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Angelus Morningstar

Dream Shard
Merit Manual

Author: A ngelus Morningstar Artwork: Gavin Hargest

Acknowledgements
Lost Shards are fan- made products designed for use with the World of Darkness book, Changeling: the Lost. A bsence of trademarks from copyrighted materials does not constitute a legal challenge to the original owners.

Angelus Morningstar
This document collects a number of various merits for changeling chronicles from across the different systems. What is presented here are the Merit names, dot costs and prerequisite costs. Since they cannot be replicated here in a way that would remove the need to purchase the books, I have left the content blank. Instead, content has been provided if the merit is wholly original, or if the flavour text has been altered to allow the Merit from another system to work in changeling ( some examples being merits from Ghouls) . outcasts to take their areas of knowledge with them. Shared Facades should be marked with an asterisk ( * ) on your character sheet. See the description of the Hollow Merit for details on how to allocate dots.

Fae Mount (, , or )
[Rites of Spring]

Asset Merits
Archive ( to ; special)
Prerequisite: Hollow [Rites of Spring]

Hedge Beast Companion ( to )


[A utumn Nightmares]

Hollow ( to ; special)
[Changeling: the Lost]

Facade ( to ; special)
Prerequisite: Hollow Effect: Your character Hollow opens up onto property owned directly by the changelings. This could be a shop front, a hidden shack, or an estate. The dots of this merit represent the Size of the space that it takes up in the real world. This represents a place in the real world where your character can go where no one else ever goes. Whatever this hidden place is, the character can access it in nearabsolute secrecy and squirrel away her little trinkets without fear of detection. When someone tries to track her back to her den that person suffers a penalty equal to the dots in this Merit. By extension, the Size and Security of the outward manifestation of the Hollow are determined by the Size and Wards of the Hollow itself. To begin with, a Facade can only have a Size equivalent to one, but the owner of the Hollow can extend the size of this by assigning additional dots bought for their Hollow to the Facade. That is, if the changeling has a Hollow with Size 3, and buys a Facade, they could increase the Facade to 2 by buying the fourth dot of Size and assigning it to the Facade. In this way the total Size of the Facade and Hollow can equal 6, but it will always be divided between the two. They may have a Facade of Size 5 and a Hollow only Size 1, representing a vast mansion with a secret hollow cache, or the inverse representing a small wardrobe that opens up onto a vast valley. A n archive is located in a Hollow and is protected by the Hollows wards. This will manifest in a manner shrouded by the Mask. Barriers manifest as strong locking systems, veils of invisibility become a surveillance systems. See the Hollow Merit on p. 94 of Changeling: The Lost. Special: Characters who share a Hollow can also share Facade dots, with each contributing to its area of knowledge. These characters each receive the full benefits of the Facade. It may happen that changelings suffer a falling- out, in which case one or more might be asked to forfeit their research privileges by the others. Those who are banned lose whatever dots they contributed, unless an agreement is worked out to split the A rchives, allowing 2

Resources ( to )
[World of Darkness Rulebook]

Ritual Doorway ()
Prerequisite: Hollow Doors ( ) [Rites of Spring]

Token (+)
[Changeling: the Lost]

Workshop ( to ; special)
Prerequisite: Hollow, Hollow Size equal to points in Workshop [Rites of Spring]

Combat Merits
Brawling Dodge ()
Prerequisite: Strength and Brawl [World of Darkness Rulebook]

Disarm ()
Prerequisite: Dexterity and Weaponry [World of Darkness Rulebook]

Fighting Finesse ()
Prerequisite: Dexterity and Weaponry [World of Darkness Rulebook]

Gunslinger ()
Prerequisites: Dexterity and Firearms [World of Darkness Rulebook]

Quick Draw ()
Prerequisites: Dexterity [World of Darkness Rulebook]

Weaponry Dodge ()
Prerequisite: Strength and Weaponry

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[World of Darkness Rulebook]

Fighting Styles
Dots purchased in these Merits allow access to special combat maneuvers. Each maneuver is a prerequisite for the next.

