Imperial Armour

RENEGADES AND HERETICS
THE DEFENDERS OF VRAKS
The following army list enables you to field an Renegades and Heretics army and fight battles using the scenarios included in the Warhammer 40,000 rulebook.

Renegades and Heretics The Imperium is a vast bureaucracy, bound together by ancient oaths and intractable laws. With billions of people under its control, the Imperium is often beset by rebellions against its rule. Not all of these rebels are directly inspired by the Chaos Gods, but the Chaos Gods often find a way to corrupt the cause of the rebels to their own ends. Many such rebellions are led by powerful individuals, men who have been corrupted by that power and are seeking to break away from the Imperium’s constricting laws. These are dangerous men, and the Inquisition constantly polices the Imperium for threats from ‘the enemy within’ as well as the enemy without. But the Inquisition cannot be everywhere... Why collect a Renegades Army? The following army list is effectively a variation on the Imperial Guard codex lists, and players will recognise many of the unit entries. That said, it is not the same and this army does contain many unique units to give it a character of its own. Like the Imperial Guard this list is very broad, and can be played in a variety of different ways. It makes for a potent shooting army, equipped with heavy weapons and tanks, or a powerful offensive force utilising Ogryn Berserkers and massed infantry, such as the Workers Rabble, which, although poor in stat line, will deliver an avalanche of close combat attacks and will usually outnumber their opponents. This army’s drawback is its morale. You will never know until battle is joined whether your troops are true worshippers of the Chaos Gods, or are looking for the first chance to run away or desert. This unknowable factor should make for tense and exciting games, but players who do not wish to risk disloyalty should look to include Enforcers, Champions and reliable troops like the Disciples of Xaphan. Of course this list represents the renegades on Vraks, but can be used in the wider galaxy to represent one of the many other rebellions which constantly plague the Imperium. The influence of Chaos here, whilst present, is not as strongly felt as in other Chaos lists (such as Chaos Space Marines), and as yet this force does not have the support of daemons and other infernal devices like daemonic engines. But as the war on Vraks escalates, so will Chaos’ malign influence. Renegade and Heretic models This is effectively a variant of the Imperial Guard army list, and as such uses many of the same models. All the renegades can be represented on the tabletop using Imperial Guardsmen as they have been equipped directly from Imperial Guard stores on Vraks. The best solution is to use Forge World’s Renegade Militia conversion sets to turn standard guardsmen into heretical Chaos worshippers. These conversion sets can be used for Command squads, Disciples, Heavy Weapon squads, Infantry squads and Armoured Fist squads. They can also be used for Workers Rabbles. Other models worth considering for Apostate Priests, Enforcers or the Workers Rabble are House Cawdor, Redemptionists, Hired Guns and Scum from the Necromunda range. Also from the Necromunda range, Wyrds can be used as rogue psykers. Rogue psykers could also be found by using the daemonhosts from the Inquisitorial retinue range. Those willing to do some conversion work might also consider looking at the Cult of the Possessed from the Mordheim range for character models.

Vehicles are standard Imperial Guard types, crewed by renegades, and can have Chaos emblems, chains and sacrificial victims added to give them a more Chaotic look. Alpha Legion models are available as Chaos Space Marines, or if you want to make them into a unit in disguise, try using standard Space Marines or a combination of both, painted in Alpha Legion colours of dark blue, with metallic and green trim.

USING THE ARMY LIST
The Renegade army list is split into five sections: HQ, Elites, Troops, Fast Attack and Heavy Support. All of the squads, vehicles and characters in the army are placed into one of these sections depending upon their role on the battlefield. Each model is also given a points value, which varies depending on how effective that model is in battle. Before you choose an army, you will need to agree with your opponent upon the type of game you are going to play and the maximum total number of points each of you will spend. Then you can proceed to pick your army.

STANDARD MISSIONS

HQ

ELITES

TROOPS

TROOPS

FAST ATTACK

HEAVY SUPPORT

COMPULSORY 1 HQ 2 Troops

OPTIONAL 1 HQ 4 Troops 3 Elites

OPTIONAL 3 Fast Attack 3 Heavy Support

USING A FORCE ORGANISATION CHART
The army list is used in conjunction with the force organisation chart from a scenario. Each chart is split into five categories that correspond to the sections in the army list, and each category has one or more boxes. Each grey-toned box indicates that you may make one choice from that section of the army list, while a dark-toned box indicates a compulsory selection. This army list is primarily designed for use with the Standard Missions from the Warhammer 40,000 rulebook. We have included the chart used for Standard Missions below. This army list may be used in conjunction with other missions and scenarios that use the force organisation charts, but please note that play balance may be affected if they are used for anything other than a Standard Mission.

