Table of ConTenTs
Section 1: In the Beginning ......................... 3 Introduction................................................ 3 About.this.Manual. .................................... 3 . The.Civilopedia.......................................... 3 . System.Requirements................................ 4 . Installation................................................... 4 Steam.......................................................... 5 The.Tutorials................................................. 7 Starting.a.Game.. ...................................... 8 . The.Civilization.V.Web.Site...................... 12 Saving.and.Loading.a.Game.. .............. 13 . Game.Difficulty........................................ 14 . The.Options.Screen.................................. 15 Section 2: The Basics .................................. 17 Introduction.............................................. 17 Civilization V.Turn.Structure..................... 17 Civilizations.and.Leaders......................... 18 Advisors..................................................... 19 The.Interface............................................ 20 Fog.of.War. ............................................... 22 . Game.Info.Screens.................................. 24 Terrain........................................................ 28 Resources.................................................. 36 Units. .......................................................... 45 . Movement................................................ 51 Combat. ................................................... 54 . Barbarians.and.Ruins............................... 64 Cities.......................................................... 67 Buildings. ................................................... 75 . Food.and.City.Growth. ........................... 77 . Culture....................................................... 80 Technology............................................... 82 Workers.and.Improvements.................... 86 Worker.Action.List..................................... 90 Work.Boats................................................ 92 Social.Policies........................................... 93 City-States................................................. 96 Great.People............................................ 99 Gold......................................................... 103 Happiness. .............................................. 107 . Golden.Ages.......................................... 109 Click to go to Previous Page Wonders.................................................. 110 Diplomacy.............................................. 111 Victory.and.Defeat................................ 115 Section 3: Advanced Rules ..................... 119 Air.Combat............................................. 119 Nukes....................................................... 124 Unit.List..................................................... 126 Unit.Promotions....................................... 145 Wonder.List.............................................. 154 Building.List.............................................. 162 Civilization.List......................................... 173 Multiplayer.Civilization.V....................... 191 Mods........................................................ 194 ModBuddy.and.the.World.Builder.SDK. 95 1 Credits ....................................................... 196 Charts and Tables ..................................... 203 Policies..................................................... 203 Terrain...................................................... 205 Terrain.Features...................................... 206 . Keyboard.Shortcuts............................... 207 Units. ........................................................ 208 . Buildings. ................................................. 214 . Wonders.................................................. 217 Projects.................................................... 218 Resources................................................ 219 Improvements........................................ 220 . Technologies........................................... 221 Product Support ........................................ 224 Limited Software Warranty; License Agreement, and Information Use Disclosures ......................................... 226 Index .......................................................... 230

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seCTion 1: in The beginning
inTroduCTion Meier’s Civilization V!,.diplomacy,.technology,.culture.and.economics..There.are. V:,.cultural,.diplomatic.or.technological.victory,’.chariot.wheels,. just.another.forgotten.ruler.of.a.vanquished.people? Great.ruler,! Good.luck.and.enjoy!

About Civilization V

Civilization V,.famous.for.its.depth. V rules,,.innovative.modding.and.multiplayer.features,.

abouT This Manual V. three.sections:.“In.the.Beginning”.(’,.“The.Basics,”.which.contains.,.and. “Advanced.Rules,”.which.contains.rules.for.air.combat,.nukes,.multiplayer.and.scenario. “modding,”.credits, As.always, V,.,,,.of.course,.read.this.,’ V.“HELP”,, the.left-hand.navigation.(nav).column. The.Game.Concepts.section.of.the.Civilopedia.contains.a.slightly.condensed.version.of.this.

The Civilopedia


sysTeM requireMenTs
Minimum System Requirements:
Windows.XP.SP3 I .ntel.Core.2.Duo.1.8.GHZ.or.AMD.Athlon.X2.64.2.0.GHZ 2.GB.of.RAM 8.GB.Free Required.for.disc-based.installation 2 . 56.MB.ATI.HD2600.XT.or.better,.256.MB.nVidia.7900.GS.or.better,.or. Sound: DirectX.9.0c-compatible.sound.card. ® DirectX DirectX®.version.9.0c. Internet Connection:. Operating System:. Processor:. Memory:. Hard Disk Space:. DVD-ROM Video:.

Recommended System Requirements:
Operating System:. Processor:. Memory:. Graphics:. Internet Connection:. Windows.Vista.SP2./.Windows.7 2.4.GHz.Quad.Core.CPU 4.GB.of.RAM 512.MB.ATI.4800.or.better,.512.MB.nVidia.9800.or.better Broadband.Internet.connection.recommended

Box Install V,’s.Civilization.V,.insert.the.DVD-ROM.into.your.,,. If.prompted.for.your.Product.Code.(for.disc-based.installations), the.back.of.the.manual.cover.

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when. navigating.and.about.when.require.and.’– Overlay You. You.and.unlock.information.on..information!.. 6 .the.the.the.who.will. V entry.Other.listed..Achievements.become.also..will.provide.( Achievements–. V from..can..the.Game Page DLC hunting.You.Achievement.more.Shift+Tab.can.around.maps.’re. friends.Civ V’s list. some..Achievements.the.DLC..

are.are.that.maximum..different.“guided””“Advisors”“pop-up”.the.. 7 . Accessing the Tutorials After.“Learn.Advisors. Civilization’ There’ parts.“—”..all.for.give.– page.chance.lessons.can.most..Guided.full.or.Beginners..a.”.are:..there.“Single..“Advisors”’ve.movement..Play”’“ Tutorial 1: Movement and Exploration Tutorial 2: Founding Cities Tutorial 3: Improving Cities Tutorial 4: Combat and Conquest Tutorial 5: Diplomacy The Advisors Your.You.“real” TuTorials Tutorials.level.on.means.the. Guided Tutorials of.“’ll.then.tutorials. Tutorial Types Learn as You Play! This.” V game.objectives.a..(“Tutorial””.(or.Then.instead.set.“ to.size.Single.the.( Game”.“ Game”.yourself)!–”“Other”. page.Menu.Fame.more.”.play.will.Civilization V MULTIPLAYER”.animation.start.the. page.or.begin.Click..a.clicking..set..pick.Main.the.well.after.multiplayer. gameplay.“Setup.preset.opening.civilization.sTarTing a gaMe Once. own.Game. a.creating.difficulty.the. OTHER“Multiplayer. MODS“Start.“The.navigate.on.“”.191..a. The Main Menu SINGLE PLAYER’ Or.Civilization V world..’ 8’ .your.Player.See.Civ V team.this. OPTIONS’s.“mod”

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move. Navigating the Main Map auTo-CenTer upon uniT aCTivaTion When.that.resources.“active”“visible”. The Main Map zooM in and zooM ouT re-CenTer“’ll.the.and.that.your. 20’s.Map.Main. e that. units. you’–”.and..The inTerfaCe The Main Screen The.[PageDown]. Manually CenTer upon aCTive uniT Click.upon.[PageUp].wheel.explored.upon.the.view.change.Here.can.cities.on.zoom.

Map. The Mini Map The.a.keyboard.““README. The Strategic View Click.mode.ways.menus.clicking.Mini Map Click.Load Civilization V . F12.and..forth.simplified.Policies .a.Unit”.Civilization V. You.used.“shortcut” choices.mportant: i The Keyboard 21 . .scroll.kind.the.are.view.smaller.Info Space..Turn Skip. F3.Unit Next.“activate”. F5.mode..a.out.a. keyboard.see.some.button.most. View.much.on.combination.more.The.which.Info .you.are.find.representational.Mini.(and. F1.The.units.the. ..on.the. Social. Action End.a..manually.the.Mini.representation.that. Civilopedia Economic.the. are! The Mouse Shortcut Keys Shortcut Key Enter.the.TXT”’ve.left-click. .played.on.a.Info Tech. Comma.the. some. There..and. baffling)... Click and Drag you.the. with.Map. .player.that.right-click.enter. See.Save Quick.can.Check.units.

a.the. world.Basically.instance)’ about.of.of.the. an..”’s.always.the.see.the.won’t.your.territory.uncovered.come..if.what.idea.’t.see.the.might.tile.Civilization (because. The Three States of Knowledge Visible If. 22“’’’’s.the.the.on. Revealed’ of War

or.know.Units.fog.always.borders.tiles.what.hill.occupies.your.’“blocking”.from..and.of.or.”’t.Units.can. Obscuring Terrain of War them.unit’s.see.Artillery.within..mid-.over blocked.tiles.explore.units. extend.of.quickly.Certain.beyond.can.another.shoot. for.of.’t.unit.which. blocking.can.terrain.war.well.may.You’d.with.naval.promotions.unit. flowing.they.Most.“indirect.Wonders.impenetrable:..are.flying.(except...they.someone.anything.the..2.see.possible! What is Seen– into.will.targets. cannot.unknown. Indirect Fire 23 .are. Forests.them.well..blocking. them. an.’t.

the.button.project.“ ““unlocks. Click. current.following.” This..buttons.Overview”.which. research.units.details. the.Click.on..details.Overview”.that.the.remain.“Technology”.screen.” Unit List Panel This.for..82.unit.for.They.and.“Military.on.section.doing.“”.panel.via.screen.Screen.screens. City.the.button.that.more.section.button.Map..It.screen.List”.useful.about.( how.’re.details.on.and.for.(below) City List Panel“Military.Info”.research.displays..Click..toggles.the.gaMe info sCreens Research Info Civilization V contains.26).Main.“Research.a. 24“”.on..list.your.“ Check.haven’ Click.Progress”.the.paths.button.Overview””.wealth.them.See. information! 25 .well.screen.of.“Victory.the.civ.all. Victory Progress Screen This..your.also... others.the.button. Demographics Screen This.your.Diplomacy Info Panel This.“Diplomacy””.toggles.for.on.civilization.115.each.below) Notification History“Diplomacy.on.your.allows.received.diplomacy.Defeat”.has.–.as.and.with.about.brings.“ “Victory. Overview 26 .Screen.complete.the..provides.culture. Economic Overview “”.all.and.your.on.that.status. Diplomatic Overview The.99.diplomatic.details.what.and...shows.units.a.displays.screen.a. Deal History Screen population.progress. valuable.acquired.who.well.93.give.mighty.Advisor Council Screen This.your.advice.will.details.“Social.screen. you..“Advisors””.all.for..have. 27 .your. Social Policies Screen

.gold.the.occasionally.or.a.may.hexes.up. 28 .terrain.a.attack.the.(MPs) In.“Resources”. o .“features” upon.“terrain-types”.more. Combat Modifier: V. though.terrain.are.visible.tile’s.the.or.hexagonally-shaped.the. thers.embarked. Movement Cost: units.nine. Explanation of Terrain Values: City Yield:’“tiles”.are. enter.include.specific.and.tiles..–..from.made..kind.productivity.(also.spaces).hexes.special. Resources Resources.) Terrain Types Food: 1 Production: 0 Gold: 1 Combat Modifiers: None Movement Cost: 1 Cannot.coastal.– Coast“embarked” can.provide.the. important.’ Food: 0 Production: 2 Gold: 0 Combat Modifiers: +25% Movement Cost: 2 29 .“blocking.defensive.near.Hills.hills.a. constructed. Food: 0 Production: 0 Gold: 0 Combat Modifiers: -33% Movement Cost: 1 Grassland Generally.( but. Food: 2 Production: 0 Gold: 0 Combat Modifiers: -33% Movement Cost: 1 Hills”.course)’re.are.

a.grow.the.the.than.them..far.terrain. proper.helpful.mix. Food: 1 Production: 0 Gold: 1 Combat Modifiers: None Movement Cost: 1’ Food: 1 Production: 1 Gold: 0 Combat Modifiers: -33% Movement Cost: 1 30 .and. Ocean city.are. Food: 0 Production: 0 Gold: 0 Combat Modifiers: +25% Movement Cost: Impassable Plains move.provide.not. barriers.

is.the.go.they’–.or.semi-frozen.they’re.else.but.otherwise..quite. Food: 1 Production: 0 Gold: 0 Combat Modifiers: -33% Movement Cost: 1 31 they’’ Food: 0 Production: 0 Gold: 0 Combat Modifiers: -33% Movement Cost: 1 Tundra

that.incredibly.also..or.defensive.Plains.hex’s.forest.a.Fallout.really).) Feature Values Like.output.penalties. Food: -3 Production: -3 Gold: -3 Combat Modifiers: -33% Movement Cost: 2 Fallout.flying.entering.hex.most.farmland.determine.low-lying.making.appears.owed.the.(A. grassland.nukes.“feature” built. flood.productive.after.are.tiles.that.“ Flood Plains Flood.have.the. 32 Food: 2 Production: 0 Gold: 0 Combat Modifiers: -33% Movement Cost: 1 Flood.hex’s..expends.of..found.terrain.(it’ Fallout floods.nutrients.of.provide.”.that.. productivity. of.mine.source.early. forests. 33 Food: 1 Production: -1 Gold: 0 Combat Modifiers: +25% Movement Cost: 2 from.great.wood.for..and.for.bounty.Forest For.submarines).the. Jungle Food: 0 Production: 0 Gold: 0 Combat Modifiers: None Movement Cost: Impassable (except.and. Food: 1 Production: 1 Gold: 0 Combat Modifiers: +25% Movement Cost: 2 Tiles.forests.way.When.useless.—.ice.and.farmland.almost.there. Ice Ice.submarine.skill.shelter.growing.defensive.jungles.and.turn.civilization.wise.significant.temptation.Jungle.a.those.them.materials.It’’s. civilization.As. Although. because.offer.atop.clean.and.attacked.marshes.Marshes.a.marshes.only. Food: 3 Production: 0 Gold: 1 Combat Modifiers: -33% Movement Cost: 1 countless.barren.possess.significant.drained.a.are.tribesmen.civilization.of.that.sits.oasis.desert.and.found.and. to..can. 34 Food: -1 Production: 0 Gold: 0 Combat Modifiers: -33% Movement Cost: 2 Oasis

protect..increase.quite.have.the.when.Construction.a.penalty.the.the.that.up.along. 35– City Yield: mount.river.and.Great.road.crossing. Movement Cost: impassable Combat Modifier: none Rivers B .These.display.other. provide.a.unit.additional.attacking. improving.. arrier..they.addition.the..uses.sites.Rivers.built.include.difficult. Offensive Penalty When.(except. City Yield Modifier Wonders River Locations and.the.also. Movement Effect A.points.combat.of.creations.“banana”.“plantation”. by. benefits.of.and.below).provide.borders.benefits.construct.civilizations.civilizations.productivity.three.with.)..culture.utilize.(see.“improvement” to.large..and.strategic.appropriate.resources:.All.kinds.civilization’s. Bonus Resources Bananas Bonus.( 36 .resources.kind.resourCes Food: +1 Production: 0 Gold: 0 Can be Found on: Jungles Improvement Needed to Access: Plantation Cattle Food: +1 Production: 0 Gold: 0 Can be Found on: Grasslands Improvement Needed to Access: Pasture .a. civilization’s.are.other.

Plains.Boats Sheep Food: +1 Production: 0 Gold: 0 Can be Found on: Grasslands.Hills Improvement Needed to Access: Pasture Wheat Food: +1 Production: 0 Gold: 0 Can be Found on: Flood..or.Plains.Plains Improvement Needed to Access: Farm 37 .Tundra.Deer Food: +1 Production: 0 Gold: 0 Can be Found on: Forests.or.or..Deserts.Hills Improvement Needed to Access: Camp Fish Food: +2 Production: 0 Gold: 0 Can be Found on: Coast Improvement Needed to Access: Fishing.

city’ turns.will.hex’s. 25%..during.or.the.for.Forest Improvement Needed to Access: Plantation Furs Food: 0 Production: 0 Gold: +2 Can be Found on: Forest.not.the.will. “We.if.civ..civ.the.turns.the.request. other.a.Filling.bonuses..the. Improvement Needed to Access: Camp 38’ you.type.demand..possess.will.20.for. that.increase.King.may. Cotton Food: 0 Production: 0 Gold: +2 Can be Found on: if.or. Plains.bonus.happiness..civ’ over.but.get.output. another.If.resource.Luxury Resources Improvement Needed to Access: Plantation Dyes Food: 0 Production: 0 Gold: +2 Can be Found on: Jungle.happiness. to.the.or.bonus.a. they’re.other.resources.Love.turns. Only.specific.’”.(however. City Resource Requests and ‘We Love the King Day’ Periodically.bonus.You. for.go.cause.resource.

..Desert..or..Tundra...Hills Improvement Needed to Access: Mine Incense Food: 0 Production: 0 Gold: +2 Can be Found on: Desert. Improvement Needed to Access: Camp 39 .or.Grasslands.Plains Improvement Needed to Access: Plantation Ivory Food: 0 Production: 0 Gold: +2 Can be Found on: Plains..Plains.Desert.or.Gems Food: 0 Production: 0 Gold: +3 Can be Found on: Jungle.. Improvement Needed to Access: Mine Gold Food: 0 Production: 0 Gold: +2 Can be Found on: Grasslands.Hills.Plains.

.Boats Silk Food: 0 Production: 0 Gold: +2 Can be Found on: Forest Improvement Needed to Access: Plantation Silver Food: 0 Production: 0 Gold: +2 Can be Found on: Tundra.or.Desert.Plains.Hills. Improvement Needed to Access: Mine 40 ...or.Desert...Tundra..Hills Improvement Needed to Access: Quarry Pearls Food: 0 Production: 0 Gold: +2 Can be Found on: Coast Improvement Needed to Access: Fishing.Marble Food: 0 Production: 0 Gold: +2 Can be Found on: Grasslands.

Plains.Plains.or.or. Improvement Needed to Access: Plantation Sugar Food: 0 Production: 0 Gold: +2 Can be Found on: Flood.Spices Food: 0 Production: 0 Gold: +2 Can be Found on: Jungle. Improvement Needed to Access: Fishing. Improvement Needed to Access: Plantation 41 .Boats Wine Food: 0 Production: 0 Gold: +2 Can be Found on: Grassland. Improvement Needed to Access: Plantation Whales Food: +1 Production: 0 Gold: +1 Can be Found on: Coast.Marsh. Technology Revealed By:.or.destroyed.construct..a.on.allow.Animal.Strategic Resources Coal Food: 0 Production: +1 Gold: 0 Can be Found on: Grasslands.Armor.they.appear.are. You.knowledge..Horses.on.units.Swordsman.Husbandry.a.associated.unit..are.units.each.Rocket.not.or.Iron.If.Nuclear..Mobile.and.or. Modern.resources.building. 42 Improvement Needed to Access: Mine Units Requiring this Resource: Ironclad Buildings Requiring this Resource:’’ You. Aluminum Food: 0 Production: +1 Gold: 0 Can be Found on:’ more.each.Stealth.becomes.hex.Working.with.Submarine Buildings Requiring this Resource: Technology Revealed By:.Electricity Improvement Needed to Access: Mine Units Requiring this Resource: Helicopter.strategic. improvement. Strategic.those..the.not.. example.available.before.

