VS

WIN! TURNOVERS 150+ YDS RUSHING COMPLETION % (60%) 8 YDS PER PASS ATTEMPT 1 SACK OR LESS 3RD DOWN CONV. (45%) SHORT YDG (75%) NO DRIVE ENDING PENALTIES 5 BIG PLAYS (20+ YDS) RED ZONE (100%) PIRATE YARDS (100+)

OFFENSIVE PENALITIES SACKS TURNOVERS-FUMBLES TURNOVERS-INT'S DROP BALLS TOTAL PLAYS %TOTAL WIN/LOSE

2 5

1 3

0 2

1 2

2 4

80

8% WIN

80 20% LOSE

*21L = Lightning (2 TB's) DISPLACED 21 FORMATIONS Formations can be 21 or 21L *All

Y Z Bandit Lt RB FB

X

X FB RB Bandit Rt

Y

Z

Y Z FB RB

X

X RB

Y Z FB

Trips Left

Trey Rt

Y TB Wide Lt Over RB Z

X

X

Z RB

Y TB

Wide Rt Over

X

Z

Y

TB RB

TB RB

Y

Z

X

Twins Lt Ace

Twins Rt Ace

12 PERSONNEL FORMATIONS
Y Z Tech Lt RB A X X Tech Rt A RB Y Z

X

Y Z RB

A

A RB Tech Twins Rt

Y Z X

Tech Twins Lt Y Z A RB Tech Wing Lt Y A RB Tech Wing Lt Over Y Z

X

X

Y A RB Z

Tech Wing Rt X Z RB Tech Wing Rt Over Y A

X

Z RB

X

A

A

X RB

Y Z

Trouble Lt

Trouble Rt

Z

Y A RB

X

X

Y A RB Z

Bandit Lt

Bandit Rt

Z

A

Y RB

X

X RB

Y A Z

Trips Lt

Trips Rt

A

Z

Y

X RB

X RB

Y Z A

Trey Lt

Trey Rt

DAY THREE RUNS

19/18 BOLO

M L N T

S E

SS

W L N

M T

S E

19 BOLO

19 BOLO

M S E N

P T

W

M S E N

W T L

18 BOLO

18 BOLO

Y Playside Tackle

# 3 Unless Weak Then # 4 On

Playside On/Inside Guard Center

On/Over/WLB

Backside Big vs. Red/WLB Guard Backside # 2 Unless Weak Then # 3 Tackle QB FB RB

Toss Ball to TB (Down Hill) and Boot Out Opposite. Lead Step With Near Foot. Look To Block WILL LB'er. Timer Step Stretch Ball With Speed. Push Crack Push Crack

X Z

18/19 BOLO (17/16)
M L N T S E W L N M T S E

W

18 BOLO

18 BOLO

M S E N

P T

W

M S E N

W T L

19 BOLO

19 BOLO

Y Playside Tackle

On On/Inside

Playside On/Inside Guard Center

On/WLB

Backside Big vs. Red/WLB Guard Backside Big vs. Red/On Tackle QB FB RB

Toss Ball to TB (Down Hill) and Boot Out Opposite. Lead Step With Near Foot. Look to Block 1st LB In Box Timer Step: Stretch Ball With Speed Push Crack Push Crack

X Z

16/17 BULLDOG (Tech Wing Motion)
S N T E

W L

M

SS

W L N

M T

S E

A
36 BULLDOG

A
36 BULLDOG

M S E N

P T

W

M S E N

W T L

A
37 BULLDOG

A
37 BULLDOG

Y Playside Tackle

Zone # 3 Zone # 2

Playside Zone # 1 Guard Center

Zone 0 Auto Front Call Unless Middle

Backside Big vs. Red/Inside Guard Backside Big vs. Red/On Tackle QB A RB

Open Playside @ 4/8 O'Clock Angle. Setup For Pass After Handoff. Block Will 35/34 Footwork & Read Push Crack Push Crack

X Z

34/35 BELLY
M L N T S E W L N S T E

W

SS

M

34 BELLY

34 BELLY

M S E N

P T

W

M S E N

W T L

35 BELLY

35 BELLY

Y Playside Tackle

# 3 Zone # 2 Zone

Playside # 1 Zone Guard Center

0 Zone

Backside # 1 Zone Guard Backside # 2 Zone Tackle QB FB RB

Open Play Side @ 4/8 O'CLock Angle. Setup For Pass After Handoff. Lead Step and Roll at Tail of Tackle - Read Block On 1st DL On or Outside Tackle Fake toss opposite of call. Push Crack For Safety Push Crack For Safey