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This may be done at any time. Autoguns This is the universal name for standard projectile firing assault rifles. a squad may take as many of the various weapon types as it likes. This Leadership characteristic is subject to all the usual modifiers. Where an option states that you may exchange one regarding. These have their own army list entry on Where applicable. This section details the weapons and equipment the models in the unit are armed with. Universal Special Rules section of the Warhammer 40. before any upgrades 40. The second result must be used. The unit in question is then assumed to have passed the Morale test and continues to fight under the leadership of the Enforcer.Siege of Vraks ARMY LIST ENTRIES Each entry in the army list represents a different unit. They have the following profile: Range: 24" Str: 3 AP:. This is the squad’s Leadership for the rest of the game. you may re-roll this Leadership dice. this section will show the number and type page 99. Disciples of Xaphan squad. Advisors Advisors must be attached to squads at the start of the game. which will subject it to a number of rules each. roll a D6 and add 4 (giving a result of between 5 and 10). If a unit with an Enforcer fails a Morale check for any reason. The relic may be revealed in an opposing player's turn if you wish. RENEGADES AND HERETICS SPECIAL RULES Mixed Weapons Many squads of Renegades can mix weapons. so a squad can freely mix lasguns. Unattached Advisors may not be used. even if it is lower. weapon ‘and/or’ another. falling back or pinned. 157 . Amphibious An amphibious vehicle may treat water terrain such as rivers or marshes as clear ground. The first time a Renegade unit is required to take a Leadership test. you wish to do so alongside the associated points cost for vehicle or cavalry. Leadership Any Rengade Militia unit within 12" of a Champion may use his Leadership instead of their own when taking Morale and Leadership tests – as long as the Champion isn't in close combat. Where applicable. The cost for all these models and their equipment is included in the points cost listed next to the unit name. An Advisor may join a Command squad. treat the renegades side as having scored one more wound). If the squad is equipped with a vox-caster. Remove the executed model as a casualty. you may replace either. For example. Renegade Armoured Fist squad or Workers Rabble. These special rules are explained in further detail in either the Forces of the Imperial Guard section or the upgrades.Type: Rapid Fire Renegades Renegades aren’t always reliable troops. so would be unable to fire heavy weapons. Renegades should only be armed with the weapons a model is actually carrying. all friendly models that are within 2D6" get +1 Attack bonus for the rest of that turn. assault etc. a unit may be classed as infantry. In addition. laspistols and close combat weapons. This section will show the profile of any models the unit can Dedicated Transport: include. whilst the Preacher lives. such is their state of agitation. this section refers to any transport vehicles Unit Composition: the unit may take.000 rulebook explains how these dedicated transport are taken. The knowledge that an Enforcer is looking over his shoulder for the slightest lapse focuses the mind of the Champion or Veteran. This is represented by the Renegade’s random Leadership. To avoid confusion. Battle Fury Such is the rage imbued by a Preacher's oratory. The Transport Vehicles section of the Warhammer of models that make up the basic unit.000 Unit Type Rules This section lists all of the upgrades you may add to the unit if chapter. Fanatical A Preacher and the unit he is assigned to may re-roll any failed to hit rolls once in the turn they charge. shooting. Unit Type: Options: This section refers to the Warhammer 40. This happens automatically. others have been forced to fight and will run away at the first chance. vehicles work. Where given the option. Chaos Banner Units of Renegades (not including Chaos Space Marines or Ogryns) near the banner fight with greater fervour. Militia squad.000 Unit Profile: rulebook. The presence of an Enforcer in a unit adds +1 to the Leadership characteristic of the Champion or Veteran commanding the unit but only for tests affecting that unit. as long as the model with the relic does not move on the turn it is shown. that a unit including one must charge in the Assault phase if there are enemy within reach. neither or Wargear: both provided you pay the points cost. While some are fanatically loyal. Summary Execution Enforcers are tasked with ensuring unwavering loyalty to Cardinal Xaphan and are utterly intolerant of backsliders. Each unit entry in the Renegades and Heretics army list is split into several sections: Unit Name: Special Rules: At the start of each army list entry you will find the name of Any special rules that apply to the models in the unit are listed the unit alongside the points cost of the unit without any here. Unholy Relic An Apostate Priest may reveal the Unholy Relic once per battle. shotguns. movement. Renegade units with at least one model within 12" of the Chaos banner can re-roll failed Morale tests. autoguns. the Enforcer will summarily execute the Champion or Veteran leading the squad. On the turn the relic is revealed. Add +1 to the combat resolution of any assault that takes place at least partly within 6" of the Chaos Banner (ie. they always count as moving even if the models are stationary.

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Heavy stubber . . . . . . . . . . . . . . . . . . .15 points • The Champion may take any of the following: . . . . . . . . . . . . . . . . . . . . . .Imperial Armour HQ COMPANY COMMAND PLATOON Each Company Command Platoon consists of 1 Company Command squad and 0-6 Heavy Weapon squads. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 points • The Champion may be upgraded to an Exalted Champion for . . . . . . . . . . . . . . . . . . . . . . . .10 points . . . . . . . . . . . . . . . . . . Unit Composition: • 1 Champion • 4 Renegades Unit Type: • Infantry Wargear: • Lasgun. . . . . . . . . . . . . . . . . . . . . . . . . .10 points . .15 points . .Autocannon . .15 points • Two Renegades that have not been upgraded with an option above may form a heavy weapons team equipped with one of the following: . . . . .Missile launcher . .Lascannon . . . . . . . . . . . . . . . . . . . . . . . . . .Power weapon . . . . . . . . . . . . . . . . .10 points . . . . . . .Shotgun . . . . . . . . . . . . 60 POINTS WS BS Hvy Weap Team 3 3 Unit Composition: • 3 Heavy Weapons Teams Unit Type: • Infantry Wargear: • Flak armour • Mortar • Lasgun • Close combat weapon • Frag grenades S 3 T 3 W 2 I 3 A Ld Sv 1 D6+4 5+ OPTIONS: • Any Heavy Weapons team may exchange its mortar for a: . . . . . . . .10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . .free . . . . . . . . . . . . . . . . . . . . . . . .5 points . . . . . . . . . . . . These count as a single HQ choice on the force organisation chart when deploying. . . . . . . .5 points .Bolt pistol . . . . . . . . . . . . . . . . . . . . . . .15 points points points points • The Champion may replace his close combat weapon with a: .Meltagun . .Heavy bolter . . and are rolled for collectively when rolling for Reserves. . . .Missile launcher . . . . . . .Heavy stubber . . . . . .20 points • The entire squad may take krak grenades for . . . . . . .5 points HEAVY WEAPONS SQUAD* . autogun or laspistol and close combat weapon • Frag grenades Special Rules: • Combined Squad • Renegades • Leadership Dedicated Transport: • May select a Chimera COMPANY COMMAND SQUAD . . . .Plasma gun . . . . . . .15 points • One Renegade that has not been upgraded with an option above may carry one of the following: . . . . . . . . . . .Lascannon . . . .Autocannon . . . . . . . . . . . . . . . . . . .2 point s .10 points • One Renegade that has not been upgraded with an option above may carry a Chaos Banner for . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Melta bombs . . . . . . . . . . . . . . . . . . . . . . . . . . . . .only as part of a Company Command Platoon 158 . . . . . . . . .5 points . .5 points . . . . . . . . . . . . . . . . . . . . . . .Grenade launcher . . . . . . . . . . .Powerfist . . . . . . . . . . . . . .Heavy bolter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Refractor field . . . . . . . . . . . . . . . . . . . . . . . . . . . . .free . . . .5 points Special Rules: • Combined Squad • Renegades • Leadership *Note that this unit may not be chosen individually . . . . . . . . . . . . . . . . . . . . . .Plasma pistol . . 30 POINTS WS BS 4 4 3 3 3 3 3 3 S 3 3 3 3 T 3 3 3 3 W 2 1 2 1 I 4 3 3 3 A 3 2 2 1 Ld D6+4 D6+4 D6+4 D6+4 Sv 5+ 5+ 5+ 5+ Exalted Champ Champion Hvy Wpns Team Renegade OPTIONS: • The Champion may replace his lasgun/autogun or laspistol with a: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Flamer . . .5 points • One Renegade may carry a vox-caster for . . . . . . . . . . . . . . . . . .15 points • The entire squad may have krak grenades .10 points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 . . . . . .