Sipahi.Offshore.Gun..Panzer..or..Warrior.or.. Bomber Buildings Requiring this Resource: None 43 ..Anti-Tank..Anti-Aircraft..Tundra.Cavalry..Zero..the..Iron.Snow.Horses Food: 0 Production: +1 Gold: 0 Can be Found on: Grassland.Gun.... Iron Food: 0 Production: +1 Gold: 0 Can be Found on: Grassland.Plains.Working Improvement Needed to Access: Mine Units Requiring this Resource: Ballista.Hills Technology Revealed By:..Lancer.Line.Archer.Longswordsman..Well.of..Platform Units Requiring this Resource: Battleship..Husbandry Improvement Needed to Access: Pasture Units Requiring this Resource: Chariot.Biology Improvement Needed to Access: Oil.. Buildings Requiring this Resource: Forge..or.Ocean Technology Revealed By:.Fighter.Catapult..Frigate..Mohawk..Trebuchet...Archer..Ship.Plains.. ossack.Zero..Desert.Submarine.Tundra.Desert.Carrier......Tank.Animal.Camel.Companion.Cavalry Buildings Requiring this Resource: Stable.Horseman.Samurai.Cavalry..Knight...Marsh.... Oil Food: 0 Production: +1 Gold: 0 Can be Found on: Jungle..or.Mandekalu.Circus.Swordsman... C .B17.Tundra Technology Revealed By:.Snow..

Food: 0 Production: +1 Gold: 0 Can be Found on: Forests,.Jungle,.Marsh,.Grassland,.Plains,.Desert,.Tundra,.Snow,.or.Hills Technology Revealed By:.Atomic.Theory. Improvement Needed to Access: Mine Units Requiring this Resource: Giant.Death.Robot,.Atomic.Bomb,.Nuclear.Missile Buildings Requiring this Resource: Nuclear.Plant.



In.Civilization V, the.term.“unit”–.military.units,.Workers,.Settlers,.Great.People,.,.with.military.units.forming.the.bulk.of.them.

Constructing Units“Production.Cost”, know.the.“Archery”.technology,.for.example,.to.construct.Archer.units)..Some.units.also. Iron,.for.instance)..

Unit Characteristics
Movement Speed

All.units.have.three.basic.statistics.(stats):.movement.speed,.combat.strength,.and. p . romotions..

A.unit’s.Movement.Points.(MPs) Most.early.units.have.2.MPs..See.“Movement”

Combat Strength
A.unit’s.Combat.Strength.(CS),.the.earliest.combat.unit.available, CS’s.of.0.(zero)..They.are.defeated.(captured.or.destroyed) unit.


A.military.unit.may.earn.“promotions”“Unit.Promotions” Many.units.have.special.abilities,,,.for.example,.and.“ranged”.damage,,.while.most.combat.units.cannot..Check.out.a.unit’

Unit Special Abilities

National Units V“national.units.”.These.units.are., unit..The.American.civilization,.for.example,.has.a.Minuteman.unit,,,.replacing.the. Bomber.unit..The.Greek.civ.has.the.Hoplite.and.Companion.Cavalry.units,.which.replace.the. Spearman.and.Horseman.other.civs.get. See.each.civilization’ discover.its.special.unit.

Unit Movement

Generally,,.paying.the. “Movement.Cost”“Stacking”.limitations.–,.nor. can.two.non-military.units,.but non-military.unit.may move.–.land.units.cannot.enter.mountain.hexes.and. railroads.speed.a.unit’ Check.out.the.section.on.Movement.for.details.

Unit Combat are.“melee.units,” them..Some.military.units.are.“ranged.units,” more.hexes.away.. See.“Combat”


Unit Promotions
If.a.military.unit.survives.combat,.it.may.gain.“Experience.Points”.(XPs), to.purchase.“promotions”.for.the.unit..Promotions.may.improve.a.unit’ certain.circumstances.–.say,– battle. See.“Unit.Promotions”

Non-Combat Units

There.are.four.types.of.non-combat.units:.Settlers,.Workers,.Work.Boats,.and.Great.People..’“non-combat”.would.suggest,,.they.are. military.unit.when.sending.them.out.into.the.wilderness.

Combat Units
Melee Units

Combat.units.are.divided.into.several.categories..These.include.“Melee.Units,”.“Ranged. Units,”.“Naval.Units,”.“Air.Units,”.and.“Missile.Units.”, include.Warriors,.Spearmen,.Musketmen,.Infantry,.and.more..Most.of.your.military.units.are. melee.units..

Ranged Units“Range”.statistic..The.“Ranged.Combat”.statistic..An.Archer.unit,. for.example,.has.a.Combat.Strength.of.7,.a.Ranged.Combat.Strength.of.8,.and.a.Range.of.,,.it.defends.with.its.Combat.Strength.of.4.. Note.that.Ranged.units.always.employ.Ranged.combat.when.attacking.another.unit,.even.

Naval Units,.except.for. coastal.cities..Depending.upon.its.type,, Units.(see.above)..

47 Move to: Sleep: Set Up for Ranged Attack:“actions” Nuclear Units Nuclear.the.onto. Alert:’ nuclear.The.much..become.or.. Garrison: Unit Action List When.. Embark: Units Fortify: action.over..Siege. attack.not. 48 ..

to.the.current.boat.unit.the..effort.It.per.the.a.a.Disembark: Unload.before.interception.current.Settler.selected.will.from. Hurry Production: This.unit.have.the.with.until.and.City-State.the.unit.a.conduct.It.attack.order.unit. have.It.the.this.enemy.will. 49 . Conduct Trade Mission: If.The.The..the. Air Sweep: Order.weapon.tile. Paradrop:’s. Discover Tech: subject.surrounding.found.weapon.interception. Fortify Until Healed: Found City: Order. Rebase: Order. Pillage: Order.used.the.heals.City-State’s.the. Range Attack: Perform.the.damage.receive. Intercept: This.unit.attack.consumes..units. Nuke:

they.the.order.construct.until. Automate Explore: manufactory. Build Citadel: they. Spaceship: Contribute.current. Culture Bomb: Cancel: Cancel.make. 50 Construct Manufactory: This. is.tile. improvement.Ages.tile.consume.on.part.become.the.are.will.. return.This.must.consumed.consume.period.You.cancel.the.Great.Great.current.will.its..for.use.a. Wake: Wake.extra.tile.adjacent.of.this.current.give. Construct Landmark: This.unit. .will. b Start Golden Age: This. Build Custom House: This.your.up. be.the.the.the.Person.of.

Multiple-Turn Move Orders Movement Points All.reach.can’ Settlers.— across.the..each.route.on.unit’“Move. world. until.units...on.change.naval.moving.proceed.. and.ocean.time.roads.they. location.stop.(see.they’ve.turn.order.Moves”.clicking.expend.moving.units.fight.becomes.the.can.Your.the..52).You’ “Illegal.can’t.attempted.the.2..(MPs)””.order.Points” How to Order a Unit to Move Right-Click Move Mode“Movement.down.–.’ since.units.they.(except.of.for.the.. 51 .decline.turn..MoveMenT Legal and Illegal Moves“Air.Mode”. unit.the.of.orders.It.turns..on.the.unit.instructions.late.neighbors.assigned.and.special.’ on.perhaps.spent.has.for.location.or.move.MPs.good.the.see.your.. Most.will.Air.cities.“Cancel.can.

it.tile.tiles. Stacking Limitations Road and Railroads Roads.move.2.’t.can.another.doesn’t.enter.on.single.long.long.cannot.containing.. MPs.a.all.(unless. don’ 52’s.below)’t. Rivers and Roads/Railroads Illegal Moves Certain.generally.. unit’“Terrain.the.a.–.“stacked”’ve.even.can’t.tiles.. Movement Points Units.MP.can.has.Types”.unit’s.“Construction”’ just.has.cost...left.complete.won’

tiles.critical.tiles.return.naval.) between.. When..learned.the.two.vessel.unit.easily. Naval Movement’ a.the.that.accompany.. Embarking Land Units At.and.tile.unit.(those..them.expends.can.“ During Combat Attack Orders Generally.on.. combat.a. ocean.water.(ZOC)’ embarked.and.allows.into.units.your.the.then.the.start.tiles. Zones of Control will.rather. 53“embark”.’’ve.unit. embarked.embarked.that.the.only.Optics.into.the.disembark. to.the.promotion.Naval.over.“Disembark””“Embark”.water. move.unable.rules.‘em)

air.borders”.are.“Diplomacy” Declaring War’t.doesn’t.isn’’ll.another.on.always at.between.. Attacking Another Unit You.appear.The.and.the.or.111).of.declare.A.CoMbaT’ your. Receiving an Enemy Declaration of War“’s.“Diplomacy”.at. the.’s.may..combat..occurs.air... Since.two. Diplomatically Declaring War’ 54 Ending a War Wars.on.that.ways. by.and.’re.picking.political..want.of. Entering a Civilization’s Territory”“Air..civ.civ’’s.ask.the.the.that.with.with.or.will.appear.119)’ll..enemy’s.that.been.territory.not. (see.“”.you.

they’ Which Units Can Fight Any.negotiations.enemy.It.melee. Combat Strength All. Range Only.combat.hostilities. strength.10.have.ranged.use..reach..people.Workers.are.unit.military.tiles. “Ranged.You.units.which.doesn’t..attack.. Combat.the.discussions. Hit Points A.attack.the.111.If.takes.a..It.Combat. “Diplomacy”’’ A.Ranged.long. Melee Combat Melee.their.or.and.their.have.details.can. great..When.may.unit’“Ranged.strength.. Unit Combat Statistics A.“Hit.People.or.””.it.attacking.such.attacked.war.attacks..military.agree.combatants.the..Workers.four. are.unit’ 55 .or.doesn’’ destroyed.Combat”..As. melee.and..attacker..may.battle.and.this.have.ranged.You’ll.(’s.Combat.can.There..have.military. stats: Ranged Combat Strength

fortified.get.the.and.Many.melee.strength.Some.two.) two.reduce.can. the.a.unit.unit.melee..right.bonus.up.the.bonuses...attacked.“–.“hit.strengths.will.different..unit’s.moves.In.fighting.non-military. lot.enter..defender’’t.bonuses.are.of.embarked.the.a.will. 56 .and. points.The.increase.the.determine. Initiating Melee Combat The.on.likely.) The.many.attacker.enough. Melee Combat Results your.the..better! Combat Information Table“””.may.’ space.bring.lost.enemy’s.left.or.( To. basic.the.on.”.center.combat.defending.engage.points.(See.combat.Bonuses”.when.defender’”.the.of.on.between.survives...battle.are.result.destroyed.likely.’’ Some.“Combat. However.“flanking”.a.(In.unit.units. Multiple Units in Combat Strength When.possibly..units.unit’ any. unit.of.destroyed.the.Trireme.Information.Table.capturing. “defensive.their.unit.incredibly.

ranged.battle.adjacent.of.Fire”.over.Combat.that.that..scour.“2”..all.“ damage.if.appear.of.unit.a.can.” losses.combat.“experience.the.range. units.attack.unit.“ Initiating Ranged Combat With.(although. To. Range’s.any.–.with.will.tile.means.on.forest.(”.attacking.““Range” with.range.results.the.engage.attacking.use.A.Catapults. distinct.) Line of Sight Generally.” Ranged Combat Most. a.the.“see”.attacker. Ranged Combat Strength Any.–’s.‘ 57 .that..a.“1”’t.points.ranged.promotion).for.will.

is.”.occupying.inactive.melee.units.that.hill.from..“’” Terrain Bonuses Defending.but.the.and.“fortified.the.unit.send.Non-military.”.hill.However.construct.and.moves.during..are.constructed.strictly. damage.attacks.points.if.unit.combat.a.destroyed..neutral.’“ Combat Bonuses“forts” 58 .the. The.enemy.which.ranged.its.only.Forts.does.units.the.whether.defensive:.and. clicking. combat.the.posture.for..the.unit.empty.they. WhiCh uniTs Can forTify”. While.the.important.from.circumstances.activate.““Unit.terrain.more.tiles.not.the. Fortification” melee.will. destroyed.“Terrain”.attacked.receive.common.points” tougher.145.of.“experience.they. if.usually..attacking.unit...defending.(which..may.Ranged Combat Results Forts city.Carrier.defensive.depends.(cities.the.They.the.its.discussed.enemy.and.long.“wake.defended.whether.the.on.“ however.and.may.its.the.and.non-military.order.represents.enemy. see..are.doesn’t. bonuses they.The.civilization.Cruiser.receives..or.capture.upon.during.turn.merit.special..naval.military. enough.and.Do.another.mighty.25%. City Combat Stats CiTy CoMbaT sTrengTh Naval Combat Like.or.bonus)..initial.are..50%.115).Defeat”.fact.length. other. All.units.its.”“Embarked”. 59 City Combat Cities.Strength..and.section.damage. The “alerT” order The.. city’s..Combat.and..all. reap.if.the.Units.naval.fortified. (see”Victory.captured.a..unit.if.that.due.Combat.units.–“alert”’’—’” Boats.During.there.any.Strength.“0”.inside.unit. 60’”’ Attacking Cities with Ranged Units of.the. and.unit’’““garrison”’t.equal.may..2.unit.damage.The.unit.the.’ Healing Damage to Cities Capturing Cities defenses.’s. points..’s.during. city’’s.the.unit. Attacking Cities with Melee Combat When.attack. Garrison Units in Cities the.garrison..full.usually.the.garrisoned.the. city. is.initial.must.turn.“Cities”.units.on.0.a.a. than.unit.20.Ranged.Therefore. city’s.unit.Combat.normal.( hiT poinTs Cities Firing at Attackers’s.

possible.remember.ranged..General... details.for.movement.been.General.10.the.—“Great. CiTy CapTure rules““Great..and. the.and. melee.General’ 61 .a.unit.their.weapons.reduced. Combat Damage to.cannot.reduced.the.half.the.When.combat.“hit.“Warrior.warfare.melee. Effects of Damage them! Siege Weapons Great Generals Great.can.words..course.well-defended.of.or.unit.a.combat.before.than.lost.a.unit.HPs.fully-healed.unit.reaches.strolls.5.missiles.HPs. units.takes.skilled.itself.friendly..them.(HPs)–– by.–.damage.enemy.Great.before.”.during. Catapults.out” Siege.enemy.effective.have.They.the.lost.Ballista..damage.really.a.reduced.must.45%.They.has.–. units.defensive.) Great. It’s..up.your.points””. formula. has.People”.bonus.are.’“set.attacking.extremely.the.units.bonuses.(90%)“’s.accompanied.a.bonuses.tile.unlock.right.units.either.provide..unit.more.move.–..the.good.ranged.damage..and.always.People”.Code”.as..output.any.within.that.

Naval Units Healing Damage Naval. In a City:.must.a.details.turn..button. Note.unit.that.unit’ In Neutral or Enemy Territory: 1.defensive.unit’“Fortification”.a.Healed” 62 See.unit.promotions.heal.damage.rate.appears.A.where.per.amount.its.unit.per.button.will.location.per. In Friendly Territory:.Healing Damage click..2.fortification.HP.upon.a.healing.the.a.will.benefits.HPs.Friendly.heal.Action.If.units.cannot.The.of.fully.territory.“Fortify.heal.heals.58. The “Fortify Until Healed” Button If.for.the.fortify.location.turn.certain.present.damaged.until.a.HPs.that.2.. heals.

has.provide.survives.the.unit. Acquiring XPs Through Combat dditional.for.time.that.gain. than. 63“experience.on.are.XPs.Some. Promotions List a“Promote.on..” An Attacking Ranged Unit: Each.a.immediately.have.types.unit. b .the.unit.XPs Defending Against a Melee Attack: 4.expended.for. the.experience.unit. units.Here.all.) If.acquired.begin.complete.are.upon.more.amount.that.every.There.promotion..combat.XPs.only.Civ Some.(see.promotions.dozens.for.the..button.will.certain.Civilization V.promotions.Promotions.the.XPs.doesn’t..list): An Attacking Melee Unit:“ units.some. Other Methods of Getting XPs“Charts.building.more.the. The.when.the.upon.list.unit.Experience Points and Promotions”. Barbarian Limitations: Once.”.it.acquires. Expending XPs When.the.promotion.others. destroy.145.Once.points” will.“Promote.available.full.policies.of.(Barracks.for.Unit”.through.are.advantages.XPs Being Attacked by a Ranged Unit:“Promotions”. which. be.your.During..receive.. Weapons upgrade seTTlers and Workers to.even. Map The.ruin.number.ruin.civilization. of.not.also.exploration.contains.portion..50.(a. Treasure CulTure–.difficulty.the.exploring.advanced.of.the.barbarians and ruins Ancient Ruins survivors The.the.Settlers..provides.the.came.(–! Ruin Benefits free TeChnology The.barbarians.civs. 64 .of.unit.might.–.turns. your.“encampments”.your.created.keep. in..— 65’ Once.It’ A.too.early. reWard for desTroying an enCaMpMenT neW enCaMpMenTs Barbarian.sweep. As..which.They’ll.cause.cannot.another.few.’s.spring.will.stray.civilization.they’ Barbarian Naval Units Barbarians.seen.barbarian..encampments.pillaged.encampments. around.can.seen.unit.created..encampment.civilization’ are.toward.menace..why.hate.involved.important.on.kind. Barbarian Encampments Barbarian Units–

world..more.and.spawn.unit.promotions).until. The End of Barbarians civilized.(or.for.destroy.non-combat.does! Experience Points Limitations Warning: 66 sure.–! Captured Civilians–. Where to Construct Cities The City Banner The City Screen“coins””’“working”’s.City. How to Build Cities Cities.citizen.snapshot.“coins”.banner. on.They.constructed.“ elements: Your Citizens at Work’s.and.that.good.You.of.technologies.(’s..“”.tiles.bonus.each.will.without. 67 “loCking” a CiTizen To a Tile Cities. work..If.. well-situated. disappear.