X Z

6/7 SHOVEL
M L N T S E W L N

W

SS

M T

S E

TB

FB

TB

FB

6 SHOVEL

6 SHOVEL

M S E N

P T

W

M S E N

W T L

FB

TB

FB

TB

7 SHOVEL

7 SHOVEL

Y Playside Tackle

C Gap/ARC # 4 Inside Unless Hard Then On

Playside Inside Unless Hard Then On Guard Center

Backside/On

Backside Pull P.S. LB'er Guard Backside Jab & Cut Tackle QB FB RB

3 Steps, Pitch or Keep Block Force Defender Up Step Get Into Relationship With Pulling Guard Push Crack Push Crack

X Z

7/6 SHOVEL (OPTION)
M L N T S E W L N S T E

SS

M

TB

FB

TB

FB

7 SHOVEL OPTION

7 SHOVEL OPTION

M S E N

P T S E

M N

W T L

FB

TB

FB

TB

6 SHOVEL OPTION

6 SHOVEL OPTION

Y Playside Tackle

C Gap Inside Unless Hard Then On

Playside Inside Unless Hard Then On Guard Center

Backside/On

Backside Pull P.S. LB'er Guard Backside Jab & Cut Tackle QB FB RB

3 Steps Pitch or Keep Up Step Get Into Relationship With Pulling Guard Block Force Defender Push Crack Push Crack

X Z

DAY ONE PROTECTIONS

72/73 (5-Man Scat Protection)

W L

M N T

S

SS E

W L N

M T

S

E

72

72

W T

P N

M E
S

W

M N E S

L

T

72 Y

73

Run Route Called

Playside Big vs. Red / On; Auto Alert Tackle Playside Big vs. Red / Inside; Auto Alert Guard Center

Middle to B. S. LB'er; Auto Alert Playside

Backside Big vs. Red / Inside Guard Backside Big vs Red / On Tackle QB FB/B RB

5 or 7 Step Scat Protection. Hot Off 2 Strong and 1 Weak Free Release (5 Man Pro) Free Release (5 Man Pro) Run Route Called Run Route Called

X Z

372/373 (5-Man Scat/3 Step Drop)
M L N T

W

S

E

SS

W L N

M T

S

E

372

372

W T

P N

M E
S

W

M N E S

L

T

372 TE

373

Route Called

Playside Aggressive Big vs. Red / On; Auto Alert Tackle Playside Aggressive Big vs. Red / Inside; Auto Alert Guard Center

Aggressive Middle to B.S. LB'er; Auto Alert Playside

Backside Aggressive Big vs. Red / Inside Guard Backside Aggressive Big vs. Red / On Tackle QB FB RB

3 Step Scat Protection. Hot Off 2 Strong and 1 Weak Free Release (5 Man Pro) Free Release (5 Man Pro) Run Route Called Run Route Called

X Z

VS

WIN! TURNOVERS 150+ YDS RUSHING COMPLETION % (60%) 8 YDS PER PASS ATTEMPT 1 SACK OR LESS 3RD DOWN CONV. (45%) SHORT YDG (75%) NO DRIVE ENDING PENALTIES 5 BIG PLAYS (20+ YDS) RED ZONE (100%) PIRATE YARDS (100+)

OFFENSIVE PENALITIES SACKS TURNOVERS-FUMBLES TURNOVERS-INT'S DROP BALLS TOTAL PLAYS %TOTAL WIN/LOSE

2 5

1 3

0 2

1 2

2 4

80

8% WIN

80 20% LOSE

11 PERSONNEL FORMATIONS
Z Bandit Lt Y B RB X X B Bandit Rt RB Y Z

Y Z Trips Lt Y B Z RB Trey Lt Y B RB Bandit Lt Near B RB

X

X RB Trips Rt

Y B Z

X

X

Y Z RB B

Trey Rt

Z

X

X

B RB

Y

Z

Bandit Rt Near

Y Z Bandit Lt Far Y B B-Over Lt RB Z RB B

X

X

B RB

Y Z

Bandit Rt Far X Z B RB B-Over Rt Y

X

Z

Y

B RB

X

X TB Posse Rt

B

Y

Z

Posse Lt

21 PERSONNEL FORMATIONS
X FB TB Y Z X FB TB Y Z (X and Z, 4 yd split) Y Z (X and Z, 1 yd split) Over Right Tight FB TB

Left Close Y

(X and Z, 4 yd split) X Z

Right Close X

FB Over Left Tight TB

(X and Z, 1 yd split) Y FB

Z

Y FB TB

X

X TB Posse Rt

Z

Posse Lt

* Y is a Wide Receiver

20 PERSONNEL FORMATIONS (SLOT)
X TB X FB Posse Rt TB Y Z

Z Posse Lt

Y

FB

10 PERSONNEL FORMATIONS (QUADS)
Y Z Bandit Lt RB B Bandit Rt X X B RB Y Z

Z Trips Lt

Y B RB

X

X RB

Y B

Z

Trips Rt Y X

B

Z RB

X RB Trey Rt

Y

Z

B

Trey Lt

Y Z B RB

X

X RB Empty Rt

Y B

Z

Empty Lt

Y B Bandit Lt Over (B-Lt Over) RB Z

X

X

Y Z B RB

Bandit Rt Over (B-Lt Over) X

Z Posse Lt

Y

X B RB

B RB

Y

Z

Posse Rt

DAY TWO RUNS

19/18 TRAIN
W
Z X

M L N T

S E

SS
Z X

W L N

M T

S E

19 TRAIN

19 TRAIN

M S E N

P T

W
X Z

M S E N

W T L
X Z

18 TRAIN

18 TRAIN

Y Playside Tackle

Zone P.S. Gap Pull Block Alley Unless Hard Then On

Playside Zone P.S. Gap Guard Center

Zone P.S. Gap

Backside Zone P.S. Gap Guard Backside Zone P.S. Gap Tackle QB FB RB

Toss Ball to RB, Boot Out Opposite. Block Support Run 19/18 Footwork. Show Wide. Try to Circle the Defense. Block First Defender Off The Ball Inside Block First Defender On The End Of Line