. He gains a 5+ invulnerable save and has daemonic talons (giving him the Rending special ability). . . . . . . . . . .Carapace armour . . . . .5 .Siege of Vraks HQ 0-5 ENFORCERS* . .+2 points . . . .Melta bombs . . . . points points points points 0-5 ROGUE PSYKER* WS BS 2 2 4 2 . . . . . . .Shotgun . . . . . . . . . . 6 Lightning Arc: Lightning surrounds the psyker before being hurled at the enemy. with any wounds ignoring armour saves (even if the target is not in baseto base contact with the psyker). . . . . . . . . . . .1 point • The Enforcer may replace his close combat weapon with a: . . . . Heavy D6 159 . . . . . .Lasgun or autogun . . . . . . . . If successful the power remains in play until the next Renegade Assault phase. . 2 Protection of the Gods: This power is used at the start of the enemy Shooting phase. one friendly squad (not walker or other vehicle) within 12" gains +1 WS for that phase. After a successful Psychic test. . . the psyker is considered to be armed with a powerfist for this phase. .Demolition charge . .Bolt pistol . . . . . . . . . . . . . . . . . . .1 point . . . . . . If successful. . Enforcers do not use up any Force Organisation chart selections. . . . .5 .Bolt pistol . . . . +10 points . . . . . . . . . . . . . . . If unsuccessful the squad suffer -1 WS instead. . . . . Psykers do not use up any Force Organisation chart selections. . . . . . . . . AP: 6. . . . one squad (not a vehicle) within a 12" range gains a 6+ Invulnerable save for that Shooting phase. 15 POINTS PER MODEL S 3 4 T 3 3 W 1 1 I 3 4 A 1 3 Ld Sv 8 5+ 10 5+/5+ Options: • The Rogue Psyker may take one of the following: . . . . .20 Enforcer Unit Composition: • 1 Enforcer Unit Type: • Infantry Wargear: • Laspistol • Close combat weapon • Frag and krak grenades Special Rules: • Advisor • Summary Execution * Although bought as a HQ choice. . This power is used in the Renegade player's Shooting phase instead of normal shooting and requires a Psychic test. . . . . . . . 3 Warp Fist: This power is used in the Renegade player’s Assault phase. .Plasma pistol . . Note that models which already have an Invulnerable save use that one instead.Power weapon . . . . Str: 3. . . . . . . . . . . . . 10 points • The Enforcer may take one of the following: . . . . . . . . . . . . . . . . . . Lightning Arc – Range 24". . . . . . 1 No usable power: The fickle Gods of Chaos have not seen fit to gift this psyker with a power. . . . . . . . . . Psychic lash is used in close combat instead of the psyker’s normal attacks. . . PSYCHIC POWERS: The Rogue Psyker has one random psychic power for the game roll a D6 and consulting the table below. . . . . . . . . . . . . . . . . . . . The psyker gets D3 attacks (with no bonus for charging or additional close combat weapons) at Strength 3. . . . 5 Battle Fury: This power is used in the Renegade player's Assault phase. . . .Refractor field . . . . . . . . . . . .2 points . . . . . . . 4 Psychic Lash: The psyker focuses his power to burst his enemy’s internal organs. . . .Plasma pistol . . . It requires a Psychic test. . . . . . If successful. . . . . . .+10 points • The Rogue Psyker may purchase a second roll on the Psychic Power table for +10 pts Daemonic Possession: If a Rogue Psyker suffers a ‘Perils of the Warp’ attack while using a psychic power then he becomes possessed. . . . . . . . . . . . . . . . . . . .Powerfist . . . 40 POINTS PER MODEL WS BS 4 4 S 3 T 3 W 2 I 4 A 2 Ld Sv 10 5+ OPTIONS: • The Enforcer may replace his laspistol with a: . .10 points . 15 points • The Enforcer may take any of the following: . . . He will now have the profile given above. Any equipment taken is also lost. . . . . . . .+1 point .15 . .Additional close combat weapon . . . Once possessed he loses all his psychic powers. . . . . . . . . .Power weapon . . . . Rogue psyker Possessed Unit Composition: • 1 Rogue Psyker Unit Type: • Infantry Wargear: • Close combat weapon Special Rules: • Advisor • Daemonic Possession * Although bought as a HQ choice. . . . . . Make a Psychic test at the start of the Renegade player’s Assault phase. . . . It requires a Psychic test. . . . . . . . . . . .

