PHILOSOPHY I. MULTIPLICITY THROUGH SIMPLICITY A.

Be multiple by presenting opposing defenses with the look of sophistication by utilizing an almost unlimited number of personnel groupings, formations, motions, and shifts. B. Maintain simplicity by communicating via the use of a build-on or block approach. 1. Small building blocks of information are given to individual or groups of players. 2. Each individual or group need only know where and what information pertains to them. II. PROTECT THE PASSER A. The passer is protected through utilizing a scheme that is easily teachable, learnable, and adjustable. B. The concentration must be on everyone becoming outstanding individual pass protectors and developing the cohesion necessary to act as a well-coordinated unit. C. Uncovered receivers must be thrown to at every given opportunity. D. Draws and screens to each eligible receiver must be emphasized and used accordingly in order to discourage hard up field pressure by the defense. E. The passer's launch point must be varied as much as possible, while at the same time accentuating his skills and strengths. III. CONTROL THE FOOTBALL WITH THE FORWARD PASS BY THROWING IT SHORT, AS MANY TIMES AS POSSIBLE TO PEOPLE WHO SCORE A. The offense must strive to control the football by gaining first downs and eating up the clock. B. Maintain a high completion percentage by utilizing simple underneath throws.
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C. Throw the ball short to skilled athletes who have the ability to not only help maintain time of possession, but who can also produce explosive plays. IV. UTILIZE RUNS THAT COMPLIMENT THE FORWARD PASS A. Make the defense play assignment football and take away their aggressiveness by utilizing the option. B. The offense must be able to utilize the zone running game against quick and deep drops by linebackers and secondary cover players. C. Utilize an assortment of draws, sweeps, and traps to take advantage of hard, up-the-field rushing defenses. D. Make full use of the run-action pass to take advantage of the defense's eagerness in stopping the better running plays. V. TAKE WHAT THE DEFENSE GIVES US A. Take advantage of what the defense is doing by attacking certain portions of the football field or weaker personnel until it clearly declares its intentions. B. Through various personnel groupings, formation variation, motion, and shifts, attempt to match up the offense's strongest personnel versus the defense's weakest; make the defense give the offense what it wants! VI. UTILIZE ALL OF THE ABILITIES OF ALL OF THE INDIVIDUAL PLAYERS A. The players must be presented with the opportunity to play out of a flexible system that emphasizes their individual strengths instead of being restricted to a definite style of play. B. Football is a team game and should be played as such. 1. Distribute the ball to as many players as is possible so that: • As many players as possible can feel they are involved in the offense's success.
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The offense does not rely on a single player for

success. 2. Utilize each member of the backfield as a ball carrier and all five eligible receivers as targets for the forward pass. 3. Involve as many personnel groupings as are possible.

PERSONNEL IDENTIFICATION AND PLACEMENT I. PERSONNEL IDENTIFICATION • • • • • • Q - Quarterback H - Halfback F - Fullback X - Split end Y - Tight end Z - Flanker

II. PERSONNEL PLACEMENT In regard to personnel, we know that each year we are going to have a quarterback, fullback, one wide receiver, and five offensive linemen. The first key consideration to be made then is who are our 11th, 12th, and 13th, best offensive players? This decision will dictate each season what our base personnel sets will be each season. The
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following criteria is used for choosing offensive players for their given position. •  BACKS AND RECEIVERS Quarterback: This position requires a player that is willing to work and learn, regardless of the amount of time, to execute the offense to perfection. A competitor, that has the respect of his teammates, whether through work ethic, talent, or personality.  Halfback: The halfback position in this offense is adaptable to a variety of talents. Ideally, the halfback is a blend of blocking, receiving and ball carrying capability.  Fullback: The true ball carrier in our offense, the most important quality is competitiveness. Must be a north and south runner with the ability to churn out tough yardage in goal-line and short-yardage situations, as well possess the ability to make would be tacklers miss to create the explosive play.  Split end: A fearless athlete that competes on every play, should be our best overall receiver with the ability to make the clutch catch in difficult situations. Due to the nature of our offense, he will oftentimes find himself faced with one-onone coverage. He has to be an excellent route runner and possess excellent hands to make defenses pay for this tactic.  Tight end: Should be a hybrid, part right tackle and part split end. A power-forward type of player; he must possess a variety of skills as a blocker and as a receiver. It is often difficult to find a player with all of these qualities. In these instances, we will split the duties between a lineman with

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decent receiving skills and a receiver with good blocking ability.  Flanker: Should be an explosive playmaker with the ability to make the big catch over the top of the defensive coverage or carrying the ball on sweeps and reverses. OFFENSIVE LINE  Left Tackle: Our best-footed lineman should play this position to handle wide rushers coming off the edge in the passing game. He will usually be pitted against the defense’s best pass-rusher. He should also possess the ability to combo block with the tight end and left guard in the running game.  Left Guard: May be one of the smaller linemen since he will seldom be asked to single block a down defender. The left guard is usually getting help from either the center or left tackle on combo blocks.  Center: Should be intelligent and have the ability to work with both the play side and backside guards. Also, the center must be able to make calls and recognize defensive fronts in order to set pass protection schemes.  Right Guard: Should be the strongest offensive lineman. He will be put in more positions to have to single block defensive tackles than any other lineman will.  Right Tackle: One of the bigger offensive linemen, but does not have to be one of the strongest or quickest footed. With the design of our blocking schemes, the right tackle will often receive help from either the tight end or right guard on combo blocks.

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PLAY-CALLING PROCEDURE We are a balanced multiple formation, shift, and motion offense. The crucial aspect to understanding it is rooted in each player gaining a grasp of the building block concept. Our terms communicate something to a particular player or group of players. The key is knowing which call(s) can apply to you and then listening for them within a play-call. Play-calls are communicated in the following order: • • • • • Formation Shift Motion Play Here is how it sounds:    “Right Gun Strong In - 36 Counter” (Run) “Red L F 8 - A 23 Trap X Curl” (Run-Action Pass) “Rome Haze Right H Idiot 52 H Wheel” (Pass)

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HUDDLE PROCEDURE I. FORMING THE HUDDLE . . . A. The center initiates the formation of the huddle by hustling to a point directly behind where the referee has marked the ball. B. Upon reaching this point he faces the ball and alerts the rest of the offense of the location of the huddle by putting his hands above his head and giving the command, "HUDDLE!" C. On the command, the rest of the offense takes their places in the huddle as diagrammed. 1. 2. The front line bends at the waist, hands on their The back line stands erect, hands on their hips, their knees and their eyes up. eyes up.

• •

Everyone should take his place in the huddle as soon Do your resting in the huddle, not on the way to it.

as possible.

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D. The quarterback does not take his place in the huddle until after he has received all necessary information from the coaches on the sideline. II. IN THE HUDDLE . . . A. The quarterback enters the huddle and commands, "OK." B. On the command, the rest of the offense has their heads up, directing all of their attention to the quarterback, ready for him to make the play-call. • • The quarterback is the only person that speaks in the Everyone focuses their eyes on the quarterback's huddle. mouth to see as well as hear every word of the call. C. The quarterback gives the down and distance and the playcall once. D. Upon hearing this information, the center, X, and Z, exit the huddle to take their respective places at the line of scrimmage. • The center hustles to the line of scrimmage to take his stance so that the rest of the offense may assume their proper splits and alignments. • The X and Z hustle out to their respective positions so that they will already have assumed their splits by the time the rest of the offense breaks the huddle. E. Upon their exit, the quarterback repeats the play-call. F. If a player has difficulty hearing any of the quarterback's information, he waits until after the call has been completed and commands, "check," and the huddle call is repeated by the quarterback. • Everyone should repeat the snap count to himself to lodge into his subconscious mind.

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By concentrating on the snap count in the huddle, he

puts it into his subconscious mind where later it triggers his get-off on the right count. III. BREAKING THE HUDDLE . . . A. After the quarterback has completed the huddle call, he breaks huddle by commanding, "Ready . . . Break." B. The rest of the players in the huddle clap their hands once, in unison, on the command, "Break." C. Upon clapping their hands, the offense hustles to assume their positions at the line of scrimmage.

PROCEDURE AT THE LINE OF SCRIMMAGE I. PRE-CADENCE . . . A. The offense must quickly begin applying pressure to the defense as soon as they break the huddle by hustling to the line of scrimmage! B. Upon arrival at the line of scrimmage, the offense assumes their proper splits and alignments. 1. The guards and tackles assume a two-point stance with their hands on their thighs.