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( 78 We Love the King Day If.“We.Day”.to.amount. or.the.a.will.your.Love.) City Unhappiness If.output. enough.“bucket” Workers.portion.into.can.less food.the.will.36) Maritime City-States Buildings.“Resources” Wonders and Social Policies they. 79’s.need.other.“City.the.“Food””.then.grows.. the.reaches.Settlers.for.fill.entry. until.“Food”’’t.described.add.gather.and.the.Bucket. subtract.the.intake.consume.the.).bucket.and’ The City Growth “Bucket” The.a..the.the.The.turn)’’s.of.a.first.cities.that.all.population.see.of.upper.excess..size.population.City Growth much. Settlers and Food Production • Social’ • •.how.(“’ branch.Symphony.the.acquire.of.see.your.culture.grabs.relations.culture.a.( Great Artist: A.Gaga’ .build.accumulated.a. Specialists: each.culture.Great.” Y works.allows. •.paintings.The.Artist.two.grow.the. to.“claim”.territory.certain.additional..tile.“Hamlet.“purchase”’s.per. •. •.new.“ City-States: Some.gains.measurement.three.territory. and.a.culture. uildings:–.are. Acquiring Social Policies You.a.your.and.much.see. 80 .” Getting Culture Ancient Ruins:..appreciation.cities’ Note. any.much.culture.”.culture.Each.culture.temple.wonders.gains.are. our Palace:.will. your.lot...commitment.culture.faster.tile.The.there. city’s. Check.“Patronage”.Info.output. • Wonders: Some.if.National.that. • B examples.increases.producing..territory.“Landmark” .arts.faster. Expanding Territory Culture.of.cave.churn..producing.can.improvement.and.of.”.to.victory.a.Defeat”““ 81 .can.and.Policies.acquiring.Policies”“ new. Cultural Victory anCienT ruins Increasing Beakers (and Speeding Up Research) Here.are.tangible.“ its.”.and.which.of.speed. In.their.a.first.powerful.equal.grow.and...from. tech.medicine.your.( Every.’ll..advances.’’ sought.acquire.accumulating..–.accumulating.other. such.them.’ 82 Technology and Beakers Where Do Beakers Come From?

can.learned.a.your.for.Policies”..are.“Choose.two.increase. construct.the.The. See.beakers/turn.over.Research””.70.civ’s.of. the.details.much.See.Research”. greaT sCienTisT’ll.that.techs.can.99.List” 15%.Techs” 83 and.once.more.can.research. The raTionalisM branCh of soCial poliCies Choosing a Technology to Study’’“Specialists”.civilizations.tile.“Choose.““Future.which.. Wonders“Great. details.beakers.number. on.and.the.acquire.which.such.the.’“’”“ buildings Library.score.worked.the.enough..Library.for.get.number.93.the.of.return.the..for.beakers.information).the.output. have.the..the.““unlocks”) 84’ve.will. left.just. well.(–. displays..”“Agriculture”.few.You.that.The Choose Research Menu Which Technologies are Available Changing Research you’ Research.of.appears) and..large.will.the.corner.of.time.Research.

if. k’ve.all.–’t.reached.the. they. The Technology Victory 85“Victory.Choose....details.pressing..civ.Civilization See.The. kind.pottery. ey.the.sailing.know.required.other.can..the.this.” The Mighty Technology Tree–.an.they.production.remove.other.will.units.units.receive.your.and.who.. Time to Clear Land Remove Forest:’s.which.clear.marshes.important. Drain Marsh: 5. military.see.. access.unit.they.This.the.certainly.Click.actions.military. build.construct.cannot.(they.workers.civilization. The Worker Action Panel When..the.a.improve.– tiles.They.civilization..lay.where. Workers in Combat Remove Jungle: gone.your.cursor..your.roads.a.take. learned. Creating Workers Workers.Workers.Panel.And.bonuses. gold.good. 86 .like.features.have.the.a.the..forever. all.are.enemy.Workers and iMproveMenTs Workers. Clearing Land It’s.a.“trade.wheel.across.and.takes. Roads and Trade Routes example.time.resume.locations.“Trade.cursor.enemy.much.not. does.Trade.” cities.a...civilization.has.turns.“Road.times.then.civilization.a.territory. games.They.occupies.all.complete.acquired.improvement..project.that.create. Leaving and Resuming an Improvement Project Duration to Construct for.).be.road.Building Roads Workers.Roads. Where Improvements Can Be Constructed Improvements.can.will. Generally.constructed.mountains.constructed.and. Constructing Improvements If.can’t.the.(’”..can.a.more.civilization. 87 . Time to Construct a Road” How Much Time is Left? Hover.amount.started. Roads.appropriate.doesn’ w May Be Constructed: Anywhere.access.increase.the.output.Turns Resources Accessed: Marsh: Jungle: Total Construction Duration of Construction:’s.Turns Resources Accessed: and....marsh..constructed.Turns Forest: Farms.for..The.unlock. Technology Required: Mining May be Constructed: Total Construction’s.The. Jungle:“Resources”. Technology Required: Agriculture.Resource.once.also. number.on. Mine Improvement The.silver.The.removed.the.removed.Turns.aluminum.learn. Total Construction Forest: Improvement 88 .tile’ Total Construction Marsh: tech.of.resources.The.( Total Construction Time: Total Construction Time:.The. Duration of Construction: 6. quarry Technology Required: Masonry Construction Time: 7.or. Technology Required: Engineering Construction Time: May Be Constructed On: Forests.. protection.It.tile’s.of..may.territory.Turns Resources Accessed: Horse...non-friendly.Sheep planTaTion Technology Required: Calendar Construction Time:’ luMberMill Lumbermills.tile..improvement.the. 89 .improvement.constructing.Turns Resources Accessed: Ivory.the..any.1.destroying.sea) pasTure Technology Required: Animal.increase.only.forest.provides. oil Well Technology Required: Biology Construction Time: 8.Turns Resources Accessed: Defensive Bonus of the Fort: 50% CaMp Technology Required: Trapping Construction Time: 6.the.another.a.friendly.when..units.oil.may.a.and.Spices.a.military.The Special Fort Improvement The..atop.Husbandry Construction Time: Resource Accessed: Resource Accessed: Marble Trading Post The.

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your.“trespassing”.are.through. amount.negative.citystate.with.the.its. highest. they’’‘em. be.–.with.your.handful.the.won’– your.civilization. friends’’ allies If.multiple.peace.units. 97 .City-State’s.’’’t..the. Trespassing Influence Levels perManenT War You’’ neuTral The.citystate’’’’ll.won’ doing noThing’t.a.simply.screen.a.each.–’ War“friends”

declare. Diplomatic Victory’’ It’s.for..Panel.they’ a.being.does.have.City-State Missions’ Liberating a City-State’ you’re.Leader”.(See.its.the.This.they.–“Liberated” 98“liberate”.during. War of the City-States You.(see.will.once.they’ the.or.peace.“ vote.“mission”.

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any. A.(Obviously.Improvement.civilization’ require.If.any.Special.Improvement.a.civilizations.a.Person.this.will.and. Great Artist speCial iMproveMenT: landMark speCial abiliTy: CulTure boMb A..a.’–.have.the.civilization.–.different..“flip”.one..must.or.for.suddenly.type. speCial abiliTy The.number.or.(’s..1.creating.inside.Note.1.the..tiles.territory.frequency.Artist.will.surrounding.a.flip.tile.war.Person.terrain) (hammers).game.’ golden age speCial iMproveMenT Each..have.the.back.speed.Person.adjacent.( 100 .cash. your.produces.creates.not..the.culture.Golden.access.Age.the..the. however).Great.’s.that.within.when.example.a..limit.“Moving.Improvement..never.though. each.People”..”.like.Great.working.flip. can.Improvement..tile.“Culture.“ there’s.the.each.Merchant’s.Great.foreign.loads.while.Bomb”.by.Ability.Special. a. speCial abiliTy: Trade Mission Great Scientist speCial iMproveMenT: aCadeMy You.Academy..a.your.currently. –.A.the.will.of.with.Merchant.’”.While. choose. speCial abiliTy: hurry produCTion Great Merchant speCial iMproveMenT: CusToMs house You.learn.doesn’“’re..chunk. speCial abiliTy: learn neW TeChnology 101 Engineer speCial iMproveMenT: ManufaCTory’s.borders.Great.relationship. that.Great.acquiring. Moving Great People Moving Great People’s.completing. about.friendly.Great.say.but.can.If.Code.your.bonus.means.defensive. for.ranged..destroyed.also.they. combat.points.unit.pool.tile.Great. tile.the.earn.can. military. doesn’t.enemy. other.(Workers.).are.the.Citadel.General.any.Person.Great.2.(the.only.applies.unit.generated.your.(Workers.units. General.of..but.You.(Note:.within..the.big.Settlers)..General. that. speCial abiliTy: CoMbaT bonus’s..part.a.from..culture-bombed..’ve.damages.its.dies.move.) 102 doesn’t.tiles.People.General.a.. enters. greaT general iMproveMenT: CiTadel The.are.Great..They.with.combat.enemy.Great.get.People. tile.If. XPs.generated.The Great General The.General.Instead.. they.(the.Warrior. in. Great..being.which.Great. about.for..of..’

you’ Ocean Tiles • It. merchant.depends.a. These.your.has.Each.that.the.of.increase.(’!).that’ amount.but.”.a.of. Colossus.purchase.size.“ 103 with.and.of. Coast Tiles • Where to Get Gold Terrain Types Gold.and/or.can’ Trade Routes If. gold. River Tiles •.city’ Oasis Resources Buildings’s. Natural Wonders • Ah.the.citizens.use.You’ll.each. The Trading Post Construct.–– Wonder).may.when. Wonders!.the.available.of.connected.increase.“money.them: • route”.get.tile. to.the.–”““ Capturing Cities You.enemy.“City-States” Pillage Enemy Improvements Pillaging.and.entries. City-States” trade.amount.harbor.paid.maintenance.People”’s.that.a.which. and. Expending Gold There’ Diplomacy You.“blockade” Perform a “Trade Mission” A. Barbarian Encampment You’’re.until.route.lots.If.lots.every.absorb.) Road Maintenance’–.are.with.Encampment Ancient Ruins An.a.difficulty.turn.“Great. Unit and Building Maintenance 104 .both.99.for.of. per Turn can. Upgrading Obsolete Units!)“upgrade”..negotiations. civilizations.“projects”.etc.immediately..if.Wonders. which.requisite.)’ flaT fee learn.the.unit’’ older.Project.for. 105 Tiles”–’ll.For.Click.occurs.units.upgrade. and.void. Purchasing“ Diplomacy–– Buildings or Wonders You.turns.. Buying Friendship with City-States If.appear.Fee”.must.newer.“Buy.–.upgrade.civ.. upgrade.. “Upgrade”.rendered.expend.’re.“plunder”.city) Running Out of Gold gold.some. as.neighbors.. Losing a City If.negative.the.Getting Plundered! 106’ which.attack.your.barbarians.

Natural Wonders:. •.. What Causes Happiness • Buildings: •’s.contain.These. Luxury Resources:.the.get.trouble. Social Policies: Policies.of. Raw Population: Wonders:’s. population. •.number..’ •’.2.don’t.very unhappy population.numbers.improves.civ.happiness.Gardens.left-hand.civ. civ.and.begins.policies. 107 •.the.larger.unlock.cause.population’s.copies.much.even.doesn’t.and. Starting Happiness’s..themselves.following.happiness.number.happiness’s.for.civ.a.your. Number of Cities:.your.(’re.anywhere..amount.armies.don’t.Bar.the.If.population’’t.. Technologies: Annexed •.in.a..capture. • What Causes Unhappiness The.happiness. more.snapshot. •

..two.ill.of. population.effects.they.are.” When.growing.happiness.combat.are.and...Levels of Unhappiness Unhappy“ Remember.are.citizens’.rate.significantly.“ stop.”.your.and.unhappiness. population.your.matter.— 108—.permanent.population’ Very Unhappy get.happiness.can.looking.your.

the.“happiness.a. V.” golden ages Entering a Golden Age such.productive.“Golden.generating.( Effects of a Golden Age your.Italy.A. Duration of the Golden Age shorter.United.produces.a.civilization’ Expend a Great Person: You. 109 Age.production.produces..century.several.great.Golden...can....produces.normal.civilization.civilization.and.turns.” Happiness Bucket: If. World Wonders National Wonders National.may 110 on.Victory.akin..Wonders.National.amount.Victory”.extremely.require. only..completes.completion.or.each.powerful.for.happiness.for.National.can.own.of.since.who.that.a.’ unlock.into..special.. Effects of Wonders A.benefits. Projects.“Science.with. civilization’ Also.concepts. Capturing Wonders Projects your.and.the.constructed.a..civilization’“Culture”’s.ability.Projects. Losing the Construction Race’t.unlike. time.stood.can.

.can.civilization’’’’’ve. Initiating Diplomacy 111 Who Can Conduct Diplomacy city-state.. It’ You.all.–...diploMaCy you’ whose.wars.them.least.won’ displaying.entity.guts.diplomatic.banner.diplomatic.The.leader.’re.or..ready.of.the.or.your. not.’ You.can.may.launch.diplomacy.

declare.have. Demand’’s.on..You. Ask.button. •.you’ •.it.options: Negotiate Peace • 112 relations. Exit Press.on.exit.The. Ask.civilization.know… Discuss • with Civilizations Declare War Click.the.upon.civ.war.go. Trade You. against.his.leader’s.with.’“What.knowledge.leave.on.You.’“”.Defensive.immediately.Borders” war.elapsed.something..the.Open..civ’ civ’ item.speed.lengths.unless.the.“ must.his. (permission.want.your.units..Borders” 113’s.the.passed.lengths.cannot.technologies.’ counter-offer.civ.Standard. Open Borders Agreement Once.the.territory)’”.discovered.over.The Trade Screen side.agreements. “Open.will.(Note:.or.for.“Propose”’“Exit”.it.freely.Borders. renegotiated.other.for.trades. Defensive Pact Once.Open.without.that.agreement.)

resources.duration.war.don’t.opponent. If. You.offer.response 114 .trade.another.of.Depending.agreement) Trading Cities’s.bonus.war. him.Diplomacy.another.Diplomacy..cities. If.the.Luxury.a. Negotiating with City-States Declaring War City-States.has.’ Agreements’s.declare.not. Other Players You. by.civilization.side.. Note.entering.less.civs.(30.lasts.what.declare.more.ask.’“City-States” Negotiating Peace Resources

of.of. Losing Your Last City City-States and Victory How to Lose City-States.angry.civilizations.three.viCTory and defeaT V.”.’.the. 115’t.over:.your.are.failure.’s.superiority.—“ surviving.’s.. V.paths. It’’ win.wins. Another Civilization Wins If.–.–’ original CapiTal original.sneaks.has.’re.non-combat.the.ship. How to Win Domination…) CurrenT CapiTal r Science Victory You. spaCe ship parTs capital.towards..captures.still.last.’ll.has.have.ever..(’’..the..victory.victory.It.the. captures.captured.2050.culture.the.and.(or.a. When.cities.original.of.and.of.the.destroyed.onto.your.Civilization V:’ can desTroying an original CapiTal’’’’ and.original.or. 116!.the.. all.2050 Arrives’

United.must..The.can.–’ Project” you. Diplomatic Victory Who voTes? All..below) which.annex.been.the.“Globalization”.liberating.option.the.relations.cities..liberated.but..been.he. purchase.turns.will.“Utopia.cannot.civ’ 117 .two game. has. multiple.the.those.unless.of. Leader.enough.The.liberate.liberator. Cultural The End of Time’ liberaTion“branches”.

Your Score

In.many.Civilization V games, the.four.possible.victories:.Domination,.Science,.Diplomacy,.or.Culture..However,, civilization’s.“score.”. And.if.someone.does win.outright.before.2050, “Hall.of.Fame”.screen..Here’


Time to Victory Score,.you.receive.a.“score.multiplier.”.The.earlier.the.victory,. the.better.. You.earn.points.for: •. •. •. Your.population •. •. The.number.of.“future.techs”.you.possess •.

Map Size and Game Difficulty,. number.of.cities,,.the.more.everything’s.worth..(In.other. words, than.eking.out.a.marginal.victory.on.the.toughest.level.)

Your Current Score

You.can.see.everybody’s.current.score.on.the.Diplomacy.Panel..If. you.hover.the.cursor.over.your.score,.you’ll.see.where.your.points. are.coming.from..(That.doesn’’.scores,.however.),.you.then.get.the.’,.they.get. those.points..


seCTion 3: advanCed rules
air CoMbaT
By.the.Second.World.War,“force.multiplier”.in.combat,.and.the.nation.that.can.establish.air.supremacy.over.the.battlefield.has.a.huge.advantage.over.the.enemy.. Perhaps.most.importantly,,.and.with.the.advent.of.nuclear.ballistic.missiles, V.

Air Units V: helicopter.gunships,.missiles,.fighters,. bombers, Of.the.air.units,.missiles.are.essentially.“one-shot”‘em, and.they’ targets.on.the.ground,.if.not.intercepted..Anti-air.units.defend.against.fighters.and.bombers.

Helicopter Gunships
Gunship Movement

As.stated.above,,,.at.a.cost.of.1.MP. water.unless.they.embark.


Anti-Tank Bonus hefty.anti-air.assets.on.the.modern.battlefield).

Air Bases

With.the.exception.of.gunships,“based”,.nuclear.submarines,.and. missile.cruisers..Air.units.cannot.embark.(except.gunships)..If.on.extended.sea.voyages,.they.–.carrier,.cruiser,.or.nuclear.sub. Anti-air.units.and.helicopters.don’“based” other.units,.and.can.embark.

Base Locations
fighTers and JeT fighTers boMbers

sTealTh boMbers

aToMiC boMbers all Missiles,.on.missile.cruisers.and.on.nuclear.submarines.

Naval Unit Capacity

Missile Cruiser

nuClear subMarine

Air Unit Stacking
You.can.have.any.number.of.missiles,“stacking” Helicopters.and.anti-air.units.must.follow.the.standard.stacking.rules..


Air Range,.air.units.have.“range.” they.can.perform.“missions.”.It’s.also.the.distance.that.they.can.“rebase”.–,.a.fighter.unit.has.a.range.of.8..It.can.perform.its.missions. against.any.tile.within.8.spaces.of.its.current.base, carrier)


Fighters,.jet.fighters.and.stealth.bombers.have.a.special.“recon”.ability..At.the.start.of.their. turn,’’t.use.up.

Missions’s.turn,“missions.”.These.include.making. air.strikes.(ranged.attacks.against.ground.targets),.rebasing,.interception.(defending.against. enemy.air.attack).and.“sweeping”.(disabling.enemy.interception)..Some.air.units.can.perform.only.a.subset.of.these.missions.