.Carapace armour . If this is enough wounds to kill the Berserker remove him from play as a casualty. . . . . . . . . . . . ELITES DISCIPLES OF XAPHAN . . . . . . roll to see if he survives the drugs. . . . . .Plasma pistol . .Krak grenades . . . . . . . . . . . .Heavy bolter . . . . . . .Bolt pistol . . . . . . .Eviscerator . . . . . . . . . . . . . OPTIONS: • The Champion may replace his lasgun/autogun/shotgun or laspistol with a: . . 10 • May replace his close combat weapon with a: . . . . . . . . . . .30 • The Preacher may take one of the following: . . 8 POINTS PER MODEL WS BS Champion 3 4 Disciple 3 4 Hvy Wpns Team 3 4 Unit Composition: • 1 Champion • 4-9 Disciples Unit Type: • Infantry Wargear: • Lasgun or autogun or shotgun or laspistol and Close combat weapon • Frag grenades S 3 3 3 T 3 3 3 W 1 1 2 I 3 3 3 A 2 1 2 Ld 9 9 9 Sv 5+ 5+ 5+ • The Champion may replace his close combat weapon with a: . . . . . . . . . . . . . .1 point per model Special Rules: • Infiltrate Dedicated Transport: • May select a Chimera (the squad may not infiltrate if it has a Chimera). . . . . . . . . . . . . . . . . . .Refractor field . . . . . . .10 points . . . . . . . . . . . . . . . . . .Power weapon . . . . . .Melta bombs . . . .Missile launcher . . . . . . . . . . . . . . . . . . . . . . . . .5 points . . .Unholy relic (see special rules p157) . .Powerfist .5 points RENEGADE OGRYN BESERKERS . . . .Lascannon . . . . . . . . . . . . . . . 25 • The Preacher may take any of the following: . . . . . . . . . .Demolition charge . . . . . . . . . . . . . . . . . . . . . . . . .5 points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . .10 points . . . . . . . . . . . . . . . . . . . . . . . . . .sniper rifle . . . .10 . . . . . . . . . .25 • One Preacher in the army may take an: . . . . . . . . . . . . . . . . 40 POINTS PER MODEL Ogryn Beserker WS BS 4 2 S 6 T 5 W 3 I 3 A D6 Ld 8 Sv 5+ OPTIONS: • One model may be upgraded to carry a: . . . . . . . . . . Do not roll on turns when the Ogryn is not in close combat. . On 'Slaught The drugs in the Berserker’s system are as likely to kill him as the enemy. . . . . . . . . . . .Plasma gun . . . . ie. if the Berserker made five attacks then rolled a 3 he would take 2 wounds. . . . . . . . . .20 points • Up to three Disciples that have not been upgraded with one of the options above may carry one of the following: . . . . . . .Imperial Armour HQ 0-5 APOSTATE PREACHERS .2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 160 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points • The Champion may take any of the following: . . .Meltagun . . . . . . . . After the Berserker has finished his attacks. . This is his number of attacks that turn. . . . . . . . . . . . . . . . . . . . .10 points . . . . The Ogryn Berserker still gains +1 attack for assaulting. . . . . . . . . . . . . .Power weapon . . . . . . . . .plasma pistol . . . .Rosarius . . If the roll is less than the number of attacks made then he takes the number of wounds equal to the difference. . . . . . . . . . . .Grenade launcher . . .15 . Roll again each time the Berserker fights. . . . . . . 2 points .5 points . . . . . . .15 points • Two other Disciples may form a Heavy Weapons team equipped with one of the following: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 points Unit Composition: • 2-5 Ogryn Berserkers Unit Type: • Infantry Wargear: • Large improvised close combat weapon Special Rules: • Beserker Attack • Fearless • Feel No Pain • On ‘Slaught SPECIAL RULES Berserker Attack When an Ogryn Berserker attacks in close combat roll a D6. . . .Flamer . . . . . Roll a dice. .10 points . .Melta bombs . . . . . . . .bolt pistol . . . if it is equal to or greater than the number of attacks rolled. . . . . . . . . . . . . . . . . .Powerfist . . . . 10 points . . . . . . . . . . Apostate Preachers do not use up any Force Organisation chart selections. . . . . . . . . . .Power weapon .5 Unit Composition: • 1 Preacher Unit Type: • Infantry Wargear: • Laspistol • Close combat weapon Special Rules: • Advisor • Fanatical • Battle Fury points points points points points points points points points * Although bought as a HQ choice. . . . . . . . . .15 points . . . .Autocannon . . . 40 POINTS PER MODEL Preacher WS BS 3 3 S 3 T 3 W 2 I 4 A 2 Ld 8 Sv OPTIONS: • The Preacher may replace his laspistol with a: . . . . . .20 points • The entire squad may take: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points . . . the Berserker is fine and may continue as normal. . . . . . . . . . .

