This action might not be possible to undo. Are you sure you want to continue?
Table of Contents
Section 1: Basic Robot Oesign
Full Body: Start with a Human Shaped Figure Draw Robot-like Figures Using Only Basic Parts Full Body: Robots Comprised of Parts with Straight Lines Head: Base the Design on a Face with Beveled Edges Head: Replacement and Omission Omission of Face Parts Replacement of the Head Itself Head: Eye Shape and Size Mechanical Eyes Polygonal Type, Round Type, Rectangular Type Head: Mouth Design Based on Shape Design Based on Structure Head: Nose and Ears Head: Neck Shaft- and Hinge-type Necks Cable- and Hose-type Necks Trunk: Body Basics Chest Patterns The Art of Design Trunk: Type1: Cylindrical Body Cylindrical Body Variations Trunk: Type 2: Box-shaped Body Box-shaped Body Variations Trunk: Type 3: Board-shaped Body Board-shaped Body Variations Trunk: Back Basic Components of Transformable Robots Attachable Units Chest: Part 1: Inverted-triangle Type Chest: Part 2: Stand Type.................... .. Chest: Part 3: Spherical type............ .. Chest: Part 4: Square Type............ .. Hips: Part 1: ~riefs Type.............. .. Straight-line Composition/Angular Type Curved-surface Composition/Spher cal Hips: Part 2: T Type.................. T Hip Joint Variations Trunk: Special Body/Centipede Type Shoulder and Elbow Joints.. Arm Forms Arms with Exposed Elbow Joi Shoulders ... Shoulder Joint Covers Shoulder Pads/Armor Hands .. Basic Finger Design Arms: Overall Design. '" Optional Parts variano 5
, .40 42
.. .48 52 .
S rt Fat Legs
g Slender Legs
leg Form eg Design
p esentation of Metallic Surfaces :>$S. Metal, Matted Metal P c Rough Surfaces, Smooth Surfaces, Metallic Surfaces, RustedlWorn Metal 9 To es to Create Curve Effects ..
2: Combat Robots
sed on Medieval Armor ~-r:l~>m°vnt Of Swords, Axes and Spears for Use with Robots eo on Combat Uniforms ead.. .. .. .
es rtation Units Ski Boots and Bindings as Catapults ':J '1g Lower Body Parts g Parts and Wings 1sformers or Expression and Special Effects ames and Backfire Expioslons and Smoke eSigning Original Robots Attach Shin Parts Flying Robots Add Joints to Connect Machines Robots with Tires
ection 3: Female Robots
Designing Body lines Designing Breasts Bust Variations Designing Bottoms Designing Faces and Hair Designing Body Parts Design Based on Fashion Underwear and Body Suit Lines Bunny Girl Motif Skirts and Blouses A Character Done in Metallic will Become a Robot
111 112 114 116 118 120 122
HOW TO ORAW MANGA: Giant Robots by Hikaru Hayashi, Go Office Copyright © 2001 Hikaru Hayashi, Go Office Copyright © 2001 Graphic-sha Publishing Co., Ltd. First published in 2001 by Graphic-sha Publishing Co., Ltd. This English edition was published in 2001 by Graphic-sha Publishing Co., Ltd. 1-9-12 Kudan-kita, Chiyoda-ku, Tokyo 102-0073 Japan Orawing and production: Nariaki Funabori, Kazuaki Morita, Kouichi Kusano, Hajime Yoshida, Takehiko Matsumoto, Hikaru Hagizuki, Choujikuuajari Cover drawing and coloring: Yukiharu Akimoto, Kouichi Kusano Scenario and composition: Hikaru Hayashi Original cover design: Eiji Co., Ltd. Japanese edition editor: Motofumi Nakanishi (Graphic-sha Publishing Co., Ltd.) English edition editor: Glenn Kardy (Japanime Co., Ltd.) English edition cover and layout: Shinichi Ishioka English translation management: Lingua franca, Inc. (firstname.lastname@example.org) Foreign language edition project coordinator: Kumiko Sakamoto (Graphic-sha Publishing Co., Ltd.) All rights reserved. No part of this publication may be reproduced. stored in a retrieval system, or transmitted in any form or by any means electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher.
