,-

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STEELERS
B.L~SIC INFORlvLL\. TI ON

2

SNAP COUNT
OUR SKD,2 COUNT IS A NON-RYTlliVlIC POSSIBILI1'IES: A. SECOl'J'D SOUND Ol'JE T'NO THREE Sri_'':...PCOUN'T USING FOUR (4) DIFFERENT SNAP

B. D. E.

MOST OF THE TINIE THE SN.;? COUNT'NILL NOT BE CALLED IN THE hUDDLE. THE SNAP COUNT \TILL BE TIED TO THE PLAY CALLED IN THE H1.JDDLE. ALL EVEN NL'lYffiERED PLAYS \Y1LL BE SNAPPED ON TWO, ivm i~.LL ODD N"lJMBERED PLAYS W[LL BE SNAPPED ON ONE. ·IF THE QB WAs·ITS THE BALL SNAPPED ON 2}'TD SOUl'll), OR THREE HE MLL p..j"\JNUUNGE1T-S-:l'':'lERAL TliVlES IN THE HUDDLE PRIOR TO BREAKING THE EljilDLE·. ~rE YVlLL ALSO USE A SILENT SNAP COUNT FOR LOlJD STADIUMS AND A "LONG COUNT - NO PLAY" SITUATION TO TRY FOR A DEFENS1\7E OFFSIDE PENALTY.

HUDDLE COMMUNICATION
THE FOLLO\VING 1. 2. 3. FORMAT WILL BE USED BY yrrr..E QB IN THE HUDDLE. HE WILL GIVE THE FORMATION. liE WiLL CALL THE PL-,\Y. THE QB vVlLL POSSIBLY THE PLAY IS CALLED. CONFIRM A SPECL\L SNAP COUNT PRIOR TO ~4.NDAFTER

4.

HE 'vV1LL THEN PAUSE SLIGHTLY .N'E CESSfu~Y INFOR1vL'\ TION.

TO 1vIAKE SURE

EVERYONE

Rt\.SALL Th"'E

5. 6.

HE WILL THEN SAY "READY-BREAK". ALL'vVILL CLAP HANDS ON THE WORD "BRK4E' AND RUN TO THE LOS.

LOS COM:l'¥IUNICATION THE FOLLO\VING FORMAT 'WILL BE USED

BY THE

QB AT THE LOS.

1. 2.

QB \\'"ILL LOOK OVER DEFENSE

Al.'\JD DECIDE

IF Al~ AtJDIBLE

IS I"J'ECESSARY.

THE COUNT \VILL BEGIN 'WITH THE QB USING "READY'· THEN A "UVE" OR "DEAD" COLOR AND FOLLOWING IT 'NITrI A l\'lJ'1vIBER. THIS WILL BE REPEATED. (EXi\..i\IPLE: "READY, BLUE-90IBLUE-90") A. B. p....j."Jx SHIFTING OF PERSONNEL WiLL BE DONE 'NHEN QB DECLARES "REp..D1=. IN

..A...N'Y MOTION WiLL BE INITIATED GUN SITUATIONS.

BY TrlE QB'S HEEL

OR HAND GESTIJRE

3.

FOLLO'vVlNG FOLLOW.

THE "SET" CALL, A NON-RIr:fTHMIC

HUT (1), HUT (2), HUT (3) WILL

HUDDLE: "ON THREE,
CADENCE:

0, SLANT 38 BOSS, ON THREE" "READY, RED 30, RED 30" (PAUSE) "SET - HUT,

HUT,

(PAUSE) HUT"

4

ADDITIONAL POSSIBILITIES
"PACKAGE"
1. 2. 3.

OF PLAY CHANGES AT THE LOS

wna, BE CALLED IN THE HUDDLE .--- FROM THE BENCH.
QB :MUST ~<\.LERTHUDDLE OF SNAP COUNT GOING

ON 2.

A FOfu\lATION WILL BE CALLED - THEN THE "PACK..t.\.GED PLAYS," THEN THE SNAP COUNT ON 2. Q~Y.Y..~~_@M:B._!'.::R.:S DESIGNATING THE PLAY OR PROTECTION THE HUDDLE CALL.
WILL BE USED IN

4.

5.

THE QB WILL HAVE TWO PLAYS FROM WHICH TO SELECT. THEY USUALLY \VIIL BE CALLED ACCORDING TO DEFENSIVE FROl'l"TS OR COVERAGES.
A. "0 TRIPS·

EXAMPLE OF "PACKAGE" CALL IN THE HUDDLE PACKAGE 38/90 ON 2 ~

WOULD BE:

6.