Air Strike

Air Sweep


Air Strikes“air.strike”,,,.however,.the.attacking.unit.can.take.damage.from.the.attack..(In.another.words, tank,, Missiles.and.bombers.have.the.most.powerful.air.strikes..


.proceeds.fighter.interceptions.If.unit. Only..promotions..strike.If.the.two.multiple..Interception“intercept” air.a. cannot be intercepted. target.intercept. Air Unit List B17 Strength: attacks. SAM.lose.a.Oil Special Abilities: An.unit.60 Range: 10 Cost: 520 Technology Required:.set.a..will.fighter.sweep”.attacking.on.) Air Sweeps that.on.intercepted.would).strike.unit.(’s.can.+25%.and.attacks.interceptor.gun.against.heavily. from..60 Range: 10 Cost: 520 Technology Resources Required:.interception.units.(“ Missiles Resources fire.dogfight.the. Bomber Strength:’“ other.unit.Oil Special Abilities: None 122 .be.up”’t.

Air.costs..and.Air.combat.Aluminum Special Abilities: Can.Recons. Stealth Bomber Strength: Ranged: 80 Range: 20 Cost: 800 Technology Required:.receives.terrain.bonus.Recons..bonus.Helicopters.and.Tanks.bonus.Flight Resources Required:.and.Fighter Strength: Ranged:.Stealth Resources Required:.perform. 123 .perform. verses.Oil Special Abilities: Can.versus.Aluminum Special Abilities: Ignores.Helicopters.units.receives.Air. Helicopter Gunship Strength: 50 Range: 6 Cost: 450 Technology Required:.Intercept.Sweeps..Rocketry Resources Required:.a.50 Range: 8 Cost: 420 Technology Evasion.perform.units.receives.Lasers Resources Required:.Recons.Sweeps.bonus.receives.a.Aluminum Special Abilities: Can.Intercept..and. Jet Fighter Strength: Ranged: 70 Range: 10 Cost: 600 Technology Required:.and.and.combat.other.a.other.

not. 124 on.of.should.Flight Resources“ Nuclear Missiles While. Helicopters.on..the.whole.Japanese.manner).bonus.a.cruisers..atomic. completely.Unlike.units.Zero Strength: 50 Range: 8 Cost: 420 Technology Required:.first. nukes’ Special Abilities: A.a.poison. the.They.—.available..a.carriers.versus. perform.cities.and.“A-bomb”.sure.nuclear.2.extremely.a. you’re.missiles.are.player’ be.will.a.Sweeps...Unique.aircraft.” Atomic Bombs’–.someone.(

does. Nuclear Missile Strength: N/A Range: 8 Cost:. 125 .Fission Resources Required:.all.within.damage.and.Bombs and ICBM Unit List Atomic Bomb Strength: N/A Range: 10 Cost:. Evasion.units.bonus.intercepted.850 Technology Special Abilities: This.special.+50%.Evasion.Satellites Resources Required:.special.Advanced.within.bonus.+50%.Nuclear.blast.1200 Technology Required:.a. Range: 8 Cost:.damage.and. Guided Missile Strength: Ranged:.all.cities.200 Technology Required:.unit.does.None Special Abilities: Cannot.Uranium Special Abilities: This.caught.cities. Resources Required:.

in.category.may.military...Ranged.6 Range: 2 Movement: 2 Cost: 70 Technology Required:.costs.attacks.12 Range: 2 Movement: 2 Cost: 120 Technology Crossbowman Strength: 6.Archery Resources Required:.None Special Abilities: Resources Required:.Ranged:. on.attacks.Pace. Performs..the. Archery Unit List Strength: 4.None Special Abilities: A.Unique.Ranged.separated.None Special Abilities: Performs.uniT lisT Archer Following.Standard.of.Unit.attack.turn.are.10 Range: 2 Movement: 2 Cost: 120 Technology Required:.list.Ranged:.Chinese.Game.All.Ranged:. 126 .Machinery Resources Chu-Ko-Nu Strength: 6..

receives. 127 .can. Performs. Special Abilities: A.Range.German.its..move.attack.attacks..move.Machinery Resources Required:.after.after.Oil Special Abilities: A..Fusion Resources Required:.Uranium Special Abilities: Panzer Strength: 60 Movement: 5 Cost:.1000 Technology Required:.Lasers Resources Required:.Aluminum Special Abilities: Can.12 Range: 2 Movement: 2 Cost: 120 Technology Resources Required:.Ranged.Nuclear.performing.after.700 Technology Required:..attack.Unique.Unit.Longbowman Strength: Technology Required:. Giant Death Robot Strength: 150 Movement: 3 Cost:. Armored Unit List Modern Armor Strength: 80 Movement: 4

after.and.a.attack.can.None Special Abilities: 128 .can.None Special Abilities: Resources Worker Movement: 2 Cost:.450 Technology Required:.None Special Abilities: This.can.move.70 Technology improvements.special. Work Boat Movement: 4 Cost:.30 Technology Required:.tile.Combustion Resources Required:.89 Technology Required:. Civilian Unit List Settler Movement: 2 Cost:.Sailing Resources Required:.special.None Resources Required:.found.unit.Oil Special Abilities: Can.construct.Tank Strength: 50 Movement: 4 Cost:.unit.

300 Technology Required:.perform.Parts Resources Required:.Helicopters.aircraft..bonus.territory. Infantry Strength: 36 Movement: 2 Cost:.and. ..outside.friendly.300 Technology Required:.receives.Radio Resources Required:.Unit. combat.Replaceable.against..None Special Abilities: Foreign Legion Strength: 36 Movement: 2 Cost:.a.Tanks. when.and.Gunpowder Unit List Anti-Aircraft Gun Strength: 32 Movement: 2 Range: 2 Cost:.a.+20%.Parts Resources Required:.French.bonus.Interceptions.None Special Abilities: A.Replaceable.a.fighting.300 Technology Required:.Parts Resources Required:. Anti-Tank Gun Strength: 32 Movement: 2 Cost:.combat.300 Technology Required:.None Special Abilities: None 129 Special Abilities: Receives.bonus.+100%.

130 .Unit. Resources Required:..Aluminum Special Abilities: Can.Janissary Strength: 16 Movement: 2 Cost:.point.Unit.None Special Abilities: Technology Required:.None Special Abilities: An.120 Technology Required:.+100%.American.450 Technology Required:.versus.attack.Electronics Resources Required:.Helicopters.Unique.another.+25%.if. Mobile SAM Strength: 40 Range: 2 Movement: 4 Resources Required:. bonus.receives.destroys.cost.damage.Unique.crosses.perform.only.1. Mechanized Infantry Strength: 50 Movement: 4 Cost:.aircraft.and.None Special Abilities: None Minuteman Strength: 16 Movement: 2 Cost:.Interceptions.terrains.combat.Gunpowder Resources Required:..120 Technology Required:.

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from.Media Cost:.450 Maintenance:.100 Maintenance:.present.None.must.Ecology Maintenance:.the.or.Requires.border. Effects: +50%.requires.but.Horses. Stadium Tech Requirement:.on. 170 .consumes.Sea. Stable Tech Specialist Slot:.140 Maintenance:.of.least.3 Specialist Solar Plant Tech Requirement:.Happiness. improved.Units.None.Mounted.Production.Spaceship.must.Horseback.Parts.Production.Aluminum.Navigation Cost:.None.either..City.Robotics Cost:.City.have. Effects: +25%.2 Specialist Slot:.must....a.City.nearby..The. improved.have.of..Factory.1.Riding Cost:.Theatre.source.None.Seaport Tech Requirement:. Effects: +4. Desert.Mass..6 Specialist Slot:.present.None.a.450 Maintenance:. Effects: +25%. Effects: +2.of. Spaceship Factory Tech Specialist Slot:.Production.Production.

.Science. Effects: +5.2 Specialist Slot:.Printing.Science.Masonry Cost:.Stock Exchange Tech Requirement:.Artists Effects: +3.requires.a.or.Tiles.Monument.+2.a.or.Philosophy Cost:.Requires.City. Walls Tech Requirement:.Library.Satrap’s.100 Maintenance:.Merchants Effects: +33%..present. University Tech Requirement:.Jungle. Temple Tech Requirement:.worked.Culture.Court.Press Cost:.Defense.that. Theatre Tech Requirement:.2 Specialist 171 .requires.200 Maintenance:.Electricity Cost:.the.requires.Happiness.None.None.Paper.Education Cost:.120 Maintenance:...300 Maintenance:. Effects: +4.City.Maker..a.from.either.Bank.a.Scientists Effects: +50%.1 Specialist Slot:.0 Specialist Specialist Maintenance:.Gold.Colosseum.

Production.speed.Unique.City.. 172 .on.but. Effects: +2.Casting Cost:..Engineers Effects: Maintenance:.of.100 Maintenance:.buildings.City.Science. +50%..Food.The.River. Workshop Tech Requirement:.Scientists Effects: Specialist Slot:..with.120 Maintenance:.cannot.Wheel Cost:.Education Cost:.Economics Cost:.None.provides.Production.the.Engineers Effects: +20%. Water Mill Tech Requirement:.a.Building.Wat Tech Requirement:. Windmill Tech Requirement:.200 Specialist Specialist Slot:.2 Specialist Slot:.

During.his.CivilizaTion lisT Arabia traits.809.power.translates.AD) 173 Unique Trait Trade Caravan: V.“—.abilities.available. that.east.their.known.existence..from.of.kingdom. death.a.he.the.the.their.and.advancement.Spain.or.rivaled. Unique Unit Camel Archer–’s. Leader: Harun al-Rashid (763.came.was.Caliphate.roughly.the.Knight Unique Building Bazaar Replaces..and.Anatolia. the.— Caliphate.was.Abbasid. The.Guided”).. Africa..prosperity.’ entity.his.

and.helped.of.was.helplessly.led.would.Montezuma.Aztecs.producing.and.Conquistadors..II.15th.ensure.rise..were.a.personally. to.they.assault.were.( height.his.they.mighty.his.and.AD) Leader: Montezuma (c.– the.— Unique Unit Jaguar Replaces Warrior Unique Building Floating Gardens Replaces Watermill 174 . was.roughly.improve. most.empire.his.sacrificing.1469.a. Unique Trait Sacrificial Captives: Gains Culture for the empire from each enemy unit killed.of.leader. And.required.barbarity.certainly...mighty.warrior.expanded.unfortunate.empire.culture. large.ignoring.–..went.625.comprising.–.six.that.looked.unheard.creative.on. Unique Unit Chu-Ko-Nu Replaces Crossbowman Unique Building Paper Maker Replaces Library 175 living.of.many.of.people.the.colonial. China Leader: Wu Zetian (c...powerful.become.intervention.totally.afforded.and...Once.movable.of.throughout.There.’ Unique Trait Art of War: Effectiveness and birth rate of Great Generals”.denied. borders.18.most.“– of.and.rulers.of.few.women...has.much.a. inventions.much.a.have.self-proclaimed.female.possible.prehistoric.only.woman.entirety.civilization.its.but. China.two..important.was.rights.centuries.the.survived.domination. Unique Trait Monument Builders: +20% Production speed of Wonders.movement.– credited.also.Ramesses.and.civilizations.He.Egypt..course.years. greatest..writing. building.remembered..the.Egypt’ Egypt Leader: Ramesses The Great ( Unique Unit War Chariot Replaces Chariot Archer Unique Building Burial Tomb Replaces Temple 176’s. great..on. oldest.BC) inspire.of.the.

and.of.indeed.of.the.the.British.–.but.history.the.personal.of.of.” Unique Trait Sun Never Sets:.“ blow.than.AD) Elizabeth.Indian.lost. Queen.and.Northern.the. England Leader: Queen Elizabeth I ( they.since.over.the. Unique Unit Longbowman Replaces Crossbowman Unique Unit Ship of the Line Replaces Frigate 177’’s.North.thrived.most.with.the.America.““I.strongest.America) (later.expanded.struggles.the.Born.the..nails.landmass.on.and.located.her.of. England’ 21st..England.encompassing.1603.unerring.empire.subcontinent.little.+2 MPs for all ocean-going naval units.force.this.the.reign.the..the.South.earliest.their.and.the.Crown.I.a.a.largest.the..Britain. survival. known.across.” In.member.lost.British.power.20th.While. century..while.powerful.woman. the.saw.It.Colonies.”

to. Emperor. Unique Unit Foreign Legion Replaces Infantry Unique Unit Musketeer Replaces Musketman 178’d. of.virtually.could.He.For. seriously.challenge. France Leader: Napoleon Bonaparte (1769. Unique Trait Ancient Regime: Provides +2 Culture per City until Steam Today.and..and.French.European.knew.achieved.’ An.and.Channel.never.( singly.them)–

it.a.”.Germany While.that.major.and.profound.“Germanic”.Wars..various.perhaps.first.Germany... founded.his.into.rival. century.. significant.of.unified.Chancellor.with.base. Unique Unit Landsknecht Replaces Pikeman Unique Unit Panzer Replaces Tank 179 .catastrophic.brilliant. for.its. Germany.. rebounded.on.– extremely.into.von.German.its.almost.has.thousands.Otto.alliance.confederation..also.An.German.of.political.existence.brief.good.for.the.of.years..and.most.modern..allowed.some.and.“Iron.young.united.Bismarck.“Germany” politician.technological.the. Leader: Otto Von Bismarck (–.historical.– loose.its.ago. Unique Trait Furor Teutonicus: When a Barbarian encampment is destroyed.and.a.Germany.Germany.on.states.created. dominate.transformed..AD) there’s a 50% chance of gaining 25 Gold and a Barbarian unit joining your side.Europe. history.long.bad.20th.the.entity.have.continental.half.would.Bismarck.was.human.

scientists.first..upon.first.doctors.for.Middle.dramatists.culture.and. culture.perhaps. Unique Unit Companion Cavalry Replaces Horseman Unique Unit Hoplite Replaces Spearman 180’’s.language.history..has.Classical.still.could.history.BC) and.Greek.discoveries.and.sporting.single.the..upon.spread.effect.marched. Greek..In..and.their..become.thought.the.across. Greece.event.It.exception.across.Great.the.the.short.building.. and it recovers at twice the speed as for other civilizations.conquering.the.– great.forms.impact. Greece Leader: Alexander the Great (356.had.recorded.the.from.he.and.and.great.Near.17.of.poem.two. With.warlords.known.theatrical.. Unique Trait Hellenic League: City-State influence degrades half as slowly as’s.throughout.’ time.of.birth..the.

Gandhi.movement.people..said.shadow.poverty. Unique Trait Population Growth: Unhappiness from number of Cities is assuming.of.India’s.– (Build fewer.also.and.”’““ and Unhappiness from total population is behavior.AD) Mohandas. bigger cities!) Unique Unit War Elephant Replaces Chariot Archer Unique Building Mughal Fort Replaces Castle 181 world. is.the.figures.the.of. he.empires.great. India Leader: Gandhi (1869.early.tactics”

language.being.Confederation.two.. written.his.fighters. Iroquois.The. Unique Unit Mohawk Warrior Replaces Swordsman Unique Building Longhouse Replaces Workshop 182 .“Ayonwentah”)—...Hiawatha.never..Iroquois.Confederacy.through.magic.and.Indians.and.five.and.some.With.Henry.Longfellow’s.seen.manufacturing.the.1450?) Hiawatha. AD.the.Native.tradition.orator.great. Leader: Hiawatha (c.Wadsworth. through..base.formed.centuries.— most.managed.been.that..the.enemies.was.irregular.taught.the. natural.six).Oneidas.of.poem.believed.’s.legendary.English.hold.of.Song of Hiawatha..union.Onondagas.the. Unique Trait The Great Warpath: Units may move through Forest and Jungle tiles as if they were roads when in friendly territory.exceeded.people..of.all.(

violence..Nobunaga.a.his.great. —.more.of. Unique Unit Samurai Replaces Longswordsman Unique Unit Zero Replaces Fighter 183 even when the unit is damaged.rise.Japanese. Japan Leader: Oda Nobunaga (1534.the.quantities.century.and..the.. and.way.the. Ieyasu.common.The.16th.nearly.helping.thrive.are.the.born.end.people..over.Eurasian.than..– other.his.16th.the.many.ground.Betrayal.cunning.beneath.time.and.of.and.much. 17th.its.warlord.AD) Unique Trait Bushido: Units’ attack and defense strengths remain at full.violence.the.where..his.volcano.of.1582.was.which.deceit.of.–—.unify.of.well.general.warring.the.–

known.Muslim.”.Turkey) 1566. “The.Magnificent.. there’s a 50% chance of instead converting it to your side and earning 25 Gold..and.Europe. the.everyone.the.ruling.leader.born.the.of.. ( At.Africa.taking.not.“The.alike. centuries.Europe.Europe..wealth.his..Anatolia.this.than.1520.—.the.Britain. the..and...conquered.territory.It.was..Grand.across.expanded..goodly.subjects.North.and.death.Persia.Ottoman.Rome.Africa.—..AD) Suleiman.he.grudging.He.took.“The.Balkans. Leader: Suleiman the Magnificent (1494.empire.alongside.magnificent.of.of.all.and.of.a.”.the.of.fair.–..known.the.Ottoman Empire The..for.Islam.his.of.Suleiman.Empire.Suleiman.and. it.of. Middle.his..was.Empire’s. Unique Unit Janissary Replaces Musketman Unique Unit Sipahi Replaces Lancer 184 .Legislator”.and.the.unbelievable.( chunk.the. for.” Unique Trait Barbary Corsairs: Whenever you destroy a Barbarian naval unit.and.fully.worthy.reins.treasury.his.indeed.death.century.admiration). Almost.Egypt.prowess.more.the.of.Turkish.Christian.time.the.Empire.greatly..any...mighty.the.“The. Turk.Although.of.those.on..containing.into.was.Empire.

subject.treated.power.provinces.Persia.warlord.generally..languages. continents.against.greatly..many.kings.–.they.the.BC. Persia Leader: Darius I ( The.took.a.brilliant.– the.time.India..policies.foes.their.years. Units receive a movement bonus and a +10% attack and defense strength bonus during a Golden have. Whatever.empire’—..the.spanning.son.An. during.. Unique Trait Achaemenid Legacy: Golden Ages lasts 50% longer.lived.dominated.hadn’ Unique Unit Immortal Replaces Spearman Unique Building Satrap’s.rebellion.who.greatest.486.Court Replaces Bank 185 .were.that.of.worst.Medes.its.Persian.reorganized.implemented. Iran.

