BUILDING THE R4 SYSTEM

Cracking the Code of the Passing Game Puzzle

PART I

1 65

IF/THEN
58 41 61 14 5 69 50 29 45 54

26

66

DEFENDER KEY READ
21 49 33 13 37 25 2 6 10 COVERAGE READS 17 30

46

42

MIRRORED ROUTES COVERAGE BEATERS
22 70

AUDIBLES 34
9

62

BLITZ PICKUP 53 57
40 4

38 18

SITE ADJUSTMENTS
15

ROUTE CONVERSIONS 8 64
68 52 16

PROTECTION CALLS
63 19 59 51

47

55

11

SIGHT ADJUSTMENTS
28 7

HOT ROUTES
24 48

56 INSIDE OUT READ 20

VERTICAL STRETCH 31 27 UNCOVEREDS 39
23 67 43 3

60 44

HIGH LOW READ
32 36

12

PASS PLAY

35

IF/THEN

PASS PLAY

IMPLICIT

EXPLICIT

LOCK ON IN LOCK LOCK UP

LOCK OUT

BUILDING THE R4 SYSTEM

PASS PLAY

³INFORMED´

EXPLICIT

RAPID COGNITION 1. NON NEGOTIABLES 2. PROCESS 3. REPETITIONS

³FEEL´

IMPLICIT

BUILDING THE R4 SYSTEM CONCEPT COVERAGE NON ² NEGOTIABLES 1. MAN ADVANTAGE 3. ELIMINATE VERTICAL THREATS 2. PRESSURE QB .

ELIMINATE VERTICAL THREATS COVERAGE C CUSHION F COLLISION $$ C CROSSOVER COLLISION CUSHION W E T M S N E THE FIELD ‡ 5 VERTICAL TUBES ‡ CENTERLINE ‡ HARD DECK ‡ PRE SNAP CAP .

ELIMINATE VERTICAL THREATS COVERAGE C CUSHION F CROSSOVER COLLISION $$ C COLLISION CUSHION W E T M S N E THE FIELD ‡ 5 VERTICAL TUBES ‡ CENTERLINE ‡ HARD DECK ‡ PRE SNAP CAP .

ELIMINATE VERTICAL THREATS COVERAGE C F $$ C W E T M S N E IT·S ALL ABOUT THE CAP N COVER 0 ´DEEPµ .

ELIMINATE VERTICAL THREATS COVERAGE ITS ALL ABOUT THE CAP N COVER 1 ´AWAYµ .

ELIMINATE VERTICAL THREATS COVERAGE ITS ALL ABOUT THE CAP N COVER 2 ´MIDDLE. STRONGµ .

ELIMINATE VERTICAL THREATS COVERAGE ITS ALL ABOUT THE CAP N COVER 3 ´WEAKµ .

ELIMINATE VERTICAL THREATS COVERAGE ITS ALL ABOUT THE CAP N COVER 4 ´FLATµ .

COVERAGE WEAKNESS VIDEO PRESENTATION .

PRESSURE QB .BUILDING THE R4 SYSTEM CONCEPT COVERAGE NON ² NEGOTIABLES 1. MAN ADVANTAGE 3. ELIMINATE VERTICAL THREATS 2.

MAN ADVANTAGE ALIGNMENT OUT NUMBER ELIGIBLE WR·S BY +1 N ‡ PREVENT QUICK OR HOT THROWS ‡ FORCE QB TO GO QUICKER INTO HIS READS ‡PROVIDE SOUND ALIGNMENT FOR THE RUSH .

MAN ADVANTAGE ALIGNMENT OUT NUMBER ELIGIBLE WR·S BY +1 N ‡ PREVENT QUICK OR HOT THROWS ‡ FORCE QB TO GO QUICKER INTO HIS READS ‡PROVIDE SOUND ALIGNMENT FOR THE RUSH .

MAN ADVANTAGE ALIGNMENT OUT NUMBER ELIGIBLE WR·S BY +1 N ‡ MIRRORED ROUTES .

MAN ADVANTAGE ALIGNMENT OUT NUMBER ELIGIBLE WR·S BY +1 N ‡ DEFENDER KEY ‡DANGER PLAYER ‡LOCK IN .

