stored in a retrieval system. Second. recording or otherwise without the prior permission of the publishers. Ltd Willow Road Nottingham NG72WS Workshop logo. mechanical. Permission is given to copy the spell sheet on pages 16 for personal use only. Warhammer. Warhammer Fantasy Roleplay. photocopying. © Copyright Games Workshop Limited 2005. which are quite handy during play and can be photocopied. Games Workshop. LLC. the Warhammer Fantasy Roleplay logo. BL Publishing. All Rights Reserved. and/or © Games Workshop Ltd 2000-2005. the Games W elcome to the WFRP Character Pack. the Black Industries logo. electronic. John Blanche WFRP Development Manager: Kate Flack Project Manager: Ewan Lamont Head of Black Industries: Simon Butler A Black Industries Publication First published in 2005 by Black Industries. and are used with permission.blackindustries. Lastly. there are summations of combat actions and the arcane and divine lores of magic. an imprint of BL Publishing BL Publishing Games Workshop. . TM. names. marks. Third. there is a series of much-expanded name generators for the PC races. with the relevant charts. All rights reserved. The BL Publishing logo and all associated racesand race insignia. As you've no doubt noticed. Black Industries.games-workshop. This booklet complements the sheets with a series of aids for players. illustrations. or transmitted in any form by any means.com UK No part of this publication may be reproduced. Product Code: 60040283002 ISBN: 1-84416-221-4 Black Industries: www.greenronin. variably registered in the UK and other countries around the world.com Games Workshop: www. First. there's a grimoire sheet that spellcasters can use in conjunction with their character sheets to record their spells. the major feature of this accessory is the pad of character record sheets.Design and Writing: Chris Pramas Graphic Design and Art Direction: Hal Mangold Cover Art: Geoff Taylor Interior Art: Dave Gallagher. characters. a recap of the Character Creation process is provided.com Green Ronin Publishing: www. Green Ronin and the Green Ronin logo are Trademarks of Green Ronin Publishing. and imagesfrom the Warhammer universe are either®.

Speak Language (Eltharin). Grudge-born Fury. Resistance Movement (M) Magic (Mag) Insanity Points (FP) 5 0 0 4 0 0 4 0 0 Fate Points Roll Id l O and consult Table 2-3: Starting Fate Points to Magic. you can use this booklet to speed up the process. Roll for your starting career. Smith. Skills: Academic Knowledge (Genealogy/Heraldry). Strength Bonus RACIAL FEATURES Toughness Bonus (TB) Dwarf Racial Features A Dwarf character gains the following skills and talents. Night Vision. Determine your personal details. Take one free advance. Stout-hearted.Character Creation Summary T he following section replicates the essential charts for Character Creation from the WFRP core rules. For reasons of space. Speak Language (Halfling). Common Knowledge (Halflings). Skills: Common Knowledge (Dwarfs). TABLE 2-3: STARTING FATE POINTS dlO Roll Dwarf Elf 1 2 Halfling 2 2 Human 2 1-4 5-7 2 3 8-10 3 2 3 3 Human Racial Features A Human character gains the following skills and talents. Trade (Miner. or Stoneworker) Talents: Dwarfcraft. Excellent Vision. Speak Language (Reikspiel). Speak Skills: Common Knowledge Language (Reikspiel) Talents: 2 random talents (roll twice on Table 2-4: Random Talents to generate). it does not explain the process in the way that WFRP does. Sturdy Elf Racial Features An Elf character gains the following skills and talents. Generate your Characteristics. Gossip. Night Vision 10 14 12 11 13 Halfling Racial Features A Halfling characrer gains the following skills and talents. Record your racial features. 2 . Speak Language (Reikspiel). Specialist Weapon Group (Sling) and 1 random talent (roll once on Table 2-4: Random Talents to generate). If you have more players than rulebooks. (the Empire). Coolheaded or Savvy. Speak Language (Khazalid). Resistance to Chaos. Trade (Cook or Farmer) Talents: Night Vision. Start playing WFRP. TABLE 2-2: STARTING WOUNDS dlO Roll 1-3 Dwarf 11 12 13 Elf Halfling Human 10 11 12 9 10 11 4-6 7-9 8 9 10 Talents: Aethyric Attunemenr or Specialist Weapon Group (Longbow). Record the details of your career. Gossip. but this shouldn't be a problem for players familiar with the game. TABLE 2-1: CHARACI'ERISTICGENERATION Characteristic Weapon Skill (WS) Ballistic Skill (WS) Strength (S) Toughness (1') Agility (Ag) Intelligence (Int) wur Power (WP) Fellowship (Fel) Attacks Wounds (A) (W) Roll iaio and consult Table 2-2: Starting Wounds (SB) Equal to the first digit of your Strength Equal to the first digit of your Toughness 3 0 (IP) 0 Dwarf 30+2d10 20+2dlO 20+2d10 30+2dlO 10+2dlO 20+2dl0 20+2dlO 10+2dl0 Elf 20+2dlO 30+2d10 20+2d10 20+2dlO 30+2dl0 20+2dl0 20+2dlO 20+2dl0 Halfling 10+2dlO 30+2dlO 10+2dlO 10+2dlO 30+2dl0 20+2dl0 20+2dlO 30+2dlO Human 20+2dlO 20+2d10 20+2dlO 20+2dlO 20+2dl0 20+2dl0 20+2dl0 20+2dl0 CHARACTER CREATION 1) 2) 3) 4) 5) 6) 7) 8) Choose your race. Skills: Common Knowledge Speak Language (Reikspiel) (Elves).

both and female. Halfling. First. Elf. and Human. You can either choose the name you want or roll on the tables and let fate be your guide.Character Creation Summary TABLE 2-4: RANDoM TALENTS Talent Halfling Human Talent Halfling Human Talent Halfling Human Acute Hearing Ambidextrous Coolheaded Excellent Vision Fleet Footed Hardy Lightning Reflexes Luck 01-05 06-10 11-15 16-20 21-25 26-29 30-33 34-38 01-04 05-09 10-13 14-18 19-22 23-27 28-31 32-35 Marksman 39-42 Mimic 43-47 Night Vision Resistance to Disease 48-51 Resistance to Magic 52-53 Resistance to Poison 54-57 Savvy 58-62 Sixth Sense 63-67 36-40 41-44 45-49 50-53 54-57 58-61 62-66 67-71 Strong-minded Sturdy Suave Super Numerate Very Resilient Very Strong Warrior Born 68-72 73-77 78-82 83-87 88-91 92-95 96-00 72-75 76-79 80-83 84-87 88-91 92-95 96-00 TABLE 2-5: STARTING Career Dwarf CAREER Dwarf Elf Halfling Human Elf 01-07 Halfling Human Career Agitator Apprentice Wizard Bailiff Barber-Surgeon Boatman Bodyguard Bone Picker Bounty Hunter Burgher Camp Follower Charcoal-Burner Coachman Entertai ner Envoy Estalian Diestro Ferryman Fieldwarden Fisherman Grave Robber Hedge Wizard Hunter Initiate Jailer Kislevire Kossar Kithband Warrior Marine Mercenary Messenger Militiaman Miner 01-02 01-03 04 03-06 05 06-07 08-09 10-11 12-14 08-12 13-19 15-17 07-10 11-12 13-15 01-02 03-04 05 06 07-08 09-10 11-12 13-14 15-16 17-18 19-20 21-22 23-24 18 19-22 23 24-26 16-19 20-23 28-34 24 25-30 31-34 35-40 35-39 40-45 32-35 36-40 41-45 20-27 27-31 25 26 27-28 29-30 31 32-33 34-35 36 37 38-39 40-41 42-43 44-45 46-47 Noble Norse Berserker Outlaw Outrider Peasant Pit Fighter Protagonist Rat Catcher Roadwarden Rogue Runebearer Scribe Seaman Ser~ant Shieldbreaker Smuggler Soldier Squire Student Thief Thug Toll Keeper Tomb Robber Tradesman Troll Slayer Vagabond Valet Watchman Woodsman Zealot 41-42 43-45 46-51 52-57 46-48 49-54 46-50 51-54 55-58 58-63 59-63 64-65 66 67-68 64-69 70-75 61-65 66-68 69-70 76-80 81-86 71-72 73-78 79-80 81-85 86-90 91-94 95-96 97-00 55 56-60 48-49 50 51-52 53-54 55-56 57-58 59-60 61-62 63-64 65-66 67-68 69-70 71-72 73-74 75-76 77-78 79-80 81-82 83-84 85-86 87-88 89-90 91-92 93-94 95-96 97-98 99-00 69-72 73-75 76-79 80-81 82-84 85-87 88-90 91-94 95-98 87-93 94-00 99-00 T =~= he WFRP core rulebook provides some example names for each PC race. HUMAN NAMES can Human names for The following tablesmalebe used generateroll on Table CP-l: TABLE CP-I: IMPERIALHUMAN Empire folk. Then go to the listed chart and roll percentile dice again to generate a name. to NAMES Imperial Human Names and consult the entry under the proper sex. however. Roll Female Male 01-33 34-66 67-00 Table CP-2 Table CP-3 Table CP-4 Table CP-5 Table CP-6 Table CP-7 3 . Tables are provided for each race-Dwarf. many more to choose from and this section provides quite a selection. There are.

