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Glazier Clinic Notes Minneapolis Minnesota February 2011 Brent Pease-Boise State Shift Package Why Shift?

- Gain Leverage - Need smart kids - Many defense key the TE for a strength call - Change the strength, it causes the defense the most problems in alignment - Disguise your play calls, run the same play from week to week with it looking completely different - Personnel packages, get as many involved in the offense - Window Dressing- make the same thing look different, create confusion - Match ups o Create match up problems o Are they a gap short somewhere? o Change personnel positions and alignment within a formation - Make the defense practice alignments o Takes away from the fundamentals of stopping the actual play - Forces base looks o Defense will start being vanilla because they don t know where you are going to shift to Fun Part - Players add to it - Give them ownership, have them create names or formations - Package certain motions with certain formations o Keeps the motions to only certain guys, less learning if the motions are spread out within the different personnel groupings - No huddle and a lot of motion= a mess o If you are going to do no huddle, keep the motions simple About motion - Sharp, Polished, Crisp o Body language is a big deal o Must sell the motion the same way each time o Lazy motion is unacceptable o Motion with a purpose - Huddle is 5 yards from LOS - WR leave after play call first time - QB waits for the WR s to leave then says play one more time, - Ready, Break, and everyone gets to their spots as quick as possible - Three prong effect o Show the first formation

o Shift the TE (or shift any player you want to re align but the TE is usually the strength call so shifting him moves the strength for the defense) o Motion a WR, RB, or other player after the shift has completed Play is called with motion first (Shift Bronco Right 24 Power) Start in Bronco Left, shift to Bronco Right

Implementation of motion - Come up with your formations (Boise uses names for formations such as Bronco for 2 back 1 TE.) o They then put the number of the player going in at the position in  Example: Bronco 98 means #98 is going in instead of the starter or 1 at his position - On the gameplan you will write the motion with the play o Bronco 98 Yank 24 Power o They know going into the week what motions are going to go with what plays o First thing they do is write down what plays they are going to use that week. o Second, Add a shift to the plays listed above  This is based on film and creativity  Never want a play to look the same two weeks in a row o Third, Get a ready list to the players  List is basically a list of what plays and motions will be used that week  Numbers are listed on the plays so players know who will be going into the game for what plays and what their motion will be o Finally, practice during install period Single Shifts - Y shifts= Change Strength o Yank= Y starts in backfield and moves to the LOS o Have to let him know whether or not to cross the ball (Start on strength side of weak side before shift) - Many more, I just couldn t write them all down quick enough. Basically they all had the letter of the guy motioning in the name of the motion

Brent Pease- Boise State Flood Package Launch Play o Get the ball down the field o Run it on run downs and third and short (if you can go for it on 4th down) o Red Zone (+30/+20) o Different Levels to throw the ball Scheme o 3 Levels o Run it to both the boundary and field o Change the flat player (Fullback, TE, third WR, Backside cross route) o Put personnel in the right spot to win  Don t put your slow receiver running the outside post o Run off of play action many times o 5 Step drop if not off of play action Alignment o Outside WR is 4 yards outside hash o Inside receiver is slightly inside the hash Break Points o Outside receiver  Break the post at the depth of the corner if the corner is cover 3 and back peddling  If Cover 2 corner, easiest release, get back on stem, Break at 12-15 yards and cross the safeties face o Inside Receiver  Break point for Corner is 4 yards behind the outside receiver to create a smooth mesh  9-11 yards  High angle for the flag route, if coverage over the top flatten it out to the sidelines o If press coverage, best possible release- if you get on top of the coverage within 10 yards, get back on stem, if not stay vertical

Brent Pease- Boise State WR Fundamentals DVD available email Tom at tyashinsky@gmail.com for DVD - Set the standards o Don t let them run the room o WR are a different breed, this is OK but don t let it affect the team - Max effort o Not going to touch the ball on every play o What do you look like when you aren t getting the ball o What are you doing on the back side of a play both blocking and running routes o In class  If you don t succeed in the classroom you will never get a chance to succeed on the field - Blocking o Block every play until the echo of the whistle o Keep track of blocking stats  RBI blocks, whenever the running back or ball carrier gets yards past your block - Catching o Make the catch outside of your frame o Anyone can catch the straight on ball o Never complain about where the ball is thrown, its your job to catch it wherever it is - Start and Stance o Inside foot up o 60% of weight on front weight 40% on back foot o Eliminate false steps and small wasted movements o Straight toe (you don t run pigeon footed so why line up like it) o Shoulders Square o Bent low and crouched (similar to a sprinter) you never start a run standing straight up o Hands comfortable o First 2 steps have to look the same on EVERY play  Run or pass o No rocking, only forward movement - Get offs o Chutes (PVC pipe chutes at different heights, ensures low body position) o Pad level must be low, not bent over, sink hips o Chutes work great for cutting routes (See DVD) - Chutes o 36 inches wide o 42 and 48 inches high for different height receivers o Eyes straight ahead

Blocking o Alignment, Know where you are and where you have to get to o Break down, 5 yard cushion from WR, break down with hot feet to make the block, don t fly at him at full speed, you will fly right past him o Contact  Fit up  Helmet stripe in line with helmet stripe of his  Grab inside the frame, turn your thumbs up  Elbows in, squeeze arms against body like you are squeezing grapes in your arm pits  On a profile block, don t try to dig him out, take him from the side, head across, don t block in back!  On the breakdown no hopping, active feet o Sandbag drills (See DVD)  Get your hands above your eyes when blocking  Low pad level Turn the hand blocking shields around o Let the WR s grab the handles when blocking, they grab in the game have them do it in drills o No lunging, keep your hips underneath you

