will = Lever Will align w/ Width w/ TE to your side – Scrape vs. Dip ** Check Single vs. any 1 Back set – Gap out ** Mike ‘Ram’ End vs. Weak SHORT YARDAGE
** THEY LIKE BASE (LEADS) & ZEBRA (BELLY) IN SHORT YARDAGE – Alert Sneak situations

GOAL LINE They like Zebra down deep GOAL LINE JUMBO ZONE BUCK & WILL: MIKE:

Align on tackles & Spill all runs - outside zone vs. pass Be alert for play pass weak (you have the corner route) Align over ball 1 yard less than TB and mirror him - zone vs. pass Cheat alignment to Tilt (Strong or Weak)

GOAL LINE GUTS ALL FIRE BUCK & WILL: Play in & out on ball MIKE: Align in Weak ‘A’ & Fire gap EMPTY RULES (Aligned): REGULAR: Aligned = Mango –: Buck & Will cover 1ST Non-WR to your side – Mike is free 4 – Double ‘Palms’ w/ Mike Carrying #3 - Alert Double cross Route Whiz (Shack = 4) – Buck = Curl/Flat – Mike show blitz & bust out to Hook-3 Shark (Shack = 4) – Buck use Mango rules – Mike & Will run ‘Gut’ stunt (Will 1st) DIME: = **Play all zones vs. Falcon Empty – Align to Back & apply rules ** All pressures = Lurk

RED ZONE

Adjust Depth by Field Position - Be Aware of field position

UNDER CHINA (TOUGH) Use Normal China Rules – Free LB help Buck 1st STACK 'G' RED 4 *** Flow gaps vs. 1` back sets – Buck & Will- action to = Force in Solo – Gap out vs. Open sets (Double / Far Slot) BUCK: Curl/Flat - Align in "7" (Stack on "7" Tech) - Cheat wider vs. Strong Lever vs. Inside run - Bounce vs. Outside run Align in normal - force position vs. West or West Slot Play Curl/Flat vs. 2 Back slots **** If ‘FB’ inserts from Bunch – Use ‘Pirate’ if needed Hook - 3 - Align in strong "A" Gap MIKE: Spill vs. Inside Run - Scrape vs. Outside Run Slide (Align in "B") vs. Near / Solo Slot WILL: Align in Weak "B" - Play Curl/Flat vs. all Core sets Lever all inside runs - Bounce outside runs Play Palms when walked - (See the back) stay inside #2 unless back enters flat Align on ‘7’ vs. Solo/Near

UNDER TYLER TOUGH

-

Play 3-on-2 vs. Backs vs. 2 Back Sets – Mike = Spill / Will = Lever Check Single vs. 1 Back Sets – Aligned or Motion

OVER STRONG 4 ** Will Use ‘Arrow’ Call from +20 to +5 (vs. Double)

PESO (EARLY DOWNS VS. FALCON) PESO 22 / 44 / LURK / STRONG RAM BUCK 1 ** NORMAL DIME RULES – FALCON = ALWAYS MATCH UP TO BACK ***Make Call to offset back vs. 2&2 – Left vs. Dot Back –(to any Trips) in Strong Ram Buck 1 *** Align to Back vs. Empty - No help down middle when on #3 * Back #2 (Match-up) – Carry #2 in 22 (Inside) – ‘Palms’ in 44 DIME GENERAL REMINDERS: DIME COVERAGE: ** Be sure to align to Back vs. 1 Back Sets – Apply your Rules ** Use normal rules if Back Motions to Empty – Play ‘Palms’ – Stay inside #2 ** Be aware of D&D – Align & Play to Sticks DIME EVEN/ TRIO 44 CLAMP -- Use Zone Rules – Play Hook-3 or Curl/Flat when Backside Reminder - Adjust Coverage if 'Buck' runs with motion DIME EVEN/ TRIO 22 / EVEN TOM PACKER 22 Use Normal 22 Rules - Show Blitz in Packer DIME EVEN/ TRIO LURK Man the Back – know where Safety is Be sure to communicate w/ Will vs. 2 Back sets Play TE head-up vs. Empty TRIO DOUBLE SWORD 44 CLAMP Paris & Mike run sword stunts – ** Mike be alert to call off stunt vs. Empty –align to Back – Paris – you run Sword

DIME PRESSURE: AGGIE NEPTUNE ZONE MIKE: Make call to Buck - align to call side & cross drop to Curl/Flat Weak (#2) Vs. change of strength motion you become Hook-3 - still relate to same guy as dictated by original formation Note: Vs. Trips - Check "X" for slant - work quickly for depth & width If nothing shows - Get head around & check for crossers Vs. #2 Open – Trade w/ FS – Replace him in Blitz ( outside of Will)

OVER LOOSE BOMB BLITZ *** Normal Rules – ‘Inside Flex ‘B’ – Empty = ‘B’ Gap to Side of Motion ** Aligned Empty = Play-it – Make sure you’re opposite ‘B’ from Safety TRIO VENUS SKY ZONE Mike = Run Stunt Paris = Play Hook-3 – Move alignment around – Know where your #3 is STRONG RAM BUCK 1 Man the Back w/ ‘Hug’ Attitude TRIO WHIP COVER 1 - Mike – RUN ‘Mars stunt to Weak Side Paris – Hug Cover back – Take Empty motion TRIO WHAM COVER 1 Mike = Blitz Solid ‘B’ gap Paris – hug cover back – take empty motion ** Paris – 1st trio rush (Gun) – run stunt to flex side (opposite TE) to set up Wham / Whip

Empty Rules: All Coverage Calls = Play-It All Pressures = Check Lurk Bomb blitz = Play-It (Mike be sure to be opposite Safety – be on same page)

LINEBACKERS -- MIAMI DOLPHINS – Game #8
UNDER 7 SLICE BUCK: ( 4 vs any Trips Look – West, Trips, Far)

Curl / Flat vs. Pro & Slots - Force vs. Run Adjust to any Displaced #2 (‘Palms’) Far Slot or Motion to Far Slot = Cloud Vs. "Y" motion adjust & play Lever ‘B’ (Curl/Flat) Alert Run Back to you vs. ‘Y’ Motion / Shift – *** Stutter / Blast - DEPTH Hook -3 vs. Pro; Hook-2 vs. Slot Lever vs. Run (Exception: "Y" motion = Spill) 'G' front vs. West , Trips, Far, West Slot & Far Slot (Align or Motion) Whenever Buck adjusts off TE - Wall TE vs. any Trips Look ( 4) Note: Wall TE vs. Far Slot - Motion or Aligned - Sit short vs. West slot When in doubt whether Motion extended – Play Wall Curl / Flat vs. Pro - Play Hook-3 vs. Slots - Spill vs. Run Alert ‘Hook’ vs. Near / Solo / Offset back Weak – Talk to FS *** BE ALERT FOR 2-TO-1 READS VS. SOLO/NEAR – FIND #1 Adjust to any #2 displaced Weak (Pro) - (SPIKE) - Play ‘Palms’ – Stay Inside Gap out vs. 1 back sets - 'A' Gap "Y" motion- adjust alignment to Lever - Play Curl/Flat (off backs) (FS has Vertical) *Adjust alignment according to backfield set - Green / Strong = Align on Elephant – Weak = ‘A’ gap ** WILL BE ALERT TO WALL #3 VS. SOLO SLOT Alert Slide vs. Solo - ‘Y’ Motion- 4 – Will get into Force position - Use Normal Rules

MIKE:

WILL:

STACK 'G' PIRATE 2 KICK BUCK:

Curl vs. Pro - Curl / Flat vs. Slots Be alert for Vertical vs. Flow Away (Pro Sets) (Solo) Ice all Slots & Trips Look (West/Trips) Be alert for ‘Full Slide’ vs. Solo Slot *** ‘Ice’ vs. ‘Y’ motion – Lever ‘A’ ** Be alert to take Seam vs. Full Flow away Hook & Thru vs. Pro (Over Drop) – Read Flow (action to TE = Your Vertical) Full Action Away = Adjust to Hook Hook - 3 vs. Slots - ‘Ice’ any ‘Double Look’ – Play ‘A’ Gap – Use normal Vertical rules • Be Alert to put ‘Pirate’ back on vs. Bunch ‘F’ return to 2 back sets *** All 2 back Pro sets must be ‘Pirate’ Wall #2 vs. all Core Sets (Pro) – Adjust to any Displaced #2 (‘Palms’) Vs. Single width slots adjust out & play Curl (‘Kick’) – Lever ‘B’ vs. 2 Back - ‘B’ Gap vs. 1 Back – Align ‘Tight’ vs. West Slot ‘Y’ motion = Play Curl (Read Flow – Play like Buck – take Vertical vs. flow away) Use Normal ‘Y’ Motion Rules – Adjust alignments • Mike & Buck – Solo Slot = Full • Cheat alignments vs. Near Slot – Stack the Tackles

MIKE:

WILL:

UNDER CHINA * Single vs. any 1 back - Motion or aligned – Once Single – Stay Single ** We’ll see some Return Motion – Use Normal ‘Funnel’ Rules BUCK: Man TE or Down TE vs. any ‘Pair’ Play outside leverage - Win on sail route first Force vs. Run Vs. 2 back 'Y' motion - Overrun & Cover 'Y' Single = Man TE & play Force – If TE re-enters in Single – Talk to M / W (Overrun) If aligned ‘E’ Look (TE in Backfield – Play like Tyler- Lever ‘B’) MIKE: 3 way on backs (Flow rules) - Lever vs. Run Safeties handle all Fly & Peel Motion (Gap Out) – Check Single Cheat alignment vs. offset back solid Single = Align in Solid "B" ! Reggie Back w/Will Note: Reggie players handle any back motion to empty their way 3 way on backs - (Flow rules) Spill vs. Run (Fast flow) Single = Align in Flex "A" & Reggie w/Mike – Show out on any displaced #2 “Spike’ if necessary Note: Reggie players handle any back motion to empty their way

WILL:

HOG CHINA BUCK: MIKE: WILL: HOG 7 SLICE BUCK: MIKE: WILL: Normal 7 Slice Rules-* Use Close Rules - any time you Displace –West / Trips/Bunch Normal 7 Slice Rules – Lever ‘A’ Be Alert For ‘Y’ vertical vs. Far Slot Normal Rules – Use ‘G’ calls vs. ‘Y’ Motion / Shift & Solo Man TE – ‘C’ Gap – No ‘Close’ Calls Normal China Rules – Lever ‘A’ Be sure to mirror FB – Alert Turn Pass – Be good w/ ‘Eyes’ Normal China Rules – Spill

UNDER ‘G’ COAST 2 KICK ** Play 2 Kick from Under alignment – Use Normal Vertical ‘Flow’ Rules in ‘2’ ‘Kick’ vs. Single Width Slots Buck & Will Bounce All Runs when in ‘2’ – Mike = Spill (Over Top both Ways) Buck Align head-up on TE when in ‘2’ – Adjust to Force Position vs. Slot (‘Kick’) Mike – Always a ‘Spill’ Player – Align a yard Deeper Will = Always Bounce – Hit lead blocks thick – Bounce them out

REGULAR PRESSURE ** Dolphin = Use Normal rules – Run ‘Gut’ Stunt Take any empty motion to your side – ‘Jet’ the End *** LB opposite motion = Lurk UNDER SNAKE 3 STAY BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release *** Get Depth vs. ‘Y’ motion for run reads Hit Stunt - 'Tap hip for SS' 'B' vs. Green, Strong, Red, West, Trips, Far 'A' vs. Weak, Near, Solo & 'Y' Motion Play Hook - 3 -- Lever vs. run Align w/ Width vs. ‘Y’ motion or Solo – Align on Tackle (‘C’ Gap) Make ‘Hook’ Call vs. Double – use same ‘Hook’ rules you use in Strong Snake Dolphin vs. Aligned out of Core

MIKE: WILL:

UNDER STORM ROLL ** BUCK: MIKE:

Align in Under and Blitz ‘C’ gap – Under all Blocks Wall #2 Strong vs. Pro (Alert #2 Open) – Play Curl/Flat vs. Slot Vs. ‘Y’ motion – Adjust to Curl/Flat – ‘Buzz’ #1 Wall #2 Weak (lever) – Wall TE vs. ‘Y’ Motion

WILL:

UNDER MARS 3 MATCH BUCK: MIKE: WILL: Blitz Contain Run Stunt – Alert Read out vs. Full Flow run Flex – Solid ‘A’ ** Zone Run = Outside Lineman’s Block - Flatter Play Hook-3 vs. Pro – Play Curl/Flat vs. Slot or ‘Y’ Motion / Trade Lever vs. ‘Run’ Align w/ Width vs. ‘Y’ motion or Solo – Align on Tackle – ‘C’ Gap Make ‘Hook’ Call vs. Double

UNDER MIDDLE DOG 3 STAY BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release ** Get depth vs. ‘Y’ Motion for Run reads Run ‘Gut’ Stunt – Opposite ‘A’ Gap Run Gut Stunt – Alert Read Out vs. Full flow to you – Solo included (‘C’ gap) –
Work for width on read-out (Tiger - Solo)

MIKE: WILL:

HOG SATURN 2 SLICE ** BUCK: MIKE: WILL:

Dolphin vs. Aligned out of Core

Align in ‘Hog’ – Blitz Solid ‘A’ Gap Align in ‘Hog’ – Blitz Flex ‘A’ Gap Align in Hog – Play Wall #2 Strong vs. Pro – Curl/flat vs. Slot ** Start to Coverage Right Now – Solid ‘C’ Gap vs. Run – Need you on Solid Side

HOG MIKE 3 STAY BUCK: Curl / Flat & Force – Use your ‘Close’ Calls when it applies Note: ‘Y’ Motion = adjust behind ball – flow fast over top vs. full flow away (‘Flow’ A / B vs. Run) – Follow the FB Blitz Solid ‘A’ Curl/Flat & Lever ‘B’ -- --- - --- vs. ‘Y’ motion – Adjust up to Force Position ** Force vs. Solo / Near also