Names TABLE Roll 01 02 03 04 05-06 07 08 09 10 11-12 13 14 15 16 17 18 19 20 21 Name Abbie Abighild Abigund Abigunda Ada Adel Adelind Adeline Adelyn Adelle Agathe Agnete Aldreda Alfreda Alicia Allane Althea Amalie Amalinde CP"2: IMPERIAL Roll 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 Name Camilla Carla CarLinda Carlotta Cilicia Cilie Clora Clothilda Connie Constance Constanza Cordelia Dema Demona Desdemona Dorrhilda Drachena Drachilda Edhilda FEMALE Roll A Name Edith Edyth Edythe Eleanor Elinor Elisinda Elsina Ella Ellene Ellinde Eloise Elsa Elsbeth Elspeth Elyn Emagunda Emelia Emme Emmalyn Roll 22 23 24 25 26 27 28 29 30-31 32 33 34 35 36 37 38-39 40 41 42 Name Amalyn Anhilda Annabella Anna Anthea Arabella Aver Bechilda Bella Bellane Benedicta Berlinda Berlyn Bertha Berthilda Bess Beth Broncea Brunhilda Roll 83 84 85 86 87 88 89 90 91 92 93 94 95 96-97 98 99 00 Name Emmanuel Emerlinde Emerlyn Erica Ermina Erminlind Ermintrude Esmaralda Estelle Etheldreda Ethelind Ethelreda Fay Frieda Friedhilda Friedrun Friedrica 62 63 64 65-66 67 68 69 70 71 72 73 74-75 76 77 78 79 80 81 82 TABLE Roll 01-02 03 04 05 06 07 08 09 10 11 12 Name Gabby Gabriele Galina Gena Genevieve Genoveva Gerberga Gerda Gerlinde -Gertie Gertrud Greta Gretchen Grizelda Grunhilda Gudrun Gudryn Hanna Hedwig CP"3: IMPERIAL Roll 43 44 45 46 47 48 49-50 51 52 53 54 55 56 57-58 59 60 61 62 63 Name Johanna Josie Karin Katarine Katheryn Katharina Katerine Keterlind Keterlyn Kitty Kristen Kristena Kristyn Kirsten Kirstyn Lavina Lavinia Leanor Leanora FEMALE Roll 64 65 66 67 68 69 70 71 72 B Name Leticia Letty Lena Lenora Lisa Lisbeth Lizzie Lorinda Lorna Lucinda Lucretia Lucie Ludmilla Mabel Madge Magdalyn Maggie Maghilda Maglind Roll 22 23 24 25 26 27-28 29 30 31 32 33 34 35 36 37 38 39 40-41 42 Name Heidi Heidrun Helga Herlinde Herwig Hilda Hildegart Hildegund Honoria Ida Ingrid Ingrun Ingrund lrmella Irrnine Isabella Isadora Isolde Jocelin Roll 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 00 Name Maglyn Magunda Magreta Maida Marien Marietta Margaret Marget Margreta Marline Marlyn Mathilda Maude May Meg Melicent Miranda Moll 13-14 15 16 17 18 19 20 21 73 74 75 76 77 78 79 80 81 82 TABLE Roll 01 02-03 04-05 06-07 08-09 10-11 12-13 14-15 16-17 18-19 20-21 Name Nathilda Nellie Nora Olga Ophelia Osrerhild Osrelle Ostia Ottagunda Ottaline CP"4: IMPERIAL Roll 44-45 46-47 48-49 50-51 52-53 54-55 56-57 58-59 60-61 62-63 64-65 Name Rosalia Rosalin Rosalinde Rosamunde Rosanne Rose Roz Rozhilda Salina Saltza Sigismunda FEMALE Roll C Name Sigrid Sigunda Solla Styrine Talima Theodora Therese Tilea Ursula Ulrica Valeria Roll 22-23 24-25 26-27 28-29 30-31 32-33 34-35 36-37 38-39 40-41 42-43 Name Ottilyn Perdita Pergale Pergunda Petronella Philomelia Reikhilda Renata Rosabel Rosabella Rosale Roll 88-89 90-91 92-93 94-95 96-97 98-99 00 Name Verena Wilfrieda Wilhelmina Winifred Wolfhilde Zemelda Zena Ottilda 66-67 68-69 70-71 72-73 74-75 76-77 78-79 80-81 82-83 84-85 86-87 4 .