X Z

18/19 TRUCK
S N T E
FB

W L

M

SS
Y

W L N

M T E

S
Y FB

Z

Z
18 TRUCK

18 TRUCK

S E
Y

M N

P T

W

S E
Y Z FB

M N

W T L

Z

FB
19 TRUCK

19 TRUCK

Y Playside Tackle

To: Pin EMOL Away: Zone P.S. Gap Pull Block Alley Unless Hard Then On

Playside Zone P.S. Gap Guard Center

Zone P.S. Gap

Backside Zone P.S. Gap Guard Backside Zone P.S. Gap Tackle QB FB/B/A RB

Toss to RB and Boot Out Opposite. Block Alley Run 18/19 Footwork. Show Wide. Try to Circle the Defense. Backside Cut Off Block First Defender Off the Ball Inside

X Z

34/35 BASE
M L N T S E W L N S T E

W

SS

M

34

34

M S E N

P T

W

M S E N

W T L

35

35

Y Playside Tackle

Zone # 3 Zone # 2

Playside Zone # 1 Guard Center

Zone 0

Backside Zone # 1 Guard Backside Zone # 2 Tackle QB FB/B RB

Open Playside @ 4/8 O'Clock Angle. Boot Opposite After Handoff. Block OLB TO Your Side. Lead Step and Roll at the Tail of the Tackle. Read Block On 1st DL On or Outside Tackle Push Crack Push Crack

X Z

35/34 BASE STAY (BUBBLE/AUBURN)
M L N T S E

SS

W L N

M T

S E

35

35

M S E N

P T

W

M S E N

W T L

34

34

Y Playside Tackle

Cut Inside Leg Zone # 2

Playside Zone # 1 Guard Center

Zone 0 Auto Front Call Unless Middle Front to Y

Backside Zone # 1 Guard Backside Zone # 2 Tackle QB FB/B RB

Open Playside and Handoff. If Throwing Bubble or Auburn, Fake Quick and Get Rid Of It. Block OLB To Your Side 34/35 Footwork & Read Push Crack Unless Auburn is Called

X

35/34 BASE STAY (BUBBLE/AUBURN)
M L N T S E

SS

W L N

M T

S E

35

35

M S E N

P T

W

M S E N

W T L

34

34

Y Playside Tackle

Cut Inside Leg Zone # 2

Playside Zone # 1 Guard Center

Zone 0 Auto Front Call Unless Middle Front to Y

Backside Zone # 1 Guard Backside Zone # 2 Tackle QB FB/B RB

Open Playside and Handoff. If Throwing Bubble or Auburn, Fake Quick and Get Rid Of It. Block OLB To Your Side 34/35 Footwork & Read Push Crack Unless Auburn is Called Push Crack Unless Auburn is Called

X Z

36/37 0

W L

M N T

S E

W L N

M T

S E

36 "O"

36 "O"

M S E N

P T

W

M S E N

W T L

37 "O" Y Playside Tackle

37 "O"

C Gap/On Inside Unless Hard Then On

Playside Inside Unless Hard Then On Guard Center

Backside/On

Backside Pull For Sam Guard Backside Jab & Cut Tackle QB FB/B RB

Reverse Out, Hand to RB Straight Back and Setup For Pass Block OLB To Your Side Jab Step Away Give Guard Time For Block. Mesh With QB Read Block of Guard Push Crack Push Crack

X Z

PANTHER 32/33
M L N T S E W L N

W

SS

M T

S E

PANTHER 32

PANTHER 32

M S E N

P T

W

M S E N

W T L

PANTHER 33

PANTHER 33

Y Playside Tackle

Sam Big vs. Red/On

Playside Big vs. Red/Inside Guard Center

On/Over/WLB Alert B.S.T.

