81 Culck llghL 8ules

Came mechanlcs remaln falrly slmllar Lo 81ţ game sequence remalns falrly much Lhe sameŦ PeaL and
damage resoluLlon are handled dlfferenLly howeverŦ

Lach Lurn ls handledť
* lnlL Ŵ deLermlne lnlL of playersŦ
* MovemenL Ŵ each player moves Lhelr unlLsţ same as descrlbed ln 81 rule bookŦ
* ShooLlng Ŵ as descrlbed ln 81 rule bookţ wlLh varlaLlons on how weapons flre Lhough
* Close CombaL Ŵ Pandled sllghLly dlfferenLlyŦ
* PeaL handllngţ dealL wlLh dlfferenLly Lhan Lhe rule bookŦ


ShooLlng Ǝ Weaponsť
Weapons flre ls handled a loL more absLracLly Lhan as ln Lhe 81 rulesŦ Lach mech as we know has
weapons wlLh varlous ranges and damage valuesŦ lor our modlfled gameţ we are golng Lo change
how weapons and ranges are handledŦ
llrsLly we organlse weapons based on ranges and damageŦ
8ange brackeLs are Lhe followlngť
ShorL Ŵ 0Ŵ6 hexes (0Ŵ12ƍ)
Medlum Ŵ 7Ŵ14 hexes (13Ŵ24ƍ)
Long Ŵ 13 Ŵ 23 hexes (23Ŵ36ƍ)
LxLreme Ŵ 26+ hexes (37ƍ+)
uamage ls handled a blL dlfferenLly as wellŦ Lach weapon equals a cerLaln amounL of u6ƌsŦ
lor each 3 polnLs of damageţ you geL LhaL many u6ƌsţ ln LhaL range brackeLŦ
So for example a SLormcrow Þrlme wlLh 3 L8 Medlum lasersţ and 2 L8 Largesţ has 3 weapons ln Lhe
13Ŵ23 hex brackeLŦ lL also has 41 polnLs of damageţ so lL can roll 8u6Ŧ
A 1hunder Pawk 1ukŴ7kMA has 2 Causs rlflesţ 4 medlum lasersţ and an A88CW lv sysLemŦ
So 4 medlum lasers equals 4u6 aL medlum rangeţ whlle lL has 6u6 (30 polnLs of damage) aL long
range (2 Causs rlfles)ţ and Lhen an Arrow lv whlch ls a speclal caseŦ lL does area affecL and dlrecL flreŦ
1o see where lL landsţ (unless a mech has been Lagged Ŵ wlll explaln laLer)ţ roll 2u6 and a LargeL dlceţ
lf lL hlLs a bulls eyeţ Lhen Lhe arrow lv hlLsţ lL deals 6u6 Lo everyLhlng ln 4ƍ of Lhe LargeL zoneţ and
Lhen 3u6 Lo everyLhlng from 4ƍ Lo 8ƍ rangeŦ So a kMAţ can do up Lo 16u6Ŧ

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