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© 2001 TLC Productivity Properties LLC, and its licensors and Advanced Relational Technologies. A portion of texture files © 1989-01 IMAGETECTS™. All rights reserved. 3D Home Architect is a registered trademark and Broderbund and the Broderbund logo are trademarks of TLC Productivity Properties LLC. ImageCELs® is a registered trademark of IMAGETECTS™. Windows and Windows NT are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. All other trademarks are the property of their respective owners. In the interest of product improvement, information and specifications represented here are subject to change without notice.
Table of Contents
Table of Contents (Click on a topic to go to that section)
Preface ...........................................................................................................................v Chapter 1: Getting Started with 3D Home Architect Deluxe ................................1
What’s in the Box .........................................................................................................2 System Requirements ...................................................................................................2 Installing 3D Home Architect Deluxe............................................................................3 Starting 3D Home Architect Deluxe .............................................................................3 Removing 3D Home Architect Deluxe ..........................................................................4
Chapter 2: An Overview of 3D Home Architect Deluxe .........................................5
What 3D Home Architect Deluxe Does.........................................................................6 What 3D Home Architect Deluxe Doesn’t Do...............................................................6 Using the Build House Wizard ......................................................................................7 Getting Around 3D Home Architect Deluxe .................................................................8 Windows ..................................................................................................................8 Views........................................................................................................................8 Modes....................................................................................................................13 Menu Commands ..................................................................................................13 Toolbar...................................................................................................................14 Understanding Objects...............................................................................................15 Manipulating Objects .............................................................................................15 Drawing a Plan...........................................................................................................17 Adding Walls ..........................................................................................................17 Adding Doors.........................................................................................................17 Adding Windows....................................................................................................18 Adding Cabinets.....................................................................................................18 Working with Fixtures, Furniture, and Outdoor Objects .........................................18 Working with Roofs ................................................................................................19 Working with Electrical Outlets...............................................................................19 Understanding Default Settings..................................................................................19 Dealing with Multiple Floors ......................................................................................19 Understanding Text....................................................................................................19 Understanding Dimensions ........................................................................................20
Chapter 3: Cabin Design Tutorial ............................................................................21
Getting Started ..........................................................................................................22 Removing All Plans from Memory ..........................................................................22 Using the Default Modes........................................................................................23 Drawing Walls ............................................................................................................24 Creating Dimension Lines.......................................................................................26 Naming Rooms ..........................................................................................................28 Placing Doors and Windows.......................................................................................30 Placing Cabinets.........................................................................................................33 Placing Fixtures ..........................................................................................................35 Adding a Window Above the Sink ..........................................................................38 Working in Three Dimensions.....................................................................................39 Editing in 3D Views ................................................................................................42 Placing Furniture ........................................................................................................43 Adding a Bathroom....................................................................................................45 Adding Bathroom Fixtures......................................................................................47 Applying Materials .....................................................................................................50 Adding Landscaping...................................................................................................51 Adding a Roof ............................................................................................................53 Adding Electrical Items ...............................................................................................57 Adding Outdoor Images.............................................................................................57 Checking for Design Errors .........................................................................................59 Creating a Materials List .............................................................................................60
Chapter 4: Basic Techniques Tutorial ......................................................................61
Planning a Project ......................................................................................................63 Getting Started ..........................................................................................................63 Creating the Exterior of a House ................................................................................63 Selecting Material for Exterior Walls .......................................................................66 Drawing Interior Walls................................................................................................66 Using Invisible Walls to Create an Open Plan .........................................................67 Using Wide Doorways to Create an Open Plan.......................................................69 Naming Rooms ......................................................................................................69 Placing Doors .............................................................................................................70 Creating the Front Door.........................................................................................71 Creating Interior Doors...........................................................................................71 Placing Windows ........................................................................................................74 Using the Window Specification Dialog Box ...........................................................76 Using the Copy Tool to Copy the Changes ............................................................77 Placing Special Windows ........................................................................................78 Cleaning Up the Display.............................................................................................80
Table of Contents
Placing Cabinets.........................................................................................................81 Adding Cabinets.....................................................................................................83 Creating Cabinet Soffits..........................................................................................84 Creating an Island with Cabinets............................................................................85 Placing Fixtures ..........................................................................................................87 Adding Fixed Fixtures .............................................................................................87 Adding Movable Fixtures........................................................................................88 Looking at a Room .....................................................................................................89 Placing Furniture ........................................................................................................94 Selecting Colors and Materials for Furniture ...........................................................94 Placing Fireplaces .......................................................................................................95 Building Decks and Porches........................................................................................98 Creating a Porch ..................................................................................................100 Creating Stairs..........................................................................................................101 Creating an Interior Staircase ...............................................................................101 Fixing Staircase Problems .....................................................................................104 Creating an Exterior Staircase ...............................................................................106 Adding Additional Floors ..........................................................................................109 Using Reference Plans...........................................................................................111 Showing the Second Floor View of the Staircase ..................................................113 Fine-Tuning Rooms...................................................................................................114 Adding Colors ......................................................................................................115 Getting Wired ..........................................................................................................116 Making a List and Checking It Twice ........................................................................120 Using Plan Check .................................................................................................120 Checking the Budget ...........................................................................................121 Making Your Plan a Reality ...................................................................................122 Creating a 3D Walkthrough .....................................................................................122
Chapter 5: Advanced Roofing Techniques Tutorial ............................................123
Hip Roof...................................................................................................................124 Gable Roof ...............................................................................................................126 Shed Roof ................................................................................................................127 Saltbox Roof.............................................................................................................128 Gambrel Roof ...........................................................................................................129 Gull Wing Roof.........................................................................................................130 Half Hip Roof............................................................................................................131 Mansard Roof...........................................................................................................132 Roof Type Quick Reference.......................................................................................133 Gables over Doors and Windows..............................................................................134 Placing Dormers in a Gable Roof ..........................................................................134 Using the Break Wall Tool with Automatic Roof Designer .........................................139
Chapter 6: Reference: Toolbar Commands ..........................................................143
Mode Buttons ......................................................................................................144 Dialog Box Buttons ..............................................................................................144 Tool Selection Buttons ..........................................................................................144 Tool Button Descriptions ......................................................................................144
Chapter 7: Reference: Menus .................................................................................167
File Menu .............................................................................................................168 Edit Menu ............................................................................................................177 Build Menu ..........................................................................................................179 Wall Submenu.................................................................................................179 Door Submenu ...............................................................................................188 Window Submenu ..........................................................................................195 New Floor Command .....................................................................................204 Foundation Command....................................................................................205 Roof Submenu ................................................................................................206 Stairs Command .............................................................................................208 Cabinet Submenu ...........................................................................................214 Fireplace Command........................................................................................221 Electrical Submenu..........................................................................................224 Fixtures Command..........................................................................................228 Furniture Command........................................................................................231 Dimension Lines Submenu..............................................................................232 Text Command ...............................................................................................234 Outdoor Objects Command ...........................................................................236 Outdoor Images Command ............................................................................238 Ground Covering Command ..........................................................................239 Build Lot Command........................................................................................240 About Rooms .......................................................................................................241 Options Menu ......................................................................................................247 3D Menu..............................................................................................................259 Tools Menu ..........................................................................................................265 Internet Menu ......................................................................................................270 Window Menu .....................................................................................................270 Help Menu ...........................................................................................................271
Appendix A: Introduction to Residential Design .......................................................274 Appendix B: Questions and Answers ........................................................................279 Contacting Technical Support ..............................................................................281 Appendix C: Printing Blueprints ...............................................................................282
you can quickly and easily produce accurate and complete floor plans for a remodel. you will see how to use special features like automatic dimensions. A Word about Windows® This manual assumes you are familiar with Windows and basic Windows techniques.Preface Congratulations on your purchase of 3D Home Architect® Deluxe 4. The Reference provides an item-by-item explanation of each program feature. consult the Microsoft Windows documentation. The Basic Techniques Tutorial shows you how to create staircases. The program automatically lines up walls. It frees you to do the creative work. Finally. The program will handle multiple floors. Plan Check and how to create a Materials List for estimating cost. decks. check your design for obvious errors. electrical outlet placement. The Overview shows you around the program and introduces basic concepts. About This Manual The Getting Started chapter covers hardware and software requirements. and does most of the other tedious work necessary to create building plans. organized by the toolbar and menus. measures and adds dimensions. and includes an introduction to placing dormers in your roof. The Introduction to Residential Design provides a brief overview of the aspects of residential building design relevant to the home architect. This chapter also introduces two tools that help in the roof creation process. such as using the mouse and menus. or unfamiliar with Windows. custom windows. At the end of the manual you will find answers to common questions and information on contacting Technical Support. or even an entire home. If you are new to computers. You will learn to edit a plan in different views. and let you see and work with your design in three dimensions. With 3D Home Architect Deluxe 4. determine the building materials you need. You can combine any of these styles to create your own custom roofs. v . and installation. the complete software solution for easy home design. and multiple stories. an addition. The Advanced Roofing Techniques Tutorial teaches you how to build eight different roof structures. The Cabin Tutorial takes you through the creation of a basic plan. cabinetry.
Chapter 1 Getting Started with 3D Home Architect® Deluxe 4 1 .
• Color VGA. SuperVGA. • Two-button mouse supported by Windows.) Optional: • Printer • 14. You’ll learn: • What’s in the box • System requirements • How to install the program • How to start the program • How to remove the program What’s in the Box Your 3D Home Architect ® Deluxe 4 package should include the following: • 3D Home Architecture Deluxe 4 Program CD-ROM • Home Styles 1500 Best-Selling Home Plans • User’s Manual • Registration Card System Requirements To install and run 3D Home Architect Deluxe 4.This chapter walks you through setting up the program. • CD-ROM Drive.5MB free hard-disk space for AT&T WorldNet® Service software installation User is responsible for all Internet access fees and phone charges. (We highly recommend a video card that supports OpenGL and hardware acceleration. • 150MB free of hard-disk space. • 32MB of RAM (64MB recommended). Windows 98. 2 . 64MB minimum for Windows NT. Windows NT 4. Windows 2000 or Windows Me (Millennium Edition). your system must include the following: • 100% IBM-compatible computer with a 166MHz processor or better (300MHz recommended). or higher-resolution monitor that supports 256 colors.0 (Service Pack 3 or higher).4 Kbps modem for Internet access* • 19. • Windows 95B/C.
If it doesn’t. 3. 3 . After successfully installing the program. Click the Start button on the taskbar and choose Run. and then to 3D Home Architect Deluxe 4. If the 3D Home Architect Deluxe 4 startup window does not appear.EXE in the line labeled Open. To run 3D Home Architect Deluxe 4 from the desktop 1. Follow the on-screen instructions to install the program. use the steps below these to install the program manually. 4. use these steps to install the program manually. Click OK and follow the on-screen instructions to install 3D Home Architect Deluxe 4. If your CD drive uses a letter other than D. 3. 1. you can run the program from the Windows desktop. 2. Insert the 3D Home Architect Deluxe 4 CD-ROM into the CD drive. Insert the CD-ROM into your CD drive.Chapter 1: Getting Started with 3D Home Architect® Deluxe 4 Installing 3D Home Architect Deluxe 4 These instructions assume you are at the Windows® desktop. Click the Install button. substitute that letter for D. To run 3D Home Architect Deluxe 4 from its startup window 1. The 3D Home Architect Deluxe 4 startup window appears. Type D:\LAUNCHER. Starting 3D Home Architect Deluxe 4 You can run 3D Home Architect Deluxe 4 from its startup window or from the Start button on your Windows desktop. insert the 3D Home Architect Deluxe 4 CD-ROM into the CD drive. Click the Start button. To install manually If the 3D Home Architect Deluxe 4 startup window doesn’t appear automatically. 2. Click the Run button on the 3D Home Architect Deluxe 4 startup window. Point to Programs. 3. 2. Click the 3D Home Architect Deluxe 4 menu item to start the program. Insert the CD-ROM into your CD drive. 4. To install 1. 2.
You can run the Homestyles 1500 Best-Selling Home Plans from the shortcut icon on your desktop. To start the Homestyles 1500 Best-Selling Home Plans from the Windows Start button. Insert the Homestyles 1500 Best-Selling Home Plans CD-ROM into the CD drive 2. Insert the Homestyles 1500 Best-Selling CD-ROM into the CD drive.Removing 3D Home Architect Deluxe 4 If you need to remove 3D Home Architect Deluxe 4. 1500 Best-Selling Home Plans.EXE in the line labeled Open. Click the 1500 Best-Selling Home Plans menu item to start the program. 4. If your CD drive uses a letter other than D. substitute that letter for D. begin at the Windows® desktop. 3. 4. Double click the Homestyles 1500 Best-Selling Home Plans icon on your desktop to start the program. Click OK and follow the on-screen instructions to install Homestyles 1500 Best-Selling Home Plans. or from the Windows Start button. Note: After successfully installing the Homestyles 1500 Best-Selling Home Plans CD a shortcut icon will be automatically installed to your desktop. To start the Homestyles 1500 Best-Selling Home Plans from your desktop. 3. Starting Homestyles 1500 Best-Selling Home Plans To Install: 1. Type D:/SETUP. 2. then to 3D Home Architect Deluxe 4. Point to Programs. 4 . 2. Click the Start button on your Windows desktop. Click Uninstall 3D Home Architect menu item to uninstall the program. 1. 1. and then to 1500 Best-Selling Home Plans. Click the Start button on the task bar and choose Run. Insert the HomeStyles 1500 Best-Selling Home Plans CD-ROM into your CD drive. Click the Windows® Start button 3. To remove 3D Home Architect Deluxe 4 1. 2. Point to Programs.
Chapter 2 An Overview of 3D Home Architect® Deluxe 5 .
This chapter gives you an overview of the program. What 3D Home Architect Deluxe 4 Doesn’t Do 3D Home Architect Deluxe 4 cannot determine the building codes and practices for your area. • Create accurate dimensions and other details automatically. air. This program assumes standard construction techniques. You’ll learn: • What 3D Home Architect® Deluxe 4 does and doesn’t do • How to use the Build House Wizard • How to use the windows. but it frees you to experiment with different design ideas. modes. letting you experiment with possible alternatives and convey your ideas to others. and flowers. a 3D view. For designs that require specialized construction. so consult a licensed contractor to see what works and what is required. or an interior elevation. • Print your plan to any scale as a floor plan. and how light. shrubs. You must decide room size and location. The program simplifies the task of accurately drawing plans. • Add exterior landscaping objects like trees. you can: • View and edit your plan in three dimensions. Study different designs. • Record and show walkthroughs (animated 3D representations) of your house. and tools in the program • How to work with 3D Home Architect Deluxe 4 objects • How to work with multiple floors • How to use text • How to use dimensions What 3D Home Architect Deluxe 4 Does 3D Home Architect Deluxe 4 creates complete. and think about how you and your family will really live in and use the home you design. consult professional architects and builders. • Start your plan with an existing one. menus. views. • Check your plans for compliance with certain building standards and rules. like multiple-story homes on steep sites. without agonizing over every line and measurement. and then modify it for your needs. Using 3D Home Architect Deluxe 4. 6 . try them out. professional-looking residential floor plans. • Experiment with how you want your home to look. • Create itemized lists of materials to help you estimate material costs. 3D Home Architect Deluxe 4 cannot design your home for you. and people will move about within your home.
clear the Automatically bring up this wizard when the program launches check box. Manual techniques are covered in detail in the tutorials and reference chapters. The Build House Wizard has three options: • You can start with a sample plan and modify it for your needs. the wizard creates a box for each room you requested. and then re-run the wizard from the Tools menu to specify the remaining floors. deck. • You can have the wizard generate rooms that you arrange to form your house.Chapter 2: An Overview of 3D Home Architect Deluxe 4 Using the Build House Wizard The Build House Wizard is a shortcut to starting a new plan. 7 . The wizard prompts you for the style and size house you want. and then displays a list of plans that match your criteria. You can still run the wizard by choosing House Wizard on the Tools menu. You arrange the rooms. You can see a preview of each sample plan and choose one to start with. the wizard displays the sample plan so you can edit it. When you click Finish. The wizard prompts you for the number of floors you want. When you click Finish. This option bypasses the wizard and lets you build a plan manually. You specify which kinds of rooms you want on the first floor. When you first start 3D Home Architect Deluxe 4. the wizard displays: Build House Wizard If you don’t want the wizard to display in the future. porch. or laundry room. and whether you want features like a garage. • You can use the Wall tool to define your plan manually.
add objects. and labels. and Camera views). plus several versions of each view (for example. Plan view shows you a two-dimensional blueprint view of your design. Camera views from two angles). You can change. You can move. edit. and see all the elements of your plan. which is the view displayed when you first open a file. click it. Cross Section/ Elevation. You can resize objects only in Cross-Section/Elevation view. each has a different use. and change walls only in the Plan window. and even several different plans (to compare designs). 8 . close. All the menus and commands in the program are available via the toolbar or menu. open. resize. and print each window separately. Once you’ve added an object. Windows 3D Home Architect Deluxe 4 displays multiple. You can open a maximum of ten windows at any given time. View Mode button View Mode options Plan View Most views are opened from Plan view. independent application windows. so you can have several views of a single plan open at once (for example. Here you can add. Views are available via the View Mode button or the commands on the 3D menu. dimensions. from walls and doors to furniture.Getting Around 3D Home Architect® Deluxe 4 3D Home Architect Deluxe 4 uses multiple application windows to display different views of your plan. To make a window active. All views except Materials reflect changes in other windows. Views Views in 3D Home Architect Deluxe 4 are different ways of looking at your design: each shows a different aspect of your design. and each is displayed in a different window. Plan. you can change it in any window but Materials.
because you can see them straight on and view their height relative to one another. you can change objects like doors. Cross Section/Elevation View Cross Section/Elevation tool 9 . but of the vertical plane so it shows width and height. cabinets. This view lets you line up objects precisely. Although you cannot add objects or change walls in this view.Chapter 2: An Overview of 3D Home Architect Deluxe 4 Plan View Cross Section/Elevation View Cross Section/Elevation view shows a cross-section view of your design. windows. and furniture. including roofs.
Camera view shows you how the plan will look when finished. Full Overview Full Overview tool 10 .Camera View Camera view shows a three-dimensional perspective of the interior of your design. including multiple-level designs with roofs. complete with fixtures and furniture. Camera View Camera tool Full Overview Full Overview shows a bird’s-eye view of the entire plan.
No roofs display. studs.Chapter 2: An Overview of 3D Home Architect Deluxe 4 Floor Overview Floor Overview opens a three-dimensional. Floor Overview Floor Overview tool Framing Overview Framing Overview displays only the frames. and walls that comprise your plan. bird’s-eye view of the entire plan. including multiple level designs. Framing Overview Framing Overview tool 11 .
Final View 12 . where a countertop meets the wall). but it smoothes out textures and makes sure they are accurate where different planes meet (for example. The Final View shows you the same views as the Camera view.Final View Final View is available from the 3D menu and from the toolbars in the Camera and Full Overview views. You can save this view as a bitmap graphic image.
placing windows. like drawing walls. 13 . and changing views. Materials Window Modes Modes let the program create objects or carry out commands. The Materials window shows a list of the materials needed to construct your plan. Beam). and then you click and drag to create a beam in your plan. click its title. see the Reference chapter. and then you execute a command by clicking the tool. For instance. and then you select a tool within that mode. to build a wall. For a complete discussion of the menus. Menu Commands All commands in 3D Home Architect® Deluxe 4 are available from its menus. first you select Wall from the Build menu. and then you select a type of wall (for example.Chapter 2: An Overview of 3D Home Architect Deluxe 4 Materials The Materials window is available from the Options menu. To display a menu. You select a mode. You can also use the Materials window to generate a cost of materials based on unit costs that you enter.
Outdoor Objects. 14 .Toolbar The toolbar provides shortcuts to the most commonly used commands. the Wall command on the Build menu is equivalent to the Wall button. Outdoor Images. When you press a mode button on the left side. or stairs. its name pops up in a small window called a tooltip. The toolbar changes as you make different windows active. and Stairs tools let you click in the Plan window to add a fireplace. Mode buttons are on the left side of the toolbar and tool buttons are on the right side. Text. when you click the Wall Mode button. The toolbar includes buttons for Fixtures. Mode Buttons Tool Buttons Toolbar When the pointer passes over a button. and Stairs. However. Each toolbar button represents one command. text. see the Reference chapter. These tools display dialog boxes where you can choose items to place in your plan. The Fireplace. since it is the most commonly used. the tool buttons for that mode are displayed on the right. the Wall tool is automatically selected and you can begin to draw standard walls. Furniture. there are commands and options available in the menus for which there are no toolbar equivalents. reflecting what you can do in each window. For a full description of all toolbar options. For example. For example. The first tool button is depressed by default. You can use the toolbar for most of your work.
Cabinets display four squares. Other objects. you just click and drag a wall. how they relate to other objects. Cabinet selected To move an object 1. Instead of carefully drawing lines and calling them walls. like cabinets and furniture.Chapter 2: An Overview of 3D Home Architect Deluxe 4 Understanding Objects Most CAD and general-purpose drawing programs create simple geometric objects like lines and arcs. and an arrow. the program recognizes the objects you are using and what you are doing and responds accordingly. There is one handle at each end and one in the middle. The program warns you when you are breaking the rules. This program uses objects that include information on how they are shaped. and outdoor images display three squares. Click the object to select it. 3. Manipulating Objects Once you place an object in your plan. have at least two handles: a triangle on one end and a square in the middle. Move the pointer over the middle or square handle to change the arrow pointer to double-sided arrows. text. 15 . what they are. you do not have to position and size things exactly. or add doors and windows to it. called handles. You spend less time drawing and more time designing. hold down the Ctrl key and drag. When you connect this wall to other walls. The arrow indicates which way the cabinet is facing. a triangle. Objects with a square and triangle can be moved only vertically and horizontally. and what they can do. you click it to change it in different ways. To move objects freely. or attach cabinets. Much of your drawing is done automatically. 2. Drag the pointer to move the object. Using Handles Walls. and then associate these to each other to create more complex entities.
like staircases. To select a room. 2. Click the Open tool or double-click the object. or incorporated into other objects. Next tool The Next tool lets you select items that are stacked. and copy or delete objects. click inside it anywhere except on an object. Copying. and Delete tools. as many as four right-hand tools will appear in the toolbar. Copy. Selecting. Select the object. and Deleting Objects You can select single and stacked objects. like standard windows within bay and bow window structures. 16 .To resize an object • Drag one of the end handles in or out. To change an object 1. 2. Drag to rotate the object. To select a stacked object 1. 2. Open. When you select an object. the room will then be outlined. Select the object. Move the pointer over a triangle handle to change the arrow pointer to a circling arrow. Open tool You can open almost every item in your plan in almost every view. or Select Items on the Edit menu. To rotate an object 1. To select an object • Click the Select Items button on the toolbar. depending on the type of object selected: the Next. Click the Next tool. open a dialog box to change the object. Select Items button This switches the program to Select Items.
Click the Copy tool.Chapter 2: An Overview of 3D Home Architect Deluxe 4 To copy an object 1. 2. Adding Walls You create walls using the Wall mode tools in the toolbar or by selecting the Wall commands on the Build menu. and then clicking the area of the wall where you want the opening. like windows. Click to place the copy. it is not a separate space. 3. Adding Doors Doors. Once you place the door. The tutorials and the Reference chapter provide detailed information about walls. To delete an object • Use the Delete command on the Edit menu. and fine-tune later. are openings in walls that you create by selecting the appropriate command or tool. The tutorials and the Reference chapter provide detailed information about doors. and not by leaving out a section of wall. and will even move and resize walls to make them connect. 17 . the Delete key. you can change it by moving and resizing or opening it to change its specifications. Select the object. Delete tool Drawing a Plan There are three things to remember when drawing a plan: • You define the rooms in your plan with walls. Copy tool The pointer changes to a Copy pointer. • The program will measure and align walls for you. If a space is not completely surrounded by walls. • Openings in walls are best made by placing doors in the walls. You can sketch out the general shape first. or the Delete tool.
are placed in cabinets. As modules. if you place a cabinet in a corner. furniture. Adding Cabinets You can place a cabinet anywhere in a plan where there is room for it. are freestanding. so when you create several in a row they seem to join into one. and the fixture is always placed in the middle of the cabinet. For example. You can change the width of a window. Furniture. and its type can change automatically depending on where you put it. Fixtures placed in cabinets are edited with the cabinets. it automatically becomes a corner cabinet. and Outdoor Objects The Library Browser lets you find and place fixtures. 18 . and outdoor objects.Adding Windows You create windows using Window mode and commands. The tutorials and the Reference chapter provide detailed information about cabinets. its orientation. the cabinet automatically attaches to that wall. Working with Fixtures. Some fixtures. The size of the cabinet. and adjust its height. The tutorials and the Reference chapter provide detailed information about windows. Cabinets are considered modules that fit together. and outdoor objects are edited individually. Select the kind of window you want and click where you want it. If you click a Cabinet tool near a wall. Library Browser Some fixtures. You can place one fixture per cabinet. like refrigerators. while freestanding fixtures. furniture. like sinks. they are also a standard size (which you can set and change).
19 . Understanding Text Text is drawn as an object. but you can modify this. which is a special case. 3D Home Architect® Deluxe 4 uses Automatic Roof Designer to generate roof structures. on your current (working) floor to keep things lined up. See the section on the Tools menu in the Reference chapter for more information. You work on floors one at a time. Understanding Default Settings For most object types. Working with Electrical Outlets You select and place electrical outlets (both 110V and 220V). and light fixtures as you do cabinets. Default values are useful because. You set defaults for different types of items on the Defaults Setup submenu of the Options menu. you usually want them to be the same size. Dealing with Multiple Floors 3D Home Architect® Deluxe 4 can handle up to three separate floors in a plan. as in CAD programs. you can add gables above doors and windows and place dormers in the attic of your plan. You can’t see electrical items in 3D views and you can’t change their specifications. However. Go through the Advanced Roofing Techniques Tutorial to learn more about roofs. You can tweak them individually. in the case of windows. but before you place electrical items in the plan. called a reference floor. you can superimpose one floor. so it scales up or down as you zoom in or out of the plan. but they are included in the Materials List.Chapter 2: An Overview of 3D Home Architect Deluxe 4 Working with Roofs Create your roofs after you complete all other design aspects. plus an attic and a foundation. default settings are derived from the plan-wide defaults for that object type. as in word processors. not in points. Text is sized in plan inches. The default is a hip roof. Initial values ensure that all windows are the same dimensions when first placed. and you can easily swap the current and reference floors back and forth. switches. By using the appropriate roofing tools.
Their ends move automatically when the associated walls move. 20 . dimension lines can be moved. You can create interior and exterior dimension lines. Manual. interior dimension lines are built like walls.Understanding Dimensions Dimension lines locate walls and openings in walls by showing how far one wall is from another. or how far an opening is down a wall. but not resized. Once created.
Chapter 3 Cabin Design Tutorial 21 .
You’ll learn how to: • Draw walls • Name rooms • Place doors and windows • Add fixtures and furniture • Add a bathroom • Apply materials to items in the plan • Put in landscaping • Add a roof • Add electrical switches. Click the 3D Home Architect Deluxe 4 menu item to start the program. Removing All Plans from Memory Start the program.Cabin Design Tutorial This tutorial walks you through the design of a two-room cabin. 2. 22 . Click the Windows® Start button. On the File menu. click Close All. To start 3D Home Architect Deluxe 4 1. Using the Close All command instead of Close removes all plans from memory. 4. Point to Programs. Point to 3D Home Architect Deluxe 4. On the File menu. and other items • Check your plan • Generate a materials list for the design Getting Started You should start the tutorial with a blank slate. outlets. click New. Make sure no plans are open. 3. 2. To close any open plans 1.
Wall Mode button Wall tool 23 . ready for you to start drawing.Chapter 3: Cabin Design Tutorial Using the Default Modes A Plan view window opens. and the Wall tool is the default tool. Empty Plan View window When you start a new plan. Wall mode is the default mode. This means you can start drawing standard walls immediately.
Move the pointer to the top left of the screen. Don’t worry about being exact. perpendicular to the first one. Click and drag out a wall to the right. but the angle is restricted to increments of 15 degrees. 24 . and the new wall will automatically snap to the existing wall. Plan with 20-foot wall As you drag. on the right side. because simple angles are easier to build. This ensures that parallel walls will be parallel. 3. You can draw angled walls. Use the same technique to drag out another 20-foot wall. You do not need to begin this wall exactly where the other wall ends—just get it close. 2. Also. your builders will thank you. the status box in the toolbar indicates how long the wall is.Drawing Walls Start by making a wall approximately 20 feet in length. To draw a wall: 1. which is important if you export your plans to other CAD programs.
This makes it very easy to sketch out a rough design. and one at either end. or click the wall with the pointer. and then press the Delete key. When you move a wall. You will see a dimension line stretching out to the opposite wall. draw over a wall again. Click a wall. keeping them connected. To start over. draw two more walls to make a box. which you can adjust for precise dimensions later. To adjust the spacing of the walls 1. 3. 25 . select Close from the File menu and then New.Chapter 3: Cabin Design Tutorial 4. 2. To resize a wall. and three handles: one in the middle of the selected wall. and then drag one of its end handles. the lengths of all connected walls are adjusted automatically. When the second wall is finished. To move a wall. and then drag its center handle outwards. click the wall. click the wall. Plan with box drawn If you make a mistake.
To create dimension lines 1. Dimension Mode button Two additional tools are now available on the right side of the toolbar. You can add automatic exterior dimension lines. Exterior Dimension tool Plan with dimension lines 26 . creates exterior dimension lines automatically. Click the Exterior Dimension tool and see what happens. as well as manual interior dimension lines. 2. Click the Dimension Mode button on the toolbar. The first tool creates manual dimension lines. the Exterior Dimension tool. or how far an opening is down a wall.Creating Dimension Lines Dimension lines locate walls and openings in walls by showing how far one wall is from another. The second tool.
To return to the original view. Zoom Mode button 4. Fill Window button 7. For a closer view. using the Wall tool again. Drag a box around the area you want to see in detail. Divide the room into two rooms by drawing another wall within the enclosure.Chapter 3: Cabin Design Tutorial 3. click the Fill Window button. The plan should look something like this: Plan with two rooms 27 . 5. click the Zoom Mode button. click the Undo Zoom button. The area fills the screen. Undo Zoom button 6. If you can’t see all the exterior dimension lines at once.
Room Specification dialog box 3. Click the Select Items button. click Kitchen. Click the arrow next to Room Name. The Room Specification dialog box appears. 2. In the list that appears. 4. 28 . Double-click the room on the left.Naming Rooms Rooms in 3D Home Architect® Deluxe 4 have special qualities that are not available until they are named. To name your room 1.
8. 29 . 7. Select Bedroom in the Room Name list. Double-click the room on the right. Click OK to leave the dialog box and return to the Plan view.Chapter 3: Cabin Design Tutorial 5. Click OK. Plan with Kitchen labeled 6.
By default. the active tool is the Door tool. To add a door 1. Door tool 30 .Plan with both rooms labeled Placing Doors and Windows Now you’ll add some doors and windows to the cabin. They represent different types of door commands. Door Mode button A number of tools appear on the right side of the toolbar. Click the Door Mode button.
Chapter 3: Cabin Design Tutorial 2. A doorway is placed in the wall. move the pointer to the bottom wall at the midpoint of the bedroom and click. To put a standard door in the cabin. No door appears in the doorway until you indicate which way the door should open. just as they do when you click a wall. and then drag in the direction that you want the door to open. Click the doorway. The plan should look like this: Plan with two doorways 31 . 3. 5. Click an end handle. Now place a doorway from the bedroom into the kitchen. 4. Three handles appear.
To place a standard window. Plan with a window in the Bedroom 32 . Window tool The other tools let you place other types of windows. a number of tools appear on the right side of the toolbar that are specific to Window mode.To add a window 1. such as bay windows. By default. the Window tool is active. which gives you an even wider assortment. Window Mode button As with Door mode. Click the Window Mode button to change to Window mode. click the top wall at the midpoint of the bedroom. 2. You can also use the Window Library button.