MAN ADVANTAGE ALIGNMENT OUT NUMBER ELIGIBLE WR·S BY +1 N ‡ DEFENDER KEY ‡DANGER PLAYER ‡LOCK IN .

BUILDING THE R4 SYSTEM COVERAGE 3 WAYS TO NEUTRALIZE : ‡BRING ROUTE ATTACKING THE CENTERLINE ‡PLAY ACTION TO ATTACK DUAL READ DEFENDER ‡LOOK OFF BY THE QB·S EYES .

BUILDING THE R4 SYSTEM COVERAGE 3 WAYS TO NEUTRALIZE : ‡BRING ROUTE ATTACKING THE CENTERLINE ‡PLAY ACTION TO ATTACK DUAL READ DEFENDER ‡LOOK OFF BY THE QB·S EYES .

BUILDING THE R4 SYSTEM COVERAGE 3 WAYS TO NEUTRALIZE : ‡BRING ROUTE ATTACKING THE CENTERLINE ‡PLAY ACTION TO ATTACK DUAL READ DEFENDER ‡LOOK OFF BY THE QB·S EYES .

BUILDING THE R4 SYSTEM COVERAGE ADVANTAGE OFFENSE +1 ‡BRING ROUTE ATTACKING THE CENTERLINE ‡PLAY ACTION TO ATTACK DUAL READ DEFENDER ‡LOOK OFF BY THE QB·S EYES .

ELIMINATE VERTICAL THREATS 2. PRESSURE QB .BUILDING THE R4 SYSTEM CONCEPT COVERAGE CUSHION COLLISION CAP NON ² NEGOTIABLES 1. MAN ADVANTAGE 3.

PRESSURE THE QB WEAPONS CAP CAP CAP CAP CAP CUSHION COLLISION CROSSOVER COLLISION CUSHION ACCELERATORS TO DELAY & DISRUPT UNTIL QB IS SACKED: ‡ CUSHION ‡ COLLISION ‡ CAP .

ELIMINATE VERTICAL THREATS 2. PRESSURE QB .BUILDING THE R4 SYSTEM CONCEPT COVERAGE CLOSURE/ COLLISION CAP CUSHION NON ² NEGOTIABLES 1. MAN ADVANTAGE 3.

CUSHION/COLLISION VIDEO PRESENTATION .

BUILDING THE R4 SYSTEM Igniting Offensive Success Through Rhythm & Rules PART II .

BUILDING THE R4 SYSTEM CONCEPT COVERAGE CLOSURE/ COLLISION CAP CUSHION NON ² NEGOTIABLES 1. ELIMINATE VERTICAL THREATS 2. MAN ADVANTAGE 3. PRESSURE QB .

WIN THE MAN ADVANTAGE COVERAGE C CUSHION F COLLISION $$ C CROSSOVER COLLISION CUSHION W E T M N E S CONCEPT PASSING .

ELIMINATE VERTICAL THREATS 2. PRESSURE QB . MAN ADVANTAGE 3.BUILDING THE R4 SYSTEM CONCEPT COVERAGE CLOCK CUSHION CLOSURE/ COLLISION CAP NON ² NEGOTIABLES 1.

5 1. ONCE MOTION STARTS ‡ QB CAN BUY 1 MORE SECOND OF TIME BY ESCAPING A DEFENDER .BUILDING THE R4 SYSTEM CLOCK (CUSHION/COLLISION) (CLOSURE/CAP) ACCELERATORS 0 S N A P CONFIRMATION 1. MAN 3 SECONDS VS. ZONE QB TIMELINE ‡ QB RELEASE TIME MUST BE UNDER .40 SEC.6 3 2 SECONDS VS.8 2.2 2.

BUILDING THE R4 SYSTEM CONCEPT COVERAGE CLOCK CUSHION COLLISION CLOSURE RHYTHM .

2 2.6 3 QB DROP TIME ROUTE TIMELINE-RHYTHM RHYTHM ROUTES ‡FADE ‡SEAM ‡POST ‡CORNER ‡SPEED OUT ‡CROSS ‡SPOT .5 1.BUILDING THE R4 SYSTEM CLOCK (1ST OPTION) RHYTHM ROUTES 0 S N A P 1.8 2.