Names TABLE Roll 01 02 03 Name Abelhard Abelhelm Admund Adred Adric Agis Alaric Alberic Albrecht Aldebrand Aldred Aldric Alfreid Altmar Alrie Andre Andred CP-j: IMPERIAL MALE A Name Bertolf Boris Bruno Burgolf Calvin Casimir Caspar Cedred Conrad Corvin Dagmar Dankmar Dankred Dekmar Detlef Diebold Diel Roll 18 Name Andric Anshelm Anton Arne Arnulf Axel Roll 35 36 Roll 52 53 Name Dietfried Dieter Dietmar Dierrnund Dietrich Dirk Donat Durnhelm Eber Eckel Eckhart Edgar Edmund Edwin Ehrhart Ehrl Ehrwig Roll 69 Name Eldred Elmeric Emil Engel Engelbert Engelbrecht Engelhart Eodred Eomund Erdman Erdred Erkenbrand Erasmus Erich Erman Ernst Erwin Roll 86 87 88 89 90 Name Eugen Eustasius Ewald Fabian Faustus Felix Ferdinand Fleugweiner Fosten Franz Frediger Fredric Friebald Friedrich 19 20 21 22 23 70 71 72 37 38 54 55 56 04 05 06 39 40 41 73 74 07 08 09 10 11 12 13 14 24 25 26 Axelbrand Baldred Baldric Baldwin Balthasar Barnabas Bart Bartolf Bartomar Bernolt Bertold 42 43 57 58 59 60 61 62 63 64 65 66 67 68 91 92 75 76 93 94 77 78 79 80 81 82 83 84 27 28 29 30 31 32 33 34 44 45 46 47 48 49 50 51 95 96 97 98 99 15 16 17 00 85 TABLE Roll 01 02 03 Name Gawin Gerber Gerhart Gerlach Gernar Gerolf Gilbrecht Gisbert Giselbrecht Gismar Goran Gosbert Goswin Gotfried Gothard Gottolf Gorwin CP-6: IMPERIAL MALE B Name Hamlyn Hans Harbrand Harman Hartmann Haug Heidric Heimar Heinfried Heinman Heinrich Heinz Helmut Henlyn Hermann Herwin Hieronymus Roll 18 Name Gregor Greimold Grimwold Griswold Guido Gundolf Gundred Gunnar Gunter Gunther Gustaf Hadred Hadwin Hagar Hagen Haldred Halman Roll 35 36 Roll 52 53 Name Hildebart Hildebrand Hildemar Hildemund Hildred Hildric Horst Hugo Igor Ingwald Jander Jekil Jodokus Johann Jonas Jorg Jorn Roll 69 Name Josef Jost Jurgen Karl Kaspar Klaus Kleber Konrad Konradin Kurt Lamprecht Lanfried Lanric Lanwin Roll 86 87 88 89· 90 Name Liebert Liebrecht Liebwin Lienhart Linus Lodwig 19 20 21 22 23 70 71 72 37 38 54 55 56 04 05 06 39 40 41 73 74 57 07 08 09 10 11 12 13 14 24 25 26 58 59 60 61 62 63 64 65 66 67 68 91 75 76 92 93 94 Lothar Lucius Ludwig Luitpold Lukas LupoId Lupus Luther 42 43 77 78 79 80 81 82 83 84 27 28 29 30 31 32 33 34 44 45 46 47 48 49 50 95 96 97 98 99 15 16 17 Leo Leopold Levin 00 Lutolf 51 85 TABLE Roll 01 02 03 Name Madred Magnus Mandred Manfred Mathias Max Maximillian Meiner Meinhart Meinolf Mekel Merkel Nat Nathandar Nicodemus Odamar Odric CP-7: IMPERIAL MALE C Name Rambrecht Randulf Ranulf Ranald Reikhard Rein Reiner Reinhard Reinolt Reuban Rigo Roderic Rolf Ruben Rudel Rudgar Rudolf Roll 18 Name Odwin Olbrecht Oldred Oldric Ortlieb Ortolf Orwin Oswald Osric Oswin Otfried Otto Orwin Paulus Prospero Ragen Roll 35 36 Roll 52 53 Name Rufus Ruprecht Sebastian Semund Sepp Sieger Siegfried Siegmund Sigismund Sigric Steffan Tankred Theoderic Tilmann Tomas Trubald Trubert Roll 69 Name Udo Ulli Ulfred Ulfman Ulman Uto Valdred Valdric Varl Viggo Viktor Vilmar Volker Volkhard Volkrad Volkin Voltz Roll 86 87 88 89 90 Name Walbrecht Waldor Waldred Walther Warmund Werner Wilbert Wilfried Wilhelm Wold red Wolfram Wolfhart Wolfgang Wulf Xavier 19 20 21 70 71 72 37 38 04 05 06 54 55 56 22 23 39 40 41 73 74 07 08 09 10 11 12 13 14 15 16 17 24 25 26 42 43 57 58 59 60 61 62 63 64 65 66 67 68 75 76 91 92 93 94 77 78 79 80 81 82 83 84 27 28 29 30 31 32 33 34 44 45 46 47 48 49 95 96 97 98 99 00 50 51 Ralf 85 5 .

Dwarf Name following tables aUow you to generate random Dwarf names. For male characters.. AU Dwarf characters start by roUing once on Table CP8: Dwarf Element 1. Element 1 + Element 2 . Each name has two elements and you can make a name by simply combining them. For female characters. you then generate the second TABLE Cp .Names TIe DWARF NAMES part on Table CP-9: Dwarf Female Element 2. you generate the second part on Table CP-IO: Dwarf Male Element 2 instead.S: DWARF Roll 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 Element ELEMENT Roll 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 I Element Nor Noran Nun Oda Oka Olla OLE Oth Roll 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 Element Ela Elan Elda Fa Far Fara Fim Fima Firen Fur Fura Ga Gim Gol Gollen Got Roll 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Element Hak Haka Har Hega Hur Kad Kar Kata Kaz Kaza Krag Logaz Lok Lun Mo Mola Mor Mora No Nola Roll 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 00 Element Sven Thar Thor Thora Thron Thrun Thura Un Utha Ulla Vala Var Vara Zak Zaka Zakan Zar Zara Zam Zama AI Ath Athran Bal Bala Bara Bel Bela Ber Bok Bor Bur Da Dam Dora Drok Drong Our Dwal El Othra Ro Ror Roran Ska Skalla Skalf Skar Skor Skora Snor Snora Cora Grim Gro Grun TABLE CP"9: DWARF FEMALE ELEMENT 2 Roll 01-02 03-04 05 06-07 08-09 10-11 12 13-14 15-16 17-18 19-20 Element Bina Bora Dila Dina Dokina Dora Drinella Fina Fya Gana Gara Roll 21-22 23 24-25 26-27 28-29 30-31 32-33 34-35 36 37-38 39-40 Element Gella Gina Groma Grondella Grotha Gruma Grunda Gruntina Gona Gora Grimella Roll 41-42 43-44 45 46-47 48-49 50-51 52-53 54-55 56-57 58-59 60-61 Element Grina Gromina Gula Gunella Gundina Kina Kragella Krina Kya Lina Likina Roll 62-63 64 65-66 67-68 69-70 71-72 73 74-75 76-78 79-80 81-82 Element Loka Luna Mina Mira Nina Nita Nya Ragina Riga Rika Rina Roll 83-84 85-86 87-88 89-90 91 92 93-94 95-96 97-98 99 00 Element Runa Runella Skina Skin ella Tina Toka Trekella Trekina Troka Zina Zora TABLE CP"IO: DWARF Roll 01-02 03-04 05 06-07 08-09 10-11 12-13 14-15 16-17 18-19 20-21 Element Bin Bor Dil Din Dok Dor Drin Fin Gan Gar Gil MALE ELEMENT 2 Roll 64-65 66-67 68-69 70-71 72-73 74-75 76-77 78-79 80 81-82 83-84 Element Lin Lik Lok Lun Min Mir Nin Nir Rag Roll 22 23-24 25-26 27-28 29-30 31-32 33-34 35 36-37 38-39 40-41 Element Gin Gni Grom Grond Groth Grum Grund Grunt Gon Gor Grim Roll 42-43 44-45 46-47 48-49 50-51 52-53 54-55 56-57 58-59 60-61 62-63 Element Grin Grom Gul Gun Gund Ki Kin Krag Kri Krin Roll 85-86 87-88 89-90 91 92-93 94-95 96 97 98 99-00 Element Rik Rin Run Skin Tin Tok Trek Trok Zin Zor u Ri Rig 6 .

