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B&W Ingame Moveset Guide

B&W Ingame Moveset Guide

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Published by: hyogman on Jan 17, 2012
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  • Lilith
  • The Sun King
  • Angry Suicidal Bacon
  • Nitro-Pack Elemental Pig
  • Working Bacon
  • Bacon in the Sun
  • Code of Bushido
  • Flaming Katana
  • Vengeful Rodent
  • Busy Rodent
  • Work Dog
  • Parashuffler
  • Chesire Cat
  • Tricky Kitty
  • Everybody Wants To Be A Cat
  • Physical Green Monkey:
  • Special Green Monkey:
  • Annoying Green Monkey:
  • Physical Red Monkey:
  • Special Red Monkey:
  • Sunny Day
  • Physical Blue Monkey:
  • Special Blue Monkey:
  • It's Hailing!
  • Not Drowzee
  • Support
  • Tapir Behind the Screens
  • Cricket Killer
  • Stealing Pidgeot's Thunder
  • Quick as Lightning
  • Summer Rain
  • Stonehenge
  • Special Gigalith
  • Not Zubat
  • Leap
  • Gold Rush!
  • Prepped and Ready!
  • Slippy
  • Poison-Dart Frog
  • Storm Throh
  • Circle Throh
  • Imma Sawk Ya!
  • I Sawk
  • Sword Wielding Dutch Nanny
  • Zon Kindermeisje
  • Onweer
  • Horny Centipede
  • Baton Pass
  • Intoxication
  • Cotton in the Sun
  • King Cotton
  • Grace des Fleurs
  • Plein Soleil
  • Angry Bass Is Angry
  • Gangsta Croco
  • Ape With Power
  • Not Cacturne
  • Sunny Cactus (Not Another Sunny Day Set!)
  • Out of the Shell
  • B-b-but I Like My Shell!
  • Problem, Punk?
  • What Is This I Don't Even-
  • Kachina
  • Curse of the Ancients
  • Tutankhamen
  • I Want My Mummy!
  • Archelon Rising
  • Prehistoric Tank
  • The Great Archeopteryx
  • Junk Man
  • Clean Up Crew
  • Much Ado About Nothing
  • Behind That Mask
  • Winter Coat
  • Elphaba
  • Supportive Goth
  • Goth with Muscles
  • Man's Attempt on Creation
  • Homunculus With Support
  • Silver Swan
  • Cygnus Knight
  • The Ugly Duckling
  • Frozen Treat from Helsinki
  • Oberon, Lord of the Forest
  • Bambi
  • Golden Hind
  • Not Pikachu
  • Icarus
  • Yes my Liege?
  • RenegadeShroom
  • Mushroom Under the Sun
  • Good Night Shroom
  • HRM Jellicent
  • Mary Seacole
  • Florence Nightingale
  • Static Shock
  • Eensy Weensy Spider
  • Along Came a Spider
  • Audrey Jr
  • Gear 1
  • Gear 2
  • Electrophorus electricus
  • Super Eel
  • Chief Grey
  • E.T
  • Hitodama
  • Is the Sun Safe?
  • Where's the Polar Bear?
  • Angry Snowflake
  • Fortified Snowflake
  • Ninja Ambush
  • Everybody Does Kung Fu Fighting!
  • Victor
  • Hugo
  • Sentinel
  • Mordred
  • Afro Break
  • Battle Hymn of the Republic
  • Dia De Los Muertos
  • Need a Light?
  • Mr OwlHeatmor Ate My Metal Worm Ant
  • Devon and Cornwall
  • Helios
  • Late Bloomer
  • Athos
  • Porthos
  • Aramis
  • Zenith
  • Spoiler

Snivy/Servine/Serperior Base Stats: 45/45/55/45/55/63 60/60/75/60/75/83 75/75/95/75/95/113 Abilities: Overgrow Location: One of the starters offered to you by Professor

Juniper. Snivy will evolve at level 17, Servine will evolve at level 36. Rating: Good (B-) - Serperior's stats are decent like most starters. She has a defensive leaning, which is odd because this thing does not look like it, and yet she is. She is also the fastest starter of the three Unova starter, and outpaces the majority of other Pokemon encountered in this game. Use that to your advantage. - Movepool is rather poor. All she learns are grass moves which is pretty much resisted by the majority of the game. Her only coverage move from the beginning to Nimbasa Town is Tackle or Slam if one is gutsy. TM27 is highly recommended starting from Nimbasa Town. Even in the end, this starter is the only one aside from Samurott who does not learn Earthquake. USE GROWTH in the beginning as that move is Snivy's saving grace to boost her mediocre attack power up. You may replace with Coil later as a Servine, depending on your tastes. - It is also to be noted that Serperior has a disadvantage against 5 gyms in Unova while having a clear advantage in only one. Overall, she is not all too bad because she can take hits well and can boost her attacking power, but she does not have a large movepool to back it up. She is more suited competitively and is better off setting up for in-game battles. She requires SKILL to play, and is rewarding if you can pull it off. If you want a Pokemon that just attacks, I would suggest you select Tepig instead. Movesets: Lilith Serperior @ Miracleseed Ability: Overgrow - Return - Coil - Leaf Blade - Giga Drain / Leaf Storm / Dragon Tail

This is the moveset I used for my Serperior in game. The idea is simple: when you see a set up bait Pokemon such as the many Ground Pokemon or Water Pokemon who can hardly damage you, Coil up to raise Serperior's Attack and Defense and Accuracy simultaneously and laugh as their attacks do measly damage. When Serperior has taken enough beating, proceed to Giga Drain your foe to gain health again and when that foe is down, use boosted Leaf Blades or Returns to sweep an entire team. You can be gutsy and leave Serperior at low health to active Overgrow to further empower Leaf Blade's damage. This strategy is VERY effective against N's final roster (aside from Reshiram, but very easy to set up against Zekrom). If you do not like Giga Drain, there is always Leaf Storm to deal with things with higher physical defence and the Coil Up will ensure Leaf Storm will hit. Dragon Tail is there as an option for laughs to force a switch on a foe, but beware of its negative priority (meaning you will move last). This set is very practical and highly recommended, but it is very susceptible to critical hits that just happens to hit every now and then so be wary when setting up. The Sun King Serperior @ Heat Rock / Miracleseed Ability: Overgrow - Sunny Day - Solarbeam - Growth - Return This is a set suggested by Tbird, who is planning on using this set. Solarbeam can be found in Pinwheel Forest if you wanted to know and Sunny Day is a purchasable TM later in the game (the city's name escapes me atm). The idea is to set up Sunny Day and empower Serperior with Growth the next turn, which becomes + 2 Attack and Special Attack in the sun. When ready, fire off super powered STAB Solarbeams and Return as an auxiliary move. When done right, this set is more powerful than the set mentioned above, but be wary of taking extra damage from Fire Attacks in the sun, which Serperior hates.

Tepig/Pignite/Emboar Base Stats: 65/63/45/45/45/45 90/93/55/70/55/55 110/123/65/100/65/65 Abilities: Blaze Location: One of the starters offered to you by Professor Juniper. Tepig will evolve at

level 17, Pignite will evolve at level 36. Rating: Excellent (A) - Emboar's stats are very offensively leaned and defensively, Emboar is no slouch either, boasting a large base 110 HP stat. His offenses are good in both sides of the spectrum. However, his downfall is that low speed of his (the slowest Unova starter) and his low defences, which is somewhat compensated for his high HP. - Movepool is great. Emboar learns all sorts of moves which can help improve coverage against the Pokemon he hates and gains STAB in both Fire and Fighting. Only problem is that he learns only Arm Thrust as his natural Fighting move, but a Heart Scale can get him Hammer Thrust, and there are plenty of good Fighting type TMs out there such as Brick Break or Focus Blast. He is the only Unova starter with access to Earthquake, but unfortunately, that can be attained after the E4. - Overall, this pig is worth getting, as he has advantage against three gyms in Unova and has the tools to mess with those he has trouble against. Certainly he is no slouch and they would say he is the "easy mode" of this game. Yeah playing with him is too easy. Movesets: Angry Suicidal Bacon Emboar @ Charcoal Ability: Blaze - Heat Crash / Flare Blitz - Head Smash / Rock Slide - Wild Charge - Low Sweep / Hammer Arm This set is "suicidal" because of all the recoil moves suggested, meaning Emboar will take TONS of damage from all the recoil done. While it is not practical, he will certainly get the job done by showing off that 123 base attack power and the enormous base power these attacks have. Flare Blitz is your primary Fire STAB move and will certainly dent anything that does not resist it. Because Emboar learns it at level 62 and some of us will not reach that level, Heat Crash is another viable option. Wild Charge takes care of flying or water Pokemon that dare stand in Emboar's way, and Head Smash will do the same to fliers if Wild Charge does not OHKO them for some reason. If recoil does not look fun, then go ahead and replace it with Rock Slide (found in Mistralton Cave), whose flinch rate works great with Low Sweep. Low Sweep is your Fighting STAB so that opponents will be slowed down, usually enough to be slower than Emboar himself, but if you do not care about that speed reduction, Hammer Arm is your most powerful Fighting STAB, but it does the opposite by lowering your OWN speed. Nitro-Pack Elemental Pig Emboar @ Charcoal Ability: Blaze - Flame Charge - Flamethrower / Fire Blast - Scald

Low Sweep can help reduce the speed of opponents before attempting a set up. however.. . Working Bacon Emboar @ Charcoal Ability: Blaze . Be warned. Flamethrower is your STAB move and it is the common power vs accuracy argument for your choice between Flamethrower and Fire Blast. but whatever. you have no tools to deal with Jellicent. This. who are prevalent in the 8th gym. it still hurts other Water Pokemon hard.Work Up . keep in mind that unlike Serperior. but keep in mind that if you only use Fire and Fighting attacks. and Grass moves! Flame Charge is there so Emboar can become faster and then go ahead and choose between the three elemental moves. Bacon in the Sun Emboar @ Heat Rock / Charcoal Ability: Blaze . leaves you with no options to deal with Dragons. weaken Water moves. who are usually heavy enough to take heavy damage from Grass Knot. You have many choices here. so many slashes makes this look unappealing. However.Heat Crash / Flamethrower . however. This set actually looks pretty interesting as Emboar is the only starter that has access to Fire. but if you are going to set up.Heat Stamp / Low Sweep / Brick Break / Flame Charge Use Sunny Day to power up Emboar's own Fire moves.Solarbeam .Brick Break / Focus Blast . do it to the right opponent. though you would probably prefer Brick Break.. but against the Ghost specialising Elite 4 it is pretty hard to set up.Grass Knot The name Nitro-Pack comes from the fact Flame Charge is called Nitro Charge in Japan. The TM is in Cold Storage..Grass Knot / Flamethrower I know I know. Water.Flamethrower / Fire Blast . who can be taken down after adequate set up with Grass Knot. Grass Knot is found in Pinwheel Forest and is there to deal with Water Pokemon. that Fire Blast has only 5 PP to burn.. but this at least can make use of Work Up. which raises both Attack and Special Attack. Scald is a good water attack and it deals with other Fire Pokemon and has 30% chance of burning other Pokemon. Emboar is really slow so this could leave him open to assaults while setting up. You can replace the last two moves with Focus Blast if you desire a special Fighting STAB move.. and fire back Solarbeams to deal with Water Pokemon.Sunny Day .

. Movesets: Code of Bushido Samurott @ Mystic Water Ability: Torrent . but regardless. as it is hard to OHKO this Samurai otter. you can try to circumvent Samurott's low speed with priority Aqua Jet. which is basically doubling it. He can also run Surf of course. But he is certainly reliable to have in your team. Swords Dance will raise Samurott's Attack by 2 levels. feel free to run Surf. Dewott evolves at Level 36.Swords Dance / Surf .Overall. . but he starts to get worse late game. but even Jellicent will hate boosted Megahorns. This set cannot deal with Jellicent though. While Samurott is a bit on the slow side. Samurott is great in the beginning.Aqua Tail / Waterfall This is assuming you can reach Lv. but if that is not needed. I .Samurott's stats are very well rounded in offence and defence. Return is your other "coverage" move.Movepool is slightly lacking. 57 to learn Swords Dance.Return / Aqua Jet . which is just awesome. allowing him to fire high powered STAB Aqua Tail and throw Megahorns against Grass Pokemon who come in after you have defeated an opponent.Megahorn / X-Scissor . If not. he has enough to work around with. Oshawott evolves at Level 17. He has both physical and special attacks to deal with his foes and just the right tools to utilise his high offences with. he is usually fast enough to deal with the game and can reliably defeat many of his opponents.Oshawott/Dewott/Samurott Base Stats: 55/55/45/63/45/45 75/75/60/83/60/60 95/100/85/108/70/70 Abilities: Torrent Location: One of the starters offered to you by Professor Juniper. Run X-Scissor if you hate Megahorn missing at times. Rating: Good (B) . Megahorn is obtained via Heart Scale move tutor.

Stats speak for themselves. but you have no access to Ice Beam pre-National Dex.Movepool. allowing Samurott to take physical hits better.Grass Knot . He even learns Crunch early at Level 18. much like other Normal type Pokemon. He is also a VERY useful HM mule. They also appear in the Dreamyard apparently.Blizzard .would recommend Waterfall over Aqua Tail if you ventured to Route 18 and picked up the HM because of the accuracy and PP boost. Patrat evolves at Level 20. on the other hand.Scald / Surf . Patrat/Watchog Base Stats: 45/55/39/35/39/42 60/85/69/60/69/77 Abilities: Run Away / Keen Eye Illuminate / Keen Eye (starting from Watchog) Location: Try searching the first 3 routes. They blow. and even Flash and Rock Smash. Afterwards. Any of them will do as Samurott does not have many other options. Super Fang. Sucks right? But this is the best way to deal with that angry Haxorus at the 8th gym who will otherwise sweep your team if you let it. This is probably the only reason you would want to use a Patrat or Watchog unless this guy was your favourite Pokemon or . If you do not care about that. Flaming Katana Samurott @ Mystic Water Ability: Torrent .Return / Aqua Jet / Aqua Tail / Waterfall / Megahorn I fail at naming sets. They're nearly useless competitively and their abilities do not help either. run Surf for better power. . The only reason I named it Flaming Katana is because Scald can burn your opponents. and a whole sort of scary moves. Rating: Satisfactory (C) . shines. Confuse Ray. Grass Knot is an option to deal with other Water Pokemon such as Seismitoad. I know Ice Beam is infinitely better than Blizzard. having access to Cut and Strength. such as Hypnosis. They can learn a whole bunch of irritating moves. which is very respectable. just choose one of the four choices that I put up.

go for it. Cut down any trees in your way. and besides. Watchog cannot learn Surf. Illuminate can help you encounter more Pokemon if you ever need to while Keen Eyes decreases random encounter chance like a boss. becoming effectively base 210 attack for that initial turn he is sent out.Hypnosis / Attract . Watchog becomes angry that his friend went down. Unlike the other rodents (except Raticate). Movesets: Vengeful Rodent Watchog @ Anything Ability: Keen Eyes .Strength . smash boulders that troll you. you are completely helpless against Ghosts unless Confuse Ray hax works in favour of you.Confuse Ray / Attract . and light up in the dark. Bibarel still outshines it :/ Lillipup/Herdier/Stoutland . go ahead and finish off with Crunch or STAB Returns. As a battler. This guy is a very good utility Pokemon.Retaliate / Return / Super Fang . move any boulders out of your way. but there are better battlers out there.something. But I will not stop you if he just happens to be your favourite or something or if you are doing a Patrat only run or something ridiculous. Hypnosis and Confuse Ray are there to just annoy the opponents. who wouldn't fall for this sexy beast? If you want to make use of his powerful Super Fang. keep one if you hate it when there are inaccessible places requiring Strength or Cut.Overall.Cut . . you've seen this coming. Utility Watchog.Rock Smash .Flash Yep.Crunch / Return If someone from your party faints. If you run Return on the last slot. Busy Rodent Watchog @ Anything Ability: Anything . Show your foe who's boss by using STAB Retaliate. he shines with his high movepool and annoying moves. Attract can also accomplish the same thing. If foe is still alive.

which puts into question why Bianca runs Surf on this doggy (the Bianca I face has Samurott so NO EXCUSES). especially because he is no Arcanine. I know many of you will bash his design and hate him because he looks ugly or something. Rating: Good (B) .. Lillipup evolves at Level 16. after looking at his Pokedex entries. this loyal doggy can serve you well and can become quite the force since the very beginning of the game..Stats are very well rounded. Unfortunately. ... ." ~ Pokemon Black about Stoutland "This extremely wise Pokémon excels at rescuing people stranded at sea or in the mountains. I just wanted to point something out. Its shaggy fur shields it from the cold. it's not what I expected. I can forgive him and now I just love him more.Base Stats: 45/60/45/25/45/55 65/80/65/35/65/60 85/100/90/45/90/80 Abilities: Vital Spirit / Pickup Intimidate / Sand Rush (starting from Herdier) Location: Search the first 3 routes and I guarantee you they will pop out like crazy. He is very strong and has no real weak points. as he is not too slow and he is not fragile either. stupid name for a stupid design right?" ~ UnderXRay about Stoutland "Eh. which is never bad and can come in handy a lot. Now. However." ~ Wraith89 about Stoutland "It rescues people stranded by blizzards in the mountains." ~ Pokemon White about Stoutland Opinionated but I know. He also has that beast base 100 attack.." ~ Tbird about Stoutland "Stoutland. I thought that too.Overall. it is as good as most of the other Normal type Pokemon and can become quite versatile. that comes with the price of a very low base Special Attack of 45. He even has the Elemental Fangs as Heart Scale moves once he is Stoutland.As for his movepool. "That thing can go die. Movesets: Dogged Doggy .. Herdier evolves at Level 32.

Parashuffler Stoutland @ Anything Ability: Intimidate .Return .Work Up . it also hurts Stoutland himself. and the last two moves are there for extra coverage. Return is the primary STAB option while Retaliate would work if Stoutland wants to avenge a KOd teammate.Thunder Wave . Work Dog Stoutland @ Anything Ability: Intimidate .Stoutland @ Anything Ability: Intimidate . and Stoutland has enough bulk to paralyse what he needs to and Roar away to paralyse even more foes. near the end but you have to slide down just to grab it and climb up again.Return / Retaliate .Crunch .Crunch . . I know I sound so competitive and whatever. so a safer alternative would be the weaker and less accurate yet no recoil damage Thunder Fang.Roar .Wild Charge / Fire Fang Similar set to above except with a set up move in the form of Work Up. Not recommended over the other sets though as in-game favours offence.Wild Charge / Thunder Fang This is pretty much the set you would want to end up with Stoutland to make him as effective as possible. Thunder Wave is purchasable in Nimbasa City and this set works well with Stealth Rocks or Spikes support from a team member. Thunder Wave is VERY useful for slowing down otherwise scary Pokemon such as Haxorus or Chandelure. Wild Charge is found in Victory Road. Crunch is there for Ghosts.Crunch / Fire Fang A fun concept though I do not know if it is all that practical. However. Wild Charge vs Fire Fang is about power and recoil while Fire Fang has a better coverage than Wild Charge.Ice Fang / Fire Fang . but you can attempt this in-game to get a feel of a familiar strategy in competitive battling.Return . such as Garbodor or Crustle. While Wild Charge is powerful.

Purrloin evolves at Level 20. but she must be handled with care. being equally powerful on both sides of the spectrum. you are not getting past Steel Pokemon but this is the best your kitty can do. She has neither. She is also very fast too with a base speed of 106. Tricky Kitty Liepard @ Blackglasses .Night Slash . a fragile Pokemon such as Liepard needs either defences or a better movepool to function well. and continue pounding your enemy with STAB Night Slash or Return. this Pokemon can be quite nasty and deal powerful blows against her foes. as it boosts your attack power and accuracy. faint her. but rather she takes more skill to pull off.Fake Out . but requires the opponent to use an attacking move to even work. you may not be able to access it.Return . so Hone Claws is another option. Although she has set up moves in the form of Nasty Plot and Hone Claws.Purrloin/Liepard Base Stats: 41/50/37/50/37/66 64/88/50/88/50/106 Abilities: Limber / Unburden Location: Search for the little cat in Route 2 and 3 and even the Dreamyard. Note that the poor rating does not mean she is useless. and there have been many successful Liepards for in-game. Rating: Poor (D) .Movepool is severely lacking. Since Sucker Punch is Lv. 55. Now why does this not get U-turn? That is trolling. Either way. The big cat can be found later in Routes 5 and 9.Hone Claws / Attract / Sucker Punch Simply put. She is still a popular choice among trainers but she works better competitively rather than for in-game. If setting up does not work.Overall. she is VERY fragile and a powerful blow can either severely dent her or worse.Stats are actually decent in the offences. . Unfortunately for the cat. Sucker Punch is your strongest move here. open up with Fake Out. . Movesets: Chesire Cat Liepard @ Blackglasses Ability: Limber . though not as bad as Serperior's. try Attract so you have 50% chance of making the opponent infatuated with your kitty.

she does not learn Dark Pulse. which I call troll.Fake Out / Return / Night Slash . just like his two brothers. Just hope the Random Number Goddess is generous here and Assist can be very assisting. Watch as they stare in horror as Sturdy is negated via Fake Out and start dealing major damage to them with Grass Knot. high speed. . but it has the same coverage as Liepard's Dark moves so it is probably your best choice here for a special move. If you can pull off a Nasty Plot set up then Liepard is going to hurt a LOT.Ability: Limber .Nasty Plot . Unfortunately for Liepard.Attract . Rating: Good (B) .For his stats. However. a girl in Dreamyard gives you a Lv.Assist . Liepard depends entirely on her teammates here.Shadow Ball . I know Shadow Ball does not get STAB. Everybody Wants To Be A Cat Liepard @ Blackglasses Ability: Limber .Grass Knot Aren't those Boldores annoying? Problem solved. but at least Shadow Ball hits Fighters neutrally. Pansage/Simisage Base Stats: 50/53/48/53/48/64 75/98/63/98/63/101 Abilities: Gluttony Location: If your starter is Tepig. Simisage has decent offences. this is a rather impractical set as Assist is a very random thing. Evolve into Simisage via Leaf Stone. but low defences.Night Slash / Return An Assist set. but if you want to have fun just try it out.Fake Out . 10 Pansage.