Chapter 3: Cabin Design Tutorial Placing Cabinets Now you’ll place some cabinets. down. left. By default. since cabinetry in a modern kitchen is made up of modular units linked together. and then drag the cabinet. Don’t worry about orienting the cabinets correctly. when you place cabinets next to each other. the Base Cabinet tool is active. Click the red arrow at the rear of the cabinet. Use the side and center handles to move and resize the cabinet. or delete it and start over. To add a cabinet 1. full height cabinet. press Ctrl. they attach to form an extended cabinet. click the Select Items button. If you put a cabinet in the wrong place. By default. Place some cabinets against the left wall in the kitchen. The arrow on the cabinet tells you which way the cabinet is facing. To have unrestricted movement. To rotate a cabinet. Click the Cabinet Mode button. These tools place different types of cabinets: base cabinet. click it again to make it active and move it. click the cabinet. 5. and right. 3. A cabinet automatically moves against the wall with its front facing out when you place it near a wall. 4. 33 . and shelving. you can move a cabinet up. wall cabinet. Also. Cabinet Mode button Tools specific to cabinets appear on the right-hand side of the toolbar. and then drag in a circular motion. and then click the cabinet. Base Cabinet tool 2.
Your plan should now look like this: Plan with cabinets placed in Kitchen 34 .
5. To add a sink to a cabinet 1. Library Browser for Fixtures 2. and then add a dishwasher to a different cabinet. Click the plus sign next to the item labeled Fixtures to see items in the Fixture Library. Click the plus sign next to the item labeled Plumbing_3DHA 4. within cabinets. Click the plus sign next to the item labeled Sinks. 35 . Click the plus sign next to Kitchen Sinks. Click the Fixtures Mode button. 3. Add a sink to one of your cabinets.Chapter 3: Cabin Design Tutorial Placing Fixtures You place some objects. such as sinks and some appliances. Fixtures Mode button The Library Browser appears.
A warning message tells you that you must place this fixture in a cabinet. Click 24" Single Kit. Move the pointer over the cabinet that is closest to the center of the wall and click. 36 . The program will not let you place the sink anywhere but in a cabinet. The pointer is shaped like a toilet. Double-click the picture of the sink in the bottom of the window. 9. 8. Library Browser with 24" Single Kit. Click in the middle of the Kitchen. This means you can place fixtures in the plan.6. Sink selected 7. Sink. away from the cabinets.
so open Appliance_3DHA. and then open Kitchen. A dishwasher is an appliance.Chapter 3: Cabin Design Tutorial A sink has appeared in the center of the cabinet. If you do. Click the Fixtures Mode button. 4. 3. 37 . the dishwasher will replace the sink. You must click this button each time you want to place a different fixture. 2. Click in the plan to place the dishwasher into a cabinet. and then double-click its picture in the bottom of the window. Click Dishwasher. Make sure you don’t click the same cabinet where you placed the sink. Plan with 24-inch sink placed in cabinet To add a dishwasher to a different cabinet 1.
Click the Window Mode button. the standard Window tool is active. 38 . as you did earlier. adjust its size if necessary. and then place the fixture in it. Click the wall above the cabinets and sink.Cabinets containing fixtures must be large enough to accommodate them. add a window above it. 2. Create the cabinet. Window Mode button By default. Plan with dishwasher placed in cabinet next to sink Adding a Window Above the Sink Now that you have a sink in your kitchen. To add a window over the sink 1.
the Camera tool is selected.Chapter 3: Cabin Design Tutorial A window appears above the sink. View Mode button By default. Plan with window placed above sink Working in Three Dimensions Take a look at the cabin in three dimensions. To view the plan in three dimensions 1. 39 . Camera tool The pointer looks like a camera. Click the View Mode button.
click just inside the doorway and then drag toward the kitchen about an inch on the screen. The camera can be moved and rotated like any other object in the Plan view.2. 3. Release the mouse button. 40 . To look through the doorway into the kitchen.
41 .Chapter 3: Cabin Design Tutorial A new Camera window appears.PL1: Plan. To see all open windows at the same time. maximize the windows. 6. Untitled. make the Camera window active. In the Camera window. To change the view in the Camera window. It shows a three-dimensional view of the kitchen. If you want to click several times before seeing the change. To make a window active. the scene in the Camera window changes. In this case. click one or more of the arrow tools in the toolbar. and then click the name of the file. Each time you click a tool. To go back to seeing one window at a time. choose the Tile command on the Window menu. 5. hold down the Shift key when you click. click the Window menu. To return to the Plan View. click its name on the Window menu. A red camera appears on the plan where you clicked. or press Ctrl+Tab to cycle through all open windows. pointing into the kitchen. Resulting view 4.
In Plan view. You can resize objects in the Cross Section/Elevation 3D view only. Window Trim. To change the window sash in the Camera window 1. 5. 4. In the Define Material dialog box. 6. Double-click the window sash. Click the plus signs next to Textures. and then click the Select button. Once materials are defined in this dialog box.Editing in 3D Views You can change some aspects of objects in all 3D windows. you can display this dialog by choosing Define Materials from the Materials submenu of the Options menu. A material consists of a color and a texture. The Define Material dialog box appears. Define Material dialog box 3. 2. click OK. Make the Camera window active. 42 . allowing you to change the appearance of the window frame. you can assign them to objects using the specification dialog boxes for each type of object. Click the Texture radio button. Click the different choices and double-click one you like. and Light.
Make the Plan window active. Open Beds. Like fixtures. then click on Bedroom_3DHA. To place a queen-size bed in the bedroom. 5. Furniture Mode button The Library Browser appears. Click Queen Bed. Bedroom with Queen Bed 43 . 3. Click in the bedroom to place the bed. Click the Furniture Mode button. 4. and then double-click its picture in the bottom of the window. To place furniture 1.Chapter 3: Cabin Design Tutorial Placing Furniture Placing furniture is similar to placing fixtures. 6. 2. go to the Furniture category. furniture items are arranged in a hierarchy. Open Traditional. 7.
click the Select Items button.Once you have placed an object. To change the type of object that you are placing. Here’s an example of what your plan might look like with more furniture: Plan view with additional furniture objects 44 . and then press the Delete key. 9. 8. To delete a furniture object. This reopens the Library Browser. and you can choose a different furniture object. click again on the depressed Furniture Mode button. you can place as many objects of that type as you want by clicking again and again in the plan. click the object.
Switch to the Plan window by clicking Plan on the Window menu. You’ll place a bathroom next to the bedroom. Walls are the first step in any project. it is best to recreate your existing floor plan in 3D Home Architect Deluxe 4 and then modify it from there. Zoom out by clicking the Zoom Out tool. 4. Click the Zoom Mode button. Add the walls with the Wall mode tools as you did earlier. To add the walls for a new bathroom 1. 45 . 2. If you use 3D Home Architect® Deluxe 4 to remodel or add an addition to your existing home.Chapter 3: Cabin Design Tutorial Adding a Bathroom There’s no bathroom in the cabin plan. Zoom Mode button 3. Zoom Out tool This gives you more room to work with. Adding a bathroom to the existing cabin is a typical example.
This means you don’t have to be precise when you first add walls. Place a doorway between the bedroom and the bathroom. 46 . 7. because it is easy to adjust them to the dimensions you want later. Click the Select Items button. Start by selecting the Door Mode button. as you did earlier. 9. To make the doorway into a door. the walls connected to either end get longer or shorter to maintain the connection. When you move a wall. click Bath. and then click OK to return to the plan.The plan should look like this: Plan view with bathroom walls added Remember that it’s easy to move walls around once you place them. Click the Room Name list box. 5. click the doorway once. Now that you’ve added the walls. If you place cabinets against a wall and then move the wall. 8. name the room. 6. the cabinets move with the wall. Click the wall between the bedroom and bathroom. and then double-click inside the room to open the Room Specification dialog box.
4. 47 . and Bathroom Sinks. In the Library Browser. open Fixtures. Plumbing_3DHA. click the location for the toilet. 3.Chapter 3: Cabin Design Tutorial 10. and then a sink and a shower. 3. Door opening into bathroom from bedroom Adding Bathroom Fixtures Now you’ll place some bathroom fixtures. 2. Click the depressed Fixtures Mode button. Sinks. Click the Fixture tool. Click a toilet and then double-click its picture in the bottom of the window. and Toilets. In the Library Browser. In the bathroom. 2. Plumbing_3DHA. Add a toilet first. and then double-click its picture in the bottom of the window. and then drag into the bathroom. To add a sink 1. To add a toilet 1. This fixture does not require a cabinet. open Fixtures.Click the top handle of the door. Click the Oval Free Standing bathroom sink.
click the location for the sink. 4. 48 . 3. In the Library Browser. and Rectangular Showers. Your plan should look something like this: Plan with bathroom fixtures placed To add a shower 1. Plumbing_3DHA. Double-click its picture in the bottom of the window. Showers. Place the shower by clicking the bathroom in the location you want. 5. open Fixtures. Click the 33x42" Shower. Click the depressed Fixtures Mode button. In the bathroom.4. 2.
click Remove 3D to close all open 3D views.Chapter 3: Cabin Design Tutorial Here’s how the bathroom should look: Plan with shower placed in bathroom You’re done with the bathroom. Since you made substantial changes to the plan. click the View Mode button and then click the Floor Overview tool in the right-hand tools. 2. reset all 3D views. On the 3D menu. To get a bird’s-eye overview of the entire plan. To reset the views 1. View Mode button Floor Overview tool 49 .
3.3. 50 . When you’re finished experimenting with the Floor Overview window. 2. To apply a material 1. To change the view angle. close it by selecting Close on the File menu. Click an item in your kitchen. View Angle tools Floor Overview of plan 4. Applying Materials You can add to the realistic look of your cabin by applying a material to the items in your kitchen. On the 3D menu. click Select Material. use the tools on the left side of the tool bar. Change to a 3D view.
In the Group box. all items of this type will use the new settings. Specify whether to make the surfaces dull. 7. click the Zoom In tool when you are finished. 4. green. Click OK to exit the dialog box. as well as the Red. Saturation. Specify whether you want a solid color or a texture. click the Zoom Mode button. Click OK to exit the dialog box. Setting all the colors to zero creates black. To build the lot for your cabin 1. even those you can’t usually select as individual items. on the Options menu. 3. To accept your changes. Click the Select button to choose a color or texture. click a color in the color display that’s close to what you want. click it and click OK. Equal values for each primary color create shades of gray. 4. Green.Chapter 3: Cabin Design Tutorial You can click any object. and Blue settings. click OK. 51 . and then click the Zoom Out tool. click Show Items. Luminosity settings. When you make your changes. like the base molding on a wall. Change back to Plan view. use the Library Browser to choose from a hierarchical set of textures. You can use your own images as textures—see the section on the Define Material command on the Options menu in the Menus chapter of this book. 8. click Show Items and then make sure Beam/Soffit & Groundcoverings is selected. This creates a 50x100-foot lot. 6. In the Define Materials dialog box. or shiny. the Hue. 5. to adjust it to what you want. 6. To see the boundaries of the lot. To turn off the dimension lines. and blue becomes white. • • To choose a defined color on the left side of the dialog box. Make sure your ground covering will be visible. One hundred percent each of red. Adding Landscaping You can build the lot for your cabin and add a ground covering to the ground surrounding your cabin. To reset the view. If you specified Color. select the type of material you want. If you specified Texture. On the Options menu. 5. rather than Color. 2. you can choose a defined color or create a custom color. To create a custom color. On the Build menu. or the frame of a window. and then use the gray slider. the Name list shows you the type of item you clicked. normal. click Build Lot. Click the check box next to Automatic Dimensions to clear it.
Make your changes and click OK. click Ground Covering. To make the ground covering larger. 2. 9. Click the ground covering again. click the ground covering. and drag the lower red handle to the north wall of the cabin. 8. To place a 3x3-foot ground covering.7. and then click in the upper-left corner of the lot. Create a Camera view of the back yard. The ground covering should now cover a large portion of your backyard. • Click and drag in a corner of the back yard to place a camera. and then drag to the right edge of the lot. • Click the Camera mode button. 52 . Plan with ground covering To make the ground covering look like a lawn 1. on the Build menu. and then click the red handle located on its right side. 3. Double-click the ground cover and click the Materials tab.
• Click OK to exit the dialog box. Build Roof button The Build Roof dialog box appears. 3. • On the Options menu. Click the Build Roof tool on the right side of the toolbar. The Automatic Roof Designer takes the information on roof pitch. Turn the Dimension marks back on. accept the defaults. the Build Roof tool. In the Plan window. overhang. click Show Items. For your first attempt. and rafter thickness and translates it into a roof. • Click the check box next to Automatic Dimensions to select it. Click OK to build the roof. To add a roof 1. Roof Mode button The Gable Over Opening tool (the default).Chapter 3: Cabin Design Tutorial 4. 53 . click the Roof Mode button. and the Delete All Roofs tool appear on the right side of the toolbar. Roof tools 2. Adding a Roof Now you’ll add a roof to the cabin.
3D Home Architect Deluxe 4 builds a hip roof.By default. Click the View Mode button. Your plan should look something like this: Plan view of roof To view the cabin in a three-dimensional view 1. View Mode button 2. Select the Full Overview tool from the right-hand tools. Full Overview tool 54 .
To view the cabin with in a Camera window. View Mode button Camera tool 55 .Chapter 3: Cabin Design Tutorial Your plan appears in the Full Overview window. When you’re done experimenting with the Full Overview window. Then click the Camera tool on the right-hand side. Full Overview view of roof 3. 4. Use the tools on the left side of the toolbar to change the angle of the view. 5. close it by selecting Close on the File menu. click the View Mode button.
and placing dormers in your roof. click about five inches outside the doorway and drag toward the door about an inch on the screen. looking at the front of the cabin. including instructions for creating other roof styles.6. Your plan appears in a Camera window that looks something like this: Camera view of roof 7. For more detailed information on creating roofs. 56 . To change the view to look toward the front door. When you’re done experimenting. You can move around the view by using the tools available in the menu bar. see the Advanced Roofing Techniques tutorial. placing gables over doors and windows. close the view by selecting Close on the File menu.
110-volt electrical outlets appear at standard intervals in one of the rooms. 3. and trees. In the Plan window. Finish the landscaping on the outside of the house by adding images for flowers. 4. and Yellow. 57 . Click the Place Outlets tool. Electrical Mode button 2. open Images. click outside the house next to the north wall five times. click the Electrical Mode button. and how switches are wired. Outdoor Images button 2. and lights are located. To place electrical outlets 1. outlets. and then double-click its picture in the bottom of the window. rockery. You’ll place some electrical outlets. Click margdisy. To add images to the landscaping 1. Place Outlets tool 3. With each click. Zoom out and click the Outdoor Images button. Light fixtures appear over the sinks. In the Library Browser. Click each of the three rooms in the plan. shrubs.Chapter 3: Cabin Design Tutorial Adding Electrical Items You’ll specify where switches. In the Plan window. Adding Outdoor Images You’ve completed the inside of the plan. Flowers.
7. Click Sweetgum. Click above the flowers twice to place two trees. In the Library Browser. To view the plan with outdoor images in 3D 1.Your plan should look like this: Plan with flowers 5. and then click the Full Overview button. and then double-click its picture in the bottom of the window. Use the right-hand tools to rotate and move the camera angle. 8. 58 . open Images and Large Trees. 2. Click the Outdoor Images button again. Click the View Mode button. 6.
Note: Plan Check must be run on each floor separately. To close the Full Overview window. It cannot verify that the plan is up to code. Click on the Zoom Window button on the tool bar. and gives you some design tips. On the Tools menu. click the Exit button (X) in the upper-right corner of the window. 2.Chapter 3: Cabin Design Tutorial Your plan should look something like this: Full Overview of plan with flowers and trees 3. because codes vary greatly depending on local ordinances. Make sure the Plan window is active. click the Done button. click Plan Check. When you’re finished. 4. Read any message that is displayed. To check the plan for design errors 1. then click on Fill Window. Checking for Design Errors Plan Check checks your plan for design errors. 5. Plan Check alerts you to any rules of thumb that you may have violated. 59 . and then click Next to see the next message. The Plan Check dialog box appears. 3.
and then click the Switch tool. You’ll build a list for the whole plan. is not wired to a switch. 6. 8. or a single room. 60 . A window lists the major components of the plan. Connect Electrical tool 9. To learn more about the Materials window. Plan Check noted that the light above the kitchen sink. and then Calculate From All Floors. For example. On the Options menu. When you release the mouse button. choose Materials. see Materials in the section on the Options menu in the Reference chapter. an area of the plan. Switch tool 7. click the Connect Electrical tool. make sure the Electrical Mode button is selected. which was placed there automatically by the Place Outlets tool. 3. click the inner surface of a kitchen wall where the switch should be. You can enter material costs in the Price column. you’ll generate a Materials List for the cabin. or click No. To connect the switch to the light. You can generate a Materials List for the whole plan. To create a Materials List for the whole plan 1. 2. Close the Materials List and then the plan using the Close command on the File menu. The total cost of all materials you enter appears automatically at the bottom of the spreadsheet. Click the switch. a curved line appears between the switch and the light to indicate the connection.You can now make corrections to the plan. To wire the light. To place the switch. and then drag to the light. Creating a Materials List To conclude this tutorial. Save it if you like. A dialog box appears asking if you wish to save the plan before closing.
Chapter 4 Basic Techniques Tutorial 61 .
To look at the plan in 3D. Use the Up One Floor and Down One Floor buttons to see the foundation and second floor. use the Camera tool. Up One Floor button Down One Floor button 62 . called TUTORIAL. is located in the My Plans directory.This tutorial walks you through the design of a house.PL1. You’ll learn how to: • Plan a project • Create the exterior of the house • Create the interior of the house • Place doors and windows • Place cabinets • Add fixtures • Place furniture • Build fireplaces • Build decks and porches • Create stairs • Add additional floors • Fine-tune rooms • Add electrical outlets and switches • Check your plan and your budget • Create a 3D walkthrough The finished plan.
because standard walls are interior walls. until it reads 6". Exterior walls are usually thicker. Think in terms of building things. Create a lot. Here is a good sequence to follow: 1. click New. Click the Wall Thickness button. light fixtures. Creating the Exterior of a House First you’ll draw exterior walls to completely enclose your plan. To close any open plans 1. Build the roof. Place fixtures and appliances. 3. 6. 2. Place furniture. 4. 10.Place landscaping and outdoor objects. Select Wall mode. 2. don’t think in terms of drawing lines. The default thickness for standard walls is four inches. Put in doorways and windows. 8. Name rooms. On the File menu. A four-inch wall represents two-by-four studs with a half-inch of sheetrock and plaster on each side. To draw the exterior walls 1. either on the Build menu or from the toolbar. Use the techniques you learned in the first tutorial to drag out the exterior walls. Getting Started You should start the tutorial with a blank slate. 9. If any plans are open. 63 .Chapter 4: Basic Techniques Tutorial Planning a Project When you start drawing your plan. Place cabinets in the kitchen and bathrooms. Wall Mode button 2. This will make it clear what is inside and what is outside. 3. 5. and switches. Place electrical outlets. 7. at the right end of the toolbar. click Close All on the File menu. Draw walls.
separated from the rest of the house by exterior walls because the garage is usually at outside temperature. place automatic exterior dimension lines on the plan. As you move walls. 64 . Plan with two rooms Once you have drawn the walls. One will be a garage. and then the Exterior Dimension tool. tool Dimension lines are drawn around the plan.Make two rooms. make sure they are the right length. locating all the walls automatically. 4. Select the command again to redraw them. To do so. Dimension Mode button Exterior Dimension. Click the Dimension Mode button. the exterior dimension lines may fail to update.
Chapter 4: Basic Techniques Tutorial
Because the plan is already completely enclosed, you could check each wall’s length by clicking a wall and then clicking its center handle. This would display a temporary dimension line showing the distance from one perpendicular wall to the next. Exterior dimensions let you see everything at once. To turn off exterior dimension lines, clear the Automatic Dimensions check box in the Show Items dialog box on the Options menu. 5. If you cannot see the whole plan on screen, select Zoom mode and click either the Fill Window tool or the Zoom Out tool to increase the visible portion of the plan.
Fill Window tool
Zoom Out tool
6. Make any necessary adjustments so the dimensions match those in the illustration below.
Plan with dimensions displayed
For example, the wall across the top should be exactly 40 feet long.
7. To adjust the length of the top and bottom walls, move either of the vertical walls attached to their end points. Note: The plan illustrations in this tutorial may not show all exterior dimension lines.
Selecting Material for Exterior Walls
You can specify a texture and material for an exterior wall. To specify the texture and material for an exterior wall 1. Create a Camera view outside the house. • Select Camera mode. • Click anywhere outside the exterior walls and drag towards the house. • Use the tools on the left side of the toolbar to adjust the view. 2. Choose Select Material from the 3D menu. 3. Click the exterior wall. 4. In the Define Material dialog box, click the Select button. 5. Choose a color for the exterior walls. 6. Click OK two times to exit the dialog boxes and apply the material.
Drawing Interior Walls
As exterior walls define the basic shape of the house, interior walls define individual rooms. Then you can assign special properties to each room and its contents. Create these walls just like exterior walls, but first change the wall thickness to four inches. To create the interior walls 1. Redisplay the Plan window by choosing it from the Window menu. 2. Click the Wall Mode button. 3. Click the Thickness button until it reads 4". 4. Draw the horizontal wall below the top exterior wall of the plan. If you draw the long horizontal wall first, it will be one wall all the way across the house. 5. Draw the remaining interior walls.
Chapter 4: Basic Techniques Tutorial
Plan with interior walls drawn
Once you draw the first wall, you cannot draw another wall completely across it. Instead, you must draw one crossing the wall on one side, and the second on the other. The program will snap the wall ends together, keeping them lined up. 6. Move and resize each interior wall until they all measure up. Now that the exterior walls are up, every time you select and move a wall, the exterior dimension line will show what is going on, or a temporary dimension line will appear, showing how far away the wall is from the neighboring perpendicular walls. Drag your walls out roughly first and adjust for position and length later.
Using Invisible Walls to Create an Open Plan
Although you drew real, standard walls to create the rooms, you can still have an open plan. These walls just define space. There are two ways to wall off rooms while keeping your rooms and plan open. Invisible walls are not really built, but they help the program identify rooms. To create invisible walls 1. Open the Wall Specification dialog box for the first horizontal interior wall from the top on the left by double-clicking that wall.
Wall Specification dialog box
2. Check the No Locate and Invisible options. 3. Click OK.
Dotted lines represent a wall that defines an area that is not really enclosed.
Chapter 4: Basic Techniques Tutorial
Using Wide Doorways to Create an Open Plan
Another way to create an open plan is to use a real wall, but place a wide doorway in it. To create a wide doorway 1. Change to Door mode by clicking the Door Mode tool. The Door tool should be selected, as it is the default tool for that mode. 2. Click the first vertical interior wall on the left, in the section nearest the top exterior wall. 3. Drag the end handles to make the door 10 feet, but do not drag open a door.
Now that you’ve defined rooms with walls of different kinds, give them names. To name a room 1. Click the Select Items button.
Select Items button
2. Click anywhere inside the top-left room. The walls defining this room are outlined. 3. Use the Open tool on the right side of the application window to display the Room Specification dialog box.
You can also display the Room Specification dialog box by double-clicking the room. 4. Click the arrow next to Room Name. 5. In the list that appears, click Kitchen. You can use this dialog box to make other changes to rooms. 6. Click the Material tab and choose Walls in the left-hand list. 7. Click Select Material and choose Color 40 as the new color for the walls in this room. 8. Click OK twice to exit the dialog boxes. Text showing the room name (KITCHEN) and the room’s dimensions now appear in the room.
9. Double-click and name all the rooms in the plan so that the plan looks like this:
Room-name labels are text objects that can be repositioned with the pointer, as shown here for the Hall.
10.To hide the room dimensions, on the Options menu, click Show Items, and then under Room Labels, clear the Size option.
Now you can determine how people will get from room to room in your plan.
First create the doorway…
To create the front door 1. Exterior doors open in. Click and hold on either the left or right handle and drag in the direction that the door opens. Click the doorway to make it active. and to which side. The four-digit number indicates the width and height of the doorway. 2. Add a new doorway to the bottom wall. Traffic patterns affect how most doors open. try some special items. Creating Interior Doors Now that you have placed a standard door. but be sure to check for any regulations or standards. 3. The dimensions display while you place this doorway. The other figures locate the center of the doorway relative to the adjacent walls. should be selected. centered in the entrance. 9 inches to either side. Click the Door Mode button. The width is automatically 3 feet and the height is 6 feet. To add a double-pocket door 1. the default tool. 8 inches. which is standard for an exterior doorway. Creating the Front Door Start by adding a front door to the bottom wall of the plan. with 2 feet. 4. 71 .Chapter 4: Basic Techniques Tutorial …then create the door by swinging out one of the end handles. Door. Select the Pocket Door tool. On the right side of the toolbar.
Widening a single pocket door automatically creates a double pocket. but you can determine the side that a single door opens from by dragging that side out from the wall. it is a single door.Pocket Door tool 2. click a side handle. Door Specification dialog box 72 . Place the door so it is centered in the wall between the dining and living rooms. You will have a door when you are done. select it with the Pocket Door tool. Check the locate dimensions. Pocket doors cannot be pulled open. 3. Double-click in the doorway. When you release. add a door to the doorway between the kitchen and family room. To add a door using the Door Specification dialog box 1. a double-door displays. but instead of a double-door. Next. and then drag the doorway out to six feet. To make the door a double.
To choose other door types.Chapter 4: Basic Techniques Tutorial 2. click the Door Mode button. 3. To add the remaining interior doorways and doors 1. 73 . Check the preview. and then create the door (if there is one) to look like the plan below. first place the doorway. while keeping the kitchen and adjacent rooms full of light. You can also change the style of the pocket door in the dining room to glass to provide privacy and quiet. Click the Garage Doors tool. and place a pair of these in the garage. Change the door type and style by picking bifold from the Door Type list box. 4. Click OK. Plan with doors placed 2. If the doorway width is not already 10 feet (120 inches). type 120 in the Width box. and then click the Library tool. which is wide enough to need double folds. This places folding doors in the doorway. With the Door tool. Garage Doors tool 3. 6. 5. Select glass from the Door Style list box.
six inches wide. Click the Window Mode button. Window tool 3. click a door name. Place standard windows as shown in the illustration. To place windows 1.Library tool 4. Click in your plan to place the door. In the Library Browser. open Doors. 74 . 2668 means two feet. and six feet. Open a category under the door size you chose. 7. Placing Windows You place windows almost the same way as you do doors. Select the Window tool. and then doubleclick its picture in the bottom of the window.) 6. For example. and then Door Library. eight inches high. Window Mode button 2. Open either 2668 or 3068 (the numbers represent the dimensions of the doors. 5.
click on the Select Items button. 75 . and then click and drag an end handle until the window is six feet wide. To make the window in the study wider. To do this. then doubleclick the window to bring up the Window Specification Dialog Box. 4.Chapter 4: Basic Techniques Tutorial Plan with windows placed Standard windows default to three feet wide and three feet high (shown by the four-digit number above the window). top to bottom. Change window height then click OK The last two digits of the displayed dimension change to indicate the varying height. 5. Change window height to one foot. select it. Laundry and bathroom windows are usually shorter than standard.
Set the Floor to Top dimension to 86 inches. Window Specification dialog box The preview shows a three-foot wide. 5. wood-frame window. Zoom in on the window to see its dimensions. Double-click the bathroom window to open its specification dialog box. while changing the height affects the size of the window. Using the Window Specification Dialog Box You may not want the laundry and bathroom windows to be as low on the wall as others. In the Window Type list box. 76 . You can use the Window Specification dialog box to adjust the windows. 1. 3. Click OK. Click the Casing tab and set the Width to 0. where it is easier to see changes in the vertical dimension. one-foot high double-hung.Tip: Change window heights in the Camera or Cross Section/Elevation view. for the sake of privacy and security. 4. There are other changes you may want to make as well. The Floor to Top list box moves the entire window up. 2. select left sliding.
on the right side of the toolbar. Change to Select Items by clicking Select Items on the Edit menu or by clicking the Select Items button. you’ll use the Copy tool in Select Items. Select the existing laundry room window and click the Delete tool to remove it. Instead. Click the bathroom window you just changed.Chapter 4: Basic Techniques Tutorial Using the Copy Tool to Copy the Changes To make identical changes to the laundry room window. 4. Position the pointer where the old window was and click. Delete tool 3. To change the laundry room window 1. Selection tools 2. A copy of the bathroom window now appears in the laundry room. you could open a dialog box and repeat these steps. Select Items button The selection tools appear on the right side of the application window. 77 . and then the Copy tool. Copy tool The pointer changes.
Click the dining room exterior wall to place it. To change to Selection mode. add a bay window to one and a bow window to the other.Placing Special Windows To make the living and dining rooms more inviting. Bay window placed in wall 4. click the Select Items button. select the Bay Window tool. Drag the end and center handles to resize the window until it is one foot deep and six feet wide at the wall. 3. Add a bow window to the living room in the same way that you did the bay window in the dining room. 6. In Window mode. 78 . To add a bay window to the dining room 1. Bow Window tool 5. Click the bottom wall of the living room to place the window. The many numbers you see are all needed to properly dimension the bow. but use the Bow Window tool. Bay Window tool 2.
click the Next tool. 8. click the bow window. which in this case applies to all the windows in the bay window. Selection tools 7. To change the component windows. Bow window with handles and dimensions 79 . Next tool Open button This opens the Window Specification dialog box. and then click the Open button.Chapter 4: Basic Techniques Tutorial The selection tools appear on the right side of the application window. Move and resize the whole bow to make it match this depiction.
Cleaning Up the Display Update the exterior dimension lines and then hide them to make the drawing easier to work with. Click the Dimension Mode button. the lines are hidden. To make them visible again. show up. 80 . Remove the check from the Automatic Dimensions check box and click OK. or by deleting each line. but still accessible. other than the temporary ones. You could delete all the lines. To clean up the drawing 1. As in the illustration below. select the Show Items command. Adjust the dimensions of your plan if you like. using the Delete Items command on the Edit menu. On the Options menu. 4. but instead you’ll change the display so that no dimension lines. and then the Exterior Dimension tool. reopen the Show Items dialog box and re-check the box. Plan with exterior dimension 3. 2.
you have a pretty good idea of the basic design.Chapter 4: Basic Techniques Tutorial Plan with Automatic Dimensions hidden Placing Cabinets Now that you have all the walls. To see how this is done. doors. and then the Base Cabinet tool from the right-hand tools (it is the default tool). 2. Click along the north wall. Cabinet Mode button The top-left corner could be awkward once you place other cabinets. and windows for this floor. To add cabinets 1. you will add some kitchen cabinetry. and can start furnishing the rooms. Use the Zoom tool to focus in on the kitchen. 81 . Click the Cabinet Mode button in the toolbar. so fill that corner first. 3. to place a base cabinet. under the window.
82 . Place another cabinet beside the first one. By dragging it. so moving the wall will also move the cabinets. 6. two-foot wide cabinet should just fit. the standard. under the window. under window 4. so drag its side handles until it reads three feet. You’ll push the cabinet into the corner. Select the cabinet. so that you have a standard cabinet there instead of a corner cabinet. First cabinet has been moved into left corner. A triangle and arrow appear on the cabinet.Cabinet on north wall. because if you place a cabinet close enough to a wall the program will know which way it should go. This cabinet should match the width of the window. the line dividing the two modules will disappear. The two cabinets should look like the following illustration. When properly placed. 5. The arrow indicates which way the cabinet faces. The triangle is a rotation handle. and will even attach it to the wall. second cabinet widened to 3 feet. 7. Select the cabinet and drag. This cabinet should face away from the wall. you can rotate the cabinet. Make sure the second cabinet is in line with the first by moving it sideways and against the wall. If the windows and walls are properly sized.