Each name has two elements and an optional connecror and you can make a name by simply combining them. For female characters.Names -ELFNAMESThe following tables allow you ro generate random Elf names. you generate the last part on Table CP-14: Elf Male Element 2 instead. Element 1 + Connector (optional) + Element 2 = Elf Name TABLE CP-II: ELF ELEMENT Roll Name Aed Ael Aelf Aen Aeth Roll Name Cael Caem Roll Name Fim Fin Gal Gald Gaen Gaes Ged Gen Ges Geth Glor Has Hath Hel Roll Name Ind I Roll Name Me Mes Meth Men Mor Mort Nal Nar Nen Nor Nor! Ri Riabb Riann Rid Riell Rien Roll Name Ruth Ryn Tab Tal Tan Tar Teth Tel Tor Ty UI Urn Ur Yr Yv 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 Alrh An And Ar Arg Ast Ath Av Ban Bel Beth Cad 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 Caerh Cal Cam Cel Cir EI Eld Elrh En End Er Ers Fand Fer Ferg 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 Heth Hith III 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 Isr Ith Iy Kor Ky Kyr La Lan LiJ Lim Lith Loth Mal Mar Mas Math 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 00 TABLE CP-12: Roll Connector A Roll Connector Es Fan Fen Fin I Roll Connector ELF CoNNECTORS Roll Connector Rel Ren Ri Ril Rin Ro Rol Ron Ry Roll Connector Sa Sal San Se Sel Sen Si Sil Sin Roll Connector So Sol Son U UI 01-02 03-04 05-06 07-08 09-10 11-12 13-14 15-16 17-18 AI An Ar As E EI En Er 19-20 21-22 23-24 25-26 27-28 29-30 31-32 33-34 35-36 U In Ir Is 37-38 39-40 41-42 43-44 45-46 47-48 49-50 51-52 53-54 0 01 On Or Os Ra Ral Ran Re 55-56 57-58 59-60 61-62 63-64 65-66 67-68 69-70 71-72 73-74 75-76 77-78 79-80 81-82 83-84 85-86 87-88 89-90 91-92 93-94 95-96 97-98 99-00 TABLE CP-13: FEMALE ELF Roll Element A Nne Am Ann Arma Arna Arth Ath Beann Bet Beth Brim Brys Deann Det Deth Dys Roll Element Drian Driel Drys Eann Eanna Earna Earth Elle Eth Eys Eyth Felle Roll Element Fys I Ille Ina Ira Isa Roll ELEMENT Element Leth Let Lielle Lieth Lyann Nelle Nem Neth Ni Niell Niella Nith Ras Reann Rell Relle RieHe 2 Roll Element Ris Rith Rys Sar Sath Ser Seth Sir Sith Sor Soth Shar Sher Shir Sys Tar Teal Roll Element Teann Ter Thea Ther Thi Thryn Thyn Tir Tor Tos Tryan Trys Yll Yrs Ys 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 Fionn Flys Fyll Fynn Fyr 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 Ithi Itt La Lam Lana Larna Lath Leann Leath Lei Lelle 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 00 7 . You may then. you then generate the last part on Table CP-13: Elf Female Element 2. at your option. roll on Table CP-12: Elf Connectors. All Elf characters start by rolling once on Table CP-l1: Elf Element 1. For male characters.

you generate the second part on Table CP-17: HalHing Male Element 2 instead. All Halfling characters start by rolling once on Table CP-15: HalHing Element 1. For male characters.Names TABLE Roll Element Baen Baine Baire Bar Bhir Brier Briar Brin Daen Daine Daire Dar DIUI Dhir Dre! Drir Drar Roll Element Earl Eos Eoth Fil Fin Fir Hil Hin Hir Hor CP"14: MALE ELF ELEMENT2 Roll Element Laen Laer Laine Laire Lan Las Len Les Lil Lin Lir Lis Lor Los Mae! Maen Mair Roll Element Main Mal Mar Mil Min Mir Nae! Naen Naer Nail Nair Nal Nan Nar Neal Nean Near Roll Element Nil Nin Nir Nis Roll Element Tain 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 II In Ion lr Is Ith Lael 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 Ran Rea Rel Ril Rial Rion Rior Rior! Riom Rir Rye! Taen Tair 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 00 Than Thar The! Thil Thir Thin Thril Thrin Thwe Til Tin Tis We Yan HALFLING The following tables allow you to generate random Halfling names. you then NAMES Element 1 + Element 2 = HalHing Name generate the second part on Table CP-16: Halfling Female Element 2. Each name has two elements and you can make a name by simply combining them. TABLE Roll Element Bag Balf Bere Bill Bobb Bodg Bog Born Bonn Brag Bulc Bull Bust Cam Cap Ced Chund Roll Element Clog Clof Cob Cog Crum Crump Curl Dod Dog Dott Dram Drub Drog Dran Durc CP"lj: Roll HALFuNG ELEMENT I Roll Element Gild Gon Grop Gudd Gump Ham Hal Hart Harp Jac Jas Jasp Joc Lac Lil Lob Lott Roll Element Lud Lure Mad Mag Man May Mer Mul Murc Murd Nag Nell Nobb Od Og Old Pipp Roll Element Podd Pore Riff Rip Rob Sam Supp Taff Talb Talc Tay Tom Wald Watt Will Element Ermin Ethan Falc Fald Falm Far Fild Flac Fogg Frit Ful Func Gaff Galb Gamm Gert Giff 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 Elm Enn 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 86 87 88 89 90 91 92 78 79 80 81 82 83 84 85 93 94 95 96 97 98 99 00 TABLE CP"16: HALFLING FEMALEELEMENT 2 Roll Element A Adell Alot Apple Bell Berry Eena Ella Era Et Roll Element Ia Flower Lotta Petal Riella Sweet Trude Rose Willow Y Roll TABLE CP"17: HALFLING MALE ELEMENT 2 Element Belly Er Fast In It Mutch Roll Element Odoc Riadoc Regar Wick Wise Wit Y 01-05 06-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 46-50 .. For female characters. 51-55 56-60 61-65 66-70 71-75 76-80 81-85 86-90 91-95 96-00 01-07 08-15 16-22 23-29 30-36 37-43 44-51 0 52-58 59-65 66-72 73-79 80-86 87-93 94-00 8 .