He's boring though because everyone and their mother seems to have this guy or all three of the elemental monkeys. Use Crunch to deal with Ghosts and at least dent Chandelure if you fight it.Focus Blast / Brick Break ..His movepool is largely consisting of Grass moves. . which the other monkeys do not have access to for obvious reasons.Overall. Dig is there to stall along with Protect for some leech seed effect to take place. Seed Bomb or Return for self-defence.Leech Seed . Movesets: Physical Green Monkey: Simisage @ None Ability: Gluttony .Acrobatics . With Grass Knot. Special Green Monkey: Simisage @ Miracleseed Ability: Gluttony .Seed Bomb . Work Up allows you to power up your physical and special attacks. which becomes a whopping base 110 attack. Boldores get hit for a lot more damage than they would with Seed Bomb.Brick Break / Return The reason for carrying no items is to power Acrobatics. no joke! Seed Bomb is there for STAB and it is very powerful.Work Up . Annoying Green Monkey: Simisage @ Big Root Ability: Gluttony .Seed Bomb / Return Basically making use of Leech Seed.Protect .Dig . Use Return for coverage or run Seed Bomb instead.Return / Seed Bomb Basically a work up set.. Brick Break deals nearly perfect coverage with Crunch (and the two Pokemon it doesn't hit well do not exist in BW and even if they did they are hit by Acrobatics) or you can just run Return. but there are a fair share of other types of moves that can be used unlike Serperior.. for example.Grass Knot . Simisage can prove to be a powerful ally and is sure to aid you for your Grass Pokemon need. Focus Blast vs Brick Break is up to you and for obvious reasons: former is special and more powerful but less accurate while the latter is physical yet weaker but accurate and can break screens. .Crunch .

no joke! Though Flame Burst is not physical.. . Rating: Good (B) .Crunch .Pansear/Simisear Base Stats: 50/53/48/53/48/64 75/98/63/98/63/101 Abilities: Gluttony Location: If your starter is Oshawott. Simisear has decent offences. it is Simisear's STAB Fire move of choice. Brick Break deals nearly perfect coverage with Crunch (and the two Pokemon it doesn't hit well do not exist in BW and even if they did they are hit by Acrobatics) or you can just run Return. Movesets: Physical Red Monkey: Simisear @ None Ability: Gluttony . but beware of low PP. . Evolve into Simisear via Fire Stone.Flame Burst / Fire Blast . Simisear can prove to be a powerful ally and is sure to aid you for your Fire Pokemon need. He's boring though because everyone and their mother seems to have this guy or all three of the elemental monkeys. You can run Fire Blast if Flame Burst feels lacking. However. .His movepool is largely consisting of Fire moves. Use Crunch to deal with Ghosts and at least dent Chandelure if you fight it.Brick Break / Return The reason for carrying no items is to power Acrobatics. a girl in Dreamyard gives you a Lv. just like his two brothers. which becomes a whopping base 110 attack.. and does not really have the same advantage Emboar has in terms of movepool.Overall. 10 Pansear. he has just enough to work with. high speed.Acrobatics .For his stats. but low defences.

Return / Brick Break / Crunch Another weather variant Pokemon whee. Focus Blast vs Brick Break is up to you and for obvious reasons: former is special and more powerful but less accurate while the latter is physical yet weaker but accurate and can break screens. or Fire Blast. Yawn is there to be annoying and to put the other guy to sleep after a while. depending on your tastes. Grass Knot deals with some Water Pokemon.For his stats. Rating: Good (B) . Panpour/Simipour Base Stats: 50/53/48/53/48/64 75/98/63/98/63/101 Abilities: Gluttony Location: If your starter is Snivy.Special Red Monkey: Simisear @ Charcoal Ability: Gluttony . Sunny Day for the obvious WHOO I CAN SOLARBEAM mode and to power up Fire moves and mess with Water moves. Evolve into Simipour via Water Stone. use Work Up to boost your attack powers.Solarbeam .Focus Blast / Brick Break . Last slot for coverage. 10 Panpour.Flame Burst / Fire Blast . . If that is undesirable. Sunny Day Simisear @ Heat Rock / Charcoal Ability: Gluttony .Grass Knot Main STAB move of choice would be Flame Burst. a girl in Dreamyard gives you a Lv. yadda yadda yadda.Yawn / Will-o-Wisp / Work Up . high speed. just like his two brothers.Sunny Day . Simipour has decent offences.Flame Burst / Fire Blast . Or if you want to take physical hits better run Will-o-Wisp.

Scald / Surf . it is Simipour's STAB Water move of choice.Surf / Scald . but is similar to Samurott in terms of movepool.Brick Break / Return The reason for carrying no items is to power Acrobatics. Special Blue Monkey: Simipour @ Mystic Water Ability: Gluttony . Grass Knot deals with other Water Pokemon who may just give you trouble. Simipour has a LOT to work with.Focus Blast / Brick Break . He's boring though because everyone and their mother seems to have this guy or all three of the elemental monkeys. use Work Up to boost your attack powers. which can be very helpful. no joke! Though Surf is not physical.but low defences. which becomes a whopping base 110 attack. Use Scald if you want burn chance but it comes with less power and PP. Ice Beam is NOT available pre-National Dex so you would have to settle with the more powerful Blizzard yet less accurate. Focus Blast vs Brick Break is up to you and for obvious reasons: former is special and more powerful but less accurate while the latter is physical yet weaker but accurate and can break screens. Unfortunately.Grass Knot / Focus Blast .His movepool is largely consisting of Water moves.Blizzard .Crunch . You can run Scald over Surf for a chance of burn. Simipour can prove to be a powerful ally and is sure to aid you for your Water Pokemon need.Blizzard / Work Up .Surf / Scald .Acrobatics . It's Hailing! Simipour @ Icy Rock / Nevermeltice Ability: Gluttony . However..Overall. .Hail . Use Crunch to deal with Ghosts and at least dent Chandelure if you fight it.. . Brick Break deals nearly perfect coverage with Crunch (and the two Pokemon it doesn't hit well do not exist in BW and even if they did they are hit by Acrobatics) or you can just run Return.Grass Knot Main form of attack is STAB Surf. If that is undesirable. Movesets: Physical Blue Monkey: Simipour @ None Ability: Gluttony .

there is a hail moveset.Stats look rather strange.Overall.Nightmare . Defensively. Scary Embryo . Rating: Satisfactory (C) . start casting a Nightmare and then eat their dreams much like her predecessor.Movepool is slightly limited but she has just about enough to work with. she is VERY slow and it is unlikely Musharna will attack first without Trick Room assistance. Musharna is definitely no slouch.Because Blizzard has a terrible accuracy. However. She is not bad by any means but it can take a while to get used to a slow tankish Pokemon. as she has high HP and enough defences to weather through assaults.Hypnosis / Yawn . Musharna is a mixed bag and can fit or not fit in your team depending on your tastes. I would suggest Grass Knot over Focus Blast because 5 PP low accuracy moves are generally NOT preferred in-game. did. Mind you. Movesets: Not Drowzee Musharna @ Anything Ability: Synchronize . Hypno. She is entirely one sided in offence and prefers to hit hard with special attacks rather than her pitiful physical attack. it is less than desirable to hurt yourself just to get Blizzard to become 100% accurate. . Munna/Musharna Base Stats: 76/25/45/67/55/24 116/55/85/107/95/29 Location: Dreamyard. It is an interesting battle strategy and is certainly different from what one is used to in competitive battling or your typical "hit or get hit" Pokemon that run amok in-game.Psychic / Psyshock / Shadow Ball You basically put your foe to sleep by method of choice. but this option is always available. Evolve her through Moon Stone. .Dream Eater .

are they more physically defensive or special defensive? Shadow Ball is for coverage.Lucky Chant .Yawn / Hypnosis . If you are gutsy run Stored Power over Psychic because that move powers up if you have more stat boosts via Calm Mind. it needs EXP Share. Firstly. try equipping it so it can help the walls last longer.Calm Mind / Charge Beam . Same deal. but you can attempt a similar strategy by making your Musharna a pure support Pokemon. except you are setting up walls to support your teammates.Thunder Wave . but if you don't want Shadow Ball.Psychic / Psyshock Same idea as above. Thunder Wave definitely helps slow opponents down while Hypnosis puts foes to sleep. making Musharna's job easier. but as Musharna is already hopelessly slow. feel free to run both Psychic moves. IF you can get a Light Clay.Psychic / Psyshock I know this is not competitive battling.Reflect . Tapir Behind the Screens Musharna @ Light Clay Ability: Synchronize .Light Screen . . But 10 PP to attack kind of fails so prepare to give this thing EXP Share if needed.Thunder Wave / Moonlight Bear with me despite all these slashes and I will explain. The choice between Psychic and Psyshock depends on your foes. Charge Beam is there if you want to inflict damage and have 70% chance of raising your Special Attack.Musharna @ Anything Ability: Synchronize .Safeguard . Moonlight is an alternative to restore your lost health during set up. I would use this because I'm DEADLY scared of critical hits. The last slot is an attack move because obviously you want Musharna to defend herself if needed to.Psychic / Psyshock . Support Musharna @ Anything Ability: Synchronize . They are found from Wild Goletts.Shadow Ball / Psyshock . Thunder Wave slows down your opponents. the whole point of this Musharna is to boost her Special Attack and Special Defense and let out her power eventually. and this would grant me 3 turns to set up a Pokemon without fearing the chance of critical hits all because of Lucky Chant (2 turns wasted because of the initial turn casted and the 1 turn switching out).

Quick Attack . It is not really what he does not learn that is the problem. especially when STAB'd. What can he do? Movesets: Cricket Killer Unfezant @ Anything Ability: Anything . and believe me. His physical defence is pretty decent as well. Tranquill evolves at Level 32. Many of his moves.Fly /Air Slash / Aerial Ace .Stats are actually not too bad as one would think it is.Return . but rather what he DOES learn. His Special Attack is not too good though. he is not worse than Pidgeot. especially during the beginning. as his physical movepool is nearly barren.. but he can still work well in-game. however. are SPECIAL.Quick Attack / Work Up . . Believe it or not. and he is worse than Pidgeot! I did not even think that was possible. That base attack of 105? What use is it when the moves he learn from the movelist almost exclusively special? Yeah. But just in case the opponent survives. Okay. Rating: Satisfactory (C-) . but they showed it. though since mine is a female. HUGE problem here.Overall.Movepool. this is the main bird of Pokemon Black/White. but he is quite near its efficiency to be precise. though his special defence is lacking. Unfezant has a high attack score of 105 and a decent speed of 93. is a HUGE problem for Unfezant. which can outpace almost a lot of things. Return is the most powerful move in this set. Pidove evolves at Level 21. she is not a cricket killer.. Return HURTS. as it appears.Roost I pretty much use this set.Pidove/Tranquill/Unfezant Base Stats: 50/55/50/36/30/43 62/77/62/50/42/65 80/105/80/65/55/93 Abilities: Big Pecks / Super Luck Location: They are available starting from Route 3 and will be more available later as well. .

Aerial Ace is a suitable replacement for Air Slash (not only is it physical but it never misses). Because of that apparent weakness.is a nice finisher. I have a . Since the main goal of this set is to wall off physical attacks. However. use Roost to heal up lost health. Route 7 for Zebstrika.Fly / Air Slash . except we are using what used to be Pidgeot's signature move: Featherdance. Both abilities work. Work Up is an alternative and I used it throughout the earlier parts of the game. Unfortunately. really helping out Unfezant at times when it needs to land that extra oomph. though Super Luck is definitely most desired for its critical boost. I keep missing with it. and the lack of defence reduction helped me succeed.. Oh great.Roost .Featherdance . Stealing Pidgeot's Thunder Unfezant @ Anything Ability: Big Pecks . Fly is also another consideration and is the strongest move possible. I found Big Pecks so useful in many ways because I found myself contending against Leer and Screech and defence lowering moves such as Crunch. Air Slash is for flinching and we have an auxiliary move in the form of Return or Quick Attack. but unfortunately it left a lot to be desired as it would not even 2HKO Scrafty and even left a Chandelure with 1 HP even though I weakened it to red HP beforehand.Stats is basically something similar to Liepard. Blitzle/Zebstrika Base Stats: 45/60/32/50/32/76 75/100/63/80/63/116 Abilities: Lightningrod / Motor Drive Location: Route 3 for Blitzle. perhaps even better. we are messing with physical attackers' attack power by halving it and roosting off the damage that has been done. too many special moves. Rating: Satisfactory (C) . Now we need a Flying STAB. allowing that Chandelure to basically nearly sweep my team. Basically. your choice.Return / Quick Attack Similar set to above. Big Pecks is preferable so that Unfezant's Defence will never lower. but more often than not. Last but not least. In fact.. Blitzle evolves at Level 27. Air Slash is the best of them lot. it will hit.

feeling his stats were designed to beat Liepard's. suffers much like the other electric Pokemon. Anyways. Your main form of attack is probably going to be Wild Charge.Return / Quick Attack . which is not bad at all.Wild Charge / Spark . he is not all too great. I know Stomp looks crazy there. Motor Drive is still good though so do not fret if you have it. both of his abilities offer electric immunity. Discharge is your special Electric attack used for paralysis (not really needed on someone as fast as Zebstrika but can help a teammate).Rain Dance . Return will do more damage if Zebstrika has max happiness.Overall.Thunder . which is trolling. you can always choose the safer alternative in the form of Spark. despite what some people say. and really not much else. Thunderbolt works over Discharge if you ventured your way to P2 Laboratory. if that recoil is not appealing. but unless their name was Ferrothorn or Leavanny. this Zebra can serve you quite well. . and Quick Attack if you want to finish off foes. feel free to run Volt Switch so you can switch out of your foe and switch into a counter should there ever be a need to. . Discharge will probably outdamage Spark in many cases.Flame Charge / Volt Switch .Movepool. However.Return / Stomp / Quick Attack I honestly really don't know much else to do with someone like Zebstrika.Volt Switch / Wild Charge / Spark . He has a bunch of electric moves. however. "Look I know my abilities are fun to abuse but ENOUGH ALREADY. but paralysis + flinch is fun fun fun. Also. In spite of the high physical power of the Zebra. and it is more powerful physically than specially. Return is for "coverage". he is fast but quite fragile. but if you need an electric Pokemon. Lightningrod is prefered over Motor Drive on someone as already fast as Zebstrika because Zebstrika can certainly use the Special Attack boost and in those double/triple battles all electric moves aimed at your water type friend are automatically directed at Zebstrika.Thunderbolt / Discharge . two fire moves. If that does not appeal. Summer Rain Zebstrika @ Damp Rock / Magnet Ability: Lightningrod . Just ask Togekiss. Special Attacks are still usable. look at my hair >_<" ~ UnderXRay Movesets: Quick as Lightning Zebstrika @ Magnet Ability: Lightningrod . Flame Charge can help do a bit of damage against Grass Pokemon. He's fast and can hurt quite a lot.

Though Zebstrika can easily set up rain and spam Thunders all it wants to. and again Spark for those who are too young to die. Movesets: Stonehenge Gigalith @ Anything Ability: Sturdy . His special stats however are pretty poor. you need to trade Boldore to evolve it. much like their predecessor Geodude. he is quite solid.Stats are just amazing. he is the stereotypical Rock Pokemon. but other than that. UNFORTUNATELY.As for his movepool. If one breaks. while Wild Charge would be still a good choice to fight physically weak Pokemon. .Rock Slide / Rock Blast / Smack Down .Return . but like most Rock Pokemon of Gigalith's niche. both in the 130s. I know. like Graveler. Roggenrola/Boldore/Gigalith Base Stats: 55/75/85/25/25/15 70/105/105/50/40/20 85/135/130/60/70/25 Abilities: Sturdy Location: They are common within caves. as expected of a Rock Pokemon. Roggenrola evolves at Level 25. it is mostly Rock moves and some Ground moves. Still. . you would probably want to set up for a teammate. the others will fall apart. Rating: Good (B) . Volt Switch is there if you are aiming to support. and his speed is abysmal. it is very amazing as his physical attack and defence are above the roof. This is for someone who is looking for powering up Samurott or something or a lone Thundering Zebra smashing through an opponent's electrically weak team. but he does what he does very well. What hinders him from being excellent is the fact you need to trade to evolve him.Overall. Boldore evolves through trade. Sturdy ensures that he survives one fatal hit and be ready to fight back with his powerful rock moves. I am thinking competitively again. Really. it is to be expected. but don't forget all 6 of your Pokemon are gears working on the same clock to make it function.

Swoobat's only amazing stat is his speed. Rock Blast for multiple hitting move.Stealth Rock / Explosion This owns! Just do it.Swoobat's movepool is actually pretty decent.Power Gem . you will have to stick with that. they take a similar role to your old buddy Zubat.Stone Edge / Stealth Rock This is pretty much your bread and butter Gigalith set. they are very negligible and his defences make him too fragile. Return is your physical move of choice for "coverage". Special Gigalith Gigalith @ Anything Ability: Sturdy . Rating: Satisfactory (C-) . which is not bad.Bulldoze . With Bulldoze being your best Ground option pre-National Dex. . Woobat becomes Swoobat when it is happy enough. no questions asked! Woobat/Swoobat Base Stats: 55/45/43/55/43/72 67/57/55/77/55/114 Abilities: Unaware / Klutz Location: In just about every caves you see. you have Rock Slide. However. He learns early special moves like Confusion and Gust and uses it better than Pidove and its family.. . or Smack Down so that even flying Pokemon can be hit by Bulldoze. As for the rest of his stats. Last slot is open for anything. as he has the tools he needs to utilise his STAB options and other coverage moves. As for your STAB option.Solarbeam . which will land a dent in almost anything. he can ignore boosts made by his foes and still break through.Flash Cannon . No joke. due to Unaware. Stone Edge is your most powerful attack and will leave a huge hole on the opposing foe or Stealth Rock to support your team and to get rid of Sturdy on opposing Pokemon.

Calm Mind / Attract .Psychic . Swoobat's specialty? Or better yet. Attract + Calm Mind so you have some chance of setting up uninterrupted? Setting up is usually done in major battles though and not against regular trainers.. He is okay from the early point of the game though.Attract .Fly . If you do not like setting up Calm Minds. Leap Swoobat @ Anything Ability: Unaware . why not try Attract. That's right.Heart Stamp .Return "you know if you slam it hard enough on paper...Air Slash Calm Mind is cool as you are setting up Swoobat's low Special Attack and Special Defence and hit with a choice of three moves. you are as good as staying a Woobat for a long time if he is not happy. Swoobat is a pretty common sight but the problem with him is that he is not overwhelming (though it is very fast) and he is very vulnerable and requires HAPPINESS to evolve.Overall. Movesets: Not Zubat Swoobat @ Anything Ability: Unaware .. so it is your call. Nothing much to say here.Shadow Ball / Attract .. you can use it as a marker o-o" ~ UnderXRay Drilbur/Excadrill Base Stats: 60/85/40/30/45/68 110/135/60/50/65/88 Abilities: Sand Rush / Sand Force .

Really. but regardless Excadrill makes a good teammate for anyone who needs a Ground type. feel free to just run 4 attacks as that is sometimes enough.Earthquake . though you probably want to set up Sandstorm with someone if you are attempting a Sand Rush sweep.Rock Slide . He has high HP. but Hone Claws makes Rock Slide more accurate. which just shows how useful he can be. .Swords Dance / Hone Claws . the only STAB Steel move Excadrill gets is Metal Claw. Unfortunately. you can equip a Smooth Rock and run Sandstorm instead. he is pretty hard to find. but to outpace crucial threats sand rush is required. Drilbur evolves at Level 31. adequate movepool. If you don't want a boosting move though. Movesets: Gold Rush! Excadrill @ Soft Sand / Smooth Rock Ability: Anything . Rating: Excellent (A) . but do what you will. I would run Sand Rush if you have Sandstorm. Sand Power also works though for nearly overkill damage. because that's the whole point to Excadrill. and a VERY impressive Attack score. But from Excadrill it is POWERFUL and gets STAB. decent speed (which doubles in sandstorm). either ability works.Sandstorm / X-Scissor / Brick Break / Return There is nothing much to say really. To be honest. Usually the former is preferred because that is just about enough to get you to one shot almost anything you can find. However. he really does not need much else and even without TMs it is self-sufficient. and that coming from base 135 attack? That seems too good to be true! He does not have an outstanding movepool but the movepool is just about all he needs. Your third attack can be any of the choices listed above. which can REALLY HELP with Excadrill. And special attack? Who needs that? . Earthquake is probably the best non-penalty move in game. For Fliers.Movepool is great! He even learns Earthquake NATURALLY at Level 36. great stats. that is why Rock Slide exists. though X-Scissor is recommended to hit that evil Hydreigon later (though you might not outpace it). His defences are not the best but that high HP is good.Overall. He just so happens that this guy is used a lot in the competitive metagame as well. Anyhow. except it cannot strike fliers.Stats are just amazing.. Unfortunately. and an awesome ability and typing make Excadrill probably the best Ground type this game has to offer.Location: In caves. you know how sometimes the ground starts rumbling and there's that one spot that seems to do it? Usually it is an item but sometimes it is a wild Drilbur. . you have a choice for a boosting move between Swords Dance and Hone Claws.

