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Blackmoor The Wizards Cabal 3.5

Blackmoor The Wizards Cabal 3.5

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Published by J'uar
While it's about the Wizard's Cabal, it's actually sort of a jumble of stuff, not unlike the original Blackmoor supplement for D&D, rather than a book solely dedicated to information about the Cabal itself. It includes background information on the Cabal (and Blackmoor itself); quite a few new magical rules (including a spell point system for arcane spellcasters, new spells, and of course, new prestige classes); a short-ish city based adventure; and a short story (along with background information on things mentioned in the story).
While it's about the Wizard's Cabal, it's actually sort of a jumble of stuff, not unlike the original Blackmoor supplement for D&D, rather than a book solely dedicated to information about the Cabal itself. It includes background information on the Cabal (and Blackmoor itself); quite a few new magical rules (including a spell point system for arcane spellcasters, new spells, and of course, new prestige classes); a short-ish city based adventure; and a short story (along with background information on things mentioned in the story).

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Published by: J'uar on Oct 30, 2008
Copyright:Attribution Non-commercial

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magisters that come from a noble bloodline), seeing the play
of politics as a diversion from their magical studies.
Hit Die: d4.

Requirements

To qualify to become a cabal magister, a character must
fulfill all the following criteria.
Skills: Concentration 12 ranks, Knowledge (arcana) 12
ranks, Spellcraft 12 ranks.
Special: Ability to cast arcane spells using a spell

focus.

Special: A member in good standing of the Wizard’s

Cabal.

Class Skills

The cabal magister’s class skills (and key ability for each
skill) are: Concentration (Con), Craft (alchemy) (Int), De-
cipher Script (Int), Investigate* (Int), Knowledge (arcane)
(Int), Knowledge (the planes) (Int), Profession (Wis), Re-
search* (Int), and Spellcraft (Int).
* Denotes a new skill found in Chapter 4.

Skill Points at Each Level: 2 + Int modifier.

Class Features

All of the following are class features of the cabal magister
prestige class.

Weapon and Armor Proficiency: Cabal magisters gain
no additional weapon or armor proficiencies.
Magister Spellcasting: Beginning at 1st level, the cabal
magister counts all caster character levels and cabal magis-
ter levels together when determining his cabal magister’s
caster level for arcane spells. This ability does not grant the
additional spells, class abilities, etc. and only modifies the
character’s effective arcane caster level.
Example–Renee, a High Thonian cleric 4/wizard 10/
cabal magister 2 would cast arcane spells as a 16th-level
arcane spellcaster. However, if Renee were a rogue 4/wizard
10/cabal magister 2, he would only cast arcane spells as a
12th-level arcane caster.

Increased Spells/Day: Beginning at 2nd level, the
cabal magister increases the base number of arcane spells
per day by one-half (round down) for one particular spell
level of their choice (which is selected each day when mem-

orizing spells). This increase occurs before modifications
for high Intelligence or other alterations are added in. At
4th level, the cabal magister again increases the number of
arcane spells available per day for one particular spell level
of their choice (which is selected each day when memoriz-
ing spells), this time to a total of twice what he would nor-
mally be able to cast before any additional modifications are
added in (see above).
Ritual of Proficiency (Sp): At 3rd level, the cabal ma-
gister can spend one full round action in concentration to
create a ritual effect that begins on the next round. Lasting
for a number of rounds equal to his cabal magister class
levels, the ritual allows the cabal magister to confer a com-
petence bonus equal to his cabal magister class levels plus
+1d6 to a recipient touched on all skill checks. The cabal
magister may choose to use this ability up to a number of
times equal to his Intelligence modifier per day (minimum
of 1) on himself or on another willing recipient. If the re-
cipient is unwilling to accept this gift, the ability fails auto-
matically and counts against the cabal magister’s number of
usages of this ability per day. This ability is considered to be
a spell-like ability and requires a touch attack if the willing
recipient is engaged in combat.
Expert Rituals (Ex): At 5th level, if the cabal magister
fails to cast a ritual spell (see Ceremonial Ritual Magic in
Chapter 5) he is not affected by any ritual magic penalties
for failure.

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