Spear Combat ( to )
Prerequisite: Strength Weaponry [A damantine A rrow] , Dexterity and

Staff Fighting, ( to )
Prerequisites: Strength , Dexterity , Weaponry [A rmory]

Archery ( to )
Prerequisites: Strength , Dexterity , A thletics [A rmory]

Boxing ( to )
Prerequisites: Strength , Stamina and Brawl [World of Darkness Rulebook]

Two Weapons ( to )
Prerequisites: Dexterity and Weaponry [World of Darkness Rulebook]

Chain Weapons ( to )
Prerequisites: Strength , Dexterity , Weaponry [A rmory]

Mental Merits
Bureaucratic Navigator ()
[A sylum]

Combat Marksmanship ( to )
Prerequisites: Strength , Dexterity , Composure , and Firearms [A rmory]

Common Sense ()
[World of Darkness Rulebook]

Crafter's Sense ()
Prerequisite: Craft and a Specialty [Free Council]

Fencing ( to )
Prerequisites: Dexterity , Weaponry [A rmory]

Danger Sense ()
[World of Darkness Rulebook]

Gladiatorial ( to )
Prerequisites: Strength , Presence , Weaponry [Requiem for Rome]

Dream Combat ( to )
Prerequisite: Wyrd , Empathy [Rights of Spring]

Grappling ( to )
Prerequisites: Strength , Dexterity , Stamina and Brawl [A damantine A rrow]

Eidetic Memory ()
[World of Darkness Rulebook]

Improvised Weaponry ( to )
Prerequisites: Wits , Weaponry [Midnight Roads]

Encyclopedic Knowledge ()
[World of Darkness Rulebook]

Knife Fighting ( to )
Prerequisites: Dexterity , Weaponry [A rmory]

Hedge Duelist ( to )
Prerequisite: Wyrd [Rites of Spring]

Kung Fu ( to )
Prerequisites: Strength , Dexterity , Stamina and Brawl [World of Darkness Rulebook]

Hedge Gate Sense ()


[Rites of Spring]

Hobgoblin Trainer ()
[Rites of Spring]

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Holistic Awareness ()
[World ]

Wisdom of Dreams ()
Prerequisite: Wyrd + [Rites of Spring]

Language ( to )
[World of Darkness Rulebook]

Market Sense ()
[Rites of Spring]

Physical Merits
Arcadian Body ()
Prerequisite: Three or more dots on the affected A ttribute [Rites of Spring]

Meditative Mind ()
[World of Darkness Rulebook]

Multi-Lingual ( to )
[Midnight Roads]

Ambidextrous ()
[World of Darkness Rulebook]

Soujourn's Way ( to )
Effect: Investigative changelings who have spent much time in the Hedge have gained some knowledge of the vast and complicated system of travel networks that interconnect the different spaces. This Merit indicates how well the character knows this interconnecting suite of tunnels in the local commons. A t lower levels the changeling is familiar only with pathways of the local Hedge, knowing only the most common and major routes through its twists and turns. Those who have higher levels of the Merit have plumbed the depths of the Hedge's more arcane trods. The character knows the Hedge in an up- close and personal way. This gives the changeling a number of mechanical bonuses. Firstly, the changeling may add her dots in Sojourner for any roll associated with navigating through the wilderness, be it the Hedge, or even the dreaming realms. Secondly, for every dot that the changeling has the Sojourner may reduce negative modifiers associated with traveling through the Hedge by one. Lastly, for every dot the changeling possesses, she may possess knowledge and access one sure trod to a destination of her choice that can be accessed via the Hedge.

Arcadian Metabolism ()
[Rites of Spring]

Brute Force ( to )
Prerequisites: Strength , Brawl [Strange Alchemies] Effect: This fighting style isnt a trained style. Changeling characters do not learn it so much as embrace the monster within, and use the monsters pent-up rage to unleash brutal, powerful attacks. This so-called style is particularly common among Ogres.

Demolisher ( to )
Prerequisites: Strength or Intelligence [Blood of the Wolf] Effect: The character has an innate feel for the weak points in objects.

Direction Sense ()
[World of Darkness Rulebook]

Fast Reflexes ( or )
Prerequisites: Dexterity [World of Darkness Rulebook]

Territorial Familiarity ( to )
[Blood of the Wolf] Effect: Your character has spent a great deal of time in a specific area and has preternatural familiarity with the area.

Faerie Healing ()
[Rites of Spring]

Feral Mien ()
Prerequisite: Wyrd [Tome of the Watchtowers: A Guide to the Paths] Theres something bestial and untamed about the changeling, as though shes been living with a pack of wolves or swimming with sharks. She has a pronounced animalist tendency in the way she moves, or in certain mannerisms she possesses.

Tunnel Rat ( to )
[Chicago] Homeless or investigative changelings who have spent all or most of their time underground may have gained some knowledge of the vast and complicated system of connected el tunnels, abandoned freight tunnels, deep tunnels, sewers and commuter train tunnels that riddle the land beneath the city.

Fleet of Foot ( to )
Prerequisites: Strength [World of Darkness Rulebook]

Well-Traveled ()
[Midnight Roads] 4

Fresh Start ()
Prerequisites: Fast Reflexes

Angelus Morningstar
[World of Darkness Rulebook] [Rites of Spring]

Giant ()
[World of Darkness Rulebook]

Quick Healer ()
Prerequisite: Stamina [World of Darkness Rulebook]

High Performance Driving ( to )


Prerequisites: Dexterity , Resolve , Drive [Midnight Roads] Effect: Your character is trained in advanced driving techniques. Maybe hes a cop or a federal agent. Maybe hes a stuntman for film and TV or the wheelman in a heist gang.