This is probably the set you want to use with Audino for in-game..Audino Base Stats: 103/60/86/60/86/50 Abilities: Healer / Regenerator Location: They are in every route in Unova. And even if you do find one..Grass Knot / Surf / Fire Blast An attacking Audino. Movesets: Prepped and Ready! Audino @ Anything Ability: Regenerate . so. Audino is a rather rare Pokemon only made for collectors or people abusing the poor thing to make it into an EXP fodder. She can be helpful for healing other Pokemon in-battle. but there are others. what did you expect? There's just SO many things Audino can do that it is hard to list all of them in here. but that's not enough to deter the fact she is slow and offensively inadequate. Thunder Wave is extremely helpful for slowing down foes not only for Audino but for your teammates too should Audino fall. The Doctor Is Here! . Seriously.. as expected for a Normal type Pokemon. Charge Beam raises special attack 63% of the time (factoring in the 90% accuracy) while Work Up raises both Attack and Special Attack. which is preferred more in-game. . who does that better usually...Her movepool is TREMENDOUS.Thunder Wave . equally bulky on both sides in fact. so you can do MANY MANY things with her.. But they're like 1% encounter rate or something ridiculous.Shadow Ball / Return . Rating: Poor (D) . . For starters. she is not too great in battle.Well.Charge Beam / Work Up . From then on just pick whatever move you want to use in whatever combination you feel is proper.Overall. such as Alomomola. should you be fortunate enough to find one in spite of all odds. she is bulky.

Audino @ Anything Ability: Any, though Healer is preferred - Helping Hand - Heal Pulse - Refresh - Return / Last Resort I suppose this would work in double/triple battles. I don't have much to explain here and as usual, the last move is there for self-defence. Helping Hand helps your allies' attack become stronger, Heal Pulse can heal your ally, and Refresh can help with your own status problems.

Timburr/Gurdurr/Conkeldurr Base Stats: 75/80/55/25/35/35 85/105/85/40/50/40 105/140/95/55/65/45 Abilities: Guts / Sheer Force Location: I've seen some Timburrs outside of Pinwheel Forest, and a few by Cold Storage. I do not know any other locations. Timburr evolves at Level 25, Gurdurr evolves through a Pokemon trade. Rating: Good (B+) - The guy hits like a monster. His attack stats are literally up the roof. Even Gurdurr has the same attack power as Unfezant. The big guy's bulk is just amazing too. His HP is high and its physical defence is very high too. Though his Special Defence lacks and its speed is abysmal, Conkeldurr is surely a force to be reckoned with. If he gets burned, Guts will ensure that its power RAISES instead of falling. Talk about power! - As for his movepool, it seems that unlike most other fighters, he actually learns nonFighting moves naturally. In fact, he learns Rock moves to deal with his flying adversaries, possibly to reflect the stone pillars it carries. - Overall, this guy is the Machamp of BW; and he knows how to mess with anything that comes in his way. Conkeldurr is nearly broken and is a solid fighter that one should be prepared for or have one in a team. Unfortunately, like Machoke, Gurdurr requires trade to evolve. Movesets:

THOR IS HERE! Conkeldurr @ Anything Ability: Guts - Bulk Up - Hammer Arm / Brick Break - Rock Slide / Stone Edge - Payback / Return / Facade Named after Gin's Conkeldurr. With Bulk Up, Conkeldurr is nearly unstoppable physically and will continue to mow through an enemy while being nearly unstoppable. As for STAB, you can go either Hammer Arm or Brick Break, depending on your tastes. Rock Slide vs Stone Edge is the usual power vs accuracy argument, not to mention the amount of PP Stone Edge has, making Rock Slide usually better in-game. Payback can hit ghosts who would otherwise not care much for Conkledurr's attempts on plowing through a team. If Ghosts are not your main concern, go with the more reliable Return. If you think Conkeldurr will suffer a status problem, be gutsy and attempt Facade.

Tympole/Palpitoad/Seismitoad Base Stats: 50/50/40/50/40/64 75/65/55/65/55/69 105/85/75/85/75/74 Abilities: Swift Swim / Hydration Swift Swim / Poison Touch (starting from Seismitoad) Location: Oddly, I've seen some Tympole outside of Pinwheel Forest. I thought they can only swim? Palpitoads seem to be around Icirrus City in the waters. Tympole evolves at Level 25 while Palpitoad evolves at Level 36. Rating: Good (B-) - Stats are pretty decent, as it is well rounded, defensively and offensively. His speed can be fixed with its ability Swift Swim in the rain. - As for his movepool, Seismitoad has a lot of things going for it, and can go either physical or special (a lot of those in this game, isn't there?). He also gets STAB for Water and Ground move. Not bad, eh? Unfortunately, unlike most waters, he does NOT learn Ice moves. What in the world?

- Overall, Seismitoad can be very useful in a team, especially because his only weakness is Grass (albeit 4x) and he is immune to Electric moves. Problem is, he is a bit middling; while he is well-rounded, he does not excel all the way. That is not really a problem in-game however, but Tympole is pretty difficult to train, especially when the forest is all Grass Pokemon. But still, he is a possible water Pokemon to consider for your team. Movesets: Slippy Seismitoad @ Damp Rock / Mystic Water Ability: Swift Swim - Rain Dance - Surf / Scald - Grass Knot - Focus Blast / Sludge Bomb / Sludge Wave This is where we can make good use of Seismitoad's Swift Swim ability, which allows him to double his speed AND power up his Water moves. Surf vs Scald, you know the deal. You want power or the chance to burn? Grass Knot hurts other Waters really well. As for the last slot, I guess Focus Blast is your last resort against stuff like Hydreigon or something, or you can try to hurt Grass type Pokemon with Sludge Bomb or Sludge Wave. Now, Sludge Wave is quite expensive and is accessible from Battle Subway via 48 BP. Also, it has the drawback of hitting everyone in your team as well in Double/Triple battles, but it is slightly more powerful than Sludge Bomb. Poison-Dart Frog Seismitoad @ Mystic Water Ability: Poison Touch - Drain Punch - Return - Bulldoze / Dig - Surf / Scald Well, here I am trying to make use of the Poison Touch ability if your frog happens to have it. Drain Punch is just beautiful: it replenishes health and it has a good type advantage against many things. Choose betwen Bulldoze and Dig for your Ground STAB, either can work. Return is for an extra physical attack. As for your water move, unfortunately there is no physical water moves to run here, but Surf has the power while Scald can burn your foes. However, this is counterintuitive to the whole Poison Touch strategy, but regardless, if you need to burn something, it is still an option.


but both at least hit their intended targets. which is basically Roar that does damage (but also 90% accurate). Circle Throw is also an interesting move. This guy is bulky and has a decent attack power and also has Guts. but we can go to that later.Bulk Up . ghosts or fliers.Rock Slide / Payback A regular bulk up set.Bulk Up .Payback / Rock Slide It's really fun shuffling your foes with Circle Throw.Circle Throw . Circle Throh Throh @ Anything Ability: Guts .Hmm. Movesets: Storm Throh Throh @ Anything Ability: Guts . he has higher Special Defence than Conkeldurr. he has tools of his own to differentiate himself.Storm Throw / Revenge / Rock Slide . Return is another option. He also has a few extra attacks from TMs but otherwise a generic Fighter.Storm Throw / Brick Break . allowing you to outpace some enemies. though with Body Slam. though you have to take a hit before being able to execute it. Conkledurr does the job better. you have a chance of paralysis.Stats are almost reminiscent of Conkeldurr. You need to encounter a shaking dark grass patch if you are playing Black. Though Throh is still actually attainable and requires no trade (unless you're Black version). His signature move Storm Throw is a Fighting Frost Breath with 100% accuracy. which is not bad. Run Brick Break instead if you feel like it. For starters...Base Stats: 120/100/85/30/85/45 Abilities: Guts / Inner Focus Location: In White version they are outside of Pinwheel Forest. all he learns are Fighting moves for his natural level up. The other moves are for extra coverage or for having . depends on who you fear more. As for the last move. He's also quite slow but for the most part. Rating: Good (B-) . being effectively 120 base power attack. . Storm Throw is his signature move and always deals critical hit.Body Slam / Return . though I prefer Storm Throw here.

Then there are the whole coverage moves. You need to encounter a shaking dark grass patch if you are playing White. which is possibly the best fighting move there is.Payback / Return . .Overall. However. . but it is noticeably weaker. Sawk Base Stats: 75/125/75/30/75/85 Abilities: Sturdy / Inner Focus Location: In Black version they are outside of Pinwheel Forest. However. he isn't all that fast but he is quite powerful. which is good reason enough for consideration. which is very powerful and will make a short work of anything that doesn't resist it. . and you know the deal by now. But this guy has Close Combat. you can run the safer Brick Break. However.Rock Slide Bored of these Bulk Up sets? You betcha.His movepool is just like a generic fighter and unfortunately nothing interesting to boot. MUCH weaker. If you don't like the fact Close Combat lowers your defences. he DOES get Close Combat. it has way more PP than Close Combat. Rating: Good (B) . allowing to survive one fatal hit.an actual fighting move in case you don't feel like tossing them away. Sawk is an interesting fighter but somewhat fragile. Movesets: Imma Sawk Ya! Sawk @ Anything Ability: Sturdy .. his fragility is compensated due to his ability Sturdy. Also.Now we have what you call a "fast yet fragile fighter" that we are used to in the form of Primeape and all. which can be a hinderance. However..Close Combat / Brick Break . Sawk is available early on from the game and can be a good fighter in many ways.Bulk Up .

if you are faster (and this set assumes Sawk is faster than its target). Sewaddles evolve at Level 20 while it takes Happiness to get Swadloon to evolve. If you know something is going to use a powerful physical move like.Return . and even then she is still difficult to use.Counter . Special Attack is not too good but it is somewhat usable regardless. Rating: Satisfactory (C-) . .Overall.As for her movepool. . it is quite dangerous because ANYTHING can KO it. coming off a base 125 attack and 300 base power. Sewaddle/Swadloon/Leavanny Base Stats: 45/53/70/40/60/42 55/63/90/50/80/42 75/103/80/70/70/92 Abilities: Swarm/Chlorophyll Leaf Guard/Chlorophyll (Swadloon only) Location: Sewaddles are all over Pinwheel Forest. leave more to be desired. But Reversal will HURT. however. Her attack power is the highest physically and her speed is pretty decent too. Payback is weak. however.I Sawk Sawk @ Anything Ability: Sturdy . use Counter to destroy your foe and afterwards.Stats are pretty okay. but not enough to allow much coverage.Rock Slide / Payback This makes good use of Sturdy. most of it are Grass moves and Bug moves. but at that point. becoming a middle stage bug who requires happiness to become a Leavanny. especially things with priority attacks. You can leave Sawk at 1 HP after an encounter. she is not a bad choice . you will have a powerful 300 BP Reversal at your disposal! The other moves are there just to leave a dent on stuff that resist Fighting moves or to defend against Ghost Pokemon.Reversal . I don't know. this thing takes a lot of effort to raise. as a caterpillar who only has Tackle and Bug Bite. Defences. which is bad. However. She has a bit of other moves as well. Acrobatics.

Bug and Grass are pretty redundant actually. I guess it is the same as the set mentioned above except without Swords Dance. It is up to you to decide though. She may have a lower Special Attack score but it is still salvageable. Leaf Storm hurts like a maniac though so it is to your best interest to use it when an emergency occurs. The design needed a skirt-like appendage though if it wanted to represent a Dutch woman. Zon Kindermeisje Leavanny @ Heat Rock / Miracleseed Ability: Chlorophyll .X-Scissor / Aerial Ace .Leaf Blade / X-Scissor . She is quite similar to Unfezant though in terms of stats. Oh well.X-Scissor . Onweer Leavanny @ Miracleseed Ability: Anything . so it is not all so bad. and she is certainly scarier than Serperior in terms of power. Chlorophyll is helpful here. If you are using X-Scissor.Swords Dance .Sunny Day .X-Scissor . After a Swords Dance.Return / Shadow Claw Well. .Solarbeam . and usually Bug is the better choice. just thinking of a Sunny Day set here for fun.. but she is just slightly fragile at times (that 4x weakness to Fire and Flying moves for example). Oops. Otherwise.Leaf Storm . Movesets: Sword Wielding Dutch Nanny Leavanny @ Miracleseed Ability: Anything . Leavanny will HURT. though Leaf Blade is much stronger. Swarm is a viable ability for powering up Leavanny's X-Scissor in a pinch.Return / Shadow Claw You can see there are a lot of options here.Return / Shadow Claw I don't know.and is still pretty cool.. She just requires a lot of effort and it usually is not worth the effort.Leaf Blade . but she lacks coverage.

Megahorn / X-Scissor . and you know the rest. so there are alternatives. and Rock Slide does . such as Bulldoze to at least hit Fire types for super effective damage. even though Double-Edge pretty much does the same damage.Venipede/Whirlipede/Scolipede Base Stats: 30/45/59/30/39/57 40/55/99/40/79/47 60/90/89/55/69/112 Abilities: Poison Point / Swarm Location: Venipede is found within the inner parts of Pinwheel Forest. his HP is not great. However.Return / Double-Edge . his attack power is pretty decent and his speed is just fabulous. X-Scissor can be used if you hate Megahorn's accuracy. It requires a Heart Scale however. He sort of middles in offence. but not enough to be considered bulky. but that kind of defeats the whole purpose of being super-imposing. but his high powered moves make up for it. . it's a venipede using roll out gone bad!" ~ UnderXRay about Whirlipede Horny Centipede Scolipede @ Anything Ability: Swarm . he has the moves he needs to learn. and the results are not too bad either. His defences are okayish. .Poison Tail / Bulldoze . "dude look out!. The movepool itself is not too great.Rock Slide / Screech Blast your foes with a powerful Megahorn.Overall. it does not take that much to get a Venipede to evolve into a Scolipede. Scolipede's Poison STAB is not very kind and is pretty weak. Rating: Good (B-) . Scolipede can certainly be a good bug anyone can consider within his team. The other moves are there for extra coverage.As for Scolipede's movepool. Unfortunately. but Scolipede has access to the powerful Megahorn. with recoil. which is effectively 180 BP thanks to STAB.Well. Not bad I must say.

The other two moves are just fillers and can be whatever it wants to be. Wait. a Pokemon without an attack move is useless in-game.Toxic .. Just hit Toxic on a large foe..Megahorn / X-Scissor Basically. Cotton. they are all over Pinwheel Forest. Rating: Poor (D) .. but it's merely toxic stalling. Cottonee/Whimsicott Base Stats: 40/27/60/37/50/66 60/67/85/77/75/116 Abilities: Prankster / Infiltrator Location: In Black version. the idea is to pass Agility on someone in your team that you know needs that speed boost so it can get a chance to sweep. Black Version.even more. plantatio-*gets shot*. Intoxication Scolipede @ Anything Ability: Swarm . Just an idea. In White version. This Cottonee is Modest and has 20/20/20/31/20/20 IVs.Return / Double-Edge . If Scolipede lives. Baton Pass Scolipede @ Anything Ability: Swarm . maybe it can fire off a Megahorn to finish his nemesis off.Megahorn / X-Scissor It looks like a competitive set or something. maybe that tough Haxorus.Protect .Baton Pass .Agility . Use a Sun Stone to evolve a Cottonee.Dig . Scolipede needs to attack after all... Screech is always fun as it makes the foe take double damage from your attacks.. and start Protect and Dig stalling. there is a house in Nacrene City where there is a girl who will trade a Petilil for a Cottonee.

I can play Erufuun in my sleep!" ~ Gin Note: Erufuun is Whimsicott's Japanese name. but thanks to Prankster.Shadow Ball / Return / Hurricane Basically you are able to set up the sun and start firing Solarbeams and all. it requires a Sun Stone to evolve.Giga Drain Okay. Return for neutral coverage. "Dude. so this is SIMILAR to the competitive set. The general idea is to use Substitute. but if you cannot access TM90 because it is ONLY available in Twist Mountain during winter.Solarbeam . You can start by using Cotton Guard to add + 3 Defence to Whimsicott. Movesets: Cotton in the Sun Whimsicott @ Heat Rock / Miracleseed Ability: Prankster . many people know how annoying he is. In-game he seems to lack a lot. Whimsicott seems to be a Pokemon designed for competitive play rather than in-game.Leech Seed . but he does not have a lot of defence.Poisonpowder / Protect . But only use it if you are gutsy.Overall. set up Growth under the Sun and fire some Solarbeams.Growth . it's just annoying. though he is usually faster than most others. but competitively. But if you really like he.. so training one will be very hard. You can however. His offences are not all too great either. Shadow Ball can be used for Psychics and Ghosts. there are ways to use Whimsicott in game. but not quite because this is not Whimsicott's full potential. if only he had Sleep Powder. .. he can use non-attack moves to go first. .. then you can use Cotton Guard. While Hurricane becomes 50% accurate under the sun. Alas. it was not meant to be. King Cotton Whimsicott @ Big Root Ability: Prankster . This just comes to show you that competitive players know Whimsicott's competitive potential.Sunny Day . If only.Well.Substitute / Cotton Guard . but is an in-game variant. + 3! Proceed to annoy your foes .As for his movepool. which makes Whimsicott's mediocre attack power all of a sudden scary. He has some annoying status moves like Leech Seed and Stun Spore. Also. he is quite fast. but his offensive moves are rather lacking. That's right. Last slot can go to anything. it is still a base 120 power attack that can come in handy. Growth becomes + 2 Attack and Special Attack in the sun.

this can work well against major monsters of a Pokemon that you might have trouble dealing with. Movesets: Grace des Fleurs Lilligant @ Miracleseed Ability: Own Tempo . Quiver Dance. However. Rating: Satisfactory (C+) . or else that is just annoying. In Black version. her offensive movepool is literally ALL Grass moves. they are all over Pinwheel Forest. not the Crest of Sincerity. Petilil evolves via a Sun Stone. however.Overall. It is almost guaranteed to take someone out due to pure stalling. her special stats and her decent speed makes her a good grass Pokemon. While this is utterly walled by Grass / Poison Pokemon such as Amoongus. .Lilligant has the stats of a special sweeper. I got smitten by her the moment I saw her and is possibly one of the few Gen V Pokemon I like. While her physical stats leave more to be desired. such as Zekrom or something. is what you call Gamefreak trolling. but make sure they do not have a Full Restore ready. She requires a Sun Stone to evolve to obtain. She can be useful at the right times but should be handled with care. run Protect instead of Poisonpowder. which raises Special Attack/Special Defence AND Speed by 1 stage. Lilligant is fascinating.Lilligant's movepool. However. Petilil/Lilligant Base Stats: 45/35/50/70/50/30 70/60/75/110/75/90 Abilities: Chlorophyll / Leaf Guard Location: In White version.Sleep Powder . Try this set out in competitive battle with Substitute/Protect/Leech Seed/Taunt and it will surely frustrate your foes. That means NO coverage of any sort and therefore difficult to sweep.by Poisoning them and Leech Seeding them and if you need to. She has some very good moves in the form of Teeter Dance and even better. there is a house in Nacrene City where there is a girl who will trade a Cottonee for a Petilil. This Petilil is Modest and has 20/20/20/31/20/20 IVs. . use Giga Drain. if you like to stall them out.

Lilligant focuses on her special side. Best used in major boss battles such as the battle with N or something.Sunny Day . use Synthesis or Giga Drain to heal her HP. 46.Petal Dance . Once enough Quiver Dances are set up.Synthesis / Giga Drain This is probably the most you can make out of Lilligant in-game. you may not want to lead with Lilligant. . beating almost anyone. you can put someone to sleep and set up Quiver Dance with impunity. there is only 10 PP for Petal Dance. With that in mind. though unlike Serperior.Solarbeam .. but be wary of the sun running out. she has access to Sleep Powder which is always helpful. so be wary. Also. fire Solarbeams and Return for coverage. Lilliga t can begin to thrash all about with a base 180 Petal Dance (which is 120 + STAB). which will hurt. making her speed nearly OD. If her health begins to sink. Something ParaDoX65 noted is that Cofagrigus's MUMMY will activate with Petal Dance and destroy Own Tempo.Quiver Dance . has Chlorophyll. This set can power up faster than Quiver Dance. Plein Soleil Lilligant @ Heat Rock / Miracleseed Ability: Chlorophyll . However.Return I know you are getting bored of this set being used over and over. 28 and Petal Dance at Lv. though if you don't care about Solarbeam you can always run both Growth and Sleep Powder. Oh you're scared of confusion? Own Tempo says denied! You can basically have infinite Petal Dance without the fear of confusion this way. Basculin Base Stats: 70/92/65/80/55/98 Abilities: Reckless / Adaptibility Rock Head through an In-Game Trade in Pokemon White Location: Use Surf on water and you may find one of these guys. so use that Sun Stone early on if you need to (or use Heart Scales). but this is an alternative. With Sleep Powder.Growth / Sleep Powder . Lilligant however. If you are fighting Shauntal or Ghetsis. Remember you gain Quiver Dance at Lv.

