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Definition “Agility is the combination of coordination with quick and nimble movement. “ Situations in Badminton that require it: • • • • • • • • • The movements we use in badminton include jump, split, turn, move, (chasse or run) We have to be able to move in these unknown direction, at maximum speed We have to be able to start and stop quickly Then there is changing direction when recovering, or caught by deception We have to be able to change contact points from left to right, and high to low. There is changing grip Changing from completed to preparation positions We require agility of the limbs for deception All in a potentially random environment with little or no cues
Hitting based Agility Exercises • Grip • Relax/tighten grip • Fast feeding to the same position (backhand, forehand, high & low. • Changing grip • Fast feeding, backhand to forehand side continuously a/. For training defensive agility feed low, while standing in front of the player b/. For attack agility training, feed high, while crouching behind the net. • • • • Different contact points Fast feeding 3-4 points from the protection of the net, (backhand, forehand, high & low Fast hand feeding in front of the player crouched down, high speed, with some deception in the feeding Fast feeding at the player with racket or hand. They are defending. Suddenly they are given a high one back, causing them to have to split jump backwards, or they are given a sudden slow one, and are forced to split jump forward.
Footwork Based Agility Exercises 1. Execution to Preparation I. Body rotation with a backcourt hit, back foot brought forward to match front foot, racket foot back, and repeat continuously at high speed. 2. Miniatures I. High speed miniaturised footwork, random footwork patterns, mixing defence and attacking movements into 6 six points. 3. Shuttle Shuffles I. Moving at high speed with tiny chasse’ or roaming sprint style movements, the player always stays square to the coach II. 1 shuttle. This can be done with square and circular movements. Coach calls direction changes. Players move at maximum speed. III. 2 shuttles. This can be done as a figure 8 or as a circular movement. This can also have addition exercises put in between the shuttles such as shuffles, and split or vertical jumps.
3. “Sprint” (on the spot). stopping. Number off six points on a half court. 5 = forehand backcourt attack. such as “jump” where the player must immediately stop.LFF. Sprinting. 4 = high round the head mid court jump. or the command “change” and the players changes the direction they are travelling around the individual shuttle (clockwise to anti-clockwise for example). The coach calls out 1 of 6 numbers. so the coach calls out which one the player is to go to next. Mental Agility Exercises: Connecting the mind “Excellent reaction skills and movement patterns can help in improving our agility for a game environment. “left”. turning. “right”. II. and the player sprints to that point. Call specific commands for the players to perform. The coach calls a number. jump vertical and begin to sprint back to the last corner. 3 = high forehand mid court jump. and “Jump” Player moves up the centre line with slow tiny jogging movements. Player stays circling the same shuttle until a new number is called. These are single movement routines. 1 = Forehand net. with miniature chasses taking the players around the individual shuttles.RFB. 2 = backhand net. turns quickly to face the coach who is moving around. Each one is numbered. and begins to sprint on the spot until the coach calls the next corner. . “spot” (on the spot). These instructions will include at least 3 tasks. 6 = round the head backcourt attack. “Shuffle”(RFF. The coach can call a new corner before the player has reached the current one they are moving towards. and starts anew.LFB). (Sprint) “Forwards”. (roaming sprint) “Left” or “Right” “Jump”. 4 shuttles. I. “ I. (run) “Backwards”. the coach can add more tasks. “Left” or “Right” (roaming sprint). “In” (split and lunge. and direction jumps start the movements between the shuttles. As the players get stronger and better. and must turn immediately and begin in the direction of the newly called corner. This is where the shuttles are set up further apart.IV. 4. and at least 3 different types of movement • • • • • • • “Jump”. and after one is done. the player resets to the backcourt middle line. pointing for direction of forehand or backhand) “Jump”.