Backside Big vs. Red/Inside Guard Backside Big vs. Red/On Sift to Alert Tackle QB FB/B RB

Show Pass For 1st and 2nd Steps, Hand to RB and Setup For Pass. Block OLB To Your Side. Slide Step to Call Then Attack L.O.S. Push Crack Push Crack

X Z

37/36 'T'
M L N T S E W L N

SS

M T

S E

37 "T"

37 "T"

W T

P N

M E S

W L T N

M E S

36 "T" Y Playside Tackle

36 "T"

To: On Unless Weak Then # 4 Big vs. Red/On Possible: Tulsa

Away: C Gap/On

Playside Big vs. Red/Inside Guard Center

On/WLB No TE Add Over

Backside Big vs. Red/WLB Guard Backside Pull For P.S. LB'er Tackle QB FB/B RB

Open Opposite Play Side, Handoff Underneath to RB and Setup For Pass. Block OLB To Your Side Shuffle Step Away Give Tackle Time For Block. Mesh With QB. Read Tackle Block Push Crack Push Crack

X Z

16/17 WHAM O PITCH @ 9/8
S N T E

W L

M

SS

W L N

M T

S E

16 WHAM 0 PITCH @ 9

16 WHAM 0 PITCH @ 9

M S E N

P T

W

M S E N

W T L

17 WHAM O PITCH @ 8

17 WHAM O PITCH @ 8

Y Playside Tackle

C Gap/On Inside Unless Hard Then On

Playside Inside Unless Hard Then On Guard Center

Backside/On

Backside Pull P.S. LB'er Unless Middle Guard Backside Zone and Pin LB'er Tackle QB FB RB

Open Like Wham-O Strong, Take 1st 2 Steps and Pitch Opposite to TB. Block Like 16/17 Wham O Jab Step To Call. Catch Pitch Away. Look To Circle Defense Push Crack Push Crack

X Z

DAY TWO PROTECTIONS

60 PROTECTION (1 Back Max Protection)
S N T E W L N

W L

M

SS

M T

S E

W T

P N

M E S L

W T N

M E S

Y

# 3 Unless He Drops, Then Checkdown @ 4-5 Yards

Playside #2 Tackle Playside # 1 Guard Center

Mike

Backside Big vs. Red / Inside Guard Backside Big vs Red / On Tackle QB FB/B RB

5 or 7 Step Drop Based On Route Called. Alert Secondary Pressure. Free Release Run Route Called Block Will LB'er to Scan # 4 Strong (Search Light). No Pressure Run Checkdown (7 Man Pro). Run Route Called Run Route Called

X Z

34/35 CHILI PASS
M L N T S E W L N M T S E

W

SS

W T

P N

M E S L T

W N

M E S

Y Playside Tackle

#3 #2

Playside # 1 Guard Center

Mike

Backside Big vs. Red / Inside Guard Backside Big vs. Red / On Tackle QB FB/B/A RB

Open Play-Side, Fake To RB and Roll Back Behind Center. Like 60 Protection As Far As Blocking Assignments Run Route Called Good 34/35 Fake - Block Will LB'er to Scan. No Pressure Run Route Run Route Called Run Route Called

X Z

2/3 JET
M L N T

W

S E

SS

W L N

M T

S E

2-JET

2-JET

M S E N

P T

W

M S E N

W T L

3-JET TE

3-JET

Run Route Called

Playside Big vs. Red / On Tackle Playside Big vs. Red / Inside Guard Center

WOLB to $

Backside Big vs. Red / Inside Guard Backside Big vs Red / On Tackle QB FB/B RB

5 or 7 Step Drop Based On Route Called. Alert Strong/Weak Dog and Secondary Pressure. Run Route Called Double Read: Inside LB'er Out (OLB / SS) - (6 Man Pro) Run Route Called Run Route Called

X Z

2/3 JET CHECK (7-Man Max Pro)
M L N T S E M N T

W

SS

W L

S E

W T

P N

M E S L

W T N

M E S

Y

# 3, If He Drops Run Checkdown @ 4-5 Yards

Playside #2 Tackle Playside Big vs. Red/Inside Guard Center

WOLB to $

Backside Big vs. Red / Inside Guard Backside Big vs Red / On Tackle QB FB/B RB

5 or 7 Step Drop Based On Route Called. 7-Man Protection Alert Secondary Pressure. Run Route Called Mike to Scan # 4 Strong Run Route Called Run Route Called

X Z

200/300 JET
M L N T S E

W

SS

W L N

M T

S E

200 JET

200 JET

M S E N

P T

M W S E N

W T L

300 JET Y

300 JET

Run Route Called

Playside Aggressive Big vs. Red / On Tackle Playside Aggressive Big vs. Red / Inside Guard Center

Aggressive WOLB to $

Backside Aggressive Big vs. Red / Inside Guard Backside Aggressive Big vs. Red / On Tackle QB FB/B RB

3-Step Drop. 3-Step 2/3 Jet Protection. Run Route Called Agressive Insert Call Side Run Route Called Run Route Called

X Z

2/3 MIKE (6-Man Mike Protection)
M L N T S E

W

SS

W L N

M T

S E

W

P T N

M E S L

W T N

M E S

Y

Run Route Called

Playside Big vs. Red / On Tackle Playside Big vs. Red / Inside Guard Center

Mike to WLB

Backside Big vs. Red / Inside Guard Backside Big vs Red / On Tackle QB FB/B RB

5 or 7 Step Drop. Alert Saw Dog and Seconday Pressure. Run Route Called Double Read: Sam To Will - (6 Man Pro) Run Route Called Run Route Called

