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CHARACTER NAME

PLAYER

CLASS AND LEVEL

RACE

ALIGNMENT

DEITY

CHARACTER RECORD SHEETS


SIZE

AGE

ABILITY NAME

ABILITY
SCORE

GENDER

HEIGHT

WEIGHT

ABILITY
TEMPORARY TEMPORARY
MODIFIER
SCORE
MODIFIER

EYES

TOTAL

STR
STRENGHT

HAIR

SKIN
SUBDUAL
DAMAGE

WOUNDS/CURRENT HP

SPEED

HP
HIT POINTS

DEX

AC

DEXTERITY

ARMOR CLASS

CON

10+

+
ARMOR
BONUS

TOTAL

+
SHIELD
BONUS

DEX
MODIFIER

+
SIZE
MODIFIER

DAMAGE REDUCTION

NATURAL DEFLECTION MISC


MODIFIER MODIFIER
ARMOR

INT
INTELLIGENCE

WIS
WISDOM

TOUCH

FLAT-FOOTED

ARMOR CLASS

ARMOR CLASS

INITIATIVE
MODIFIER

CHA

=
TOTAL

CHARISMA

SAVING THROWS

BASE
SAVE

TOTAL

ABILITY
MAGIC
MISC. TEMPORARY
MODIFIER MODIFIER MODIFIER MODIFIER

FORTITUDE
( CONSTITUTION )

REFLEX
( DEXTERITY )

WILL
( WISDOM )

CLASS SKILL?

CONSTITUTION

DEX
MODIFIER

MISC
MODIFIER

CONDITIONAL MODIFIERS

SPELL
RESISTANCE

GRAPPLE
modifier

=
TOTAL

+
BASE ATTACK
BONUS

TOTAL

MELEE
RANGED
ATTACK BONUS

+
STRENGTH
MODIFIER

+
SIZE
MODIFIER

BASE ATTACK BONUS

MISC
MODIFIER

STR
SIZE
MISC
TEMP
MODIFIER MODIFIER MODIFIER MODIFIER

ATTACK BONUS

=
TOTAL

BASE ATTACK BONUS

SKILL NAME

KEY
ABILITY

Appraise
Balance
Bluff
Climb
Concentration
Craft ( _______________)
Craft ( _______________)
Craft ( _______________)
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Listen
Move Silently
Open Lock
Perform (______________)
Perform (______________)
Perform (______________)
Profession ( ___________)
Profession ( ___________)
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Swim
Tumble
Use Magic Device
Use Rope
______________________
______________________
______________________

int
dex*
cha
str*
con
int
int
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
cha
str*
int
int
int
int
int
wis
dex*
dex
cha
cha
cha
wis
wis
dex
int
wis
dex*
int
wis
wis
str*
dex*
cha
dex
____
____
____

MAX RANKS
(CLASS/CROSS-CLASS)

SKILL
MODIFIER

ABILITY
MODIFIER

RANKS

/
MISC
MODIFIER

BASE ATTACK BONUS

SKILLS

DEX
SIZE
MISC
TEMP
MODIFIER MODIFIER MODIFIER MODIFIER

AMMUNITION ______________________ ooooo ooooo _____________________ ooooo ooooo


ooooo ooooo
ooooo ooooo

AMMUNITION ______________________ ooooo ooooo _____________________ ooooo ooooo


ooooo ooooo
ooooo ooooo

ARMOR CHECK

PENALTY PENALTY

Original Dungeons & Dragons 3.5 Character Sheet 2003 Wizards of the Coast, Inc. Modified for personal use.

______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______

LOAD CHECK
PENALTY
PENALTY
PENALTY

Denotes a skill that can be used untrained.


o Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies (Double penalty for Swim.)