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2. Everyone else assumes their proper stance according to formation. C. When the team is properly aligned at the line of scrimmage, the quarterback immediately puts his hands in position to receive the snap from the center. D. The quarterback then takes a slight pause to take his presnap read of the defense. • The quarterback always views the defense from right to left, and back left to right. E. After the pause, he begins his cadence. II. CADENCE . . . A. The cadence consists of three phases. Here is how it sounds: • • • "Go . . . Set" "Number . . . Number" "Hit . . . Hit . . . Hit"

1. During the first phase the quarterback takes a slight pause to get a pre-snap read of the defense, and commands, "Go . . . Set." • To make the command of "Set" a steadying command, the quarterback actually says, "Say . . . It." a. Any shifting occurs on the command, "Go." b. On the command of, "Set," the guards and tackles take their three-point stance. c. Any motioning occurs by the quarterback kick-starting it after the command, "Set." d. The ball may be snapped on the quarterback’s first sound during this phase of the cadence, “On Go.” • No shifts, motions, nor audibles may occur if the snap count is, “On Go.”

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e. The ball may be snapped, “On Set,” during this phase of the cadence. f. After making his pre-snap read of the defense, if the quarterback simply wants to switch the direction of the play called in the huddle, he will call, "Bingo . . . Bingo," and then continue his regular cadence procedures. • The quarterback always makes the "Bingo," call first to the right side of the formation, and then to the left side, so he does not fall into the habit of making his call first to the side of the new play. 2. The second phase of the cadence is the audible phase. a. Either an audible or dummy call is made. b. If an audible is needed, the quarterback repeats the snap count called in the huddle and follows it with a new play. Here is how it sounds: • • • Play called in the huddle - "R Gun Weak 36 New play called at the line of scrimmage - "Go . The new play to be run is 52 and the ball is Counter On One." . . Say It . . . 152 . . . 152." snapped on the count called in the huddle, "On One." c. A dummy call is made by voicing a number other than the snap count followed a dummy play call. Here is how it sounds: • • Play called in the huddle - "R Gun Weak 36 Play called in the huddle does not change Counter On One." "Go . . . Say It . . . 292 . . . 292."

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After the dummy call is made, the play

called in the huddle will be run on the snap count that was called in the huddle, "On One."  The quarterback always gives the audible call first to the right side of the formation, and then to the left side, so he does not fall into the habit of making his audible call first to the side of the new play. 3. The third phase is the snap count phase. a. The ball will be snapped on a series of hits that is designated in the huddle. Here is how it sounds: "On One" "On Two" “On Three” • "Go . . . Say it . . . Number . . . "Go . . . Say it . . . Number . . . “Go . . . Say it . . . Number . . . Number . . Number . . . Hit." Number . . . Hit . . . Hit." . Hit . . . Hit . . . Hit.” The hits are non-rhythmical, with the pauses between them, and the voice inflection in calling them varying.

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HANTA YO • Our no huddle offense is called “HANTA YO!” This was the battle cry of the Lakota Sioux Indian Warriors. The English translation is, “Clear the way!” • The no huddle offense does not need to be run quickly, although it can be used as such when there is not much time on the clock near the end of the half or the end of a game. • We will use it as a change up in our normal offense, and because we will not necessarily be going to the huddle, we have plenty of time to line up on the ball, get an idea of the defense and then call the play. • The quarterback must be alert at any point in a game to receive the HANTA YO signal from the coaches on the sideline. He will alert the rest of the team by calling out, “HANTA YO, HANTA YO!”

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• •

This is not a panic mode situation; it is a way to develop another facet of our offense. Remember the offense is in control. Plays will be called using wristbands with the plays numbered.  The coach signals in the formation and the play number The individual players will look to their wristbands to find and the quarterback will repeat them to the offense.  what specific play is being called.

With regard to the procedure at the line of scrimmage, the quarterback simply calls the formation and the play, and the ball will be snapped first sound, “On Go,” once the players are set.

NUMBERING, ALIGNMENTS, SPACING, AND STANCES I. Numbers between 0-49 name runs and their corresponding runaction passes.

A. A two-digit number identifies running plays.

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1. The first digit refers to the back that is to carry the ball. a. The number 1 is assigned to any plays in which the quarterback carries the ball. b. The number 2 is assigned to any plays in which the halfback carries the ball. c. The number 3 is assigned to any plays in which the fullback carries the ball. d. The number 4 is assigned to any plays in which Z carries the ball. 2. The second digit indicates the hole where the ball carrier is to run. a. The center’s right leg is assigned the number 0, and his left leg the number 1. b. The numbers 2 and 3 are assigned to the outside hips of the guards. c. The numbers 4 and 5 are assigned to the outside hips of the tackles. d. The numbers 6 and 7 are assigned to the outside hips of the tight ends. e. The numbers 8 and 9 correspond to the wide holes. 3. All backfield and hole numbers remain static regardless of formation. 4. The type of blocking is called after the number. B. Run-action passes are called exactly as the run that is being faked. 1. 2. II. The letter “A” is added before the number. The pass-pattern is designated after the number.

Numbers 50-99 name drop-back or sprint-out action passes. A. A two-digit number identifies passing plays. 1. The first digit refers to the protection series. a. 50 Series . . . 3 Step Drop
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b. 60 Series . . . 5 Step Drop, Split-Flow c. 70 Series . . . 5 Step Drop, Weak-Flow d. 80 Series . . . Sprint-Out Right e. 90 Series . . . Sprint-Out Left 2. The second digit indicates the pass-pattern for the receivers. 3. Any pass-protection or pattern adjustments are given after the number. III. RECEIVER SPACING, ALIGNMENTS, AND STANCES
12 yds 12 yds

5 yds 12 yds

A. Our basic spacing rules are a beginning reference point in knowing where to align in relation to the formation and the field. 1. Our spacing may vary at times according to the formation, play called, and field-position. 2. The basic spacing for outside receivers is 12 yards from the end man on the line of scrimmage and 9 yards from the sideline. 3. When the ball is placed on a hash, the receiver to the boundary is no closer than 5 yards to the sideline. 4. Inside receiver(s) split the difference between the outside receiver and the end man on the line of scrimmage.

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B. Receiver(s) split out from the formation assume a two-point stance. IV. OFFENSIVE LINE SPACING, ALIGNMENTS, AND STANCES

A. Our basic line splits are a beginning reference point, these splits are adjusted according to a variety of factors including the play called, game situation, etc. B. Our basic splits for the line is 18 inches. 1. The guards line up with their front toe on the center’s heel. 2. The tackles line up on the guards. 3. The tight end(s) line up on the tackles. C. The center’s dominant hand grips the ball with his feet wide and parallel. D. The guards, tackles, and tight end(s) feet have their dominant hand down and dominant foot slightly staggered with a toe to instep relationship.

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PERSONNEL GROUPINGS

To reiterate a previous statement from the Personnel Profiles section, we will always put our eleven best players on the field, but now we must know that we need to have our eleven best players for a given game situation.

The concept is based on five eligible receivers.    The first number is the running backs in the game. The second number is tight ends in the game. The difference from five is how many wide receivers are in the game. "00" "01" "10" "11" "12" "20" "21" 0 RB, 0 TE, 5 WR 0 RB, 1 TE, 4 WR 1 RB, 0 TE, 4 WR 1 RB, 1 TE, 3 WR 1 RB, 2 TE, 2 WR 2 RB, 0 TE, 3 WR 2 RB, 1 TE, 2 WR

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"22" -

2 RB, 2 TE, 1 WR

FORMATIONS We are a multiple formation, shift, and motion offense. The crucial aspect to understanding it is all rooted in each player gaining a grasp of the building block concept. Our terms communicate something to a particular player or group of players. The key is knowing which of these can apply to you and then listening for them within a play-call. • Formations are called in three parts:  Set and Adjustment(s) ♦ Usually designated by a color in relationship to strength.  Strength ♦ Designated by a term beginning with R or L.  Formation and Adjustment(s)

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♦ Descriptive terms that usually verbally illustrate where a player or players is to align.