8 SECONDS ‡1 STEM / 6 STEP MINIMUM ROUTE ‡OFFENSIVE ³BLITZ´ .2 2.BUILDING THE R4 SYSTEM CLOCK (1ST OPTION) RHYTHM ROUTES 0 S N A P 1.6 3 QB DROP TIME ROUTE TIMELINE ² RHYTHM ‡1 ST OPTION IN PROGRESSION ‡ROUTES THROWN OFF LAST STEP OF DROP ‡BREAKS IN 1.5 1.8 2.

BUILDING THE R4 SYSTEM CONCEPT COVERAGE CLOCK CUSHION COLLISION CLOSURE RHYTHM READ .

2 2.BUILDING THE R4 SYSTEM CLOCK (2ND OPTION) READ ROUTES 0 S N A P 1.8 2.6 3 QB DROP TIME ROUTE TIMELINE-READ READ ROUTES ‡DIG ‡CURL ‡COMEBACK ‡BURST CORNER ‡CORNER POST ‡DRAG ‡PIVOT .5 1.

6 SECONDS ‡DOUBLE MOVE OR DECELERATING ROUTE ‡ZONE BEATER.5 1.2-2.8 2.BUILDING THE R4 SYSTEM CLOCK (2ND OPTION) READ ROUTES 0 S N A P 1.2 2. CHAIN MOVER .6 3 QB DROP TIME ROUTE TIMELINE-READ ‡ 2ND ROUTE IN PROGRESSION ‡ROUTES THROWN OFF HITCH/SHUFFLE STEP ‡BREAKS IN 2.

BUILDING THE R4 SYSTEM CONCEPT COVERAGE CLOCK CUSHION COLLISION CLOSURE RHYTHM READ RUSH .

5 1.6 3 QB DROP TIME ROUTE TIMELINE-RUSH RUSH OPTION 3 ‡HITCH ‡SLANT ‡ARROW ‡BUBBLE ‡SHALLOW ‡STICK .8 2.BUILDING THE R4 SYSTEM CLOCK (3rd OPTION) RUSH ROUTES 0 S N A P 1.2 2.

BUILDING THE R4 SYSTEM CLOCK (3rd OPTION) RUSH ROUTES 0 S N A P 1.6 3 QB DROP TIME ROUTE TIMELINE-RUSH ‡3rd OPTION IN PROGRESSION ‡THROWN OFF ANY STEP IN DROP ‡BREAKS UNDER 5 YARDS ‡1 STEM ROUTE ‡CAN BE A HOT ROUTE OR CHECKDOWN .5 1.8 2.2 2.

BUILDING THE R4 SYSTEM CONCEPT COVERAGE CLOCK CUSHION COLLISION CLOSURE RHYTHM READ RUSH RELEASE .

BUILDING THE R4 SYSTEM CLOCK (TIME BUYER) RELEASE ESCAPES 1.6 QB DROP TIME ROUTE TIMELINE-RELEASE RELEASE A ‡A GAP ‡B GAP ‡C GAP ‡D GAP D B C .5 S N A P 1.8 2.2 2.

BUILDING THE R4 SYSTEM PRE SNAP RHYTHM POST/SPOT READ CURL RUSH FLAT RELEASE ESCAPE CHECK ³LID/LEVERAGE´ FOR BEST RHYTHM & PROGRESSION F C W M E T S N E $$ C POST SNAP 1-RHYTHM LAST STEP 2-READ HITCH/ SHUFFLE 3-RUSH HITCH/ SHUFFLE 4-RELEASE ESCAPE/ THROW AWAY .

BUILDING THE R4 SYSTEM PRE SNAP RHYTHM POST/SPOT READ CURL RUSH FLAT RELEASE ESCAPE CHECK ³LID/LEVERAGE´ FOR BEST RHYTHM & PROGRESSION F C W M E T S N E C $$ POST SNAP 1-RHYTHM LAST STEP 2-READ HITCH/ SHUFFLE 3-RUSH HITCH/ SHUFFLE 4-RELEASE ESCAPE/ THROW AWAY .

R4 CUTUPS .

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