MIKE: WILL:

OVER POPEYE SINKO BUCK: MIKE: WILL: Blitz Contain Use Normal Buck Sinko rules - Spill vs. run Use Normal Buck Sinko Rules - Lever vs. run

UNDER SLANT/ POP/ ‘A’ WILL FRANKO - Once in Single – Stay Single BUCK: MIKE: Man TE (Take Motion) - Force vs. Run – Man 1st Back Solid vs. 2 Back Sets or Remaining Back vs. 1 Back Sets FS Adjusts to all Motion from Core sets – You only take Empty Motion China Run Fits (Lever) Blitz Contain / ‘A’ Gap in Will ‘A’

WILL:

UNDER SLANT CAT FRANKO *** We must Communicate vs. Shifts & Motions BUCK: Man TE (Force) - Run w/ ‘Y’ Motion MIKE: Align in Under (‘Lever’) - Cover 1st back solid vs. 2 Back - Use ‘Cat Rules vs. 1 back ** Aligned out of core = Check Will - Man Remaining back – Align to Coverage (‘A’) Align in Under (‘Spill’) – Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back ** Aligned out of core = Check Will – Blitz Contain

WILL:

GIANT – APACHE 3 STAY BUCK: WILL: Curl/Flat & Force – Move behind ball vs. ‘Y’ motion – Lever Player Curl/Flat & Lever – Adjust to any Displaced #2 from Pro Adjust up on line vs. ‘Y’ Motion – Curl/Flat & Force

GIANT - UNDER RAM BUCK SINKO MIKE: Buck is Mike - ‘Spill’ - Cat Coverage Rules vs. Core Sets – Bump All Motions SS Takes the Place of Buck - BUMP ALL IN CORE MOTIONS & SHIFTS ** Alert to ‘Slide’ vs. Solo / Near – Align in Weak ‘A’ and Cover Back Aligned out of ‘Core’ Sets = Single -You have TE – Align to Coverage *** Stay on TE vs. Return motion (‘C’ GAP) Cat Coverage Rules – 3-on-3 vs. 3 Core Receivers vs. ‘Core’ Sets Lever vs. 2 Back sets – ‘A’ Gap vs. West – Force vs. Solo/Near You adjust to all ‘Peel’ Motion from core Single vs. Open set

WILL:

GIANT – OVER GOAT WILL FRANKO MIKE: Will is Mike – Lever ‘A’ – Man 1st Back Solid vs. 2 Back Sets Man remaining Back vs. 1 Back Sets (‘A’ Gap) – stay in ‘A’ vs. Return Motion Man TE – Force – Normal Will Rules

BUCK:

BASE vs. ZEBRA / ‘E’ UNDER 7 SLICE - Use Normal Rules 4

Buck & Will – ‘Palms’ when walked Mike – Hook-3 vs. Double – Wall any TE (#3) vs. Trips – Alert 3-to-X if #3 is WR Will – be sure to ‘Spike’ when walked ** Will be alert for Bunch ‘Y’ Motion – Get outside as Motion extends ** Will – Play ‘E’ run game like Fit the Funnel – ‘A’ Gap Player ** You can go fast vs. Toss Solid – Normal Fits vs. Toss Flex UNDER CHINA - Normal rules – Check Single – ZEBRA ONLY Buck & Will disguise look when formation dictates – Will use ‘spike if necessary Free LB – look to Slot Side 1st UNDER TYLER (vs. ‘E’) – Use Normal Rules – Lever/ Spill /Lever – 3 Way on backs UNDER SLANT/ POP WILL FRANKO – Use Normal Rules UNDER RAM BUCK SINKO – align to Your Coverage – Normal Rules – (‘E’ or ‘Zebra’) STRONG RAM BUCK 1 BUCK: Blitz contain MIKE: Man Back Man TE WILL: *** Will go out vs. 1 Back Sets (‘Spread’) HOG DOLPHIN ** Normal Rules except Will goes 1st

‘U’ / TREY UNDER 7 SLICE *** Normal Rules – Alert Cloud vs. ‘Y’ Motion/Shift to Pair STACK ‘G’ (PIRATE) 2 STAY ‘Pirate’ vs. Everything except West or Bunch – Also Take off ‘Pirate vs. ‘Y’ Motion (Open side) Be alert to slide alignments to Formation strength Use normal vertical rules – Width or no Width SHORT YARDAGE
**BE ALERT FOR PASS – THEY’LL TAKE SHOTS – BLAST/LEAD/ POWER – Alert Sneak situations

GOAL LINE They like Powers & Counters GOAL LINE JUMBO ZONE BUCK & WILL: MIKE:

Align on tackles & Spill all runs - outside zone vs. pass Be alert for play pass weak (you have the corner route) Align over ball 1 yard less than TB and mirror him - zone vs. pass Cheat alignment to Tilt (Strong or Weak)

GOAL LINE GUTS ALL FIRE BUCK & WILL: Play in & out on ball MIKE: Align in Weak ‘A’ & Fire gap EMPTY RULES (Aligned): REGULAR: Aligned = Mango –: Buck & Will cover 1ST Non-WR to your side – Mike is free DIME: = **Play all Coverage Calls – Align to Back (Never outside #2 in Zone (‘Palms’) ** All pressures = Lurk *** Bomb Blitz is a Play-it

RED ZONE

Adjust Depth by Field Position - Be Aware of field position

UNDER CHINA (TOUGH) Use Normal China Rules – Free LB help Buck 1st STACK 'G' RED 4 *** Flow gaps vs. 1` back sets – Buck & Will- action to = Force in Solo – Gap out vs. Open sets (Double / Far Slot) BUCK: Curl/Flat - Align in "7" (Stack on "7" Tech) - Cheat wider vs. Strong Lever vs. Inside run - Bounce vs. Outside run Align in normal - force position vs. West or West Slot Play Curl/Flat vs. 2 Back slots **** If ‘FB’ inserts from Bunch – Use ‘Pirate’ if needed MIKE: Hook - 3 - Align in strong "A" Gap Spill vs. Inside Run - Scrape vs. Outside Run Slide (Align in "B") vs. Near / Solo Slot WILL: Align in Weak "B" - Play Curl/Flat vs. all Core sets Lever all inside runs - Bounce outside runs Play Palms when walked - (See the back) stay inside #2 unless back enters flat Align on ‘7’ vs. Solo/Near

UNDER TYLER TOUGH

-

Play 3-on-2 vs. Backs vs. 2 Back Sets – Mike = Spill / Will = Lever Check Single vs. 1 Back Sets – Aligned or Motion

DIME GENERAL REMINDERS: DIME COVERAGE: ** Be sure to align to Back vs. 1 Back Sets – Apply your Rules ** Use normal rules if Back Motions to Empty – Play ‘Palms’ – Stay inside #2 ** Be aware of D&D – Align & Play to Sticks DIME EVEN/ TRIO 44 CLAMP -- Use Zone Rules – Play Hook-3 or Curl/Flat when Backside Reminder - Adjust Coverage if 'Buck' runs with motion DIME EVEN/ TRIO 22 / EVEN TOM PACKER 22 Use Normal 22 Rules - Show Blitz in Packer DIME EVEN / TRIO 66 - Align to Back – Curl/Flat vs. Trips – Wall 3-to-1 vs. Double ** Always Cloud Strong – Cloud Side stays same vs. Change of Strength Motion DIME EVEN LURK Man the Back – know where Safety is DIME EVEN 22 CUT Man the Back Paris – Cut the Slot – Man him inside & low – only come off vs. definite break-out

DIME PRESSURE: AGGIE NEPTUNE ZONE MIKE: Make call to Buck - align to call side & cross drop to Curl/Flat Weak (#2) Vs. change of strength motion you become Hook-3 - still relate to same guy as dictated by original formation Note: Vs. Trips - Check "X" for slant - work quickly for depth & width If nothing shows - Get head around & check for crossers Vs. #2 Open – Trade w/ FS – Replace him in Blitz ( outside of Will)

OVER LOOSE BOMB BLITZ *** Normal Rules – ‘Inside Flex ‘B’ – Empty = ‘B’ Gap to Side of Motion ** Aligned Empty = Play-it – Make sure you’re opposite ‘B’ from Safety STRONG RAM BUCK 1 Man the Back w/ ‘Hug’ Attitude TRIO FLEX DOG 22 MAN - Mike – Man TE Paris – Sugar on Weak Side - Hug Cover back – Take Empty motion TRIO WHAM COVER 1 Mike = Blitz Solid ‘B’ gap Paris –Hug cover back – take empty motion

Empty Rules: All Coverage Calls = Play-It All Pressures = Check Lurk Bomb blitz = Play-It (Mike be sure to be opposite Safety – be on same page)

LINEBACKERS -- MINNESOTA VIKINGS – Game #10
UNDER 7 SLICE BUCK: ( 4 vs any Trips Look – West, Trips, Far)

Curl / Flat vs. Pro & Slots - Force vs. Run Adjust to any Displaced #2 (‘Palms’) Far Slot or Motion to Far Slot = Cloud Vs. "Y" motion adjust & play Lever ‘B’ (Curl/Flat)

MIKE:

Hook -3 vs. Pro; Hook-2 vs. Slot Lever vs. Run (Exception: "Y" motion = Spill) 'G' front vs. West , Trips, Far, West Slot & Far Slot (Align or Motion) Whenever Buck adjusts off TE - Wall TE vs. any Trips Look ( 4) Note: Wall TE vs. Far Slot - Motion or Aligned - Sit short vs. West slot When in doubt whether Motion extended – Play Wall Curl / Flat vs. Pro - Play Hook-3 vs. Slots - Spill vs. Run Alert ‘Hook’ vs. Near / Solo / Offset back Weak – Talk to FS *** BE ALERT FOR 2-TO-1 READS VS. SOLO/NEAR – FIND #1 Adjust to any #2 displaced Weak (Pro) - (SPIKE) - Play ‘Palms’ – Stay Inside Gap out vs. 1 back sets - 'A' Gap "Y" motion- adjust alignment to Lever - Play Curl/Flat (off backs) (FS has Vertical) *Adjust alignment according to backfield set - Green / Strong = Align on Elephant – Weak = ‘A’ gap ** WILL BE ALERT TO WALL #3 VS. SOLO SLOT Alert Slide vs. Solo - ‘Y’ Motion- 4 – Will get into Force position - Use Normal Rules

WILL:

STACK 'G' PIRATE 2 KICK BUCK:

Curl vs. Pro - Curl / Flat vs. Slots Be alert for Vertical vs. Flow Away (Pro Sets) (Solo) Ice all Slots & Trips Look (West/Trips)- Double = ‘Ice’ – Play outside Gap (Gap Out) Be alert for ‘Full Slide’ vs. Solo Slot *** ‘Ice’ vs. ‘Y’ motion – Lever ‘A’ Hook & Thru vs. Pro (Over Drop) – Read Flow (action to TE = Your Vertical) Full Action Away = Adjust to Hook Hook - 3 vs. Slots - ‘Ice’ any ‘Double Look’ – Play ‘A’ Gap – Use normal Vertical rules • Be Alert to put ‘Pirate’ back on vs. Bunch ‘F’ return to 2 back sets Wall #2 vs. all Core Sets (Pro) – Adjust to any Displaced #2 (‘Palms’) Vs. Single width slots adjust out & play Curl (‘Kick’) – Lever ‘B’ vs. 2 Back - ‘B’ Gap vs. 1 Back – Align ‘Tight’ vs. West Slot *** Use ‘Goat’ Call vs. 2 Back Slots – Show out on #2 ‘Y’ motion = Play Curl (Read Flow – Play like Buck – take Vertical vs. flow away) Use Normal ‘Y’ Motion Rules – Adjust alignments • Mike & Buck – Solo Slot = Full • Cheat alignments vs. Near Slot – Stack the Tackles

MIKE:

WILL:

UNDER CHINA * Single vs. any 1 back - Motion or aligned BUCK: Man TE or Down TE vs. any ‘Pair’ Play outside leverage - Win on sail route first Force vs. Run Vs. 2 back 'Y' motion - Overrun & Cover 'Y' Single = Man TE & play Force – If TE re-enters in Single – Talk to M / W (Overrun) 3 way on backs (Flow rules) - Lever vs. Run Safeties handle all Fly & Peel Motion (Gap Out) – Check Single Cheat alignment vs. offset back solid Single = Align in Solid "B" ! Reggie Back w/Will Note: Reggie players handle any back motion to empty their way 3 way on backs - (Flow rules) Spill vs. Run (Fast flow) Single = Align in Flex "A" & Reggie w/Mike – Show out on any displaced #2 “Spike’ if necessary Note: Reggie players handle any back motion to empty their way

MIKE:

WILL:

HOG CHINA BUCK: MIKE: WILL: HOG 7 SLICE BUCK: MIKE: WILL: Normal 7 Slice Rules-* Use Close Rules - any time you Displace –West / Trips/Bunch Normal 7 Slice Rules – Lever ‘A’ Be Alert For ‘Y’ vertical vs. Far Slot Normal Rules – Use ‘G’ calls vs. ‘Y’ Motion / Shift & Solo Man TE – ‘C’ Gap – No ‘Close’ Calls Normal China Rules – Lever ‘A’ Normal China Rules – Spill

OVER 2 SLICE (VICE) - Will = Same Rules as Hog 7 Slice - Mike = Same as Hog 7 Slice except play 3-to-1 instead of Hook-3 vs. Pro Sets - Buck – Wall TE vs. Pro Sets – ‘Vice’ TE when in Cover ‘2’ – when Wall on Down TE Play Curl/Flat vs. Slot – Force vs. Run - No ‘Vice’ Use Normal Slot Adjustments - - Normal Trips Rules Once in Cover ‘4’ – Stay ‘4’ 4