Use Return instead of Double-Edge if you hate recoil at the cost of a bit of power.Rating: Satisfactory (C-) . are there for coverage. Reckless. No use getting Scald as Basculin wants to do as much damage as possible as he is already frail. Use Waterfall if you have the HM instead of Aqua Tail. . . Ice Beam is post-National Dex and Basculin cannot use Blizzard. Double-Edge and Crunch. his defences are quite low.You get this guy WAY too late in the game to be of practical use. Rock Head can only be obtained through a trade in Pokemon White in Driftveil City. but you might prefer another fish due to him being difficult to train. Movesets: Angry Bass Is Angry Basculin @ Mystic Water Ability: Adaptability . his Aqua Tail and Aqua Jet will become 2x effective instead of the usual 1. However.Basculin has a movepool good enough to be useful. He is pretty fast and powerful on both sides of the spectrum. Aqua Tail is his strongest move in this set.Stat wise Basculin has some good traits. but his TM/HM list is mostly Normal and Water moves.Double-Edge / Return . or so they say.Crunch . However. Unfortunately. meaning they will hurt. but you can run Surf instead if you like special moves over physical moves. He is still all right. Adaptability. He is odd that he can use three abilities. when all your guys are at least 30 + you find him in level 5-20s. which is to be expected.5x from STAB. With Adaptability. Sandile/Krokorok/Krookodile Base Stats: 50/72/35/35/35/65 60/82/45/45/45/74 95/117/70/65/70/92 Abilities: Intimidate / Moxie . The other two moves.Aqua Jet Basculin is one angry fish. though more powerful physically.Waterfall / Aqua Tail / Surf . and Rock Head.

He has access to an assorted amount of moves. and it even troll's on Pidgeot's by 1! His bulk is not so bad either.Earthquake / Dig / Bulldoze . Rating: Good (B) . so it can come in quite late. Smack Down is available from Battle Subway for 36 BP. it does not learn a decent Ground move until 32. Intimidate for helping take a hit or two while Moxie means a KO will raise Krookodile's attack power. so that can also work. 54. Mind you. Dark. However.Location: Search around Desert Resort and Route 4. the Dark typing can be helpful in fighting some Psychic and Ghost Pokemon that will appear later in the game. Sandile evolves at Level 29 while Krokorok evolves at Level 40.Krookodile has a HUGE attack power which makes Feraligatr a tad bit green. Dragon Claw is a TM found in Victory Road. Either ability works here. with 95/75/75 defences. Earthquake is Lv. Unfortunately. Movesets: Gangsta Croco Krookodile @ Blackglasses / Soft Sand Ability: Anything . which isn't spectacular. Smack Down will allow you to hit fliers and levitaters with Earthquake. . mostly Ground. Darumaka/Darmanitan Base Stats: .Overall. That leaves his low Special Attack. Unfortunately. which is always welcome.Krookodile's movepool is surprisingly quite good.Brick Break . Krookodile is a solid Ground Pokemon for any team. His speed is not so bad either. Before that he is stuck with the weak Sand Tomb and Mud Slap.Return / Rock Slide / Smack Down / Dragon Claw This set is just a simple concept: hit your foes with hard hitting moves. Crunch is your Dark STAB while Earthquake is your Ground STAB. Rock. which would not be of much use anyways. and last move can either go to Return or Rock Slide or Dragon Claw.Crunch . Fighting and even Dragon moves. . Brick Break gives nearly perfect coverage alongside Crunch. feel free to run Dig or Bulldoze instead. so if you did not reach that point yet. which is Dig. While he is not as good as Excadrill. but not bad by any means.

Darmanitan is very fast as well. Maractus . Darumaka evolves at Level 35.Flare Blitz / Fire Punch . .The guy has a pretty good movepool.Darmanitan is purely physical. it ties with Conkeldurr's attack power! However.Bulldoze Darmanitan's Sheer Force ability is SCARY because it powers up already powerful moves such as Flare Blitz. expect to play reckless. at the cost of the effect. go ahead and replace Flare Blitz with Fire Punch. because he is very fragile.70/90/45/15/45/50 105/140/55/30/55/95 Abilities: Hustle Sheer Force (as Darmanitan) Location: Route 4 and outside of Desert Resort has Darumaka. and those without STAB such as Rock Slide and Brick Break and Bulldoze become more powerful. sporting 95 speed. even if it is something like Overheat. and will probably not survive stuff like Water or Ground moves. His ability Sheer Force makes moves with secondary effect that affect the foes become much stronger. . If you are too young to die.Brick Break . though they lose their secondary effects. Watch out. With Darmanitan. He has pathetic Special Attack. They work well with his ability Sheer Force.. though he has 105 base HP already. Darmanitan is amazingly powerful and can be a good Fire Pokemon for your team. however.. Movesets: Ape With Power Darmanitan @ Anything Ability: Sheer Force . which is useful enough to sweep for himself. You either KO or get KO'd. a Water Pokemon known for its bulk. so there is no use attempting special moves. Rating: Excellent (A-) . his Flare Blitz took half of my Jellicent's HP.Overall. His defences are VERY fragile.Rock Slide . To give you an idea of how strong he is. 140 base attack power? That's insane.

However. . we must have seen this gazillions of times now. Then proceed to set up and start firing Solarbeams. Sigh.Sunny Day . but can get her job done.Base Stats: 75/86/67/106/67/60 Abilities: Water Absorb / Chlorophyll Location: Desert Resort Rating: Satisfactory (C-) . . Cotton Guard for awesome defence boost while Acupressure can give + 2 random stat. Sunny Cactus (Not Another Sunny Day Set!) Maractus @ Miracleseed Ability: Chlorophyll . . Giga Drain also replenishes half HP drained.Solarbeam . She's a slow customer too. Just don't send her out against. Movesets: Not Cacturne Maractus @ Miracleseed Ability: Water Absorb . though she is better off with special moves. there are some quirks like Sucker Punch. Run Giga Drain instead of Needle Arm if Needle Arm becomes inadequate.Return Wow. She is not too useful either. Maractus is a quirky Pokemon that can function well as your Grass Pokemon. most of her other stats are very mediocre. She is not too physically powerful either.Sucker Punch . but at least you can boost your speed with the Sun. though Maractus is much better in the special department.Aside from Maractus's Special Attack. you know.Another Grass Pokemon with low movepool. Well.Return A physical set.Overall.Cotton Guard / Acupressure .Growth . Now we have three physical moves to deal with. Fire Pokemon or something. and is definitely not defensively adequate either. but eventually she gets boring really quickly...Needle Arm / Giga Drain . her ability Water Absorb gives her a good way to be immune to Water while Chlorophyll solves her otherwise unsalvageably speed.

Dwebble/Crustle Base Stats: 50/65/85/35/35/55 70/95/125/65/75/45 Abilities: Sturdy / Shell Armor Location: You can find them at Desert Resort. as expected for a Rock Pokemon. Not much to expect. there is that low speed which is made almost unsalvagable. If you get in a Shell Smash. though using it is not always the best choice.. His attack score is decent as well.Dig / Return / Shadow Claw / Flail This Crustle is dangerous. but Crustle made a huge transformation from a humble hermit crab into a scary monster. but he will learn some good support moves like Stealth Rock and the dangerous yet powerful Shell Smash. That means stuff like Surf can go KO Crustle. "Shell Smash is broken X_X" ~ ParaDoX65 Movesets: Out of the Shell Crustle @ Anything Ability: Anything . and to give you a feel of how he seems to play. for you and your opponent.Overall. Obviously. . This Pokemon ended up in ParaDoX65's roster. Crustle evolves at Level 34. Crustle is a good armoured bug that can be a teamplayer and a stand alone sweeper. Rating: Satisfactory (C+) . despite how this humble hermit crab looks like.Crustle's movepool is largely Bug and Rock moves.Shell Smash . we . but of course. Special Attack AND Speed at the price of -1 Defence and Special Defence. then Crustle will gain + 2 Attack. . Crustle can surprise you.Crustle has amazing defence.X-Scissor .Rock Slide / Smack Down . huh? His early moves are pretty weak though. He even stole Rhyperior's Rock Wrecker..

Its movepool is just enough for it to succeed. this can also work. Talk about scary! .. Scraggy evolves at Level 39. This is a high risk. I mean. Like. Flail will do a number on a lot of things. but has good attack power and quite high defences on both sides. but not every lizard Pokemon knows Dragon moves. but if you want that HM mule to actually do something even in battle. and it even knows Hi Jump Kick.Rock Smash . Whatever. it's a waste of Pokemon slot. but as ParaDoX65 has experienced first hand. It is somewhat messed up.Whoa. . high reward set. Yeah. Rating: Good (B+) .. At any rate. beware of priority attacks like Aqua Jet! B-b-but I Like My Shell! Crustle @ Anything Ability: Sturdy . Scraggy/Scrafty Base Stats: 50/75/70/35/70/48 65/90/115/45/115/58 Abilities: Shed Skin / Moxie Location: They're all over Route 4 and Desert Resort. It is a weird one..Stealth Rocks / Whatever If you don't like Watchog. as Return can normally hit stuff well.Strength . However.want that Bug STAB X-Scissor and that Rock STAB Rock Slide. if you run Sturdy as your ability.. but Dig can take care of Excadrill. because it is really slow. Flail is a funny option. it shouldn't.. Useful against someone like N or Ghetsis. If someone manages to leave Crustle at 1 HP.Cut . especially when boosted with Shell Smash. except no Flash. I know it's a lizard. would you look at that typing? Dark/Fighting? Yikes. you can come in after someone fainted and set up Stealth Rocks. you can run Stealth Rocks to contribute to the team. Smack Down is an option if you want to make fliers to get hit by Dig. you can make use of both Dark and Fighting STABs. Shadow Claw is also an option so Ghost Pokemon do not wall X-Scissor. with Sturdy. but usually Rock Slide is better for the job.. Last slot depends on your preferences. a bulky sweeper? It doesn't seem to make sense. I don't know WHY it learns Dragon attacks.

Overall. Its . Punk? Scrafty @ Anything Ability: Moxie . I know I don't like this guy or anything. The last two moves are for extra coverage and whatever. you will hurt yourself. but since Scrafty usually goes last. Scrafty has a lot more moves available for competitive battling. Crunch vs Payback depends on your preferences. Rating: Good (B-) . but whatever works for you are also available. Hi Jump Kick is almost always superior. which means nearly perfect coverage (the two Pokemon that resist the combo do not exist in Unova). but Crunch is more stable and can lower Defence. it seems Tbird says this guy is broken. sporting high Special Attack and Speed. Anyhow.. so choose your poison. Movesets: Problem.. status is annoying. but they are about the same rarity as Dwebble and Maractus (10%). He can take hits very well and hit back with powerful attacks. Brick Break is safer but a lot weaker.Rock Slide / Dragon Claw / Swagger Scrafty has STAB Dark and Fighting. He is definitely something to be considered. A LOT. and shows his face often in the competitive scene. the choice between Hi Jump Kick and Brick Break is for you to decide. but if you miss (10% of the time you WILL). Payback will usually deal more damage than Crunch would. Do what you will. so that means it makes a good teammate.Crunch / Payback . Shed Skin is also a possibility because face it.Sigilyph has some pretty good stats. While Moxie is usually preferred because once Scrafty KOs a Pokemon.. which is one of Scrafty's weakness.Return . Sigilyph Base Stats: 72/58/80/103/80/97 Abilities: Wonder Skin / Magic Guard Location: They are at Desert Resort. he becomes stronger. I can't find them. as it has a base 130 power (talk about jacked). Rock Slide is appealing because it hits Fliers. but this will do for in-game. but I won't deny how useful he is.Hi Jump Kick / Brick Break .

to be of practicality. but it is just so rare and in one place only. After boosting Sigilyph's Special Attack to powerful levels. which makes me want to facepalm. if you do get it.Now why isn't this the evolved form of Unown? It certainly looks as if it is. Sigilyph can be the "bird" of your team. critical hit will do a number to Sigilyph. Then there are your STAB attacks. Psychic and Air Slash. Oh well. or even Miracle Eye. not many Pokemon can stand in Sigilyph's way and expect to live. Pokemon BW is troll. go ahead and run Hypnosis to put your opponent to sleep.Psychic . but you would probably just Air Slash it anyways. I suppose Sigilyph is a good Pokemon as its stats are pretty good and it has good moves. it has low Attack power. which is ALWAYS good. but it can be useful at times. and Sigilyph is not a slouch in Special Attack.Air Slash .Air Slash . Sigh. . I know. and super effective Frost Breath ALWAYS criticals.As for its movepool.Charge Beam . As expected. it has some interesting moves which can be of use.. This is incredibly frustrating for the foes as they have to directly attack Sigilyph as moves such as Toxic or Will-o-Wisp will FAIL to even have an effect on Sigilyph due to Magic Guard. Note Hypnosis is a Heart scale move. but if you Miracle Eye a Dark Pokemon. Unfortunately. but other than that. Kachina Sigilyph @ Anything Ability: Magic Guard . I wouldn't consider its other ability. It also has defensive Light Screen and Reflect for personal usage.Defences are not bad either. Scrafty would hate that. Movesets: What Is This I Don't EvenSigilyph @ Anything Ability: Magic Guard . ROOST is a HEREDITARY move. and has STAB Psychic and Flying attacks.Cosmic Power / Hypnosis . That is amazingly troll. Flash Cannon for Rock Pokemon. And another strange thing about it is the fact it has a gender. Unfortunately. Blessings of the Ancients .Psychic . Last slot can go to Shadow Ball for Ghosts.Shadow Ball / Flash Cannon This is the only way without Calm Mind's help to boost Sigilyph's special attack. Sigilyph becomes nearly untouchable. funny idea. If Cosmic Power is not appealing. after a bunch of Cosmic Powers. .. they can get affected by Psychic! Heh heh. Its Ability Magic Guard protects it from indirect damage. How? I don't even know.Shadow Ball / Flash Cannon / Miracle Eye Cosmic Power is pretty fun and utterly evil. Wonder Skin.

and add that up with paralysis and you have one annoying monster in your hands. high defences (particularly the physical side) but LOW HP. but it is inaccurate and not practical..Air Slash .Thunder Wave . Hypnosis is also an option if you want to sleep shuffle. .Psychic / Tailwind .Psychic / Hypnosis It really is fun setting up Thunder Waves all over the enemy and shuffling them with Whirlwind. Yamask evolves at Level 34. but you can try Tailwind to help your teammates in gaining speed.Light Screen . The next options are the two STAB moves as usual. It also costs a Heart Scale. Curse of the Ancients Sigilyph @ Anything Ability: Magic Guard .Air Slash Setting up two screens would indefinitely help your teammates. That is usually enough to offset its high defences unfortunately. Low Attack and abysmal speed as well. And then there's that annoying Air Slash which can cause flinching. Too bad it lasts for only 3 turns. Rating: Poor (D) . It is probably better just to run Psychic and Air Slash. as it disables the opponent's ability upon contact.Sigilyph @ Light Clay Ability: Magic Guard . it really is.Whirlwind . which is actually pretty good.Reflect .Cofagrigus looks like your stereotypical defensive Ghost. I guess we will have to resort to its Special Attack.. Its Ability Mummy is pretty funny. Yamask/Cofagrigus Base Stats: 38/30/85/55/65/30 58/50/145/95/105/30 Abilities: Mummy Location: Relic Castle.

Cofagrigus has high enough defences. Will-o-Wisp is to add salt to injury: just this means 37. pretty poor because many of the good TMs it learns cannot be accessed until after beating the E4.. Shadow Ball is your main attack. go ahead and either Shadow Ball or heal it with a Full Restore or something. .Shadow Ball / Hex . but Cofagrigus has a hard time getting through the game as a Yamask and as a Cofagrigus. Will-o-Wisp burns stuff and raises Cofagrigus's already high defence indirectly. I Want My Mummy! Cofagrigus @ Spell Tag Ability: Mummy . Its pre-National Dex movepool is. Anyways. Oh well. but it is up to you. Cofagrigus cannot be traded in the GTS without a nickname because of that. but unlike most of the other Ghosts. if only. so you might as well attempt this. it does not learn Thunderbolt..Shadow Ball / Hex I don't even know.. Also. If only Psychic was available earlier. but you can run Hex if you think you can burn your opponent and proceed to Attack. VERY difficult.5% per turn from then on.. However. however..Protect This seems to be the only moveset I can come up with for Cofagrigus because of the lack of TMs it can learn pre-National Dex. seriously? . Last but not least we have Protect so you can stall an opponent out while they burn.. It is not as bad as Lampent though. Cofagrigus is one scary customer. it is just frustrating and evolving it is a chore. Sigh. This thing is certainly not what I want to meet.Cofagrigus has a good movepool. and if Cofagrigus is still standing tall in the battlefield. Protect is there to help you stall and get more damage in. which is rather strange. Grass Knot is the only other option Cofagrigus seems to have. Shadow Ball is more reliable and has more PP. but training it in game is just difficult.Protect . In fact.. as it means the opponent you want to finish off will lose 25% HP per turn. but it would certainly be a good battle finisher.Overall.Will-o-Wisp .Will-o-Wisp .Grass Knot . too little options. The trollish part is that Cofagrigus does not learn Pain Split. Sigh.Curse . Really? Movesets: Tutankhamen Cofagrigus @ Spell Tag Ability: Mummy . Curse is the crux of this set.

he has all the right tools to help him become a successful Water Pokemon..Waterfall / Aqua Tail / Aqua Jet . Carracosta is available very early and is a good Water Pokemon for your team if you feel like you need one. Hmmm. However. His two abilities Solid Rock and Sturdy are leaning defensively and either two work. Rating: Good (B+) . He has a good attack power and even a usable Special Attack.As for his movepool.. Crustle. a whopping score of 133.. The 4x weakness to Grass is evil. as Water tends to be the better typing here and he can even attack from both sides of the spectrum. Movesets: Archelon Rising Carracosta @ Mystic Water Ability: Anything . .Carracosta is incredible. You know what Shell Smash does.Tirtouga/Carracosta Base Stats: 54/78/103/53/45/22 74/108/133/83/65/32 Abilities: Solid Rock / Sturdy Location: In Relic Castle. along with a few coverage moves. >:) . He even has the relatively exclusive Shell Smash and Aqua Jet. Revive the fossil in Nacrene City. it lowers both your defences by 1 stage in return for + 2 Attack / Special Attack / Speed.Rock Slide . talk to the female Backpacker at the left (note: WALK. Slow Turtle? Not . He has STAB Rock and Water to work with.. he is incredibly slow and has a pretty low Special Defence. He is on the slow side but he does not go down easily and he packs a heavy punch. but he shouldn't fight Grass Pokemon anyways.Overall. Tirtouga evolves at Level 37. His physical defence is huge. except this guy might just do the job better.Surf / Crunch / Dig / Return Where have we seen this before? Oh yeah. over the Quicksands) and choose the Cover Fossil.Shell Smash . not RUN..

so you can go ahead and use Aqua Tail instead. Shell Smash is BROKEN. Aqua Jet does. that's for sure. however. so that becomes a problem. That is why there is AQUA JET which is a priority move which you can consider.Aqua Jet . The reason why Crunch is not used here is because you will be inevitably slower than Jellicent and its Energy Ball will more often than not OHKO you (or do heavy damage). as it has AQUA JET to negate all that speed drops anyways. have a low base power. Return is an option for more coverage. Waterfall is the safer alternative to Aqua Tail for its accuracy and flinch chance. or Return for coverage. You can even run both Aqua Tail and Aqua Jet if you wanted to. Prehistoric Tank Carracosta @ Mystic Water Ability: Solid Rock .Waterfall / Aqua Tail / Return / Dig / Surf This takes a more defensive approach with the skill Curse. making it very tough to beat. For someone already as slow as Carracosta. Rock Slide is your secondary STAB and for your last move you can either go Surf for your swimming needs and a decent Special Attack. which isn't a bad idea either. so there are other moves in this set to take advantage of Curse's effects. But once Carracosta is all set up. talk to the female Backpacker at the left (note: WALK. just not as immediate as Shell Smash version. that is not much of a problem. Curse raises your attack and defence by 1 stage at the price of lowering your speed by 1 stage. but Lv. or Crunch to hurt Jellicent. however.with this. 61 is a long way to go. Dig to beat Electric Pokemon. though it is still kinda slow even at + 2. not . this is one scary set too. Either way. he will be a large dominating force to be reckoned with.Rock Slide . STAB Rock Slide can deal with flying foes while Waterfall or Aqua Tail will utterly destroy many things that do not resist it. The last two moves afterwards are all dependent on your preferences. Aqua Jet is a bit on the weak side. while Hydro Pump aims to mess with things with lower Special Defence than physical Defence. regardless of speed drop or not. so Surf may be a suitable alternative. Archen/Archeops Base Stats: 55/112/45/74/45/70 75/140/65/112/65/110 Abilities: Defeatist Location: In Relic Castle.Curse . especially as it already does numbers to Boldore and Gigalith anyways (not to mention more PP).

