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Frostbite Book

Frostbite Book

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Published by Christopher Wood

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Published by: Christopher Wood on Feb 06, 2012
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03/31/2015

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OP FROSTBITE pp 93-106 BLACK FORTRESSES.indd 98
OP FROSTBITE pp 93-106 BLACK FORTRESSES.indd 98

30/05/08 15:58:31
30/05/08 15:58:31

99

PHASE 2: RESUPPLY!

From: ONI corp Supplies office
To: SlSn@revol.syl
Hello comrade!
We are interested in the surplus materiel found in the base.
Would you be interested in selling it against services?

Regards,

W. William, logistics manager

Forces available

The players play the companies that moved into the sector
or that were there already. If a player has several companies
in the sector, they are merged for the duration of the mission.
This new company doesn’t have to respect officer and platoon
pattern limitations. When the companies belong to different
factions, only one of them is deployed. The player chooses
which one.

Tactical positions

See the map.

Primary objectives

• Recovering weapons: 2 VP

Secondary objectives

• Capturing a container: 50 RP*
• Controlling a container: 100 RP
• Capturing a crystal: 100 RP*
• Controlling a crystal: 150 RP

*: Attacker only

Special rules

This mission takes place at

night.

Recovering weapons: A
unit can recover weapons if it is
standing on one of the tiles rep-
resenting the base. It will have
to perform a combat movement
without shooting or fighting dur-
ing its activation. The player rolls
a die (two dice if the unit controls
a container). If at least one of the
dice shows an even number the
unit finds weapons.

Cease fi re

The game ends when one
of the players reaches 20 VP. If
none of the players can score
any more VP, victory goes to
the player who accumulated the
most. If they have the same number of VP, the game is a tie.
A player cannot score more than 20 VP for this mission. If
his company is the only one remaining on the battlefield, he
automatically wins this maximum.

RAPID DEPLOYMENT

Number of players: 2 to 4

Each player gets the same number of A.P. to build his
company. All companies are attackers. Each player, start-
ing with the youngest, chooses a different access zone.

OP FROSTBITE pp 93-106 BLACK FORTRESSES.indd 99
OP FROSTBITE pp 93-106 BLACK FORTRESSES.indd 99

30/05/08 15:58:40
30/05/08 15:58:40

B

lack Fortresses

100

/message.sys_surv
/intruder_alert
/message
This expert system has detected several armed forces

in approach:
> creatures/humans_UNA
> creatures/humans_RB
> creatures/karmans
/state.def_sys
> online def_sys, ready to defend base. Reserve forces
deployment required. Our base cannot fall!

Run for shelter!: The buildings of the base provide shelter
to the fighters. Indirect fire tests are automatic failures if their
trajectory goes through a wall; the projectile is lost without
causing any damage. In addition, a fighter with the Rocket
jump ability cannot move through a wall.
Surveillance system: Nanogenerators are used as an in-
terface with the surveillance system of the underground base.
When an overseer, a mechanic or an electronic warfare spe-
cialist is in contact with a nanogenerator, the fighters in his unit
gain the “Designator” ability. During his activation, a fighter
can tag an enemy unit he can see. Until the end of the round,
indirect fire weapons and locked shot weapons do not need
a line of sight to target the tagged unit. To check for line of
sight, the player can use the position of the fighters or any
nanogenerator, except for nanogenerators in contact with an
overseer, a mechanic or an electronic warfare specialist be-
longing to another company.

Strategic advantage: The player who controls this sector
gains an extra 250 MP per week to spend on the Black For-
tresses battlefront.

PHASE 1:
SECURITY OPERATION

From: ONI corp / Head Of Intelligence
To: Babel
Hello Babel!
As you requested, you will find attached our estimates of
your situation. In a nutshell, various armed forces are converg-
ing towards your base. First, they will seek to take control of
the accesses before they move inside, eliminating opposition
as they go. Nothing new there: you have already seen this on
Damocles, haven’t you?
B., ResOcHOI

Forces available

The players play the companies that moved into the sector
or that were there already. If a player has several companies
in the sector, they are merged for the duration of the mission.
This new company doesn’t have to respect officer and platoon
pattern limitations. When the companies belong to different
factions, only one of them is deployed. The player chooses
which one.

Tactical positions

See the map.

Primary objectives

• Controlling 1 Zebra points: 1 VP
• Controlling 2 Zebra points: 3 VP
• Controlling 3 Zebra points: 6 VP

U

nderground B

ase

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