X Z

200/300 JET CHECK (7-Man Max Pro)
M L N T S E M N T

W

SS

W L

S E

W T

P N

M E S L

W T N

M E S

Y

Agressive. # 3, If He Drops Run Checkdown @ 4-5 Yards

Playside Agressive. # 2 Tackle Playside Agressive. Big vs. Red/Inside Guard Center

Agressive. WOLB to $

Backside Agressive. Big vs. Red / Inside Guard Backside Agressive. Big vs Red / On Tackle QB FB/B RB

3 Step Drop Based On Route Called. 7-Man Protection Alert Secondary Pressure. Run Route Called Mike to Scan # 4 Strong Run Route Called Run Route Called

X Z

F-16/17 BOOT LT/RT
M L N T S E W L N

W

SS

M T

S E

W T

P N

M E S

W L T N

M E S

Y Playside Tackle

Run Route Called # 2 Zone

Playside # 1 Zone Guard Center

0 Zone

Backside # 1 Zone Guard Backside # 2 Zone Tackle QB FB RB

Good F-16/17 Fake. Plant, Get Around and Boot Outside Pocket Cut Off Outside Tackle Lead Step and Roll at Tail of Takle - Read Block On 1st DL On or Outside Tackle Push Crack For Safety Push Crack For Safey

X Z

TEXAS LT/RT
M L N T S E W L N M T S E

SS

W T

P N

M E S

W L T N

M E S

Y Playside Tackle

Set Set Cut Set Set Cut Flat/Alley No Count

Playside Set Set Cut/You Me Guard Center

Set Set Cut/You Me

P.S.G Flat/Alley No Count

Backside Set Set Cut Guard Backside Set Set Cut Tackle QB FB/B RB

5-Step With Eyes Downfield, Throw Swing Screen To RB Show Wide- Look To Block Support Crack 1st LB Inside Box Wide Route. Free Release. Look Quick Crack The Defender Over Top Of The # 2 WR Crack First LB Inside Box

X Z

RADAR/LASER
M L N T S E W L N M T S E

SS

W T

P N

M E S

W L T N

M E S

Y Playside Tackle

To: Flat Alley Set Set Cut

Away: Middle To B.S. LB'er

Playside Punch Alley/P.S. LB'er Guard Center

Punch P.S. LB'er

Backside Punch To Peel Guard Backside Set Set Cut Tackle QB FB/B RB

Throw Quick Screen ASAP TO Widest Receiver To Playside. Block Most Dangerous, Corner To Nickel Flare Away From Call 2 Steps Up 2 Back Catch the Ball Look For Green Grass Block The Guy Over The WR, Running The Screen

X Z

DAY TWO ROUTES

QB- set on safety play steamer off safety or play 2 on 1 to checkdown vs cover 2

"STEAMERS"
21

- 4 VERTICALS, WILL ALWAYS NOTIFY WHO HAS THE BREAK - 5 STEP DROP

11

X

B
RB

Y

Z

Y
FB TB

Z

X

Bandit Rt 3- Jet Steamers- B
11 11

Lt Over Liz 2- Jet Steamers- Y

B

Z

Y

5 RB

X

X

B
RB

Y

Z

Trey Lt X- Close Rip 73 Steamers- X Y-Spot

Bandit Rt 3- Jet Steamers- Y

12

A
RB

Y

Z

X

Tech Twins Rt Liz 72 Steamers- A Y- Spot

QB- play inside seams to checkdowns unless cover 1

"WAHOO STEAMERS"
11

- VERTICALS W/ #3 WORKING TO OPPOSITE SEAM -WILL DECLARE BENDER

21

X
RB

Y

Z

FB

X
RB

Y

B

Z

Trey Rt 3- Jet Wahoo Steamers- Z
11 10

Trips Rt 3- Mike Wahoo Steamers- B

X

Y
FB TB

Z

Z

B

Y
RB

X

Rt Z-Close Rip 3- Jet Wahoo Steamers- Z

Trips Lt 2- Jet Wahoo Steamers- B

21

12

FB

Z

Y
RB

X

A
RB

Y

Z

X

Trey Lt X- Close Rip 73 Wahoo Steamers- Z X- Spot

Tech Twins Rt 3-Mike Wahoo Steamers- Z

"HOKIE" (7-Semi)
21
QB- play away from Mike 10

- Hitch by # 2, short settle post by # - QB play off mike

QB- play away from Mike

X

FB

5 TB

Y

Z

Z

Y

5 RB

B

X

Bandit Rt Flex 2-Mike Hokie
11

Bandit Lt 3- Jet Hokie

X
RB

5

Y

Z

B

X

TB

Y
5

FB

Z

Trey Rt 3- Jet Hokie X- Utah

Empty Right 72 Hokie Y- Spot

11

X

B

Y
5 RB

Z

Bandit Rt Flex 3- Mike Hokie

"DRIVE"
11 11

- "TRIANGLE" READ FOR QB. PLAY DRIVE TO 6 ROUTE TO CHECKDOWN

X

B

Y

Z

X

B

Y

Z

RB * Drive runner will sit down or continue based on coverage

RB * Drive runner will sit down or continue based on coverag

Bandit Rt Zip 2- Jet Z- Drive
21 11

Bandit Rt Close 3- Jet X- Drive

Z

Y

X

X

Y

B

Z

FB TB * Drive runner will sit down or continue based on coverage

RB * Drive runner will sit down or continue based on covera

Split Lt Zip 3- Jet Z- Drive (HB Corner)