world.AD) Born. and. policies.basin.golden..of.long.BC.The.found.Rome..claim.Europe.greatly.Augustus’.in.for.they.Africa.a.the.rule.were. major.wars.BC.about.and. religion.the.survival.all.civil.. Unique Unit Ballista Replaces Catapult Unique Unit Legion Replaces Swordsman 186 . greatest) Unique Trait The Glory of Rome: +25% Production bonus when constructing a building (in another city) that already has been constructed in the Capital.Romans.century.wars.and.its..their.Romans.continue.warfare.shy.architecture.Gaius.the..was.that.– hundred.a.dominate.would. ideas.other.overseeing.long.portions.14th.age.put.culture.significant.He..running.great.same...the..Roman. Rome Leader: Augustus Caesar ( innovators...and.until.initiated.areas.. ruled.covered.threats..Peace).Empire.century..Few.a.During.

beautiful. Russia Leader: Catherine the Great ( Unique Trait Mother Russia: Resources provide +1 Production. and the.and.thinking...superpower..1796.the.woman.century.of. of.yet.Russia.state.a. rulers.oversaw.history.from.Mongols.natural. French.intelligent. Unique Unit Cossack Replaces Cavalry Unique Building Krepost Replaces Barracks 187 .thousands.greatest.AD)–.during.her.the.she.born.span. democracy.It.a.of.– both.of.she. Iron and Uranium deposits are doubled.Asia.adding.Although..lead..and..of.–.twenty.the.governesses.that.a.beautiful.King.his.have.Siam.and.every.”.“Ramkhamhaeng”’s.fall..––..Southeast.fact.of.of.occupation.been.Thailand.English..lovable.AD) In.famine.and.inaccurate..and.“The.reality.dark.Siam’ romanticized.he.Cambodia.domination.shrewd. Siam Leader: Ramkhamhaeng ( Unique Unit Naresuan’s Elephant Replaces Knight Unique Building Wat Replaces University 188 . more.1298.named.much.may.Asia.of.fewer. Unique Trait Father Governs Children: Food and Culture gifts from friendly City-States are increased by 50%.genius. Mohammad...” Songhai Leader: Askia ( 1493–1528) Embarked units can defend themselves. Unique Trait River Warlord: Receive double the standard amount of Gold when destroying Barbarian encampments and when pillaging Cities.Although.lesson.Bakr.stealth.the. Civilization: “Never.appeared.largest.African.the. which.empire.two.Mali.of.bringing.14th.Africa.was.the.also.early.region.who.remembered.several.a.Mohammad.people.he..ibn.–.as.empire.a.first.a. veritable.the.fell..Age.and.1440. Unique Unit Mandekalu Cavalry Replaces Knight Unique Building Mud Pyramid Mosque Replaces Temple 189 .single.( the.bring.western.. Like. great.(which.John.born..military.United.him.Although.Franklin.led.been..Possessing.the.20th.. powerful.Bomber Replaces Bomber 190 . doing.young..became.extraordinary.his.Without.on.AD) George.good.–.group.the.cultural.adversity. century. Unique Unit Minuteman Replaces Musketman Unique Unit B17.for.the. led.“ Unique Trait Manifest Destiny: Increases Unit sight and provides a discount on tile”. planet).the..Army. civilization.reason. as.dominant. Leader: George Washington (’“super-power” States of America

and.start.also.”. From..“Launch.on. the.Steam.and....the.denoted.the.Game”.LAN.alias.and..list. From.have.can. the.whether. just.““Refresh”.you’ ( of.available. you’ of.enjoyed.button.confusion..again.LAN. the.any.duplicated.will.player. 191 .you’’ your.that.” players.choose.“AI”.leader.enter.Multiplayer.has.will.denoted.once..Network).friends.the.a.Game”.“Multiplayer”.the.or.leader’’ options. “ CivilizaTion v Multiplayer Menu Local Games Multiplayer.where.If.on.his.“Host. any.can.the.Steam’s.with.your.all.“Close.Internet/Steam Games’ll.Chat”’t.“Open. players.the.They’ll.using.them..the.and.time.from.account.down..(VOIP).players.notification.provide. Chat’”’re.process.players.will..exists.Steam.can.bottom.Staging.same.You..either.a.invite.enter.occur.through. you’d.on.HUD.the. Auto-Matchmaking and Browsing for Games Internet.the.other..In.button.Staging. game.can.the.the.alliances.Room. Friends List Your.Steam’ panel.’s.While.can. to. 192 .on.Room.of.for.

roles.saved.’ Map Size Duel Tiny Small Standard Large Huge Number of Players Number of City-States 2 4 4 8 6 12 8 16 10 20 12 24 If.become.take.up.available.“Load.size.useful. 193 and Loading Games Game and Map Sizes the.longer.automatically.From. Saving.If..Game” and.slots.’s.filter.into.its.(’ rom.“Online” and Rating’t.Any.the.any. 194 .later)’” way) F one.browse..up.Menu.(Extensive..“Mods”.have.previously.the.“Enabled”.page.and. you.the.. game’s..and.the.nitty-gritty. or.information.easily.the. accessible.and..and. from.mod.up. or.EULA.the.files.that.“Browse.can.Mods.navigate.mind.choose.– keyword.Civ a.on.( XML Browser. Browsing..modders.’ Civilization V’s.“Like”!’“Single.ID.will.Gamespy. Automatic Mod Updates Tutorials and Examples Uploading a Mod one..’ Mods in Single Player Steam.folders.either.for.of.everything.on. available. 195 and The World builder sdk Coming.make.Player”’ specific. If.simply.are.SDK’ V.(or.mod.SDK..’ve.the.need.Civ V’s official.proudly.Tools.tag.system.Navigate.a.World...and.create.the.upload.shortly.

CrediTs Firaxis Games Design Team Sid Meier Multiplayer Leads Jonathan Tanner Justin Randall Scott Lewis Character Lead Brian Busatti AI/Gameplay Programmers Systems Programmers Dom Cerquetti Ken Grey Greg Osefo Don Wuenschell Structure Lead Arne Schmidt Unit Lead Original Creator of Civilization Designed By Jon Shafer Tom Symonds Interface Lead Effects Lead Todd Bilger Steve Egrie Russell Vaccaro III Additional Design and Gameplay Ed Beach Scott Lewis Graphics Programmers Joshua Barczak John Kloetzli Marc Meyer Kiran Sudhakara Marek Vojtko Marc Olano Todd Smith Principal Terrain Artist Artists Aaron Anderson Jerome J Atherholt Michael R Bates Kevin Bradley Brian Busatti Greg Cunningham Taylor Fischer Nathan Gordon Arthur Gould Jason Guy David Jones Suzana Kilic Alex Kim Jonathan Mack Gregory Marlow Ryan Murray Jason Pastrana Dan Perry Brian Theodore Production Team Producer Lisa Miller Dennis Shirk Multiplayer Programmers Modding Programmers Shaun Seckman Associate Producer Additional Production Clint McCaul Michelle Menard Tools Programmers Eric Jordan Scott Ramsey Sergey Tirapolsky Justin Boswell Dan Goodman Katie Hirsch Steve Houchard Michelle Menard Daniel Selnick Bob Thomas Writers Michelle Menard Paul Murphy Additional Programmers Programming Team Programming Lead Brian Wade Tim Kipp Systems Lead AI/Gameplay Lead Ed Beach Art Team Art Lead Concept Artists Marc Hudgins Sang Han Graphics Lead Dan Baker Dorian Newcomb Chris Hickman Alex Kim Additional Art Interface Lead Marc Meyer Animation Supervisor Lead Animator Tools Lead Bart Muzzin Erik Ehoff Ed Lynch Piero Macgowan Jack Snyder Art Wiesen 196 .

Opening Cinematic Digic Pictures Paul Murphy Mike Lemon Patrick Miller Opening Cinematic Script Audio Team Michael Curran Michael Curran Paul Heitsch Geoff Knorr Roland Rizzo Ian Smith Frankenstein Test Group Abyss ainwood AlazkanAssassin arcan bernie14 Bob Thomas bobT C.Roland ChrisWithers claudelu colonelmustard dacole Dale DanQ danthrax Dominae ekmek freakmon GeneralMatt Gogf Grey Fox Gyathaar Hugin Impaler[WrG] jdog5000 jmoskie jobe Kael karadoc KillerClowns Locutus loki1232 Lord_Phan magnus333 Meredith Ming monoha Nikis-Knight Nikolai Nolan Audio Department Manager Sound Designers Music Michael Curran Geoff Knorr Paul Heitsch Roland Rizzo Ian Smith Additional Music Lyric Settings Michelle Menard Dom Cerquetti Ken Grey Don Wuenschell notyoueither OgreBG Opera Peachrocks Pfeffersack Primax rah robin-uiowa Scott-DTA seZereth SirPartyMan snafusmith snoopy369 Solver TheMeInTeam totallycres Valkrionn Velociryx vondrack WarningU2 Wilboman xienwolf yin26 Ztaesek Audio Programmers Firaxis Management CEO / President Steve Martin Sid Meier Quality Assurance Team QA Manager QA Lead Testers Grant Frazier Michael Argo Justice Avery Matthew Beach David Cerny Daron Carlock Jim Crawley Pat Glascoe Scott Wittbecker Creative Director Studio Art Directors Seth Spaulding Steve Ogden Director of Software Development Steve Meyer Executive Producer Barry Caudill Director of Marketing Kelley Gilmore Peter Murray Marketing Associate 197 .

Human Resources Director Shawn Kohn Special Thanks Office Manager Donna Milesky IT Manager Matt Baros Joanne Miller To all of our families and loved ones! Thank you for your patience and support! Published by 2K Games. Product Development Greg Gobbi Director of Product Development John Chowanec Director of PD Operations Kate Kellogg Director of Creative Production Jack Scalici Senior PR Manager Charlie Sinhaseni Nvidia Support Intel Support Yannis Minadakis Michael Katz Aaron Davies John Bartkiw Chris Boyd Neil Kaethler Alfred Reynolds Jason Ruymen PR Manager Jennie Sue International PR & Marketing Assistant Erica Denning Global Events Manager Karl Unterholzner Valve Support Art Director.O. a publishing label of Take-Two Interactive Software. Garrett Bittner Jr.O. Creative Services Lesley Zinn Web Director Gabe Abarcar Seth Jones Senior Manager of Creative Production Chad Rocco Web Designer Senior Manager. Marketing Production Jackie Truong Microsoft Support Chuck Walbourne Steve Lowther V. SVP Marketing Sarah Anderson VP Marketing Matt Gorman Josh Scanlan VP International Marketing Matthias Wehner Tom Bass IT Technician Special Projects Susan Meier Director of Marketing Global Director of Public Relations Markus Wilding AMD Support Steve Bell Bill Bilodeau Thomas Fortier Evan Hart Brian Harvey 2K PublishinG President Christoph Hartmann C. David Ismailer VP. Tiffany Nagano Ben Chang Assistant Producer Production Assistants Casey Cameron Andrew Dutra Shawn Martin Aerial Photographer Marketing Production Assistant Ham Nguyen Director of Technology Jacob Hawley 198 . Interactive Marketing Elizabeth Tobey Greg Laabs Gamespy Drew Curby Andrew Textor Manager Music & Talent Licensing Lydia Jenner Fork VFX Powered by Fork Particle Producer Community Manager Director. 2K Games is a Division of 2K.

VP Business Development Kris Severson Lead Tester Griffin Funk 2K International General Manager Neil Ralley VP Sales & Licensing Steve Glickstein Lead Tester (Support Team) Sean Manzano Andrew Webster Strategic Sales and Licensing Director Paul Crockett Peter Welch Senior Tester International Marketing Manager Lia Tsele VP. Counsel Director of Operations Dorian Rehfield Ruben Gonzalez Sara Lane Justin Waller International Product Manager Warner Guinée Emily Britt Quality Assurance Team Rick Alvarez Chad Bert Steve Capri Ariel Ceballos Alex Coleman John Dickerson Keith Doran Anthony Franco Andres Garcia Ricky Hernandez Jonathan Keiser Davis Krieghoff Jason Mitchell Tyler Muelrath Matthew Porter Matt Priddy Matt Proudfoot Angie Ricci Dio Rochino Jess Sparks Dung Trinh International PR Manager International PR Executive Matt Roche Director of Analysis and Planning Phil Shpilberg Video Production Manager J. Marie Assistant Localization Manager Arsenio Formoso External Localization Teams Around the Word Effective Media Synthesis International Srl Synthesis Iberia Localization tools and support provided by XLOC Inc. Mateo Baker Licensing Director Claire Roberts Martin Moore Video Editor Web Content Manager International Marketing Assistant Tom East Kenny Crosbie Jr Video Editor Michael Howard Licensing/Operations Specialist Xenia Mul Director In-game Media. 199 . Promotions and Partnerships Shelby Cox 2K International Product Development International Producer Sajjad Majid Associate Manager of Partner Marketing Dawn Burnell Localization Manager Jean-Sebastien Ferey 2K Quality Assurance Alex Plachowski Special Thanks VP of Quality Assurance Quality Assurance Test Manager (Projects) Grant Bryson Alexis Ladd Compliance Manager Lori Durrant Todd Ingram Chris Jones Jana Kubanski Eric Lane Merja Reed Jay Ruiz Rick Shawalker Madeleine St.

Andy Brick Concertmasters .Stanislav Mistr QA Supervisor Sebastian Frank Hugo Sieiro Wayne Boyce Lena Brenk Mastering Engineer Localization QA Project Lead Localization QA Technicians Anthony Busselier Alba Loureiro Andreas Strothmann Antonio Grasso Fabrizio Mariani Florian Genthon Giovanni De Caro Javier Vidal Jose Minana Karim Cherif Luigi Di Domenico Oscar Pereira Stefan Rossi Tirdad Nosrati 2K Shanghai General Manager Julien Bares Liu Jing Production Director Producers Liu Shan Ren Ye Qing Yi Zheng First Violin Art Director Senior Artist Li Ying Jun Xu Jie Lead Animator Animators Yin Ji Shen Yi Xin Wu Xiao Tang Yi Fan Design Team James Crocker Tom Baker 2K International Team Agnès Rosique Alex Bickham Ben Seccombe David Halse Fabrice Poirier Jan Sturm Jean-Paul Hardy Luis De La Camara Burditt Olivier Troit Sandra Melero Simon Turner Snezana Stojanovska Stefan Eder For a complete listing of the Civilization V music credits. please visit: www.2K International Quality Assurance QA Manager Ghulam Khan Take-Two International Operations Anthony Dodd Martin Alway Cat Findlay Nisha Verma Robert Willis Denisa Polcerova OriGinal scOre recOrdinG Philharmonic of Prague Conductor .Jan Kotzmann Assistant Engineer .civilization5.Petr Pycha Sound Engineer .Tomáš Kirschner Chorus Master .Rita Čepurčenko & Miloš Jahoda Orchestral Music Contractor and Producer . com/musiccredits Rita Čepurčenko Costin Anghelescu Václav Dvořák František Eret Petr Typolt Petr Hlaváč Anna Jírovcová Pavel Kutman David Šroubek Jiří Škoda Eva Rohanová Václav Riedlbauch Hana Šimečková Hana Kutmanová David Voráč Lucie Hůlová Second Violin Libor Kaňka Martin Pachner Ludvík Sklenář Jaroslav Kořán Miroslav Kosina Vlastimil Zeman Anna Vaňková JindřichVácha Jiljí Teringer Milan Machačka 200 .Cenda Kotzmann Librarian .

Actors Robert Heger Martin Klimánek Percussion Piccolo Jiří Skuhra Miroslav Kejmar ml. Jiří Svoboda Ivan Hoznedr Narrator – Morgan Sheppard Son – Rick Pasqualone Cultural Advisor – Vanessa Aspillaga Economic Advisor – Nancy Linari Military Advisor – RF Daley 201 .Kateřina Gemrotová Martin Šandera Vlastimil Zeman Martin Tupý Oboe Liběna Sequardtová Jan Hodánek Sopranos Viola English Horn Clarinet Jan Mach Vlastimil Mareš Zdeněk Zindel Vladimír Bažant Tomáš Duda Oldřich Smola jun. Alan Melkus Jan Nykrýn Stanislav Kodad Eduard Vaníček Vladimír Zajačik Jiří Zajíc Jindřich Moravec Kamila Puteaney Monika Boušková Basclarinet Bassoon Gražina Biernot Andrea Soukupová Marie Matějková Martina Kritznerová Věra Váchová Romana Hýžová Kateřina Kotešovcová Darina Glatzová Miroslav Plechatý Svatopluk Čech Lumír Vaněk Petr Němeček Altos DoubleBassoon Horns František Langweil Pavel Douba Tomáš Kirschner Petr Hernych Cello Dana Sedmidubská Štěpánka Pýchová Michaela Štefáčková Marie Šmaterová Jana Dvořáková Jana Drábková Ludmila Hudečková Romana Soukupová Miloš Jahoda Jaroslav Matějka Pavel Běloušek Richard Žemlička Petr Malíšek Marek Elznic Věra Anýžová Petr Šporcl Roman Stehlík David Havelík Tenors Trumpet Marek Zvolánek Svatopluk Zaal Jan Fišer Trombone Bass Jiří Novotoný František Zazvonil Petr Klíma Bronislav Palowski Tomáš Hinterholzinger Luboš Moravec Tomáš Fiala Dušan Růžička Viktor Byček Michal Foršt Basses Martin Zelenka Michal Novák Jan Buble Lukáš Verner Václav Hoskovec Aleš Benda Radomír Žalud Jan Prokop Basstrombone Petr Čihák Tuba Harp Karel Malimánek Stáňa Ramešová Flute Tympani Michal krůšek Tomáš Hanzl Miroslav Vácha Martin Vacula Wouter Tukker Jan Socha Vladimír Hambálek Jiří Sejpal Svatopluk Čech ml.

out of or in connection with the Software or the use or other dealings in the Software. subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. distribute. and to permit persons to whom the Software is furnished to do so. Rapid XML Copyright © 2006-2010 Marcin Kalicinski. Olano Access Communications KD&E VG Market Rokkan Art Machine RDA CivAnon. and/ or sell copies of the Software. tort or otherwise. including but not limited to the warranties of merchantability. The Software is provided “AS IS”.org Gwendoline Oliviero 202 . Civilization V includes the following open source elements. including without limitation the rights to use. merge. which are freely distributable pursuant to the MIT License. Mind’s Ear VFX Powered by Fork Particle Uses Granny Animation. Copyright ©1999-2010 by RAD Game Tools. to deal in the Software without restriction. without warranty of any kind. modify. to any person obtaining a copy of this software and associated documentation files (the “Software”). POP Sound Brett Rothfeld Anthony Vanchure Stephen Selvaggio Dialog Editor Garrett Montgomery Original Dialog Mixers. fitness for a particular purpose and non-infringement. express or implied. publish. In no event shall the authors or copyright holders be liable for any claim. Tim West Tim Hoogenakker Dante Fazio Original Dialog Mixers. free of charge. Inc. arising from.Science Advisor – John Bentley Alexander the Great – Miró de Monteseppia Askia Mohammad I – Mori Majid Augustus Caesar – Émile Khordoc Catherine the Great – Svetlana Migdissova Darius I – Yassin Alsalman Gandhi – Avtar Sandhu George Washington – Marcel Jeanin Harun Al-Rashid – Laith Marouf Hiawatha – Kanentokon Hemlock Montezuma – Alfredo Camacho Napoléon Bonaparte – Greg Gobbi Oda Nobunaga – Ryosuke Aoike Otto Van Bismark – Heinz Becker Queen Elizabeth – Julia Lenardon Ramesses II – George Saad Ramkhamhaeng – Thon Kongkaewpaisarn Suleiman the Magnificent – Onur Aydemir Wu Zetian – Rachel Lei Xie Contemporary North American Flutes provided by Ken Light. copy. Amon Olorin Flutes Music Mastery Fox Studios Rick Fox Michael Weber Tim Schmidt Cal Halter Keith Fox Dustin Smith Joe Schmidt Scott Metcalfe. Inc. as follows: Lua Copyright © 1994–2010 Lua. damages or other Heavy Melody Dave Fraser Daniel Einzig Christopher Fiumano Jenn Kolbe David Boutry Ryan Dixon Michael Lightner Gail Hamrick Sharon Hunter Kate Ryan Michele Shadid 2K IS Team Jordan Katz David Gershik Take-Two Sales Team Take-Two Channel Marketing Team Seth Krauss Take-Two Legal Team Jonathan Washburn Cindi Buckwalter Alan Lewis Meg Maise Siobhan Boes Jason Bergman Brooke Grabrian Thomas M. POP Sound Original Dialog Recordists. sublicense. Special Thanks Wave Generation. Permission is hereby granted. PUC-Rio. whether in an action of contract.