Strong Back ()
Prerequisites: Strength [World of Darkness Rulebook]

Strong Lungs ()
Prerequisite: A thletics [World of Darkness Rulebook]

Iron Stamina ( to )
Prerequisites: Stamina or Resolve [World of Darkness Rulebook]

Stunt Driver ()
Prerequisites: Dexterity [World of Darkness Rulebook]

Iron Stomach ()
Prerequisites: Stamina [World of Darkness Rulebook]

Toxin Resistance ()
Prerequisite: Stamina [World of Darkness Rulebook]

Lethal Mien ()
Prerequisite: Wyrd [Rites of Spring]

Weatherproof ()
[Strange A lchemies] Effect: A lthough changelings age slowly and endure many hardships, most still feel the cold and the heat. Most still have to keep warm. A changeling with this Merit doesnt feel the cold or heat at all.

Long of Days ()
[Rites of Spring]

Natural Immunity ()
Prerequisites: Stamina [World of Darkness Rulebook]

Social Merits
Allies ( to )
[World of Darkness Rulebook]

Outdoorsman ()
Prerequisites: Survival [Midnight Roads]

Barfly ()
[World of Darkness Rulebook]

Parkour ( to )
Prerequisites: Dexterity , A thletics [Strange A lchemies] The sport of parkour began in France, and has quickly spread to other parts of the world. Parkour demands a level of athleticism from its practitioners that few other sports do. The purpose of parkour, which is also called free running or urban running, is to move as quickly as possible through an environment with a variety of obstacles, sprinting through the terrain and using a variety of climbing techniques, leaps, rolls and other athletic movements to navigate. Watching an expert traceur ( one of the terms for someone who practices parkour) at work is awe- inspiring, like something out of an action film. Though the technique comes from well- disciplined training, imbedding a certain body of movements and techniques into the parkours instinctive reactions, the goal is a flawless, seamless flow of movement from one obstacle to the next, with hardly any pause in speed or movement.

Contacts ( to )
[World of Darkness Rulebook]

Court Goodwill ( to )
[Changeling: the Lost]

Devotee ( to )
Prerequisite: Wyrd [The Equinox Road]

Enchanting Performance ()
Prerequisite: Expression [Rites of Spring]

Faerie Favor ()
[Rites of Spring]

Perfect Stillness ()
Prerequisite: Stealth

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Fame ( to )
[World of Darkness Rulebook]

Famous Face ( to )
[Strnage A lchemies] Effect: The changeling's former identity belongs to someone well- known. The True Fae are often ignorant of the nuances of human culture, and dont often take into account the significance of who they steal. However, often as the case may be, the changeling has returned not quite looking the same as before even to mortal eyes.

New Identity (, or )
[Changeling: the Lost]

Network ( to )
Prerequisite: Changeling, member of a freehold Like mortal trade networks, changelings have a number of commodities that they like to exchange amongst themselves. These commodities relate to various products, and items that have a specific relevance to changeling existence. A changeling with this Merit has a strongly developed network with a number of other changeling guilds and even Goblin Markets. He has sufficient influence with these groups that he can gather and collect the products of their trade with relative ease. This Merit is like the Contacts Merit, in that each dot represents one group with which the changeling maintains trade relations, and specifically relates to the Fae procuring any items or substances of a faerie nature. Each dot represents one single type of resources with which your character has connections to and from which he may draw. If he has Network , his dots might be assigned to an associate in a Goblin Fruit guild, a purveyor of Faerie Dust with the changeling mafia syndicates and a negotiation with a weaponsmith conclave. Networks can include individuals whom you or the Storyteller defines, but more likely they comprise an array of people, especially guilds. The Network Merit relates strictly to faerie products. Networks do not perform services for your character or rush to his aid. Those actions are the purview of other Merits such as A llies and Retainer. Gaining such objects requires a successful Manipulation + Persuasion or Socialize roll, depending on the relationship between your character and the targets in question. Penalties might apply if the information sought is hard to acquire ( - 1 to - 3) , restricted ( - 3) , or if sharing it could get people in trouble or harmed ( - 3 to 5) . Dramatic Failure: The network produces shoddy or dangerous products that manage to land the character in trouble, this might be faerie dust imbued with homicidal memories, or unstable tokens. Failure: The network doesnt have the product your character needs. Success: The network is able to provide some product thats helpful to your character. Exceptional Success: The network is able to provide products of exceptional quality or number.