FORMATIONS R (L)

RIGHT (LEFT)

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RIGHTY (LEFTY)

ROME (LONDON)

FORMATIONS RED R (L)

YELLOW R (L)

GREEN R (L)
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BROWN R (L)

BLUE R (L)

FORMATIONS RED RIGHT (LEFT)

YELLOW RIGHT (LEFT)

GREEN RIGHT (LEFT)

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BROWN RIGHT (LEFT)

BLUE RIGHT (LEFT)

FORMATION VARIATIONS GUN

RED R (L) GUN IN

RIGHT (LEFT) IN

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OUT

R (L) OUT EMPTY

R (L) EMPTY

FORMATION VARIATIONS STRONG

GREEN RIGHT (LEFT) STRONG WEAK

R (L) GUN WEAK

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CLOSED

YELLOW RIGHT (LEFT) CLOSED OPEN

RIGHT (LEFT) IN OPEN

FORMATION VARIATIONS FLIP

BLUE RIGHT (LEFT) FLIP FLOP

RED RIGHT (LEFT) FLOP OPEN OVER
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GREEN RIGHT (LEFT) FLIP OVER SPREAD

RIGHTY (LEFTY) SPREAD

FORMATION VARIATIONS BUNCH

R OUT BUNCH CLUSTER

RIGHT STRONG FLIP OPEN CLUSTER

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SHIFTS Our basic pre-shift formations are ROME and LONDON. We will only shift two of three players at a time (H, F, or Z). Our basic shifts are communicated via a two-part call that is given after the formation has been specified, but before any motion has been called. • First:   WHOM we want to shift. We designate the whom by calling a term that has ♦ FISH ♦ FUZZ ♦ HAZE • Second:   ♦ ♦ WHERE we want them to shift. We designate the where by giving them a direction: RIGHT LEFT

both players letter designations in it:

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♦ •

APART

If APART is called, H or F will shift right or left according to

whichever side is closest, and Z will go opposite if involved in the shift. • • If involved in a shift, Z will always end up outside of the All shifters and linemen must be set for one full second other shifter if sent in the same direction. before the ball is snapped or anyone else is allowed to go in motion. • The quarterback calls “Set,” after all of the shifters have assumed their post-shift positions, and before kick-starting any motion.

SHIFTS FISH

ROME (LONDON) FISH APART HAZE

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ROME (LONDON) HAZE RIGHT FUZZ

ROME (LONDON) FUZZ LEFT (RIGHT)

MOTIONS Our basic motions are communicated via a two-part call that is given after the formation has been specified. • First:   WHOM we want to motion. We designate the whom by calling their position H, F, X, Y, or Z

name:  •

Second:   WHERE we want them to motion. We designate the where by using the same set of

numbers that apply to the holes in our running game.

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MOTION NUMBERING

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MOTIONS BLUE RIGHT (LEFT) FLIP Z-6

R (L) GUN WEAK F-8

R Y-9

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SPECIAL MOTIONS When we want to give a player a more specialized motion assignment we will have a name given to the motion technique we want executed that follows the position name of the player we want to execute it. IDIOT

GREEN RIGHT (LEFT) STRONG Z-IDIOT STUPID

R (L) EMPTY F-STUPID CRAZY

RED R (L) Y-CRAZY ROCKET (LAUNCH)

GREEN R (L) H-ROCKET (LAUNCH) SPECIAL MOTIONS

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ORBIT

RIGHT (LEFT) STRONG H-ORBIT

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We have two basic types of series within our passing game, each of which have their own nuances of communication: • 50 SERIES  This is our quick passing game; it possesses its own set of

route packages, unique to this group of passes.  These passes are thrown off a quick rhythm; three step

action, and are the highest percentage plays within our offense. • 60, 70, 80, and 90 SERIES  These series encompass our split- (60) and weak-flow (70)

straight drop-back, and sprint-out right (80) and left (90) protections.  These series will make use of its own set of route packages

that all have the potential to be married with any of these protections. Despite the diversity of these series, there are some basic rules of communication that hold up throughout all of them: • Assignments are designated by relative position within the formation, not by position.  We number our receivers in each formation, from the

outside in playside and backside.  Focus only on the words and terms that apply specifically

to you, as this is the key to understanding and functioning within a multiple offense. • Learn to see the big picture.  You will truly begin to learn and grow quickly within this

offense when you reach the level of learning in which you are not just trying to decipher and figure out what you are supposed to
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do, but when you are visualizing what is being created within each call, and how you fit within that picture.

PASS PROTECTION 50 SERIES • All linemen fire out and drive block the man over them inside out, or first man to their inside.  If a defender is playing at normal depth from you, fire out

and execute an all-out drive block attacking his numbers.  If a linebacker on you is playing 3 feet or less from you

treat him like a down lineman and go after him.  If a linebacker is playing off more than 4 feet, follow rule

and block next man inside out. • Keep head and eyes up, maintain contact, keep feet moving until whistle and above all else keep the defender’s hands down!

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60 SERIES • We like to keep things simple and sound in all of our protection schemes. Our base protection is sound against any front or blitz that a defense will use. If we are having problems with protection we can employ a two-back set, keep the tight end in or keep the tight end in and use two backs. • We will block big on big on one side and zone to the other. There will be various adjustments causing the BOB side guard or the center to double read from the inside out. • The defensive alignment will determine the type of protection rules that we will use. There will be five base calls:

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    

LIZ (zone left, big-on-big right) RIP (zone right, big-on-big left) LARRY (slide left, double read man right) RICKY (slide right, double read man left) MIKE (big-on-big across the board with double reads

possible) • RIP or LIZ will be a zone protection to the side of the call and BOB away from the call. • RICKY or LARRY will be a Slide protection to the side of the call and BOB away from the call. • MIKE is big-on-big protection across the entire line.   The MIKE call can be given as part of the huddle call. When MIKE is given in the huddle, this is a KEEP IT call, and

we will not check out of it. • It is very important when facing a stemming front (moving front prior to the snap) that the quarterback gives the offensive line a chance to change their protection calls. All protection adjustments must be communicated down the entire offensive line. • We incorporate double reads to maximize protections. When a lineman is assigned a double read he must first check for an inside linebacker blitz if there is no inside blitz he works deep and late to pick up the outside blitz. If there is not a threat of an outside blitz he doubles with his partner or works out to help the tackle to his side.

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For the scheme to be successful the entire protection unit must be working together. Communication within the group will determine the level of success that we will have.

The quarterback must understand that while utilizing a one-back set that we only have six players involved in the protection and if the back releases there are only five.  He must know which linebacker that might not be blocked;

this will be his HOT read.  When using a five-man protection scheme he must choose

the most dangerous linebacker that may not be blocked and use him as his HOT read.

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RULES
I.

Offensive Line A. The center will always protect to the side of the 1 or 2i technique. 1. The center will give a RIP or LIZ call to the side of the

1 or 2I technique. 2. In the event that there are two 2i techniques we will

zone to the backside of the quarterback (right-handed quarterback zone to the left, left-handed quarterback zone to the right). B. If we see a 1 technique and a 2i technique we will zone

to the side of the 1 technique. 1. The BOB side tackle blocks his covered threat if he is uncovered he sets inside and double reads inside out. 2. The quarterback is responsible for the number 2 linebacker to the BOB side. C. With a 0 technique we will block either RICKY (SLIDE

right, BOB left) or LARRY (SLIDE left, BOB right). 1. We will always try to RICKY or LARRY away from the

uncovered guard side. 2. The guard on the BOB side, if uncovered, has a

double read. If the linebacker blitzes his position he takes him, if he drops he works downhill to his outside.

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3. The quarterback is responsible for the number 2 linebacker to the Ricky or Larry side. D. If the defensive front does not have a 0 or 1 technique

and there is not an inside shade on either guard (two 2 techniques) the center will give a MIKE call and the entire line will block BOB. 1. The center will read the middle linebacker and take

him on a blitz. 2. If the middle linebacker drops he will double read to

the left, checking for a A-Gap blitz to his side then work downhill picking up the outside blitz to the strong side of the defensive front. 3. We will also use MIKE protection when the RB

releases in a route or we are using a no-back formation. a. The MIKE call can be given as part of the huddle call. b. When MIKE is given in the huddle this is a KEEP IT call and we will not check out of it. 4. Our rule for MIKE is very simple; if you are uncovered

you have an inside out double read. You can also use combinations to gain an advantage. 5. Combinations can occur between the center and

guard to the 2i or the 1 technique side. a. They will combo the 2i or 1 technique and read the most dangerous linebacker to their side. b. Versus a straight 0 or 2, no combinations will be possible. II. Backs

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A. When using a two-back set, one back will block to the right inside out and the other to the left inside out. If one of the backs is involved in a pass route revert back to the base protection rules. B. When we are in a one-back set, the back must be alert as to what protection is being employed by the offensive line. He must listen for the protection audible so he can adjust his protection assignment if needed. 1. When a RIP or LIZ protection is used the back will block away from the call side inside out. 2. When RICKY or LARRY protection is the call the back will read the LB’s inside out on the side of the RICKY or LARRY call. a. He will always block the inside blitz to the outside blitz. b. If there is no linebacker blitz to his side the back helps the OL or releases. 3. On a MIKE call, no 0 technique and there is not an inside shade on either guard (two 2 techniques) the center will give a MIKE call and the entire line will block BOB. a. The center will read the middle linebacker and take him on a blitz. If the middle linebacker drops he will double read to the left working down hill picking up the outside blitz to the left. b. The back will block the right the A-Gap blitz to the CGap blitz to the right side. c. If there is no blitz, check release for hot pass.
III.