Kyle Nystrom- Central Michigan Punt Defense Establish a position for the offense Gain an edge Confident, aggressive, fast 2 Returns o Do the same thing every week, don t confuse the players o The more things you try to have them do the less confident they will be in them and the slower they will play Goals o Great ball security  First catch the ball o Obtain a first down  Get 10 yards a return o 1 of 4 pressures have to cause a blocked kick or poor kick o Eliminate critical penalties  Penalties are a result of being lazy or not skilled enough o Create unit pride in the return man  Make them want to protect the return man Staff organization o Each unit needs a coach o One guy can t coordinate all units o Coaches help out on every unit  Coach 2 or 3 guys per unit, know the scheme and goals o Meetings for ST last 5 minutes, can t take too much time Elements of a great special teams player o Natural Strike- Play through the hips o Great movement in field space (agility) o Great decision maker Rules o Blocked kick behind line of scrimmage  Scoop and score, no reason to fall on it, it s a turnover, might as well get as many yards as you can on the return o Blocked kick pass line of scrimmage  Get away from it (Poison) Same as punt o Align onsides!!!  Ball call by each player with hand on ground  Simple reminder to check alignment o No contact on snapper for 1 second o Always block above waist o Play with your feet, don t reach or grab Stance for down players o Open sprinter stance 3 point

o Go to gun- Up hand loaded ready to drive at twitch of the ball o Spine alignment  Body aligned tilted towards the block point o Target point, attack point, inside the throat of blocker o Eye the back of the ball until its snapped

3 man Edge pressure on each side. Should be lined up hip to hip in sprinters stance o Aiming point for each player is the inside throat of the man they are responsible for o 4 s have guards, 3 s have tackles, 2 s have wings 5 s have Snapper and Personal protector (figure it out after the snap) Attack man like it is a block no matter if it is a return or not o For return attack like block then release with your man, shielding him to the outside o Pin, Wheel, and shadow  Pin your man with your attack

 Target inside of number as aiming point  Rush him until release o Wheel on release  Pivot hips, and open to the man  Keep leverage  Inside hand on near hip  Widen the coverage runner o Shadow  Sprint along coverage runner with 1 yard cushion  Hard focus on near hip of coverage, keep leverage inside and underneath  Wall at the mesh when coverage runner comes to a returner  Never get even with him (This gives him a 2 way go and he will backdoor you) Keep INSIDE AND UNDERNEATH Punt Team o Snapper has to protect the A gap  If he can t, you need to cut the guards splits down o Best players on punt team  NFL reference ( for college kids) If you want to make it to the NFL you better be good at special teams Goals o 100% Effort, perfect technique, no penalties o No blocked or forced bad punts o 2 seconds snap to foot Rules o Pick up ball and hand it to the official o Once you step in the endzone you can t touch the ball o If the punt is blocked, never fall on it, pick it up and advance it o Fall on any muffed punts, you can t advance it, secure possession o Make them a 2 step punter Coaching points o Give great effort o Expect a block attempt each time o See the ball, get off on the snap  Inside foot up  Toe to heel Weight 70% front foot, 30% back foot  Square Shoulders  Inside foot aligned with inside foot of man inside of you o Get depth off the snap, kick slide  Protect your outside gap while lending a hand to your buddy inside o Know how many rushers, and which rushers can challenge your zone

o If you get 2 rushers, don t waste a hand blocking the guy in your chest. Get your hands on the outside rusher and block the man in front of you with your body o Set with depth, never let a rusher grab you and never lunge for a rusher o Work as a unit, never chase a guy, they must come to you o They have to get to the block point, so set your depth and wait for them o A gap and C gap are the most attacked gaps o Get good at releases once ball is kicked Alignment o 6 inch split o Wings heels at 4 yards o Protector heels at 5 yards o Kick on a line (Straight back, never at an angle) Eyes outside o Wings- Don t kick slide, Set up and let the wall catch up to you o Send the snapper to the closest technique o Snapper always blocks to the overload Teaching o Teach coverage concepts without running full field o Net drill, 20 yards o Keep the returner inside and infront o Press and fold  Press the returner inside and infront  As soon as he gets even you pick an angle infront of him and pursue  Never follow your own color o Teach, Motivate, Demand Special teams gameplanning o Scout the other teams units  Make note of where the guys play, what positions they are, speed, are they a starter or a back up  How far do kicks go  Where do they kick from  Are they a 3 step or 2 step punter  Can their snapper block speed  Do they directionally kick  If they kick into the boundary, pressure from the boundary  Attack the returners butt, that is where the return is going

Play action pass from the gun Pat Fox Milford HS Michigan DVD s available, Email Tom at tyashinsky@gmail.com

1 foot to 18 inch splits, the more problems the closer they get Hands on the ground- Letting them stand up doesn t get them off the ball as quick o Deep as possible from the LOS  Backfield o QB toes at 5 yards o TB at 6 yards o Splitting outside leg of guard  Playaction pass o Throw it on run downs!  Don t throw PA pass on 3rd and 10  Run block on PA pass  Vertical and Horizontal Stretch o Backfield  Show inside zone  Best run play should be your playaction pass look  Don t need a play action off of every run, just the main ones o QB  Pop and drop step o RB  Flat step responsible for timing of mesh, accelerate the fake and fit into the Guard/ Tackle gap DVD does a much better job of explaining all of this.

 Goals o o o o  Line o o

Throw 18-22 times a game Put kids in space and make them tackle one on one 55% completion Don t throw INT s

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