THE QB WILL USE THE PLAY NUIvlBER IN THE CADENCE. EXAiVIPLE OF QB SELECTING PLAY AT THE L.O.S. WOULD BE: A. "READY· BLUE 90, BLUE 90" (PAUSE)" SET - HUT, HUT" (pLAY CALLED IS 90 BURST) NOTE: QB SHOTJLD SIGN~.:\L WR'S WITH HAND SIGNAL TO ALERT THEM THE PLAY HA.S CHAl"fGED TO 2ND PLAY. B. "READY, BROWN 38, BROWN 38" (PAUSE) "SET - HUT, HU? SLANT 38) (pLAY CALLED

"ALERT OPPOSITE,.

(<LOPIE")

. IN USING THE "ALERT OPPOSITE" CALL IN THE H1JDDLE, WE ARE ALLOWING THE QB TO READ TI-IE DEFENSE Ai"1DCHA.NGE THE ORIGINAL PLAY CALLED TO THE OPPOSITE SIDE. THE PLAY DESIGN DOES NOT CP..ANGE, ONLY THE DIRECTION WE ARE RU~"1NG IT. T.dE LIVE COLOR MUST BE USED IN ORDER FOR QB TO CRANGE THE DIRECTION OF TrlE PLAY. THE SANP COUNT FOR ALL "ALERT OPPOSITE'" (OPIE) PLAYS SHALL BE ON
TWO.

EXA... MPLE: A). HUDDLE CALL· "0 ON SLA.l."IT 38 - "ALERT OPIE" . ON

z:

B). AT LOS . "READY, GREEN OPIE, GREEN OPIE" (PAUSE) "SET HUT, HUT' C). OFFENSIVE PLAY RUN AT U~"E OF SCRUvllvIAGE NOW IS SLANT 39.

"MAYDAY I OlV1A...l!A."·' TERMS USED TO RUN PRE-DETERMINED

PLAYS IN "HURRY UP"

_:-.~; i·

6

BASI C INFO Rl'IL-,\TI ON

SPACING
FE OR 2"N"D TE NORrvLtU.. ST:KONG
(F)

OR 3RD WR (F)

LINE UP BEHIND QUA-l1.TERBACK WITH YOUR TOES 5 YARDS FROlv! THE BALL. - -- LINEUP-INTHE"DIRE"CTrON"OP--TE-(yj-S'fR::.ttUlJL:tNfrI-NSIB-E-hEG OF OFFENSIVE TACKLE W1TH: YOUR TOES 5 YARDS FROM THE BALL.
LINE UP TO SIDE AWAY FROM TE ({) STRADDLING INSIDE LEG OF O_Ff~tTE)I~T~g~ WITH YOUR TOES 5 YARDS FROM THE BALL.

\YRAKIBRAVO u'PfBOX H.ALF SPLIT ON FLOOD DROUGHT BUNCHtBOX OUT GROUP -

POSITION YOURSELF 1YARD OUTSIDE OFFENSIVE TACKLE TO WEAKSIDE AND 1 YARD DEEP OFF THE LOS. (UP- 3 PTf BOX - 2 PT) POSITION YOURSELF BETVlEEN LOS. TACKLE AND "X" 1 YARD DEEP OFF

POSITION YOURSELF ~4.SA wrote RECEIVER OPPOSITE THE TE OUTSIDE THE "X" OFF OF THE LOS. POSITION YOURSELF 2 FEET OUTSIDE WEAKSIDE AND ON LOS: POSITION YOURSELF 1 YARD OUTSIDE THE LOS.

00 AND

OFFENSIVE TACKLE TO THE
(Y) Al'ID 1 YARD

OFF

ALIGN TO TE SIDE - 1YARD OFF THE L.O.S. BETWEEN THE TACKLE AND TE. (3 PT. STANCE) SA7Y.[E S DROUGHT ALIG:NNIEl'-i"T IN 2 PT. STANCE. A POSITION YOlj'RSELF AS THE ?llDEST OFF THE LOS. RECEIYER TO THE TErn SIDE

~.<\LIGl\TED THE CALL SIDE IN A 2 FOOT SPLIT FROM THE TACKLE. TO POSITION YOURSELF ~-\SA
W""R 1

YARD OFF LOS BETWEEN Y & z.

HALFBACK

H LINE UP IN A 2 POINT STANCE BEHIND THE QUARTERBACK. DEPTH WILL VARY FROM 5 TO 7 YARDS DEPENDING ON PLAY AND ASSIGN1vIENT.