Quarterback

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A. The quarterback is responsible for knowing which linebacker will not be blocked. This linebacker becomes his HOT READ. B. The inside receiver, lone receiver or tight end must also eyeball the linebacker and adjust his pattern to a HOT ROUTE if he blitzes. C. The quarterback is also responsible for making this blitzing linebacker miss since he knows he is coming. He must hit the HOT ROUTE. D. The number 1 outside linebacker or number 2 linebacker to the BOB side is usually HOT. E. If the lone back or both backs are releasing on a route the most dangerous linebacker becomes the HOT linebacker. This is why the quarterback must know what the protection is. F. The HOT read may change from week to week.

70 SERIES • This is our weak-flow protection in which we will use the tight end in the pass protection and free release the weak side back.

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All of our protection rules apply.  When a RIP or LIZ call is used and the tight end is to the zone

side, the tight end blocks the end man on the line of scrimmage. The tackle to the zone side takes any C gap threat. ♦ If the zone side tackle has no C gap he keeps his eyes up to check for blitz then looks to help the guard or tight end. ♦ When the tackle on the side of the zone call is uncovered and there is a 3 technique he can pop set the 3 technique to help the guard while checking C-Gap.  When the tight end is on the side of the BOB call he blocks the

end man on the line of scrimmage. ♦ When the tackle on the side of the BOB is uncovered he can set inside and help the guard while eyeballing the linebackers. ♦ If the tackle eyeballs an outside blitz he double reads to the outside and picks up the outside blitz.  If the tight end is to the side of a RICKY or LARRY call the

tackle and tight end follow the same rules as RICKY or LARRY rules with the tight end blocking the end man on the line of scrimmage. ♦ If the tackle does not have an immediate threat in his gap he can step inside to help while eyeballing any C gap threat. If no threat occurs he can double the guard or work downhill to the outside and help the tight end. ♦ When the tight end is on the side opposite the Ricky or Larry call he blocks the end man on the line of scrimmage. The guard and tackle follow BOB. If either the guard or tackle is uncovered they follow double-read rules.
43

The back automatically blocks weak inside out.

RIP CALL

E
ZONE SIDE

B T

B N

T

E
BOB SIDE

44

80/90 SERIES • With our 80/90 series passing game, we are trying to get our quarterback outside the defensive contain man so we can put runor-pass pressure on the next outside defender.  The playside tackle and playside guard reach their play If there is a 0 technique or a 1 or 2i-technique play side, If there is not a 1 or 2i-technique play side, the center The backside guard and backside tackle reach their play The back checks and helps against the play side DE; if the side gaps without losing any ground.  the center reaches him without losing any ground.  reaches his playside gap and hinges.  side gaps and hinge.  end is secured, he leads the quarterback and checks blitzes from the play side D-Gap to the play side A-Gap.

45

$ E

B T

B T E

$

HOTS • Any receiver to whom we can throw quickly and expect to gain 4 yards because of the alignment of the nearest short defender is considered “hot” to us.

We only throw hot on 1st or 2nd down, or 3rd down with 5 yards or less to go.

We have two basic ways to take advantage of different types of hot situations through our play-calling and audible system: 4 (5)

46

4 (5) TO 2 RECEIVER SIDE

C S E T M N E
1 2

W

4 (5) TO 3 RECEIVER SIDE

INSIDE RECEIVER: QUICK 3-STEP ARC; GET HEAD AROUND, CATCH BALL GOING FORWARD, FIND LANE AND SPLIT DEFENDERS.

#1: BLOCK MOST DANGEROUS, C IN THIS CASE.

C

S E T

M N E

W
1 3 2

#2: BLOCK NEAREST/MOST DANGEROUS, W IN THIS CASE.

6

47

6 TO 2 RECEIVER SIDE

HOT RECEIVER: 45 DEGREE STEP, STRAIGHTEN, SHOW YOUR NUMBERS, CATCH, SPLIT DEFENDERS NORTH C AND SOUTH

S E T

M N E

W
1 2

1-STEP, DELIVER A FIRM BALL RIGHT TO RECEIVER'S NUMBERS IN STRIDE.

OUTSIDE RELEASE TO TURN C AWAY FROM HOT; BLOCK ON RECOGNITION

6 TO 3 RECEIVER SIDE

INSIDE RELEASE TO TURN W AWAY FROM HOT; BLOCK ON RECOGNITION

C

S E T

M N E

W
1

OUTSIDE RELEASE TO TURN C AWAY FROM HOT RECEIVER: 45 DEGREE 1-STEP, DELIVER A FIRM BALL RIGHT UNCOVERED; BLOCK ON STEP,STRAIGHTEN, SHOW TO RECEIVER'S NUMBERS IN STRIDE. YOUR NUMBERS, CATCH,RECOGNITION SPLIT DEFENDERS NORTH AND SOUTH.
3 2

CADENCE CONSIDERATIONS AND ADJUSTMENTS  For basic 4 (5) and 6 calls, the hot routes are triggered

by the quarterback calling any of those numbers in place of the snap count and any other number within the course of the audible phase of his cadence.  To maintain continuity, we call these plays the same

way in the huddle.

48

The final and most punishing way we have of dealing with defenses who attempt to hone in on our hot calls is to create special numbers that tell a receiver or receivers to fake 4 (5) or 6 and then take off to a predetermined deep lane.  To call this fake 4 (5) or 6, we simply attach special

numbers to a 4 (5) or 6 call that tells a receiver or receivers to fake and go.  Fake 4 (5) calls only exist to the #3 receiver, and are

thus called by using, “403 (503).” 403 (503)
403 (503)

S E

#2: BREAK DOWN AS IF TO BLOCK W, SELL IT, ACCELERATE THROUGH OPEN DEEP LANE

SS C
#1: SELL THE STALK AND RUN BY HIM OUTSIDE.

M

T

N

W

E
1 3 2

#3: ARC COURSE, THEN PROCEED UP FIELD UNTIL YOU FIND A DEAD SPOT. ONE STEP, BALL SEPARATION FAKE, REGATHER AND SETTLE AND LOOK AT QB. KEY PS SAFETY. IF #2 IS BEHIND HIM, THROW IT. OTHERWISE, CHECK #1 DEEP BACK TO #3 AS AN OUTLET.

49

For fake 6 calls, we use the following numbers: ♦ ♦ ♦ 601: Tells the #1 receiver to fake a 6 course. 602: Tells the #2 receiver to fake a 6 course. 603: Tells the #3 receiver to fake a 6 course. 601, 602, 603

50

STAY Our method of dealing with defenses that attempt to get after us with the blitz and pressure schemes in long yardage, sure passing situations when we cannot audible hot is to protect with eight and release our two outside most receivers. We recognize blitz through our pre-snap read of the defense. • We simply add the term “STAY,” to our 60 or 70 series pass protections.  We utilize the 60 STAY protection versus the SS blitz, and

70 STAY protection versus the FS blitz. • The quarterback’s reads are all based upon match ups and other various aspects of the defense that will be game planned each week. • To make things as simple as possible, we only have three routes that we will utilize to attack the blitz. 65 STAY

51

C $ E
REDUCE YOUR SPLIT SOMEWHAT. GET A CLEAN RELEASE, FAVORING INSIDE, AND GET OVER BALL'S ORIGINAL ALIGNMENT AS QUICKLY AS POSSIBLE. SCORE!

FS B
LIZ CALL

C

N

B T

E

$
GET A GOOD WIDE ALIGNMENT, GET A CLEAN RELEASE AND ACCELERATE UP THE SIDELINE. SCORE!

67 STAY

PUSH TO 13-14 YARDS, JUST LIKE A GO. PLANT OUTSIDE FOOT AND DRIVE BACK DOWNHILL TO THE BALL.

C $ E B
LIZ CALL

FS B T

C

N

E

$

69 STAY

52

C $ E
GET A GOOD WIDE ALIGNMENT, GET A CLEAN RELEASE AND ACCELERATE UP THE SIDELINE. SCORE!

FS B
LIZ CALL

C

N

B T

E

$
REDUCE YOUR SPLIT SOMEWHAT. GET A CLEAN RELEASE, FAVORING INSIDE, AND GET OVER BALL'S ORIGINAL ALIGNMENT AS QUICKLY AS POSSIBLE. SCORE!