Archeops's movepool is not all too interesting. for example). Rock Slide is the obvious #2 STAB move to go along with Acrobatics. Despite learning Double Team. he makes even Salamence look bad. I wouldn't ever set up with this Pokemon because of how easily Defeatist will activate on him. Archeops has low defences and is INCREDIBLY fragile. That's right. he comes at a HEAVY price: the ability Defeatist.Dig / Return / Dragon Claw With no item attached. but you have to know what fights to pick and what fights not to get involved in. over the Quicksands) and choose the Plume Fossil. It should be noted that Dig has a good coverage with Rock Slide.Unfortunately. However. When Archeops reaches 50% of his HP. Archen evolves at Level 37. . that's a large price to pay for such a powerful Pokemon. Rating: Excellent (A-) . He usually does OHKO his foes (an ARCHEN did 100 + damage to my Serperior with Acrobatics. but it's still there as a consideration.Acrobatics . Archeops is a good Pokemon in any team and is available pretty early. special attack and speed. making him similar to Deoxys-A. He does get STAB moves but overall. Revive the fossil in Nacrene City. but they are powerful enough to make a dent to the opposing Pokemon. In fact. Be cautious when handling Archeops. U-turn is there simply because Archeops is normally faster than its opponent (note: beware of priority moves) and can inflict some large damage if he simply knows it is not the fight to pick on. expect Acrobatics to HURT. Archeops has some incredible INCREDIBLE attack.Overall. The last slot can go to either Dig or Dragon Claw or Return.Rock Slide . though STAB Acrobatics will hurt Hydreigon more than Super Effective Dragon Claw would. Trubbish/Garbodor .My my. That being said. so U-turn is very valuable. . Yeah. Movesets: The Great Archeopteryx Archeops @ Nothing Ability: Defeatist . both of his Attack and Special Attack goes down in HALF. Archeops is the "KO or get KOd" Pokemon. the movepool is pretty shallow. Also.RUN.U-turn .

and Smeargle won X_X" ~ UnderXRay Movesets: Junk Man Garbodor @ Black Sludge Ability: Anything ... Sludge Wave is another alternative to Sludge Bomb. his attack power is pretty good. But I digress. which lowers Defence by 1 while raising Speed by 1 when hit by a contact move. so.Wow. he's pretty handy to have.Garbodor has well rounded stats. And he is a pain to train.His movepool is absolute garbage (no pun intended). it will be a nightmare for your allies. "It looks like this guy went into a fight with Smeargle. but usually middles in many of them. but he doesn't have a lot of attacks to make use of unfortunately. I see a lot of them from female Team Plasma grunts though. His Special Attack is on the weak side though. absolute garbage. . but Return is more powerful when Garbodor is happy. Reason being that Special Attack is rather weak Acid Spray will help make Sludge Bomb much stronger. Rating: Poor (D) . so make your choice. but not abysmal.Base Stats: 50/50/62/40/62/65 80/95/82/60/82/75 Abilities: Stench / Sticky Hold Stench / Weak Armor (as Garbodor) Location: They say it is available in Route 5. but in doubles. Garbodors are at Route 9 UnderXRay says. it's so bad I actually had to recommend Acid Spray on this guy. Trubbish evolves at Level 36. His defences are okay.Sludge Bomb / Sludge Wave / Swallow / Payback Yes.. If you don't care about Acid Spray. Stockpile is useful for raising Garbodor's .Acid Spray / Gunk Shot / Swallow . It is superior to Sludge Bomb in singles battles. However. he does tend to keep away wild Pokemon with Stench. and his speed is not all that bad.Body Slam / Return . it only has 5 uses and is 70% accurate. Body Slam will slow your foes down if it inflicts paralysis. Ugh. He has very little coverage moves and he can only hope for using his STAB Poison moves and a few others. .. I don't know what they were thinking when they designed a Pokemon based off garbage. Though some people will probably be appealed by it (I know I'm not). it just shows where Pokemon is going. but I've never seen one yet.Stockpile . so make it count. Unfortunately. His Speed can be raised with its ability "Weak Armor".. you can make use of Gunk Shot which is Garbodor's most powerful attack. Literally. He's well rounded..

Zorua/Zoroark Base Stats: 40/65/40/80/40/65 60/105/60/120/60/105 Abilities: Illusion Location: Zorua is an EVENT Pokemon and for that reason it can only be attained through event.Sludge Bomb / Return This is more of a utility set. but keep in mind all your defence boosts will be lost in that process. the Garbage Man is here to clean the mess up. and all the other moves that will help it are either hereditary or post-National Dex TMs. You can run Swallow so you can recover lost HP. if that Haxorus gets greedy with Dragon Dances.Clear Smog .Toxic / Toxic Spikes . Sludge Bomb or Return are used for your own self defence. if there is a Pokemon who uses Roar or Dragon Tail in your team. then we might have something going on here.Zoroark's stats are a lot more offensive than defensive. but then I realised that the later trainers will begin to use Full Restores. Most of her attacks are Dark moves. . However. The idea is simple. and continue stalling it with that evil move Protect. . so choose your poison. Rating: I actually cannot rate this Pokemon as it is unattainable without activating the event. however. Clean Up Crew Garbodor @ Black Sludge Ability: Anything . She is basically Lucarioesque in terms of stats.As for her movepool. Yay! Then you can intoxicate it with Toxic. I was going to suggest Toxic Spikes. and it is said through an event Zoroark can be attained at Lostlorne Forest. Payback is another choice so you can actually do some damage against Ghosts. she doesn't seem to get anything interesting without TMs. She is really frail.Protect . . but if worst comes to worst. Zorua evolves at Level 30. rendering it useless. Clear Smog so it gets rid of them.defences.

and as my friend UnderXRay found.. But use Nasty Plot to become a lot stronger once the foe finds out the Pokemon they thought they were fighting was not who they thought it was. other special moves Zoroark can learn. Night Daze is a level 64 attack. isn't it? Behind That Mask Zoroark @ Blackglasses Ability: Illusion .. oh well.. but you can try the risky yet powerful Focus Blast. It is a shame Dark Pulse is a hereditary move. she learns too many Dark moves.Nasty Plot .Overall. Zoroark is a quite powerful Pokemon. If only Flamethrower was available before National Dex. However. which has the same coverage. but has more physical moves. You will find the movesets a bit lacking in coverage though. there's one thing Zoroark has. Try taking the form of something like a Fighting or Poison Pokemon so they will try using Psychic or something on Zoroark. you can use the alternative Shadow Ball. Unfortunately.Return Physical Zoroark. Heh.Night Daze / Shadow Ball . The last two slots are dedicated to the. Zoroark may be more powerful specially.Focus Blast / Night Slash / Return . Low Sweep is Zoroark's only physical Fighting move. Zoroark will take the form of the last Pokemon in your party. fighting a Lilligant with hard hitting physical Dark moves is surely interesting.Grass Knot Unfortunately. Movesets: Much Ado About Nothing Zoroark @ Blackglasses Ability: Illusion .. use Hone Claws to power up your attack power to ensure that your foes will regret staying in. If neither of the moves are appealing. Zoroark does not learn enough Special attacks to take advantage of that wicked 125 SpA.Low Sweep / Focus Blast . However. If you don't feel like you need U-turn (a Heart Scale move).Night Slash . so if you are not that high leveled. but unfortunately NO STAB. and then either U-turn out to an appropriate counter Pokemon or start smacking them with STAB Night Slashes and other moves. She has good attack score and an even more powerful Special Attack and awesome speed. go ahead and replace them with physical moves.U-turn / Hone Claws . Surprise your opponents by not being the one they expect you to be. and that is her ability Illusion.. She will also trick the AI and Illusion will last until Zoroark is damaged directly. . Then start attacking with STAB Night Daze. Using Illusion.

. you can replace one with Return and still use Work Up.Work Up / Return .Tail Slap .As for her movepool. she's fluffy. but it requires Heart Scales. She has the same abilities. and she learns very little other moves. The other two moves are also multiple hitting moves. She's cute.Bullet Seed . strangely for a Normal Type Pokemon.Overall. . .5x.Rock Blast Here we are taking advantage of Cinccino's ability Technician. Oh well. many of her moves are Normal types.. Minccino requires a Shiny Stone to evolve. she's just awesome. If only Technician and Skill Link could be one ability. powering up its weaker moves by 1. and physically powerful. and you'll be set. and VERY similar stats. Work Up is a good way to make Cinccino stronger. She is very fast.Minccino/Cinccino Base Stats: 55/50/40/40/40/75 75/95/60/65/60/115 Abilities: Cute Charm / Technician Location: I found some near Cold Storage. but it is also in Route 5 and 9. it is still a pretty good way to use Cinccino. overall. Movesets: Winter Coat Cinccino @ Anything Ability: Technician . and Tail Slap will be Cinccino's main attack. If you do not have 2 Heart Scales. though it can sometimes miss.Cinccino is a LOT like Ambipom. but weak defence and low Special Attack. but she is not too powerful and pretty fragile. Cinccino is an interesting Pokemon. Use her ability Technician to make her more powerful and her multiple hitting moves. Rating: Satisfactory (C) . .

as Psyshock targets the opponent's physical defence while Psychic is your main STAB option. Rating: Satisfactory (C+) . but oddly.Grass Knot / Shadow Ball / Thunderbolt / Thunder Wave . However. Movesets Elphaba Gothitelle @ Anything Ability: Frisk . then hit hard with STAB Psychic or Psyshock. .Gothitelle has a lot of Psychic moves and the moves Psychics normally learn such as Shadow Ball. and I've seen some Gothorita in Route 9.Psychic / Shadow Ball .Overall. Gothitelle is quite bulky enough to take punishments . there's 63% chance of raising your Special Attack. but Thunder Wave is also a consideration to compensate for Gothitelle's low speed. as she is very well rounded and has a lot of interesting options which can be useful. Her Special Attack is pretty good too. You should normally run another coverage move. Gothita evolves at Level 32 while Gothorita evolves at Level 41.Charge Beam . they are in Route 5.Gothita/Gothorita/Gothitelle Base Stats: 45/30/50/55/65/45 60/45/70/75/85/55 70/55/95/95/110/65 Abilities: Frisk Location: Pokemon Black only. she can learn Dark moves and physical Fighting moves. oddly enough for a Psychic. but she can prove to be a useful Psychic.Psyshock / Shadow Ball This is basically a set that attempts to help Gothitelle sweep. she has pretty low speed. . such as Grass Knot or Shadow Ball or Thunderbolt.Gothitelle actually has decent defensive stats. coming at a rather inconvenient time. and also a low attack score. It is rather strange that she can learn a lot of physical attacks. or just replace one of the Psychic moves. Gothitelle is a difficult Pokemon to train. You can run both if you want. Best of all. Using Charge Beam.

Supportive Goth Gothitelle @ Light Clay Ability: Frisk .Tickle / Rock Tomb / Rock Slide Lol.Return . Thunder Wave can mess with fast people and Psychic is there so Gothitelle actually has an attack. Reflect. Rating: Good (B+) . Goth with Muscles Gothitelle @ Anything Ability: Frisk .Thunder Wave / Psyshock . this is more suited competitively than in-game. Solosis/Duosion/Reuniclus Base Stats: 45/30/40/105/50/20 65/40/50/125/60/30 110/65/75/125/85/30 Abilities: Overcoat / Magic Guard Location: Pokemon White only. and I believe Duosion are also in Route 9. they are in Route 5. Solosis evolves at Level 32 while Duosion evolves at Level 41.from both sides.Low Sweep / Brick Break .Light Screen .Psychic Another team playing supportive psychic sets that has been mentioned MANY times before in this guide. Problem is.Reflect . all helping Gothitelle's already decent defences. she does not fear a lot aside from STAB Dark or Ghost moves or Megahorns from Escavalier or something. Light Screen.Payback .

Reuniclus has to be one of the most broken Psychics they've made. This set is similar to its counterpart Gothitelle's. Unfortunately. except it has one difference: RECOVER. all helping Reuniclus's already decent defences. wow. With Recover.. It is another one of those SLOW Psychics like Musharna. Homunculus With Support Reuniclus @ Light Clay Ability: Magic Guard . and can also use Trick Room.Light Screen . It got away with huge defences.. but it is already quite powerful.Shadow Ball / Grass Knot / Flash Cannon / Thunder Wave . Pick your poison. It even shows its face a lot in competitive play as well.Psychic / Psyshock Another team playing supportive psychic sets that has been mentioned MANY times before in this guide. Thunder Wave can mess with fast people and Psychic is there so Reuniclus actually has an attack.Psyshock / Focus Blast Try getting Magic Guard over Overcoat because Magic Guard is infinitely superior. but it has VERY high Special Attack and ridiculously high defences.Psychic . Then comes its attacking options.Thunder Wave / Recover . with the moves it needs. something Gothitelle wishes she had. Light Screen.Recover . and I mean VERY difficult. there are so many to choose. there is no way to boost Reuniclus's Special Attack. But aside from that. . all for the cost of low speed (this again) and low attack. the final form pays off way too well. and yet it learns Thunder but not Thunderbolt. but unfortunately. Movesets: Man's Attempt on Creation Reuniclus @ Anything Ability: Magic Guard .Reuniclus's stats seem interesting. Reuniclus can heal itself from all the damage it has taken. Er. it gets RECOVER. HUGE Special Attack. It is almost Musharna on steroids. Recover can also take the slot of Thunder Wave so you can heal yourself during the process if needed. and some even think it should be banned to ubers. along with the ability Magic Guard.Reflect . It also has Magic Guard as its ability! While this thing is DIFFICULT to train. .Reuniclus's movepool is like most other Psychics.. It has enough moves to get by. but you must absolutely have your STAB Psychic or Psyshock or both. that is post National Dex. Reflect. .

Rain Dance . ALL WATER and FLYING.Surf / Scald . good for Flying or Surf or both. If they decide to crash the party.Ducklett/Swanna Base Stats: 62/44/50/44/50/55 75/87/63/87/63/98 Abilities: Keen Eye / Big Pecks Location: Charizard Bridge (the Drawbridge) sometimes has shadows you can walk over. and her speed rather decent (although an odd speed tier). but don't use her against something with Thunder. Scald is another option if you think burns are appealing. Rating: Satisfactory (C+) . that is what Swanna's other STAB. such as Brave Bird and Hurricane. but they still elude me. but watch out for benefitters like Conkeldurr or Throh.. Swanna is a pretty interesting Pokemon. She can hit hard. Ducklett evolves at Level 35. .5x as effective as it was before. . She also has quite low defences. with both attacks equaling each other. she does get POWERFUL Flying moves to make up for the lack of moves she learns. . after setting up Rain.Swanna has a rather offensive stat spread. Swanna's Surfs will become monstrously powerful. However. becoming 1.. but sometimes. but the bad defences can be hazardous.Hurricane . She is elegant and I really wish I can find one one day. LITERALLY. Movesets: Silver Swan Swanna @ Damp Rock Ability: Big Pecks . but only when she starts learning all the hard hitting moves. She learns Normal moves and Ice Beam through TMs though. a Ducklett will appear.Swanna's movepool is literally ALL FLYING and WATER moves. but aside from that. a fairly good Pokemon. You will regret it! Anyhow. Overall. which will usually result to wings.Overall.Roost / Air Slash Swanna is a monster in the rain.

such as Air Slash because Hurricane's low PP can be annoying after a while. Cygnus Knight Swanna @ Mystic Water Ability: Big Pecks . I suppose Roost is there so damage that has been done before can be healed. If Fly does not work for you. The Ugly Duckling Swanna @ Mystic Water Ability: Big Pecks . she can Roost off the damage to annoy once again. is for. Vanillite/Vanillish/Vanilluxe Base Stats: 46/50/50/65/60/44 51/65/65/80/75/59 71/95/85/110/95/79 .Fly / Brave Bird . Air Slash is a cool STAB that can also cause flinching.HURRICANE.. while Fly is another way to stall burn damage.Roost . And any attempts to lower Swanna's defences are foiled due to her Big Pecks. When Swanna is damaged. but Swanna does not survive very long. Return is for coverage. but anything else can go in there. With Featherdance.Scald / Aqua Ring . Brave Bird HURTS. Swanna will try to be more physical and attack with Brave Bird. Use Surf for your water STAB or to deal with those Boldores (watch out for rock moves however).. while Scald has the ability to burn but is generally weaker. Swanna effectively doubles her defences.Return . and Scald has a chance to burn.Roost This time.Air Slash / Fly / Protect This is an attempt to make Swanna more defensive. and has a chance of causing confusion. It is amazingly powerful and should be used more often. Roost is there to accomodate for that. as usual. so don't get Aqua Ring + Protect for the last slot.Featherdance . you want to get Swanna to have at least ONE attacking move.Surf / Scald . Hurricane becomes 100% accurate in the rain. Obviously. but it also hurts you. try Protect instead.

Flash Cannon is there to hurt Rock Pokemon. and there really is nothing else to put in there. Rating: Satisfactory (C+) . so no one takes her seriously.Avalanche / Mirror Coat / Frost Breath iScream and uScream for iScream's Ice Beam! This is basically the set I use. however. and it kept getting KOd very easily early on. and Water Pulse.Ice Beam . and it really hurts. but you can also run Mirror Coat if a non STABd Fire move comes your way and you want to bounce it back.Surprisingly. early Ice Beam is always cool and she can learn Weather Ball with Heart Scale. and it also lowers Special Defence. I run Avalanche because some Pokemon have higher Special Defence than Defence. I was joking when I first put it into my team. like Autotomize. that beast Special Attack is something. however. It's pretty good. If the weather turns rainy.. She is mostly Ice moves (what did you expect?) and. Two of the game's major "bosses" do not use it for no reason you know! Movesets: iScream Vanilluxe @ Nevermeltice Ability: Ice Body . Anyways.Overall. However. some of the cool moves. Ice Beam is Vanilluxe's main attack. Her physical attack power. it is a big mistake to underestimate Vanilluxe's power. is severely lacking. Vanillite evolves at Level 35 while Vanillish evolves at Level 47. She isn't too slow. I admit. and her defences are not all too bad either. and the fact that it becomes a base 180 attack when Vanilluxe was directly attacked before. are all hereditary moves. Vanilluxe is not as bad as people make her out to be. though not the best. Ice Shard. Flash Cannon.Flash Cannon .Abilities: Ice Body Location: I found Vanillite near Cold Storage. but later on.. I think the Ice Cream is rather underrated. Frozen Treat from Helsinki Vanilluxe @ Icy Rock / Nevermeltice Ability: Icy Body . is not bad either.Movepool. Not many Pokemon can take an Ice Beam from Vanilluxe easily. It was a pain to train. .Acid Armor . and she isn't too vulnerable. or Frost Breath for always hitting critical hits for whatever reason you want (or if you find Ice Beam running out too quickly). Last but not least. but afterwards I realised it was not all that bad. you will have an awesome Water move in your hands! Unfortunately. She is just a snack that smiles back and is an Ice Cream. Acid Armor makes Vanilluxe much more durable and is very useful against hard physical hitters. .

Though his defences are not too great. Vanilluxe will HEAL from hail every turn! Talk about nice bonuses. 100% accurate. . Deerling/Sawsbuck Base Stats: 60/60/50/40/50/75 80/100/70/60/70/95 Abilities: Chlorophyll / Sap Sipper Location: Routes 6 and 7 are swarming with them. Deerling evolves at Level 34. his attack power is solid and his speed is decent as well. It is not too difficult training one either. Movesets: Oberon. and his forms are different each season as well to add to the spice. . but it also makes Vanilluxe's most powerful move.Overall. Sawsbuck's attack power will increase further when hit by a Grass attack. And due to Vanilluxe's ability Ice Body. Lord of the Forest Sawsbuck @ Big Root / Miracleseed . With Sap Sipper as his ability.Sawsbuck's stats are well rounded overall. there are some pretty good supplementary attacks which will always be useful. Blizzard. Hail not only damages non-ice foes. Then there's all the other coverage moves and blah blah blah you know the rest. Sawsbuck is a great Grass Pokemon for anyone who wants a Grass Pokemon in their team and can do a lot to help. this deer is a rather excellent addition to Black and White.Sawsbuck has a good enough movepool for a Grass Pokemon.- Hail Blizzard Flash Cannon Acid Armor/ Ice Beam You thought Ice Beam hurt? Wait until you get a load of this. Rating: Good (B) . With Megahorn and Wild Charge and even Jump Kick.

It is essentially a physical Giga Drain. but again. is an excellent signature move and pretty powerful. but that recoil is painful.Return . but aside from that.Megahorn / Horn Leech / Jump Kick Though Sawsbuck's special attack is lacking. and since that move is powerful. Wild Charge is an electric move helpful for taking down Flying Pokemon. so all is not lost if you want to run Solarbeam. For the last slot. Double-Edge is a good choice. more reckless recoils here. so Return will do.Horn Leech .Return / Double-Edge .Sunny Day . Leech Seed + Horn Leech = easy way to gain extra health. Bambi Sawsbuck @ Big Root Ability: Sap Sipper .Return / Charm This is a more defensive but more annoying set to use for Sawsbuck. Note that in the sun Sawsbuck's speed doubles with Chlorophyll as its ability. there is not much it can do. Last but not least. If you want more power.Ability: Sap Sipper . Solarbeam still packs quite a punch. Try it out for fun.Horn Leech .Solarbeam .Leech Seed . which is always a good thing for this deer. Emolga . Golden Hind Sawsbuck @ Heat Rock Ability: Chlorophyll . which complements perfectly with Sawsbuck. Horn Leech. it is best you keep it. which is brutally powerful. so run two physical attacks to complement Solarbeam.Jump Kick / Megahorn .Wild Charge / Megahorn Sawsbuck's STAB of choice. Protect is for extra seed recovery and stalling. You probably started off with Jump Kick from the start as a Deerling. Don't forget Sawsbuck also has a Normal STAB. STAB Return always works well. but Charm will indirectly double your physical defence. You may replace either Jump Kick or Wild Charge with Megahorn.Protect .

Volt Switch . I never did it so I do not know how good it really is. and Acrobatics is Emolga's most powerful move.Discharge / Thunderbolt . as he is no longer weak to Ground but immune! Whee! Movesets: Not Pikachu Emolga @ None Ability: Static . or Encore that annoying Dragon Dancing Haxorus. and Volt Switch out to a Pokemon who can deal with Haxorus. Rating: Poor (D) .Acrobatics . feel free to replace Discharge with the harder hitting Thunderbolt.Discharge / Thunderbolt . . Encore and Volt Switch. You don't have to rely on Double Team in this set. Icarus Emolga @ None Ability: Static . If you ventured to P2 Laboratory. No item means Acrobatics will hit HARD. except he flies now.This is just another electric rodent. .His movepool is mostly electric and some flying moves.Base Stats: 55/75/60/75/60/103 Abilities: static Location: You can trade a Boldore to a Hiker inside a house in Route 7 for an Emolga. Use Discharge for the paralysis to help your teammate. so rejoice.Charge Beam . He also has some annoying moves like Double Team. and it is a good Flying STAB in general. . Charge Beam is Emolga's method of raising its Special Attack. Yeah.Acrobatics This is Emolga's attempt to be annoying.Emolga is another fast but frail electric Pokemon that we see 9001 times. Light Screen is another option to help your team soak special attacks better.Encore / Light Screen You know how annoying Volt Switch is.Double Team . After 6 Double Teams (if you get that far) Emolga is nearly unhittable (unless they use moves like Faint Attack or Swift) while Emolga can do whatever it wants to its foes.