then apply the suffixes as noted. going by their village or town name if anything. Dwarfs and sometimes Humans also ea. for example.Surnames =~= You can use the information on this page to generate a surname for your character if desired. There is no chart for Dwarf surnames. A man might be known as Johann of Esk. as Dwarfs take a family name based on one of their parents. A might warrior. the daughter of Grimkrina would have a surname of Grimkrinasdorr. TABLE CP"'18: Roll 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 ELF SURNAMES Roll 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 Surname Blackcairn Blackwood Blackbough Bluefeacher Bluewing Boldheart Boldspear Bravehelm Bravestar Brightcrown Brighrknife Brighrwand Coolstream Coolwarer Darkeagle Darkmane Darkmoon Roll 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 Surname Eldenkin Eldendrake Fairowl Fairwater Fasrblade Fascspear Fastwing Fellhand Fellblade Roll 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 Surname Goldenhair Goodroot Goodwood Greendale Greenfeather Greenglade Surname Longroad Oldmane Oldtower Palemoon Roll 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 Surname Slenderrree Slenderwand Soaringleaf Soaringsun Srarbrow Srarfire Stargaze Strongarrow Stronghand Strongrower Silverdawn Roll 86 87 88 89 90 91 92 93 94 95 Surname Swifrwing Tallbeam Tallhelm Tenderheart Tendersong Truefriend Trueseer Wischeart Wisewind Hawkhelm Hawksrar Hawkwood Keeneye Keengaze Keensight Kindhearr Kindwarer Lightfoot Lighrwing Longleap Fleerfoor Fleet-chought Fleerwing Gladheart Gladshore Gladwind Goldenbrook Goldencloud Palewand Purelight Puresky Seagleam Seamist Shadowhelm Shadowseer 96 97 98 99 00 Shadowsjar Sharpblade Sharpspear Shiningmoon Shininghelm Slenderblade Silverhair Silverleaf Sure-eye Surehand Swlfrbow Swifthand Whitelock Whitereed Whitetor Youngleaf Youngstar Youngwood TABLE CP"'19: HALFUNG SURNAMES Roll 01 02 03 04 05 06 07 08 09 10 11 12 Surname Alderberry Alepuddle Appleback Barleycorn Barncock Bayleaf Bloomberry Bracebelly Braidgirdle Bramble Bunbury Burrows Catkins Churnhill Cinderbill Clinchstick Clumpthistle Roll 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 Surname Codgerman Crabapple Croop Crumbuckle Crumbly Curlytoes Custard Dibbly Dibbly-Firkin Dimmock Darkwater Dogberry Downhill Downside Duckweed Fairtrot Farfield Roll 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 Surname Farthingale Fasrbuck Fetlock Einefettle Firkin Follyfoot Furrows Girthtree Gumbucket Guzzlewit Greenacre Greenapple Greenhill Grogbelly Grubb Grumble Harfooc Roll 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 Surname Haricot Roll 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 Surname Neddly Oddfoot Overhill Patch petal Pennyman Roll 86 87 88 89 90 91 92 93 94 95 Surname Stonewort Havelock Hempfire Hornblower Kerdebrtghr Lacksrern Larkspur Lilywhite Longbelt Longchalk Ma. Many Humans don't have surnames.nglepie Marrow 13 14 15 16 17 Meadowdown Meadowsweet Millpond Muggins Mugwort Quickblossom Quiggly Quivergrass Rarrlebone Ridgepole Riverbank Rook Rumplebreek Sandyhill Shakebelly Shuffiefoot Sparrow 96 97 98 99 00 Tallowman Talltcee Tanglefoor Thistlewood Thornpocket Tumblewine Tumpwell Whiteflower Whitethorn Widgeon Willowand Wincl1girdle Windblossom Wrinkleberry TABLE CP"'20: HUMAN SURNAMES Roll Surname Adelhof Albrecht Allenstag Altmann Atzwig Bacher Baer Baumann Roll 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 Surname Delfholt Drakenhof Drauwulf Durrbein Ehrhard Eisenhauer Eschlimann Falkenheim Fehr Fiegler Fleischer Frohlich Frueh Fuchs Gaffwig Gaertner Roll 35 36 37 38 39 40 41 42 43 Surname Roll 52 53 54 55 56 57 58 59 60 61 62 63 Surname Kuhn Kummel Konig Konigsamen [ l Roll 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 Surname Neumann Niederlirz Nuhr Oberholtzer Ohrsren Orzlowe Reichert Reifsneider Riese Roll 86 87 88 89 90 91 92 93 94 95 Surname Schwalb Steiner Tabbeck Teuber Tolzen Trachsel Weber Wechsler Wirtz Widmann Widmer Veir Vogt Vogel Zurnwald 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 Becker Behn 44 45 46 47 48 49 50 51 Berz Beyer Bischof Boehm Breitenbach Breuer Dahmbach Gebauer Godtgraf Grunenwald Guth Haintz Hen Herzog Hirtzel Hoch Hoefer Hofstetter Jaeger jochutz jurzenbach Kalb Kaltenbach Kraemer Krebs Lang Lankdorf Liess Lebengut Lurzen Machholt Meusmann 64 65 66 67 68 Meyer Mohr Muller Nachtmann Naubhof Nerzhoch Rohrig Reiss Schaffer Schaumer Scherer Schultz Schleiermacher Schreiber 96 97 98 99 00 9 . You can use Tables CP-9 to CP-IO [Q generate first names your parents. with either -son for male characters or -sdotr for female characters.rn flattering surnames through their deeds that may later become family names for their descendents. may become known as Shieldhewer or Orcslayer. for example. For example. This is simply a first name.

Linger not upon the privy. Lack of breath shall kill thee.. nor long drop neither. Victory All Things Must Pass. The most popular form of this. these symbols are used by anyone who's anyone in Imperial society. The number three. ??????? T hough most families of the Empire do not have "official" crests. doom. is the decorated shield. etc. you shall die. and gewgaws are all exceedingly common. Justice Ranald. and tall handsome strangers. Water in all its forms is thy nemesis. yea. Solidity The Moot. Instead they stick to things that might actually happen-s-death. Used both as an identifier and a guard against theft. Ranald shall abandon thee. relics. inscribed weapons. Honour. Painted armour. Noble Descent Courage. and vanity shall ruin thee. Unity Sigmar. Thy end arises from flames unseen. Pride. Eat not chitterlings nor any meat with tubes in. yea and red too. charm bones. Thrice haunted. The Beast of Brass shall claim thy soul. Beware beasts of the field. Most folk receive a foretelling of their demise at their tenth birthday. Martial Prowess. Oaths Fulfilled Leadership. Thy last breath be in Morrslieb's sight.Dooms et Heraldry S oothsayers and fortunerellers are ten a penny in the Empire. Green is thy undoer. The darkest rot will eat thee. Halflings Sigmar. You shall sup at the chalice of corruption. nay. but not your own. Thou art not as good as thou thinkest thou art. TABLE Roll 01-03 04-06 07-09 10-12 13 14-16 17-22 23-28 29-34 35-38 39-44 45-48 49-53 Prognostication CP-21: FORETFlJJNG Roll 54-58 59-65 66-68 69-72 73-75 76-78 79-85 86-88 89-92 93-95 96-97 98-99 00 OF Dooa Prognostication Death comes from above. TABLE Roll 01-20 21-40 41-50 51-60 61-70 Background Plain Leather Edging Striped Edging Checked Edging Halved CP-22: SHIELD BACKGROUND Roll 71-80 81-90 91-95 96-97 98-99 Background Vertical Stripes Gilt Edging Lighming Stripe Quartered Checked Common Meanings Humble Origins. Violent means brings your Doom. happiness. plague. They long ago gave up promising folk riches. The written word will be your doom. The withering eye is thy reward. The Gods will strike thee down. embossed jewellery. Morr sends a maiden. You shall die in bed. Outcast. at least amongst the martially inclined. Incognito Craftsman or Emergent Middle Class Marriage of North ~d South Marriage of East and West Union of Two Powerful Houses Common Meanings Long Martial Tradition Mercantile Association Family Honoured on the Battlefield Long Established Line Ancient and Venerable Line TABLE Roll 01-04 05-09 10-14 15-19 20-21 22-26 27-29 30-34 35-39 40-44 45-47 48-49 Device Gothic Cross Laurel Wreath Hourglass Sword Snarling Lion Skull & Crossbones Crossed pistols Cowled Skeleton Cannon Four Towers River Boat Warrior Queen CP-23: SHIELD Roll 50-52 53-54 55-56 57-58 59-61 62-66 67-72 73-75 76-79 80-84 85-91 92-96 97-00 DEVICE Device Horn and Bow Sun Bull's Head Cock Hammer Twin Tailed Comet Wolf's Head Spearhead Two Candles Two Shillings Scales Dice White Dove Common Meanings Unity. there is a long tradition of heraldry and decoration amongst Imperial citizens. 10 . Strength Honoured Ancestor Marksmanship Common Meanings Howland Wissenland Ostland. The flashing blade will end thy days. The Will of the Gods Ulric Myrmidia Gates to Morr's Garden Prepared for Death Verena. luck Shallya Altdorf Nuln Middenheim Talabheim Srirland . TI1Y end will be a sticky one.