Trips Rt 2- Jet B- Drive Z- Mills

12

21

FB RB TB * Drive runner will sit down or continue based on coverage * Drive runner will sit down or continue based on coverag

A

Y

Z

X

Y

Z

X

Tech Wing Lt Over 3- Jet A- Drive

Devil Lt Over Close Liz 2-Jet X- Drive

"X- INDIVIDUALS WITH SPACING"
21
QB- Play X to Y to Z to Flat

11

5

5 3 3

5

5

X
TB

FB

Y

Z

Y Z B
RB

X

Posse Rt 200 Jet X- Slant W/ Spacing
21

Posse Lt 300 Jet X- Houston W/ Spacing
21

5

5 3

X
TB

FB

Y

Z

X
TB

Y
FB

Z

Zip to Posse Rt 200 Jet X- Omaha W/ Spacing

Duke Rt Zip 200 Jet X- Slant W/ Spacing

10

3

5

5

Y

B
RB

Z

X

Zoom to Posse Lt 300 Jet X Sluggo W/ Spacing

"DETROIT"
10 11

- OUTSIDE RECEIVER SLANTS WITH HITCHES INSIDE - USUALLY OUT OF TRIPS/TREY - # 3 RECEIVER RUNS SPOT OVER BAL QB- play X to Y unless pressed over # 2 receiver strong. If pressed # 2 play Z to Y

X

B
RB

Y

Z

X
TB

Y

FB

Z

Bandit Rt 200 Jet Detroit
11 12

Trips Rt Lucky Detroit (Y- Spot)

B

Z

Y
RB

X

A
RB

Y

Z

X

Trey Lt Lucky Detroit (Y- Spot)

Tech Twins Rt Ricky Detroit (Y- Spot)

"SHALLOW CROSS"
21

-SHALLOW CROSS RUNNER MUST SIT DOWN @ GHOST TIGHT END AREA OR CONTINUE ON WITH CHIN ON SHOULD -SHALLOW CROSS RUNNER SHOULD BE IN CLOSE POSITION -CAN RUN ANY ROUTE COMBO ON OTHER SIDE

20

X
FB TB

Y

Z

X
FB TB

Y

Z

Devil Rt 3- Jet Mills X- Shallow Cross (FB- Corner)
11

Devil (Slot) Rt 15 Pass Fork X- Shallow Cross
11

X
RB

Y

Z

B

X

B
RB

Y

Z

Trey Rt X- Close Liz 72 Wahoo Steamers Z (X- Shallow Cross)

Bandit Rt Zip 2- Jet Righty Z- Shallow Cross

"SLUGGO SEAM"
QB- Pump slant, throw sluggo if he wins,

- SLANT & GO BY SINGLE RECEIVER - SEAM BY # 2 RECEIVER STRONG, CAN CONVERT TO COVER 2 POST VS 2 DEEP

11 otherwise reset and throw seam to checkdown

21

X
RB

Y

B

Z

FB

Z

Y
TB

X

Trips Rt 2- Jet Check X-Sluggo B- Seam
21

Trey Lt 3- Jet Check X- Sluggo Z- Seam
12

TB FB

Y

Z

X

X
RB

Y

A

Z

Twins Rt Ace 2- Jet Check HB Sluggo Z- Tech Trips Rt 2- Jet Check X- Sluggo ASeam Seam

21

Z

FB

Y
TB

X

Trips Lt 3- Jet Check X- Sluggo FB- Seam

QB- Play strong vs 2 deep. Best side based on rotation vs single high.

"COWBOY SEMI"
21

- HOKIE STRONG, GATOR WEAK WITH # 3 RUNNING THRU THE MIDDLE

21

X
TB

5

Y

FB

Z

Z

FB

Y

5

TB

X

Trips Rt Far 73 Cowboy Semi
11 10

Empty Lt 72 Cowboy Semi

X
RB

5

Y

Z

B

Z

B

Y

RB

X

Trey Rt Far 73 Cowboy Semi

Empty Lt Gun 72 Cowboy Semi

12

X
RB

5

Y

A

Z

Tech Trips Rt Far 73 Cowboy Semi

QB- Play weak vs 2 deep. Play strong vs single high.