You could have left this corner empty. Kitchen with base cabinets 3.Chapter 4: Basic Techniques Tutorial Note: 3D Home Architect Deluxe 4 will stretch a countertop across a corner if the cabinets on either side facing in are close enough together. place a full-height cabinet along the top on the right. and then push the one on the bottom against the rest. The cabinets are placed differently. they are still separate. To finish off the cabinets along the walls. Full Height Cabinet tool The module line will not disappear because these are different kinds of cabinets. which you can see by clicking the cabinet under the window. and then paste and align a copy under each of the other three windows. according to what is next to them. If the dividing lines still display. make sure all the cabinets are facing the right way. just as you placed the base cabinets. Adding Cabinets Place similar cabinets under the other three windows. They should fit snugly. Copy the first cabinet. To add the remaining cabinets 1. 83 . The result should look like the next picture. Use the Full Height Cabinet tool to place this cabinet and fit it snug to the base cabinet on the left. but this blind cabinet will offer a little extra storage. 2. Finish by placing two base cabinets in the two gaps on the left wall. Although the two cabinets look like one.
and the other on the wall section dividing the kitchen and dining room. A soffit fills the void between a wall cabinet and the ceiling. To create cabinet soffits 1. The results should look like the following illustration. Cabinet Mode button 84 .4. Choose the Wall Cabinet tool and click once in the top-left corner to place a corner cabinet. Wall cabinet placed in upper-left corner Creating Cabinet Soffits Now you’ll use the Soffit tool to create cabinet soffits. one between the windows on the left side. Select the Cabinet Mode button. 5. Place two regular wall cabinets. the cabinet will be a regular cabinet. not a corner cabinet. The wall cabinets are shown with a dashed line. Wall Cabinet tool Click very close to the corner—otherwise. and choose the Soffit tool from the right-hand tools.
4. All three should line up facing to the right. with the last two snapping into place. Select the new cabinet and drag its rotation handle so the cabinet faces to the right. Continue to place soffits above each set of wall cabinets. To create a kitchen island 1.Chapter 4: Basic Techniques Tutorial Soffit tool 2. Place another cabinet below the first one. 2. and another below that. Wall cabinets with soffits Creating an Island with Cabinets You can use base cabinets to create an island in the middle of the kitchen. until the area above each wall cabinet contains a soffit. The program will snap the back of this cabinet to the back of the other cabinet. but this time place it in the middle of the room. Click this tool as if you are placing a wall cabinet. it will float. Since there’s nothing for the first cabinet to attach to. and it will place a soffit in the area you click. Place a base cabinet as before. 3. creating the reverse L you see below. just to the left of the bottom one. 85 . 3. The soffit extends about an inch past the wall cabinet already present. Add a fourth cabinet.
one facing left.Kitchen with L-shaped cabinet island The exact location in the room is not crucial. Wall cabinets that are not attached to walls float 54 inches above the floor. 86 . Add a second island. 6. Wall cabinets placed away from walls become ceiling cabinets. but allow about three feet between the island and other counters. and one right. suspended above the first. 5. 7. Center it all above the base island. Use Show Items on the Options menu to turn off the room label. by creating two banks of three wall cabinets. Add soffits above the wall cabinet island to attach it to the ceiling.
Plumbing. Tip: While placing and aligning cabinets all at once makes sense. 87 . and its cabinet is too small. you need to add fixtures and appliances to make the kitchen useful. Sink. and dishwasher 1. Adding Fixed Fixtures You’ll place a sink in the kitchen cabinet beneath the first window on the left. 4. Click the Fixtures tool in the cabinet beneath the first window on the left. Add a trash compactor and dishwasher to other cabinets in your kitchen. Fixtures tool 2. Sinks. Click the 32" Double Kit. 3. because if you really want a particular fixture. The counter should now look like this: 32-inch double sink placed beneath window 5. and then double-click its picture at the bottom of the window. Appliances. you may have to redo all the cabinets to make things fit. compactor. it also pays to make sure your cabinets will hold your fixtures. Select the Fixtures tool. Kitchen category. and Kitchen Sinks by clicking the plus signs next to each of these categories. To add a sink.Chapter 4: Basic Techniques Tutorial Placing Fixtures Now that you have set up your cabinets. They’re in the Fixtures. Use the Fixture Library to find what you want and place it in the plan. Open Fixtures. and then add a trash compactor and dishwasher to different cabinets.
The kitchen should now look like this: Kitchen with cabinets and fixtures placed 88 . The center and rotation handles can be used to move and rotate them. but put them out on the floor.Trash compactor placed to the left of sink Adding Movable Fixtures The big gap in the top wall is for a 36-inch side-by-side refrigerator. while the nook in the center island is for a 36-inch professional gas range. Place these like the other fixtures.
Click the middle of the wall cabinet preview again and select shelves in the Item Type list. Double-click one of the cabinets. size or whether a cabinet has doors or drawers. such as for dimension and style. An area is outlined in red. and Item Type reads right door. Click the Delete button in the dialog box to create a blank space. determining. Cabinet Specification dialog box Check boxes. 89 . Click in the middle of the wall cabinet preview. 3. To check the cabinet specifications 1. 4. 2. control individual pieces of an object. for instance.Chapter 4: Basic Techniques Tutorial Looking at a Room You can see what your cabinets and fixtures look like by double-clicking each one to open a dialog box that will let you preview or make changes.
6. too.The preview shows three shelves where there was a door. Experiment with other options in other cabinets. On the Options menu. choose Defaults Setup and then choose Plan Defaults. To have freestanding fixtures display and resize like cabinets 1. 2. Cabinet Specification dialog box with shelves instead of right door 5. or drawers. add cutting boards. Check the Fixture/Furniture Resize Enable option. or change doors to glass. Plan Defaults dialog box 90 . Click OK. You can use the same technique to change fixtures. For example.
and then click the Cross Section/ Elevation tool. 5. You could also clean up the window trim by double-clicking the window to open its specification box. You cannot add new objects in Cross Section/Elevation view. Elevation view of a kitchen wall As you can see. there is still plenty of work to do. Click the Camera tool.Chapter 4: Basic Techniques Tutorial To see and edit your work 1. click its Material tab. place the camera in the plan. 4. then changing the settings as desired. in front of the refrigerator. Close the Cross Section/Elevation window. clicking on the Casing tab. and drag a line of sight. and experiment with changing the color of the trim. In the kitchen. View Mode button Cross Section/Elevation tool 2. and drag a line of sight. but you can move objects and open specification dialog boxes for them. You could add some wall cabinets above the refrigerator as described earlier. Click the View Mode button on the toolbar. Changes made here are automatically reflected in Plan view and all other views. click near the top wall. 3. Double-click one of the windows. Camera tool 91 .
camera height. Adjust the camera using one of these methods: • Move and rotate it as an object in Plan view Camera object on plan can be moved and rotated like any other object. opening the Camera Setup dialog box where you can set the increments of movement and rotation. • Double-click the camera itself in the Plan view.6. Camera Setup dialog box 92 . • Use the camera movement tools in the Camera window. and what will be clipped (deleted) from the field of view.
so see which combination helps you understand your design best. 93 . As an experiment. You can select and edit all objects except walls in these views.Chapter 4: Basic Techniques Tutorial The two views below show the kitchen from the left side of the dining room. Camera at 48-inch height Camera at 72-inch height 7. open several views—for example. the two Camera views and the Plan view—and choose the Tile command on the Windows menu. The first view is from a camera four feet off the floor. and the second is from six feet.
Cabinetry. and some side chairs. 4. China Cabinets category. To define materials. Click and drag to create a Camera view that includes the furniture. 3. Selecting Colors and Materials for Furniture You can apply colors and materials to furniture. Side chairs are in the Furniture. Dining room tables are in the Furniture. Use the same techniques you used for fixtures to place a dining room table. China cabinets are in the Furniture. Side Chairs category. Press the Ctrl key while moving an object to place it inside a bay window. Click the View Mode button. To apply a color or material 1. Choose the Furniture tool. a china cabinet. Dining Tables category. 2. Tables. 94 . if necessary. Adjust the view after creating it. Seating.Placing Furniture Having seen how to place fixtures. To place furniture in the dining room 1. you should already have a pretty good idea of how to handle furniture. on the 3D menu click Select material. Furniture tool 2.
To add a masonry fireplace 1. 2. Placing Fireplaces Next you’ll place a fireplace in the living room. They are handled like freestanding fixtures except that you usually build walls to encase them. or out in the room (where they act like cabinets). Fireplaces come in two types: • Prefabricated metal fireplaces are listed in the Fixture Library in the Fireplace category. Click each item to change and choose a color or texture for it in the Define Material dialog box. 6. • Masonry fireplaces can be placed in walls (where they act like doors and windows). Click OK to exit the dialog box and see your applied materials.Chapter 4: Basic Techniques Tutorial Define Material dialog box 5. Fireplace tool 95 . Switch to Plan view if you aren’t there already. Select the Fireplace command on the Build menu or click the Fireplace tool on the toolbar.
It should look like the fireplace below. Click the fireplace. and drag the fireplace back through the wall so that the edge of the fire box lines up with the inner edge of the wall.3. 4. Click the middle of the left wall in the living room. hold down the Ctrl key. Fireplace with fire box lined up with inner edge of wall 96 . Click a wall with the Fireplace tool to create a wall fireplace.
enter 10 for the Hearth Depth option. and click OK.Chapter 4: Basic Techniques Tutorial 5. To change the depth of the hearth. double-click the fireplace. Fireplace with changed hearth depth 97 . Fireplace Specification dialog box 6. toward the back. In the Fireplace Specification dialog box.
Railings dragged out to create a deck Declare this room a deck. and then change them to railings using the Wall Specification dialog box for each wall. To create a deck 1. 4. Click the Wall Mode button. Drag out the railings to form the deck. The walls should look like the following.Building Decks and Porches You’ll build a deck off the sliding door in the family room. 98 . Wall Mode button Railing tool 2. so the program knows this area has the properties of a deck. Double-click within the deck to display the Room Specification dialog box. from the left wall of the house up to the right side of the family room. Make the deck wide. 5. 3. Another way to do this is to draw regular walls. Click the Select Items button on the toolbar. and then select the Railing tool.
To set other railing styles. Select Deck as the Room Name and click OK. 8. Camera view of deck The railings are constructed of plain uprights (balusters). Plan with named Deck 7.Chapter 4: Basic Techniques Tutorial 6. This is the default. The Wall Specification dialog box appears 99 . switch back to Plan view and double-click the railing to see a specification dialog box. To see how it looks. place a camera outside the house looking toward the deck.
Click the Railing tab and experiment with different options. Creating a Porch Create a porch just outside the front door. 100 . Plan with named Porch 3. To create a porch 1. Double-click the room with the Select Items button and select Porch from Room Name. As with the deck. Wall Specification dialog box. name the new room a porch as soon as possible. Use the Railing tool in Wall mode to draw the rails so they match the drawing below. Click OK. Double-click each railing and select the Balusters and Post to Overhead Beam options. 2. A porch is like a deck with a roof.Switch back to the Camera view outside the deck to see your changes. Railing tab 10. running from the garage to the left edge of the house.9. 4.
You’ll also need one in the hallway. Creating Stairs Decks and porches are usually elevated. looking back toward the porch.Chapter 4: Basic Techniques Tutorial 5. When you’re done. so you’ll need some staircases for the two outside rooms. 8. Create a wide standard doorway in line with the front door. you can press Ctrl+Tab to cycle through the open windows to Plan view. 101 . Camera view of porch There’s no way to get off the porch. The length. leading up to the second floor. height. You’ll need to place a doorway in the railing. . and width—for the height and length of the staircase. To check the effect. and number of steps must be balanced so the staircase climbs the right amount within the horizontal distance allowed. Tip: As a shortcut. You can use a dialog box to specify the three factors—step number. place a camera in front of the house. height. You can include a landing—the platform between two staircase sections. Posts are automatically added to frame doorways. 7. Creating an Interior Staircase You’ll make the staircase long enough to contain enough steps to reach the next floor. 6. go back to Camera view (use the Window menu or Ctrl+Tab). Select Plan view from the Window menu.
and the width and number of treads. Look at the Plan view and see how the staircase has been lengthened. 4. Move the staircase against the wall outside the family room. as shown below. You can enter numbers yourself to set the length of the section. Notice the numbers changing. Staircase Specification dialog box Most of the settings show the calculations required to make the staircase work. 3. These figures are interdependent—adjusting one causes the other two to change. Double-click the staircase to display the Staircase Specification dialog box. Click the Stairs Mode button. like a cabinet. with the foot near the family room entrance. 6. a message at the top of the dialog box says that the staircase does not reach next floor. select it and drag it by the center handle. 7. The staircase is labeled Up. in the direction of the drag. If the staircase is not in the right place. 102 . If the staircase is too short.To create a staircase 1. Click the Make Reach button to make your stairs reach the next floor and adjust the staircase length and tread dimensions automatically. Click OK. Drag in the hall to create a short staircase with seven or so steps. Stairs Mode button 2. 5.
9. Cross Section/Elevation and Plan views 103 .Chapter 4: Basic Techniques Tutorial Moved staircase Dragging the side handles changes the width of the stairs. Open an Elevation window by clicking with the Cross Section/Elevation tool and dragging next to the staircase. and the number of steps. while dragging the end handles changes the length. 8. Use the Tile command in the Window menu to see the Plan and Cross Section/Elevation views side by side.
Style tab 3. the staircase is too close to the door on the left. Staircase Specification dialog box. and clear the Large Stringer Base option. Click OK. Click the Style tab. 104 .Fixing Staircase Problems You can see that the staircase has some problems. Check the Open Underneath option. it has a wall coming down from it. 2. To make the door accessible 1. 4. This tab controls the appearance of the selected staircase. Second. Double-click the staircase in either view to open the Staircase Specification dialog box. covering the door to the study. First.
shifting it over. Cross Section/Elevation and Plan views You can reach the door now. Look in the Cross Section/Elevation view to see how the staircase has changed. or you can move the door. the staircase will be as high as it was. To confirm this. and number of treads at 14. Since the number of treads and the height of each tread are not changing. In the Staircase Specification dialog box. 3. and there is room to do so in that wall. you can move the staircase to the right and shorten it by removing some steps and making the rest higher. check the Plan and Cross Section/Elevation views. The staircase was shortened at the bottom. 4. but the staircase foot still is too close to the door. To change the stairs 1. you’ll change the stairs. 105 . To correct this. Press the Tab key to see the numbers in Length change from 140 inches to 112. 2. but a little steeper. It’s easier to move the study door. with tread width staying at 8 inches.Chapter 4: Basic Techniques Tutorial 5. change the Tread width setting to 8 inches. Double-click the staircase. but for the sake of this tutorial.
Cross Section/Elevation and Plan views Creating an Exterior Staircase To see how easy building stairs can be. 106 . The results should look like the following illustration. Drag the staircase back into position. Zoom in on the front porch. To add a staircase off the porch 1.5. Close the Cross Section/Elevation view. 4. Resize and position the stairs so they look like those in the following picture. add two more staircases for the deck and porch. With the Stairs tool selected. 2. 3. hold down the Shift key and drag the stairs out from the opening in the porch down to the front of the garage.
by dragging with the Stairs tool while holding down the Shift key.Chapter 4: Basic Techniques Tutorial Porch stairs labeled DN for down 5. Create a stair section at the deck opening. assuming a half floor only for the foundation. 2. as you did with the porch. Double-click the stairs to open the dialog box. Click OK. To add a staircase off the back deck 1. Reposition the stair section so it is snug against the deck. with two landings dividing them. centered and away from the back wall. 107 . Place the camera to view the new porch staircase. The stairs will probably not reach the next floor but that is fine. and make sure the Railing options are selected. 8. Camera view of porch stairs Now you’ll create three shallow stair sections coming off the right side of the deck. Click the Style tab. 3. Use the Door tool to create an opening in the deck. 7. 6.
but this time at a right angle to the first two sections. leave space for a landing. and the tread setup for each. Double-click the first section of the staircase. Three stair sections with spaces for landings To create landings • Click the gaps between staircases with the Stairs tool. 5. The Staircase Specification dialog box includes the number of sections and landings. Make sure to leave an area between the sections for the landing that will go between them.4. Again. Three stair sections with landings To fine-tune the staircase 1. in the same direction as the first section. 108 . The results should look like those below. Drag out another down section. This section automatically has the same width as the last one. Hold down the Shift key and drag out another section going down.
Adding Additional Floors The hall stairs will lead up to the second floor. In the Plan window. • Setting style attributes for one stair section applies to the entire staircase. • Use the Make Reach button if you need to. You can also generate the basics of a new floor plan from the outlines of an existing one. • Click between the sections to create the landings. Name the plan MYPLAN. you’ll create floor plan files for a foundation and the second floor. If you are prompted to save your plan first. The technique above for creating multiple-section staircases works well for both Up staircases and Down staircases. Camera view of back steps The options in the Stair Style dialog box make these stairs look like exterior stairs. Create a Camera view of the back steps. on the Build menu. 3. 2.Chapter 4: Basic Techniques Tutorial 2. leaving room for landings. 109 . To create a floor plan for the foundation 1. You can display one floor plan on top of another to keep items lined up. To see how this works. • Drag out the stair sections first. Click the Style tab. select Foundation. and click OK. The tricks to remember are: • Have a clear picture in your mind for the layout of the stairs. make sure everything except Large Stringer Base is selected. select Save As in the File menu and name your plan in the dialog box that appears.
In the Foundation Setup dialog box. Foundation Setup dialog box 4. change the Min. with solid lines showing the wall and dashed lines showing the footings (the wide bottoms of foundation walls). and then click OK. click the Derive new Foundation plan from the first floor plan option and click OK. New Floor dialog box A foundation plan appears in the window. Foundation floor plan 110 . Wall Height from 24 to 48 inches. In the New Floor dialog box that appears.3.
Second floor plan Using Reference Plans The new second floor is a simple tracing of the exterior walls. and Change Floor/Reference buttons in the toolbar. The first floor plan displays in red on the second floor’s view. Use the Reference Display On and Swap Floor/Reference commands in the Tools menu to control the display of the reference floor and switch between the current floor and the reference floor. but you can turn the display on and off and change which plan is working and which is referenced. 4. On the Build menu. Up One Floor button 111 . like any other plan. 2. Switch to the Plan view for the first floor 2. On the Tools menu. 3. based on those for the first floor. Down One Floor. Select the Derive new 2nd floor from the first floor plan option and click OK. You can also use the Up One Floor. You cannot change anything on the first floor. Click the Zoom Mode button and click Fill Window to see the exterior walls for the second floor. Before you make any changes. select New Floor. click Reference Display On.Chapter 4: Basic Techniques Tutorial To create the second floor 1. To use the first floor as a Reference Plan 1. You can edit these walls freely. display the first floor as a reference plan so you can keep the interior walls lined up.
you can create a second floor plan.Down One Floor button Change Floor/Reference button Using the first floor plan as a guide. you will learn how to create the staircase that connects to the first floor. and a large master bathroom above the bathroom and laundry room of the first floor. room names. However. furniture. Second floor plan with interior walls You don’t have to match the walls and rooms on the second floor with the first floor walls and rooms. The reference plan is hidden in this example. 112 . You will not go through all that. because it makes plumbing construction and repairs easier. A finished second floor plan would include doors. 3. and fixtures. windows. This is especially true for bathrooms. with two walkin closets to the left. since you have already learned those techniques. The second floor plan will contain a master bedroom in the top-right corner. Drag out some walls so they look like the illustration below. but doing so can make construction easier. Other bedrooms can be added. to make the plan clearer.
Wall the staircase off using Railings. Click OK and the second floor plan should look like this: Open Below room defined for staircase Defining the Open Below room may seem like an unneeded step. in the Room Specification dialog box. select Open Below from the Room Name list box. but it allows you to see the stairs coming up through the floor in a Camera or Full Overview view. and. 2. Make sure the first floor is visible as a reference plan. Many contemporary homes are designed with a room on either side of the stairs. in Camera view. should look like the following: Camera view of Open Below room 113 . Zoom in on the staircase with the Zoom tool. Since this plan doesn’t have that feature. Double-click the newly created room. 4. 5. 3. add railings for safety. To create the upstairs staircase 1. The walls can be standard walls or railings. The result. identical to the one labeled Up from the first floor. you need to show that same staircase on the second floor.Chapter 4: Basic Techniques Tutorial Showing the Second Floor View of the Staircase Since the first floor plan shows a staircase. You can do this in one of two ways: • Show an area marking the stairwell and label it Open Below. • Show a staircase labeled Down.
Adjust the camera angle so you can see the floor. 4. 4. 3. and then place a camera in the room so you can see the results. 2. • Chair Rails run along the middle of the wall. 3. Create Crown Molding by setting the Height to 8. Create a Camera view of the living room. Click Texture. 6. Sometimes this is called a picture rail because specially shaped hooks can be attached. allowing you to hang objects without pounding nails. To fine-tune your rooms 1. open the Textures. 114 . 5. and then click the Select button. 9. In Plan view. 5. In the Library Browser. Click the one you want. From the Build menu. • Base molding runs along the bottom of walls. and is common in most houses. and Light categories. 7. To add a picture rail in the living room 1. The options on this tab control the dimensions of three types of wall molding.Click OK. 8. double-click the living room with the Select Items tool to see the Room Specification dialog box. Click the Molding tab. choose Select Material. Click Select Material. • Crown molding runs along the top of walls. This displays your material choices. Double-click its picture at the bottom of the window. Click the Change Floor/Reference button in the toolbar and change the Current Floor to be the first floor. Click the floor. Click OK. Wood.Fine-Tuning Rooms You can use the Room Specification dialog box to add special features to the rooms in your plan. 2. Add a chair rail by setting Chair Rail Height to 4. Flooring. 10.
but to whole classes of objects. You can change this color scheme. and crown moldings Adding Colors You can color the contents of rooms differently from the rest of the plan. chair rail. The colors in this color scheme are assigned not just to individual objects. 3D Home Architect® Deluxe 4 uses two color schemes. all the walls in the plan will have that new color. The Set Plan Colors color scheme distinguishes different types of objects in Plan View.Chapter 4: Basic Techniques Tutorial Living room with base. These colors do not have anything to do with how the objects will look when built. 115 . This makes the elevations and three-dimensional views more realistic and interesting. Set Plan Colors dialog box The 3D view color scheme shows how things will look when built. and is affected by room definitions. so you can tell walls from windows. To see the Plan View color scheme • Click Set Plan Colors on the Options menu. for instance. That means if you select a wall and change its color.
To change the 3D view color scheme 1. The Define Material dialog box shows the current color for the object. The location of electrical items does not affect other objects. click Solid Color and click Select. click Add to Custom Colors. Choose a Basic color. and Luminosity controls. or define a Custom color using the controls on the right side of the dialog box. You can also create circuits. switches. Define Material dialog box 3. and Blue controls. and a number of controls for changing that color. Getting Wired You can add the electrical system any time. but it is generally a good idea to wait until after other decisions have been made. Click a wall in the view. 4. click a color close to it in the color display. The program automatically changes outlets to the proper type for a given room. as well as the Red. lights. 2. Click OK in the Define Material dialog box. Green. Click OK. 5. choose Select Material from the 3D menu. waterproof and safety-grounded outlets are used for outdoor rooms and bathrooms. Saturation. to fine-tune the color. You can place 110-volt and 220-volt outlets. For example. To define a custom color. and special items like telephone jacks. When you like the way it looks. Then use the Hue. 116 . To change a color. In the Camera view open on the living room.
2. and then take a look at the results.Chapter 4: Basic Techniques Tutorial The program locates switches and lights in the walls. but you can move them and delete them by selecting them with the pointer. You can’t select outlets behind cabinets without first removing the cabinet. Click the Electrical Mode button. using standard criteria. you will wire the kitchen. Click the kitchen. Kitchen with outlets placed All the outlets for the room are placed. To wire the kitchen 1. with their type and location determined by the program. unless an appliance is present in the cabinet. 117 . depending on whether you place the item in a wall or in the room. if you’re not there already. Electrical Mode tools 3. To see all this. A light was added above the kitchen sink. Outlets behind counters are at counter level. You cannot open specification dialog boxes for electrical items. floors. There is even one command that will place all the outlets in a room for you. Place Outlets tool 4. Outlets in open walls are above the floor. in which case the outlet is directly behind it. Click the Place Outlets tool. or ceilings. Switch to Plan view.
When the program places outlets. and then click and drag to position each item. Select the Connect Electrical tool. Kitchen with switches and lights placed You’ll use the two switches to create a two-way circuit in the kitchen.There are also outlets in the dining room. click the Switches and Lights tools in the toolbar and place some of these. Connect Electrical tool 2. or the one near the dining room. To create a two-way circuit 1. 118 . it ignores invisible walls because they don’t block cords. starting with one switch and ending with the other. Click and drag from item to item to connect them. so lights can be turned on and off from either the switch above the sink. To add switches and lights. until your plan looks like the one below. Switches tool Lights tool Select a tool. 5.
Select the Electrical library tool. Open the Electrical.Chapter 4: Basic Techniques Tutorial The results should resemble those below. To add a smoke detector and telephone jack 1. Lights & Fixtures. Kitchen with switches connected You can add the outlets to the switch circuit. and Other Fixtures categories to see the Smoke Detector and the Telephone Jack. just click it with the Connect Electrical tool. Electrical library tool 2. To disconnect an item from the circuit. 3. 3. Place the smoke detector and telephone jack so your plan looks like the following: Kitchen with smoke detector and telephone jacks 119 . if you like.
Plan Check assumes you have corrected the previous problem. electrical circuits. Walls moved up to cabinets (instead of the other way around) will be attached. and special features for each room in the two-story plan. choose Plan Check. rerun Plan Check again to make sure all of the areas of concern have actually been fixed. along with the number of the current one. If you use Hold. It does this by comparing what it thinks should be in a room of a given type with what is really there. Plan Check will also automatically correct some things that changed in your plan. The total number of issues is noted. determining whether it is big enough. 3. fixtures. To check your plan 1. you see the next item on the list. Plan Check goes through every room and analyzes its contents. Plan Check will remove the threshold if the door is now in an interior wall. Choose Zoom. and Done buttons to see the next question. and wish to see the next. Room names help the program tell what it is looking at. 2. Click the Next. 3D Home Architect® Deluxe 4 includes Plan Check. After analyzing the plan. and telephone jacks. Use Plan Check near the end of your design process. like adding windows. Hold. has enough windows and doors. the program displays a Plan Check dialog box. because otherwise it will question things that have not been done yet. Using Plan Check To help you determine whether a plan meets basic building standards and practices. But it is far enough along to see if the plan works. or finish. if a door had a threshold because it was in an exterior wall. The objects or areas in question are outlined in red in the plan. For example. fixtures.Making a List and Checking It Twice This design is far from finished: you still need to add furniture. then Fill Window to see the entire plan. to list problems and tips regarding the plan. and common sense. wiring. and so on. and whether it fits within the budget. From the Tools menu. When you return to Plan Check after putting it on Hold. place Plan Check on hold and fix a problem. 120 .
Materials List 3. If you choose Calculate From Area. you can use the Materials command to see whether you can afford it. click a room before you choose the command. or Calculate From Room. Re-create the Materials List whenever you change your plan. On the Options menu. To check the budget 1. For sophisticated cost estimates. and then choose Calculate From All Floors. Add some typical costs in the Price column. drag to select the area after you choose the command.Chapter 4: Basic Techniques Tutorial Checking the Budget Once you check your plan. Click the row of the Total column for those items to calculate their cost. you can export this worksheet data to a more powerful worksheet program using the Export TXT command on the File menu. 2. The Materials window shows all the required items and their units of measure and amounts. Calculate From Area. If you choose Calculate From Room. 4. choose Materials. 121 .
move the camera as if you were walking through your plan. Click the 3D menu. 3. to change how your plan looks. Consult building officials and professionals who can help you avoid problems and extra costs. Dimension Setup. look at other plans. In the Open Movie File dialog box. To record a walkthrough 1. 5. click anywhere with the left mouse button. A walkthrough is a 3D representation of what your finished house would look like if you walked around or through it. Creating a 3D Walkthrough You can record and play back a walkthrough of your plan. The application begins to play the walkthrough. click anywhere again with the left mouse button. In the Write Movie File dialog box. click Record Walkthrough. To resume playing the walkthrough. To pause the walkthrough. 2. and much more thorough plan checking. Before you can actually build anything. select the file for the walkthrough to view. the program records the new view as a frame in your movie. Create a Camera view of your house where you want your walkthrough to begin (for example. you will need much firmer cost estimates. Using the navigation tools on the toolbar or the arrow keys on your keyboard. enter a file name for your walkthrough (for example. click anywhere with the right mouse button. 6. 4.WLK) and click Save. 5. 2. choose Stop Recording on the 3D menu.WLK. you can use a variety of commands. 122 . If you have to make changes. MYPLACE. out on the porch). When you are finished. Show these to consultants.Making Your Plan a Reality The Materials List and Plan Check provide rough estimates of your progress. and Print. Each time you move the view. Click Open. To reverse the walkthrough. like Show Items. and make all the changes you need. All walkthrough filenames end with . 4. On the 3D menu. get suggestions. and then click Show Walkthrough. To play a walkthrough 1. 3.
Chapter 5 Advanced Roofing Techniques Tutorial 123 .
You’ll use this outline to design the roof shapes. about 34 feet by 24 feet.In the basic tutorial in Chapter 3. To create a hip roof 1. you will get a basic hip roof. view the model and its roof with all of the full structure camera views that are available. 2. Draw a rectangular floor plan. 124 . Choose New on the File menu to begin a new plan. Click the Roof Mode button on the toolbar. 3. you’ll learn to create eight common roof types. Select the Build Roof tool from the right-hand tools. Hip Roof The default roof constructed by Automatic Roof Designer is a hip roof. Choose Close All on the File menu to close any plans you’ve been working on. In this tutorial. Also. 4. To begin 1. Unless you tell Automatic Roof Designer to add a gable. Choose Zoom Out on the Window menu. you used Automatic Roof Designer to construct basic roof designs. Roof Mode button 2. Generate a cross section of each basic roof shape and place some windows and doors in the model if you like. You’ll learn to build: • A hip roof • A gable roof • A shed roof • A saltbox roof • A gambrel roof • A gull wing roof • A half hip roof • A mansard roof • Gables over doors or windows Experiment with altering the pitch and/or overhang as you build these basic roof shapes.
4. Build Roof dialog box Your initial roof will have a 6 in 12 Pitch and a Normal and Gable Roof Overhang of 18 inches.Chapter 5: Advanced Roofing Techniques Tutorial Build Roof tool The Build Roof dialog box appears. Click OK. Basic hip roof 125 . Automatic Roof Designer takes this information and translates it into a roof. • Check the Build with Trusses check box to create rafters that sit on top of the wall top plate and do not have a bird’s mouth cut. Set Build with Trusses. • Clear the Build with Trusses check box to create rafters with a bird’s mouth cut in them as they come over the top plate of the wall. 3.
and then click the Full Overview button. With the Select Items tool. you tell Automatic Roof Designer to put gables on the walls you select. check the Full Gable Wall box. 4. To view the roof in 3D. • For the upper horizontal wall. click the Delete All Roofs button. In Roof mode. Delete All Roofs button 2. Repeat these steps for the other long wall. check the Full Gable Wall box. click the View Mode button. 3. 5.Gable Roof To create a basic gable roof. and then click OK in the Build Roof dialog box. To create a gable roof 1. Click the Build Roof tool. Gable roof with gables over the longer two walls 126 . double-click each wall and make the following changes on the Roof tab: • For the lower horizontal wall.
check the Full Gable Wall box. Click the Build Roof tool. there is only one baseline. In our example. double-click each wall and make the following changes on the Roof tab: • For the vertical wall on the left. • For the vertical wall on the right. • For the upper horizontal wall.Chapter 5: Advanced Roofing Techniques Tutorial Shed Roof A shed roof has a sloping roof section. In Roof mode. and then click OK in the Build Roof dialog box. Before you build the shed roof. To view the roof in 3D. check the Full Gable Wall box. There are gables over the walls at the two sides of the sloping roof section. Basic shed roof Since there is only one roof section. To create a shed roof 1. clear the Full Gable Wall box. click the View Mode button. clear the Full Gable Wall box and check the box for High Shed/Gable wall. 2. and the two vertical walls have gables over them. • For the lower horizontal wall. so a normal roof section over this wall begins at the top plate. With the Select Items tool. click the Delete All Roofs button. 4. 3. 127 . The baseline is the lower horizontal wall. decide which walls will have gables above them and which wall will be under the high part of the sloping section. and then click the Full Overview button. the upper horizontal wall is under the high part of the sloping section.