or village you came from within that province. TABLE CP"24: PROVINCE OF ORIGIN Roll 01-10 11-20 21-30 31-40 41-50 51-60 61-70 71-80 80-90 91-00 Result Averland Hochland Middenland Nordland Ostermark Ostland Reikland Stirland Talabecland Wissenland TABLE CP"24:n NORDLAND Roll 01-25 26-38 39-51 52-64 65-77 78-90 91-00 Result Salzenmund (capital city) Beeckerhoven (town) Dietershafen (town) Grafenrich (village) Lufrberg (village) Oldenlitz (village) Wilhelmskoog (village) TABLE CP"24H: STIRLAND Roll 01-25 26-38 39-51 52-64 65-77 78-90 91-00 Result Wurtbad (capital city) Drakenhof (town) Waldenhof (town) Eschedorf (village) Furtzhausen (village) Schwartzhafen (village) Wurstheim (village) TABLE CP"24E: OsTERMARK Roll 01-25 26-38 39-51 52-64 65-77 78-90 91-00 Result Bechafen (capital city) Eisental (town) Remer (town) Bissendorf (village) Dorna (village) Fortenhaf (village) TABLE CP"24I: TABLE CP"24A: TALABECLAND Roll 01-25 26-38 39-51 52-64 65-77 78-90 91-00 Result Talabheim (capital city) Bek (town) Kemperbad (town) Garndorf (village) Rangenhof (village) Wellenborn (village) Zurin (village) AVERLAND Roll 01-25 26-35 36-45 46-54 Result Averheim (capital city) Grenzstadt (town) Hochsleben (town) Loningbruck (town) Wupperral (town) Agbeiten (village) Braundorf (village) Kotzenheim (village) Zecher (village) Heffengen (village) 55-63 64-72 73-81 82-91 92-00 TABLE CP"24F: OsTLAND Roll 01-25 26-38 39-51 52-64 65-77 78-90 91-00 Result Wolfenburg (capital city) Ferlangen (town) Vandengart (town) Boven (village) Lubrecht (village) Smallhof (village) Zundap (village) TABLE CP"24J: WISSENLAND Roll 01-25 26-38 39-51 52-64 65-77 78-90 91-00 Result Wissenburg (capital city) Grissenwald (town) Pfeildorf (town) Ambosstein (village) Konigsdorf (village) Segeldorf (village) Steingart (village) TABLE CP"24B: HOCHLAND Roll 01-25 26-38 39-51 52-64 65-77 78-90 91-00 Result Hergig (capital city) Breder (town) Krudenwald (town) Bergendorf (village) Esk (village) Gruyden (village) Koerin (village) TABLE CP"24G: REn<LAND Roll 01-25 26-40 41-50 51-60 61-70 71-80 81-90 91-00 Result Altdorf (imperial capital city) Nuln (city) Biigenhafen (town) Grlinburg (town) Halheim (village) Misthausen (village) Teufelfeuer (village) Weissbruck (village) TABLE CP"24C: MIDnENLAND Roll 01-25 26-37 38-49 50-60 61-70 71-80 81-90 91-00 Result Middenheim (capital city) Delberz (town) Grimminhagen (town) Norderingen (town) Holzbeck (village) Immelscheld (village) Pritzstock (Village) Sokh (village) II . Your first roll determines your province and your second determines what city. town.Human Birthplace T hese expanded tables allow you to more specifically determine where in the Empire your character hails from. You can use this chart in place of the one in the core rules if you want a more specific place of origin.

While not a total replacement for Chapter 7 of the core rulebook. Casting Number.action Half action Half action 1 minute 1 minute Half action Full action Full action 4 5 6 7 8 10 11 13 25 31 1 minute Half action Half action Full acrion Half action Half action Full action 1 full action and 1 half action Full action 1 hour TABLE Spell Name Curse of Thorns Fat of the Land Earth Blood Surnmer Heat Earth Gate River's Whisper Spring Bloom Geyser Winter Frost Cure Blight CP-n: Loaz 6 8 9 12 14 15 18 22 25 27 OF LIFESPELL') Casting Time Half action 1 minute 1-10 half actions Half action Full action 1 minute 10 minutes Full action Full action 10 minutes Casting Number ARCANE LORES Spell Name Casting Number Casting Time Half action Full action Half action Half action Half action 2 full actions Full action 2 full actions 3 full actions 2 full actions .Spell Summaries T he following section summarizes the various Arcane and Divine Lores. and Casting Time of each spell. these tables do contain the Name. TABLE Spell Name Deathsight Swift Passing Reaping Scythe Tide of Years Acceptance of Fate Steal Life Final Words Dearh's Door Youth's Bane Wind of Death CP-3Q: Loas 5 7 8 11 14 16 18 20 23 27 OF DEATH SPELL') Casting Number Casting Time TABLE Spell Name CP-25: PErry 3 4 4 6 6 6 MAGIC (ARCANE) SPELL') Casting Number Casting Time Half Half Half Full Half Half action action action action action action Glowing Light Sounds Drop Marsh Lights Magic Dart Sleep Full action Half action Half action Half action 1 full action and 1 half action Half action Full action Full action Full action Full action TABLE Spell Name CP-3I: LORE OF BEASTS SPELL') TABLE Spell Name Blessing Blessing Blessing Blessing Blessing Blessing of of of of of of CP-26: PErry 3 MAGIC (DIVINE) SPELL') Casting Number Casting Time Casting Number Courage Speed Fortitude Healing Might Protection Casting Time Half Half Half Half Half Half action action action action action action 4 5 5 6 7 TABLE Spell Name CP-27: PErry 3 3 MAGIC (HEDGE) SPELL') Cauterize Fires ofU'Zhul Crown of Fire Fire Ball Shield of Aqshy Flaming Sword of Rhuin Hearts of Fire Fiery Blast Breathe Fire Conflagration of Doom 4 6 8 12 12 14 16 22 25 31 Half action Half action Full action Half action Full action Half action 2 full actions Full action Full action 1 full action and 1 half action Casting Number Casting Time TABLE CP-32: LoRE OF TIlE HFA \'ENS Sl'FLL'i Spell Name Casting Number Casting Time Omen First Portent of Amul Lightning Bolt Second Portent of Amul Wind Blast Curse Wings of Heaven Srarshine Lightning Storm Fate of Doom Protection from Rain Magic Flame Gust Ghost Step III Fortune Shock 4 4 5 6 Full action Half action Half action 1 full action and 1 half action 1 full action and 1 half action Half action 4 6 10 12 14 16 18 22 Spell Name Move Aethyric Armour Blessed Weapon Magic Lock Magic Alarm Silence Skywalk Dispel Casting Number Casting Time Half. The Dark Lores are not covered here. as they are usually the province of the Game Master. Calm the Wild Beast Form of the Soaring Raven Claws of Fury The Talking Beast Master's Voice Form of the Ravening Wolf Crow's Feast The Beast Unleashed Form of the Raging Bear Wings of the Falcon 5 7 8 11 13 15 17 19 21 25 TABLE Spell Name CP-34: Lons 5 7 8 OF LIGHT SPELL') Casting Time Half Full Half Full action action action action Casting Number Dazzling Brightness Radiant Gaze Shimmering Cloak Healing of Hysh 10 12 .