2/3 617

LINE UP TO SIDE A\VAY FROM TE (T) STRADDLING INSIDE LEG OF TACKLE W1TH YOUR TOES 5 YARDS FROM THE BALL. LINE UP TO THE SIDE OF THE TE(y) STRADDLING INSIDE LEG OF
1>...:1:,.._,~~="'--=~~~_----'_~ 'i';~~~~~~'>::'.O-~J::~·

~~~--------"'-~-~---'---'--'--~',n.~"_,S¥..hZ~

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11

INDIVIDUAL PASS ROUTE TREE FOR "Y"

OP1l0N I HOOK

~SCREEN

iN ! DIG EEAD

...

MIDDLE ROUTES
MIDDLE
...:---

FLASH

--~ RETURN

®
CROSSING ROUTES

NAKED OVER
12-15 yds

DRt-.G

®

82/83 - 88/89 - DEEP Y/F BOVVOUT VARiATIONS
itf->88 - FLEX RT ell DEE? Y BOWOlJT BKS RT

Off->sa - FLOOD RT yP sa DEE? F BOWOUT

BACKS

RIGHT

L-I·

~

r----

)fi->32

- 0 WEAK

F MOTION

82 DEE? Y BOWOlJT

X SHALLOW

~

\

I

00->88

- 3W FLEX RT Y SHORT

38 DEEP

z TURN

X SfMLLOW

ro
'00.00
~

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8

,~

[)ff->80

- 1 WEAK

FLOP Z SHORT 75 DEEP X TURN

o
16

H-148 PANTHER
-=--=-c- ~~
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70
.. = -~.=._..-'=_._~ _=c-. ~~~=--d.=-==--~--... _ .. _= ..
.. :

SKiNNY 8-10

+----------f

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j

Q8 : 5 STEP DROP WITH RUN ACTiON FAKE PROGRESSION: ALERT Z IY IX! H

x;
Z: Y:
F:

I-JORMAL SPLIT.-16 YD. IN ROUTE SEMI SPLIT. 7 STEP SKiNNY POST a-10 YD. HOOK-OUT FAKE DRA..W ACTION. CHECK SAM I SS. CHECK THRU TO FLAT FAKE DRAW ACTiON. CHECK MIKE I SS. CHECK THRU AWAY FROM PROTECTION CALL

H:

c"..=_

r
1=,"=

8

o BUNCH F'PEEL - 62
-+
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F SPLIT EM SINK

16

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QB: 5 QUICK STEPS ALERT X - ZJFfY - OUTLET H (CP - VS. WEP.K SIDE COVER

2 C.O.L. TO X)

X: SEfvll SPLIT - RUN SKiNNY POST - CONVERT VS. VERSIONS OF COVER 2

TO FADE VS. PRESS - CONVERT TO 16 YD. IN

Z : RUN 5 YD. QUICK OUT

Y: RUN 6 YD. MIDDLE ROU I E - ALERT HOT VS. 2 STRONG

j-:

RUN 6-7 YD. SlOP

ROUTE

H: CHECK PRO

I ECTiON

- RUN STOP ROUTt:

I

J~=-~___ ~-=- _ __ ~
12-14

-_=--,--~-~~--:-~-._~--S_H- _7=-4_~=-E Z -_D-~-.~--~-:-S-T-O~P---_::~~ =_-=__O_~-~~---- -E-=-P-:-_ _ __ __ ~_-:-__
14

~-=_----: __

~~J-:::,

6-8

os: 7 STEP

DROP 1. ALERT X VS. MAN - Z/F/H (CP - ALERT

X VS. SEAM COVERAGE)

X: NORfvlAL SPLIT - RUN LOCK POST (CP - MOVE POST).

L: NORMAL SPLIT - SHORT MOTION

& RUN 6-8 YARD DRAG ROUTE (CP - SETTLE OVER BALL VS. ZONE -RUN AWAY VS. MAN).

Y: FRt:E RELEASE - RUN WHEEL ROUTt= (CP - ALERT HOT VS. 2 0TR' ONG'Ir : 0, F: RUN 14 YARD IN ROUTE.

H: DUAL rv!!KE/SAfv1/SS - RUf'J CHECK STOP.

Off->82 - 0 82 SEMI GO

011->80 - 0 ON 80 SEMI

0

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Off->88 - PRO RIGHT 88 SEMI

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OB: 5 BIG STEPS
F/ZlXfY - OUTLET H

X:MAX SPLIT - RUN 18 YD. IN ROUTE

Z: MAX SPLIT - RUN 18 YD. COMEBACK - FADt:. VS_ COVER 2 (VERSIONS OF) - CP: PROTECTION RELEASE .

rr: RUN 6 YD. MIDDLE ROUTE -ALERT

HOT VS. 2 STRONG

I

RUN 8-10 YD. OPTION ROUTE (CP - HOOK lN OR OUT - CAN RUN AWAY OUTSIDE VS. MANGET FR!ENDLY OUT OF BREAK) - A.LERT HOT VS. 2 STRONG

r:

l:

CH>=CK PROTECTION

- RUN FLARE ROU IE (CP -l-LAT

ROUTE IF OFF SET)

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88/89 Protection-is a 7 man base/overlap protection. HB will block the Will defender. TE will handle the Sam defender to the FS. F"will sight adjust if both safeties empty the middle.

QB