** Stay 2 vs. ALL CORE SETS – Buck in Wall on #2 unless Trips / Far – then Play ‘Palms’ West – Buck Wall #2 – Mike Wall #3 – *** Low motion = West - Any Motion by #87 = Treat as ‘West’

REGULAR PRESSURE ** Dolphin = Use Normal rules – Run ‘Gut’ Stunt Take any Offset back or Empty Motion to your side – ‘Jet’ the End *** LB opposite motion = Blitz UNDER SNAKE 3 STAY BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release *** Get Depth vs. ‘Y’ motion for run reads Hit Stunt - 'Tap hip for SS' 'B' vs. Green, Strong, Red, West, Trips, Far 'A' vs. Weak, Near, Solo & 'Y' Motion Play Hook - 3 -- Lever vs. run Align w/ Width vs. ‘Y’ motion or Solo – Align on Tackle (‘C’ Gap) Make ‘Hook’ Call vs. Double - Carry Seam – Align w/ Depth – Alert Smash (Wide) Dolphin vs. Aligned out of Core

MIKE: WILL:

UNDER STORM ROLL ** BUCK: MIKE:

Align in Under and Blitz ‘C’ gap – Under all Blocks Wall #2 Strong vs. Pro (Alert #2 Open) – Play Curl/Flat vs. Slot Vs. ‘Y’ motion – Adjust to Curl/Flat – ‘Buzz’ #1 ‘Goat’ end vs. 2 Back slot Wall #2 Weak (lever) – Wall TE vs. ‘Y’ Motion

WILL:

UNDER MARS 3 MATCH BUCK: MIKE: WILL: Blitz Contain Run Stunt – Alert Read out vs. Full Flow run Flex – Solid ‘A’ ** Zone Run = Outside Lineman’s Block - Flatter Play Hook-3 vs. Pro – Play Curl/Flat vs. Slot or ‘Y’ Motion / Trade Lever vs. ‘Run’ Align w/ Width vs. ‘Y’ motion or Solo – Align on Tackle – ‘C’ Gap Make ‘Hook’ Call vs. Double unless (+) Back

UNDER MIDDLE DOG 3 STAY BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release ** Get depth vs. ‘Y’ Motion for Run reads Run ‘Gut’ Stunt – Opposite ‘A’ Gap Run Gut Stunt – Alert Read Out vs. Full flow to you – Solo included (‘C’ gap) Dolphin vs. Aligned out of Core

MIKE: WILL:

HOG SATURN 2 SLICE ** BUCK: MIKE: WILL:

Align in ‘Hog’ – Blitz Solid ‘A’ Gap Align in ‘Hog’ – Blitz Flex ‘A’ Gap Align in Hog – Play Wall #2 Strong vs. Pro – Curl/flat vs. Slot ** Start to Coverage Right Now – Solid ‘C’ Gap vs. Run – Need you on Solid Side

UNDER BAM 2 SLAM ( BUCK: MIKE:

Dolphin vs. Aligned out of core)

Blitz w/ Bounce Attitude – Under all Blocks – Under blocks vs. Pass unless TE blocks Run Mars w/ no read out (Come around Buck)- Align on outside edge of tackle Exception = ‘Y’ Motion - Don’t go – Wall #2 Show up on LOS & Play Seam / Trail #2 (Pro) – ‘Buzz’ vs. Slot – ** Wall vs. Solo Adjust out vs. ‘Peel’ motion –Man up back – inside-out Lever all Runs – Fold vs. Run away --- ** Align off ball vs. Slot

WILL:

HOG RAM FREE FRANKO ** Check Will vs. Aligned Out of Core BUCK: MIKE: WILL: Cat Rules- Alert 1 Back Bump Rules - #87 / #40 Cat Rules- Alert 1 Back Bump Rules - #87 / #40 Cat Rules- Alert 1 Back Bump Rules

UNDER SLANT CAT FRANKO BUCK: MIKE: Man TE (Force) - Run w/ ‘Y’ Motion Align in Under (‘Lever’) - Cover 1st back solid vs. 2 Back - Use ‘Cat Rules vs. 1 back ** Aligned out of core = Check Will - Man Remaining back – Align to Coverage (‘A’)

WILL:

Align in Under (‘Spill’) – Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back ** Aligned out of core = Check Will – Blitz Contain UNDER RAM BUCK SINKO / OVER POPEYE SINKO *** Align to Coverage vs. 1 Back Sets BUCK: Blitz Contain MIKE: Use Normal Buck Sinko rules - Spill vs. run (Weak-Side Gap vs. Near or Solo) WILL: Use Normal Buck Sinko Rules - Lever vs. run (Force vs. Near/Solo) UNDER SLANT/ POP/ ‘A’ WILL FRANKO - Once in Single – Stay Single BUCK: MIKE: Man TE (Take Motion) - Force vs. Run – Man 1st Back Solid vs. 2 Back Sets or Remaining Back vs. 1 Back Sets FS Adjusts to all Motion from Core sets – You only take Empty Motion China Run Fits (Lever) Blitz Contain / ‘A’ Gap in Will ‘A’

WILL:

STACK ‘G’ DOUBLE CAT ‘D’ ( Hooters vs. any open look – ‘Ice’ the Line – Use Stack-2 rules) *** Check Hooters vs. Open look – Aligned OR Shift BUCK: Bounce vs. run – Curl/Flat vs. pass – Adjust to any ‘Fly’ motion – Make ‘Contain call to End – Play ‘Palms’ MIKE: WILL: Play like Double Zone – Align deeper vs. Slot – Cheat Alignment to Slot Bounce vs. run – Curl/Flat vs. pass Adjust to any ‘Peel’ motion – Make ‘Contain call to End – Play ‘Palms’

BASE vs. ZEBRA / ‘E’ UNDER 7 SLICE - Use Normal Rules 4

Buck & Will – ‘Palms’ when walked Mike – Hook-3 vs. Double – Wall any TE (#3) vs. Trips – Alert 3-to-X if #3 is WR Will – be sure to ‘Spike’ when walked ** Will be alert for Bunch ‘Y’ Motion – Get outside as Motion extends ** Will – Play ‘E’ run game like Fit the Funnel – ‘A’ Gap Player ** You can go fast vs. Toss Solid – Normal Fits vs. Toss Flex UNDER CHINA - Normal rules – Check Single – ZEBRA ONLY Buck & Will disguise look when formation dictates – Will use ‘spike if necessary Free LB – look to Slot Side 1st UNDER TYLER (vs. ‘E’) – Use Normal Rules – Lever/ Spill /Lever – 3 Way on backs UNDER SLANT/ POP WILL FRANKO – Use Normal Rules HOG DOLPHIN ** Normal Rules except Will go 1st – Take any Offset Back your side – ‘Jet’ Call

‘U’ / TREY *** Weak Pair (Aligned) = Split Belly Green Pair – F-Motion to Weak – Blast or Counter Solid Green – Lead ‘O’ Solid West - Alert Dip UNDER 7 SLICE *** Normal Rules – Will – Get into Force position vs. ‘Y’ shift Bunch STACK ‘G’ (PIRATE) 2 STAY ‘Pirate’ vs. Everything except West or Bunch – Also Take off ‘Pirate vs. ‘Y’ Motion (Open side) *** If They Break to Out of Core Alignment – Use Normal ‘Ice’ Rules *** Use normal vertical rules – Width or no Width SHORT YARDAGE
** Down-Hill Runs out of ‘U’ – Lead & Blast - Sprint-Outs out of Sub ** Will & Mike – Be Smart w/ Alignments in Sneak Alert vs. 2 Back Sets

GOAL LINE ** Alert Unbalanced & Open Sets – Mike Use normal ‘U’ Strength Rules – China is Main Call GOAL LINE JUMBO ZONE BUCK & WILL: MIKE:

Align on tackles & Spill all runs - outside zone vs. pass Be alert for play pass weak (you have the corner route) Align over ball 1 yard less than TB and mirror him - zone vs. pass Cheat alignment to Tilt (Strong or Weak)

GOAL LINE GUTS ALL FIRE BUCK & WILL: Play in & out on ball MIKE: Align in Weak ‘A’ & Fire gap

EMPTY RULES (Aligned): REGULAR & NICKEL: Aligned = Mango –: Buck & Will cover 1ST Non-WR to your side – Mike is free Whiz = Normal Rules DIME: = **Play all Coverage Calls – Align to Back (Never outside #2 in Zone (‘Palms’) ** All pressures = Lurk *** Bomb & Thriller are Play-It calls

RED ZONE

Adjust Depth by Field Position - Be Aware of field position

UNDER / HOG CHINA (TOUGH) Use Normal China Rules – Free LB help Buck 1st STACK 'G' RED 4 *** Flow gaps vs. 1` back sets – Buck & Will- action to = Force in Solo – Gap out vs. Open sets (Double / Far Slot) BUCK: Curl/Flat - Align in "7" (Stack on "7" Tech) - Cheat wider vs. Strong Lever vs. Inside run - Bounce vs. Outside run Align in normal - force position vs. West or West Slot Play Curl/Flat vs. 2 Back slots **** If ‘FB’ inserts from Bunch – Use ‘Pirate’ if needed MIKE: Hook - 3 - Align in strong "A" Gap Spill vs. Inside Run - Scrape vs. Outside Run Slide (Align in "B") vs. Near / Solo Slot WILL: Align in Weak "B" - Play Curl/Flat vs. all Core sets Lever all inside runs - Bounce outside runs Play Palms when walked - (See the back) stay inside #2 unless back enters flat Align on ‘7’ vs. Solo/Near

UNDER TYLER TOUGH

-

Play 3-on-2 vs. Backs vs. 2 Back Sets – Mike = Spill / Will = Lever Check Single vs. 1 Back Sets – Aligned or Motion

**** NICKEL vs. ZEBRA / ‘E’ AGGIE CLOUD STAR / AGGIE 22 ( vs. Zebra / ‘E’ ) (Call = to Passing Strength) Call Rules : We’ll make the Pass strength Alignment Rules: Will align to the call – (If ‘Y’ Wide – Adjust & Play ‘Palms’) Mike align away from call – (If TE walked – adjust & Play ‘Palms) • Mike – stunt calls vs. Zebra - ‘G’ if aligned to TE side - ‘Goat’ if no TE (Move to Solid side ‘A’) (vs. ‘Y’ motion – ‘Goat’ becomes ‘G’ & ‘G’ becomes ‘Goat’) vs. ‘E’ – always ‘Goat’ all 2 back sets (no ‘Goat’ vs. 1 back) Coverage rules: Mike & Will = both Wall players – Take care of any Verticals Be aware of ‘Palms’ situations (3-to-2) – ‘Palms’ if #84 Inside or Slot to Mike’s side Be Alert for ‘Y’ Open – Adjust out & Play ‘Palms’ Aligned to ‘Y’ Everything else = DB’s in CARRY so you play 3-to-1 or 2-to-1 Run Fits: We’re gapped out vs. all 1 back sets Play Lever (Will) & Spill (Mike) vs. 2 back ** Will can get Bunch Call – Mike Cannot (2&2) OVER WIDE TOKYO (vs. Zebra / ‘E’) (Call = to TE Side) vs. Zebra : Make call to TE side – Mike (‘A’gap) & Will (‘B’gap) Reggie the back – free man look to help on slot side 1st – Inside & low vs. ‘E’ (2 Back sets) : Mike & Will play flow rules on the backs (Like China) – Use China run fits

NICKEL PRESSURES STRONG SLANT WILL 1 (Call = to Pass Strength) MIKE: WILL: Man Back Align Weak & Blitz contain

HOG DOLPHIN 1’Y’ ** Run Normal ‘Dolphin’ (Will 1st) - *** Cover any offset back your way – Make ‘Jet’ call STRONG ISO ZONE (Call = to Pass Strength) MIKE: WILL: Blitz Strong ‘A’ gap Align ‘Weak’ – play Hook-3 ** vs. Change of Strength motion or Open #2 – make Hook Call & adjust to Curl/Flat #2

AGGIE NEPTUNE ZONE (Call = to Pass Strength) MIKE: WILL: Normal Rules Apply – Same as Dime Align Weak – Blitz Inside ‘B’ – Under all Blocks (Call = to Pass Strength)

STRONG RAM BUCK 1 (vs. ‘E’) MIKE: WILL:

I&O on two backs –Spill vs. Run (2 Back) I&O on two backs –Lever vs. Run (2 Back)

PESO (EARLY DOWNS VS. FALCON) : ** Use normal Dime Rules Stack 22 / 44 / Lurk ----- Strong Slant Will 1 – Make sure Call is opposite ‘Twan’ DIME GENERAL REMINDERS: DIME COVERAGE: ** Be sure to align to Back vs. 1 Back Sets – Apply your Rules ** Use normal rules if Back Motions to Empty – Play ‘Palms’ – Stay inside #2 ** Be aware of D&D – Align & Play to Sticks DIME EVEN/ TRIO STAR 66 ** Cloud to #84 /1/4’s away- ‘Palms’ w/ #84 Inside (Cover ‘4’) – Apply Rules accordingly DIME TRIO SPY 66 MAN ** Mike = Hug Rush Back through ‘B’ gap– Grab him – Down the Middle ** Paris = Spy QB from Original LOS – Mirror QB – Don’t get caught in Wash DIME EVEN/ TRIO 44 CLAMP -- Use Zone Rules – Play Hook-3 or Curl/Flat when Backside Reminder - Adjust Coverage if 'Buck' runs with motion DIME EVEN/ TRIO 22 / EVEN TOM PACKER 22 Use Normal 22 Rules - Show Blitz in Packer DIME EVEN LURK Man the Back – know where Safety is SPECIAL DOUBLE ZONE – (TRIO) – Paris – Spy QB

DIME PRESSURE: AGGIE NEPTUNE ZONE *(TRADE) ** Make Call to Passing Strength

MIKE: Automatic Trade – Show on Strong Side then Blitz Weak (Come around Will)