• For the lower horizontal wall. change the Pitch to 3 in 12. Click the Build Roof tool to display the Build Roof dialog box. Basic saltbox roof 128 . click the View Mode button. The other pitches you set override the roof default pitch. click the Delete All Roofs button. 2. Change the Pitch to 12 in 12. To create a saltbox roof 1. Click OK to build the saltbox roof. To view the roof in 3D. 5. You’ll assign different pitches to each of the two roof sections using the Roof Section at Wall dialog box for the wall that supports each of the two roof sections. 3. with gables over the two vertical walls. and then click the Full Overview button. clear the box that says High Shed/Gable wall. Leave the pitch set in this dialog box at 6 in 12.Saltbox Roof A saltbox is a type of gable roof with the ridge off-center because there is a different pitch on each of the two roof sections. The roof section above this wall will be steep and will be the smaller of the two roof sections. double-click each wall and make the following changes on the Roof tab: • Leave the Full Gable Wall box checked for the two vertical walls. 4. 6. In Roof mode. • For the upper horizontal wall. With the Select Items tool. The different pitches for each of the two horizontal wall roof sections create a saltbox roof. Roof sections will be built over the lower and upper horizontal walls. The smaller roof section has a steeper pitch.
Click the Build Roof tool to display the Build Roof dialog box. double-click each wall and make the following changes on the Roof tab: • Make no changes to the two vertical walls. The second pitch will begin 60 inches (5 feet) above the top plate. try varying the height at which the second pitch comes in so that you can see the effect it has on your roof design. In Roof mode. The first (lower) pitch on either side is steeper than the pitch near the ridge.Chapter 5: Advanced Roofing Techniques Tutorial Gambrel Roof A gambrel roof has two pitches on each side of the ridge. 5. To convert the saltbox to a gambrel 1. Type 156 in the Start Height box. 129 . • For the upper and lower horizontal walls. Click OK to build a gambrel roof. click the View Mode button. They remain gable ends. since the top plate is at 96 inches and 96 plus 60 =156. make the Lower Pitch 12 in 12. 3. To view the roof in 3D. Gambrel roof Experiment with alternate pitches and overhangs. Click the Upper check box and keep the Upper Pitch as 6 in 12. 4. and then click the Full Overview button. click the Delete All Roofs button. With the Select Items tool. 2. Also.
Gull wing roof 130 . 5. Click the Upper check box and make the Upper Pitch 12 in 12. To view the roof in 3D.Gull Wing Roof A gull wing roof is the reverse of a gambrel. Click the Build Roof tool to display the Build Roof dialog box. To convert the gambrel roof to a gull wing 1. In Roof mode. 4. Click OK to build the gull wing roof. • For both the upper and lower horizontal walls. as does a gambrel. A gull wing has two pitches on either side of the ridge. double-click each wall and make the following changes on the Roof tab: • Do not change anything for either of the two vertical walls. click the Delete All Roofs button. but a gull wing has the first pitch shallower than the second pitch. Set Start Height to 114 inches. With the Select Items tool. click the View Mode button. 3. 2. and then click the Full Overview button. They remain as gable ends. make the Lower Pitch 3 in 12.
leave the Full Gable Wall box selected. 2. Make the Upper Pitch 3 in 12 and set Start Height to 144 inches. 3. Click OK to build the half hip roof. To view the roof in 3D. and then click the Full Overview button. 4.Chapter 5: Advanced Roofing Techniques Tutorial Half Hip Roof A half hip roof has two gable ends. With the Select Items tool. At the top of each gable is a hip that extends to the ridge. To convert the gull wing roof to a half hip 1. make the Lower Pitch 6 in 12 and clear the Upper check box. double-click each wall and make the following changes on the Roof tab: • For the two horizontal walls. Check the Upper check box. Click the Build Roof tool to display the Build Roof dialog box. • For the two vertical walls. In Roof mode. click the View Mode button. Half hip roof 131 . 5. click the Delete All Roofs button.
5 in 12. Usually the lower slope is much steeper than the upper slope. Make the Lower Pitch 12 in 12. 4. With the Select Items tool. Click OK to build the mansard roof. To convert the half hip roof to a mansard 1. double-click each wall and make the following changes on the Roof tab: • For all walls. Mansard roof 132 . Set Start Height to 144 inches. and then click the Full Overview button. Click the Build Roof tool to display the Build Roof dialog box. To view the roof in 3D. with the upper slope being quite gentle. 5. click the Delete All Roofs button. 2. In Roof mode. click the View Mode button. 3.Mansard Roof A mansard roof is a hip roof with two slopes on the roof sections above each of the four walls. clear the Full Gable Wall box. The second slope begins at the same height above each wall. Check Upper and make the Upper Pitch 1.
adjust these numbers. Roof Type Gable Roof Wall to Change Vertical Wall 1 Vertical Wall 2 Horizontal Wall 1 Horizontal Wall 2 Shed Roof Vertical Wall 1 Vertical Wall 2 Horizontal Wall 1 Horizontal Wall 2 Salt Box Roof Vertical Wall 1 Vertical Wall 2 Horizontal Wall 1 Horizontal Wall 2 Gambrel Roof Vertical Wall 1 Vertical Wall 2 Horizontal Wall 1 Horizontal Wall 2 Gull Wing Roof Vertical Wall 1 Vertical Wall 2 Horizontal Wall 1 Horizontal Wall 2 Half Hip Roof Vertical Wall 1 Vertical Wall 2 Horizontal Wall 1 Horizontal Wall 2 Mansard Roof Vertical Wall 1 Vertical Wall 2 Horizontal Wall 1 Horizontal Wall 2 X X 6 in 12 6 in 12 12 in 12 12 in 12 12 in 12 12 in 12 1.5 in 12 1.5 in 12 1. For different size plans. These parameters are based on a 34x24-foot model.5 in 12 144 144 144 144 X X 3 in 12 3 in 12 12 in 12 12 in 12 3 in 12 3 in 12 114 114 144 144 X X 12 in 12 12 in 12 6 in 12 6 in 12 156 156 X X 12 in 12 3 in 12 X X X X X Set as Full Gable Set as High Shed Gable Lower Pitch Upper Pitch Start Height 133 . The chart shows which walls to change and what to change on the Roof tab of the Wall Specification dialog box for each wall.5 in 12 1.Chapter 5: Advanced Roofing Techniques Tutorial Roof Type Quick Reference The following chart provides a quick reference for building the roof styles described in this tutorial.
Choose New from the File menu to begin a new plan. To create a gable roof over a door or window 1. Use Close All on the File menu to close any plans you are working on. When you rebuild the roof. Object size does not matter. 4. click the Full Gable Wall check box. Check the Derive new 2nd floor plan from 1st floor plan option. about 40x30 feet. Placing Dormers in a Gable Roof To create dormers in an attic.Gables over Doors and Windows You can add a gable roof over a door or window. select the object again with the Gable Over Opening tool and clear Gable Over Door/Window in the dialog box that appears. Do the same for the right wall. which will house the dormers. To build a dormer. On the Roof tab of the Wall Specification dialog box. The gable will be created with an overhang of one foot on each side of the object. 5. Click OK. Choose Save As on the File menu and name the plan DORMER. you must add two knee walls. To create a new plan 1. Build the roof. 7. Select a door or window with the Gable Over Opening tool and check Gable Over Door/Window in the dialog box that appears. 2. 134 . Double-click the left wall with the Select Items tool. You have a second floor plan. Start with a new 40x30-foot plan to learn this technique. 2. 6. Draw a rectangular floor plan. Choose Fill Window from the Window menu. To add gables to the left and right walls 1. 2. 3. the gable will be removed. and then click OK. A knee wall is a short wall on an upper floor that is cut off by a roof section. Click OK. 3. 5. you create a new floor for your plan and modify this floor with knee walls and windows to form gables.PL1. 3. 4. Choose New Floor on the Build menu. To remove the gable.
Click the Wall Mode button. Click the Wall Mode button. Click OK. To build the window boxes that will become dormers 1. 5. 7. Click the Dimensions button and display exterior dimension lines for your plan. 2. Draw two rectangular boxes on the outside of the lower interior wall. and then drag the new wall you just created until it is about 5 feet from the bottom wall.Chapter 5: Advanced Roofing Techniques Tutorial 4. Double-click the top interior wall and check the Knee Wall check box. 135 . Click the Select Items button. Using similar steps. 2. 8. Make sure that both of the new interior walls are the same distance from their respective exterior walls. make another wall about an eighth of the way down from the top wall. 3. Do the same thing for the lower interior wall. Your plan should now look something like this: Plan with dimensions displayed To make the two new walls knee walls 1. and then click a point on the left wall about an eighth of the way up from the bottom wall. 6. Create a new wall by dragging the pointer all the way to the right wall.
Click the Wall Mode button. your plan should look something like this: Plan with window boxes 3. drag each lower wall of the window box until it is 2 feet from the bottom wall. With the Select Items tool. click the Break Wall tool.When this is finished. and then on the right-hand side of the toolbar. The lower walls are the walls closest to and parallel to the bottom wall. Break Wall tool 5. Corners after Break Wall is used 136 . Click the lower interior wall in four places: the upper-left corner and the upper-right corner of each window box. 4.
and then press the Delete key. check Gable Over Door/Window and click OK. Using similar steps. Your plan should now look something like this: Plan with broken window boxes To add a window to each dormer 1. 6.Chapter 5: Advanced Roofing Techniques Tutorial 6. 7. Do the same for the other window box. but override this. set Ceiling Height to 4 inches. In the Room Specification dialog box that appears. 4. Add a window to the lower wall of each window box (the wall closest to and parallel to the bottom wall of the plan). Do the same thing for the right dormer’s window. 3. With the Select Items tool. horizontal portion of one window box. and choose the Gable Over Opening tool. With the Select Items tool. double-click the new upper room. In the dialog box that appears. set the ceiling height for the new lower room to 4 inches also. Click the Roof Mode button. The program will warn you that you are adding windows to an interior wall. 7. click the upper. 5. 137 . 2.
there is a limit to how low the roof pitch can be set. and then click the Build Roof tool. Depending on the structure. Your full overview of the gable roof with dormers should look something like this: Full Overview of gable roof with dormers You can move the interior walls closer to or further from the outside walls to change the dormers’ elevation. and then click the Full Overview tool. Click the Roof Mode button. change the Pitch to 12 in 12. You can create dormers in more complex plans the same way. 138 . To build the roof 1. 3. but you will have to experiment with wall placement and pitch to achieve the desired effect. In the Build Roof dialog box. 2.Note: Be sure to remove the D (which means default) or the height will be reset to the default. You can change the pitch for the roof to make the dormers longer. 4. Generally 9 in 12 is the lowest pitch that should be used. Click OK to build the roof. Click the View Mode button.
2. and extend it out 20 feet. Your plan should now look like this: L-shaped plan 139 . Start an L-shaped house with the upper wall 45 feet long. 5. Connect the middle and right walls with a 25-foot wall. To create an L-shaped home for the exercise 1. Draw a 12-foot section upward from the lower wall. Select Close All on the File menu. and the right wall 18 feet.Chapter 5: Advanced Roofing Techniques Tutorial Using the Break Wall Tool with Automatic Roof Designer If you add a full gable roof to an L-shaped home. 3. 8. 7. Make the left wall 30 feet. Select Fill Window on the Window menu. 6. use the Break Wall tool. Start the lower wall from the left wall. Select New on the File menu. 4.
Your plan should now look like this: L-shaped plan with roof The full gable on the left wall interferes with the full gable on the bottom wall. Double-click each of the far right and left walls and choose Full Gable Wall on the Roof tab.To add a full gable roof to the plan 1. Double-click the bottom wall and choose Full Gable Wall on the Roof tab. 4. Break Wall tool 140 . Click OK to build the roof. To correct this. you’ll use the Break Wall tool to break the left wall into two different sections. 2. Click the Build Roof tool to display the Build Roof dialog box. 3. To use the Break Wall tool 1. and then the Break Wall tool on the right-hand side. Click the Wall Mode button.
as well as in Full Overview: L-shaped plan with roof in Plan view and Full Overview 141 . clear Full Gable Wall and click OK. and click OK to build the roof with the default settings. click the far left wall at a point even to the middle wall. 3. 5. On the Roof tab. With the Break Wall tool. Double-click the lower portion of the left wall with the Select Items tool.Chapter 5: Advanced Roofing Techniques Tutorial 2. Click the Build Roof button. Here is what your plan should look like in Plan view. 4. You now have two full gable roof sections meeting to form your L-shaped roof.
click the Select Items button and adjust each of the wall segments on the left wall. This completes the tutorial on advanced roofing techniques. For a more complex model. you can combine any or all of these styles by controlling the parameters for the roof sections above each given wall. rebuild the roof. 142 . When you are finished. using the same techniques as above.If your ridge line has a step in it.
Chapter 6 Reference: Toolbar Commands 143 .
144 . Furniture. stairs. see the corresponding menu command later in this chapter. and Outdoor Images buttons on the left side of the toolbar open the Library Browser. and Thickness tools.The toolbar runs horizontally across the top of the program window. Text and Stairs buttons let you click in the Plan window to add text. Dialog Box Buttons The Fixture. To turn the toolbar off and on • Use the Hide Toolbar command on the Tools menu. Click a button on the left side to see related tools on the right-hand side of the toolbar. Tool Selection Buttons The Fireplace. they set a mode). click the Wall Mode button to see tools for creating walls: the Wall. Hatch Wall. For example. Outdoor Objects. To select any command • Click its button. Mode Buttons Some buttons on the left side of the toolbar select a category of tools to use (in other words. The toolbar changes when you switch from Plan View to other views. Select Items The first button on the left in the toolbar is the Select Items button. Each button on the right side selects a tool or executes a command. Tool Button Descriptions The following describes the commands available from the toolbar. or a fireplace. right under the menu bar. The toolbar has several parts: • Buttons on the left • Buttons on the right • A brief description in a pop-up window that appears when the pointer is positioned over a button. Toolbar buttons are shortcuts to the most commonly used menu commands. Break Wall. For the details on the command that a tool represents. Mode buttons are grouped with their related tools. Railing.
where you can set its characteristics. To select furniture and fixture objects. You can also double-click the object to open its dialog box. like staircases or cabinets. stacked. and objects embedded in other objects. Open Open tool Displays a specification dialog box for the selected object. like the component windows of bay. only the Open tool appears. for instance. Next Next tool Selects objects that are stacked on top of one another. resize. 145 . Several tools become available on the right side of the toolbar when objects are selected. to move a cabinet you just created. For example. A wall. cannot be copied. because rooms cannot be copied. and bow windows. You can use some drawing tools to select objects they created. When a room is selected. and rotate them. box. or deleted. so the Copy tool does not appear when walls are selected. Not all of the tools appear for all objects. you must first click the Select Items button and then click the object. you can select it with the Cabinet tool without first clicking the Select Items button and then clicking the cabinet.Chapter 6: Reference: Toolbar Commands Select Items button Select Items tools Use the Select Items tool to click and drag objects and to move.
To paste the copy. Delete Delete tool Deletes the selected object. To delete more than one object at a time. Railing Railing tool Creates special low walls for setting off areas like decks. click where you want the copy to appear.Copy Copy tool Copies the selected object to the Clipboard. Wall Mode button Wall mode tools Wall Wall tool Creates or selects standard walls. porches. Wall Mode The Wall Mode button lets you create a variety of wall types using the tools on the right side of the toolbar. and stairs. 146 . use the Delete Items command on the Edit menu.
you must click the doorway to create an actual door. Door Mode button Door mode tools Door Door tool Creates a standard doorway in a wall. Thickness Thickness button Cycles through the possible wall thickness settings (two. six. to make it stand out better. A line shows where the break occurs. eight. Select the appropriate door tool. you can select either of the walls. four. Door Mode The Door Mode button lets you create a variety of doors using the tools on the right side of the toolbar. Break Wall Break Wall tool Divides one wall into two independent walls. and then click a wall. All walls you draw after that will use the new thickness setting.Chapter 6: Reference: Toolbar Commands Hatch Wall Hatch Wall tool Adds hatch marks to an existing wall. For standard doors. and twelve inches). 147 . Press Esc while the Break Wall tool is selected to go back to the previous mode.
Depending on the width of the doorway. Sliding Door Sliding Door tool Places sliding doors.To place a door. but can be set in exterior walls. To create a double door. You can create single or double sliding doors. These are usually placed in interior walls. These doors can be placed in both exterior and interior walls and can have different features depending on the wall type. Bifold Door Bifold Door tool Creates folding doors. You can create single or double pocket doors. usually in interior walls. click the doorway and drag one of its handles in the direction you want. widen the doorway to 4 feet or greater. To indicate the opening direction for the door. Garage Door Garage Door tool Places garage doors in exterior walls. these will be single or double folds. Pocket Door Pocket Door tool Creates pocket doors (doors that slide into a pocket in a wall). 148 . click the doorway.
and one on each side. The two sides of the window projection are perpendicular to the base wall. Bay Bay Window tool Creates a structure composed of three standard windows: one in the center. Window Mode button Window Mode tools Window Window tool Creates a standard window. angling back toward the base wall. where you can select shaped entryways and transoms. select individual windows by clicking them using the Window tool.Chapter 6: Reference: Toolbar Commands Doorway Library Doorway Library tool Opens the Library Browser. like a bay window. and box windows. It projects out from an exterior wall. Window Mode The Window Mode button displays five window tools. bow. instead of diagonal. 149 . Within bay. and one on each side. Box Box Window tool Creates a structure composed of three standard windows: one in the center.
Bow Window tool
Creates a complex window structure that bows out from the wall. Each section of the bow is a standard window. Window Library
Window Library tool
Opens the Library Browser, where you can select specialty windows.
Cabinet mode lets you place cabinets.
Cabinet Mode button
Cabinet Mode tools
When you place a cabinet near a wall, it snaps to the wall and faces out from it. When you place a cabinet away from a wall, it snaps to the floor. A wall cabinet is placed at a default height of 54 inches. Placing a cabinet in a corner creates a special corner cabinet with two faces. The arrow that displays when a cabinet is selected shows the way it is facing. Cabinets come in standard modules that are meant to attach to one another, so when you place cabinets side by side, they appear to join and be one. Base Cabinet
Base Cabinet tool
Creates a simple base cabinet. You can place cabinets along a wall, or in the middle of a room, to make an island. Fixtures like sinks can be placed inside cabinets.
Chapter 6: Reference: Toolbar Commands
Wall Cabinet tool
Produces a cabinet that is usually positioned against a wall above a base cabinet, but can also be placed away from a wall and attached to the ceiling. Full Height
Full Height Cabinet tool
Places full-height cabinets, like those in pantries. Soffit
Produces a soffit that fills the void between a wall cabinet and the ceiling. Shelf
Adds a shelf to a closet or to an interior wall. To install multiple shelves, use furniture shelves or customize an enlarged cabinet.
The Fixtures button displays the Library Browser, from which you can choose and place 3D fixtures and appliances for indoor and outdoor use.
Fixtures section of Library Browser
After you add one fixture, you can continue clicking to add the same type of fixture as many times as you want. To place a different type of fixture, though, you have to go through the library again. Some fixtures are freestanding and can be placed anywhere in a plan, while others need to be placed in an object such as a cabinet, sink, or oven. Before you place a fixture in a cabinet, make sure the cabinet is big enough to hold the fixture. The fixture will be centered in the cabinet. You can place one fixture per cabinet, and the fixture is always placed in the middle of the cabinet.
Chapter 6: Reference: Toolbar Commands
The Furniture button displays the Library Browser, from which you can choose and place both indoor and outdoor furniture.
Furniture section of Library Browser
Furniture objects can be manipulated in three dimensions.
The Outdoor Objects button displays the Library Browser, from which you can choose and place fences, bridges, ponds, statues, mailboxes, and other objects.
Outdoor Objects button
Outdoor Objects section of Library Browser
Outdoor objects can be manipulated in three dimensions.
Chapter 6: Reference: Toolbar Commands
The Outdoor Images button displays the Library Browser, from which you can choose and place outdoor trees, shrubs, flowers, statues, or rocks.
Outdoor Images button
Outdoor Images section of Library Browser
Outdoor images appear as 2D bitmap images in the 3D views.
Click the Fireplace button, and then click a wall or inside a room to place a masonry fireplace.
double-click the wall and click its Roof tab to make your changes. Build Roof Build Roof tool Displays the Build Roof dialog box. You can change the default information for roofs and click OK to create the roofs. 156 . To place a gable over a wall. Roof information for individual walls overrides these default settings for those walls.Stairs Mode The Stairs Mode button lets you create built-in stairs and landings. Bolt-in circular staircases are fixtures. so you can place a gable roof built over a door or window. Roof Mode button Roof Mode tools Gable Over Opening Gable Over Opening tool Displays the Roof Over Door/Window dialog box when you click a door or window with this tool. which you place with the Fixture tool. Stairs Mode button Roof Mode The Roof Mode button lets you build and edit roofs.
and rotate these items like cabinets. 157 . lights. Electrical Mode The Electrical Mode button lets you place outlets. Electrical Mode button Electrical Mode tools 110V Outlet 110V Outlet tool Lets you click to place 110-volt outlets on walls. and switches. The information remains until you actually change it. To place 220-volt outlets. You can place. Light Light tool Lets you click to place lights in walls and the ceiling. Use the Electrical Library to place other types of electrical items. move.Chapter 6: Reference: Toolbar Commands Delete All Roofs Delete All Roofs tool Deletes all roofs but not the roof-at-wall information. select them in the Build menu.
from which you can select special electrical items. For a two-way circuit (for turning things on and off at either switch). 158 . Connect Electrical Connect Electrical tool Creates a circuit between the switches. Place Outlets Place Outlets tool Places a series of 110-volt outlets at standard intervals along the walls of the selected room. Click the switch with this tool. lights. This results in 3way switches. click and drag to each light or outlet. click them again with this tool. because a named room lets the program place the outlets in ways appropriate for the specific room.Switch Switch tool Lets you click to place switches on the walls of your plan. Electrical Library Electrical Library tool Opens the Library Browser. and then click its light or outlet. and finally drag to a second switch. like telephone jacks and smoke detectors. and outlets in your plan. start with one switch. Name your rooms before using this tool. To disconnect items.
Dimension Mode button Dimension Mode tools Dimension Dimension tool Creates manual dimension lines between parallel walls when you click and drag. These lines update automatically when you relocate walls and can themselves be selected and moved. 159 . If you change the exterior dimension of the plan. new exterior dimension lines do not appear for those walls. exterior dimension lines update automatically.Chapter 6: Reference: Toolbar Commands Text Mode Click the Text Mode button and click in your plan to display the Edit Text dialog box. Exterior Dimension Exterior Dimension tool Automatically creates exterior dimension lines for your plan. Text is drawn like a vector object on the plan and is sized in plan inches. However. Reselect the tool to redraw exterior dimension lines for all current walls. if you construct additional exterior walls. not points. Text Mode button Dimension Mode Dimension mode lets you display dimension lines on your plan in two ways. Enter the text in the dialog box and click OK to place it.
This button is available only when you’ve created multiple floors. Down One Floor button Change Floor Reference Displays a dialog box where you can set the current floor and the reference floor. Up One Floor button 160 .Down One Floor Click this button to see the next lower floor’s plan. A reference floor is a transparent overlay that lets you see. This button is available only when you’ve created multiple floors. This button is available only when you’ve created multiple floors. but not edit. the layout of a floor other than the one you’re editing. Change Floor Reference button Up One Floor Click this button to see the next higher floor’s plan.
The Materials List View. You can open up to ten windows at once. a spreadsheet of materials used in your plan. click it. the toolbar changes to show the tools available in that view. or choose its name on the Window menu. New Floor button Calculate From All Floors Creates a new Materials List based on your entire plan. A Plan view must be open before you can open another view.Chapter 6: Reference: Toolbar Commands New Floor Displays a dialog box where you can create a new floor in your home by deriving its outline from the current floor or by starting with a blank Plan window. Calculate From All Floors button View Mode Selecting the View Mode button lets you open different views of your plan. is available in the Options menu. To switch to a different window. View Mode button View Mode tools When you open a view window. The Materials List displays immediately in its own window. 161 . press Ctrl+Tab. Each one automatically reflects changes in the others.
162 . • Create Bitmap File displays a dialog box where you can name and save the current view as a bitmap. • Stop Recording stops the Record Walkthrough. A Camera view opens. you can rotate and move it like an object to change the Camera view perspective. The camera itself appears in Plan view. Tools available in the Camera window include the following: • The Move Camera tools let you move the camera Forwards and Backwards. and then drag a line of sight to point it. Upward and Downward. • Final View displays all the materials you’ve selected for items in the view as realistically as possible. • Toggle Sunlight shows you what your plan looks like during the day and at night. and Up and Down. Click in your plan to place the camera. Left and Right. • Record Walkthrough lets you create a movie of your 3D view. • Show Items displays a dialog box where you can hide or show various items in your plan. • Adjust Sunlight displays a dialog box where you can adjust the intensity and angle of the sun. displaying the portion of your plan you pointed at. • Print Image displays the Print dialog box so you can print the current view. • The Turn Camera tools let you move the camera Left and Right. Double-click the camera in the Plan view to change its settings. It smoothes out textures and makes sure they are accurate where different planes meet (for example.Camera Camera tool Turns the pointer into a camera pointer. where a countertop meets the wall).
including roofs. where a countertop meets the wall). • Toggle Sunlight shows you what your plan looks like during the day and at night. It smoothes out textures and makes sure they are accurate where different planes meet (for example.Chapter 6: Reference: Toolbar Commands Full Overview Full Overview tool Provides a three-dimensional. • Record Walkthrough lets you create a movie of your 3D view. without roofs. Tools available in Full Overview are: • The Move Camera tools let you move the camera Forwards and Backwards. bird’s-eye view of your entire multistory model. bird’s-eye view of your entire multistory model. • Final View displays all the materials you’ve selected for items in the view as realistically as possible. • Adjust Sunlight displays a dialog box where you can adjust the intensity and angle of the sun. Downwards. 163 . Floor Overview Floor Overview tool Provides a three-dimensional. and Right. Left. • Print Image displays the Print dialog box so you can print the current view. Tools available in Floor Overview are the same as for Full Overview. • Stop Recording stops the Record Walkthrough. • Show Items displays a dialog box where you can hide or show various items in your plan. • Create Bitmap File displays a dialog box where you can name and save the current view as a bitmap. • The Rotate Camera commands let you rotate the camera Upwards.
Tools available in Cross Section/Elevation view include the following: • Select Items lets you select items to see their dimensions. Zoom Mode button Zoom Mode tools 164 . Double-click an item with this tool to see and change its specifications. and walls that comprise your entire multistory model. • Color Off toggles the display between color and black and white. Cross Section/ Elevation Cross Section/ Elevation tool Turns the pointer into an elevation pointer. When you release the mouse button. • Show Items displays a dialog box where you can hide or show various items in your plan. studs. • Zoom lets you drag a rectangle around an area to magnify. Tools available in Framing Overview are the same as for Full Overview. Click in your plan and drag toward the wall whose cross section and elevation you want to view.Framing Overview Floor Overview tool Shows the frames. Zoom Mode Lets you change the magnification within the active window. the area within the box fills the window.
When you release the mouse button. Fill Window Fill Window tool Resizes your entire plan to just fit in the active window. Zoom Out Zoom Out tool Reduces the magnification of your plan by half each time you issue the command.Chapter 6: Reference: Toolbar Commands Zoom Zoom tool Lets you zoom in on your plan by dragging a box around an area. 165 . the area within the box fills the window. Undo Zoom Undo Zoom tool Reverses the last zoom operation.
Chapter 7 Reference: Menus 167 .
Reference: Menus Almost every command is available from a drop-down menu on the menu bar. New Command Opens a new. You can have up to ten files open at once. which can be handy for detail work on different parts of your plan. You can change these settings in the Defaults Setup dialog box. The list at the bottom of the File menu shows the last four plans you used. and that the view is Plan. File Menu Includes commands for creating. Each menu shows a list of commands. The title bar of a new plan reads Untitled. The Plan view is always displayed for a new file.PL1: Plan. indicating the file is new. exporting plans and finding saved plans. You can open several copies of the same plan at once. printing. untitled plan. some of which bring up dialog boxes or submenus with their own commands. on the Options menu. This command doesn’t appear on the File menu until you close all open windows. Change Units (Metric Dimensioning) Command Lets you set system units to imperial or metric. To display a menu • Click the menu title or • Press the Alt key and the first letter of the menu name.PL1. Select one to open it. saving. Defaults for a new plan are loaded automatically from a special file called PROFILE. Change Units dialog box 168 . closing. Opening a new file does not automatically close open files. opening.
You cannot change the units for an existing plan. Close all open windows by selecting Close All from the File menu. Open Command Displays the Open Plan File dialog box. Automatically saved files have the extension *. To open a file. When you select New from the File menu. Open Plan File dialog box The Type of Files list box lets you select the type of files displayed in the file list. Back-up files temporarily store the old contents of plans that have just been saved. 3. 2. type or select its name. or double-click it in the file list. where you can choose a file to open.PAn. 169 . Back-up files have the extension *. 3D Home Architect® Deluxe 4 labels files according to function. Choose Imperial (Feet/Inches) or Metric and click OK.Chapter 7: Reference: Menus To set system units 1. Choose Change Units from the File menu. and then click Open. Plan files have the extension *.PL1. The program produces automatically saved files by constantly saving your plans as you work on them. the new plan will use whichever units are current.PBn.
labeled *.Close Command Shuts the active window. the Save Plan File dialog box appears automatically. A blank Autosave file is created each time you start 3D Home Architect® Deluxe 4. the Save Plan File dialog box appears so you can name the plan. Do this right away. To change the name or location. No to disregard them. unnamed plan. or the program may overwrite the old Autosave files.PAn. For instance. Click Yes to save the changes. A PBn file is created for each plan you create. Each time you change the contents of a file and save it. is used as a buffer to store the previous contents of a file when you save a new version.PB1. The second back-up file type is Autosave. and remains in the directory with the original file until both are deleted. You can close one view of a design and leave the others open. To help prevent the loss of data. Save Command Saves the current plan using its existing name and location. The program automatically saves the contents of the design you are working on to Autosave files every five minutes. closing a Plan window does not automatically close its open Cross Section/Elevation window. and one such file is created for each floor you create for a given plan. or Cancel to leave the file open. labeled *. When you close an existing plan. If there is a system or program failure. When you choose to save a new plan. the program provides two kinds of backup files. the PBn file is updated also. the program prompts you to open the Autosave files and save their contents to new files the next time you start it. The first. you are prompted to save any changes. use Save As. 170 . If you are saving a new. Save Plan File dialog box Close All Command Closes all the open windows for all plans.