4 weak or 4 strong is picked up. An out blitz-F has the sight. Block the Will defender. Run route-sight adjust only if all out blitz and both safeties empty the middle Run route. Run route. Block Sam defender to FS-key the safeties.

HB
F

OST OSG

Covered-block Covered-block Covered-block Covered-block back Covered-block

man over-Uncovered-next man over-Uncovered man over-Uncovered man over-Uncovered

known rusher to the outside.

block 1 st dogger or blitzer callside. block 1st dogger or blitzer callside. block 1 st dogger or blitzer callside. Leave 1 for the

~c
BSG

SST

man over-Uncovered-next

known rusher to the outside.

I

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FIS SIS FIS SIS

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1
PB, HB FB Fake H 42/43-set for pass.

1
--H'148J-149 Protection- is a ptayaction tilmprotecfiorlotf of draw fake. The line will tum away from the call and pick up the Will LBerfFS. F will handle Sam LBer. HB will block the Mike LBer. X wiIf sight adjust FS blitzL4 weak. BacKs wiir handle SS blrtz. Fake H42/43-Check the Mike LBer to SS. Check the Sam LBer to SS. Sight adjust FS blitzl4weak. Run the route.

X
!y

iZ bST

Run the route.
Block the DE. Follow the DE. Block the DT. Uncovered block down on the NT. Block back unless OSG is covered by DT and you are covered. "Base" call and man up. Une is turning towards you. Block the B gap unlessOC calls "base". Then you and the SST are responsible for the 2 most dangerous. Hold off if no immediate threat. Line is turning towards you. Block the C gap unless OC calls "base". Then you and the SSG are responsible for the 2 most dangerous.

be

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RIDE
Frs

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B

Open step-execute

proper drop-let the backfield

action handle the fake ..

J
..v '

'HB 'FB

Block 1st defender outside of FB block. Block 1st defender from caliside tackle out. Run the route Run the route Block #4 defender backside, checkdown.

ST

Aggressive-Turn in your gap. Aggressive-Tum in your gap. Aggressive-Tum Aggressive-Turn Aggressive-Turn

away from the call. Gap-step

and hit the inside

#lrn"o

immediate threat

SG

away from the call. Gap step and hit the inside # if no immediate threat

C

away from the call, Hold off ITno immediate threat in your gap. away from the call, Hold off if no immediate threat in your gap. away from the call. Hold off if no immediate threat in your gap.

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82/83 Protection-is a basic 7 man drop back protection. VS 34- Fan-ba~kside/Dual read frontside. FB block Jack lBer. HB block Sam lBer if Mike dogs. VS43- Ol base block ihe 4 down and the Mike lBer. FB check WiIIlBer. HB check Sam LBer. X will sight adjust FS blitzJ4 weak. TE will handleSam/SS blitz vs 4 down.

X will sight adjust FS blitzJ4 weak. TE wiH handle SamJSS blitz vs 4 down.
vs 34-block Sam lBer if Mike dogs. vs 43 block the Sam lBer. vs 34-block Jack LBer. vs 43 block the VVill LBer. Sight adjust FS blitz!4 weak. Run the route Run the route. Alert 'Pop' vs 4 down SamJSS blitz. Block the DE. If the DE reduces down over the Guard-block the next known rusher to the outside. vs 34 "dual" read Mike to Sam. vs 43 Ol blocks 4 down and the Mike. vs 34-you are manned up. vs 43 Ol blOCKS 4 down and the Mike. vs 34-fan backside. vs 43 Ol blocks 4 down and the Mike. vs 34-fan backside.
'IS

43 Ol blocks 4 down and the Mike.

RiDE 334i(~35) NAKED PROTECTION·.