Distributed by Japanime Co., Ltd. 2-8-102 Naka-cho, Kawaguchi-shi, Saitama 332-0022, Japan Phone/Fax: +81-48-259-3444 E-mail: email@example.com http://www.japanime.com
First printing: Second printing:
August 2001 November 2001
ISBN: 4-7661-1255-5 Printed and bound in China by Everbest Printing Co.
D I J
Drawing squarish parts will make it look more like a robot, i.e., man-made.
You are free to choose the size, shape and balance of the parts.
raw Robot-like Figures Using Only Basic Parts. • Draw big, bold joints, • Givethe surface a strong metallic contrast.
Draw joints in a way that makes it look like there are mechanical parts inside.
Small, evenly spaced circles resemble rivets.
Representation of metallic finish
Solid (emphasize shadows)
I Full Body IRo
A square part becomes a metal! looking cube wh the corners are rounded off.
Robot without corners cut off
----Then draw dual contour lines. They should be close together. This helps represent the shine of a smooth metallic edge.
Separating the lines at the corners creates the same three-dimensiona. effect.
Example of finished block. Apply tone and plane.
as drawn by selectively removing ~ using dual contour lines. Tones ed to accent the metallic feel of the
Base t e
Since a beveled image simplifies the unevenness of the face/head and is blackish, it is easy to apply this effect to a robot head by making the lines sharp and giving it a metallic quality.
You can effectively express a metallike cubic effect by using double lines for the edges of the part of the head signifying the hair.
...make it look like . Ie armor is covering the a robot by making some a and some thin.
Heaviness and a robot-like rna oed fe are created when you make some of the movable parts solid.
e eyes. ears, nose and mechanical parts.
Omission of Face Parts
Omission of one eye and the nose You are free to choose the shape of the head. The ears, nose and mouth are often omitted.
Omission of the nose and mouth
Replacement of the Head Itself
Use everyday objects to give your robot an unexpectedly familiar face.
I Head I Eye S a
ree basic shapes: c rcles.
Com bi nation/Gogg les type
Plate glass type
For the round-lens type, you should draw an entire eyeball.
Camera lenses and headlights can be used for mechanical eyes.
. ·:·;·:~;:rif;¥;;\Zi!i::lr/~~;.· .: i.~-,;
ri- ~::::;:;~~.:- -:
Decide whether the eyes are concave or convex.
dra~lng a robotic mouth: One is to at connect the nose and mouth, ""''''''''''''''s'lip to the overall structure of the
There are two mouth shapes.
Other mouth designs
ign Based on Structure
Use the shape of a human skull as a point of reference.
the robot's mouth is open, the bottom should be shaded to create a sense of depth.
,es left and right)
Circular shutter type (opens and closes like a camera lens)
cased on basic beveled shapes. Or 'esslonal manga artists often omit
l' 1Downward view
Human ears stick out from the head.
Robot ears are ears are generally rectangular or • e them simple.
Drawing the ears near the middle of the head will make the robot look human.
-ee basic neck types
Sa ic neck Thin neck Camera tripod
Replace headlight with head
Basic structure: The shaft is surrounded by armor.
Protective cover used instead of armor
le- and Hose-type Necks
The cables contain wires. The cables and hoses twist as the head turns.
It looks like the robot is in for maintenance if you draw cables and hoses instead of a neck.
e part combining the chest, stomach arate parts.
The special "centipede- 1): body consists multiple parts
~~~ Four basicshapes
Briefs type T type I type
The I type is skeleton of the briefs type and simplified the T type.
Irregular cone Inverted triangle type
When designing the body of a robot, think about the shape as seen from the side as well as the front. A robot can have a totally different look depending on the thickness even if the design and shape look the same from the front.
e Art of Design
A combination of an invertedtriangle chest and I-type hips
The robot will look more intimidating f the head is relatively smaller to the Y OOd
Head and body balance
I Trunk IType 1: Cyli
drawn trom a va:,
the classic "potbellied" robot. It o draw stockv.solid robots using
Location of head
As seen from above
Carefully choose the locations of the arms and legs so they ·11 natural yet strong when the robo is viewed from the ground up.
trunks look more intimidating than those
I Trunk IType 2: Box-shaped
The box type tends to be sirnc makes it easy to draw a robot heavy.
Looking down from front
Looking down from behind
erful composition since it is easy to draw in perspec
Use an inverted standtype body with a large top surface even if the view is from below.