. . .Plasma pistol . . .5 points • One Renegade may carry one of the following: . . . . . . . . . . . . . . . . . . . . . . .Combi weapon . . . . . .10 points TROOPS RENEGADE MILITIA PLATOON Each Renegade Militia Platoon consists of 1 Militia Command squad and 2-5 Militia squads. . . . . . The platoon counts as a single Troops choice on the force organisation chart when deploying.15 points . . . . . . . . . . . . . . . . . . 5 points . . . . . . . . . . .Plasma gun . .10 points • The Aspiring Champion may take: . . . . . . .25 points • The Aspiring Champion may replace his bolt pistol with a: . . . . . . . . .Heavy stubber . . . . . . .Flamer . . . . . . . . . . . . . . . . . . . . . . . . . and is rolled for collectively when rolling for Reserves. .Twin-linked boltgun . . . . . . .10 points .Plasma pistol . . .Powerfist . . . . . . . . . . . . . . .Melta bombs . . . . . .Aspiring Champion . .Missile launcher . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 points • The Aspiring Champion may replace his close combat weapon with one of the following: . . . . . . . . . .Autocannon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Powerfist . . . . . . . . . . . . . 15 points • The Champion may take any of the following: . . . . . . . . .Meltagun .15 points . . . . . . . . .5 points *Note that this unit may not be chosen individually. . . . . . . . . . . . . . . MILITIA COMMAND SQUAD* . . . . . . .15 points 161 . . . . . (If a squad has a transport vehicle it may no longer Infiltrate). . . . . . . . . . . . .Carapace armour .20 points • The entire squad may take: . .15 points • The Aspiring Champion may replace his boltgun with one of the following: . . . . . . . .Vox-caster . . . . . . . . . . . . • One Chaos Space Marine that has not been upgraded with an option above may take an: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 points . . .5 points • One Chaos Space Marine may exchange their boltgun for: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 points . . . . . . . . .5 points Special Rules: • Infiltrators Dedicated Transport: • The squad may select a Rhino or a Dreadclaw. . . . . . . . . . . . . . . . . . . . 15 POINTS PER MODEL WS BS Aspiring Champion 4 4 Chaos Marine 4 4 Unit Composition: • 5-10 Chaos Space Marines Unit Type: • Infantry Wargear: • Power armour • Boltgun • Bolt pistol • Close combat weapon • Frag grenades • Krak grenades S 4 4 T 4 4 W 1 1 I 4 4 A 2 1 Ld 10 9 Sv 3+ 3+ OPTIONS: • One model may be upgraded to an: . . . . . .Plasma pistol . . . . . . . . . . . . . . . . .Heavy bolter . . . . . . . . . . . . .10 points . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 points . . .free . . . .15 points .Krak grenades . . . . . . . . . . . . . . . 10 points • The Champion may replace his close combat weapon with a: . . . . . . . . . . . . .Grenade launcher . . . . . . . . . . . 30 POINTS WS BS 4 3 3 3 3 3 3 3 S 3 3 3 3 T 3 3 3 3 W 1 1 1 2 I 3 3 3 3 A 2 2 1 2 Ld D6+4 D6+4 D6+4 D6+4 Sv 5+ 5+ 5+ 5+ Champion Veteran Renegade Hvy Wpns Team • Any Renegade can be upgraded to a: . . . . . . . . . .10 points . . . . . . .Icon of Chaos Glory . . . . . . . . . . . . . . . . . . . . . .Meltagun . . . 5 points . . 6 points per model • One Renegade may carry a: . . . . . . . . . . . . . . . . . . . . . . . . . . .Refractor field . . . . . .5 points . . . . . . . . . .5 points . . .Flamer . . . . . . . . . . . . . . . . . .only as part of a Renegade Militia Platoon. . . . . .Bolt pistol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unit Composition: • 1 Champion • 4 Renegades Unit Type: • Infantry Wargear: • Lasgun or autogun or Laspistol and close combat weapon • Frag grenades Special Rules: • Renegades • Leadership • Combined Squad OPTIONS: • The Champion may replace his lasgun/autogun or laspistol with a: . . . . . . . . . . .Siege of Vraks ELITES ALPHA LEGION SQUAD . . . . . . . . . . . . . .5 points . .15 points .15 points • Replace two other Renegades with a Heavy Weapons Team armed with one of the following: . . . .Plasma gun . . . .Shotgun . . . . . . .Power weapon . . . . . . . . . . . . . . . . . . . .Veteran . . .10 points . . . . . . . . . . . . . . . . . . . . . . .Melta bombs . . . . . . . . .Lascannon .Power weapon . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 points • One Renegade may carry one of the following: . .10 points . . . . . . . . . . . .15 points • Two Renegades that have not been upgraded with an option above may form a Heavy Weapons team equipped with one of the following: . . . . .10 points . .Grenade launcher . . .15 points . . . . . . . . . . . 105 pts WS BS Veteran 3 3 Renegade 3 3 Hvy Wpns Team 3 3 Unit Composition: • 10 Renegades Unit Type: • Infantry Wargear: • Lasgun or Autogun or Shotgun or Laspistol and close combat weapon • Frag grenades S 3 3 3 T 3 3 3 W 1 1 2 I 3 3 3 A 2 1 2 Ld D6+4 D6+4 D6+4 Sv 5+ 5+ 5+ • The Veteran may take any of the following: . . . . . 10 points 162 . . . . . .5 points • One Renegade may carry a: . . . . . . . . . . . . . .Melta bombs . . . . .Flamer . . . . . . . . . . . . . . .5 points • One Renegade may carry a: . .Veteran . . . . . . .Krak grenades . . . . . .Missile launcher . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .free • One Worker in every ten (round fractions down) may carry one of the following: . . 4 pts per model Worker WS BS 2 2 S 3 T 3 W 1 I 2 A 1 Ld Sv 6 6+ OPTIONS: • Any Worker may exchange his laspistol and close combat weapon for a: . . . . . . . . . . . . 2 points S 3 3 3 T 3 3 3 W 1 1 2 I 3 3 3 A 2 1 2 Ld D6+4 D6+4 D6+4 Sv 5+ 5+ 5+ • The Veteran may take any of the following: . . . . . . . . .5 points • One Renegade that has not been upgraded with an option above may carry one of the following: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Flamer . . . . .20 points • The entire squad may take: . . . .5 points . . . . .Lascannon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Heavy bolter . . . . . . . .6 points • The Veteran may replace his lasgun/autogun/shotgun or laspistol with a: .Bolt pistol . . . . . .Flamer .10 points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Meltagun . . . . . . . . . . . . . . . . . . . . . . . . . .15 points points points points Special Rules: • Renegades • Leadership • Combined Squad • Replace two other Renegades with a Heavy Weapons Team armed with one of the following: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Heavy bolter . . . . . . . .Autocannon . . . . . . . . .Plasma pistol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Plasma gun . . . . . . . . . . .10 points Special Rules: • Renegades • Leadership Dedicated Transport: • The squad are always equipped with a Chimera. . . .Missile launcher . . . . . . . .Lascannon .10 points . . . . . .Autocannon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Vox-caster . . . .Vox-caster . . . . . . . . . .5 points . .Krak grenades . . . . . . .Lasgun . . .Plasma gun . . . . . .Imperial Armour MILITIA SQUAD* . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Meltagun . . . . . . . . . . . . . . . . . .5 points . . . . . .5 points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Melta bombs . . . . . . . . . . . .10 . .Veteran . . . . . . . . . . . . . . . . . . . .10 points Unit Composition: • 20-40 Workers Unit Type: • Infantry Wargear: • Laspistol and close combat weapon RENEGADE ARMOURED FIST SQUAD .5 points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . OPTIONS: • One Renegade may be upgraded to a: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 points • The Veteran may replace his lasgun/autogun/shotgun or laspistol with a: . . . . . . . . . . . . . . .15 points . . . . . . . upgrades for which must be chosen from the dedicated transport section. . . . . . . . . . . . . . . .5 . . .free .Bolt pistol . . . . . . . .Heavy stubber . . .20 points • The entire squad may take: . . . . . . . . . . . . . .only as part of a Renegade Militia Platoon. .Heavy stubber . . . . . . . . . . . . . . . . . . . .10 points *Note that this unit may not be chosen individually. . . . . . . . . . . . . . . . . . . . . . . . . . . 2 points . . . WORKERS RABBLE . . . . . . . . . .Grenade launcher . . . . . . . . . . 50 POINTS WS BS Veteran 3 3 Renegade 3 3 Hvy Wpns Team 3 3 Unit Composition: • 10 Renegades Unit Type: • Infantry Wargear: • Lasgun or autogun or shotgun or laspistol and close combat weapon • Frag grenades Options: • One Renegade may be upgraded to a: . . . . . . . . . .5 points . . . . . . . . . . . . . . . . . . .5 . . . . . .Grenade launcher .Heavy stubber . . . . . . . . . . .10 points . . . . . .Autogun .