51

1 2 3 2

1

POSITION

-Doubles Rule-

ASSIGNMENT

-Trips Rule-

53

#1 (TRIPS)

FADE. Distinct technique based on coverage, basically, outside release and get to hole between safety and corner versus press, or use weave to pin corner on hip and fade to ball outside if coverage is soft. SEAM. Take best possible release past defender over you, favoring outside. Straighten back up and look for ball in void behind him, throttling down slightly to stay open. GET OPEN. You have freedom within the area 7 yards or deeper over or inside your alignment. If there is no FS in deep middle, get deep inside. Sit in hole versus zone; flat across versus man. FADE. SEAM.

#2 (TRIPS)

#3 (TRIPS)

#1 (DOUBLES) #2 (DOUBLES) QUARTERBAC K

3 QUICK STEPS. 1 STEP IN GUN. Find best side and work it. Fade if isolated, fade to seam off safety versus cover 2 and 4. Possible throw off of FS from seam to seam versus cover 3.

52

54

1 2 3 2

1

-Doubles Rule-

-Trips Rule-

POSITION #1 (TRIPS)

ASSIGNMENT STOP. Release and push upfield just like a fade, at 9-10 yards, look back for ball and lay hands out. When you see the corner turn upfield, plant outside foot, open inside, and accelerate downhill to the outside. SEAM. Basic seam technique, except this time with the emphasis that you want to inhibit any short defender over you from working outside, so outside release and collision if necessary. GET OPEN. You have freedom within the area 7 yards or deeper over or inside your alignment. If there is no FS in deep middle, get deep inside. Sit in hole versus zone; flat across versus man. STOP. SEAM.

#2 (TRIPS)

#3 (TRIPS)

#1 (DOUBLES) #2 (DOUBLES)

QUARTERBAC K

3 BIG STEPS AND HOLD. 1 STEP AND HOLD IN GUN. Pick a side based on matchup, field width, or underneath coverage width. Throw stop unless under coverage gets in lane beneath it, if that happens, then throw the seam.

55

53

1 2 3 2

1

-Doubles Rule-

-Trips Rule-

POSITION #1 (TRIPS)

ASSIGNMENT SLANT. Push to 5-6 yards at the outside shoulder of the corner, use a strong head and shoulder nod to the outside to get separation from your defender, plant off your outside foot and break in at a flat angle inside. SLANT. Push to 5-6 yards and angle inside the defender over you. Your angle has to be skinny enough to avoid next LB inside, flat enough to inside a cover 2 hash safety. SHOOT. Get flat and outside quickly, after push up field of no more than 1-2 yards. Look for the ball immediately, get the sideline, and turn up for R.A.C. SLANT. SHOOT.

#2 (TRIPS)

#3 (TRIPS)

#1 (DOUBLES) #2 (DOUBLES)

QUARTERBAC K

3 BIG STEPS. 1 STEP FROM GUN. Basic idea is to take best available slant lane, dumping to shoot if flat coverage hangs in the hole. From trips, think shoot first or backside.

56

54

1 2 3 2

1

-Doubles Rule-

-Trips Rule-

POSITION #1 (TRIPS)

ASSIGNMENT QUICK OUT. Drive at the outside shoulder of the corner, snap around to quick out second time outside foot hits the ground. Fade if pressed. SEAM. Take best possible release past defender over you, favoring outside. Straighten back up and look for ball in void behind him, throttling down slightly to stay open. GET OPEN. You have freedom within the area 7 yards or deeper over or inside your alignment. If there is no FS in deep middle, get deep inside. Sit in hole versus zone; flat across versus man. QUICK OUT/FADE READ. SEAM.

#2 (TRIPS)

#3 (TRIPS)

#1 (DOUBLES) #2 (DOUBLES)

57

QUARTERBAC K

3 QUICK STEPS. 1 STEP IN GUN. Basic read is the flat defender, throwing quick out unless he gets width. If he widens hit the seam in the ear hole in a hurry.

55

1 2 3 2

1

-BACKSIDE-

#3 (#2 OF 2)#2 (#1 OF 2) -PLAYSIDE-

POSITION #1 (PLAYSIDE) #2 (PLAYSIDE) (#1) #3 (PLAYSIDE) (#2)

ASSIGNMENT GO. Split at least 16 yards outside and run a go. SHOOT. Get flat and outside quickly, after push upfield of no more than 1-2 yards. Look for the ball immediately, get the sideline, and turn up for R.A.C. TURN. Release upfield 5-6 yards, using best available release. Be aware of the defender inside you, and wall him off, turning your back to him as you plant and spin outside, ready for the

58

ball. #1 (BACKSIDE) #2 (BACKSIDE) SLANT. Push to 5-6 yards, use a strong head and shoulder nod to the outside to get separation from your defender, plant off your outside foot and break in at a skinny angle. SPLIT. Basic job is to get deep quickly through defense, 20-25 yards deep over the ball. Split cover 2, replace safety that leaves. If a window opens underneath on your way, settle and look for ball.

QUARTERBAC K

3 QUICK STEPS. 1 STEP IN GUN. The read will happen fast, look for the turn first unless first short defender walls him from outside. Alert for backside slant if LB’s slide to formation.

56

1 2 3 2

1

-Doubles Rule-

-Trips Rule-

POSITION #1 (TRIPS)

ASSIGNMENT HITCH. Push at the defender over you, plant and snap your head inside at 6. Fade versus cover 2. Fade if pressed.

59

#2 (TRIPS)

SEAM. Take best possible release past defender over you, favoring outside. Straighten back up and look for ball in void behind him, throttling down slightly to stay open. GET OPEN. You have freedom within the area 7 yards or deeper over or inside your alignment. If there is no FS in deep middle, get deep inside. Sit in hole versus zone; flat across versus man. HITCH/FADE READ. SEAM.

#3 (TRIPS)

#1 (DOUBLES) #2 (DOUBLES) QUARTERBAC K

3 QUICK STEPS. 1 STEP FROM GUN. Basic read is the flat defender, throwing hitch unless he gets width. If he widens hit the seam on the ear hole in a hurry.

57

60

POSITION #1 (TRIPS)

ASSIGNMENT SHORT. Angle to a spot 3 yards deep over #2’s position and look for ball. If defender over #2 leaves, you need to arrive as he does. Versus zone, go straight to spot, versus man, push up and use double misdirection move.

#2 (TRIPS)

SLANT. Push to 5-6 yards at the outside shoulder of the corner, use a strong head and shoulder nod to the outside to get separation from your defender, plant off your outside foot and break in at a flat angle inside.

#3 (TRIPS)

SLANT. Push to 5-6 yards and angle inside the defender over you. Your angle has to be skinny enough to avoid next LB inside, flat enough to inside a cover 2 hash safety.

#1 (DOUBLES) #2 (DOUBLES)

SHORT. SLANT.

QUARTERBAC K

3 BIG STEPS. 1 STEP IN GUN. Read defender over #2. If he collapses and turns in with slant hit the short quickly. If he hangs, drill the slant outside the next LB.

61

58

1 2 3 2

1

POSITION #1 (TRIPS)

ASSIGNMENT HITCH. Run a 6-yard hitch, regardless of the corner’s alignment. Expect the ball. Exception: If no one is inside you running a quick smash over the top, fade if pressed. QUICK SMASH. Your goal is to get into a hole halfway between the corner and safety. Push to no more than 5-6 yards, nod to lose under coverage, and get there. GET OPEN. You have freedom within the area 7 yards or deeper over or inside your alignment. If there is no FS in deep middle, get deep inside. Sit in hole versus zone; flat across versus man. HITCH RUN IT. QUICK SMASH.

#2 (TRIPS)

#3 (TRIPS)

#1 (DOUBLES) #2 (DOUBLES)

QUARTERBAC K

3 BIG STEPS. 1 STEP IN GUN. Pick a side and throw the hitch on time unless he closes, in which case, lead the quick smash to an open spot. Be aware of a wide cover 3 flat player.

62

59

1 2 3 2

1

POSITION

-Doubles Rule-

ASSIGNMENT

-Trips Rule-

#1 (TRIPS)

FADE. Distinct technique based on coverage, basically, outside release and get to hole between safety and corner versus press, or use weave to pin corner on hip and fade to ball outside if coverage is soft. SEAM. Know whom you are trying to beat, either short flat defender in cover 3, or hash safety in cover 2 or 4. This dictates when and if you throttle and look for the ball. Get a clean release and attack quickly. BREAK OUT AT 6. Push to 6 and break out, coming right off seam’s hip. Use misdirection move, collision versus man coverage. If a zone defender waits outside of you, settle and turn back inside to void. FADE. BREAK OUT AT 6.

