AIR FORCE FOOTBALL

PATTERN READ COVER THREE

WHY PATTERN READ
‡ Match up underneath coverage to route being run as oppose to dropping a landmark and solely reacting to QB¶s intention.

WHY PATTERN READ
‡ Match up underneath coverage to route being run as oppose to dropping a landmark and solely reacting to QB¶s intention. ‡ Take away receiver¶s freedom to adjust to a stationary zone defender.

WHY PATTERN READ
‡ Match up underneath coverage to route being run as oppose to dropping a landmark and solely reacting to QB¶s intention. ‡ Take away receiver¶s freedom to adjust to a stationary zone defender. ‡ Reduce vertical seams in zone coverage.

WHY PATTERN READ
‡ Match up underneath coverage to route being run as oppose to dropping a landmark and solely reacting to QB¶s intention. ‡ Take away receiver¶s freedom to adjust to a stationary zone defender. ‡ Reduce vertical seams in zone coverage. ‡ Greater means of taking away favorite routes or patterns of weekly opponent.

OUR DEFENSIVE STRUCTURE

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OUR DEFENSIVE STRUCTURE

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N

E

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OUR DEFENSIVE STRUCTURE

E L

N M

E R

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OUR DEFENSIVE STRUCTURE

E F L

N M

E F R

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OUR DEFENSIVE STRUCTURE

E F C L

N M

E F R C

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FS

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CURL

READ 3-2 3-

READ 2

CURL

T H I R D

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T H I R D

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T H I R D

PATTERN READS COVERAGE

COVER 3

E F
CURL

N M

E F R
CURL

L

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COVERAGE RESPONSIBILITIES

COVER 3

E F
CURL

N M

E F R
2 PLAYER CURL

L
3-2 PLAYER

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COVERAGE RESPONSIBILITIES

COVER 3

E F
CURL

N M

E F R
2 PLAYER CURL

L
3-2 PLAYER

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FS MIDDLE
THIRD

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COVERAGE RESPONSIBILITIES

COVER 3

E F
CURL

N M

E F R
2 PLAYER CURL

L
3-2 PLAYER

C OUTSIDE
THIRD

C OUTSIDE
THIRD

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FS MIDDLE
THIRD

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COVERAGE RESPONSIBILITIES

COVER 3

E F
FORCE/ FOLD

N M

E F R
FORCE/ FOLD

L

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RUN SUPPORT

COVER 3

E F
FORCE/ FOLD

N M

E F R
FORCE/ FOLD

L

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FS ALLEY

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RUN SUPPORT

COVER 3

E F
FORCE/ FOLD

N M

E F R
FORCE/ FOLD

L

C SECONDARY
CONTAIN PURSUIT

C SECONDARY
CONTAIN

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FS ALLEY

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PURSUIT

RUN SUPPORT

COVER 3

E F C L

N M

E F R C

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FS

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RUN SUPPORT

BASIC CONCEPT
CREATE FOUR MAN RUSH:
FRONT THREE + ONE

BASIC CONCEPT
CREATE FOUR MAN RUSH:
FRONT THREE + ONE

REPLACE BLITZER IN COVERAGE

E F L

N M

E F R

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X - COVER 3

COVER 3

E F
CURL

N M

E F R
READ 2 RIGHT CURL

L
READ 3-2 LEFT

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COVERAGE RESPONSIBILITIES

E F L

N M

E F R

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LION - COVER 3 LEFT

E F L

N M

E F R

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RIGHT LEOPARD - COVER 3 LEFT

COVER 3 LEFT

E F
CURL

N M
READ 3-2 LEFT

E F R
READ 2 RIGHT CURL

L

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MIKE LINEBACKER REPLACES BLITZING LOU AS PATTERN READ PLAYER ON 3-2 3-

COVERAGE RESPONSIBILITIES

E F L

N M

E F R

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RAM - COVER 3 RIGHT

E F L

N M

E R F

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LEFT RHINO - COVER 3 RIGHT

COVER 3 RIGHT

E F
CURL

N M
READ 2 RIGHT

E F R
CURL

L
READ 3-2 LEFT

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MIKE LINEBACKER REPLACES BLITZING ROB AS PATTERN READ PLAYER ON 2

COVERAGE RESPONSIBILITIES

E F L

N M

E F R

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TUNA - COVER 3 CLOSE

E F L

N M

E R F

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ANCHOR - COVER 3 CLOSE

COVER 3 CLOSE

E F
CURL

N M
READ 2 TIGHT

E R
READ 2 OPEN

L

F
CURL

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MIKE LINEBACKER REPLACES BLITZING TIGHT-SIDE LB¶er AS TIGHTPATTERN READ PLAYER ON 2

COVERAGE RESPONSIBILITIES

E F L

N M

E F R

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SHARK - COVER 3 OPEN

E F L

N M

E R F

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TORPEDO - COVER 3 OPEN

COVER 3 OPEN

E F
CURL

N M
READ 2 OPEN

E F R
CURL

L
READ 3-2 TIGHT

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MIKE LINEBACKER REPLACES BLITZING SPLIT-SIDE LB¶er AS SPLITPATTERN READ PLAYER ON 2

COVERAGE RESPONSIBILITIES

E F L

N M

E F R

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RIGHT LINDA - COVER 3 LEFT MABEL

COVER 3 LEFT MABEL

E F C
CORNER PLAYS AS MAN VERSUS ALL THREATENING RELEASES

N M
READ 2 LEFT

E F R
READ 2 RIGHT CURL

L
CURL

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LOU LINEBACKER REPLACES BLITZING FALCON AS CURL PLAYER

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COVERAGE RESPONSIBILITIES

E F L

N M

E R

F

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LEFT RITA - COVER 3 RIGHT MABEL