. . . . .Hunter-killer missile . . . . . . . . . . but otherwise function as separate units. . . . . . . Next turn it may move anywhere on the table. . . . . . .10 . . it is deployed using the Drop Pod rules. . . . .Daemonic possession . . . . .10 points . . . . .5 points . . .Siege of Vraks DEDICATED TRANSPORTS Certain Renegade units have the option of selecting a dedicated transport vehicle. . . . . When the Dreadclaw becomes available from Reserve. . . . . . . . . . . . . . . . . . . . . . . .20 points points points points points Chimera Unit Composition: • 1 Chimera Unit Type: • Vehicle (Tank) Access Points: • 1 – Rear Hatch CHAOS RHINO . . . . . . . . .free . . . . . . . . . . . 55 POINTS BS 3 Armour Front Side Rear 12 10 10 Wargear: • Multi-laser • Heavy bolter • Searchlight • Smoke launchers Transport Capacity: • 12 models Special Rules: • Amphibious OPTIONS: • May replace multi-laser with: . On a Hit. . . . . . . . 65 POINTS Armour Front Side Rear 12 12 12 Unit Composition: • 1 Dreadclaw Unit Type: • Flyer Wargear: • None Transport capacity: • Ten models or one Chaos Dreadnought Dreadclaw BS - SPECIAL RULES Deploying the Dreadclaw The Dreadclaw and any unit assigned to be transported by it will always begin the game in Reserve. . . . . . . . . . . . . . .Combi weapon . . .free . . . . . . . . . . . . . . . . . . . . . .Dozerblade . . 35 POINTS BS 4 Armour Front Side Rear 11 11 10 Wargear: • Twin-linked bolter • Searchlight • Smoke launchers Transport capacity: • Ten models Special Rules: • Repair OPTIONS: • May take any of the following: . . . . . . . . . . . . . . . .Twin-linked bolter . . . . . . . . . . . . Place the Dreadclaw where you want it to land and then roll a Scatter dice. . . . . . . . . . . . .15 points Rhino Unit Composition: • 1 Rhino Unit Type: • Vehicle (Tank) Access Points: • 3 – side and rear hatches DREADCLAW ASSAULT POD . . . . . . . 163 . . . .Twin-linked heavy bolters . . .5 points . . . .15 . . . . . . . . . . . . . . . . . but at a minimum of 36" and lands. . . . . . . on an arrow it deviates D6". . . . . Once on the ground the Dreadclaw opens and those within may deploy as if from a moving open-topped vehicle.Pintle-mounted heavy stubber/storm bolter 10 . . . . . . . . . . . .10 . . . . . . . . . . . . . . . . . . . . . . . .free May take any of the following: . . . . . . . . . . . . . .10 points May replace heavy bolter with: . . . . . . . . . .000 rulebook for details of how transport vehicles operate. .5 points . . . . . . . .15 points . . . . . . arriving from Reserve and being placed anywhere on the table. . .20 points • May take an additional pintle-mounted weapon: . . . . .Havoc launcher . . . See the Vehicles section of the Warhammer 40. . .Heavy flamer . . . . . . . . . . . . . . . . . . . . . . . .Camo-netting . . . . . . . . . . . .Extra armour . Difficult Ground A Dreadclaw is immobilised if it lands in difficult ground. . . . . . . . .Heavy bolter . . . . . . . . . Dreadclaw A Dreadclaw enters play just like other aircraft. . . . .Extra armour . . These vehicles do not use up any Force Organisation chart selections. . . . . . . CHIMERA . . . . . . it is on target. . . . . . . . . . . . . . . . . . . . . . .Autocannon . . . . . . . . . . . . . . . . . .Heavy flamer . . . . . . . . . . .Dozer blade . .

.5 points per . . . . . . Fast) SCOUT SENTINEL SQUADRON . . . . . . . . . .Missile launcher . . . . . . . . . . . . . .10 points . . .Extra armour . . . . . . . . . . . . . . . . . . . . . . . . .1 point per model .Camo-netting . . . . . . . . . . . . . .5 points per .Hunter-killer missile . . . . . . . . .Smoke launchers .Smoke launchers .Multi-melta . . .15 points per model model model model model model Sentinel Unit Composition: • Vehicle squadron of 1-3 Armoured Sentinels Unit Type: • Vehicle (walker) • Any Sentinel may take any of the following: . . . .10 points . . .10 points per model SALAMANDER SCOUT SQUADRON .Hunter-killer missile . . . . . . . . . .Lascannon . . . . 5 points per . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Imperial Armour FAST ATTACK HELLHOUND . . . . . . .15 points • A Hellhound may take any of the following: . . . . . . . . . . .Smoke launchers . . . . . . . . . .10 points per . . . . . . . . .Plasma cannon . . . . . . .Camo-netting . . . 55 POINTS PER MODEL WS BS 3 3 S Front Side Rear I 5 12 10 10 3 Wargear: • Multi-laser • Extra Armour A 1 OPTIONS: • Any Sentinel may upgrade its multi-laser for: . . . . . . . . . . .15 points per .Camo-netting . . . 35 POINTS PER MODEL WS BS 3 3 S Front Side Rear I 5 10 10 10 3 Wargear: • Multi-laser Special Rules: • Scout • Move through Cover A 1 OPTIONS: • Any Sentinel may upgrade its multi-laser for: . . . . . . . . .1 point . . . . . . . . . .Camo-netting .Searchlight . . . free . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 point per model . . . . . . . . . . . . . . . . . . .Autocannon . . . . . . . . .10 points per model • The entire squadron may take: . . . . . . . . . . .15 points per model model model model model Sentinel Unit Composition: • Vehicle squadron of 1-3 Scout Sentinels Unit Type: • Vehicle (walker. . . . . . . . . . . . . . . . . . .5 points per model . . . . . .Searchlight . . . . . .10 points per .15 points • The entire squadron may take: . . . . . . .Lascannon . .10 points . . . .5 points per model . . . . open-topped) 164 . . . . . . .Autocannon . . . .Multiple rocket pod . .10 points . . . . . . . . . . . 130 POINTS BS 3 Armour Front Side Rear 12 12 10 Wargear: • Inferno cannon • Heavy bolter OPTIONS: • A Hellhound may upgrade its heavy bolter for: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Searchlight . . .Multiple rocket pod . . . . . . . . . . . . . . . . .20 points Hellhound Unit Composition: • 1 Hellhound Unit Type: • Vehicle (Tank. . . . . . . . . . . . . . . . . . . . .20 points per .10 points . . .20 points per model Salamander Unit Composition: • Vehicle squadron of 1-3 Salamander Scout Vehicles Unit Type: • Vehicle (tank. . . . . .Dozer blade . 55 POINTS PER MODEL BS 3 Armour Front Side Rear 12 10 10 Wargear: • Autocannon • Heavy Bolter • Searchlight • Smoke Launchers Special Rules: • Overcharged Engines OPTIONS: • Any Salamander may take any of the following: . . . . . . . . . open-topped) • Any Sentinel may take any of the following: . . . . . . . . . . . . .10 points per model ARMOURED SENTINEL SQUADRON . . . . . . . . . . . .Heavy flamer . . . .Hunter-killer missile . 5 points per . . .Heavy flamer .15 points per . . . . . . . . .Missile launcher . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 points . . . . .Pintle-mounted storm bolter or heavy stubber . . . . . . .Dozer blade . . . . . . . . . . . . . . . . . . . .10 points per model • The entire squadron may take: . . . . . . . . . . . . . . . .Pintle-mounted storm bolter or heavy stubber . . . .Hunter-killer missile . . . . . . .Heavy flamer . .5 points . . . . . .