OVER LOOSE BOMB BLITZ *** Normal Rules – ‘Inside Flex ‘B’ – Empty = ‘B’ Gap to Side of Motion ** Aligned Empty = Play-it – Make sure you’re opposite ‘B’ from Safety

TRIO FURY 1 *** Make Call to Passing Strength - Mike – align opposite Kabeer - Gut Stunt – go 2nd – Get Vertical Paris – align to Kabeer’s side – Gut stunt – 1st - Get Vertical TRIO WHAM COVER 1 *** Make Call Solid Mike = Blitz Solid ‘B’ gap Paris –Hug cover back from Flex Side Alignment (Move late vs.(+) – take empty motion TRIO RAM BUCKEYE 1 *** Make Call to Buck Mike = Align to #84’s side – Zone Drop To #84 Paris –Hug cover back – take empty motion Empty Rules: All Coverage Calls = Play-It All Pressures = Check Lurk Bomb = Play-It (Mike be sure to be opposite Safety – be on same page)

LINEBACKERS -- MINNESOTA VIKINGS – Game #13
UNDER 7 SLICE ( 4 vs any Trips Look – West, Trips, Far) ***NORMAL RULES BUCK: Curl / Flat vs. Pro & Slots - Force vs. Run Adjust to any Displaced #2 (‘Palms’) Far Slot or Motion to Far Slot = Cloud Vs. "Y" motion adjust & play Lever ‘B’ (Curl/Flat) Alert Run Back to you vs. ‘Y’ Motion / Shift – Stutter / Blast MIKE: Hook -3 vs. Pro; Hook-2 vs. Slot Lever vs. Run (Exception: "Y" motion = Spill) 'G' front vs. West , Trips, Far, West Slot & Far Slot (Align or Motion) Whenever Buck adjusts off TE - Wall TE vs. any Trips Look ( 4) Note: Wall TE vs. Far Slot - Motion or Aligned - Sit short vs. West slot When in doubt whether Motion extended – Play Wall Curl / Flat vs. Pro - Play Hook-3 vs. Slots - Spill vs. Run Alert ‘Hook’ vs. Near / Solo / Offset back Weak – Talk to FS Adjust to any #2 displaced Weak (Pro) - (SPIKE) - Play ‘Palms’ – Stay Inside Gap out vs. 1 back sets - 'A' Gap "Y" motion- adjust alignment to Lever - Play Curl/Flat (off backs) (FS has Vertical) *Adjust alignment according to backfield set - Green / Strong = Align on Elephant – Weak = ‘A’ gap ** WILL BE ALERT TO WALL #3 VS. SOLO SLOT Alert Slide vs. Solo - ‘Y’ Motion- 4 – Will get into Force position

WILL:

STACK 'G' 2 KICK ** No ‘Pirate’ – Play Flow Gaps – Open sets = Gapped out ** ‘Mug’ call vs. 2 Back Pro Sets BUCK: Curl vs. Pro - Curl / Flat vs. Slots Be alert for Vertical vs. Flow Away (Pro Sets) (Solo) Everything plays as ‘Ice’ – ‘Mug’ Call vs. Green / Strong Be alert for ‘Full Slide’ vs. Solo Slot ** West Slot - Alert Pair cheated inside = Stutter – Tuck in MIKE: Hook & Thru vs. Pro (Over Drop) – Read Flow (action to TE = Your Vertical) Full Action Away = Adjust to Hook Hook - 3 vs. Slots - Open look (Trips / Double) – Gap out – No flow **VERTICAL IS TOP PRIORITY – BE CAREFUL OF STEPPING UP TOO QUICK REMEMBER – PATH OF FB IS KEY BUT ALWAYS CHECK TE Wall #2 vs. all Core Sets (Pro) – Adjust to any Displaced #2 (‘Palms’) Vs. Single width slots adjust out & play Curl (‘Kick’) – Lever ‘B’ vs. 2 Back - ‘B’ Gap vs. 1 Back – Align ‘Tight’ vs. West Slot ‘Y’ motion = Play Curl (Read Flow – Play like Buck – take Vertical vs. flow away) ** Need good alignment vs. Solo – Stack your ‘7’ Use Normal ‘Y’ Motion Rules – Adjust alignments • Mike & Buck – Solo Slot = Full • Cheat alignments vs. Near Slot – Stack the Tackles

WILL:

UNDER / STACK CHINA * Single vs. any 1 back - Motion or aligned ** NORMAL COVERAGE RULES – GAPS CHANGE IN STACK BUCK: Man TE or Down TE vs. any ‘Pair’ Play outside leverage - Win on sail route first Force vs. Run Vs. 2 back 'Y' motion - Overrun & Cover 'Y' Single = Man TE & play Force – If TE re-enters in Single – Talk to M / W (Overrun) If aligned ‘E’ Look (TE in Backfield – Play like Tyler- Lever ‘B’) MIKE: 3 way on backs (Flow rules) - Lever vs. Run Safeties handle all Fly & Peel Motion (Gap Out) – Check Single Cheat alignment vs. offset back solid Single = Align in Solid "B" ! Reggie Back w/Will Note: Reggie players handle any back motion to empty their way 3 way on backs - (Flow rules) Spill vs. Run (Fast flow) Single = Align in Flex "A" & Reggie w/Mike – Show out on any displaced #2 “Spike’ if necessary Note: Reggie players handle any back motion to empty their way ** Be Alert for Fit the Funnel Situations – Communicate when they Re-enter backfield Down Left/Right only applies to runs your way – Lever runs away

WILL:

STACK LOOSE 4 KICK BUCK: Flow Gaps & Curl/Flat – Flow ‘C’ to ‘A’ vs.Run ‘Close’ End vs. 2 back Sets / All Slots /West (Pairs) – ‘9’ call vs. motion – West to Near Flow gaps & Hook-3 – Flow ‘A’ to ‘B’ vs. run Gap out vs. 1 Back Wall #3 vs. Trips Flow gaps & Curl/Flat – Flow ‘B’ to Force vs. run Gap out vs. 1 Back

MIKE:

WILL:

REGULAR PRESSURE ** Dolphin = Use Normal rules – Run ‘Gut’ Stunt Take any empty motion to your side – ‘Jet’ the End UNDER SNAKE 3 STAY BUCK: MIKE: WILL: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Hit Stunt - 'Tap hip for SS' 'B' vs. Green, Strong, Red, West, Trips, Far 'A' vs. Weak, Near, Solo & 'Y' Motion Play Hook - 3 -- Lever vs. run Align w/ Width vs. ‘Y’ motion or Solo – Align on Tackle (‘C’ Gap) Make ‘Hook’ Call vs. Double Dolphin vs. Aligned out of Core

UNDER STORM ROLL ** BUCK: MIKE:

Align in Under and Blitz ‘C’ gap – Under all Blocks Wall #2 Strong vs. Pro (Alert #2 Open) – Play Curl/Flat vs. Slot Vs. ‘Y’ motion – Adjust to Curl/Flat – ‘Buzz’ #1 Wall #2 Weak (lever) – Wall TE vs. ‘Y’ Motion

WILL:

UNDER MIDDLE DOG 3 STAY ** Will go 1st vs. any Slot except Weak or Solo Slot – Mike 1st vs. Pro Sets BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release MIKE: WILL: Run ‘Gut’ Stunt – Opposite ‘A’ Gap Run Gut Stunt – Alert Read Out vs. Full flow to you – Solo included (‘C’ gap) –
Work for width on read-out (Tiger - Solo)

STACK LOOSE WOLF 3 STAY BUCK: MIKE: Play Hook-3 (‘C’ Gap) – Give Hook Call & adjust to Curl/Flat vs. Fly Align in Stack (Solid ‘A’ Gap) – Cross drop to Curl/Flat TRADE vs. Double –Aligned or Motion Normal Wolf Rules – Blitz Inside FS – Under all blocks ** Read out vs. Full flow away ** TRADE vs. Double - Aligned or Motion

WILL:

STACK ‘G’ PIRATE COUGAR 1 *** Use Stack ‘Pirate’ run fits BUCK: Man TE from Stack Alignment (‘Bounce’) – Banjo offset back w/ Mike -Communicate ** Aligned out of core = Check Buck - Blitz Contain MIKE: Align in Stack (Spill) - Cover 1st back solid vs. 2 Back – Banjo offset backs Use ‘Cat Rules vs. 1 back ** Aligned out of core = Check Buck - Man TE – (Bump ‘Y’ Motion) Align in Stack (‘Lever’)– Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back *** Force vs. Solo / Near
** Aligned out of core = Check Buck – Cover remaining back (Bump ‘Y’ motion)

WILL:

UNDER SLANT/ POP WILL FRANKO BUCK: MIKE: Man TE (Take Motion) - Force vs. Run – Man 1st Back Solid vs. 2 Back Sets or Remaining Back vs. 1 Back Sets FS Adjusts to all Motion from Core sets – You only take Empty Motion China Run Fits (Lever) Blitz Contain

WILL:

UNDER RAM BUCK SINKO BUCK: MIKE: Blitz Contain ‘Spill’ - Cat Coverage Rules vs. Core Sets – Bump All Motions SS Takes the Place of Buck ** Alert to ‘Slide’ vs. Solo / Near – Align in Weak ‘A’ and Cover Back Aligned out of ‘Core’ Sets = Single -You & Will have TE & Back – Align to Coverage Cat Coverage Rules – 3-on-3 vs. 3 Core Receivers vs. ‘Core’ Sets - Single vs. Open set Lever vs. 2 Back sets – ‘A’ Gap vs. West – Force vs. Solo/Near You adjust to all ‘Peel’ Motion from core

WILL:

UNDER SLANT CAT FRANKO (No Banjo - except for East) BUCK: MIKE: Man TE (Force) - Run w/ ‘Y’ Motion Align in Under (‘Lever’) - Cover 1st back solid vs. 2 Back - Use ‘Cat Rules vs. 1 back ** Aligned out of core = Check Will - Man Remaining back – Align to Coverage (‘A’) Align in Under (‘Spill’) – Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back ** Aligned out of core = Check Will – Blitz Contain

WILL:

STACK ‘G’ DOUBLE CAT ‘D’ ( Hooters vs. any open look – ‘Ice’ the Line – Use Stack-2 rules) *** Check Hooters vs. Open look – Aligned OR Shift BUCK: Bounce vs. run – Curl/Flat vs. pass – Adjust to any ‘Fly’ motion – Make ‘Contain call to End – Play ‘Palms’ MIKE: WILL: Play like Double Zone – Align deeper vs. Slot – Cheat Alignment to Slot Bounce vs. run – Curl/Flat vs. pass Adjust to any ‘Peel’ motion – Make ‘Contain call to End – Play ‘Palms’

OVER POPEYE SINKO BUCK: MIKE: WILL: Blitz Contain Use Normal Buck Sinko rules - Spill vs. run Use Normal Buck Sinko Rules - Lever vs. run

BASE vs. ZEBRA / ‘E’ UNDER 7 SLICE - Use Normal Rules 4

Buck & Will – ‘Palms’ when walked Mike – Hook-3 vs. Double – Wall any TE (#3) vs. Trips – Alert 3-to-X if #3 is WR Will – be sure to ‘Spike’ when walked ** Will be alert for Bunch ‘Y’ Motion – Get outside ** RUNS PLAY LIKE FUNNEL FOR WILL – ‘A’ VS. LEAD – SPILL BLAST UNDER CHINA - Normal rules – Check Single Buck & Will disguise look when formation dictates – Will use ‘spike if necessary Free LB in Reggie look to passing strength 1st *** Talk if ‘Y’ inserts – Buck over-run – Mike & Will Adjust to Where Buck is UNDER SLANT WILL FRANKO – Use Normal Rules UNDER TYLER (vs. ‘E’) – Use Normal Rules – Lever/ Spill /Lever – 3 Way on backs ** We adjust to all Back Motion (GIANT) UNDER RAM BUCK SINKO (‘Zebra’ / ‘E’) – align to Your Coverage ** Diggs comes out in when in ‘Regular Defense – both LB’s stay in Nickel BUCK: Blitz contain MIKE: Man TE – ‘C’ gap – Align to coverage – Bump ‘Y’ motion (Zebra) !st back solid vs. ‘E’ - SPILL WILL: Man back – Flex ‘A’ vs. Zebra – Lever vs. ‘E’ *** Mike (‘Spill’) & Will (‘Lever’) have 2 Backs vs. ‘E’ – Will go out vs. 1 Back Sets (‘Spread’)

HOG DOLPHIN ** Normal Rules except Will goes 1st

‘U’ / TREY UNDER 7 SLICE *** Normal Rules – KNOW WHO THE ‘Z’ IS – Don’t Slide vs. Motion to Slot Only slide vs. ‘Y’ Motion STACK ‘G’ PIRATE 2 STAY ‘Pirate’ vs. Everything except West or Bunch Be alert to slide alignments to Formation strength Use normal vertical rules – Width or no Width UNDER SLANT FREE FRANKO (Call = to Pass Strength) *** Use Cat Rules SHORT YARDAGE
** THEY LIKE LEAD RUNS TO THE BUBBLE – LEAD & BLAST ** Be alert for Unbalanced – ‘Slide’ the line ** Use same Cross key rules – Buck in Stack / Mike in Under

GOAL LINE ** Alert Unbalanced *Check width of FB for Play Pass (Weak) GOAL LINE JUMBO ZONE BUCK & WILL:

Align on tackles & Spill all runs - outside zone vs. pass Be alert for play pass weak (you have the corner route) Align over ball 1 yard less than TB and mirror him - zone vs. pass Cheat alignment to Tilt (Strong or Weak)

MIKE:

GOAL LINE GUTS ALL FIRE BUCK & WILL: Play in & out on ball MIKE: Align in Weak ‘A’ & Fire gap

