OllieNichollsJan 10, 2012 01:37 PM Thats looking great Tom.

OllieNichollsDec 11, 2011 12:13 PM I like this direction Tom and M.C. Esher is a fantastic artist to look at. Because his work is very complex and intricate how would you relate it to your work and still convey the uncanny? Still you have a knack for creating architecture and scenery so this could be a really interesting route.

OllieNichollsNov 30, 2011 07:57 PM Hi Tom I'm your creative partner for this unit. Brilliant research and analysis of the uncanny. I agree with Phil your final observation is spot on, I didn't even question the reason why humanoids frighten us to the extent they do which is really bad on my part. Great stuff, I will look forward to following your progression on this unit :)

TFarringtonDec 6, 2011 04:51 AM Keep up the good work! I know the windows can be monotonous to do; I know I was tearing my hair out in boredom, but it's all worth it in the end.

TFarringtonDec 6, 2011 04:57 AM Very well put! I completely forgot about waxwork sculptures. That last timage of the granny looks particularly disturbing. o_o;

Overall a great summary of the Uncanny Valley. I can't wait to see what you come up with further on in this course!

TFarringtonDec 6, 2011 05:04 AM

Aye, I have to agree with Phil on this one. They seem rather plain and random, though that may be my preference for the otherwordly and outlandish talking.

Try to give these scenes a sense of story. Make the viewer thing about what is happening to the characters or who lives in the space provided like the artists you researched. The deer head, I feel, is a good start; maybe the houseowner is a hunter?

OllieNichollsDec 6, 2011 03:32 PM thanks for the feedback guys :)