#2 (TRIPS)

#3 (TRIPS)

#1 (DOUBLES) #2

63

(DOUBLES)

QUARTERBAC K

3 QUICK STEPS. 1 STEP IN GUN. In general, work fade to out off corner’s movement, favoring out if he is soft. Versus cover 2 you may work fade-seam off safety in some cases.

61

POSITION #1 (PLAYSIDE) #2 (PLAYSIDE)
1

ASSIGNMENT NUMBERS GO. Work deep upfield to a landmark along the top half, using your weave to gain outside leverage on your defender. Versus press, work hard for outside release. HASH GO. Get a clean release, and get vertical and deep 1-2 yards outside the hash. If a FS works away from you or a hash 2 safety crosses your face, look for the ball, but do not lose 1 speed.
-BACKSIDE-

#3 (PLAYSIDE)

CHECK PASS PROTECTION, SHOOT. Check pass protection, run 2 3 a shoot route to the numbers and settle. Expect the ball early.

-PLAYSIDE-

64

(FROM BACKFIELD)

If you can make 10 yards call for the ball. OPPOSITE HASH. Get over the top of LB’s quickly 10-12 yards deep, get within a yard of the opposite hash and turn up, looking for the ball. NUMBERS GO. HASH GO. 5 QUICK STEPS. 3 STEPS IN GUN. Versus a single FS, work him to one side with your body language and throw to the opposite hash go. Versus cover 2, pick a side and work the safety numbers go to hash go.

#3 (PLAYSIDE)
(IN FORMATION)

#1 (BACKSIDE) #2 (BACKSIDE) QUARTERBAC K

62

1

2 1

-BACKSIDE2 3

-PLAYSIDE-

POSITION #1

ASSIGNMENT POST. Your job is to take the top off the defense quickly.

65

(PLAYSIDE)

Reduce your split somewhat, release cleanly, favoring inside, and get deep over the ball’s original position as quickly as possible. MESH. Push upfield 1 step and then set the mesh’s depth at 6 yards or less. Run your route in front of the MLB. #1BS will come underneath you. Settle in the first hole you come to after you mesh with #1BS versus zone; keep running versus man. Flare it upfield when you get outside the hash. CHECK PASS PROTECTION, SHOOT. Check pass protection, run a shoot route to the numbers and settle. Expect the ball early. If you can make 10 yards call for the ball. MESH. Push upfield 1 step and mesh underneath #2PS. Settle in the first hole you come to after you mesh with #2PS versus zone; keep running versus man. Flare it upfield when you get outside the hash. CHECK PASS PROTECTION. SHOOT. Check pass protection, run a shoot route to the numbers and settle. Expect the ball early. If you can make 10 yards call for the ball.

#2 (PLAYSIDE)

#3 (PLAYSIDE) #1 (BACKSIDE)

#2 (BACKSIDE)

QUARTERBAC K

5 BIG STEPS. 3 STEPS IN GUN. Read the mesh, throwing to the one who gets the cleanest separation or whose zone was vacated.

63

66

1

2 1

-BACKSIDE2 3

-PLAYSIDE-

POSITION #1 (PLAYSIDE)

ASSIGNMENT DIG. Reduce your split somewhat. Push vertical to 10 yards, stick the route, push toward the post for 5 yards, stick the route, and dig across. Settle in the first hole versus zone, run versus man. CENTER. Release inside and run vertical for 10 yards and then break across. Keep running versus man, settle in first hole outside box versus zone. CHECK PASS PROTECTION. SHOOT. Check pass protection, run a shoot route to the numbers and settle. Expect the ball early. If you can make 10 yards call for the ball. POST. Your job is to take the top off the defense quickly. Reduce your split somewhat, release cleanly, favoring inside, and get deep over the ball’s original position as quickly as possible. CHECK PASS PROTECTION. SHALLOW CROSS. Take best possible release, run shallow cross at 3 yards. 5 BIG STEPS. 3 STEPS IN GUN. Look deep through middle, reading FS for post to dig, then underneath for center to shallow cross. Versus cover 2, look underneath for center to shallow cross.

#2 (PLAYSIDE) #3 (PLAYSIDE) #1 (BACKSIDE)

#2 (BACKSIDE) QUARTERBAC K

67

64

POSITION #1 (PLAYSIDE) #2 (PLAYSIDE) #3 (PLAYSIDE)
1

ASSIGNMENT OUT. Drive at the outside shoulder of the corner, snap around to quick out third time outside foot hits the ground. Fade if pressed. OPTION OVER BALL. Release inside, sell crossing route pushing 1 to 8-10 yards. Settle over the ball versus zone, snap around -BACKSIDE- keep running versus man. -PLAYSIDEand CHECK PASS PROTECTION. STOP. Release upfield, angling for a spot halfway between #1 and EMLOS. Read #1, if he runs an out, run a stop at 2-3 yards deep, spotting up halfway between EMLOS and #1. If he runs corner, run flat at 2-3 yards deep. OUT. CHECK PASS PROTECTION. STOP.
2 3 2

#1 (BACKSIDE) #2 (BACKSIDE)

QUARTERBAC K

5 QUICK STEPS. 3 STEPS IN GUN. Pre-snap look for bestlocated safety; work outside in to that side, zeroing in on out. If you have a lane to hit him, hit him. If not drop the ball off to stop. Versus cover 2 pick a side, high to low on the corner. Versus any man coverage, go to #2PS on option route.

68

65

1

2 1

-BACKSIDE2 3

-PLAYSIDE-

POSITION #1 (PLAYSIDE) #2 (PLAYSIDE) #3 (PLAYSIDE) #1 (BACKSIDE)

ASSIGNMENT GO. Get a good, wide alignment, get a clean release and accelerate straight up the sideline. Do not look back unless you break completely into the clear. SAIL. Push to 10-12 yards, and break outside based on coverage. Versus man, push hard to inside and break back outside. Angle deep zone. Sit out versus press corner. CHECK PASS PROTECTION, SHOOT. Check pass protection, run a shoot route to the numbers and settle. Expect the ball early. If you can make 10 yards call for the ball. POST. Your job is to take the top off the defense quickly. Reduce your split somewhat, release cleanly, favoring inside, and get deep over the ball’s original position as quickly as possible. CHECK PASS PROTECTION. SHALLOW CROSS. Take best possible release, run shallow cross at 3 yards.

#2 (BACKSIDE)

69

QUARTERBAC K

5 BIG STEPS. 3 IN GUN. Key SS, read flat coverage peek at go, and work sail to shoot. If FS flashes over sail, hit post behind him.

66

1

2 1

-BACKSIDE2 3

-PLAYSIDE-

POSITION #1 (PLAYSIDE) #2 (PLAYSIDE)

ASSIGNMENT CURL. Release inside, run a curl 13 yards back to 10 yards. Push vertically for 13 yards, stick the route, come back down the stem to 10 yards and settle to grass. CURL. Release inside, run an 8-15 yard curl route, getting open between the hashes. Sell a crossing route, when you get MLB turned, stick and separate back to the ball. Settle to a hole inside or outside. CHECK PASS PROTECTION, SHOOT. Check pass protection, run a shoot route to the numbers and settle. Expect the ball early. If you can make 10 yards call for the ball.

#3 (PLAYSIDE)

70

#1 (BACKSIDE) #2 (BACKSIDE)

CURL. CHECK PASS PROTECTION, SHOOT. Check pass protection, run a shoot route to the numbers and settle. Expect the ball early. If you can make 10 yards call for the ball.

QUARTERBAC K

FIVE BIG STEPS. 3 STEPS IN GUN. Key MLB through FS, if either goes hard weakside, throw strongside, reading inside out, #1PS curl to #2PS curl to #3PS shoot. If both stay middle, throw weakside, reading outside in, #1BS curl to #2BS shoot to #2PS curl. Keep the ball down on curl.

67

1

2 1

-BACKSIDE2 3

-PLAYSIDE-

POSITION #1 (PLAYSIDE)

ASSIGNMENT CORNER. Push inside at a 45-degree angle for 4 steps. Push vertical to 10 yards, stick the route and break to the corner away from coverage. Versus cover 3, speed cut at 10-12 yards.

71

#2 (PLAYSIDE)

READ SEAM. Vertical release, look for a vertical seam. Hold any hash safety; if he widens and leaves bend slightly inside. If someone stays over the top and stops seam, hook tightly, get in a hole. CHECK PASS PROTECTION. FLAT. Release upfield, angling for a spot halfway between #1 and EMLOS. Read #1, if he runs corner run flat at 2-3 yards deep. If he runs an out, run a stop at 2-3 yards deep, spotting up halfway between EMLOS and #1. CORNER. CHECK PASS PROTECTION. FLAT.