. . . . . .Heavy stubber . . . . 15 points • The Champion may take any of the following: . . . . . . . . . . . . . .Shotgun . 1-3 Militia Heavy Weapons squads and 0-1 Sabre Gun Platform Battery. . . . .Veteran . . . . . . . . . . . . . . . . . . . . . . . . . .5 points • One Renegade may carry one of the following: . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . .Refractor field . . . . . . . . . . . . . . . .Plasma pistol . . . .5 points Special Rules: • Combined Squad • Renegades • Leadership *Note that this unit may not be chosen individually. 2 points . . . . . . . . . . . . . . . . . . . . . . .Heavy stubber . . . . . . . . . . . . . . .Heavy bolter . .only as part of a Renegade Militia Heavy Weapons Platoon. . . . The platoon counts as a single Heavy Support choice on the force organisation chart when deploying. . .Vox-caster . . .Power weapon . MILITIA COMMAND SQUAD* . . . .15 points • The entire squad may take: . . . . . . . . . . .Powerfist . . . . . . . . . . . . 165 . . . . . . . . . . . . . .15 points • The entire squad may have krak grenades . . . . . . . . .10 . . . . . . . . . . . . . . . . . . . . . . . . .Flamer . . .Heavy bolter . .Lascannon . . . . . . . . . . . . . . . .10 . . . . . . . . . . . . . . . . . . . .Melta bombs . . . . . . . . . . .10 points . . 5 points . . . .5 points . . . .only as part of a Renegade Militia Heavy Weapons Platoon. . . . . . . . . . . . . . . . . . HEAVY WEAPONS SQUAD* . . . . . . . . . . . . . . . . . .free . . . . . . . . . .Plasma gun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Bolt pistol . . .Autocannon . . . . . . .Krak grenades . . . 6 points per model • One Renegade may carry a: . .5 points . . . . . . . . . . . . . . . . . . .15 points points points points Unit Composition: • 1 Champion • 4 Renegades Unit Type: • Infantry Wargear: • Lasgun or autogun or Laspistol and close combat weapon • Frag grenades Special Rules: • Combined Squad • Renegades • Leadership • Replace two other Renegades with a Heavy Weapons Team armed with one of the following: . . . . . .5 points *Note that this unit may not be chosen individually. .Siege of Vraks HEAVY SUPPORT RENEGADE MILITIA HEAVY WEAPONS PLATOON A Renegade Heavy Weapons Platoon consists of 1 Militia Command squad. . . . . . . . . . . . . . . . . . . . . . . . . . . .Meltagun .10 . . . . . . . . . . . .15 . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 points points points points OPTIONS: • The Champion may replace his lasgun/autogun or laspistol with a: . . . . . . . . . . . . . . . . . . . . . . . .5 points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Grenade launcher . . . . . . . . . . . . . and is rolled for collectively when rolling for reserves. . . . . . .Missile launcher . . . .Missile launcher .5 . . . . . . . . . . 30 POINTS Champion Veteran Renegade Hvy Wpns Team WS BS 4 3 3 3 3 3 3 3 S 3 3 3 3 T 3 3 3 3 W 1 1 1 2 I 3 3 3 3 A 2 2 1 2 Ld D6+4 D6+4 D6+4 D6+4 Sv 5+ 5+ 5+ 5+ • Any Renegade can be upgraded to a: . . 60 POINTS WS BS Hvy Wpns Team 3 3 Unit Composition: • 3 Heavy Weapons Teams Unit Type: • Infantry Wargear: • Flak armour • Mortar • Lasgun • Close combat weapon • Frag grenades S 3 T 3 W 2 I 3 A 2 Ld D6+4 Sv 5+ OPTIONS: • Any Heavy Weapons team may exchange its mortar for a: . . . . . . . . . . . . . . . . . . . . . .Lascannon . . . . . . . . . . . . . . . .Autocannon . . . 10 points • The Champion may replace his close combat weapon with a: . . . . . . . . . . . . . . . . . . . . . . . . . .Carapace armour . . . . . . . . . . . .5 points .10 points . . . . . . . . . . . . . . .free . . . . . . . . .