Autosave is used only in the event of a system or program failure. Export Command Displays a menu from which you can export data to other programs. use Save As right after opening the existing file. 171 .PL1. and then make changes and save the result to a new file. Save As Command Displays the Save Plan File dialog box. the program replaces the contents of Home. Your changes from the first session are lost. and only Materials view can create a TXT file. 3D Home Architect® Deluxe 4 cannot import any of these file types. you can open Home. The export options available depend on the type of window active: DXF files can only be created from Plan view.Chapter 7: Reference: Menus For example.PAl. or save the file to a different location. plus an Autosave version called Home.PA1 with those of the old file after five minutes. If you restart the program and open only the original Home. When you restart the program. Save Plan File dialog box If you open an existing file.PL1 file.PL1 before a system failure. if you changed (but didn’t save) Home. where you can enter a new file name and save the current plan’s contents to a different file. while only a Metafile or Bitmap can be created from 3D views. to make sure you do not accidentally replace the old file by saving over it. the program saves the original Home.PA1 and save its contents to a new file. which includes at least some of the changes.
with a single layer for each floor and each type of object on that floor. labeled A-WALL-1. and so on. A-FURN-2. Creates a DXF file for all floors in Plan view. Only objects within that box are exported. 172 .DXF. After you drag a box. Exporting all the floors of a plan creates a single DXF file. A-FURN-1. a Write Windows Metafile dialog box appears. Creates a DXF file for the current floor plan view. but you can change this. regardless of how wide your box was. but settings of 6 through 8 work well for large plans. All the objects of each floor plan are organized in the DXF file into layers. A-WALL-2. The Write DXF File dialog box The Write DXF File dialog boxes opened by these commands look like the Save Plan File dialog box.The file formats supported are: DXF Current Used by CAD programs. Items in the plan must be turned on in the Show Items dialog box to be included in the exported file. Enter a filename and click Save. DXF All Used by CAD programs. Prompts you to drag a box around the area to export. You can also change the Height and Wall Line Thickness (the default setting is 1. Windows Metafile (WMF) Used by word processing and publishing programs. and then specify how big your Metafile will appear when imported into another program. but the file type is changed to *. Width defaults to six inches. but need not be displayed in the current window.
Save 3D Image dialog box 173 . Enter a file name and click OK to create a BMP file of the current view. Available in 3D views and the Final view.Chapter 7: Reference: Menus Write Windows Metafile dialog box Bitmap File Saves images. Opens a Save 3D Image dialog box.
or floor. Write Materials Export File dialog box 174 . 2. 3.Materials List (TXT) Command Used by spreadsheet and database programs. With the Materials List window active. choose Materials List (TXT) from the File menu. Create a Materials List with one of the Materials commands on the Options menu. The contents of the file depend on whether you created a Materials List for an area. To export a Materials List 1. room. available only when a Materials List is the current view. Enter a filename and click OK to create a TXT file containing the current Materials spreadsheet.
3. You can trace the outline of your plan with the Wall tool.Chapter 7: Reference: Menus Import Bitmap Command Opens a dialog box where you can import a scanned plan bitmap file to use as a basis for a new plan. Save it as a bitmap. 5. If you’ve drawn a plan by hand. You can stretch and rotate the bitmap image like any other object. Choose Import Bitmap from the File menu. Choose Bitmap dialog box To use a plan you’ve hand-drawn as the basis for a new plan 1. 4. Display a Plan view window in 3D Home Architect Deluxe 4. Specify the bitmap file containing your scanned plan. 175 . 2. you can add it to 3D Home Architect® Deluxe 4 and then trace it using the program’s drawing tools. Scan your drawing.
Opens a dialog box where you can specify printing settings and print your plan. You can also select a printer from here. Only items selected in the Show Items dialog box on the Options menu will print. Depending on which window has the focus, this command will either print a 2D view or a 3D graphical view. The Print dialog box varies depending on the view.
Print dialog box
These settings let you choose a printer and set its properties, or to print to a file instead of to a printer. If you check Print to file, a dialog box lets you name the file. You cannot specify a page range because you cannot print multiplefloor house plans with one print command. Each floor must be printed out separately. Full Page fits the printout to the paper. Scaling may not be accurate. To specify an architectural scale, enter values in Inch = 1 Foot box. Specifies how many copies of the printout to print. In 3D views, either the Shaded or Color option is available depending on whether the printer is black and white or color. Clearing Color prints in shades of gray. Clearing Shaded prints in black and white instead of gray scale.
Scaling Copies Shaded/ Color
Chapter 7: Reference: Menus
Current Screen/ Entire Plan
Current screen prints exactly what is displayed in the current window, including white space around the plan. Entire Plan prints the complete view, as if you had chosen Fill Screen from the Window menu. Available only in Plan view. Specifies the line weight for all lines defining the edges of 3D items. If you print onto paper larger than legal size, the image appears in the upper-left corner of the page.
Exits the program, closing all windows and prompting you to save any files that changed.
The Edit menu contains commands for modifying existing objects in your plan.
Reverses the previous operation.
Reverses the previous Undo.
Cut, Copy, and Paste Commands
Cut removes the selected item from the plan to the Clipboard. Copy copies the item to the Clipboard. Paste places an item from the Clipboard onto a plan. You can paste cut and copied items into a plan only in Plan view.
Removes a selected item without storing it on the Clipboard, like pressing the Delete key. A deleted item cannot be pasted back into a plan. Delete can be used in all views except the Materials List.
Delete Items Command
Lets you delete entire categories of objects from a single room or an entire plan. Available only in Plan view.
Delete Items dialog box
Delete Scope Delete
Determines whether you delete objects from a specific room, or from all rooms. Lets you specify object categories. Dimensions, Roof, and Outdoor Images are available only if Delete Scope is set to All Rooms.
Click a room to delete its objects, or click anywhere in a plan if you checked All Rooms. The dialog box remains open, letting you go from room to room, until you click Done. You cannot delete walls or manual dimensions through this dialog box. Delete them individually using the Delete tool or the Delete key, or by drawing over them.
Select Items Command
Lets you select individual items by clicking them. In most cases, you can also select objects by clicking them with the tools used to create them. This does not work for furniture, fixtures, outdoor images or outdoor objects—select these with Select Items.
Open Item Command
Lets you change otherwise unavailable aspects of a selected object by opening its specification dialog box. You can also double-click an object to see its specification dialog box. The command applies to all objects, including walls, rooms, and cameras, and works in all views. The options in the dialog box depend on the type of object, but all have basic dimension and style information, and most have a preview of the selected object. An explanation of the specification dialog box for each type of object is included with the description for creating that object.
Chapter 7: Reference: Menus
Move Area Command
Moves an area and all objects within it at once. To move an area 1. Select Move Area from the Edit menu. 2. Drag a box around the area to move. 3. Drag the area to its new location.
Reverse Plan Command
Flips your plan over left to right, so what was on one side is now on the other. Top and bottom are unaffected.
Use this menu to create and place objects in your plan. Many of the selections in the menu bring up submenus with further selections, because many objects have several types from which to choose (like windows). The tools on the right side of the toolbar (the tools in a mode) and the selections in Build submenus work the same way. Most mode and drawing tools remain selected until you select another mode or tool, so to draw a series of standard walls, for example, select Wall mode and Wall once, and then keep dragging walls.
Lets you create and edit various kinds of walls. You can draw walls vertically or horizontally, or at any 15-degree angle. The end of the wall where you began the drag will remain fixed, while the other end will move about until you finish dragging. While you are drawing, the length of the wall will display in the toolbar’s status box. Once you finish a wall, you can move and resize it by selecting it, which will display its three handles. To draw a wall 1. Choose Wall from the Build menu. 2. Click the type of wall to create. 3. Click and drag the wall. Draw straight through a doorway, window, or other opening. Put the opening in later. To draw a wall at an angle, move the pointer in a circle as you drag—the wall will snap to 15-degree increments. The length of new walls appears in the status box in the toolbar as you draw them. When you move walls connected perpendicularly to other walls, temporary dimension lines display, locating the wall as you move it. Drawing one wall close enough to the end of another of the same kind will cause the program to join the two (different kinds of walls will line up, but not connect). Connected walls will seem to be one piece, but you can still select the individual walls.
The new wall may extend, contract, or move to meet the old wall accurately, and the old wall may extend or contract to meet the new. The program will try to make all the joins as smooth as possible by eliminating gaps and stubs. To do so, the program will adjust the end of a new wall if it approaches an old wall, and will adjust the end of an old wall if it is crossed by a new one.
Second wall at 90°, being drawn close to first wall
After walls have been snapped together and smoothed
This extending, contracting, and moving to make walls meet is called snapping, and the distance within which it occurs is called the snapping distance. The default snapping distance is one plan inch. To change the snapping distance 1. On the Options menu, choose Defaults Setup, and then choose Dimension Defaults.
Dimension Setup dialog box
2. Change the Wall & Opening Snap Unit setting. Unrestricted allows movement increments of 1/16th of an inch without snapping.
Chapter 7: Reference: Menus
To select a wall • Click the wall’s central area, which is everything not within six plan inches of an end. The center, by which walls connect and are measured, runs the length of the wall, down the middle.
Selected wall showing handles
Once a wall is connected to other walls, moving it extends or contracts the connecting walls to keep them joined, if possible.
Basic four wall enclosure with dividing wall selected
To move a wall • Drag the center handle. The pointer changes to a double-headed arrow, which indicates the direction you can move the wall. While you are dragging a wall, its length displays in the status box in the toolbar. Walls can be moved only perpendicular to the direction in which they run; they cannot be moved lengthwise or rotated. You may not be able to move a wall if it is connecting and snapping to other walls that are holding it in place. This happens when a diagonal wall connects to horizontal and vertical walls to create a three-way corner, because with three walls connecting in one place, the program does not know which wall to adjust. To avoid this, add diagonal walls last, or temporarily shorten one of the walls to break the three-way connection. To extend a wall • Select it and drag an end handle or drag a new wall near the end so it is in line with the old wall. To shorten a wall, perform these steps in reverse. To delete a wall • Draw over it completely or • Select it and pull one end to the other (essentially resizing it to nothing) or • Use the Delete key, Delete tool, or Delete command.
4. Marks the wall as being a beam. Specifies that the wall cannot be seen in 3D views. but can define rooms and align other walls. General tab 2. Wall Specification dialog box. but will not show in a 3D view. Thickness Railing Invisible No Room Def. specify the thickness and options for the wall. On the General tab. No Locate Beam Choose 2. Specifies that the wall does not define a room.To view and change the characteristics of a wall 1. 182 . Produces a special kind of low-height wall. or 12 inches as the thickness. 8. 10. Specifies that dimension lines will not locate these walls. as long as the wall is not the endpoint for the dimension line. Double-click a wall to open its Wall Specification dialog box. 6.
Roof tab Full Gable Wall High Shed/ Gable Wall Knee Wall Creates a gable end over the wall. 6. The wall must be an interior wall to use this setting. Lets you define the pitch of the roof plane over this wall. On the Roof tab. A knee wall’s height is defined by the roof plane. Railing option later in this section. You can locate them using manual and automatic dimension lines. newel posts. and cross-hatch them. 5. Wall Specification dialog box. Defines this wall as a knee wall. define rooms. specify the pitch and options for the portion of the roof that rests on this wall. see the Wall command. and balusters. not by the ceiling height. Extend Slope Downward Downward Pitch 4. Continues the roof down over a bumpout in an exterior wall. For more information. click the Railing Material tab to select materials for the rail. Click OK. If you made this wall a railing. 183 . Models the high end of a shed roof.Chapter 7: Reference: Menus 3. place windows and doors in them. Wall Command Creates standard exterior and interior walls that define your plan by enclosing space. Click the Railing tab to specify this wall as a railing and set its characteristics.
usually on the exterior of a plan. Invisible walls divide larger spaces into individual rooms. or decks. so that those additions can be created without changing the program’s understanding of the structure of the house. Invisible wall used to separate Living and Dining rooms Railing Command Creates walls that remain visible and define rooms. Their chief purpose is to define areas like balconies.Invisible Wall Command Creates walls that define rooms. porches. without having to have the area completely walled in by physical walls. but do not affect plan dimensions. but are invisible and not located by dimension lines. This lets you define a room area by double-clicking it and naming it. Railings can also be used to mark off staircases and landings. 3D interior railing defining a stairwell 184 . Invisible walls act like standard walls in every other way. without using a physical member like a standard wall or railing. and to divide a room.
Double-click the wall. Solid. Railing tab Specify Railing Railing Type Makes this wall a railing. Wall Specification dialog box. Click the Railing tab to specify this wall as a railing and set its characteristics.Chapter 7: Reference: Menus To change the appearance of railings 1. Large Posts/ Pillars Post to Overhead Beam Pillar to Ceiling/Beam Exterior Materials 185 . Makes the balusters the same material as the rails. 2. Open (top rail only). Changes the posts or pillars from standard 5-inch size to 10-inch Sets the newel posts to continue up to an overhead beam just below the ceiling. Use this in combination with Post to Overhead Beam to create an overhead beam. or Open with middle rail (top and middle rail). Choose Balusters. Changes the square newel posts to round pillars and extends them to the ceiling.
Click the Railing Material tab to select materials for the rail. Use wall hatching to mark a wall for a special purpose. Railing Material tab 4. for example. Click OK. Hatched wall 186 .3. Hatch Wall Command Marks an existing wall with hatching. diagonal lines to make walls stand out better. Wall Specification dialog box. Use beam walls in Plan view to show where real beams are located. newel posts. for removal in a remodel. and balusters. particularly their thickness. Beam Command Creates a wall that has no siding and does not show up in 3D views.
4. To exit Break Wall mode. as the thinner wall meets the thicker. This is because all walls are joined at their center lines. click Wall and then click Break Wall. 4. On the Build menu. Click a wall. 3. 2. The entire wall fills with cross-hatching. You can apply any of these thicknesses to any type of wall. but is affected in no other way. To make the two walls flush on one side. Click either side with the pointer to display the resulting wall on that side. intersect them with a third wall. Wall Thickness Settings You can set the thickness of a wall to 2. A thin line indicates the break. They remain connected until you move or delete one of them. 2. Click a wall. On the Build menu. Break Wall Command Breaks one wall section into two.Chapter 7: Reference: Menus To hatch a wall 1. This wall has been broken in two. Walls of different thicknesses can be joined together. click Wall and then click Hatch Wall. To break a wall 1. 6. Once the walls are flush on one side. Do not use this command to create a doorway—place a door in a wall instead. and the right wall is selected. This frees the two wall ends to slide along the third wall. press Esc. If they are running in the same direction. To specify the thickness of a wall • Choose Build. or 12 Inches. because the join will always snap back to the center. Moving one wall sideways to align it flush with the other wall on one side will have no effect. preventing them from snapping to each other’s center. 8. a step is created on either side. making a cross. you can delete part or all of the 187 . and then click Wall and choose one of these submenu selections or • Use the Thickness button in the toolbar or • Change the thickness for an existing wall in the Wall Specification dialog box.
use a third wall. 6 inches wide by 6 feet. but when the space is too tight. and the room available. where you can change width and height by dragging. Create a wall to place the door in. Door placed in wall with 4 digit dimensions showing door to be 2 feet. however. and get a sense of how your doors fit with your windows and cabinets.third wall. Choose Door from the Build menu. you can then delete the third wall (in this case. 2. After the walls are joined. A doorway appears. To create a door 1. and then choose the type of door you want. Door Submenu Lets you create and edit various kinds of doors. To join two walls of different thicknesses evenly. a warning dialog box appears. The program will narrow a door to fit a tight space. the 4-inch wall). A door’s initial size is determined by the default for that type. centered where you clicked. Click the wall where you want the door. You will probably delete only one arm of the cross. you can edit them in Cross Section/Elevation view. Although you can create doors only in Plan view. 4. 3. 8 inches high 188 . Click the doorway you just created to select the doorway and display dimensions and handles for resizing or moving the doorway. since two walls of different thicknesses seldom meet without a third intersecting them.
6. To determine how a door will open • Click one of the three handles and mimic how the door should open by dragging the handle. while a door appears as a line and arc swinging out from the doorway. To resize the door. 3. 2. 2668 means two feet. Until you do this. 7. The movement is constrained. The numbers change as the door is widened. You can move a door only sideways in a wall. 189 . A doorway four feet or wider automatically becomes a double door. to make sure the door uses a standard size. 5. eight inches high. For example. To eliminate the door (but not the doorway). pull the door shut. Drag the center handle out to place and open the door. To create double doors 1. standard doors are doorways. drag its end handles. A doorway appears in your plan as an opening in the walls.Chapter 7: Reference: Menus The size of the door opening is indicated either with four digits. or change the door specification. back into the wall. to keep the door centered. The rotation handle is used to set the angle of the open door. To delete a door. or resize the door down to nothing. drag the center handle. Widen it. Dragging a handle creates a door and pulls it open. Both ends move. six inches wide. To move the door. and six feet. 8. select it and press the Delete key or click the Delete tool. Place a standard door.
To choose a door style 1. and frame dimensions. slab. specify the style and type of door you want. Make the door active. Click the Library button to see other styles of doors. glass. General tab You can set characteristics of the door. When the pointer changes to a circular arrow. If this box is checked. type. Your choices are doorway. pocket. Double-click a door to see the Door Specification dialog box. and garage. Position the pointer over the triangular rotation handle at the edge of the door. 3. adjust the angle of the door swing. height. and thickness). Door Specification dialog box. On the General tab. width. hinged. 190 . and panel. the door appears closed in 3D views. Set the width. bifold. such as style.To adjust the angle of the open door 1. slider. and size (height. 2. 2. Default is the same as slab. Door Style Door Type Specifications Draw closed Your choices are default. trim. and thickness of the door.
On the Frame & Trim tab. Defines the width for any custom molding.Chapter 7: Reference: Menus 3. 191 . Frame & Trim tab Frame Interior/ Exterior Casing Specify the width for the frame and its bottom rail. specify the frame style for the door. Changing the casing here will change it for all casings you define from now on. If you change the door type from Interior to Exterior (or vice versa) the values for the other settings may change. Door Specification dialog box. as well as flat casings.
Door Specification dialog box. and Craftsman. Choose a style for the divided lites. the panes of glass are evenly spaced. If you chose a glass door. Choose the number of vertical divisions (1 to 8) for the glass. Normally.4. Use the preview to see the differences between the styles. 192 . Your choices are Normal. Diamond. click the Lites tab to choose the number of lites (glass panes) in the door. Prairie. the panes of glass are evenly spaced. Normally. Lites tab Lites Across Lites Vertical Special Type Choose the number of horizontal divisions (1 to 8) for the glass.
and places it in the lower track. To change the color of doors or apply material to them. To determine which of the two parts slide and in what track it sits • Drag the end handle on that side in the appropriate direction. Door Command Creates single doors and double doors. This makes a door appear. Material tab Choose the item to change (Door Surface or Trim/Moldings).Chapter 7: Reference: Menus 5. dragging the right handle down makes the right half of the door the moving part. and then click Select Material to choose the material. Sliding Door Command Creates exterior and interior sliding doors. Exterior sliding doors always have the moving part on the inside. 193 . Door Specification dialog box. click the Material tab. For example. Sliding doors default to a width of five feet and must be at least four feet. Doors in exterior walls have sills added automatically. while interior doors are 30 inches wide. They are placed and edited like standard doors. opening in that direction. 6. but otherwise can be resized. Click OK. mimicking how the door should open. Standard exterior doors are usually 36 inches wide. Standard doors are empty doorways until you select a handle and drag it from the wall.
The default width is eight feet. The default size for a bifold door is 30 inches. but can be resized up to 72 inches. Door Library Command Lets you select different styles of doors. it becomes a double pocket door. Library Browser. but can be set in exterior walls also. Doors section 194 .Pocket Door Command Creates doors that slide into wall pockets. and from what side the door opens. These are usually placed in interior walls. They are especially useful for creating sliding doors in spaces narrower than four feet. Garage doors cannot be narrower than six feet. Dragging an end handle determines on which side the door fits into the wall. Widening it beyond 32 inches makes it a double door. When the width exceeds 44 inches. Bifold Door Command Creates folding doors. Drag a side handle out to determine which way the fold faces. usually in interior walls. Garage Door Command Places garage doors in exterior walls. Pocket doors default to 30 inches wide. and usually for closets.
and bows. Until you enclose your house with exterior walls. You can buy prefabricated bays and bows with more glass compared to frame. Check with your builder and suppliers to see what will work best. are easier to repair. however. or indicate the opening using a standard window. and Bow Window commands. 3D Home Architect® Deluxe 4 creates bay. Deck. For example. or Court. You can create windows only in Plan view. You can override this. Box. Once the house is closed. you can put windows anywhere. Structural bays. if you want a bay window with three windows across the front instead of just one. and define an inside and outside. If you plan to use prefabricated windows. You can also create custom windows by building them yourself from walls and standard windows. Doorways section Window Submenu Lets you create and edit various kinds of windows. box. placing a window in an interior wall displays a warning because interior walls do not usually have windows. Balcony. boxes. Library Browser. allow for floor-to-ceiling openings and built-in seating. and are built from standard materials on site. and more elaborate frames and trim. however. and bow windows from standard windows and structural members. you can create the wall structure then add the five component windows. No warning comes up if the adjoining room is labeled Porch. but you can edit them in other views.Chapter 7: Reference: Menus Doorway Library Command Lets you select shaped entryways and transoms. Draw all your walls before placing windows. 195 . you can approximate them with the Bay.
You can move a window only sideways in a wall. but a single piece of glass that big. or resize the window down to nothing. 196 . you can set the window separation to zero and place several windows side-by-side. To delete a window. 7. 3. You would be better off with six three-foot windows.You cannot place a standard bay window structure and add extra windows because the program allows only one window per side in a defined bay window. or several sliding doors. eight inches high. To create a window 1. 6. 4. would be expensive and complicated. like a window shade. Click the wall where you want the window. 2. 5. but actually building these without structural supports between them would be difficult. Click the window you just created to select it and display dimensions and handles for resizing or moving the window. and the wall construction it would require. and then choose the type of window you want. Make sure your window designs are practical. you can draw a single twenty-foot wide picture window. six inches wide. For example. Likewise. The top of the window remains at the same height. depending on direction and window type. drag its center handle in or out. the bottom moves up and down. The window dimension shows the changing height. 2668 means two feet. and six feet. You can use almost any dimensions you want for your windows. Use similar tricks for creating recessed windows for herb gardens and interior courts. Create a wall to place the window in. Moving the center handle perpendicular to the window changes the window’s configuration. centered where you clicked. For example. To move the window. To resize the window. perpendicular to the window surface. The size of the window is indicated with four digits. A window appears. drag the center handle. select it and press the Delete key or click the Delete tool. Choose Window from the Build menu.
double casement. Floor to Top specifies the header height of the window measured from the finished floor. double awning. Window Specification dialog box. Window Type Your choices are default. triple hopper. Movable Size defines the size of the movable portion of the window. double hopper. single hung. Enter 0 to default the movable size to whatever is normal for the current type of window. triple awning. Width and Height include the frame. awning. Specifications 197 . On the General tab. left siding. single casement. Double-click a window to see the Window Specification dialog box. right siding. fixed glass. triple casement. double hung. hopper. and louvered. specify the type and size of window you want.Chapter 7: Reference: Menus To choose a window style 1. triple siding. General tab 2.
Increasing the size of the sash automatically decreases the size of the glass. 198 . Window Specification dialog box. On the Sash tab. specify the dimensions of the window sash. Specify the thickness of the sash stock measured from the exterior to the interior. Sash tab Sash Width Sash Depth Specify the width for all four sides of the window sash.3.
199 . On the Casing tab. Casing tab Interior/Exterior Casing Width Specify whether you’re defining the inside or the outside of the window. This setting affects both sides and the bottom and top. specify the casing width. The preview changes to show you the side you chose. Window Specification dialog box.Chapter 7: Reference: Menus 4.
that side won’t have a shutter. Shutters resize with the window unless you specify a width for them. Lites tab Lites Across Lites Vertical Lites in fixed Lites in movable Type Choose the number of horizontal divisions (1 to 8) in each sash. Use the preview to see the differences between the styles. Click the Lites tab to specify the lites (glass panes) in the window. Each shutter is half the window width.5. If one side doesn’t have room for a shutter because it is too close to a window or a corner. Choose a style for the window. Window Specification dialog box. Specifies divided lites in the movable sash. Prairie. Your choices are Normal. Choose the number of vertical divisions (1 to 8) in each sash. Adds working shutters to the exterior of the window. Diamond. not including the casing. Shutters 200 . Specifies divided lites in the fixed sash. and Craftsman.
and delete standard windows. Material tab Choose the item to change (Window Sash. 7. resize. Click OK. Trim/Moldings. Window Command Creates a window that uses the specifications in the Window Defaults dialog box on the Options menu. The program defaults for standard windows are: Window Type Width Height Floor to Top Sash Minimum separation between windows Casing Lites Single casement 36 inches 36 inches 80 inches 1-1/2 inches all around 2 inches 3-1/2 inches 1 201 . Window Specification dialog box. click the Material tab. To change the color of windows or apply material to them. or Shutters).Chapter 7: Reference: Menus 6. and then click Select Material to choose the material. move. You can place.
recreate the bay. 3. within limits. 2. 202 . click each one in Window mode. If Opening Size is checked in the Show Items dialog box. Move and resize the resulting window like a standard window. Click a wall. bay windows are 1 foot deep. Drag the center handle in and out. you also change the width of the three windows. you’ll also see the width of all three windows. with the center window 1 foot 6 inches wide and the side windows 10 inches. and 4 feet 2 inches at the wall. 6. To make the component resize automatically again. When you change the window depth. After you resize a component window this way. To treat the individual windows separately. 2 feet 2 inches wide at front. choose Window. with one at the front parallel to the wall and two on either side at angles. 4.Bay Window Command Creates a bay window out of three standard windows. 5. and the depth from front to wall. Bay window selected to show dimensions and handles The center handle of a bay window is in the front window. You’ll see three dimensions: the width of the bay at the wall. it stays that size regardless of how you change the bay. On the Build menu. By default. To create a bay window 1. the width at the front window. 7. except to become smaller to fit a smaller bay. Drag the center handle side to side to move the bay along the wall. to decrease or increase the depth of the bay. and then choose Bay Window. so they resize with the bay.
Bow windows usually have an odd number of sections (component standard windows) so that there will be a window. 10 inches wide. The depth of the bow is measured to the flat center of a window. All the bow windows are alike. 1 foot 6 inches deep. with a 4 foot. 10 inch radius. A five-section bow window defaults to 5 feet. 3 feet. While the middle two dimensions add up to the last dimension for a bow with an even number of sections. rather than a divider. Window opening dimensions are given for only one component. as you can with bay windows. Only the number of sections changes. with windows 3 feet high and 10 inches wide. 203 . with the front window parallel to the wall and the two sides perpendicular. To make a dormer window. All four dimensions are needed. 9 inches from the bow center to the wall. Bow window selected to show dimensions and handles Bow windows have four dimensions: • The width along the original wall • The distance from the center of the bow to the outer edge of the wall • The distance the bow projects from the outer edge of the wall • The distance (radius) from the center of the bow to an outer corner. You cannot selectively change the components individually. with a 3-foot wide center window and 8-inch wide side windows. Bow Window Command Creates a series of identical standard windows arranged in an arc. create a box window and delete the two side component windows. in the center. Box windows default to 4 feet 2 inches wide. Changing the specifications of a single component window changes all other components within that bay window. because all are the same in a bow. they do not add up for a bow with an odd number.Chapter 7: Reference: Menus Box Window Command Creates a special version of a bay window. while the radius extends all the way to a corner.
New Floor dialog box 204 . Library Browser.Window Library Command Lets you select specialty windows. including round and oval windows. Windows section New Floor Command Starts a plan for the next floor in your home. You can derive the plan from the first floor or create a blank plan.
This becomes the floor platform for the first floor. Footings automatically center below the stem wall. Foundations are based on the layout of walls in the first floor plan. a wide. You can set this only if you are using Footings. Square posts are used to augment this type of foundation. The load is spread out over a wider surface. Monolithic Slab creates a slab foundation with a perimeter footing. Wall Thickness Min. For foundations using footings. shallow trench is dug. Defines the thickness of the foundation walls. 205 . It is visible in the foundation plan.Chapter 7: Reference: Menus Foundation Command Lets you specify your foundation. Wall Height. Wall Height You can set this only if you are using Footings. into which concrete is poured. Discuss the type of foundation for your project with a licensed contractor. If you choose Footings. you can set the Wall Thickness and Min. Defines the height of the foundation wall. leaving a flat surface upon which the structure rests. Foundation Setup dialog box Footings/ Monolithic Slab Footings creates a foundation with a stem wall centered on a spread footing.
Build Roof dialog box. or siding. Build Roof Command Displays Automatic Roof Designer. To create a roof 1. specify the settings for the roof. On the Build menu. The overhang is measured from the exterior main layer surface to the end of the top of the rafter in a horizontal line. choose Roof and then choose Build Roof. Build tab Build with Trusses Raises the roof so the rafter (the bottom edge of the truss’ top chord) is flush with the top of the wall. No bird’s mouth is cut. which designs your roof based on the values you provide. Alcove 206 . On the Build tab. Any alcove smaller than the specified width and in an exterior wall is treated as though the exterior wall went straight across. Pitch Roof Overhang Describes the roof pitch in a ratio over 12. It does not include fascia thickness. Alcoves wider than this width cause a change in roof planes. but not existing ones. If you clear this check box. rafters will have a bird’s mouth cut in them as they come over the top plate of the wall.Roof Submenu Lets you create and edit various kinds of roofs. This affects new roof planes. 2. sheathing. gutters. Min.
2. choose Roof. On the Build menu. Fascia. choose Roof. Click a door or window opening. 5. and then choose Build Roof. Gable Over Door/Window dialog box 4. Check Gable Over Door/Window in the dialog box that appears. To add a gable over an opening 1. 207 .Chapter 7: Reference: Menus 3. and then click Select Material to choose the material. 3. Gable Over Opening Command Places a gable over a door or window. 4. On the Build menu. To change the color of doors or apply material to them. Click OK. Click OK. and then choose Gable Over Opening. or Ceiling). click the Material tab. 6. Click OK. Material tab Choose the item to change (Roof. Build Roof dialog box.
unless you are building a staircase from a deck or porch. like circular staircases. To create a single-section staircase 1. starting where the bottom will be and dragging up to the top of the stairs. or use the Delete commands. and then choose Gable Over Opening. Select Stairs. the Camera and Cross Section/Elevation windows show how your stairs look.To remove the gable 1. Click OK. choose Roof. To delete a staircase. 4. You can create straight stairs. later in this chapter. How high and long the staircase will be. Clear Gable Over Door/Window in the dialog box that appears. height) of a staircase. or Curve to Right. choose Roof. drag its center handles. Click OK. 6. To make a staircase that goes down from the current floor rather than up. 5. On the Build menu. Built-in staircases can be placed inside or outside of a home. 6. can be set to go up or down from the current floor. and then choose Straight Stairs. and can have several sections. See About Down Staircases. or stairs that curve to the left or right. To change the length (and therefore. See the Fixtures command. Click the door or window opening you want to remove the gable from. Delete Roof Command Removes the current roof from your plan. 3. even connected by landings. To move a staircase. 208 . but leaves any settings you have made intact. 4. resize it to nothing. hold the Shift key while dragging. depend on how far you drag. for instructions on placing prefabricated stairs. Click and drag the staircase. and then choose Build Roof. create an up staircase. On the Build menu. The program uses default settings for the dimensions of the staircase components. Although you cannot add staircases or edit them by dragging when in views other than Plan. later in this section. In general. Stairs do not attach to walls and cannot be rotated. 3. Curve to Left. and whether it reaches the next floor. drag its side handles. 2. and how to make them. 2. 5. Double-click a staircase to see its specification dialog box. Stairs Command Creates built-in stairs.
Drag out the stair sections. You can create a staircase with a maximum of four stair sections only. and the arrows indicate a logical path up the stairs. the first stair section was dragged out. The sections can point in different directions. staircase design must balance three factors: the height of the individual stairs (the risers). Landings are custom treads that the program shapes and sizes automatically. but the individual sections can be selected and edited independently. as in the example below. To be effective and safe. while in Stairs mode. leaving space for the landing. It will use default settings for the width and height of each stair. linking the sections and creating the staircase. click the space that you left for a landing and a landing will be created between the stair sections. you are telling the program how many steps to use. 2. Multiple-section staircases move as one piece. Imagine yourself going up the stairs. A landing sufficient to link the two is created. This is the way you want to orient the stair sections. and then click between sections to create a landing. 3. 4. In the above example. between the stair sections. Once the sections are dragged out.Chapter 7: Reference: Menus To make a multiple-section staircase with landings between staircases 1. so your staircase may not reach the next floor. Make sure that the stair sections are oriented such that the arrows on the stair sections indicate the proper path up the stairs. and their number. 209 . The beginning of the second section is near the end of the first section. This allows you to extend a landing into a small balcony or mezzanine. indicated in the status box. Once you have set the length. and position and drag out the sections in the order that you would climb them. When you drag out a staircase. their width (tread width). leaving space for where the landing(s) should be. 5. Click. and then the second stair section was dragged out. Place stair sections first. This happens because the program cannot tell whether you are trying to build a single. they can be resized independently of the stair sections by clicking and dragging their handles. Once created. the program adjusts the risers and treads to fit the length as well as possible.or multiple-section staircase.