CharTs and Tables poliCies Policy Name Tradition Tradition Aristocracy Landed Elite Legalism Monarchy Oligarchy Liberty Liberty Citizenship Collective Rule Meritocracy Representation Republic Honor Honor Discipline Military Caste Military Tradition Professional Army Warrior Code Piety Piety Free Religion Mandate of Heaven Organized Religion Reformation Branch Tradition Tradition Tradition Tradition Tradition Tradition Liberty Liberty Liberty Liberty Liberty Liberty Required Era None None None None None None None None None None None None Required Policies None None Aristocracy. Oligarchy None Oligarchy None None None None Citizenship Citizenship Collective Rule Effect +1 Food per turn in the Capital City +33% Production when building Wonders +33% growth rate in Capital City -33% Unhappiness production in Capital City Gold cost for buying land reduced by 50% +33% combat strength to units within the empire’s borders +50% construction rate of Settlers +25% construction rate of Workers New cities start with 50% Food necessary to gain a second citizen +1 Happiness for each city connected to the Capital with a trade route +1 Culture in every City +1 Production in every City +25% combat bonus versus Barbarians. Reformation None 50% of excess Happiness added to the amount of Culture per turn Amount of Happiness required to start a Golden None Age reduced by 25% Organized Religion Immediately enter a 6-turn Golden Age 203 . and a notification sent when new Barbarian Camps are spawned within revealed territory +15% combat strength for units in a tile next to other military units -1 Unhappiness for each City with a Garrison Military Units gain double XP from combat Gold cost of Upgrading Military Units reduced by 50% A Great General appears outside the Capital City +2 to Happiness Gain 2 free Policies Honor Honor Honor Honor Honor Honor Piety Piety Piety Piety Piety None None None None None None Classical Era Classical Era Classical Era Classical Era Classical Era None None Discipline Warrior Code Military Caste None None Mandate of Heaven.

Scholasticism None Philanthropy None Trade Unions Naval Tradition None Mercantilism None Influence with City-States degrades 25% slower than normal Minimum Influence level with all City-States is 20 Quantity of Resources gifted by City-States increased by 100%.Policy Name Theocracy Patronage Patronage Aesthetics Cultural Diplomacy Educated Elite Philanthropy Scholasticism Commerce Commerce Mercantilism Merchant Navy Naval Tradition Protectionism Trade Unions Rationalism Rationalism Free Thought Humanism Scientific Revolution Secularism Sovereignty Freedom Freedom Civil Society Constitution Democracy Free Speech Universal Suffrage Order Order Communism Branch Piety Required Era Classical Era Required Policies Effect -20% Unhappiness produced by Population in nonOrganized Religion occupied Cities None None Scholasticism Aesthetics. Allied City-States will occasionally gift you Great People +25% more Influence gained from Gold gifts to City-States Allied City-States provide a Science bonus equal to 33% of what they provide for themselves +25% Gold output in the Capital City Purchasing items in cities requires 25% less Gold +3 Production in all coastal Cities +1 Movement and +1 Sight for Naval combat units +1 Happiness from each Luxury Resource Maintenance paid on Roads and Railroads reduced by 20% Immediately enter a 5-turn Golden Age +2 Science from every Trading Post +1 Happiness from every University Gain 2 free Technologies +2 Science from every Specialist +15% Science while the empire is Happy -50% Unhappiness produced from Specialist Population -50% Food consumption by Specialists Culture doubled in all Cities with a World Wonder +50% Great People production rate -25% of Policy Culture costs +33% City Combat Strength +25% construction rate of Buildings +5 Production per City Patronage Patronage Patronage Patronage Patronage Patronage Commerce Commerce Commerce Commerce Commerce Commerce Rationalism Rationalism Rationalism Rationalism Rationalism Rationalism Freedom Freedom Freedom Freedom Freedom Freedom Order Order Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Renaissance Era None Renaissance Era Secularism Renaissance Era None Renaissance Era Free Thought Renaissance Era None Renaissance Era Humanism Renaissance Era None Renaissance Era Renaissance Era Renaissance Era Renaissance Era None None Civil Society Constitution Renaissance Era None Industrial Era Industrial Era None Planned Economy 204 . Happiness from gifted Luxuries increased by 50%.

Forest. Jungle Uranium. Militarism None Militarism None Police State. Uranium. Marble. Horses. Flood Plains Gold. Gold. Oasis. Uranium Iron. Forest. Incense. Sheep Iron. Deer. Marble. Oil. Ivory. Gems. Cotton. Wheat. Gems. Aluminum. Forest. Oil. Incense. Jungle Marble. Uranium. Wine. Coal. Furs 205 . Pearls. Silver. Uranium. Sheep None None Ice Oil Iron. Gold. Gems. Aluminum. Marble. Sheep None Iron.Policy Name Nationalism Planned Economy Socialism United Front Autocracy Autocracy Fascism Militarism Police State Populism Total War Branch Order Order Order Order Autocracy Autocracy Autocracy Autocracy Autocracy Autocracy Required Era Industrial Era Industrial Era Industrial Era Industrial Era Industrial Era Industrial Era Industrial Era Industrial Era Industrial Era Industrial Era Required Policies None Socialism None None None Populism. Marsh Cattle. Sheep Iron. Cotton. Gems. Oil. Silver. Aluminum. Cotton. Gold. -50% Unhappiness in Occupied Cities Wounded military units inflict +25% more damage For 20 turns. Coal. Marble. all Military Units receive a 33% attack bonus Terrain Terrain Base Terrain Coast Desert Food 1 0 Production Gold 0 0 1 0 Combat Modifier 0% -33% Movement Cost 1 1 Possible Features Found Ice Possible Resources Found Grassland 2 0 0 -33% 1 Hill Mountain Ocean Plains Snow Tundra 0 0 1 1 0 1 2 0 0 1 0 0 0 0 1 0 0 0 +25% +25% 0% -33% -33% -33% 2 Impassable 1 1 1 1 Fish. Horses. Silver. Horses. Aluminum. Deer. Gems. Fascism Effect +25% attack bonus when fighting in friendly territory -50% Unhappiness from number of Cities -10% Gold maintenance cost of Buildings Other players’ City-State Influence Points decrease 33% faster -33% Gold Maintenance cost for Units Quantity of Strategic Resources produced increases by 100% Gold cost of purchasing units reduced by 33%. Wine. Whales. Oil Iron. Forest Uranium. Coal.

Fuji Oasis Old Faithful Rivers Rock of Gibraltar Food 0 -3 2 1 0 0 0 1 0 2 -1 0 3 0 0 0 Combat Production Gold Modifier 2 -3 0 1 2 2 0 -1 2 0 0 2 0 2 0 2 3 -3 0 0 3 3 0 0 3 1 0 3 1 3 1 3 0% -33% -33% +25% 0% 0% 0% +25% 0% 0% -33% 0% -33% 0% 0% 0% Movement Cost Impassable 2 1 2 Impassable Impassable Impassable 2 Impassable Impassable 2 Impassable 1 Impassable All Remaining Points Impassable Possible Resources Found None None Wheat. Furs. Silk None None None Oil. Gems. Uranium. Spices None None Oil. Sugar Uranium. Dyes. Bananas. Dyes. Deer.Terrain feaTures Feature Terrain Features Barringer Crater Fallout Flood Plains Forest Grand Mesa Great Barrier Reef Ice Jungle Krakatoa Lakes Marsh Mt. Sugar None None None None None 206 . Uranium.

Keyboard ShortcutS Action General Hotkeys Civilopedia Economic Info Military Info Diplomacy Info Social Policies Screen Tech Screen Notification Log Victory Progress Demographics Strategic View Quick Save Quick Load Hex Grid Menu End Turn Next Unit Previous Unit Zoom out Zoom in Capital City View Capital City View Capital City View Zoom in Zoom out Show resource icons Yield icons Game Options Save Load End Turn General Units Move Mode Explore (Automated) Alert Sleep Do Nothing Hotkey F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 G Esc Enter Period Comma + Insert Home End Page Up Page Down Ctrl-R Ctrl-Y Ctrl-O Ctrl-S Ctrl-L Ctrl Space M E A F Spacebar Action Delete the Unit Attack Ranged Attack Set Up Artillery Fortify until healed Air Units Rebase Mode Air Strike Mode Air Sweep Intercept Nuke Mode Civilian Units Found City Build Improvements (Automated) Construct a Road Construct a Railroad Route to Mode Remove Jungle Clear a Marsh Construct a Farm Construct a Trading Post Construct a Camp Construct a Farm Construct a Mine Construct a Plantation Construct a Quarry Construct a Pasture Construct a Fort Construct a Well Create Fishing Boats Create Offshore Platform Remove Forest Cancel Last Mission Construct a Lumber Mill Citadel Hotkey Delete Ctrl-A B S H Alt-R S Alt-S I N B A R R Alt-R Alt-C Alt-C I T H I N P Q P Ctrl-F O F O Alt-C Backspace L C 207 .

and no defensive bonuses Barbarian vessel. Greek Unique Unit Bonus vs Mounted (100).Persian Unique Unit Combat Bonus in Jungle (50). no defensive bonuses. may not enter deep ocean Bonus vs Mounted (100). and no defensive bonuses. may not melee attack.uniTs Unit Name Cost Ancient Era Units Archer 70 Brute 20 Chariot Archer Galley Hoplite Immortal Jaguar Scout Settler Spearman Trireme War Chariot War Elephant Warrior Work Boat Worker 60 50 60 60 40 25 89 50 60 60 80 40 30 70 Combat Type Archery Melee Mounted Naval Melee Melee Melee Recon Civilian Melee Naval Mounted Mounted Melee Civilian Civilian Ranged Combat Combat Strength Strength Range 4 6 3 5 9 8 6 4 N/A 7 6 3 6 6 N/A N/A 6 N/A 6 3 N/A N/A N/A N/A N/A N/A 4 6 8 N/A N/A N/A 2 N/A 2 2 N/A N/A N/A N/A N/A N/A 2 2 2 N/A N/A N/A Resources Movement Required 2 2 4 3 2 2 2 2 2 2 4 5 3 2 4 2 None None Horses None None None None None None None None None None None None None Technology Required Archery None The Wheel None Bronze Working Bronze Working None None None Bronze Working Sailing The Wheel The Wheel None Sailing None Notes May not melee attack Barbarian replacement for the Warrior May not melee attack. rough terrain penalty. Heals at Double Rate. Indian Unique Unit None May create Fishing Boats and Offshore Platforms May create and repair land-based Improvements 208 . Egyptian Unique Unit May not melee attack. rough terrain penalty. cannot enter deep ocean May not melee attack. Heals 2 Damage if kills a Unit. Aztec Unique Unit Ignores Terrain Cost Can found a new City Bonus vs Mounted (100) May not melee attack.

Greek Unique Unit No defensive bonuses. can move after attacking Roman Unique Unit Iroquois Unique Unit None No defensive bonuses. weak to Pikemen. Chinese Unique Unit May not melee attack No defensive bonuses. Songhai Unique Unit 100 Siege 4 18 2 2 Iron Mathematics Catapult Companion Cavalry Horseman Legion Mohawk Warrior Swordsman Medieval Era Units Camel Archer Cho-Ko-Nu Crossbowman Knight Landsknecht Longbowman Longswordsman Mandekalu Cavalry 100 Siege 4 14 2 2 Iron Mathematics Horseback Riding Horseback Riding Iron Working Iron Working Iron Working 80 80 90 80 80 Mounted Mounted Melee Melee Melee 14 12 13 11 11 N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A 5 4 2 2 2 Horses Horses Iron Iron Iron 150 120 Mounted Archery 10 6 6 18 10 6 18 18 15 10 12 N/A N/A 12 N/A N/A 2 2 2 N/A N/A 2 N/A N/A 3 2 2 3 2 2 2 3 Horses None None Horses None None Iron Horses Chivalry Machinery Machinery Chivalry Civil Service Machinery Steel Chivalry 120 Archery 150 50 120 150 150 Mounted Melee Archery Melee Mounted 209 . can move after attacking. British Unique Unit None No defensive bonuses. must set up to range attack. bonus vs Cities (30). can move after attacking. can move after attacking. no defensive bonuses. combat likely to produce Great Generals. limited visibility. may not melee attack. no defensive bonuses.Unit Name Cost Classical Era Units Ballista Combat Type Ranged Combat Combat Strength Strength Range Resources Movement Required Technology Required Notes May not melee attack. Roman Unique Unit May not melee attack. +1 Range . bonus vs cities (10). Arabian Unique Unit May not melee attack. must set up to range attack No defensive bonuses. limited visibility. may attack twice. and can move after attacking Bonus vs Mounted (100). bonus vs cities (10). German Unique Unit May not melee attack.

no defensive bonuses. limited visibility. bonus vs Mounted (50). limited visibility. can move after attacking All terrains cost 1 to move. can move after attacking. +25% combat bonus when attacking. may not melee attack Penalty vs Mounted. Ottoman Unique Unit Penalty on Defense. bonus vs cities (10). American Unique Unit French Unique Unit None Renaissance Era Units Cannon Caravel Cavalry 250 Siege 10 15 25 26 7 N/A 2 2 N/A 2 6 3 None None Horses Chemistry Astronomy Military Science Military Science Navigation Gunpowder Metallurgy Gunpowder Gunpowder Gunpowder 100 Naval 260 Mounted Cossack Frigate Janissary Lancer Minuteman Musketeer Musketman 260 Mounted 160 120 Naval Gunpowder 25 30 16 22 16 20 16 N/A 15 N/A N/A N/A N/A N/A N/A 2 N/A N/A N/A N/A N/A 3 5 2 4 2 2 2 Horses Iron None Horses None None None 220 Mounted 120 Gunpowder 120 Gunpowder 120 Gunpowder 210 . bonus vs cities (10). no defensive bonuses. Russian Unique Unit May not melee attack Heals all damage if destroys a unit. no defensive bonuses. can move after attacking Penalty vs Mounted. must set up to range attack +2 extra Sight. combat bonus against damaged enemy units. Japanese Unique Unit May not melee attack. must set up to range attack May not melee attack. no defensive bonuses. combat very likely to produce Great Generals. no defensive bonuses. Siamese Unique Unit Bonus vs Mounted (100) +20% Combat Strength when fighting in open terrain. can move after attacking.Unit Name Naresuan’s Elephant Pikeman Samurai Cost Combat Type Ranged Combat Combat Strength Strength Range 22 10 18 N/A N/A N/A N/A N/A N/A Resources Movement Required 2 2 2 None None Iron Technology Required Chivalry Civil Service Steel 150 Mounted 100 Melee 150 Melee Trebuchet 170 Siege 6 20 2 2 Iron Physics Notes No defensive bonuses.

may not melee attack. can see Submarines. Interception (40). no defensive bonuses. Ottoman Unique Unit Interception (100). may not melee attack 300 300 420 Gunpowder Gunpowder Siege 32 32 16 60 30 35 N/A N/A 32 32 N/A 22 2 N/A 3 3 N/A 2 2 2 2 4 5 8 None None None Oil Oil None Radio Replaceable Parts Dynamite Telegraph Flight Electricity 500 Naval 520 Naval 380 Naval Fighter Foreign Legion Infantry Ironclad 420 Air 300 Gunpowder N/A 36 36 25 50 N/A N/A 18 8 N/A N/A 2 N/A 2 2 4 Oil None None Coal Flight Replaceable Parts Replaceable Parts Steam Power 300 Gunpowder 220 Naval 211 . Air Sweep. Bonus vs Submarines (100). Bonus vs Aircraft (100). +3 Extra Sight. Bonus vs Helicopters +20% Combat bonus outside friendly territory. French Unique Unit None May not enter deep ocean. +1 extra Sight. Bonus vs Cities (10). no defensive bonuses. can move after attacking. may not melee attack Interception (100). no movement cost to pillage. may not melee attack Carries up to 3 Aircraft Units Indirect Fire. Air Recon. must set up to range attack. British Unique Unit Penalty on Defense.Unit Name Rifleman Ship of the Line Cost Combat Type 200 Gunpowder 140 Naval Ranged Combat Combat Strength Strength Range 25 N/A N/A 30 17 2 Resources Movement Required 2 None 5 Iron Technology Required Rifling Navigation Sipahi Industrial Era Units Anti-Aircraft Gun Anti-Tank Gun Artillery Battleship Carrier Destroyer 220 Mounted 22 N/A N/A 5 Horses Metallurgy Notes None May not melee attack. +1 Extra Sight. Bonus vs Helicopters Bonus vs Tanks Indirect Fire. limited visibility Indirect Fire. weak against ranged attacks.