. He has really low speed though.Escavalier's movepool is quite poor. After a Swords Dance. oh well. .I should not rate this so low.X-Scissor . except Fire attacks. he is certainly a force to be reckoned with and not an easy Pokemon to take down. Movesets: Yes my Liege? Escavalier @ Anything Ability: Anything . Escavalier might as well OHKO almost anything he fights. but that is to be expected from that armour.Escavalier is certainly a very peculiar Pokemon.. .Iron Head . this guy can take hits very well and dish back obscene damage very well. Escavalier will make his potential known.Return While Escavalier's slow as a snail. It should be noted that Megahorn is a hereditary move and is Escavalier's most powerful attack. well. Well. Escavalier stole Heracross's thunder as the strongest Megahorn user. But if you do get an Escavalier. Karrablast MUST be TRADED for a SHELMET (very specific requirement) in order to become an Escavalier. . To become an Escavalier. but the reason I did it is because Karrablast is VERY difficult to train. If only his movepool were a bit bigger. maybe not Ghost Pokemon. there's nothing that can stop him.Swords Dance . and very high defences.Karrablast/Escavalier Base Stats: 50/75/45/40/45/60 70/135/105/60/105/20 Abilities: Swarm / Shed Skin Swarm / Shell Armor (as Escavalier) Location: Route 6. but it also has Iron Head for STAB and the amazing Swords Dance.. With a HUGE attack score of 135. stealing the Shelmet's armor to become an Escavalier.. He learns mostly bug moves. but regardless. Rating: Satisfactory (C-) . Karrablast evolves through a strange method of just trading with a Shelmet.

"it's a potion. You Ingrain to gain extra health (though Ingrain means no switching out). a lot like Voltorb from the previous generations. NO IT'S FOONGUSMAN!" ~ UnderXRay Movesets: RenegadeShroom Amoonguss @ Big Root Ability: Effect Spore . as it is mostly Grass moves. Foongus evolves at Level 39. .Overall. and start Giga Draining or Protect stalling them out until your foe is overcome with indirect damage over and over. he is full of useful support moves.Well. however. However. . He is quite difficult to train. but really late.Protect / Clear Smog This is the epitome of bulky grass.His movepool is rather barren though. What had to give? Yeah. Notice the lack of Poison STAB as well. Amoonguss can be useful nonetheless. and though the game is not really kind to support Pokemon. They are in Route 6 and 10. . Amoonguss should not be underestimated. NO it's a ball. His attack score is the same on both sides of the spectrum at 85.Ingrain / Synthesis / Return . He even lived through a Flame Burst from Lampent. I think.Giga Drain . He learns Spore much like the other mushroom Pokemon. Rating: Poor (D) . and has a pretty high HP score. Amoonguss is quite bulky on both sides.Foongus/Amoonguss Base Stats: 69/55/45/55/55/15 114/85/70/85/80/30 Abilities: Effect Spore Location: They appear as Pokeballs. Despite the fact he is not as powerful as one would like it to be.Toxic . he can become really annoying very quickly. speed. intoxicate your foe.

. and should certainly be used. Frillish evolves at Level 40. But Spore is a selling point in Amoonguss. Protect stalling is fun though.Synthesis can be used to instantly recover Amoonguss's health instead of using Ingrain. which I doubt you will reach before the Elite 4 unless you are a dedicated trainer of some sorts. Mushroom Under the Sun Amoonguss @ Heat Rock / Miracleseed Ability: Effect Spore .Return / Toxic Yeah. really). meaning Solarbeam and Return will work well. Growth is + 2/2 under the sun. it is a Level 62 move.Return . Unfortunately. Return can be used if you don't want to stall your opponent out (it slows down battles.Growth . but it is here to make use of Solarbeam.Giga Drain .Spore . Frillish/Jellicent Base Stats: 55/40/50/65/85/40 100/60/70/85/105/60 Abilities: Water Absorb Cursed Body Location: Surf around Route 4 and Driftveil City. another boring Sunnybeam set. but Clear Smog is a Dragon Dancing Haxorus deterrent. aside from the fact I ran out of ideas. That's kinda bad for a Grass Pokemon.Payback Nothing much to say. Good Night Shroom Amoongus @ Big Root Ability: Effect Spore .Solarbeam . only difference is this guy is actually slow and does not have Chlorophyll. Just watch out for Fire attackers and you are all set..Sunny Day .. but this option is here.

Jellicent is a rather defensively leaning Pokemon.Overall. notably attack. If you do get burns. Psychic and Energy Ball are available after National Dex is obtained. so just choose! It's in game so do whatever you feel. almost anything can be used. Jellicent has a lot of toys to play with. . It was supposed to replace Tentacool and Tentacruel. Be it defensive. the fact you get it at Lv. defence. This is the set I ran.Shadow Ball / Hex . having great special defence and HP. 520 AFTER you beat the 6th gym (meaning you should be somewhere in the 30s if not 40s) makes it difficult to train it. HRM means His/Her Royal Majesty.. I don't think a Ghost would be THIS common in the waters or something. Movesets: HRM Jellicent Jellicent @ Mystic Water Ability: Water Absorb . Scald is useful for Jellicent's "low" defence and also gets STAB..Surf / Scald . Hex will do more damage than Shadow Ball. Jellicent has a lot to offer. it is just really weird. Two STABs in the form of Surf and Shadow Ball is really nice. and speed. offensive.Recover . Its Special Attack power is decent as well but its other stats. are lacking. . Unfortunately. or a combination of both.Rating: Poor (D) . However. However. but Shadow Ball is more consistent. and as for the last slot.Brine / Ominous Wind / Blizzard / Hydro Pump / Will-o-Wisp For you Republicans. that one thing is what brings Jellicent down. Jellicent can catch up quickly by grinding in caves or the desert and whatnot. Jellicent is a good Pokemon to try out.As for the movepool. but aside from that. Recover off any damage Jellicent has sustained. Alomomola Base Stats: 165/75/80/40/45/65 Abilities: Healer / Hydration . Defence problems can be circumvented though with moves that cause burn and its unusually high HP for a ghost Pokemon. but I don't know.

Location: Surf around Route 4 or Driftveil City Rating: Poor (D) - Alomomola has some of the weirdest stats ever. Her HP is VERY high, nearing Wailord's HP and her physical attack and defence are in the "decent" zone. Her special stats, however, are VERY low and nearly inconsiderable. Her speed is quite low too. Looks like this Pokemon was meant to be a supportive Pokemon. - Alomomola's movepool is very shallow, but she has all the moves she needs to support her teammates, but she does not have adequate self-defence. - Overall, Alomomola was meant more for competitive battling more so than in-game usage. One thing bothers me about Alomomola... why did she NOT evolve from Luvdisc? Movesets: Mary Seacole Alomomola @ Mysticwater Ability: Anything - Wish - Protect - Aqua Jet / Waterfall - Return / Scald Alomomola can heal your Pokemon by passing gigantic Wishes, which is her main purpose. She can also heal herself as well. Aqua Jet is its STAB move here, as it runs off her physical attack. Return is there to complement it for coverage, but Scald also works, not for damage, but for inflicting burns, which can be very useful, but NOT recommended due to Alomomola's low Special Attack. Florence Nightingale Alomomola @ Mysticwater Ability: Healer - Heal Pulse - Helping Hand - Return / Safeguard / Wide Guard - Waterfall / Aqua Jet This Alomomola was designed for the Double or Triple battles. While she does not have a lot of power to offer, she can certainly keep its teammates standing on the battlefield using her valuable Heal Pulse. Every other turn she can either set up Safeguard, Wide Guard an Earthquake/Surf, or usually just Helping Hand to give a teammate a boost. Return or Waterfall are there for self-defence, but Scald is for the burn chance if you feel like it is needed. Too bad doubles and triples are not prevalent. Overall, this isn't plausible in-game.

Joltik/Galvantula Base Stats: 50/47/50/57/50/65 70/77/60/97/60/108 Abilities: Compoundeyes / Unnerve Location: Chargestone Cave. Joltik evolves at Level 36. Rating: Satisfactory (C) - Galvantula's defences are poor, but his speed is incredibly high. His Special Attack is higher than his Attack, though neither are all too great. Using Compoundeyes + Thunder, however, may be something interesting. - The movepool is horridly barren, as it is mostly bug or electric moves. His signature move Electroweb is of little use because Galvantula is already really fast, and it lowers the foe's speed by 1 stage. - Overall, Galvantula is an interesting Pokemon. The new Bug/Electric combo is surely something to spark someone's interest, and he loses its flying weakness that way. He is just rather weak and can get unnerving to people with arachnophobia. Movesets: Static Shock Galvantula @ Magnet Ability: Compoundeyes - Thunder - Signal Beam - Sucker Punch / Thunder Wave - Return Using Compoundeyes, Thunder's low accuracy is boosted up to a whopping 91% (30% boost), making it hit more often than it normally should. Signal Beam is the Bug STAB of choice. The rest are "extras" and useful coverage moves. Eensy Weensy Spider Galvantula @ Damp Rock Ability: Anything - Rain Dance

- Thunder - Signal Beam - Sucker Punch / Return / Thunder Wave ... climbed up the Water Spout. Down came the RAIN and washed the Spider out. Anyways, using Rain Dance will bring you two advantages: you can never miss with Thunder, AND it will weaken Fire moves so MAYBE Galvantula can have a better chance of standing pretty in the battlefield. Use Signal Beam as your Bug STAB. The rest are coverage moves. Along Came a Spider Galvantula @ Magnet Ability: Anything - Agility - Electroball - Signal Beam / Bug Buzz - Sucker Punch / Return / Thunder Wave ...who sat down beside her, scaring Miss Muffet away! Why use Agility on something as already fast as Galvantula? Good question... but the primary use of this is to raise the power of Electroball, which becomes base 150 power WITHOUT STAB if the opponent is 25% or lower speed than Galvantula's. All of a sudden it sounds appealing doesn't it? It takes one turn to set up Agility, but that turn can be costly, so make it count. Signal Beam and Bug Buzz I've already discussed, and the last slot doesn't matter really.

Ferroseed/Ferrothorn Base Stats: 44/50/91/24/86/10 74/94/131/54/116/20 Abilities: Iron Barbs Location: Chargestone Cave. Ferroseed evolves at Level 40. Rating: Satisfactory (C) - Ferrothorn has very high defences, as expected of a Steel Pokemon. He also has a usable physical attack, but his special attack suffers, and his speed is abysmal (we have too many of these). Iron Barbs means everytime someone touches Ferrothorn they take quite a bit of damage, helping Ferrothorn greatly. - As for the movepool, Ferrothorn learns all sorts of moves that can help play a

. so know your foes before attempting! Klink/Klang/Klinklang Base Stats: 40/55/70/45/60/30 60/80/95/70/85/50 60/100/115/70/85/90 Abilities: Plus / Minus . He learns Payback at Level 53 or by TM. he is also physically offensively capable with powerful moves like Gyro Ball or Power Whip. However. Power Whip is Ferrothorn's main Grass STAB. and it is very powerful. then all of a sudden it learns Gyro Ball and the special Mirror Shot.defensive role in a team. However.Power Whip . Ferrothorn is also useful in game. Last slot can go to either Payback or Return.Payback / Return There's not much Ferrothorn can do but set up Curses to boost his already good physical side while reducing his already hopeless speed. which becomes a lot stronger the more slower Ferrothorn is against its opponents. He learns normal weak moves like Metal Claw or weak multi hitting move Pin Missile. Ferrothorn is a LOT more suited for competitive play than in-game.Overall. Ferrothorn @ Miracleseed Ability: Iron Barbs . so it should not be skipped. Note that setting up Curse when the opponent has a foe that uses Fire moves is pointless. 5 PP is disappointing so while Iron Head will do no good flinching as Ferrothorn is too slow to utilise that. Iron Head is a reliable Steel STAB attack. Only problem is that they lack PP. that low PP from the moves he learn will bite him harder than anything.Curse / Thunder Wave . Movesets: Audrey Jr. but eventually. However. However.Iron Head / Gyro Ball . Also. that can come in handy as it powers up its STAB Gyro Ball. it is quite difficult to train with his natural movepool going all over the place.

get an opposite charged Klinklang :/ . there's Return. However. while Discharge is the alternative if you do not have TM24. Rating: Poor (D) . LITERALLY..Klinklang is pretty well rounded. which is not bad at all.Charge Beam / Metal Sound . Gear 2 Klinklang @ Magnet Ability: Whatever ..Shift Gear . It has a surprisingly decent speed. ewww. . Well. Then there is Autotomize to double Klinklang's speed. All it learns are Steel and Electric moves. so beware).. Flash Cannon for STAB and Discharge because there really is not much else to get. Now there are two special moves. It might as well be electric as well.Thunderbolt / Discharge . It does not even learn any physical moves after Bind.Its movepool is just.Return . or just Thunder Wave to mess with your foe's Speed. oh well. Gear Grind is for STAB while Return is the only other physical move it can really make use of. try this out to take advantage of Klinklang's better physical stats.Autotomize / Thunder Wave . Klink evolves at Level 38 while Klang evolves at Level 49. Thunderbolt is usually better in the long run for the last slot. Oh well.Location: Chargestone Cave.. Volt Switch is there to switch out while dealing some damage to a foe. Klinklang is quite tough to train because the majority of its moves are special. but they did not even do that. Use Charge Beam to have a 63% chance to raise its special attack. but its main attraction is its high attack and even higher defence. Plus and Minus. but so what? It does not even receive STAB for electric moves either! Sigh. Using Shift Gear gives you + 2 speed and + 1 attack. Its special side is a little weaker than its physical side. or just Metal Sound to mess with your foe's Special Defence (note: Defiant Bisharps will enjoy that more than hate it.Overall. .Thunderbolt / Discharge / Volt Switch If you ever reach Lv. while it is best physically. Use Thunderbolt instead if you found TM24.Gear Grind . Movesets: Gear 1 Klinklang @ Magnet Ability: Whatever . but overall it is not too bad. which is bad! It does have interesting moves like Shift Gear though.. usually Autotomize will help Klinklang better in the long run.. As for its ability. If you want to make use of those abilities. 54.Flash Cannon This makes use of Klinklang's special moves. that is troll.

but this thing takes a lot more effort than he is worth. Eelektross learns all sorts of good Electric moves and even has Dark.Tynamo/Eelektrik/Eelektross Base Stats: 35/55/40/45/40/60 65/85/70/75/70/40 85/115/80/105/80/50 Abilities: Levitate Location: Chargestone Cave (2% chance appearance. Movesets: Electrophorus electricus Eelektross @ Magnet Ability: Levitate . This trend will continue later on with other g od Pokemon. you will need a Thunderstone to evolve Eelektrik and once you do that..His movepool is not too bad either.If he is so good and all. Tynamo is VERY difficult to find in Chargestone Cave. And when in that stage. He has a low chance of appearance or something ridiculous. If you do get him. Yeah. he only has Tackle and Charge Beam and Spark to work with. Eelektross has no weaknesses (beware of Gastro Acid or Mold Breaker!).Eelektross. he cannot learn any more moves via level up. It's slow but it is quite powerful on both sides of the spectrum. no TM access and very low stats. First of all. Rating: Bad (E) . and assorted others. but nearly impossible to train. and even after that.. great. Pretty cool right? . He is a good Pokemon. Tynamo evolves at Level 39 while Eelektrik evolves with a Thunderstone. Because of his ability Levitate. Poison. He is not too defensively weak either. 8% in the basement). Dragon. Then it takes up to Level 39 to evolve! He takes a LONG time. is not water but is found floating in Chargestone Cave. . then why did I give him a bad? Answer is because Eelektross is VERY difficult to obtain. Fire. despite being an eel.

Charge Beam can work if you want to raise Eelektross's special attack instead of relying on Acid Spray.Crunch . Crunch is his other physical move so just put that in. Note that Eelektrik learns Coil at Lv. but the recoil is annoying. so use Return instead if you do not have it. Super Eel Eelektross @ None Ability: Levitate .Coil / Return . Last slot can go to either Return or Acrobatics. which lowers the foe's Special Defence by 2 stages.- Acid Spray / Charge Beam Thunderbolt / Discharge Grass Knot / Crunch Thunder Wave / Flash Cannon All these Slashes look atrocious. receiving STAB. Hai Grass Knot (Note: this strategy is ineffective against Excadrill). Ground Pokemon? Not a problem. but bear with me. Using Eelektross's special movepool is rather fun. Elgyem evolves at Level 42. Using Coil raises Eelektross's attack. but you don't have to run these if you don't want to. which is cool. Flash Cannon is there just to be another special attack. which will take a while. For one. 54. but if you use the latter.Acrobatics / Return This is something like Serperior minus the Speed and the weaknesses and the lack of power. Wild Charge is Eelektross's most powerful move. Elgyem/Beheeyem Base Stats: 55/55/55/85/55/30 75/75/75/125/95/40 Abilities: Telepathy / Synchronize Location: The top floor of Celestial Tower holds RARE Elgyems. he learns Acid Spray. make sure there is no item attached to Eelektross for full damage. . allowing Eelektross's next move to be twice as strong as long as it is special. defence and accuracy by 1 stage. Thunder Wave is a good option for the last slot if Eelektross's low speed bothers you. The last two slots can also be replaced with physical moves. but if you run Discharge instead of Thunderbolt. note that Discharge has a 30% chance of paralysis. such as Return or Crunch or even Wild Charge.Wild Charge . STAB Thunderbolt will definitely do that job. Most of the time you will met Litwicks.

Calm Mind / Charge Beam / Thunder Wave . E.Shadow Ball / Thunderbolt . Thunder Wave can replace Calm Mind if you think Beheeyem already hits hard enough.Light Screen . However.Psychic . if you do not. or Shadow Ball to nail other Psychics.Its movepool is similar to the other Psychics. I sense a pattern here.Psychic You saw this coming. Litwick/Lampent/Chandelure . Another supportive set which can help your team.Reflect . Use Recover to heal up damage done to Beheeyem. Thunderbolt is stronger than Shadow Ball in general and can be helpful against Skyla's Pokemon.Rating: Satisfactory (C) .Overall. it's another boring Psychic Pokemon when you probably already have Duosion or something by now..Recover Using Calm Mind or Charge Beam. Gamefreak seems to love these variants in this game .It's another powerful Special Attacking but Slow Psychic. raise Beheeyem's special attack so it can hit much harder than it already does already with STAB Psychic. LGM) has something to offer and should not be underestimated. Why is this becoming so prevalent among the Psychics? Hmmm. this Little Green Man (Elgyem.T.Thunder Wave / Recover . Beeheeyem @ Light Clay Ability: Synchronize . Movesets: Chief Grey Beheeyem @ Anything Ability: Synchronize . but unlike the others. It learns STAB Psychic and has access to Shadow Ball. it learns Calm Mind AND Recover naturally! .