Change any dimensions you want. If you change the length. you’ll see the number of risers of a recommended height to reach the next floor. These settings are interdependent. Length is calculated automatically by multiplying the number of treads by the tread width. 3. so the program keeps them all the same. check the current dimensions for the staircase. If you change your mind after you change them. The first line tells you if the staircase reaches the next floor. how many risers are in the current section. Staircase Specification dialog box 2. click Make Reach to calculate stair dimensions and number. 210 . and the height of the risers and the best value for the tread. the top of the staircase section remains fixed and the bottom (and all sections connected to the bottom) move. The next section indicates how many sections and landings are in the whole staircase. Tread Width Specifies the width of each tread in this section. (Building codes do not permit risers to vary by more than an eighth of an inch. so altering one alters the others. You can change one staircase section at a time. Double-click a staircase to see the Staircase Specification dialog box. click Revert. On the General tab.To change the staircase 1. Length Defines the horizontal length of this staircase section as seen in Plan view. if it does not.) On the right-hand side of this section.
leaving each step lying on an open pair of stringers (the side pieces of a staircase that stretch diagonally and support the individual steps).Chapter 7: Reference: Menus # Treads Sec Width Rise Angle Specifies the number of treads in this section. Use Exterior Materials Railing 211 . Staircase Specification dialog box. Adds two. The maximum angle is 42 degrees. 4. Specifies the steepness of this section. Style tab Open Underneath Open Risers Removes the wall beneath a staircase. Click the Style tab to set options that determine the appearance of your staircase. Eliminates the risers (the vertical part of a step).or four-inch left and/or right rails to your stairs. Large Stringer Base Makes the first step a bit larger. Applies these to your staircase . Specifies the overall width of this section.
About Down Staircases Always try to use up staircases if possible in your plan. Style tab Choose the item to change (Tread. Click OK. You can create a down staircase in an interior room to see how it will look in one of the 3D windows (Camera or Full Overview). Drag out railings to define the stairwell. click the Material tab. There are certain times. Staircase Specification dialog box. An example of how to create those types of stairs can be found in the Basic Techniques Tutorial.5. Riser Trim. because the room wall proper acts as the fourth wall and completes the enclosure. drag out three railings. To create an interior down staircase 1. 6. or Baluster). These are staircases that go down from a deck or porch. If the staircase is against a wall. though. To change the color of stairs or apply material to them. when a down staircase is preferable. Railing. Newels. Use railings instead of regular walls because that is the way most staircases are built. 212 . a safety railing surrounds the opening in the floor. and then click Select Material to choose the material. Support Wall.
Down staircase in a Camera view 213 . This defines the hole in the floor through which the down staircase passes from below. 3. Stairwell has to be declared Open Below to show stairs coming up through the floor. the staircase will be labeled Down. Double-click the little room you created and click the Style tab in the Room Specification dialog box. Select Open Below for the Room Name. Railings used to create a stairwell against wall 2. although it is still the Up staircase from the lower floor. When you view from the upper floor.Chapter 7: Reference: Menus This creates a room that has railings for walls.
Use the same technique to create a group of wall cabinets hanging from the ceiling above the island. and will only attach cabinets by their backs and sides to each other and walls. the cabinets are not attached properly and need adjusting. and then create another series facing the other way. To create an island. and do not affect the basic plan. like a set of cabinets in a kitchen forming an island. You can create custom cabinet configurations by changing individual cabinets and by arranging cabinets in special groups. Two rows of four cabinets facing opposite directions 214 . The program indicates direction with an arrow. The program should determine which way each cabinet should face.Cabinet Submenu Creates cabinets. just rotate each until it faces the right way and attaches. and will only attach cabinets that face the same direction. your island should display as a single piece. The program reflects this modularity by snapping cabinets together into constructions that display like a single piece. Cabinets are modular—cabinets of the same type are often placed together to form a single unit. create a series of cabinets attached side by side (and facing one direction). Because cabinets have distinct fronts and backs. If lines still show between cabinets. Cabinets attach to walls. they have a direction. but if not. even when the Module option in the Show Items dialog box is off. They can be placed and moved freely. One such grouping is a kitchen island. When completed. Cabinets are not part of the structure of a plan. which comprises a number of carefully aligned base cabinets.
A continuous top can only be stretched across an inside corner.Chapter 7: Reference: Menus Rows brought together to form a cabinet island Another special cabinet configuration is used for designs with inside corners. like a U or L. If the corner is away from a wall. If you place a cabinet with its back or side to a wall. it will attach the cabinets to the wall. If you click close enough to a wall. On the Build menu. and then click the type of cabinet you want. 2. If you place a new cabinet next to an existing one of the same type. so the top will not stretch. that is. and finish with another line. the program turns the cabinet to face the proper direction. Click your plan. The easiest way to build such a shape is to put together a line of cabinets down one side. to allow a continuous countertop along the shape of the cabinet configuration. This will result in what looks like a single. 215 . where the cabinets are facing one another across the gap. the program will allow a blind cabinet. so long as the two neighboring cabinets are within nine inches. To create a cabinet 1. or even create a filler space in the inside corner. continuous piece. and then place a corner cabinet. but if you run Plan Check. the two to snap together. the cabinet snaps to the wall. they will not attach. click Cabinet. If the cabinets on either side of the corner are facing apart. to keep things tidy. Moving a wall near the cabinets does not attach them. so a corner cabinet cannot be used.
216 . the program creates a special corner cabinet. down to the minimum width allowed. A corner cabinet is not a type of cabinet. just a regular cabinet that faces two directions. If you want a regular cabinet in a corner.Row of cabinets forming single module against wall If you click a corner. place it elsewhere. and then drag it into the corner. Corner cabinet Cabinets contract automatically to fit a constricted space.
or with the Select Items tool. a center handle. A cabinet has three side handles. You can move the cabinet horizontally or vertically. width. and one triangular rotation handle. and vice versa. and handles display. To resize a cabinet • Drag its side handles. hold the Ctrl key down while you drag it. direction arrow.Chapter 7: Reference: Menus To select a cabinet • Click it with any cabinet tool. its outline. When you select a cabinet. To move a cabinet • Drag its center handle. To move the cabinet freely. Be careful—clicking a base cabinet with the Wall Cabinet tool creates a wall cabinet above it. Widened cabinet 217 .
To rotate a cabinet • Drag the triangular rotation handle. Cabinets attached to one another display as a single piece unless the Module option is checked in the Show Items dialog box. even if it’s attached to others. 218 . You can move attached cabinets sideways at once by pushing with the cabinet at the end. in which case the boundaries and directions of all cabinets appear. Likewise. or resize it to zero. The pointer is a circular arrow. Rotated cabinet To delete a cabinet • Use the Delete tool or Delete key. cabinets attached to a wall will move with the wall. You can select an individual cabinet.
For base and full height cabinets. Door Style Your choices are plain and framed doors. specify the style of cabinet you want. Specifications Height measures from the bottom of the cabinet to the top. 219 .Chapter 7: Reference: Menus To change a cabinet 1. Width measures across the cabinet as you view it in elevation. This does not include the 3/4 inch thickness for overlay doors or the counter top overhang. Fractional cabinet widths are supported to 1/16th of an inch. Cabinet Specification dialog box 2. this includes the counter thickness. specify a Floor to Bottom distance of 0. It does not include the counter top overhang. Double-click the cabinet to open its Cabinet Specification dialog box. For Base Cabinets. Door style does not affect drawers. On the General tab. Depth measures front to back.
specify the features of the cabinet face. 4. the item directly above it changes. Choose the item to change (these change. you can add glass doors to any cabinet. To delete a face item. The height of the lowest face item increases to make up the difference. On the Cabinet Front tab. If you change the lowest item. the height of the lowest cabinet face item changes to make up the difference. select the face item above where you want the new one. or the face area changes to a blank area. To change the color of cabinets or apply material to them. 5. the new item is added at the bottom of the cabinet face. When you change an item’s height. but you can add roll-out shelves only to base and full height cabinets. The Item Type and Item Height values show what you clicked. Cabinet Front tab Items Click the preview on the part of the cabinet front to change. select it and click Delete. Available options may change as you change the cabinet specification. Cabinet Specification dialog box. click the Material tab. and then click Select Material to choose the material.3. The lowest item on the cabinet face shrinks to make room for the new item. For example. If nothing is selected when you click Add New. and then click Add New. Options 220 . Click OK. To add a new cabinet face item. depending on the type of cabinet you selected).
Soffit Command Fills in the area between a wall cabinet and the ceiling. Wall Cabinet Command Produces wall cabinets. The cabinet must be big enough to accommodate the fixture. You can place and edit freestanding fireplaces as you do cabinets. Shelves are 12 inches deep. Most residential houses use wall fireplaces. Minimum width and increments are 9 inches and 3 inches. or hung from the ceiling. 221 . drag its rotate handle. Usually they are set above base cabinets. For custom shelves. Minimum width and increments are 9 inches and 3 inches. Wall cabinets default to 24 inches wide. The soffit default depth is one inch greater than the default depth for wall cabinets. To resize it. Both kinds are built-in masonry fireplaces. which can be positioned on a wall. freestanding fireplaces cannot be fully set into a wall. drag its center handle. drag its side and front handles. and are usually set against walls. and 54 inches from the floor to the bottom of the cabinet. Full-height cabinets are 84 inches high and 24 inches wide and deep by default. try using base cabinets that contain shelves. Fixtures like sinks and ovens can be placed in them. Fireplace Command Creates fireplaces. Shelf Command Places a single shelf. To rotate it. but can be placed against one. and 69-1/4 inches from the floor by default. and a minimum width of 9 inches and width increment of 3 inches. They will not attach.Chapter 7: Reference: Menus Base Cabinet Command Creates cabinets that sit on the floor. drag its front handle. Soffits move and resize like wall cabinets. To move one. but those placed in walls act like doors and windows. Default dimensions for base cabinets are 36 inches high. 24 inches wide. 24 inches wide and deep. Unlike wall fireplaces. 30 inches high. You can create two kinds of fireplaces with this command. Shelving is treated and displayed like cabinetry in Plan view. like those used for pantries. while those placed in the middle of a room act like cabinets. Several furniture items in the Furniture Library feature shelving. 12 inches deep. To deepen it. Full Height Cabinet Command Places full height cabinets.
See Fixture. or pulled out so that the back is flush with the back of the wall. and the surrounding walls. dragging the center handle of the fireplace out and away from the house will move the fireplace further into the wall. so that the chimney is external and runs up the outside of the structure. You can set the height. If it is an interior wall. Exterior wall fireplace with chimney outside wall 222 . For example. the fire box. Click a wall for the fireplace. 4. they are not built on site. Widen the wall fireplace by dragging the side handles. 5. These are treated like fixtures because. click the side of the wall in the room into which you want the fireplace to face. A wall fireplace can be set in so the box is flush with the wall. later in this section. Move the wall fireplace by dragging the center handle along the wall. the new fireplace will automatically face inwards. To create a fireplace 1. and depth of the fireplace and fire box. width. Delete the wall fireplace by dragging the side handles inward toward the center. Drag the center handle perpendicular to the wall to move the fireplace in and out. All masonry fireplaces have three components: the hearth. 2. for fireplaces on exterior walls.You can also place prefabricated fireplaces using the Fixture Library. If it is an exterior wall. or use standard delete commands. but prefabricated and then built into the structure. 3. Select the Fireplace command. unlike masonry fireplaces. which projects out from the rest of the fireplace. as well as the depth of the hearth.
then click To Left or To Right to specify the direction of the offset from the center. specify the size and offset of the fire box. 223 . Hearth Depth specifies from the front of the fireplace into the room. Fire Box tab Size Offset Specifies the height. The default is 31 inches. Width specifies the width of the fireplace. specify the size of the fireplace components. The default is 48 inches.Chapter 7: Reference: Menus To change a fireplace 1. Double-click the fireplace to open its Fireplace Specification dialog box. The default is 48 inches. Enter the number of inches to offset the fire box from the center. and 18 inches respectively. To eliminate the hearth. Fireplace Specification dialog box. width. Fireplace Specification dialog box 2. enter a zero for this value. On the General tab. 24. Specifications Height specifies the height of the fireplace. On the Fire Box tab. and depth of the fire box. 3. The defaults are 25. Enter 0 to center the fire box in the fireplace. Depth specifies the depth of the fireplace.
For instance. in which case the outlet is placed behind the cabinet. The difference may not be immediately apparent because only waterproof and interrupt outlets are labeled in the plan (as WP and GFI. wall lights are 72 inches. To change the color of the fireplace or apply material to it. when you place plain 110-volt outlets. Fireplace Specification dialog box. and then click Select Material to choose the material. You can select an electrical item with the Select Items tool to move and rotate it like a fixture. 224 . the program determines. The program uses standard heights to place electrical items: wall outlets are 12 inches from the floor. and the program may not update electrical items until the Plan Check command is used. It is usually best to wait until the rest of your plan is finished before placing electrical items. Outlets above a cabinet are six inches up. wall switches are 48 inches. click the Material tab. Click OK. Electrical items are not structurally important to your plans. and their use and location is largely prescribed by building code regulations. 5. or ground-fault interrupt (bathroom). whether an outlet should be waterproof (exterior). or more than one-way.4. and ceiling fans and lights are the ceiling height. Delete electrical items using the Delete commands. respectively). Fire Box tab Choose the item to change (only Fireplace is available). The program automates much of the placement process. Electrical Submenu Places electrical items. unless the cabinet contains a sink. based on location within rooms and circuits. Electrical items do not have specification dialog boxes.
They are allowed only in the walls. lights. click the Build menu. To disconnect items. choose Electrical and then choose the type of item you want. choose Electrical. and clicking away from a wall and toward the middle of the room will place the light in the ceiling. Clicking near a wall places items in it. Switch Command Places switches in your plan. 110V Outlets Command Adds 110-volt outlets wherever you click in your plan. 3. Clicking near a wall places the outlet in it. Light Command Lets you place lights in your plan. 220V Outlets Command Produces 220 volt outlets in a wall. drag a line to each item on the circuit. 4. Connect Electrical tool 5. click them. 225 . Clicking away from a wall places light fixtures in the ceiling. Clicking near a wall will place the light in the wall. On the Build menu. click and drag it. and switches. To show which light fixtures and outlets are controlled by which switches. and then choose Connect Electrical. Click where you want the item. Starting with the first switch and ending with any additional switches. Switches can be placed only on walls. Use the Electrical Library to select electrical items other than outlets. 2. To move any electrical item.Chapter 7: Reference: Menus To place an electrical item 1.
When an item is loaded and ready for placement in the plan. Locate the item you want. 226 . Electrical library 2. 3.Electrical Library Command Opens a library window. Double-click the item and then click in your plan where you want it. You may need to display several levels before you find actual electrical items. the pointer changes to an S in a circle to remind you that you are placing symbols for electrical items. You can place multiple copies of the same item by clicking the plan as many times as needed. Double click on the symbol category in the Library Browser. Click a plus sign (+) next to any entry to see its subentries. On the Build menu. choose Electrical and then choose Electrical Library. from which you pick electrical items like telephone and television jacks. then click on Electrical_3DHA. Electrical section To select and place electrical items 1. Library Browser.
Although the Place Outlets and Plan Check commands will handle much of your electrical system design. and how to connect them. according to standard practice. Connect Electrical Command Creates circuits between switches and other electrical items. drag to the items. click it. use it after you have finished the rest of your plan and named your rooms. Plan Check (on the Tools menu) re-designates existing outlets to fit the rooms they are in. To employ this command most efficiently. A basic circuit 227 . fans. and prompts you to add special items required by standard practice. and then click a room. and then end with the other switches. you must decide where to place switches and lights. Select the command. such as telephone and television jacks.Chapter 7: Reference: Menus Place Outlets Command Automatically places outlets. To disconnect an item from the circuit. For multiple-switch systems. and smoke alarms. start with one switch. what special features to include.
water heaters. first create a cabinet big enough for the fixture. Click a plus sign (+) next to any entry to see its subentries. where you can choose fixtures.Fixtures Command Displays the Library Browser. and prefabricated fireplaces and stairs. 4. Double-click the item and then click in your plan where you want it. the pointer changes to the Fixture pointer (a toilet) to remind you that you are placing a fixture. Others. 3. like kitchen sinks and ovens. must be placed on or in a cabinet. You can place multiple copies of the same fixture by clicking the plan as many times as needed. and the fixture is always placed in the middle of the cabinet. On the Build menu. You may need to display several levels before you find actual fixture items. like toilets. Locate the item you want. To place fixtures 1. If you are placing a fixture in a cabinet. Library Browser. 228 . Fixtures section Some fixtures. 2. You can place one fixture per cabinet. can be placed anywhere in a room (they are freestanding). When an item is loaded and ready for placement in the plan. choose Fixtures.
4. Prefabricated staircases display central and rotation handles and show width when selected. Accent or hdwr. Click OK. and then Interior Decoration_3DHA. The dialog box shows the item’s height. To change the color of the fixture or apply material to it. To place a circular staircase 1. but are prefabricated. 2. click the Material tab. and then placed in your design.Chapter 7: Reference: Menus Fixtures Within Cabinets If you placed the fixture in a cabinet. along with a preview. plus a center handle and a rotating one. Circular Staircases Prefabricated. the fixture’s width will display. 5. Since the fixture and cabinet behave like a single object in the plan. Freestanding Fixtures When you select a freestanding fixture. These are treated like fixtures because unlike the staircases above. To change the fixture to another. metal circular staircases are available in the Furniture Library. 6. enter new values. it moves with the cabinet. and moving the wall moves the fixture. Choose Furniture. Placing a cabinet fixture into an existing cabinet fixture replaces the fixture. click Reset. 229 . or Glass). To change a freestanding fixture 1. Choose the item to change (Main color. and then Circular Stairs. Double-click the fixture to open its Fixture/Furniture Specification dialog box. and distance to the floor. width. they are not built on site. depth. You cannot edit it by itself. Create a new cabinet to replace the old one. 3. and then click Select Material to choose the material. Click where you want the staircase. Trim or second. The new fixture replaces the current fixture in the cabinet. 2. and the size you want. To return to the first version. To change dimensions. Some freestanding fixtures attach themselves to walls. you delete both the fixture and the cabinet together. click the existing fixture/cabinet with the Fixture tool with the new fixture loaded.
To edit the staircase. 2.3. they are walled into their own room. To project a prefabricated fireplace into a room. The staircase’s height. and depth. Create a three-wall niche behind the wall into which the fireplace will be placed. but built into special wall designs. But for the fireplace to show in the next room. so they make their own space. Prefabricated fireplaces are fixtures. Metal fireplace boxed in by walls. instead. width. Click the back wall of the niche. To place a prefabricated fireplace 1. and cannot be placed in a wall. use the Delete key and commands. Choose Fixture. you must draw its own room behind the larger room. 3. so that moving the wall moves the fireplace. a hole needs to be opened in the wall between. 230 . there is no need to build walls around these staircases to frame them in. and the type of fireplace you want. This attaches the fireplace to the wall. like a cabinet. Everything needed is included with the staircase. Prefabricated Fireplaces Prefabricated metal fireplaces are not meant to be freestanding. Unlike prefabricated fireplaces. Make sure the niche is larger than the fireplace. and then Fireplaces_3DHA. Drag the handles to move or rotate the staircase. 5. 4. plus a preview will be shown. double-click it. placed against back wall Masonry fireplaces in walls act like openings. To delete a circular staircase.
use the Delete key and commands. Library Browser. Furniture section To place furniture 1. On the Build menu. You may need to display several levels before you find actual furniture items. Prefabricated fireplaces display movement and rotation handles and width when selected. assuming it is a four-inch wall. If you double-click a prefabricated fireplace. because prefabricated fireplaces are considered fixtures. To delete a prefabricated fireplace. Drag the handles to move or rotate the fireplace. Locate the item you want. 6. Click a plus sign (+) next to any entry to see its subentries. and then push it forward by dragging the back wall to which it is attached forward. where you can choose furniture items. choose Furniture. replace the wall section in front of the fireplace with a 4-inch-thick section using the Break Wall command. Furniture Command Opens the Library Browser. This makes the fireplace punch through the wall. 5. If the wall is thicker. the specification dialog box is for Fixture/Furniture.Chapter 7: Reference: Menus 4. 231 . 2. Drag the side walls against the fireplace.
dimension lines can be parallel to these and still locate them. In this case. The numbers in a dimension line show length in feet. but do not have any physical existence. Temporary dimension lines display for specific. Dimension Lines Submenu Creates dimension lines in a plan. and 12 feet 4-1/2 inches as 12’4"4 232 .3.degree increments. The line is called a mark. fixtures. To do so. and eighths of an inch. selected objects. or how far an opening is down a wall. The same dimension line may locate several walls and openings. in all views in which the objects can be selected. a line is extended to the center of the opening from the dimension line. with marks extending to each item. Dimension line between walls Dimension lines on a bow window Dimension lines locate walls and openings in walls by showing how far one wall is from another. and furniture. They display only in Plan view. and then can be moved and rotated. dimension lines can be drawn at any angle. You can place multiple copies of the same furniture item in the plan by clicking multiple times. like openings. Like walls. inches. This is called reaching. For openings in walls. Dimension lines are always drawn perpendicular to the walls they are locating. the portion of the entire dimension line between marks is called a section. in 15. When an item is loaded and ready for placement in the plan. the pointer changes to the Furniture pointer (a chair) to remind you that you are placing furniture. A 12foot distance is shown as 12’. Furniture can be placed anywhere in a plan big enough to hold it. Double-click the item and then click in your plan where you want it. so they can be created and moved mostly like walls. 12 feet 4 inches as 12’4. Dimension lines are treated like objects in 3D Home Architect® Deluxe 4.
Adjacent sections are not affected. they do not move sideways to accommodate changes. If you made changes after placing dimensions for diagonal walls. You can also drag a line to or from an opening. Although dimension lines expand and contract automatically. individual sections can later be deleted by drawing over them. and resized by dragging the ends in and out. To set defaults for dimensions • On the Options menu choose Defaults Setup. and then choose Dimension. To create interior dimension lines 1. On the Build menu. on the General tab). A dimension line that extends past several interior walls or openings will locate all of them by using a mark for each item. You can drag a line between two openings.Chapter 7: Reference: Menus (four eighths equal half an inch). and so creating a series of sections. place them only after you have arranged your walls and openings. If you set the No Locate attribute for a wall (in the Wall Specification dialog box. Dimension Command Lets you create manual dimension lines. They display three handles and can be moved sideways by dragging the center one. If the dimension lines locate two or more normal walls. starting at a wall and dragging a line perpendicular to it to a facing wall. dimension lines can be selected and moved like walls. This is because the ends will move automatically as the items they locate move. any No Locate walls are ignored. choose Dimension Lines. select each possibly affected line to update it. For this reason. your dimension lines will locate the wall. but only if there is no more than one normal wall. 233 . Click and drag in your plan. and then choose Dimension Defaults. While all the sections of a dimension line are treated as one when creating and editing them. by starting or ending your drag close enough to the center of it. Dragging an end handle is difficult because it cannot be selected if a wall is present. to make sure you can always read them. diagonal walls can cause slight errors in measurement. 2. Once placed. The size of the numbers themselves is fixed. Although dimension lines and numbers will automatically adjust to changes.
one for locating the exterior walls of each side of a plan. These lines will locate all exterior walls and openings. They end on an exterior wall. To neaten things up. Once created. locates openings and interior walls. closest to the plan. Text Command Lets you enter text to create labels and comments for your plan. and then click Exterior Dimension Executing this command will always create at least four lines. move your manual dimension lines each time you refresh your automatic lines. and for this the plan must be completely enclosed in walls. You can create up to three separate dimension lines. automatic dimension lines are treated just like manual ones. Exterior dimensions can be placed only if your plan has an exterior. Reissue the command if changes occur. Basic enclosure with exterior dimension lines To create exterior dimension lines • Choose Dimension Lines on the Build menu. interior walls (unless you set the No Locate attribute for a wall). The first. the second locates just interior walls.Exterior Dimension Command Creates a comprehensive set of exterior dimension lines all around your plan. but the program remembers which is which. Exterior dimensions do not always update completely when you change your plan. to completely redraw the exterior dimension lines. Text label with arrow 234 . the third locates just exterior walls.
Choose the Text command on the Build menu. but do not press the Enter key. Click the location in your plan where you want the text. Character Height is expressed in inches. Usually. 235 . which you can then drag to point to the object to be labeled. 5. (Press Ctrl+Enter to go to the next line. you will have to experiment.) 4. Set text size with the Character Height edit box.Chapter 7: Reference: Menus To add text 1. text may be illegible on screen because it is too small to read. Unlike dimension numbers. and make this size the default by clicking the Make Default check box. five plan inches at quarter scale (a quarter of an inch equals one foot) will work well. and will always join to the associated label. A dialog box appears. Edit Text dialog box 3. Text tool 2. Arrows can have one bend. For other scales. Select the Include Arrow check box to attach an arrow to your text object. The important thing is that it be legible when printed. You can type normally. Type the text in the dialog box. Arrows cannot be edited separately from their text.
6. To place the text object in your plan, click OK. Text labels can be seen in only Plan view. While they have size, in that they are displayed in scale, they do not occupy space. You can place text on top of other objects. To change a text label 1. Select the text object with the Select Items tool. Three handles appear. 2. To move the label, drag the center handle 3. To change the line length, drag the side handles. 4. To change the size of the text, double-click the label and use the Edit Text dialog box. It is best to place labels only when your plan is finished. You can create text automatically, by double-clicking a room and selecting a room label from the Room Specification dialog box. Plan Check also labels rooms automatically, based on their contents and configuration. You can edit both types of automatic labels.
Outdoor Objects Command
Places three-dimensional outdoor objects in your plan. The objects include fences, bridges, ponds, and other outdoor items that are not considered furniture or fixtures.
Library Browser, Outdoor Objects section
Chapter 7: Reference: Menus
To add outdoor objects 1. On the Build menu, choose Outdoor Objects, then choose Outdoor_3DHA in the Library Browser. 2. Locate the item you want. Click a plus sign (+) next to any entry to see its subentries. You may need to display several levels before you find actual items. 3. Double-click the item and then click in your plan where you want it. When an item is loaded and ready for placement in the plan, the pointer changes to a chair. You can place multiple copies of the same item in the plan by clicking multiple times. Outdoor objects can be viewed and changed in three-dimensions. To change an outdoor object 1. Click the Select Items button. 2. Click the object. 3. To change the object’s size, click one of the red squares on its outer edge, and then drag to resize. 4. To move the object, click the red square in the object’s center, and then drag to the location you want. 5. To change the properties for the object, double-click it to see its Furniture/Fixture Specification dialog box.
Outdoor Images Command
Places outdoor images such as plants, trees, and rocks in your plan. Unlike three-dimensional objects such as fixtures and furniture, outdoor images are bitmap representations that can be changed in only two dimensions (height and width). When you change the height, the width changes proportionally, and vice versa.
Library Browser, Outdoor Images section
To select and place an outdoor image 1. Choose Outdoor Images from the Build menu, then choose Images from the Library Browser.
Outdoor Images button
2. Locate the item you want. Click a plus sign (+) next to any entry to see its subentries. You may need to display several levels before you find actual items. 3. Double-click the item and then click in your plan where you want it. When an item is loaded and ready for placement in the plan, the pointer changes to the Outdoor Image pointer (a tree) to remind you that you are placing outdoor images. You can place multiple copies of the same item in the plan by clicking multiple times. Outdoor images are visible in 3D views.
Chapter 7: Reference: Menus
To change an outdoor image 1. Double-click an image to open its Image Specification dialog box. 2. Change any of the following. Image File Block for Plan Picture Symbol Height/Width The pathname of the selected image. Plan view. If you choose a CAD block, it overrides the Picture Symbol defined below. Choose the most appropriate symbol from the list. You can change the height of the image, which automatically changes its width proportionally. You cannot change the width manually.
Transparent Color The transparent color can be either black or white. The program chooses the default based on items behind this one. Change this if part of the image appears to disintegrate due to the color of the surface behind it. If you choose black as the transparent color, every black pixel of the image becomes transparent. If you choose white, white pixels are transparent. Select Image 3. Click OK. Click this button to replace the current image with a different one.
Ground Covering Command
Applies a covering such as grass, cement, gravel, or stone to a section of the ground outside your plan. To apply ground covering 1. On the Build menu, click Build Lot to place a 50x100-foot lot. 2. Display the Plan window, if you’re not already there. 3. On the Options menu, click Show Items, and then click Beam/Soffit & Groundcoverings if it’s not already selected. Click OK. 4. On the Build menu, click Ground covering. 5. In your plan, click the desired location to add the ground covering. It has a default size of 3 feet by 3 feet. 6. To resize the ground covering, select it, click one of the red handles on the boundary of the ground covering, and then drag to resize. 7. To move the ground covering, click the center red square, and then drag to the location you want.
To change the ground covering 1. With the Select Items button selected, double-click the ground covering. In the Define Materials dialog box, the Name list shows you the type of item you clicked. When you make your changes, all items of this type will use the new settings. In Plan view, you can display this dialog by choosing Define Materials from the Materials submenu of the Options menu. Once materials are defined in this dialog box, you can assign them to objects using the specification dialog boxes for each type of object. 2. In the Group box, select the type of material you want. 3. Specify whether you want a solid color or a texture. 4. Specify whether to make the surfaces dull, normal, or shiny. 5. Click the Select button to choose a color or texture. If you specified Texture, rather than Color, a library window lets you choose from a hierarchical set of textures. You can use your own image files to create textures—see the section on the Define Material command on the Options menu in the Reference chapter of this book. If you specified Color, you can choose a defined color or create a custom color. 6. To choose a defined color on the left side of the dialog box, click it and click OK. 7. To create a custom color, click a color in the color display that’s close to what you want, and then use the gray slider, the Hue, Saturation, Luminosity settings, as well as the Red, Green, and Blue settings, to adjust it to what you want. One hundred percent each of red, green, and blue becomes white. Setting all the colors to zero creates black. Equal values for each primary color create shades of gray. 8. To accept your changes, click OK. You can view the results in a 3D view.
Build Lot Command
Adds boundary lines to the property your plan is on. You can move those boundary lines if desired. To change the size of the lot 1. On the Build menu, click Build Lot. To view the boundary lines of the lot, change to Plan view and click the Zoom Mode button, and then click the Zoom Out tool until the lines become visible. 2. Click one of the boundary lines. 3. Drag one of the red handles to resize the boundary. 4. To move the lot, click and drag the centered red square. 5. Double-click a boundary line to change its properties.
Chapter 7: Reference: Menus
Lot Perimeter dialog box
Specifies the elevation of the lot, relative to sea level. The program always defines the first floor elevation at 0 feet, 0 inches, but building pads are rarely at sea level. Enter a realistic value. For example, if your home is in the middle of an area that slopes evenly from 100 feet to 112 feet, enter a value of 106 feet to make the structure appear correct in all 3D views.
Skirt Thickness Defines the thickness of the skirt that gives you a sense of depth when you view the lot.
Rooms are not listed on the Build menu, and there is no tool to create them. Rooms are not objects, but collections of objects. Like a floor plan, a room defines a space by surrounding it with walls so that you can tell what is inside and what is out. You define a room as you do a house, by enclosing it in walls. Once enclosed, the room can be considered apart from the rest of the rooms, and treated as such. Rooms let you divide your plan into separate areas, and treat each area separately, so what you do in one area does not affect the other areas.
Four-wall enclosure defined as a bedroom
To create a room in your plan • Wall off an area so it is completely separate from the rest of the plan. Click within a room (but not on any of its objects) to outline it, so you can see if you have a room or not.