Air Sweep. may enter ice tiles. does massive damage to Cities and Units within blast radius Penalty vs Naval. weak against ranged attacks. no defensive bonuses. Bonus vs Helicopters. Air Recon. Bonus vs Fighters. Japanese Unique Unit Evasion (50). weak against ranged attacks. Interception (100). interception (100). no defensive bonuses. can move after attacking. limited visibility. -50% damage from interceptions. limited visibility. no defensive bonuses. Ignores terrain costs. American Unique Unit Penalty vs Naval Cannot be intercepted. Air Sweep. may not melee attack Penalty attacking Cities. Bonus vs Helicopters None Indirect Fire. hovering unit. can move after attacking. can see Submarines. +25% combat strength vs Cities. can carry 3 missiles. German Unique Unit Is invisible to other units. bonus vs Tanks. Air Recon. unable to capture cities Interception (100). may not melee attack 850 Bomb N/A N/A N/A N/A 50 N/A 60 60 70 N/A 10 10 10 8 N/A N/A N/A N/A N/A 6 Uranium Oil Oil None Aluminum Nuclear Fission Radar Radar Satellites Rocketry 520 Air 520 Air 200 Bomb 450 Air Jet Fighter Mechanized Infantry Missile Cruiser 600 Air 440 Gunpowder N/A 50 60 70 N/A 25 10 N/A 3 N/A 4 7 Aluminum None Aluminum Lasers Electronics Robotics 520 Naval 212 .Unit Name Panzer Cost Combat Type Ranged Combat Combat Strength Strength Range 60 N/A N/A Resources Movement Required 5 Oil Technology Required Combustion 450 Armored Submarine 380 Naval 25 60 3 5 None Refrigeration Tank 450 Armored 50 N/A N/A 4 Oil Combustion Zero Modern Era Atomic Bomb B17 Bomber Guided Missile Helicopter Gunship 420 Air 50 N/A 8 N/A Oil Flight Notes Penalty attacking Cities.

bonus vs aircraft (100). may not melee attack. Penalty vs Naval. no defensive bonuses. Evasion (100). 213 . Air Recon Penalty Attacking Cities. One of the spaceship parts required for a Science Victory.Unit Name Mobile SAM Modern Armor Nuclear Missile Nuclear Submarine Paratrooper Rocket Artillery Cost Combat Type Ranged Combat Combat Strength Strength Range 40 80 N/A N/A N/A N/A 2 N/A 8 Resources Movement Required 4 4 N/A Aluminum Aluminum Uranium Technology Required Computers Lasers Advanced Ballistics Computers 450 Gunpowder 700 Armored 1200 Bomb 500 Naval 30 70 3 6 Aluminum 350 Gunpowder 40 18 N/A 46 N/A 3 2 3 None Aluminum Radar Rocketry 600 Siege SS Booster SS Cockpit Stealth Bomber Future Era Giant Death Robot SS Engine SS Stasis Chamber 700 Project N/A N/A N/A 150 N/A N/A N/A N/A 80 N/A N/A N/A N/A N/A 20 N/A N/A N/A 2 2 N/A 3 2 2 None None Aluminum Uranium None None Robotics Satellites Stealth Nuclear Fusion Particle Physics Nanotechnology 1000 Project 800 Air 1000 Armored 1000 Project 1000 Project Notes Interception (100). bonus vs Cities (10). can move after attacking One of the spaceship parts required for a Science Victory. can move after attacking Evasion (50). 3 are needed to complete the spaceship. can carry 2 missiles. limited visibility. no defensive bonuses.may enter ice tiles. One of the spaceship parts required for a Science Victory. no defensive bonuses. does massive damage to Cities and Units within blast radius Is invisible to other units. can see submarines. may not melee attack May paradrop up to 5 tiles from friendly territory Indirect Fire. bonus vs Submarines (50). limited visibility One of the spaceship parts required for a Science Victory. bonus vs Helicopters Penalty attacking Cities.

provides 1 extra of Luxury Resources near city. +4 Gold +5 Defense +2 Food. city must have a source of improved Horses nearby +3 Culture. +1 Science for every 2 Citizens in the City +2 Culture Chinese Unique Building. it provides +15 XP for all Land units and reduces the Culture cost of buying new tiles by 50%. city must border coast Artist +5 Culture.5 Defense to city. City must have a source of improved Horses or Ivory nearby +4 Happiness Eliminates Unhappiness from an occupied City +1 Food from Water Tiles. City must border a River +15 XP for all Land Units. +1 Science for every 2 Citizens in the City. Requires Walls +15% Production of land units. city must border a Lake or River. Arabian Unique Building +7. Requires Barracks or Krepost +2 Culture and +2 Happiness. requires Iron nearby Scientist Scientist Walls 100 Water Mill 120 Classical Era Buildings Armory Burial Tomb Circus Colosseum Courthouse Lighthouse Mud Pyramid Mosque Stable 130 120 150 150 200 80 120 100 Temple 120 Medieval Era Buildings Bazaar Castle Forge 120 200 150 Artist 0 3 2 Currency Chivalry Metal Casting Merchant 214 . Songhai Unique Building +25% Production of mounted units. Aztec Unique Building +2 Food A Russian Unique Building. Requires Monument +25% Gold. doubles amount of Gold given to the enemy if City is captured +3 Happiness.buildings Name Cost Ancient Era Buildings Barracks 80 Floating Gardens Granary Krepost Library Monument Paper Maker 120 100 80 80 60 80 Maintenance 1 1 1 1 1 1 1 1 2 3 0 3 3 5 1 0 1 2 Technology Required Bronze Working The Wheel Pottery Bronze Working Writing None Writing Masonry The Wheel Iron Working Philosophy Horseback Riding Construction Mathematics Optics Philosophy Horseback Riding Philosophy Specialist Slots Notes +15 XP for all Land Units +15% Food. +2 Food for each worked Lake tile.

Name Garden Harbor Longhouse Market Mint Monastery Mughal Fort University Wat Cost 120 80 80 120 120 120 180 200 200 Maintenance 2 3 2 0 0 2 3 3 2 2 0 3 3 2 3 3 0 2 5 2 3 3 3 2 Technology Required Theology Compass Metal Casting Currency Currency Theology Chivalry Education Education Metal Casting Banking Military Science Archaeology Astronomy Acoustics Scientific Theory Banking Navigation Printing Press Economics Railroad Radio Steam Power Biology Workshop 100 Renaissance Era Buildings Bank 220 Military Academy Museum Observatory Opera House Public School Satrap’s Court Seaport 350 350 180 220 350 220 140 Specialist Slots Notes +25% Great People generation. City must Artist border a River or Lake Forms a naval trade route with the Capital City. Requires 1 Coal -50% Food needed for City Growth Artists Scientist Merchant Theatre 300 Windmill 180 Industrial Era Buildings Arsenal Broadcast Tower Factory Hospital 350 600 300 400 Engineer Engineer 215 . Paper Maker +3 Culture. Requires Museum +50% Production. +2 Science from worked Scientist Jungle tiles. Requires Colosseum +15% Production. City cannot be on Hills +20% production of Land Units. Requires Temple. Indian Unique Building +50% Science. provides Gold after Flight is learned. Requires Market. or Mud Pyramid +50% Science. Iroquois Unique Building Merchant +25% Gold Each source of city’s Gold and Silver worked produces an extra +3 Gold +2 Culture from nearby Incense and Wine +9 Defense. Requires Military Academy Doubles Culture. Requires Walls. +50% Science. requires Library. Burial Tomb. +2 Culture. Requires Barracks or Krepost +5 Culture. City must border a Mountain +5 Culture. +2 Happiness. Requires University or Wat +25% Gold. +25% Production of Naval Units +1 Production from each worked Forest Engineer tile. Siamese Scientist Unique Building Engineer +20% production of Buildings Merchant +25% Gold. Requires Opera House +50% Science. City must have at least one improved nearby Sea Resource +4 Happiness. Persian Unique Building +2 Production from Sea Resources. Requires Market or Bazaar +15 XP for all Land Units.

Requires Castle or Mughal Fort +33% Gold. City must border a Desert +50% Production of Spaceship Parts. Requires Public School +25% Production. Requires Hospital +25% Production. Requires 1 Aluminum -25% Food needed for City Growth. Requires Factory +4 Happiness. Requires Theatre Modern Era Buildings Hydro Plant Medical Lab Nuclear Plant Research Lab Solar Plant Spaceship Factory Stadium 600 500 600 600 600 450 450 3 3 3 3 3 3 6 Plastics Penicillin Nuclear Fission Plastics Scientist Ecology Robotics Mass Media 216 . Requires 1 Aluminum. Requires River. Requires Bank or Satrap’s Merchant Court +1 Production for every tile bordering a River.Name Military Base Stock Exchange Cost 450 650 Maintenance 4 0 Technology Required Telegraph Electricity Specialist Slots Notes +12 Defense. Requires 1 Uranium +100% Science.

+5 Happiness Gold cost of upgrading military units reduced by 50% +33% Culture in all Cities +1 Production for every Specialist in all Cities +8 Culture empire-wide Free Social Policy Immediately enter a Golden Age +1 Gold from worked water tiles. Requires City to be on coast Enemy Land Units must spend 1 extra Construction Movement Point when inside your territory Theology +33% generation of Great People 217 . Bronze Working Requires City to be on coast Influence with all City-States increased Banking by 50% Writing Free Technology +1 Movement and +1 Sight for all Naval Sailing Units.Wonders World Wonders Name Angkor Wat Big Ben Brandenburg Gate Chitchen Itza Cristo Redentor Eiffel Tower Himeji Castle Machu Picchu Notre Dame Pentagon Sistine Chapel Status of Liberty Stonehenge Sydney Opera House Taj Mahal The Colossus The Forbidden Palace The Great Library The Great Lighthouse The Great Wall The Hagia Sophia Cost 300 700 550 450 1200 1000 600 550 500 1200 650 1200 120 1000 600 150 600 150 130 350 300 Culture 1 1 1 1 1 1 4 1 1 1 1 1 8 1 1 1 1 1 1 1 1 Great Person Points +1 Engineer +2 Merchant +2 Scientist +1 Engineer +2 Artist +2 Merchant +2 Engineer +1 Merchant +1 Merchant +2 Merchant +2 Artist +3 Engineer +1 Engineer +2 Artist +2 Artist +1 Merchant +1 Artist +1 Scientist +1 Merchant +1 Engineer +1 Artist Required Technology Theology Economics Military Science Civil Service Telegraph Radio Chivalry Currency Education Radar Acoustics Replaceable Parts Calendar Globalization Printing Press Effect Culture cost of acquiring new tiles reduced by 75% in every city -25% Gold cost for purchasing items in cities Free Great General Length of Golden Ages increased by +50% Culture cost of adopting new Policies reduced by 33% +8 Happiness empire-wide +25% combat strength for all units in friendly territory +20% Gold from Trade Routes. must be built within 2 tiles of a mountain.

Name The Hanging Gardens The Kremlin The Louvre The Oracle The Porcelain Tower The Pyramids United Nations

Cost 200 650 700 150 400 175 1000

Culture 1 4 1 1 1 1 1

Great Person Points +1 Artist +1 Scientist +2 Artist +1 Scientist +2 Scientist +1 Engineer +2 Merchant

Required Technology Mathematics Acoustics Archaeology Philosophy Education Masonry Globalization

Effect +1 Population in all existing Cities, ‘+3 Happiness Defensive Buildings are 50% more effective 2 free Great Artists appear near the Capital Free Social Policy A Great Scientist appears near the City Worker construction speed increased by 50% Completion triggers voting for the Diplomatic Victory

National Wonders
Name Hermitage Heroic Epic Ironworks National College National Epic Oxford University Palace Cost 310 110 170 120 120 260 0 Building Required in all Culture Cities 0 Museum Barracks or Russian 1 Krepost 1 Workshop or Longhouse 1 Library or Paper Maker 1 Monument 1 University or Wat 1 None Required Technology Archaeology Iron Working Chemistry Writing Philosophy Education None Effect Doubles output of Culture in this City All new Units in this city receive the Morale Promotion +20% Production +50% Science +25% Great People generation in this city Free Technology Indicates the Capital City. Cities connected by a Road to the Capital produce additional Gold. +2 Production, +3 Science, +2 Defense, and +2 Gold

Name Apollo Program SS Booster SS Cockpit SS Engine SS Stasis Chamber

Cost 1200 800 800 800 800 800 1500

Required Technology Rocketry Robotics Satellites Particle Physics Nanotechnology Atomic Theory None

The Manhattan Project Utopia Project

Effect Allows the building of Spaceship Parts 3 Required for the Science Victory 1 Required for the Science Victory 1 Required for the Science Victory 1 Required for the Science Victory Allows the building of Atomic Bombs and Nuclear Missiles Unlocks after fulling exploring 5 Social Policy Branches. Building triggers a Cultural Victory


Name Food Bonus Resources Bananas 1 Cattle 1 Deer 1 Fish 2 Sheep 1 Wheat 1 Strategic Resources Aluminum Coal Horses Iron Oil Uranium 0 0 0 0 0 0 Production Gold 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 3 2 2 2 2 2 2 2 2 2 1 2 Can be Found on Jungle Grasslands Forests, Tundra, or Hills Coast Grasslands, Plains, Deserts, or Hills Flood Plains, Plains Plains, Desert, Tundra, or Hills Grasslands, Plains, or Hills Grasslands, Plains, or Tundra Grasslands, Plains, Desert, Tundra, Snow or Hills Jungle, Marsh,Desert, Tundra, Snow or Ocean Forests, Jungle, Marsh, Grasslands, Plains, Desert, Tundra, Snow or Hills Grasslands, Plains, Desert Jungle, Forest Forest, Tundra Jungle, Grasslands, Plains, Desert, Tundra, Hills Grasslands, Plains, Desert, or Hills Desert or Plains Plains Grasslands, Plains, Desert, Tundra, or Hills Coast Forest Tundra, Desert, or Hills Jungle Flood Plains, Marsh Coast Grasslands, Plains

Improvement needed Plantation Pasture Camp Fishing Boats Pasture Farm Mine Mine Pasture Mine


Revealed by Electricity Revealed by Scientific Theory Revealed by Animal Husbandry Revealed by Iron Working

Offshore Revealed by Biology Platform or Well Revealed by Atomic Mine Theory Plantation Plantation Camp Mine Mine Plantation Camp Quarry Fishing Boats Plantation Mine Plantation Plantation Fishing Boats Plantation

Luxury Resources Cotton 0 Dyes 0 Furs 0 Gems Gold Incense Ivory Marble Pearls Silk Silver Spices Sugar Whales Wine 0 0 0 0 0 0 0 0 0 0 1 0


Name Tile Yields Worker Improvements Camp None Farm +1 Food Fishing Boats None Fort Lumber Mill Mine Offshore Platform Oil Well Pasture Plantation Quarry Trading Post

Improves Resources Ivory, Furs, Deer Wheat Fish, Whales, Pearls

Prerequisite Techs Can be Built on Trapping Agriculture Sailing

Defensive Bonuses +1 Production +1 Production None None None None None +2 Gold

Forests, Tundra, Plains, Hills Grasslands, Plains, Desert Coast Grasslands, Plains, Desert, None Engineering Tundra, Snow None Engineering Forests Iron, Coal, Aluminum, Grasslands, Plains, Desert, Mining Uranium, Gems, Gold, Silver Tundra, Jungle, Snow, Hills Oil Refrigeration Ocean Jungle, Marsh,Desert, Tundra, Oil Biology Snow Grassland, Plains, Desert, Horses, Cattle, Sheep Animal Husbandry Tundra or Hills Bananas, Dyes, Silk, Grasslands, Plains, Desert, Spices, Sugar, Cotton, Wine, Calendar Forests, Marsh, Flood Plains, Incense Jungle Grasslands, Plains, Desert, Marble Masonry Tundra, or Hills Grasslands, Plains, Desert, None Trapping Tundra None None None None None None Grasslands, Plains, Desert, Tundra, Snow Grasslands, Plains, Desert, Tundra, Snow Grasslands, Plains, Desert, Tundra, Snow Grasslands, Plains, Desert, Tundra, Snow Grasslands, Plains, Desert, Tundra, Snow

Great People Improvements Academy Citadel Customs House Landmark Manufactory +5 Science

Defensive Bonuses, 3 damage to adjacent None enemy units +4 Gold +4 Culture +3 Production None None None


Name Ancient Era Agriculture Animal Husbandry Archery Bronze Working Calendar Masonry Mining Pottery Sailing The Wheel Trapping Writing Classical Era Construction Horseback Riding Iron Working Mathematics Optics Philosophy Medieval Era Chivalry Civil Service Compass Currency Education 440 400 340 250 440 Cost 20 35 35 55 70 55 35 35 55 55 55 55 100 100 150 100 80 100

Prerequisite Techs Leads to Techs


Pottery, Animal Husbandry, Archery, Farm Mining Agriculture Trapping, The Wheel Horses, Pasture Agriculture Mathematics Archer Spearman, Hoplite, Immortal, Barracks, Krepost, Mining Iron Working The Colossus, remove Jungle Pottery Theology Stonehenge, Plantation Mining Construction Walls, The Pyramids, Quarry, clear a Marsh Masonry, Bronze Agriculture Mines, remove Forest Working Sailing, Calendar, Granary Agriculture Writing Work Boat, Trireme, The Great Lighthouse, Fishing Pottery Optics Boats Horseback Riding, Chariot Archer, War Chariot, War Elephant, Floating Animal Husbandry Mathematics Gardens, Water Mill, build a Road Animal Husbandry Civil Service Trading Post, Camp Paper Maker, Library, National College, The Great Pottery Philosophy Library, Open Borders None Masonry The Wheel Bronze Working The Wheel, Archery Sailing Writing Civil Service, Horseback Riding, Currency Philosophy, Trapping Optics Mathematics Theology Engineering Chivalry Metal Casting Currency, Engineering Compass Theology, Civil Service Colosseum, The Great Wall, bridges over rivers Horseman, Companion Cavalry, Stable, Circus Swordsman, Mohawk Warrior, Legion, Armory, Heroic Epic, Iron Catapult, Ballista, The Hanging Gardens, Courthouse Lighthouse, Embarking Mud Pyramid, Burial Tomb, Temple, National Epic, The Oracle, Research Agreements Knight, Camel Archer, Naresuan’s Elephant, Mandekalu Cavalry, Mughal Fort, Castle, Himeji Castle, Defensive Pact Treaties Pikeman, Landsknecht, Chichen Itza, +1 Food for Farms along fresh water Harbor Market, Mint, Bazaar, Machu Picchu Wat, University, Oxford University, Notre Dame, The Porcelain Tower

Banking Chivalry Astronomy Chivalry Astronomy, Acoustics, Banking


Railroad. Panzer Artillery Stock Exchange. Philosophy Education Navigation Compass.Name Engineering Machinery Metal Casting Physics Steel Theology Renaissance Era Acoustics Archaeology Astronomy Banking Chemistry Economics Fertilizer Gunpowder Metallurgy Military Science Navigation Printing Press Rifling Scientific Theory Industrial Era Biology Combustion Dynamite Electricity Flight Radio Railroad Cost 250 440 250 440 440 250 650 1300 650 650 900 900 1300 680 900 1300 900 650 1425 1300 Prerequisite Techs Leads to Techs Mathematics. Forge. Ship of the Line. Printing Press Chemistry Physics. Chu-Ko-Nu. Chemistry Astronomy Printing Press Physics. Rifling Biology. Fighter. Chivalry Gunpowder Banking. Physics Construction Engineering Iron Working Engineering. Minuteman. Steam Power Replaceable Parts Electricity Steam Power Electricity Atomic Theory. Hermitage. Coal Archaeology. Well Tank. Fertilizer Military Science Dynamite Chemistry. Education Education. Steam Acoustics Power Archaeology. Metallurgy Rifling Steam Power Unlocks Lumbermill. Eiffel Tower Arsenal. The Louvre Caravel. Destroyer Carrier. faster embarked movement. Metal Casting Metal Casting Calendar. Machinery. Workshop Trebuchet Longswordsman. Aluminum. Scientific Theory Replaceable Parts. Longbowman. Ironworks Windmill. Observatory. The Hagia Sophia Opera House. Physics Economics Metallurgy Dynamite Navigation. Telegraph. Seaport Theatre. Broadcast Tower. Biology. Zero Anti-Aircraft Gun. Brandenburg Gate Frigate. Dynamite Fertilizer. Big Ben Farms without Fresh Water yield increased by 1 Musketman. Military Academy. The Sistine Chapel. Scientific Theory Machinery. Gunpowder Gunpowder Education Scientific Theory Biology Navigation Economics Military Science. Bank. Lasers Combustion Refrigeration. Radio Radar Radar. Garden. Samurai Monastery. Mass Media Combustion 1680 2200 1900 1900 2200 2200 1900 Hospital. Musketeer. Fort Crossbowman. embarking across oceans Satrap’s Court. The Kremlin Museum. Railroad 222 . Sipahi Cavalry. Janissary Lancer. Steel Printing Press. faster road movement Longhouse. Angkor Wat. Cossack. The Forbidden Palace Cannon. Taj Mahal Rifleman Public School. Steel Gunpowder Economics. Oil.