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Ride 334/335 Naked Protection-is a run protection. No assignments. Line will go flat towards the call-Don't stop.vCallside tackle will drop step to allow TE to release and block EMOLOS. HB fake the run and clean up. FB sell backside cut-off then run route. Fake a wider Ride 34!35-get head around quick-be prepared to buy time. Read the
pattern.

Fake the run a litte wider and clean up. Run cut-off course then flat. Run the route. Run the route. Run the route.

pST
~SG I

Drop step-allow TE to release and block EMOLOS. Fiat reach to t h e call and go-Don't stop .. Flat reach to the- call and go--Don't stop. Flat reach to the call and go-Don't stop. Fiat reach to the call and go-Don't stop.

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BACKFIELD

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2

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3

YARDS OUTSIDE THE TACKLE ON LOS.

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BASIC WR SPLIT RULES
NORMAL SPLIT MOVES WHEN BALL MOv""ES. BALL IS IN r,IIDDLE - OUTSIDE .EDGE_ OF @NII?~RS. BALL IS ON FAR HASH - INSIDE EDGE OF NUMBERS. BALL IS ON NEAR HA.SH 2 YDS,OUTSIDETHE N1J1YIBERS,··

=

\VlDE SElYII MA.:'C

ALlGN 2 YARDS 'vVlDER THA..i"l" YOUR NORMAL RULES AS STATED ABOVE. OUTSIDE EDGE OF NillvffiERS.
4 YARDS OUTSIDE THE EDGE OF THE NU1v.IBERSWHEN THE BALL IS IN THE MIDDLE QRO~'I'FIE _~ H.~rl ... ~~LITMOVES'vVHEN THE BALL IS ON THE FAR HASH = 2 YARDS OUTSIDE THE OUTSIDE EDGE OF THE #'S:

SUPERIvI.A..X

6 YARDS OUTSIDE THE 01.3TSIDE EDGE OF THE NU.rvIBERSWHEN THE BALL IS IN THE MIDDLE OR ON THE NEAR HASH SPLIT MOVES WHEN THE BALL IS ON THE FAR HASH = 4 YARDS OUTSIDE THE OUTSIDE EDGE OF THE #'S. UNUSUAL SPLITS lY1..A..BE USED FOR SOME FORMATIONS AND SPECIAL Y PLAYS, Al"'ill WILL BE DESIGNATED "BY PLAT'. SE1vIISPLIT RULE UNLESS YO U 1-ruST ADJUST TO GET YOlJR JOB DO:NE.
USUALLY NORMAL SPLIT RULES.

BY PLAY RUNS SPLIT
PLAY ACTION -.~,~....
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SCREEN

17

Crossing Formation (Motion - To the TE) (Fly - Away From TE)

MOTIONS
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PERSONN~L COIHBINATIONS
L REGUL-lli

2 BACKS, 2 WR'S, 1 TE
1 BACK, 1 TE, 3 yVES 2 -B-.AeR:s;-:r-YYR~·-zTE'Sief;.'E-'fE-BBSIGNNPED X OR U DEPENDING ON FORl\>lATION)

2. OUT
3. TWO TITES (Z)-

4. DETROIT 5. HEAVY 6. GOAL LINE 7. 4 \VIDES 8. 5 WIDES 9. 3WIDES 10. FULL (X)

1EACK, 2 vVR'S,2 TE'S (ONE DESIGNATED 1 BAcK, 1 vVR(liX), 3 TE'S (Ol'l~AS

AS "F')

"Y:'/,Z", ONE AS "F")

2 BACKS, 3 TE'S (ONE AS "X", ONE AS "z'') 1 BACK, 4 W""R,'S
5WR'S

2 BACKS, 3 WR'S 2 BACKS,} WR, 2 TE'S (ONE TE DESIGNATED U OR X . DEPENDING ON FORlVL.A,_TIO~J

TIME-OUT

HUDDLE

(FULL HOUSE)

WE MAYUSE.ADISTINCT PERS_ONNEL.GE.0_U1~ING.._e.FULL Il9_"QSE") FOR THE HUDDLE HvllvIEDIATELYFOLLOWINGATIME-OlJT OR OTHER EXTENDED STOPPAGES OF PLAY. 'FHIS\V1LLBE THE HUDDLE THAT W""E PLACE ON THE FIELD PRIOR TO THE START OF TF...E-ELAYCLOCK. BE ALERT FOR THE PERSONN'EL GROUPING FROM THE 1sr TE ENTERING THE HUDDLE. BE REAJ).YTO SUBSTITUTE WHEN THE 2ND TE Al'ID QB CLEARLY CROSS THE #'S ON THEIR WAY TO THE HUDDLE.
1. "FULL

HOUSE" HUDDLE - 2 BACKS AND 3 WES - (QB, 2 TE'S ON THE SIDELINE) (NOTE: PERSONNEL IN HUDDLE Ai'ID ON THE SIDELINE WITH THE QB ARE Su'EJECT TO CHANGE BY GAl\rIE PLAN)

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Dual read callside from inside out. Possible "SLAM" with OSG if #1 threatens 'A' gap. 74/75 QK- Possible "SLAM" with OST if#1 threatens 'B' gap. Run Route. ALert HOT. Run route. Game plan adjustment-X may have to sight adjust FS bfitzJ4weak. Run route. Alert HOT Run route. Alert HOT.