This study’s left wall is an Invisible wall. and what should be in each. Names are those assigned in the Room Specification dialog box. based on the contents of rooms and names you give them. and asks you to define the rest. when you run Plan Check the program will automatically label the room with the sink Kitchen and will prompt you to name the other room. For instance a good-sized room without windows will cause Plan Check to advise you to add windows. to determine which rooms are which. Plan Check uses the names you give to rooms to determine what they should have. To display room names and area sizes automatically. place a door in it. unless you have named the room Closet.Subdivide your plan with walls of any type to create rooms. Archways are created using wide doorways. and one room has a kitchen sink. manual text labels are ignored. You can also create a real wall but place a large doorway in it. You can also run Plan Check. but do not close it off in any way. Based on its understanding of what rooms should contain. check those options in the Show Items dialog box (on the Options menu). Beams and invisible walls define a room. 3D Home Architect® Deluxe 4 uses room definitions. Many dining rooms. if you create a two-room plan. the program assigns names to rooms it understands. 242 . for example. If the wall is a standard wall or railing. which creates a kind of arch to divide the rooms. leaving the room open. are not completely enclosed by walls. For example.
This is useful in designing split-level homes. To change a room 1. Floor Height defaults to 0. Double-click in a blank area of the room to see its Room Specification dialog box. run Plan Check. You cannot delete a room. change the room’s name and specifications. but you can specify a negative number to make the floor lower in one room than another. Floor Height specifies the ground level of the floor. but the floor to begin at –36 inches. Ceiling Height controls the height of your walls in the room.Chapter 7: Reference: Menus Room information does not always update automatically. You can use stairs to join the two different levels. Room Specification dialog box 2. On the General tab. Room Name Specification Tells the program what kind of room the space is. When you set this value. It is relative to the room’s floor height. Open Below indicates an opening in the floor for a down staircase. To make sure all room information is up to date. You can delete its contents using the Delete Items command on the Edit menu. reset the ceiling height to 96 inches. If you want the ceiling to be 96 inches. 243 . Lowered Ceiling specifies the height off the floor of a lowered ceiling. the Ceiling Height value automatically updates to keep the ceiling level across the plan.
Sets the height and the distance above the floor of the molding around the floor. Room Specification dialog box Crown Molding Sets the height and the distance top to bottom and floor to bottom. Chair Rail Molding Base Molding Base. of strips of molding that run around the walls. On the Molding tab. specify the room’s moldings. Sets the height and the distance top to bottom and floor to bottom. of strips of molding that run around the wall/ceiling junction. and crown moldings 244 . chair rail.3.
Room Specification dialog box. You must have a roof in order to have a ceiling. specify a ceiling or roof. the ceiling follows the underside of roof or ceiling planes. If neither box is checked. the room will have a roof with a flat ceiling. If both boxes are checked. You cannot check only the ceiling box. On the Structure tab. 245 . Roof over this room Generates a roof over this room. the room will not have a roof or ceiling. If this box is cleared. Structure tab Ceiling over this room Specifies that the room will have a flat ceiling.Chapter 7: Reference: Menus 4.
Material tab Choose the material to change and then choose one of the options in the scrolling list. click the Material tab.5. 6. To apply material to the room. Room Specification dialog box. 246 . Click OK.
If their display is not turned off.Chapter 7: Reference: Menus Options Menu Most of the commands in this menu determine how objects display and behave in your plan while you are drawing. Opening Size determines the width of doors and windows. or printed using the Print command on the File menu. Select or clear any of the options. while the second displays the room’s overall width and length. giving its width in feet and inches. a figure appears in each opening. Show Items Command Determines which objects display in your plan. Walls cannot be hidden. but only displayed items are included in DXF and WMF files created using the Export command on the File menu. On the Options menu. When selected. just their display. choose Show Items. All objects. regardless of whether or not they are displayed. are saved and included in the Materials List. Show Items dialog box Objects can be added to the plan even if their display is turned off. 247 . The Area and Size check boxes under Room Labels determine what numbers are attached to room labels. The Modules option does not affect the editing of cabinets. these special walls will display with dashed lines. Checking the first displays the area in square feet. The Modules check box under the Cabinets option shows the individual cabinet modules of a cabinet structure by drawing lines between them. but they will not be visible. but beams and walls defined as invisible in their Wall Specification dialog boxes can be. 2. The exact format of the number depends on settings in the Dimension Defaults dialog box. To show or hide items 1. You can also see the separate cabinets by selecting them.
and vivid red for electrical items. Keep your scheme simple. and cabinets. muted colors for labels and furniture. They make objects easier to see. The dialog box defaults use black for all structural objects. Materials List 248 . to avoid a cluttered and confusing display. Materials Submenu Builds a Materials List. fixtures. Set Plan Colors dialog box These colors are not used in 3D views—just in Plan view.Set Plan Colors Command Controls the colors used for objects in Plan view.
• Ground covering in square footage. • Wall framing with studs at 16-inch intervals. eave fascia.. Especially for walls and floors. and gutters. etc. so you can check the exact characteristics of outlets and switches. • Roofing materials including roof sheathing. or the labor required to put it all together. Decks are constructed with 2x6inch redwood decking planks unless another material is selected. and Price columns. • Landscaping items from the Outdoor Image Library. etc. You enter your own cost in the price column. Drilled pier holes and concrete support posts are also listed. rafters. Cost column. and switches. fixtures. • Carpeting and other flooring materials as defined in the Room Specification dialog box for a particular room. The Materials List calculates the exact amount of materials needed. and then a cost for that item will automatically appear in the Tot. gable fascia. The Materials List does not include the materials needed to connect these components. whether displayed or not. Unit. wall board. • Flooring is constructed with 2x10-inch joists set at 16-inch intervals. specify this change in the appropriate box in the Comment column. You always need a little bit more material than is theoretically required. You can export an open Materials List using the TXT command in the Export submenu on the File menu. The idea here is to get a list of materials that you can take to your local supplier and get an estimate of how much the materials alone will cost you. joists. Electrical items are described.Chapter 7: Reference: Menus The Materials List is a spreadsheet listing each kind of material item needed to build your plan. Adjust the figures for base materials (like studs. • Roof materials as defined in the Build Roof dialog box. and furniture objects. Electrical wiring is not included. The Materials List includes the following: • Cabinets. such as nails. • Interior wall material as defined in the Room Specification dialog box for a particular room. outlets. Also. are included in the Materials List. You can make substitutions in the Quantity. and double plating on the top of the frames. instead of the Size column. • Exterior wall material as defined for the exterior walls. square footage of wallboard required. you need to budget to fudge it. • Electrical fixtures. If you want to use 2x12-inch joists instead of 2x10-inch joists. staples. Disclaimer: The Learning Company makes no guarantees regarding the completeness of the Materials List. All objects in the selected area. 249 . • Cubic yards of cement needed for the foundation wall and concrete footing.) upward by 10%. carpet. since additional materials may be required for your plan.
Define Materials Command Changes the definition of materials used throughout your plan. 3. right-click the My Textures folder and choose Paste. Once materials are defined in this dialog box. 9. choose Materials and then choose Define Materials. copy your bitmap or JPEG file to the Clipboard by right-clicking it and choosing Copy. Click Delete to delete the selected item. In the Program Files\Broderbund\3D Home Architect\Textures folder. Click New to define a new material. you can assign them to objects using the specification dialog boxes for each type of object. 8. 7. choose Materials and then choose Define Materials. on the Options menu. and choose Materials Defaults. 250 . 4. You can use your own bitmap or JPEG files as textures for a particular material. In Windows Explorer. A material consists of a color and a texture. 6. Define Materials dialog box To define materials 3. choose Defaults Setup. On the Options menu. or click Copy to create a material definition based on the selected one. 2. To change the default for future plans. click the Options menu. To use your own bitmap or JPEG file as a texture 1. Click one of the materials items in the scrolling list. 5. but not for future plans. In 3D Home Architect Deluxe 4. Choose the set of materials to define. Click Edit to change the selected materials item. You cannot delete items you are using in your plan. Click OK.
To use the new wallpaper 1. choose your image file. 251 . Calculate From Area Command Lets you drag out a box on the plan to create a Materials List for all objects fully enclosed within the box. Click the Material tab. In the Define Material dialog box. Calculate From Room Command Creates a Materials List for the room you clicked before choosing the command. Defaults Setup Submenu Lets you change the default values for various elements of the program. Type a name for your new texture. 3. For example. Choose the set of materials to define. 3-inch roses. check the preview and adjust the Width if necessary. then click the Texture radio button. choose Walls. Choose Wallpaper from the drop-down list. 8. Choose your image in the list below and click OK twice to exit the dialog boxes. if you are creating wallpaper with an image file that contains a picture of a rose. For Width. 4. Calculate From All Floors Command Creates a Materials List for the whole floor plan. 9. 10. and click Select Material. Then click OK twice to exit all the dialog boxes. to create wallpaper that uses your image. Click Select. Click New. Use the Select Items tool to double-click inside any room to see its Room Specification dialog box. Click the plus sign next to My Textures. 2. 7. 5.Chapter 7: Reference: Menus 4. and double-click the picture in the bottom of the window. choose Wallpaper from the drop-down list at the upper left corner of the dialog box. 6. For example. you can specify a width of 3 to have wallpaper with repeating. specify how wide each repetition of the image should be.
choose Defaults Setup and then choose Plan Defaults. Determines how far your plan will scroll in its window when you press an arrow key. the sides of these openings are kept away from an intersecting wall by the width of the trim or casing. Clear this option to display fixtures and furniture with only a center handle for moving and a rotation handle for turning. the correlation between the object label and its actual physical dimensions is no longer accurate. This speeds up redrawing. Change any of the following: Fixture/ Furniture Resize Enable Displays fixtures and furniture with side handles. When you resize a door or window. Your changes are not reflected in the Materials List. which keeps you from drawing little stubs by accident. The default is 18 inches. On the Options menu.Plan Defaults Command Controls how the program works for your plan file. Once you resize objects. The default is 12 inches. because the Materials List refers to items by their labels. Check this option if you want the casing to be ignored so you can move or resize a door or window flush against an intersecting wall. Sets the length of the smallest wall you can draw. not by their physical dimensions. Length Inches Scrolled by Arrow Key 252 . so you can resize them like cabinets. Ignore Casing for Opening Resize Casing is the trim that surrounds a door or window. Plan Defaults dialog box To change the plan defaults 1. 2. Restrict Camera to Room Unconnected Wall Min. Lets you restrict camera view to one room only.
Width Increment controls the width that cabinets snap to when dragged with the mouse. You can set these values specifically for a particular manufacturer. The settings are the same as those on the Base Cabinet Specification dialog box. Cabinet Defaults dialog box General Cabinet Defaults Lets you set the default minimum cabinet width and width increment for all new cabinets. General Cabinet Defaults dialog box Base Cabinet Defaults Determines the default characteristics of base cabinets. Full Height Cabinet Defaults Determines the default characteristics of base cabinets. This helps you quickly place and resize cabinets with your mouse. 253 .Chapter 7: Reference: Menus Window Defaults Command Determines the default characteristics of standard windows. Cabinet Defaults Command Determines the default characteristics of different types of cabinets. The settings are the same as those on the Window Specification dialog box. The settings are the same as those on the Full Height Cabinet Specification dialog box.
Changes to these settings affect every room in the current floor as soon as you exit the dialog box. and walls. General tab 254 .Wall Cabinet Defaults Determines the default characteristics of base cabinets. ceilings. change the specifications for floors. On the Options menu. On the General tab. choose Defaults Setup and then choose Floor Defaults. To change the floor defaults 1. Floor Defaults Command Determines the default characteristics of the current floor. 2. This information is used to create the 3D models. Floor Defaults dialog box. The settings are the same as those on the Wall Cabinet Specification dialog box.
Molding tab Crown Molding Sets the height and the distance top to bottom and floor to bottom. Chair Rail Base Molding 255 . On the Molding tab. Floor Above Height specifies the height of the floor above this one. Sets the height and the distance above the floor of the molding around the floor. Platform for Ceiling 3. Sets the height and the distance top to bottom and floor to bottom. of strips of molding that run around the walls. You cannot change this setting for the first floor. of strips of molding that run around the wall/ceiling junction. Floor Defaults dialog box. It is relative to the room’s floor height.Chapter 7: Reference: Menus Specification On an upper floor. Use Above Floor’s Sets the ceiling height at the bottom of the floor joists. Ceiling Height controls the height of your walls in the room. specify the room’s moldings. Floor Height changes the ceiling height for the current floor and the floor below it.
Material tab Choose the item to change and then click Select Material and choose a material. click the Material tab. chair rail.Base. 5. Click OK. 256 . Floor Defaults dialog box. and crown moldings 4. To apply material to the floor.
Place Numbers Above Lines Allow Dimensions in Eighth Inches Places numbers above. choose Defaults Setup and then choose Dimension Defaults. 2. Dimensions At which is the default. (Exterior walls are always measured from their outer surfaces. so you can read them. dimensions display at this size at any magnification level. or from their outer surfaces. dimension lines. On the Setup tab.Chapter 7: Reference: Menus Dimension Defaults Command Determines how dimensions are displayed. 257 . Allows eighth-inch fractions to display rather than being rounded off. rather than on.) Number Height Determines how big dimensions appear. in scale inches. change the dimension defaults. Dimension Setup dialog box To change dimension defaults 1. Locate Interior Wall Determines whether walls are measured from their centers. On the Options menu. Unlike text.
choose Defaults Setup and then choose Camera Defaults. while openings do not resize less than an inch on each side. 258 . Click OK. On the Options menu. walls are never resized less than an inch. 3. Click OK. The settings are the same as those for the Camera Setup dialog box displayed when you double-click a camera object in Plan view. Default Materials dialog box 5. Camera Defaults Command Sets the default characteristics for camera views. or to a standard. To change the default for cameras 1. even fractions of an inch. Click the Select Materials button and choose a material. 2inch increment. choose Defaults Setup and then choose Material Defaults. With a default 1-inch snap. which keeps the opening centered and to a standard. Select Unrestricted to allow a snap of any length. To change the default for a material 4. 7. Select an item in the scrolling list 6. Material Defaults Command Sets the default materials for various items in your plan. even opening size. On the Options menu.Wall & Opening Snap Unit Determines the minimum movement for walls and openings snapping to another wall.
forwards. Remove Wall Within Removes the view of walls within this distance of the camera. It can display a perspective view of an entire multistory model. Other commands in the menu are available only for the appropriate views. A setting of 90 rotates to each wall in a room with four rotations.Chapter 7: Reference: Menus 2. On the Default tab. For interior views a small number is good. The commands that open new views. Full Overview. You can display multiple views of the same kind. or backwards. You can open several views in the same plan at once. when the camera is positioned outside. Camera Command Lets you locate a camera in your three-dimensional plan. Defines how many degrees the camera rotates each time you direct it to. 3. Floor Overview. Choose Camera from the 3D menu. Inches Each Move Controls how many inches the camera moves each time you direct it to move right. and switch back and forth by clicking the view you want active. To create a Camera view 1. Click to place the camera. 3D Menu The 3D menu commands open different views of your plan. Click OK. or by pressing Ctrl+Tab to cycle through the views. Measured as a radius from the camera position. For exterior. Defines the camera’s height above floor level for the current floor. Camera. left. Framing view. The Final view makes sure surfaces are smoothed out and are accurate where different planes meet (for example. 2. Measured as a radius from the camera position. must all be selected with the Plan view active. 259 . the program calculates the floor and ceiling areas. which results in the creation of an attic. Color On/Off Command Toggles the display of colors on and off. including the roof. When 3D views are created. change the camera specifications. Camera view shows you how your plan will look when finished. and Cross Section/Elevation. where a countertop meets the wall). Degrees Each Height Above Clip Surfaces Within Tells the camera not to display items within this distance. set a larger increment.
showing a three-dimensional display of the view you selected. • Turn the camera left and right. 260 . 4. When you place a camera in your plan. a Camera view opens. Camera tool Camera object in the Plan Window The toolbar changes to include ten arrows Toolbar in Camera view 3. Reposition the camera in Plan view to see the entire plan. it displays like a fixture rather than a pointer. • Move the camera up and down. Click the arrows to change the position of the camera. The arrows do the following: • Move the camera forward and back. • Tilt the camera up or down. changing its angle without changing its position (also called panning). It has two handles.After you release the mouse button. changing the camera position but keeping the same angle (dollying in or out). This alters your perspective. with which you can move and rotate it. • Move the camera position left and right while keeping it pointed straight ahead (tracking left and tracking right). The lines angling out from the camera show how far left and right you will be able to see.
Toolbar in Full Overview The toolbar in the Full Overview view lets you do the following: • Move the camera forward and back. how high it is above the floor. The default is 24 inches. While you can edit objects in this view too. • To change the defaults for all cameras in this plan. The default is 48 inches. bird’s-eye view of the entire plan.Chapter 7: Reference: Menus 5. Full Overview Command Opens a three-dimensional. or right. 261 . including multiple level designs with roofs. the angles usually make it less easy than in other views. • Remove Wall determines whether walls within the specified distance show in the Camera view. Double-click a camera to open a Camera Setup dialog box to set the following: Camera Setup dialog box • Positioning determines how many inches and degrees the camera moves when you click its positioning arrows. left. • Rotate the camera upward. and its tilt angle. changing the camera position but keeping the same angle (dollying in or out). click the Defaults tab and make your changes there. downward. Selecting the command displays the overview immediately. • Clip Surfaces determines whether object surfaces within the specified distance show in the Camera view. The toolbar changes to include ten arrows.
including multiple level designs. • Rotate the camera upward. • Rotate the camera upward. or right. select the command and click and drag toward the wall you want to see. Toolbar in Framing Overview The toolbar in the Framing Overview view lets you do the following: • Move the camera forward and back. because you see them straight on and compare their relative heights. 262 . Framing Overview Command Displays only the frames. Cross Section/Elevation Command Provides a three-dimensional view including roofs. no view controls are featured other than the Zoom command and horizontal and vertical window scroll bars. left. Toolbar in Cross Section/Elevation Overview Because elevation shows only width and height. No roofs display. Selecting the command displays the overview immediately. downward. left. but of the vertical plane so width and height can be inspected. downward. Use this view to line things up precisely. To open this view. and walls that comprise your plan. bird’s-eye view of the entire plan. or right. Selecting the command displays the overview immediately. changing the camera position but keeping the same angle (dollying in or out). studs. changing the camera position but keeping the same angle (dollying in or out). Toolbar in Floor Overview The toolbar in the Floor Overview view lets you do the following: • Move the camera forward and back.Floor Overview Command Opens a three-dimensional.
and images. on the File menu. It smoothes out textures and makes sure they are accurate where different planes meet (for example. On the 3D menu. Change to a 3D view. Sunlight Specification dialog box You can adjust the intensity. like the base molding on a wall.Chapter 7: Reference: Menus Final View Command Lets you view your home in three dimensions with applied materials. To print the view. This command is not available in Plan or Cross Section/Elevation views. even those you can’t usually select as individual items. 263 . click Print. To select materials 1. You can click any object. 3. point to Export. and the shininess of the materials that comprise any element of your plan. and direction angle of the sunlight. This command is available only from a Camera or Full Overview view. Adjust Sunlight Command Lets you see what your home will look like under different lighting conditions. backdrops. and then click Bitmap file. The result is used in all 3D views. Select Material Command Lets you choose the color. where a countertop meets the wall). To save the view. 2. shading. or the frame of a window. tilt angle. on the File menu. type of material. click Select Material. Click an item in your plan. texture.
One hundred percent each of red. 7. to adjust it to what you want. click a color in the color display that’s close to what you want. A walkthrough is a 3D representation of what your finished house would look like if you walked around or through it. 8. rather than Color. In the Group box. Click the Select button to choose a color or texture. and Blue settings. and then open a walkthrough file (for example. 6. Saturation. Luminosity settings. To create a custom color. and blue becomes white. or shiny. as well as the Red. Green. and then use the gray slider.To accept your changes. click OK.In the Define Materials dialog box. the Hue. To choose a defined color on the left side of the dialog box. Show Walkthrough Command Shows a 3D walkthrough of a plan. select the type of material you want. normal. click it and click OK.WLK). 5. Define Materials dialog box 4. a library window lets you choose from a hierarchical set of textures. 264 . Remove 3D Command Closes the three-dimensional and elevation views while you are in Plan view. When you make your changes. all items of this type will use the new settings. 9. Click this command. Specify whether you want a solid color or a texture. 10. you can choose a defined color or create a custom color. If you specified Texture. Setting all the colors to zero creates black. This neatens up the workspace and speeds up the program. The application plays the walkthrough. the Name list shows you the type of item you clicked. If you specified Color. Equal values for each primary color create shades of gray. green. MYPLACE. Specify whether to make the surfaces dull.
working your way through the list one at a time. and so on. control reference floors.Chapter 7: Reference: Menus Record Walkthrough Command Records 3D walkthroughs of your plan. electrical systems. doors. Tools Menu The Tools menu lets you check your plan. create a new one with the House Wizard. You save the walkthroughs as files that you can show later. If you specify Color. moving from area to area to show different perspectives. click Select to choose or create a color in the Color dialog box. 265 . 3D Background Command Lets you choose a picture or a solid color as the background for 3D views. show or hide the toolbar. You can review all the problems and fix them at the same time. You record your walkthrough much as you would film your house. and use the Library Browser. Stop Recording Command Ends a recording session that you started by clicking Record Walkthrough. or place Plan Check on hold while you fix each problem. Plan Check Command Checks your plan for compliance with standard building practices by going through every room and determining whether there are adequate windows. click Select to choose a picture from a hierarchical library of images. 3D Background dialog box If you specify Picture.
3. To exit Plan Check. • Doorways that were changed from exterior to interior will have their exterior thresholds removed. qualify for a building permit. but you should realize that too narrow a door could be a nuisance when carrying groceries and laundry back and forth from your car. For example. You may decide to leave it as is to accommodate your kitchen design. so you can fix the problem (it’s a good idea to have the whole plan visible on screen). the Plan Check dialog box displays the total number of questionable items. if you select the Plan Check command again. Just because the plan passes Plan Check does not mean it will pass an official inspection. but a bedroom will. You can assign names yourself by double-clicking the room and choosing a name in the Room Specification dialog box. Plan Check will label the room Bathroom. On the Tools menu. • Rooms without names will be assigned them if the program can ascertain what they are. Plan Check is not a legal or adequate check of your plans. Plan Check may suggest that the inside door to your garage is too narrow. or be buildable. For example. Consult local builders and officials before you begin designing. the dialog box shows you the next problem. When the analysis is complete. 4. a small room labeled Closet will not need windows. You do not have to do everything Plan Check says you should. Find out from people who know what is required and what works best in your area. 266 . Plan Check will fix some things automatically. the number of the current item. • Cabinets that have been detached from walls during editing will be reattached. click Done. Click Hold to return to the plan. and a message area explaining it. After fixing the problem. Room names are important for Plan Check because it looks for different things in different rooms. and throughout design and construction. Plan Check dialog box 2. choose Plan Check. click Next. To skip a problem that Plan Check reports.To use Plan Check 1. For example. if an unnamed room has a toilet in it.
You can specify which plan to use as the reference and which one to use as the current floor using the Change Floor/Reference command. and other items in your plan. but not moved. Show/Hide Toolbars Command Toggles the display of the toolbar. You cannot edit the contents of the reference plan.Chapter 7: Reference: Menus Reference Display On Command Displays one plan as a reference. You must first create a second floor. Change Floor/Reference Command Specifies which floor plan is used as the current plan and which one is the reference plan. superimposed over the current floor plan. Swap Floor/Reference Command Works with Reference Display On to simultaneously change the working plan into the reference plan. below. stairs. 267 . Change Floor/Reference dialog box These settings are used by the Reference Display On and Swap Floor/Reference commands. but you can use them to line up walls. and the reference plan into the working plan. The toolbar can be turned on and off. before you can use the first one as a reference.
Library Browser To use the library 1. Change to Plan view. 268 . The Plan window appears and you can click to place as many copies of the item as you want. and then modify it to your needs. Choose Library Browser from the Tools menu. if you aren’t already in it. 2. Click a plus sign to see the contents of any category. Click its minus sign to close it back up again. 4. 3.Library Browser Command Displays the hierarchical list of all libraries. House Wizard Submenu Lets you automate the creation of your plan. Double-click an item in the window at the bottom of the library to place it in your plan.
Build House Command Creates a plan. or laundry room. 269 . and whether you want features like a garage. The wizard prompts you for the style and size house you want. and then re-run the wizard from the Tools menu to specify the remaining floors. The wizard prompts you for the number of floors you want. Build House Wizard The Build House Wizard has three options: • You can start with a sample plan and modify it for your needs. You specify which kinds of rooms you want on the first floor. the wizard displays the sample plan so you can edit it. the wizard creates a room box for each room you requested. porch. and then displays a list of plans that match your criteria. • You can have the wizard generate rooms that you arrange to form your house. When you click Finish. You can see a preview of each sample plan and choose one to start with. based on the items you selected. This technique is covered in detail in the tutorials and reference chapters. deck. • You can use the Wall tool to define your plan manually. When you click Finish. This option bypasses the wizard and lets you build a plan by drawing the walls and features manually.Chapter 7: Reference: Menus Start House Wizard Command Opens the same dialog box that is displayed when you first start 3D Home Architect. You arrange the rooms.
arrangement. Click the Internet menu. Window Menu The Window menu controls the size. Room boxes display rooms as objects that you can resize and rotate. 2. the plan itself remains at the scale at which you created it. 3. Internet Menu The Internet menu connects you to a technical support web site or lets you upgrade to Chief Architect. The final item in the Window menu lists the windows open in the program and lets you change the active window by selecting it. The commands affect only the display of your plan. Upgrade to Chief Architect Command Chief Architect is a sophisticated application designed to allow builders. and features of windows. Connect to the Internet using your usual connection method. Use the options on the web site to get technical support. follow onscreen instructions to order the new application.Show Room Boxes Command Redisplays room boxes hidden by the House Wizard after you use the Build House command. Connect to the Internet using your usual connection method. Chief Architect can open and edit 3D Home Architect Deluxe 4 plans. To use the 3D Home Web Site 1. 3D Home Architect Deluxe 4 may ask you to configure your Web browser for use with the application. 2. a more sophisticated version of the program. and then click Upgrade to Chief Architect. Visit 3D Home Architect Web Site Command The 3D Home Architect web site provides answers to many technical support questions. Follow the on-screen instructions. Most of the commands work in all views. The first time you use a command on the Internet menu. On the Chief Architect site. and then click Visit 3D Home Web Site. 270 . You must have a Web browser (such as Netscape® Communicator® or Microsoft® Internet Explorer®) installed and have Internet access from your computer. Click the Internet menu. To upgrade to Chief Architect 1. magnification. 3. Hide Room Boxes Command Turns off the display of room boxes created by the House Wizard. and other professionals in the building and interior design trades to design and produce plans. architects.
View Manual Command Displays this printed User Manual as a PDF file. but not other Window operations. because they may not be counted as exterior dimensions. You can continue zooming until you select another command. Some decks and balconies may be cut off. regardless of scale or size. About Command Displays version information for the product. Help Menu The Help menu lets you use the online Help system. Tile Command Arranges the windows side-by-side. resized. Cascade Command Staggers windows one on top of the other. The Help system uses its own windows that can be moved. Zoom Command Lets you zoom in on part of your plan by selecting the command.Chapter 7: Reference: Menus Fill Window Command Resizes the display of your plan so that the entire plan. 3D Home Architect Help Command Lets you see the topics covered and select ones to read in more detail. fits in the window. and minimized and maximized like any other. Undo Zoom Command Reverses the last zoom. and then dragging a box around an area. Zoom Out Command Reduces the current view by half. Arrange Icons Command Straightens out minimized 3D Home Architect Deluxe 4 windows. The program changes the magnification so the selected area fills the screen. 271 . so you can view a help topic while working on your plan. Using Help Command Explains how to use the online Help system. showing twice as much of your plan.
Appendix 273 .
However. Try to get one that focuses on your locality. When you put your ideas for a room into a floor plan they become very specific. but you can learn how to work with them one at a time. You and others can see how much they will cost. can easily be misunderstood by someone else. closets. Many areas have owner-builder associations or programs through local junior colleges. while they mean a great deal to you. where they were comfortable. You will learn: • Why you need a floor plan • • • • • • Who else needs your plans How to best use your building site How costs can affect house size How to arrange rooms How to create special rooms What rules your plan should follow Many books are available that cover the basics of building a home.Appendix A: Introduction to Residential Design This chapter looks at each step you encounter as you design your home or addition. Where did the family that built this house put up their Christmas tree and spend most of their time? In a small study. Each step can be interesting and enjoyable. how much space they require. The floor plan will show the builder of the home exactly what you mean by spacious and plenty. since building practices and local ordinances vary. You may want a spacious master bath with plenty of counter space around the sinks. find others who have recently completed a similar project. Find out which ones are important (and possible). If you are going to do it yourself. and which ones are not. It can be overwhelming to think of all these things at once. impressive living room with a two-story glass wall and a balcony. This is your chance to organize the thoughts and desires you may have had for many years so they can become really clear. and other rooms relate to the size of your master bath. if you hire one. Think about the details that will make up your home or addition. The Filoli mansion in San Francisco is a large and beautiful house with magnificent rooms. 274 . You have desires and hopes for your home that. as well as how your bedroom. and whether they really fit in with the rest of the house and the building site. Your best source of information is your architect or builder. Perhaps you have always wanted a large. Why Do You Need a Floor Plan? A floor plan is the most basic part of the design of a new home or new part of a remodeled home. you also know that the best times you have had with friends and your family have been in more intimate rooms that were cozy rather than impressive.
Once you have satisfied the legal requirements. For example. special paper or printing processes may be required. and other subcontractors. deciduous trees are placed to the south of the house. it can also fade your furniture. If your side yards are narrow. Your lending institution requires them before approving a construction loan. leaving a pleasant house with light from the outdoors. If the front area is occupied by the garage and its driveway. common suburban setbacks allow the front of the house to be no closer than 20 feet to the front or back property line and no closer than 5 feet to a side property line. Your builder needs several sets of your plans: one to refer to at the office. In the summer when the sun is high. and satisfy any setbacks required by your city or county building department. Make sure you or your builder knows and has satisfied the requirements for your locality. hire a surveyor and find out. How should the house relate to this? Often a house will be directed toward one part of the site more than others. It may be that the plans you print out from 3D Home Architect® Deluxe 4 look beautiful but do not conform to the requirements of a specific agency. Many homes have large windows protected by an overhanging roof on their south wall. the lower sun passes beneath the overhang and the leaves are off the trees. Before submitting your plans to these agencies. However. and one for each of the electrical. There may be one place that is particularly suited for a garden. Walks and driveways must meet their destinations in some reasonable way. one at the job site. plumbing.Appendix Who Else Needs Your Plans? Your local planning department or building inspector will require one or more copies of your plans before you can begin construction. you will want to orient your rooms and views toward the front and back of the building site. you may want a turnaround space in the driveway to avoid backing out directly onto the street. For example. Using Your Building Site Your first consideration is the building site. If you are building an addition. but less heat from direct sunlight. the roof overhang will block much of it from entering the windows. think about the orientation of your home on its site. In winter. You must decide what you want. A large front yard facing a tree-lined street is an invitation to place the living room in the front of the house. This southern exposure can be useful. Your home must fit on the site. Perhaps one side of your house can be made to face toward the south or nearly so. this includes your existing structure. find out which format the plans must conform to. so the sun comes through and warms the house. Setbacks vary from place to place. On a corner lot. Don’t start building until you are absolutely certain! If your house will come close to a setback and you are not sure exactly where it is. perhaps the living room should face a garden area in the back. The expense of the surveyor is nothing compared to tearing out your favorite sunroom because it is six inches too close to the property line. If you are on a busy street. you must determine which property line is considered front and which is considered side. The tree leaves can filter most of the rest of it. In addition. 275 .