Nuclear Fission Combustion Electronics. Lumber Mill Production yield increased by 1. Hydro Plant Bomber. Railroad Electronics Nuclear Fusion Nuclear Fission Robotics Unlocks Submarine. B17 Bomber. Apollo Program SS Cockpit. Paratrooper. Nuclear Plant Medical Lab Research Lab. SS Booster. Missile Cruiser Helicopter Gunship. Infantry. Sydney Opera House Modern Armor. Mass Media Plastics. Nuclear Fusion Particle Physics Satellites. Flight Rocketry. Penicillin Telegraph Ecology Flight. Rocketry Nuclear Fusion Lasers Nuclear Fusion Nanotechnology. faster embarked movement Battleship. Foreign Legion. Guided Missile Stealth Bomber A repeating tech which increases your Score each time its completed SS Stasis Chamber Giant Death Robot SS Engine Advanced Ballistics 3350 Atomic Theory Computers Ecology Electronics Globalization Lasers Mass Media Nuclear Fission Penicillin Plastics Radar Robotics Rocketry Satellites Stealth Future Era Future Tech Nanotechnology Nuclear Fusion Particle Physics 2600 3000 3000 2600 3350 3000 2600 3000 2600 2600 2600 3350 3000 3350 3350 4000 3300 3600 3350 Globalization Computers Particle Physics Stealth. Uranium Nuclear Submarine. Offshore Platform Anti-Tank Gun. Rocket Artillery. Stealth. Mobile SAM Solar Plant Mechanized Infantry United Nations. Cristo Redentor Nuclear Missile The Manhattan Project. Pentagon Spaceship Factory. Combustion Electricity. Advanced Ballistics Globalization. Jet Fighter Stadium Atomic Bomb. Advanced Radar. Satellites None Future Tech Future Tech Nanotechnology 223 . Penicillin Steam Power Scientific Theory.Name Refrigeration Replaceable Parts Steam Power Telegraph Modern Era Cost 2200 1900 1680 2200 Prerequisite Techs Leads to Techs Electricity Plastics. Military Base. Robotics. Lasers Computers Particle Physics Radar Satellites Particle Physics. Combustion Ballistics Radio Computers Atomic Theory Advanced Ballistics Refrigeration Ecology Refrigeration Ecology Radio. Statue of Liberty Ironclad. Replaceable Parts. Factory. Military Science Electricity Lasers. Email:. Telephone Brenda.$ UK Support Post ( Fax . .as.1NN ( as. 0870).produCT supporT Nederland / België Nederland .p/m) België .to.p/m) Australia: Phone. Take-Two.80. Hartlepool www.contacting.public.and.(EUR. Websites .1242222.Support.any. .circumstances.problems.Support Unit.including.Sovereign.please.233677 take2@europesupport. (01429).0.rate (7.charged.ct.are./.com/civ5/support Canadian Support Phone:.of.8am.ways: Before. . Email . US Support Phone: 1-866-219-9839 Email:. .2kgames.2kgames.possible.the. 224 .experiencing.excluding.(GMT).possible.several. . . www.

.New Zealand: Phone.Béthunes 95310.808.composez.per.taketwo.d’ouverture. pour ConTaCTer noTre hoTline TELEPHONE Depuis.durant.Métropolitaine.problèmes.jours./min) COURRIER SCP Service. de.nos. 0902-88078.:.le.0.vendredi.rencontrez.d’un.Service.$1.TTC.été..( Horaires.Hotline.jeudi.A.d’information.2kgames.possibilité.vous.74€.les.hotline.demande.pour.notre.patch(es) Nederland / België Nederland België 0900-2040404.France.fériés).faç Websites.toute.54263. contacter.:. .fr SITE WEB Catalogue produits :.( Benelux hoTline Take TWo inTeraCTive franCe Tous.des.efforts.: •.Interactive 39..10h00.Take.titres. Check.88.mardi.:.TTC.Saint.le.Ouen.19h00 •.0..0890.(EUR.avenue.avez.078.(0.des.contacter.(hors.compatibles.minute. www. www.demandes. 0900. si.à.la.composez.10h00.Cependant.rendre.Two.pouvez.20h00 Depuis.whomever.vous.bill.que.p/m) 225 ..l’Aumône Site web :.autre.18€. avec.80ct.suivante.Hotline.à.à l’ www.aussi.é’éthunes’ whole.SET.forth.. (d) sofTWare WarranTy. LICENSE CONDITIONS.or.set.order..THE..ON-LINE. to.on.rights.stories.Software.and.per.WRITTEN.or.for.OF.INCLUDES.Software.WITH.Software.documentation.efficiently).of.itself.included.their.otherwise.PACKAGING.( (g)“SOFTWARE”. (f).may.herein) (j) (a) (e) THE.the.commercial.part.Commercially.www.Agreement.receive.otherwise.criminal.of.under..personal.You.marks..location-based.Any. may. I.on-line.CD-ROM.Be.technical.use.Software..are.and.WITH.rights.consent.ends.Software.copy.installation.violation. (h).whole.the.“AGREEMENT”) and inforMaTion use disClosures liCense agreeMenT.Software..than.not.for.local.advised. 226 (b) LICENSE’s..Software.being.reserved.or.requirement.or.modify. single..treaties.moral.OF.or.applicable.The.on..AND.from.prior. of.the.THIS.Make.Agreement.(this.ACCOMPANYING.LICENSE..transferred.forth.Agreement.or. (c).one.or.MATERIALS.(“LICENSOR”).by.000.Software.title.may..any.SOFTWARE. (i)$150.shall.US.or.materials.penalties.use.’ required...error-free.’ service. scenario. (’ However.granted.your.control. WARRANTY LIMITED Software. 227 .laws. collect.related.original.Licensor.reproduce.of.valid.including. INFORMATION COLLECTION &’.broadcast..and.attempt.Licensor..on.moral.properly.of.warrant.Nintendo) TECHNICAL INTERNET CONNECTION. USER CREATED instance..or.set.if.It.LAW) LICENSOR’S.New.appropriate.above.” you.WARRANTY.the.FOR.copies. GOVERNMENT RESTRICTED omissions. the.Use.retains.exclusion.and.subparagraph.This.limitations.agree.Government.IN.“ of.52.particular.(without.other.the.RIGHTS.LIMITATIONS.or.. INDEMNITY: address.writing.LAW.the.a.all.Software.of.without.and..event.errors.EXTENT.SOFTWARE..any.and.the.Because.LAW. PROPERTY. provided.client.CONSEQUENTIAL.of.abuse. allow.of.the.MALFUNCTION.any.EVENT.SOME.destroying.or..originally.applicable.applicable.with.VARY.BE.agreements.other.with.LONG.of. GOVERNING“ EQUITABLE If.this.indemnify.THE.’ MISCELLANEOUS: When. 228 ..all..the.BY.affiliates.principal.THIS.governed..”.to.LOSS.implied.DAMAGES.location.forth.OR.shall.NOT.© ©.Tools..of.for.depict.respective.or.1994–2010.©.Software.Game..RAD.Particle. 229©’ Uses.RAD.marks.that.Civilization.the.the.subsidiaries..XML.NEW.(Vienna.10012..©.WRITING. Civ.allowed.trademark.of.2006-2010.content..the.Inc.videogame...Interactive.Games.Meier’©.

.201 Foreign.Combat.26....Panel.Strength.67.Cities...Wonders..69..and.60..96–98 City-State.Screen...19 Economic..77 City-States.Build.115 Communicating...Prerequisites.19.160 Specialists.21.80 Cultural.47 Combat.America.End.Influence.73 Defending.75.180 India..210 Combat.War.58.70 Where.65 The.Damage.55 Workers.....24 City.96 Civilizations.During.index A Achievements.105 Combat.7 Unit.Land.Units..75 Building.67 Unemployed.Bonuses.Against.94 Encampments..202 Turning.and.71....a..of.67 Working...77...City.Bonus.City.Cities... 59.53 Naval.151.112 Egypt.72 Unemployed.....Advisor.61 Acquiring.174 China..61 Tutorial.67.58 Combat..75 National..71 Citizens.59..Site...Barbarians.Buildings......63 Air.List.combat..83.54 Great.60.Build.54–64.56.56.States.216 City.58.189 United..List.24..18.67.Control..65 Barbarian..46.183 Ottoman.Combat.Statistics.73 Food..55.57..53 Credits.Combat..with.Bonuses.19 Air..36 Buildings..Through..47.117 Civilization.Combat.a.Growth..General.54.Citizens...73 Units.171 City.69.177 France.213 C Cities...Advisor.190 Who.27 Advisors....119–125 City.19.Council.XP.. 70.75..Land...66 Barbarian..110 Combat.74 Construction....75 Building.Buildings.6 Advisor..Combat....63 Bonuses Combat.173 Diplomacy..City-States..Bomb.54..59..Advisors.66 The.7.73 Combat.of...60.54 Attacking.Victory.Empire.60..Limitations...65 Bonus.....Advisor.70 Declaring.80.67 The.Off.An..the.18 Rome.Units..73.66 War.45.67–74 Captured. 218 Negotiating..68..55..3..218 Culture.159..114 Ending....59..Victory...208 Combat.54 XP.....186 Russia.a.68 City.73..Bonuses..with...162 Building..95..96 Diplomatic..59 Ranged...57..Advisor...Cities.73..of.Banner.Combat.......64.59..63.Strength..181 England.Votes?.50 Getting. 156....196 Zones.City.182 Japan..73 Working...Strength.119.208 Siege.19..68.98.73 Conquering..75 Ranged.57.69.Bonus......188 Songhai.75 How..CityStates.....79.60 Movement..City-States.185 B Aztec.List.93.201 Science.Culture.Combat.70 Defending....Council.76 Civilopedia.54.61 Combat.19 72.58 Bonus..80 230 .Advisor.17.....96 City-State.Strength.Web..98 City-States.55..Construct..55.Missions.. 102 Melee...179 Greece...the.18 Arabia.Combat.79.Cities... 114 Types.with..Combat.End.Of. 58.19 Advisor.69..Maintenance..List.Growth...27 Contacting..81...184 Persia..58 Terrain..65..178 Germany.the..77 How..171 City.War.187 Siam....Combat..73.175 Civilization.of.and.Combat...resources.Against..

....Pace..25..Abilities.Overview.7. 143..154.107 Healing.20.28 Feature.104.Menu.51.86 105.23 Open.Overview.99..Values.210.28 Ice..Peace.Game.191 H Happiness...Points.14. 217 Great.69 Main.Plains.11 Military....93.35.99 Great.98...107.87 Farm.. 107 Rivers.101 Great.124 O Obscuring.Movement.Trade.23 I Improvements.Scientist.138...and.9.97..61...Ages..53 Movement. 114 The.98.26 Experience..35.28 Marsh..Map..Level.25 Nukes....3.104 Building.72.113 G Game..49 E Economic.109 Great.Fire.194 Movement How..96.24 Game.209...Type...People.D Defeat...Fort.Maintenance.8.51 Illegal.49...58 XP......191.Diplomacy...Points.Leader..Info..15 231 .Peoples’...War...Roads..16 Leader..Move.Production.Improvement.144....22.War.24.115 Defending Defending.....212..118 Diplomacy..Improvements.117 Load..111 Negotiating...90 Repairing...Maintenance.51.During..221 Options..Engineer.99..4..63 Demographics...18 Choose.88 Great..See.with..28 Forest.122..104 Great....Artist.24..28 Oasis..Overview.26 Mine..87 Constructing.....72..Post.Orders.114 Declaring.111....90 Mine..11.To..28 Jungle..64...9..Roads.100 Great.26..People....191 Chat. 137 Multiple-Turn.13.62 Hurry. 100..67...136.21 Mods.140.Improvements..People....Lose.24...99 Great..101.Wonders..7..8..Move....99...9 M Main.52 Multiplayer.Unit..126 Gold.194 Maintenance.114.102... 134.Games.54..105.89 Indirect.88 Pillaging. 101.Roads.10 Leader.8....149 N Natural..Improvement..114 Diplomacy.Improvement..114 Negotiating.72..90 Special.11.for.People.112.107 Notification.68.103.Leader..City.115 How..Moves.....Screens.158 L Leaders.23..88 Mini.26 Initiating.220 Great.121.53 Road.Unit..52.73 Defending.99 Generating...28 Flood.211.103 Golden.16.Merchant.118 Diplomatic.100.118...Size..Panel.Map.83.10.32 Fallout.28 Fog.a.18 World..103. 90......Improvements...Railroads...City-States.51 Naval....213 Installation.Scene.Screen..80..Improvement..Improvements.139.....75 Unit.23.and.52 Movement.57....11.....Terrain.General.23..72.Games.113.192 Local.Great.45..56.Borders.5 Interception.Improvements.60.89 Trading.Promotions F Features..54.....95 Map.and..21.a..98.Combat..of.149.192 Internet/Steam.193 Map.25 Difficulty.175.

...of.47...84...Types..22 Single...Win.21 Social.21 System.118 Turn-Based.Combat.59..83.145 Unit.Units.219 Natural.98.Unit..83–85 Research.68 Production....47...138 Wonders.Policies..178.159.Policy.Chart.War.35...Panel..Unit.51.107 Acquiring....List.76...47.95 Workers.160 Melee.P Palace.28 Technology.46 XP..Unit.61 Simultaneous.81..142 World.47.55 Unit...45 Effects.154 Wonders..Screen.Games.145 Puppet.List..36..Player.52 Research..Branches..128.List...63.Wonders.Improvements Ruins.See.of.Time.Menu.93 Cultural.46 Wonders..110 Project.70 Production..58 National..List....List...54.Social..24 Speeding.164.Unit.108.List.38...47.114...46.23....17 Turn..Promotions...Peace.110 Gunpowder..Wonders.92 Unit.Wonders.35..Wonders.86 Unit...82–85 Changing...Unit..110 Combat..126 Wonders..28 How..Requirements.145 Unit.Game.List..Promotions W U X Z Zones..Victory...Knowledge.222..8 Social....18 Work.47.Policies.Wonders..Promotions..99.98.132 Natural.17 Tutorials..Up...55.98....25 Three.219 Luxury.45 Creating..Barbarians.Unit.69 Non-Combat..15..56...45.94.Units.110.127 107.82 Resources Bonus.92..129 National......Unit.93..Screen.6.107 Mounted.List..Info.Victory..71 Constructing.See.105 National.94.Screen.Resources.195..Score.80.Victory..114 Units Ending..Agreements.From?..80...218 Where..of.List.Cost...... Unit.a....Characteristics.War..101.78.End.... Diplomatic.107. 107 Strategic. Armored.80.of...116 Terrain..59..77.215.Resources. 214..145 Unit.64.84 Choose..Beakers.83...191.Games.82..Special.XP.List..Workers.Victory..86 Unit.List...63.. 192..80.54 Air.10 Siege..Units.95..Research.143 Unique.Boat.Do.83.90.195 War Against.154 Recon.81...46 Unit. 95...Research.Movement... 128.Units.217 Naval.122 Negotiating....55 Work.93..16.List.223 Research.Action.Turns.55.82 Victory.8.Boats.Unit.126 Worker.90 Railroads..Research..93–95..211.161 Production...70 World.... 82 218 Terrain.Policies..223 Strategic.103..List.Tree. .50..Maintenance..76.55.176 Civilian.Progress.63 Promotions.135 Purchasing.117.List..85 The.218 Social.53 232 ..114 Archery.74 T V R Railroad.View.Wonders...208 Setup.47....45 Promotions.Structure...118 Defending.79...93.Unit.List...Units.....95.64 S Save.85 Cultural.Unit.States.and..Come.110.103.115 Technology.Victory.117 Victory.48 208 Workers..Control...78.Weapons...Action.Combat.54 Declaring..128 Capturing..4 Technology......46.115 Technology.46.218 Steam..13 Settler...7..Abilities..140.Statistics.Wonders. 221.85 City-States..Game..Victory.Unit..70 Constructing.219 Roads.90 Unit.

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