EMPTY RULES (Aligned): REGULAR: Aligned = Mango –: Buck & Will cover 1ST Non-WR to your side – Mike is free Whiz (Shack = 4) – Buck = Curl/Flat – Mike show blitz & bust out to Hook-3 ** Only a Sideline Adjustment

DIME: Pressures = Lurk – Mike Cover Back **Play-it calls = Bomb , Lurk

RED ZONE

Adjust Depth by Field Position - Be Aware of field position

UNDER CHINA (TOUGH) Use Normal China Rules – Free LB help Buck 1st STACK 'G' RED 4 *** Flow gaps vs. 1` back sets – Buck & Will- action to = Force in Solo – Gap out vs. Open sets (Double / Far Slot) BUCK: Curl/Flat - Align in "7" (Stack on "7" Tech) - Cheat wider vs. Strong Lever vs. Inside run - Bounce vs. Outside run Align in normal - force position vs. West or West Slot Play Curl/Flat vs. 2 Back slots **** If ‘FB’ inserts from Bunch – Use ‘Pirate’ if needed MIKE: Hook - 3 - Align in strong "A" Gap Spill vs. Inside Run - Scrape vs. Outside Run Slide (Align in "B") vs. Near / Solo Slot WILL: Align in Weak "B" - Play Curl/Flat vs. all Core sets Lever all inside runs - Bounce outside runs Play Palms when walked - (See the back) stay inside #2 unless back enters flat Align on ‘7’ vs. Solo/Near

UNDER TYLER TOUGH

- Play 3-on-2 vs. Backs vs. 2 Back Sets – Mike = Spill / Will = Lever Check Single vs. 1 Back Sets – Aligned or Motion

NICKEL AGGIE CLOUD STAR ( vs. Zebra / ‘E’ ) (Call = to #84) ** Be Alert for Spread – Adjust out & play ‘Palms’ Alignment Rules: Will align to the call – (If ‘Y’ Wide – Adjust & Play ‘Palms’) Mike align away from call – (If TE walked – adjust & Play ‘Palms) Mike – stunt calls vs. Zebra - ‘G’ if aligned to TE side - ‘Goat’ if no TE (Move to Solid side ‘A’) vs. ‘Y’ motion – ‘Goat’ becomes ‘G’ & ‘G’ becomes ‘Goat’) vs. ‘E’ – always ‘Goat’ all 2 back sets (no ‘Goat’ vs. 1 back) Coverage rules: Mike & Will = both Wall players – Take care of any Verticals Be aware of ‘Palms’ situations (3-to-2) Eerything else = DB’s in CARRY so you play 3-to-1 or 2-to-1 Rn Fits: We’re gapped out vs. all 1 back sets Play Lever (Will) & Spill (Mike) vs. 2 back *Will can get Bunch Call – Mike Cannot (2&2) UNDER ‘G’ COAST 44 MAN - Play in & out on Ball Will – Man the TE – Force runs your way Mike – Man the back UNDER ‘G’ COAST 22 Will – Wall the TE Mike – Relate to the back – 3-to-1 OVER WIDE TOKYO (vs. Zebra / ‘E’) (Call = to TE Side) vs. Zebra : Make call to TE side – Mike (‘A’gap) & Will (‘B’gap) Reggie the back – free man look to help on slot side 1st – Inside & low vs. ‘E’ (2 Back sets) : Mike & Will play flow rules on the backs (Like China) – Use China run fits OVER WIDE LURK (vs. Zebra) (Call = to TE Side) `vs. Zebra : Make call to TE side Will – Man TE – Force - You run w/ ‘Y’ motion Mike – Man Back - Flex ‘B’ Gap -**TE Trade = Same gap OVER WIDE WEAK ZONE (vs. Zebra ) (Call = to TE Side) vs. Zebra : Tokyo Gaps vs. Run- Hash drops vs. pass – 10-12 yds deep

NICKEL PRESSURES STRONG SLANT WILL 1 (Call = to Pass Strength) MIKE: WILL: Man Back Align Weak & Blitz contain

STRONG SLANT CAT 1 (Call = to Pass Strength) MIKE: WILL: Align Strong – Man Back or TE – (Force vs. Trips) Align Weak – Man Back or TE – look for ‘Hug’

HOG DOLPHIN 1’Y’ ** Run Normal ‘Dolphin’ (Will 1st) - *** Cover any offset back your way – Make ‘Jet’ call AGGIE NEPTUNE ZONE (Call = to Pass Strength) MIKE: WILL: Sane as Dime – Normal Rules apply – Alert Trade vs. Double Align Weak – Blitz Inside ‘B’ (Under All Blocks) (Call = to Pass Strength)

STRONG RAM BUCK 1) MIKE: WILL:

Cover Back (Weak ‘A’) or TE (‘C’ Gap) Cover Back (Weak ‘A’) or TE (‘C’ Gap)

STACK ‘G’ OUTSIDE BLITZ MIKE: WILL: Man (‘hug’) remaining back Align opposite Buck & Blitz contain

PESO (EARLY DOWNS VS. FALCON) PESO 22 / 44 / LURK / STRONG SLANT WILL 1 ** NORMAL DIME RULES – FALCON = ALWAYS MATCH UP TO BACK ***LURK VS. FALCON - CHECK 4 VS. BUNCH – PLAY NORMAL COVER ‘4’ RULES ***Make Call to offset back vs. 2&2 – Left vs. Dot Back –(to any Trips) in Strong Slant Will

DIME GENERAL REMINDERS: DIME COVERAGE: ** Be sure to align to Back vs. 1 Back Sets – Apply your Rules ** Use normal rules if Back Motions to Empty DIME EVEN 44 CLAMP -- Use Zone Rules – Play Hook-3 or Curl/Flat when Backside Reminder - Adjust Coverage if 'Buck' runs with motion DIME EVEN 22 - Normal cover 2 rules - Be good on 2-to-1 reads – Find the ‘X’ - ‘Palms’ w/ #84 in Slot DIME EVEN TOM PACKER 22 Wall #3 - 2-to1 or 3-to-1 Stay over top Seam Routes when in wall DIME EVEN/TRIO LURK Man the Back – know where Safety is Be sure to communicate w/ Will vs. 2 Back sets DIME EVEN STAR 66 - Normal Cover ‘6’ Rules – Cloud is always to #84 ‘s original side - Cloud side doesn’t change vs. Cross Motion ** DIME TRIO SPY 22 MAN - Man the Back - PARIS – SPY THE QB

TRIO SPECIAL DOUBLE ZONE - PARIS – RELATE TO #3 IN TRIO

DIME PRESSURE: AGGIE NEPTUNE ZONE MIKE: (Set by Buck's Roger/Louie Call)

NORMAL RULES VS. TRIPS – TRADE VS. DOUBLE ** Once Trade – stay TRADE vs. Motion Note: Vs. Trips - Check "X" for slant - work quickly for depth & width If nothing shows - Get head around & check for crossers AUTOMATIC TRADE VS. DOUBLE ALERT ‘X’\SLANT VS. TRIPS

** JAM (Exit) 1 BACK - Mike align Solid & Blitz Contain TRIO FURY 1 - Mike - align Strong – run Cross stunt – You’re 2nd - Paris – Align Weak - run Cross stunt – Go 1st

TRIO RAM BUCKEYE 1 - Mike - Zone drop to #84 – Inside & low – Attack him on shallows Paris – ‘Hug’ Cover Back OVER LOOSE BOMB BLITZ *** Normal Rules – ‘Inside Flex ‘B’ – Empty = ‘B’ Gap to Side of Motion ** Aligned Empty = Play-it – Make sure you’re opposite ‘B’ from Safety

Empty Rules: All Coverage Calls = Play-It All Pressures = Check Lurk Bomb = Play-It (Mike be sure to be opposite Safety – be on same page)

LINEBACKERS -- SAN FRANCISCO 49ers – Game #14
UNDER 7 SLICE ( 4 vs any Trips Look – West, Trips, Far) ** NORMAL RULES BUCK: Curl / Flat vs. Pro & Slots - Force vs. Run Adjust to any Displaced #2 (‘Palms’) Far Slot or Motion to Far Slot = Cloud Vs. "Y" motion adjust & play Lever ‘B’ (Curl/Flat) Alert Run Back to you vs. ‘Y’ Motion / Shift – Stutter / Blast MIKE: Hook -3 vs. Pro; Hook-2 vs. Slot Lever vs. Run (Exception: "Y" motion = Spill) 'G' front vs. West , Trips, Far, West Slot & Far Slot (Align or Motion) Whenever Buck adjusts off TE - Wall TE vs. any Trips Look ( 4) Note: Wall TE vs. Far Slot - Motion or Aligned - Sit short vs. West slot When in doubt whether Motion extended – Play Wall Curl / Flat vs. Pro - Play Hook-3 vs. Slots - Spill vs. Run Alert ‘Hook’ vs. Near / Solo / Offset back Weak – Talk to FS Adjust to any #2 displaced Weak (Pro) - (SPIKE) - Play ‘Palms’ – Stay Inside Gap out vs. 1 back sets - 'A' Gap "Y" motion- adjust alignment to Lever - Play Curl/Flat (off backs) (FS has Vertical) *Adjust alignment according to backfield set - Green / Strong = Align on Elephant – Weak = ‘A’ gap ** WILL BE ALERT TO WALL #3 VS. SOLO SLOT Alert Slide vs. Solo - ‘Y’ Motion- 4 – Will get into Force position

WILL:

STACK 'G' 2 KICK ** No ‘Pirate’ – Play Flow Gaps – Open sets = Gapped out ** Can use ‘Mug’ call vs. 2 Back Pro Sets BUCK: Curl vs. Pro - Curl / Flat vs. Slots Be alert for Vertical vs. Flow Away (Pro Sets) (Solo) Everything plays as ‘Ice’ – ‘Mug’ Call vs. Green / Strong Be alert for ‘Full Slide’ vs. Solo Slot ** West Slot - Alert Pair cheated inside = Stutter – Tuck in MIKE: Hook & Thru vs. Pro (Over Drop) – Read Flow (action to TE = Your Vertical) Full Action Away = Adjust to Hook Hook - 3 vs. Slots - Open look (Trips / Double) – Gap out – No flow **VERTICAL IS TOP PRIORITY – BE CAREFUL OF STEPPING UP TOO QUICK REMEMBER – PATH OF FB IS KEY BUT ALWAYS CHECK TE Wall #2 vs. all Core Sets (Pro) – Adjust to any Displaced #2 (‘Palms’) Vs. Single width slots adjust out & play Curl (‘Kick’) – Lever ‘B’ vs. 2 Back - ‘B’ Gap vs. 1 Back – Align ‘Tight’ vs. West Slot ‘Y’ motion = Play Curl (Read Flow – Play like Buck – take Vertical vs. flow away) ** Need good alignment vs. Solo – Stack your ‘7’ Use Normal ‘Y’ Motion Rules – Adjust alignments • Mike & Buck – Solo Slot = Full • Cheat alignments vs. Near Slot – Stack the Tackles

WILL:

UNDER CHINA * Single vs. any 1 back - Motion or aligned BUCK: Man TE or Down TE vs. any ‘Pair’ Play outside leverage - Win on sail route first Force vs. Run Vs. 2 back 'Y' motion - Overrun & Cover 'Y' Single = Man TE & play Force – If TE re-enters in Single – Talk to M / W (Overrun) If aligned ‘E’ Look (TE in Backfield – Play like Tyler- Lever ‘B’) 3 way on backs (Flow rules) - Lever vs. Run Safeties handle all Fly & Peel Motion (Gap Out) – Check Single Cheat alignment vs. offset back solid Single = Align in Solid "B" ! Reggie Back w/Will Note: Reggie players handle any back motion to empty their way 3 way on backs - (Flow rules) Spill vs. Run (Fast flow) Single = Align in Flex "A" & Reggie w/Mike – Show out on any displaced #2 “Spike’ if necessary Note: Reggie players handle any back motion to empty their way ** Be Alert for Fit the Funnel Situations – Communicate when they Re-enter backfield Down Left/Right only applies to runs your way – Lever runs away

MIKE:

WILL:

HOG 7 HARDBALL BUCK: Force & Curl/Flat – Normal 7 Slice Cover rules – ‘Close’ call when you adjust ‘Close’ when you ‘Walk’ or vs. all ‘Pairs’ Lever ‘A’ – Normal 7 Slice Coverage rules Spill – Wall #2 vs. Pro -- Hook -3 vs. Slot - Normal ‘Slice’ vs. Slot ‘G’ vs. ‘Y’ motion or ‘Y’ shift ‘Palms’ any #2 Displaced Weak (Double or Wide)

MIKE: WILL:

REGULAR PRESSURE ** Dolphin = Use Normal rules – Run ‘Gut’ Stunt Take any empty motion to your side – ‘Jet’ the End ** Take any offset back also – Free LB – Rush delayed – Be smart UNDER SNAKE 3 STAY BUCK: MIKE: WILL: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Hit Stunt - 'Tap hip for SS' 'B' vs. Green, Strong, Red, West, Trips, Far 'A' vs. Weak, Near, Solo & 'Y' Motion Play Hook - 3 -- Lever vs. run Align w/ Width vs. ‘Y’ motion or Solo – Align on Tackle (‘C’ Gap) Make ‘Hook’ Call vs. Double Dolphin vs. Aligned out of Core

UNDER STORM ROLL ** BUCK: MIKE:

Align in Under and Blitz ‘C’ gap – Under all Blocks Wall #2 Strong vs. Pro (Alert #2 Open) – Play Curl/Flat vs. Slot Vs. ‘Y’ motion – Adjust to Curl/Flat – ‘Buzz’ #1 Wall #2 Weak (lever) – Wall TE vs. ‘Y’ Motion

WILL:

UNDER MIDDLE DOG 3 STAY ** Will go 1st vs. any Slot except Weak or Solo Slot – Mike 1st vs. Pro Sets BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release MIKE: WILL: Run ‘Gut’ Stunt – Opposite ‘A’ Gap Run Gut Stunt – Alert Read Out vs. Full flow to you – Solo included (‘C’ gap) –
Work for width on read-out (Tiger - Solo)

STACK LOOSE WOLF 3 STAY BUCK: MIKE: Play Hook-3 (‘C’ Gap) – Give Hook Call & adjust to Curl/Flat vs. Fly Align in Stack (Solid ‘A’ Gap) – Cross drop to Curl/Flat TRADE vs. Double –Aligned or Motion Normal Wolf Rules – Blitz Inside FS – Under all blocks ** Read out vs. Full flow away ** TRADE vs. Double - Aligned or Motion

WILL:

STACK ‘G’ PIRATE COUGAR 1 *** Use Stack ‘Pirate’ run fits BUCK: Man TE from Stack Alignment (‘Bounce’) – Banjo offset back w/ Mike -Communicate ** Aligned out of core = Check Buck - Blitz Contain MIKE: Align in Stack (Spill) - Cover 1st back solid vs. 2 Back – Banjo offset backs Use ‘Cat Rules vs. 1 back ** Aligned out of core = Check Buck - Man TE – (Bump ‘Y’ Motion) Align in Stack (‘Lever’)– Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back *** Force vs. Solo / Near ** Aligned out of core = Check Buck – Cover remaining back (Bump ‘Y’ motion)

WILL:

UNDER SLANT/ POP WILL FRANKO BUCK: MIKE: Man TE (Take Motion) - Force vs. Run – Man 1st Back Solid vs. 2 Back Sets or Remaining Back vs. 1 Back Sets FS Adjusts to all Motion from Core sets – You only take Empty Motion China Run Fits (Lever) Blitz Contain

WILL:

(GIANT) UNDER RAM BUCK SINKO ** Buck comes out in ‘GIANT’ BUCK: Blitz Contain MIKE: ‘Spill’ - Cat Coverage Rules vs. Core Sets – Bump All Motions SS Takes the Place of Buck ** Alert to ‘Slide’ vs. Solo / Near – Align in Weak ‘A’ and Cover Back Aligned out of ‘Core’ Sets = Single -You & Will have TE & Back – Align to Coverage Cat Coverage Rules – 3-on-3 vs. 3 Core Receivers vs. ‘Core’ Sets - Single vs. Open set Lever vs. 2 Back sets – ‘A’ Gap vs. West – Force vs. Solo/Near You adjust to all ‘Peel’ Motion from core

WILL:

UNDER SLANT CAT FRANKO (No Banjo - except for East) BUCK: MIKE: Man TE (Force) - Run w/ ‘Y’ Motion Align in Under (‘Lever’) - Cover 1st back solid vs. 2 Back - Use ‘Cat Rules vs. 1 back ** Aligned out of core = Check Will - Man Remaining back – Align to Coverage (‘A’) Align in Under (‘Spill’) – Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back ** Aligned out of core = Check Will – Blitz Contain

WILL:

STACK ‘G’ DOUBLE CAT ‘D’ ( Hooters vs. any open look – ‘Ice’ the Line – Use Stack-2 rules) *** Check Hooters vs. Open look – Aligned OR Shift BUCK: Bounce vs. run – Curl/Flat vs. pass – Adjust to any ‘Fly’ motion – Make ‘Contain call to End – Play ‘Palms’ MIKE: WILL: Play like Double Zone – Align deeper vs. Slot – Cheat Alignment to Slot Bounce vs. run – Curl/Flat vs. pass Adjust to any ‘Peel’ motion – Make ‘Contain call to End – Play ‘Palms’

HOG SATURN 2 SLICE ( DOLPHIN vs. Aligned out of Core) BUCK: Align in Hog & hit Solid ‘A’ Gap - *** Be alert to solid side run sets MIKE: WILL: Align in Hog & Blitz Flex ‘A’ Gap – Alert Solid Side run sets Wall #2 Strong vs. Pro – Curl/Flat vs. Slot ** Be alert for Far Slot / West Slot – Possible Seams OVER POPEYE SINKO BUCK: MIKE: WILL: Blitz Contain ‘Spill’ – Same Buck Sinko Coverage Rules Lever – Same Buck Sinko Coverage Rules

HOG SATURN 2 SLICE ( BUCK: MIKE: WILL:

DOLPHIN vs. Aligned out of Core)

Align in Hog & hit Solid ‘A’ Gap - *** Be alert to solid side run sets Align in Hog & Blitz Flex ‘A’ Gap – Alert Solid Side run sets

Wall #2 Strong vs. Pro – Curl/Flat vs. Slot ** Be alert for Far Slot / West Slot – Possible Seams UNDER BAM 2 SLAM ( DOLPHIN vs. aligned out of core) BUCK: MIKE: Blitz contain Run Mars w/ no read out – Exception = ‘Y’ Motion - Don’t go – Wall #2 Show up on LOS & ‘Buzz’ #1 - Pro & Slot – Lever all Runs Back off Ball vs. All Slots except Solo Slot or Weak Slot Mirror FB if he inserts inside vs. Weak Slot

WILL:

BASE vs. ZEBRA / ‘E’ UNDER 7 SLICE - Use Normal Rules 4

Buck & Will – ‘Palms’ when walked Mike – Hook-3 vs. Double – Wall any TE (#3) vs. Trips – Alert 3-to-X if #3 is WR Will – be sure to ‘Spike’ when walked ** Will be alert for Bunch ‘Y’ Motion – Get outside ** RUNS PLAY LIKE FUNNEL FOR WILL – ‘A’ VS. LEAD – SPILL BLAST UNDER CHINA - Normal rules – Check Single Buck & Will disguise look when formation dictates – Will use ‘spike if necessary Free LB in Reggie look to passing strength 1st *** Talk if ‘Y’ inserts – Buck over-run – Mike & Will Adjust to Where Buck is UNDER SLANT WILL FRANKO – Use Normal Rules UNDER TYLER (vs. ‘E’) – Use Normal Rules – Lever/ Spill /Lever – 3 Way on backs ** We adjust to all Back Motion (GIANT) UNDER RAM BUCK SINKO (‘Zebra’ / ‘E’) – align to Your Coverage ** Diggs comes out in when in ‘Regular Defense – both LB’s stay in Nickel BUCK: Blitz contain MIKE: Man TE – ‘C’ gap – Align to coverage – Bump ‘Y’ motion (Zebra) !st back solid vs. ‘E’ - SPILL WILL: Man back – Flex ‘A’ vs. Zebra – Lever vs. ‘E’ *** Mike (‘Spill’) & Will (‘Lever’) have 2 Backs vs. ‘E’ – Will go out vs. 1 Back Sets (‘Spread’)

HOG DOLPHIN ** Normal Rules except Will goes 1st ** Mike & Will – take any Empty motion or Offset back – Make ‘Jet’ Call * Remaining LB rush but be smart (2 Open ‘A’ gaps)

‘U’ / TREY UNDER 7 SLICE *** Normal Rules

STACK ‘G’ PIRATE 2 STAY ‘Pirate’ vs. Everything except West or Bunch Be alert to slide alignments to Formation strength Use normal vertical rules – Width or no Width UNDER SLANT FREE FRANKO (Call = to Pass Strength) *** Use Normal Cat Rules SHORT YARDAGE
** THEY LIKE DIVE / **DIVE PITCH - ALERT SPRINT OPTION ** THEY LIKE SPOT ROUTES (TURN PASS)

GOAL LINE ** LIKE LEADS & DIVES *ALERT SLIDES (‘Z’ & ‘FB’) GOAL LINE JUMBO ZONE BUCK & WILL:

Align on tackles & Spill all runs - outside zone vs. pass Be alert for play pass weak (you have the corner route) Align over ball 1 yard less than TB and mirror him - zone vs. pass Cheat alignment to Tilt (Strong or Weak)

MIKE:

GOAL LINE GUTS ALL FIRE BUCK & WILL: Play in & out on ball MIKE: Align in Weak ‘A’ & Fire gap

EMPTY RULES (Aligned): REGULAR: Aligned = Mango –: Buck & Will cover 1ST Non-WR to your side – Mike is free Whiz (Shack = 4) – Buck = Curl/Flat – Mike show blitz & bust out to Hook-3 ** Only a Sideline Adjustment

DIME: Pressures = Lurk – Mike Cover Back **Play-it calls = Bomb , Lurk

RED ZONE

Adjust Depth by Field Position - Be Aware of field position

UNDER CHINA (TOUGH) Use Normal China Rules – Free LB help Buck 1st STACK 'G' RED 4 *** Flow gaps vs. 1` back sets – Buck & Will- action to = Force in Solo – Gap out vs. Open sets (Double / Far Slot) BUCK: Curl/Flat - Align in "7" (Stack on "7" Tech) - Cheat wider vs. Strong Lever vs. Inside run - Bounce vs. Outside run Align in normal - force position vs. West or West Slot Play Curl/Flat vs. 2 Back slots **** If ‘FB’ inserts from Bunch – Use ‘Pirate’ if needed MIKE: Hook - 3 - Align in strong "A" Gap Spill vs. Inside Run - Scrape vs. Outside Run Slide (Align in "B") vs. Near / Solo Slot WILL: Align in Weak "B" - Play Curl/Flat vs. all Core sets Lever all inside runs - Bounce outside runs Play Palms when walked - (See the back) stay inside #2 unless back enters flat Align on ‘7’ vs. Solo/Near

UNDER TYLER TOUGH

- Play 3-on-2 vs. Backs vs. 2 Back Sets – Mike = Spill / Will = Lever Check Single vs. 1 Back Sets – Aligned or Motion

HOG RAM WILL FRANKO

* Use Normal Will Franko rules
Buck – Man TE & play ‘C’ Gap – Align Head-up on TE Mike – Turn Back any Dip – Lever any Pullers
** MIKE – FS WILL TAKE ANY MOTION – YOU TAKE REMAINING BACK ** INCLUDES FB SHORT MOTION

NICKEL AGGIE CLOUD STAR ( vs. Zebra / ‘E’ ) (Call = to #81) ** Be Alert for Spread – Adjust out & play ‘Palms’ ** Alert 4 vs. Dakota or Trips ‘Y’ wide (WR at #3) Alignment Rules: Will align to the call – (If ‘Y’ Wide – Adjust & Play ‘Palms’) Mike align away from call – (If TE walked – adjust & Play ‘Palms) Mike – stunt calls vs. Zebra - ‘G’ if aligned to TE side - ‘Goat’ if no TE (Move to Solid side ‘A’) vs. ‘Y’ motion – ‘Goat’ becomes ‘G’ & ‘G’ becomes ‘Goat’) vs. ‘E’ – ‘Goat’ all 2 back sets (no ‘Goat’ vs. 1 back) Coverage rules: Mike & Will = both Wall players – Take care of any Verticals Be aware of ‘Palms’ situations (3-to-2) Eerything else = DB’s in CARRY so you play 3-to-1 or 2-to-1 Rn Fits: We’re gapped out vs. all 1 back sets Play Lever (Will) & Spill (Mike) vs. 2 back *Will can get Bunch Call – Mike Cannot (2&2) EVEN DOUBLE ZONE Will – Align Weak – Drop Weak Hash Mike – Align Strong – Landmark drop - Midway between Hash & #’s ** Get to your landmarks – 10-12 yards deep ** NO SET RUN GAPS – BE AGGRESSIVE – TAKE YOUR SHOT ** BE SMART IN YOUR ALIGNMENTS OVER WIDE TOKYO (vs. Zebra) (Call = to TE Side) vs. Zebra : Make call to TE side – Mike (‘A’gap) & Will (‘B’gap) Reggie the back – free man look to help on slot side 1st – Inside & low vs. ‘E’ (2 Back sets) : Mike & Will play flow rules on the backs (Like China) – Use China run fits OVER WIDE LURK (vs. Zebra & ‘E’) (Call = to TE Side vs. Zebra / Strong vs. ‘E’) `vs. Zebra : Make call to TE side Will – Man TE – **Force - You run w/ ‘Y’ motion Mike – Man Back - Flex ‘B’ Gap -**TE Trade = Same gap DOUBLE (+) – Align to Coverage - talk to Safety STRONG 4 (vs. ‘E’) (Call = to Strong-side) ** Align in Under Will – Align in ‘A’ gap – Play Curl/Flat – Adjust to Hook-3 vs. ‘W’ motion ** ‘Spike’ and play ‘Palms’ vs. any displaced #2 weak Mike – Align in ‘B’ gap – Play Hook-3 – Adjust to Curl/Flat vs. ‘W’ motion ** Funnel Run Gaps – Both Mike & Will OVER WIDE WEAK ZONE (vs. Zebra ) (Call = to TE Side) vs. Zebra : Tokyo Gaps vs. Run- Hash drops vs. pass – 10-12 yds deep

NICKEL PRESSURES STRONG SLANT WILL 1 (Call = to Pass Strength) MIKE: WILL: Man Back Align Weak & Blitz contain

STRONG SLANT CAT 1 (Call = to Pass Strength) ** PLAY-IT - NO CHECK WILL – WE HANDLE 2 BACKS OR BACK & TE MIKE: Align Strong – Man Back or TE – (Force vs. Trips) WILL: Align Weak – Man Back or TE – look for ‘Hug’

HOG DOLPHIN 1’Y’ ** Run Normal ‘Dolphin’ (Will 1st) - *** Cover any offset back your way – Make ‘Jet’ call ** Take any Empty motion STRONG RAM BUCK 1) MIKE: WILL: (Call = to Pass Strength)

Cover Back (Weak ‘A’) or TE (‘C’ Gap) Cover Back (Weak ‘A’) or TE (‘C’ Gap)

STACK ‘G’ OUTSIDE BLITZ MIKE: WILL: Man (‘hug’) remaining back Align opposite Buck & Blitz contain