#3 (PLAYSIDE)

#1 (BACKSIDE) #2 (BACKSIDE)

QUARTERBAC K

5 BIG STEPS. 3 STEPS IN GUN. Versus cover 2, pick a side and read across the field, throwing opposite of where the safeties go. Versus cover 3, read like 64.

68

1

2 1

72
-BACKSIDE2 3

-PLAYSIDE-

POSITION #1 (PLAYSIDE) #2 (PLAYSIDE) #3 (PLAYSIDE)

ASSIGNMENT RITA. Sell a fade for 5 yards, and then return on the same path. Bring it in about 2 yards from original alignment. CORNER. Release outside and push the route vertical 8-10 yards, stick the route, break to the corner at an angle away from the coverage. CHECK PASS PROTECTION. READ SEAM. Vertical release, look for a vertical seam. Hold any hash safety; if he widens and leaves bend slightly inside. If someone stays over the top and stops seam, hook tightly, get in a hole. LISA. CHECK PASS PROTECTION. CORNER.

#1 (BACKSIDE) #2 (BACKSIDE)

QUARTERBAC K

5 BIG STEPS. 3 STEPS IN GUN. Pick a side keying the corner. If he comes up, hit the corner route behind him. If he backs up, hit the Rita or Lisa route in front of him.

69

73

1

2 1

-BACKSIDE2 3

-PLAYSIDE-

POSITION #1 (PLAYSIDE)

ASSIGNMENT POST. Your job is to take the top off the defense quickly. Reduce your split somewhat, release cleanly, favoring inside, and get deep over the ball’s original position as quickly as possible. CROSS. Run a crossing route, if you were to run out of bounds, you would be 18-22 yards deep. Run under SLB, over MLB. Versus zone settle in the first hole after MLB. Versus man, convert to a center route, sticking the route at 10 yards and keep running. If MLB blitzes, convert to a shallow cross, looking quickly for the ball. CHECK PASS PROTECTION, SHOOT. Check pass protection, run a shoot route to the numbers and settle. Expect the ball early. If you can make 10 yards call for the ball. GO. Get a good, wide alignment, get a clean release and accelerate straight up the sideline. Do not look back unless you break completely into the clear. CHECK PASS PROTECTION. SHOOT.

#2 (PLAYSIDE)

#3 (PLAYSIDE) #1 (BACKSIDE) #2 (BACKSIDE)

QUARTERBAC K

5 BIG STEPS. 3 STEPS FROM GUN. Read weakside, go to cross to shoot. Be prepared to throw post if FS flashes toward cross.

74

SCREENS • OFFENSIVE LINEMEN: Stop the feet of the defensive linemen and then release. Take a flat path. You can work up field if you are too shallow, but you cannot work back.  If you miss your man or your man is not there, work up

field or outside to the next one. Never chase a man you miss, you will not get there in time.  Regardless of whom you man is, block anyone who crosses

your face. This man is an immediate threat to the play.  Get your head on the side where you expect the ball

carrier. • BALL CARRIER: Any receiver is a potential quick screen receiver. Sell up field to loosen the defender, but be sure to catch the ball behind the line of scrimmage.  After the catch make 5 yards before you make your cut.

This allows the blocks time to engage. Now decide whether to cut inside or up the sideline. If you cut inside, go at about a 45degree angle. Get behind the butts of the offensive linemen. This lane will be hard to see because there will be bodies everywhere, but there will be a lane. Always go inside if you are unsure about the outside lane. You should go inside about 75% of the time. Once you get inside and you run into traffic, break it hard back outside until you find another lane.  If you cut up the sideline make sure you can see the lane.

If you cannot see it, it is not there and you need to cut inside. If you go up the sideline a ways and run into traffic, then break it hard inside until you find another lane.

75

RECEIVER NEXT TO THE BALL CARRIER: Block the most dangerous man. It is your job to insure the catch. Sometimes it is the man over you and sometimes it is the man over the ball carrier. Eliminate the man that can make the play first.

RANDY (LARRY)
WE THROW RANDY (LARRY) TO ANY RECEIVER. THE SCHEME IS THE SAME

FS C $ E B N B T $ E C

POSITION #1 (PLAYSIDE) #2 (PLAYSIDE) #1 (BACKSIDE) #2 (BACKSIDE)

ASSIGNMENT Randy. Push upfield 1 step and then retreat back behind the line of scrimmage. Catch the ball and make 5 yards upfield. Find the alley inside or up the sideline. Block the most dangerous man. In this case $, get your head outside. Fake Lisa. Work inside to get corner, if cannot get him work up to the safety. Try to block $. If you cannot get him, work up to the safety.

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FB QB LT LG C RG RT

Block DE. Get your head outside, making sure to keep his hands down. 1 STEP. Throw a sharp, quick ball to #1. Show pass and draw DE upfield. Block the DT. Count “1001, 1002.” Release and block B. If he is not there, work upfield. Block anyone that comes. Count “1001, 1002.” Release and block B. If he is not there work upfield. Stop the feet of the DT. Count “1001, 1002.” Cut the first person you see outside. Work upfield if everyone is blocked. Take a path inside the DE and block the outside man or the first person that crosses your face. In this case the corner. Be too flat, not too deep.

RITA (LISA)
RITA (LISA) GO TO #1

FS C $ E B N B T $ E C

POSITION #1 (PLAYSIDE) #2

ASSIGNMENT Sell a wide fade route for 3 steps. Retrace your steps and catch the ball behind the LOS. Cut off the butt of the RG. Find a lane. When you run inside, break hard inside or outside. Sell vertical to loosen the defender over the top of you. Go

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(PLAYSIDE) #1 (BACKSIDE) #2 (BACKSIDE) FB QB LT LG

vertical about the distance that the corner is off Z. Then go block the corner. Release outside the corner and try to block the safety. Block the safety. Line up on the side of the play. Show run to the opposite side and block anyone who shows outside the LT’s block. 3 QUICK STEPS. Throw the ball to Z. If you do not have a lane initially continue to drop. Show pass. Draw the DE upfield. Show pass. Stop feet of DT. Count “1001, 1002.” Release flat and block B or first man that crosses your face. If no one is there work upfield. Show pass. Block anyone that comes. Count “1001, 1002.” Release flat and block B or first man that crosses your face. If no one is there work upfield. Show pass. Stop feet of DT. Count “1001, 1002.” Release flat and block defender over Y. If no one is there work upfield. Show pass. Draw the DE upfield.

C

RG RT

In our attempt to adhere to our philosophy of multiplicity through simplicity, we keep things very elementary within our running game. This is due to a variety of factors: • Run the same plays from multiple formations, creating the look of complexity to the defense, yet keeping things uncomplicated for our offense. • A higher level of execution is attained when we only utilize a few runs, giving us the opportunity to perfect those selected plays. • Our running game can be condensed into two primary categories and a handful of secondary categories, with each category having a set of rules and techniques that are easy to understand and execute, and that we can carry out from any one of our multitudes of formations.

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Inside Zone ♦ Gut ♦ Belly ♦ Boss

Outside Zone ♦ Stretch ♦ Option ♦ Sweep ♦ Quick Pitch

 

Pop Trap

INSIDE ZONE PRINCIPLES The first principle of our inside and outside zone running game for our offensive linemen is to understand whether they are COVERED or UNCOVERED. • COVERED: Offensive lineman has a defender lined up on him anywhere from head up to his outside shoulder to the playside. • UNCOVERED: Offensive lineman does NOT have a defender lined on him head up or outside shoulder to the playside.

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Offensive linemen in our zone running game work primarily in pairs, so each must carry out his technique while at the same time having eyes the linebacker they are responsible for, FOUR EYES ON THE LINEBACKER.

TECHNIQUES  STRETCH-BASE: The COVERED offensive lineman’s first

step is laterally, without losing ground, to the playside. His second step is at the defender’s crotch, without crossing over. He strikes at the breastplate of the defender with his thumbs up. Take the defender where he wants to go.  STRETCH-DOUBLE: The UNCOVERED offensive lineman’s

first step is at the defender. His second step is at a point directly behind the near foot of the defender. If the defender plays straight ahead, an inside-out double team occurs.  Although the linebacker is technically the responsibility of

the uncovered lineman, he still must stay with the double team until he reaches the linebacker or until the linebacker comes to him.  The covered and uncovered theory holds true for everyone

on the line of scrimmage except for the backside tackle. He will execute a stretch-double with the backside guard if the guard is covered.  If side by side linemen are both covered, the one nearest

to the playside is on his own.  If the playside guard, tackle, or tight end have a down

defender lined up in an inside shade on them they should get after them immediately, stepping at the defender with the inside foot.