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90791 Protection-is a quick 7 man base protection.E has.afree release, HB LBer. TE/OST wilt handle the Sam LBer. Beat the FS and SS blitz with the ball.

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No sights/No hots.
Block the Wiil defender. Fre-B release. Run route. Run route. Man over-area protect-late check stop Area protect with

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TE. You 2 have Sam and DE.

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Man over-uncovered locate Mike. Man over-uncovered locate Mike. Man over-uncovered locate Jack or Mike. Block DE-if DE reduces block next known rusher outside.

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93/93 Proiection-is an aggresivequick drop back 7mEm protection. The backs will handle the outside lBers. If DE reduces line will fan and the back to that side will handle-the stacked LBer. 8 No sight-No hot. Sam LBer-lf DE reduces down block stacked LBer. Will LBer-lf DE reduces down block stacked LBer. Run Ihe route Run route. Run route Block the DE unless he reduces down then block the next known rusher 10 the outside, Block man over-uncovered block the Mike LBer. Block man over-uncovered block the Mike LBer. Block man over-uncovered block the Mike LBer. Block the DE unless he reduces down then brock the next Known rusher to the outside.

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. Ride 136;137 Pack Protection-Is an aggressive gap_pr()J~ction_AU linemen aggresive block.the gap away from call. Both backs ·lhe call. F8 free release tight off EMOlOS. HB cut the 1st defender frorn.the callsids tackle . out.

fake to

B B

Open step-execute proper drop-let the backfield action handle the fake, Cut 1st defender from the caHside tackle out Run the route Run the route Run the route Run the route

ST

Aggressive-Tum away from the call, Gap step and hit the inside # if no immediate threat in your gap. Aggressive-Tum away fromthe call. Gap step and hit the inside # jf no immediate threat in your gap. Aggressive- Tum away from the call. Hold off if no immediate threat in your g.ap, Aggressive-Tum away from the call. Hold off if no immediate threat in your gap. Aggressive-Tum away from the call. Hold off if no immediate threat in your gap.

SG

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Sprint 208 Protection-is a sprint out-protection. HBwilt block. EMOLOS. OL wHlaggressive1y block onsidegap. OST leave 1 defender on LOS. One step then step back inside. Sprint out. Run away from 4 weak. HB will block EMOlOS> Run Route.
-,

Run route. Run route. Callside Gap Protection. Callside Gap Protect!?~~leave Callside Gap Protection. Callside Gap Protection. Calls ide Gap Protection. Calls ide Gap Protection. 1 defender.for the HB. Then step back inside.

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62-63 COMET PASS SINK (VARIATIONS)
00->5'1,RIPS

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B: 7 STEP DROP IH (CP - ALERT F VS. MAN - ALERT Z VS. SEAM COVERAGES)

: SHORT MOTION - LET F GO FIRST - RUN &c-8YD. DRAG ROUTE (CP - SETTLE OVER THE ALL VS. ZONE - RUN AWAY VS. MAN)

: NORMAL SPLIT - RUN LOCKED POST

ti: RUN14

YD. IN ROUTE (CP - ALERT HOT VS. 2 STRONG)

: RUN WHEEL

ROUTE (P\LERT HOT VS 4 WEAK)

1-1:

CHECK PROTECTION

- RUN STOP ROUTE

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OPEN TO CALL AT 5:00. SPRINT OUT PROGRESSION: OK OUT I BOWOUT I SHALLOW CROSS (C.P. - LATE QK OUT) INSIDE RELEASE SHALLOW CROSS