"RAIDER SEMI"
11

- OPPOSITE OF COWBOY - TRIPS SIDE RUNS GATOR, WEAK SIDE RUNS HOKIE WITH # 3 STILL CLEARING THRU

21

X

TB

Y

FB

Z

Z

Y
RB

5

B

X

Empty Rt Gun 73 Raider Semi
11

Bandit Lt 73 Raider Semi

Z

B

Y

5

RB

X

Empty Lt 72 Raider Semi

"GATOR" (5- SEMI)
21
QB play away from safety rotation to 11 checkdown. Alert checkdown if 2 high

- OUTSIDE RECEIVER 12 YD CURL - INSSIDE RECEIVER 6 YD FLAT - QB 5- STEP DROP

X

FB

5 TB

Y

Z

X

B

5 RB

Y

Z

Devil Rt 2- Jet Gator
20 12

Bandit Rt 3- Jet Gator

X
TB

5 FB

Y

Z

X

A
RB

5

Y

Z

Split Rt 2- Jet Gator

Tech Rt 3- Jet Gator

11

QB- 5 step, pump, reset and throw

X

B

Y
5 RB

Z

Bandit Rt 3- Jet Gator (Facemask)

CTR PASS LT/RT (7-Man Protection)
M L N T S E W L N

W

SS

M T

S E

CTR-LT PASS

CTR-LT PASS

M S E N

P T

W

M S E N

W T L

CTR-RT PASS Y Playside Tackle

CTR-RT PASS

#3 Inside Unless Hard/On

Playside Inside Unless Hard/On Guard Center

Backside/On

Backside Pull Block EMOL Guard Backside #2 Tackle QB FB/B RB

Ctr-Lt Pass--Open Rt and Fake Underneath To RB-Setup Behind Guard. Ctr-Rt Pass--Open Lt and Fake Underneath To RB-Setup Behind Guard. Run Route Called Counter Step to Call. Good Fake. Block 1st Linebacker After Fake Run Route Called Run Route Called

X Z

CTR FB PASS LT/RT (8-Man Protection)
S N T E S T E

W L

M

SS

W L N

M

#4

CTR FB LT PASS

#4

CTR-FB LT PASS

M S E N

P T

W

M S E N

W T L

#4

CTR FB RT PASS

#4

CTR-FB RT PASS

Y Playside Tackle

#3 Inside Unless Hard/On

Playside Inside Unless Hard/On Guard Center

Backside/On

Backside Pull Block EMOLS Guard Backside #2 Tackle QB FB RB

Same As Ctr Pass But Out Of A 2-Back Set. TB Has # 4. Block Will LB'er Block # 4 Weak - No Pressure Run Route Run Route Called Run Route Called

X Z

50 BRONCO
M L N T
#4

W

S E

SS

W L N

M T
#4

S E

W T

P N

M E
#4

W S L T N

M E
#4

S

Y

Run Route Called

Playside Big vs. Red / On Tackle Playside Big vs. Red / Inside Guard Center

SOLB

Backside Big vs. Red / Inside Guard Backside Big vs Red / On Tackle QB FB RB

5 or 7 Step Drop. Strong Side Secondary Issues are Covered. Hot Off 2 Strong. Double Read : Strong Safety to Corner - Center Will Block Sam (Bump Strong From 50 Pro) Double Read : Inside LB'er Out (ILB/WS) Run Route Called Run Route Called

X Z

50 COLT
M L
#4

W

S T E

SS

W L
#4

M N T

S E

N

W T
#4

P N

M E S L

W T
#4

M N E S

Y

Run Route Called

Playside Big vs. Red / On Tackle Playside Big vs. Red / Inside Guard Center

WOLB

Backside Big vs. Red / Inside Guard Backside Big vs Red / On Tackle QB FB RB

5 or 7 Step Drop. Weak Side Secondary Issues are Covered. Hot Off 2 Strong. Double Read : Inside LB'er Out (OLB/SS) Double Read : Weak Safety to Corner - Center Will Block Will (Bump Weak From 50 Pro) Run Route Called Run Route Called

X Z

VS

WIN! TURNOVERS 150+ YDS RUSHING COMPLETION % (60%) 8 YDS PER PASS ATTEMPT 1 SACK OR LESS 3RD DOWN CONV. (45%) SHORT YDG (75%) NO DRIVE ENDING PENALTIES 5 BIG PLAYS (20+ YDS) RED ZONE (100%) PIRATE YARDS (100+)

ECU OFFENSIVE PHILOSOPHY

“Free Wheeling”:
Attack style mentality drives this offense. It is a mentality that applies constant pressure to break down the defensive team’s resistance. We must, first, prepare properly for our attack and, second, limit the ability of the defensive team to recognize and/or anticipate our intentions. We will create the illusion of doing many things while we are, in fact, being simple and basic. I believe you throw to score and run to win.

. Diversified Attack
e must create the illusion of many things while we are in fact being simple and basic. . Illusion – Disguise with constant change. 1. Formations a. Alignments b. Movement c. Shifting 2. Multiple Personnel Groups Many players with specific roles.

3. Multiple Plays Volume of plays derived from a few basic concepts centered around specific skills and techniques. (Do lots of things well.)