However. and Shadow Ball is more stable. as it is powerful. unfortunately. Keep in mind Hex has 10 PP as opposed to Shadow Ball's 15 PP. Flame Burst is somewhat weak. Once she was a Lampent. .Sunny Day .Her movepool is not too great before national Dex. Movesets: Hitodama Chandelure @ Spell Tag Ability: Anything . and she took a great deal of effort just to evolve her at a high level of 41. and you know how strong Kyogre is. which is Chandelure's most powerful attack in this set. so bear with it. As a Litwick. Rating: Poor (D) .. but they are workable. she became more bearable. Even my Level 11 Frillish evolved before her. she was outpaced by everything.Flame Burst .Fire Blast This is. which was really shameful. she has enough moves to work with so all is not lost. Flash Fire means immunity to Fire and it powers her fire attack while Flame Body can burn someone on contact. Is the Sun Safe? Chandelure @ Spell Tag Ability: Anything . Last but not least is Fire Blast. That's near the amount of Kyogre's 150. . then by all means try that out. Her other stats are somewhat mediocre. but it still gets its job done. She does not even get Flamethrower. but if you want to use the Will-o-Wisp + Hex strategy (Hex doubles its power when the opponent is status'd). I did not even evolve her with a Dusk Stone until AFTER I beat the E4. Shadow Ball should be your main Ghost attack. and her speed is usable. pretty much all Chandelure can learn for now.Base Stats: 50/30/55/65/55/20 60/40/60/95/60/55 60/55/90/145/90/80 Abilities: Flash Fire / Flame Body Location: They are all over Celestial Tower.Will-o-Wisp ..I had the most frightening experience with Chandelure.Shadow Ball / Hex . got OHKOd more often than not. Her defences are okay.Chandelure's most frightening and most noteable stat is her beast special attack of 145. just not remarkable. Litwick evolves at Level 41 while Lampent evolves with a Dusk Stone. but she was still torn to shreds by nearly everything.

but usually I go Flame Burst only because Fire Blast has 5 PP and is less than perfectly accurate. Rating: Excellent (A) . His speed is not bad either. Axew/Fraxure/Haxorus Base Stats: 46/87/60/30/40/57 66/117/70/40/50/67 76/147/90/60/70/97 Abilities: Rivalry / Mold Breaker Location: Mistralton Cave. while his defences somewhat suffer. so that should definitely be there. but at any rate. Mold Breaker is a good ability as it ensures abilities do not interfere with his attacking (such as Earthquake hitting Levitaters) . you've guessed it. this will help Chandelure a LOT as it powers her already nightmarish Fire Blast and weaken Water moves coming to her. this is the result of Gamefreak's fetish for high stats in this generation. Ever heard of a Ghost in the sun? Thought not. but that's pretty much all it needs to dominate.Flame Burst / Fire Blast . DRAGON moves. this dragon is powerful and pretty easy to train. Solarbeam will make sure Water Pokemon are taken down.Shadow Ball It's interesting that Chandelure can use Sunny Day.Haxorus is a monster. of course.Overall.Haxorus learns mostly. Movesets: . He does learn a lot of other moves too. Flame Burst and Fire Blast is dependent on your preferences. .. even Fraxure is pretty powerful. He is nice to have but sometimes it becomes too easy. Though he reaches his final form at 48. such as Seismitoad. Shadow Ball is your other STAB.Solarbeam . See that HAX power of 147? Yeah. they are not incredibly poor. Axew evolves at Level 38 while Fraxure evolves at Level 48. He should not use special attacks.

and has the powerful Superpower as a Heart Scale move. Beartic is a solid Pokemon that can work.Brick Break / Dig / Return Haxorus. which is a problem.Overall. though rare. He has a high attack power as expected of a bear.Dragon Claw . mostly Ice and Fighting and even Water. Cubchoo/Beartic Base Stats: 55/70/40/60/40/40 95/110/80/70/80/50 Abilities: Snow Cloak Location: Twist Mountain.O NO ITS HAXORUS! Haxorus @ Anything Ability: Mold Breaker . . He even learns Brine naturally. while he is rare and not very easy to train. Movesets: King of the Arctic . Use a single Dragon Dance and he hurts like a bulldozer. interestingly enough. However. .Beartic is well rounded in most of his stats. go ahead and Brick Break or use Dig on them so they do not resist your main form of attack. Hurts.Shadow Claw / X-Scissor / Return .His movepool is a mix of physical and special moves of many kinds. but his weaknesses and his slowness brings him down a notch. He is powerful and can tear a lot of things apart when used right. Cubchoo evolves at Level 37. his speed is rather low.Dragon Dance / Swords Dance . You will mainly use Dragon Claw as it gets STAB and undoubtedly almost always OHKO your foes. There are other options and many are useful in their own rights. Rock Slide is another option. If you meet a Steel Pokemon. Use Swords Dance instead of Dragon Dance if you think Haxorus is already fast as Swords Dance makes Haxorus much stronger than a Dragon Dance. Rating: Satisfactory (C) .

but also give Beartic an evasion boost due to Snow Cloak. and is ready to take his foes out in rage! RAWR! First option is Icicle Crash because it is his best physical STAB option. but there's also the option of Bulldoze and Rock Slide. The other moves are there to basically give coverage. which is 5%.Hail . Where's the Polar Bear? Beartic @ Icy Rock / Nevermeltice Ability: Snow Cloak . Bulldoze will lower the foe's speed.. Brick Break + Shadow Claw offer very good coverage. Cryogonal Base Stats: 70/50/30/95/135/105 Abilities: Levitate Location: Twist Mountain.Icicle Drop Though Beartic's Special Attack isn't spectacular. Then look at those physical stats. so there's also Return for a more powerful attack should Icicle Crash not suffice.Return All out physical attacking Polar Bear is angry.Shadow Claw / Rock Slide . 50 attack. Use Hail to not only make Blizzard 100% accurate.Cryogonal has to have one of the strangest stat distribution ever created. these moves are pretty weak. one cannot ignore the powerful Blizzard. Mind you. Ha ha..Beartic @ Nevermeltice Ability: Snow Cloak . I won't use physical attacks. Rating: Bad (E) . it has the highest Special Defence of all Ice Pokemon not named Regice.Brick Break / Dig / Bulldoze . unless winter. 30?! 30?!!! . 30 defence. Its Speed is quite surprisingly high and its Special Attack is not bad either.Brick Break / Return . 1% encounter rate though. so it's good to have it. For one. and Rock Slide has good coverage alongside Bulldoze or Dig.Icicle Crash .Blizzard . Okay. and Icicle Drop is still a good physical Ice move.

Fortified Snowflake Cryogonal @ Light Clay Ability: Levitate . I suppose Frost Breath works as a great alternative. Now what can it do? It needs to attack.. Movesets: Angry Snowflake Cryogonal @ Nevermeltice Ability: Levitate . basically a Tackle will hurt a LOT on this guy while it sponges Flame Bursts from Litwick well. it needs another move.Confuse Ray / Frost Breath / Solarbeam . but the lack of its availability and its rather low usefulness if it is even obtained makes it deserve a "bad". Last but not least. but with what? Hello Ice Beam. but there is not much Cryogonal can do anyhow. Trollingly enough.Acid Armor . as it always strikes with critical hit and it is good to have another attack.Light Screen .Ice Beam . but no Sunny Day? What is this madness? It wants Dark Pulse. Most of it is Ice attacks and some supportive moves like dual screens and Acid Armor.. so it can destroy both of them with Ice Beam if it wanted to.Cryogonal's movepool is in shambles. One good thing about Cryogonal is that it outspeeds both Haxorus and Hydreigon. so try it out if you had to. Recover is for recovering some lost health... The one Hydreigon you face only uses special attacks as well. . setting up against a physical attacker would probably be foolish as it would go down rather quickly.. It has Levitate which grants it Ground immunity. It isn't like it gets anything else. I like the guy. .At any rate..Ice Beam I know that these sets are probably not the best in game.. er. that's its best STAB option. But just 10 PP. What a strange Pokemon. hopefully buying you some turns. Confuse Ray is cool for confusing stuff.Yeah. It really begs for more options to attack with. it is probably quite useful to run this particular set on this guy because it is fast and can set up both screens. it gets Solarbeam. Without Acid Armor it is going to get pummeled over by physical moves 9001 times over. It truly deserved more than this. It has some utility in competitive battling.Recover Cryogonal ABSOLUTELY needs Acid Armor..Reflect . If anything.Recover . Very well. so even better. Cryogonal is an interesting concept. Recover lost health later and Ice Beam is so it can defend itself. . It even learns Recover. Mind you. but not as high as one would hope for. not Night Slash. but it is lacking in offensive moves. however. . Want to try Solarbeam? I guess it can work.

Giga Drain What's more annoying than Double Team? And what's more annoying than puking Acid Spray all over your foes to reduce their special defence sharply while you can STAB Bug Buzz all over their faces? Giga Drain restores some lost HP. His special attack is higher than his attack power. he also learns Grass moves and even has things like Recover. but as a Accelgor. Power Swap. speed. o_o Rating: Satisfactory (C-) .This thing has an odd way of evolution. . Shelmet evolves through a trade with Karrablast. he is not a bad choice. Overall.Shelmet/Accelgor Base Stats: 50/40/85/40/65/25 80/70/40/100/60/145 Abilities: Hydration / Shell Armor Hydration / Sticky Hold (as Accelgor) Location: You can find them in the puddles in Icirrus City or in Route 8 and the Moor of Icirrus City. he is pretty tough to train as a Shelmet. Swift . . resulting to having its shell stolen and becoming a ninja. The Shelmet will become an Accelgor while Karrablast will become an Escavalier. trollishly enough. He is even faster than Electrode.Accelegor has one outstanding trait about him. Movesets: Ninja Ambush Accelgor @ Big Root Ability: Anything .His movepool is mostly bug moves. he is frail defensively and should be cautioned at all times. but he is really fragile. and it is even better with Big Root.Double Team / U-turn . and the ever so redundant Agility.Bug Buzz . If Double Team is not your style. U-turn is the way to go so that you can U-turn out of something and gain some experience along with a teammate. Guard Swap. by trading specifically with a Karrablast. However. no surprise there.Acid Spray / Swift . Strange.

he suffers with his Ground STAB. But he is quite an interesting Pokemon. though the weaker Scald can inflict burn.He has a peculiar stat spread. When I Evolve. but Sludge Bomb / Sludge Wave can help defend Stunfisk against Grass Pokemon in general. Stunfisk has high HP and some nice defences. While Stunfisk has some good electric STABs.Stunfisk's movepool mostly consists of Electric. but he is not a Water Pokemon. Rock. but it runs on his lower physical attack and also 100% accurate.Oh Wait. If you want something different. and Poison moves. though his design was officially trolled by Gamefreak. definitely try it out.Discharge / Thunderbolt . Movesets: I Swear. . He looks like a Water Pokemon. . He even learns Water moves. Stunfisk is a troll. Dig is more powerful. I Don't Evolve Stunfisk @ Soft Sand / Magnet Ability: Anything .Mud Bomb / Dig . Water. He suffers with his low speed. so usually Mud Bomb would do better. but a rather low attack power. Surf is a good water move to have. Last slot can be Thunder Wave for paralysis. . However. Moor of Icirrus Rating: Satisfactory (C-) .Overall.Surf / Scald . He has many options to work with. Ground. Stunfisk Base Stats: 109/66/84/81/99/32 Abilities: Static / Limber Location: Icirrus City.Sludge Bomb / Sludge Wave / Thunder Wave We should run both of Stunfisk's STAB attacks. or if someone just angers you with mass Double Teams (those Emolgas for example). His special attack value is better than his physical attack value.is another option to run a "neutral" attack. Route 8. but it is weak to Water moves and even his own Ground moves. although his special attack is okay. like many of the other Gen V Pokemon that has been covered.

Fake Out your foes first then begin to attack with Drain Punch to heal and do damage.U-turn . .Meinfoo/Meinshao Base Stats: 45/85/50/55/50/65 65/125/60/95/60/105 Abilities: Inner Focus / Regenerator Location: Dragonspiral Tower and Victory Road.Meinshao has a mix of good attack power and special attack. This can be made up for by his ability Regeneration.You know what blows? Meinfoo evolves at Level 50.Drain Punch / Brick Break . Meinfoo evolves at Level 50.Rock Slide Meinshao's physical moveset. which will also heal some health because of Regeneration. .Fake Out . but he also has strange moves like Calm Mind and even the relatively exclusive Aura Sphere. Movesets: Everybody Does Kung Fu Fighting! Mienshao @ Anything Ability: Regeneration . A lot of milestones being broken in this generation. The "latecomer syndrome" is what I call it. oddly for a fighter.Meinshao's movepool is mostly fighting moves of course. If the opponent you fight are at an advantage against Mienshao. He is quite fast as well but he is really fragile. Rock Slide hits fliers and can cause flinching. who are usually purely physical. that's for sure. simply switch out with Uturn. which will heal 33% of his health after switching out. He is a good Pokemon but he just comes a bit late and is one of those Pokemon who take forever to evolve. . Rating: Satisfactory (C-) . If he did not evolve at such a high level then he would rate rather higher. A rather simple but effective set.

Revenge is the same deal and if Druddigon is hit the turn before Revenge works. Movesets: Victor Druddigon @ Anything Ability: Sheer Force . In fact. His abilities Sheer Force and Rough Skin both aid Druddigon and can be useful in their own ways. he is the slowest dragon out there. He's some filler Pokemon that was apparently designed after a gargoyle. . I digress. Take advantage of what he has and he can work for sure.Most of what Druddigon learns are physical Dragon. making Druddigon take down a lot of things in one shot. He has decent survivability and a good attack score. Druddigon is one strange customer.Druddigon Base Stats: 77/120/90/60/90/48 Abilities: Rough Skin / Sheer Force Location: Dragonspiral Tower. Rating: Satisfactory (C+) . it will do double damage.Dragon Claw This takes advantage of Druddigon's ability Sheer Force.Hone Claws . Druddigon can somewhat work. Fighting.Crunch / Rock Slide . and Normal attacks. but he is a lot more bulkier but slower. Keep in mind Hone Claws require a Heart Scale to unlock. They are more common inside than outside. Crunch is there to take advantage of Sheer Force. but they could have done a little better with the design.Druddigon is a weird Dragon. which ignores secondary effects of moves but makes those with secondary effects more powerful.Revenge / Rock Climb . Aside from Crunch we did not take advantage of Sheer Force. but he is really slow. Dark. There is not a lot of other things that are noteworthy . Rock Slide certainly . so there are other options to consider. Dragon Claw is your main STAB option and should always be there. but if Axew is a pain getting or whatever. outside and inside.Overall. Hone Claws is an attack + accuracy boosting attack.

Golurk is another Pokemon with high attack but low speed and well rounded defence. many dealing with the fact Druddigon are slow and therefore works well. Dragon Claw is your main attack otherwise and should not be ignored. for some reason it has a large special movepool. and since Druddigon is already quite slow. Hugo Druddigon @ Anything Ability: Rough Skin . its ability Iron Fist makes Hitmonchan obsolete makes its punch moves like Shadow Punch and Dynamicpunch stronger by 20%.works. Just choose what you like the most and it should work out. However. but it is less than 100% accurate. Golett evolves at Level 43. By TMs. for example.Golurk has a movepool of Ground. Low speed seems to be this generation's favourite theme or something. The rest of the other moves are other toys Druddigon can play around with. Fighting. Dig is pretty cool in general if you would like a Ground move. .Payback / Crunch Using Dragon Tail is rather fun because you keep forcing the other guy to switch out. as Rock Slide also benefits from Sheer Force. Hone Claws can also work to make Dragon Tail 100% accurate because a miss is frustrating. At any rate. Rating: Good (B) . Rock. Rock Climb also does the same. Do not try using special moves as it is not Golurk's forte. though Hone Claws can fix that accuracy problem.Revenge / Superpower / Dig . it does not mind the negative priority much anyhow.Dragon Claw / Hone Claws . Golett/Golurk Base Stats: 59/74/50/35/50/35 89/124/80/55/80/55 Abilities: Iron Fist / Klutz Location: Inside of Dragonspiral Tower. Overall just try out what you think will work best. allowing it to learn Thunderbolt and Ice Beam and Grass Knot. and Ghost moves.Dragon Tail . .

Movesets: Sentinel Golurk @ Soft Sand Ability: Iron Fist . . such as Return and the new Heavy Slam. It is immune to three types of attacks. but with Iron Fist. His Defence is high too at base 100. and special Attack should not be considered.Overall. However. Use Magnitude or Dig instead if you did not reach Level 50 yet. his speed is somewhat middling but it is not atrocious. which does more damage the heavier Golurk is than its foes. Shadow Punch is a weak move in general. aside from the fact that two of its STAB moves are going to be its main moves. Earthquake is strong but it learns it at level 50. Since Golurk is incredibly heavy. it becomes a bit stronger and it also never misses. Rock Slide and Brick Break give you good additional coverage. his Attack power raises by 2 levels. expect a lot of damage done by it.Earthquake . His ability Defiant is a rather scary one. Pawniard evolves at Level 52. Pretty interesting actually. Pawniward/Bisharp Base Stats: 45/85/70/40/40/60 65/125/100/60/70/70 Abilities: Defiant / Inner Focus Location: Route 9. doesn't go down easily.Rock Slide / Return .. His HP and Special Defence are also on the low side. and evolves at a reasonable level at least (reasonable by this generation's standards). It is fairly common but it makes a good ghost Pokemon for your team and a good ground as well if you are looking for one. which is why we have extra attacks. Rating: Poor (D) . now that makes you walled by something as dumb as Pidove. Great. as when any of his stat decreases.Bisharp is a peculiar Pokemon with another boring high attack trait.Shadow Punch . but there are other options.Brick Break / Heavy Slam Nothing much to explain here. but it is. I don't know how the heck this guy is Ghost.

However. what is with this whole late evolution business we are ending up with? Movesets: Mordred Bisharp @ Anything Ability: Defiant . but he also has some Fighting moves and a few other physical attacks. Yes. he suffers the "latecomers syndrome". an alternative would be Thunder Wave. all the good stuff seems to come when he evolves.Brick Break / Thunder Wave Note that Swords Dance is obtained at Level 63. Pawniard evolves at Level 52. which is a long way to go. the latter being stronger vs neutral targets. he learns Grass Knot. Bisharp learns a lot of Dark and Steel moves.. Next comes his two STAB attacks Night Slash and Iron Head.Night Slash . and there are not enough attacks he can learn before he does.What.Overall. . while X-Scissor is another interesting move to have. we need some coverage moves. Lastly. but if you do get it.. all at . another one of these guys? Bouffalant is another high attack but low speed Pokemon that they keep cooking up with. Iron Head also comes with the added bonus of flinch chance.. but it is rather pointless in-game if you ask me..Iron Head . so let that be your incentive to run Thunder Wave. He even has very good defences too. which for some reason became nearly universal in distribution. but taking down Steel Pokemon will be more difficult. Oddly.As expected. Bouffalant Base Stats: 95/110/95/40/95/55 Abilities: Reckless / Sap Sipper Location: Route 10 Rating: Satisfactory (C-) .X-Scissor / Thunder Wave . which can slow down his foes to make sure Bisharp can KO uninterrupted. Swords Dance will allow Bisharp to pretty much OHKO almost anything. Pawniard is pretty cool until you realise.. Brick Break can take care of other Dark Pokemon like enemy Bisharps. Seriously Gamefreak.

Head Charge becomes even more powerful because it is a recoil move. Oh well. but he has just enough to work with. Rating: Bad (E) . White Only.Revenge .His movepool is rather pretty low for a Normal Pokemon. His speed may be middling.. Because Bouffalant already has low speed. Rufflet/Braviary Base Stats: 70/83/50/37/50/60 100/123/75/57/75/80 Abilities: Keen Eye / Sheer Force Location: Route 10 and Victory Road. so not all is lost. but this is the reason why Bouffalant should ever be used.Megahorn Head Charge was called Afro Break in Japanese. Movesets: Afro Break Bouffalant @ Anything Ability: Reckless . feel free to try it out.Braviary is well rounded and is not a bad Pokemon at all. Head Charge is incredibly powerful. so he requires slight more grinding than other Pokemon usually. Bouffalant does get Swords Dance at Level 56.. Revenge is a good Fighting move to use. His signature move Head Charge is Double-Edge with less recoil damage . And as usual. Rufflet evolves at Level 54. he comes pretty late.Wild Charge .Head Charge .Overall. he already has decent stats and quite powerful moves. don't bother with his special stat of 40. He just should have come earlier and he would have been a better addition to the team. and if you reach that level. What a shame its name changed.95/95/95. which he is full of. His ability Reckless is noteworthy for powering up his recoil moves. . and with the ability Reckless. Megahorn is another strong move to put in. so it's definitely a good idea to consider. . However. Teach Bouffalant Wild Charge and you have another move to abuse with Reckless.

he gets Superpower over Close Combat. that requires a Heart Scale. What a shame. so you can just attempt to use Work Up if you still want to power Braviary up. Superpower can be used too. Another alternative can be Crush Claw. but the lack of PP and accuracy is not appealing. It is also weaker than Return. he has low special attack. I kid you not. Return and a Flying move. But unlike Staraptor. Why does Gamefreak keep on doing this? He is available in the Route right at the north of the 8th gym. Come on Gamefreak what is that? . Shadow Claw is there so you can hit Ghost Pokemon super effectively. His movepool suggests he is a "fighter" that he might as well been a Fighting/Flying. unlike most other birds. This bird would definitely replace Unfezant if he did not come at that inconvenient time and have a troll evolution. Aerial Ace or Sky Drop. And yeah. He even learns Rock Slide. because trollingly enough. which lowers the foe's defence AND benefit from Sheer Force. take your pick.Shadow Claw . 54. it is learned at Level 51 as a Braviary. and did I mention he evolves at Level 54? Yes. . However. while Rock Slide is the only move in this moveset that benefits from Sheer Force. both are the same power. while a Rufflet evolves at Level 54. but that requires a Heart Scale. so there is a LOT of grinding needed to even get him to be in sync with your team. His attack power stands out immediately with that insanely high score of 123. There are two STABs available. Either way.Why is this good Pokemon rated bad? He suffers from the "latecomer syndrome. Are they kidding me? Vullaby/Mandibuzz Base Stats: 70/55/75/45/65/60 .Return / Hone Claws / Work Up .Rock Slide / Superpower This eagle is one scary customer.Fly / Aerial Ace / Sky Drop . Oh. Movesets: Battle Hymn of the Republic Braviary @ Anything Ability: Sheer Force .Braviary is an odd bird. His defences. Hone Claws can be used if you want Rock Slide to be perfectly accurate. is actually not bad.but it is salvageable. Sheer Force helps with very few moves that Braviary has though.

much like Braviary. . if you use Nasty Plot. anything can go in that last slot really. but after her two STABs. and is not even worth it in the end. I guess Flatter is a way to buy you a few turns if it works (use it against physical attackers for best results). requires a Heart Scale. she actually learns Dark Pulse without breeding. Her offences are atrocious however. I really like her. it will require a Heart Scale for Nasty Plot. Rating: Bad (E) . Interesting? Okay. wait that includes me too!).. now what? Well. Her abilities Big Pecks or Overcoat help reinforce her defences. Sorry. and just tough to level. and hardly does any damage against anything. It's a shame really. . Her two STABs are Air Slash and Dark Pulse. because her only selling point. She just does not have anything good to run in-game. and unlike a lot of the new Pokemon.. and she comes very late. but she was built to be a wall. Vullaby evolves at Level 54. However.Air Slash . Mandibuzz's attacks will actually start to hurt. but I remembered that this guide was written to suggest what would be a "viable" moveset for in-game. Nasty Plot. You can just run physical attacks like Return or Faint Attack or Fly or something. She could have been a lot better if she came earlier. You know what's troll? Roost is a hereditary move.Nasty Plot .Flatter / Fly / Bone Rush I really do not know what else would do.Mandibuzz was not built offensively. and it will require leveling up to 54 to even become a Mandibuzz.. really.Barren movepool.Dark Pulse . Black Only. Anyways. and Bone Rush even. but she suffers "latecomer syndrome" and "bad movepool disease" and "maligned stats-itis".110/65/105/55/95/80 Abilities: Big Pecks / Overcoat Location: Route 10 and Victory Road. She has tankish defences and not so bad speed either.Ok you thought Braviary was bad? Wait until you get a load of this (Sorry Black Version players.. evolves very late (level 54 like her rival Braviary). Movesets Dia De Los Muertos Mandibuzz @ Blackglasses Ability: Anything . Mandibuzz is more fitting for competitive battling rather than in-game. she does learn Nasty Plot. I guess you can just go Faint Attack / Air Slash / Dark Pulse / Fly or something if you wanted to. . Mostly just Dark and Flying moves.