Spell Summaries TABLE Spell Name Banish Inspiration Eyes of Truth Blinding Light Daemonbane Pillar of Radiance TABLE Spell Name CP~34:Lons OF LIGHT SPELLS (CONr'D) Casting Time TABLE CP~39: Spell Name Skill of Combat Quick Strike Dismay Foe Shield of Myrmidia TABLE Spell Name Stealth of Ranald Good Fortune Open Bamboozle Trapsense Bountiful Fortune TABLE Spell Name Cure Poison Cure Wounds Cure Disease Martyr Purify Cure Insaniry TABLE Spell Name Lons OF MYRMIDIA Casting Number SPElLS (CONT'D) Casting Time Casting Number 13 16 20 24 26 28 Full action 1 minute Full action Full action 1 full action and 1 half action Full action OF 10 14 16 20 Full action Full action Half action 1 full action and 1 half action OF RANALD SPELLS CP~40: Lonz 5 7 9 14 16 20 CP~35:LORE 5 METAL SPElLS Casting Time Half action l d l O full actions Half action Half action Full action Full action 1 minute 1 minute 23 10 minutes Full action Casting Number Casting Time Full action Full action Half action Half action 2 full actions Full action SPELLS Casting Number Guard of Steel Law of Logic Curse of Rust Silver Arrows of Arha Armour of Lead Trial and Error Transformation of Metal Enchant Item Transmutation of the Unstable Law of Gold TABLE Spell Name Shadowcloak Doppelganger Bewilder Cloak Activity Pall of Darkness Shroud ofInvisibility Dread Aspect Shadow Knives Illusion Universal Confusion 7 9 13 14 16 18 21 Mind CP~4I: Lons OF SHALLYA 4 6 11 Casting Number Casting Time 26 CP~36: onz L 5 OF SHADOW SPElLS Casting Time Half action Casting Number 14 16 20 Half action Half action 1 full action and 1 half action Half action Half action 1 hour OF SIGMAR SPELLS Casting Time 7 8 12 15 17 1 full action and 1 half action Half action Half action Half action Full action Half action Half action 1 full action and 1 half action Half action CP~42: Lonz 5 6 12 14 16 20 Casting Number 21 22 24 27 Hammer of Sigmar Armour of Righreousness Healing Hand Beacon of Courage Comet of Sigmar Soulfire TABLE Spell Name Half action Full action 1 full action and 1 half action Half action Half action Half action AND RHYA SPELLS DIVINE LORES TABLE Spell Name Blessed Voyage Breathe Water Water Blast Waterwalk Becalm Curse of the Albatross CP~43: Loas OF TAAL CP~37: Lonz 5 7 10 14 16 19 Casting Number OF MANANN SPELLS Casting Time Half action Full action Full action Full action 1 minute Casting Number Casting Time 1 minute Full action Half action Full action Full action Full action Beastfriend Stag's Leap Tanglefoot Thunderclap Bear's Paw Rhya's Comfort TABLE Spell Name 4 6 8 12 15 18 1 full action and 1 half action CP~44:Lonz 5 7 11 OF ULRIC SPELLS TABLE CP~38: LORE OF Spell Name Preserve Corpse Sign of the Raven Dream Message Destroy Undead Vision ofM6rr Sleep of Death Casting Number MORR Casting Number SPELLS Casting Time Casting Time 1 minute Half action 1 minute Half action 1 minute Full action 5 9 10 13 15 20 Winter's Chill Battle Fury Howl of the Wolf Ulric's Gift Heart of the Wolf lee Storm TABLE Spell Name Shackles of Verena The Past Revealed Sword of Justice Words of Truth Eavesdrop Trial by Fire 15 18 20 Half action Full action Half action 1 full action and 1 half action 1 full action and 1 half action Half action OF VERENA SPELLS Casting Time Half action 1 minute Half action 2 full actions 1 minute 1 minute CP~45: Lonz Casting Number Spell Name Spear of Myrmidia Inspired Leadership Casting Number 5 7 Casting Time Half action Full action 6 8 10 13 15 18 13 .

Casting can be an extended action. Difficult terrain like rubble or underbrush reduces distances moved by half (round up). If trying to move away from one or more melee opponents without using the disengage action. If the character's following action is a standard attack. The charging character gains a + 10% Weapon Skill bonus. Action Type: Half Run TABLE Full Actions Charge Attack. The character also put away an item already in hand at the same time. The last 4 yards (2 squares) of the charge must be in a straight line. See Chapter 5: Equipment in the core rulebook for the time taken to reload different ranged weapons. a character could sheathe a sword and unsheathe a dagger as one action. just tell your GM and he'll let you know what type of action it is and what (if anything) you need to roll. or mount a riding animal like a horse or pony. BASIC ACTIONS CHARGE ATTACK TThe character takes extra time to set up a melee or missile attack. so the charger can build up speed and line up with the target. So. it represents the most common actions.eap Manoeuvre ParryingSrance DeaY REAny The character can unsheathe a weapon. Remember that this list isn't all-inclusive. thus increasing the chance to hit. Action Type: Half All Out Attack Defensive Stance Feint Guarded Attack Jumpli. Action Type: Full TABLE CP"46: BASIC AND Anv ANGFD AcnONS Basic Actions Aim Cast Charge Attack Disengage Move Ready Reload Stand/Mount Standard. If the character spends an extra half action. Action Type: Varies ~ Defensree Stance Guarded Attack Jump/Leap Run STAND/MoUNT A character can get up if currently on the ground. A character can also use this action to take a Bask or other container and drink a draught. Attack Swift Attack U~aSkill Advanced Actions MOVE The character can make a short move (see Table 6-1: Combat Movement in Yards in the core rulebook for distances). Action Type: Half The character rushes up to an opponent and delivers a single attack. If you want to do something else. each opponent gets a free attack against the character before he moves away. Action Type: Full CAST The character unleashes a magic spell. he gains a + 10% bonus to Weapon Skill (for melee attacks) or Ballistic Skill (for ranged attacks). You cannot cast more than one spell per round. the Casting Roll can be augmented with a Channelling Skill Test. for example. Action Type: Varies DISENGAGE The character breaks off from melee combat and may move away (see Table 6-1: Combat Movement in Yards in the core rulebook for distances). Action Type: Half ~ 14 . See Chapter 7: Magic in the core rulebook for more information. This is a bonus attack and is made in addition to any other attacks opponent's make during their turn. Reload can be an extended action. or pull an item out of a convenient pouch or pocket. The opponent must be at least 4 yards (2 squares) away from the character bur within the character's charge move (see Table 6-1: Combat Movement in Yards in the core rulebook). Difficult terrain like rubble or underbrush reduces distances moved by half (round up).Actions Summary T his section summarizes Basic and Advanced Actions used in combat in WFRP. Disengage Swift Attack. All Oilt Attack Cl"47: AcrIONS JW TYPE Variable ActioIUl Cast Use a Skill Half Actions Aim Move Ready Stand/Mount rdAttaCk elay eint ] oeuvre ry g Stance RELOAD The character can reload a missile weapon.