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32/22 GUT

$ E

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$ E

QB: • Open playside, and get ball deep to ball carrier, boot away from play.

Ball Carrier: • Slide step, plant and square up to press the line of scrimmage, on your third step aiming over the outside leg of the playside guard. Do not cut back until you reach the heel line of the offensive line. Attack the line of scrimmage hard and run downfield to daylight. Stay close to piles while cutting back upfield.

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22/32 GUT

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B N

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$ E

QB: • Hop back and open to the backside, stare down the defensive end away from the play, hand off the ball, and boot away from the play. On Gut Read, read the backside defensive end, and hand off or keep the ball accordingly. On Gut Read Option, read the force defender, while attacking his inside foot. If he attacks you pitch to the back. If he drops or covers the back tug the ball and head upfield. Versus backside blitz on Gut Read, hand off or throw hot adjustment.

Ball Carrier: • Open with the playside foot, roll on your 2nd step, and plant and square up to press the line of scrimmage, on your third step aiming over the outside leg of the playside guard. Do not cut back until you reach the heel line of the offensive line. Attack the line of scrimmage hard and run

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downfield to daylight. • Stay close to piles while cutting back upfield.

32/22 GUT

$ E

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QB: • 80/90 action, get ball back deep to ball carrier, sliding the ball into the pocket he has made, continue sprint out after hand off.

Ball Carrier: • Open up to outside, get big making a pocket for QB to slide to ball into, and wait for QB to bring ball back to you. Do not cut back until you reach the heel line of the offensive line. Attack the line of scrimmage hard and run downfield to daylight.

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Stay close to piles while cutting back upfield.

32 BELLY

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QB: • Reverse out, and get ball deep to ball carrier, boot away from play.

Ball Carrier: • Slide step, plant and square up to press the line of scrimmage, on your third step aiming over the outside leg

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of the playside guard. • Do not cut back until you reach the heel line of the offensive line. Attack the line of scrimmage hard and run downfield to daylight. Stay close to piles while cutting back upfield.

23 BOSS

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QB: • Open playside, and get ball deep to ball carrier, boot away from play.

• •

Boss may only be run from 2 back sets. Back blocks overhang, if no overhang, block first linebacker inside.

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Ball Carrier: • Slide step, plant and square up to press the line of scrimmage, on your third step aiming over the outside leg of the playside guard. Do not cut back until you reach the heel line of the offensive line. Attack the line of scrimmage hard and run downfield to daylight. Stay close to piles while cutting back upfield.

33 BOSS

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B N

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QB: • Reverse out, get ball deep to ball carrier, boot away from play.

• •

Boss may only be run from 2 back sets. Back blocks overhang, if no overhang, block first linebacker inside.

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Ball Carrier: • Slide step, plant and square up to press the line of scrimmage, on your third step aiming over the outside leg of the playside guard. Do not cut back until you reach the heel line of the offensive line. Attack the line of scrimmage hard and run downfield to daylight. Stay close to piles while cutting back upfield.

OUTSIDE ZONE PRINCIPLES • TECHNIQUES  RIP-REACH: The COVERED offensive lineman takes a hard

step at a 45-degree angle to the defender’s outside number. He locks on with his inside arm, and stays on his block until he feels the uncovered lineman take control of the defender. He then forces his stomach upfield and releases to the linebacker.  REACH-OVERTAKE: The UNCOVERED offensive lineman’s

first step is at a 45-degree angle to the defender’s inside number, and works himself to the defender’s outside shoulder, overtaking the covered lineman’s man.  block. If the playside tackle and tight end are both covered, the

tight end knows he has no help and that he must maintain his

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The covered and uncovered theory holds true for everyone

on the line of scrimmage except for the backside tackle. He will execute a reach-overtake with the backside guard if the guard is covered.  If side by side linemen are both covered, the one nearest

to the playside is on his own.

28/38 STRETCH

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$ E

B N

B T

$ E

QB: • Open playside, stretch to get ball as deep as possible to ball carrier, boot away from play.

Ball Carrier: • Slide step playside, attack the inside leg of the tight end, while reading block. If he reaches the defensive end, cut outside. If the defensive end strings the play out, jam underneath and get upfield. Do not make cut until you reach the heel line of the offensive line.

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28/38 STRETCH

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QB: • Stare down the defensive end away from the play. Hand off the ball and boot away from the play. On Stretch Read, read the backside defensive end and hand off or keep the ball accordingly. Versus backside blitz on Stretch Read, hand of or throw adjustment accordingly. On Stretch Read Option, read the force defender, while attacking his inside foot. If he attacks you pitch to the back. If he drops or covers the back tug the ball and head upfield.

Ball Carrier: • Attack the inside leg of the tight end, while reading block. If he reaches the defensive end, cut outside. If the defensive end strings the play out, jam underneath and get upfield. Do not make cut until you reach the heel line of the offensive line.

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38 STRETCH

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QB: • Reverse out, get ball deep to ball carrier, boot away from play.

Ball Carrier: • Slide step playside, attack the inside leg of the tight end, while reading block. If he reaches the defensive end, cut outside. If the defensive end strings the play out, jam underneath and get upfield. Do not make cut until you reach the heel line of the offensive line.

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29/39 STRETCH

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QB: • Open playside, stretch to get ball as deep as possible to ball carrier, boot away from play.

Ball Carrier: • Slide step playside, attack the inside leg of the ghost tight end, while reading block. If he reaches the defensive end, cut outside. If the defensive end strings the play out,

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jam underneath and get upfield. • Do not make cut until you reach the heel line of the offensive line.

39 STRETCH

QB: • Reverse out, get ball deep to ball carrier, boot away from play.

Ball Carrier: • Slide step playside, attack the inside leg of the ghost tight end, while reading block. If he reaches the defensive end, cut outside. If the

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defensive end strings the play out, jam underneath and get upfield. • Do not make cut until you reach the heel line of the offensive line.

18 OPTION

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QB: • Push off backside foot, take a deep reach step, get off the midline and gather step. Attack the outside shoulder of option man. Bingo to best edge.

• •

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Ball Carrier: • Freeze until QB’s second step hits the ground, sprint to pitch relationship.

28/48 SWEEP

FS C $ E B N B T $ E C

QB: • • Snap ball when motion man reaches guard/center gap. Open to ball carrier and hand off, boot away.

Ball Carrier:

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• •

Automatic 0 or 1 motion, motions at 85% speed to guard/center gap. Receive hand off, push off inside foot to gain depth, read block, either getting to the sideline or making a hard cut up inside.

28/38 QUICK PITCH

$ E

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QB: • • Turn and pitch, follow with pop fake. Bingo to best edge.

QUICK PITCH RULES: • Playside guard and reach man on, or reach linebacker if they are uncovered. Playside tackle pulls and either block force or seals the linebacker. Everyone from the center backside follows outside zone rules.

• • Ball Carrier: • You need to get right behind pulling tackle to cut off of his block.

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21/31 POP

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QB: • Fake QP with hard step; this clears the way for the ball carrier.

Pop Rules: • Everyone covered or with a player shaded to their outside gap turns that man out. Everyone uncovered or with a man shaded to their inside gap blocks the linebacker to their side. The linebacker on the quick pitch side is the last person accounted for.

• Ball Carrier:

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Shuffle and go hard between center and guard, cut back after clearing the first level.

24/34 DRAW TRAP

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QB: • Drop back action, bring ball back to ball carrier, hand off, continue dropping back.

Trap Rules: • Trap the first defensive lineman at or inside the hole.

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All other defensive linemen from the center to the playside are blocked and double-teamed if possible.

Ball Carrier: • Shuffle 2 steps, wait for QB to bring ball back to you, drive hard inside trapping guard’s block, look to make cut at the 2nd level.

30 TRAP

$ E

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QB: • • Bingo to 3-technique. Push off backside foot, take a deep reach step, get off the midline and

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gather step. • • • Mesh with ball carrier. Run option course playside.

Ball Carrier: Drive hard at center’s mid-point, attack line of scrimmage, looking to make cut at second level.

30 TRAP OPTION

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QB:

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Push off backside foot, take a deep reach step, get off the midline and gather step. Mesh with ball carrier. Attack outside shoulder of option man.

• •

HB: • Freeze until QB’s second step hits the ground, sprint to pitch relationship.

FB: • Fake trap; get tackled by playside linebacker.

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