X: SEMI SPUT.

Z: 4-5 YD QUICK OUT Y: 10-12 YARD BO'NOUT ROUTE

F: 208 PROTECTION RULES·H: 208 PROTECTION RULES

. 88 COMeT PASS VARIATIONS

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NO SIT UNTIL OUTSIDE NUMBERS

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OPEN AWAY FROM CALL. FAKE COUNTER TO BACK, SET TO PASS C. P. 4 W K. PROGRESSION: X I Z I Y I OUTLET TO H RELEASE SIGHT ADJ. VS. FS BUTZ

X: MAX SPLIT. 14 YD. POST. ALERT PROTECTION
Z: Y: F: 18-20 YD. OVER ROUTE

5-6 YD. SHALLOW (C.P. - NO SIT UNTIL OUTSIDE NUMBERS) , COUNTER AREA PROTECTION RULES

.H : COUNTER @ 4 PROTECTION RULES, CHECK THRU TO FLAT

"8-20

14 12-15

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008

QS:

FAKE RIDE 35 - ROLL AWAY FROM ACTION, SET FOR PASS BEHIND GUARD PROGRESSION: PYLON I CROSSER I BACK (C.P. - ALERT Z) NORMAL SPLIT. BACK PYLON PUSH INSIDE TO 18~20 YDS, THEN BREAK AT HIGH ANGLE TO

X:

Z: Y:

SUPER MAX SPUT.

14 YD POST

BLOCK R-335 SOUD .RULES

F: TRiPS SPLIT. RUN 12-15 YD CROSSiNG ROUTE H: FAKE R1DE 35 RUN ACTION. BLOCK WILL J JACK IF NO PRESSURE BASED ON FRONT. CHECK FLAT

7

SPACING (CONTINUED)
SPLIT END NORtvlA..L
(X)

OR

2ND

TE

SPLIT MOVES WHEN BALL MOv'ES. BALL IS IN MIDDLE ~ OlJTSIDE EDGE OF NUMBERS. BALL IS ON FAR H...t\SH - INSIDE EDGE OF NU1'"IBERS. BALL IS ON NEAR HASH - 2 "t"DS. OUTSIDE TciE NUMBERS. OUTSIDE EDGE OF NlJMBERS.
1 TO 3 YARDS FROM TACJ<.:LE.

NASTY SPLITIFLOP

3

TO

6

YARDS FROM TACKLE.

ALIGN ONTRE BALL 5-6 YARDS OUTSIDE THE TACKLE. (lYrAY VMY BYPLAy) ALIGN WITH NORMAL SPLIT RULES. ALIGN AS WIDEST RECIEv'ER IN SLOT TO TE ('f) SIDE. ALIGN
1YARD 1YARD

OUTSIDE OF

'T' - 1YARD

OFF LOS.

GROUP TIGHT FLANKER NORMAL
(Z)

ALIGN

OUTSIDE OF TACKLE ON LOS - AWAY FROM THE CALL.

1 TO 3 FEET FROM TACKLE.

OR

2ND

TE CU/Z)

SPLIT MOVES WHEN BALL MOVES. ( SAME RULES AS (X) ABOVE) OUTSIDE EDGE OF NU1vffiERS.

CLOSE

1 YARD FROM 'T' - 1 Y/illD OFF LOS.

- --S-T0-6-YARD~;-FROM"Y" - iYARD

OFF LOS.

ALIGN HALFWAY BETWEEN A AND TACKLE -1YARD OFF LOS. ALI9N _()~_T_~I_PJ_!:__9I: "x" - 1 YARD OFF LOS. ZEBRA BUNCH ALIGN IN BACKFIELD IN DESIGNATED ALIGN 1 YARD OUTSIDE OF x-I POSITION.

YARD OFF LOS_

ALIGN AS WIDEST RECEIVER IN SLOT - 4 YDS. OUTSIDE NUMBERS.
~~.~ .:)

ALIGN AS SLOT RECEIv"ER - HALFWAY BETWEEN 'T' AND 'T' . GROUP ALIGN 1 y_A.RD OUTSIDE OF ''Jr' - OFF LOS.
ALIGN ON THE BALL OUTSIDE THE TACKLE 5-6 YARDS. (rvfAYVARY)

NUMBERING OF HOLES
.1;.:."'''' -;

. 5

.. 9 '.

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5

I

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2. 5.

HOLES ARE NUMBERED Ev~N (0-2·4·6-8) TO TIlE RIGHT - ODD (1-3·5-7·9) TO THE LEFT AS IN THE DIAGRAM ABOVE. ON ALL BASE BLOCKlNG, THE HOLE IS DIRECTLY OVER THE NUMBERED l'v1AN. (EXAMPLE· SLANT 35). ON ALL OTHER BLOCKING, THE HOLE IS OFF THE INSIDE HIP OF THE NUrvlBERED MAN. NUMBERING OF BALL-CARRIER RUNNlRG PLAYE WILL BENUMBERED FROM 10 THRD 39, AND CALLED IN BACKFIELD SERIES BY A WORD DESCRIPTION. (EXAMPLES - SLANT 35 BASE SLANT 38 BOSS - RIDE 34).

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CB).

Odd 20's Even 30's

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Even 20's

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Odd 30's

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Even 20's Odd 30's

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2. 3. 4. 5. 6. 7. 8.
.:~

ALL 40'S 50THRU90 IOU-SERIES 200 SERIES 300 SERIES
...