You might get ideas for your master bedroom from one plan. Arranging the Rooms Laying out a good floor plan from scratch can be difficult. If you don’t already own your building site. Site preparation can include surveying. multiply the total number of square feet in all the living areas by a cost per square foot number. Check with your town or county building department for more information on these. or a bathroom meant for use by anyone. The House Wizard feature includes 150 sample plans for you to start with. Some building departments. sewer hookups. The largest single cost will be building the house itself. Many localities require the signature and stamp of an architect or engineer to approve foundations and large supporting beams. The amount of work you do yourself. and other utilities from the street. You may need a construction loan while the house is being built. ceramic-tile countertops. If possible. There will be fees for building permits. but you may still want to get an idea of what you will eventually spend on this. can be very helpful. it would not include a 276 . In addition to the room locations. Additionally. When you have estimated the cost per square foot. and running electricity. and vinyl floor covering. the entry and main stairway from another. books of house plans can be found in any bookstore. and the difficulty of a particular building site also can change this cost factor. sewer. find out any other information you can about building and building costs in your area.Determining House Size How large should your home be? Many factors influence this. and perhaps hooking up to other utilities. bedroom. think about how you will get from one room to another. For example. even for an experienced designer. remember to add in that cost! Landscaping can be put off until the money is available. standard fixtures. (A main room would include a living room. excavating for a basement. especially in smaller towns. water. and hardwood floors cost more than plastic laminate. Be prepared for higher engineering costs if you are building on a steep hillside. grading. This number depends on where you build and the types of materials you use. Even if you do all of the planning and design yourself. It is not as simple as it looks. You may be required to do a certain amount of landscaping before you can move in. you may need an architect or civil engineer to help you with your foundation or to ensure that your home’s supporting structure is adequate. but your budget places an upper limit on it. Ideally you should be able to walk from the front door to any main room in the house without passing through any other room. While you are there. get the kind that can be easily converted to a standard mortgage when construction is complete. brass fixtures. Check with your local government. To estimate this cost. and so on. kitchen. It is easier to start from a design you like and modify it to fit your needs. divide it into your budget to get an idea of the overall size of your house.
put windows above the countertop across that entire wall. the more strictly it should be followed. but the real gain is a change in the character of the dining room. Of course there will be exceptions to this rule. If not. This makes them cramped and unpleasant.Appendix bathroom or closet meant for use only by the occupants of a particular bedroom. and a few windows to be special. Hallways are living areas too. Replace the lost wall cabinet space with a pantry closet. but the larger the home. The features you design into a room will give that room its character and appeal. raise the ceiling and place a skylight or chandelier over this area. Put in a window seat and you have something special. If you are fortunate enough to have exterior walls on two sides of your breakfast nook. so that you make them as narrow as possible. and you’ll be in them more often than you think.) To accomplish this. The features you design in your hallways add character and appeal to your home as a whole. The wide open doors are inviting—a signal to people that they are welcome to come in. Here are some tips to keep in mind as you lay out your plan. While this ideal is not practical for a very small house or a guest cottage. If you have a cooktop or range against that wall. against the walls on either side. First. Richly finished bookcases on either side of the fireplace may make the difference in providing a cozy end of a living or family room. 277 . A rich finish and brass hardware on the doors will add interest. it is the standard way to plan a larger home. This type of ambience makes a room special. get one with a built-in exhaust. try to combine an upstairs hallway with the stairway so they share a larger open area. Widen the hallway a little. you can keep them completely open. Don’t place curtains above a cooktop! Use Venetian blinds or something that you know is nonflammable. and be a community asset. the front door in your plan should open into an entry hall. and this or a connected hallway should connect the other rooms. Since you did not really need doors in the first place. fill them with windows and plant a garden outside. a door. If you have a wide opening to a dining room with additional wall space on either side. Rules Your Plan Must Follow While building codes and building inspectors can restrict your creative license. add double doors. which is more meaningful than making it impressive. In a two-story plan. using the space you save elsewhere. don’t consider hallways as wasted space. their primary purpose is to ensure that the house will last for many years in good condition. perhaps you can extend the nook outward from the house and put windows on three sides. Creating Special Rooms A room needs more than four walls. Instead of a window over the kitchen sink looking out on the backyard. have adequate services for modern living. A dormer window projecting from a sloping wall in an upstairs bedroom adds interest. or even beautiful.
When you get them back they will either be approved or you will know what has to be done. a note about the size and location of crawl space vents around the house perimeter may be required. 278 . much to the relief of the owner. don’t install the hardwood floors before the inspection. Study a set of plans that has already been approved to find out about these things. Do not cover this work until it has been inspected! If the nailing of the subfloor to the joists must be inspected. Make a list of what the building inspector will inspect. The building inspector came in while the subcontractor was there and pointed out all the areas the owner had secretly questioned.Certain notations may be required on your plan before it is approved. The subcontractor had to redo some areas and fix others. until the job was done right. Allow time to resubmit your corrected plans once or twice. For example. You may have to take them back up. The job did not appear to be done well. and then make sure nothing prevents these inspections. They will protect you from bad construction caused by your own mistakes or by the shoddy workmanship of others. The building inspectors are there for your benefit. simply submit your plans. After that. but he said nothing because he wasn’t an expert. Be sure to find out how long it takes for the building department to review your plans. One owner-builder working on his first house hired a subcontractor to install all the wallboard. A door between a garage and the rest of the house may have to be designated as solid core (for fire protection).
hold down the Ctrl key while you do so. and the new item is inserted. A. the fireplace does not extend above the first floor. To place furniture objects within the alcove. note that an alcove is not. 279 . Why aren’t room labels centered in some rooms? A. Q. and the program wants to keep the objects in the room. Position the fireplace so the edge of the fire box lines up with the wall.Appendix Appendix B: Questions and Answers Read through these questions and answers before contacting technical support to see if they address your problem. I added a down staircase going down to a lower level. You can construct large bay or box windows with standard walls and windows so the resulting alcoves will be within the room. I created a two-story house with a fireplace. See the Stairs section of the Reference chapter for information on how to create a stairwell by creating an Open Below room with railings. box. Q. To reposition the label. Double-click the cabinet to see the Cabinet Specification dialog box. Q. Whatever is contained within the outline is in the room. you will get a warning and will have to delete something from the cabinet to make room for the new item. click and drag it with the Select Items tool. How can I fix this? A. The alcove of a bay. Click the Add New button and specify the Item Type and Height. and I want to place some furniture inside the window alcove. Then doubleclick the fireplace to see the Fireplace Specification dialog box. I added a bay window. You probably didn’t create an opening in the floor through which the stairs could pass. Click the room with the Select Items tool to see an outline along the wall of the room. On the Cabinet Front tab. but the program won’t let me. How do I do this? A. For some rooms. Q. In Plan view. Change the height of the fireplace so that it extends past the highest point of your roof. the room label may not appear in the best place. The lower item is bumped downward. How do I insert a shelf between two drawers in a cabinet? A. select the fireplace and move it into the wall by clicking the center of the fireplace and holding the Ctrl key down. but when I view the house in 3D view. If there is not enough room. click between the two drawers. leaving only the hearth protruding from the wall. Q. or bow window is technically not in the room. The room label is centered in the bounding rectangle of the room. like L-shaped rooms. and the stairs are going straight into the floor.
the wall cabinets will attach to the wall. Q. Can I create my own? A. Yes. Can I edit a walkthrough after I have recorded it? A. 280 . and then click the cabinet and use its handles to stretch it to the desired length. and many other types of objects. Q. and remove the doors and drawers. but I can’t get it to go through the wall so the chimney is outside. you can create a rink. they attach to the ceiling and become ceiling cabinets. What’s the trick? A. Use wall cabinets. you just need to use your imagination! Q. By making these side cabinets a little higher than the main table. you could add cabinets of the same length to the sides. which is included with Windows. with smooth sides. How do I create ceiling cabinets? A. There is no shuffleboard table in the Furniture Library. flat surface. Position the fireplace so the edge of the fire box lines up with the wall. and make them thin. Double-click the cabinet to see the Cabinet Specification dialog box. leaving only the hearth protruding from the wall. reinstall it. but if they are placed away from the wall. In Plan view. You’ll be surprised by the kind of things you can do with cabinets. I placed a masonry fireplace in my living room. What font does the program use for text objects? A. The program uses Arial. I want to create a cabinet island in the middle of the kitchen with overhead cabinets hanging from the ceiling. select the fireplace and move it into the wall by clicking the center of the fireplace while holding the Ctrl key down.Q. Q. No. placed away from walls in Plan view. When placed near a wall. This will give you a long. For more detail. If you want something different. You can use cabinets to create a realistic shuffleboard table. If you have removed Arial from your system. you must record another walkthrough. Place a base cabinet.
you can contact The Learning Company Technical Support. • Email – Send any questions to help@tlcsupport. sit at your computer with the program running when you call. to 6:30 p. be prepared to provide information about your computer make and model. (Wednesday hours are 10:30 a. If possible.. One Martha’s Way.Appendix Contacting Technical Support If you have worked through these troubleshooting suggestions and still need assistance. and 6:30 p.com. When you contact technical support. For more information on 3D Home Architect. • Phone – Call us at (319) 247-3333 from Monday through Friday between the hours of 9:00 a. You can contact Technical Support in any of the following ways: • Internet – The web site features technical help and the latest information about 3D Home Architect® Deluxe 4. The Learning Company Technical Support cannot answer specific questions about your building project.m. IA 52233.m. only questions related to the features of 3D Home Architect® Deluxe 4. For fast service twenty-four hours a day. except Wednesday. Box 100-TS. choose Visit 3D Home Web Site from the Internet menu or visit the web site at http://support. Hiawatha. • Mail – Send your questions to The Learning Company Technical Support. Be prepared to provide a detailed description of what happens when you try to run the program.learningco. Eastern Time. visit our web site at http://3Dhomearchitect.com.).com 261 268 281 . Attn: 3D Home Architect Deluxe 4. • Fax – Fax questions to (319) 395-9600.m.m.learningco. and the brand names of the video card and sound card you are using.
Appendix C: Printing Blueprints You’ve finished your home design. Allow five to seven working days for delivery. or you can send a check or money order with a disk of your design along with your name. HomeStyles Modifications offers three levels of service to 3D Home Architect® Deluxe 4 users. telephone and fax numbers.com. Plot a Floor Plan HomeStyles Modifications will plot your 3D Home Architect Deluxe 4 plan design file on fullsize blueprint paper to 1/4 or 1/8th inch scale. Paul. address. and cabinet elevations. electrical plan and applicable details. email your file. drop in scaled furniture and give the floor plans to a builder for a rough cost estimate. Call 1-888-720-8345 for an exact quote and for information on where to email your DXF file or mail your disk. The changes you designed in 3D Home Architect Deluxe 4 are incorporated into the original architect’s blueprints. You can have a national home planning and computer drafting company professionally complete your drawings at affordable prices. roof diagram. MN 55101 Basic level prints cost $39. all four elevations. and telephone and fax numbers to: HomeStyles Modifications 213 East 4th Street St. address. 282 . To order the basic level prints. Then you can measure rooms. building section. and would like to start taking steps toward the estimating and construction process.95 plus $14. Prices are subject to change. to: plan?@lifestylehomedesign. Average prices for these services are $400-$600 for reproducible copies of an original drawing plus $600-$1200 for modifying the plan to your local standards with your desired changes so you can get an exact construction bid from your contractor or subcontractors. They typically include a foundation plan. HomeStyles Modifications will contact you for credit card information by phone. along with your name.95 shipping and handling. 3D Home Architect Deluxe 4 includes hundreds of pre-drawn home designs that have complete blueprints available for purchase and have been drafted according to national building codes. Modify an Existing Floor Plan HomeStyles Modifications starts with a mail-order home plan that most closely resembles your dream home and adds your desired modifications.
building section. HomeStyles Modifications is an independent entity. Call today for exact pricing and information on where to email your DXF file or mail your disk. HomeStyles Modifications can also work with you to help satisfy unique local requirements. not affiliated with The Learning Company.75 to $1. roof diagram. 283 . Your design concept saves you thousands of dollars in architectural design fees.25 per square foot to professionally computer draft your design concept. Average prices for these services are $. (Prices subject to change. electrical plan and applicable details.Appendix Custom Draft Your Floor Plan HomeStyles Modifications will draft your plan according to national building codes including foundation plan. and cabinet elevations.) HomeStyles Modifications will add appropriate plan information to your floor plan concept so you can get an exact construction bid from your contractor or subcontractors. all four elevations. Call 1-888-720-8345 for an exact quote. HomeStyles Modifications can incorporate the changes you have designed in 3D Home Architect® Deluxe 4 into the original architect’s blueprints.
Index 285 .
271 286 . 4 requirements for. 264 Stop Recording. 279 Box Window tool.Index 1-2-3 110V Outlet tool. 279 Break Wall tool. 121 Build House. 150 base cabinets creating. 169. 225 3D Background command. 147 and roofs. 253 Base Cabinet tool. 244 bathroom adding (tutorial). 265 3D Home Architect changing default values. 45 Bay Window tool. 149 box windows. 250 blueprints printing professionally. 225 220V Outlets. 263 application windows aligning when minimized. 265 Adjust Sunlight. 262 Full Overview. 139 breaking walls. 263 Show Walkthrough. 271 3D menu. 187 budget checking. 148 Bitmap Files saving 3D views as. 282 boundary lines showing for plan. 262 Final View. 7. 259 3D Background. 4 upgrading to Chief Architect. 203 creating. 240 Bow Window tool. 2 starting. 271 web site. 149 bay windows. 259 Cross Section/Elevation. 271 arranging side by side. 3 uninstalling. 271 Automatic Roof Designer. 203 creating. 271 staggering. 149 placing furniture within. 150 bow windows. 269 Build House Wizard. 13 objects. 148 bifold doors. 177 features. 186 Bifold Door tool. 149 placing furniture within. 264 Select Material. 265 Remove 3D. 8 removing. 3 modes. 173 bitmaps using as textures. 150 placing furniture within. 147. 270 3D Home Architect Help command. 251 exiting. 202 creating. 206 automatic save files. 263 Camera. 6 installing. 157 110V Outlets. 270 version information. 262 Framing Overview. 270 A About command. 221 Base Cabinet Defaults. 150 base molding for rooms. 170 Base Cabinet. 263 Floor Overview. 261 Record Walkthrough. 279 beam walls. 271 Adjust Sunlight command. 265 Arrange Icons command. 268. 170 B backup files. 194 creating. 169. 15 overview.
267 Change Units command. 214 cabinets adding shelves. 260 Camera views creating. 236 Roof submenu. 7 Build Lot command. 162 Camera command. 240 Build menu. 208 Text. 195 Build Roof. 151. 252 Camera button. 239 287 . 253 changing. 259 Camera Defaults. 219 Cabinet submenu. 251 Calculate From All Floors button. 219 creating. 16.Index hiding at program launch. 221 Fixtures. 204 Outdoor Images. 223 ground covering. 208 C Cabinet Defaults. 188 Electrical. 221 wall cabinet defaults. 251 Calculate From Room. 190 fireplaces. 214 deleting. 151 adding shelves or drawers. 240 Cabinet submenu. 206 Build Roof tool. 253 Cabinet Mode button. 261 Camera view toolbar for. 231 Ground Covering. 85 wall. 150 custom configurations. 156 building codes. 91 Cascade command. 218 displaying as single units. 218 for pantries. 234 Wall. 218 selecting. 160 Change Floor/Reference command. 239 New Floor. 217 placing. 228 Foundation. 221 full height. 261 cameras setting up. 179 Build Lot. 168 changing cabinets. 221 base cabinet defaults. 179 Window. 271 chair rail molding for rooms. 221 full height cabinet defaults. 218 displaying as modules. 217 shelves. 220 base. 214 Dimension Lines. 240 objects. 206 Stairs. 275 built-in staircases placing. 277 building site using effectively. 232 Door. 238 Outdoor Objects. 150 Cabinet Specification dialog box. 161 Calculate From Area. 215 resizing. 219 doors. 151. 254 Calculate From All Floors. 244 Change Floor Reference button. 205 Furniture. 156 built-in stairs creating. 178 outdoor images. 253 moving. 258 Camera Setup dialog box. 151. 251 Camera restricting to a single room. 150. 217 rotating. 221 using to create kitchen island. 277 building inspectors. 260 settings for. 259 positioning the camera. 224 Fireplace. 221 soffits.
254 Cut command. 159 defaults. 177 copying design elements. 258 for current floor. 77 objects. 210 for walls. 158 Copy button. 227 Connect Electrical tool. 262 crown molding for rooms.outdoor objects. 257 288 . 189 doorways. 146 Copy command. 190 for fireplaces. 229 Clipboard copying objects to. 145 for cabinets. 270 circuits creating. 254 Defaults Setup command. 177 Delete Items command. 189 objects. 234 compliance checking for plans. 196 deleting categories of objects. 17 walls. 253 for cabinets. 170 Close command. 178 deleting objects. 170 Color On/Off command. 259 colors for plan. 257 dimension lines adding. 178 Delete Roof. 254 for dimension lines. 98 default settings about. 181 windows. 223 for railings. 158. 253 for camera views. 257 for entire plan. 177 D decks building. 17 creating Camera views. 233 Dimension button. 164 Cross Section/Elevation command. 19 defaults for base cabinets. 252 for full height cabinets. 177 cutting objects to. 264 Delete All Roofs tool. 259 Cross Section/Elevation button. 210 text. 208 deleting cabinets. 237 rooms. 219 for doors. 218 doors. 146. 262 Cross Section/Elevation view toolbar for. 244 current floor defaults. 251 Define Materials. 243 for stairs. 185 for rooms. 253 for wall cabinets. 258 for standard windows. 157 Delete button. 250 Define Materials dialog box. 182 for windows. 248 comments adding to plans. 159 Dimension Defaults. 177 pasting objects from. 177 Close All command. 253 for object materials. 177 Dimension and No Locate setting. 146 Delete command. 243 stairs. 236 walls. 265 Connect Electrical. 182 characteristics changing for objects. 227 circular staircases. 197 Chief Architect upgrading to.
194 Door Mode button. 172 views as BMP. 193 specifying glass panes for. 179 Open Item. 158 Electrical command. 177 exiting the program. 188 door library. 148. 156 garage. 178 Move Area. 158 outlets. 147 doors adjusting angle. 234 Exterior Dimen. 177 Delete Items. 147. 178 Paste. 177 Redo. 224 electrical items. 194 moving. 189 library. 177 Cut. 190 bifold.Index exterior. button. 189 double. 6 File menu. 189 standard. 116 Electrical Library. 148. 168 289 . 177 Delete. 188 deleting. 226 Electrical Library tool.. 158 placing. 194 gables over. 234 manual. 160 down staircases creating. 247 exporting Materials list as TXT. 173 extending walls. 189 Down One Floor button. 159 dimensions setting defaults for. 235 electrical circuits creating. 147 Door Specification dialog box. 190 creating. 189 folding. 80 Door command. 63 F features 3D Home Architect. 189 sliding. 17 DXF files creating. 158 Electrical Mode button. 147. 159. 212 drawing a plan overview. 195 Doorway Library tool. 177 Export command. 225 tutorial. 172 E Edit menu. 192 specifying opening direction. 207 pocket. 232 Dimension Mode button. 194 resizing. 233 display cleaning up. 172 plans as DXF. 190 Door tool. 177 Reverse Plan. 174 objects as WMF. 171 and Show Items. 179 Select Items. 159 exterior walls drawing. 149 doorways deleting. 181 Exterior Dimen. 159 Dimension Lines command. 177 Copy. 157 Exit command. 149 dormers in gable roofs. 193 doorway library. 224 adding. 194 changing. 134 double doors. 178 Undo. 148. 148. 148. 189 placing gables over. 57 library. 177 Edit Text dialog box. 157.
228 placing in cabinets. 221 placing. 170 Close command. 163 Floor Overview command. 262 freestanding fireplaces. 174 New command. 221 frequently-asked questions. 237 G Gable Over Opening. 176 Save As command. 88 placing. 164 Framing Overview command. 175 Materials List (TXT). 43. 271 Final View command. 151 full height cabinets creating. 205 foundations creating. 87 freestanding. 229 Fixtures button. 254 Floor Overview toolbar for. 228 flipping plans. 221 Fireplace Specification dialog box. 151 Full Overview toolbar for. 179 Floor command. 35 within cabinets. 169 Print. 126 gable roof over door or window. 261 Full Overview button.Change Units command. 222 prefabricated. 279 Full Height Cabinet. 280 placing. 204 viewing lower. 262 Floor Overview button. 171 Save command. 221 changing. 153 Furniture button. 170 Fill Window button. 168 Close All command. 95 built-in. 152 Fixtures command. 205 foundation creating plan for. 152. 207 Gable Over Opening tool. 204 Floor Defaults. 221 Full Height Cabinet Defaults. 160 creating. 231 Furniture/Fixture Specification dialog box. 230 fixtures adding to cabinets. 223 creating. 254 Floor Defaults dialog box. 280 Footings foundations. 223 fireplaces adding masonry. 279 freestanding. 160 folding doors. 261 furniture applying colors and materials. 148 font for plan text. 109 Foundation command. 170 Exit. 194 creating. 222 for two-story homes. 253 Full Height Cabinet tool. 262 floors changing reference. 205 Framing Overview toolbar for. 165 Fill Window command. 171 Import Bitmap. 161. 94 creating custom. 156 gable roof for L-shaped house. 155 Fireplace command. 134 gable roofs 290 . 153 Furniture command. 155 positioning. 139 tutorial. 262 Framing Overview button. 163 Full Overview command. 263 Fireplace button. 160 viewing upper. 177 Export command. 168 Open command. 229 movable.
276 House Wizard command. 168 Import Bitmap command. 175 importing 291 . 238 for outdoor objects. 194 for doorways. 239 gull wing roof tutorial. 195 for electrical items. 270 Upgrade to Chief Architect. 51 adding images to.Index dormers in. 148 General Cabinet Defaults. 124 HomeStyles Modifications. 253 ground covering adding. using. 234 landscaping adding. 270 Visit 3D Home Web Site. 147 hatched walls. 228 for furniture. 85 H half hip roof tutorial. 271 Hide Room Boxes. 156 gambrel roof tutorial. 186 hatching walls. 129 Garage Door tool. 236 for windows. 134 gables over openings creating. 263 lot showing boundary lines. 147 Help menu. 175 installing 3D Home Architect. 15 Hatch Wall too. 239 imperial units. 268 L labels adding. 271 About. 3 interior walls drawing. 268 Light. 271 View Manual. 148 garage doors. 194 creating. 271 Using Help. 184 drawing. 225 lighting conditions adjusting. 226 for fixtures. 250 kitchen island creating with cabinets. 271 help topics. 240 Lot Perimeter dialog box. 139 I Image Specification dialog box. 240 Ground Covering command. viewing. 204 Library Browser command. 159 adding to plans. 57 landscaping images placing. 270 hierarchical libraries. 239 changing. 66 Internet menu. 131 handles on objects. 240 L-shaped houses roofs for. 282 house size determining. 270 invisible walls. 271 3D Home Architect Help. 271 help topics. 231 for outdoor images. 130 bitmap files to create plans. 67 J-K JPEG files using as textures. 268 hip roof tutorial. 155 library browser for doors.
16 selecting. 157 292 .M magnification changing. 179 moving cabinets. 247 Color On/Off. 164 mansard roof tutorial. 247 outdoor images adding. 181 windows. 15. 236 outlets placing for a room. 237 changing. 251 for room. 178 Options menu. 146 hiding or displaying. 205 Move Area command. 145 Open button. 238 outdoor objects adding. 155 Outdoor Images button. 250 Materials command. 244 Monolithic Slab foundations. 161 for entire plan. 15. 154 Outdoor Objects command. 161 Next button. 155 Outdoor Images command. 158 placing one at a time. 196 multiple floors about. 50 assigning to object types. 247 moving. 179 modes 3D Home Architect. 174 measurement units changing. 13 molding for rooms. 16. 179 resizing. 248 Show Items. 16. 217 doors. 168 mirroring plans. 209 N New command. 178 copying. 169 Open Item command. 237 placing. 259 Defaults Setup. 145 O object materials defaults. 251 Materials List (TXT) command. 189 objects. 258 materials applying. 155 Material Defaults. 144 selecting when stacked. 19 multiple-section staircase creating. 248 Set Plan Colors. 17. 251 for specified area. 15 changing. 238 changing. 17. 168 menus displaying. 16 rotating. 145 setting characteristics. 16. 146 deleting. 154 Outdoor Objects button. 132 manual dimension lines creating. 258 objects 3D Home Architect. 251 Materials. 248 materials for objects. 233 masonry fireplaces placing. 168 New Floor button. 145 Open command. 178 selecting. 239 placing. 168 metric units. 263 defining with your own images. 179 walls. 227 placing for entire room. 250 Materials List creating for entire plan. 57.
206 roofs building. 100 prefabricated fireplaces.Index overview 3D Home Architect. 126 gambrel roof. 179 importance of. 111 Remove 3D command. 130 293 . 229 Print command. 252 windows. 185 Record Walkthrough command. 4 requirements for program. 176 printing plans. 178 exporting. 274 magnifying. 177 reversing Undo operations. 267 reference plans using. 176 projects planning. 194 creating. 177 Place Outlets. 177 Roof Mode button. 271 resizing to fit in window. 148 placing. 252 option for furniture and fixtures. 169 printing. 196 Reverse Plan command. 160 reference floors changing. 146 railing walls. 179 saving. 267 reference floor changing. 171 flipping. 267 swapping. 189 objects. 265 Redo command. 264 removing 3D Home Architect. 265 Plan Defaults. 170 saving to a new location. 16 option for door and window casings. 252 plans automating the creation of. 179 reversing operations. 168 deleting items from. 176 reducing. 156 deleting. 267 Pocket Door tool. 230 prefabricated staircases. 2 residential design overview. 268. 177 P pantry cabinets. 221 Paste command. 271 mirroring. 227 Place Outlets tool. 170 creating. 274 resizing cabinets. 134 gable roof. 129 gull wing roof. 179 opening. 156 Roof submenu. 59 Plan Check command. 170 closing all. 134 gable over door or window. 63 R Railing tool. 157 dormers in gable roofs. 63 using reference floors. 217 doors. 184 creating. 171 sequence for. 148 pocket doors. 267 closing. 269 changing reference floors. 8 Q quitting the program. 271 reversing. 146 railings specifying. 177 Reference Display On command. 158 Plan Check using (tutorial). 71 porches building.
243 specifying floor height. 147 standard walls. 206 specifying for walls. 28. 148 smoke detectors adding. 241 ceilings for. 276 building. 180 Set Plan Colors command. 193 creating. 151 spreadsheet of materials and costs.half hip roof. 151 shelves creating. 241 deleting items from. 247 Show Room Boxes. 173 Save As command. 127 specifying. 221 Soffit tool. 183 creating. 251 stacked objects selecting. 221 Shelf tool. 111 Select Items button. 124 Room Specification dialog box. 145 Staircase Specification dialog box. 127 Shelf. 144 Select Items command. 210 staircases circular. 243 creating. 148 sliding doors. 106 tutorial. 183 techniques. 270 Show Walkthrough command. 178 Select Material command. 208 Sliding Door tool. 263 selecting cabinets. 146 standard windows. 151 soffits creating. 218 objects. 178 naming. 156 standard doors. 113 creating plan for. 245 centering labels. 267 single-section staircase creating. 149 294 . 201 creating. 193 creating. 248. 252 second floor and staircases. 128 Save 3D Image dialog box. 279 changing. 132 quick reference. 243 roofs for. 128 shed roof. 243 rooms about. 229 placing. 156 stairs changing. 180 Soffit. 101 Stairs command. 244 rotating cabinets. 241 arranging. 131 hip roof. 217 objects. 248 shed roof tutorial. 178 objects when stacked. 16 walls. 243 specifying molding. 151 Show Items command. 245 specifying ceiling height. 16. 124 L-shaped. 158 snapping distance for walls. 139 mansard roof. 170 scrolling distance for arrow keys. 208 Stairs Mode button. 171 Save command. 264 Show/Hide Toolbars command. 229 freestanding. 133 saltbox roof. 16 S saltbox roof tutorial. 210 exterior.
281 telephone jacks adding. 265 closing. 144 selecting commands. 146 Dimension Mode button. 159 textures creating. 235 adding automatically. 264 creating. 280 Text command. 147 Electrical Mode button. 265 Reference Display On. 159 View Mode button. 201 Start House Wizard. 281 tutorial basic techniques. 267 Tools menu. 158 system requirements. 269 starting 3D Home Architect. 156 Text Mode button. 158 text adding. 145 Outdoor Images button. 144 Cabinet Mode button. 156 Select Items button. 253 program defaults. 271 toolbar. 161 Wall Mode button. 3 Stop Recording command. 177 Undo Zoom button.Index defaults. 161 recording. 149 Zoom Mode button. 155 Fixtures button. 265 submenus Cabinet. 179 Swap Floor/Reference command. 152 Furniture button. 147 thickness settings for walls. 144 mode buttons. 146 Window Mode button. 234 Text Mode button. 62 two-room cabin. 225 switches connecting to lights and outlets. 236 font used. 265 Change Floor/Reference. 154 Roof Mode button. 144 Stairs Mode button. 267 Swap Floor/Reference. 187 Thickness too. 271 uninstalling 3D Home Architect. 159 Door Mode button. 232 Electrical. 155 Outdoor Objects button. 2 T Technical Support. 214 Dimension Lines. 164 toolbars showing or hiding. 264 Tile command. 153 hiding and showing. 227 disconnecting from lights and outlets. 268 Library Browser. 159. 267 troubleshooting. 145 Open button. 22 two-way circuits creating. 147 three-dimensional views backgrounds for. 267 Switch. 267 Show/Hide Toolbars. 150 Copy button. 265 showing recordings. 165 Undo Zoom command. 158. 281 thickness settings for walls. 268 Plan Check. 224 Roof. 267 House Wizard. 250 The Learning Company Technical Support. 144 Next button. 146 Delete button. 4 295 . 157 Fireplace button. 236 changing. 158 U Undo command. 206 Wall.
146. 264 Wall Cabinet. 265 showing. 179 specifying. 182 Wall tool. 149. 181 drawing. 250 walls adding shelves to. 170 creating. 165 Floor Overview. 182 creating. 151 soffits for. 253 Window Library. 39 views Camera. 161 viewing in three dimensions. 271 Window Mode button. 184 selecting. 179 drawing at angles. 165 Visit 3D Home Web Site command. 271 View Mode button. 183 Window command. 149 creating custom. 203 changing. 187 moving. 262 Final. 180 setting minimum length. 147. 181 exterior. 146. 263 fitting within the window. 271 Tile. 270 Arrange Icons. 195 Window Defaults. 164. 204 Window Library tool. 261 magnifying. 221 Wall Cabinet Defaults. 160 Upgrade to Chief Architect command. 271 Zoom. 186 interior. 195 bay. 270 Using Help command. 258 closing. 187 snapping.Up One Floor button. 179 Wall Mode button. 197 Window tool. 254 Wall Cabinet tool. 259 camera defaults. 182 standard. 163. 170 closing all. 170 Cross Section/Elevation. 163. 63 hatching. 165 reducing. 202 bow. 151 wall cabinets creating. 262 Framing Overview. 271 Fill Window. 195 296 . 164. 197 closing. 187 changing. 170 closing all. 203 box. 149 windows adding. 271 V View Manual command. 147. 146 wallpaper creating your own. 150 bowx. 271 Zoom Out. 186 breaking. 262 Full Overview. 149. 271 Cascade. 67. 271 Undo Zoom. 149 Window Specification dialog box. 151 Wall command. 146 Wall Specification dialog box. 151 beams. 179 extending. 146 deleting. 66 invisible. 265 recording. 252 setting thickness. 270 W walkthrough creating. 147. 150 Window menu. 184 joining two thicknesses. 162. 181 railing. 122 walkthroughs ending.
165 Zoom command. 149. 196 placing gables over. 165 Zoom Out command. 196 specifying glass panes in. 150 moving. 271 Zoom Mode button. 156 library. 165 Zoom button. 196 gables over. 201 Windows Metafiles creating. 164 Zoom Out button. 172 WMF files creating. 172 Write Windows Metafile dialog box. 200 standard. 172 X-Z zoom undoing.Index deleting. 271 297 . 207 resizing. 271 zoom commands reversing. 172 Write DXF File dialog box.
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