EVEN DOUBLE CAT ‘D’ MIKE: WILL: Align Strong – Play Curl/Flat & Bounce all Runs Align Weak – Play Curl/Flat & Bounce all runs

STRONG ISO ZONE MIKE: WILL: Align Strong – BLITZ SOLID ‘A’ Align Weak – DROP HOOK-3 ** MAKE ‘HOOK’ CALL AND ADJUST TO SEAM/FLAT VS. ‘W’ MOTION

PESO (EARLY DOWNS VS. FALCON) PESO 22 / 44 / LURK / STRONG RAM BUCK 1 ** NORMAL DIME RULES – FALCON = ALWAYS MATCH UP TO BACK ***LURK VS. FALCON - CHECK 4 VS. BUNCH – PLAY NORMAL COVER ‘4’ RULES ***Make sure Buck is to Call in Strong Ram Buck 1

DIME GENERAL REMINDERS: DIME COVERAGE: ** Be sure to align to Back vs. 1 Back Sets – Apply your Rules ** Use normal rules if Back Motions to Empty DIME EVEN 44 CLAMP -- Use Zone Rules – Play Hook-3 or Curl/Flat when Backside Reminder - Adjust Coverage if 'Buck' runs with motion DIME EVEN 22 - Normal cover 2 rules - Be good on 2-to-1 reads – Find the ‘X’ - ‘Palms’ w/ #84 in Slot DIME EVEN TOM PACKER 22 Wall #3 - 2-to1 or 3-to-1 Stay over top Seam Routes when in wall DIME EVEN/TRIO LURK Man the Back – know where Safety is Be sure to communicate w/ Will vs. 2 Back sets DIME EVEN STAR 66 - Normal Cover ‘6’ Rules – Cloud is always to #84 ‘s original side - Cloud side doesn’t change vs. Cross Motion ** TRIO SPY 22 MAN - Man the Back - PARIS – SPY THE QB

EVEN / TRIO SPECIAL DOUBLE ZONE - PARIS – RELATE TO #3 IN TRIO

DIME PRESSURE: TRIO FURY 1 - Mike - align Strong – run Cross stunt – You’re 2nd - Paris – Align Weak - run Cross stunt – Go 1st TRIO LOCO 1 - Mike - align Strong – run Mars Stunt – OUTSIDE TACKLE - Paris – Blitz Strong ‘B’ gap * Paris take any Empty back (Motion or Aligned) TRIO FRENZY 1 - Mike - align Strong – run Cross stunt – You’re 2nd Paris – Align Weak - run Cross stunt – Go 1st
*Run like Fury - go Outside all blocks

TRIO MAD DOG 22 MAN - Mike - Align Strong - Cross drop to Cover TE * Strong-Side Back vs. ‘E’ * Go Align on TE (or Back) vs. Spread sets - Paris – Align weak - Run like Fury ** SELL FURY TRIO THRILLER BLITZ MIKE & PARIS: Blitz ‘A’ gap vs. 1 back / ‘B’ gap vs. 2 Back ( Needle)

OVER LOOSE BOMB BLITZ *** Normal Rules – ‘Inside Flex ‘B’ – Empty = ‘B’ Gap to Side of Motion ** Aligned Empty = Play-it – Make sure you’re opposite ‘B’ from Safety

Empty Rules: All Coverage Calls = Play-It All Pressures = Check Lurk Bomb & Thriller = Play-It (Mike be sure to be opposite Safety – be on same page)

LINEBACKERS -- NEW YORK JETS – Game #16
UNDER 7 SLICE ( 4 vs any Trips Look – West, Trips, Far) ** NORMAL RULES BUCK: Curl / Flat vs. Pro & Slots - Force vs. Run Adjust to any Displaced #2 (‘Palms’) Far Slot or Motion to Far Slot = Cloud Vs. "Y" motion adjust & play Lever ‘B’ (Curl/Flat) Alert Run Back to you vs. ‘Y’ Motion / Shift – Stutter / Blast MIKE: Hook -3 vs. Pro; Hook-2 vs. Slot Lever vs. Run (Exception: "Y" motion = Spill) 'G' front vs. West , Trips, Far, West Slot & Far Slot (Align or Motion) Whenever Buck adjusts off TE - Wall TE vs. any Trips Look ( 4) Note: Wall TE vs. Far Slot - Motion or Aligned - Sit short vs. West slot When in doubt whether Motion extended – Play Wall Curl / Flat vs. Pro - Play Hook-3 vs. Slots - Spill vs. Run Alert ‘Hook’ vs. Near / Solo / Offset back Weak – Talk to FS Adjust to any #2 displaced Weak (Pro) - (SPIKE) - Play ‘Palms’ – Stay Insidek. Gap out vs. 1 back sets - 'A' Gap "Y" motion- adjust alignment to Lever - Play Curl/Flat (off backs) (FS has Vertical) *Adjust alignment according to backfield set - Green / Strong = Align on Elephant – Weak = ‘A’ gap ** WILL BE ALERT TO WALL #3 VS. SOLO SLOT** Alert Slide vs. West to West shift - ‘Y’ Motion- 4 – Will = Force position

WILL:

STACK 'G' ‘PIRATE’ 2 KICK ** Normal ‘Pirate’ Rules BUCK: Curl vs. Pro - Curl / Flat vs. Slots Be alert for Vertical vs. Flow Away (Pro Sets) (Solo) Slots play as ‘Ice’ Be alert for ‘Full Slide’ vs. Solo Slot

MIKE:

Hook & Thru vs. Pro (Over Drop) – Read Flow (action to TE = Your Vertical) Full Action Away = Adjust to Hook Hook - 3 vs. Slots - Open look (Trips / Double) – Gap out – No flow **VERTICAL IS TOP PRIORITY – BE CAREFUL OF STEPPING UP TOO QUICK Wall #2 vs. all Core Sets (Pro) – Adjust to any Displaced #2 (‘Palms’) Vs. Single width slots adjust out & play Curl (‘Kick’) – Lever ‘B’ vs. 2 Back - ‘B’ Gap vs. 1 Back – Align ‘Tight’ vs. West Slot ‘Y’ motion = Play Curl (Read Flow – Play like Buck – take Vertical vs. flow away) ** Need good alignment vs. Solo – Stack your ‘7’ Use Normal ‘Y’ Motion Rules – Adjust alignments • Mike & Buck – Solo Slot = Full • Cheat alignments vs. Near Slot – Stack the Tackles

WILL:

UNDER CHINA * Single vs. any 1 back - Motion or aligned BUCK: Man TE or Down TE vs. any ‘Pair’ Play outside leverage - Win on sail route first Force vs. Run Vs. 2 back 'Y' motion - Overrun & Cover 'Y' Single = Man TE & play Force – If TE re-enters in Single – Talk to M / W (Overrun) If aligned ‘E’ Look (TE in Backfield – Play like Tyler- Lever ‘B’) 3 way on backs (Flow rules) - Lever vs. Run Safeties handle all Fly & Peel Motion (Gap Out) – Check Single Cheat alignment vs. offset back solid Single = Align in Solid "B" ! Reggie Back w/Will Note: Reggie players handle any back motion to empty their way 3 way on backs - (Flow rules) Spill vs. Run (Fast flow) Single = Align in Flex "A" & Reggie w/Mike – Show out on any displaced #2 “Spike’ if necessary Note: Reggie players handle any back motion to empty their way

MIKE:

WILL:

HOG ‘GOAT’ 2 KICK (vs. Base)
** Play Hog ‘Goat’ Cover 2 vs. 2 Back Pro – Everything else = use Normal 2 Kick rules – ‘Close’ & ‘Base’ Calls

BUCK:

Play 2 Kick from ‘Hog’ alignment ‘Close’ vs. everything except 2 back Pro sets Lever ‘A’ – 3-to1 vs. 2 Back Pro Sets – Use normal 2 Kick rules vs. all others sets Align on LOS vs. 2 Back Pro sets - Fold vs. Solid runs – Bounce runs your way ‘Base’ end & play normal 2 Kick rules vs. all other sets – INCLUDES ‘Y –MOT When aligned on LOS – YOU MUST GET DEPTH VS. PASS – GET OUT OF THERE

MIKE: WILL:

OVER 7 SLICE CHECK (vs. Base) ** NORMAL 7 SLICE COVERAGE RULES W/ OVER GAPS * WILL – ALERT ‘G’ CALLS *** SHOW STACK-2 ALIGNMENT EARLY THEN MOVE TO OVER ALIGNMENT

REGULAR PRESSURE ** Dolphin = Use Normal rules – Run ‘Gut’ Stunt Take any empty motion to your side – ‘Jet’ the End ** Take any offset back also – Free LB – Rush delayed – Be smart UNDER SNAKE 3 STAY BUCK: MIKE: WILL: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Hit Stunt - 'Tap hip for SS' 'B' vs. Green, Strong, Red, West, Trips, Far 'A' vs. Weak, Near, Solo & 'Y' Motion Play Hook - 3 -- Lever vs. run Align w/ Width vs. ‘Y’ motion or Solo – Align on Tackle (‘C’ Gap) Make ‘Hook’ Call vs. Double

UNDER MARS 3 MATCH BUCK: MIKE: WILL: Blitz Contain Run Stunt – Alert Read out vs. Full Flow run Flex – Solid ‘A’ ** Zone Run = Outside Lineman’s Block - Flatter Play Hook-3 vs. Pro – Play Curl/Flat vs. Slot or ‘Y’ Motion / Trade Lever vs. ‘Run’ Align w/ Width vs. ‘Y’ motion or Solo – Align on Tackle – ‘C’ Gap Make ‘Hook’ Call vs. Double Dolphin vs. Aligned out of Core

UNDER STORM ROLL ** BUCK: MIKE:

Align in Under and Blitz ‘C’ gap – Under all Blocks Wall #2 Strong vs. Pro (Alert #2 Open) – Play Curl/Flat vs. Slot Vs. ‘Y’ motion – Adjust to Curl/Flat – ‘Buzz’ #1 Wall #2 Weak (lever) – Wall TE vs. ‘Y’ Motion

WILL:

UNDER MIDDLE DOG 3 STAY BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Run ‘Gut’ Stunt – Opposite ‘A’ Gap Run Gut Stunt – Alert Read Out vs. Full flow to you – Solo included (‘C’ gap) –
Work for width on read-out (Tiger - Solo)

MIKE: WILL:

STACK LOOSE WOLF 3 STAY BUCK: MIKE: Play Hook-3 (‘C’ Gap) – Give Hook Call & adjust to Curl/Flat vs. Fly Align in Stack (Solid ‘A’ Gap) – Cross drop to Curl/Flat TRADE vs. Double –Aligned or Motion Normal Wolf Rules – Blitz Inside FS – Under all blocks ** Read out vs. Full flow away ** TRADE vs. Double - Aligned or Motion

WILL:

STACK ‘G’ PIRATE COUGAR 1 *** Use Stack ‘Pirate’ run fits BUCK: Man TE from Stack Alignment (‘Bounce’) – Banjo offset back w/ Mike -Communicate ** Aligned out of core = Check Buck - Blitz Contain MIKE: Align in Stack (Spill) - Cover 1st back solid vs. 2 Back – Banjo offset backs Use ‘Cat Rules vs. 1 back ** Aligned out of core = Check Buck - Man TE – (Bump ‘Y’ Motion) Align in Stack (‘Lever’)– Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back *** Force vs. Solo / Near ** Aligned out of core = Check Buck – Cover remaining back (Bump ‘Y’ motion)

WILL:

UNDER SLANT/ POP WILL FRANKO BUCK: MIKE: Man TE (Take Motion) - Force vs. Run – Man 1st Back Solid vs. 2 Back Sets or Remaining Back vs. 1 Back Sets FS Adjusts to all Motion from Core sets – You only take Empty Motion ** REMEMBER – FS TAKES ‘F’-SHORT MOTION China Run Fits (Lever) Blitz Contain

WILL:

(GIANT) UNDER RAM BUCK SINKO ** Buck comes out in ‘GIANT’ BUCK: Blitz Contain MIKE: ‘Spill’ - Cat Coverage Rules vs. Core Sets – Bump All Motions SS Takes the Place of Buck ** Alert to ‘Slide’ vs. Solo / Near – Align in Weak ‘A’ and Cover Back Aligned out of ‘Core’ Sets = Single -You & Will have TE & Back – Align to Coverage Cat Coverage Rules – 3-on-3 vs. 3 Core Receivers vs. ‘Core’ Sets - Single vs. Open set Lever vs. 2 Back sets – ‘A’ Gap vs. West – Force vs. Solo/Near You adjust to all ‘Peel’ Motion from core

WILL:

UNDER SLANT CAT FRANKO (No Banjo - except for East) BUCK: MIKE: Man TE (Force) - Run w/ ‘Y’ Motion Align in Under (‘Lever’) - Cover 1st back solid vs. 2 Back - Use ‘Cat Rules vs. 1 back ** Aligned out of core = Check Will - Man Remaining back – Align to Coverage (‘A’) Align in Under (‘Spill’) – Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back ** Aligned out of core = Check Will – Blitz Contain

WILL:

STACK ‘G’ DOUBLE CAT ‘D’ ( Hooters vs. any open look – ‘Ice’ the Line – Use Stack-2 rules) *** Check Hooters vs. Open look – Aligned OR Shift BUCK: Bounce vs. run – Curl/Flat vs. pass – Adjust to any ‘Fly’ motion – Make ‘Contain call to End – Play ‘Palms’ MIKE: WILL: Play like Double Zone – Align deeper vs. Slot – Cheat Alignment to Slot Bounce vs. run – Curl/Flat vs. pass Adjust to any ‘Peel’ motion – Make ‘Contain call to End – Play ‘Palms’