· DRAWS ( 2 BACK SET - FIH WILL DESIGNATE BALL CARRIER) (EXAMPLE - 0 BUNCH FP - H 42 WILLIE 16 - F 45 BASE) · DROP BACK PASSES ~PLAY~ACTlbN pAs'sES WITH THE QB SETTING UP BEHIND THE FAKE WITHIN THE TACKLE"BOX (EXAMPLE. RIDE 136 PACK) · ROLL-OUT PASSES
..-.

_----_

(EXAl\tIPLE - SPRINT 208 Z QUICK OUT)

- NAF.ED PASSES - WITH THE QB ROLLING AWAY FROM THE FAKING BACK OR BACKS (EXAMPLE - RIDE 334 NAKED LEFT). - RUN IT PLAY ACTION AND MIS-DIRECTION PASS PLAYS (EXAMPLE - SPRINT 38 RUN IT I FK CTR 39 PUWER X SLANT) - SCREEN PASSES - BOTH PLAY ACTION AND REGULAR DROP BACK SCREENS (EXAlviPLE - 582 SCREEN RIGHT TO H)

400 SERIES SERIES

500

"".

9.

SPECIAL PASSES - PASSES THAT DO NOT FIT INTO ANY OF THE ABOVE CATEGORIES. THEY WILL BE GIVEN NAMES OR UNUSED NUMBERS. (EXNvIPLE - QB DRAW FLEA FLICKER)

3

QUARTERBACK CHAL'IGING PLAY AT L.O.S.
1.

PL.t\Y CALLED AT THE Llt.JE OF SCREvflv:L!\GE CHA..NGING CALL lvIADE IN HUDDLE. THE APPROACH TO THE USE OF A"GTDIBLESIS AS FOLLOWS:
A.

THERE WILL BE SITUATIONS BY GA.l\1E PLANvVHERE THE BEST WAY TO TAKE A,DVANTAGE OF THE DEFENSI\lE SCHEME \v1LL BE V'ilTH Al~ AUDIBLE.

2. 3. 4. 5.

COLOR DESIGNATED AS LIVE WILL BE USED AS AN AUDIBLE SIGNAL. IF THE QB GA.LLSANY OTHER COLOR TI-L~"I THE LIVE COLOR, THEN THE PLAY CALLED -IN THE HUDDLE WILL BE RUN:--. IF THE QB CALLS THE LIVE COLOR, THEN THE PLAY CALLED IN THE HUDDLE IS ERASED. THE NEXT Nli'NIBERlCODE WORD CALLEDWU.L-BE THE PLAY RUN. QB CA..N ALSO USE THE Ll\TE COLOR ~~TD ADD IN THE HUDDLE, "DISREGARD THE AUDIBLE!' THEN CALL THE DESIGNATED UVE COLOR ON THE UNEOF SCRHvfMAGE. OFFENSE WILL DISREGARD--THE LIVE GOL0R:A:ND RUNPLA. Y CALLED IN THE HUDDLE. THIS WILL DISCOu'RAGE ANYONE WHO MIGHT PICK UP THE LIVE COLOR. AUDIBLE CAN BE USED IF THE PLAY CALLED IN THE HUDDLE WAS DESIGNATED TO GO ON 2ND SOUND. QB MUST SAY "EAS:{-K;\SY' TO ALERT OFFENSIVE UNIT OF PL.-\Y CRA.NGE. (SNAP COUNT IS NOW ON 2.)
SNAP COUNT FOR ALL AUDIBLE

6.

7.

PLAYS SHALL BE ON TWO.

THE HUDDLE

c:gv

It\

LOS

1. 2.

THE CENTER WILL BE THE FIRST
BEHIND . THE BALL. - HURRY . ... - - ... ~-- -.--- .-.. _. __ . .. - --."_ ...._ .. .. -- .. .....
"

1vLt\N TO SET UP THE HUDDLE SIX YARDS

-

...

REMEMBER '0lE IV\.\TE ONLY 40 SECO:NT>S TO GET APLAY STARTED. WE MUST SAVE ALL THE TIME POSSIBLE BY BEING EFFICIENT IN OUR HUDDUNG. THE PU ... CLOCK STARTS AT THE CONCLUSION Y OF THE PREVIOUS'PLAY:

3. 4. 5.

QB WILL ALWAYS ENTER THE HUDDLE _;\LWAYS BE IN THE HUDDLE OPPOSITE KEEP A CONSTANT HUDDLE.
RESPONSIBIUTY OF EACH :tvL:\.N.

FROM

THE QB.' .

OUR SIDELINE_

THE HE WILL .

THE SILtJ>E AND APPEARANCE IS THE

THE QB DOES THE TALKING. ALL OTHER.S LISTEN! THE QB MUST TALK STRAlGHT OUT- NOT UP IN THE }JR OR DOWN AT THE GROUND - SEE ALL OF
YOUR MEN. DO NOT LEAN ON OTHER MEN IN THE H1JT>DLE. PLACE YOUR HANDS ELBOWS) ON YOUR KNEES:

6.

(NOT YOlJ"R
.

7.
8.

IF YOU DO NOT HEAR THE SIGNAL, THE WORD IS CHECK. "CHECKER'. LOOK AT QB. SEE \VHAT YOU HEAR.
.A..FTER GIVING THE PLAY CALL THE RUN AWAY FROM THE HUDDLE

LISTEN.

DO NOT BE A

QB WILL SAY "READY" • THEN PAUSE FOR "CHECKS". ALL CLAP HANDS 'WHICH IS THE SIGNAL TO BREAK THE HUDDLE. 1 NEV""ER LOAF!

9.

WHEN SENT IN WIT}! INFOR:tvIA TION, GET IT TO THE QB. DO NOT LEAVE THE SIDELINES UNLESS YOU THOROUGHLY lJNDERSTAND THE INFORMATION TO BE
Ti\....1{ENIN. :A-et0eKtO'CNrEIJ1NTHn1-JD ZONE k'\:l) IN-FuLL

10.'"

BE STARTED AT THE REFEREE'S SIGNAL BEFORE SECO:Nl)S TO GET THE BALL IN PL..A.Y.

EACH PLAY DESIGNATING 40

V1E\V OFTHE PLAYERS WILL

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