Friend of Beasts ( or )
[Tome of the Watchtoers: A Guide to the Paths] The changeling has less of the human world about him and sees the world more as an animal thanks to the changelings durance. A nimals sense this, whether by scent or some other awareness, and they accept him as one of their own.

Gentrified Bearing ()
Prerequisite: Wyrd [Rites of Spring]

Ghost Ally ( to )
[Second Sight]

Hidden Life ( to )
Prerequisite: No dots in Fame, Wyrd equal to Hidden Life [Rites of Spring]

Hob Kin ()
Prerequisite: Hollow + [Rites of Spring]

Ingratiating Wanderer ()
Prerequisites: Manipulation [Midnight Roads]

Hideous Anyway ()
[Strange A lchemies] Effect: It's possible that the monstrous mien of your changeling can slip past the Mask, and others can glimpse your characters true grotesqueness, but the fact is . . . hes ugly anyway. The Mask of your character is in some way hideous.

Pledgesmith ( to )
[Rites of Spring]

Inspiring ()
Prerequisite: Presence

Predator's Innocence ()
[Tome of the Watchtoers: A Guide to the Paths] A wolf does not degenerate when it kills its prey; likewise, the changeling doesnt suffer when she makes a clean and natural killing.

Mentor ( to )
[World of Darkness: Rulebook]

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Prophet Circle ( to )
[Rites of Spring]

Retainer ( to )
[World of Darkness: Rulebook]

Rigid Mask ()
Prerequisite: Subterfuge [Rites of Spring]

[Ghouls] Your character performed her daily duty with such apparent single- minded purpose that she seems to fade into the periphery of the Keeper's perception. Granted, Keepers rarely notice changeling servants anyway, but this Merit reflects a feature of a changelings service that is truly unusual and useful. Your character has trained herself to notice details without appearing to pay them any heed at the time, storing them for retrieval from memory later. She makes an excellent spy, retaining information without consciously noticing it, so that even the most discerning subjects tend to ignore her.

Siren Song ()
[Rites of Spring]

Wyrd Merits
Age Reversal ()
Prerequisites: Wyrd [Night Horrors: Grim Fears]

Sexualized ()
[Ghouls] Maybe its something brought on by Glamour, or perhaps its the perverse function she served for her Keeper. Regardless, the changeling now has an intangible undercurrent of sexual power and experience that those exposed to her cannot help but notice. This carnal aura can be a potent tool in taking advantage of weak- willed or lustful individuals.

Brownie's Boon ()
[Rites of Spring]

Charmed Life ()
[Rites of Spring]

Social Maneuvers ( to )
[Night Horrors: Grim Fears]

Destiny ( to )
[Mage: the A wakening] Effect: Your characters thread stands out in the skein of fate. It may be cut short through tragedy or catastrophe, but until then, she has the ability to weave it into a sound pattern of her choosing. She is fated for great triumphs, and this Merit helps her achieve them. Like any true hero, she finds success a little more easily than mere mortals. In true heroic fashion, she also has a fatal flaw no matter how strong her destiny might be, it has one weakness others can use to tear it apart.

Source Sympathy ()
Prerequisite: Empathy [Ghouls] A good servant responds unerringly to her masters emotional state. With this Merit, a changeling holds an emotional connection with their Keeper. Some changelings develop this ability over decades of service, while a few rare ones seem to do so almost immediately.

Staff ( to )
Prerequisite: Resources ( varies) [Ghouls] Your character has official command over a staff of employees. These people are mundane mortals, but theyre also professionally trained and capable of taking on a host of roles. A n aristocratic household, for example, might employ a number of maids, valets and cooks, while a social predator might have publicists, investigators and lawyers on the payroll.

Dual Kith ( or )
[Rites of Spring]

Goblin Vow ( to )
[Rites of Spring]

Harvest ( to )
[Changeling: the Lost]

Status ( to )
Prerequisites: Varies ( see below) [World of Darkness Rulebook]

Mantle ( to )
[Changeling: the Lost]

Manymask ( to )
Prerequisite: Wyrd [The Equinox Road]

Striking Looks ( or )
[World of Darkness Rulebook]

Plant Empathy ()
[Second Sight] Effect: Plant Empathy makes a psychic a natural green thumb, giving him almost supernatural talent at cultivating plants. 7

Unobtrusive ()
Prerequisite: Stealth

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Soul Sense ()
Prerequisite: A living fetch [Rites of Spring]

[The Equinox Road]

Visionary Dreams ()
Prerequisite: Wyrd [Rites of Spring]

Sublime ()
Prerequisite: Wyrd [The Equinox Road]

Wyrdskill ()
Prerequisite: Wyrd [The Equinox Road]

Tokenmaster ()
Prerequisite: Wyrd

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