Typical view from above
I Trunk IType 3: Board-shaped
Attempt to make the most of this : by making it sharp while also thirabout adding unevenness.
( Front Side
Looking down from front
Looking up from behind
Board-shaped Body Variations
This type is suited to sharp, speedy robots.
One approach is to imagine the flapping of wings or arms when designing a robot with a thin trunk.
( Trunk Back
Equip your robot with an array of mechanical devices.
Flying device such as a jet pack
Weapons, fuel tanks, etc.
Basic Components of Transformable Robots
Claw, hook, etc.
anlca docking type
Choose parts that complement the body type.
A simple back that looks like nothing is there Part with the same surface as the bac
Pressure-a tt achment its stay in place ~~ilng magnetic force or suction.
-arnple of claw-type :achment
e is based on a The claw typ k design. simple backpac
I Chest I Part 1: Inverted-triangle
Male form A broad-shoulderec robot should have strong, welt-deslqnside and top surtac
This sleek shape is ideal for drawing robots that transform
Close-up view of the back of a transformable robot.
Part 2: Sta
- s suited to tank-type robots and ial robot designs.
e stand-type chest enhances the ginality of the lower body.
0 ~==;;! '~_~""':':':'
Chest Part 3' Sphericallype
This shape is suitable for drawing all types of robots .
lChest Part 4: Square Type iD
It is easy to attach a variety of parts and optior equipment to a square-shaped chest.
Part 1.' Briers Iype
Te ds 0 e comical. Suited to manga-type robo s ra e than realistic robots:
Straight-line Composition/Angular Type
Front Side Bottom
Part 2: T Type
This type is ideal for drawing combat robots.
The trick is to add a straight line for reference.
Typical hip joint structure
T Hip Joint Variations
It is easy to add skirt-type armor to the hips.
Special Body/Centipede Iype us~this body type to design original,
and Elbow Joints
Use the ar s of cranes and excavators as a reference.
Movement of entire arm
Rotating joint at base
They are based on prisms and cylinders.
The arm structure resembles that of a crane.
Arms with Exp sed Elbow Joints
rm is merely attached to the ....and can only move up
Think of the arm as crane sitting on top of a shoulder. Forward and backward movement is possible in addition to upward and When the crane is placec downward movement. on its side, the arm can move in all directions, albeit awkwardly.
A shoulder joint ernphaslzm; rotation. Crane-like moverneis possible.
der design with traditional on a.iowinq upward and lIn ard movemen only.
Groove lines give the impression of smooth movement in all directions.
Shoulder Joint Covers
e basic idea is cover the joint ttl armor such as a shoulder
Cover the shoulders with armor. You can create a sense of uniformity by designing the arms and upper body at the same time.
Belt and shield type
Affixed with rivets
The direction of the sheers is changeo • expansion and contraction of the shaft
Opening and closing of the blades is controlled by upward and downward movement of pistons.
Cranes and claws
Opens when wire is pulled and closes when wire is let out.
Opens and closes with wire alone.
Fingers are sometimes detachable.
Basic Finger Design
Cylindrical and square types
Cylindrical base with enlarged joints
Conical cone type
Cylindrical fingers with accordiontype joints give the impression of an orthodox humantype robot.
An overall square form enhances the mechanical feel.
I Arms I Overall Design
Cylindrical exterior Emphasis of muscular form
Cylindrical and square
Change the girth of the upper and lower arms.
Optional Parts Variations
Transformation of shield itself
Drill bits and other types of arms
Attach to wrist. This is the arm.
Motor on arm
The toes are
Short, Fat Legs Stocky legs create a sense of stablf .
Optional crane-type support legs
A combination of mesh and matting creates the dull shine of metal.
Drawing the bottom of support legs solid black makes them look heavy and hard.
.ong, Slender Legs Draw the legs and feet large so that they are shaped like those in the illustrations below .
s best to start by choosing the shape of the' (sale) and drawing the entire leg by nnecting the foot to the knee and hip joint.
The legs will look better if you make the knees higher.
The leg will look like a high-tech tool if the frame is thick and a hydraulic shaft is exposed.
This is the basic leg structure. Choose the girth and the number and positions of shafts according to your tastes and how the robot will be used.