COVER 3 RIGHT MABEL

E F
CURL

N M
READ 2 RIGHT

E R
CURL

F C

L
READ 3-2 LEFT

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ROB LINEBACKER REPLACES BLITZING FALCON AS CURL PLAYER

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CORNER PLAYS AS MAN VERSUS ALL THREATENING RELEASES

COVERAGE RESPONSIBILITIES

CURL TECHNIQUE

CURL TECHNIQUE

3 5

F
**FLAT**FLAT-FOOT READ

SINGLE WIDTH ALIGNMENT

CURL TECHNIQUE

BUZZ - FLAT

F

VERSUS SINGLE WIDTH - BUZZ THE FLAT AREA

BUZZ TECHNIQUE

F

IDENTIFY A FLAT RECEIVER -- QUICK SET CLUES A SLANT/HITCH -- USE SPLIT TENDANCIES

BUZZ TECHNIQUE

F
SETTLE

IF NO IDENTIFIED FLAT THREAT -- SETTLE BACK UNDER #1 -- ZONE QB·s EYES

CURL TECHNIQUE

2 7

F
**FLAT**FLAT-FOOT READ

TWO STAND UP ALIGNMENT

CURL TECHNIQUE

F
SETTLE

WORK TO DEPTH OF 10-12 YARDS OVER NORMALLY AGLINGED WIDE RECEIVER 10-

CURL TECHNIQUE

F

VERSUS QUICK GAME ² BREAK EARLY AND CUT #1

CURL TECHNIQUE

F

WITH #2 VERTICAL -- SETTLE CURL AND PLAY OFF QB·s EYES

CURL TECHNIQUE

F

IF #2 QUICK TO FLAT -- HOLD CURL -- CORNER WILL SECURE WHEEL

CURL TECHNIQUE

F C

VERSUS ANY SCREEN -- CURL PLAYER TRIGGERS

3-2 PLAYER TECHNIQUE

3-2 PLAYER

E

N LB

E

PATTERN READ OFF #3 TO #2 RECEIVER

3-2 PLAYER

E

N LB

E

DROP OVER #3 AS YOU READ HIS ROUTE -- NO RECEIVER THREAT ² DRIVE ON #3

3-2 PLAYER

E F

N LB

E

DROP OVER #3 AS YOU READ HIS ROUTE ² IF THREAT BY #2 ² WALL OFF AND ROLL

2 PLAYER TECHNIQUE

2 PLAYER

E F L

N M

E R F

READ RELEASE OF #2 AS WORKING FOR WIDTH AND DEPTH

2 PLAYER

E F L

N M

E R F

CUT SLANT BY #2

2 PLAYER

E F L

N M

E R F

IF #2 TO FLAT -- LOOK FOR NEW #2 FROM OUTSIDE AND DEFEND THROWING LANE

2 PLAYER

E F L

N M

E R F

CARRY #2 VERTICAL ² LOOK FOR BREAK INSIDE BY #2 OR BY #1

2 PLAYER

E F L

N M

E R F

ROLL WITH DIG BY #2

2 PLAYER

E F L

N M

E R F

COME OFF #2 VERTICALLY WHEN #1 RUNS DIG

FREE SAFETY PLAY

FREE SAFETY PLAY

T F C L

N
12

T F R C

M

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FS

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ALIGN IN MIDDLE OF FIELD ² PERFORMANCE IS PRIORITY

FREE SAFETY PLAY

F L C

E

N M

E
12

R

F C FS

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BALL ON HASH -- SPLIT DIFFERENCE #2 AND BALL

FREE SAFETY PLAY

E F C L

N M

E F R C

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FS

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ZONE MIDDLE THIRD ² FAVOR TO SKILL ² BE FAST ON QB·s INTENTIONS

CORNER PLAY

CORNER PLAY
40 40
7

C

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VERSUS NORMAL WIDE RECEIVER SPLIT

CORNER PLAY
40 40
1 7

C

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VERSUS WIDE SPLIT BY WIDE RECEIVER

CORNER PLAY
40 40
2 7

C

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VERSUS TIGHT SPLIT BY WIDE RECEIVER

CORNER PLAY

C

SINGLE WIDTH: PLAY AN INSIDE THIRD ² MAN ALL THREATENING RELEASES ² POST PROTECT

CORNER PLAY

C

PUSH OUT TO SLOW PEDDLE - KEY FOR QUICK THREE STEP PASSING GAME AT SNAP

CORNER PLAY

C

BREAK UP ON ALL NORMAL BREAKING ROUTES

CORNER PLAY

C

BREAK UP ON ALL NORMAL BREAKING ROUTES

CORNER PLAY

C

TURN AND DRIVE ON DEEP SHOULDER OF RECEIVER ON POST

CORNER PLAY

C

CLOSE AND PLAY CHASE ON DIG

CORNER PLAY

C

TURN AND GAIN HIP POSITION ON FADE

CORNER PLAY

40 40
7

C

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VERSUS MULTIPLE STANDS UPS ² NORMAL SPLIT

CORNER PLAY

40 40
3 7

C

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VERSUS MULTIPLE STANDS UPS ² WIDE SPLIT

CORNER PLAY

C

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VERSUS MULTIPLE STANDS UPS ² PLAY DIVIDER TECHNIQUE ² TRUE ZONE

CORNER PLAY

C

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VERSUS MULTIPLE STANDS UPS ² PLAY DIVIDER TECHNIQUE ² TRUE ZONE

CORNER PLAY

C

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VERSUS MULTIPLE STANDS UPS ² IF #2 CANCELS OUT ² DRIVE ON #1

END

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