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SUMMARY TABLE

ILLUSTRATIONS/EXAMPLES (All versions)

Base Route
INTRODUCTION/PHILOSOPHY INSTRUCTIONAL ´YOU DRAW ITµ VIDEO 1 VIDEO 2

4 Philosophy

3 Route:

´DOUBLE CORNERµ

3 Philos op hy

‡The ³Double Corner´ concept is a very ³high-class´ tool we have to attack just about any coverage we see! It is one of the primary ways we have to get the ball to outside receivers at a deeper depth! ‡The basic thought behind the play is to hold flat coverage with the inside ³Flat´ route, then put the Cornerback in a bind by using either µSwitched¶ or µStacked¶ releases straight at him, then breaking them off to two different types of Corner routes above and beneath him! The type of release we use makes it hard for safeties to µpattern read¶ us as well! ‡The 3 route is a good way to break down aggressive cornerbacks, and can be used to strike quickly from the Red Zone, convert long 3rd downs, or open up the Flat route very effectively on 3rd and medium to short!

KEYS to a successful play:
‡Great release by the middle receiver: He must avoid collisions to stay ´aheadµ of the Corner route, and attract the CB·s attention! ‡Timing and angle of the break by the Corner route, who must not get too far down inside. ‡PATIENCE by the QB to let this open up and clear vision of the target area!
- t o M A I N D I R E C T O R Y -t o I N S T R U C T I O N A L -

TAGS/VARIATIONS
Swap (v. Jams on Middle rec) ‡FS adjustment to 50 series

TRUST TEMPO DISCIPLINE PREPARATION SHARED RESPONSIBILITY

4 Instructional 3 route: ´DOUBLE CORNERµ S
5. THE KICKER. M, after patiently working all 3 KICKER. steps of a hard post move, speed breaks to a steep, ´Highµ Corner, taking an angle that will get him deeper than the CB. 3. NOD opposite direction of break, O at 9, M at 10-11« 10-

3 Ins tructi onal

##
C

S

4. BREAK
M break 1st at 12, 3 hard steps to a thin Post, O off his rear at 10, flattening to the dead space created by CB collapsing with M·s Post move

2. ATTACK vertically, eyeball the nearest deep defender.
O should trail M slightly, don·t get too far inside!

4- 6
1. ´WRAPµ to switch positions or stack,
prepre-read obstacles, find a clear lane!

O
‡7 step ANGLE drop... ‡Flat is your µQ¶ if heat comes early... ‡³Object Receiver Read´ off the Bow Corner ...

8- 9

M I O

I

Bow lane, think deep 3-ball to High Corner to BS.. If any defender is trying to retreat under it, abort drop, go Flat to BS. Never try to drop 3BS. a ball over a retreating DB/LB. Flat can be primary off tight U by D/D.

‡µ2¶ ball to the Bow Corner if no one invades... ‡Flat if invaded from underneath« ´63µ Shown 63µ ‡³3´ ball to Hi Corner to BS if invaded from above (CB stops feet) BS OUTS: SEAM READ. Normal odd-numbered backside rules. Pre-read safety, attack and be decisive! READ. oddPreBS INS: GO READ. Normal odd-numbered backside rules. Be decisive, NEVER come inside the hash! READ. oddFS INS: FLAT. Just like inside of ³4´ route. You release last into traffic; let others outside you work, break off their rear. INS: FLAT. FS MID: ³WRAP´ to HI CORNER. Split 8-9 yds off T, set the Bunch/Stack. Ideal release is outside the widest short defender; CORNER. 8more important is a clean release that doesn¶t get you held up. Engage the CB with eyes. After release, straighten to 12, nod to Corner, make a patient, 3-step post move, and explode on a high angle to the Corner, steep enough to get over top of CB. 3FS OUTS: ³WRAP´ to BOW CORNER. Once you release inside M & find a free lane, get vertical, keep minimal space betw. you & M; can even stack on his inside hip. You must stay BEHIND M. Eyeball & freeze the safety. Nod at 9-10, Bow out to the Corner M. 9into the dead area at 12-14, split 2 nearest defenders. Time your break so it happens just as CB commits to M¶s Post fake! 12QB: 7-step angle drop, Flat is µQ.¶ Object receiver read on either side of the Bow Corner. Bow is a 2 ball. If the CB settles feet/hangs in

