Professional Documents
Culture Documents
Our defensive line play is based on quickness and movement. The purpose of this is to create penetration, confuse offensive lineman, dictate blocking schemes, and keep offensive lineman off our linebackers. Generally, our defensive lineman will attack through the V of the neck of the offensive lineman. Our linebackers will fill their gap of responsibility when threatened at the line of scrimmage.
The goal of the front 7, is to make the ball bounce east and west, by making a solid wall across the line of scrimmage. We will use our speed to pursue to the ball and make the tackle.
Discipline and effort are our 2 main priorities. All 11 players WILL be disciplined in carrying out each of their individual responsibilities. All 11 players will use maximum effort to pursue and get to the ball every snap.
Discipline, effort, and enthusiasm are the three key components for having a successful defensive football team
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Our Goal as a defense is to put pressure on the ball with our defensive line and close the gaps down causing the ball to bounce east and west.
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Play Calling: Front, DL movement, Backer stunt, Secondary Stunt, Coverage EX: Stone, Tag, Mike Bear, 2
Play within the scheme Be in the right place Trust each other Be accountable Communicate with each other Take Pride in the scheme
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Linebackers: Add a Zero to the above numbering system to align linebackers OFF the LOS (Ex. Sam = 80 alignment)
ALIGNMENT RULES
A. We will align our players according to the strong and weak side of the formation. corners will align according to the wide and short side of the field. Alignment vs. double T.E. : Rush defensive end will align in a 7 technique in all of these fronts: (base, wild, stone , smokin, string, winde, wild) unless otherwise game planned.
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Alignment vs. T.E. trade: Trade will be adjusted by our L.B.s, they will either walk on or off the LOS. The only adjustment our D Line will make will be by our defensive ends. A 9 Technique will have to kick to a 6 technique.(exceptions: front will end up in base straight remains straight)
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monster Free safety
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Stack out of Base: Monster rolls up to a 90 tech Sam/Mike - 20 tech Will wk - 60 Front 4 Same as Base Secondary 3 shell
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Base alignment vs. multiple spread receivers. Will/Sam walk out Mike bumps to a 30 tech, secondary 2 shell LBs adjust
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Safety rolls up on #2 or #3 receiver. Usually play 3 shell behind.
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Alignments: Ends 9 strong, 6 weak Tackles 3 strong, 0 weak SAM 60 strong MIKE 10 strong Will 60/70 weak Monster alley strong F.S. alley weak W.C. leverage strong S.C. leverage weak
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Alignments: Ends - 7 str, 6 wk Tackles - 3 str, 0 wk Sam 90 str Mike 10 str Will 60 wk
WINDE
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Alignments: Ends 9 str, 4 wk Tackles 3 str, 0 wk Sam 60 str Mike 10 Str Will 60 wk
STONE
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W MO Alignments: Ends 9 str, 6 wk Tackles 3 str, 0 wk Sam 12 str Mike 20 str Will 60 wk
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MO Alignments: Ends 7 str, 6 wk Tackles 3 str, 0 wk Sam 12Str Mike 20 str Will 60 wk
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MO Alignments: Ends 6 str/wk Tackles 0 str, wk Sam 9 str Mike 20 str Will -20
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MO Alignment: Ends 5 str, 9 wk Nose 5 wk 3 tech head up Sam 9 str Mike 20 str Will 20 wk
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String Wonk
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String Winde
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Smokin Wonk
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STACK PACKAGE
OUR STACK PACKAGE ALLOWS US TO GET INTO 17 DIFFERENT 4 - 4 FRONTS
Stack gives us the ability to bring the monster in the box, or personnel the package with a 4th lb (whip lb)
Play calling: use the word stack at the end of the front call: (base stack)
Defensive Coverages
Breakdown of Secondary zones 2 and 3 shell
1. 2. 3. Every coverage will start from a 2 shell All even # coverages end up in a 2 shell All odd # coverages end up a 3 shell
Breakdown of LB zones
1. Each is broken up into about 13 yards apart 2. Each works from 10 yards off the LOS to Deeper than the deepest in that zone
Vs. Combo Pattern ( Vert/Bench) Safety will zone on #1, and Corner will Jump #2
Deep outside 1/3s: From 10 yards off the LOS from hash to boundary Deep Middle 1/3: From 12 yards off the LOS hash to hash
High Hole Area found btwn MLB & M 1/3 player Low Hole Found under MLB
LB Zones
Seam 10-15 Seam 10-15
Cover 2
Cover 4 Read
Cover 6 Roll
Cover 8 Quarters
Cover 3
Cover 5 Switch
Cover 7 Weak
HOT Coverage