.

How we Operate (Think Touchdowns)
. Down the field passing game with high % completion as its foundation. (Multiple pass protection = basic techniques). . Run game primarily from passing formations. (Core of run concepts with basic techniques). . A balance of Pass (60%) and Run (40%). (Normal down and distance).

.

Big Play Production
a. Feature our skill and showcase our talent. <WR><TE><RB>

D. Fox

M. Townes

A. Brown

C. Dempsey

b. Use deception in play development.

. Free Wheeling Attitude in Our Attack
a. We must attack = no waiting = no hesitancy. 1. Full speed – fast break attitude and action. Speed and quickness to attack must be our edge. 2. We must be first – cadence vital. Get off and being the attack; beat everyone to the punch. 3. Must have excellence in our execution. 4. We must be our best in the 4th quarter with the game on the line. 5. Minimum Errors – Poise The confident athlete: a. No Fumbles b. No Interceptions c. Few Sacks

VERYBODY HAS TALENT
IFFERENCE MAKERS
1. Play up to full potential. 2. Play at your best each week. 3. Distractions individually to a minimum. 4. We – utilization of each player’s A.Gifts B. Talents C. Showcase our playmakers! 5. Right strategy – tactic at right time. (Play – calling)

. 7. Chemistry of the squad – people in this room will:
A. Commit

B. Trust in each other

C. Be successful due to people in room

D. Not allow us to fail

E. WE ALL TOUCH EACH OTHERS SUCCESS -FOOTBALL IS THE ULTIMATE TEAM SPORT!

OOTS OF THE OFFENSIVE SYSTEM
. Designed to make QB successful – because the QB drives the engine. (QB must be an extension of Coach Brindise). . Run game to be GREAT – Commitment.

. Throw early to run later. (If you have some great plays in your game plan – DON’T BE AFRAID TO CALL THEM!) . Don’t be afraid to call trick plays anytime, anywhere!

OBJECTIVE: (How do we make it happen?)
A. MENTAL DEVELOPMENT (ATTITUDE)  Knowledge is Power!! (Players AND Coaches)  We attack with an attitude (mind set) B. SKILL DEVELOPMENT  Strength and Conditioning – Coach Grieco is the best in the nation!  Athletic ability – What are YOUR best skills?  Position Fundamentals C. COMPETITIVE – TEMPO

I. THE SYSTEM:
he key to every successful system is the ability of the players to execute the system! PLAYERS WIN GAMES – NOT SYSTEMS!! We will give the players a great chance to be successful with our system. uild the foundation of our offensive system! . Multiple Personnel Groups  21  12  11  10 – Spread em out!  22  20  23 – Beat them up! . Huddle and Dispatch Command

. Run Game  Two Back Formations, 1 Back Formations  “7” Man “Core” Blocking Schemes . Protections  Drop Back 1. Mike Declaration Schemes 2. Slide Declaration Schemes

 Play Action 1. Slide Declaration Schemes 2. Mike Declaration Schemes . Pass Game  Drop Back 1. Down the Field/Checkdown 2. High Complete %

II. THEMES OF OUR OFFENSE
Consistency, Efficiency & Performance A. Consistency: Confirming to the same “principles” or “course of action”. Everyone on the same page! B. Efficiency: Producing the “desired response”. *Frustrate defenses with our mix. C. Performance:

V. FORMULA:
Create an environment that everyone can do their job successfully! Equals => Off-Season Program!! – Did a great job! hree Key Elements: A. Details-Details-Details  The backbone of our success!  Be an expert: 1) Players –know your assignments 2) Coaches – know ALL players assignments inside & out. B. Communication  The bridge to building “trusting relationship” (always

. OFFENSIVE STYLE (What we must have!)
A. The ability to push the ball downfield to create explosive (big) plays! Control the flow of the game. “Controlled Chaos”. B. Aggressive pass protection unit! Ability to change the launching point of the QB. Movements, screens, nakeds to help the line! C. Physical downhill run game. D. Fundamentally sound football teams consistently win!!! It starts with:  The Huddle  Breaking the Huddle  Cadence

I . JOB RESPONSIBILITIES (Coaches and players)
lways bring consistent “effort and energy” to the workplace!! . Coaches – Coach, Coach, and Coach some more!  Teach  Demand Perfection B. Players *Teach fundamentals, technique, and schematics through successful communication!!  Preparation This is your job!

  Performance Consistent in their preparation efforts to be able to perform at their “highest level”.

FINAL QUESTION TO OUR OFFENSIVE COACHES & PLAYERS:

WHY NOT BE GREAT? *If you’re going to do something, do it the best it has ever been done!

Winners & Losers
•A Winner makes commitments, a Loser makes promises. •A LOSER blames “politics” or “favorites” for his failure. A WINNER would rather blame himself than others, but he doesn’t waste much time on any kind of blame. •A WINNER, in the end, gives more than he takes. •A LOSER dies clinging to the illusion that winning means taking more than you give.

Which one do you want to be, A winner or a loser?

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