. . . . . Only destroyed vehicles are ignored. . . . . . . . . . . . . . . . . . . . .10 points *Note that this unit may not be chosen individually. .AA mount . . .10 pts . . . . . . . . . .5 pts . . . . . You must decide which mode the sentry gun will be set in before the start of the game. . . . . .10 points SPECIAL RULES Firing Modes A sentry gun can fire in one of two ways. . . . . . . . . .15 pts . . .Plasma cannon . .Vanquisher cannon . . . .40 pts Emplacement Unit Composition: • 1 Emplacement Unit Type: • Immobile 166 . . . . .Twin-linked heavy bolters . . . . . . . . .10 pts . . . . .Two twin-linked heavy stubbers . . . . . . . . . . . .10 points . . . . . . . . . . . . . . . Sentry Mode In this mode. . . . . . . . .Twin-linked lascannons .5 pts . . . It can fire all round. . . . . . . . . . . . . .Autocannon . . . . . . . . . . . . . . . .Lascannon . Targeting Which enemy unit a Sentry gun will target is dictated by its armament. immobilised vehicles will continue to be targeted. .15 pts . . . . . . . . . 20 POINTS PER MODEL WS BS 3 3 S 3 T 3 W 2 I 3 A 1 Ld Sv D6+4 5+ OPTIONS: • Any Platform may replace its twin-linked heavy bolters with: . . . . . . . . . . . . . .Missile launcher . . . . . . . 80 POINTS BS 3 Armour Front Side Rear 13 13 12 Wargear: • Heavy Flamer • Searchlight Options: • May replace the heavy flamer with any of the following: . . . . . . . . . . In this mode the gun will engage enemy targets up to 36" away which are in a fixed 90° arc. . . . . . . . . . . . . . . . . . .Twin-linked lascannons . . . . . . . . . . . . . . . Lascannon equipped sentry guns will fire at the closest enemy vehicle or large monster within its firing mode. . . . . .5 pts . . . . . . . . . . .Battle cannon . . . . .35 pts . . . usually to provide covering fire over a particular area. . . it remains in that mode for the rest of the game. . . . .Multi-laser . . . . . . . . . . . . . .35 pts . . . .40 pts . . .Executioner plasma cannon . . . . . 15 POINTS PER MODEL Armour Front Side Rear 10 10 10 Wargear: • Twin-linked heavy bolters Special Rules: Unit Type: • Artillery (Immobile) OPTIONS: • Any Tarantula may replace it’s twin-linked heavy bolters with: . . . . .10 points . . . . . . . heavy stubber or autocannon platform can be upgraded to an: . . . . . . . . . . . . A Heavy Bolter equipped Sentry gun will fire at the nearest non-vehicle within its firing mode. . .Demolisher cannon . . . . . . . . . . . . . . Point Defence Mode The sentry gun is set up with a fixed firing arc. . . . . .15 pts . . . . . . . . . .only as part of a Renegade Militia Heavy Weapons Platoon. . . . . . .Imperial Armour SABRE WEAPONS BATTERY* . . . . . . . . . . . . . . . . . .Multi-melta . . . .Twin-linked autocannons . and will always turn to fire at the nearest enemy target within 24" to which it can draw a line of sight. . . . . . . . . . . . . . . . .Inferno cannon . . . . . . . .15 pts . . . . . . . . . . . . . . . . If there is no preferred target then the nearest other target will be engaged. . . . . .20 points • Any heavy bolter. . Tarantula Unit Composition: • 1-3 Tarantula Sentry Guns BS 2 • Fire Modes TURRET EMPLACEMENT . .Twin-linked autocannons . . . You cannot change mode once you have decided. . . . . the gun is set up to fire at any enemy which comes near. . Crew Unit Composition: • 1-3 Sabre Gun Platforms with 2 Crew per Platform Unit Type: • Artillery (immobile) Wargear: • Twin-linked heavy bolters • • • • Wargear (crew): Flak armour Lasgun Close combat weapon Frag grenades Special Rules: • Combined Squad* • Renegades • Leadership SENTRY GUN BATTERY . . . .

you may only have one minefield per 1000 points of your army. . . . . Medusa platform (see Imperial Armour Volume 1 for details of these weapons) MINEFIELD . Leman Russ Eradicator. . Leman Russ Exterminator. mines will affect jump troops and skimmers which move over the minefield just like other units. . . the artillery strike will continue. on a 1–3 it is dummy and removed with no further effect on the game. Mines are never in reserve. Roll a dice for each marker. . . Imperial Armour Volume 1 and Imperial Armour Volume 3 for details of these vehicles) WEAPON PLATFORM You may take a Weapon Platform as a Heavy Support choice. . . Thunderer or Destroyer (see the Imperial Guard Codex or Imperial Armour Volume 1 for details of these vehicles) CLOSE SUPPORT ARTILLERY You may take a single piece of Close Support Artillery as a Heavy Support choice. If a hit is rolled.Siege of Vraks HEAVY SUPPORT RENEGADE TANK You may take a single Tank as a Heavy Support choice. Leman Russ Executioner. Hydra platform. Pinning All artillery strikes cause Pinning tests as for the standard rules for the weapon type fired. . Leman Russ Demolisher. In games of Apocalypse. you may only have one Artillery Strike per 1000 points of your army. . . This can be any model equipped with a vox-caster and can be an enemy model or just a point on the tabletop. On a 4+ it is a minefield. . roll to see if the marker is a minefield or a dummy. . even in missions where reserves are not allowed. (In)accuracy An artillery strike scatters just like an ordnance weapon. . 5” blast Ordnance. taking a Strength 6 hit with no AP value. . Medusa Siege gun. . . This can be one of the following: Earthshaker platform. but if a miss is rolled. . . . . . . This can be one of the following: Leman Russ. . . Placement The blast marker for the artillery strike can be placed anywhere visible to the forward observer that is calling in the Pts 100 90 70 50 50 Str 8 9 9 6 4 AP 3 2 3 4 6 Type Ordnance. it lands in each Shooting phase of the Renegade player’s turn thereafter. . . In the Renegade player’s first Shooting phase. . they are always deployed on the tabletop at the start of a game. Leman Russ Annihilator. Leman Russ Punisher. 7” blast Ordnance. . Due to their proximity sensors. 5” blast Ordnance. In games of Apocalypse. small blast Unit Composition: • 1 Artillery Strike Special Rules: • Artillery Strike fire. . the distance scattered is double the score on the D6. . . This can be one of the following: Basilisk. . the template deviates by the distance shown on the dice in the direction indicated by the arrow on the 'Hit' symbol. The Renegade player may opt not to roll for the availability of the artillery strike if he wishes. Any enemy model moving over the minefield triggers a mine on a roll of 4+. and these can be placed anywhere on the table outside the enemy's deployment zone. . . but once the roll has passed and the forward observer or officer has selected the target. . ARTILLERY STRIKE . . . Manticore. SEE BELOW Bombard Strike Manticore Strike Basilisk Strike Griffon Strike Mortar Battery Strike SPECIAL RULES Artillery Strike Timing An artillery strike will always use the Reserves special rules. They are deployed as for normal Troops. . Once the artillery strike is available. Griffon. Bombard (see Codex: Imperial Guard. but all Penetrating hits are treated as Glancing hits only. . . . . Leman Russ Conqueror. . . . he gets six minefield markers. 167 . . . Vehicles take a single Strength 6 hit against their Rear Armour value. 5” blast Heavy 3. Hydra Flak Tank. Leman Russ Vanquisher. . . 50 POINTS SPECIAL RULES Unit Composition: • 1 Minefield Special Rules: • Minefield Minefield If the Renegade player takes a minefield. . . If a marker is a minefield then place an 8" by 4" rectangle centred on the marker. The Reserve roll may be re-rolled using the Improved Comms vehicle upgrade.

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