HOG SATURN 2 SLICE ( DOLPHIN vs. Aligned out of Core) BUCK: Align in Hog & hit Solid ‘A’ Gap - *** Be alert to solid side run sets MIKE: WILL: Align in Hog & Blitz Flex ‘A’ Gap – Alert Solid Side run sets Wall #2 Strong vs. Pro – Curl/Flat vs. Slot ** Be alert for Far Slot / West Slot – Possible Seams OVER POPEYE SINKO BUCK: MIKE: WILL: Blitz Contain ‘Spill’ – Same Buck Sinko Coverage Rules Lever – Same Buck Sinko Coverage Rules

BASE vs. ZEBRA / ‘E’ UNDER 7 SLICE - Use Normal Rules 4

Buck & Will – ‘Palms’ when walked Mike – Hook-3 vs. Double – Wall any TE (#3) vs. Trips – Alert 3-to-X if #3 is WR Will – be sure to ‘Spike’ when walked ** Will be alert for Bunch ‘Y’ Motion – Get outside ** RUNS PLAY LIKE FUNNEL FOR WILL – ‘A’ VS. LEAD – SPILL BLAST UNDER CHINA - Normal rules – Check Single Buck & Will disguise look when formation dictates – Will use ‘spike if necessary Free LB in Reggie look to passing strength 1st *** Talk if ‘Y’ inserts – Buck over-run – Mike & Will Adjust to Where Buck is UNDER SLANT WILL FRANKO (vs. Zebra) – Use Normal Rules UNDER TYLER (vs. ‘E’) – Use Normal Rules – Lever/ Spill /Lever – 3 Way on backs ** We adjust to all Back Motion UNDER RAM BUCK SINKO (‘Zebra’ / ‘E’) – align to Your Coverage BUCK: Blitz contain MIKE: Man TE – ‘C’ gap – Align to coverage – Bump ‘Y’ motion (Zebra) !st back solid vs. ‘E’ - SPILL WILL: Man back – Flex ‘A’ vs. Zebra – Lever vs. ‘E’ *** Mike (‘Spill’) & Will (‘Lever’) have 2 Backs vs. ‘E’ – Will go out vs. 1 Back Sets (‘Spread’) HOG DOLPHIN ** Normal Rules except Will goes 1st ** Mike & Will – take any Empty motion or Offset back – Make ‘Jet’ Call • Remaining LB rush but be smart (2 Open ‘A’ gaps)

‘U’ / TREY UNDER 7 SLICE *** Normal Rules ** BUCK ALIGN HEAD-UP ON PAIR IN UNDER VS. PAIR SETS STACK ‘G’ PIRATE 2 STAY ‘Pirate’ vs. Everything except West or Bunch Be alert to slide alignments to Formation strength Use normal vertical rules – Width or no Width UNDER SLANT FREE FRANKO (Call = to Pass Strength) *** Use Normal Cat Rules SHORT YARDAGE
** THEY LIKE ‘Z’ MOTION – BLAST ---- ‘G’ LEAD OUT OF STRONG PAIR ** LIKE SPOT ROUTE – ‘Y’ OR ‘X’ SPOT

GOAL LINE ** LIKE LEADS & BOOTS -- ALERT COUNTER *BE ALERT FOR SHIFTS --- BUCK & WILL KNOW WEAK OR STRONG SIDE ** COVER #2 WEAK OR #3 STRONG VS. 1 BACK SETS GOAL LINE JUMBO ZONE BUCK & WILL:

Align on tackles & Spill all runs - outside zone vs. pass Be alert for play pass weak (you have the corner route) Align over ball 1 yard less than TB and mirror him - zone vs. pass Cheat alignment to Tilt (Strong or Weak)

MIKE:

GOAL LINE GUTS ALL FIRE BUCK & WILL: Play in & out on ball MIKE: Align in Weak ‘A’ & Fire gap

EMPTY RULES (Aligned): REGULAR: Aligned = Mango –: Buck & Will cover 1ST Non-WR to your side – Mike is free Whiz (Shack = 4) – Buck = Curl/Flat – Mike show blitz & bust out to Hook-3 ** Only a Sideline Adjustment

DIME: Pressures = Lurk – Mike Cover Back **Play-it calls = Bomb , Lurk

RED ZONE

Adjust Depth by Field Position - Be Aware of field position

UNDER CHINA (TOUGH) Use Normal China Rules – Free LB help Buck 1st STACK 'G' RED 4 *** Flow gaps vs. 1` back sets – Buck & Will- action to = Force in Solo – Gap out vs. Open sets (Double / Far Slot) BUCK: Curl/Flat - Align in "7" (Stack on "7" Tech) - Cheat wider vs. Strong Lever vs. Inside run - Bounce vs. Outside run Align in normal - force position vs. West or West Slot Play Curl/Flat vs. 2 Back slots **** If ‘FB’ inserts from Bunch – Use ‘Pirate’ if needed MIKE: Hook - 3 - Align in strong "A" Gap Spill vs. Inside Run - Scrape vs. Outside Run Slide (Align in "B") vs. Near / Solo Slot WILL: Align in Weak "B" - Play Curl/Flat vs. all Core sets Lever all inside runs - Bounce outside runs Play Palms when walked - (See the back) stay inside #2 unless back enters flat Align on ‘7’ vs. Solo/Near

UNDER TYLER TOUGH

- Play 3-on-2 vs. Backs vs. 2 Back Sets – Mike = Spill / Will = Lever Check Single vs. 1 Back Sets – Aligned or Motion

HOG RAM WILL FRANKO

* Use Normal Will Franko rules
Buck – Man TE & play ‘C’ Gap – Align Head-up on TE Mike – Turn Back any Dip – Lever any Pullers
** MIKE – FS WILL TAKE ANY MOTION – YOU TAKE REMAINING BACK ** INCLUDES FB SHORT MOTION

NICKEL AGGIE CLOUD STAR ( vs. Zebra / ‘E’ ) (Call = to Pass Strength) ** Be Alert for Spread – Adjust out & play ‘Palms’ – 4 w/ WR at #3 ** Alert 4 vs. Trips ‘Y’ wide (WR at #3) Alignment Rules: Will align to the call – (If ‘Y’ Wide – Adjust & Play ‘Palms’) Mike align away from call – (If TE walked – adjust & Play ‘Palms) Mike – stunt calls vs. Zebra - ‘G’ if aligned to TE side - ‘Goat’ if no TE (Move to Solid side ‘A’) vs. ‘Y’ motion – ‘Goat’ becomes ‘G’ & ‘G’ becomes ‘Goat’) vs. ‘E’ – ‘Goat’ all 2 back sets (no ‘Goat’ vs. 1 back) Coverage rules: Mike & Will = both Wall players – Take care of any Verticals Be aware of ‘Palms’ situations (3-to-2) Eerything else = DB’s in CARRY so you play 3-to-1 or 2-to-1 Rn Fits: We’re gapped out vs. all 1 back sets Play Lever (Will) & Spill (Mike) vs. 2 back *Will can get Bunch Call – Mike Cannot (2&2) *** 4 = WILL ‘SPIKE’ (Hook-3) – Mike –‘Base’ end (Curl/Flat) AGGIE 22 - NORMAL AGGIE FRONT RULES – NO ‘PALMS’ -- WALL EVERYTHING EVEN DOUBLE ZONE Will – Align Weak – Drop Weak Hash Mike – Align Strong – Landmark drop - Midway between Hash & #’s ** Get to your landmarks – 10-12 yards deep ** Don’t compromise your landmark to get re-route ** NO SET RUN GAPS – BE AGGRESSIVE – TAKE YOUR SHOT ** BE SMART IN YOUR ALIGNMENTS OVER WIDE TOKYO (vs. Zebra) (Call = to TE Side) vs. Zebra : Make call to TE side – Mike (‘A’gap) & Will (‘B’gap) Reggie the back – free man look to help on slot side 1st – Inside & low OVER WIDE LURK (vs. Zebra & ‘E’) (Call = to TE Side vs. Zebra / Strong vs. ‘E’) `vs. Zebra : Make call to TE side Will – Man TE – **Force - You run w/ ‘Y’ motion Mike – Man Back - Flex ‘B’ Gap -**TE Trade = Same gap DOUBLE (+) – Align to Coverage - talk to Safety ** FUNNEL RUN GAPS VS. ‘E’ STRONG 4 (vs. ‘E’) (Call = to Strong-side) (Redzone) ** Align in Under Will – Align in ‘A’ gap – Play Curl/Flat – Adjust to Hook-3 vs. ‘W’ motion ** ‘Spike’ and play ‘Palms’ vs. any displaced #2 weak Mike – Align in ‘B’ gap – Play Hook-3 – Adjust to Curl/Flat vs. ‘W’ motion ** Funnel Run Gaps – Both Mike & Will

NICKEL PRESSURES STRONG SLANT WILL 1 (Call = to Pass Strength) MIKE: WILL: Man Back Align Weak & Blitz contain

HOG DOLPHIN 1’Y’ ** Run Normal ‘Dolphin’ (Will 1st) - *** Cover any offset back your way – Make ‘Jet’ call ** Take any Empty motion STRONG RAM BUCK 1) (Call = to Pass Strength) **WE HAVE BACK & TE NO MATTER WHERE THEY ALIGN MIKE: Cover Back (Weak ‘A’) or TE (‘C’ Gap) WILL: Cover Back (Weak ‘A’) or TE (‘C’ Gap)

STACK ‘G’ OUTSIDE BLITZ MIKE: WILL: Man (‘hug’) remaining back Align opposite Buck & Blitz contain

EVEN DOUBLE CAT ‘D’ MIKE: WILL: Align Strong – Play Curl/Flat & Bounce all Runs Align Weak – Play Curl/Flat & Bounce all runs

STRONG ISO ZONE MIKE: WILL: Align Strong – BLITZ SOLID ‘A’ Align Weak – DROP HOOK-3 ** MAKE ‘HOOK’ CALL AND ADJUST TO SEAM/FLAT VS. ‘W’ MOTION

PESO (EARLY DOWNS VS. FALCON) PESO 22 / 44 / LURK / STRONG RAM BUCK 1 ** NORMAL DIME RULES – FALCON = ALWAYS MATCH UP TO BACK ***LURK VS. FALCON - CHECK 4 VS. BUNCH – PLAY NORMAL COVER ‘4’ RULES ***Make sure Buck is to Call in Strong Ram Buck 1

DIME GENERAL REMINDERS: DIME COVERAGE: ** Be sure to align to Back vs. 1 Back Sets – Apply your Rules ** Use normal rules if Back Motions to Empty DIME EVEN 44 CLAMP -- Use Zone Rules – Play Hook-3 or Curl/Flat when Backside Reminder - Adjust Coverage if 'Buck' runs with motion DIME EVEN 22 - Normal cover 2 rules - Be good on 2-to-1 reads – Find the ‘X’ - ‘Palms’ w/ #84 in Slot DIME EVEN TOM PACKER 22 Wall #3 - 2-to1 or 3-to-1 Stay over top Seam Routes when in wall DIME EVEN/TRIO LURK Man the Back – know where Safety is Be sure to communicate w/ Will vs. 2 Back sets

** EVEN / TRIO 44 / 22 MAN - Man the Back

EVEN / TRIO DOUBLE ZONE - MIKE – ALIGN STRONG – LANDMARK = MIDWAY BETWEEN HASH & #’S - TRIO – RELATE TO #3 IN TRIO

** TRIO – IF GUN CALLED (22 / 44) – RUN ‘WEAK’ VS. ‘E’ / SOLID VS. ZEBRA

DIME PRESSURE: TRIO FURY 1 - Mike - Align Strong – run Cross stunt – You’re 2nd ** MIKE TAKE EMPTY MOTION Trio - Align Weak - run Cross stunt – Go 1st **TRIO DOUBLE SWORD 44 CLAMP - Mike & Trio – run Sword on both sides ** MIKE - TAKE ANY EMPTY MOTION **TRIO LOAD 22 MAN - Mike - Align on Left guard – move outside to the Right – Mike blitz contain ** DON’T RUSH PAST QB – COUNTER INSIDE WHEN YOU REACH QB LEVEL - Trio – Align on CENTER – engage the center – COVER BACK W/ ‘HUG’ ATTITUDE ** Cover the right side back vs. ‘E’ – 2 back OCCUPY THE CENTER WHEN POSSIBLE ** TRIO - TAKE ANY EMPTY MOTION **TRIO BRUIN 1 - Mike - Align SOLID – Aggressive ‘Hug’ cover on back - Show FURY ** TAKE ANY EMPTY MOTION - TRIO – Align FLEX - Sell FURY - then run ‘GUN’ to TE side AGGIE COMET ZONE MIKE: (Set by Buck's Roger/Louie Call) ** NORMAL NEPTUNE RULES

NORMAL RULES VS. TRIPS – TRADE VS. DOUBLE ** Once Trade – stay TRADE vs. Motion Note: Vs. Trips - Check "X" for slant - work quickly for depth & width If nothing shows - Get head around & check for crossers AUTOMATIC TRADE VS. DOUBLE ALERT ‘X’ SLANT VS. TRIPS

** JAM 22 MAN - Mike align Solid & Blitz ‘Peel’ on Back – TAKE EMPTY MOTION YOUR WAY *** ‘B’ RULE SOLID SIDE BACK IN ‘E’ – TAILBACK IN GREEN ** EVEN DOUBLE CAT ‘D’ - Align Strong – Play Curl/Flat #2 TRIO THRILLER BLITZ MIKE & TRIO: Blitz ‘A’ gap vs. 1 back / ‘B’ gap vs. 2 Back ( Needle)

OVER LOOSE BOMB BLITZ *** Normal Rules – ‘Inside Flex ‘B’ – Empty = ‘B’ Gap to Side of Motion ** Aligned Empty = Play-it – Make sure you’re opposite ‘B’ from Safety

Empty Rules: All Pressures Calls = Check Lurk w/ the exception of Blitzes – Bomb & Thriller Bomb & Thriller = Play-It (Bomb - Mike be sure to be opposite Safety – be on same page)

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