This Pokemon actually has one selling point with his movepool: he learns Flamethrower naturally (albeit at level 51). Movesets: Need a Light? Heatmor @ Heat Rock / Charcoal Ability: Flash Fire . if it hits.Heatmor has pretty high offences.Return / Dig / Shadow Claw / Rock Tomb You want to know what is troll? He cannot even learn Flame Charge! What kind of a Fire Pokemon does not? They really messed up this guy. .Heatmor Base Stats: 85/97/66/105/66/65 Abilities: Gluttony / Flash Fire Location: Victory Road Rating: Bad (E) . Trollingly. Anyways. but other than that. but special attack is larger. that Heatmor comes much too late to be of practical use.Solarbeam .Flame Burst / Flamethrower . .Sunny Day . The other moves he learns however is not too impressive and rather barren. . Flash Fire gives him immunity to Fire. along with Flame Burst or Flamethrower (depending on your level). this is what seems to work the best.. nothing else to look up to. Return being your most powerful option overall.. I actually have to tell Tbird. What a shame. both attack and special attack. many of the Dark type moves he learns are through breeding.Heatmor comes wayyyyyy too late. but he still cannot offer a lot for the player to defeat the Elite 4. the usual Sunny Day + Solarbeam tactic. Gluttony of course will not help unless you use a berry. That is. Heatmor at least does not need an evolution. and the last slot can go to anything really. who wanted to use this guy. Although he is slow and all. Rock Tomb is also an option to help make up for Heatmor's rather low speed. His defences are rather low and its speed is not too great either.

Durant.. Fire Pokemon will probably get manhandled by Dig and Durant's high attack and speed. But either way. Movepool: Mr OwlHeatmor Ate My Metal Worm Ant Durant @ Anything Ability: Anything . . Wow. much like his rival Heatmor.His movepool is not too great. but keep in mind that messes with Durant's accuracy. However. can actually be useful against some of the Elite 4 members.Iron Head .Dig / Aerial Ace Note the Mr Owl statement is a palindrome (just get rid of Heatmor and Ant). Anyways. he even has 109 speed. Aerial Ace. can help against Marshal's Fighting Pokemon.. Crunch can help deal with Ghost Pokemon while Dig can hurt some Fire Pokemon. Heck. Anyhow.Overall. Durant is probably a lot more useful to run. though both Reshiram and Zekrom are weak to Ground. Reshiram will roast Durant. which just trolls on the musketeers and Infernape by 1 point. . any of Durant's ability works. though the boost is good.X-Scissor . . His HP and special stats suffer. 109 and 112. for example. Durant comes way late. X-Scissor and Iron Head are Durant's two STABs. Like really.Durant Base Stats: 58/109/112/48/48/109 Abilities: Swarm / Hustle Location: Victory Road Rating: Satisfactory (C-) . Strange Pokemon. if trained. which is good. even though Heatmor obliterates Durant (after all. such as Grimsley's Dark Pokemon or Caitlin's Psychic Pokemon (though beware of special attacks). The only thing holding him back is his tardiness and requirement to grind to get him to be ready. but he gets all the moves he really needs to take down his foes. however.Durant has a very odd stat spread. However. I'm not sure how good Dig is against the Elite 4 or even N. he is an anteater). He has high attack and defence for an ant.Crunch .

that's right. Trollingly enough. Rating: Bad (E) . Talk about the ultimate grind-fest. and you had better believe it.Hydreigon's stats should not even be explained. His Special Attack is higher than its Attack power.Hydreigon is a pseudolegend and of course he would come with a catch. and 2 levels after Gabite became Garchomp. and you must evolve at Level 50 to become his SECOND FORM Zweilous. He learns Dark and Dragon moves along with others like Fire and Water and Ground and other stuff. this guy is strong. That's when Shelgon became Salamence. decent defences. Movesets: Змей Горыныч . not even naturally. he learns Dark Pulse through BREEDING. there is also a TM for it if you cannot reach that level. it does not even miss! A worthy consideration to tell you the truth. While X-Scissor is learned at Level 51. Come on. what is that? This is the ultimate example of the "latecomer syndrome". and 5 levels after Metang became Metagross. Deino evolves at Level 50 while Zweilous evolves at Level 64. It seems one Pokemon after another all I am rating are the latecomers. . here comes the movesets. Seriously while these folks became their final form raging and ready to obliterate. 64. This is the pseudolegendary Pokemon of Pokemon Black and White. He has good speed. Hydreigon is very scary and Levitate gives him an extra immunity to Ground. Come on. to witness his ultimate glory.Hydreigon's movepool is great.. which just grew an extra head. Then to become the ferocious Hydreigon you have to train him until Level 64. and high offences. this guy gets stuck at his second form at that level. You get his baby form Deino. And he is available only at Victory Road. because this will take a long time. Deino/Zweilous/Hydreigon Base Stats: 52/65/50/45/50/38 72/85/70/65/70/58 92/105/90/125/90/98 Abilities: Hustle Levitate (as Hydreigon) Location: Victory Road.and with Hustle. Sigh. but both are usable. .. Without further ado.

Work Up can boost his attack and special attack while Thunder Wave helps his low speed.Fire Blast / Acrobatics I suppose this is the best I can come up with Hydreigon. so this is the ultimate beast of pre-National Dex Pokemon Black/White.Dragon Rush / Dragon Pulse . Unlike Hydreigon. and this is also aided with their ability Hustle. Ghetsis's Hydreigon has got nothing on this one.Body Slam / Return I am going to assume you will be using either Deino or Zweilous since reaching Hydreigon stage will be nearly impossible. Last slot can go to Body Slam if you wish to paralyse your foes to aid Deino/Zweilous's speed problems while Return is generally more powerful. Anyways. Take note that Hustle will LOWER his accuracy. you are way overleveled if you have this. But that's ONLY if you reach Level 64. You can try Work Up to boost your power and pretty much OHKO almost everything the game has to offer. using both Dragon and Dark STAB to subdue his foes. just run these moves and you should be able to have an easy time defeating the Elite 4. Deino or Zweilous are better PHYSICALLY than specially.Thunder Wave / Work Up . Ha ha.Hydreigon @ Nothing Ability: Levitate . Larvesta/Volcarona Base Stats: 55/85/55/50/55/60 85/60/65/135/105/100 . Crunch is his main STAB option and his Dragon STAB is either the powerful yet inaccurate Dragon Rush while Dragon Pulse can also work provided you have a bit of Work Ups set up. Devon and Cornwall *"i think you took the two heads are better then one thing too seriously o-o" ~ UnderXRay Deino / Zweilous @ Eviolite Ability: Hustle . At Level 64.Crunch . This Lemean Beast at his finest.Dragon Pulse .Crunch . nothing would stand in his way (beware of Marshal however). so take caution.Surf . GG. Run Acrobatics instead if you want to beat Marshal easily.

Abilities: Flame Body Location: There are two. Why not just go ahead and try Hyper Beam? It's 150 base power. special.Volcarona may as well be the sun god or a legendary Pokemon with her stats. Special Defence. As for the Bug STAB. I think it would be of your best interest to switch out lest you want. . Then 1 more level later it learns Heat Wave. all because of that availability factor.. Well okay. giving her + 1 Special Attack. "Why does it take so long to evolve this Arceus head bug into some butterfly?" ~ Mewtwo EX Movesets: 태양은가득히 Volcarona @ Charcoal Ability: Flame Body . Flame Body can be good for burning Pokemon who touch Volcarona. Last slot can go to Double-Edge it learned as Larvesta.Quiver Dance . but she also has access to other moves like Psychic and strangely. Fun. but once you KO them.Heat Wave . but the MUCH weaker Bug Bite can be used in Silver Wind's spot for more PP in case Heart Scaling for Silver Wind does not seem right. who is a Level 70 Urugamosu Volcarona in Relic Castle. Wild Charge.. the Larvesta you CAN get before that event is a man in Route 18 who will give you an egg. I don't know. and just annihilates the foe. Alakazam is similar like that.Double-Edge / Return / Hyper Beam It's really hard making a set for Volcarona. but both are weak.So you can access the egg as soon as you get Surf. Carracosta to come in and Stone Edge Volcarona. but one is post game. which will be Volcarona's main attack. Quiver Dance is an obvious choice. as it is Volcarona's main selling point. Yeah an egg to hatch. but then what? Try hatching that egg. Strangely. use a Heart Scale to get Silver Wind. nearly impossible to get to by the time you reach the Elite 4. and Speed all in 1 turn. she loses that physical power when she evolves. it will take a long time. but as stated earlier. or Return for a safer alternative. as it is Fire and Bug moves mostly. Then training Larvesta from Level 1 all the way to 59 + is a difficult trip.Silver Wind / Bug Bite . Volcarona is a good Pokemon. Larvesta's attack power is better than Volcarona. somewhat. It really is. good Pokemon does not mean good in-game. . However.Volcarona's movepool is interesting. Her physical side is weak but her special side is way too good for regular Pokemon standards. Rating: Bad (E) . Quiver Dance is Volcarona's selling point. And those three stats are already high on Volcarona. Let alone training REGULAR POKEMON to past the 50s by then. .

though Larvesta is still not too powerful.Cobalion has a huge defence.Heat Wave . Larvesta hits higher physically than Volcarona does.Flame Charge . strangely. Its weakest point is its Special Defence. Its speed is very good as well. This guy unlocks the other two Musketeers as well Rating: Good (B+) . Cobalion will gain + 1 attack power whenever hit by a Dark move (try switching into a .Wild Charge Face it. but those are her only options for physical STAB. Wild Charge gives you an advantage against water and flying Pokemon. Late Bloomer Larvesta @ Eviolite Ability: Flame Body . so we will run physical attacks here. and has well rounded offences too.Helios Volcarona @ Heat Rock / Charcoal Ability: Flame Body . you're not going to be a Volcarona before you hit the Elite 4 unless you really took your time in this game.Double-Edge / Return . Double-Edge and Return is a choice between power or no recoil. Quiver Dance is still there because it is awesome. Lastly. as you can see. Flame Charge and Bug Bite are weak.Bug Bite .Solarbeam . Cobalion Base Stats: 91/90/129/90/72/108 Abilities: Justified Location: Mistralton Cave. Thanks to Justified. the Sun! Use Sunny Day to have chargeless Solarbeams blasting Water Pokemon like Carracosta while Heat Wave still remains a powerful Fire move for Volcarona's use.Quiver Dance This basically takes Volcarona's persona to be truly be revealed.Sunny Day .

Terrakion Base Stats: 91/129/90/72/90/108 Abilities: Justified Location: Victory Road. Movesets: Athos Cobalion @ Anything Ability: Justified .Terrakion definitely has the best stat distribution of the three musketeers. Run both of its STAB moves Iron Head and Sacred Sword of course. such as Thunder Wave and Volt Switch. .predicted Dark move).Swords Dance / Volt Switch .X-Scissor / Return Swords Dance makes Cobalion very scary.Terrakion has a very usable movepool.Sacred Sword .Cobalion learns a lot of Fighting and Steel moves.Iron Head . You must first unlock Cobalion first for it to appear Rating: Satisfactory (C+) . Take advantage of Justified and switch into a Crunch or Dark Pulse or something to raise its attack power further. try out Volt Switch for fun. High Attack Power and well rounded defences and high speed makes Terrakion an awesome fighter. but Return also works. If set up is not your thing. It is not the best one but it works quite well. It is the only one of the three musketeers to . not bad at all. Cobalion is the leader of the three Musketeers and rightfully so. so if that Serperior keeps setting Coils up. Sacred Sword is an interesting move that ignores ALL defence boosts. but it does not need to use that. .A Level 42 Pokemon accessible right after getting Surf? Not bad. Last slot can go to XScissor. so whatever. Its only weakness is that special attack value. . but it also has access to electric moves strangely. Cobalion will have a field day setting up Swords Dances and quickly obliterate with Sacred Sword.

it comes MUCH too late as a price for its value and it has a lot of elemental weaknesses. high speed and evened out attacks. but low defence. Not surprisingly.Swords Dance . it learns Grass and Fighting moves.Virizion's movepool is fit for an offensive Pokemon. Last slot can go to any physical attacks that fit your tastes. Virizion looks like a defensive Pokemon slapped with an offensive movepool. Terrakion is the best offensive Musketeer.learn Earthquake. and it sees use in competitive battling a lot for a reason too! Movesets: Porthos Terrakion @ Anything Ability: Justified .X-Scissor / Bulldoze / Return Using Swords Dance on Terrakion is overkill. it can become a valuable partner.Virizion is the opposite of Cobalion in terms of stats. if trained. but it wuold really help it if it learned more defensive moves like Leech Seed.Rock Slide . Justified raises Virizion's attack even further if it gets hit by a Dark move. Regardless. but when you feel like it. Unfortunately. and Sacred Sword ignores all defence boosts. use it. and unlike most rocks not named Aerodactyl. though Earthquake is not accessible before the Elite 4. Terrakion is actually fast. . Terrakion's STAB Sacred Sword and Rock Slide work great together.Overall. Virizion Base Stats: 91/90/72/90/129/108 Abilities: Justice Heart Location: Pinwheel Forest. Rock Slide can also cause flinching. . . You must unlock Cobalion first for it to appear Rating: Good (B-) .Sacred Sword . It has high special defence.

but unfortunately some flaws are apparent.Overall. Sacred Sword. such as learning Leaf Blade at level 67.Return / X-Scissor / Aerial Ace Virizion can obtain better moves after the game. Movesets: Aramis Virizion @ Miracleseed Ability: Justified . which is a long way to go. which can spell trouble. maybe Jellicent too. It is still a good Pokemon and can aid against the fight against Brycen. Giga Drain is a useful move anyhow as it drains health and restores Virizion's lost HP. is Virizion's most powerful move at this time and ignores defence boosts when it hits. Virizion can be a good team member.Solarbeam . Zenith Virizion @ Heat Rock Ability: Justified . The other moves are still useful regardless. Virizion's primary STAB is NOT physical but rather special. Solarbeam is very powerful and most likely anything weak to Grass that is not Jellicent will be OHKOd. That being said. Work Up can replace Swords Dance so both attack stats can be boosted.Giga Drain . as we know.. Tornadus Base Stats: 79/115/70/125/80/111 Abilities: Prankster . Unlike its brothers. Last slot can go to anything you see fit.Sunny Day .Sacred Sword .Sacred Sword .Swords Dance / Work Up . but this is all it can work with as of now. Well actually. in spite of the ice weakness.Return / X-Scissor / Aerial Ace Basically this makes use of the Sunnybeam combo if Giga Drain does not do Virizion any good. Unfortunately. Virizion has got nothing against Chandelure.

Extrasensory / Brick Break . talk about laziness. It learns Hurricane.Pure Flying Pokemon? What were they thinking? And he looks like a green Thundurus. anything can go in here. Use your Master Ball if you have to. special attack. Movesets: 風神 Tornadus @ None Ability: Prankster . His stats are the exact same as Thundurus's. and speed. Really strong that there is really nothing much you can do with him but give him STAB and a few coverage moves. Use Grass Knot if something like Carracosta starts bothering you. What is with these uninspiring designs really? Gamefreak. God of the wind is powerful but a very hard deity to catch. Pokemon White only. . so Acrobatics is an amazing choice.Tornadus has a high attack. Some fighting moves are also present. its ultimate move. . Rating: Satisfactory (C-) .. seriously. Pokemon Black only.Location: He roams Unova but you have to listen to an old woman's story in Route 7 first before his presence is activated..Acrobatics / Grass Knot Tornadus is strong.Crunch . Really. Rating: Satisfactory (C-) . Thundurus Base Stats: 79/115/70/125/80/111 Abilities: Prankster Location: He roams Unova but you have to listen to an old woman's story in Route 7 first before his presence is activated. at Level 67 unfortunately.Air Slash . but don't forget that Tornadus's physical attack power is also pretty good.Most of Tornadus's moves involve Flying and Dark moves. but relatively low defences.

and speed. It even learns Nasty Plot. what is this I don't even. Gamefreak really. Oh wait.. Rating: Satisfactory (C) . has incredible stats. Its speed is good for standard Pokemon but rather slow for uber standards. If Charge Beam does not appeal. However.Grass Knot . Some fighting moves are also present. use your Master Ball against the god of thunder if you are having trouble. . It looks like a blue Tornadus. it is. it is supposed to end in Dragonspiral Tower. but relatively low defences. His stats are the exact same as Tornadus's.. special attack. though at level 61.Charge Beam / Volt Switch . but Hurricane takes a long time to learn for Tornadus anyways. which is just trolling Black version people. If you fail to catch it.Thunderbolt / Discharge . Its physical power may not be as strong but it is strong regardless. .Thundurus has a high attack. but its high special stats are what is appealing. do not forget that.Most of Thundurus's moves involve Electric and Dark moves. Last slot is your choice.Thundurus outclasses Tornadus in every single way possible. being a legendary Pokemon.. TurboBlaze ensures NO ONE is immune to ANYTHING Reshiram . talk about laziness.Brick Break / Return / Fly / Wild Charge Basically just keep charging Charge Beam until Thundurus becomes very scary and fire powerful Thunderbolts. Reshiram Base Stats: 100/120/100/150/120/90 Abilities: Turboblaze Location: Right near the end of the game in Pokemon Black only. Movesets: 雷神 Thundurus @ Magnet Ability: Prankster ..Reshiram. Laziness on the spriting and the stats.. it does not learn Hurricane. use Volt Switch instead.

uses. . However. If Zekrom uses Light Screen then it will become more difficult. it is irrelevant during this part of the game.Reshiram has a useful movepool and its signature move Fusion Flare is very powerful as it has NO DRAWBACKs. You will have to wait until AFTER you beat the game to even customise Reshiram unfortunately. it rocks! It's a shame it only gets two battles to prove its worth. Spoiler Warning: . However. Unfortunately for this time of the game.Reshiram has an easier time fighting Zekrom than the other way around due to Dragonbreath being a special move which Reshiram specialises in. which is scary. Zekrom tends to spam Fusion Bolt a lot. . but even during that time being. Reshiram will have a fixed moveset. Reshiram can also fight Ghetsis's Cofagrigus easier due to its lower special defence as opposed to its higher defence.


oh that was Zoroark? Whatever that thing also hates Fusion Flare too so two down and everyone is down. Same deal for Hydreigon as it is probably faster and will use Dragon Pulse to get rid of Reshiram.Spoiler Movesets: ‫שרף‬ ָָ ׂ Reshiram @ Nothing Ability: TurboBlaze . but unfortunately Fusion Flare runs out quickly so have some Ethers or something along with you to have more than 5. Ghetsis rages and you fight without a break.Slash . However. more often than not. Carracosta is usually trouble so stay away from it. Vanilluxe = Fusion Flare! Archeops is also trouble so get someone else to fight it.Extrasensory . Just Fusion Flare Cofagrigus. keep in mind Zekrom has Light Screen to weaken Dragonbreath's impact.Fusion Flare When you fight Zekrom just Dragonbreath it as even with something as bad as Impish nature. . If you fail to catch it. and stay away from Bouffalant and Seismitoad. However.Dragonbreath . you should usually be able to 2HKO it. it is supposed to end in Dragonspiral Tower. Not bad. all Zekrom will do is spam Fusion Bolt. Zekrom Base Stats: 100/150/120/120/100/90 Abilities: Teravolt Location: Right near the end of the game in Pokemon White only. Klinklang = Fusion Flare. Bisharp and Eelektross.

all Reshiram normally does is spam Fusion Flare. Two battles with this. there's N. In fact. Zekrom will have a fixed moveset.Zekrom. . Keep in mind unlike Reshiram. but its high physical stats are what is appealing. Its special power may not be as strong but it is strong regardless. it might as well stay out for that time being. . Its speed is good for standard Pokemon but rather slow for uber standards. TeraVolt ensures that abilities like Volt Absorb or Motor Drive or Lightningrod do not get in Zekrom's way. Zoroark is too fragile to stand up to Fusion Bolt so. it is irrelevant during the last part of the game. . As for Ghetsis. has incredible stats.You might realise that Reshiram is tougher to take down with Zekrom than using Reshiram to take Zekrom down because of Dragonbreath being a special attack. Archeops should be easy to beat. Zekrom CAN trump Eelektross and Cofagrigus if you play it right. Unfortunately for this time of the game. Try to play along with its game and use Fusion Bolt because it gets powered up after getting hit by a Fusion Flare.. Movesets: ‫שד‬ Zekrom @ Nothing Ability: Teravolt .Dragonbreath . lest you want N to use that Full Restore. However..Rating: Satisfactory (C-) . there is a type that is naturally immune to electricity without the aid of an ability (Ground types). then use 2 Dragonbreaths or something.Slash .Zen Headbutt . However. so that is always good. Like Reshiram's ability. do not forget that. being a legendary Pokemon. Cofagrigus has a high defence so even Fusion Bolt might not work too well. I would stay away from using Zekrom against Ghetsis as they all seem to do too well against Zekrom. Vanilluxe = get out of there as Ice Beam will eat Zekrom alive! As for Klinklang you basically wall it but Metal Sound is annoying. BUT it is faster and carries Dragon Claw.Fusion Bolt Against Reshiram it will be a bit tough but you will trump Reshiram because Reshiram does not have any dragon moves. Zekrom has a difficult time fighting N and Ghetsis more than Reshiram does unfortunately. so it might be best to use someone else.. Use Fusion Bolt against Carracosta.Zekrom has a useful movepool and its signature move Fusion Bolt is very powerful as it has NO DRAWBACKs..

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