The character's melee attack gains a +20% Weapon Skill bonus. barrel. If the character wins. see page 138 of WFRP. However. The character must have Attacks 2 or better to take advantage of this action. If the prepared action is not taken before the character's next turn. the character cannot parry or dodge. a character can only use this action if the weapon can be reloaded as a free action USE A SKIIL The character uses a skill. hut a half action is reserved for later use. If desired the character can advance 2 yards (1 square) as well. which usually involves making a Skill Test. Action Type: Half PARRYING STANCE The character readies to parry an incoming blow. See Chapter 4: Skills and Talents in the core rulebook. Action Type: Half or if the character has a loaded pistol weapon in each hand. Action Type: Full For details on DELAy The character waits and watches for an opportunity. Action Type: Varies. Action Type: Full JUMP/LEi\P The character jumps down or leaps actoss something. Any time before his next turn. If successful the character's opponent is moved as described. Until his next turn. Action Type: Full SWIIT ATTACK The character can make a number of melee or ranged attacks equal to his Attacks Characteristic. exposing himself to danger in order to land a forceful blow. The opponent cannot be forced into another character or terrain feature (wall. Until the character's next turn. Anv ANCED ACTIONS ALL OUT ATTACK GUARDED ATTACK The character attacks carefully. the character gains a + 10% bonus on any attempted parries and dodges. the character can take his half action. If two conflicting characters are both trying to use a delayed action simultaneously. ranged attacks against him suffer a -20% Ballistic Skill penalty. it is lost. making sure he is well defended from counter blows. This makes the character harder to hit with missile weapons but easy prey for melee attacks because he isn't actively defending. If making a missile attack. Manoeuvre is resolved as an Opposed Weapon Skill Test. his next attack cannot be either dodged or parried. Action Type: Half MANOEUVRE The character uses superior footwork and aggression to force his opponent to move 2 yards (1 square) in a direction nominated by the player.). etc. Parrying stance ends at the start of his next turn. jumping and leaping. Action Type: Full 15 . If the character's next action is anything other rhan a standard attack. deceiving his opponent and throwing off his defence.Actions Summary STANDARD ATTACK A character can make one melee or ranged attack. Action Type: Half FEINT The character pretends to attack in one direction. Any time before his next turn. Characters cannot run in difficult terrain. This can be an extended action. the character can try to parry one successful melee attack against him as long as he is aware of the attack. This is resolved as an Opposed Weapon Skill Test. Action Type: Half RUN The character runs at full speed (see Table 6-1: Combat Movement in Yards for distances). all melee attacks against the character suffer a -20% Weapon Skill penalty. Action Type: Full DEFENsIVE STANCE The character strikes no blows this round. Until his next turn. preferring instead to concentrate on self-defence. the character can make a maximum of2 attacks (one per weapon). In the latter case. but melee attacks gain a +20% Weapon Skill bonus. make an Opposed Agility Test to see who acts first. regardless of whether he parried a blow. He makes a melee attack with a -10% Weapon Skill penalty. this bonus is lost. See Dodge and Parry on page 129 of WFRP for more information on parrying. Action Type: Full The character makes a furious melee attack. until his next turn. When the delay action is used the character's turn ends immediately.

EDlENT: ~ INGllEDlENT: DESC . CASTING NUMBE .....IPTION: SPELL CASTING NAME: NUMBER: SPELL NAME: NUMBER: I CASTING TIME: CASTING I CASTING TIME: INGR.IPTION: SPELL NAME: SPELL NAME: NUMBER: CASTING NUMBE . : INGREDIENT: I CASTING TIME: CASTING NUMBE .:> INGREDIENT: DESCRIPTION: I CASTING TIME: DESCRIPTION: SPELL CASTING NAME: NUMBER. : INGR.EDIENT: DESCRIPTION: ( DESCRIPTION: SPELL CASTING NAME: NUMBER: I ~ CASTING TIME: SPELL CASTING NAME: NUMBER: I ~ CASTING TIME: INGREDIENT: INGREDIENT: DESCRIPTION: DESCRIPTION: L SPELL NAME: ~ SPELL NAME: CASTING NUMBE .: I ~ CASTING TIME: SPELL NAME: CASTING NUMBE ..NT: J SPELL CASTING TIME: CASTING NAME: NUMBER: j_ CASTING TIME: INGREDIENT: ) ) DESCRI'PTION: DESCR. IPTION: DESCR. : ..EDIENT: I CASTING TIME: INGREDIENT: DESCRIPTION: DESCRIPTION: ~ ~TI .IPTION: SPELL CASTING NAME: NUMBER: SPELL NAME: I CASTING TIME: CASTING NUMBE . : INGREDIENT: I CASTING TIME: . : :.EDIENT: I CASTING TIME: . DESCRIPTION: DESCR...SPELL GRIMOIRE SPELL NAME: CASTING NUMBE .... : INGREDIE.INGREDIENT! I CASTING TIME: INGR. : INGREDIENT: I CASTING TIME: CASTING I CASTING TIME: INGREDIENT: DESCllIPTION: DESCltrrTION: < SPELL NAME: SPELL NAME: CASTING NUMBE . : INGR.

PERSONAL DETAILS GENDER: EYBCoLO .EVIOUS CAREIltS: .. : WEIGHT: HEIGHT! STAR.. Of SIBLlNGS: MAIN STAR. ENT WREU. SIGN: NUMBER.s HEAD D j6-80 BODY CURRENT SECONDARY STAATING A W SB TB M MAG IP FP D 16-lj ENC GROUP DAMAGE RANGE RELOAD QUALITIES RIGHT ARM LEFT D 16-jj ARM D 81-90 RIGHT LEG D ACTION SUMMARY TYPE Half Varies Full Full Half Half Varies Half Half Full Varies ADVANCEDACTION All Out Attack Defensive Stance Delay Feint Guarded Attack JumplLeap Manoeuvre Parrying Stance Run TYPE Full Full Half Half Full Full Half Half Full LEFT LEG BASIC ACTION Aim Cast Charge Disengage Move Ready Reload StandIMount Standard Attack Swift Attack Use a Skill ...CHARACTER NA>4E: RACE: CU ......: P'l..TING WS BS S T AG INT WP FEL ADVANCE D O[~I. CoLO . : HAl .

ACTERISTIC) TAKEN TALENTS +20% 0 0 0 0 0 0 0 0 0 0 0 0 .SKILLS BASIC SKILLS (CHAR. RELATED TALENTS . " r L ..0 0 0 0 0 0 0 0 ITEM .~ RELATED TALENTS TALENT DESCR..) TAKEN +10% 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 . ( ( ( ( ( ( ( ) ) ) ) ) ) ) ) ) ( ( BRASS PENNIES (p): 0 ~ ""'7 .' i " TRAPPINGS ENe DESCRIPTION ~ .. f: . ADVANCED SKILLS (CHAR.. +20% 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ( ( ( ( ( ( ( ( ) ) ) ) ) ) ) ) 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ...IPTION +10% 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Animal Care (Int) Charm (Fe!) Command (Fe!) Concealment (Agl Consume Alcohol (T) 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ~ 1 !I Disguise (Fe!) Drive (5) Evaluate (Inr) Gamble (Int) Gossip (Fe!) Haggle (Fe!) Intimidate (5) Outdoor Survival (Int) Perception (Inr) Ride (Agl Row(S) Scale Sheer Surface (S) Search (lnt) Silent Move (Agl Swim(S) .

CHARACTER PORTRAITS .

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