Cover movable parts with armor.
ternal structure: Make minor adjustments to ne angle and position of shafts. Add pplemental parts to create the effect of a echanical interior
Representation of Metamc Surfaces
9 e contrast between black and white rep esents shining metal, while lowering s creates the sense of metal or plastic w . sine. Matted Metal
The feel of a solid is sometimes expressed by shaving or clipping tones.
Use spotting to express grime and a worn look. You can apply gradation and/or normal mesh tones over this. You can also express metallic surfaces using only solid colors and straight lines.
Using Tones to Create Curve E ec s
r ss curve lines by using a combination of eres cones and cylinders.
Basic tones are applied to define the curves.
Completed robot. Deformed tones were applied to emphasize the metallic look.
Design Based on Medieval Armor
assic suit of armor can be rendered into a odern-day mecha by simplifying and deforming arts without significantly altering the overall
Underarm and seam of sleeveless undergarmer
Different version of shoulder pad and sleeveless undergarment
Thigh protectors and knee pads
Use the helmet lines to form the head.
Emphasize sturdiness by extending and thickening the shoulders.
Make joints movable.
Leave the original lines in place.
Create threedimensional effects (thickness and hardness) by adding lines such as these.
should be big and stable to a e up for simplicity of foot
Arrangement of Swords, Axes and Spears for Use with Robots
eapo s should retain their original overall eature minor modifications to make them
Applying tones to a blade and planing will make it look like a laser blade.
Making the handle look I a metal shaft will give it mechanical feel.
Use lines such as this to express a hardplastic, threeSeam dimensional effect.
You can give beam sabers an optional energy pack.
Lens-shaped tip Indicator
smau tools used to make a robot
look more mechanical Shafts
Type with seams/grooves
Skeletal arm using shafts and cords
Robots Based on Combat Uniforms
Speclal-torces style. Refer to space suits and di 'ng suits.
Gloves are thick and sturdy and have protective cushions on the back.
Machine guns and pistols
Boots feature shin guards and thick soles.
can be asymmetncal. .
Backpacks often have jet boosters and a wing.
Side view of elbow joint
Hand weapon Make pads on the backs of the hands and knees look mechanical.
Thick soles make robots look sturdy.
Design of Head
You can use a pito s ... design a robo s face.
o elp you
Redesigned to look like the head of a robot
Base stance and grip on actual pose.
A single finger can double as the barrel of a gun capable of firing both bullets and laser beams.
The arm is equipped with barrels and magazines.
Apply magazines and loading systems to robot arm weapons. ~.
Hand- or arm-type guns
Exchange/removal of magazine
Arrows indicate magazine slots
Exchange and transformation of options
You can get a variety of shapes by exchanging and combini barrels and stocks.
Various Futuristic Guns
They can fire anything from sonic energy to heat waves to laser beams.
Barrels and Muzzles
Use a variety of gun types, including sidearms, rifles and automatics.
Lines add depth to barrels.
np of self-propelled
Attachment of missiles is simple.
Double missiles can be attached in a variety of ways.
Mount launcher on back of robot
Common items such as skates can be transformed into high-tech conveyances. ...~~ ~
A transportation unit that the robot wears as a belt
ihoes with tires have the same form as inline skates.
The tire is in standby mode.
The shoe comes to a stop.
Using Ski Boots and Bindings as Catapults
They usually come in a set of two placed side by side
The robot inserts its feet.
The bindings unlock as the robot blasts off.
Changing Lower Body Parts Transportation devices can be attached in place of the
lower body, .
Detach upper and lower body,
You are free to choose any transportation device.
The robot does not even need a lower body at first.
Marine type Hovercraft type
Flying Parts and Wings
There are two types of wings: Those that are vertical to the body and those that are horizontal to the body,
Attaching nozzles and wings to a backpack creates a flying unit.
Wings vertical to the body
Wings horizontal to the body
Equipped with vertical wings
Side Back Wings are drawn from many different angles, so design them as seen from the top, bottom, back, front and side.
Create a robot by combining parts from jet fighters, cars and other objects. Make use of the original objects' characteristics.
If you design a robot by clearly combining parts from other mechanical devices, it will look like the robot has combined with another robot or transformed into another machine.
Make use of car parts at the joints.
This action might not be possible to undo. Are you sure you want to continue?
We've moved you to where you read on your other device.
Get the full title to continue listening from where you left off, or restart the preview.