- C L I C K

H E R E

T O

R E T U R N

T O

M A I N D I R E C T O R Y -

Split Ray Squeeze Check 53

v. Cov 0 Rex Minus Squeeze H4 63 J

v. Cov 1
3 You Draw It

J C C R E T M S T E W C S W E T N T R E C

J R C D N E M N E J Z C C R E N T M T W E C

Bunch Rt Slip Hot 63
- C L I C K H E R E T O

v. Cov 2 Deuce Lt Stack 73
R E T U R N T O M A I N D I R E C T O R Y -

v. Cov 3

3 ROUTE ILLUSTRATIONS
-T o 3 R o u t e M A I N D I R E C T O R Y -

BASE ROUTE
1. Bunch Right 63 2. Strong Rex Squeeze 2-63 23. Larry Minus Stack Check 43 4. Rip Firm Squeeze 3 East Dbl Corner 5. Bunch Left Slug H Crazy 73

MAX
3 ROUTE DIRECTORY

Q

20

Bunch Right 63
SEAM READ

HI CORNER
B U N C H R I G H T 6 3

15

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Mid: Mid: NOD to Post, 2 step SPEED break to Hi Corner, don·t lose speed on either move!

##
12
BOW CORNER

10

10-11

5

FLAT v. Off
X H Y Z

‡#s - 2 QB THOUGHT PROCESS Drop:
Progression: R

‡OT +6 7 Angle (5 f/Gun)
Object rec. off Bow Corner; 2 ball to BowBowFlat off aborted drop if invaded f/below³ f/below³ Hi Corner off shuffle up if invaded f/top
3 RT MENU PREV SLIDE

20

Strong Rex Squeeze 2-63
SEAM READ

HI CORNER
S t r o n g R e x S q u 2 6 3

15

##

Mid: Mid: NOD to Post, 2 step SPEED break to Hi Corner, don·t lose speed on either move!

##
12
BOW CORNER

10

10-11

5

FLAT v. Off
X Y Z H

‡#s - 2 QB THOUGHT PROCESS Drop:
Progression: R ´I·m Insideµ

‡OT +8

7 Angle (5 f/Gun)
Object rec. off Bow Corner; 2 ball to BowBowFlat off aborted drop if invaded f/below³ f/below³ Hi Corner off shuffle up if invaded f/top
3 RT MENU PREV SLIDE

20

Larry Minus Stack Check 43
##
Mid: Mid: NOD to Post, 2 step SPEED break to Hi Corner, don·t lose speed on either move!

HI CORNER
L a r r y M i n u s S t a c k C h e c k 4 3

15

##
12
BOW CORNER

10

10-11

5

FLAT v. Off
Y H R X Z

‡OT +8

QB THOUGHT PROCESS Drop:
Progression:

Straight 7 (5 f/Gun)
Object rec. off Bow Corner; 2 ball to BowBowFlat off aborted drop if invaded f/below³ f/below³ Hi Corner off shuffle up if invaded f/top
3 RT MENU PREV SLIDE

20

Rip Firm Squz 3 East Dbl Corner
##
OVER Mid: Mid: NOD to Post, 2 step SPEED break to Hi Corner, don·t lose speed on either move!
10-11

HI CORNER
R i p P l u s W i n g 3 E a s t D b l C o r n e r

15

##
12
BOW CORNER

10

5

4
X Y H Z

PIN ARROW

‡OT +5

‡OT + 8
R

QB THOUGHT PROCESS
Progression: Same as normal Boot progression but with a ¶Peek· to Deep Corners
3 RT MENU PREV SLIDE

20

HI CORNER

Bunch Left Slug H Crazy 73
Mid: Mid: NOD to Post, 2 step SPEED break to Hi SEAM READ Corner, don·t lose speed on either move!

15

##
BOW CORNER

##

12

10-11

10

5

FLAT v. Off

Y X H R ´I·m Deadµ

Z

‡OT +6

QB THOUGHT PROCESS Drop:
Progression:
3 RT MENU PREV SLIDE

Straight 7 (5 f/Gun)
Object rec. off Bow Corner; 2 ball to BowBowFlat off aborted drop if invaded f/below³ f/below³ Hi Corner off shuffle up if invaded f/top

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